Home > LoL News, Red Posts, Riot News > DJ Sona not in Patch 5.3, Ghostcrawler on Assassins & Fighter Rework, Inquisitor Skins renamed to “Warden”, Lyte on New Tribunal & Reports, Refer-a-Friend Update is Live

DJ Sona not in Patch 5.3, Ghostcrawler on Assassins & Fighter Rework, Inquisitor Skins renamed to “Warden”, Lyte on New Tribunal & Reports, Refer-a-Friend Update is Live

February 5th, 2015


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News 05/02

 

Recent News

tesZ3UY

 

 

Refer a Friend Banner 2

 

BY RIOT METASYSTEM

We started RAF to reward players for their part in growing League and we’ve updated the program to simultaneously remove incentives for abuse and better serve most League players. As we were working on the update, we found that the majority of League players refer between one and five friends.

The updated design now rewards you for bringing those friends into the game. With the new update, for every friend you refer who reaches level 10, you’ll earn 1000 IP. You can refer a total of five friends, and with three successful referrals, you’ll unlock the Grey Warwick skin. Recruit five friends and you’ll unlock Medieval Twitch.

There are no additional rewards to earn, and everyone who participated in Refer-a-Friend in the past have been transferred to the new program with the same number of referrals as before. For example, if you’ve already referred four friends, you’ll automatically earn 4000 IP and Grey Warwick. Please note, we’re also auto-redeeming unclaimed rewards for players who used previous versions of Refer-a-Friend, but this process could take a few days.

We’re excited to launch the update to the Refer-a-Friend program, head here to get started — good luck and have fun bringing your friends into League of Legends!

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Allow us to see reports submitted against us

Lyte Final PortraitWhen the Tribunal is back, we’re including systems that will send players “Reform Cards” that will outline the games and chat logs that led to the punishment.

We believe that getting the whole picture of game stats, chat logs, reporters is valuable feedback to help change behaviors, and is better than just a report category or comment.

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Why did you turn off the old Tribunal while working on the new

Lyte Final PortraitThe Tribunal was driven by numerous other systems such as the Report System, the Honor System, and others. Some of the issues with Tribunal were related to the underlying Report System, and we had to re-work some of those aspects first. So, in many cases it’s easier to re-work the foundation of a system without ensuring that it’s constantly still functionally working with the old Tribunal. We could have tried keeping everything up in parallel, but we would have needed more resources and time to bring out the new one.

Secondly, we wanted to test a few different systems and feedback loops such as the machine learning system driving escalated bans. We wanted to see the efficacy of such a system without the results having added noise from multiple other systems like the Tribunal interfering with punishments or reform. From these cleaner tests, we were able to figure out the effectiveness of these new systems and apply the lessons to the new Tribunal.

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Will the system show us meaningless reports

Lyte Final PortraitWe wouldn’t show “false reports” anyways because the system has already labeled them false reports. Showing false reports does nothing except make players worried, even though the system has already discounted them and given them 0 value.

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Reporting without a Tribunal is just being abused right now

Lyte Final PortraitLet’s be honest, there’s very little abuse because the Report System has an entire featureset that filters false reports and gives them 0 value.

If you are getting chat restrictions, it’s probably because you are doing something verbally that warrants a light penalty. I’m happy to review your case if you disagree.

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What was Ahris originally intended role

Meddler Final PortraitNice post. Some additional context below on our thoughts on Ahri, both now and in the past.

  • The original intent with Ahri was to create a mage with strong (windowed) mobility and single target pick potential. That does result in a mage with assassin like elements, goal was to put her in a spot that was mage first, assassin second (in contrast with Le Blanc who’s more assassin overall).
  • The idea was that Ahri would have longer combat/kill times than assassins. Less bursting you down in a second from full if she caught you out of position, more having to make a multiple passes or poke you a bit first (hence the multiple dash ultimate and Q with decent poke potential).
  • While understanding original intent behind something’s extremely valuable we don’t feel initial vision’s something that’s sacred and shouldn’t be challenged. If a different approach seems more beneficial overall it’s worth looking at. That mentality lead us to make some changes to Ahri a year or two ago that pushed her into more of an assassin role (the charm damage amp primarily).
  • Our conclusion, after seeing those assassin changes play out, is that we were wrong there and that going back to a more extended combat pattern’s best for Ahri (particularly in terms of the playstyle her ult’s multi cast best matches).

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What happened to the Fighter rework you promised

Ghostcrawler New PortraitAh the fighter problem…. 🙁

Yeah, we’d agree with both of those comments. If assassins and mages typically bring burst, and fighters and ADCs bring sustained damage, then there needs to be something fighters can do better than ADCs, or they are just always going to be inferior. If you make the argument that the fighter has to do even more damage than an ADC to make up for the fact that they aren’t on target as much as a ranged champ, they tend to be really frustrating for both sides: they either die before they can close the gap, or they erase the other champ when they do. This, in a nutshell, is the fighter problem.

We are working on it. We think there is room for a class of champions that are as tanky as tanks, but with higher damage to make up for the engage or control of the tanks. Many fighters don’t deliver on this at the moment — they are squishier than tanks, with lower effective / realized damage than ADCs. In addition, there are several mages that play like fighters, and several fighters that play like assassins. Finally, on top of all of that work, we think fighters just need to bring more utility. It’s going to be hard for guys like Darius to find a comp if what they’re offering is bringing tons of damage when other champs potentially bring that as well as some kind of team benefit or buff.

