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Sitting proudly at the top of the standings, H2K is hard at work as the playoffs loom just over a month away. After narrowly losing to Vitality and a clean victory against Origen in week 6, I spoke with support player Vander on the split so far, looking ahead, and playing through temporary roster trouble.

You recently finished playing against UoL, G2, Vitality, and Origen, and will face off against Fnatic this week. Having completed the perceived “harder” part of your schedule with most of the current top teams out of the way, is there as much focus on the season or is the team already looking towards playoffs?

 

It is still very important to us to win every consecutive game. Our main goal now is to secure top two in the split. It gives us a free BYE to the semifinals, which is very helpful, especially if we want to win the whole split. Also we will be able to book our flights to Rotterdam a bit earlier and save some money.

 

You came up just short of a win against Vitality in a 60 minute game in week 6. What led to the game lasting as long as it did and what contributed most to the loss? What is your mindset in a game that plays out that long?

We played bad early game; after Graves TP top we had 3 losing lanes. On the other hand we had a better team-fighting composition, so the enemy team was scared to push our towers and we couldn’t really step out any further. It was a long stall until the fifth drake buff. At this point we had to stop farming and try to regain control of the map by catching targets with our ultimates. Sadly we failed the last and crucial fight and Vitality won the game.

 

You play a big part of your teams vision game, especially early on. Is there a specific emphasis on vision for you is it just in the nature of the role? What is your ideal way of playing the early game as a support?

My goal every game is to have lane control, which lets me to push out or move faster than enemy support to any skirmish on the map. If you can do it, warding becomes easier. I am also scared that Forgiven will get mad if we lose lane. Both me and Jankos try to cooperate a lot to setup good vision for our laners.

 

How is shotcalling handled in game and what is the team environment like on a typical day?

I think in the first few weeks Ryu was the main shotcaller, but when we lost him other people had to take on the responsibility. Right now it’s much more divided – the worst thing is when the game is really long and one mistake costs you the game – people become scared to make the aggressive call. I think we have good time with each other, everyone plays as much as possible, we definitely aim to win the split.

 

You have a lot of synergy with Jankos, who came with you to the team from Roccat. How strong is your bond inside and outside of the game? What makes you such a strong duo in your opinion?

I can definitely say that we are good friends and we really trust each other – both inside and outside of the game. I think we are A good duo, because we like to fight a lot and gain control of the game together. We lived through so many meta changes together, it allows us to understand what to do quickly. We are experienced players at this point.

 

How are you enjoying playing with Forg1ven so far and what bot lanes do you think stack up to you? Are you the strongest bot lane in EU? Which teams are the hardest to lane against?

I think we are a really good lane. Forgiven gets a lot of advantages by himself, so my main job is to make him safe and peel off the enemy support most of the time. It makes my life pretty easy. I wouldn’t say any lane is hard to play against. We have our own playstyle that just works most of the time. I think our main weakness that we do not play some champions that are currently really strong.

 

Due to visa issues, you played for several weeks without Ryu. How did the team operate with Selfie in his absence and what was the most noticeable difference between the two?

Selfie is way less experienced than Ryu. He often played way too aggressive and got caught in early game. It made games very different for us, because Ryu is probably the best at understanding the pressure game in our team. Mechanically they are very close, so it was all about knowledge and losing the backbone of our team.

 

Who is the strongest team in the LCS?

Hard to say right now, I think us and Vitality are the strongest. I am confident we will be better than them by playoffs. I am also a bit scared Origen will catch up and become really dangerous again, their players are both very experienced and skilled – if they tryhard.

 

Looking ahead, do you think G2 will continue to remain at the top of the standings? Who do you see in the finals of the playoffs and representing Europe at the Mid Season Invitational?

In my opinion G2 is the most likely team to drop off from the current top three. It is my 3rd season already and I have never played in the final. Our players are really good and smart, if everyone puts their 110% effort I am sure we can go to MSI.

 

You took down Origen pretty handedly, and they are currently struggling, especially when compared to their performance last year. Do you expect to see them back on top by the end of the season? Are other teams getting that much stronger or is it just growing pains?

This split a lot of powerful teams formed. Last year when I was on Team ROCCAT we almost took them down in the qualifiers to Worlds. They were a really good team, but not invincible. I think right now their biggest problem is their personal performance. Every game someone from Origen makes a huge mistake, which turns into a big lead or easy snowball for enemy team.

 

How are you enjoying the current meta so far and what is your favorite support champion?

I don’t really care about the meta; I always try to adapt and have my own opinion on strong champions and team comps. I try to follow everyone and see what they are doing, but blindly copying them is not the right way to go. I really like to play Alistar, he is very versatile champion.

 

Shoutouts?

I want to thank my team and coach for trying their best to improve each day. Big shoutout to H2k and people behind this organisation. And the most important ones – our fans.

 

 

photo credit: lolesports


Caymus is an esports journalist and content creator. You can find him getting caught out in the depths of solo queue, or on twitter talking about Esports.

604169ae8c4436f4d1305a539475a6fe-ab17a8f685abfebffdf3f861ede4efe7

 

We last spoke in September, just after you requalified for the LCS with Gambit. A lot has changed since then, with you joining a brand new team as well as organization. What are your thoughts on the Gambit situation looking back, and what is it like being a part of the debut squad under a new banner?

A lot of things have changed indeed. I find it very refreshing to be playing with 4 new guys that have not played with each other aside from the bottom lane. On top of that, to play under a French organization with a really competent staff is great as well, though I do cherish some of the moments I spent with Gambit.

 

Is Vitality the strongest team you’ve been on? What sets them apart from your previous squads?

Yes definitely. Even if I’ve played in the past with talented and experienced people such as Diamond, Edward, Forg1ven, etc. I feel like this time we all have the same drive to become the best, and the tools to achieve that.

 

You play a carry oriented style and currently boast one of the highest KDA’s in the LCS. Is this your preferred way to play or is it just what fits into the team? What is the ideal way to play Top in your opinion?

At the moment you can basically play everything on top lane so if I had to say what ideal way there was to play top it would be to adapt properly and to be able to play some Kennen, right after some Poppy, followed by Fiora and you can even put a little Graves in the mix.  All of those champions have different purposes and way of being played. Even though we have mostly played with carry style champions in LCS we know we’re able to play with non-resource dependent champions in the top lane so that’s not really an issue.

 

You’ve always been an avid Kennen player, and this season you’ve already played him twice. Is he on par with other top liners, or is he still strictly a niche pick? What is the best situation to pick him in and do you expect him to be relevant for the foreseeable future?

