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PBE 25 11 Banner 2

Work-in-progress post! PBE is still down and it’s close to morning for me, so I’ll continue updating after sleep.

 

PBE 25/11

  • Rek’Sai, the Void Burrower
  • Eternum Rek’Sai
  • Champion Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

mo2jl3b

qezHaC3

 

 

Reksai the Void Burrower

 

Reksai Model 1

Reksai Model 2

 

 

Rek’Sai Abilities [ from Riot's preview ]

 

Rek’Sai Champion Voice [ video by SkinSpotlights ]

 

Reksai Final Portrait

Base Stats

  • Damage: 55.628 (+ 3.35 per level )
  • Health: 611.2 (+ 90 per level )
  • Movement Speed: 335
  • Armor: 28.3 (+ 3.75 per level )
  • Magic Resist: 32.1 (+ 1.25 per level )
  • Health-per-5: 7.35 (+ 0.65 per level )
  • Range: 175 (Melee)

Doesn’t use Mana, uses Fury

 

Client Lore

“The largest and fiercest of her species, Rek’Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rek’Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.”

 

Fury of the Xer'Sai Final IconFury of the Xer’Sai [ Passive ]

Dealing damage while unburrowed generates Fury.

Burrowing consumes Fury over 5 seconds to restore up to X health. During this time, Rek’Sai’s next attack that generates Fury will grant 15 bonus Fury.

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath/Prey Seeker [ Q ]

Cooldown: 4 seconds || Range: 325

Unburrowed – Queen’s Wrath

Rek’Sai lashes out, dealing 15/35/55/75/95 ( +X ) bonus physical damage damage to all enemies around her with her next three basic attacks within 5 seconds.

Burrowed - Prey Seeker

Rek’Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, dealing 60/90/120/150/180 (+0.5 X) magic damage and revealing the target and all nearby enemies also hit by the missile’s explosion for 2 seconds.

 

Burrow Unburrow Final IconBurrow/Unburrow [ W ]

Cooldown: 4 seconds || Range: 1650

Unburrowed - Burrow

Rek’Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek’Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around.

Burrowed - Unburrow

Rek’Sai bursts out into the open, knocking up nearby enemies for 1 second, based on their proximity to Rek’Sai, and dealing 60/110/160/210/260 ( +X) physical damage to them. A unit cannot be hit by Unburrow more than once every 10 seconds.

 

Furious Bite Tunnel Final IconFurious Bite/Tunnel [ E ]

Cooldown: 12 seconds || Range: 250

Unburrowed – Furious Bite

Rek’Sai bites a target dealing physical damage, increasing by up to 100% at maximum Fury. If Furious Bite is cast while Rek’Sai has 100 Fury, it deals true damage instead of physical.

Burrowed – Tunnel

Rek’Sai digs toward a target location, creating a pair of tunnels at the two ends of her path. Tunnels last for 10 minutes and can be destroyed by enemies. Rek’Sai may have 8 tunnels at one time.

 

Void Rush Final IconVoid Rush [ R ]

Passive: Rek’Sai gains 20/40/60% Attack Speed.

Active: Rek’Sai channels for 1.5 seconds before burrowing and dashing towards any of her tunnels, briefly gaining significant movement speed once she emerges. Taking damage from a champion or tower will interrupt the channel.

 

 

Eternum RekSai

 

Model viewer for now, will replace with in-game screenshots when the PBE comes up.

Eternum Reksai Model Viewer

 

 

Poro Ward Skins

 

The following wards will be sold at 640 RP in the store.

 

Poro Ward

Poro Ward Skin

 

Astro Poro Ward

Astro Poro Ward

 

  • Gentleman Poro Ward

 

Champion Changes

 

 

Sejuani Final Portrait

  • The changes to Sejuani posted during this PBE update are now up for testing.

