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PBE Update August 20 Banner

 

PBE 20/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

 

PBE Content for Patch 4 15

 

 

Headhunter Caitlyn Updated Traps

 

Headhunter Caitlyn’s Yordle Snap Traps have been updated to match the theme of the skin.

Caitlyn W 1

Caitlyn W 2

 

 

Champion Changes

 

Sivir New Portrait

 

Boomerang Blade New IconBoomerang Blade [ Q ]

  •  Range increased from 1175 to 1250

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update August 19 Banner

 

PBE 19/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

 

PBE Content for Patch 4 15

 

 

Champion Changes

 

 

Gnar New Portrait

  • Base Attack damage increased by 3 in both forms (45->48 in Mini, 49-52 in Mega)

 

Boomerang Throw New IconBoomerang Throw [ Q ]

  • Missile Speed increased from 1000 to 1400
  • Hitbox width on initial increased from 45 to 60
  • Width of hitbox for grabbing the returning boomerang increased from 70 to 75
  • Missile speed of returning boomerang increased from 2400 to 2600

 

Boulder Toss New IconBoulder Toss [ Mega Q ]

  • Missile Speed increased from 2000 to 2100
  • Hitbox width increased from 80 to 90

 

Hyper New IconHyper [ W ]

  • Maximum damage to monsters increased from 75/125/175/225/275 to 100/150/200/250/300

 

GNAR! New IconGNAR! [ R ]

  • Bonus AD ratio increased from 0.2 to 0.5
  • Now has a 0.5 AP Ratio

 

 

Summoner’s Rift Visual Update is back for testing!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 


Champion Rotation Week 31 Season 4 Banner

 

The following Champions will be free-to-play until August 26th:


  • Ahri - 6300 IP or 975 RP
  • Caitlyn – 4800 IP or 880 RP
  • Draven – 6300 IP or 975 RP
  • Karma – 3150 IP or 790 RP
  • Master Yi – 450 IP or 260 RP
  • Olaf – 3150 IP or 790 RP
  • Soraka – 450 IP or 260 RP
  • Satan - 1350 IP or 585 RP
  • Viktor - 6300 IP or 975 RP
  • Volibear - 4800 IP or 880 RP



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.



Champion Skin Sale August 22 Banner

 

The following Champions and Skins will be 50% off until August 22nd:


Champions:


  • Aatrox – 487 RP
  • Kennen – 440 RP
  • Zilean - 292 RP



Arcade Hecarim – 675 RP


Hecarim_4



 

Frozen Olaf – 260 RP


Olaf_1



 

Superb Villain Veigar – 487 RP


Veigar_6




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

News Update August 16 Banner

 

Summary

Socrates announced on forums that Master Tier will soon be coming to the PBE and an explanation on how it will work, Solcrushed shared a direction for Viktor’s Rework and what the updates will be focused on, Tiki details work that needs to be done before the Summoner’s Rift update can be released on live servers and Lyte answers why 2-week bans and permabans are necessary in certain cases.

TL;DR here!

 

Recent News

eSports-Today-August-15-S4

Gnar-in-Store-Banner

2014-World-Draw-Banner

 

 

Master Tier on PBE Banner

 

 

Master Tier coming to PBE, details

Socrates New PortraitHey all,

We take ranked competition seriously. At the end of last season, immunity in challenger tier caused issues with transparency around ranked standings. This season we’re making some improvements to address these issues in the form of a new ranked challenge we’re calling Master Tier. We’ll be turning off all non-ranked queues over the weekend on PBE to give it a test run.

Master Tier sits between Challenger and Diamond 1. Players in Master and Challenger will share the same LP scoring ladder, however the only time it’s possible to move between the two tiers is at a set time once every twenty-four hours. When the clock strikes zero, any player from Master Tier among the Top 200 players on the server by League Points will be promoted to Challenger. Any player from Challenger below this threshold will be relegated to Master.

While there’s no hard player limit to Master Tier, players will be demoted after they have played more than 3 games in the tier if they lose a game that puts them below 0 LP. Players in Diamond 1 will see much more predictable LP gains and losses following this change.

At the outset we won’t be seeding any players directly in Master Tier. Players who reach their promotion series at the top of Diamond 1 will enter Master Tier if they are successful. Players in Challenger will remain in their current position, but the competition kicks off right away so ambitious players will be fighting to achieve Master Tier and wrestle away Challenger spots even on the first day.

For inactivity, we’ve slightly loosened the rules in Challenger so instead of instantly being demoted after becoming inactive, Challenger players will lose 250 LP for each day of inactivity after the 10th day. This will give high tier players a little more leeway in terms of inactivity while still maintaining the standard of being an active player for being showcased as one of the best competitors in the region.

Lastly, at the end of the season we’re going to be introducing differentiated season reward summoner icons for high-performing players in Challenger Tier. This is to better recognize the difference in accomplishments of achieving the top 10, 50 or 200 spots in solo queue as well as the top 3, 15 and 50 spots in team queues.

We’re excited to see who will rise as the season heads towards the finish line. Good luck on the Fields of Justice!

Riot Socrates

[ Link to Post ]

 

 

Do I have to play Ranked on the PBE to be promoted to Master

Socrates New PortraitYou’ll have to play to earn master, although the thresholds are very low atm for entry on PBE.

[ Link to Post ]

 

 

 

 

Viktor Rework Banner

 

 

The Truer Evolution - Viktor Gameplay Update

Solcrushed New PortraitVER1.1 as of 8/15

I will continue to edit the original post as I go on my diabolical quest of stringing you along with hints


Coming soon near you the Truest Evolution circa 2018.

Bad jokes aside, I’m here to start giving you guys some more info regarding the upcoming Viktor gameplay update.

AS ALWAYS THINGS CAN CHANGE IN DEVELOPMENT

The update will be focused on the passive, Q and R. With some of the augment effects changing.

You said a week ago that R was not going to be changed!

Yeah I lied. (We wanted to change the R originally but had trouble coming up with a good paradigm within our constraints, that has now been resolved)

So onwards,

Some of you may have seen the screenshot of the ultimate Hex Core I posted earlier, that is indeed the current passive direction.

Viktor will be able to upgrade his  Core multiple times, gaining stats and augmenting his abilities each time.

He will ultimately reach a point where he is able to augment ALL of his basic abilities, finishing his Glorious Evolution and acheiving perfection.

The stats on the Core may change as we go through balancing, but we are very set on making this the single highest AP item in the game (excluding Deathcap, Seraph’s, Mejai’s passive effects ofc). The Hex Core is the source of Viktor’s powers and it should feel POWERFUL.


So we have Viktor’s Q on live. It’s a spell that is intended for Viktor to deal sustained damage while his big guns are on cooldown.

Also helps him survive a little bit better with the shield and if you have the augment, opens up kiting and repositioning.

But at the end of the day, it is not a really interesting spell. Especially if you don’t augment it.

The weirdest part of Viktor’s Q is that it is the shortest of his spells by a large margin. By the time you are using Q, your other spells are presumably on cooldown.

So what are you getting the shield and speed boost for? “To run away” is a valid answer I guess, but having a spell that only works in a specific situation (and not being particularly powerful) is not ideal.

In lane you autoattack after you get the shield for marginal benefit, in teamfights they are worth even less. Well?

