Home > PBE News > Big Nerfs and New Skins: Now On the PBE!

Big Nerfs and New Skins: Now On the PBE!

January 25th, 2013 Leave a comment

shacobannerfinal

Nerfs to Blitzcrank, Katarina, Shaco, Nunu and more, as well as Steel Legion Lux and Steel Legion Garen – all in the latest update on the PBE!

BALANCE CHANGES:

 

 

BlitzcrankSquareBlitzcrank

  • Base Mana reduced to 200 ( +40 per level ) from 240 (+40 per level );
  • Rocket Grab ( Q ) mana cost increased to 120 mana at all ranks from 110.

 

 

 

Another set of nerfs to our mechanical Pudge. A 16% decrease in mana at level one is actually a pretty big deal, considering Blitzcrank will be completely out of mana after two consecutive hooks.

 

 

ChoGathSquareCho’Gath

  • Feral Scream ( W ) silence duration reduced to
    1.5/1.75/2/2.25/2.5 seconds from 2/2.3/2.5/2.8/3 seconds.

 

 

 

Chogath mid is quite the terror. A shorter silence goes a long way towards making counter-harass easier.

 

 

EliseSquareElise

  • Neurotoxin ( Q ) mana cost increased to 80/85/90/95/100 from 60 at all ranks;
  • Cocoon ( E ) mana cost reduced to 50 at all ranks from 65.

 

 

 

This is a nice shift of mana costs. On the one hand it reduces the dominance Elise has over most top laners. On the other, Cocoon is now far more manageable, allowing for more interesting play.

 

 

EzrealSquareEzreal

  • Rising Spell Force ( Passive ) duration reduced to 5 seconds from 6 seconds;
  • Trueshot Barrage ( R ) now deals
    10% less damage for each unit it passes through up from 8%.

 

 

Iffy nerfs to Ezreal that don’t fix his core problem – the cooldown of Arcane Shift. Time will tell if the nerfs were appropriate.

 

 

KatarinaSquareKatarina

  • Bouncing Blades ( Q ) base damage lowered to
    60/85/110/135/160 from 60/90/120/150/180.
  • Death Lotus ( R ) AP ratio increased to 2 from 1.75
  • Shunpo ( E ) damage reduction duration reduced to 1.5 seconds from 3 seconds.

 

An interesting buff to Death Lotus, probably to compensate for Bouncing Blade and Shunpo being weaker. The biggest change here is the 15% damage reduction from Shunpo having a lower duration. This will be huge during laning.

 

 

KennenSquareKennen

  • Slicing Maelstrom ( R ) energy cost reduced to 0 from 50/45/40 energy.

 

 

 

 

Kennen is an example of brilliant champion design, hopefully this minor buff will help him see more play.

 

 

MasterYiSquareMaster Yi

  • Meditate ( W ) heal increased to 200/350/500/650/800 from 140/280/420/560/700;
  • Medidate ( W )  mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110;
  • Meditate AP ( W ) ratio reduced to 2 AP from 4 AP.

 

 

Switching the focus from AP to AD is a good change for Yi, but he needs more to become a viable melee carry.

 

 

NunuSquareNunu

  • Base Movement speed increased to 350 from 340;
  • Blood Boil ( W ) movement speed increase lowered to
    8/9/10/11/12% from 11/12/13/14/15%
  • Blood Boil ( W ) attack speed increase lowered to
    25/30/35/40/45% from 25/35/45/55/65%.
  • Blood Boil ( W ) duration lowered to 12 seconds from 15 seconds.

 

Heavy nerfs to Nunu’s ability to turn ranged carries into Jesus at all stages of the game.

 

 

OlafSquareOlaf

  • Undertow’s ( Q ) slow now fades over time.
  • Vicious Strikes ( W ) cooldown increased to 16 at all ranks from 12 seconds.
  • Ragnarok no longer grants passive Armor penetration and instead grants 10/20/30 armor pen while Ragnarok is active.

 

Substantial nerfs to the viking of the League. To help clarify, Undertow will now act like the opposite of Nasus’ Wither in that it will become less effective as the duration nears its end.

 

 

ShacoSquareShaco

  • Two-Shiv Poison ( E ) passive slow reduced to 10/15/20/25/30 from 20/22.5/25/27.5/30
  • Two-Shiv Poison ( E ) active slow reduced to 10/15/20/25/30 from 20/22.5/25/27.5/30
  • Deceive ( Q ) range reduced to 400 from 500.

 

 

I‘ve covered Riot’s intentions of nerfing Shaco in a previous article, check it out if you’re interested.

 

 

ShenSquareShen

  • Feint’s ( W ) Ki Strike reduction lowered to 1 seconds from 1.5 seconds.