 

 

Shen Final Portrait

 

Shadow Dash Final IconShadow Dash [ E ]

  • Energy cost reduced from 120 at all ranks to 100

 

 

Warwick Final Portrait

 

Hunter's Call Final IconHunter’s Call [ W ]

  • Duration increased from 6 seconds to 10 seconds

 

 

Yasuo Final Portrait

  • Movement Speed increased from 340 to 345

 

Steel Tempest Final IconSteel Tempest [ Q ]

  • Cooldown decreased from 5/4.75/4.5/4 seconds to 4 at all ranks

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

New Champion Reksai Banner

Rek’Sai from the recent Terror Beneath trailer has been revealed!

 

The shifting Shuriman sands harbor countless tales, and while most speak of its long-forgotten civilization, others reveal something else: terror within the dunes. The nomads and traders that cross through Runeterra’s golden lands know the stories well enough, the bloody remains of their kin testament to the void beast below. And while some enter Shurima unaware of the monster’s fearsome reputation, few last long once they enter Rek’Sai’s lands.

 

 

Abilities

 

Fury of the Xer'Sai Final IconFury of the Xer’Sai [ Passive ]

Rek’Sai gains fury whenever she attacks her enemies. Burrowing consumes her fury, briefly regenerating her health.

 

 

 

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath/Prey Seeker [ Q ]

Unburrowed – Queen’s Wrath

Rek’Sai lashes out, dealing damage to all enemies around her with her next three basic attacks.

Burrowed - Prey Seeker

Rek’Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, damaging, and revealing the target and all nearby enemies also hit by the missile’s explosion.

 

 

 

Burrow Unburrow Final IconBurrow/Unburrow [ W ]

Unburrowed - Burrow

Rek’Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek’Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around.

Burrowed - Unburrow

Rek’Sai bursts out into the open, knocking up and damaging all surrounding enemies.

 

 

 

Furious Bite Tunnel Final IconFurious Bite/Tunnel [ E ]

Unburrowed – Furious Bite

Rek’Sai bites her target, dealing increasing damage based on her fury, or true damage if she has a full fury bar.

Burrowed – Tunnel

Rek’Sai digs toward a target location, creating a pair of long-lasting tunnels at the two ends of her path.

 



Void Rush Final IconVoid Rush [ R ]

Passive: Rek’Sai gains attack speed.

Active: Rek’Sai channels briefly before burrowing and dashing towards any of her tunnels, briefly gaining significant movement speed once she emerges.

 

 

 

RS_Comic

Rek’Sai is a powerful and mobile monster well suited to the jungle of Summoner’s Rift. Clever use of her tunnels gives Rek’Sai unparalleled mobility through her jungle and into the enemy’s domain. Once there, she works best counter-jungling her opponent into obscurity before ganking enemy laners from the unconventional angles her tunnels provide.

 

 

Jungling

Rek’Sai is a mobile menace at all stages of the game, creating tunnels throughout her own jungle to help her dart from camp to camp. But she doesn’t just burrow quickly; she kills at speed, too. Queen’s Wrath brings mass carnage to each camp’s monsters, dealing solid area of effect damage to every enemy around her, while Furious Bite deals powerful single target damage. Monsters will fight back, but Rek’Sai – once she’s generated enough fury – can sustain through the slaughter by burrowing, which restores her health and speeds her toward the next camp. And once her jungle’s empty, it’s time for Rek’Sai to turn toward the enemy jungle.

Tremor Sense is central to Rek’Sai’s counter-jungling runs, which focus on killing enemy camps while her counterpart’s away rather than dueling directly. By checking for movement in her intended direction, Rek’Sai can at least understand where her opposing jungler isn’t, then use that knowledge to burrow in and steal camps, effectively starving her opponent out of their jungle and forcing them into premature ganks, or worse yet, into Rek’Sai’s lair. Pity those who dare stray too deep into the burrower’s home: her tunnels offer incredible mobility, and with good vision control, Rek’Sai can easily coordinate her allies as she hunts down wandering targets.

Then there are her ganks. Rek’Sai’s relative lack of burst damage means she thrives best when she ganks for her high-damage allies, using her considerable utility to slow and stop her target’s escape. Most crucially, Rek’Sai’s tunnels give her unique angles of attack into enemy lanes, from which she can damage her mark with Prey Seeker before unburrowing beneath them. The knock-up provides a strong enough window for most assassins to secure their kill, but even if her enemy’s still alive, Rek’Sai can turn to her own abilities – Queen’s Wrath and Furious Bite in particular – to add extra damage into the mix.