(If you love the effects as much as I do please give a shoutout to the talented Riot Kesyerito! Yeah I know his naming skills are kinda suspect but the man knows his particles)

The initial Q will have higher range, but the benefits will be focused on the utility than the damage. As for the damage part? See the above image

Wait you want me to buy Lich Bane on him?

It’s a good thing the Hex Core has ridiculous amounts of AP no?

Oh btw, the Q augment is currently the same. It’s the only one that has carried over atm.

[ Link to Post ]

 

 

Any alternative roles that Viktor will be able to fill

Solcrushed New PortraitAs of right now, top seems definately viable, support on the other hand not so hot. (IM NOT PROMISING THAT HE WILL BE A VIABLE TOP WHEN HE RELEASES)

[ Link to Post ]

 

 

 

 

New SR Live Delay Banner


 


 

What's keeping the Summoner's Rift update from going live

Tiki New PortraitHey all! Wanted to get back to you about this 

There are a few things we’re still working on to make sure it’s great for players:

1. Bugs: Gotta make sure these are worked out. As CynicalGiant said, it’s gonna be played by lots of players so we have to make sure it works. Players on PBE have been helping us identify and destroy evil bugs! So thanks all 

2. Performance: Similar to the point above we want to make sure this performs just as well or better than the current SR does for as many players as possible. We don’t want people to have to upgrade to play.

3. Addressing player feedback. I’ve been working with the Summoner’s Rift Update team to collect feedback about the map in development from players in multiple regions. Some really good feedback coming in related to creatures, tone and specific areas on the map. Again, fixing helps us make sure it’s awesome for as many players as possible.

4. Making visuals totally sweet: We’re psyched you think it’s looking good, and the artists are pouring their hearts into it looking for ways to make it look better. Some of it’s stuff like fixing weird shadows and seams, and then there’s still room to push the quality higher on individual areas as well.

So yeah, that stuff above! Definitely feel free to post questions and feedback, happy to chat with you about it!

[ Link to Post ]

 

 

Release date, work left to be done

Tiki New PortraitRelease date: In all honesty this has not been set, I wish I could give you an exact date or anything close to it, but it’s kind of a double-edged sword. Even with it getting closer and closer to the level of quality we want to deliver, lots of things can happen in dev. The last thing anyone on the team wants to do is set an expectation and end up letting you all down. 

Stuff looks not-done: Yeah, some areas still need work quite frankly and it’s good to hear any and all thoughts on places you all think could use some love. Ground plane (bases included) in a few areas still need to brought up to the level of some of the other areas so it feels cohesive in quality and style.

The duck…. there is no duck. There is only Gromp in all its froggy majesty.

[ Link to Post ]

 

 

What audio updates can we expect to the new Rift

Tiki New PortraitWe’ve already got some audio stuff in, but this is isolated to the creatures for now. They’ve all come with new sound effects. Other audio, like background music, is trickier. Partly because where it happens in the dev process, and also partly because of the sheer impact it has on the map. Some players play with music off, but a number don’t and the music of Summoner’s Rift, in my opinion, is both iconic and has a huge impact on the feel of the map. Any changes we make to that have to convey Summoner’s Rift, so we’re being really careful about how we approach any changes to the music.

Special interactions with champions aren’t planned as far as I know, at least not as part of the team working directly on the map. However the champ team is doing a lot of cool stuff with new contextual champ to champ interactions… Demagglio!!!

[ Link to Post ]

 

 

Will you be able to switch between both purple

Tiki New PortraitI know this has been a big issue on the forums elsewhere, and I don’t want to dodge it, but I’m also not the person most qualified to answer. What I do know is that there are sooooooooo many implications for changing default view and/or player control over it. 

Personally, I think a swappable view might create a number of problems. I’m also happy to admit that I’m not fully clear on why some players really want the change. Would love to hear your thoughts on it.

[ Link to Post ]

 

 

Why not let us test the new Rift to see if it runs well

Tiki New PortraitThis is one of the big parts of testing going on with PBE right now. We’re essentially trying to gauge how it performs on different spec machines. It’s pretty impossible to predict how it will work on every machine, but things are trending pretty well in terms of performance on most machines. We’re also curious about perception of performance and how it feels. Do things seem to play the same? It’s just as important in my mind.

As far as the actual rollout, that’s still being worked out. Lots of different ways to bring it out!

[ Link to Post ]

 

 

Big Update on topics around the new Rift

Tiki New PortraitMorning all (for the west coasters anyway!)

Will cover a few things here!

- Camera + blue/red: Thanks for the context on that, made for some good reading last night and this morning and I think I understand where you’re coming from in regards to player pain on the purple side. As for the best way to solve it, I’m not sure. Swappable camera angle has some pretty big impacts ranging from the way the art looks (as one person mentioned) to how we deal with spectating matches, to disruption from what has been the norm for a while now. This isn’t to say that we shouldn’t do anything about it, mostly I’m not sure what the best solution is and considering all the implications of making a change, we’d have to be extremely confident in whatever choice we made.

- Spawn animations: Yep, these are only viewable right when a creature would normally spawn and we’ve back-timed them so creatures are targetable the exact moment they currently are on live. Since there are now moments during spawn where a creature is untargetable we’re working pretty hard to make sure it’s super clear when a creature is targetable vs. untargetable.

- Older champions: I have experienced this pain myself and it will definitely impact some champs harder than others  We’ve actually got a separate team that is doing tons of work to update the visuals on a number of older champ models and they’re working with the updated Summoner’s Rift in mind. So basically we’re already doing this, but there’s still a lot of champs to work through.

- Color blindness: This is absolutely on our radar in terms of making things look right on the map. Not sure what the final solution will be, but it also ties into clarity concerns around easily distinguishing friends from enemies….and frenemies. Got a pretty solid team of visual designers and user experience guys helping us through this space. If you are color blind and have a chance to view the map or play on it please please give us feedback on this!!

- Computer specs: For the higher end computers, I’m not sure honestly. I don’t expect work will stop on the updated rift once it goes to live, that will just be the point at which we believe the quality and health of the map is in a place to meet everyone’s high expectations and deliver solid value to you all. Our primary concern for now though is making sure it runs as well on players’ machines as the current map does.

- Regional: This hasn’t been talked about much but I wanted to point out that we’re also trying to collect a lot of international feedback on this. This will impact players all over the globe when it comes out and we want to mindful of players everywhere.

[ Link to Post ]

 

 

Why did you replace the red Lizard buff monster

Tiki New PortraitSo this is a question close to my heart because it gets to the deeper question of “What defines Summoner’s Rift for everyone?”. I do agree that Lizard is sentimental, and that we took a risk on changing it to something different – BUT I think the new creature is pretty sweet looking and matches the style & feel of the map well. I also think the new creature is more representative of the significance of the buff it conveys. Curious to know what you all think about the new red buff and other creatures!

[ Link to Post ]

 

 

Have you changed geometry

Tiki New PortraitWe have kept the core geometry of the map the same other than addressing a few weird bugs. So you should be able to flash exactly as you did before. That is not to say that perception of wall width isn’t a thing, we’ve been pretty careful to make sure things still seem flashable if they were before. Weirder cases are where we made it look more accurate to the underlying geometry and that altered perception (positively or negatively) around whether a thing was flashable… even though the core geometry is unchanged.

