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Archive for the ‘LoL News’ Category

 

SALE ON SKINS UNTIL AUGUST 31ST

 

Battle Boss Blitzcrank sends skins into hiding

WizardOTL Final BannerFinal Boss Veigar returns and he’s brought a baddie to do his brutal bidding. He’s mean. He’s green (and purple). He’s Battle Boss Blitzcrank (CRASH. BOOM. LIGHTNING SOUNDS). Now that these two violent video game villains joined forces, it seems that their sights are set on our retro skins. While we figure out a way to send these two tyrants back to the broken code they spawned from, we’re kicking out a Legacy Vault sale to help keep retro skins out of their dastardly hands… and claws.

Here’s the info: Over the next week, 21 Legacy skins will go on daily sales at 50%, three at a time. And 21 current skins will be designated as New Legacy skins and also go on 50% off sales, three at a time. On August 31st 08:59 BST, the Legacy Vault will open, and we’ll send all 42 retro skins in and away from those game goons.

As we get the skins safe and sound, we’re also throwing a Party IP weekend from August 29th – 31st. That’ll show em’ that they can never hold us down!

 

SKIN SALES

These skins are available from now through August 31st at 08:59 BST. At that time, they’ll all leave the store and head into the Legacy Vault. Every day for the next week, six of these skins will be on sale for 50% off.

 

Friday, August 21st

  • New Legacy skins
    • Big Bad Warwick
    • Jaximus
    • Rune Wars Renekton
  • Returning Legacy skins
    • Masquerade Evelynn
    • Longhorn Alistar
    • Frozen Shen

Saturday, August 22nd

  • New Legacy skins
    • Explorer Ezreal
    • Prom Queen Annie
    • Queen Ashe
  • Returning Legacy skins
    • Spectacular Sivir
    • Almost-Prom King Amumu
    • The Magnificent Twisted Fate

 

Sunday, August 23rd

  • New Legacy skins
    • Vindicator Vayne
    • Guerilla Tristana
    • Sun Goddess Karma
  • Returning Legacy skins
    • Professor Ryze
    • Workshop Shaco
    • Unmasked Kayle

Monday, August 24th

  • New Legacy skins
    • Secret Agent Miss Fortune
    • Jailbreak Graves
    • Sinful Succulence Morgana
  • Returning Legacy skins
    • Tempest Janna
    • Sabretusk Sejuani
    • Nightmare Cho’Gath

 

Tuesday, August 25th

  • New Legacy skins
    • Fiddle Me Timbers
    • Defender Leona
    • Major Ziggs
  • Returning Legacy skins
    • Hot Rod Corki
    • Prototype Viktor
    • Desert Trooper Garen

Wednesday, August 26th

  • New Legacy skins
    • Sheriff Caitlyn
    • Imperial Lux
    • Obsidian Malphite
  • Returning Legacy skins
    • Highland Tryndamere
    • Muse Sona
    • Leopard Nidalee

 

Thursday, August 27th

  • New Legacy skins
    • Primal Udyr
    • Ruthless Pantheon
    • Winged Hussar Xin Zhao
  • Returning Legacy skins
    • Stinger Akali
    • Badger Teemo
    • Infiltrator Irelia

 

From August 29th – 31st take advantage of another Party IP weekend! You earn rewards win or lose, but only if you’re in a party with at least one other player. Sorry, Amumu.

Keep this chart handy to maximize your gains… to the max!:

Number of players in party Bonus IP awarded
2 100% bonus
3 150% bonus
4 200% bonus
5 300% bonus

Get extra IP from August 29th, 09:00 BST through August 31st, 08:59 BST!

[ Link to Post ]

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 20 08 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

PROJECT COMBO RECALLS MINIONS

The upcoming PROJECT skins recall as a team. Here’s Leona & Lucian and Zed & Fiora recalling together:

 

Combo Recall 1 Combo Recall 2

 

Also, if two or more players are using PROJECT skins on the same team, all friendly minions get a PROJECT-themed overhaul:

Project Minions 1 Project Minions 2

 

 

PROJECT FIORA

PROJECT: Fiora will be available for 1350 RP.

 

MODEL Banner

Project Fiora Model 1 Project Fiora Model 2

 

Recall Banner

Project Fiora Recall

 

PASSIVE DUELISTS DANCE

PROJECT Fiora Passive 1

 

LUNGE Q

PROJECT Fiora Q 1

 

RIPOSTE W

PROJECT Fiora W 1

 

BLADEWORK E

PROJECT Fiora E 1

 

GRAND CHALLENGE R

PROJECT Fiora R 1 PROJECT Fiora R 2

PROJECT Fiora R 3

 

 

PROJECT LEONA

PROJECT: Leona will be available for 1350 RP.

 

MODEL Banner

Project Leona Model 1 Project Leona Model 2

 

Recall Banner

Project Leona Recall 1

 

SHIELD OF DAYBREAK Q

Project Leona Q 1

 

ECLIPSE W

Project Leona W 1

 

ZENITH BLADE E

Project Leona E 1

 

SOLAR FLARE R

Project Leona R 1 Project Leona R 2

Project Leona R 3

 

 

PROJECT LUCIAN

PROJECT: Lucian will be available for 1350 RP.

 

MODEL Banner

Project Lucian Model 1 Project Lucian Model 2

 

Recall Banner

Project Lucian Recall 1

 

LIGHTSLINGER PASSIVE

Project Lucian Passive 1

 

PIERCING LIGHT Q

Project Lucian Q 1

 

ARDENT BLAZE W

Project Lucian W 1

 

RELENTLESS PURSUIT E

Project Lucian E 1

 

THE CULLING R

Project Lucian R 1

 

 

PROJECT MASTER YI

Project Master Yi is a legendary skin and will be available for 1820 RP.

