Archive for the ‘LoL News’ Category


PBE Roundup Patch 4 17 Banner


Here’s a round-up of the PBE updates for this patch cycle. Patch 4.17 (most likely) lands this Tuesday, September 23rd.

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Content for Patch 4.17:



Viktor Rework Banner



Viktor Model Viktor All EmotesAll stages of Hexacore


Glorious Evolution New IconGlorious Evolution [ Passive ]

Viktor starts with a Prototype Hex Core that he can upgrade 3 times for 1000 gold each. Each upgrade grants +20 AP, +150 Mana and +1 AP per level, cumulating in +75AP, +6 AP per level, +500 Mana for the Perfect Hex Core.

Each upgrade will allow Viktor to augment one of his basic abilities and when Viktor has upgraded all 3, the Chaos Storm will be augmented also.


Icons of Hexacore’s evolution, from levels 1 to 4:


3200_HexCore1 3196_Hexcore2 3197_Hexcore3 3198_Hexcore4

Hexcore 1

Hexcore 2

Perfect Hex Core

Viktor Auto AttackViktor Q
Viktor Enhanced Q


Siphon Power New IconSiphon Power 
[ Q ]

Cooldown10/8.5/7/5.5/4 seconds || Mana Cost: 45/50/55/60/65 || Range: 700 

Viktor blasts an enemy unit for 40/60/80/100/120 (+0.2AP) magic damage, granting him a 30/50/70/90/110 (+0.2AP) damage shield for 2.5 seconds. Viktor’s next basic attack deals 15-250 (scales with Viktor’s level) (+0.5 AP) bonus magic damage. 


Viktor W


Gravity Field New Icon Gravity Field [ W ]

 Cooldown: 17/16/15/14/13 seconds || Mana Cost: 65 || Range: 700

Viktor deploys a gravitational imprisonment device for 4 seconds, slowing enemy units by 28/32/36/40/44% and adding a stack every .5 seconds. At 3 stacks the target is stunned for 1.5 seconds.


Viktor E


Death Ray New IconDeath Ray [ E ]

Cooldown: 13/12/11/10/9  seconds || Mana Cost: 70/80/90/100/110 || Range: 700

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+ .7 AP) magic damage to every enemy in its path.

[ Note ] Missile speed of base and augmented version decreased from 2000 to 1500 compared to live.


Viktor R


Chaos Storm New IconChaos Storm [ R ]

Cooldown: 120/110/100 seconds || Mana Cost: 100 || Range: 700

Viktor conjures a singularity at target location, dealing 150/250/350 (+ 0.55 AP) magic damage and interrupting enemy channels.

Viktor can redirect the singularity for 7 seconds, causing 30/60/90 (+0.2 AP) magic damage every second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.


Augment Q


Augment TurbochargeAugment – Turbocharge [ Q ] : Viktor gains 30% Movement Speed for 2.5 seconds.




Augment W


Augment ImplosionAugment – Implosion [ W ] : Enemies stunned by Gravity Field are dragged to the center.




Augment E


Augment AftershockAugment – Aftershock [ E ] : An explosion follows the Death Ray’s wake, dealing 70 (+ 0.7 AP) magic damage. Enemies already hit by Death Ray will take 40% damage.



Augment R


Augment Velocity Augment – Velocity [ R ] : Chaos Storm Moves 20% faster.

[ Note ] Automatically granted when the Hexacore is fully upgraded.



Soraka Rework Banner



Soraka New Portrait


  • Base HP reduced from 405 to 398 (lvl 0)
  • HP-per-level increased from 76 to 78
  • HP-per-second per level decreased from 0.16 to 0.14
  • Mana pool increased from 240 to 250
  • Mana-per-second increased from 1.36 to 1.56
  • Base Movement Speed decreased from 340 to 325
  • Base Magic Resist still 30
  • Base Armor still 17
  • HP-per-second decreased from 0.9 to 0.7
  • HP-per-second per level increased from 0.11 to 0.16


Luminary New Icon
Luminary [ Passive ]

Soraka gain 70% Bonus Movement Speed when running towards allies who are below 40%.


Starcall New IconStarcall [ Q ]

Cooldown: 10 / 9 / 8 / 7 / 6 seconds || Cost: 70/75/80/85/90 Mana

Calls down a star at target location. Enemies standing in the explosion radius take 70/110/150/190/230 (+0.35 AP) magic damage. Enemies standing in the center take 150% damage ( 105/165/225/285/345 (+0.52 AP) ) and are slowed by 30/35/40/45/50% for 2 seconds.


