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PBE 30 03 Banner

 

PBE 30/03

  • GPL Icons
  • Champion Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Arclight Vayne, Guardian of the Sands Rammus and Skarner, and Morgana’s new VFX!

PBE 24 03 Reference Banner

 

You can also find previews of Satan’s legendary skin and Guardian of the Sands Xerath below:

Omega Teemo Reference Banner

 

 

GPL Icons

Here’s a full set of GPL icons for this season:

 

profileIcon808 profileIcon809 profileIcon810 profileIcon812

profileIcon813 profileIcon814 profileIcon815 profileIcon816

profileIcon817 profileIcon818 profileIcon819 profileIcon820

profileIcon821 profileIcon822 profileIcon823 profileIcon811

 

 

Champion Changes

 

Bard Final Portrait

  • Auto attack range decreased from 550 to 500 [ revert on the changes in this PBE update ]

 

 

Blitzcrank Final Portrait

 

Overdrive Final IconOverdrive [ W ] – Reworked

  • Now increases Blitzcrank’s Movement Speed by 70/75/80/85/90% and Attack Speed by 30/38/46/54/62% for 5 seconds. The Movement Speed value decreases over the duration. When Overdrive ends, Blitzcrank’s Movement Speed is decreased by 30% for 1.5 seconds

 

Changelog:

  • Movement speed bonus increased from 16/20/24/28/32% to 70/75/80/85/90%
  • Duration of buff decreased from 8 seconds to 5
  • Movement Speed and Attack Speed buffs now decay over the duration (static on live)
  • Overdrive additionally slows Blitzcrank by 30% for 1.5 seconds after its duration ends

 

 

Dr Mundo Final Portrait

 

Sadism Final IconSadism [ R ]

  • Cooldown decreased from 75 seconds at all ranks to 75/65/55 seconds

 

 

Evelynn Final Portrait

 

Dark Frenzy Final IconDark Frenzy [ W ]

  • Passive now additionally grants 4 flat Movement Speed to Evelynn when she hits an enemy champion with a spell. Stacks 3 times.

[ Note ] On the PBE, Evelynn’s W was reworked to no longer give MS passively, but instead lower the cooldown of Dark Frenzy by 1 seconds every time she hit a champion with a spell.

 

 

Fizz Final Portrait

 

Urchin Strike Final IconUrchin Strike [ Q ]

  • AP ratio decreased from 0.5 to 0.3 [ revert from the changes in this PBE update ]

 

 

Maokai Final Portrait

 

Sap Magic Final IconSap Magic [ Passive ]

  • Heal on basic attack decreased from 7% of maximum HP to 5/6/7% (values are for levels 1/7/13)

 

 

Nidalee Final Portrait

  • Base health pool decreased from 630 to 586
  • Health-per-level decreased from 90 to 75

 

Primal Surge Final IconPrimal Surge [ Human E ]

  • Cooldown increased from 12 seconds at all ranks to 16

 

 

Reksai Final Portrait

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath [ Unburrowed Q ]

  • Bonus AD ratio on each attack decreased from 0.3 to 0.2

 

Tunnel Final IconTunnel [ Burrowed E ]

  • Rek’Sai can reuse her tunnels every 10/9/8/7/6 seconds, decreased from 10 seconds at all ranks

 

 

Check out all the PBE updates from the Patch 5.7 Cycle:

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation April 7 Banner

The following Champions will be free-to-play until April 7th:

 

Akali Final Portrait

Garen Final Portrait

Hecarim Final Portrait

Jinx Final Portrait

Kassadin Final Portrait

Lucian Final Portrait

Mordekaiser Final Portrait

Sona Final Portrait

Vi Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

URF Mode Banner

Your favourite game mode is coming back slightly tweaked:

 

 

Unveiling the future of League of Legends

Almost one year ago, we debuted a new way to play League of Legends in a silly, fun game mode that turned competitive balance on its head in celebration of the yearly troll-fest known as April Fools. While we were ultimately kidding, many of our designers saw the opportunity to work on a true evolution of League gameplay inspired by URF. After reviewing player feedback and hammering out brass tacks, we felt confident we created the most refined gameplay experience League has inspired yet, all in time to iterate in preparation of the next competitive season.