 

MODEL Banner

Project Yi Model 1 Project Yi Model 2

 

Recall Banner

Project Yi Recall

 

DOUBLE STRIKE PASSIVE

Project Yi Passive 1

 

ALPHA STRIKE Q

Project Yi Q 1

 

MEDITATE W

Project Yi W 1

 

WUJU STYLE E

Project Yi E 1 Project Yi E 2

 

HIGHLANDER R

Project Yi R 1 Project Yi R 2

Project Yi R 3

 

 

PROJECT ZED

PROJECT: Zed will be available for 1350 RP.

 

MODEL Banner

Project Zed Model 1 Project Zed Model 2

 

Recall Banner

Project Zed Recall 1

 

CONTEMPT FOR THE WEAK PASSIVE

Project Zed Passive 1

 

RAZOR SHURIKEN Q

Project Zed Q 1

 

LIVING SHADOW W

Project Zed W 1

 

SHADOW SLASH E

Project Zed E 1

 

DEATH MARK R

Project Zed R 1 Project Zed R 2

Project Zed R 3

 

 

OPTICAL ENHANCER WARD SKIN

This ward skin will be available in store for 640 RP after Patch 5.17 hits live.

 

Optical Ward Skin 1

 

 

Champion Changes

 

Azir Final Portrait

General Box

  • Base Movement Speed decreased from 335 to 325

 

Nerf BoxConquering Sands Final Icon Conquering Sands [ Q ]

  • Enemies hit by multiple Sand Soldiers will have the duration of the spell’s slow refreshed, but won’t take any additional damage

 

 

Bard Final Portrait

 

Buff BoxCaretaker Shrine Final IconCaretaker’s Shrine [ W ]

  • Mana cost decreased from 100/105/110/115/120 to 90 at all ranks

 

 

Buff BoxMagical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 20/19/18/17/16 seconds to 18/17/16/15/14

 

 

 

Draven Final Portrait

 

Buff BoxLeague of Draven Final IconLeague of Draven [ Passive ]

  • If Draven kills 6 minions in a row without dropping an axe, he gains 2 extra Adoration stacks.

 

 

Fizz Final Portrait

 

Change BoxSeastone Trident Final IconSeastone Trident [ W ]

  • Active magic damage on-hit changed from 10/20/30/40/50 [+0.25 AP] to 10/15/20/25/30 [+0.3 AP]

 

Nerf BoxChum the Waters Final IconChum The Waters [ R ]

  • Debuff now only amplifies Fizz’s magic damage by 20%, not all his damage

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Keg explosion now ignores 45% of enemy armor, decreased from 60%

 

 

 

Gragas Final Portrait

 

Nerf BoxDrunken_RageDrunken Rage [ W ]

  • Now deals 8% of target’s maximum HP as bonus magic damage, decreased from 8/9/10/11/12%

 

 

Janna Final Portrait

 

Buff BoxHowling Gale Final IconHowling Gale [ Q ]

  • The tornade now travels 35% further for every second it’s charged, increased from 20%

 

Nerf BoxMonsoonMonsoon [ R ]

  • AP ratio decreased from 0.6 to 0.4

 

 

 

Jax Final Portrait

 

Buff BoxCounterstrike Final IconCounterstrike [ E ]

  • Mana cost decreased from 70/75/80/85/90 to 50/60/70/80/90

 

 

 

Kalista Final Portrait

 

Nerf BoxSentinel Final IconSentinel [ W ]

  • Bonus magic damage now deal 10/12.5/15/17.5/20% of the target’s Max HP as magic damage, decreased from 12/14/16/18/20%
  • Passive damage can now proc on the same target once every 10 seconds at all ranks, increased from 6

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cooldown increased from 90/75/60 seconds to 120/90/60

 

 

 

Karma Final Portrait

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Cooldown decreased from 16/15/14/13/12 seconds to 12 at all ranks

 

 

 

Maokai Final Portrait

 

Nerf BoxVengeful Maelstrom Final IconVengeful Maelstrom [ R ]

  • Cooldown increased from 40/30/20 seconds to 60/50/40

 

 

 

Miss Fortune Final Portrait

 

Quality of Life Box FinalDouble Up [ Q ]Double Up Final Icon

  • Tooltip now states that if the first target dies, the bouncing hit will crit the second target for 150% damage

 

 

Pantheon Final Portrait

General Box

  • Base Attack Speed increased from 0.625 0.644
  • Consecutive auto-attack animations are now slightly faster

 

 

Reksai Final Portrait

 

Nerf BoxFury of the XerSai Final IconFury of the Xer’Sai [ Passive ]

  • Upon unburrowing, Rek’Sai’s next basic attack or spell no longer generates 15 bonus Fury

 

 

 

Shen Final Portrait

 

Nerf BoxVorpal Blade Final IconVorpal Blade [ Q ]

  • Base heal on-hit decreased from 6/10/14/18/22 to 3/6/9/12/15

 

 

 

Syndra Final Portrait

 

Buff BoxTranscendent Final IconTranscendent [ Passive ]

  • At rank 5, the 15% bonus magic damage on Dark Sphere is now true damage
  • At rank 5, Scatter the Weak’s width is increased to 100%, up from 50%

 

 

Zed Final Portrait

[ Note ] A Rioter noted that this change is a bug.