[ Link to Post ]

 

 

When you update the neutral monsters

Tiki New PortraitThanks for reposting. Honestly I’m not sure! I will bring that up with the team. I could see it going either way, but I kind of like the thought of keeping the old icons and just making new ones. Creates a sense of continuity and evolution for those who have been playing for a while!

[ Link to Post ]

 

 

Will the update fix ward vision in brushes

Tiki New PortraitThis is something we’re definitely looking at. We’re not happy with the clarity of bushes right now, so we’re experimenting with different solutions to make it easier to see what’s going on. If you guys have any suggestions toss them in here!

[ Link to Post ]

 

 

Purpose of Bans Banner

 

 

14-day permabans are for people Riot don’t wish to play LoL

Lyte New PortraitUnfortunately, this player is saying the truth. For most players, we’ll try to use reform approaches such as warnings and chat restrictions.

For players getting 14-day or permanent bans, we’re no longer confident they are willing to improve their behaviors even if they are shown explicit, direct feedback. So, we’d prefer these players take their time elsewhere.

[ Link to Post ]

 

 

False. This is a new, automated system.

Lyte New PortraitAll systems have multiple checks and balances. No systems are fully automated, especially when we’re dealing with harsher punishments.

[ Link to Post ]

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

eSports Today August 15 S4

 

 This is an experimental series where I’ll try to cover pro-level games, going over picks, bans, a summary of the game, highlights, winner/loser. Everything you see here is MAJOR SPOILERS! The series is for people who have limited time to follow eSports and want to know interesting matches they can rewatch, standings and so on. Any feedback is greatly appreciated, as I’ll likely do more than a few changes to the format.

This is a work-in-progress article I’ll continue to update as games progress.

Fnatic vs Roccat (Best-of-5)

Spoiler Inside: Fnatic vs Roccat, Best-of-5 Winner SelectShow

 

Alliance vs SK Gaming (Best-of-5)

Spoiler Inside: Alliance vs SK Gaming, Best-of-5 Winner SelectShow

 

Fnatic vs Roccat Match Banner

 

Casters: Deficio & Joe Miller

Fnatic 79% favored to win

 

Game 1


 

Fnatic Picks

 

  • (Top) soAZ - Alistar
  • (Jungle) Cyanide – Jarvan IV
  • (Mid) xPeke - Syndra
  • (AD) Rekkles - Twitch
  • (Support) YellOwStaR – Nami

Bans: Elise, Maokai, Fizz

 

Roccat Picks:

 

  • (Top) Xaxus - Nidalee
  • (Jungle) Jankos - Kha’Zix
  • (Mid) Overpow - Zilean
  • (AD) Celaver - Kog’Maw
  • (Support) VandeR - Thresh 

Bans: Kassadin, Orianna, Twisted Fate

 

Team Comps: Fnatic’s pick comp is a standard this season: strong focus on single-target lockdown and laners that can bully early, deny gold and snowball by midgame. Roccat’s comp is more late-game rounded, with solid utility and front-liners to keep Kog’Maw safe and tearing down Fnatic.

 

 Roccat’s relentless invades pushed soAZ and Cyanide away, but a late response to an invasion in their own jungle left Jankos without a blue buff.

 A level 4 set-up on mid from xPeke’s long-range stun, followed by CC from Cyanide and Jarvan IV made for a successful dive at level 4. Roccat promptly reacted by moving top and securing their first tower of the game.

 

First Blood – 4:43 (in-game timer)

 Shortly after, a 4-man rotation from Fnatic took out Roccat’s bot lane tower. VandeR’s attempt to put deep jungle wards as a follow-up, however, resulted in his death and evened out the gold for Fnatic. (11.2k to 11.3k)

 Another brilliant show of coordination from xPeke, Rekkles and YellOwStaR on mid lane set Overpow even further behind, as he was again dove, despite the revive.

 

First Dragon fight: 9:30 (in-game timer)

 A messy fight on dragon cost Fnatic dearly, as they underestimated the speed at which Roccat could rotate to the pit. With Celaver backing them up, Roccat won a 2-for-1 exchange, pushed Fnatic away and secured the objective.

 Top and bottom towers were traded for both teams at 12:30 and Roccat set up a long siege on the second-tier bot-lane tower.

 

 Second Dragon fight: 17:30 (in-game timer)

 A hook from VandeR onto xPeke started another engage onto Fnatic. Between Kha’Zix’s AoE slow and the speed of Roccat’s comp, they cleaned up a 2-for-0 and secured the second dragon.

 Xaxus overtended on top lane and wandered into a full burst from xPeke. His death, however, pulled the majority of Fnatic on top lane and Roccat once again correctly rotated and took out the inhibitor bot lane tower. One by one, members of Fnatic dived in to protect the base, but their lack of coordination left them without an inhibitor.

 

Baron attempt: 26:30 (in-game timer)

 Roccat meticulously set up vision control around Baron, but the threat of Tidal Wave and Fnatic circling around them made them abandon the objective.

 

Teamfight: 31:00 (in-game timer)

 With vision around the Baron area swinging in Fnatic’s favor, they set up an ambush in the mid lane brush and caught Roccat off-guard and a successful engage from xPeke and SoAZ won them a decisive battle. But the decision to chase after Roccat instead of going for a siege forced them to fight in a terrible chokepoint near blue buff. VandeR landed hook after hook, followed-up by a clean-up from Kha’Zix and Nidalee and yet another dragon for Roccat.

 

Fnatic successful fight

Fnatic’s vision control paid off and caught Roccat in a bad spot.

failed fight for fnatic

Fnatic overextended after winning an engage and paid everything for it.

 

Baron taken: 43:00 (in-game timer)

 Despite gaining the momentum, Roccat were indecisive around Baron, constantly giving up vision to Fnatic and falling back. Their patience paid off in the end, when VandeR baited Fnatic into another disastrous fight in the jungle. They pushed two members away and piled on Baron, bursting it down before any meaningful retaliation. Fnatic stuck around for way too long and xPeke and soAZ were both picked off.

An ace for Roccat near the bottom lane inhibitor decided the match and Roccat picked up their first win in a best-of-5.

Game ends: 44:00 (in-game timer)

 

 Verdict: Absolutely spot-on rotations from Roccat. Fnatic maintained the pressure even after losing the first dragon, but Roccat were one step ahead throughout the whole match. Even though Fnatic managed to successfully shut down attempts at split pushing with the Twitch pick, they couldn’t hold up to Roccat’s relentless map control.

 Roccat controlled the momentum of the entire game, removing vision from Fnatic, forcing fights for objectives and decisively winning them. They identified the purpose of Fnatic’s comp – creating picks – and, for the most part, denied them opportunities to lock down a target. When fights weren’t going their favor, they kited and landed poke until they felt they could gain the upper hand. They got every single dragon and played fights to the strength of their comp.

 MVP of the game was definitely VandeR, who was an absolute beast on Thresh, securing picks and saves with the lantern left and right, winning all of Roccat’s crucial fights practically on his own.

