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Riot Dev Blog Evolving Splash Art Banner

Riot’s latest dev blog delves into the process of how in-game characters are reflected in their stills:

 

BADASS.

That’s how players described the reimagined Malphite splash art, which saw the hulking horned creature barreling toward Helmet Bros futilely staging a defense. His old splash also depicted a solidly-built rock monster, but gave off an action figure toy vibe too—like your dog might pluck him out of the drawing to bury him in the yard. The new version of the Shard of the Monolith would have Fido running scared, tail between his legs.

new malphite old malphite

The positive reaction from players was a fist bump to the illustration team’s evolving approach around League splashes, the culmination of an 18-month journey challenging their assumptions around what splashes should accomplish. The team’s goal became using splash to tell strong, fantasy-driven stories of champs for players, building windows into League’s IP. Malphite’s splash, unleashed in spring of 2014, was the planting of a flag.

Splash art’s been part of League since launching in 2009. Back then, the illustrations drew inspiration from character select screens in classic fighting games, the kind you’d see in the Street Fighter and Mortal Kombat series. Fighting game rosters could hit 50 characters, all tightly packed into an array of thumbnail portraits. Only by hovering over the thumbnail could you get a fuller look at the fighter.

League splashes played a similar functional role, communicating to players exactly what champ or skin they were about to choose. The game started with just over 40 champs, before adding another 24 in 2010. Splashes helped players decide which champs to play, and the team drew up a set of rules for creating a cohesive feel for League splash art. Andrew Silver, who leads the illustration team, recalls “aspirational” as a major buzzword the team often threw around.

Champs always held either “heroic” or “action” poses back then, with viewers always looking upward at them. Their source of power had to be prominently displayed, and their abilities looked as they would in game. Essentially, splashes were near-literal translations of the in-game experience, because that’s what the illustration team assumed players wanted. But while the splashes technically rocked, the player response didn’t pan out as the team had expected.



Take Elise, the Spider Queen, who dispatches exploding spiderlings at enemies before ambushing them from above. Upon release, she had two splashes. One, for the Death Blossom Elise skin, showed the champion dramatically mid-attack in a storm of action, fitting the conventional rules of splash. By comparison, her base splash appeared muted with her simply seated on a throne, patiently looking out—yet this marked a major departure for the team. “There were actual debates asking questions like, ‘If she’s sitting down, can she really be aspirational to players?’” recalls Silver.

(Left: Original base splash for Elise.  Right: Death Blossom Elise splash)

But when players saw the two, they preferred the base splash, taking the illustration team by surprise. The illustration team realized maybe their rules needed a rework. Silver thinks the base splash received a more enthusiastic response because Elise’s posture represents her regal nature as a queen. “Why does a queen have to get her hands dirty with killing me?” he asks. “The viewer’s already dead—they just don’t know it yet.” The split response to Elise’s splashes drove home that viewing the in-game model as the starting point for splash was too limited. The team began to understand the champion as something more diverse than that: “Yes, the model was an important factor in the identity of a champion for players,” says Silver, “but their perception of a champion is an amalgamation of all content we create.”


For example, the champion Nami’s identity isn’t just in her model, or even her splashes, but includes her whirling and playful theme song too. And Jinx’s anarchic mindset shines in the “Get Jinxed” music video. All these experiences cumulatively suggest a champion’s identity. “Ultimately, the true champion lives in players’ minds,” notes Silver. “This character doesn’t really exist in real life. Players can’t go and meet Jinx. Our job as game developers is to do our best to accurately represent the character we want players to see in their imagination.”


Knowing this doesn’t mean the illustration team can now set their approach in stone, nor that every splash art they create will be a home run. The evolution is continual, especially as the champs themselves continue to change and grow. What can be said is that successful splash art goes beyond the technical element: the use of shapes, symmetry, perspective, movement, and the hundreds of other major and minor elements that make a work of art visually attractive. The bar for splash is earning that moment of recognition looking at the illustration that, yes, it captures the sentiment players feel for a champ. “It all leads to building a complete fantasy,” says Silver. “So when you’re in a mess of a teamfight and abilities are being dropped, you still understand what it should feel like as opposed to what it looks like.”

This returns us to Malphite. Initially, the new splash caused hesitation within the team because of how far it departed from in-game, especially since Malphite is one of the smaller models in League. How could they then show him 8-stories tall? The team worried that players might freak out: maybe representing the model was key to maintaining the fantasy. But, in the end, the response proved they could trust their gut. “While we create Malphite in-game to fit inside the gameplay space,” says Silver, “Malphite’s core thematic is the unstoppable force—we need to be able to understand the reason for him being unstoppable.” Turns out that’s pretty badass.

