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News 18 04 Banner

 

Summary

The NA Server Roadmap has been updated with new ISPs and steps for the South Bridge connections. Also, we’ve news rega regarding Riot’s sand dragon – he hasn’t been scrapped, but he’s also long ways away from being released. On Reddit, Champion designer DanielZKlein shed some light on the new champions development process and how many champions are currently being worked on. Lastly, a new Riot office will soon open in Chile.

Table of Contents

 

Recent News

Debonair Galio Banner

URF Mode Gone Banner

 

 

Riot Games opening office in Santiago

Riot’s launching an office in Santiago, and we’re on the hunt for new Rioters to help us bring League of Legends to LATAM players. With teams in Esports, Community, Publishing, Player Support, and Events to start, we’ll continue to grow Riot Santiago as we boost player experiences in LATAM South. How’re we gonna make this happen? We’re glad you asked.

  • Step one: Set up a new office in Santiago with all the support needed for Rioters to work at their best.
  • Step two: Continue to monitor and improve live issues to ensure LATAM players are hitting Summoner’s Rift without a hitch.
  • Step three: Set up local support teams, while making sure League of Legends is running healthier than a Thoroughbred with a really great healthcare plan.
  • Step four: Open a broadcast studio to help build out the pro and amateur esports scenes.
  • Step five: Take a breather and soak up Santiago’s collection of landmarks, regional wines, ski resorts, festivals, and tasty local eats.

To check out our job openings at Riot Santiago, click this handy link.

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NA Servers South Bridge Banner

 

 

NA Server Roadmap South Bridge update

Ahab Final PortraitEDIT: Thanks everyone! The team and I are signing off for tonight but we’ll check back in over the next couple days to answer remaining outstanding questions. Stay tuned in the coming weeks for more updates from the NA Roadmap team!

Hey everyone! Riot Ahab here with another update on the NA Server Roadmap.

 

Last time, we chatted about what goes into creating a “quality connection”; and how factors beyond ping, such as routing paths and packet loss, can seriously impact the connection between your machine and the League game servers. We also recapped the multi-phase approach we’re implementing here on the NA Server Roadmap team to address those factors.

This time, we want to give you an update on the progress we’re making building out the South Bridge – a series of point of presence (PoP) hardware locations snaking across the southern US that will serve as “on-ramps” to our dedicated network.

Here’s what we showed you last time, with the “North Bridge” serving the northern US & Canada largely complete. After some hardware shipping delays, we’ve now installed hardware in the first South Bridge PoPs. Earlier this week we pushed the Ashburn and Atlanta PoPs online, bringing a majority of the eastern seaboard onto the network.

So, what does this mean for me, Rito?

As a general note, players in these regions likely won’t feel much of a difference in their ping since it’s an ongoing process to work with local ISP offices to route their League data to the closest PoP. Even then, we’re seeing at best a 10% reduction in ping in the most positive cases.

What players near these PoPs WILL experience is less packet loss and a more stable connection, since their data isn’t hopping across every internet exchange between them and the game servers, instead now following a direct path along our dedicated network.

Ok, that sounds neat, what’s the catch?

Bringing a PoP online doesn’t work perfectly for everyone at the get-go. It’s the start of an ongoing process as we work with partnered ISPs to make sure they’re efficiently handing off your data to our network. Lots of this is handled by algorithms, which can sometimes go a little wonky when we introduce new PoPs.

If you discover your connection actually gets markedly worse, don’t panic! Inform both your ISP customer support as well as support.riotgames.com. Between the two of us, we should be able to figure out what’s happening to your data and get things running smoothly.

As a helpful reminder, it’s always a good idea to double check your own connection at home before investigating issues with your ISP. For some players, seemingly innocent things like router location or playing on wifi can have big ping implications. More connection troubleshooting info can be found on the Riot support site.

How about the rest of the network?

We’re already at work setting up hardware in the remaining PoPs (Dallas, Denver, Los Angeles) along the South Bridge of the network. Dallas and Denver should be online within the next month and LA within about two, but we’ll keep you posted if we hit any hiccups.

The other big news to report is an update to the list of partnered ISPs. What this means is these ISP partners are actively working with our team to funnel your League traffic to the closest PoP onramp to our direct network. Don’t fret if you don’t yet see your ISP on this list, as odds are we’re already in active talks with them! At this point, we’ve now implemented, are working to implement, or are negotiating peering agreements with the 20 largest ISPs in NA.