Kennen is a decent pick since almost no one can bully him out of the lane. He also has really strong team fighting and is one of the best teleport flankers in the game. There are ways to play around it though; when you play against a Janna, a Poppy, a Lee Sin or an Alistar it becomes very hard to flank, since they can all push you away or put you out of the fight, and your champion in team fights rely entirely on you landing your ultimate on as many people as you can. He has a pretty good split-push for the early and midgame but when people start to get items it’s time to group. I find him interesting since he’s one of the few AP top laners still played alongside Ryze/ Lulu/ Lissandra despite them falling out of meta currently, however I wouldn’t consider him an S tier top laner but more like the most optimal pick in some situations.

 

On the meta, how are you enjoying Season 6 so far? What do you like or dislike most? If anything, what would you change? What has been your favorite competitive meta thus far?

I do enjoy the current meta since you need a lot of adaptability to play all those different picks. I think it came down to all the reworked champions being overpowered such as Quinn/Graves/Poppy/Fiora/Darius. Not sure I’d change anything, even if we still see TP played every game, it adds more strategy to the game. I very much liked the Jax/Irelia meta, when I felt even if the champions were pretty strong compared to the other lanes a lot of those matchups were purely based on skill, and quite snowbally. But right now I’m able to play some Graves or Lucian top so I won’t complain.

 

Would you define Vitality as a Top, Mid, or Bottom focused team? What are the team’s goals in game?

I don’t think if you strive to become the best you can, in the current meta, focus on a specific lane. I think it’s more dependent on champions picked after the draft and the situation in game, whether it be lane swapping, objective control, etc.

For example if I’m playing a Fiora top, it’s a pick that will require resources and therefore needs to be played around, with jungle pressure and lane assignment so you need to compensate and have a bottom lane that can play a bit more passively. Lucian and Janna for example.

On the other hand if we just want to have a composition with a Lulu mid and hyper carry bot like a Jinx, you’ll need for Jinx not to fall behind, so playing a pick like Poppy that can handle themselves and have a useful kit even if she doesn’t have the most resources will be the best in this situation. It’s obviously more complicated than that and a lot of it is down to applying pressure at the correct time.

 

Q:  There has been some commentary on teams being able to defend or turtle a game out long enough to just win a team fight and close the game from there, overriding poor play in earlier stages of the game. What are your thoughts on this and do you think better teams will prevail regardless?

I guess you can take our game vs UOL as an example of it, even if we didn’t manage to actually win the game there were some comebacks, but it mostly came down to us not respecting them early on and falling behind when we would out scale them regardless. They fought when they needed to, and we didn’t. In the current meta the game is very snowbally so it’s actually pretty hard to comeback if the enemy control objectives and apply pressure properly Lane assignment becomes really important with how the game is evolving.

 

What was the thought behind the Top lane Lucian pick and what situations does he work in? Have you practiced with him as a team? Do you expect to see more of it?

Lucian is a very strong lane bully and is pretty strong in lane swap scenarios as well due to his fast push and decent wave clear. I find the champion very mechanically rewarding, and he doesn’t necessarily require as much gold as when he is played as an ADC since you don’t build him around critical strike. We indeed practiced him as a team, on top of playing it quite a lot in solo queue.
How is the communication handled in game and what is the team environment like?

The bottom lane and especially KaSing will do most of the shot-calling and map rotations, with every player giving input about how’s their lane is going, how chunked the enemy is, dive possibility, teleport advantage, etc. The objective is to get to the point where once laning phase is over, every player knows exactly where he belongs in a certain situation to correctly apply pressure and control objectives.

 

Where do you expect to place at the end of the season? Predictions for Top 3?

At the end of the split we expect to be the best, I don’t really know who will be top 3 alongside us 😉

 

In week 5, you handed G2 their second loss and completely dismantled Origen. Is this the team ramping up and do you expect to keep getting better?

I think our improvement curve is going really well, I still remember us a few weeks ago being completely lost in some situations. Right now things looks better but we still have a lot of things to fix so we will definitely get better throughout the split and going into playoffs!

 

In your game against Origen, you ran a team comp with Zilean and Bard. What went into the draft for this game and what was your mindset heading in? Did things play out as expected?

We practiced this mid/support duo in scrims and they’ve got quite good synergy. Being able to put the double bomb damage + free stun on top of the golden bard ultimate is deadly. On top of that it’s not like the trade-off is bad while picking them, because in those matchups they were good during the laning phase as well. At the end of the draft we had a scenario we expected, plus the supportive mid pick allowed me to pick a more damage oriented top laner that could do some AD damage too because we basically had 3 AP champions.

 

Shoutouts?

Thanks for everyone supporting me and my team, much love and Cabane 123!

 

 

 

photo credit: lolesports


Caymus is a journalist and content creator for SoloMid. You can find him getting caught out in the depths of solo queue, or on twitter talking about Esports.

WpytrjB

 

VIV

I couldn’t bring myself to say “I want to fist you”. She’s doing the V for Vi right?

 

 

THRV

Even the flower is dead come on Thresh

 

 

tkatliav

Originally Tahm Kench was saying this but I couldn’t stomach it

 

 

Phew! Another batch of horrible Valentine’s Day cards for your personal pleasure! I hope you all have a great weekend don’t actually use these cards they will probably backfire on you.

Thank you TheFabledBizzle and TiberiusAudley for the ideas!

meandanauv

throwback to the first gif I ever made. Don't let this be you on Valentine's!

throwback to the first gif I ever made. Don’t let this be you on Valentine’s!

 

Author: Ketherly twitter

P.S. This article appears strange on the solomid.net website. This will be fixed! Soon(TM)

 

PBE Update 09 02 Banner

 

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Champion Changes

 

Gangplank Final Champion Portrait

 

Nerf BoxParrrley [ Q ]Parrrley Final Icon

  • Bonus Gold and Silver Serpents earned from killing units with [ Q ] decreased from 4/5/6/7/8 to 4 at all ranks.

 

Change BoxPowder Keg Final IconPowder Keg [ E ]

  • Cooldown per charge changed from 18/17/16/15/14 seconds to 20/18/16/14/12;
  • Maximum number of kegs changed from 2/3/4/5 [upgraded with ranks in R] to 3 at all ranks.

 

Change BoxCannon Barrage Final IconCannon Barrage [ R ]

  • No longer passively increases the maximum number of Powder Kegs that can be stored;
  • Cost of upgrades decreased from 500 Silver Serpents to 250.

 

 

Katarina Final Portrait

 

Buff BoxBouncing Blades Final IconBouncing Blade [ Q ]

  • AP ratio on mark increased from 0.15 to 0.2;
  • Bounces now deal full damage (10% damage dropout per bounce on live).

 

 

Sivir Final Champion Portrait

 

Buff BoxRicochet Final IconRicochet [ W ]

  • Bounces can now crit with no penalties (base damage is still 50% of the original attack).

 

 

Nerf BoxOn the Hunt Final IconOn the Hunt [ R ]

  • Initial Movement Speed bonus for Sivir decreased from 60% at all ranks to 40/50/60%.