 

 

Teamfights

Come mid-game, Rek’Sai operates best when she takes advantage of her unique vision and tunnels, using her knowledge of the enemy’s movements to split push or pick lone targets. In split-push situations, she makes short work of minion waves with Queen’s Wrath, shoving her own minions into towers and forcing the enemy team to react. Tremor Sense ensures she’s always aware of her enemy’s whereabouts, too, allowing her to dive through the myriad tunnels she’s already created and skirt around those who come to stop the shove. But her mobility doesn’t end there. Void Rush gives Rek’Sai the ability to burrow to any of her tunnels, potentially crossing over the entirety of Summoner’s Rift in seconds.

But when to ult? If she’s attracted enemy attention with her split pushes, Rek’Sai can quickly relocate to join her waiting allies in another lane, using their newfound numbers advantage to force down towers or claim other objectives. Alternatively, a sneaky tunnel in the enemy base sets up a perfect late game backdoor attempt, while tunnels near her own base give Rek’Sai the opportunity to dash back and help defend when the enemy forces come knocking. During the early and mid game, Void Rush gives Rek’Sai instant access back into her jungle whenever she recalls, meaning she can carry on clearing camps and gaining experience and gold while her counterpart heads back to their jungle.

In large-scale teamfights, Rek’Sai works best when she can follow up on a solid initiation, following in and locking up priority targets with the knock up from Unburrow. Once she’s engaged, Rek’Sai has to work fast, generating fury as quickly as she can before crippling her enemy with Furious Bite. The ability scales in damage depending on how much she’s filled her fury bar, and deals true damage when full. Once she’s laid down her punishment, Rek’Sai needs to focus on survival. Burrow gives her both the movement speed and health regen she needs to dodge and recover from the enemy’s retaliation, and gives her opportunity to peel for her damage dealers by Unburrowing beneath their would-be killers.

 

 

Champion Insights

Rek’Sai, game design by Beat Punchbeef

 

When we started working on Rek’Sai it was with two concepts in mind: Burrower and Land Shark. As we started running with the idea it became clear very quickly that first we needed to identify what was unique and fun about being in the ground. Initial prototyping helped us determine being invisible wasn’t quite right. Permanent stealth is something Evelynn does well already but more importantly, the most terrifying thing about a shark is seeing that iconic and ominous fin circling around you and knowing deep down that there’s nothing you can do to stop it.

Once we knew the basics of being burrowed it was time to figure out what you’d actually do in that state. The first idea that came to us was the concept of feeling vibrations from movement in the ground and using that to track prey. This gave us the ability to gain information about your targets in similar ways to stealth without needing to worry about a lot of the frustrations experienced by players on the other side of it. It also creates emotional highs for players on all sides. Rek’Sai gets to feel like a stealthy hunter while her enemies get to feel the tension and dread of knowing there’s something out there watching them.

Now that we have a burrowing character who can track prey at great distance without their knowledge, what’s left? To be a true hunter, it’s not enough to simply know where your prey is. It’s about finding the right moment to strike. To do this, Rek’Sai needed to be flexible in how she moved around the map, to dance around the target she was stalking while remaining undetected. This is where Tunnel comes into play. Underground, Rek’Sai is the master of her domain and she doesn’t care for paltry restrictions like walls. Tunnels give her the freedom to be anywhere on the map at any time and really think about how and where she wants to strike at her unsuspecting prey.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Battlecast Sale Banner

The Battlecast Skins from Patch 4.20 are finally here and up for sale!

 

Battlecast Sale

 
[ Note ] Battlecast Xerath, Battlecast Vel’Koz,Battlecast Prime Cho’Gath (legendary) and Battlecast Urgot are also on sale.
 