What we’re calling New Ultra Rapid Fire raises the stakes by delivering a slow, sophisticated, and stoic strategic showcase that tests teams’ abilities in new and dynamic ways while not restricting the highest tier of play to those with sub-millisecond response times.

Normally, a League match is a fast-paced slugfest that ranges from top to bottom lane and across Summoner’s Rift. We want to broaden the pool of high-level talent to include expert tacticians previously excluded by something so trivial as the necessity of hyper-twitch reflexes.

There’s a lot to talk about, but with the entirely accidental leaks of some New Ultra Rapid Fire assets, we thought it’d be better to just show you. Tomorrow, we’ll release the proverbial kraken known as New Ultra Rapid Fire to live servers.

Here’s a preview of some of the gameplay refinements coming tomorrow night when New Ultra Rapid Fire debuts:

  • +100% mana and energy cost on all abilities
  • +200% cooldown inflation on abilities, items and summoner spells
  • +225 movement speed reduction
  • +200% delay between basic attacks
  • Critical strikes deal 50% of base AD
  • Units critically strike on 150% of attacks

Will the upper limit of the potential for human competition skyrocket with the introduction of New Ultra Rapid Fire? Can you rise to the resulting challenge? Can a mere man defeat a manatee? When it comes to League of Legends, that last answer is indubitably yes, but no matter. The gauntlet is thrown. Hoist it at thine own risk.

 

Here’s a guide on how to play the new U.R.F:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale April 3 Banner

The following Champions and Skins will be 50% off until April 3rd:

 

Nautilus Final Portrait

Nidalee Final Portrait

Riven Final Portrait

 

Battlecast Vel’Koz – 675 RP

Velkoz_1

 

Prestigious LeBlanc – 260 RP

Leblanc_2

 

Sandscourge Skarner – 487 RP

Skarner_1

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

 

Red Posts Banner


Here’s a small collection of recent posts from Meddler on the topic of Shaco and Gangplank’s reworks, why Sejuani was nerfed in Patch 5.6, an in-office photo that shows a slide titled ‘New Ultra Rapid Fire Mode’ and a few other tidbits.

 

 

Someone on the forums took a photo of Ghostcrawler showing a slide for a new U.R.F mode.

The thread has been removed, but here’s the photo:

original (1)

 

The text reads as follows:

“STRATEGY DEFINED
THE PINNACLE OF HUMAN COMPETITION
THE EVOLUTION OF THE EVOLUTION OF LEAGUE OF LEGENDS”
NEW ULTRA RAPID FIRE

 

 

Why was Sejuani nerfed in Patch 56 when you also nerfed Cinderhulk

Meddler Final PortraitWe felt Sej was clearly too strong in 5.5, relative to other tank junglers in particular, and chose to remove some power from her as a result. We kept the 5.6 nerfs to her relatively minor since the state of the game’s still adapting to Cinderhulk’s introduction and she hasn’t been a consistent, long running problem (though was definitely strong pre 5.5). Having had a bit more time now to assess Cinderhulk we also feel it’s a little bit too strong. We’re glad to see tanks being successful with it, but feel it’s a bit too strong compared to other options. Current thinking is to drop it from 350 to 300 HP as a result.

[ Link to Post ]

 

 

What happened to the Gangplank rework

Meddler Final PortraitStill planned and the gameplay changes are showing promise. Won’t be for quite a while though, there’ll be a number of other reworks first.

[ Link to Post ]

 

 

Follow Up

What sort of pacing can we expect for these reworks One every month

Meddler Final PortraitAt any point in time we’ll have multiple reworks underway. Some of those will be really large scale like Poppy (Sion level of work/change). Most will be smaller, ranging in size from fairly small adjustments like Viktor to moderate sized ones like Heimer.