 

 

 

Soraka Final Portrait

 

Change BoxStarcall Final IconStarcall [ Q ]

  • Mana cost decreased from 70/75/80/85/90 to 60 at all ranks;
  • Slow decreased from 30/35/40/45/50% to 30% at all ranks;
  • Targets are now always slowed, regardless of whether they were in Starcall’s center;
  • Additionally, if Starcall damages an enemy Champion, Soraka gains Alignment.
  • Alignment: Restore 30/45/60/75/90 Health and 20/30/40/50/60 Mana over 5 seconds.

 

Change BoxAstral Infusion Final IconAstral Infusion [ W ]

  • Can no longer heal minions;
  • Base Heal decreased from 120/150/180/210/240 to 70/100/130/160/190.
  • No longer heals Soraka for hitting enemy Champions with Starcall;
  • Now, if Astral Infusion is cast while Alignment is ticking, Soraka will transfer the Alignment buff from herself to the healed ally.

 

 

BLOOD MOON KENNEN Banner

Blood Moon Kennen will be available in store for 975 RP.

 

MODEL Banner

Blood Moon Kennen Model 1 Blood Moon Kennen Model 2

 

Recall Banner

Blood Moon Kennen Recall 2 Blood Moon Kennen Recall 1

 

MARK OF THE STORM PASSIVE

THUNDERING SHURIKEN Q

ELECTRICAL SURGE W

LIGHTNING RUSH E

SLICING MAELSTROM R

 

 

BLOOD MOON YASUO Banner

Blood Moon Yasuo will be available in store for 975 RP.

 

Yasuo_Splash_3

 

MODEL Banner

Blood Moon Yasuo Model 1 Blood Moon Yasuo Model 2

 

Recall Banner

Blood Moon Yasuo Recall 1 Blood Moon Yasuo Recall 2

 

WAY OF THE WANDERER PASSIVE

STEEL TEMPEST Q

WIND WALL W

SWEEPING BLADE E

LAST BREATH R

 

 

New Summoner Icons

No idea how you can get these yet, but it will likely involve your wallet.

 

profileIcon1108 profileIcon1107 profileIcon1109

 

 

LORE UPDATES Banner

Diana, Leona and Pantheon have all received updated in-client lore entries:

 

Diana Final Portrait

”I am the light coursing in the soul of the moon.”

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to divine herpower and purpose in this world.

 

Leona Final Portrait

”If you would shine like a sun, first you must burn like one.”

Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

 

Pantheon Final Portrait

”Bring forth one true champion, or a hundred more like you, and then we shall have a battle that will be spoken of until the end of time.”

The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain’s treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

Patch 6.3 Notes

February 9th, 2016

 

Patch 6 3 Patch Notes Banner

Patch 6.3 will be live in a few hours. Here are the official notes:

 

Balance

Store Content

Miscellaneous

 

HERE‘s the maintenance schedule for all regions:

Patch 6 3 Maintenance Schedule Banner

 

Scarizard Final PortraitGreetings, Summoners.

Welcome to patch 6.3, the one where we finally make changes to Dragon and give assassins a shiny new toy. Shout-outs to Pwyff for covering in my absence – now let’s dive in and geteducational.

 

6.3, like the two patches before, can be thought of as the ‘final chapter’ in our preseason follow-up trilogy. While the rippling effects of the season’s changes will be felt and dealt with throughout the year, we’re getting everything nice and neat before we move on to tackle bigger and better things. This means putting out a warrant for Graves, remembering to feed the Kog’Maw, and recalling some of Corki’s weapons to match balance regulations.

But despite the nerfs and buffs you’re accustomed to, we’ve also got a big-ticket change coming below: the introduction of Duskblade of Draktharr. In addition to a seriously villainous name, this item seeks to be the answer to the age-old League question ‘How will Riot ever balance assassins?’ Over the years, we’ve seen assassins just opting in to whatever damage items they could get their hands on, even when they had inefficient stats (like when they used to stack Bloodthirsters and never use the lifesteal) – simply because itemization wasthat hard. By clearly calling out ‘Hey, this one’s for you!’ we can start to set an expectation around how an assassin can act in fights, as well as the kinds of power-curves they should have long-term. Things may not be 100% balanced right at the start, but in most cases the advice remains the same: If an assassin has their sights on you, get out of the way.

Easy, right?

Add in some changes to Dragon’s stacking effects (more on that below) and an overhaul of some of our big-ticket armor items and you’re looking at a patch aiming to deliver some big changes to the mid-late game of most matches. Do you contest a 2nd or 4th Dragon against a team with 3 split-pushing Sunfire Cape users? Or do you just hard-engage with your 5-Duskblade team? You don’t have to answer now – I’m sure you’ll have enough practice with both of these entirely realistic situations to become the expert in no time.

And that’s it for us! Enjoy diving through the ocean of context and we’ll see you on the other side. And by that I mean on the ‘other side’ of champion select. Probably building Duskblade.

See you at the grey screen.

[ Link to Post ]

 

 

Champion Changes

 

Akali Final Portrait

 

Buff BoxMark of the Assassin Final IconMark of the Assassin [ Q ]

  • Triggering the mark now restores 40 energy at all ranks, increased from 20/25/30/35/40.

 

Buff BoxShadow Dance Final IconShadow Dance [ R ]

  • Dash speed increased from 1600 to 2000.

 

 

 

Alistar Final Portrait

 

Quality of Life Box FinalHeadbutt Final IconHeadbutt [ W ]

  • W + Q combo is now easier to chain.

 

 

Nerf BoxTriumphant Roar Final IconTriumphant Roar [ E ]

  • Mana Cost increased from 40/50/60/70/80 to 50/60/70/80/90;
  • Cooldown increased from 12 seconds at all ranks to 16.

 

 

Corki Final Portrait

 

Nerf BoxPhosphorus Bomb Final IconPhosphorus Bomb [ Q ]

  • Base Damage decreased from 80/130/180/230/280 to 70/120/170/220/270.

 

 

Nerf BoxMissile Barrage Final IconMissile Barrage [ R ]

  • Cooldown to gain a charge increased from 12/10/8 seconds to 12/11/10.

 

 

 

Ekko Final Champion Portrait

 

Buff BoxTimewinder Final IconTimewinder [ Q ]

  • Cooldown decreased from 11/10/9/8/7 seconds to 9/8.5/8/7.5/7.

 

 

 

Gragas Final Portrait

 

Buff BoxBarrel Roll Final IconBarrel Roll [ Q ]

  • Slow duration is now always 2 seconds, regardless of how long the barrel was charged for (1.3 – 2 seconds on live);

 

Buff BoxDrunken_RageDrunken Rage [ W ]

  • Damage is now additionally dealt to enemies around the initial target;
  • Channel time decreased from 1 second at all ranks to 0.75.

 

Here’s the new AoE change on [ W ]:

Gragas smacking W



Graves Final Portrait

 

Nerf BoxNew Destiny Final IconNew Destiny [ Passive ]

  • Shotgun pellets no longer knock back the Rift Scuttler.