 

Spoiler Inside: Fnatic vs Roccat, Game 1 Winner SelectShow

 

Game 1 Fnatic vs Roccat

 

 

 

Game 2


 

Fnatic Picks

 

  • (Top) soAZ - Swain
  • (Jungle) Cyanide - Evelynn
  • (Mid) xPeke - Syndra
  • (AD) Rekkles - Kog’Maw
  • (Support) YellOwStaR - Nami

Bans: Maokai, Elise, Zilean

 

Roccat Picks:

 

  • (Top) Xaxus - Nidalee
  • (Jungle) Jankos - Kha’Zix
  • (Mid) Overpow - Fizz
  • (AD) Celaver - Tristana
  • (Support) VandeR - Thresh

Bans: Orianna, Twisted Fate, Kassadin

 

Team Comps: A heavily AoE-focused comp from Fnatic, focused on overwhelming damage in the late game and control of waves. Roccat fell back to a more pick-oriented comp with Fizz and Tristana, but still kept their focus on late-game strength.

 

 Standard 2v2 and 1v1 lanes on top and bottom. Solid roaming from Jankos forced flashes from Fnatic on both top and bottom and denied Cyanide his second red buff.

 

First dragon: 11:00 (in-game timer)

Despite the map control, however, Roccat found themselves struggling in all lanes. Aggressive pushing from soAZ pulled Jankos to top without much result, but his position opened a clear dragon take for Fnatic.

Continued ganks from Jankos ultimately helped Roccat’s bot lane take the first tower of the game. But the struggling Xaxus was left without support and was soon dived by Cyanide and soAZ.

Cyanide death

Cyanide chased deep into Roccat territory for the kill on Xaxus and was welcomed by a full combo from Overpow.

Xpeke Death

Overpow dies to soAZ and YellOwStaR; on the other side of the jungle, xPeke gets caught and dispatched of by Jankos.

 

First dragon fight: 19:30 (in-game timer)

 Fnatic tried to pull dragon and switched to Roccat’s mid towers. An awkward rotation put 3 people on top lane, leaving the defending side of Roccat without any wave-clear. Overpow sacrificed himself to stall the push from Fnatic, who followed an inhibitor tower with a dragon. Roccat went all-in with Jankos and managed to shove Fnatic back. Accidentally, the chase left Roccat completely split and Rekkles managed to pick off two free kills while kiting.

Rekkles 2 Free Kills

Roccat went deep and fell into a slurp of void ooze and burst from Rekkles.

 

First inhibitor: 24:40 (in-game timer)

 Fnatic turned on the aggression and grouped for the exposed inhibitor in mid. A quick pick-up on Celaver secured the objective and Fnatic rotated to Baron.

 A brilliant play from xPeke clearing a ward while his team was hiding in the pit baited Xaxus, who had no vision and was quickly sniped.

 After an unsuccessful attempt at Baron, Fnatic chose top lane as their next focus. A couple of mistimed engages from both teams left both teams without crucial cooldowns and, in the process, Rekkles was instantly deleted by Overpow.

 Roccat fell back to defending their respawned inhibitor, but couldn’t find an opportunity for a pick with Overpow and abandoned the objective.

 

Second inhibitor: 34:33 (in-game timer)

 Fnatic again switched to pushing top lane. A long-ranged stun from xPeke secured a kill onto Celaver and, without their AD, Roccat were forced to fall back and play without two inhibitors.

 

Baron: 35:30 (in-game timer)

 The troubles for Fnatic started after Baron was taken. YellOwStaR was hooked and bursted down, leaving the rest of Fnatic trapped in the pit, with a blood-thirsty Roccat closing in on them. With no way to jump the wall and barely any health, Fnatic grouped patiently and waited for the engage. But what was sure to be an ace for Roccat ended with a twist.

 xPeke came out huge in the fight, landing a stun and instantly dealing with two of Roccat’s surrounding members. The clean-up from Fnatic left Roccat outmanned and the momentum of their game slipped from that point.

In the baron pit

Fnatic were cornered in the baron pit in a 3v5 and managed to swing the fight.

baron pit turnaround

xPeke turned the tables with a spectacular stun onto Roccat’s back-line.

 

A desperate attempt at an ambush from Roccat backfired horribly; they leaped onto soAZ, only to be caught around a Zhonya’d Swain and a turn-around from the rest of Fnatic.

final ambush

One Zhonya and Roccat’s seemingly certain pick-off resulted in a wipe-out from Fnatic.

 

 Game ends: 39:00 (in-game timer)

 

Spoiler Inside: Fnatic vs Roccat, Game 2 Winner SelectShow

 

Game 2 Fnatic vs Roccat

 

 

 

Game 3


 

Fnatic Picks

 

  • (Top) soAZ - Nidalee
  • (Jungle) Cyanide - Evelynn
  • (Mid) xPeke - Ahri
  • (AD) Rekkles - Kog’Maw
  • (Support) YellOwStaR - Morgana

Bans: Elise, Maokai, Zilean

 

Roccat Picks:

 

  • (Top) Xaxus - Aatrox
  • (Jungle) Jankos - Kha’Zix
  • (Mid) Overpow - Fizz
  • (AD) Celaver - Tristana
  • (Support) VandeR - Nami

Bans: Orianna, Kassadin, Syndra

 

Team Comps: Roccat went with Nami and Aatrox, both of which strong laners who ca. Fnatic correctly counter-picked the Fizz and Aatrox picks with Morgana, who can easily deny an engage and peel for the squishy Kog’Maw.

Both top laners and junglers invaded on opposite sides and Roccat rotated for a 4-man-push on the top lane tower, securing their first objective at the 4:22 mark.

 

 First Blood: 5:10 (in-game timer)

xPeke blew his flash very early in a poor engage with Overpow, which cost him his life later on. With his defensive summoner on CD and no escsape on Ahri, he was an easy kill for Jankos and Overpow.

 

 A timed bait from Xaxus made soAZ stick around after he had popped Blood Well and exposed himself to Jankos right after losing vision. Fnatic’s reaction was immediate – a gank onto bottom lane which quickly had VandeR killed – but they mistimed their recalls after they’d stayed to push the lane, which gave Roccat plenty of time to secure dragon.

 With just a few minutes until the next dragon, Jankos moved to establish vision control. Caught by xPeke and Cyanide, he ran deep into Roccat’s jungle, baiting both members of Fnatic into a brilliant Tidal Wave from VandeR and two kills secured at the cost of none. Over-commiting for Jankos cost Fnatic the second dragon of the game.

Jankos caught

Jankos tried to sweep-clean a ward and was immediately engaged on by xPeke and Cyanide.

tidal wave

A perfect Tidal Wave sealed the deal on xPeke and Cyanide, who’d chased into no-man’s-land for Jankos.

 

 The persistence of Fnatic to split-push with soAZ and xPeke paid off and both tier 2 towers for Roccat were taken down with failed response.

 

Third dragon: 23:40 (in-game timer)

 Roccat were denied vision of the dragon area and Xaxus facechecked just as Fnatic were moving to secure to objective. Mid-way, he fell in love with xPeke’s Ahri and his death gave Fnatic an uncontested dragon.

 Fnatic switched their tactics to careful probing around Roccat’s defense, managed to find an opening and took bot lane’s tier-2 tower, leaving Roccat without vision of all their jungle entrances.

 soAZ overstayed his welcome on top lane and was hunted down by Overpow and Xaxus, dragging xPeke in the grave with him. A few minutes later, his overly aggressive split-pushing again cost him his life.

