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After being tested in multiple grueling series, Samsung White has emerged as the victor over Starhorn Royal Club. The Best of 5 went to four games, even when many expected a one-sided stomp for the Korean team. SHRC, and Uzi namely had his second chance at the World Title, and even when he fell to the Koreans once again he proved himself as the one of the best AD Carry players in the World.

 

Too Lazy ; Didn’t Watch

This series started out with two decisive wins for the Korean team, and many thought that Game 3 would be the end of Royal Club’s run, once again. They came up huge in Game 3, taking their chaotic fights and creating a lead that White failed to surmount, even though they took back many fights in their favor. While Game 3 shocked the World, no one expected White to give up another game. Even though SHRC started off with two simultaneous early kills, White did what they needed to and closed out the series.

 

Gaps Closing?

Only two teams throughout the tournament took individual games off of Samsung White, those being Team Solomid and Starhorn Royal Club. Neither team was Korean, with White taking down their sister team Blue in a clean 3-0. With NaJin White Shield even falling in the Quarterfinal, some would argue due to more Globalization throughout the 2014 Season has caused this. OMG dismantling White Shield during the Quarterfinals plants a seed of doubt within those that believed the Koreans were by far the strongest at the World Championship. The Koreans are still definitively the best, however other regions are doing everything they can in order to push forward, but their efforts will likely be thwarted until they manage to put together teams with both World-Class individual players and teamplay.

Others would argue that Samsung Blue may have been the second best team at the World Championship, which would solidify Korean dominance. While I do believe that Korea has the best teams overall and the best infrastructure, with more Korean players moving out, bringing their experience regarding how Korean Coaches run teams, that could continue to close the gap. We’ve seen this with TSM, who after bringing in Locodoco, who has personally played under NaJin coaches was able to bring TSM to the top of North America.

 

Lastly, Skins!

In an Inven article, Samsung White players stated which skins they’d like for their team skins. Note, that last year Faker wanted an Ahri skin, but due to Popstar Ahri’s release incoming, SKT Zed was chosen.

  • Looper (Top): Singed or Kassadin
  • DanDy (Jungle): Rengar
  • PawN (Mid): Talon, surprising that it’s not Jayce
  • Imp (ADC): Twitch
  • Mata (Support): Thresh, however he did prepare support Zed for the finals. This from the man who brought support Lee Sin to OGN, and stated support Gnar had potential to be good.

Follow newsoflegends for more.

 

Categories: LoL News Tags:

 

Short Stories Banner

 

Here are the new stories for Xerath and Azir! I’ve also added some discussion with Narrative Editor Jaredan on Shurima’s developing story.

 

 

Jaredan Final PortraitHey all,

As a member of the Narrative discipline that works on ideation & story, I’d like to follow up with you about where we currently are with champ bios and backgrounds.

Previously, we’ve communicated two main ways in which the presentation of champ backgrounds is changing: format & location. A while back we started moving away from the older style of ‘historical’ bios in favor of character stories (think Braum & Gnar), but we’ve found that issues like character limits and formatting constraints are preventing us from really pushing things further in the in-client lore tabs. Given that the lore tab is also intended to give players a quick feel for a champ’s thematic and identity, we’ve decided to morph it into more of an introductory space that links to deeper story experiences on the website’s champ info pages.

That said, we’re frankly behind on all of this. We recently released in-client champion intros for Shurima champions without having their deeper story pieces ready to go. We know this is frustrating and we’re working to get them all out as soon as possible.

Additionally, as I mentioned last week, we’ve run into some tech issues preventing us from de-linking the champ info pages from the lore tabs. We hope to have this fixed very shortly, but for now we’re actually unable to deliver completed stories in the way we’ve promised.

Because of this, we’ve taken the interim step of stickying the new Azir and Xerath short stories on this board. We hope you enjoy them, and deeply appreciate your continuing patience as we work to bring you the stories you want and deserve.

I’ll be hanging out in this thread for a bit, so feel to leave any questions you may have and I’ll do my best to address them.

Azir

Xerath

[ Link to Post ]

 

 

When will you show us this new Shurima narrative

Jaredan Final PortraitOur aim is to bring you stories with much more regularity than we have in the past. We’re learning and leveling up, but we want to deliver stories to you. While we’re working out a few things, including tech issues, it’s not gone as quickly as we would like, hence putting these first two stories here on the boards while we sort things.

More will be coming.

[ Link to Post ]

 

 

If Azir emancipated Xerath, why did Xerath kill him

Jaredan Final PortraitIt was already planned out, wheels that had been in motion for years were set to bring Azir and Shurima crashing down. Xerath couldn’t stop what he had started.

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Did Xerath show sadness in the end

Jaredan Final PortraitI think sadness is one of the many emotions that Xerath was feeling at that moment. Part of him meant it, but how much of him is full of regret is something we’ll have to explore.