 

braum1 braum2

From the champion’s bear paw of a hand reaching out to players behind a mammoth shield, to dawn breaking over the snowcapped mountains behind him, the finished splash painted a vivid story of Braum, legend and hero. “We wanted the splash to embody hope and warmth,” says his illustrator, Josh. “He’s the first warmth of winter.”

 

herm3_0herm1

To nail the core of Heimerdinger — something like a fine blend of Nikola Tesla and a cyborg Doc Brown — the team examined how a mad inventor would likely react in a scrap. What else would an inventor do but assemble things even while in battle? “Heimerdinger doesn’t need to be looking at the battlefield to know that the fight is going the way he wants it to go,” says Silver.

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

sticker,375x360.u3

Riot has announced via the lolesports twitter that there will be one final batch of Tickets for the 2015 World Championship. An extremely limited quantity of tickets will become available on September 7th. More info will be available on 9/3.

 


Image credit: lolesports


Work-in-progress! PBE is currently up.

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

  • Championship Kalista
  • Champion Changes
  • Item Changes

 

 

CHAMPIONSHIP KALISTA

Championship Kalista will be available in store for 975 RP.

 

MODEL Banner

Kalista Championship Model 1 Kalista Championship Model 2

 

Recall Banner

Kalista Championship Recall

 

PIERCE Q

Kalista Championship Q 1

 

SENTINEL W

Championship Kalista W 1

 

 

Champion Changes

 

Braum Final Portrait

 

Nerf BoxWinters Bite Final IconWinter’s Bite [ Q ]

  • Mana cost increased from 45/50/55/60/65 to 55/60/65/70/75

 

 

 

Ezreal Final Portrait


Buff Box Arcane Shift Final IconArcane Shift [ E ]

  • Now additionally has a 0.5 AD ratio

 

 

 

Morgana Final Portrait

 

Buff BoxDark Binding Final IconDark Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70

 

 

 

Item Changes

 

Nerf BoxZekes Harbinger Final IconZeke’s Harbinger 

  • Armor decreased from 35 to 30

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

Patch 5.17 Notes

September 1st, 2015

 

PATCH 517 OFFICIAL NOTES

Patch 5.17 will hit live in a few hours. Here are the official notes:

 

Store Content 

Balance Changes

Miscellaneous

 

Don’t know when Patch 5.17 hits live? Here’s the schedule for all regions:

PATCH 517 MAINTENANCE SCHEDULE FOR ALL REGIONS

 


Scarizard Final PortraitGreetings, summoners.

Welcome to Patch 5.17, the one after the Juggernaut one. We considered titling it something else, but with the incredible impact of the last update we thought it made sense to bring it up again.

While definitely strong (hey Skarner), the landscape of 5.16 is far less apocalyptic than its contents may have predicted. All of the new items have found homes among the rank-and-file fighters, people are playing Lucian, and Renekton’s entered a civil union with Titanic Hydra. Things seem pretty OK. As promised, we’ve stuck to the lighter side of things for 5.17 – there are definitely a good number of champion changes, but that’s about all there is. With Worlds just around the corner (5.18, don’t forget!) we’re putting the finishing touches on the game-state so everything’s polished and ready for the big stage. We even have Bard buffs.

That’s about all for us here as we dig a little deeper for the last batch of tuning and tweaking of outliers before hibernating a bit until preseason. For those of you wishing for us to hit the Mark on the various outliers running wild this patch, you won’t have to wait long – They Are Coming.

Check out the changes below and we’ll see you next patch!

[ Link to Post ]

 

 

PROJECT FIRST STRIKE MINIONS

The upcoming PROJECT skins recall as a team. Here’s Leona & Lucian and Zed & Fiora recalling together:

 

Combo Recall 1 Combo Recall 2

 

Also, if two or more players are using PROJECT skins on the same team, all friendly minions get a PROJECT-themed overhaul:

Project Minions 1 Project Minions 2

 

PROJECT FIRST STRIKE

Be among the first to unlock new PROJECT skins from 9/8 – 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.

PROJECT_FirstStrike_Banner

First Strike // 9/8 – 9/15 23:59 PDT

1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Week Two // 9/17 00:01 PDT – 9/24 23:59 PDT

975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).


 

PROJECT SYNC

Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!

PROJECT_Spawn_VFX_03 PROJECT_Minions

Here’s how it works:

  • Optic Enhancer ward skin = 1 Sync Point
  • Each PROJECT skin = 2 Sync Points

If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.

