Home > LoL News, Red Posts > EU: West still plagued by issues, Phreak on Balancing Ahri and Akali, Feedback on Morgana’s PBE changes, More on upcoming Battlecast Skins, Bloodmoon Kennen and the latest Rotation and Sale!

EU: West still plagued by issues, Phreak on Balancing Ahri and Akali, Feedback on Morgana’s PBE changes, More on upcoming Battlecast Skins, Bloodmoon Kennen and the latest Rotation and Sale!

October 14th, 2013

 

Morgana EUW Banner

 

Red Post Collection

TidbitsSivir’s PBE buffs and more

Community Art: Bloodmoon Kennen

Champion/Skin Sale – Expires October 18th

Champion Rotation – Week 37

 

 

Balancing Ahri and Akali


 

Ahri banner


 Catch up on the discussion here!

 

 

[Nofacekill3r] How is this a damage increase when the AoE on her ult was nerfed?

 

PhreakButton Rioter Phreak: Sure. Yes, her AoE damage of her R went down. That’s just straight up true. However, I’m arguing that Ahri rarely if ever gets full value of her extra R hits. An extremely high number of times, they simply hit nothing (she’s chasing a single target) or minions (she’s chasing a single target in lane). This is extremely common.

Additionally, her total damage on W actually goes up. The base damage on the ability has stayed the same, yet still gets the Charm benefit. So if you only land one tick of W, you get the amplified version, while the other two full-power versions hit something else. On top of that, I know we were toying with having Charm forcibly suck up all the W charges, even if they would have been out of range. This helps actually guarantee single target damage increases (contingent on landing charm).

 

 

[quezala] Doesn’t Akali share the same issues you’re trying to resolve with Ahri?

 

PhreakButton Rioter Phreak: And we aren’t particularly pleased with Akali either. If you are within 700 range and she has enough stats, you just die.

 

 

 

 

[Criomhthann] Follow-up: Does that mean you’ll be nerfing Akali?

 

Phreak Button Rioter Phreak: I don’t know exactly.

But just think back to her past. When she was a dominant pick, she was very quick to get nerfed. Even Gunblade is targeted. I don’t know the balance state of Akali right now, but I know we’ve been trying for a while to add some extra gameplay to that champion. Our tweaks to Twilight Shroud, for example.

 

 

Morgana – another victim of the %HP meta


 

Morgana decoration

Following the recent changes to Morgana’s W on the PBE, Rioters hop on the forums to discuss how these have affected her playstyle.

 

MorganaSquare

   Morgana

Tormented_SoilTormented Soil ( W )  

  • Enemies on the cursed ground take magic damage equal to 20/32.5/45/57.5/70 (+0.2) plus 3/3/3/3/3% of their missing Health (capped at 80/80/80/80/80 versus minions and monsters) every second
  • Damage lowered from 25/40/55/70/85 to 20/32.5/45/57.5/70
  • No longer grants MR reduction
  • Now does 3% missing HP every second.

 

 

Are you trying to nerf Morgana?

 

PhreakButton Rioter Phreak: I know the goal with Morgana changes are not nerf. They are a shift in abilities.

Auto-farming basically for free (get two Doran’s Rings or something) is really non-interactive and just not great gameplay. Our goal is to give her extra kill potential (get hit with a Q, get dunked by missing health W) and late-game scaling (health scales with the game, so does W).

If the changes are not enough to compensate for the loss in farm power, then that’s something we’re happy to change.

But to your point, Lux’s E does much less damage than Tormented Soil. Tormented Soil deals some ridic damage.

Edit: And to be perfectly clear, to my knowledge Morgana is the only champion who can kill the back minion line with one ability at champion level 5. Max Force Pulse has a base damage of 280. Rake deals 260. Tormented Soil deals 425. At rank 3 it deals 275 wither a higher AP ratio than Force Pulse. Bit of a difference there 

 

 

Countering Phreak

 

Morgageddon Button Rioter Morgageddon: pokes his head in.

The issue with just comparing full damage is context though. How often will you get a W on any champion in lane to do the full duration of damage? 2-3 ticks is about all you can get usually, coupled on top of a snare. Most all other mages and ad assassins mid can do that damage instantly with a single spell. In terms of risk, they’re far safer to do damage. Morg has to rely on that mechanic in order to somewhat safely farm.