 

 

Nerf BoxEnd of the Line Final IconEnd of the Line [ Q ]

  • Damage on returning hit decreased from 85/145/205/265/325 [+0.4/0.6/0.8/1/1.2 Bonus AD] to 85/135/185/235/285 [+0.4/0.55/0.7/0.85/1 Bonus AD];
  • If [ Q ] hits terrain, there’s now a 0.25 second delay before the returning hit triggers.

 

Buff BoxQuickdraw Final IconQuickdraw [ E ]

  • Duration of True Grit passive [bonus Armor & MR] increased from 4 seconds to 5.

 

 

 

Illaoi Final Portrait

 

Buff BoxTest of Spirit Final IconTest of Spirit [ E ]

  • Mana Cost decreased from 35/45/55/65/75 to 35/40/45/50/55;
  • Allies can now kill Tentacles to get rid of the Spirit debuff, provided they hit a tentacle within 5 seconds of your hit.

 

 

Jax Final Portrait

 

Change BoxRelentless Assault Final IconRelentless Assault [ Passive ]

  • Maximum number of stacks increased from 6 to 8;
  • Bonus Attack Speed per stack decreased from 4/6/8/10/12/14% to 3.5/5/6.5/8/9.5/11%;
  • Total Attack Speed increased from 24/36/48/60/72/84% to 28/40/52/64/76/88%.

 

 

Karma Final Portrait

 

Buff BoxRenewal Final IconRenewal [ R + W ]

  • Karma will now receive the second heal, even if the target dies during the duration of the leash.

 

 

Kogmaw Final Portrait

 

Nerf BoxCaustic Spittle Final IconCaustic Spittle [ Q ]

  • Passive Attack Speed bonus moved from [ Q ] to [ W ].

 

 

Buff BoxBio Arcane Barrage Final IconBio-Arcane Barrage [ W ]

  • Now has Caustic Spittle’s passive [+15/20/25/30/35% bonus Attack Speed];
  • Also has a minimum base magic damage of 15 on the 2% of Max HP on-hit buff.

 

 

Poppy Final Portrait

 

Change BoxHammer Shock Final IconHammer Shock [ Q ]

  • Damage changed from 40/70/100/130/160 [+0.7 Bonus AD] to 40/65/90/115/140 [+0.8 Bonus AD];
  • Damage to minions increased from 80% to 100%.

 

Nerf BoxHeroic Charge Final IconHeroic Charge [ E ]

  • Cooldown increased from 12/11/10/9/8 seconds to 14/13/12/11/10.

 

 

Nerf BoxKeepers Verdict Final IconKeeper’s Verdict [ R ]

  • Knock-up duration from instantly releasing the spell decreased from 2 seconds to 1.

 

 

 

Rengar Final Portrait

 

Buff BoxBola_StrikeBola Strike [ E ]

  • Cast delay while jumping decreased from 0.25 to 0.125.

 

 

 

Ryze Final Portrait

 

Nerf BoxArcane Mastery Final IconArcane Mastery [ Passive ]

  • While Ryze is superchaged, only his next five spells have their cooldown reduced by Overload’s CD.

 

Buff BoxDesperate Power Final IconDesperate Power [ R ]

  • Cooldown decreased from 80/60/40 seconds to 50/40/30.

 

 

 

Xin Zhao Final Portrait

[ Bonus ] Here’s the buffed Xin Zhao soloing Dragon at level 3 after a standard jungle clear.

 

Buff BoxBattle Cry Final IconBattle Cry [ W ]

  • Passive heal on third hit now additionally scales with 0.2 of Bonus AD;
  • Additionally, the third hit critically strikes for 25/37.5/50/62.5%/75% bonus physical damage.

[ Note ] If you have a Sated Devourer, it will NOT reduce the attacks needed to proc the crit.

 

Change BoxAudacious Charge Final IconAudacious Charge [ E ]

  • Cooldown changed from 14/13/12/11/10 seconds to 12 at all ranks.

 

 

 

Zed Final Portrait

 

Nerf BoxDeath Mark Final IconDeath Mark [ R ]

  • Damage decreased from 30/40/50% to 25/35/45%.

 

 

 

Ziggs Final Portrait

 

Buff BoxMega Inferno Bomb Final IconMega Inferno Bomb [ R ]

  • Damage in the center increased from 250/375/500 [+0.9 AP] to 300/450/600 [+1.1 AP];
  • Enemies away from the center take 66% of the damage, decreased from 80%.

 

 

Item Changes

 

Nerf BoxBoots of Swiftness Final IconBoots of Swiftness

  • Recipe cost increased from 500 Gold to 600 (total cost up from 800 Gold to 900).

 

 

Buff BoxBoots of Mobility Final IconBoots of Mobility

  • Movement Speed bonus when out of combat increased from 105 to 115.

 

 

Nerf BoxDead Mans Plate Final IconDead Man’s Plate

  • Slow strength decreased from 75% to 50%;
  • Recipe cost increased from 1000 Gold to 1100 [total cost up from 2800 Gold to 2900].

 

New Item BoxDuskblade of Draktharr Final IconDuskblade of Draktharr

Grants 75 Attack Damage and 5% Movement Speed;

Recipe: Serrated Dirk Final Icon Serrated Dirk [1100 Gold] + BF Sword Final Icon B.F. Sword [1300 Gold] + 850 Gold Recipe Cost = 3250 Gold Total;

UNIQUE Passive: Grants 10 Armor Penetration;

UNIQUE Passive: Hitting an enemy Champion with a basic attack applies Nightfall to them [120 second CD];

Nightfall: After 2 seconds, the target is dealt 90 [+25% of Missing HP] physical damage. If you score a kill or an assist before Nightfall triggers, the passive’s cooldown is reset.
Here’s a video of how the Nightfall detonation looks like:

 

Dusk in Store

 

Change BoxFrozen Heart Final IconFrozen Heart

  • Recipe cost increased from 700 Gold to 800 [total cost unchanged due to 100 Gold cost decrease on Warden’s Mail].

 

Nerf BoxIonian Boots of Lucidity Final IconIonian Boots of Lucidity

  • Recipe cost increased from 500 Gold to 600 (total cost up from 800 Gold to 900).

 

 

Buff BoxKircheis Shard Final IconKircheis Shard

  • On-hit magic damage from Energized attack increased from 30 to 40.

 

 

Buff BoxPhantom Dancer Final IconPhantom Dancer

  • Range on Spectral Waltz passive increased from 500 to 550;
  • Recipe Cost decreased from 900 Gold to 650 (total cost down from 2800 to 2550).

 

Buff BoxRanduins Omen Final IconRanduin’s Omen

  • Health increased from 450 to 500.
  • Recipe cost increased from 900 Gold to 1000 [total cost unchanged].

