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Archive for the ‘LoL News’ Category

 

Patch Maintenance 5 8 Banner

Patch 5.8 will be up on live in the early hours of April 29th (April 30th for OCE):

 

Here’s everythinng Patch 5.8 will contain:

PBE-Roundup-Patch-5-8-Banner

 


Patch 58 Maintenance for NA

Riot Noc New PortraitOn 04/29/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.8. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.

[ Link to Post ]

 

And here is the schedule for the other regions:

  • EUW ] 03:30 UK Time (02:30 UTC) – 05:00 UK Time (04:00 UTC)
  • EUNE ] 01:30 CEST (23:30 UTC) – 03:00 CEST (01:00 UTC)
  • OCE ] 05:30 Sydney Time (19:30 UTC) – 07:00 Sydney Time (21:00 UTC) (April 30th)
  • LAS ] 02:30 de Buenos Aires / 02:30 de Santiago – 04:00 de Buenos Aires / 04:00 de Santiago
  • LAN ] 02:30 de Ciudad de México / 02:30 de Bogotá – 04:00 de Ciudad de México / 04:00 de Bogotá
  • BR ] 03:30 do horário de Brasília (06:30 UTC) – 05:00 do horário de Brasília (08:00 UTC)
  • TR ] 03:30 TSİ (00:30 UTC) – 05:00 TSİ (02:00 UTC)
  • RU ] 00:30 по московскому времени (21:30 UTC) – 02:00 по московскому времени (23:00 UTC)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Guardian Skins banner

 

BY RIOT PARADOX

Deep in the sands lies an arcane temple forsaken by a ruined kingdom. Deep in that temple lies an imposing tomb burnished with mystic runes and emerald scarabs. Deep in that tomb lies an ancient being of treacherous power.

These guys guard the temple next to that one.

guardianofsands_set_screenshots_thumb

Stand watch over the desert with Guardian of the Sands Rammus and Skarner for 975 RP each or Guardian of the Sands  Xerath for 1350 RP (on sale for 975 RP through May 1.)

[ Link to Post ]

 


Here are the complete previews for all 3 skins:

 

Guardian of the Sands Rammus

Note that all Guardian skins in Patch 5.7 share the same artwork:

 

Rammus_Splash_7 (1)

Rammus_7

Sands Rammus Model 1

Sands Rammus Model 2

Sands Rammus Recall

For his recall, Rammus reveals his true nature – a spang beetle.

 

Sands Rammus Q 1

Sands Rammus Q 2

Powerball [ Q ]

 

Sands Rammus W

Defensive Ball Curl [ W ]

 

Sands Rammus E 1

Puncturing Taunt [ E ]

 

Sands Rammus R

Tremors [ R ]

 

 

Guardian of the Sands Skarner

Skarner_4

Sands Skarner Model 1

Sands Skarner Model 2

Sands Skarner Recall 1

For his recall, Skarner performs his best hydralisk impersonation.

 

Sands Skarner Passive

Crystallizing Sting [ Passive ]

 

Sands Skarner Q 1

Sands Skarner Q 2

Crystal Slash [ Q ]

 

Sands Skarner W 1

Sands Skarner W 2

Crystalline Exoskeleton [ W ]

 

Sands Skarner E

Fracture [ E ]

 

Sands Skarner R 1

Impale [ R ]

 

 

Guardian of the Sands Xerath

Xerath_4

Sands Xerath Model 1

Sands Xerath Model 2

Sands Xerath Recall

 

Sands Xerath Basic Attack

Basic Attack

 

Sands Xerath Q 2

Sands Xerath Q 1

Arcanopulse [ Q ]

 

Sands Xerath W 2

Sands Xerath W 1

Sands Xerath W 3

Eye of Destruction [ W ]

 

Sands Xerath E

Shocking Orb [ E ]

 

Sands Xerath R 4

Sands Xerath R 1

Sands Xerath R 2

Sands Xerath R 3

Rite of the Arcane [ R ]

 

Sands Xerath Death

When he dies, Guardian of the Sands Xerath explodes in the air into a bazillion pieces.

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

The following Champions will be free-to-play until May 5th:

 

Ashe Final Portrait

Janna Final Portrait

Lee Sin Final Portrait

Nami Final Portrait

Sion Final Portrait

Varus Final Portrait

Volibear Final Portrait

Wukong Final Portrait

Yasuo Final Portrait

Zed Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

Champion Skin Sale May 5 banner

The following Champions and Skins will be 50% off until May 1st:

 

Evelynn Final Portrait

Talon Final Portrait

Zed Final Portrait

 

Loch Ness Cho’Gath – 260 RP

Chogath_3

 

Primal Udyr – 487 RP

Udyr_2

 

Soul Reaver Draven – 675 RP

Draven_1

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Round-up: Patch 5.8

April 25th, 2015

 

PBE Roundup Patch 5 8 Banner

Patch 5.8 should hit live in the early hours of Wednesday, April 29th. Here are all its contents:

 

Store Content

Visual Updates

Gameplay

Miscellaneous

  • Quickshot Ranged Indicator Hotkeys
  •  

     

    Blood Moon Zilean

    Blood Moon Zilean will be available for 975 RP.