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Will we see new lore about Sivir

Jaredan Final PortraitWorking on it!

Sivir was left in a very interesting and precarious place by events in Shurima, we will definitely be following her story further to show the immediate aftermath.

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If Azir's family was killed, who did Sivir descend from

Jaredan Final PortraitThat’s an excellent question—that I will in no way, shape or form answer right now. I’ll leave that tale to play out.

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What are you plans for Kayle

Jaredan Final PortraitThere are no immediate plans for Kayle.

We’re trying to do better, frankly I’ve just been a really busy bloke, but just speaking personally I should be able to hop on more regularly in the coming weeks.

We want to do stories for all of our champions; events give a good focus for a cluster of them, but we do want to explore those characters who exist outside of specific factions.

[ Link to Post ]

 

 

Azir Arisen


 

 

Azir walked the gold-paved Emperor’s Way. The immense statues of Shurima’s earliest rulers – his ancestors – watched his progress.

The soft, shadowy light of predawn seeped through his city. The brightest stars still shone overhead, though they would soon be snuffed out by the rising sun. The night sky was not as Azir remembered it; the stars and the constellations were misaligned. Millennia had passed.

With every step, Azir’s heavy staff of office struck a lonely note, echoing through the capital’s empty streets.

When last he had walked this path, an honor guard of 10,000 elite warriors had marched in his wake, and the cheers of the crowd had shaken the city. It was to have been his moment of glory – yet it had been stolen from him.

Now, it was a city of ghosts. What had become of his people?

With an imperious gesture, Azir commanded the sands beside the roadway to rise, creating living statues. This was a vision of the past, the echoes of Shurima given form.

The sand figures looked forward, heads tilted toward the immense Sun Disk hanging above the Dais of Ascension half a league ahead. It hung there still, declaring the glory and power of Azir’s empire, though no one remained to see it. The daughter of Shurima who awakened him, she who bore his lineage, was gone. He sensed her out in the desert. Blood bound them together.

As Azir walked the Emperor’s Way, the sand-echoes of his people pointed up at the Sun Disk, their joyful expressions turning to horror. Mouths opened wide in silent screams. They turned to run, stumbling and falling. Azir watched this all in despairing silence, bearing witness to the last moments of his people.

They were obliterated by a wave of unseen energy, reduced to dust and cast to the winds. What had gone wrong with his Ascension to unleash this catastrophe?

Azir’s focus narrowed. His march became more resolute. He reached the base of the Stairs of Ascension and began to climb, taking them five at a time.
Only his most trusted soldiers, the priesthood, and those of the royal bloodline were allowed to step foot upon the Stairs. Sand versions of these most favored subjects lined his path, faces upturned, grimacing and wailing in silence before they too were swept away by the winds.
He ran, taking the steps faster than any man could, talons digging into the stonework, carving furrows where they caught. Sand figures rose, and were then destroyed, to either side of him as he climbed.

He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family.
Azir dropped to his knees. His family was before him, rendered in perfect, heartbreaking detail. His wife, heavy with child. His shy daughter, clutching his wife’s hand. His son, standing tall, on the brink of becoming a man.

In horror, Azir saw their expressions change. Though he knew what was to come, he could not look away. His daughter hid her face in the folds of his wife’s dress; his son reached for his sword, shouting in defiance. His wife… her eyes widened, sorrow and despair writ within.
The unseen event blasted them to nothingness.

It was too much, but no tears welled in Azir’s eyes. His Ascended form rendered that simple act of grief forever lost to him. With a heavy heart, he pushed himself to his feet. The question remained as to how his bloodline survived, for it most assuredly had.

The final echo awaited.

He advanced, halting one step below the dais, and watched as it all played out before him, reenacted in the sand.

He saw himself, in his mortal form, rise up into the air beneath the Sun Disk, arms wide and back arched. He remembered this moment. The power coursed through him, infusing his being, filling him with its divine strength.

A newcomer formed in the sand. His trusted bondsman, his magus, Xerath.

His friend uttered a silent word. Azir watched himself shatter like glass, exploding into motes of sand.

“Xerath,” breathed Azir.

The traitor’s expression was unknowable, but Azir could see nothing but the face of a murderer.

Where did such hate come from? Azir had never been aware of it.

The sand image of Xerath rose higher into the air as the Sun Disk’s energies focused into his being. A cadre of elite guards rushed toward him, but they were all far too late.

A brutal shockwave of sand flared out, disintegrating the final moment of Shurima. Azir stood alone among the dying echoes of his past.

This is what killed his people.

Azir turned away, just as the first rays of the new dawn struck the Sun Disk overhead. He’d seen enough. The sand image of the transformed Xerath collapsed behind him.