With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.

With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.

[ Link to Post ]

 

Here’s the PROJECT login animation for Patch 5.17 by FrostyNinja:

 

And here’s the static image for the client login:

 

And here’s the music from the animation:

 

 

PROJECT FIORA

PROJECT: Fiora will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Fiora_Splash_4

FioraLoadScreen_4 FioraLoadScreen_4_LE

 

MODEL Banner

Project Fiora Model 1 Project Fiora Model 2

 

Recall Banner

Project Fiora Recall

 

PASSIVE DUELISTS DANCE

PROJECT Fiora Passive 1

 

LUNGE Q

PROJECT Fiora Q 1

 

RIPOSTE W

PROJECT Fiora W 1

 

BLADEWORK E

PROJECT Fiora E 1

 

GRAND CHALLENGE R

PROJECT Fiora R 1 PROJECT Fiora R 2

PROJECT Fiora R 3

 

 

PROJECT LEONA

PROJECT: Leona will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Leona_Splash_8

LeonaLoadScreen_8 LeonaLoadScreen_8_LE

 

MODEL Banner

Project Leona Model 1 Project Leona Model 2

 

Recall Banner

Project Leona Recall 1

 

SHIELD OF DAYBREAK Q

Project Leona Q 1

 

ECLIPSE W

Project Leona W 1

 

ZENITH BLADE E

Project Leona E 1

 

SOLAR FLARE R

Project Leona R 1 Project Leona R 2

Project Leona R 3

 

 

PROJECT LUCIAN

PROJECT: Lucian will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Lucian_Splash_6

LucianLoadScreen_6 LucianLoadScreen_6_LE

 

MODEL Banner

Project Lucian Model 1 Project Lucian Model 2

 

Recall Banner

Project Lucian Recall 1

 

LIGHTSLINGER PASSIVE

Project Lucian Passive 1

 

PIERCING LIGHT Q

Project Lucian Q 1

 

ARDENT BLAZE W

Project Lucian W 1

 

RELENTLESS PURSUIT E

Project Lucian E 1

 

THE CULLING R

Project Lucian R 1

 

 

PROJECT MASTER YI

PROJECT: Master Yi is a legendary skin and will always be priced at 1820 RP. If you purchase the skin from September 8th to 15th, you’ll also receive the exclusive load screen border previewed below.

 

MasterYi_Splash_9

MasterYiLoadScreen_9 MasterYiLoadScreen_9_LE

 

MODEL Banner

Project Yi Model 1 Project Yi Model 2

 

Recall Banner

Project Yi Recall

 

DOUBLE STRIKE PASSIVE

Project Yi Passive 1

 

ALPHA STRIKE Q

Project Yi Q 1

 

MEDITATE W

Project Yi W 1

 

WUJU STYLE E

Project Yi E 1 Project Yi E 2

 

HIGHLANDER R

Project Yi R 1 Project Yi R 2

Project Yi R 3

 

 

PROJECT ZED

PROJECT: Zed will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Zed_Splash_3

ZedLoadScreen_3 ZedLoadScreen_3_LE

 

MODEL Banner

Project Zed Model 1 Project Zed Model 2

 

Recall Banner

Project Zed Recall 1

 

CONTEMPT FOR THE WEAK PASSIVE

Project Zed Passive 1

 

RAZOR SHURIKEN Q

Project Zed Q 1

 

LIVING SHADOW W

Project Zed W 1

 

SHADOW SLASH E

Project Zed E 1

 

DEATH MARK R

Project Zed R 1 Project Zed R 2

Project Zed R 3

 

 

OPTICAL ENHANCER WARD SKIN

This ward skin will be available in store for 640 RP after Patch 5.17 hits live.

 

Optical Ward Skin 1

 

 

New Summoner Icons

These six PROJECT icons will accompany the skin releases at a price of 250 RP each.

 

profileIcon909 profileIcon910 profileIcon911 profileIcon912 profileIcon913 profileIcon914

 

 

Champion Changes

 

Azir Final Portrait

General Box

  • Base Movement Speed decreased from 335 to 325

 

Nerf BoxConquering Sands Final Icon Conquering Sands [ Q ]

  • Enemies hit by multiple Sand Soldiers will have the duration of the spell’s slow refreshed, but won’t take any additional damage (additional soldiers deal 25% of their damage on live)

 

 

Bard Final Portrait

 

Buff BoxCaretaker Shrine Final IconCaretaker’s Shrine [ W ]

  • Mana cost decreased from 100/105/110/115/120 to 90 at all ranks

 

 