Battlecast Alpha Skarner

 

Wallpaper-Battlecast-Skarner

The key to my battle strategy. Subject’s organic carapace was impressive but my needs are more. With these augmentations, the subject will be unstoppable. None shall escape its claws. It will pave the way for the glorious evolution. – 1820 RP

Subject no longer misses his kind.

 

Here’s a complete preview of Battlecast Alpha Skarner:

Battlecast Skarner Model

Skarner Model

Skarner Recall

For his recall, Battlecast Alpha Skarner transforms (and rolls out). No, he doesn’t, but he does turn into a tank.

 

Skarner Basic Attack

Crystalizing Sting [ Passive ]

 

Skarner Q

Skarner Q Enhanced

Crystal Slash [ Q ]

 

Skarner W

Crystalline Exoskeleton [ W ]

 

Fracture E

Fracture [ E ]

 

Impale 1

Impale 2

Impale [ R ]

 

Voice-Over [ video by FrostyNinja ]



Battlecast Kog’Maw

 

Wallpaper-Battlecast-KogMaw

The cutest subject to survive my glorious evolution.

My enhancements transformed the organism into a mechanized mortar. Full scale production initiated. The skies will scream with living artillery. The Resistance will crumble. – 1350 RP (on sale for 975 RP through December 1)

 

Here’s a full preview of Battlecast Koggy:

Battlecast Kogmaw Model 1

Battlecast Kog'Maw Model 2

Battlecast Kog'Maw Recall

For his recall, Battlecast Kog’Maw turns into a ball, rolls around a bit and is finally dragged upwards by the giant belt buckle on his tail (yes).

 

BK Passive

Icathian Surprise [ Passive ]

Battlecast Koggy looks very happy when he dies. Might be the bronze software.

 

BK Q

BK Q 2

Caustic Spittle [ Q ]

 

BK W

Bio-Arcane Barrage [ W ]

 

BK E

Void Ooze [ E ]

 

BK R 1

BK R 2

Living Artillery [ R ]

 

Voice-Over [ video by SkinSpotlights ]



Battlecast Ward

The Battlecast Ward skin will be available in store for 640 RP.

 

Battlecast Ward Update

wardskin_32

 

 

Battlecast Summoner Icons


Two Summoner icons can be yours during the sale.

 

Battlecast Icon

profileIcon741

Will be available for 250 RP.

 

Glorious Evolution Icon

Battlecast Gift Icon

Gift a Battlecast skin to earn this icon and prove your devotion. Available from November 25 through December 7.

 

Viktors Bundle All Battlecast Content

True Battlecast disciples can procure Viktor’s Glorious Bundle for 8232 RP (14102 RP if you need the champs) to receive the full range of Battlecast skins and unlock Creator Viktor, the Battlecast Ward and the Battlecast Icon for 99% off. You have through December 7 to augment your arsenal.

 

Battlecast Sale Bundle

 

To iterate, the bundle includes:

Champions

  • Xerath
  • Viktor
  • Vel’Koz
  • Kog’Maw
  • Cho’Gath
  • Urgot
  • Skarner

Skins

  • Battlecast Xerath
  • Battlecast Kog’Maw
  • Battlecast Vel’Koz
  • Battlecast Alpha Skarner
  • Battlecast Prime Cho’Gath
  • Battlecast Urgot
  • Creator Viktor

Account

  • Battlecast Icon
  • Battlecast Ward

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 


PBE 25/11:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

mo2jl3b

 

 

Legend of the Poro King Game Mode

Here’s an overview of the new game mode:

 

Champion Select is Blind Draft pick – you can ban champions and you can’t see what the enemy has picked. You also can’t change your Summoner Spells; the following two are locked for you:

 

 
Poro Toss IconPoro Toss

No Cost || Cooldown: 20 Seconds

Active: Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds if it hits an enemy, to dash to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

Poros are not blocked by spell shields or wind walls because they are animals, not spells!

“Poros are a model for Runeterran aerodynamics.”

 


To the King IconTo the King!

No Cost || Cooldown: 10 Seconds

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to King Poro’s side. Can only be cast while the Poro King is summoned for your team.