The dawn sun reflected blindingly off Azir’s flawless golden armor. In that instant, he knew that the traitor still lived. He sensed the magus’s essence in the air that he breathed.

Azir lifted a hand, and an army of his elite warriors rose from the sands at the base of the Stairs of Ascension.

“Xerath,” he said, his voice tinged with rage. “Your crimes will not go unpunished.”

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Xerath Unbound Banner

 

 

This was the moment.

The singular moment that had cost him so much, that had taken a lifetime of planning. A corrupt empire and its strutting princeling would be struck down under the blankly idiotic sun symbol they both so trusted. The key to immortality, jealously guarded and miserly offered, would be his alone, stolen in front of the entire world. A singular moment of perfect vengeance that would finally free the slave known as Xerath.

Though his master’s helm revealed no human expression, and knowing that the lovingly etched metal could not respond in kind, Xerath smiled up at the soulless hawk’s face just the same, his joy genuine. A life spent in servitude, first for a mad emperor and now a vain one, endless manipulations for and against the throne, a near-damning quest for barely remembered knowledge that almost consumed him—all of it led to this grotesque masquerade of Ascension.

The very word when spoken aloud was an assault: We will Ascend, while you are chained to the broken stone as the sands of time swallow you all. No. Not anymore, and never again. The chosen golden lords will not be taken into the sun’s embrace and made gods. A slave will do this; a simple slave, a boy who once had the misfortune to save a noble child from the sands.

And for this sin, Xerath had been punished with a horrible, maddening promise: freedom. Unobtainable. Forbidden. Should the thought even dart through a slave’s mind, it would be punished by death, as the Ascended could gaze past flesh and bone, deep into one’s very soul, to see its dim traitorous glow. And yet, there it was, spoken by the young princeling he dragged from the embrace of the mercurial mother-desert. Azir, the Golden Sun, vowed that he would free his savior and new friend.

A promise unkept to this day. The words of a grateful child, innocently oblivious to the impact they would have. How could Azir upend thousands of years of rule? How could he fight tradition, his father, his destiny?

In the end, the young emperor would lose it all by not honoring his word.

And so, Xerath was elevated and educated, eventually becoming Azir’s trusted right hand—but never a free man. The soured promise ate into what he was, and what he could have been. Denied a small, simple thing, the right to live his life, Xerath decided to take everything, all of the things denied to him, all of the things he deserved: the empire, Ascension, and the absolute purest form of freedom possible.

With each step taken toward the offensively grandiose Dais of Ascension, positioned respectfully behind his emperor and flanked by the inept sentinels who supposedly protected Shurima, Xerath felt an unknown lightness he was genuinely shocked by. Was this joy? Does vengeance bring joy? The impact was almost physical.

At that very moment, the overwrought suit of golden armor that was his tormentor abruptly halted. And turned. And walked toward Xerath.

Could he know? How could he possibly know? This spoiled, self-obsessed boy? This righteous, falsely benevolent emperor whose hands were just as bloody as Xerath’s own? Even if he did, there was no staying the killing blow that was already in motion.

Xerath had planned for every contingency. He had bribed, killed, out-maneuvered, and plotted for decades—he even tricked the monstrous brothers Nasus and Renekton into staying away from the event—but he had not planned for this…

The Emperor of Shurima, the Golden Sun, Beloved of Mother Desert, soon to be Ascended, took off his helmet, revealed his proud brow and smiling eyes, and turned to his oldest and most trusted friend. He spoke about the love of brothers, the love of friends, of hard fights won and others lost, of family, of future, and finally… of freedom.

At these words, the guards flanked Xerath, moving in, weapons drawn.

So the princeling did know. Had Xerath’s plans had been undone?

But the fools in armor were saluting. There was no menace to them, they were honoring him. They were congratulating him.

On his freedom.

His hated master had just freed him—he had freed them all. No Shuriman would ever wear chains again. Azir’s last act as a human was to unfetter his people.

The foundation-shuddering roar of the assembled masses drowned out any response Xerath could have had. Azir donned his helmet and strode out onto the Dais, his attendants preparing him for the godhood that would never come.

Xerath stood in the shadow of the monolithic Sun Disk, knowing that an empire-destroying doom was but seconds away.

Too late, friend. Too late, brother. Far too late for us all.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

Categories: LoL News Tags:

 

Draggles QA Banner

 

EUW Community Coordinator Draggles hosted a Q&A today on all manner of topics. Here’s the breakdown.

You can read the most important details of the Q&A here.

 

 

Draggles New PortraitHey guys,

3 red posts in the last week on EUW? I suck. It’s been a busy weekend as I went to Play Expo in Manchester to check out some university esports, followed by a short spate of illness (curse you, Irish weather!) but I’m back. 

I feel we’re due for an impromptu Q&A! Feel free to ask anything and I’ll do my best to answer! 