Buff BoxMagical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 20/19/18/17/16 seconds to 18/17/16/15/14

 

 

 

Darius Final Portrait

 

Quality of Life Box FinalHemorrhage [ Passive ]Blood Rage Final Icon

  • The passive bonus damage on 5 bleed stacks has been renamed from “Blood Rage” to “Noxian Might”

 

Buff BoxCrippling Strike Final IconCrippling  Strike [ W ]

  • Additionally, if Crippling Strike kills its target, the mana cost and 50% of the spell’s cooldown is refunded

 

 

Draven Final Portrait

 

Buff BoxLeague of Draven Final IconLeague of Draven [ Passive ]

  • If Draven kills 6 minions in a row without dropping an axe, he gains 2 extra Adoration stacks.

 

 

Fizz Final Portrait

 

Buff BoxUrchin Strike Final IconUrchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.35

 

 

Change BoxSeastone Trident Final IconSeastone Trident [ W ]

  • Active magic damage on-hit changed from 10/20/30/40/50 [+0.25 AP] to 10/15/20/25/30 [+0.3 AP]

 

Nerf BoxChum the Waters Final IconChum The Waters [ R ]

  • Debuff now only amplifies Fizz’s magic damage by 20%, not all his damage

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Keg explosion now ignores 50% of enemy armor, decreased from 60%

 

 

 

Garen Final Portrait

General Box

  • Base Movement Speed decreased from 345 to 340

 

Nerf BoxDecisive Strike [ Q ]Decisive Strike Final Icon

  • Movement Speed buff strength decreased from 35% to 30%

 

Quality of Life Box FinalDemacian Justice [ R ]Demacian Justice Final Icon

  • Tooltip’s been updated to state that Garen’s ult deals 28/33/40% of the target’s missing Health as magic damage, changed from 1 damage per every 3.5/3/2.5 points of Health missing

 

 

Gragas Final Portrait

 

Nerf BoxDrunken_RageDrunken Rage [ W ]

  • Now deals 8% of target’s maximum HP as bonus magic damage at all ranks, decreased from 8/9/10/11/12%

 

 

Janna Final Portrait

 

Buff BoxHowling Gale Final IconHowling Gale [ Q ]

  • The tornade now travels 35% further for every second it’s charged, increased from 20%

 

 

Nerf BoxMonsoonMonsoon [ R ]

  • AP ratio decreased from 0.6 to 0.5

 

 

 

Jax Final Portrait

 

Buff BoxCounterstrike Final IconCounterstrike [ E ]

  • Mana cost decreased from 70/75/80/85/90 to 50/60/70/80/90

 

 

 

Kalista Final Portrait

 

Nerf BoxSentinel Final IconSentinel [ W ]

  • Bonus magic damage now deal 10/12.5/15/17.5/20% of the target’s Max HP as magic damage, decreased from 12/14/16/18/20%
  • Passive damage can now proc on the same target once every 10 seconds at all ranks, increased from 6

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cooldown increased from 90/75/60 seconds to 120/90/60

 

 

 

Karma Final Portrait

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Cooldown decreased from 16/15/14/13/12 seconds to 12 at all ranks

 

 

 

Lux Final Portrait

 

Buff Box

Light Binding Final IconLight Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70
  • Now deals full damage to the second snared target, up from 50%

 

 

Maokai Final Portrait

 

Nerf BoxVengeful Maelstrom Final IconVengeful Maelstrom [ R ]

  • Cooldown increased from 40/30/20 seconds to 60/50/40

 

 

 

Miss Fortune Final Portrait

 

Quality of Life Box FinalDouble Up [ Q ]Double Up Final Icon

  • Tooltip now states that if the first target dies, the bouncing hit will crit the second target for 150% damage

 

 

Nocturne Final Portrait

 

Buff BoxParanoia Final IconParanoia [ R ]

  • Cast range increased from 2000/2750/3500 to 2500/3250/4000

 

 

 

Pantheon Final Portrait

General Box

  • Base Attack Speed increased from 0.625 0.644
  • Consecutive auto-attack animations are now slightly faster

 

 

Reksai Final Portrait

 

Nerf BoxFury of the XerSai Final IconFury of the Xer’Sai [ Passive ]

  • Upon unburrowing, Rek’Sai’s next basic attack or spell no longer generates 15 bonus Fury

 

 

Shen Final Portrait

 

Nerf BoxVorpal Blade Final IconVorpal Blade [ Q ]

  • Base heal on-hit decreased from 6/10/14/18/22 to 3/6/9/12/15

 

 

 

SPECTATOR HUD UPDATE

The Spectator UI has been updated visually to match the style of the in-game HUD:

(Apologies to the players I e-bullied with these screenshots)

 

Spectator Hud 3

Spectator HUD 1 Spectator HUD 2

 

 

NEW HUD OPTION FOR SPELL COSTS

The interface menu now includes an option to display spell costs inside spell icons:

 

Option Menu Spell Costs Spell Costs Preview


Spectator HUD

  • The spectator HUD has been reskinned to match the new in-game HUD!