 The trend of Fnatic committing to pushing continued to feed Roccat kills, as YellOwStaR was cornered and quickly taken down. However, the results of Fnatic’s suicidal runs were starting a landslide- Roccat’s base was low on health.

Yellowstar caught

Even YellOwStaR paid for Fnatic’s over-zealous split pushes without proper map vision.

 

A careless chase from Roccat found Celaver snared to the ground, with soAZ walking along the flank to turn the fight and wipe out the fleeing members of Roccat.

 

Celaver caught

Roccat commit without thought and soAZ is there to swing the fight.

 

 Another wonky engage from Roccat; Overpow went deep into Fnatic’s jungle for a kill onto YellOwStaR and Roccat lost two members in the process. Fnatic’s bottom inhibitor tower was taken down by Xaxus in the process, but the team was already in a dominant position to pressure Roccat. VandeR and Celaver tried to take dragon on their own, but were promptly punished and hunted down by xPeke and Cyanide. Xaxus, caught in the cross-fire of the chase, also died, as Roccat’s control of the game quickly crumbled.

  Fnatic knew they needed little to tumble over Roccat and went for a push on the bottom lane. A critical positional mistake from Xaxus snowballed the fight beyond control and Fnatic proceeded to tear down Roccat’s base and take the win.

 

Endgame for Fnatic

An overly greedy soAZ falling prey to Roccat, but without consequence- the match was already sealed.

 

Game ends: 41:30 (in-game timer)

 

Spoiler Inside: Fnatic vs Roccat, Game 3 Winner SelectShow

 

Game 3 Fnatic vs Roccat

 

 

 

Game 4

 

Fnatic Picks

 

  • (Top) soAZ - Shen
  • (Jungle) Cyanide – Jarvan IV
  • (Mid) xPeke - Syndra
  • (AD) Rekkles - Vayne
  • (Support) YellOwStaR – Lulu

Bans: Maokai, Elise, Kog’Maw

 

Roccat Picks:

 

  • (Top) Xaxus - Irelia
  • (Jungle) Jankos - Kha’Zix
  • (Mid) Overpow - Kassadin
  • (AD) Celaver - Tristana
  • (Support) VandeR -Nami

Bans: Orianna, Nidalee, Evelynn

 

 Team Comps: Fnatic put all their bets on a strong late game, with Vayne and Kassadin, backed by Jarvan and Shen on the front line. Vayne needs a 2v1 lane to come out the early game with a gold lead, and Roccat properly counterpicked with Tristana and Nami, both of which can pressure and deny a 2v2 lane.

 

 Fnatic were quick to establish control of Roccat’s red-side jungle. Clever mind games from Roccat baited a few recalls from Fnatic’s bottom lane, who wanted Vayne put in a 2v1 lane. Ultimately, Fnatic managed to have their bot lane go against Irelia, but at the cost of experience and minion gold.

 Roccat weren’t going to have their way with a Vayne free farming and Jankos put heavy pressure on the top lane; first time he was kited back, but after a cheeky teleport from Xaxus, they secured first blood on YellOwStaR, putting Vayne further behind and forcing her away from gold and XP.

 

Teamfight: 15:30 (in-game timer)

Jankos and VandeR went deep into the jungle for a pick onto YellOwStaR, but a clutch Wild Growth prevented his death. Cyanide, with a perfect Cataclysm, trapped Roccat in their retreat as xPeke flanked from the side. Despite solid positioning, however, Fnatic’s AoE comp was promptly overpowered by Roccat’s assassins, who even took down Rekkles on the other side of the blue buff area.

Cyanide ult

Perfect positioning by both Cyanide and xPeke; unfortunately, not enough to halt the engage.

Rekkles 1v3

Rekkles caught over the wall in a 1v3; flashy kiting secures him a kill on Celaver.

 

 A costly mistake from Jankos and Xaxus on the top lane: both assassins dived past Cyanide onto Rekkles, only to be trapped in a Cataclysm and chased down by 3 members of Roccat.

 

First Dragon fight: 23:00 (in-game timer)

Fnatic rotate to secure dragon, taking the objective before Roccat could intervene. Regardless, both teams clash, and Roccat once again went way too deep against a Jarvan that quickly punished them for playing over-aggressive.

roccat dragon fight

A seeming advantage for Roccat turns into disaster…

roccat caught

as they are once again caught and punished for their terrible positioning.

 

 Second dragon: 30:00 (in-game timer)

Fnatic secure the next dragon and take Jankos along with it, as he dives for the last-second smite.

 

Baron: 31:00 (in-game timer)

With a numbers advantage they head for Baron and a classic over-commitment for an objective they can’t kill in time. Jankos respawns, Overpow goes ham in the pit and the resets and mobility of Roccat wipe out  stragglers. Only Rekkles survives to tell the tale of Fnatic taking Baron.

fnatic lost baron

Fnatic secure baron, but Roccat are on top of them and Jankos is coming from the side.

fnatic retreat

With Fnatic low on life and fleeing, Roccat’s trio of hoppers can chase and wreck.

 

Second Baron: 39:13 (in-game timer)

Fnatic try to find an opening, but only their front liners can jump into a fight quickly, with xPeke and Rekkles dangerously behind and exposed. A fight breaks out on the bottom lane and a deceptively strong engage from Cyanide goes wasted; the rest of Fnatic couldn’t follow up and they’re chased down and killed, one by one.

roccat fnatic fight

What looks like a good engage ends in shambles; Fnatic are all burned out on resources to follow-up.

 

Roccat follow-up on the ace with a mid tower and inhibitor.

 

Third Baron: 47:30 (in-game timer)

 

 Overpow and Xaxus get a sneaky gank onto soAZ, blowing Stand United and rushing for the inhibitor. Rekkles and YellOwStaR flank from the side and take out Xaxus, but the damage has been done and Fnatic lose an inhibitor and key map control.

 With bot lane being constantly pushed, Roccat rotate to the top lane. Cyanide tries out a last desperate engage and is countered mid-flight by a Buster Shot; with the front liners left alone and the back line being murdered by Overpow and Jankos, Fnatic lose the game after almost an hour of back-and-forth fights.

Game ends: 51:12 (in-game timer)

 

Spoiler Inside: Fnatic vs Roccat, Game 4 Winner SelectShow

 

Game 4 – Fnatic vs Roccat


 

 

 

Game 5


 

Fnatic Picks

 

  • (Top) soAZ - Lulu
  • (Jungle) Cyanide - Rengar
  • (Mid) xPeke - Orianna
  • (AD) Rekkles - Kog’Maw
  • (Support) YellOwStaR - Nami

Bans: Maokai, Elise, Kha’Zix

 

Roccat Picks:

 

  • (Top) Xaxus - Alistar
  • (Jungle) Jankos - Jarvan IV
  • (Mid) Overpow - Fizz
  • (AD) Celaver - Tristana
  • (Support) VandeR - Thresh

Bans: Nidalee, Evelynn, Kassadin

 

Team Comps: Fnatic’s comp is the new flavor of Season 4 – Rengar in the jungle, helping deliver Orianna’s ball in the middle of a teamfight, with Lulu and Nami’s utility backing Kog’Maw against back-line divers. Roccat’s comp is more thinly spread across controlling fights with Alistar and Jarvan and creating picks with Tristana and Fizz, while scaling into late game with both damage and utility.