Draggles reserves the right to not answer any question that he deems to be dangerous to his future career prospects or to Riot as a company… or anything that will make him look stupid. Trolls beware!

EDIT: You can also ask me anything, at any time, on Twitter at https://twitter.com/RiotDraggles

[ Link to Post ]

 

 

Preseason Banner


 

 

When’s the first major content patch for the preseason

Draggles New PortraitSo it’s just over 3 weeks to the end of the season (November 11th 00:01 GMT). A lot of the proposed changes can be found on the PBE Boards and more specific stuff on this post. There’s a hell of a lot of changes – most will need to relearn the jungle as there are brand new items that build out of Hunter’s Machete. There’s also the possibility of a new, roaming camp in the river, as well as repeated-Dragon-killing buffs. Not all of this is going to make it in to the final preseason patch but it’s certainly an idea of our direction. 

I think this may all be hitting on the 11th but there might be a small delay between end of the 2014 Season and the preseason changes. We’ll be giving you more context on these shortly before we push the patch to live.

[ Link to Post ]

 

 

Will there be more new Champions this year

Draggles New PortraitYep! But this shouldn’t really be a surprise considering our previous release schedule 

[ Link to Post ]

 

 

 

Will Supports get some kind of love during preseason

Draggles New PortraitAs a support main, I feel you. Supports are getting the following items (as it stands currently):

Raptor’s Cloak

  • Recipe: Rejuvenation Bead + Cloth Armor + Rejuvenation Bead
  • Grants bonus movement speed when near turrets


Ohmwrecker

  • Recipe: Raptor Cloak + Kindlegem
  • Active now boosts the damage of nearby towers by 100% or prevents nearby enemy towers from attacking.
  • Stats adjusted to fit the recipe items (Health/Armor/Regen/CDR)

and the ones I’m most excited about:

Crystalline Bracer

  • Recipe: Rejuvenation Bead + Ruby Crystal
  • Grants Health and Regeneration.

Righteous Glory

  • Recipe: Catalyst + Crystalline Bracer
  • Grants Health, Mana and Regeneration
  • Active: Grants +60% MS to you and nearby allies when moving towards enemies for 2 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.

^ This, to me, screams “ALISTAR”. It’s like a charging Randuin’s! I am excited!

[ Link to Post ]

 

 

Will you be nerfing specific Champions

Draggles New PortraitI think we’re holding off on rebalancing specific champions until we see how the preseason plays out – it’s going to radically change the meta overall. Obviously we have a couple of patches to go before the 11th November (providing we keep to the biweekly schedule), so any last-minute tune-ups could still come about then.

[ Link to Post ]

 

 

Do you think Solo players will appreciate Season 5’s meta

Draggles New PortraitCompletely understand your concerns, but I feel it’s best to see how the first couple of weeks of preseason play out before you make too many judgements. Strategic diversity/multiple win conditions are our aims for preseason, but it’s honestly something we’ll have to wait and see as to which way it goes.

[ Link to Post ]

 

 

What happened to the Shaco rework teased this year

Draggles New PortraitI don’t remember seeing it announced, and the crazy thing about reworks is sometimes they fall through, or something else takes priority. I’d love to see Shaco reworked; put some character into his moveset that compliments his actual lore in the same way that Braum’s and Jinx’s moves are representative of their characters. The problem with a Shaco rework is that his stealth, his boxes and his clone are all iconic features of his moveset and so it would be tough to distance him from these.

Like in the case of Sion, before he was a axe-wielding zombie Schwarzenegger with a pink shield and a stunning look. Like, what? HOW DOES THIS MAKE SENSE? Now he’s much more thematically cohesive – much like his story where he is an unstoppable juggernaut, he has so many moves that fully represent that, while still keeping his quintessential shield/axe. I’d like to see this sort of thing happen to Shaco if and when a rework goes ahead.

[ Link to Post ]

 

 

Technical Banner

 

 

How does MMR work and how does it affect LP gain loss

Draggles New PortraitWe keep MMR calculations under wraps. I’m being completely honest here when I say that this information is also kept from most people, including me. Everything I know about matchmaking comes from this Knowledge Base article. I do know that op.gg or any third party sites don’t have access to this info, so any figures they associate with your account are estimations only.

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Is it technically possible that patches can affect ping

Draggles New PortraitIt is very rare for patches to affect ping unless we drastically change our infrastructure. Unfortunately there are so many jumps in each connection from your PC to our platform that it’s very difficult to give an “overall diagnosis” for any problem. Needless to say if the problem is immediately fixable from our end, we get on it straight away. If it’s an ISP issue we will reach out to ISPs to find out what’s going on. It could be the backbone ISP (the one that services all the ISPs in a region) or a degraded connection somewhere along the line.