 

Removed BoxShadow Slash Final IconShadow Slash [ E ]

  • Base damage increased from 60/90/120/150/180 to 80/130/180/230/280

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

THE ARCADE IS OPEN

Riot’s Arcade is open for business. Check out all the sparkly 8-bit content below:


 

 

 

BLITZCRANKS PORO ROUNDUP

A new app is available for play in the yellow cabinet. Try to save as many Poros as you can with Blitzcrank:

 

Blitzcrank Poro Roundup 1 Blitzcrank Poro Roundup 2

 

You can find Blitzcrank’s Poro Round-up for mobile here:

 


ARCADE SKINS ICONS

Arcade Riven, Battle Boss Blitzcrank, the recent Arcade Summoner icons and a slew of Arcade merchandise are now available for purchase:

  • Arcade Hecarim – 1350 RP
  • Arcade Miss Fortune - 1350 RP
  • Arcade Riven – 975 RP until 24/08 (1350 RP afterwards)
  • Arcade Sona – 1350 RP
  • Battle Boss Blitzcrank – 975 RP until 24/08 (1350 RP afterwards)
  • Final Boss Veigar - 1820 RP

Arcade Screen 1

 

RETRO ARCADE BUNDLE

2025 RP or 3302 RP if you need the champs.

final-boss-icon (1)

  • Embrace the old school with the Retro Arcade Bundle, featuring Arcade Miss Fortune, Arcade Hecarim, and Arcade Sona. All three champs and skins are 50% off in the bundle until 8/27 23:59 PDT.

ICONS

  • 250 RP each
  • Final Boss Icon
  • Poro Love Icon

 

ARCADE SONA 1350 RP

[ Note ] You can find previews of all Arcade skins in-game in the pink cabinet.

sona-profile Arcade_Sona_1920x1080

 

 

ARCADE HECARIM 1350 RP

hecarim-profile Arcade_Hecarim_1920x1080

 

 

ARCADE MISS FORTUNE 1350 RP

miss-fortune-profile (1) Arcade_Miss_Fortune_1920x1080

 

 

FINAL BOSS VEIGAR 1820 RP

veigar-profile Arcade_Veigar_1920x1080

 

 

ARCADE RIVEN BATTLE BOSS BLITZCRANK 975 RP UNTIL 24 08

blitzcrank-profile riven-profile

Arcade_Blitzcrank_Riven_1920x1080

 

 

Arcade RIVEN Banner

Arcade Riven will be available in store for 975 RP until August 24th, after which her price will return to 1350 RP.

 

Riven_Splash_6 Riven_6

 

MODEL Banner

Arcade Riven Model 1 Arcade Riven Model 2

 

Recall Banner

Arcade Riven Recall

 

BROKEN WINGS Q

Arcade Riven Q Arcade Riven Q 3

Arcade Riven Q 2

 

KI BURST W

Ki Strike W Pic

 

VALOR E

Arcade Riven E

 

BLADE OF THE EXILE R

Arcade Riven R 1

 

DEATH ANIMATION Banner

Arcade Riven Death

 

 

BATTLE BOSS BLITZCRANK

Battle Boss Blitzcrank will be available in store for 975 RP until August 24th, after which her price will return to 1350 RP.

 

Blitzcrank_Splash_11 (2) Blitzcrank_11

 

MODEL Banner

Battle Boss Blitz Model 1 Battle Boss Blitz Model 2

 

Recall Banner

Battle Boss Blitz Recall 1

 

MANA BARRIER PASSIVE

Battle Boss Blitz Passive 1

 

ROCKET GRAB Q

Battle Boss Blitz Q 1

 

OVERDRIVE W

Battle Boss Blitz W

 

POWER FIST E

Battle Boss Blitz E 1

 

STATIC FIELD R

Battle Boss Blitz R 2 Battle Boss Blitz R 3

Battle Boss Blitz R 1

 

 

ARCADE EXTRAS

 

Blue Cabinet 1 Blue Cabinet 2

 

Bit Rush, the Arcade Theme song from the login screen, is available on Youtube:

 

Also, Arcade wallpapers are available in several resolutions:

Arcade_Sona_1920x1080 Arcade_Hecarim_1920x1080

Arcade_Miss_Fortune_1920x1080 Arcade_Veigar_1920x1080

 

Arcade Riven vs Battle Boss Blitzcrank

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]

 

Arcade Miss Fortune

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]

 

Arcade Sona

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]

 

Arcade Hecarim

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]

 

 

ARCADE MERCHANDISE

The following merchandise is now available in Riot’s official store:

 

Merch Arcade

Posters

T-Shirts

 

Blitzcrank Poro Tee

Arcade Sona Poster Arcade Miss Fortune Merch

Final Boss Veigar Merch Arcade Hecarim Merch

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Champion Skin Sale August 21 to 24 Banner

The following Champions and Skins will be 50% off until August 24th:


Diana Final Portrait

Mordekaiser Final Portrait

Vladimir Final Portrait

 

Freljord Rammus – 260 RP

Rammus_4

 

High Command Katarina – 375 RP

Katarina_5

 

Infernal Alistar – 487 RP

Alistar_6

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

Patch 5.16 Notes

August 19th, 2015

 

PATCH 516 OFFICIAL NOTES

Patch 5.16 will hit live in a few hours. Here are the official notes:


Store Content

Fighter Updates

Balance

Miscellaneous

 

Here’s when the patch will be live for all regions:

PATCH-516-MAINTENANCE-SCHEDULE-FOR-ALL-REGIONS

 

Scarizard Final PortraitGreetings, summoners.

Welcome to patch 5.16, the one where juggernauts exist, defensive items get a pass and Zed actually gets buffed. Before we dive in, let’s clear some things up for all the esports fans out there – 5.14 (the one with crazy Elise, #bigsorry) will be the one that the rest of playoffs including the gauntlet will be played on. Worlds will be played on 5.18, which means while we totally hear you about these changes being pretty huge before worlds, we’ve set aside the next two to react and tune as necessary (read: lighter touches) before these changes hit the big stage.