 

Nerf BoxRapid Firecannon Final IconRapid Firecannon

  • Magic damage on Firecannon passive proc decreased from 50-200 to 50-160 [scales with Champion level];
  • Bonus Movement Speed decreased from 7% to 5%.

 

Quality of Life Box FinalRavenous Hydra Final IconRavenous Hydra

  • Tooltip now states that damage dealt by the splash now only applies 50% of player’s total Life Steal, not 100%.

 

Buff BoxSeekers Armguard Final IconSeeker’s Armguard

  • Recipe now requires one more Cloth_Armor Cloth Armor;
  • Recipe cost decreased from 465 Gold to 165 (total cost unchanged);
  • Initial Armor increased from 25 to 30.

Seekers Armguard New Recipe

 

Buff BoxStatikk_ShivStatikk Shiv

  • Magic damage on Shiv Lightning passive proc increased from 30-100 to 50-120 [scales with Champion level].

 

Buff BoxSunfire Cape Final IconSunfire Cape

  • Now deals 50% more damage to minions and neutral monsters.

 

 

Buff BoxWardens Mail Final IconWarden’s Mail

  • Cost decreased from 1100 Gold to 1000.

 

 

 

MASTERY CHANGES Banner

 

Quality of Life Box FinalBond of Stone Final IconBond of Stone

If you’re below 5% of your Maximum HP, the 6% of damage taken by allies won’t be redirected to you.

 

New Item BoxExpose Weakness Final IconExpose Weakness [ Tier 2 Ferocity ]

  • Expose your most recently damaged enemy Champion to take 2% more damage from allies.

 

Expose Weakness

 

 

OBJECTIVES Banner

 

Dragon Final IconDragon Buffs

  • Dragon’s Wrath [2nd Stack] – Grants your attacks on turrets an additional firey burn for 30 damage over 2 seconds. / Old version: Grants 15% damage to towers/buildings.
  • Dragon’s Dominance [4th Stack]– You take 20% less damage from turrets. / Old version: Grants 15% damage to minions/monsters.

 

Buckle up, dear readers. It’s context time.

First up, let’s talk about the state of Dragon as-is. We’ve been happy with how the build-up to Aspect provides some unique strategic value that doesn’t really exist elsewhere, allowing teams an alternate path to success that isn’t just ‘be the best at fighting champions’ or ‘be the best at fighting turrets.’ From that perspective Dragon’s been a big success, even if many games end far before Aspect is ever achieved.

That said, getting there isn’t as rewarding as we’d like it to be. While there’s always been inherent value in the 2nd and 4th stacks of dragon because they unlock Dragon’s most desired buffs (team-wide movement speed and the threat of dragon 5), many just sort of lose interest. Mix in the higher value of split-pushing and turret-taking in 2016, and you have a whole lot of Dragons going un-hunted.

We spun on potential solutions for a while, but here’s what we landed on: It’s not necessary for every stack of Dragon to be so powerful that contesting it is necessary. Doing so creates a snowballing vortex where each Dragon buff ensures you get the next one, focusing the game too heavily on an early-game arm’s race, rather than a match-long consideration. That said, each individual Dragon should provide an advantage that feels consequential – as an opponent, the decision to give up a stack of Dragon should be based around ‘we will oppose with something equally valuable’ rather than ‘the power of that buff is so low I can’t be bothered.’

That leads us to today. These changes attempt to find a happy medium, with the intermediary stacks of Dragon being desirable but not mandatory. By adding more viscerality and strategic power into the buffs themselves (and let’s be real, ‘everyone is mini-Alistar’ is much cooler than ‘oh boy minion damage’), we’re looking to add some more relevance and urgency for teams that imagine dragons to be their ticket to victory.

 

 

SWEETHEART SONA Banner

Sweetheart Sona will be available in store for 975 RP.

 

Sona_Splash_7 Sona_7

 

MODEL Banner

Sweetheart Sona Model 1 Sweetheart Sona Model 2

 

ALL SPELLS

 

Recall Banner

Sweetheart Sona Recall 1 Sweetheart Sona Recall 2

 

BASIC ATTACK ANIMATION Banner

Heartseeker Sona Basic Attack 1 Heartseeker Sona Basic Attack 2

 

HYMN OF VALOR Q

Sweetheart Sona Q 2 Heartseeker Sona Q 2

 

ARIA OF PERSERVERANCE W

Sweetheart Sona W 2 Heartseeker Sona W 2

 

SONG OF CELERITY E

Sweetheart Sona E 2 Heartseeker Sona E 2

 

CRESCENDO R

Sweetheart Sona R 2 Sweetheart Sona R 1

 

 

HEARTSEEKER ORIANNA Banner

Heartseeker Orianna will be available in store for 1350 RP.

 

Orianna_Splash_6 OriannaLoadScreen_6

 

MODEL Banner

Heartseeker Orianna Model 1 Heartseeker Orianna Model 2

 

ALL SPELLS

 

Recall Banner

Heartseeker Orianna Recall 1 Heartseeker Orianna Recall 2

 

BASIC ATTACK ANIMATION Banner

Heartseeker Orianna Basic Attack 1

 

COMMAND ATTACK Q

Heartseeker Orianna Q 2 Heartseeker Orianna Q 1

 

COMMAND DISSONANCE W

Heartseeker Orianna W 1

 

COMMAND PROTECT E

Heartseeker Orianna E

 

COMMAND SHOCKWAVE R

Heartseeker Orianna R 1 Heartseeker Orianna R 2

 

 

HARPSEEKER WARD SKIN Banner

The Harpseeker ward skin will be in store for 640 RP.

 

Harpseeker Ward Skin 1

 

 

New Summoner Icons

Three Valentine’s Day-themed will be available in store after Patch 6.3 hits live, presumably for 250 RP each:

 

profileIcon1104 profileIcon1106 profileIcon1105

 

 

NEW SPELL ICONS Banner

 

Gragas has received updated icons for his spells. From left to right: Passive, Q, W, E and R.

GragasPassiveHeal GragasBarrelRoll GragasDrunkenRage GragasBodySlam GragasExplosiveCask

 

Lux also has new spell icons. From left to right: Passive, Q, W, E and R.

LuxIlluminatingFraulein LuxCrashingBlitz2 LuxPrismaWrap LuxLightStrikeKugel LuxFinaleFunkeln

 

Shaco‘s also received icons. From left to right: Passive, Q, W, E, R and R while clone is active.