For this year that means you’ll almost certainly see multiple other gameplay reworks before Poppy this year. Expectation is that she’ll be the next really big one though.

[ Link to Post ]

 

 

Is Shacos rework still being worked on

Meddler Final PortraitThe Shaco rework we talked about a little a while back got shelved. It had some interesting ideas in it, but after testing we weren’t confident it was the right solution in terms of fixing problems while maintaining Shaco’s identity. Possible we’ll give it another shot at some point, no immediate plans to though.

[ Link to Post ]

 

Follow Up

How do you prioritize reworks

Meddler Final PortraitSome reworks are need driven (Sion for example). We also try out some opportunistic reworks in testing, if we’ve got strong ideas for ways to make a champion better despite them not being one of our highest priorities. The Shaco rework was an example of that, with a bunch of stuff that sounded hopeful on paper. When tested in game though, we weren’t as happy as we needed to be to ship changes. Some of Shaco’s issues were addressed, there was a fair bit of ‘this doesn’t feel like Shaco anymore’ feedback as well, plus some of the new spells didn’t hit the mark satisfaction wise.

[ Link to Post ]

 

 

Why dont you add damage to Bards ultimate

Meddler Final PortraitWe’d like to keep Bard’s ult damage free, since putting a damaging effect on it leads to some conflicting uses and muddies it’s purpose (keep dudes out of a fight, whether allies safe or enemies unable to contribute).

We definitely agree Bard needs some buffs though. We held off from doing substantially changes in patch 5.6 since by the time the patch changes locked Bard had only been out for 6 days. That’s not enough time to see how people adapt to and learn a new champ, and we’ve sometimes buffed champs unnecessarily in the past when we’ve reacted too quickly, so we decided to give it a bit more time.

At this point we’re confident he does need some more significant buffs though, and have a better idea of where to test out more power. You should see some buffs on the PBE in the next couple of days at a guess, with a focus on base stats, amount of mana restored per chime and faster Meep respawn. We’re also planning to test a little tweaking to Chime spawn locations, though that’s more speculative and might be more of a feel change than a power one, not sure yet.

[ Link to Post ]

 

 

What exactly does Xeraths lore mean

Cidem1324Hey SkrillRKnight,

I’m not part of the Narrative team, though I can give you my interpretation of Xerath’s short story.

Short Stories: Xerath—Unbound: http://boards.na.leagueoflegends.com/en/c/story-art/RdkEIREJ-short-stories-xerathunbound

You may also be able to find a lot of your answers in the link below. =)

Azir and Xerath Story Discussion: http://boards.na.leagueoflegends.com/en/c/story-art/AAFWPAP0-azir-and-xerath-story-discussion

1. After reading Xeraths lore, I’m wondering, is he a real bad guy?

It depends on who’s perspective you’re looking from. From Xerath’s perspective, he was punishing an injustice against a man who had promised him freedom, but who had never given it to him. Xerath wanted the power to free himself from being a slave, and was also tearing down a decadent society built on the backs of slaves. Perhaps he believed that he needed to destroy Shurima in order rebuild it up again, and that he would be the one to do it. Things didn’t turn out as planned, but perhaps you could understand where he was coming from.

2. So he plotted for the Ascension to go right, but also go wrong for Azir, or himself?

He plotted for the Ascension ritual to go wrong for Azir, but right for himself. He wanted the power to free himself and to destroy Shurima, possibly rebuilding it to where he would be the new emperor.

Though due to his tampering, he corrupted the Ascension ritual. That’s why the being that he turned into was a more unrefined form of magic, compared to animal-characteristic beings like Nasus, Renekton, and Azir.

3. At the end, Azir frees him. Here is where I get confused. Does Xerath feel guilty?

Xerath may have had regret at the time, but he had already set the gears in motion for Azir and Shurima’s destruction. He believed there was no turning back from what he has done, and followed his plan to its completion.