With that out of the way, on to the main event: Juggernauts.

If you haven’t heard that phrase, brace yourselves: searching at the time of this post says we mention the word 13 times; So what are they? When we think juggernaut, we think of champions like Nasus – hulking, durable melee threats that rip teams to shreds if left unattended, but short-ranged and slow enough to be kited for days. They’re workhorses, but they need a bit of work to get going. So if you start seeing crystals in the jungle and ghost-dragons in your midlane, consider yourself warned – the juggernauts are here to stay.

As for the rest of 5.16, we’ve got our usual host of item and champion changes (albeit a little bigger) to keep things balanced and diverse as we turn our focus towards the World Championship. We’re not looking to shake the game too much after this, but we’re touching up some old pro-play faithfuls (Kassadin, Leblanc, Zed) and tuning down some top-tier titans (Rumble, Viktor, Alistar) as players enter the final leg of the race for the Summoner’s Cup (or for the other 99.9% of us, those sweet end-of-season rewards).

So strap in, queue up, and enjoy the ride. There’s a lot to explore and discover in a post-5.16 landscape, and there’s tons of LP up for grabs.

We even buffed Lee Sin. What a time to be alive.

[ Link to Post ]

 

 

ACADEMY AHRI

Academy Ahri can join your local otaku convention for 750 RP.

 

Ahri_Splash_6 (1) Ahri_6

 

MODEL Banner

Academy Ahri Model 1 Academy Ahri Model 2

 

 

Arcade RIVEN Banner

Arcade Riven will be available in store for 1350 RP.

 

Riven_Splash_6 Riven_6

 

MODEL Banner

Arcade Riven Model 1 Arcade Riven Model 2

 

Recall Banner

Arcade Riven Recall

 

BROKEN WINGS Q

Arcade Riven Q Arcade Riven Q 3

Arcade Riven Q 2

 

KI BURST W

Ki Strike W Pic

 

VALOR E

Arcade Riven E

 

BLADE OF THE EXILE R

Arcade Riven R 1

 

DEATH ANIMATION Banner

Arcade Riven Death

 

 

ACADEMY DARIUS

Academy Darius will be available for 750 RP.

 

Ahri_Splash_6 (1) Darius_8 (1)

 

MODEL Banner

Academy Darius Model 1 Academy Darius Model 2

 

 

ACADEMY EKKO

Academy Ekko will cost 750 RP.

 

Ekko_Splash_2 Ekko_2

 

MODEL Banner

Academy Ekko Model 1 Academy Ekko Model 2

 

 

ACADEMY VLADIMIR

Academy Vlad will be available for recruitment for 750 RP.

 

Ekko_Splash_2 Vladimir_7

 

MODEL Banner

Academy Vlad Model 1 Academy Vlad Model 2

 

 

BATTLE BOSS BLITZCRANK

Battle Boss Blitz will be sold for 1350 RP after Patch 5.16 hits live.

 

Blitzcrank_Splash_11 (2) Blitzcrank_11

 

MODEL Banner

Battle Boss Blitz Model 1 Battle Boss Blitz Model 2

 

Recall Banner

Battle Boss Blitz Recall 1

 

MANA BARRIER PASSIVE

Battle Boss Blitz Passive 1

 

ROCKET GRAB Q

Battle Boss Blitz Q 1

 

OVERDRIVE W

Battle Boss Blitz W

 

POWER FIST E

Battle Boss Blitz E 1

 

STATIC FIELD R

Battle Boss Blitz R 2 Battle Boss Blitz R 3

Battle Boss Blitz R 1

 

 

New Summoner Icons

 

Four new Summoner icons will be available some time after Patch 5.16 hits live. The middle ones are designed to match previous Arcade Skins – Arcade Sona and Final Boss Veigar.

profileIcon906 profileIcon905 profileIcon908 profileIcon907

 

 

FIGHTER UPDATES

Any time we make an update, we’re aiming for two targets: that every game of League feels meaningfully different based on the champions in it, and that each champion in League feel distincts. That might sound like an enormous goal (probably because it is), but our plan is to break them down into groups that share roughly the same strategic or tactical niche and start solving from there. By hitting a handful of champs at a time we can address a few groups struggling in one go; the first of which are the lumbering giants of melee-ranged obliteration heretofore (affectionately) referred to as juggernauts.

Tanky melee carries walk the line between power and peelability, but in order to find distinct playstyles for each of these four champions, we looked to add a little more uniqueness where we could. When two champs play the same way, you just end up picking the one that’s better. We’re working to change that – shifting each champion’s power so that their highs and lows are both deeper and more differentiated from others in the same role.

Let’s meet the team.