“Poros tug the heartstrings. The rest of you just comes along for the ride.”

 

The match starts with everyone at level 3. You also get a few poros to follow you.

 

The goal is to score poro hits on enemies with your Poro Toss. The goals are displayed on the top-right score graph.

 


Get 10 goals and you summon the Poro King, who will tank towers and let you push. He’ll also occasionally throw poros around for lols.

 

Problem is, the Poro King does almost no damage and has the AI of a bronze player. As a result, he’s more of a tanky waypoint for you to teleport back to with To the King! and not a worthwhile objective.

 

A TL;DR would be: the new game mode is ARAM where you get to pick your champion and everyone gets a Lee Sin Q.

 

These five Summoner Icons each cost 250 RP in the store. They also change how the poros that follow you look.

profileIcon743 profileIcon744 profileIcon745 profileIcon746 profileIcon747 

 

These two are still a mystery, but I assume they’re rewards for playing the new game mode.

profileIcon748 profileIcon749

 

 

L4T3NCY Final PortraitThis year’s Snowdown brings with it our next featured game mode… and a legend. The “Legend of the Poro King”. We’ve dramatically changed what fights on the Howling Abyss will look like, so let’s get straight into the rules:

Played on the Howling Abyss, Legend of the Poro King is a 5v5 Blind Draft game mode, where your goal is still to destroy the enemy team’s nexus. However, you’ll have some Poro companions with you (to throw at each other of course), be diving deep to make #bigplays and work together to summon some help from the legendary Poro King himself.

New summoner spells

When playing the Legend of the Poro King, your regular summoner spells are replaced with two new ones, made just for the mode:

1) Poro Toss / Poro Dash:

Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds after it hits an enemy to cast Poro Dash, which will dash your champion to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

2) To the King!:

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to the Poro King’s side. Can only be cast when the Poro King is summoned for your team.

The Poro King

The Poro King is benevolent and will aid whichever team has summoned him. He can be dispelled, but only to return again when enough favour has been curried with him. As a tanky siege minion, he brings an impressive power boost to whichever team he’s aiding. His powers include:

– Tanky siege minion with a LOT of health. Let him be your front line!
– The Poro King absorbs all Poros within his range being thrown by the enemy team, making him a powerful pushing force.
– The Poro King will heal nearby allied champions every 5 seconds for health and a smaller amount of mana based on the team’s average level.
– Every 5 seconds, the Poro King will lob out Poros in an arc around him, dealing magic damage to enemies where they land.

Known issues:

– Play flow art placeholder. Coming soon.
– Loading screen art placeholder. Coming soon.
– Some VO still missing from the Poros.

Also, for fans wondering where Showdown is this year, never fear. We’re looking to make some tweaks to that one and hopefully bring it back at some point as a smoother experience than it was the first time around. We wanted to try something new and light-hearted this year and can’t wait to see what you guys can pull off with the Poro King. Your collective mechanics are waaaaay better than anything we can manage in our playtests, so we’re looking forward to it. The dives.. oh the dives…

See you guys on the Abyss. o^_^O

[ Link to Post ]

 

 

Blood Moon Elise Color Changes

Blood Moon Elise is now distinctly more blood-colored. Check out her full preview here.

 

Old

Blood Moon Elise Model 2

Blood Moon Elise Spider Model

 

New

Blood Moon Elise Updated Model 1

Blood Moon Elise Updated Model 2

 

 

Champion Changes


 

 

Fiddlesticks Final Portrait

 

Terrify Final IconTerrify [ Q ]

Now applies Dread, Fiddlestick’s passive.

 

[ Note ] Dread got a major overhaul in a recent PBE update; it’s no longer an aura, but it applies on all of Fiddlesticks’ basic attacks and spells

 

 

Kennen Final Portrait

 

Electrical Surge Final IconElectrical Surge [ W ]

  • The active now automatically targets enemies caught in Slicing Maelstrom

 

Sliciing Malestrom Final IconSlicing Maelstrom [ R ]

  • Delay between maelstrom strikes decreased from 0.5/0.4/0.33 seconds to 0.25 at all levels
  • Delay between maelstrom strikes on the same target increased from 0.5/0.4/0.33 seconds to 0.5 at all levels
  • Duration of ult unchanged: 3/4/5 seconds.