 

 

 

 

One nerf to reduce both Shen’s poke and sustained damage. A good change that won’t ruin his viability.

 

 

TristanaSquareTristana

  • Rapid Fire ( Q ) mana cost reduced to 50 at all ranks from 80 at all ranks
  • Explosive Shot ( E ) active damage increased to
    110/150/190/230/270 from 110/140/170/200/230

 

 

Tristana has a rough time managing her mana costs and this buff will do her a lot of good. She still lacks a safe way of using Explosive shot against most carries in lane, but extra damage is better than nothing.

 

 

ViktorSquareViktor

  • Power Transfer ( Q ) shield amount changed to 32/50/68/86/104 ( +.26 AP ) from 40% damage dealt.

 

 

 

Although the shield will be slightly weaker against squishier foes, this change means Viktor will have a much easier time dealing with bruisers he can’t kite.

 

 

ITEM CHANGES:

 

 

  Athene's_Unholy_GrailAthene’s Unholy Grail:

  • Total cost reduced to 2600 from 2800.

 

 

The_BloodthirsterBloodthirster:

  • Total cost increased to 3200 from 3000.

 

 

The_Black_CleaverBlack Cleaver:

  • Health reduced to 200 from 250.
  • Armor reduction reduced to 5% each stack from 6.25% each stack but now stacks 5 times instead of 4 times.

 

 

Banner_of_CommandBanner of Command:

  • Total cost reduced to 2360 from 2400
  • Now builds out of Fiendish Codex and Emblem of Valor

 

 

Deathfire_GraspDeathfire Grasp:

  • Total cost increased to 3300 from 3000.
  • Now builds out of Needlessly Large Rod + Fiendish Codex
  • Ability power increased to 120 from 100.

 

 

Doran's_ShieldDoran’s Shield:

  • HP regen increased to 8 per 5 from 5 per 5.

 

 

Fiendish_CodexFiendish Codex:

  • Total cost lowered to 820 from 1000.
  • Now builds out of Amp Tome + 385 gold.
  • No longer grants Mana Regen

 

 

Frozen_HeartFrozen Heart:

  • Total cost lowered to 3000 from 3100

 

 

Giant's_BeltGiant’s Belt:

  • Bonus health lowered to 380 HP from 400

 

 

Locket_of_the_Iron_SolariLocket of the Iron Solari:

  • Health lowered to 400 from 425

 

 

Nashor's_ToothNashor’s Tooth:

  • Total cost lowered to 2270 from 2500.
  • Mana regen removed

 

 

Ruby_SightstoneRuby Sightstone:

  • Total cost increased to 1550 from 1330
  • Health increased to 360 from 300

 

 

SightstoneSightstone :

  • Total cost increased to 950 from 700
  • Now builds out of Ruby Crystal + 475 gold
  • Health increased to 180 from 100.

 

 

Spirit_of_the_Ancient_GolemSpirit of Ancient Golem:

  • Total cost decreased to 2300 from 2400.

 

 

Spirit_of_the_Elder_LizardSpirit of the Elder Lizard:

  • Total cost decreased to 2300 from 2400

 

 

Spirit_of_the_Spectral_WraithSpirit of the Spectral Wraith:

  • Total cost decreased to 1565 from 1965

 

 

Spirit_StoneSpirit Stone:

  • Total cost decreased to 700 from 800

 

 

Sunfire_CapeSunfire Cape:         

  • Total Cost increased to 2650 from 2500.

 

 

Trinity_ForceTrinity Force:

  • Total cost decreased to 3903 from 4200

 

 

Warmog's_ArmorWarmog’s Armor:

  • Now builds out of Giant’s Belt, Ruby Crystal and two Rejuvenation beads instead of just one.
  • Total cost increased to 2830.

 

 

Zhonya's_HourglassZhonya’s Hourglass:

  • Now Builds out of Seeker’s Arm Guard ( new item ) and a Needlessly Large Rod;
  • Total cost increased to 3410 to 3100;
  • Ability power increased to 120 from 100.

 

 

New Items:

 

seether guardSeeker’s Arm Guard:

  • Builds out 2x Cloth Armor and an Amplifying Tome
  • + 30 Armor
  • + 25 AP.
  • Unique Passive: Killing a unit grants .5 bonus armor and ability power. This bonus stacks up to 30 times.
  • Builds into Zhonya’s Hour Glass

 

 

 

 

 

 

New Skins:

 

 

Steel Legion Lux

 

 

Light Binding (Q)

Light Binding (Q)

Prismatic Barrier (W)

Prismatic Barrier (W)

Lucent Singularity (E)

Lucent Singularity (E)

Final Spark (R)

Final Spark (R)

 

 

Steel Legion Garen:

 

Decisive Strike (Q)

Decisive Strike (Q)

Courage (W)

Courage (W)

Judgement (E)

Judgement (E)

Demacian Justice (R)

Demacian Justice (R)

 

Note: These skins are still in development and some effects and sounds are likely to change.