New features & updates

  • Ability costs can now be displayed in the upper righthand corner of ability icons (via “Show Spell Costs” under the Interface tab of the options menu)
  • Added health and resource bar animations when “Show HUD Animations” is enabled (under Interface)
  • Restored the custom level-up icons for Viktor’s Augment and Kha’Zix’s Evolve mechanics
  • The surrender vote box is now much smaller and slightly transparent
  • Ability icons now briefly flash when their cooldown is reduced by another effect

Bugfixes

  • The chatbox’s position no longer resets between games
  • The “?” scoreboard MIA indicator no longer covers respawn timers
  • Fixed a spectator bug which prevented the “C” menu from displaying
  • Champion passive icons now properly ‘gray out’ when on cooldown

 

 

LANDING PAGE ARTICLES

We mentioned a while back that we were going to make a change to the landing page to allow you to read news articles in-client instead of being linked out to your web browser. A few unexpected rounds of guerrilla bug warfare later and we’re almost ready to flip the switch! Expect this quality-of-life improvement the week after 5.17’s launch. That’s technically also still in the days following our initial announcement, right?



Bugfixes

  • Fixed a bug where Zeke’s Harbinger was granting +250 health
  • Skarner’s tooltips updated based on 5.16’s mid-patch update
  • Skarner no longer gains Crystal Charge if his target blocks R – Impale or the mark proc ofE – Fracture with a spell shield
  • Champion ghosts created by Mordekaiser’s R – Children of the Grave now properly inherit Morde’s champion level for the purposes of per-level scaling
  • Olaf now properly ignores the knockback from Syndra’s E – Scatter the Weak while under the effects of R – Ragnarok
  • Sion’s Q – Decimating Smash knockup animation has been extended to match the actual duration of the effect
  • Nocturne’s E – Unspeakable Horror tether no longer persists through the revive animation of Guardian Angel or Zilean’s R – Chronoshift
  • Fixed a bug where the item shop Smite requirement for Jungle items was erased after disconnecting, allowing invalid purchases which resulted in a loss of gold but no item
  • Fixed a few animation issues that sometimes occurred when Dragon lost or switched targets
  • Bioforge Darius’s shoulder tubes once again light up when casting Q – Decimate
  • Woad King Darius now always plays an autoattack animation for W – Crippling Strike
  • Readded a missing layer of water VFX for Atlantean Syndra’s E – Scatter the Weak

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PATCH 517 MAINTENANCE SCHEDULE FOR ALL REGIONS

Patch 5.17 will hit live in the early hours of September 2nd:

 

Here’s everything Patch 5.17 will contain:

PBE Roundup Patch 5 17 Banner


 

Patch 517 maintenance schedule for NA

Riot Noc New PortraitOn 09/02/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.17. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.

[ Link to Post ]

 

And here is the schedule for the other regions:

  • EUW ] 03:30 UK (02:30 UTC) – 05:00 UK (04:00 UTC)
  • EUNE ] 01:30 CEST (23:30 UTC) – CEST (01:00 UTC)
  • OCE ] 04:00 Sydney Time (18:00 UTC) – 05:30 Sydney Time (19:30 UTC)
  • LAS ] 02:30 de Buenos Aires / 02:30 de Santiago – 04:00 de Buenos Aires / 04:00 de Santiago
  • LAN ] 02:30 de Ciudad de México / 02:30 de Bogotá – 04:00 de Ciudad de México / 04:00 de Bogotá
  • BR ] 03:30 do horário de Brasília (06:30 UTC) – 05:00 do horário de Brasília (08:00 UTC)
  • TR ] 03:30 TSİ (00:30 UTC) – 05:00 TSİ (02:00 UTC)
  • RU ] 00:30 по московскому времени (21:30 UTC) – 02:00 по московскому времени (23:00 UTC)

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


Free Champion Rotation September 1 to 8 Banner

The following Champions will be free-to-play until September 8th:

 

Ziggs Final Portrait

Zed Final Portrait

Varus Final Portrait

Taric Final Portrait

Renekton Final Portrait

Nami Final Portrait

Master Yi Final Portrait

Lucian Final Portrait

Fiora Final Champion Portrait

Amumu Final Portrait

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Champion Skin Sale September 1 to 4 banner