 

 

Item Changes

 

Abyssal Scepter Final IconAbyssal Scepter

  • Recipe changed: no longer builds out of 2 Null Magic Mantles (2 x 500 Gold) and a Blasting Wand ( 860 Gold )
  • Now builds out of the new Negatron Cloak (850 Gold) and a Blasting Wand ( 860 Gold). Combine cost is 730 Gold.

 

 

64px-Devourer_itemEnchantment: Devourer

  • On-hit magic damage decreased from 40 damage to 25

[ Note ] The item is currently disabled and can’t be purchased.

 

Face of the Mountain Final IconFace of the Mountain

  • Execute passive range increased from 200 to 400 (means you can execute minions when your allies are at 400 range)

 

Targon's Brace Final IconTargon’s Brace

  • Execute passive range increased from 200 to 240 (same change as Face of the Mountain, but smaller range)

 

Overlord Bloodmail Final IconOverlord’s Bloodmail [ Twisted Treeline / Dominion ]

  • Health-over-5 after a kill or assist increased from 200 to 300

 

Skirmisher's Sabre Final IconSkirmisher’s Sabre

  • While marked by Challenging Smite, targets take bonus true damage from basic attacks for 3 seconds, decreased from 6

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

New Game Mode Banner

Do you like poros? Good news! You’ll soon get a new mode’s worth of poros. Check out the rules to “Legend of the Poro King”:

 

[ Note ] The new mode will reward players with these Poro Summoner Icons. Oh, and this one.

 

L4T3NCY Final PortraitThis year’s Snowdown brings with it our next featured game mode… and a legend. The “Legend of the Poro King”. We’ve dramatically changed what fights on the Howling Abyss will look like, so let’s get straight into the rules:

Played on the Howling Abyss, Legend of the Poro King is a 5v5 Blind Draft game mode, where your goal is still to destroy the enemy team’s nexus. However, you’ll have some Poro companions with you (to throw at each other of course), be diving deep to make #bigplays and work together to summon some help from the legendary Poro King himself.

New summoner spells

When playing the Legend of the Poro King, your regular summoner spells are replaced with two new ones, made just for the mode:

1) Poro Toss / Poro Dash:

Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds after it hits an enemy to cast Poro Dash, which will dash your champion to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

2) To the King!:

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to the Poro King’s side. Can only be cast when the Poro King is summoned for your team.

The Poro King

The Poro King is benevolent and will aid whichever team has summoned him. He can be dispelled, but only to return again when enough favour has been curried with him. As a tanky siege minion, he brings an impressive power boost to whichever team he’s aiding. His powers include:

– Tanky siege minion with a LOT of health. Let him be your front line!
– The Poro King absorbs all Poros within his range being thrown by the enemy team, making him a powerful pushing force.
– The Poro King will heal nearby allied champions every 5 seconds for health and a smaller amount of mana based on the team’s average level.
– Every 5 seconds, the Poro King will lob out Poros in an arc around him, dealing magic damage to enemies where they land.

Known issues:

– Play flow art placeholder. Coming soon.
– Loading screen art placeholder. Coming soon.
– Some VO still missing from the Poros.

Also, for fans wondering where Showdown is this year, never fear. We’re looking to make some tweaks to that one and hopefully bring it back at some point as a smoother experience than it was the first time around. We wanted to try something new and light-hearted this year and can’t wait to see what you guys can pull off with the Poro King. Your collective mechanics are waaaaay better than anything we can manage in our playtests, so we’re looking forward to it. The dives.. oh the dives…

See you guys on the Abyss. o^_^O

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

End-of-game Gifting is Here

November 24th, 2014

 

End of Game Gifting Banner

Mystery Gifts can now be gifted to people who aren’t in your friend list post-game!