Darius Final Portrait

General Box

  • Attack Range increased from 125 to 175
  • Attack Damage-per-level increased from 3.5 to 5
  • Health per level increased from 93 to 100
  • Armor per level increased from 3.5 to 4
  • Base Attack Speed reduced from 0.679 to 0.625
  • Attack Speed-per-level decreased from 4% to 1%

 

Buff BoxHemorrhage Final Icon

Hemorrhage [ Passive ]

  • [New] Bloodrage: Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
  • Bleed now deals physical damage instead of magic
  • Base bleed damage per stack decreased from 12-36 to 10-27
  • Darius no longer gains bonus Movement Speed if enemy champions are bleeding

 

Darius Passive 1 Darius Passive 2

 

Change BoxDecimate Final IconDecimate [ Q ]

  • Now has a 0.75 second delay before swinging
  • Darius heals for 10% of his missing Health for each enemy champion hit by the blade, capped at 30%
  • Damage on the outer circle has been changed from 105/157.5/210/262.5/315 [+1.05 Bonus AD] to 20/40/60/80/100 [+1/1.1/1.2/1.3/1.4 Total AD]
  • Damage in the inner circle has been decreased from 66% of the outer circle’s damage to 50%, or 10/20/30/40/50 [+0.5/0.55/0.6/0.65/0.7 Total AD]
  • Mana cost has been decreased from 40 at all ranks to 30
  • Enemies hit by the handle (inner circle) no longer receive a stack of Hemorrhage

 

Change BoxCrippling Strike Final IconCrippling Strike [ W ]

  • Damage changed from 120/140/160/180/200% of Total AD to 140% of Total AD at all ranks
  • Slow strength increased from 20/25/30/35/40% to 90% at all ranks
  • Slow duration decreased from 2 seconds to 1
  • Crippling Strike no longer lowers the Attack Speed of enemies
  • Cooldown changed from 8 seconds at all ranks to 9/8/7/6/5
  • No longer reduces the base cooldown of the spell per Hemorrhage stack
  • Mana cost decreased from 30/35/40/45/50 to 30

 

Buff BoxApprehend Final IconApprehend [ E ]

  • Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
  • Cast time decreased from 0.35 seconds to 0.25
  • Apprehend now slows pulled targets by 90% for 1 second

 

Change BoxNoxian Guilotine Final IconNoxian Guillotine [ R ]

  • Base minimum damage decreased from 160/250/340 to 100/200/300
  • No longer refunds Mana on re-casts; instead, all re-casts cost no Mana
  • At rank 3, Noxian Guillotine has no Mana cost
  • Upon executing an enemy champion, all nearby minions and monsters become terrified for a few seconds

 

 

Garen Final Portrait

General Box

  • Recommended items updated
  • Health-per-level decreased from 96 to 84.25
  • AD-per-level increased from 3.5 to 4.5
  • Armor-per-level increased from 2.7 to 3
  • Auto Attack range increased from 125 to 175

 

Nerf BoxDecisive Strike Final IconDecisive Strike [ Q ]

  • Silence duration decreased from 1.5/1.75/2/2.25/2.5 seconds to 1.5 at all ranks
  • Duration of Movement Speed buff decreased from 1.5/2.25/3/3.75/4.5 seconds to 1.5/2/2.5/3/3.5
  • Additionally, Garen moves up to 50 units toward his target when attacking with Decisive Strike from maximum Auto Attack range

 

Nerf BoxCourage Final IconCourage [ W ]

  • No longer grants 20% bonus Armor and Magic Resist
  • New passive: Killing units permanently grants 0.25 Armor and Magic Resist (0.3 for Champion/Large Monsters/Epic Monster kills), up to a maximum of 30 at all ranks
  • Active no longer decreases the duration of incoming CC by 30%

 

Change BoxJudgement Final IconJudgment [ E ]

  • Damage per tick changed from 10/22.5/35/47.5/60 [+0.35/0.4/0.45/0.5/0.55 Total AD] to 20/25/30/35/40 [+46/47/48/49/50% of Total AD]
  • Judgment deals 33% increased damage if it’s hitting a single enemy
  • Base damage ticks per cast decreased from 6 to 5
  • Cooldown decreased from 13/12/11/10/9 seconds to 9 at all ranks
  • New passive: Judgement’s spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast
  • Garen no longer moves 20% slower while moving through minions
  • Judgement no longer deals decreased damage to minions

 

Buff BoxDemacian Justice Final IconDemacian Justice [ R ]

  • New Passive: The enemy champion with the most recent kills is marked as Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of its max Health as true damage
  • Demacian Justice now deals true damage to the Villain instead of magic damage

 

Garen Villain 1 Garen Villain 2

 

STEEL LEGION GAREN

Steel Legion garen Villain 1 Steel Legion Garen Villain 2

 

 

Mordekaiser Final Portrait

General Box

  • Recommended Items updated
  • Base Movement Speed decreased from 340 to 330
  • Base Health decreased from 555 to 525
  • Health-per-level increased from 73 to 80
  • AD-per-level increased from 3.5 to 5
  • Attack Speed-per-level increased from 2.6% to 3%
  • Health-per-5 increased from 3.3 [+0.3 per level] to 4 [+0.55 per level]
  • Attack animation improved, but no longer scales as well with Attack Speed
  • Auto attack range increased from 125 to 200
  • Armor-per-level increased from 2.7 to 3

 

Change BoxIron Man Final IconIron Man [ Passive ]

  • Shield decay-per-second changed from 3% of the shield’s max value to 2% of base Health
  • The shield will now stop decaying when it reaches 25%
  • Maximum shield value is now equal to 25% of Morde’s maximum Health (no longer scales with level)
  • Shield generation decreased from 35% of damage dealt to 25%

 

Buff BoxMace of Spades Final IconMace of Spades [ Q ]

  • Now buffs Mordekaisers next 3 attacks. The first one deals  4/8/12/16/20 [+0.25 Total AD] [+0.2 AP]  bonus magic damage. Each next strike deals 2/2.25/2.5/2.75/3 times the damage of the previous one. Maximum damage of the third strike is 27/54/81/108/135 [+2.25 Total AD] [+1.8 AP]
  • Health cost decreased from 20/25/30/35/40 to 20/23/26/29/32
  • Cooldown increased from 8/7/6/5/4 seconds to 10/8.5/7/6.5/5

 

Change BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • New Passive: Mordekaiser receives full experience from any lane minion he kills, regardless of lane partners;
  • New Active - Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 Movement Speed while moving toward one another;
  • When close to one another, both deal 140/180/220/260/280 [+0.6 AP] magic damage to nearby enemies over 4 seconds. Mordekaiser can reactive the ability to instantly steal half the spell’s DoT, or 50/70/90/110/130 [+0.3 AP]. This value is reduced to 33% against minions, with a maximum of three targets;
  • Cooldown decreased from 20/18/16/14/12 seconds to 12/11/10/9/8;
  • Health cost removed.