The following Champions and Skins will be 50% off until September 4th:

 

Lulu Final Portrait

Lux Final Portrait

Ziggs Final Portrait

 

Enchanted Galio – 260 RP

Galio_EnchantedSkin (1)

 

Scarlet Hammer Poppy – 487 RP

Poppy_ScarletHammerSkin

 

Void Fizz – 675 RP

Fizz_VoidSkin

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

PBE Round-up: Patch 5.17

August 29th, 2015

 

PBE Roundup Patch 5 17 Banner

Patch 5.17 will hit live in the early hours of September 2nd, assuming there are no delays. Here’s all its contents:

 

Store Content 

Balance Changes

Miscellaneous

 

 

PROJECT FIRST STRIKE MINIONS

The upcoming PROJECT skins recall as a team. Here’s Leona & Lucian and Zed & Fiora recalling together:

 

Combo Recall 1 Combo Recall 2

 

Also, if two or more players are using PROJECT skins on the same team, all friendly minions get a PROJECT-themed overhaul:

Project Minions 1 Project Minions 2

 

PROJECT FIRST STRIKE

Be among the first to unlock new PROJECT skins from 9/8 – 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.

PROJECT_FirstStrike_Banner

First Strike // 9/8 – 9/15 23:59 PDT

1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Week Two // 9/17 00:01 PDT – 9/24 23:59 PDT

975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).


 

PROJECT SYNC

Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!

PROJECT_Spawn_VFX_03 PROJECT_Minions

Here’s how it works:

  • Optic Enhancer ward skin = 1 Sync Point
  • Each PROJECT skin = 2 Sync Points

If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.

With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.

With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.

[ Link to Post ]

 

Here’s the PROJECT login animation for Patch 5.17 by FrostyNinja:

 

And here’s the static image for the client login:

 

And here’s the music from the animation:

 

 

PROJECT FIORA

PROJECT: Fiora will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Fiora_Splash_4

FioraLoadScreen_4 FioraLoadScreen_4_LE

 

MODEL Banner

Project Fiora Model 1 Project Fiora Model 2

 

Recall Banner

Project Fiora Recall

 

PASSIVE DUELISTS DANCE

PROJECT Fiora Passive 1

 

LUNGE Q

PROJECT Fiora Q 1

 

RIPOSTE W

PROJECT Fiora W 1

 

BLADEWORK E

PROJECT Fiora E 1

 

GRAND CHALLENGE R

PROJECT Fiora R 1 PROJECT Fiora R 2

PROJECT Fiora R 3

 

 

PROJECT LEONA

PROJECT: Leona will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Leona_Splash_8

LeonaLoadScreen_8 LeonaLoadScreen_8_LE

 

MODEL Banner

Project Leona Model 1 Project Leona Model 2

 

Recall Banner

Project Leona Recall 1

 

SHIELD OF DAYBREAK Q

Project Leona Q 1

 

ECLIPSE W

Project Leona W 1

 

ZENITH BLADE E

Project Leona E 1

 

SOLAR FLARE R

Project Leona R 1 Project Leona R 2

Project Leona R 3

 

 

PROJECT LUCIAN

PROJECT: Lucian will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Lucian_Splash_6

LucianLoadScreen_6 LucianLoadScreen_6_LE

 

MODEL Banner

Project Lucian Model 1 Project Lucian Model 2

 

Recall Banner

Project Lucian Recall 1

 

LIGHTSLINGER PASSIVE

Project Lucian Passive 1

 

PIERCING LIGHT Q

Project Lucian Q 1

 

ARDENT BLAZE W

Project Lucian W 1

 

RELENTLESS PURSUIT E

Project Lucian E 1

 

THE CULLING R

Project Lucian R 1

 

 

PROJECT MASTER YI

PROJECT: Master Yi is a legendary skin and will always be priced at 1820 RP. If you purchase the skin from September 8th to 15th, you’ll also receive the exclusive load screen border previewed below.