SaberPrivateer Final PortraitWe’ve all had those epic League games that burn into our frontal lobes. Your mid laner xPekes the Nexus to win your last promo game. The enemy top laner manages to hold back your challenger tier Jax. Your plat ranked teammate gives you tips on how to improve instead of raging when you fall behind. In these games, “GG” just isn’t enough.

So, our yordle scientists have developed a new feature called end of game gifting. Now, players can show their appreciation by sending mystery gifts from the post-game lobby. Here are the details:

  •  You do NOT have to be friends to send a gift
  • You can send gifts to players on both teams
  • You can send Mystery Skins, Mystery Champions, or a skin for the champion they just played.
  • Prices are the same as in the store
  • Other gifting restrictions apply.  You must be level 15 to send, level 5 to receive, and can only send or receive up to five gifts each day (For example, sending three mystery gifts from the store and two from the end of game hits your limit)
  • Available in all queues except for custom games

Whether you want to acknowledge a friendly player on the enemy team or reward a teammate who earned their first Pentakill, you can show your appreciation with a gift at the end of the game!

[ Link to Post ]


Also, check out Riot’s newest trailer, The Terror Beneath:




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

Champion Skin Sale November 28 Banner

The following Champions and Skins will be 50% off until November 28th:

 

Champions

Blitzcrank Final Portrait

Rengar Final Portrait

Shyvana Final Portrait

 

Bear Cavalry Sejuani – 675 RP

 

Sejuani_BearCavalry_Splash

 

 

Dragonslayer Vayne – 487 RP

 

Vayne_Dragonslayer_Splash

 

 

Freljord Rammus – 260 RP

 

Rammus_Freljord_Splash

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation December 2 Banner

The following Champions will be free-to-play until December 2nd:

 

Ahri Final Portrait

Anivia Final Portrait

Jarvan IV Final Portrait

Kog'Maw Final Portrait

Nocturne Final Portrait

Nunu Final Portrait

Shen Final Portrait

Taric Final Portrait

Twitch Final Portrait

Vel'Koz Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

 

PBE 21/11:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

 

 

Winter Wonder Orianna


 

Winter Ori Preview

 

Winter Wonder Ori will be up in store for 975 RP after Patch 4.21.

Winter Wonder Ori Model 1

Winter Wonder Ori Model 2

 

Winter Wonder Ori Recall

For her recall, Winter Wonder Ori summons an audience of poros to watch her dance ballet.

 

Basic Attack

 

Command: Attack [ Q ]

 

Command: Dissonance [ W ]

 

Command: Protect [ E ]

 

Command Shockwave [ R ]

 

 

Poro Summoner Icons

Another Poro icon! Check out the rest here.

profileIcon749

 

 

Champion Changes


 

 

Cassiopeia Final Portrait

 

Aspect of the Serpent Final IconAspect of the Serpent [ Passive ]

  • No longer stacks on poisoned unit kill or on Twin Fang casts on enemy champions.
  • Now, stacks once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned.
  • Stack breakpoints increased from 75 / 200 / 400 to 100 / 250 / 500

 

Noxious Blast Final IconNoxious Blast [ Q ]

  • Delay changed to actually function as intended (previously hitting between 0.25 and 0.5s). Now has a 0.4s delay.
  • Movement speed buff changed from 10 / 15 / 20 / 25 / 30% to 20% at all ranks

 

Twin Fang Final IconTwin Fang [ E ]

  • Mana cost changed from 30 / 45 / 60 / 75 / 90 to 35 / 45 / 55 / 65 / 75
  • Now adds a debuff on the target which amplifies further poison damage by 25% for 5 seconds, stacks up to 2 times (50%).
  • AP Ratio changed from 0.4 / 0.45  / 0.5 / 0.55 / 0.6 to 0.55 at all ranks

 

 

Fiddlesticks Final Portrait

 

Dread Final IconDread [ Passive ]

  • Aura removed; now, every spell and basic attack decreases the target’s magic resistance by 10 for 3 seconds

 

Dark Wind Final IconDark Wind [ E ]