Morg walks into auto range to farm, Talon can rake then to farm and apply damage. If Morg waits to drop her W to counter, Talon might take 1-2 ticks and walk out, or even blink on top. Kass can just use his targeted silence and walk out. The point isn’t that her damage at full time is high. It’s that it needs to be in order to farm, because of the fact it’s damage over time. If it was a blunt 425 instantly, that’d be brokenly OP. But it’s a slow burn, which is why she suffered from mid/late game farming issues and why the change seemed to be good, but appears to be numerically weak for the purpose of remaining relevant to farm both early and late game.

 

 

Feedback on the changes

 

MorgageddonButton Rioter Morgageddon: Morgageddon pops in.

OPINION STARTING

I’ve done a few tests on the PBE.

 

Standard runes for consistency:

Greater Mark of Magic Penetration x9 (7.8 Magic Pen)
Greater Seal of Scaling Mana Regeneration x9 (10.53 Mana Regen @ level 18)
Greater Glyph of Scaling Cooldown Reduction x9 (10.00% CDR @ level 18)
Greater Quintessence of Scaling Mana Regeneration x3 (12.96 Mana Regen @ level 18)

Totals are 7.8 Magic Pen, 24/5 Mana Regen @ 18 and 10% CDR @ 18

Masteries are standard 21-0-9 for AP casters.

Starting items are boots and 4 pots. As old Morgana, at level 5, I can just clear out the caster minions with a rank 3 W, which if dropped properly, leaves the melee minions at roughly 1 auto each.

On New Morgana, rank 3 W doesn’t even come close to the same. It takes 2 autos, or one timed properly, in order to farm the caster minions. The fourth level in W allowed her to grab caster minions.

On old Morgana, at rank 4 W (which is usually 7 and where I then divert points into Q), I easily farm the caster minions, and with waiting a moment for the melee to take damage before I cast W, I also get all the melee minions.

On New Morgana, I can’t even get melee minions with rank 4, and 5 is barely.

When fighting enemy mages in mid who had no MR, my W felt more like a double damage type scenario. I could drop a W on them, and watch as the base damage did 32, then see the added damage start at 30 and move up slowly to match. This is most likely due to the base scaling, AP ratios and 3% missing hp. However, my WQ combos felt…lackluster.

I used to drop a W just before my Q hit, for the magic shred and to make the Q hit just a little harder. Now, it doesn’t really feel like I’m hitting with any noticeable gain. Granted, late game troll pools (dropping a W on someone running away with ~100 hp) meant instant death, as it used to, but I actually had less gold per game on average than before.

The reason for that is I had to rely on Morgana’s slow AA animation and horrendous range in order to farm. Walk into range to farm minions I used to be able to farm safely from range, get poked by targetable or far less mana intensive spells. Decide not to go into AA range, and I lose farm. Not a very good feeling, to have the one aspect of Morgana you expect to fall through.

Without other changes to her spells/champion, I feel that while this may help her late game damage output (Didn’t really notice any particular power spikes yet), I feel that this is more harmful than helpful due to the increased difficulty for farming.

OPINION ENDING

TL:DR – These changes make it much more difficult for Morgana to farm as the % bonus damage vs minions is minimal and so she has to rely on short-range auto attacks to get the gold.

 

 

[Nuclear Dragon] What are your plans for Morgana?

 

ricklessabandon Button Rioter ricklessabandon: Regarding rework-level changes to one or more abilities: there are a lot of cool/fun things we could do with her kit, and in all honesty we probably should do a deep dive at some point to see what that would look like, but it’s hard to me to comment offhand since i’m super biased when it comes to morgana—i started playing her like, 3 years ago and played her hundreds of times getting to level 30 and beyond—so unless i spend a lot of time thinking about it i’ll likely be overly conservative. >_<

 

 

 Update on Morgana

 

ricklessabandon Button Rioter ricklessabandon: Real quick:

  • I increased the base damage on tormented soil to 23/36/49/62/75 (which is still less than live)
  • I already know the above definitely isn’t the last iteration, but wanted to nudge these closer while i finish doing a bunch of math/implementation
  • Speaking of math, i have a spreadsheet i want to share somehow (probably google docs or something?) that will help you guys know numbers versus champions ahead of time
  • The goal of these changes is to be a net buff for morgana (specifics later), so they won’t leave the PBE until i’m confident of them being such
  • Thanks again to everyone that ran her in games to get feedback for me—it makes doing this much easier ♥

So yeah. Going to go nap for a couple of hours, then i’ll swing by here again to do a proper ‘goals’ post. Also, we’ve got someone looking into the masteries bug, so hopefully that’ll be addressed in the next PBE update (which might be today?), but i have no idea since it’s not related to the stuff I’ve been working on.