We’ve got the team (myself, Riot WizardOTL, ADillonMostDirty and RiotZwill) hanging around in this thread for the next couple hours, so let us know if you have any questions and we’ll be happy to answer!

Partnered ISPs (new additions in bold):

Atlas Networks Corporation
Bell Canada
CenturyLink
Charter Communications
Clear Wireless
Cogent Communications
Comcast Cable Communications
Cox
CTS Communications Corp
Eltopia
Frontier Communications
Google Fiber
Hurricane Electric
Interconnected Associates
LS Networks
NetRiver
NTT America
Pavlov Media
Pocketinet Communications
Rogers Cable Communications
Saskatchewan Telecommunications (SaskTel)
Shaw Communications
Syringa Networks
TDS Telecom
TekSavvy Solutions
TELUS Communications
TeraGo Networks
Threshold Communications
Time Warner Cable
Verizon
Videotron Ltee
Vision Net
WiscNet
Worldlink
WOW!

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Will you partner with ATT UVerse

Ahab Final Portrait[ 1 ] We haven’t forgotten! Still working on getting all 20 of the biggest ISPs figured out, some just take a little longer.

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[ 2 ] Lots of ISPs (AT&T included) have been super helpful and open to conversations. Some just take longer than others to hammer out an agreement is all!

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Any info on Cablevision

WizardOTL Final BannerWe have an agreement to peer with them in NYC. Just setting it up now.

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Is the Time Warner Cable partnership done I see no difference in my ping

DARTAGNAN Final Portrait[ 1 ] Depending on your connection and your route, you may not see that much change to your ping at all. However, with these ‘highways’, your connection should be much more stable and have less packet loss!

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Ahab Final Portrait[ 2 ] And to build on this point, simply because you see your ISP on the list and don’t see an impact on your connection doesn’t mean we’re done. There’s a lot of additional work to do once we sign the agreements that involves working with ISPs to help route local traffic to local PoPs. Otherwise your traffic could hop around inefficiently before hitting the stable network.

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Was the hardware delivery delayed last month because of a natural disaster

Ahab Final PortraitYep, there was some shipping problems that delayed the rollout of this update (bringing the start of the South Bridge online). It’s tough because we’re aiming to keep to regular updates, but sometimes scheduling, contractual hiccups or typhoons keep us from having useful and informative news to share. Thanks for being patient and sticking with us!

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How long until we get another update on the new server location

Ahab Final PortraitNo date yet on when we’ll reveal details around Phase 3 of the NA Server Roadmap (a centralized server move). A lot of it depends on finalizing agreements and making sure hardware is moving where it’s supposed to.

Rest assured, when we’re cleared and ready to share details we’ll make sure everyone is well informed!

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How will this affect players from EU

Ahab Final PortraitThe work the NA Roadmap team is doing with NA ISPs wouldn’t impact your local traffic (where a lot of packet loss and inefficient pathing hops happen), but once your traffic crosses the Atlantic and gets to NA, you’d be on this dedicated network outlined above. Which would make that travel back and forth more efficient, but likely wouldn’t make your connection markedly faster (but possibly more stable).

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When are you guys going to be peered at QIX in Montreal

WizardOTL Final BannerWe thought we would get connected last week. Unfortunately, they are experiencing some problems with the fiber connectivity. We should be able to get connected within two weeks.

If for some reason this increases ping, we will bring down the session. I hope that helps.

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Isnt there already a Riot server in Los Angeles

DARTAGNAN Final PortraitWe are preparing the eventual Phase 3, where the servers will be moved to a more centralized location. Once that happens, we will want to make sure that the LA area has a PoP as well that will connect them as efficiently as possible to the new server home! And of course, we want to have as stable connections as possible until then!

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Are you working on a kit for Ao Shin

DanielzKlein Final PortraitWe don’t have a kit. We had a number of kits we were trying back in the day, but none of them worked out. This is completely normal for a champion (both Azir and Lucian had a number of kits previous to me starting work on them that didn’t work out; my first kits for them also got scrapped, including Lucian’s infamous homing missile ult and Azir’s “just summon 7 fully controllable soldiers” ult). Game design is a highly iterative process. The only mistake we made with Ao Shin was that we talked about him way too early in that process, when we weren’t yet sure how close to done we were.

As for Azir, the additional time we would have needed on him was toward the end, when you polish and fix bugs. That’s very different.

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Ao Shin banner 2


 

 

Was Ao Shin scrapped

Meddler Final PortraitTLDR: Ao Shin someday, won’t be soon.

Slightly longer version: We spent a bunch of time working on Ao Shin but ultimately concluded he wasn’t hitting the mark so put him on hold for a while in order to figure some things out. We still think his concept’s really cool, as is some of the stuff we were trying with him, so do intend to make him someday. Don’t expect to see him anytime soon though, we’d rather be slow, but do a better job of delivering on his potential, than quick.

That’s a process some other champs have also gone through (Lee Sin, Elise and Azir for example), where it took a few different takes to hit on what we felt was the right one (Lee Sin originally as Blind Monk way back pre launch, Elise originally as Priscilla the Spider Queen, Azir originally as Seth the sand mage), ultimately yielding better champs in the long run we feel.

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Do you have an estimated release date for Ao Shin

DanielzKlein Final PortraitWe have absolutely no idea. Definitely not any time soon. I would not put money on it being this year.

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Can you give us any clues as to how far your champ is in development

DanielzKlein Final PortraitI can tell you that I have a champion in development. That’s all I’m going to say ;)

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Is it likely that his name wont be Ao Shin with his release

Meddler Final PortraitHis name’s certainly something we’d want to talk about, assess whether ‘Ao Shin’ is still a good fit for the final version of him we get to. Can’t offer you any thoughts on likelihood of that though at the moment, it’s not something we’ve looked at yet.

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You said you tried to make a sand mage one month before Azir came out

DanielzKlein Final PortraitThat was a coincidence. Look, guys, we announced a cool concept too early. We’re not even sure he’s going to be called Ao Shin at this point–maybe that isn’t the best name for the concept? We got a bunch of people ideating on what to do with the champion, but there’s no kit, no uptodate concept art, nothing at the moment. Curb your enthusiasm: there’s a really good chance you won’t see this champ this year.

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DanielZKlein Banner

 

 

What happened to Warwicks rework

DanielzKlein Final PortraitIt got shelved when I moved on to Azir! I had a kit that was decent, but at the same time we had spun up a Reworks team that has since brought you stuff like the Sion rework, and we decided that that was the level of rework Warwick needed to be truly successful. Since I had fitted the WW rework between two other projects (Xerath rework and Azir) I didn’t have the time (nor was I on the right team) to fully redesign him from the ground up.

I moved on to Azir, and the reworks team did their own list of prioritizations, in terms of which champion needs a rework most. Sion obviously topped that list, and while we haven’t had a rework quite as massive as Sion since, I think stuff like Soraka, Tristana, and Viktor have shown that we’ve leveled up what we consider a rework these days. Warwick will still get a full rework, and we may or may not use any of the stuff I was working on (with a tendency toward probably starting over from scratch), but other champions such as Poppy and Ryze are higher on the priority list.t.

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Are you currently only working on Ao Shin and Warwick

DanielzKlein Final PortraitNo one is working on WW. I’m not working on Ao Shin. There’s a whole team full of super talented dudes that work on reworks (Sion, Soraka, Tristana, Viktor, Ryze coming soon etc), but I’m on Champion team, a team that makes entirely new champions. Back when I worked on the WW rework, the Champion Update team did not yet exist.

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So whatre you working on right now

DanielzKlein Final PortraitI can tell you that I have a champion in development. That’s all I’m going to say ;)

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How many new champions are currently in development

DanielzKlein Final PortraitWe’ve got 6 new champs underway at the moment. Those range from close to finished to just some initial ideas on paper that may or may not work out.

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Is 6 the limit on how many ideas you guys can work on at a given time

DanielzKlein Final PortraitYeah, a lot of different ideas get tried out and most of them then get discarded during the first couple of months of development.

As an example, let’s say we decided we wanted to make a new support. We’d then go and do a bunch of brainstorming on possible support kits, themes, personalities, visual appearances etc. If something showed particular promise (e.g. a cool playstyle or backstory) we’d then look at which of the other ideas we’d been looking at might pair well with it.

Maybe we’ve got an idea for a roaming support for example, and someone has an idea for a vaguely pied piper travelling musician spirit, worth looking at whether we can combine those two if so. Over a few weeks we’ll then pull together a bunch of different possible support options and then we’ll narrow down from there to just the one we think’s best.

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How long did you work on Bard

DanielzKlein Final PortraitWe started initial exploration on Bard late 2013. Kit didn’t work out at the time though, so we put him on hold for a bit. Restarted him, with the same art, but different kit and story directions, early-mid 2014 on average (design started work a bit earlier, art was mostly done so they didn’t need to do as much until later etc).

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What causes champions to spend years in development

DanielzKlein Final PortraitIf we like the core idea of a champion, but can’t quite get them right in game, we’ll often put them aside and give them another try months or years later. See if, after a bit of time focused on other things or with a different group of people trying different stuff, we can hit on something we feel works.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale April 20 Banner

The following Champions and Skins will be 50% off until April 20th:

 

Darius Final Portrait

Singed Final Portrait

Wukong Final Portrait

 

Ghost Bride Morgana – 487 RP

Morgana_5

Ghost Bride Morgana Basic Attack

Ghost Bride Morgana Q

Ghost Bride Morgana Q 2

Ghost Bride Morgana W

Ghost Bride Morgana E

Ghost Bride Morgana R

Ghost Bride Morgana R 2

 

Ironscale Shyvana – 375 RP

Shyvana_1

Ironscale Shyvana Model 1

Ironscale Shyvana Dragon

 

Samurai Yi – 260 RP

MasterYi_4

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

 

PBE 14 04 Banner

 

PBE 14/04

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Blood Moon Zilean, Forsaken Jayce, Master Arcanist Ziggs, Risen Fiddlesticks, the updates to ARAM mode, the changes to Black Cleaver and Randuin’s Omen and more here:

PBE 08 04 Reference Banner

 

 

New Chroma Packs

Adding to the packs for Lucian, Lee Sin, Leona, Blitz and Garen for Patch 5.8, we now have recolors for Fizz and Jax:

 

Classic Fizz

Fizz_5 Fizz_6 Fizz_7

Fizz Chroma 1 Fizz Chroma 2 Fizz Chroma 3

 

Classic Fizz [ for comparison ]

Classic Fizz Model

 

Nemesis Jax

Jax_9 Jax_10 Jax_11

Nemesis Jax Chroma 1 Nemesis Jax Chroma 2 Nemesis Jax Chroma 3

 

Classic Nemesis Jax [ for comparison ]

Nemesis Jax Classic

 

 

Texture Rebalances

Ravager Nocturne no longer looks like a haunted pile of noodles:

 

Ravager Nocturne Updated

 

 

Champion Changes

 

Bard Final Portrait

 

Cosmic Binding Final IconCosmic Binding [ Q ]

  • Missile speed increased from 1500 to 1550
  • Cast range increased from 950 to 1000

 

 

Mordekaiser Final Portrait

 

Creeping Death Final IconCreeping Death [ W ]

  • No longer has a cast time when cast on allies

 

 

Ryze Final Portrait

 

Spell Flux Final IconSpell Flux [ E ]

  • Base damage increased from 50/68/86/94/112 to 50/68/86/104/122 [ bounce damage increased from 25/34/43/47/56 to 25/34/43/52/61 (50% of original) ]

 

[ Note ] Ryze was reworked in a recent PBE update.

 

 

Yasuo Final Portrait

 

Way of the Wanderer Final IconWay of the Wanderer [ Passive ]

  • Flow bar increased by 40 at all levels (up from 60 to 100 at level 1 and from 470 to 510 at level 18)

 

 

Item Changes

 

Randuins Omen Final IconRanduin’s Omen

  • All the changes to Randuin’s Omen from this PBE update have been reverted

 

 

Here’s the list of PBE updates from the Patch 5.8 cycle:

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Debonair Galio Banner

You can now live out your fantasies of being a gargoyle butler for just 750 RP:

 

Debonair Galio doesn’t always go mid lane…

BY RIOT PARADOX

His calculations are so precise, Vel’Koz asks him for help with geometry.
His singing in the shower is so breathtaking, it stole Sona’s voice.
He once stepped on a mushroom and Teemo exploded.

He is…

The Most Interesting Gargoyle-like Construct in the World.

Queue up with class as Debonair Galio, available now in the League of Legends store for 750 RP.

[ Link to Post ]

 

Below you can find a complete preview of the skin:

Galio_5

Galio_5

Debonair Galio  New 1

Debonair Galio New 2

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 13 04 banner

 

PBE 13/04

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Blood Moon Zilean, Forsaken Jayce, Master Arcanist Ziggs, Risen Fiddlesticks, the updates to ARAM mode, the changes to Black Cleaver and Randuin’s Omen and more here:

PBE 08 04 Reference Banner

 

 

New Summoner Icons

Feast your eyes on this Baron icon or it shall feast on you:

profileIcon839

 

 

New Chroma Packs

The chroma packs for Leona, Blitz and Garen from last week’s PBE update have now been hooked on the client and are available for testing.

 

Classic Blitzcrank

Blitzcrank_8 Blitzcrank_9 Blitzcrank_10

Blitz Chroma 3

Blitz Chroma 1

 

Classic Garen

Garen_7 Garen_8 Garen_9

Garen Chroma 2

Garen Chroma 1

Garen Chroma 3

 

Pool Party Leona

Leona_5 Leona_6 Leona_7

Leona Chroma 3

Leona Chroma 2

Leona Chroma 1

 

 

Champion Changes

 

Bard Final Portrait

  • [ TOOLTIP UPDATE ] Bard’s Caretaker Shrine [ W ] now has an added tooltip that shows how many shrines are currently placed on the map.

 

Bard W

 

 

Dr Mundo Final Portrait

  • [ TOOLTIP UPDATES ] Mundo’s Adrenaline Rush [ Passive ] and Sadism [ R ] now list the exact values of health regenerated, rather than just a percentage.

 

Mundo 1

Mundo 2

 

 

Mordekaiser Final Portrait

 

Creeping Death Final Icon Creeping Death [ W ]

  • When Mordekaiser casts the spell on himself, Creeping Death will try to target the nearest ally champion.

 

 

Nunu Final Portrait

  • Base health pool decreased from 694 to 688

 

Blood Boil Final IconBlood Boil [ W ]

  • When Nunu casts the spell on himself, Blood Boil will try to target the nearest ally champion.

 

 

Ryze Final Portrait

  • Base health pool increased from 581 to 644
  • Health-per-level increased from 75 to 86

 

Rune Prison Final IconRune Prison [ W ]

  • Root duration changed from 1.1/1.2/1.3/1.4/1.5 seconds to 0.75/1.1/1.25/1.5/1.75
  • Cooldown decreased from 17 seconds at all ranks to 14

 

Spell Flux Final IconSpell Flux [ E ]

  • Missile speed decreased from 1800 to 1400

 

[ Note ] Ryze was reworked in a recent PBE update.

 

 

Twitch Final Portrait

 

Spray n Pray Final IconSpray ‘N Pray [ R ]

  • Twitch can now auto-attack buildings while his auto attacks are buffed by his ult

 

 

Item Changes

The changes to Recurve Bow have affected several build paths, which I’ve listed below.

 

Blade of the Ruined King Final Icon Blade of the Ruined King

  • NEW RECIPE: Now builds out of a Recurve Bow [ 900 Gold ] + Bilgewater Cutlass [ 1400 Gold ] + 700 Gold Recipe
  • Recipe cost decreased from 900 Gold to 700

 

Blade of the Ruined King

 

Devourer Enchantment Final IconEnchantment: Devourer

  • Recipe cost decreased from 500 Gold to 300

 

Devourer

 

 Recurve Bow Final IconRecurve Bow

  • NEW RECIPE: Now builds out of two Daggers [ 450 Gold ] + 200 Gold Recipe
  • Now has a new UNIQUE passive: Basic attacks deal an additional 10 physical damage on-hit.

 

Recurve Bow

 

Runaans Hurricane Final IconRunaan’s Hurricane

  • Item cost increased from 2400 Gold to 2500
  • Recipe cost decreased from 600 Gold to 500
  • Now has a new UNIQUE passive: Basic attacks deal an additional 10 physical damage on-hit. (old passive is still there)
  • Damage on old passive is now 0.5 of Total AD, decreased from 10 + 0.5 Total AD (10 on-hit damage was moved from the old passive to the new)

 

Runaan Hurricane

 

Wits End Final IconWit’s End

  • Recipe Cost decreased from 750 to 550

 

Wits End

 

Here’s the list of PBE updates from the Patch 5.8 cycle:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation April 21 Banner

The following Champions will be free-to-play until April 21st:

 

Annie Final Portrait

Azir Final Portrait

Dr Mundo Final Portrait

Ezreal Final Portrait

Gangplank Final Portrait

Gnar Final Portrait

Reksai Final Portrait

Sivir Final Portrait

Velkoz Final Portrait

Zilean Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

Champion Skin April 17 banner

The following Champions and Skins will be 50% off until April 17th:

 

Anivia Final Portrait

Leona Final Portrait

Syndra Final Portrait

 

Arctic Ops Varus – 675 RP

Varus_3

 

Blood Knight Hecarim – 487 RP

Hecarim_1

 

Spooky Gangplank – 260 RP

Gangplank_1

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 


URF Mode Gone Banner

URF mode is leaving for the vault, but all servers will be getting a parting gift – an IP party boost for the weekend:


It’s been an intense fortnight, and we’re still finding new ways to break–we mean expertly min-max–Bard’s insane cooldowns, not to mention the terrorcopter of a war horse that still managed to trample through our nightmares despite his hobbled heels.

We’re grateful for everyone who participated in URF mode, from the oldest League vets to the newest players just getting started during these wild two weekends. As another thank you for playing along with our joke and cannon-balling back into the ultra-rapid waters, we’re hosting a Party IP Weekend from April 17th at 12:01 AM PDT to April 19th at 11:59 PM PDT. Team up with your friends and earn guaranteed bonus IP when you play matchmade games. The more friends you queue with, the more bonus IP you earn. Here’s the chart:


# of players in pre-made Bonus IP earned
2 100%
3 150%
4 200%
5 300%


But that does mean this is the end of URF for now; the manatee is swimming home to the Featured Game Mode team’s lab, and we’ll dive into all of the feedback you’ve given us over the last fourteen days.

We know, we know. It’s too soon. It just came back. But the ultra-rapid awesomeness is best savored in small servings. The original run of URF taught us a fantastic lesson about the novelty of game modes over time and the cost of ongoing maintenance. Featured Gameplay Modes taper off in popularity sharply after a short period of time.

Despite breaking our golden rule of not touching Featured Gameplay Modes post-launch, our on-the-run tweaks to keep URF treading water balance-wise the first time around still saw the same declining engagement and burnout. That doesn’t mean players don’t have a blast before they fade away. However, being designed as a can of whoop-ass in the first place ultimately means that the flame burns twice as bright and half as long.

Thanks again for sharing this years’ April Fools event with us, and we’ll see you on the battlefield!

-Riot Games

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

News 10 04 Banner

 

Summary

Following Ryze’s recent rework on the PBE, Q&A analyst Repertoir jumped on the forums to explain the rationale behind his new kit. Also, Scruffy posted a list of all champions currently being worked on and answered questions regarding the announced reworks to Gangplank and Warwick.

 Red Post Topics

 

Recent News

Worlds-Venues-Banner

PBE-10-04-Banner

Ryze-Update-Banner-Official

 

 

Ryze Rework QA Banner

 

 

Why does the CDR of his passive scale with the CD on Overload Q

Repertoir New PortraitIt’s not so much that his passive becomes less effective as it just stays equally powerful throughout the game regardless of CDR levels. This contrasts with his Live passive which scales incredibly well with CDR.

[ Link to Post ]

 

 

Follow Up

Does this mean that his passive will become less effective later in the game

Repertoir New PortraitTry not to think of it as the passive becoming less effective with CDR, and try to think of it this way…

During your passive regardless of your current CDR value:
Q’s cooldown gets reduced by 100% when it gets reduced by other spellcasts
W’s cooldown gets reduced by ~20% when it gets reduced by other spellcasts
E’s cooldown gets reduced by ~50% when it gets reduced by other spellcasts
R’s cooldown gets reduced by ~5/7/10% (based on spell rank, since its cooldown goes down with rank) when it gets reduced by other spellcasts

If the amount the cooldowns got reduced was unaffected by CDR, W’s base cooldown would have to be something like 25 seconds so that W’s weren’t overlapping, Q’s cooldown would have to be closer to 6 seconds, etc.

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So Ryzes Q will never go on cooldown during his passive

Repertoir New PortraitIt means that while he is supercharged from his passive, casting a spell will basically reset his Q, so you can perfectly Q every other spell.

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Follow Up

Does this mean that casting a spell will reduce the CD of every other spell

Repertoir New PortraitCorrect. It’s like the old passive, but an amped up version.

Q reduces W/E/R
W reduces Q/E/R
E reduces Q/W/R
R reduces Q/W/E

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Youre removing a lot of the consistency the old Ryze had

Repertoir New PortraitOne thing we’ve done already to accompany Ryze’s reduced reliability and reliance on charging his passive is to reduce the cost of his Q and increased his Mana Regen per level. These changes should actually be a net buff to Ryze overall, so if it seems like they just make him worse, we will have to adjust upward. With a long duration on his passive stacks (12 seconds currently), he can roam to mid from top, or bot from mid, spamming a few Qs along the way, and have his passive ready to go when he gets there. Until very recently, these stacks were infinite duration (Annie/Malz style), and he would just sit on them forever and people could never approach him. I still want him to be able to threaten opponents by sitting on high stacks for awhile, just not forever.

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Why does the new Ryze get so much Cooldown Reduction from his ult

Repertoir New PortraitIt will only negatively impact his itemization insofar as Frozen Heart will be a little less attractive and other AP items will be a little more attractive. He’s also had some AP ratios boosted to further make AP items a bit more attractive.

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Follow Up

Repertoir New PortraitRyze’s old passive worked extremely favorably with CDR (flat 1 second off cooldowns on cast), but the new one doesn’t to the same extent (because the reduction scales with Overload’s cooldown). Because of this, the CDR is now built in and you can choose a different item in the place of Frozen Heart without feeling like you’re missing a core item, or you can just go over the cap a bit and build the FH.

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Is the 30 CDR bonus meant to make Frozen Heart less optimal on Ryze

Repertoir New PortraitWe are trying to make Frozen Heart somewhat less attractive, yes. We like Tear+RoA as core items on Ryze, but with having a third core item in Frozen Heart, he really had very little build flexibility whatsoever. This gives him a bit more build flexibility to build things like Zhonya’s, Abyssal, Luden’s Echo, GA, etc. without just spamming the same three items for his first ~9k gold.

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Would maxing E over Q be an effective strategy

Repertoir New PortraitMaxing E is probably a bit of a gamble because of the 60/70/80/90/100 Mana cost on it, as well as the fact that Q’s base damage and Mana ratio both increase with rank in it. That said, if the opponent wants to stand in the middle of the minions and eat multi-hit E’s, it’s probably an effective strategy.

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Are the lowered base stats meant to make Ryze squishy without the shield

Repertoir New PortraitYep, he’s intended to be a bit tankier with passive up, and a bit squishier without it up. If he gets on you during his passive, prepare to feel bullied. If not, try to push him around.

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Why was the cooldown on Rune Prison

Repertoir New PortraitW cooldown was a change made so that he could keep the spell with his new passive. Earlier this week in playtests, Ryze could hit you with Rune Prison while you were already in Rune Prison if his passive was up.

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Will Ryze also receive a visual update

Repertoir New PortraitWe hope to hit model and animations at a later time, but due to some unforeseen issues, we couldn’t yet do them, and we didn’t want to hold the VFX/SFX/Gameplay until whenever that might be.

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Single Posts banner 10 04


 

 

Champion Update Schedule

Scruffy Final PortraitThings that we are currently working on:

-Ryze (duh)
-Ashe (small scope)
-Gangplank
-Poppy
-Taric
-Urgot
-Fiora
-Shen
-Yorick (just started, so a ways off)

This doesn’t mean 100% expect to see these in the next year, sometimes things get modified or put on hold. Not every one of these projects is like Sion in size and scope as well, the update is meant to fit the needs of the champ. Also, don’t have a lot of details to share on the specifics of these, but info will come in time.

Hope that answers your question.

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Whats the scope of Gangplanks rework

Scruffy Final PortraitIt’s somewhere between Ryze and Sion I’d say. There are some iconic abilities that we wanted to preserve on GP’s kit so it’s not quite as big of a change as Sion. Not much concrete info to give out right now but look forward to it, it’s gonna be really fun.

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Its okay to have simple champions in the game

Scruffy Final PortraitI totally agree. Some of the best designs are the simplest. A lot of rich decision making and very complex play can come from something as simple as Singed Q. I hope that rather than try to add more mechanics we can improve our designs in the future by getting more value from less (“elegance” in a nutshell).

This will be especially key on some of our historically simple mechanic champions (Taric for example). We are making it a goal to add more depth and interest to his play without over complicating the kit or increasing the mechanical floor.

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Sions rework was the best rework in a while

Scruffy Final PortraitI’m really glad you’re enjoying the new Sion as much as we are. We definitely hope to try and build on the learnings from what we did with him for future large champion updates (see poppy, urgot, taric, yorick etc).

The goal is to take the core of what was really resonant and good about the old champion and try to enhance and deliver on it rather than discard. This often doesn’t mean that you keep the exact abilities and art details, but everything we make for the updated champion should feed back into that core theme. A coherent and consistent champion leads to the most fun and compelling character.

All of the feedback we get from the community (positive and negative) helps us improve and find inspiration for how to keep elevating LoL to be a more fun and competitive experience.

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Recent changes to Quick Cast with Range Indicators

RickVanPrim[Quick visibility thing – we’re posting this in English first but getting it localized for all regions as soon as possible.]

Hey folks,

Due to internal miscommunication, two important changes to Quick Cast shipped in patch 5.7 but never made it into the patch notes.

So what did we change and why?

The first change is a bug and affects normal and quick cast with range indicators only. Using the right mouse click to cancel abilities should cancel on mouse down, not mouse up (as in releasing the button), as you may have noticed. This has made cancelling abilities using the right mouse click difficult and unresponsive.

The second change was intentional for quick cast when used with range indicators. In order to make chucking out a quick series of abilities more responsive and predictable (think Brand, Annie, or Ryze unleashing their combos), we changed this behavior to fire the first ability held down when the second ability is pressed. Basically we assumed that if you pressed a button, you were committed to using that ability (a la quick cast) and if you decided to press another button, that was because you were trying to cast something else.

What we didn’t account for was that some players were using quick cast with range indicators in a different way, where they would hold down each button to get the range of the ability before releasing it to pull off a combo. In other words, they were basically ‘queueing’ up abilities by holding down buttons – releasing a button was their version of “quick cast.”

That said, from a lot of discussion it’s clear we’ve introduced tons of disruption without much context for players who used it to test ranges. Sorry!

So here’s what we’re going to do.

We are fixing the right mouse cancel bug and re-implementing the old quick cast with range indicator behavior. In other words, abilities will continue to fire on button release, rather than on button press.

In the meantime, we’re going to be re-examining the problem space for players who want to better understand their champion’s ranges while maintaining the responsiveness of true quick cast (that is, on button press). Any future solutions here will not disrupt existing play and most likely live on their own as an option.

One last thing, to alleviate some of the existing pain of using quick cast with range indicators, we’ll be adding individual ability and item binds for this input type in an upcoming patch.

Thanks for your patience and feedback here! We’ll be trying to get this in as soon as possible (it could potentially take as long as patch 5.8 due to the scope and stability of the changes, sorry!).

I will be around throughout the day to answer questions or try to give more context into what has changed. I hope this helps clarify things.

— James

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Can we have an update on Warwicks rework

Scruffy Final PortraitWarwick is not currently getting worked on. Zenonthestoic had some good ideas in the work he did about a year ago and we will definitely pick it back up some day but he’s not currently in flight.

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DanielZKlein is making a new champion

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 10 04 Banner

 

PBE 10/04

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Blood Moon Zilean, Forsaken Jayce, Master Arcanist Ziggs, Risen Fiddlesticks, the updates to ARAM mode, the changes to Black Cleaver and Randuin’s Omen and more here:

PBE 08 04 Reference Banner

 

 

New Chroma Packs

A new batch of Chroma packs has been added for Blitzcrank, Garen and Pool Party Leona. Each pack of 3 recolors will be available for 590 RP in store after Patch 5.8 hits live.

 

Classic Blitzcrank

Blitzcrank_8 Blitzcrank_9 Blitzcrank_10

 

Classic Garen

Garen_7 Garen_8 Garen_9

 

Pool Party Leona

Leona_5 Leona_6 Leona_7

 

 

Champion Changes

 

Kha'Zix Final Portrait

 

Void Spikes Final IconVoid Spike [ W ]

  • Heal from explosion increased from 40/70/100/130/160 to 60/85/110/135/160

 

 

Nunu Final Portrait

  • Health-per-level decreased from 96 to 90

 

 

Ryze Final Portrait

  • Base Health pool increased from 506 to 558
  • Health-per-level increased from 75 to 86

 

Overload Final Icon Overload [ Q ]

  • Base Damage increased from 55/80/105/130/155 to 65/90/115/140/165

 

Spell Flux Final Icon Spell Flux [ E ]

  • Number of secondary targets that Spell Flux can hit has been increased from 4 to 6

 

[ Note ] Ryze was reworked in yesterday’s PBE update.

 

 

Sion Final Portrait

 

Soul Furnace Final Icon Soul Furnace [W]

  • Shield strength decreased from 10% of maximum Health to  6/7/8/9/10%
  • Shield can now be reactivated to explode after 3 seconds, increased from 2

 

 

Mark Dash Summoner Spell for ARAM

Following the recent updates to ARAM, here’s the new summoner spell from the Poro King featured mode:

 


Mark Final IconMark

Throw a snowball a long distance, dealing true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%.

Mark projectiles are not stopped by spell shields or projectile mitigation.

 


Dash Final IconDash [ Re-cast Mark ]

Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.

 

 

Here’s the list of PBE updates from the Patch 5.8 cycle:

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.