     

    Zilean_Splash_5

    Blood Moon Zilean Updated 1 Blood Moon Zilean Updated 2

    Blood Moon Zilean Recall

    For his recall, Blood Moon Zilean sounds his gong.

     

    Blood Zilean Basic Attack

    Basic Attack

     

    Blood Moon Zilean New Q 1

    Blood Moon Zilean New Q 2

    Blood Zilean Q 2

    Time Bomb [ Q ]

     

    Blood Zilean W 1

    Rewind [ W ]

     

    Blood Zilean E 1

    Time Warp [ E ]

     

    Blood Zilean R 1

    Blood Zilean R 2

    Chronoshift [ R ]

     

     

    Forsaken Jayce

    Forsaken Jayce is priced at 1350 RP.

     

    Jayce_Splash_3

    Jayce Skin Model 1

    Jayce Skin Model 2

    Jayce Skin Model 3

    Jayce Skin Model 4

    Jayce Skin Recall

    For his recall, Forsaken Jayce spins his hammer around, slams it on the ground and then lifts it with the Force.

     

    Jayce Skin Melee Q 2

    Jayce Skin Melee Q 1

    To The Skies! [ Melee Q ]

     

    Forsaken Jayce Q Updated 1

    Jayce Skin Ranged Q 2

    Shock Blast [ Ranged Q ]

     

    Jayce Skin Melee W 1

    Lightning Field [ Melee W ]

     

    Jayce Skin Ranged W 1

    Hyper Charge [ Ranged W ]

     

    Jayce Skin Melee E 1

    Thundering Blow [ Melee E ]

     

    Forsaken Jayce Q Updated 2 Forsaken Jayce Q Updated 3  

    Acceleration Gate [ Ranged E ]

     

    Jayce Skin R 1

    Jayce Skin R 2

    Jayce Skin Passive 1

    Transform [ R ]

     

    Master Arcanist Ziggs

    Master Arcanist Ziggs will be sold for 1350 RP.

     

    Ziggs_Splash_5

    Ziggs Skin Model 1

    Ziggs Skin Model 2

    Ziggs Skin Model 3

    Ziggs Skin Recall

    For his recall, Master Arcanist Ziggs disassembles one of his bombs and its parts float around him.

     

    Bouncing Bomb [ Q ]

     

    Ziggs Skin W 1

    Ziggs Skin W 2

    Satchel Charge [ W ]

     

    Ziggs Skin E 1

    Ziggs Skin E 2

    Ziggs Skin E 3

    Hexplosive Minefield [ E ]

     

    Ziggs Skin R 1

    Ziggs Skin R 2

    Ziggs Skin R 3

    Mega Inferno Bomb [ R ]

     

    Risen Fiddlesticks

    Risen Fiddlesticks will be available in store for 1350 RP.

     

    FiddleSticks_Splash_8

    Risen Fiddlesticks Updated 1 Risen Fiddlesticks Updated 2

    Risen Fiddlesticks Recall

    For his recall, Risen Fiddlesticks becomes hideous nightmare fuel.

     

    Risen Fiddlesticks Q

    Terrify [ Q ]

     

    Risen Fiddlesticks W

    Drain [ W ]

     

    Risen Fiddlesticks E

    Dark Wind [ E ]

     

    Risen Fiddlesticks R 2

    Risen Fiddlesticks R 1

    Crowstorm [ R ]

     

     

    New Summoner Icons

    Feast your eyes on this Baron icon or it shall feast on you:

    profileIcon839

     

    Here are new icons for all the upcoming regional Leagues. You can find their pricing and when they’ll be available HERE.

    profileIcon841 profileIcon842 profileIcon843 profileIcon844

    profileIcon845 profileIcon846 profileIcon840

     

     

    New Chroma Packs

    The recently-announced chroma packs are coming with Patch 5.8. The first batch contains recolors for Blitzcrank, Garen, Fizz, Lucian, Dragonfist Lee Sin, Pool Party Leona and Nemesis Jax.

     

    Classic Blitzcrank

    Blitzcrank_8 Blitzcrank_9 Blitzcrank_10

    Blitz Chroma 3

    Blitz Chroma 1

     

    Classic Garen

    Garen_7 Garen_8 Garen_9

    Garen Chroma 2

    Garen Chroma 1

    Garen Chroma 3

     

    Classic Fizz

    Fizz_5 Fizz_6 Fizz_7

    Fizz Chroma 1 Fizz Chroma 2 Fizz Chroma 3

     

    Classic Lucian

    Lucian_3 Lucian_4 Lucian_5

    Classic Lucian Yellow

    Classic Lucian Red

    Classic Lucian Blue

     

    Dragonfist Lee Sin

    LeeSin_7 LeeSin_8 LeeSin_9

    Dragonfist Lee Blue

    Dragonfist Lee Yellow

    Dragonfist Lee Black

     

    Nemesis Jax

    Jax_9 Jax_10 Jax_11

    Nemesis Jax Chroma 1 Nemesis Jax Chroma 2 Nemesis Jax Chroma 3

     

    Pool Party Leona

    Leona_5 Leona_6 Leona_7

    Leona Chroma 3

    Leona Chroma 2

    Leona Chroma 1

     

     

    Texture Rebalances

    Lux, Poppy, Shyvana, Teemo and Shaco have all received texture updates. [ Note ] All champions with outdated textures have now received their updates.