Soraka New Q


Astral Infusion New IconAstral Infusion [ W ]

Cooldown: 4 / 3.5 / 3 / 2.5 / 2 seconds || Cost: 10% of Max HP  + 20/25/30/35/40 Mana || Range: 450

Active: Restores 120/150/180/210/240 (+0.6 AP) Health to target ally. Cannot be cast if Soraka is below 5% Health.
Passive: Each enemy Champion hit by Starcall heals Soraka for 25/35/45/55/65 (+0.4 AP) - 50/70/90/110/130 (+0.4 AP), depending on Soraka’s missing HP.


Equinox New IconEquinox [ E ]

Cooldown: 18/17/16/15/14 seconds || Cost: 70 Mana || Range: 925

On Enemy Cast: Creates a zone at target location for 1.5 seconds. Enemies standing in the zone are silenced until they leave. When the zone disappears, all enemies still standing on the zone are rooted for 1/1.3/1.5/1.8/2 second(s). The zone deals an initial 70/110/150/190/230 (+0.4 AP) magic damage to Champions where it’s cast and deals the same damage again when the duration ends.


Soraka New E


Wish New IconWish [ R ]

Cooldown: 160/145/130 Seconds || Cost: 100 Mana || Range: Global

Calls upon divine powers to restore 150/250/350 (+0.55 AP) Health to all allied Champions. Wish’s power is increased by 50% on each Champion below 40% Health and it removes any Grievious Wounds debuffs from allies before healing.



Order of the Lotus Karma Banner


[ Note ] Order of the Lotus Karma will be available for 975 RP after Patch 4.17 hits live (September 23rd).


Karma_Splash_4 (1)


Lotus Karma Model


Lotus Karma Mantra State

Order of the Lotus Karma in her Mantra‘d state.


Lotus Karma Recall

For her recall animation, Lotus Karma fans herself and a string instrument plays.


Inner Flame Lotus Karma

Inner Flame [ Q ]


Focused Resolve Lotus Karma

Focused Resolve [ W ]


 Inspire Lotus Karma

 Inspire [ E ]


Soulflare 1Soulflare 2 Souflare 3Soulflare 4

Soulflare [ Mantra Q ]


Lotus Karma Mantra E 1

Lotus Karma Mantra E 2

Defiance [ Mantra E ]



Fnatic Skins Banner

 Fnatic are getting their team skins for winning Season 1′s World Championship.



Fnatic’s skins will be available for 750 RP each after Patch 4.17 hits live (September 23rd).



From left to right: Fnatic Corki, Janna, Gragas, Jarvan IV and Karthus

 Corki_7 Janna_6 Gragas_8

JarvanIV_6 Karthus_5


Fnatic Corki


Fnatic Corki Updated 2Fnatic Corki Updated


Fnatic Gragas


Fnatic Gragas Model 1 Fnatic Gragas Model 2Fnatic Gragas Q


Fnatic Janna


Fnatic Janna Model 1 Fnatic Janna Model 2


Fnatic Jarvan IV


Fnatic Jarvan Updated

Fnatic Jarvan E


Fnatic Karthus


Fnatic Karthus Model 1 Fnatic Karthus Model 2



Texture Rebalances


Don’t know what “texture rebalancing” means? Here’s a summary of red posts on the topic:



[ Note ] I didn’t have a PBE account with all content unlocked when these changes took place, so I was only able to screenshot very few changes, as an example. For a full comparison of the old-new textures, check out the coverage the folks at Surrender@20 have put up.



Classic Akali


Classic Akali Updated

Classic Akali Updated 2


Red Baron Corki


Red Baron Corki Updated

Red Baron Corki Updated 2


Jailbreak Graves


Jailbreak Graves Update 1

Jailbreak Graves Update 2



Worlds Login Screen Banner


Here’s this year’s Login Screen for Worlds (video by FrostyNinja):






Worlds 2014 Icons


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profileIcon701 profileIcon704 profileIcon705 profileIcon706 profileIcon707

profileIcon708 wallpaper_760px_1522 profileIcon702 profileIcon703 (1) profileIcon694

profileIcon693 profileIcon694



16 09 Champion Changes



Cassiopeia Final Portrait

[ Note ] Cassiopeia was reworked in Patch 4.16. You can read a summary of the feedback Riot got on her here.