[ Link to Post ]

 

 

A new Riot Support channel has launched. Here are the five videos posted so far, covering various technical processes:

 

Lastly, here’s a wallpaper of Lux made by Deviant artist beanbean1988:

_lol__lux_wallpaper_1_by_beanbean1988-d8n1j6g

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 27 03 Banner

 

PBE 27/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Arclight Vayne, Guardian of the Sands Rammus and Skarner, and Morgana’s new VFX!

PBE 24 03 Reference Banner

 

You can also find previews of Satan’s legendary skin and Guardian of the Sands Xerath below:

Omega Teemo Reference Banner

 

 

New Loading Screen Artwork

A new background for the Summoner’s Rift loading screen has been added:

 

SRBackground

 

Here’s a preview of how the loading screen looks now:

 

 

Update to Arclight Vayne

Arclight Vayne’s hair has been fixed! Here are some comparison screenshots and an update on how the skin looks now:

 

Old

Arclight Vayne Model 2

 

New

Arclight Vayne New Model 1

Arclight Vayne New Model 2

Arclight Vayne New Recall

For her recall, Arclight Vayne leaps into the air and ascends on her wings.

 

Here’s a picture of the flower-y effect above targets when Arclight Vayne crits.


Arclight Vayne New Passive

Night Hunter [ Passive ]

 

Arclight Vayne New Q

Arclight Vayne New Q 2

Tumble [ Q ]

 

Arclight Vayne New W 1

Arclight Vayne New W 2

Silver Bolts [ W ]

 

Arclight Vayne New E 1

Arclight Vayne New E 3

Arclight Vayne New E 2

Condemn [ E ]

 

Arclight Vayne New R 1

Arclight Vayne New R 2

 Final Hour [ R ]

 

Arclight Vayne R 3

Tumble in stealth [ R + Q ]

 

 

New Summoner Icons

Here’s a neat Satan icon you’ll presumably get by purchasing his legendary Omega Squad skin:

profileIcon787

 

 

Champion Changes

 

Bard Final Portrait

  • Base damage increased from 46 to 52
  • AD-per-level increased from 3 to 3.5
  • Base armor increased from 21 to 25
  • Auto Attack range increased from 500 to 550

 

Traveler’s Call Final IconTraveler’s Call [ Passive ]

  • Chimes now restore 12% of maximum mana, increased from 8% of missing mana + 15

 

Cosmic Binding Final IconCosmic Binding [ Q ]

  • Damage increased from 80/120/160/200/240 (+ 0.5 AP) to 80/125/170/215/260 (+0.65 AP)

 

Magical Journey Final IconMagical Journey [ E ]

  • Mana cost removed (30 at all ranks on live)

 

 

Darius Final Portrait

 

Noxian Guilotine Final IconNoxian Guillotine [ R ] – Reworked

  • If Noxian Guillotine kills its target, Darius restores 25/50/100 mana
  • At rank 3, Noxian Guillotine’s cooldown resets entirely on kill.

 

[ Note ] The range, damage and mana cost of the spell are the same, these are just new features. Darius can still recast his ult within 20 seconds for rank 1 and 2 if he kills his target with the ult.

 

Darius ult tooltip

 

 

Garen Final Portrait

 

Demacian Justice Final IconDemacian Justice [ R ]

  • Cooldown decreased from 160/120/80 seconds to 120/100/80

 

 

Hecarim Final Portrait

  • Base Health-per-5 decreased from 9.25 to 7
  • Base Mana-per-5 decreased from 7 to 6.5

 

 

Tristana Final Portrait

 

Explosive Charge Final IconExplosive Charge [ E ]

  • Cooldown increased from 16/15/14/13/12 seconds to 16/15.5/15/14.5/14


[ Note ] On the PBE, Tristana’s Rapid Fire [ Q ] decreases the cooldown of her E on every basic attack by 0.5 seconds (1 second for champions). You can find the change HERE.