 

MasterYi_Splash_9

MasterYiLoadScreen_9 MasterYiLoadScreen_9_LE

 

MODEL Banner

Project Yi Model 1 Project Yi Model 2

 

Recall Banner

Project Yi Recall

 

DOUBLE STRIKE PASSIVE

Project Yi Passive 1

 

ALPHA STRIKE Q

Project Yi Q 1

 

MEDITATE W

Project Yi W 1

 

WUJU STYLE E

Project Yi E 1 Project Yi E 2

 

HIGHLANDER R

Project Yi R 1 Project Yi R 2

Project Yi R 3

 

 

PROJECT ZED

PROJECT: Zed will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Zed_Splash_3

ZedLoadScreen_3 ZedLoadScreen_3_LE

 

MODEL Banner

Project Zed Model 1 Project Zed Model 2

 

Recall Banner

Project Zed Recall 1

 

CONTEMPT FOR THE WEAK PASSIVE

Project Zed Passive 1

 

RAZOR SHURIKEN Q

Project Zed Q 1

 

LIVING SHADOW W

Project Zed W 1

 

SHADOW SLASH E

Project Zed E 1

 

DEATH MARK R

Project Zed R 1 Project Zed R 2

Project Zed R 3

 

 

OPTICAL ENHANCER WARD SKIN

This ward skin will be available in store for 640 RP after Patch 5.17 hits live.

 

Optical Ward Skin 1

 

 

New Summoner Icons

These six PROJECT icons will accompany the skin releases at a price of 250 RP each.

 

profileIcon909 profileIcon910 profileIcon911 profileIcon912 profileIcon913 profileIcon914

 

 

Champion Changes

 

Azir Final Portrait

General Box

  • Base Movement Speed decreased from 335 to 325

 

Nerf BoxConquering Sands Final Icon Conquering Sands [ Q ]

  • Enemies hit by multiple Sand Soldiers will have the duration of the spell’s slow refreshed, but won’t take any additional damage (additional soldiers deal 25% of their damage on live)

 

 

Bard Final Portrait

 

Buff BoxCaretaker Shrine Final IconCaretaker’s Shrine [ W ]

  • Mana cost decreased from 100/105/110/115/120 to 90 at all ranks

 

 

Buff BoxMagical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 20/19/18/17/16 seconds to 18/17/16/15/14

 

 

 

Darius Final Portrait

 

Quality of Life Box FinalHemorrhage [ Passive ]Blood Rage Final Icon

  • The passive bonus damage on 5 bleed stacks has been renamed from “Blood Rage” to “Noxian Might”

 

Buff BoxCrippling Strike Final IconCrippling  Strike [ W ]

  • Additionally, if Crippling Strike kills its target, the mana cost and 50% of the spell’s cooldown is refunded

 

 

Draven Final Portrait

 

Buff BoxLeague of Draven Final IconLeague of Draven [ Passive ]

  • If Draven kills 6 minions in a row without dropping an axe, he gains 2 extra Adoration stacks.

 

 

Fizz Final Portrait

 

Buff BoxUrchin Strike Final IconUrchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.35

 

 

Change BoxSeastone Trident Final IconSeastone Trident [ W ]

  • Active magic damage on-hit changed from 10/20/30/40/50 [+0.25 AP] to 10/15/20/25/30 [+0.3 AP]

 

Nerf BoxChum the Waters Final IconChum The Waters [ R ]

  • Debuff now only amplifies Fizz’s magic damage by 20%, not all his damage

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Keg explosion now ignores 50% of enemy armor, decreased from 60%

 

 

 

Garen Final Portrait

General Box

  • Base Movement Speed decreased from 345 to 340

 

Nerf BoxDecisive Strike [ Q ]Decisive Strike Final Icon

  • Movement Speed buff strength decreased from 35% to 30%

 

Quality of Life Box FinalDemacian Justice [ R ]Demacian Justice Final Icon

  • Tooltip’s been updated to state that Garen’s ult deals 28/33/40% of the target’s missing Health as magic damage, changed from 1 damage per every 3.5/3/2.5 points of Health missing

 

 

Gragas Final Portrait

 

Nerf BoxDrunken_RageDrunken Rage [ W ]

  • Now deals 8% of target’s maximum HP as bonus magic damage at all ranks, decreased from 8/9/10/11/12%

 

 

Janna Final Portrait

 

Buff BoxHowling Gale Final IconHowling Gale [ Q ]

  • The tornade now travels 35% further for every second it’s charged, increased from 20%

 

 

Nerf BoxMonsoonMonsoon [ R ]

  • AP ratio decreased from 0.6 to 0.5

 

 

 

Jax Final Portrait

 

Buff BoxCounterstrike Final IconCounterstrike [ E ]

  • Mana cost decreased from 70/75/80/85/90 to 50/60/70/80/90

 

 

 

Kalista Final Portrait

 

Nerf BoxSentinel Final IconSentinel [ W ]

  • Bonus magic damage now deal 10/12.5/15/17.5/20% of the target’s Max HP as magic damage, decreased from 12/14/16/18/20%
  • Passive damage can now proc on the same target once every 10 seconds at all ranks, increased from 6