  • Base mana increased from 250 to 270
  • Mana-per-level increased from 50 to 60


Noxious Blast New IconNoxious Blast [ Q ]

  • AP ratio increased from 0.35 to 0.45




Garen Final Portrait


Perseverance New IconPerseverance [ Passive ]

  • When Garen reaches level 11, damage from non-epic monsters will no longer stop Perseverance, the cooldown between taking damage is decreased from 9 seconds to 6 and the health-per-second is increased from 0.4% to 0.8% (per second)
  • When Garen reaches level 16, the cooldown is decreased to 4 seconds and the healing is increased to 2%



LeBlanc Final Portrait


Mirror Image New IconMirror Image [ Passive ]

  • When dropped to 40% HP, LeBlanc goes invisible for 1 second, increased from 0.5 seconds


Distortion New IconDistortion [ W ]

  • Time during which LeBlanc can re-activate Distortion increased from 3 seconds to 4




Maokai Final Portrait


Vengeful Maelstrom New IconVengeful Maelstrom [ R ]

  • Maokai can now store up to 100/150/200 magic damage, decreased from 200/250/300




Nidalee Final Portrait


  • Base Attack Damage reduced from 49 to 44
  • Base Attack Speed reduced from 0.670 to 0.638


Takedown New IconTakedown [ Cougar Q ] 

  • Attack Damage ratio reduced from 1.0/2.5/3.33 to 0.8/2.0/2.67  (min/max/max Hunt)
  • Ability Power ratio increased from 0.24/0.6/0.8 to 0.3/0.75/1.0  (min/max/max Hunt)


Pounce New IconPounce [ Cougar W ]

  • Pounce cooldown reduction mechanic added to Hunted Pounce (removed from Hunted Swipe)
  • Pounce cooldown reduction mechanics baseline effect increased from 1.0 seconds to 1.5
  • Cooldown reduction mechanics on Pounce now affected by Nidalee’s Cooldown Reduction stat


Swipe New IconSwipe [ Cougar E ]

  • No longer affects the cooldown of Pounce when used on a Hunted target



Clarity on PBE Nidalee changes

Repertoir New PortraitHey all,

Now that Nidalee has been out and about on the Live environment for awhile, we wanted to make some changes to her to address a few issues. There are all sorts of ideas floating around out there as to what to do about her, ranging from ‘leave her alone’ to ‘please just delete her.’ Not too surprisingly, I’m sure, we haven’t opted for either of those, but here’s what we have decided to do.

One of the paramount problems with Nidalee in from a playing against perspective is that she doesn’t offer opponents meaningful windows during which they can put their guard down or feel like they have the upper hand, especially during the laning phase. Nidalee is intended to have short periods of time between Javelin Toss cooldowns where she is somewhat less dangerous, but when she builds primarily AD duelist items, that weakness seems like it’s hardly there anymore. To that end, the approach we are taking is one that will hopefully help to emphasize her windows of strength and weakness, and we feel that moving her more toward the direction of AP or AP bruiser will help with that. AP builds almost always have lower power from basic attacks, so we think that if she can move a bit in that direction, she won’t pose a such a high constant level of threat to opponents, particularly in the lane phase.

One final thing to note is that Nidalee is not exactly known for her incredible teamfighting capabilities, and a large contributor to that is that she actually offers opponents so many ways to play against her in a teamfight environment. As such, we’ve made a small change to the way the Pounce reset on Hunt works to give Nidalee players more consistent results on the mobility end when Hunting.

[ Link to Post ]



Rammus New Portrait


Powerball New IconPower Ball [ Q ] 

  • Activating Defensive Ball Curl while in Power Ball will now continue the Power Ball for one second instead of canceling it instantly (doesn’t add extra duration to Power Ball).


Defensive Ball Curl New IconDefensive Ball Curl [ W ]

  • Activating Power Ball while in Defensive Ball Curl will now continue the Defensive Ball Curl for one second instead of canceling it instantly (doesn’t add extra duration to Defensive Ball Curl).



Talon Final Portrait


Cutthroat New IconCutthroat [ E ]

  • Now slows the target by 99% for 0.25 seconds
  • No longer silences




Tristana Final Portrait


Buster Shot New IconBuster Shot [ R ]

  • Cooldown increased from 60 seconds at all ranks to 100/85/70





Stage 1 Day 3 Banner


Day 3 of Worlds is over and here is the breakdown!