 

See you on the Fields of Justice!

  1. LenaSmithe22
    January 29th, 2013 at 13:07 | #1

    Sophia. if you, thought Kathryn`s remark is surprising, last saturday I got a brand new Citroλn DS when I got my check for $6149 recently and in excess of $10 thousand this past-month. it’s actualy the most financially rewarding I have ever done. I started this 10-months ago and right away started earning more than $79, p/h. I use details from here, Great60.comTAKE A LOOK

  2. shamaN
    January 27th, 2013 at 18:08 | #2

    Shaco was strong early game, but it is all he has. His late game is so bad, that he can only assist lanes, roaming. Late game he loses 1v1 with almost any champs, even fed.

    So why is riot only concerning about the nerfing and not about balancing??

  3. ahmad
    January 26th, 2013 at 21:56 | #3

    LOL
    And I was just thinking why borrow some ideas from Warhammer for Garen’s skin.

  4. ahmad
    January 26th, 2013 at 21:55 | #4

    Well, Blitz all gone to hell now.
    So it Ezreal and Nunu.

    It feels like Riot is pushing us to use the newer heroes and to forget those we have come to love and enjoy. Sort of, break the game for newer heroes to work.

  5. titsack
    January 26th, 2013 at 10:42 | #5

    @Confusedone
    who cares, im beyond sick of seeing him in every game.

  6. Confusedone
    January 26th, 2013 at 09:24 | #6

    I am confused why you believe Ezreal needs his E nerfed. That is the core of his character. These “minor nerfs” as you call it are silently destroying Ezreal’s viability. It’s sad really what GD noobs can do when they raise their pitchforks against a character. Meanwhile caitlyn+nunu still strong as ever.

  7. HatesForeigners
    January 26th, 2013 at 05:19 | #7

    Litzann :
    @Great…
    What the hell man.. For me it is quite nice. Why are you people always so unhappy about things which Riot tries to make it entertaining and nice. srly guys What the fu*k is wrong with you..

    Maybe because it’s shitty? Nothing wrong with people complaining. Also, fix your English you monkey. Nobody is going to take you seriously.

  8. Litzann
    January 26th, 2013 at 05:02 | #8

    @Great…
    What the hell man.. For me it is quite nice. Why are you people always so unhappy about things which Riot tries to make it entertaining and nice. srly guys What the fu*k is wrong with you..

  9. voDeviL
    January 26th, 2013 at 02:10 | #9

    @LordFrz

    Nerfing Fiddlesticks is a great idea, but Nidalee is a skill based champion. No nerf needed since its fairly easy to dodge and its dmg is increased by range.

  10. Ryan
    January 26th, 2013 at 00:47 | #10

    Why nerf Ez who has a negative win/loss ratio when mf has a 55% win/loss…Oh no a champion is really popular, we can’t have that.

  11. ChefoSLR
    January 26th, 2013 at 00:24 | #11

    @StripedSnake

    They will cost 975 RP I believe. There are no changes to their quotes and I doubt Riot believe they’re legendary status.

  12. StripedSnake
    January 25th, 2013 at 23:02 | #12

    These skins are legendary or normal ? :O

  13. highfive
    January 25th, 2013 at 20:18 | #13

    @SamuraiAkira

    Wow, I don’t know if you’re knew to LoL or something but nunu was just too overpowered. His W on adc was too good of a steroid and clearly needed to be nerf.

    And his jungle just works fine. We can even see him in pro tournaments as a jungler..

  14. SamuraiAkira
    January 25th, 2013 at 17:37 | #14

    I can’t understand why nerf Nunu, in S3′s environment Nunu is already much weaker than S2: no strong CC to stop a assasin from take ur carry in few seconds, R could be easily shut and can do almost no damage in the middle and late game, with support’s item his e can hardly do damage to anyone in middle of the game either. All we want from a support Nunu is his w, but now it’s nerfd…

    And JG Nunu… it’s NOT OK to use a Jungle Nunu since S3 started, the minions in JG is so much stronger than s2, Nunu can no longer kill a big wolf or even a big ghost with one a and q, it makes Nunu jungle soooooooooooo slow and so hard, and almost impossible to invade enemy’s jungle area cause u just CAN’t steal a buff like past with e+q+smite or steal a big ghost with e+Q anymore, and u can hardly escape when ur enemy noticed u’re stealing… No, u just can’t play Nunu as a jungler anymore.