 

 

 Battlecast Skins – the Tech


 

battlecast banner

Catch up on the initial announcement here!

 

 

The Bravo Ray Button Rioter The Bravo Ray: Let’s talk about the key components of the BC line visuals; it’s Tech level. When we say “Tech Level,” we mean how technologically advanced the design theme.

Tech Level guild line

For all intents and purposes, the Battle Cast is a robot themed skin line. While being robotic in nature, this does not mean it needs to present a futuristic feel. That is why you can see complex mechanical parts underneath the thick plating(wires, actuators, bolts, and exhaust).

This design angle helps the in game visuals reduce the tech level from a futurist feel and brings it into the steam punk, or apocalyptic realm. Another thing to note on the tech level, is the source of the BC power operation or engine. For Urgot, we created a combustion style engine as his power source. Two large exhaust pipes exit out his back; shaking, and emitting smoke. Keeping true to the theme of the crude power delivery. There is nothing complex or refined, just a huge motor to do the job. Remember “Function over Form”.

Some guidelines do not have to be carried over to all the BC when it comes to the tech level. Cho’Gath Prime, is an example.

For Cho, we wanted to elude that he was the prime example of Viktor’s designs. He runs a furnace style power system, like a coal powered locomotive. The more he consumes, the hotter and larger he gets. So, in his full stacked form, his plates would fan out to let the piping, hot gas escape.

These are some of the ways we take a robotic theme and keep the tech level down.

Armor Plating

The biggest defining thing about the line, is the armor plating. It is very thick, hard, and rough around the edges. Matte painted, dented, worn, and distressed. This helps keep it from looking like a futuristic robot; which would be slick, stream lined, and polished. BC plates are slightly curved or bent to cover sensitive systems components. Usually, the armor plating is designed to be forward facing to block incoming damage. It needed to appear heavy and awkward, like a tank would. This is why some of the BC seem bigger than their bases(but we try to make sure they fit their hit boxes).

Feel free to continue to post and ask questions. We really love a lot of the creative ideas posted so far.

 

 

EU West issues continue


 

EUW banner

System administrators over at EU: West address the community’s concerns over the ridiculously long login queues.

 

 

Riot TerabloButton Rioter Riot Terablo: Hello Summoners,

We’re just raising a new daily thread for today. Once again we have our strike team assembled and we have been watching things closely and are ready to strike at any minute should we see chat issues again.

Right now while we are at our limit again we are working on raising this safely in order to ensure queue times are as low as possible. But we do not want to risk the stability of the service.

The actual average login queue wait time right now is 8 minutes. The numbers displayed in the client are inaccurate if we are at our limit. You might even be at position one for a few minutes before being let in.

Terablo

 

 

Why is there a queue to log in?

 

Riot TerabloButton Rioter Riot Terablo: The platform is at its limit so there is a short wait period before you can login. Its less than 10 minutes at this moment. The estimated time displayed can be inaccurate at this time. Please hang in there and wait.

 

 

 

[Jay of Fail] Will I be forced to wait this long if I disconnect while in-game?

 

Riot TerabloButton Rioter Riot Terablo: No. If you are in an active game and reconnect you will get priority. You still have to wait for a short period of time while you are at position 1 until a space free’s up. I would expect this to be less 1-3 minutes tops.

 

 

 

Today’s status

 

Riot TerabloButton Rioter Riot Terablo: There has been no chat cluster failure today or related incidents with matchmaking.

The service has been online all day.

The platform was at its player limit for a decent amount of time. The limit was increased several times to allow for more players and we have remained stable. Unfortunately because it was at capacity there was a wait time you will have experienced logging in. Which sucks.

The average wait time right now is < 5 minutes, estimation displayed in the client is still inaccurate.

 

 

Solution to “Reconnecting to Chat” issue

 

Riot TerabloButton Rioter Riot Terablo: If you right now have a chat issue please see this:

Hey Summoners,We see a few of you guys are reporting chat is stuck with ‘connecting to chat servers’ for seemingly long durations. From what we can tell, the chat systems appear to be running properly. Please submit your air client logs here so we can further investigate the issue. Air client logs can be pulled from the following directory:C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\[VERSION NUMBER]\deploy\logs\

Thanks.