Honestly your best bet, when experiencing high ping or packet loss, is to run this tool, and look for high numbers along the way. If you don’t want to do that, feel free to post them on the forum and it becomes a hell of a lot easier to specify just what’s giving your connection the hump.

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Why is Shyvana blonde in her Championship skin

Draggles New PortraitI think it fits the colour scheme of the “Championship” line of skins. Little did you know, Thresh was hiding a giant blond afro.

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EUW Servers Banner

 

 

What is with the recent EUW server instabilities

Draggles New PortraitWhat sort of hiccups in particular are you experiencing? We had a brief moment of downtime and a server restart a couple of weeks ago, but we’ve actually been able to really improve the quality and quantity of the uptime we have – so much so, that we’re planning to move EUNE to the datacentre in the not-too-distant future.

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Will there be more Red activity on EUW forums

Draggles New PortraitThis is always something that has affected us on the EUW forums. The fact of the matter is that EU just has fewer employees than NA, as well as having different specialisations. With cross log-in on Boards, however, this problem should be a thing of the past for English-speaking players. And in fact, if you wanted to talk to some devs right this minute, you can use your EUW login to discuss gameplay and champion/item balance or talk to the story/art team. Just make sure your region is set to EU West in the top left. Also remember timezones are a thing. With the majority of the main game devs 8 hours behind at the minimum, the crossover “quality time” period is a matter of 2 or 3 hours each day.

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Theorycrafting Banner

 

 

How about a chat no one on either team can read

Draggles New PortraitI’d say it would be a good outlet for anger. A therapy, if you will. Also, your Summoner name seems relevant.

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Any plans on creating an item with an active dash effect

Draggles New PortraitOoh, interesting thought! Would open up a lot of champions to be viable, but then it would also become a “must buy” on every champion. Not sure we want to enforce something this heavily that it would be useful for ALL ROLES. Aside from wards, of course.

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Suggestion Sightstone grants ward charges per minute

Draggles New PortraitI don’t know if there’s anything coming for Sightstone, but I feel with some of the new jungle vision changes (killing the Raptors (currently Wraiths) gives you the ability to see invisible units for a short time the next time you are caught by an enemy ward, for example), the vision game may change all over again.

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Extra Banner

 

 

Who are the main Rioters that represent the UK

Draggles New PortraitThe UK community team consists of BoltonYukaNavigator and myself. Our plan for this year is to give you guys way more heads up on which events we’re going to be at. 

Additionally none of us are “PR”, so to speak. Every Rioter essentially controls their own PR as we’re all allowed to speak out about stuff whenever we want… within reason, of course.

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IF you could nerf one Champion, who would you choose

Draggles New PortraitOlaf. Honestly I’m glad he’s not in the meta right now because he is an absolute nightmare. *shudder*

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Do you still think about LCS Recap sometimes

Draggles New PortraitAll the time. I miss it a lot of the time. In some ways I miss the crazy late nights and the caffeine overload but I’m glad I’m now with the company that made it all possible. In fact, I’ve been here 10 months today!

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Why does Morello hate Irelia

Draggles New PortraitBecause much like Lee Sin, no matter how much you keep Irelia down, she keeps coming back.

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How do you feel about the return of the Shurima Empire

Draggles New PortraitMy thoughts on Shurima can be summed up in the form of these cakes. (Seriously I have no idea how our head office allowed me to make this contest considering the terrible pun)

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Who do you think is the best player in the world

Draggles New PortraitBest player in the world may well be DanDy. He just… doesn’t make mistakes, ever.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

Champion Skin Sale October 20

The following Champions and Skins will be 50% off until October 20th:

 

 

Champions

 

Irelia Final Portrait

Olaf Final Portrait

Zed Final Portrait

 

 

Atlantean Fizz – 260 RP

 

Fizz_Atlantean_Splash

 

 

Musketeer Twisted Fate – 375 RP

 

TwistedFate_MusketeerTwistedFate_Splash

 

 

Steel Legion Lux – 487 RP

 

Lux_SteelLegion_Splash

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

News 15 10 Banner

 

 

Summary 

 Several Champions have dust covering them on their official pages, so look forward to reveals soon! Riot have posted up new job applications for Research and Development and have now confirmed they’re looking into making new games; in another official blog, players who’ve referred 10,000 people or above will finally get their chance to design a Champion (note that 2% of Champion designs actually make it in the game). 3rd Party Apps are now allowed, lots of lore and story progression is heading to League’s client and official website, a discussion on the removal of Janna’s tattoo and a bug where some spells were automatically cast after others is being resolved.

TL;DR in featured comments.