 

Check out all the PBE updates from the Patch 5.7 Cycle:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

In Store Banner April Fools Skins

Surprise Party Amumu is not here because it’ll ruin the surprise:

 

You’re cordially invited to a soirée!

BY RIOT PARADOX

For the past year, you’ve reminded us over and over (and over) of something we once released. You bombarded everything from Twitter to telegraphs and overwhelmed computer repair shops with shattered caps lock keys.

The time has come. This March 32nd, we’re releasing a suite of silly skins. Dress up with Nasus, Udyr, Soraka, and Nami for a party of the ages!

 

Archduke Nasus

One can survive everything nowadays, except a shoddy tailor.

NasusLoadScreen_6

ArchDukeNasus_Screenshots

Archduke Nasus Model 1

Archduke Nasus Model 2

Archduke Nasus Model 3

 

Archduke Nasus has a red coat when he ults!

Archduke Nasus R 1

Archduke Nasus R 2

 

Definitely Not Udyr

Turtle, tiger, or bear… oh my! Parrot!

UdyrLoadScreen_4

DefinitelyNotUdyr_Screenshots

Udyr Skin Model 1

 

Def not Udyr Model 2 New

Tiger Stance [ Q ]

 

Def Not Udyr Model 3 New

Turtle Stance [ W ]

 

Def not Udyr Model 1 New

Bear Stance [ E ]

 

Def Not Udyr Model 4 New

Phoenix Stance [ R ]

 

Def not Udyr Recall 1

Def Not Udyr Recall 2

Udyr Bolt returns to headquarters.

 

Order of the Banana Soraka

The enlightened embrace banana hats.

SorakaLoadScreen_5_old

OrderoftheBananaSoraka_Screenshots

Order of the Banana Soraka Model New 1

Order of the Banana Soraka Model New 2

Order of the Banana Soraka Recall

Order of the Banana Soraka Banana Attack

Her basic attack is a banana! Rift Scuttler for scale.

 

Urf the Nami-tee

Even sea cows can be stylish.

NamiLoadScreen_3

UrftheNamitee_Screenshots

Nami Skin Model 1

Nami Skin Model 3

Nami Skin Model 2

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 26 03 Banner

 

PBE 26/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Arclight Vayne, Guardian of the Sands Rammus and Skarner, and Morgana’s new VFX!

PBE 24 03 Reference Banner

 

You can also find previews of Satan’s legendary skin and Guardian of the Sands Xerath below:

Omega Teemo Reference Banner

 

 

NURF Buff for URF Mode

Strings for a NURF buff (U.R.F Mode) have been patched onto the PBE:

[ Important ] I don’t know yet what the asset is for; could be just a debuff within U.R.F mode. This debuff more than likely will NOT replace the U.R.F buff; you can find the strings for the original buff HERE.

 

Strategic Buff of Strategistic Strategery

  • +100% Mana and Energy consumption
  • +200% Cooldown Inflation on Abilities, Activated Items, and Summoner Spells
  • +50% Anti-Tenacity
  • +225 Movement Speed Reduction
  • +200% Delay between basic attacks
  • Critical strikes deal 50% of total attack damage
  • This unit deals critical strikes on 150% of its attacks
  • Protection against superfluous decisiveness
  • This unit is vulnerable to consequences

Source: Look Before You Leap

 

 

Tweaks to Order of the Banana Soraka

Soraka’s skin has received mild skin color changes to its loading screen art. Left side is OLD version, right side is NEW:

 

SorakaLoadScreen_5 SorakaLoadScreen_5_old

 

And here’s the updated splash art for the April Fools skins:

Soraka_Splash_5

 

 

Omega Squad Teemo Mushroom Update

Omega Squad Teemo’s mushrooms have received their new textures:

 

Omega Teemo Shroom 1

Omega Teemo Shroom 2

 

 

Champion Changes

 

Fizz Final Portrait

 

Urchin Strike Final Icon Urchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.5

 

Seastone Trident Final IconSeastone Trident [ W ]

  • Passive: Now deals 4/5/6/7/8% of missing HP over 3 seconds
  • Active: Duration increased from 5 seconds to 6, no longer deals a % of missing HP, but has a 0.25 AP ratio

[ Note ] The tooltip mentions a decreased in base damage from 30/40/50/60/70 to 20/30/40/50/60 on the passive and a duration reduction on the active from 6 seconds to 5. These are tooltip updates only, meaning the values are like this on live but the tooltip was wrong.