Jester_CarefulStrikes Jester_ManiacalCloak2 Jester_DeathWard Jester_IncrediblyPrecise Jester_HallucinogenBomb Jester_HallucinogenBomb_R

 

 

BUGFIXES Banner

  • Champion clones now display elixir particle effects
  • Brand’s R – Pyroclasm no longer forgets to bounce to minions if cast on an Ablaze enemy champion with no other nearby enemy champions
  • Rek’Sai no longer occasionally fails to go through a tunnel when trying to use a second tunnel as she exits a first one
  • The Raptor smite buff can no longer be triggered while dead
  • Fixed a bug where the 6% max health heal effect of the Strength of the Ages mastery was calculated based on the health of the siege minion or large monster that was killed, rather than the health of the user
  • A number of missing audio issues have been fixed:
    • Ward Skin sound effects for Warding Totem and Farsight Alteration
    • Karthus’s voiceover
    • Elise’s Spider form voiceover
    • High Noon Yasuo’s Q – Steel Tempest gunshot sound effect
  • Mac players no longer see a false error message upon login
  • Mac players can once again select ward skins in champion select
  • Windowed Mode behaves properly again for the Mac client
  • The ‘Per-side offset’ and ‘Semi-locked’ camera toggles have been fixed
  • Fixed a bug where killing enemies in the fog of war sometimes caused your CS counter to decrease
  • Similar to last patch’s bugfix for Malphite, the following abilities no longer trigger their effects at the start position when interacting with displacement spells like Trundle’s E – Pillar of Ice. Apologies in advance for the super-dense formatting here:
    • Ahri’s R – Spirit Rush, Corki’s W – Valkyrie, Fiora’s Q – Lunge, Gragas’s E – Body Slam, Hecarim’s R – Onslaught of Shadows fear, Irelia’s Q – Bladesurge, Jarvan IV’s E – Demacian Standard/Q – Dragon Strike combo, Jax’s Q – Leap Strike, Jayce’s Hammer Form Q – To the Skies!, LeBlanc’s W – Distortion, Maokai’s W – Twisted Advance, Pantheon’s W – Aegis of Zeonia, Poppy’s E – Heroic Charge wall stun, Quinn’s E – Vault, Renekton’s E – Slice and Dice, Sejuani’s Q – Arctic Assault, Shen’s E – Shadow Dash, Shyvana’s R – Dragon’s Descent, Tryndamere’s E – Spinning Slash, Zac’s E – Elastic Slingshot

 

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

Patch 6 3 Maintenance Schedule Banner

Patch 6.3 will hit live in the early hours of February 10th:

 

Here’s everything that Patch 6.3 will contain:

PBE Roundup Patch 6 3 Banner

 

Patch 524 maintenance schedule for NAPatch 63 maintenance schedule for NA

Riot Noc New PortraitOn 02/10/16, starting at, 01:30 Pacific time (09:30 UTC), ranked queues will be disabled in preparation for patch 6.3. At 03:00 Pacific time (11:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.

[ Link to Post ]

 

And here is the schedule for the other regions:

  • [ EUW ] 03:30 UK (03:30 UTC) – 05:00 UK (05:00 UTC)
  • [ EUNE ] 01:30 CET (00:30 UTC) - 03:00 CET (02:00 UTC)
  • [ OCE ] 04:30 Sydney Time (17:30 UTC) - 06:00 Sydney Time (19:00 UTC)
  • [ LAS ] 03:30 de Buenos Aires / 03:30 de Santiago - 05:00 de Buenos Aires / 05:00 de Santiago
  • [ LAN ] 02:30 de Ciudad de México / 03:30 de Bogotá - 04:00 de Ciudad de México / 05:00 de Bogotá
  • [ BR ] 03:30 do horário de Brasília (05:30 UTC) – 05:00 do horário de Brasília (07:00 UTC)
  • [ TR ] 03:30 TSÄ° (01:30 UTC) – 05:00 TSÄ° (03:00 UTC)
  • [ RU ] 01:30 по московскому времени (22:30 UTC) – 03:00 по московскому времени (00:00 UTC)

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Round-up: Patch 6.3

February 5th, 2016

 

PBE Roundup Patch 6 3 Banner

Patch 6.3 will go live in the early hours of February 10th, assuming there are no delays. Here’s all the upcoming content:

 

Balance

Store Content

Miscellaneous

 

PBE content that’s still in testing and won’t come out with 6.3:

 


Champion Changes

 

Akali Final Portrait

 

Buff BoxMark of the Assassin Final IconMark of the Assassin [ Q ]

  • Triggering the mark now restores 40 energy at all ranks, increased from 20/25/30/35/40.

 

Buff BoxShadow Dance Final IconShadow Dance [ R ]

  • Dash speed increased from 1600 to 2000.

 

 

 

Alistar Final Portrait

 

Quality of Life Box FinalHeadbutt Final IconHeadbutt [ W ]

  • W + Q combo is now easier to chain.

 

 

Nerf BoxTriumphant Roar Final IconTriumphant Roar [ E ]

  • Mana Cost increased from 40/50/60/70/80 to 50/60/70/80/90;
  • Cooldown increased from 12 seconds at all ranks to 16.

 

 

Corki Final Portrait

 

Nerf BoxPhosphorus Bomb Final IconPhosphorus Bomb [ Q ]

  • Base Damage decreased from 80/130/180/230/280 to 70/120/170/220/270.

 


Nerf BoxMissile Barrage Final IconMissile Barrage [ R ]

  • Cooldown to gain a charge increased from 12/10/8 seconds to 12/11/10.

 

 

 

Ekko Final Champion Portrait

 

Buff BoxTimewinder Final IconTimewinder [ Q ]

  • Cooldown decreased from 11/10/9/8/7 seconds to 9/8.5/8/7.5/7.

 

 

 

Gragas Final Portrait

 

Buff BoxBarrel Roll Final IconBarrel Roll [ Q ]

  • Slow duration is now always 2 seconds, regardless of how long the barrel was charged for (1.3 – 2 seconds on live);

 

Buff BoxDrunken_RageDrunken Rage [ W ]

  • Damage is now additionally dealt to enemies around the initial target;
  • Channel time decreased from 1 second at all ranks to 0.75.

 
Here’s the new AoE change on [ W ]:

Gragas smacking W
 


Graves Final Portrait

 

Nerf BoxNew Destiny Final IconNew Destiny [ Passive ]

  • Shotgun pellets no longer knock back the Rift Scuttler.

 

 

Nerf BoxEnd of the Line Final IconEnd of the Line [ Q ]

  • Damage on returning hit decreased from 85/145/205/265/325 [+0.4/0.6/0.8/1/1.2 Bonus AD] to 85/135/185/235/285 [+0.4/0.55/0.7/0.85/1 Bonus AD];
  • If [ Q ] hits terrain, there’s now a 0.25 second delay before the returning hit triggers.

 

Buff BoxQuickdraw Final IconQuickdraw [ E ]

  • Duration of True Grit passive [bonus Armor & MR] increased from 4 seconds to 5.

 

 

 

Illaoi Final Portrait

 

Buff BoxTest of Spirit Final IconTest of Spirit [ E ]

  • Mana Cost decreased from 35/45/55/65/75 to 35/40/45/50/55;
  • Allies can now kill Tentacles to get rid of the Spirit debuff, provided they hit a tentacle within 5 seconds of your hit.