    So pls don’t nerf Nunu, he needs no nerf, he need a buff on the damage of his q, that’s all. Please, all i’m asking for is just to make Nunu possible to survive in jungle, that’s all. And pls buff his w back, I love this character and I hope I can still play him happily in future, thx!

  15. Great...
    January 25th, 2013 at 17:15 | #15

    Crappy ass Lux Skin again. This time it might be a legendary one. WTF

  16. PooFart
    January 25th, 2013 at 16:08 | #16
  17. Watt
    January 25th, 2013 at 14:49 | #17

    bob :
    Shitty ass Lux skin once again…..

    I have to agree.

  18. Xedeth
    January 25th, 2013 at 14:35 | #18

    imo, said constructively, this is a very poorly done article. The comments under the changes of champs are very bad, to clippy. Just take them out, imo.

  19. Scampie
    January 25th, 2013 at 14:05 | #19

    About the Viktor “change”: It’s exactly the same shield amount. Before it just said it shields for 40% of damage. 40% of 260 is 104, and 40% of a 0.65ap ratio is 0.26. It’s just a tooltip clarification for players so they realize the shield amount was calculated from damage done before damage reduction.

  20. LordFrz
    January 25th, 2013 at 13:44 | #20

    How about a nerf to Fiddlestickss’ silence, and Nidalis’ spear.

  21. ChefoSLR
    January 25th, 2013 at 13:38 | #21

    @slayerzzz

    It really isn’t, because now the shield you gain does not depend on how much resistances the enemy has. Thus, if you Q an Irelia with 200 MR, you’ll still get a considerable shield and the loss isn’t that significant vs squishier foes. =)

  22. bro
    January 25th, 2013 at 13:21 | #22

    @bob
    you sound like a bitch… shut the fuck up

  23. slayerzzz
    January 25th, 2013 at 13:17 | #23

    the viktor explanation is crap, its just another nerf.

  24. I main Shaco
    January 25th, 2013 at 13:15 | #24

    Nerfing Shaco, that’s cute. Just because noobs don’t know how to play agaisnt him doesn’t mean you nerf him. -sigh- Here I come Dota.

  25. Dan
    January 25th, 2013 at 12:53 | #25

    They don’t want that tanky kat build we’ve been seeing lately. The drop on shunpo’s damage reduction means health doesn’t make her a demi-god in melee anymore, and the nerf to base damage and buff to her ult means that building ap early is even more viable/necessary. Seems fine but it will be interesting to see how that 1.5 seconds affects all parts of the game.

  26. Nikos
    January 25th, 2013 at 12:47 | #26

    Good job destroying Ezreal Riot.

  27. Fickey
    January 25th, 2013 at 12:39 | #27

    Why not work on kennen a little, he spends energy too easy and he’s nowhere to be seen…

  28. bob
    January 25th, 2013 at 12:35 | #28

    Shitty ass Lux skin once again…..

  29. oyez
    January 25th, 2013 at 12:33 | #29

    @Dracoola
    No, jwplayer0 is correct. Nasus’s slow increases as time goes on. Olaf’s new slow will decrease as time passes, making it the opposite of Nasus’s.

  30. Silverwolf
    January 25th, 2013 at 12:23 | #30

    Shen hasn’t been rebuffed in quite a while, and this nerf doesn’t change anything in low ELO play, nor the one on blitzcrank, they’re still both going to be banned 97% of the time…

  31. PrinzPenispumpe
    January 25th, 2013 at 12:08 | #31

    Morello Ninja-Nervkick incomming !

  32. lolrapster
    January 25th, 2013 at 12:07 | #32

    dem nerfs :)

    cool site and nice job wombat

  33. Alex
    January 25th, 2013 at 12:06 | #33

    When are these skins and updates going to be released?

  34. Dracoola
    January 25th, 2013 at 12:02 | #34

    @jwplayer0
    Sir, read everything before you post please.
    To help clarify, Undertow will now act like Nasus’s Wither
    >>>in that it will become less effective as the duration nears its end.<<<

  35. Mirakool
    January 25th, 2013 at 12:02 | #35

    The Trinity Force changes are intentional. There was a red post on the forums saying that the cost change was intended.

  36. RandomBro
    January 25th, 2013 at 11:41 | #36

    Just to add, it will be like the Cripple from Lee Sin

  37. jwplayer0
    January 25th, 2013 at 11:30 | #37

    Correction to the explanation of undertow’s change. It will act like the opposite of wither, not like Wither, Wither Becomes more effective as the duration ends, not less.