 

Change BoxSiphon of Destruction Final IconSiphon of Destruction [ E ]

  • Base damage decreased from 70/115/160/205/250 to 35/65/95/125/155
  • Now additionally scales with 0.6 of Total AD
  • Cooldown decreased from 6 seconds at all ranks to 6/5.75/5.5/5.25/5
  • If the spell hits an enemy Champion, Morde instantly fills 15% of his maximum shield
  • AoE range increased from 650 to 675

 

Morde E 1

 

Buff BoxChildren of the Grave Final IconChildren of the Grave [ R ]

  • Damage decreased from 24/29/34 [+ 0.04 AP] % to 20/25/30 [+ 0.04 AP] % of target’s maximum health (again, half the damage is dealt, instant, half over a 10-second period)
  • New Passive – Dragon Force: Dealing damage to the Dragon curses it for 10 seconds. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target that has 30% the stats of a regular Dragon
  • Ghost duration increased from 45 seconds at all ranks to 45/60/75
  • Additionally, Mordekaiser gains 30% of his ghost’s AP and 25% of its bonus Health
  • The ghost is granted 10/25/50 bonus AD and bonus Health equal to 15% of Mordekaiser’s maximum Health

 

Morde Dragon 1

 

Mordekaiser’s also received new icons. From left to right: Passive, Q, Q second & third hits, W, W recast, E, R and R for Dragon’s soul:

MordekaiserPassive MordekaiserQ MordekaiserQ2 MordekaiserQ3 MordekaiserW MordekaiserE MordekaiserW2 MordekaiserR MordekaiserRDragon

 

 

Skarner Final Portrait

General Box

  • Recommended Items updated
  • Base Health-per-level decreased from 96 to 84.25
  • AD-per-level increased from 4.2 to 4.5
  • Auto-attack animation is now much faster

 

New Item BoxCrystal Spires Final IconCrystal Spires [ New Passive ]

  • Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 15 seconds
  • While near active crystals, Skarner gains 100 flat Movement Speed, 42% [+6% per level] Attack Speed and restores 3% of his maximum Mana per second
  • If an enemy caps a Crystal Shrine alone, they will receive 5 gold.

 

Crystal capture specifics:

  • Crystals remain captured permanently for the capturing team until recaptured by the opposing team
  • Capturing a crystal grants 15g to players that helped capture it
  • Crystals are locked out of being recaptured for 10 seconds after being captured
  • While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time)
  • If a member of the team owning the crystal is standing on the crystal, it cannot be captured

 

Skarner Passive Updated 1 Skarner Passive Updated 2

Skarner Shrine 3 Skarner Passive Updated 3

 

Note that the shrines look differently for two of Skarner’s skins:

BATTLECAST ALPHA SKARNER Banner

Battlecast Skarner Passive Updated 1 Battlecast Skarner Passive Updated 2

 

GUARDIAN OF THE SANDS SKARNER Banner

Guardian Skarner Passive 1 Guardian Skarner Passive 2

 

Change BoxCrystal Slash Final Icon Crystal Slash [ Q ]

  • Uncharged damage changed from 20/30/40/50/60 [+0.4 Bonus AD] to 0.33/0.36/0.39/0.42/0.45 Total AD
  • Charged damage changed from 20/30/40/50/60 [+0.2 AP] to 0.33/0.36/0.39/0.42/0.45 Total AD
  • Cooldown decreased from 3.5 seconds at all ranks to 3.5/3.25/3/2.75/2.5
  • Duration of charge buff decreased from 5 seconds to 4
  • Against non-champions, basic attacks now decrease Skarner’s cooldowns by 0.25 seconds, decreased from 0.5
  • Mana cost decreased from 16/17/18/19/20 to 10/11/12/13/14
  • Crystal Slash no longer stacks bonus Movement Speed and Attack Speed

 

Change BoxCrystalline Exoskeleton Final IconCrystalline Exoskeleton [ W ]

  • Shield value changed from 80/135/190/245/300 [+0.8 AP] to 12/13/14/15/16% of Max HP [+0.8 AP]

 

 

Buff BoxFracture Final IconFracture [ E ]

  • Missile speed now decreases for each champion hit
  • Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second.
  • If Skarner stuns an enemy with Fracture [ E ] or Impale [ R ], he gains all the bonuses from his Crystal Spires for the duration of the stun / suppression and reduces the cooldown of Fracture by the same amount
  • Cooldown increased from 12/11.5/11/10.5/10 seconds to 13/12.5/12/11.5/11
  • Mana cost decreased from 50/55/60/65/70 to 55 at all ranks

 

Change BoxImpale Final IconImpale [ R ]

  • Base magic damage decreased from 100/150/200 to 20/60/100
  • Now deals additional physical damage both at the start of the channel and at the end, equal to 100% of Skarner’s Total AD
  • Mana cost decreased from 100/125/150 to 100 at all ranks
  • Cooldown decreased from 110/100/90 seconds to 120/100/80
  • No longer deals bonus damage to targets with Crystal Venom

 

 

Champion Changes

 

Ahri Final Portrait

 

Nerf BoxEssence Theft Final IconEssence Theft [ Passive ]

  • Flat heal decreased from 2 + 1-per-level to 3/5/9/18 [values for levels 1/6/11/16]. AP ratio unchanged

 

 

Alistar Final Portrait

General Box

  • Health-per-level increased from 102 to 106

 

 

Amumu Final Portrait

General Box

  • Armor-per-level increased from 3.3 to 3.8

 

 

Azir Final Portrait

 

Quality of Life Box FinalConquering Sands Final Icon Banana Jukes [ Q + E Combo ]

  • Azir’s E+Q combo will now be much less dependent on latency. Here‘s a GIF by Riot Exgeniar that shows off the change.