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


In this and future posts, you’ll also find Champion Select statistics, given to you by Lucas Krings.


Day 3 of Worlds: All Games


Group Standings Day 3

Day 3 Group A & B Standings

Game 1: Samsung White vs Dark Passage

Game 2: SK Gaming vs Star Horn Royal

Game 3: AHQ e-Sports vs Samsung White

Game 4: Taipei Assassins vs Team Solomid

Game 5: Dark Passage vs Edward Gaming

Game 6: SK Gaming vs Taipei Assassins


[ Analysts ] QuickshotKrepoDoubleliftMontePhreak















Champion Select Stats


 Champion Bans Picks Wins Losses Winrate Picks+Bans Pick+Banrate
Yasuo 3 3 2 1 67% 6 33%
Twitch 3 3 2 1 67% 6 33%
Kassadin 1 0 0 0 Not played 1 6%
Ryze 6 9 4 5 44% 15 83%
Alistar 12 4 3 1 75% 16 89%
Janna 1 10 8 2 80% 11 61%
Maokai 6 6 3 3 50% 12 67%
Jarvan 0 1 0 1 0% 1 6%
Orianna 1 9 5 4 56% 10 56%
Lucian 4 10 4 6 40% 14 78%
Thresh 1 8 5 3 63% 9 50%
Rumble 0 2 2 0 100% 2 11%
Kha’Zix 0 13 8 5 62% 13 72%
Zilean 10 4 3 1 75% 14 78%
Tristana 1 9 6 3 67% 10 56%
Nami 1 5 3 2 60% 6 33%
Twisted Fate 2 2 0 2 0% 4 22%
Zed 5 3 2 1 67% 8 44%
Lee Sin 3 12 6 6 50% 15 83%
Syndra 4 4 1 3 25% 8 44%
Nidalee 11 3 1 2 33% 14 78%
Fizz 4 2 1 1 50% 6 33%
Jinx 0 3 0 3 0% 3 17%
Blitzcrank 0 3 0 3 0% 3 17%
Rengar 3 4 3 1 75% 7 39%
Kog’Maw 0 3 2 1 67% 3 17%
Nunu 0 1 0 1 0% 1 6%
Xerath 0 2 1 1 50% 2 11%
Talon 0 2 1 1 50% 2 11%
Vayne 0 2 2 0 100% 2 11%
Lulu 1 2 1 1 50% 3 17%
Kayle 1 2 1 1 50% 3 17%
Aatrox 5 0 0 0 Not played 5 28%
Dr Mundo 0 4 0 4 0% 4 22%
Sona 0 2 0 2 0% 2 11%
Caitlyn 0 1 1 100% 1 6%
Irelia 0 3 3 0 100% 3 17%
Elise 0 1 0 1 0% 1 6%
Corki 0 2 1 1 50% 2 11%
Jarvan IV 0 1 0 1 0% 1 6%
Ahri 1 2 0 2 0% 3 17%
Leona 0 1 0 1 0% 1 6%
Braum 0 3 1 2 33% 3 17%
Ezreal 0 2 0 2 0% 2 11%
Katarina 0 1 1 0 100% 1 6%
Pantheon 0 1 0 1 0% 1 6%
Jayce 0 1 0 1 0% 1 6%
Morgana 0 1 1 0 50% 1 6%
48 champions played in 18 games



Haven’t kept up with Worlds? Here is all my previous coverage, sorted by days:



PBE 20 09 Banner


PBE 20/09 Content:

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

[ Note ] Summoner’s Rift Visual Update has been removed from the PBE and will not be shipping with Patch 4.17.

PBE Changes 4 17 Banner



New Splash Arts 20 09


Order of the Lotus Karma

Not familiar with this skin? Link with screenshots.

Order of the Lotus Karma will be available for 975 RP after Patch 4.17 hits live (September 23rd).

Karma_Splash_4 (1)




Fnatic Skins Splash Art

Not familiar with these skins? Link with in-game screenshots.

Fnatic’s skins will be available for 750 RP each after Patch 4.17 hits live (September 23rd).



From left to right: Fnatic Corki, Janna, Gragas, Jarvan IV and Karthus

 Corki_7 Janna_6 Gragas_8

JarvanIV_6 Karthus_5



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at

Stage 1 Day 2 Banner

Day 2 of Worlds is underway; here are my infographics and summaries of today’s games!