 

 Standard lanes and lack of early jungle invades, with bot teams playing the farm game. With both summoners on Xaxus on cooldown, Jankos rotates for a gank and gets soAZ dangerously low.

 

First Blood: 4:45

 Jankos and Xaxus push onto the tower, diving soAZ and securing a kill for Jankos. But Cyanide leaped from the side brush, rooting Xaxus under the tower and evening the trade. From top, Jankos rotated for a dive onto xPeke and got a second kill with Overpow.

Teamfight: 9:30

Roccat’s bot lane baited a bubble engage from YellOwStar, with a ward behind them ready for Xaxus and Overpow to join the fight. A clean 2-for-0, followed by a dragon for Roccat.

roccat 4 man gank

Right when Rekkles is turned into fish food.

 

First Dragon: 16:10 (in-game timer)

 soAZ went further and further behind, as Jankos kept camping his lane and diving him with Xaxus. Eventually, the response from Cyanide came and a successful gank on Celaver allowed Fnatic to siege the tower and take dragon afterwards.

 Without a Statikk Shiv on Tristana, the troubles with Roccat’s comp began go creep up; with Fnatic grouping up to push mid lane, Roccat had no opportunities for picks and, without any wave clear, were forced to leave their tier-2 mid tower uncontested.

 

Second Dragon: 24:30 (in-game timer)

Fnatic were in place for the second dragon, took it without retaliation and rushed to clear the Baron area of wards. With Overpow sitting in the brush on top lane waiting for an ambush, he chose a risky route to escape and found himself chased by a balled Cyanide. As Roccat were retreating, an amazing ult from xPeke held them in place and got Fnatic a clean 2-for-0.

xpeke ult

xPeke flanking from the side to land a perfect Shockwave.

 

Teamfight: 33:05

 Roccat dived onto xPeke in mid in a 1-for-1 trade, but had to flee with Fnatic looking for revenge. YellOwStaR and Rekkles found themselves alone in mid lane, flanked by a teleporting Overpow and YellOwStaR bit the bullet for his carry. But an overextend from Overpow onto Cyanide threw the advantage Roccat had built that fight and cost them a mid inhibitor.

 

First inhibitor: 34:57

dive on xpeke

A dangerous dive on xPeke is more than Overpow can chew off.

 

A messy fight broke out in Roccat’s red-side jungle and Fnatic ran scattered, with Cyanide scrambling to enter stealth and save Baron.

Fnatic vs Roccat fight

Terrible place for Fnatic to be fighting and Cyanide lives by the skin of his teeth.

 

Fnatic shifted towards the bottom lane and set up a siege. Cyanide was hooked and Roccat went for the opportunity, but through Lulu’s ultimate and a plethora of shields, Rengar survived. Despite Celaver not dying in that engage, the difference in health bars was enough for Fnatic to shove down the inhibitor.

fnatic onto celaver

Cyanide survives the engage and a greedy Celaver almost dies chasing.

 

A desperation Baron from Roccat was a reflection of the ends to which a team determined to go to Worlds would go; but Fnatic were in position and aced Roccat, securing a spot in Seoul.

desperate roccat

An all-or-nothing attempt at Baron from Roccat ends in a (predictable) ace for Fnatic and the game.

 

Game ends: 44:00

 

Spoiler Inside: Fnatic vs Roccat, Game 5 Winner SelectShow

 

Game 5 - Fnatic vs Roccat

 

 

 

Alliance vs SK Banner

Casters: Quickshot and Deman

Alliance 78% favored to win

 

Game 1


 

Alliance Picks:

  • (Top) Wickd - Alistar
  • (Jungle) Shook - Lee Sin
  • (Mid) Froggen - Ahri
  • (AD) Tabzz - Twitch
  • (Support) Nyph - Nami

Bans: Nidalee, Orianna, Kog’Maw

 

SK Picks:

  • (Top) fredy122  - Aatrox
  • (Jungle) Svenskeren - Elise
  • (Mid) Jesiz - Ziggs
  • (AD) CandyPanda - Tristana 
  • (Support) nRated – Braum

Bans: Kassadin, Twisted Fate, Maokai

 

Team Comps: Alliance knows there’s no reason for risky comps; with Ahri and Twitch, they have solid teamfight potential at any point in the game and good wave clear, and Lee Sin in the jungle is enough to keep them safe from ganks early on. SK’s comp is also not reinventing the wheel, but a mix of mobility and CC means they are capable of standing up to Alliance in teamfights. Of the two teams, Alliance’s comp can more easily create picks, while SK’s comp is more about controlling the field and having a safe back-line.

 

First Blood: 3:00 (in-game timer)

 An invade from Alliance on SK’s red-side jungle forced a flash for fredy, making Shook an easy victim for a dive.

 

 First Dragon: 3:34 (in-game timer)

The response from SK was spot-on – a level 2 dragon.

 Alliance continued their effort to shut down Fredy on the bot lane. On the second attempt at a gank, Wickd pulverized Aatrox mid-flight and Fredy’s escape route was cut off by Shook. But with amazing juking around the minion wave and life stealing with the triple life steal bonus on Blood Thirst, Fredy got his passive back during the fight and flashed away, surviving against all odds.

wicked interrupt

A well-timed Pulverize stops Fredy mid-flight and Shook Safeguards in.

fredy lives

Masterful micro from Fredy keeps him alive as he dances around the minion wave, life stealing at no health.

 

Teamfight: 19:00 (in-game timer)

With Alliance ahead in kills but lacking in objective gold, they head to secure dragon and find a wandering SK. Wickd dove and the positioning from Alliance seemed to outpace that of nRated’s wall. But, as is common for regionals today, the chase went too deep and SK eventually apprehended the low-health members of Alliance.

alliance vs sk fight

A well-split Alliance set up for a teamfight with Wickd in the front.

alliance overcommit

Alliance push on, but Jesiz is coming to swing the fight in SK’s favor.

 

Third Dragon: 19:45 (in-game timer)

 

Teamfight: 26:30 (in-game timer)

Another dragon fight where Alliance seem to be reacting to SK’s movement rather than initiating objectives on their own. They’re out of position and relentlessly chased down by a full Blood Well Fredy.

another dragon fight

Shook jumps in, but Elise beats him to the execute on dragon and a fight breaks out.

 

Teamfight: 32:00 (in-game timer)

Yet another fight for dragon breaks out in a repeating pattern: Alliance trying to get a free pick and being poked hard after very exposure. Another objective went to SK and Alliance were again forced to run away, incapable of dealing with Fredy.

SK chase down

Fredy dives in and stays a threat for Alliance who can’t commit much to killing him.

 

A timed engage from Froggen onto Candypanda sniped the carry of SK and got Alliance a tier-2 mid tower. At the same time, however Fredy pushed down the top inhibitor tower. A fight for control of the Baron pit area created another pick for Alliance, but with no chance to gain anything from it.

sk baron fight

Fredy goes wild and gets kited and blown up. Again, Alliance can’t take an objective

 

Teamfight: 41:40 (in-game timer)

Another oddly familiar fight begins with Fredy recklessly diving onto Froggen, almost taking him out as the rest of SK struggle to catch up. Skirmish after skirmish found Tabzz alive and healthy, swinging every fight in Alliance’s favor.

fredy dies

Fredy dives for another Baron fight but Tabzz and Froggen abuse their mobility and wreck face.