 

 

Bard Final Portrait

General Box

  • Health-per-level increased from 85 to 89

 

 

Blitzcrank Final Portrait

General Box

  • Armor-per-level increased from 3.5 to 4

 

 

Braum Final Portrait

General Box

  • Armor-per-level increased from 4 to 4.5

 

 

Elise Final Portrait

 

Nerf BoxNeurotoxin Final IconNeurotoxin [ Human Q ]

  • Current Health damage decreased from 8% to 4%

 

 

 

Kassadin Final Portrait

 

Buff BoxRiftwalk Final IconRiftwalk [ R ]

  • First jump’s damage additionally scales with 0.2 AP; each subsequent Riftwalk scales with 0.1 AP

 

 

Kayle Final Portrait

General Box

  • Base Attack Damage decreased from 59 to 54

 

 

LeBlanc Final Portrait

 

Buff BoxDistortion Final IconDistortion [ W ]

  • Travel speed increased from 1300 to 1450

 

 

 

Lee Sin Final Portrait

 

Buff BoxFlurry Final IconFlurry [ Passive ]

  • Lee Sin now gains 20 energy back on the first basic attack and 10 on the second, changed from 15 energy on both attacks

 

Buff BoxDragons Rage Final IconDragon’s Rage [ R ]

  • If the target of the kick hits an enemy Champion, it deals additional physical damage equal to 12/15/18% of its bonus Health (damage stacks with more targets hit)

 

 

Leona Final Portrait

General Box

  • Armor-per-level increased from 3.1 to 3.6

 

 

Lissandra Final Portrait

 

Buff BoxFrozen Tomb Final IconFrozen Tomb [ R ]

  • When self-cast, Frozen Tomb heals Lissandra for 100/150/200 [+0.3 AP]; this value is increased by 1% for each 1% of Health missing

 

 

Lucian Final Portrait

 

Buff BoxLightslinger Final IconLightslinger [ Passive ]

  • Damage on second shot increased from 30/40/50% of Total AD [values for level 1/7/13] to 30/40/50/60% AD [values for level 1/6/11/16]

 

Buff BoxArdent Blaze Final IconArdent Blaze [ W ]

  • Bonus Movement Speed increased from 40/45/50/55/60 to 60/65/70/75/80
  • Duration of MS buff decreased from 2 seconds to 1
  • Lucian can now gain the MS buff if any ally hits a target marked by Ardent Blaze
  • Mana cost decreased from 60 at all ranks to 50

 

 

Nami Final Portrait

 

Buff BoxSurging Tides Final IconSurging Tides [ Passive ]

  • Flat Movement Speed buff increased from 40 to 60

 


Buff BoxTidal Wave Final IconTidal Wave [ R ]

  • Allies hit by the wave receive double the movement speed buff from Surging Tides (120 flat)

 

 

Nasus Final Portrait

 

Buff BoxSiphoning Strike Final IconSiphoning Strike [ Q ]

  • While the Siphoning Strike buff is active, Nasus’s basic attack range is increased from 125 to 150

 

 

Nautilus Final Portrait

General Box

  • Armor-per-level increased from 3.25 to 3.75

 

 

Rammus Final Portrait

General Box

  • Armor-per-level increased from 3.8 to 4.3

 

Buff BoxDefensive Ball Curl Final IconDefensive Ball Curl [ W ]

  • Base magic damage dealt to enemies that hit Rammus has been increased from 15/25/35/45/55 to 25/35/45/55/65

 

 

Rumble Final Portrait

 

Nerf BoxThe Equalizer Final IconThe Equalizer [ R ]

  • Cooldown increased from 105/90/75 seconds to 120/110/100

 

 

 

Tahm Kench Final Portrait

General Box

  • Armor-per-level increased from 3 to 3.5

 

 

Taric Final Portrait

General Box

  • Armor-per-level increased from 3.2 to 3.7

 

 

Teemo Final Champion Portrait

 

Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Now grants vision of enemies hit by a shroom for the duration of the DoT (doesn’t reveal stealthed enemies)
  • Slow no longer decays over the duration of the DoT

 

 

Thresh Final Portrait

General Box

  • Health-per-level increased from 89 to 93

 

 

Twitch Final Portrait

 

Buff BoxAmbush Final IconAmbush [ Q ]

  • Mana cost decreased from 60 at all ranks to 40

 

 

Buff BoxSpray and Pray Final IconSpray-and-Pray [ R ]

  • Bonus Attack Damage increased from 20/28/36 to 20/30/40

 

 

 

VelKoz Final Portrait

 

Buff BoxPlasma Fission Final IconPlasma Fission [ Q ]

  • Cast time decreased from 0.3 seconds to 0.25
  • Range of secondary missiles increased from 900 to 1100

 

 

Viktor Final Portrait

 

Nerf BoxPrototype Hexcore Final IconPrototype Hex Core

  • Ability power-per-level decreased from 3 to 1
  • Now additionally grants 10 mana per level

 