 

Recent News

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New-in-Store-Banner

Dunkmaster-Darius-Available-Banner

 

 

Possible Teaser banner


 

Smoke surrounds the splash arts of several Champions up on League’s official website. Here are links to all of them:

 

 

RD at Riot Banner

 

 

Today we posted this somewhat ambiguous job description for talented, risk-taking pros who love the open-ended path of R&D (research and development). Of course, we’re also still seeking those who love the ongoing challenge of constantly shipping content and maintaining a live service like League of Legends, but R&D teams require folks eager to work in a more experimental kind of dev environment.

We know posting a JD calling out R&D initiatives will raise some questions and kick up some speculation, so we’re sharing a few thoughts about all of our open development roles, including R&D.

We’ve mentioned developing games other than League of Legends in the past, but we’re not ready to announce, discuss, or launch any new games yet or anytime soon™. When we are, League of Legends players will be the first to know. These future games might be from large teams or smaller teams at Riot, but no matter the size of the team working on them, they will be the types of games that we all love to play.


WHAT IS R&D @ RIOT?


At Riot, R&D involves small teams working without constraints, with the freedom to fail and learn, incubating great games and great ideas. The idea isn’t blind trial and error, but a scientific method that relies on instincts, experience, and process to discover a creative result.

We’ve only got a few R&D projects going at a time, with a handful of people on each team. We’re exploring some familiar genres and some experimental ones, but all of them are genres we expect core gamers love. We don’t know how many (if any) of these explorations will ever ship.

So does this mean we’re pulling Rioters away from League of Legends? Definitely not. League of Legends is still our #1 priority and will be for a long time.

As an R&D team member, you’d ideate, explore, debate, and develop across game genres and concepts that’ll eventually help Riot Game become Riot Games. We’re looking for veteran developers and gamers from a wide variety of disciplines, so if you have a passion for the R&D phase of game development, expertise that can contribute to bringing a project to life, a high tolerance for setbacks and changing direction, then check out the gig, here: R&D JD.

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Referrals Banner

 

 

About five years ago, not long after the debut of League of Legends, we launched the refer-a-friend program to reward players who invite their friends to play the game. For bringing friends into the game, players could reap rewards from forum flair to free skins (50 referrals) to a commemorative plaque in Riot’s office (500 referrals) to a piece of named content (1,000 referrals) to a trip to Riot’s offices in Los Angeles to help us develop a champion (10,000 referrals). 


Referral2


Thanks in large part to passionate players telling their friends about the game, League of Legends grew faster and larger than anyone could’ve predicted. We’re extremely grateful to every player who encouraged even a single friend to play League of Legends – we couldn’t have done it without you.

As we sunset the original refer-a-friend program, we’re checking in to make sure we’ve fulfilled all of these promises. At the higher reward levels, we’ve still got some work to do. We’re nearly finished with the plaques. The wall of plaques outside the Riot PC Bang looks great and is a frequent stop on tours.


Wallcropped_0


We’re still naming content after players as promised. So far, we’ve named seven pieces of in-game content after players, and have 11 more to go. As we head into the 2015 season, we’ll be looking for opportunities to name some more content after players and we’ll continue to do so in future seasons as well.

Regarding the ultimate promise to develop a champion, the idea itself was pretty flawed — we were a young company five years ago, and didn’t really think through how we were going to successfully deliver the “develop a champion” promise. We now know that champions take an average of about six months to develop, during which time close to a hundred people have a hand in the design and development of that champion, cumulatively contributing well over 10,000 hours of work to each champion that ships, so the idea that a single person could completely develop a champion in a two-day trip was frankly rather silly, but we still want to fix this in a meaningful way.

Some time ago, we did make an attempt to to fulfill the ten thousand referral promise, but we didn’t really hit the mark. We flew uber referrers to LA for a day including a tour, review of work-in-process content, a collaborative design sesh, and a trip to an amusement park.

We’re going to try again, and this time we think we’ve got a way to make it truly reflect the weight of champion development as was intended with this program reward. We’ll be reaching out to everyone who legitimately earned the top reward, but we’re sharing the plan here as well.

So here’s the idea. There’s this thing Rioters do called Thunderdome. We’re going to invite every uber-referrer to a Thunderdome event next year in which they’ll get to spend at least three intense days designing and developing a champion, getting it to at least “paper prototype” status.

Working with a dedicated team of Rioters including a champ designer, narrative writer and concept artist, the participants will build concept art, a paper kit (champion abilities), champion bio and any extra story elements that help define the character.

After Thunderdome, we’ll commit to carrying these champion concepts forward into further design and development. We do need to set expectations by noting here that fewer than 2% of champion concepts ever make it into the game and can’t show any favoritism. The Thunderdome concepts will have the same chance as any internal design to make it into League as a realized champion. However far the concept makes it, we’ll keep reward winners updated.

We’re also going to add a bunch of bonus extras to the trip including swag, noms with Rioters, a visit to the NA LCS, and gaming with Rioters in the PC Bang. We’re still hammering out the specifics, but we’re going to make damned sure that the core champion design experience delivers on our promise.