Tabzz cleans up

Tabzz gets the jump onto Candypanda and afterwards walks to top lane to clear up an overcommitted SK.

 

First Baron: 52:10 (in-game timer)

Alliance won the vision control battle and secured Baron, catching an overextended Candypanda and continuing their chase. A perfect disengage from nRated meant SK’s ADC would be the only victim of that poor trade.

reckless dive

A solid Tidal Wave starts a dive for Alliance and opens the inhibitor.

Alliance turn around

Alliance seemed to be getting pushed back, but a stealthed Tabzz with red buff turns around the initiative.

 

With SK’s base bleeding health on both Nexus turrets, they went for an ambush from the brush onto top lane, the obvious target for Alliance to close the game. Unfortunately, it was Wickd who facechecked and SK couldn’t disengage before losing two members, which proved enough to decide the end.

Wickd caught

An all-or-nothing fight from the brush catches Wickd, but the cow is too tanky for SK to handle and they get dismantled all the way to the Nexus.

Game ends: 56:21 (in-game timer)

 

Spoiler Inside: Alliance vs SK Gaming, Game 1 Winner SelectShow

 

 

Game 2


 

Alliance Picks:

  • (Top) Wickd - Maokai
  • (Jungle) Shook - Elise
  • (Mid) Froggen - Xerath
  • (AD) Tabzz - Corki
  • (Support) Nyph - Morgana

Bans: Nidalee, Orianna, Kassadin

 

SK Picks:

  • (Top) fredy122  - Aatrox
  • (Jungle) Svenskeren - Kha’Zix
  • (Mid) Jesiz - Ahri
  • (AD) CandyPanda - Kog’Maw 
  • (Support) nRated - Kayle

Bans: Twisted Fate, Twitch, Nami

 

Team Comps:

 Maokai – the latest of the top laners to emerge in pro play – fell in the hands of Wickd. A strong mid-lane comp from Alliance, with good area control from Xerath, Corki and Morgana. SK’s comp was a mix of strong engage with Morgana and Elise and safety to fall back on, with Kayle’s Intervention.

 

First Blood: 3:37 (in-game timer)

 An easy flank from Shook caught Jesiz from the right side of mid lane. Jesiz wisely didn’t blow Flash, as he was already left without room to escape. Shook continued to set up map control by forcing a flash on top lane.

 Past 6, Froggen was caught by Svenskeren from the side and tried to flash over the Wraith wall to escape, but a quick follow-up from Jesiz’s Spirit Rush secured the kill.

 

Bot lane gank: 12:20 (in-game timer)

 An aggressive Flash into Soul Shackles from Nyph started what was seemingly a 3v2 on bot lane, when Svenskeren joined the fray and quickly dealt with Alliance’s support.

bot lane gank

A gank from Alliance goes ultimately in SK’s favor, as Svenskeren leaps with Intervention to kill Nyph.

 

First Dragon: 17:15 (in-game timer)

A completely out-of-position Alliance gives up dragon to SK without getting an objective in return.

 

Second Dragon: 25:11 (in-game timer)

As teams closed in on the dragon pit, Candypanda ate two crucial Dark Bindings from Nyph, the second of which almost cost his life, even through Intervention. Those skillshots were enough to push SK away from the objective and Alliance got an uncontested dragon.

Candypanda caught

A binding lands onto Candypanda and SK runs scared and at half health.

 

Teamfight: 26:40 (in-game timer)

A binding engage from Nyph started a fight and Candypanda was caught in a chain of CC by a Flash-Cocoon from Shook. This time, however, the engage baited Alliance and SK began to push back. But the follow-up split Svenskeren from the group. SK lost their jungler and had to fall back.

 A 3-for-o Dragon fight ended in a landslide for SK as they cleaned up a way-out-of position Froggen. With Intervention being used aggressively on Fredy, Alliance couldn’t deal with the front line of SK.

sk engages

Fredy dives in and Intervention keeps him healthy and swinging as Alliance scramble for room to retreat.

 

First Baron: 37:30 (in-game timer)

A terrible engage from Wickd left Alliance unable to follow-up and the tree was left to be chopped down by SK. Without a front-liner, Alliance are forced to give up Baron.

Wickd engage

Wickd dives with Twisted Advance, but look at where the rest of Alliance are.

 

 A desperation attempt at catching Candypanda overextending on the bot lane resulted in disaster as Living Artilery scouted the attempt and Froggen was hunted down and killed. With the main wave-clearer for Alliance down, SK were free to take out the rest of Alliance’s base and secure the win.

Game ends: 38:00 (in-game timer)

 

Spoiler Inside: Alliance vs SK Gaming, Game 2 Winner SelectShow

 

 

Game 3


 

Alliance Picks:

  • (Top) Wickd - Swain
  • (Jungle) Shook - Kha’Zix
  • (Mid) Froggen - Ahri
  • (AD) Tabzz - Tristana
  • (Support) Nyph - Thresh

Bans: Nidalee, Aatrox, Kog’Maw

 

SK Picks:

  • (Top) fredy122  - Maokai
  • (Jungle) Svenskeren - Evelynn
  • (Mid) Jesiz - Orianna
  • (AD) CandyPanda - Twitch
  • (Support) nRated - Morgana

Bans: Kassadin, Twisted Fate, Nami

 

 Team Comps: Alliance’s comp is about poking and then going for picks with Shook and Froggen. SK is more focused around snowballing early game, with two stealth champions to catch people off guard. Both comps can teamfight really well; however, Alliance can afford to take more risks due to the mobility of their comp, whereas SK are more reliant on finding the right moments to engage.

 

With the fear of Swain countering Maokai, SK went for a surprise 2v1 lane and forced a level 1 Flash from Wickd with the threat of Morgana and Twitch. A level 2 roam from Nyph also burned the Flash of Jesiz.

 

 First Blood: 3:35 (in-game timer)

The ambush comp quickly paid off for SK and Evelynn and Twitch piled onto Nyph on the bottom lane, who was locked down by a binding from nRated. The retaliation from Alliance was a kill onto Jesiz, who already had Flash down and made an easy target for Shook and Froggen.

 

First Dragon: 8:40 (in-game timer)

An uncontested dragon went the way of SK.

A fight for the second dragon broke out with nRated and CandyPanda finding an out-of-position Nyph. Despite a numbers advantage, SK couldn’t find an opportunity; a Nevermove from Wickd caught two people and zoned the rest and Alliance got dragon in exchange for Nyph.

fredy in the dragon pit

Fredy goes deep, but Wickd zones the rest of SK and Alliance secure dragon.

 

 While both teams fought for objectives, Froggen was trying to make plays on his own, Spirit Rushing aggressively to get the jump on Jesiz. Eventually, his persistence paid off and he took out Fredy on the top lane.

 A dragon fight started, but SK were woefully out of vision and Alliance abused that lack of wards to bait SK into fog of war and pick them apart.

 

teamfight sk alliance

SK try to finish off Wickd, but Ravenous Flock outheals everything and SK lose control of dragon.

 

First Baron: 31:30 (in-game timer)

SK caught Alliance without vision of the Baron pit and with Froggen pushing bot lane. An uncontested Baron went without response, as Froggen was unable to kill the inhibitor.