     

    Classic Lux

    Classix Lux Model 1

    Classix Lux Model 2

     

    Sorceress Lux

    Sorceress Lux

     

    Spellthief Lux

    Spellthief Lux

     

    Commando Lux

    Commando Lux

     

    Imperial Lux

    Imperial Lux Model

     

    Steel Legion Lux

    Steel Legion Lux Model

     

    Classic Poppy 

    Classic Poppy Model 1

    Classic Poppy Model 2

     

    Lollipoppy

    Lolipoppy Model 1


    Ragdoll Poppy

    Ragdoll Poppy

     

    Battle Regalia Poppy

    Battle Regalia Poppy

     

    Scarlet Hammer Poppy

    Scarlet Poppy

    [ Note ] Blacksmith Poppy and Noxus Poppy have also been updated, but I don’t have access to them on the PBE.

     

    Classic Shyvana

    Classic Shyvana 1

    Classic Shyvana 2

    Classic Shyvana 3

     

    Ironscale Shyvana

    Ironscale Shyvana Model 1

    Ironscale Shyvana Dragon

     

    Boneclaw Shyvana

    Boneclaw Shyvana Model 1

    Boneclaw Shyvana Model 2

     

    Darkflame Shyvana

    Darkflame Shyvana 1

    Darkflame Shyvana 2

     

    Classic Teemo 

    Classic Teemo 1

    Classic Teemo 2

    Classic Teemo 3

    Also, Teemo’s psychedelics have received new models and textures.

     

    Happy Elf Teemo

    Elf Teemo

     

    Recon Teemo

     

    Astronaut Teemo

    Astronaut Teemo

     

    Cottontail Teemo

    Cottontail Teemo Model 1

     

    Super Teemo

    Super Teemo

     

    Panda Teemo

    Panda Teemo

     

    Classic Shaco

    Classic Shaco Model 1

    Classic Shaco Model 2

     

    Mad Hatter Shaco

    Mad Hatter Shaco

     

    Royal Shaco

    Royal Shaco Model

     

    Nutcracko

    Nutcracko Model

     

    Asylum Shaco

    Asylum Shaco Model

     

    Also, Ravager Nocturne no longer looks like a haunted pile of noodles:

    Ravager Nocturne Updated

     

     

    Improvements to ARAM mode

    Riot JxE Final Portrait Hey all!

    As we continue to polish and update Summoner’s Rift, we found a cool opportunity to make some improvements to Howling Abyss and ARAM. Without any further ado, let’s break the ice and get things rolling – here is the list of changes coming to the PBE today:

     

    Gameplay Changes; My Mind is Telling Me No:

    New Summoner Spell on ARAM: Mark/Dash

    After analyzing the results of Legend of the Poro King, we realized that Poro Toss gave an across-the-board bump in viability to some historically unpopular picks and helped balance the playing field. After careful consideration and some tweaks we’re bringing this back to ARAM as an optional new summoner spell called Mark/Dash.

    Mark allows you toss a projectile at an enemy unit, you can then follow up on a Marked unit with Dash to quickly travel to the Marked target.

    Go forth and tower dive, but remember, it’s only worth it if you say so in chat.

     

    Item Changes; Out With the New, In With the Old:

    Bloodthirster added

    With the recent rework of Bloodthirster, it made sense to re-introduce the SR favorite to ARAM to help out champions that rely on high AD to be more successful on the map. The passive doesn’t hurt either – shields up!

    Sanguine Blade removed

    10 out of 10 ADCs agree that Bloodthirster is bigger, better and bloodier than Sanguine Blade. We can’t argue with that, so we’ll be retiring it from ARAM.

    Warmogs added

    Ever shed a tear after purchasing Giant’s Belt on ARAM only to remember you can’t build Warmogs? We’re bringing the HP behemoth to ARAM to give tanks a little love and to help them survive poke long enough to initiate at the right time. Note that we’ll be keeping a close eye on this one to make sure tanks don’t become too overpowering.

    Skin Boosts; Turning the Random Dial to 11:

    After flicking some switches and fiddling with a couple of dials, we’ve successfully added Skin Boosts to our ARAM update! Throw down 95RP and you’ll give everyone on your team a one-time random skin for the champ they’re using that game. You’ll also earn yourself 200IP while giving your teammates 100IP.

    Map & Art Changes; No More Nexus Gnomes:

    We’ve skinned some of the art from Summoner’s Rift to match the Howling Abyss theme and bring some consistency between the maps. We also took this opportunity to do some general art polish, make some performance improvements and fix an issue that caused champion spells to sometimes be clipped when drawing on the ground. Check out these screenshots for more details.

     

    Reskinned Minions

     

    New Loading Screen

     

    Here’s the new summoner spell for ARAM (identical to the one from the Poro King featured mode):

     


    Mark Final IconMark

    Throw a snowball a long distance, dealing true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%.

    Mark projectiles are not stopped by spell shields or projectile mitigation.

     


    Dash Final IconDash [ Re-cast Mark ]

    Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.