 

New Fizz Tooltip W

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Dark Horses Jungle Gragas Banner

The latest Riot guide on niche strategies details how to play jungle Gragas. Also, Gragas sale!


BY LUQI

We’re used to seeing Gragas dominate the mid lane and occasionally go top, but recently we’ve also seen him roaming around the jungle. Here’s how to add a little more rabble-rousing to your gank routine.

 

Carousing from camp to camp

 

Jungle Gragas advantages

Gragas’s abilities are surprisingly useful in the jungle. You can use Gragas’s E (Body Slam) to dash through walls and jump from camp to camp faster, and it applies area-of-effect damage and stun to help you quickly clear camps without taking tons of damage. His Barrel Roll (Q) reduces enemy attack speed and applies area-of-effect damage, giving you good camp clear rates. Also, Drunken Rage (W) was changed in Patch 5.5 to deal more damage to neutral. The icing on his cake is the Explosive Cask (R) which is great for both setting up teamfights and ganking solo lanes.

 

Gank early, gank often

Gragas is very mobile (for a guy his size, anyway), which means that when he’s in the jungle, he’s got plenty of opportunities to gank. Before level 6, he already has a stun and a slow. From level 6 onwards, his ult gives you the chance to break hard-to-gank positions and even open up tower dive opportunities. Plan on your top lane ganks to be more focused on pushing out the enemy laner compared to his bot lane ganks, where he can be more aggressive and engaging with Explosive Cask.

 

Can build to take damage – or dish it out

Gragas will always have a big impact on teamfights due to his abilities, which means that you can build him to tank damage and still stay relevant later in the game. However, Gragas’ abilities also have nice AP ratios, so you can choose to build offensive items and make him more fragile, but his cask won’t be the only thing exploding here and there.

 

Go home,Gragas


Watch out for mana usage, aggressive enemy junglers

Gragas needs a strong early game in order to stay relevant later on, and his impact will be most noticeable after you build Cooldown Reduction and Ability Power items. Also, you’ll need to be conservative with your mana usage; Gragas spends a lot of mana to clear camps, and if you don’t save some, you won’t have an effective presence in lanes. This dependence also makes it hard for him to deal with aggressive junglers like Lee Sin or Rek’Sai, who can make your life miserable by contesting your camps and starting duels you’ll have a hard time winning.

 

Needs a good initiator

Gragas relies a lot on his teammates to make plays by tackling out-of-position enemies or forcing fights. Lissandra, Maokai, Leona and Blitzcrank are excellent teammates for our keg-draining friend.

 

Powerful tools take practice

Gragas has a lot of useful tools, but they’ve got pretty steep learning curves. A poorly-placed ult can help the enemy tanks dive your own backline. Hitting your own barrels can also be hard, and it takes a while to learn exactly when to use your Body Slam to get in (or out) of a fight. Always keep your mana at an average level so you can gank or move around the jungle if necessary.

 

You can add Gragas to your champion pool for 553 RP (30% off), and his Superfan Gragas skin for 525 RP (30% off) from March 26 until 23:59 PDT March 30.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale March 30 Banner

The following Champions and skins will be 50% off until March 30th:

 

Rengar Final Portrait

Trundle Final Portrait

Zilean Final Portrait

 

Amethyst Ashe – 487 RP

Ashe_5

 

Dragonslayer Jarvan IV – 375 RP

JarvanIV_2

 

Tundra Hunter Warwick – 260 RP

Warwick_4

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.