[ Analysts ] Quickshot, Krepo, Prolly, Monte, Phreak


Stage 1 Day 2 All Games:


Day 2 Group Standings 1Game 1: Taipei Assassins vs SK Gaming

Game 2: Edward Gaming vs Dark Passage

Game 3: Star Horn Royal Club vs SK Gaming

Game 4: Dark Passage vs Samsung White

Game 5: Team Solomid vs Taipei Assassins

Game 6: Edward Gaming vs ahq e-Sports club


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Day 2 Game 1 Infographic







PBE 19 09 Banner


PBE 18/09 Content:


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

[ Note ] Summoner’s Rift Visual Update has been removed from the PBE and will not be shipping with Patch 4.17.


PBE Changes 4 17 Banner



Texture Rebalances 19 09 Banner


Jailbreak Graves now has a gray-blue facial hair and his armament glows a bit brighter.


Jailbreak Graves Update 1 Jailbreak Graves Update 2



Champion Changes 18 09



Cassiopeia Final Portrait


[ Note ] Cassiopeia was reworked in Patch 4.16.

  • Base mana increased from 250 to 270
  • Mana-per-level increased from 50 to 60


Noxious Blast New IconNoxious Blast [ Q ]

  • AP ratio increased from 0.35 to 0.45



Soraka Final Portrait


[ Note ] Soraka has been reworked on the PBE. Link to changelist.

  • Base Armor increased from 16 to 17
  • Base Magic Resist decreased from 32 to 30
  • HP-per-second per level decreased from 0.16 to 0.14
  • HP-per-level decreased from 80 to 78


Astral Infusion New IconAstral Infusion [ W ]

  • AP Ratio on self heal from Q decreased from 0.6 to 0.4



Talon Final Portrait


[ Note ] Talon’s E was recently changed on the PBE to no longer silence, but slow instead. Link to changes.


Cutthroat New IconCuttthroat [ E ]

  • Slow duration increased from 0.1 seconds to 0.25



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Zed has begun to see a resurgence in competitive play, and with names like Bjergsen and dade likely contesting him, let’s take a look at what he can do.

Contempt for the Weak
Contempt for the Weak

Zed’s basic attacks against targets below 50% health deal 6 / 8 / 10% of the target’s maximum health as bonus magic damage.

This effect can only occur once every 10 seconds on the same target.

Zed’s passive ability is seen purely as a tool to help gather cs, however it’s incredibly powerful for duels and securing assassination attempts. It does enough damage to allow Zed to fight Bruisers in a split push duel at any stage of the game, and it makes itemizing versus him a little harder. That’s because it does magic damage, and remember Zed’s Ult does more damage based on how much physical AND magic he does during the three second window. On any target where the initial burst he puts down brings them to under 50% hp, or even if they already are under 50% health, the damage from his passive is amplified further when his ultimate pops. The key thing to note, is to not underestimate the ability and it will be used to it’s fullest. If a low hp Zed is being chased, a sudden turn for a single AA on a target under 50% hp will make them reconsider what they’re doing.

Razor Shuriken
RANGE: 900
COST: 75 / 70 / 65 / 60 / 55 ENERGY
Razor Shuriken

ACTIVE: Zed throws his spinning blades forward, dealing physical damage to the first enemy they pass through and 60% damage to enemies thereafter.

  • PHYSICAL DAMAGE: 75 / 115 / 155 / 195 / 235 (+ 100% bonus AD)
  • SECONDARY DAMAGE: 45 / 69 / 93 / 117 / 141 (+ 60% bonus AD)

Living Shadow.png LIVING SHADOW: Active shadows will also throw a shuriken in the direction of the target point. Additional shuriken striking the same enemy deal 50% damage and restore energy.

  • MIMICKED SHURIKEN: 37.5 / 57.5 / 77.5 / 97.5 / 117.5 (+ 50% bonus AD)
  • MIMICKED SECONDARY DAMAGE: 22.5 / 34.5 / 46.5 / 58.5 / 70.5 (+ 30% bonus AD)

Zed’s Q is a huge part of his kit, functioning to give him a relatively safe laning phase (relative to other melee assassins) through allowing him to safely farm, being his main source of poke and waveclear. Zed’s Q works best with his W and R shadows, as they allow you to hit up to 2 razor shurikens, or 3 if you use both abilities’ shadows. Even though damage is reduced when a single target is hit by multiple shurikens, it’s incredibly key to hit more than one to ensure good trades. It’s damage shows through mid game more than anything. namely due to very high bonus AD scaling. Zed as a whole shines during the mid game, because AD Carries don’t have a defensive item yet, but he’s gotten past the laning phase when he doesn’t have the damage to 100-0 a target with his full combinations.

Living Shadow
RANGE: 550
COST: 40 / 35 / 30 / 25 / 20 ENERGY
COOLDOWN: 18 / 17 / 16 / 15 / 14
Living Shadow

PASSIVE: Zed’s bonus attack damage is increased by a percentage.

  • BONUS ATTACK DAMAGE: 5 / 10 / 15 / 20 / 25% Bonus AD

ACTIVE: Zed’s shadow dashes forward, remaining in place for 4 seconds. Reactivating Living Shadow will cause Zed to swap places with this shadow.

Living Shadow.png LIVING SHADOW: Zed’s shadows mimic his basic abilities. If a target is struck twice by a mimicked ability, Zed restores some energy. Energy can only be restored once per mimicked cast.

  • ENERGY RESTORED: 20 / 25 / 30 / 35 / 40

Living Shadow may be Zed’s most important ability, functioning as his core tool for both escaping and engaging. It’ll save your life when the enemy jungler comes to gank, and is very powerful combined with his ultimate. Because of the post-Season 3 Zed changes where his ult shadow is placed at where Zed starts not where the target of his ultimate is, his W isn’t needed as an escape and instead can be used to land three shurikens. That is really important after they took out a enough of his damage where two shurikens became simply not enough. Top Zed players know that it’s very situational when using it to poke, as a misused shadow in lane can cost you your life from either a jungle gank or a powerful skillshot from the enemy laner landing. Being overly aggressive is one of the biggest faults of more inexperienced Zed players and even those who are very experienced occasionally make this mistake, and by using Zed’s W in a direction where you cannot escape to, can cause huge issues as once you use it, you’re stuck. You cannot just W back to safety, you put it in an aggressive position during a moment when you shouldn’t be making an aggressive play.

Shadow Slash
RANGE: 290
Shadow Slash

ACTIVE: Zed spins his blades, creating a burst of shadow energy and dealing physical damage to nearby enemies. Each enemy champion hit reduces Living Shadow.png Living Shadow’s cooldown by 2 seconds.

  • PHYSICAL DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 80% bonus AD)

Living Shadow.png LIVING SHADOW: Active shadows also slash, dealing physical damage to nearby enemies and slowing them for 1.5 seconds. Enemies hit by both slashes are slowed more and restore energy but will not take additional damage.

  • SLOW: 20 / 25 / 30 / 35 / 40%
  • OVERLAPPING SLOW: 30 / 37.5 / 45 / 52.5 / 60%

Zed’s E ability is often overlooked, because it does less damage than his Q and isn’t ranged. However if you can hit both the Slash that Zed does and his shadow’s, that’s a significant slow on a target trying to get away. This is crucial for assassinations, and can guarantee the ability to hit three Shurikens when the target has the Death Mark on them. It’s fairly important to hit as well if you want to continue fighting, as Zed’s crutch is his energy pool. If you don’t have full energy before using your ultimate, and use your W shadow but fail to hit your target with more than one Shadow Slash, it’s very unlikely you’ll get the kill because you don’t have any more energy and cannot get any more spells off. Aside from that, it helps him clear waves by combining it with his Q and W.

Death Mark
RANGE: 625
COOLDOWN: 120 / 100 / 80
Death Mark

ACTIVE: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he marks the target for death, ignores unit collision, and spawns a shadow that lasts for 6 seconds at the cast location. Reactivating Death Mark will cause Zed to swap places with this shadow.

After 3 seconds, Death Mark will trigger, dealing flat physical damage plus a percentage of all physical and magic damage dealt to the marked champion while it was active.

  • PHYSICAL DAMAGE: 100% AD + 20 / 35 / 50% of damage dealt

This is Zed’s signature ability, and what allows him to win most duels. It’s very crucial to have it up and hit your other abilities during a teamfight, as with a single misplay you likely won’t kill your target. It’s incredibly hard for Zed to assassinate a backline champion without this up, as you don’t have an almost guaranteed escape in the form of the R shadow since your W shadow has a range limit.  Along with that, Zed doesn’t one-shot champions the way old Leblanc does, he needs the ultimate pop to finish the kill most of the time. By the time late game comes, 50% of the damage he’s done during the duration of the ultimate is massive damage, and will easily be enough to take out a squishy champion if you’ve hit your other abilities. Dueling a Zed with all of his cooldowns up is incredibly dangerous because of this ability, as whatever damage he does, his ultimate allows him to do even more and escape fairly easily after.