     

     

    Ryze Rework

     

    Ryze Final Portrait

    • Base Mana-per-5 decreased from 6 to 5
    • Mana-per-5 per level increased from 0.8 to 1
    • Armor-per-level decreased from 3.9 to 3.0

     

    Ryze Rework Basic Attack

    Basic Attack

     

    Arcane Mastery Final IconArcane Mastery  [ Passive ]

    Casting spells grants a stack of Arcane Mastery. At 5 stacks, Ryze becomes supercharged, gaining a Mana shield that blocks 25 [+ 5 per level + 8% of Maximum Mana] damage and causing his spell casts to reduce the cooldown of his other spells by the value of Overload [ Q ]’s cooldown.

     

    Ryze Rework Passive 2

    Ryze Rework passive

     

    Overload Final IconOverload [ Q ]

    Cost: 30/35/40/45/50 Mana || Cooldown: 4 seconds at all ranks

    Skillshot: fires an orb, dealing 65/90/115/140/165 [ +0.55 AP ] [ + 2/2.5/3/3.5/4% of Maximum Mana ] magic damage to the first target hit.

     

    Changelog:

    • No longer grants 2/4/6/8/10% cooldown reduction passively
    • Base damage increased from 55/75/95/115/135 to 65/90/115/140/165
    • AP ratio increased from 0.4 to 0.55
    • Maximum mana ratio decreased from 6.5% to 2/2.5/3/3.5/4%
    • Cooldown increased from 3.5 seconds to 4
    • Mana cost decreased from 60 at all ranks to 30/35/40/45/50
    • Is now a skillshot

     

    Ryze Rework Q 1

    Ryze Rework Q 2

     

    Rune Prison Final IconRune Prison [ W ]

    Cost: 60/70/80/90/100 Mana || Range: 600 || Cooldown: 14 seconds at all ranks

    Instantly roots a target for 0.75/1/1.25/1.5/1.75 second(s), dealing 65/95/125/155/185 [ +0.4 AP ] [ + 2.5% of Maximum Mana ] magic damage

     

    Changelog:

    • Base damage changed from 60/95/130/165/200 to 65/95/125/155/185
    • Maximum mana ratio decreased from 4.5% to 2.5%
    • AP ratio decreased from 0.6 to 0.4

     

    Ryze Rework W 2

    Ryze Rework W 3

     

    Spell Flux Final IconSpell Flux [ E ]

    Cost: 60/70/80/90/100 Mana || Cooldown: 7 seconds || Missile Speed: 1400

    Unleashes an orb that deals 50/66/82/98/114 [ +0.3 AP ] [ + 2% of Maximum Mana ] magic damage and reduces the Magic Resist of its target by 8/9/10/11/12% for 5 seconds, stacking up to 3 times.

    After hitting, Spell Flux bounces to up to 6 nearby enemies and Ryze, before returning to the original target. Instances of damage on the primary target after the first deal halved damage (25/33/41/49/57 [ +0.15 AP ] [ + 1% of Maximum Mana ]

     

    Changelog:

    • Base damage decreased from 50/70/90/110/130 to 50/66/82/98/114
    • AP Ratio decreased from 0.35 to 0.3
    • Maximum mana ratio increased from 1% to 2%
    • Cooldown decreased from 14 seconds at all ranks to 7
    • Magic Resist changed from 12/15/18/21/24 flat to 8/9/10/11/12%
    • Maximum stacks on magic resist shred decreased from 5 to 3
    • Missile speed decreased from 1800 to 1400

     

    Ryze Rework E 1

    Ryze Rework E 2

     

    Desperate Power Final IconDesperate Power [ R ]

    Cooldown: 80/60/40 seconds

    Passively grants Ryze 10/20/30% cooldown reduction.

    On active, Ryze gains 80 flat Movement Speed and 15/20/25% Spell Vamp for 4/5/6 seconds. During this time, Ryze’s spells deal 50% of their damage to enemies in a 200 units radius near his targets

     

    Changelog:

    • Now passively grants 10/20/30% cooldown reduction
    • Buff duration decreased from 5/6/7 seconds to 4/5/6
    • Cooldown changed from 70/60/50 seconds to 80/60/40

     

    Ryze Rework R 1

    Ryze Rework R 2

     

    Also, he got new spell icons to complement the rework. From left to right: Passive, Q, W, E and R:

    Ryze_P Ryze_Q Ryze_W Ryze_E Ryze_R

     

     

    Champion Changes

     

    Bard Final Portrait

    • [ TOOLTIP UPDATE ] Bard’s Caretaker Shrine [ W ] now has an added tooltip that shows how many shrines are currently placed on the map.

     

    Bard W

     

     

    Dr Mundo Final Portrait

    • [ TOOLTIP UPDATES ] Mundo’s Adrenaline Rush [ Passive ] and Sadism [ R ] now list the exact values of health regenerated, rather than just a percentage.

     

    Mundo 1

    Mundo 2

     

    Infected Cleaver Final IconInfected Cleaver [ Q ]

    • If Infected Cleaver kills the target it hits, Mundo gains back the entire health cost of the spell

     

     

    Graves Final Portrait

     

    Buckshot Final Icon Buckshot [ Q ]

    • Base damage decreased from 60/95/130/165/200 to 60/90/120/150/180
    • Bonus damage from extra bullets increased from 40% of base damage to 50% (maximum damage increased from 108/171/234/297/360 [+ 1.44 bonus AD] to 120/180/240/300/360 [+ 1.6 bonus AD] )

     

     

    Jinx Final Portrait

     

    Super Mega Death Rocket Final IconSuper Mega Death Rocket [ R ]

    • Minimum damage (from point-blank range) decreased from 125/175/225 [ + 0.5 bonus AD ]  to 25/35/45 [ + 0.1 bonus AD ]

    [ Note ] For context on this Jinx nerf, check here.

