Home > LoL News, Red Posts, Riot News > Ghostcrawler on New Champion Releases, HUD Update Discussion, Context for Ashe’s PBE Nerf, Diamond 5 LP Gain Changes

Ghostcrawler on New Champion Releases, HUD Update Discussion, Context for Ashe’s PBE Nerf, Diamond 5 LP Gain Changes

June 4th, 2015

 

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Summary

Following yesterday’s HUD Update on the PBE, we have Rioters responding to community feedback on the forums. Also, GC weighed in on Riot’s champion release schedule and the burden of new picks on players. Lastly, Meddler shared some context regarding Ashe’s recent PBE nerf.

 

Recent News

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Hud Box 8

 


Will there be a similar update to Champ Select

Chager Final PortraitFor this project we specifically focused on the in game UI (this team’s specialty). I hear you though about wanting to have an updated look and feel for Champ select though.

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Will you add Ult timers to the new HUD

Rayven New PortraitWe are considering it for post launch.

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Follow Up

Rayven New PortraitThanks for the feedback. We are considering timers for post launch.

Hadn’t considered Ignite, Heal, and Barrier, but that might make a nice addition.

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How will the HUD update affect turning DJ Sonas music on and off

Chager Final PortraitDJ Sona will have same functionality as she does now in the current hud. We’re working on final placement for her UI now.

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Can you add a transparency option for the store interface

Rayven New PortraitYou won’t be able to play through it, but we will try some transparency in the store similar to the scoreboard.

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Will you bring back ally mana levels to the HUD

Chager Final PortraitWe are considering putting in mana/power bars on the team portraits. Stay tuned for more info regarding that.

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Allow us to move the HUD elements around They obstruct much of the screen

Rayven New PortraitWe’ve found in playtests that we can see more of the game, not less. Once you’ve tried it, let us know if the minimap is really too cluttered.

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Where are the mute buttons

Rayven New PortraitOn the scoreboard when you hover over a champ portrait.

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Riot should take a break from making new Champions for awhile

Yi Wreck Shen: We all agree that new champions are fun and exiting, but there are a lot of things riot needs to work on to better balance league and make it anext even better game.

  1. Rework the champs that needs reworks. Getting Ashe was basically like getting a new champion. It brought a lot of people to pbe and was and is a very popular pick now. Saw some lcs Play too. There are a ton of champs that need minor tweaks or complete reworks. Balancing what you have already presented us should be priotithere. There are a ton of champ options and diversity now.
  2. Learning champs is incredibly hard for new players. This game gets bigger every day. I started playing a year and half ago. Learning every champ and what they did toOK a very long time. I have only played probably about 25% of the roster. There are so many champs already and you have to master a few if you want to get anywhere in ranked. How can you expect all these champs you took time into making to get played by noobits when there is a new champ released every month and said players are trying to learn and findo already released players they may like.
  3. Why do I have to go on Lolking.net to figure out ratios and what not for champions? Why is the in game description of skills less descriptive then online? Why are certain things even left out in game description? Like the fact hecarim can move through creeps and a bunch of others.

This game is great but I feel like it’s time to start doing some fine tuning and it would make the game experience a lot more enjoyable. FixING champs and reworking them is like a new champ in itsself. We basically got two new champs back to back with Ashe and Ekko. Work on fixing poppy/Taric/Yorrik etc. Then those champs will get a bunch of play again.

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Ghostcrawler New PortraitWe have separate teams making new champions and updating old champions. While we could probably increase the update cadence if we collapsed the first team, we do get some benefits of working in parallel.

Figuring out the right cadence of new champions releases is something we talk about A LOT. There was a belief a few years ago that we were going to freak out players (new and existing) if we kept shipping 20 champions a year. On the other hand, getting a new champion is one of the most exciting things that can happen to the game for existing players. I think the game might actually start feeling stale if we stopped releasing new champs. We’d like to figure out a way to release them a little more frequently than we have done the last year or so, if we can do that without affecting quality.

We understand it’s a challenge for new players to learn League and that adding more champions over time doesn’t help with that. But, honestly, we feel like it’s the right thing to do to support you guys, you know actual League players, than starve you for content in the hopes of getting new players. There is a lot we can, should, and eventually will do to make League easier to learn, but I worry about any strategy that improves the learning curve at the expense of current players.

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Why was Ashes Q nerfed against towers

For reference, here’s the Ashe nerf in question (part of this PBE update):

 

Ashe Final Portrait

 

Nerf BoxRangers Focus Final IconRanger’s Focus [ Q ]

  • Active can no longer target structures

 


Meddler Final PortraitThat’s the thinking here. Where possible we’d like to create or preserve distinctive strengths on different champions, particular those within the same class (ADCs in this case). Jinx and Trist are both really good at destroying buildings, it’s a defining characteristic for them. Ashe by contrast’s distinguished from other ADCs most by the sheer amount of CC she brings. Since we feel Ashe is too strong at present we need to nerf her, we’re trying to do so in ways that ensure that Ashe continues to offer a different impact on the game, and a really distinct experience for people playing her however.

Removing a character’s strengths, or giving them strengths that overlap too much with other characters, risks creating a really homogenized game, where, even if you see a wide range of characters played, the difference between them’s not very significant, so it still feels samey. Removing unnecessary strengths, if a champion is overpowered, is the approach we prefer as a result.

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Diamond 5 LP Gain Changes

Socrates New PortraitHey all,

Right now, some players in Diamond 5 receive unusually low LP gains and losses. We’re releasing a change that should smooth out gains for most of the affected players. That said, a small number of D5 players close to being demoted will continue to see low gains until they climb back to a high enough MMR to move through Diamond.

There won’t be any down time as we release this to each region.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]