 

 

How to judge if your game will run stable


Windows: Open your command prompt and insert “ping www.google.com -t”.
Mac : Open your Terminal and insert “ping www.google.com”.

If the result there is stable, you can expect (unless firewall/antivirus/Riotproblems) a stable ping during your game.

 

Riot Eglorian Button Rioter Riot Eglorian: I actually do exactly this before playing, it’s just a good measure of how your own connection is doing.

It’s quick and easy.

 

 

 

[Xyltin] Can we get the IPs and Network Names of EUW servers for pinging?

 

RiotSundiataButton Rioter RiotSundiata: You can find a list of addresses for the game servers here. The list is a little dated ( from 2011 ) but the ranges for the EU shards are still accurate.

 

 

 

 

[Xyltin] Why can’t we track latency from local servers?

 

RiotSundiataButton Rioter RiotSundiata: You can see ping in the in-game client by typing Ctrl-F.

I tend to favor MTR over using ping and traceroute individually. Keep in mind however that certain network segments may still block icmp type 30, which is necessary for traceroute to operate.

As for using Google as a touchstone for gauging general internet connectivity and performance, you might also consider using one of the root nameservers. You’ll want to pick one that uses anycast, as this will direct you somewhere that is geographically close, and far enough away from you to be a good measurement. You can find a list of the root nameservers here.

 

 

 Tidbits


 

 

Does Morello only take NA players into consideration when balancing the game?

 

RiotSundiata Button Rioter RiotSundiata: FYI, we have a pretty massive data collection and analysis operation here. I assure you, NA is not the only region considered.

 

 

 

 

Does W still reset Sivir’s AA timer?

 

Statikk Button Rioter Statikk: Yes, activating W still resets her basic attack.

 

 

 

 

 

Buffs to Sivir

 

Statikk Button Rioter Statikk: Another update after testing some more iterations, here are the changes:

– Base Attack Speed back to 0.658 from 0.625 (this is back to her Live values)
– Made her basic attack more responsive
– Attack Speed per level increased to 1.6% from 1%
– Ricochet cooldown reduced to 9/8/7/6/5 (going to keep inching this down until it feels appropriately powerful to her kit)

This is in addition to the last changes (Ricochet bounce damage scaling per rank and her ult duration going back to Live values).

Not sure if all the changes will make it into the next PBE build, but hopefully you guys get a chance to test it out.

 

 

Will there be any new CDR items for AD carries?

 

Statikk Button Rioter Statikk: I wish there were more AD + CDR items in the game. I’ve talked a bunch with Xypherous about the current lack of AD + CDR itemization. Unfortunately, it’s not something we can prioritize over our current goals as it is actually a decent-sized project. Injecting new items can cause huge side effects and we’re already working on a ton of stuff that you guys haven’t gotten a chance to see yet. Hopefully, you guys will get to hear about it soon.

 

 

Community Art


 

This incredible artwork was made by Akiman. If you like his style, please visit his deviant art page!

blood_moon_kennen_by_akiman-d6qcw0j

Bloodmoon Kennen

 

 

Champion/Skin Sale – October 15th to 18th


 

October 17 S3

 

 

Champions:

 

  • Akali - 395 RP
  • Nautilus - 487 RP
  • Vayne 440 RP

 

 

Frostblade Irelia - 675 RP

 

Frostblade Irelia

 

Mafia Graves – 487 RP

 

Mafia Graves

 

Shadow Evelynn - 260 RP

 

Shadow Evelynn

 

 

Champion Rotation – Week 37


 

 The following champions will be free-to-play until October 22nd!

 

 

  • Annie – 450 IP / 260 RP
  • Amumu - 1350 IP / 585 RP
  • Diana – 6300 IP / 975 RP
  • Draven – 6300 IP / 975 RP
  • Gangplank – 3150 IP / 790 RP
  • Graves – 6300 IP / 975 RP
  • Leona – 4800 IP / 880 RP
  • Nautilus  – 6300 IP / 975 RP
  • Shen – 3150 IP / 790 RP
  • Thresh – 6300 IP / 975 RP

 

 

Missed any recent updates? Check out the latest topics below!

 

 

 

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Skype: chefoslr

IGN: NoL Chefo, EUW