     

     

    Kha'Zix Final Portrait

     

    Void Spikes Final IconVoid Spike [ W ]

    • Heal from explosion increased from 40/70/100/130/160 to 60/85/110/135/160

     

     

    Mordekaiser Final Portrait

     

    Creeping Death Final IconCreeping Death [ W ]

    • When Mordekaiser casts the spell on himself, Creeping Death will try to target the nearest ally champion.
    • No longer has a cast time when cast on allies

     

     

    Nunu Final Portrait

    • Health-per-level decreased from 96 to 90
    • Base health pool decreased from 694 to 688

     

    Blood Boil Final IconBlood Boil [ W ]

    • When Nunu casts the spell on himself, Blood Boil will try to target the nearest ally champion.

     

     

    Sion Final Portrait

     

    Soul Furnace Final IconSoul Furnace [W]

    • Shield strength decreased from 10% of maximum Health to  6/7/8/9/10%
    • Shield can now be reactivated to explode after 3 seconds, increased from 2

     

     

    Twitch Final Portrait

     

    Spray n Pray Final IconSpray ‘N Pray [ R ]

    • Twitch can now auto-attack buildings while his auto attacks are buffed by his ult

     

     

    Yasuo Final Portrait

     

    Way of the Wanderer Final IconWay of the Wanderer [ Passive ]

    • Flow bar (and shield value) increased by 40 at all levels (up from 60 to 100 at level 1 and from 470 to 510 at level 18)

    [ Note ] Yasuo gains a percentage of his flow bar when moving. Effectively, this change is just a buff to his passive shield.

     

     

    Item Changes

    The rework of Hunter’s Machete and the new Mandrake Ward have both been reverted and will NOT come with Patch 5.8.

     

     Recurve Bow Final IconRecurve Bow

    • NEW RECIPE: Now builds out of two Daggers [ 450 Gold ] + 200 Gold Recipe
    • Now has a new UNIQUE passive: Basic attacks deal an additional 10 physical damage on-hit.

     

    Recurve Bow

     

    The changes to Recurve Bow have affected several build paths, which I’ve listed below.

     

    Blade of the Ruined King Final IconBlade of the Ruined King

    • NEW RECIPE: Now builds out of a Recurve Bow [ 900 Gold ] + Bilgewater Cutlass [ 1400 Gold ] + 700 Gold Recipe
    • Recipe cost decreased from 900 Gold to 700

     

    Blade of the Ruined King

     

    Devourer Enchantment Final IconEnchantment: Devourer

    • Recipe cost decreased from 500 Gold to 300

     

    Devourer

     

    Runaans Hurricane Final IconRunaan’s Hurricane

    • Item cost increased from 2400 Gold to 2500
    • Recipe cost decreased from 600 Gold to 500
    • Now has a new UNIQUE passive: Basic attacks deal an additional 10 physical damage on-hit. (old passive is still there)
    • Damage on old passive is now 0.5 of Total AD, decreased from 10 + 0.5 Total AD (10 on-hit damage was moved from the old passive to the new)

     

    Runaan Hurricane

     

    Wits End Final IconWit’s End

    • Recipe Cost decreased from 750 to 550

     

    Wits End

     


    Black Cleaver Final IconBlack Cleaver [ Reworked ]

    • Build Path changed: now builds out of Phage [ 1325 Gold ] and Kindlegem [ 850 Gold ].
    • Health increased from 200 to 400
    • Attack Damage decreased from 50 to 40
    • Cooldown Reduction increased from 10% to 20%
    • Recipe cost decreased from 1263 Gold to 825 (total cost unchanged)
    • UNIQUE Passive: Can now be stacked 6 times, up from 5, for a total of 30% armor reduction. Also, duration of stack now lasts 6 seconds, increased from 4
    • New UNIQUE Passive – Rage: Dealing physical damage grants 20 Movement Speed for seconds. Assists on Cleaved enemy Champions or kills on any unit grant 60 Movement Speed for 2 seconds instead. This Movement Speed is halved (30) for Ranged Champions.

     

    Black Cleaver Tooltip

     

    Fairsight Orb Final IconFarsight Orb [ Trinket ]

    • Ward left by the trinket’s cast can no longer be targeted by allies

     

    Odyns Veil Final IconOdyn’s Veil [ Crystal Scar ]

    • Recipe cost decreased from 800 Gold to 450

     

    Righteous Glory Final IconRighteous Glory

    • Health decreased from 650 to 600

     

    Twin Shadows Final IconTwin Shadows [Dominion and Twisted Treeline-only change]

    • Recipe cost increased from 630 Gold to 730 [ total cost up from 2300 Gold to 2400 ]

     

     

    Miscellaneous

    A new tooltip has been added in the client that shows you what rewards you’ll get for playing matches.

     

    Tooltip for prelobby

     

    A new option has been added to the ‘Hotkeys’ section. Quick cast with Indicator allows you to hold down a button and, when you release it, the spell is fired.

     

    Quickshot Indicator

     

    To complement this feature, you can bind different hotkeys for using spells with a quicksast indicator and using them regularly (or with standard quickcast). You can do the same for your Summoner Spells.

    Quickcast Menu

     

     

    If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

     

    Hai Replacement banner

     

    This morning, Cloud 9 announced that Mid Laner Hai “Hai” Du Lam was retiring from competitive play, moving into a management position within the organization. His departure marks the first roster change the team has gone through since it’s inception in 2013, and with just over a month until the Summer Split begins, the question begs: Who’s going to replace him?

    According to sources at the Daily Dot, Nicolaj “Incarnati0n” Jensen and David “Yusui” Bloomquist are both set to try out for the team. Both coming off of bans set to be lifted on May 11th, both candidates are fully eligible to compete in the LCS for the upcoming Summer Split.

    While only speculation, the more obvious choice for the role is Incarnati0n. Maintaining top spots in the European West solo queue ladder for over two years, he has been hailed for his mechanical ability and in game knowledge. While being banned from competitive play, Jensen has served on several teams as a coach, including SK Gaming, who he helped to qualify for the 2014 League of Legends World Championship. However, his lack of competitive experience is still something to be considered, as the in game experience is much different than an observational one.

    Taking over the shot calling presence of Hai will prove to be a challenge Cloud 9, and if they look to keep this role centered in the mid lane, it will take more than just great mechanics.

    With no clear choice, Cloud 9 has just over a month to make their decision.

     

    Categories: Esports, LoL News Tags: , , , , , , ,

     

    PBE 24 04 Banner

     

    PBE 24/04

     

    [ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

     

    Update to Blood Moon Zileans Q

    Blood Moon Zilean’s received new textures and an eclipse effect for the timer.

    [ Note ] Looks like the eclipse effect was there before, I just hadn’t noticed. Regardless, here’s a screenshot of the effect.

     

    Blood Moon Zilean New Q 1

    Blood Moon Zilean New Q 2

     

    New icon for Black Cleaver

    Black Cleaver has received a new icon to complement its rework on the PBE.

    bc

    Black Cleaver Tooltip

     

    Miscellaneous

    A new tooltip has been added in the client that shows you what rewards you’ll get for playing matches.

     

    Tooltip for prelobby

     

    Here’s the list of PBE updates from the Patch 5.8 cycle:

     

    If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

     

     

    Champion Skin Sale April 27 banner

    The following Champions and Skins will be 50% off until April 27th:


    Azir Final Portrait

    Kog'Maw Final Portrait

    Nasus Final Portrait


    Guerilla Tristana – 487 RP

    Tristana_4

     

    Runeborn Xerath – 375 RP

    Xerath_1

     

    Vindicator Vayne – 260 RP

    Vayne_1

     

     

    If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

     

     

    Hai Retires Banner

     

    As the LCS Spring split winds down and we look towards MSI, the offseason kicks off with huge changes. Cloud 9 Mid Laner Hai “Hai” Du Lam has announced that he will be stepping down from the roster of Cloud 9, transitioning into the role of Chief Gaming Officer.

    With 739 days together as of April 15th, Cloud 9’s roster of Hai, Sneaky, LemonNation, Meteos, and Balls was the longest unchanged roster in League of Legends history. This move will mark the first ever main roster change for the team, only ever even using a substitute once at the All-Star 2014 event in Paris.

    Hai was very transparent in his official statement, highlighting the reasons behind his decision:

     

    I’m deciding to step down due to the following issues:

    • My wrist injury is something that I simply cannot ignore. It limits my ability to play as much as I need to and my ability to improve. I cannot keep up with the amount of Solo Queue games my teammates play and it’s not fair to them. At best, my wrist injury would have only allowed me to play for another split and that wasn’t even certain.
    • Team environment/morale was at an all-time low since Worlds 2014. We didn’t have the most spectacular 2014 Summer Split and our run at Worlds was not the best we could’ve done. We tried very hard to figure out how to get back into shape for winning Worlds but we struggled and the team atmosphere started to decline. Winning IEM San Jose brought back a bit of that Cloud9 feeling that we know and love, but it left as quickly as it came.
    • I want to make this clear to everyone. I am NOT stepping down due to community criticism for my play or myself. I would be lying if I said I didn’t care about it, but I was able to brush it off thanks to my teammates’ confidence in me. Over time, my teammates started to lose confidence in my abilities as a player and a shotcaller. That’s what really hit me hard. I don’t think that is an obstacle I was able to overcome and it really got to me. I’ve always played the role of a Support Carry from the very beginning and with the meta changing the way I think it is, my play style was not going to work anymore.
    • I’m hoping with the addition of a new Mid Laner (which we will announce soon), the issues that we were going through will resolve themselves through hard work and the team can experience a new beginning. Will all the problems be solved? I’m not sure, but if there were ever a time to try it, it would be now. I’m confident they will be able to improve and take back the title of Best in NA and make a presence on the international stage. I hope all of you will continue to cheer for Cloud9 as I know I will.

    As far as for what I want to do following my retirement, I’m focused on my new role as the Chief Gaming Officer (CGO) of Cloud9. My duties will focus on acquiring new talent and teams across all relevant games, helping bring in new partners and maintaining our partner relationships. I’ll also be mentoring players in growing their brand, making the most of their time here, and doing everything in my power to expand Cloud9 into a household name as eSports continues to grow.

     

    It has yet to be announced who will be replacing Hai in the mid lane, though one possibility is the heavily speculated Nicolaj “Incarnati0n” Jensen. We will update as soon as new information is available.

     

     

    Red Posts Banner 22 04

     

    Here are a few recent topics on the forums with a generous sprucing of fanart.

     

     

    Are AD Carry mains ever happy with the meta

    Ghostcrawler New PortraitThis is a healthy discussion, and I can try to help it along a little by providing some context about how we think about the meta.

    (As a meta comment, “meta” is one of those words that gets used to describe so many different things that it has started to lose some of its meaning.)

    First, we’re okay with having a 1+1+2+J configuration. Things like duo jungle or three champs in one lane may happen from time to time, but we’re not going to go out of our way to support them. For the most part, the way players allocate number of champs per lane works, and we don’t feel the need to monkey with it.

    Second, we are trying to keep the concept of position (top, middle, bottom, jungle) separate from role (fighter, mage, assassin, tank, etc.). We care a lot less which roles are played in which positions as long as the game is healthy overall (more on this below). The characteristics of some roles is going to make them better at some positions (e.g. most junglers are melee) and we’re okay with that. Likewise, there are some individual champs that we don’t want to see frequently in particular positions, because the results tends to be less fun for everyone. The word “Support” is particularly confusing here, because it refers both to a role (“utility mages” like Janna and Sona) as well as the (traditionally bottom) position of jumping into a lane with another champ without actively farming minions. A support role like Sona can play the support position, but so can a mage or a tank.

    Third, every role (and ultimately every champion, though we’re not there yet) has to exist in the game somewhere. This is the big corollary to my second point. If there are mages in the top lane and mages in the mid lane, that’s fine. If that means fighters have nowhere to exist, that’s not fine. Ideally (and I mean in the sense of a compass direction, not the state of the game today) you’d sometimes see mages and sometimes see fighters top. To use the current topic, jungle tanks didn’t feel viable, so we made some changes, and now they are plenty viable and I realize some of you feel they are too viable. In crazy world, maybe there is somewhere for marksmen to live besides bottom and maybe you don’t even need a marskman every game. But let’s not get too crazy yet. We used to design new champs as “Gnar is going to be a top lane fighter.” Now we would say “Gnar is a fighter” and leave it up to experimentation and evolution to determine where he fits best, so long as (1) he has some position in which he can be played and (2) isn’t oppressive when he does.

    Fourth, we are trying as a team to be a little more hands off and provide players more room to experiment, and this applies to the state of the meta as well. Now, I’ll admit it’s difficult sometimes for us to make the determination of when it is time to step in. This year, we wanted to give y’all a chance to adapt to the preseason changes, but our opinion now is that we waited a little too long to react. We are pretty happy overall with the state of the game post patch 5.5 and 5.6, but maybe things would have felt even better if we had made those changes in 5.4, while 5.2 likely still would have been too soon. Make sense? Likewise, we know there is some concern that tanks are too dominant right now, but we want to wait a few patches to see if that’s a persistent problem or not. The meta will shift on its own, and has, even without Riot involvement. Sometimes it needs a nudge and sometimes the shift is towards something that is likely unhealthy in the long run, and when that happens it’s our responsibility to take action.

    [ Link to Post ]

     


    When is Patch 5 8 coming

    Meddler Final PortraitNot this week, 5.7 -> 5.8’s going to be longer than the usual 2 week cycle.

    [ Link to Post ]

     

     



    When will the Champion Mastery system be released

    Meddler Final PortraitIt’s still being worked out – it’s not ready for a proper release just yet.

    [ Link to Post ]

     

     

     


    Why is Jinx being nerfed on the PBE

    Here is the change being discussed:

     

    Super Mega Death Rocket Final IconSuper Mega Death Rocket [ R ]

    • Minimum damage (from point-blank range) decreased from 125/175/225 [ + 0.5 bonus AD ]  to 25/35/45 [ + 0.1 bonus AD ]

     

    Gypsylord New PortraitOkay got response typed up again.

    So as Jinx’s designer I asked to head up the nerfs coming out for her this patch. Let’s talk about them and Jinxy in general.

    First full info on the nerfs:

    The min damage on the R is being cut. The max damage is staying the same. Additionally, the execute damage is not being touched. SMD rocket will ALWAYS deal 25/30/35% of the target’s missing health regardless of range.

    Below are the rough damage estimates based on ranges Jinxs should be familiar with:

    NUMBERS AND CHANGES ARE SUBJECT TO CHANGE (or not). ALL THIS IS STILL IN TESTING

    • R damage @ Point blank: 125/175/225(+.5) >>> 25/35/45 (+.1)
    • R damage @ Minigun range: 175/245/315 (+.7) >>> 110/155/200(+.45)
    • R damage @ Level 9 Rocket range: 185/260/335 (+.75) >>> 135/190/245(+.55)
    • R damage @ Shock Pistol range (max): unchanged – 250/350/450(+1.0)

    TLDR summary of the below wall of text:

    We like Jinx being strong for a variety of reasons but she may be TOO strong at the moment. Jinx’s snowballing and hyper-carry potential is intended to be strong and we like it where it is so this change is targeted at amping up her main weakness (gets wrekt if jumped on). IF THIS CHANGE GOES TOO FAR WE’LL FOLLOW UP ON IT. THE GOAL HERE IS A SLIGHT TONING DOWN OF JINX’S POWER.