 

 

Jax Final Portrait

 

Change BoxRelentless Assault Final IconRelentless Assault [ Passive ]

  • Maximum number of stacks increased from 6 to 8;
  • Bonus Attack Speed per stack decreased from 4/6/8/10/12/14% to 3.5/5/6.5/8/9.5/11%;
  • Total Attack Speed increased from 24/36/48/60/72/84% to 28/40/52/64/76/88%.

 

 

Karma Final Portrait

 

Buff BoxRenewal Final IconRenewal [ R + W ]

  • Karma will now receive the second heal, even if the target dies during the duration of the leash.

 

 

Kogmaw Final Portrait

 

Nerf BoxCaustic Spittle Final IconCaustic Spittle [ Q ]

  • Passive Attack Speed bonus moved from [ Q ] to [ W ].

 

 

Buff BoxBio Arcane Barrage Final IconBio-Arcane Barrage [ W ]

  • Now has Caustic Spittle’s passive [+15/20/25/30/35% bonus Attack Speed];
  • Also has a minimum base magic damage of 15 on the 2% of Max HP on-hit buff.

 

 

Poppy Final Portrait

 

Change BoxHammer Shock Final IconHammer Shock [ Q ]

  • Damage changed from 40/70/100/130/160 [+0.7 Bonus AD] to 40/65/90/115/140 [+0.8 Bonus AD];
  • Damage to minions increased from 80% to 100%.

 

Nerf BoxHeroic Charge Final IconHeroic Charge [ E ]

  • Cooldown increased from 12/11/10/9/8 seconds to 14/13/12/11/10.

 

 

Nerf BoxKeepers Verdict Final IconKeeper’s Verdict [ R ]

  • Knock-up duration from instantly releasing the spell decreased from 2 seconds to 1.

 

 

 

Rengar Final Portrait

 

Buff BoxBola_StrikeBola Strike [ E ]

  • Cast delay while jumping decreased from 0.25 to 0.125.

 

 

 

Ryze Final Portrait

 

Nerf BoxArcane Mastery Final IconArcane Mastery [ Passive ]

  • While Ryze is superchaged, only his next five spells have their cooldown reduced by Overload’s CD.

 

Buff BoxDesperate Power Final IconDesperate Power [ R ]

  • Cooldown decreased from 80/60/40 seconds to 50/40/30.

 

 

 

Xin Zhao Final Portrait

[ Bonus ] Here’s the buffed Xin Zhao soloing Dragon at level 3 after a standard jungle clear.

 

Buff BoxBattle Cry Final IconBattle Cry [ W ]

  • Passive heal on third hit now additionally scales with 0.2 of Bonus AD;
  • Additionally, the third hit critically strikes for 25/37.5/50/62.5%/75% bonus physical damage.

[ Note ] If you have a Sated Devourer, it will NOT reduce the attacks needed to proc the crit.

 

Change BoxAudacious Charge Final IconAudacious Charge [ E ]

  • Cooldown changed from 14/13/12/11/10 seconds to 12 at all ranks.

 

 

 

Zed Final Portrait

 

Nerf BoxDeath Mark Final IconDeath Mark [ R ]

  • Damage decreased from 30/40/50% to 25/35/45%.

 

 

 

Ziggs Final Portrait

 

Buff BoxMega Inferno Bomb Final IconMega Inferno Bomb [ R ]

  • Damage in the center increased from 250/375/500 [+0.9 AP] to 300/450/600 [+1.1 AP];
  • Enemies away from the center take 66% of the damage, decreased from 80%.

 

 

Item Changes

 

Nerf BoxBoots of Swiftness Final IconBoots of Swiftness

  • Recipe cost increased from 500 Gold to 600 (total cost up from 800 Gold to 900).

 

 

Buff BoxBoots of Mobility Final IconBoots of Mobility

  • Movement Speed bonus when out of combat increased from 105 to 115.

 

 

Nerf BoxDead Mans Plate Final IconDead Man’s Plate

  • Slow strength decreased from 75% to 50%;
  • Recipe cost increased from 1000 Gold to 1100 [total cost up from 2800 Gold to 2900].

 

New Item BoxDuskblade of Draktharr Final IconDuskblade of Draktharr

Grants 75 Attack Damage and 5% Movement Speed;

Recipe: Serrated Dirk Final Icon Serrated Dirk [1100 Gold] + BF Sword Final Icon B.F. Sword [1300 Gold] + 850 Gold Recipe Cost = 3250 Gold Total;

UNIQUE Passive: Grants 10 Armor Penetration;

UNIQUE Passive: Hitting an enemy Champion with a basic attack applies Nightfall to them [120 second CD];

Nightfall: After 2 seconds, the target is dealt 90 [+25% of Missing HP] physical damage. If you score a kill or an assist before Nightfall triggers, the passive’s cooldown is reset.

 
Here’s a video of how the Nightfall detonation looks like:


Dusk in Store

 

Change BoxFrozen Heart Final IconFrozen Heart

  • Recipe cost increased from 700 Gold to 800 [total cost unchanged due to 100 Gold cost decrease on Warden’s Mail].

 

Nerf BoxIonian Boots of Lucidity Final IconIonian Boots of Lucidity

  • Recipe cost increased from 500 Gold to 600 (total cost up from 800 Gold to 900).

 

 

Buff BoxKircheis Shard Final IconKircheis Shard

  • On-hit magic damage from Energized attack increased from 30 to 40.

 

 

Buff BoxPhantom Dancer Final IconPhantom Dancer

  • Range on Spectral Waltz passive increased from 500 to 550;
  • Recipe Cost decreased from 900 Gold to 650 (total cost down from 2800 to 2550).

 

Buff BoxRanduins Omen Final IconRanduin’s Omen

  • Health increased from 450 to 500.
  • Recipe cost increased from 900 Gold to 1000 [total cost unchanged].

 

Nerf BoxRapid Firecannon Final IconRapid Firecannon

  • Magic damage on Firecannon passive proc decreased from 50-200 to 50-160 [scales with Champion level];
  • Bonus Movement Speed decreased from 7% to 5%.

 

Quality of Life Box FinalRavenous Hydra Final IconRavenous Hydra

  • Tooltip now states that damage dealt by the splash now only applies 50% of player’s total Life Steal, not 100%.

 

Buff BoxSeekers Armguard Final IconSeeker’s Armguard

  • Recipe now requires one more Cloth_Armor Cloth Armor;
  • Recipe cost decreased from 465 Gold to 165 (total cost unchanged);
  • Initial Armor increased from 25 to 30.

 
Seekers Armguard New Recipe


Buff BoxStatikk_ShivStatikk Shiv

  • Magic damage on Shiv Lightning passive proc increased from 30-100 to 50-120 [scales with Champion level].

 

Buff BoxSunfire Cape Final IconSunfire Cape

  • Now deals 50% more damage to minions and neutral monsters.

 

 

Buff BoxWardens Mail Final IconWarden’s Mail

  • Cost decreased from 1100 Gold to 1000.