  • Can now silence a target only once, regardless of how many times it’s bounced to that target. Dark Wind prioritizes Champions it hasn’t yet hit.
  • Deals 150% bonus damage to minions and monsters

 

 

Though not in this update, Sejuani will be getting some changes for Patch 4.21. Here are the new numbers, brought by ricklessabandon:

 

Sejuani Final Portrait

 

Arctic Assault Final Icon  Arctic Assault [ Q ]

  • Damage changed from 40 / 70 / 100 / 130 / 160 (+0.4 AP) (+ 4 / 6 / 8 / 10 / 12% of target’s Max Health) to 80 / 125 / 170 / 215 / 260 (+0.4 AP)

 

Flail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Damage on initial hit changed from 40 / 60 / 80 / 100 / 120 (+0.3 AP) to 4 / 6 / 8 / 10 / 12% of target’s Max Health (+3% per 100AP)
  • AoE damage changed from 80 / 120 / 160 / 200 / 240 (+0.6 AP) (+10% Bonus Health) to 40 / 70 / 100 / 130 / 160 (+0.6 AP) (+ 4 / 6 / 8 / 10 / 12% of Total Health)

 

Permafrost Final IconPermafrost [ E ]

  • Cooldown decreased from 11 seconds at all ranks to 10 / 9 / 8 / 7 / 6
  • Damage decreased from 60 / 110 / 160 / 210 / 260 (+0.5 AP) to 60 / 90 / 120 / 150 / 180 (+0.5 AP)
  • Slow duration decreased from 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds to 1.5 at all ranks

 

 

Item Changes

 

Guardian Angel Final IconGuardian Angel 

Magic Resist increased from 40 to 50

 

 

Texture Rebalances

Malphite, Shen, Wukong and Xin Zhao got texture updates to their base model and skins in this patch.

 

Classic Malphite

Classic Malphite TU

 

Coal Reef Malphite

 

Marble Malphite

 

Obsidian Malphite

Obsidian Malphite TU

 

Classic Shen

 

Surgeon Shen

 

Blood Moon Shen

 

Warlord Shen

 

 Classic Wukong

 

Volcanic Wukong

 

General Wukong


Classic Xin Zhao

Xin TU 1

 

Commando Xin Zhao

Xin TU 2

 

Imperial Xin Zhao

Xin TU 3

 

Viscero Xin Zhao

Xin TU 4

 

Winged Hussar Xin Zhao

Xin TU 5

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

LCS Coach Rules Banner

 

Riot Games has announced that LCS Head Coaches will be receiving a salary from Riot of $12,500 per split, and teams will receive an additional $12,500 per split to spend on their coaching staff as they see fit, which may be used to hire analysts, a sports psychologist, or simply pay more to the coach. Head Coaches will be able to communicate with the starting players live, during Pick and Bans to direct their champion choices. Lastly, Riot will only accept a certain LCS week’s starting roster from the Head Coach. Meaning, if a team were to run a 6-man roster, the Coach would have to communicate with Riot who’s playing.

 

Here’s a part of Riot’s statement regarding the announcement:

As we’ve seen teamwork, synergy, and strategy become increasingly core to successful LCS play, we’ve also seen the infrastructure around teams, including coaching, become a critical component to their in-game success. Effective coaches can provide guidance to players and instill and reinforce values such as discipline and teamwork, the benefits of which can extend far beyond the confines of an LCS match or a pro player’s career.

As we previously announced, we’ll be officially recognizing the Head Coach of each team beginning with the 2015 Spring Split. Along with this recognition come many new privileges and expectations for Head Coaches.


New Expectations

With officially recognizing coaches, Riot has outlined some more rules for Coaches and teams to follow:

  • All prospective Head Coaches must pass the same behavioral checks that prospective players do in order to be admitted into the LCS, and will be held to the highest standard of conduct both in and out of game.
  • All teams will be required to have their Head Coach physically present at all of their LCS matches, barring emergencies.
  • Coaches will not be subject to the Interregional Movement Policy, however, they may only coach for one organization at a time.

To read Riot’s announcement, head over here

 

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