We all know League is more fun with friends, and these players brought tens of thousands of friends into the game. We want to make sure that these players feel that Riot’s a company that keeps its promises. We didn’t want to just say sorry and move on. It might’ve taken five years, but we’re gonna do it right.

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Single Posts 15 10

 

 

Update on Riot’s Policies on 3rd Party Apps

Sargonas New PortraitHey everybody!

I wanted to jump back into this discussion to share some updates. As those following this topic know, back in the spring we made some clarifications that 3rd party applications with particular functions were considered against our Terms of Service (that link goes to the old Forums thread, which is a mirror of this one), and that the use of such applications was prohibited (and could even potentially lead to disciplinary actions). One of the several contributing factors to this topic was the early beta of Curse Voice and recent updates to Razer Comms, and the conversations that arose around them.

Over the past few months we have been working with the developers of many applications, including Curse and Razer. Because of this, the latest revision of Curse Voice (version 6.1.X) and Razer Comms (version 2.1.X) no longer violate our current guidelines. I should note, however, that with all third party apps these situations are subject to change as programs evolve, and this issue may be revisited in the future if the situation warrants it. Also… Curse Voice, Razer Comms, and all other 3rd party programs are not supported by Riot. Because of that, we can never guarantee the user experience when they and other programs are run in tandem with League of Legends. We always suggesting disabling such programs in your first step towards any troubleshooting, should problems arise

Hopefully this clears up any remaining confusion out there.

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Bug with spells being cast immediately after one another

SuperFoxMan Final PortraitHey all,

We’re currently aware of a bug where cone targeted abilities (e.g.: Annie’s Incinerate, Nidalee’s Swipe, Kassadin’s Force Pulse, etc) are reversing their direction when castimmediately after using another ability (e.g.: the Flash Summoner Spell, Nidalee’s Pounce, Kassadin’s Rift Walk).

Champions who rely on cone targeted spells to finish their combos are most impacted by this, like: Nidalee, Kassadin, Pantheon, Annie (Flash + W), Darius (Flash + E), Singed (Flash + E), Riven (2nd cast of R), among others.

We’re currently tracking this to find a proper fix (due to the nature of the bug we can’t make any promises on a timeline) but, in the meantime, the best workaround is to slightly delay your cast combinations to accommodate.

Sorry for the inconvenience!

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Will you update Janna’s new splash with her tattoo

[ Note ] Some players have noted Janna doesn’t have a shoulder tattoo in her new splash art. Here’s the old art and the new one.

Baconhawk Final PortraitFYI Splash tends to take more liberties with artistic content, but is always based on the in-game model.. In-game models do not change (often) based on splash.

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Follow Up

Why, then, did you re-add Pentakill Sona’s tattoo

Baconhawk Final Portrait

These are good points, but note I didn’t say we never alter an in-game model to match the splash. I said rarely. Janna’s tattoo, as I understand it, was an addition to an otherwise plain splash. Sona’s tattoo was really prominent and added a lot to her character (Pentakill band member…? yeah, tattoos work there). A tattoo on Janna is not really befitting of her pure, windy self. (That last part is totally my opinion). Does that make sense?

This is not to say we won’t ever add it. But as it stands now, we are not adding it to the ingame model.

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There will be short lore on the client and long lore on the site

Carnival Knights New PortraitThis. We’re also hoping to serialize lore on the website, so that in addition to the ‘long bios’ we can add new stories as we go without erasing anything.

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Follow Up

So we’re getting story progression

Carnival Knights New PortraitYes, story progression. Champs doing things that progress forward on a linear timeline. With the in-client tech issues we (sadly) could not showcase this, but with the website we can.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

Marcel “Dexter” Feldkamp, now ex-jungler for CLG has stated he will not be renewing his contract with CLG, largely due to the internal conflict and uncomfortable experiences he had as part of CLG. Amazing largely left due to homesickness, and Dexter was in a similar position having no real friends on his team. North America’s two imported German junglers have both decided to leave their teams recently, with Amazing leaving TSM just about three days ago.