 

 

 

MASTERY CHANGES Banner

 

Quality of Life Box FinalBond of Stone Final IconBond of Stone

If you’re below 5% of your Maximum HP, the 6% of damage taken by allies won’t be redirected to you.

 

New Item BoxExpose Weakness Final IconExpose Weakness [ Tier 2 Ferocity ]

  • Expose your most recently damaged enemy Champion to take 2% more damage from allies.

 

Expose Weakness

 

 

OBJECTIVES Banner

 

Dragon Final IconDragon Buffs

  • Dragon’s Wrath [2nd Stack] – Grants your attacks on turrets an additional firey burn for 30 damage over 2 seconds. / Old version: Grants 15% damage to towers/buildings.
  • Dragon’s Dominance [4th Stack]– You take 20% less damage from turrets. / Old version: Grants 15% damage to minions/monsters.

 

 

SWEETHEART SONA Banner

Sweetheart Sona will be available in store for 975 RP.

 

Sona_Splash_7 Sona_7

 

MODEL Banner

Sweetheart Sona Model 1 Sweetheart Sona Model 2

 

ALL SPELLS

 

Recall Banner

Sweetheart Sona Recall 1 Sweetheart Sona Recall 2

 

BASIC ATTACK ANIMATION Banner

Heartseeker Sona Basic Attack 1 Heartseeker Sona Basic Attack 2

 

HYMN OF VALOR Q

Sweetheart Sona Q 2 Heartseeker Sona Q 2

 

ARIA OF PERSERVERANCE W

Sweetheart Sona W 2 Heartseeker Sona W 2

 

SONG OF CELERITY E

Sweetheart Sona E 2 Heartseeker Sona E 2

 

CRESCENDO R

Sweetheart Sona R 2 Sweetheart Sona R 1

 

 

HEARTSEEKER ORIANNA Banner

Heartseeker Orianna will be available in store for 1350 RP.

 

Orianna_Splash_6 OriannaLoadScreen_6

 

MODEL Banner

Heartseeker Orianna Model 1 Heartseeker Orianna Model 2

 

ALL SPELLS

 

Recall Banner

Heartseeker Orianna Recall 1 Heartseeker Orianna Recall 2

 

BASIC ATTACK ANIMATION Banner

Heartseeker Orianna Basic Attack 1

 

COMMAND ATTACK Q

Heartseeker Orianna Q 2 Heartseeker Orianna Q 1

 

COMMAND DISSONANCE W

Heartseeker Orianna W 1

 

COMMAND PROTECT E

Heartseeker Orianna E

 

COMMAND SHOCKWAVE R

Heartseeker Orianna R 1 Heartseeker Orianna R 2

 

 

HARPSEEKER WARD SKIN Banner

The Harpseeker ward skin will be in store for 640 RP.

 

Harpseeker Ward Skin 1

 

 

New Summoner Icons

Three Valentine’s Day-themed icons are on the PBE. No news yet on how to get these:

 

profileIcon1104 profileIcon1106 profileIcon1105

 

 

NEW SPELL ICONS Banner

 

Gragas has received updated icons for his spells. From left to right: Passive, Q, W, E and R.

GragasPassiveHeal GragasBarrelRoll GragasDrunkenRage GragasBodySlam GragasExplosiveCask

 

Lux also has new spell icons. From left to right: Passive, Q, W, E and R.

LuxIlluminatingFraulein LuxCrashingBlitz2 LuxPrismaWrap LuxLightStrikeKugel LuxFinaleFunkeln

 

Shaco‘s also received icons. From left to right: Passive, Q, W, E, R and R while clone is active.

Jester_CarefulStrikes Jester_ManiacalCloak2 Jester_DeathWard Jester_IncrediblyPrecise Jester_HallucinogenBomb Jester_HallucinogenBomb_R

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

The Hunt is on Banner

[ Link to Official Announcement ]

 

Day 21

We tracked the creature until dusk, then made camp for the night. The other hunters are tired and the wounded cannot travel much further, but we must continue. All this death, the agony; it cannot be this meaningless. We will slay it.

Day 35

The beast struck in the night. It moved as water yet its hide was iron. Our spears shattered, our shields cracked. None survived, save me. I’ve burned what was left and set in the direction of the creature. I will kill it or die in its razor teeth.

Day 43

The three hunters came at dawn and robbed me of my destiny. They attacked the beast with weapons and armor shaped from unfathomable monsters. Their strikes were like thunder cast with spinning blades and spiked flails. The unkillable beast, slaughtered by three. The creature that massacred my men, my brothers, felled so quickly. They butchered it and were gone soon after. By the look of the fire in their eyes, a new hunt was on.

 

Below you can find in-game previews of all the skins:

 

BEAST HUNTER DRAVEN Banner

Beast Hunter Draven is now available for 750 RP:

 

Tryndamere_Splash_8 (1) Draven_5

 

MODEL Banner

Beast Hunter Draven Model 1 Beast Hunter Draven Model 2

 

 

BEAST HUNTER SEJUANI Banner

Beast Hunter Sejuani is now available for 750 RP:

 

Tryndamere_Splash_8 (1) Sejuani_6

 

MODEL Banner

Beast Hunter Sejuani Model 1 Beast Hunter Sejuani Model 2

 

 

BEAST HUNTER TRYNDAMERE Banner

Beast Hunter Tryndamere is now available for 750 RP:

 

Tryndamere_Splash_8 (1) Tryndamere_8

 

MODEL Banner

Beast Hunter Tryndamere Model 1 Beast Hunter Tryndamere Model 2

 

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

Champion Skin Sale 05 02 08 02 Banner

The following Champions and Skins will be 50% off until February 8th:

 

Azir Final Portrait

Fiora Final Champion Portrait

Gnar Final Portrait

Pantheon Final Portrait

 

Crimson Elite Riven - 520 260 RP

image (4)

 

Veigar Greybeard - 750 375 RP

image (5)

 

Night Hunter Rengar - 975 487 RP

image (6)

 

Jurassic Kog’Maw - 975 487 RP

image (7)

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Item Changes

 

Buff BoxKircheis Shard Final IconKircheis Shard

  • Magic Damage on proc decreased from 50 to 40. [compared to this PBE update; live value is 30]

 

Buff BoxPhantom Dancer Final IconPhantom Dancer

  • Damage reduction from Lament passive decreased from 16% to 12%; [revert on the change in this PBE update]
  • Recipe Cost decreased from 900 Gold to 650 (total cost down from 2800 to 2550).

 

Buff BoxRapid Firecannon Final IconRapid Firecannon

  • Magic Damage on proc increased from 50-150 to 50-160.

 

 

Buff BoxStatikk_ShivStatikk Shiv 

  • Magic Damage on proc increased from 50-100 to 50-120.

 

 

ALL PBE UPDATES FOR PATCH 63 CYCLE

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo