Author Archive


PBE 29 07 Banner


PBE 29/07


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



Champion Changes

Ekko Final Champion Portrait


Change BoxZDrive Resonance Final IconZ-Drive Resonance (Passive)

  • Slow strength decreased from 40/50/60/70% to 30/40/50/60%
  • Movement Speed buff increased from 40/50/60/70% to 40/50/60/80%


Change BoxChronobreak Final IconChronobreak [ R ]

  • Health strength changed  from 20/25/30% [+3.33% per 100 AP] of the damage taken over the last 4 second to 20% [+6.66% per 100 AP]



Fiora Champion Portrait Final

General Box

  • Base health decreased from 590 to 570 [live value is 593]



Nidalee Final Champion Portrait


Revert BoxProwl Final IconProwl [ Passive ]

  • Hunt marks now again last 4 seconds, up from 3 [revert of the change in this PBE update]


Nerf BoxJavelin Toss Final IconJavelin Toss [ Human Q ]

  • Cast time has been increased from 0.125 seconds to 0.25



Sivir Final Champion Portrait


Change BoxOn the Hunt Final IconOn the Hunt [ R ]

  • Movement speed boost increased from 30/45/60% to 40/50/60% [change compared to this PBE update, live value is 60% at all ranks]  from 60% at all ranks to
  • Now again affects allies within 1000 range, up from 1000 [revert of the change in this PBE update]
  • Allies who walk into On the Hunt’s range after it’s been cast no longer receive 20% bonus MS; instead, they’ll receive the current value of Sivir’s bonus MS



Item Changes


Change BoxZekes Harbinger Zeke’s Harbinger 

  • Buff duration has been increased from 6 seconds to 8
  • Now grants 4 stacks per basic attack, decreased from 6
  • Stacks for spellcasts decreased from 12 to 8



New Chroma Packs

Cassiopeia’s received a new recolor pack for her default skin. Also, Dragonslayer Vayne’s chromas have had their colors brightened.



Cassiopeia Chroma 3 Cassiopeia Chroma 2 Cassiopeia Chroma 1



Dragonslayer Vayne Chroma Updated 1 Dragonslayer Vayne Chroma Updated 2 Dragonslayer vayne Chroma Updated 3




PBE 21 07 Reference Banner


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Free Champion Rotation July 28 Banner

The following Champions will be free-to-play until August 4th:


Bard Final Portrait

Darius Final Portrait

Diana Final Portrait

Evelynn Final Portrait

Fizz Final Portrait

Gangplank Final Portrait

Graves Final Portrait

Kayle Final Portrait

Kog'Maw Final Portrait

Malphite Final Portrait

Miss Fortune Final Portrait

Nami Final Portrait

Nautilus Final Portrait

Quinn Final Portrait

Tahm Kench Final Portrait

Twisted Fate Final Portrait

Viktor Final Portrait


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Champion Skin Sale July 31 banner

The following Champions and Skins will be 50% off until July 31st:


Darius Final Portrait

Nocturne Final Portrait

Tryndamere Final Portrait




Hired Gun Graves Model 1




Muay Thai Lee Sin Model 1


Panda Teemo


Panda Teemo Model 1


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Red Posts 26 07 banner


Topics Banner


Recent News Banner





Discussion on New Poppy Banner

Meddler talks about the likelihood of Poppy being a dedicated tank post-rework.


Extra resources


Poppy hasnt been nerfed because shes not a consistent pick ban in pro play

Meddler Final PortraitThat’s it in a nutshell. Poppy getting picked occasionally doesn’t worry us. Poppy as regularly played though, pick/ban especially, would be a problem. Because of that we’ve got a Poppy rework in progress, with one of the aims of that project being to make it so if Poppy’s strong enough to get regular play that’s fine, rather than something we feel compelled to deal with.

[ Link to Post ]


Do you think Poppy should be changed from a burst champion to a tank

Meddler Final PortraitI do feel tank is a good fit for Poppy. She’s a determined, honorable, warrior who wants to be right in the middle of the fight. Her signature gameplay traits are a hammer smash, charging someone into a wall and being extremely hard to kill, all of which can fit well with the tank class (think more Sion as a tank, than Braum as a tank).

Certainly, she’s also got a lot of kill potential at present. Extremely hard to kill or CC, really burst champion with some mobility’s not a good combo though, and it’s only held in check at present since Poppy’s early game is atrocious and she’s kept a bit weak in general. Of the two sides of her we could focus on the tank/fighter side seems like a much better fit to me than the assassin/burst side.

[ Link to Post ]


Will you keep Lolipoppys original splash art after the rework

Meddler Final PortraitI haven’t dared ask what the plans for that are nightmarish creation are yet.

[ Link to Post ]



Isnt it boring for paladins to always be in the middle of fights and not do damage

Meddler Final PortraitI’m with you that honorable and middle of the fight aren’t the same thing. I’d describe both Ashe and Lee Sin as honorable in terms of personality for example, yet neither wants to be right in the midst of everything (Ashe wants to keep her distance, Lee Sin usually wants to be killing or ulting a prime target so spends more time around the edges waiting for his moment). In Poppy’s case though I feel both honorable and middle of the fight do apply.

[ Link to Post ]


Shens Q and W to be reworked Banner

Meddler iterates on  the recently-mentioned Shen rework and mentions his Q and W spells will likely be completely changed.


Extra resources


Why are TF and Pantheons ults not canceled by damage like Tahm and Reksais

Meddler Final Portrait Consistency’s something we explicitly wanted to avoid in these cases. The goal with Rek’Sai and Tahm Kench’s ults was to offer teleports that were used in different ways to avoid overlapping too much on what makes TF and Panth distinctive. Rek’Sai has no range limit on her teleport, but can’t use it to disenage easily, while TF’s much more slippery, but has a significantly shorter range and a noticeably higher CD.

Consistency’s something we do value in cases where it makes things easier to understand at a glance (e.g. the commonly used ‘you’ve stunned’ purple VFX above stunned champions’ heads). It’s not something we want to pursue whenever possible though. We want different champions to bring different tools to the game, testing different skills and creating different decisions. Additionally, sometimes a solution in one case isn’t appropriate for another (e.g. Lucian’s a spell cast heavy ADC whose mana costs become much less significant over the course of the game. Kog’Maw’s another spell cast heavy ADC, his mana costs need to remain really meaningful however).

[ Link to Post ]

I find Shens Q having the same range as Yasuos Q to be very unthematic

Meddler Final PortraitMatching thematics with gameplay is something we put a lot of effort into, there are times though where we need to prioritize balance over lighter thematic expectations. Having a thrown weapon have the same range as a long spear stab or sword thrust is that sort of case (by contrast if Caitlyn, as a sniper, had a really low attack range that’d be a pretty significant disconnect).

As far as Shen goes we think he’s in a pretty effective spot right now and don’t currently have any plans to add more power to him. It’s also very likely his Q will be replaced or very heavily modified in his gameplay update (we’d like to give him a more interesting combat pattern for laning/1v1s and changing the Q will be a significant part of that).

[ Link to Post ]

Do you think Swain is in a good spot right now

Meddler Final PortraitOverall yes. We’ve always been a bit suspicious that Swain might actually be too strong and potentially pretty oppressive if the right meta came along. So far though that remains just a theory. Swain doesn’t see regular professional play, but his balance is in a good spot otherwise. No current plans for him as a result.

[ Link to Post ]


Will there be any changes to Shens lack of splitpushing or his Feint W

Meddler Final PortraitIt’s very likely we’ll keep Shen as a low waveclear champion, his inability to push quickly’s a really important safety valve on his ultimate.

Feint we’ll almost certainly replace outright. Odds are fairly high some form of other defensive ability will replace it, Shen needs some inherent survivability.

[ Link to Post ]



Changelog for New Hud Banner

Changes to the new HUD will be hitting the PBE next week.


HUD changes for next PBE build

Chager Final PortraitWe’ve received a lot of good feedback and have made some adjustments to the HUD to test out before the next release:

  • Cooldown timers now take the entire skill square (no longer circular)
  • We’ve made the CD timers go from full to empty to better show cooldown time (vs. fill up)
  • Off cooldown flash has been changed in color (gold) and reduced in animation length
  • Multiple sounds have been removed or softened (skill up, scoreboard open close, player stat window open close)
  • Some fonts have changed
    — Please note we’ve just implemented a new font system and are going through and tuning all the places fonts are displayed. There’s still a lot of polish left to do but we wanted to get it out and tested on PBE as we iterate
  • Changed crit and attack range in the character stats page (crit now displays in bottom left of base window and attack range in bottom left of extended stat window)

Things we’re looking to get out early next week:

  • Adjusting color of OOM and CD to have differentiated colors
  • Ongoing font work (both color/shadow and size/typography)
  • More space between ally portraits and minimap (and making portraits bigger)
  • Level up animation color differentiation and animation shortening


[ Link to Post ]


Colorblind Mode is in a terrible state

Rayven New PortraitHi, we hear you! We are working on a TON of readability improvements for the next patch including:

  • Clearer, larger fonts
  • Text colors and styling (as well as darker bgs for contrast)
  • Full square ability cooldowns with a more readable color
  • Pulled way back on animation length and noise
  • A lot less blue
  • More negative space between elements
  • Larger team frames and meters
  • More readable stats
  • More readable spell pips

All that said, our internal colorblind testers (red/green) found the new minimap to be more readable than the old one due to the toned down bg. Are you having trouble tracking info on it?

[ Link to Post ]


Can you not make pots fully gray when they cant be used

Rayven New PortraitWe might pull back on the fully grey pots. They’re grey in the old HUD as well, but not completely.

[ Link to Post ]



Will we be able to move around item slots in the shop menu

Rayven New PortraitWe want this as well. Weren’t able to do it as part of this feature though :(

[ Link to Post ]



The new minimap is weird and attracts my eyes when I dont want to look at it

Rayven New PortraitIt was jarring for us at first too, but in the end we felt things read better with the dim bg. Your feedback is noted though. LMK if you get used to it over time.

[ Link to Post ]



The scoreboard is currently hard to navigate

Rayven New PortraitYeah we want to improve the scoreboard this patch. What else are you having trouble seeing other than MIA?

[ Link to Post ]



The Champion stat icons for Attack Range and Crit Chance should be swapped

Rayven New PortraitThanks Throstus, we are swapping AR for crit and I’ll move that icon over :)

[ Link to Post ]



The cooldown and outofmana animations look to similar to each other

Rayven New PortraitWe are doing a big differentiation pass on cd and oom. The funny thing is, they were both blue in the old HUD as well. Need to find the right balance though.

[ Link to Post ]


Why was the scoreboard global kills towers moved to the bottom right

Rayven New PortraitThe concept was to get frequently checked strategic info in one glance rather than darting your eyes around the screen. I think we could have chunked info better for sure to cut down on the “clutter.”

[ Link to Post ]



The shop menu takes too much space Can we be given the option to resize it

Rayven New PortraitYou can scale the Shop down by grabbing and dragging the bottom right corner – I agree it’s too big. I scale mine all the way down.

We are working on most of the contrast issues you mentioned.

[ Link to Post ]



HP as True damage mechanic Banner

Fiora’s new ultimate has caused some balance concerns among the community regarding the lack of counterplay in spells that deal %HP true damage.


Extra resources


I hope HP true damage doesnt become an overused mechanic in new kits

Meddler Final PortraitIt’s a mechanic we only intend to only use very occasionally (hence the 4 year gap between Vayne’s release with it and Fiora’s rework gaining it). It’s something we’ve explored on a few different prototypes post Vayne release, this is the first time though where we’ve concluded it was an appropriate fit. % max hp physical/magic damage or flat true damage are almost always the more appropriate tool for abilities that need to be limited against squishy targets/strengthened against tankier targets.

[ Link to Post ]


Whatre your thoughts on Vaynes current state

Meddler Final PortraitWe’re pretty happy with Vayne’s current state. She’s a reasonable pick, especially if you build a team that supports her well. She’s got clear weaknesses though, and doesn’t offer things almost all other ADCs do. When you pick Vayne you’re choosing to give up various tools in exchange for her strengths.

[ Link to Post ]




Ranked decay coming back on July 27th

Riot Mirross Final PortraitHey folks,

Last week, we temporarily disabled ranked queues and ranked decay so players wouldn’t lose LP while ranked was down. Ranked decay will be re-enabled return on July 27 at 12:00PM PDT in all regions.

The time that’s passed will still count against your inactivity period when decay is re-enabled, so if you’ve taken a break, make sure to play a game before July 27 if you want to avoid the LP penalty. If you’ve been playing consistently, this won’t affect you at all.

Ranked decay refresher:

Bronze, Silver & Gold:

There’s no decay in solo or team queues for these tiers.

Platinum & Diamond:

Solo and team queues:

After 28 days of inactivity in a particular ranked queue, you’ll be hidden from the standings in your league. You’ll also lose LP depending on your current tier. Every seven days thereafter, you’ll lose LP until you play a match in that queue particular.

Master & Challenger:

Solo queue:

Decay sets in after 10 days of inactivity to ensure competition continues at the highest echelons of League.

Team queue:

Decay occurs after 28 days to account for the difficulties of managing five (or more) player schedules.

Find out more about ranked decay.

[ Link to Post ]



Bilgewater Wallpapers Banner

Riot’s LAN site has posted all sorts of digital Bilgewater-themed goodies:




Young.TF.Graves_Splash_1920x1080 Pre.GP_Splash_1920x1080 TF.v.Graves_1920x1080 SlaughterDocksSkins_Splash_1920x1080 MF_Splash_1920x1080 GP_StandingAlone_1920x1080


Summoner Icons

Graves.Icon.320x320 TF.Zoom.Young.320x320 Graves.Zoom.Young.320x320 Bilgewater.Crest.320x320 TF.Icon.320x320





Artsed.Carnicero.1920x1080 (1)



portada1 portada2 portada3



graves missfortune fizz Gangplank thresh twistedfate nami rata graves gp twistedF ms


Bilgewater Events and Tournaments Banner

You can find a Bilgewater tournament to participate in and compete for rewards HERE.


TLDR: Bilgewater-themed live events are happening all around the world. Join the party and experience Bilgewater in a whole new way–and yes, there may be loot to plunder.

Special Bilgewater Boarding Parties are being planned and we need you on board. Be a part of history as you meet with other players and bring Bilgewater to life. Crew members who are victorious in combat (we mean tournaments) will be rewarded with Bilgewater prizing. If you’re part of one of the in-person Bilgewater Boarding Parties, there may be exclusive swag you can’t get anywhere else.

Be part of League of Legends history and bring Bilgewater to real life!


Community-Run Events

These are special Bilgewater Boarding Parties organized and run by members of your local community. These events will take place between July 30th and August 9th at in-person locations around the world and online.

To register for a community-run Boarding Party head to the Community Events page, find an event near you (or online) and click the “Register” button. Be sure to read the event details for info on how to join in the fun. New events will be added as they are approved. Be sure to check back often to get the most updated list.



In-person tournamentsMeet other League of Legends fans for a face-to-face tournament held in a real-world location near you. Competition takes place on the Butcher’s Bridge ARAM map or the Black Market Brawlers game-mode.


Online tournamentsCan’t make it to an in-person Boarding Party? Then make your adventure virtual by joining an online tournament. These events take place on the Butcher’s Bridge ARAM map or the Black Market Brawlers game-mode.


In-person play sessionsIf competition isn’t your thing, look for a Bilgewater Play Session, a non-competitive opportunity to play on the new on the Butcher’s Bridge ARAM map and Black Market Brawlers game-mode.

Approved community-run tournaments are eligible for special Bilgewater digital prizing based on event type and size. Prizing will be awarded to the top teams in the tournament. Check out each event’s “Prizing” section for more information. Players must be registered for the event on the Community Events page to be eligible for prizing.


bwbp_chestA limited number of in-person Bilgewater Boarding Parties will be receiving a shipment of exclusive Bilgewater swag (which means ‘free stuff’) that isn’t available anywhere else. As always, supplies are limited, and not every attendee or Boarding Party is guaranteed loot.


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


PBE 25 07 Banner


PBE 25/07


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



Champion Changes


Gangplank Final Champion Portrait

General Box

  • Gangplank now additionally gains one Silver Serpet every second [3v3, ARAM and Dominion only]



Nidalee Final Champion Portrait


Nerf BoxProwl Final IconProwl [ Passive ]

  • Hunt marks now last 3 seconds, decreased from 4



Nerf BoxJavelin Toss Final IconJavelin Toss [ Q ]

  • Base minimum damage decreased from 50/75/100/125/150 to 50/70/90/110/130
  • Maximum damage decreased from 150/225/300/375/450 to 150/210/270/330/390



Sivir Final Champion Portrait


Nerf BoxOn the Hunt Final IconOn the Hunt [ R ]

  • Movement speed boost decreased from 60% at all ranks to 30/45/60%
  • Now affects allies within 900 range, decreased from 1000
  • If an ally walks within range of On the Hunt after it’s been cast, they’ll receive 20% bonus MS [tooltip fix]




Fiora got her old haircut back. Goodbye Colette:


Fiora_0-1 Fiora_Splash_0-2-1024x604

Fiora-Updated-Model-4-1024x640 Fiora-Updated-Model-3-1024x640 Fiora-Updated-Model-5-1024x640




To complement her gameplay & visual rework, Fiora’s received a new short client entry:


”I have come to kill you for the sake of honor. And though you possess none, you will die just the same.” The most feared duelist in all of Valoran, Fiora is as renowned for her indomitable will and haughty pride as she is for her skill with the blade. She was born to Demacia’s House Laurent, a once-proud family whose reputation was tarnished by the actions of her father. In an unprecedented move, Fiora challenged him to single combat and, upon winning, took control of House Laurent. Defying the Demacian establishment, she has set about restoring the reputation and pride of her family name, one duel at a time.




Cooldowns on the new HUD now fill the entire icon, not just a circle inside it:






You can now select the ward skins for the wards you won’t place from Champ Select:


Ward-Selection-1-1024x640 Ward-Selection-2-1024x640




PBE 21 07 Reference Banner


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



Bilgewater Act 2 Banner

Act Two of Riot’s Bilgewater event is now up on the promo site.


Live the Event

Explore the World

Act Two Lore

[ Note ] You can check out all the upcoming pirate-themed content HERE.

Bilgewater-Burning-Tides-Banner (1)



Live the Event

Pirate skins, wards, bundles and merchandise are now on sale.

Event Skins Banner Bilgewater Skins




Corsair Quinn can fly to your aid for a price of 750 RP.


Quinn Splash Mirror Quinn Load Screen Mirrored



Corsair Quinn Updated 1 Corsair Quinn Updated 2



Corsair Quinn Q 



Valor Model




You can gamble on Cutpurse TF for 750 RP.


Graves_Splash_6 Cutpurse TF Load Screen



Cutpurse TF 1 Cutpurse TF 2

Cutpurse TF Update 2 Cutpurse TF Update 1



Cutpurse TF 3



Graves won’t cut your throat if you cough up 750 RP.


Graves_Splash_6 Cutthroat Graves Load Screen



Cutthroat Graves Updated 1 Cutthroat Graves Updated 2




Rogue Admiral Garen will let you join the ranks for 750 RP.


Quinn Splash Mirror Rogue Garen Load Screen



Rogue Garen Model 1 Rogue Garen Model 2



Rogue Garen W 2




You can have this uglier Witcher siren for 750 RP.


Aatrox_Splash_32 (3) Sea Hunter Aatrox Load Screen



Aatrox Model 1 Aatrox Model 2





50% off

Bilgewater-inspired artists and designers created alternate fantasy skins even before the city became the latest setting for a League event. Add these classic skins to your collection in this flexible cost bundle for 2996 RP (4118 RP if you need the champs) until 2:00 PDT on August 10, including Bilgewater Katarina, Bilgewater Swain, Bilgerat Rumble (Legacy), Fiddle Me Timbers, Buccaneer Tristana, and Pirate Ryze (Legacy).



25% off

Seize control of Runeterra’s seas with Gangplank’s Saltscourged Bundle! This flexible cost bundle lays keel at 3535 RP (4127 RP if you need GP), lasts until 2:00 PDT on August 10, and includes Sailor Gangplank (Legacy), Special Forces Gangplank, Minuteman Gangplank, Toy Soldier Gangplank (Legacy), Sultan Gangplank, and Spooky Gangplank.



25% off

Strut into action with the Bounty Hunter Bundle! This flexible cost bundle clocks in at 4547 RP (5139 RP if you need MF), lasts until 2:00 PDT on August 10, and includes Arcade Miss Fortune, Mafia Miss Fortune, Candy Cane Miss Fortune (Legacy), Road Warrior Miss Fortune (Legacy), Secret Agent Miss Fortune, Cowgirl Miss Fortune, and Waterloo Miss Fortune.




Available for 640 RP.

Slaughter Fleet Ward Skin Model




Available for 640 RP.

Mother Serpent Ward 1




Available for 250 RP.




You can pick up these 5 statue for 20 dollars each, discounted from 25, from Riot’s merch store.

Graves Statue Miss Fortune Statue

Nami Statue Gangplank Statue

Nautilus Statue


You can snag the Bilgewater mousepad for 18 dollars; the Graves unisex T-shirt will cost you 25.

Bilgewater Mousepad Graves Unisex Tshirt




In the second act, you can take a tour of Bilgewater’s Slaughter Docks.

Slaughter Docks



ACT TWO PART ONEMelee on the Docks Banner

I’m coughin’ up black. The smoke from the warehouse fire is tearin’ my lungs to shreds, but I don’t have time to catch my breath. T.F.’s getting away, and I’ll be damned if I’m gonna spend another dog’s age chasin’ him all over Runeterra. It ends tonight.

The bastard sees me coming. He shoves a couple of dock hands out of the way and runs off across the wharf. He’s trying to work his escape card, but I’m keeping the heat on him, so he can’t focus.

More Hooks swarm around, like flies on an outhouse. Before they can block his path, T.F. tosses a couple of his exploding cards and takes the thugs out. A few Hooks are an easy fight for him. But I ain’t. I’m comin’ to get my due, and T.F. knows it. He scurries down the wharf as fast as he can.

His scuffle with the dock boys gives me just enough time to catch up. He sees me and darts behind a huge hunk of whale spine. A blast from my gun shatters his cover, filling the air with shards of bone.

He answers by trying to take my head off, but I shoot his card in midair. It explodes like a bomb, knocking us both on our asses. He scrambles to his feet first and takes off. I fire Destiny as fast as she’ll shoot.

Some Hooks close in on us with chains and cutlasses. I turn quick and blow their insides out their backs. Before I can hear the wet slap of their guts on the dock, I’m spinning on my heels. I take aim at T.F., but I’m clipped by a shot from a pistol. More Hooks, and these are better armed.

I duck behind a piece of an old trawler’s hull to return fire. My gun just clicks. Gotta reload. I slam some fresh shells into the cylinder, spit my anger onto the floor, and wade back into the chaos.

All around me, shots and bolts burst through wooden crates. One of ’em tears a chunk of my ear off. I just grit my teeth and plow forward, squeezing the trigger. Destiny is chewin’ up everything. One Jagged Hook loses a jaw. Another is blasted into the bay. A third gets torn into a red sheet of muscle and sinew.

I snap around to find T.F. escaping deeper into the slaughter docks. I run past a fishmonger hanging up scavenger eels. One of the beasts is just skinned, its innards still spillin’ onto the dock. The monger turns on me, swinging a meat hook.


I take off his leg.


I follow up with a shot to his head.

I shove away a stinking razorfish carcass and keep moving. The blood is ankle deep, some of it from the fish and some from the Hooks we’ve gunned down. It’s enough to give a dandy like T.F. fits. Even with me on his tail, he slows his stride to keep from messin’ up his skirts.

Before I can close in, T.F. kicks on into a gallop. I can feel myself losing wind.

“Turn and face me!” I holler.

What kind of man don’t own up to his problems?

A noise to my right draws my attention to a balcony holding two more Hooks. I fire, and the whole thing crashes to the docks.

The gun smoke and debris are so thick, I can’t see a damn thing. I run toward the sound of his lady boots thudding across the wooden slats. He’s makin’ for Butcher’s Bridge at the end of the slaughter docks – the only way off the island. Damned if I’m letting him get away again.

As I reach the bridge, T.F. skids to a halt, halfway across. At first, I think he’s given up. Then I see why he stopped: On the far side, blocking his way, there’s a mass of sword-wielding bastards. But I ain’t backing down.

T.F. turns back only to find me. He’s trapped. He looks over the side of the bridge, down at the water. He’s thinking about jumping – but I know he won’t.

He’s all out of options. He starts walking toward me.

“Look, Malcolm. Neither of us needs to die here. As soon as we get out of this-”

“You’ll run again. That’s all you’ve ever done.”

He don’t answer. Suddenly, he ain’t so worried about me. I turn back to see what he’s fixed on.

Behind me, I see every lowlife that can carry a blade or pistol storming onto the docks. Gangplank must’ve called in all his boys from across the city. To keep going’s a death sentence.

But livin’ ain’t the most important thing to me today.



ACT TWO PART TWOClosing in Banner

They’re in no rush, the Hooks. Not anymore. They know they have us trapped. Behind them, it looks like every rat-stabbing cutthroat in Bilgewater has shown up to the party. No way back.

On the far end of the bridge, blocking my escape into the maze of Bilgewater’s slums, is what appears to be the whole Red Caps dock gang. They rule the east side of the waterfront. Gangplank owns them, just like he owns the Hooks and nearly the whole damned town.

Behind me, there’s Graves, stomping ever closer. The stubborn son of a bitch doesn’t care about the mess we’re in. It’s amazing, really. Here we are, yet again, like all those years ago. Deep in the muck, and he just won’t listen.

I wish I could tell him what really happened back then, but there’s no point. He wouldn’t believe me, not for a second. Once something’s lodged in that thick skull of his, it takes a while to shake it loose. And we don’t have a while.

I back up to the side of the bridge. Over the rail, I see the winches and pulleys suspended beneath me – then the ocean far below. My head spins, and my stomach drops into my boots. As I stagger back to the middle of the bridge, I get a full view of how bad a spot I’m in.

Looming in the distance is Gangplank’s black-sailed ship. From it, a damned armada of boats is closing in below, rowing hard. Looks like all of his men are heading our way.

I can’t get through the Hooks, I can’t get through the Caps, and I can’t get through Graves’s pig-headedness.

Only one way to go.

I step up onto the railing of the bridge. We’re even higher than I realized. The wind whips at my coat, making it snap like the sails of a ship. I should never have come back to Bilgewater.

“Get the hell down from there,” says Graves. Is there a hint of desperation in his voice? It’d break him if I died before he got the confession he wants so much.

I take a deep breath. It really is a long way down.

“Tobias,” Malcolm says. “Step back.”

I pause. I haven’t heard that name in a long time.

Then I jump from the bridge.





The Brazen Hydra was one of the few taverns in Bilgewater that didn’t have sawdust on the floor. Drinks were rarely spilled, let alone teeth, but on this night, its patrons could be heard all the way to Diver’s Bluff.

Men of some repute, and even greater means, were turning the air blue with wondrous songs of the very worst acts.

And there, in the middle of them all, was the conductor of the night’s revelry.

She twirled, toasting the health of the harbor master and all his watchmen. Her lustrous red hair whipped around, captivating the eyes of every man in the room, not that they had been looking at anything other than her.

No glass had been allowed to run empty all night – the crimson-haired siren made sure of that. But it wasn’t the dulled senses of every man in the room that drew them closer. It was the promise of her next glorious smile.

With merriment still shaking the tavern, the front door opened, and in stepped a plainly dressed man. Inconspicuous to a degree that only comes from years of practice, he walked to the bar and ordered a drink.

Among the clumsily assembled gallery, the young woman grabbed a fresh glass of amber ale.

“My fine fellows, I’m afraid I must take my leave,” she said with a flourish.

The men of the harbor guard responded with loud bellows of protest.

“Now, now. We’ve had our fun,” she said, chiding them amiably. “But I have a busy night ahead, and you are all so very late to your posts.”

She hopped onto a table without missing a beat, before looking down upon them all with triumphant glee.

“May the Mother Serpent grant us mercy for our sins!”

She smiled her most captivating smile, raised the large tankard to her lips, and then downed her ale in one tremendous gulp.

“Especially the big ones,” she said, as she slammed her glass on the table.

She wiped the beer from her mouth to a rapturous roar of approval and blew a kiss to all.

Like servants before their queen, the room parted.

The door was held open for her by the gracious harbor master. He hoped to garner one last glance of approval, but she was lost to the streets before he could look up from his unsteadily courteous bow.

Outside, the moon had dipped behind Freeman’s Aerie, and the night’s shadow seemed to reach out to meet the woman. Each step that she took from the tavern became more purposeful and surefooted. Her carefree veil dissolved, and her true self was revealed.

Her smile, her look of wonder and joy, were gone. She stared grimly, not seeing the streets and alleys around her, but looking far beyond to the many possibilities of the dark night ahead.

Behind her, the plainly dressed man from the tavern was gaining. His footsteps were silent, yet unnervingly swift.

In a measured heartbeat, he put his stride in perfect unison with hers, just off her shoulder, out of her periphery.

“Is everything in place, Rafen?” she asked.

After all these years, he was still taken aback at how he could never surprise her.

“Yes, Captain,” he said.

“You weren’t spotted?”

“No,” he bristled, reining in his displeasure at the question. “The bay was free from the harbor master’s eyes, and the ship was as good as empty.”

“And the boy?”

“He played his part.”

“Good. We meet at the Syren.”

At her word, Rafen broke away and disappeared into the gloom.

She continued onward as the night wrapped itself around her. Everything was in motion. All that remained was for her players to begin the show.






I hear Graves roar as I dive off the bridge. All I can see is the rope beneath me. No need to think about the fall or the bottomless black depths.

Everything is a blur of rushing wind.

I nearly scream with joy when I catch the rope, but then it burns into my palm like a branding iron. My fall stops with a snap as I slide to the bottom of the looping tether.

I hang there a moment, cursing.

I’ve heard that dropping into water from this height normally won’t kill a man, but I’d rather take my chances on the stone loading dock that’s at least fifty feet straight down. I’ll die, but it’s a damned sight better than drowning.

Between me and the stone platform, a pair of heavy-duty cables run from here to the mainland, one forward, one back. Crude, noisy mechanisms power them. They’re used to transport rendered down parts of sea beasts to the markets in Bilgewater proper.

The cables strum as a heavy rusted bucket, as big as a house, grinds its way toward me.

I let a smile creep on my face for a second. That is, until I see what’s in the cart. I’m about to drop feet first into a seething vat of rotting fish spleen.

It took me months to earn the coin for my boots. Supple as gossamer and sturdy as tempered steel, they were crafted from the hide of an abyssal sea drake. There are fewer than four pairs in the whole world.

Damn it.

I time my jump just right and land in the middle of the chum bucket. The cold slop seeps through every hand-stitch of my prized boots. At least my hat’s clean.

Suddenly, I hear that damned gun bark again.

The mooring line explodes.

The cart groans as it slides free from the cables. The wind’s knocked out of me as the bucket slams into the stone platform. I feel the foundations of the dock shake before everything flips on its side.

The world falls over my head, along with a ton of fish guts.

Struggling to stand, I look for another way out. Gangplank’s launches are closing in. They’re nearly here.

Dazed, I drag myself toward a small boat moored on the loading dock. I’m not halfway there when a shotgun blast rips its hull wide open, scuttling it.

As the boat sinks, I drop to my knees, exhausted. I try to catch some breath over my own stench. Malcolm stands over me. Somehow, he made his way down, too. Of course he did.

“Not so charmin’ now, are ya?” Graves grins, looking me up and down.

“Are you ever gonna learn?” I say, rising to my feet. “Every time I try to help you, I-”

He fires into the ground in front of me. I’m pretty sure I get a chunk of something in my shin. “If you’d just list-”

“Oh, I’m all done listenin’,” he interrupts, grinding out the words. “The biggest score of our lives, and before I knew it, you were gone.”

“Before you knew it? I told you-”

Another blast, another shower of stone, but I’m past caring.

“I tried to get us out. The rest of us saw the job was going south,” I say. “But you wouldn’t back down. You never do.” The card’s in my hand before I realize it.

“I told you then, all you had to do was back me up. We would’ve gotten out clean – and rich. But you ran,” he says, stepping forward. The man I used to know seems lost under years of hatred.

I don’t try to say anything else. I can see it in his eyes, now. Something’s broken inside of him.

Over his shoulder, a glint catches my eye – it’s a flintlock. The first of Gangplank’s crewmen are on us.

Without thinking, I flick the card. It slices toward Graves.

His gun thunders.

My card takes out Gangplank’s man. His pistol was leveled at Malcolm’s back.

Behind me, another member of his crew slumps to the ground, a knife in his hand. If Graves hadn’t shot him, he could’ve had me, cold.

We both look at each other. Old habits.

Gangplank’s men are all around now, crowding in close, howling and jeering. There’s too many to fight.

That doesn’t stop Graves. He brings his gun up, but he’s out of shells.

I don’t draw any cards. There’s no point.

Malcolm roars and goes at them. That’s his way. He shatters one bastard’s nose with the butt of his gun, before the mob beats him to the ground.

Hands grab me, pinning my arms. Malcolm’s hauled to his feet, blood dripping from his face.

Ominously, the hoots and hollers from the mob around us fall silent.

The wall of thugs parts to reveal a red-coated figure striding toward us.


Up close, he’s much bigger than you’d imagine. And older. The lines of his face are deep and chiseled.

He’s holding an orange in one hand, slicing off its skin with a short-bladed carving knife. He’s doing it slow, making each cut count.

“So tell me, boys,” he says. His voice is a deep, rumbling growl. “Do you like scrimshaw?”


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


PBE 23 07 Banner


PBE 23/07


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



New Chroma Packs

Vayne and Nami’s chroma packs will be available in store for 590 RP after Patch 5.15 hits live [~August 5].



Vayne Chroma 1 Vayne Chroma 2

Vayne Chroma 3 Vayne Chroma 4

Vayne Chroma 5 Vayne Chroma 6



Koi Nami Chroma 4 Koi Nami Chroma 1

Koi Nami Chroma 5 Koi Nami Chroma 2

Koi Nami Chroma 6 Koi Nami Chroma 3



Champion Changes


Fiora Final Champion Portrait


Quality of Life Box FinalBladework Final IconBladework [ E ]

  • [Bugfix] Second attack no longer crits towers



Teemo Final Champion Portrait


Change BoxCamouflage Final IconCamouflage [ Passive ]

  • Attack Speed when exiting stealth changed from 40% to 15% + 5% per level
  • Teemo now takes 1.5 seconds to stealth, down from 2
  • While in brush, Teemo will enter stealth twice as fast (0.75 secs) and moving through brush won’t break the stealth.


Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Mushrooms now last 5 minutes, decreased from 10
  • Cast range increased from 230 to 300/600/900
  • Internal cooldown decreased from 1 second to 0.25
  • Casting time increased from 1 second to 1.5
  • Now has an additional function: if Teemo throws a mushroom on top of another mushroom, it will bounce up to 3/4/5 Teemos before being planted.


Teemo R Bounce




Fiora and all her skins have received updates to the facial structure and armor. Here are some up-to-date screenshots:


Fiora Updated Model 1 Fiora Updated Model 2



Fiora Updated Model Royalguard 1 Fiora Updated Model Royalguard 2



Fiora Updated Model Nightraven 1 Fiora Updated Model Nightraven 2



Fiora Updated Model Headmistress 1 Fiora Updated Model Headmistress 2




PBE 21 07 Reference Banner


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Champion Skin Sale July 24 to 27 Banner

The following Champions and Skins will be 50% off until July 27th:


Rammus Final Portrait

Rumble Final Portrait

Zed Final Portrait




Woad Ashe Model




Neon Strike Vi Model




Spellthief Lux Model


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 22 07 Banner


PBE 22/07


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.




Fiora’s received her splash art, loading screen and in-game portrait.


Fiora_Splash_0 Fiora_0



Note that this splash is a lot more colourful than the one we saw yesterday. Here’s a comparison:

Fiora Old vs New



Champion Changes


Fiora Champion Portrait Final

General Box

  • Health-per-second decreased from 1.675 to 1.65
  • Armor-per-level decreased from 4 to 3.5 [ reverted to live status]
  • Mana per level increased from 37 to 40 [ reverted to live status]
  • Mana-per-second decreased from 1.8 [+0.16 per level] to 1.6 [+0.14 per level] (live value is 0.1)



PBE 21 07 Reference Banner


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Red Posts 22 07 Banner


Topics Banner


Recent News Banner






Game designers Scruffy, Stashu and Meddler explain the reasons for giving Fiora a % HP true damage passive and a teamwide heal for winning duels.


Extra Resources


Why does Fiora’s ult deal of Max HP true damage

Scruffy Final PortraitThis is actually something that we found was necessary for her to be able to compete with the tanky fighters in the top lane or team fights.

Being a squishy melee carry that cant just blow up the enemy adc like Zed or other assassins is tough. Letting her skirt around the edges of the fight and deal hit and run damage to the enemy fighters/tanks is an essential part of her viability.

[ Link to Post ]


Follow Up Banner

Stashu Final PortraitWe believe that though %HP true damage can cause frustration, there is a time and place for that mechanic, and there are two primary reasons why we decided to go with it in this case:

First, we want Fiora to win and loses fights by skill, not stats. Accordingly, no one can mitigate her passive damage, but anyone can avoid it entirely through skillful play. When Fiora loses, it’s because her opponent outplayed her through clever footwork and proper use of their CC’s or re-positioning abilities.

Second, the Grand Duelist takes on all opponents, and %HP true damage allows her to threaten bulkier ones without having an unfair advantage against the more fragile. If it dealt %HP physical damage instead, the number would have to be much larger to scratch through a tank’s armor, and that same number would mean instant death to unarmored opponents.

Though it may seem like the opposite, the mechanic actually protects many targets from the more dangerous alternatives — and though there are no macro countermeasures (like building armor), there is theoretically rich micro counterplay (don’t let her hit it). So while this still may cause some frustration, I hope this at least explains why it’s on the kit!

[ Link to Post ]



What if youre playing a Champion without mobility like Garen

Scruffy Final PortraitYeah, it’s not equally rich across all champions. Fortunately, champions without high mobility spells or immobilizing cc’s often have the damage to beat Fiora if she tries to straight up fight them, Garen included. If Fiora is spending time moving between Vitals while fighting Garen in melee range, I expect that his basic combo should be sufficiently punishing to her.

This is not a catch-all answer, but most champions have some action they can take against Fiora, whether through dodging, stunning, or dumping damage when she exposes herself to risk. She will have particularly favorable matchups against certain champions, but that’s a part of champion-to-champion interaction in League. Of course, it becomes a problem when Fiora has VERY binary matchups, and to your point, this is something we’ll be on the lookout for.

[ Link to Post ]


Follow Up Banner

Stashu Final PortraitBasically: When Garen recognizes that Fiora is going to come in for an open Vital, he can ready his Q/E to punish her.

Fiora’s Q range and passive haste might be strong enough such that they invalidate this play, but that’s not the intention, and we can tune these things down to compensate.

[ Link to Post ]



Do the weak spots rotate with the Champion or do they remain static

Scruffy Final PortraitThe passive stays locked in the direction no matter what. If the enemy turns or changes facing, it won’t affect the passive.

[ Link to Post ]




The heal on Fioras ultimate makes no sense thematically

Stashu Final PortraitHey there! I just entered a similar discussion in another thread, so I’m going to paste it here.

Original [Durzaka’s] comment:


“Someone on Reddit actually explained it in a way that made some sense to me.

It is the idea of applause/victory reward at the end of a duel that you have won.”

And my thoughts on the matter:

“Yeah, this is the thematic tie-in that we were going for. Fiora’s duel, or ‘Grand Challenge,’ is a game defining moment for everyone, not just the combatants. Fiora’s team should care about whether or not she’s successful and be able to join in the celebration if she is.

Gameplay wise, adding reasons for Fiora’s team to care about her in important. Selfish champions can lead to degenerate teamplay experiences, whether they are winning or losing. Accordingly, by adding some team utility to her personal challenges, we can make Fiora a strong 1-on-1 duelist while keeping her team invested in her success. Heal might feel weird here, and I totally get that, but it was the most fitting tool in our box.”

[ Link to Post ]



Its the idea of applause victory reward at the end of a duel youve won

Stashu Final PortraitYeah, this is the thematic tie-in that we were going for. Fiora’s duel, or ‘Grand Challenge,’ is a game defining moment for everyone, not just the combatants. Fiora’s team should care about whether or not she’s successful and be able to join in the celebration if she is.

Gameplay wise, adding reasons for Fiora’s team to care about her in important. Selfish champions can lead to degenerate teamplay experiences, whether they are winning or losing. Accordingly, by adding some team utility to her personal challenges, we can make Fiora a strong 1-on-1 duelist while keeping her team invested in her success. Heal might feel weird here, and I totally get that, but it was the most fitting tool in our box.

[ Link to Post ]



Wont players just use the ult for the quick execute and teamwide heal

Scruffy Final PortraitThis is something that we worried about at first too, but there is a tradeoff. If you use R only for the heal you are missing out on a ton of damage from the 4 free procs. Burning an ult cooldown for an easier heal and no damage seems like it won’t become the primary use case.

[ Link to Post ]



Why does Fiora get an AoE heal for hitting all the enemys Vitals

Scruffy Final PortraitIt actually fits quite well with the rest of the ult, I’ll explain. In testing we tried a BUNCH of different reward types (damage buffs, speed, cooldowns etc) for her winning the duel, and we found that there were a few reasons why this one stuck as the most useful and fitting.

-By the time she gets to that hard earned 4th proc, she is usually desperately in need of some heals (being a squishy melee carry)
-The “fight reset” elements of it give her this great “one down, who’s next?” feeling
-Too much immediate reward makes her into a snowball champ like katarina, so the reward is given over time instead of burst
-The team benefits from it so that when fiora calls out her challenge, everyone cares about her success. They might help by CCing the target or keeping her alive so she can win

I hope that helps explain some of the reasoning for how we ended up with this current victory reward. Play it and see if it feels right to you too.

[ Link to Post ]



Do the 4 weak spots from Fioras ultimate rotate with her target

Meddler Final PortraitThey’re not based off the facing of the target (e.g. if a Vital point spawns and it’s pointing towards the top of the screen then it’ll continue to point towards the top of the screen regardless of where/how the champion it’s attached to moves).

[ Link to Post ]



I feel the short reaction time on Fioras new W will make playing her a chore

Stashu Final PortraitI definitely share this worry, to some degree. [I believe] we tuned the block duration to be long enough so that Fiora doesn’t always need to twitch-block, but can often use the ability in advance, predicting her opponent’s move. We really wanted to create some cerebral play as well as some mechanical play.

In fact, in many cases cerebral play is required. For example, when Warwick is coming to gank Fiora, Fiora can’t re-actively block his R, but she can try to mind game him by casting the block right before she expects him to ult. It gets even deeper in other scenarios, such as when Jax is using his E — the Jax needs to guess when Fiora’s going to block, and Fiora needs to predict when Jax is going to stun.

Lastly, many champion’s key CCs have telegraphs, which should curb this ‘super-twitch-reactive’ element. Blocking Cho Gath’s Q for example, is much less stressful than blocking Irelia’s E. The hope is that these various uses will allow most Fiora players to succeed with ‘Riposte’ even without incredible reflexes. We’ll see how that pans out!

[ Link to Post ]


AD Item Diversity Banner

Following the recent AP item revamp in Patch 5.14, the balance team might apply the formula to AD items.


Why did you overhaul AP items and not AD items

Meddler Final PortraitAP items being in a better spot already was actually one of the key reasons we chose to work on them first. One of the things we wanted to do with the first set of items we overhauled like this was to try and prove some theories we could then apply to future item work. Starting with a set of items that were in a better spot and where we had a better understanding of what did and didn’t work was valuable as a result. If these AP changes pan out as hoped (we’re still mid assessment at the moment) we’ll then look at what we can do with the other categories of itemization.

[ Link to Post ]



Are there any changes planned for Essence Reaver

Meddler Final PortraitWhen we get to AD items we’ll definitely do some work on Essence Reaver (adjust it to make it a better choice or replace it with something more useful, not sure which yet).

[ Link to Post ]





Shen’s update will likely be on the scope of Gangplank’s rework.


Extra Resources



Whats the scope of Shens rework

Meddler Final PortraitIn terms of gameplay changes, probably around Gangplank level (substantial modifications to about half his kit, some skills very similar however).

In terms of visual changes, still figuring that out. Some visual effects changes to support spells certainly, and potentially a model update, won’t be a full overhaul on the level of Gangplank or Tristana though.

[ Link to Post ]



Will you be making changes to his splash art or ultimate

Meddler Final PortraitOdds are very high Stand United will remain his ult (might make some minor adjustments, but no fundamental changes).

As far as the splash goes I’m no splash artist, but I’d expect the biggest thing driving whether or not we opt for a new splash will be what sort of changes we do or don’t make to his model. We’ve been talking recently about whether we should make Shen look a bit tankier, so his gameplay and theme/appearance line up a bit better. If we decided to do that and made noticeable model changes we might then go for new splash art to match. Discussion’s still really early on what those possible changes might look like, could be small (bit of extra armor in the form of forearm guards or something similar) to much larger (more substantial amounts of armor while still matching his theme, significant adjustments to his physical build etc).

[ Link to Post ]



Cassiopeia’s rework failed to capture the poison mage theme the team was going with and has been temporarily delayed.


Why is Stashu working on Fiora before finishing his Cassiopeia rework

Meddler Final PortraitStashu’s not working on Cassiopeia at present. If we do make adjustments to Cass in the short to medium term they’re much more likely to be done by the Live Balance team than the Champion Update team (so would mainly involve power shifts, rather than significant changes to how her skills function).

That’s the case because a number of months ago we took a look at the current state of Cass and concluded that it was more important to have the Champion Update team focus on other characters. That’s not to say we think she’s in a perfect spot. In particular, we realize there’s some very valid frustration that she doesn’t deliver as well as she could on the thematic expectations a number of her players have (poison mage). We do think there are other champions that need work done on them more however, so are focused on those at present, with Fiora being the most recent example. I realize that’s likely pretty frustrating to hear if you’re a Cass player that doesn’t like her new kit, and my apologies for that.

In terms of making that priority call that was a decision Stashu contributed some thoughts to, but didn’t make himself. Riot does have a culture that supports individual developers pitching work they think’s valuable/arguing for what they believe in, but it’s not a ‘work on whatever you want regardless of team priorities’ culture. Stashu’s stance was that he was eager to do Cass followup work or take on Fiora, whichever we thought was more valuable. The conclusion Champion Update and Game Design leadership came to was that Fiora was the better call in this case, since she was a character with a lot of room for improvement/cool stuff and had some notable issues. We also believed Fiora had the potential to be a pretty successful gameplay rework, based off some early exploratory designs Guinsoo had been doing before he’d had to shift focus onto other stuff.

That decision to shift focus from Cass to other champs is something those of us making the call on what work to prioritize should have mentioned months ago, apologies for that lack of communication. If anyone’s got any queries about how we make those sort of priority calls I’m more than happy to have a go at answering them here. I probably won’t be able to answer specifics about Cass’ current state of balance or what guided detailed decisions on her rework however (will give it a shot if I can offer an at least somewhat informed answer, there’s a bunch of details there I wasn’t involved with/aren’t up to date on).

[ Link to Post ]


Taric Skins and Death Recap Bugfixing


Will Taric get a new skin soon

KateyKhaos Final PortraitHiya!

It’s definitely been awhile since Taric’s last skin.

He currently has a VU in progress, which means he won’t be seeing a new skin until the VU is complete. The reasoning behind this is, we would rather hold off and give him an awesome skin once he’s shiny and updated, rather than giving him a skin with his current look and then changing it drastically. It’d be a really crappy feeling if you purchased the skin that would be on old Taric, and then you hated the updated skin because it lost the piece you really enjoyed about it.

[ Link to Post ]


What about the Death Recap did you fix in Patch 5 14

Meddler Final PortraitPatch 5.12 and before: Death Recap’s not very functional. We identify that the biggest issue is that the right data isn’t getting passed to Death Recap to display.

Patch 5.13: We fix some stuff so death Recap now generally gets the correct data. That then reveals that Death Recap’s not sorting that data properly. That issue was there previously, but it wasn’t possible to distinguish that from data simply being absent, so we’d missed it.

Patch 5.14: We address the bug where death recap’s prioritizing small amounts of damage instead of large. Hopefully that puts it in a much better spot, if not it will assumedly reveal other problems we can fix.

[ Link to Post ]


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at