 

First inhibitor: 36:25 (in-game timer)

With the Baron buff ticking away, SK grouped up to pressure bot lane. Wickd teleported to defend the turret but was immediately hit with Dark Binding and bursted down. SK continued their push and took out the bot inhibitor.

 

Second Baron: 40:25

SK established map control around Baron and set up an ambush in the brush. In the ensuing fight, they traded a support for jungler and felt confident taking Baron afterwards. But they were dropped dangerously low and Alliance, instead of defending their base, went on the initiative and killed everyone on SK safe for Candypanda and Svenskeren.

sk baron

SK set up an ambush near Baron and trade a 1-for-1.

SK failed baron

SK overcommit for Baron and, despite taking it, die in the retreat.

 

From there it’s a predictable outcome; Alliance pushed to the Nexus and with some fancy kiting around the structure, secured the win.

 

 Game ends: 41:40

Spoiler Inside: Alliance vs SK Gaming, Game 3 Winner SelectShow

 

 

Game 4


 

Alliance Picks:

  • (Top) Wickd - Alistar
  • (Jungle) Shook - Lee Sin
  • (Mid) Froggen - Tristana
  • (AD) Tabzz - Kog’Maw
  • (Support) Nyph - Braum

Bans: Nidalee, Aatrox, Orianna

 

SK Picks:

  • (Top) fredy122  - Maokai
  • (Jungle) Svenskeren - Kha’Zix
  • (Mid) Jesiz - Kassadin
  • (AD) CandyPanda - Jinx
  • (Support) nRated - Morgana

Bans: Twisted Fate, Twitch, Nami

 

Team Comps: A double AD comp for Alliance, backed by the safety of Lee Sin’s early jungle and Alistar and Braum’s peel says one thing – Alliance want a drawn-out game where they can siege and set the pacing. SK’s comp is assassin and reset-focused – they need to dive on priority targets and get kills, relying on just the peel from Morgana to keep CandyPanda safe.

 An invade from Alliance forced an Flash from CandyPanda. A level 3 gank on top lane from Shook traded Flashes, but overall early aggression was non-existent. Bad news for SK, who had a mid lane to babysit as Froggen’s Tristana mercilessly pounded on Jesiz trying to farm under tower.

First Dragon: 11:45

An uncontested Dragon went the way of Alliance.


First Blood: 14:11

A bottom lane gank from Svenskeren caught an overly aggressive Nyph.

 

SK set up a siege on mid and Svenskeren spotted Froggen on the side and went for the kill. However, Alliance quickly established control of the fight and zoned SK from advancing onto Froggen while the rest of Alliance flanked from the side.

froggen caught

Froggen baits Svenskeren onto the side and Alliance trap SK in a narrow jungle path.

SK get caught

A zoning ultimate from Nyph keeps SK in place while Alliance clean up.

 

A prolonged fight on bot lane split both SK and Alliance in opposite directions. Froggen was forced to run, but later turned around as Shook and Tabzz made wonderful plays on their own. In the resulting overcommit from SK, Froggen got himself a quadra kill and his bounty was swiftly cashed in by Jesiz, who cleaned up a triple kill.

frogger quadra

Froggen with the resets on Tristana secures a quadra kill.

 

First Baron: 33:22

A fight around Baron started as Wickd was caught near the golem area. His ultimate kept him healthy while the rest of Alliance ran to assist. SK were fighting in a choke against Braum and Lee Sin and lost decisive control of Baron.

wickd in front

SK collapse onto Wickd, but Alistar’s ultimate is enough to get him back to his teammates and turn the fight around.

 

First Inhibitor: 35:10

 The rest of the match was witnessing SK collapse into a pool of bad calls and getting caught left and right; Alliance pushed their way into SK’s base by brute force and after countering a final engage from SK, wrapped up the game and secured their place in the finals against Fnatic.

 

Spoiler Inside: Alliance vs SK Gaming, Game 3 Winner SelectShow

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update August 15 Banner

 

PBE 15/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

PBE Content for Patch 4 15

 

 

Headhunter Caitlyn Splash Art

 

Caitlyn_Splash_6

 

[ Reminder ] Headhunter Caitlyn received a lot of changes to her models and so the splash art was delayed to reflect those.

 

Headhunter Caitlyn with Pants

 

 

Headhunter Caitlyn Preview

 

 

 

Cyber Ops Yasuo Updates

 

Cyber Ops Yasuo Passive

Way of the Wanderer, Resolve [ Passive ]

 

Cyber Ops Yasuo Q

Steel Tempest [ Q ]

 

Cyber Ops Yasuo Tornado

Steel Tempest, Tornado charge [ Third Q ]

 

[ Note ] Cyber Ops Yasuo has been renamed to PROJECT: Yasuo in the Champion Select screen. I don’t know if this refers to the fact that it’s a work-in-progress skin or it’s just a new name.

 

 Summoner’s Rift Update has been removed from the PBE for testing.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale August 18 Banner


The following Champions and Skins will be 50% off until August 18th:


Champions


  • Fiora – 487 RP
  • Malzahar – 440 RP
  • Rammus – 395 RP


Runeborn Xerath – 375 RP


Xerath_1




Uncle Ryze – 260 RP


Ryze_3



 

Woad King Darius – 487 RP


Darius_3



 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

Gnar in Store Banner

 Gnar, the Missing Link, has been unlocked for puchase:

 

Recent News

2014-World-Draw-Banner

Pando-to-go-extinct-banner

Riot-Skins-and-Arcade-MF-Banner1 (1)

 

 

Armed with boomerang and boulder, and with his temper teetering on the brink, Gnar has made his way to the Rift.


Dino Gnar

“I wanna be the DINOSAUR!” The little blond boy skipped from class into the playground, picking up a small toy car before driving it up and down his forearm. Gnar hopped out seconds later, dressed in his bright dino onesie and grinning at the prospect of playtime. After making his way into the center of the playground, he tossed his trusty boomerang through the clear blue skies.

“No I wanna be the dinosaur! You be the ROBOT,” exclaimed a second child, a young girl covered in mud from an earlier trip through the nearby woods. The blond boy stamped his feet in consternation.

“NO! I wanna be the dinosaur,” he shouted, “you be the SAMURAI!” He ran ahead as Gnar’s boomerang arced back towards its owner. The prehistoric boy stood looking on, his tiny arms outstretched towards the incoming toy… only to watch the blond boy catch it. He turned to his friend, still grinning wildly as he held Gnar’s boomerang aloft.

“Oh! That reminds me! Why did the samurai never get locked out of his h…”

“RRAAAAAWWWWRRRRRRRRRR!”

The children stared on in horror as Mega Gnar tore through the skies, landing by the playground’s plastic playhouse. With a mighty roar, he tore the house from its bolts, slamming it into the nearby wall before launching it whole towards the fleeing blond boy. Through the screaming chaos, the young girl vacantly stared on, her eyes fixed on the terrifying colossus before her.

“…Okay. Gnar can be the dinosaur. Beep boop…”

 

 

Kite and fight your way through the enemy team as Gnar and his Dino Gnar skin for 1462 RP (normally1950 RP) until the end of the weekend.

 

Learn more about Gnar here:

 

 

Gnar Preview

 

 

Dino Gnar Preview

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.