    Generally we like Jinx being a strong champ in League of Legends. Even when winning she has a lot of inbuilt counterplay which makes losing to her feel a lot less demoralizing. Thanks to her general immobility combined with the delayed and conditional nature of her spells players tend to come out of games against Jinx with gameplans on how they’re going to beat her next time.

    Going off of this, it is likely that Jinx “at balance” sits at above a 50% winrate. This partially stems from the nature of her power profile. Jinx is highly snowbally, especially in AoE focused teamfights, and is one of the best characters in the game at taking objectives after killing off the enemy team. This is going to contribute to a higher number of wins in solo queue where the “group and push” strategy is so prevalent (Jinx loves grouping and pushing!). People group, teamfights happen, Jinx AoE’s things, and 1 kill tends to lead to 1-4 more + towers and dragons.

    Additionally, it’s worth mentioning Jinx’s dedicated player base. If you run into a Jinx player on live that person is going to have 31 games on her on average, That’s up there with other “I main dis guy forever” champs like Yasuo, Lee Sin, and Riven. For comparison, Graves has a similar play rate to Jinx (they’re neck and neck for most picked ADC), and yet the average Graves player only has 16 games on him. This isn’t meant to be a knock on Graves but more a highlight on the fact that many of the Jinx’s you run into out there have played her A LOT and as such you’d expect a higher win rate out of her due to player experience.

    So I’ve gone over why we’re okay with Jinx being strong so in that case why are we nerfing her? Well the thing is there’s strong and then there’s I AM THE GOD OF SOLO QUEUE strong. Jinx is trending towards the latter and has only been getting better each patch. She’s got one of the highest winrates in the game at 55% across all elos and that combined with her insane playrate is cause for alarm. We felt some light tuning would be appropriate to level the playing field vs. other ADC’s so we looked across her kit and asked ourselves “is there anything Jinx is doing right now that maybe she shouldn’t be?”

    So as her designer I’ve always felt that Jinx is defined by the following strength and weakness

    A) Jinx is a snowball: If you let Jinx get ahead and can’t figure out how to get to her SHE WILL TAKE EVERYTHING YOU LOVE AND BURN IT TO THE GROUND.
    B) Jinx has a hard time with people who invade her personal space. If you manage to jump on her when she’s unprepared you should be rewarded accordingly.

    The strength is supported by things like Get Excited (the speed passive), the always-on AS/range+AoE steroids on Switcheroo (the Q), and Jinx’s reach in general which progresses from 525 range – to 700 – to 1500 – to global. This power combination ensures that if Jinx has enough gold and manages to get a foothold of safety/advantage in a fight she WILL GET TO YOU, BLOW YOU UP, AND THEN TAKE YOUR TOWERS. This is good, it’s character defining and it’s what we’d like her to excel at.

    The weakness is supported by the ramp up on minigun, the cast/arm times on all her spells/ and the damage w/distance mechanic on the R. If you manage to close with an unprepared Jinx she’s going to have a hard time dealing with you. Her spells leave her vulnerable, her AS needs to ramp for full DPS, chompers take a while to arm, and ideally she can’t just Graves ult you for a burst of power unless you’re incredibly low on health.

    ^^^^^that last thing is where we found a possible problem. Jinx was winning a number of engagements off the sheer burst power of her ultimate, even at pointblank range. This to me is out of line with her strength/weakness profile.

    In summary:

    Jinx is a hyper carry who can kill every single member of your team from extreme ranges if left alone but if you jump on her she should be at a severe disadvantage. Nerfing the pointblank ultimate makes the weakness more true and allows us to preserve her strengths in light of extreme power in solo queue.

    [ Link to Post ]

     

    Follow Up

    Do you think this change will affect her playstyle

    Gypsylord New PortraitSo yeah I’ve tested the changes and I’m pretty confident that this will not massively affect Jinx’s playstyle. You’re mainly going to feel it against people in melee range of you (and that’s the point) but in the average lane duel at 525 + range it should still be a potent execute. In the early game you’re likely going to need one more basic attack than before to secure those closer range kills.

    I’m also willing to admit that we’re not omniscient and this change may affect her in ways we didn’t anticipate. We’ll follow up on it if that’s the case.

    [ Link to Post ]

     

     

    Will we ever have new Champions with Taunt

    Meddler Final PortraitI expect we’ll make more Taunt using champions at some point. It’s a type of effect with some pretty specific gameplay, so as with other specialized CCs we’ll probably only ever use it occasionally, in part to ensure those champions with it remain distinctive.

    [ Link to Post ]



    Lastly, here’s some fan art to wrap up the post.

     

    Epidemic Singed

    Artist: scodo

    epidemic_singed_by_scodo-d4s6qaz

     

    These next ones don’t have linked sources. If you guys know who the artists are, let me know and I’ll add them to the post.

     

    Arcade Zyra

    tumblr_ng2o44PinR1r0yrcjo1_1280

     

    Ghost Bride Zyra

    16jr5sh

     

    Mecha Rengar

    mecha_rengari

     

     

    If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.