Statement

Dexter has a longer statement available here, however CLG issued a shorter form of it:

 

“After taking time to analyze the current situation I regret to announce that, after careful consideration, I have made the decision to part ways with the CLG organization and will not be renewing my current contract.
At the moment I am considering some opportunities although I have made no decision and am keeping an open mind in regards to the future.
I would like to thank Kelby, Mattcom, my old CLG teammates and the rest of the CLG organization for having me on the team. I have learned a lot about the game and also about myself and feel like I have improved my general perspective in regards to the esports world,as a whole. It has been an amazing opportunity and I am honestly very thankful for everyone involved in it.
I would also like to thank the community for supporting me on my journey so far and hope that, no matter what comes next, you will all still be there.”
Meanwhile, George “HotshotGG” Georgallidis issued this statement:
Dexter’s play helped us to do great things during Season 4 but at the same time we also ran into some of our greatest difficulties as a team. Things got rough and it became clear that change was something both the team and dexter needed. We are appreciative of all his work and time but ultimately we feel this decision is in the best interest of everyone involved. We wish him luck and we look forward to taking this opportunity to build the strongest roster possible for Season 5.
With that, CLG will be looking to try out a new jungler, either foreign or NA talent. TSM is also currently looking for a jungler, and they must find either an exempt non-resident (i.e Dexter, Helios) or an NA player. That means TSM will likely have the better chances of picking up NA’s best up-and-coming jungle talent, while CLG still has the option to find a foreigner.
Categories: Esports, LoL News Tags:

 

Halloween Banner

Halloween is approaching and Riot have a challenge for you!


 

Halloween is fast approaching, so double up on your Doran’s Blades and celebrate with our pumpkin carving challenge!

We’re looking for your most creative, spooky, or adorable League-o’-Lanterns. Send them our way for a shot at a ghastly amount of RP!

How do I enter the contest?

  • Carve a pumpkin with a League of Legends-related image or theme
  • Don’t forget to include your summoner name in the design (it should be visible in the picture, so photograph it from as many angles as necessary)
  • Your entry must be made by you, submitted by you, and made for this contest
  • Light a candle inside so we can see it glow!
  • Finally, submit your masterpiece here

Prizes:

  • 10,000 RP – 10 winners chosen by the community
  • 6,000 RP – 5 honorable mentions selected by Riot
  • 2,000 RP – 20 randomly selected entries

The contest submission period starts on October 14th and ends October 31st at 11:59 PM PDT. The following week, we’ll update this page with a link to where you can vote for your favorite entry. OnNovember 7th, we’ll announce the winners!

For more info, check out the official rules. Happy Halloween!

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com


 

New in Store Banner

This year’s Championship goodies can now be purchased in the store! Continue reading for previews of the skin, ward and icon:



From the NA LCS and EU LCS to the LPL and OGN, the 2014 season was defined by adrenaline-pumping teamfights, clutch backdoors and jaw-dropping pentakills. To commemorate every one of those moments, we’re releasing Championship Shyvana along with the 2014 Championship Ward and Icon from now through October 31.

  • Championship Shyvana – 975 RP
  • 2014 Championship Ward – 640 RP
  • 2014 Championship Icon – 1 IP

If you just can’t live without all three, snag them in the Championship Bundle for 2215 RP (1475 RP if you already own the champ) from now through October 31. In the bundle, Championship Shyvana remains at full price but you’ll receive Shyvana herself and the 2014 Championship Ward at a 25% discount.



Immortalize every epic moment of the 2014 Season!

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Below you’ll find previews of all the Championship content that’s going on sale:

 

Championship Ward – 640 RP


Championship Ward

 

Championship Summoner Icon – 1 IP


image 238

 

Championship Shyvana – 975 RP

 

 

Shyvana_Splash_5

Shyvana Model 1Shyvana R ModelShyvana Recall

For her recall, Championship Shyvana steps on a blue pedestal. Nothing new on her Dragon form recall.

 

Shyvana QShyvana Dragon Q

Twin Bite [ Q ]

 

Shyvana WShyvana Dragon W

Burnout [ W ]

 

Shyvana EShyvana Dragon E

Flame Breath [ E ]

 

Shyvana R

Dragon’s Descent [ R ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

Dunkmaster Darius Available Banner

Dunkmaster Darius has hit the store and is here to dunk your wallet:

 

 

An uneasy silence falls over the arena as Dunkmaster Darius steps onto the court. Since his debut, two teams have disbanded, seven referees have “mysteriously” disappeared, and three hundred fans have been treated for shock.

Darius strides to the top of the key. He vaults into the air, whipping the ball around his body and slamming it through the hoop. The backboard shatters, glass raining onto his shoulders as the crowd erupts.

Dunkmaster Darius doesn’t play the game, he is the game.

 

 

Commence the dunkstruction with Dunkmaster Darius, available now in the League of Legends store for 1820 RP.

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And here’s a preview of Dunkmaster Darius:

 

dunkmaster_darius_splash_finalv2 (1)

Splash Art

 

Voice-over (video by SkinSpotlights):

 

 

Darius Model 1

Darius Recall

When recalling, Dunkmaster Darius performs… well, a dunk.

 

Darius Passive

Hemorrhage [ Passive ]

 

Darius Q

Decimate [ Q ]

 

Darius W

Crippling Strike [ W ]

 

Darius E

Apprehend [ E ] 

 

Darius R

Noxian Guillotine [ R ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com