Follow newsoflegends for more LoL coverage. @call_me_oscar_ can be found writing for NoL or sleeping a lot.

Categories: LoL News Tags:

Champion Skin Sale September 19 22 Banner


The following Champions and Skins will be 50% off until September 22nd:


Karthus Final Portrait

Maokai Final Portrait

 Syndra Final Portrait

Pentakill Karthus – 375 RP


Pool Party Renekton – 487 RP

Pool Party Renekton Splash

Royal Guard Fiora – 260 RP


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Stage 1 Day Banner


Day 1 of Worlds is already under-way! Here are some handy infographics for all matches today (work-in-progress):

[ Note ] Mistakes fixed! Sorry about the clumsy post, I’ll do better the next days.


Day 1 All Matches


Game 1


Edward Gaming vs Samsung White

[ Link to Youtube VOD ]

[ Link to Match History ]


Day 1 Game 1 Infographic


Game 2


Team Solomid vs SK Gaming

[ Link to Youtube VOD ]

[ Link to Match History ]


Day 1 Game 2 Infographic


Game 3


Dark Passage vs AHQ e-Sports Club

[ Link to Youtube VOD ]


Day 1 Game 3 Infographic


Game 4


Taipei Assassins vs Star Horn Royal Club

[ Link to Youtube VOD ]




Game 5


Samsung White vs AHQ e-Sports Club

[ Link to Youtube VOD ]




Game 6


Star Horn Royal Club vs Team Solomid

[ Link to Youtube VOD ]





If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



Legacy Sale Banner


Legacy Skins on Sale


These skins will return to the vault on October 31st!

Championship Riven will not be coming back as she is a limited skin, not legacy.


Championship Thresh

Championship Thresh will be sold for 975 RP until October 31st:

Thresh_Splash_2 (1) chthss1 (1)


Championship Thresh

Video by SkinSpotlights



SKT T1 Skins

SKT T1′s Season 3 World Champion Skins will be available for 750 RP each and as a bundle for 2812 RP or 5358 RP, which includes the Champions.





SKT T1 Jax:



SKT T1 Lee Sin:


SKT T1 Vayne:



SKT T1 Zed:



SKT T1 Zyra:




TPA Skins

Taipei Assassins’ Season 2 World Championship Skins are also being re-sold for 750 RP each. You can get the bundle with all skins for 2812 RP or 5358 RP if you need the Champions, too.





TPA Dr. Mundo:



TPA Ezreal:



TPA Nunu:



TPA Orianna:



TPA Shen:




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 18 09 Banner


PBE 18/09 Content:


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


PBE Changes 4 17 Banner



Worlds Login Screen Banner


Here’s this year’s Login Screen for Worlds (video by FrostyNinja):






Champion Skin Updates Banner


Classic Akali


I wasn’t able to do a preview of her texture rebalance and she received some changes today, so here goes!


Classic Akali Updated

Classic Akali Updated 2


Red Baron Corki


Red Baron Corki Updated Red Baron Corki Updated 2


Fnatic Corki


The keyboard and mouse on Fnatic Corki’s cabin have switched places:




Fnatic Corki Model 2 Fnatic Corki Model




Fnatic Corki Updated 2 Fnatic Corki Updated


Fnatic Jarvan


Jarvan’s spear has received lighter textures:




Fnatic Jarvan Model 1Fnatic Jarvan Model 2





Fnatic Jarvan Updated



Champion Changes 18 09



Soraka Final Portrait


[ Note ] Soraka has been reworked on the PBE. Link to changelist.


  • Base Health decreased from 400 to 398
  • Base Armor decreased from 17 to 16


Astral Infusion New IconAstral Infusion [ W ]

  • Base minimum self-heal from Q increased from 20/30/40/50/65 (+0.4 AP) to 25/35/45/55/65 (+0.6 AP)
    • Base maximum self-heal from Q increased from 40/60/80/100/120 (+0.4 AP) to 50/70/90/110/130 (+0.6 AP)


Equinox New IconEquinox [ E ]

  •  Base Damage on both the beginning and end of spell increased from 60/80/100/120/140 to 70/110/150/190/230



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at