It’s a lot of work, which is why it has taken us so long to fix the problem. We have built up a lot of “design debt” and it takes time to dig our way out of that. We’re not happy that it has taken this long, but we are happy that we feel like we have a pretty good understanding of the problem and how to fix it now.

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Riots concept of assassins lacks reactive counterplay and is not fun

Ghostcrawler New PortraitWe’ve been talking about the assassin role a lot lately, as you can probably imagine as part of the whole DFG discussion.

While counterplay is a League design value, assassins probably deliver on it less than some roles, and to some extent that’s okay. I say that because playing an assassin is often about getting the drop on someone and taking them out before they can respond. That lack of response can feel like lack of counterplay, but we’re okay with it as long as assassins still have some weaknesses. (The alternative is that we conclude we can’t really support an assassin play style at all, which we think would be unfortunate).

High mobility and burst damage are pretty important for assassins so they can accomplish what they are supposed to, but that means assassins have to give up something elsewhere, such as CC and of course tankiness.

We’re also talking a lot about which champions fit in the different roles. Some of the champs you guys mention in this thread play more like mages (lots of control) or fighters (more tankiness than the typical assassin). Historically as we developed champions, we were pretty fast and loose about which role a champ filled — often it had more to do with theme or even art as much as it did the function the champ filled on the map, especially in team fights. We’re now in the process of trying to be more explicit about what makes a champ an assassin vs a mage or whatever. This might mean reclassifying some of the more ambiguous characters, or at least understanding when they’re breaking rules that they are in fact breaking rules and may have to pay for that somewhere else in their kit.

I mention this because it should provide some context for the kinds of changes you’re going to see us make, and also because it’s a chance for you guys to talk about what you perceive as the strengths, weaknesses and roles of the various champion types.

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Inquisitor Skins Renamed


Inquisitor Nautilus and Sivir renamed to Warden Nautilus and Warden Sivir

Galetta Final PortraitHey all,

Sorry this is happening so last minute (we’ve been swamped lately) but we’re changing the names of Inquisitor Nautilus and Inquisitor Sivir to Warden Nautilus and Warden Sivir. We want these skins to feel imposing/foreboding when you play them and we think these names capture that fantasy more strongly than the previous ones. Again, sorry this is so last minute. Appreciate all the feedback!

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 Sona 5 3 banner


DJ Sona will NOT be released with Patch 5 3

Galetta Final PortraitHey just to clarify DJ Sona will not be out in patch 5.3. She’s going to be on PBE for an extended period of time in order for her to get the proper amount of quality testing! She’s very very complicated. @u@

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KateyKhaos Final PortraitHey there!

Having Sona not release in Patch 5.3 wasn’t a mistake. :]

As Riot Galetta stated, DJ Sona is a pretty complicated skin. She’s got a lot of music, particles, form swapping and moving parts.

We wanted to release her to PBE a bit earlier than most skins because having more people playing her means a better chance at catching any glaring bugs before release. (We’ve also got a team testing her, but the more eyes the better!)

Our goal is to have DJ Sona in the best shape as possible when she hits live, rather than rushing her out the door with a bunch of unpleasant bugs to play with. :]

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Why wouldnt Normal  Games be part of our match history

[ Note ] This is part of a discussion regarding the update to match history on the PBE.

Mattenth New PortraitNormal games are still in Match History for you and your friends. We’re phasing them out from the general public to continue to encourage normal queues being a more relaxed, for fun atmosphere.

In football, it’d be the difference between a club match and a pickup game. In the club match, both stats and the game outcome are recorded and made publicly available. But with pickup games, while you’re still trying to win, it’s much more laid back.

One specific case we wanted to avoid is 3rd party websites and services that try to aggregate normal game stats and winrates over time. We don’t want players to feel pressured or insecure to try out new champions and playstyles in normal games because it might affect their macro stats and perception.

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Lore What Champs do you want to hear more about

Ant in Oz Final PortraitHi guys,

I wanted to jump in and ask which Champions (or regions, events, storylines, etc related to their backgrounds) you reaaaaally want to see / learn more about.

As Jaredan and others have mentioned in other threads, in addition to ongoing new Champ / ChamUp support we’re currently focused on developing things like world building, longer storylines, R+D, etc. Nevertheless, going back and developing the stories and backgrounds of the characters we all love – and fixing things that are just broken from a narrative point of view – is really important to us. The stories for many champs need some love, and we want you guys to have a voice in helping us determine where we need to focus our attention.

A couple caveats to set expectations:

This isn’t a promise to drop everything and focus on fleshing out your favorite champ’s background (at least not yet) straight away. Having said that, if there are some clear favorites among players around the world, then we’d like that to factor into our decision-making process.

Please don’t offer up specific story ideas – legally, we just can’t use them (the same reason I don’t read fan-fic – it’s a can of worms from a legal POV).

Also, I can’t promise exactly when or how we’ll be able to deliver on this stuff. Despite the best intentions, we’ve burned ourselves before by making overzealous promises, so we’d rather not go down that route.

Looking forward to hearing your thoughts!

Cheers!

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.