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cooldown increased from 90/75/60 seconds to 120/90/60

 

 

 

Karma Final Portrait

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Cooldown decreased from 16/15/14/13/12 seconds to 12 at all ranks

 

 

 

Lux Final Portrait

 

Buff Box

Light Binding Final IconLight Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70
  • Now deals full damage to the second snared target, up from 50%

 

 

Maokai Final Portrait

 

Nerf BoxVengeful Maelstrom Final IconVengeful Maelstrom [ R ]

  • Cooldown increased from 40/30/20 seconds to 60/50/40

 

 

 

Miss Fortune Final Portrait

 

Quality of Life Box FinalDouble Up [ Q ]Double Up Final Icon

  • Tooltip now states that if the first target dies, the bouncing hit will crit the second target for 150% damage

 

 

Nocturne Final Portrait

 

Buff BoxParanoia Final IconParanoia [ R ]

  • Cast range increased from 2000/2750/3500 to 2500/3250/4000

 

 

 

Pantheon Final Portrait

General Box

  • Base Attack Speed increased from 0.625 0.644
  • Consecutive auto-attack animations are now slightly faster

 

 

Reksai Final Portrait

 

Nerf BoxFury of the XerSai Final IconFury of the Xer’Sai [ Passive ]

  • Upon unburrowing, Rek’Sai’s next basic attack or spell no longer generates 15 bonus Fury

 

 

Shen Final Portrait

 

Nerf BoxVorpal Blade Final IconVorpal Blade [ Q ]

  • Base heal on-hit decreased from 6/10/14/18/22 to 3/6/9/12/15

 

 

 

SPECTATOR HUD UPDATE

The Spectator UI has been updated visually to match the style of the in-game HUD:

(Apologies to the players I e-bullied with these screenshots)

 

Spectator Hud 3

Spectator HUD 1 Spectator HUD 2

 

 

NEW HUD OPTION FOR SPELL COSTS

The interface menu now includes an option to display spell costs inside spell icons:

 

Option Menu Spell Costs Spell Costs Preview

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

ACADEMY SKINS NOW AVAILABLE IN STORE

The Academy skins are now available in store for 750 RP each:

 

BY RIOT BADTOFU

The following students are hereby suspended henceforth for poor attitudes, vandalism of school property, and violent behavior in addition to a multitude of heinous infractions too numerous to list. The degenerate students currently facing suspension are as follows:

 

ACADEMY AHRI

VIOLATIONS INCLUDE: Sticking gum on the water fountain, texting in class, charming other students into completing her assignments, and blasting instructors with fox-fire.

 

Ahri_Splash_6 (1) Ahri_6

 

MODEL Banner

Academy Ahri Model 1 Academy Ahri Model 2

 

 

ACADEMY DARIUS

VIOLATIONS INCLUDE: Stuffing students into lockers, possession of dangerous weapons on school property, brawling, fighting, scuffling, fistacuffing, and dunking on fellow classmates during gym class.

 

Ahri_Splash_6 (1) Darius_8 (1)

 

MODEL Banner

Academy Darius Model 1 Academy Darius Model 2

 

 

ACADEMY EKKO

VIOLATIONS INCLUDE: Illegal use of chemistry equipment, illegal use of Academy electronics, splitting time streams in order to skip class, and vandalism of Athletics Department property.

 

Ekko_Splash_2 Ekko_2

 

MODEL Banner

Academy Ekko Model 1 Academy Ekko Model 2

 

 

ACADEMY VLADIMIR

VIOLATIONS INCLUDES: Eating a student’s lunch and creating an immense strain on our janitorial department after leaving pools of mysterious red liquid on school property.

 

Ekko_Splash_2 Vladimir_7

 

MODEL Banner

Academy Vlad Model 1 Academy Vlad Model 2

 

As of this moment, these students are no longer welcome on Academy grounds for reasons pertaining to the above violations. However, if, out of some bizarre altruism, you’re looking to help restore their status, their fines are 750 RP each, and you’ll find them anyplace troublemakers frequent, including the League of Legends store.

Sincerely,

The Dean

[ Link to Post ]

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Champion Skin Sale August 28 to 31 Banner

The following Champions and Skins will be 50% off until August 31st:

 

Azir Final Portrait

Kennen Final Portrait

Xin Zhao Final Portrait

 

Acolyte Lee Sin – 375 RP

LeeSin_2

 

Pre-Void Kassadin – 260 RP

Kassadin_3

 

River Spirit Nami – 487 RP

Nami_2

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.