Nerf BoxHexcore MK 1 Final IconHex Core MK-1

  • Ability power-per-level decreased from 4 to 3
  • No longer grants 20 flat AP and 150 flat mana
  • Now grants 15 mana per level

 

Nerf BoxHexcore MK 2 Final IconHex Core MK-2

  • Ability power-per-level increased from 5 to 6
  • No longer grants 40 flat AP and 300 flat mana
  • Now grants 20 mana per level

 

Change BoxPerfect Hex Core Final IconPerfect Hex Core

  • Ability power-per-level increased from 6 to 10
  • No longer grants 60 flat AP and 500 flat mana
  • Now grants 20 mana per level

 

 

Volibear Final Portrait

 

Buff BoxThunder Claws Final IconThunder Claws [ R ]

  • Range on chain lightning increased from 330 to 550
  • When cast, Volibear immediately deals 75/115/155 [+ 0.3 AP] magic damage to up to 4 nearby enemies

 

 

Zac Final Portrait

 

Buff BoxElastic Slingshot Final IconElastic Slingshot [ E ]

  • Maximum range increased from 1150/1250/1350/1450/1550 to 1200/1350/1500/1650/1800

 

 

Zed Final Portrait

 

Buff BoxDeath Mark Final IconDeath Mark [ R ]

  • Delay on recasting Death Mark has been decreased from 1 second to 0.5

 

 

 

NEW ITEMS

 

New Item BoxSteraks Gage Final IconSterak’s Gage

Recipe: Giant’s Belt [1000 Gold] + Long Sword [360 Gold] + 1190 Gold combine cost = 2550 Gold total

Grants 500 Health and AD equal to 25% of the user’s Base AD

UNIQUE Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Primal Rage for 8 seconds.

Primal Rage: Grow in size and strength, gaining increased size, +25% additional Base Attack Damage, and a rapidly decaying shield for 30% of your maximum Health.

 

Steraks Gage

 

New Item Box Titanic Hydra Final IconTitanic Hydra (Melee Only)

Recipe: Tiamat [1900 Gold] + Giant’s Belt [1000 Gold] + 400 Gold combine cost = 3300 Gold total

Grants 400 Health, 50 AD and 100% Base Health Regen

UNIQUE Passive:

UNIQUE Passive – Cleave: Basic attacks deal 5 plus 1% of your maximum health as bonus physical damage on hit to your target and 40 plus 2.5% of your maximum health as physical damage in a cone to other enemies in a cone.

UNIQUE Active – Crescent: Your next basic attack deals physical damage equal to 40 plus 10% of your maximum health in a larger cone on hit (20 second cooldown, Cleave doesn’t apply to this attack).

 

Titanic Hydra

 

 

Item Changes

Ravenous Hydra’s received a new icon:

 

Ravenous Hydra Final Icon

 

MAGIC RESISTANCE

 

Buff BoxNull Magic Mantle Final IconNull-Magic Mantle

  • Cost decreased from 500 to 450

 

 

Buff BoxNegatron Cloak Final IconNegatron Cloak

  • Cost decreased from 850 Gold to 800

 

 

Buff BoxWits End Final IconWit’s End

  • Total cost decreased from 2600 to 2550

 

Change BoxAegis Final IconAegis of the Legion

  • Total cost decreased from 1900 Gold to 1580
  • Recipe Change: Null Magic Mantle [500 Gold] + Crystalline Bracer [600 Gold]
  • Now grants 100% Base HP regen
  • Aura no longer grants HP regen and the bonus MR to allies has been decreased from 20 to 15
  • Aura Regen: No longer grants HP Regen as an Aura.

 

Change BoxLocket of Solari Final IconLocket of the Iron Solari

  • Total cost decreased from 2800 Gold to 2730
  • Shield strength increased from 50-230 to 75-345
  • Shield duration decreased from 5 seconds to 2

 

Buff BoxBanner of Command Final IconBanner of Command

  • Total cost decreased from 3000 Gold to 2730

 

 

Buff BoxSpectres Cowl Final IconSpectre’s Cowl

  • Magic Resistance increased from 35 to 40

 

 

Buff BoxSpirit Visage Final IconSpirit Visage

  • Total cost decreased from 2750 Gold to 2700
  • Magic Resistance increased from 55 to 60
  • Bonus Base Health regeneration increased from 100% to 150%

 

Buff BoxBanshees Veil Final IconBanshee’s Veil

  • Total cost decreased from 2750 Gold to 2700
  • Recipe Change: Ruby Crystal [400 Gold] swapped for Crystalline Bracer [600 Gold]
  • Magic Resistance increased from 55 to 60

 

 

ARMOR RESISTANCE

 

Change BoxRaptors Cloak Final IconRaptor’s Cloak

  • Total cost increased from 1000 Gold to 1100
  • Bonus Base Health regeneration increased from 100% to 150%
  • Point Runner: Movement speed maximum reduced to 20% (from 30%). However, Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.

 

Change BoxZzrot Portal Final IconZZ’Rot Portal

  • Total cost decreased from 2800 Gold to 2750
  • Point Runner: See Raptor Cloak.
  • Void Spawn Health Decay: Is now a % of their current health rather than maximum, minimum of one. This effectively doubles their health (and roaming range!) but greatly reduces their effective health at all points.
  • Void Spawn Gold Counter: Now shows you how much gold you earned from Voidlings.
  • Empowered Void Spawn: Empowered Voidlings now scale off 15% of your maximum Health rather than your resistances.

 

Change BoxOhmwrecker Final IconOhmwrecker

  • Point Runner: See ZZ’Rot Portal

 

 

ARMOR ITEMS

 

Buff BoxGlacial Shroud Final IconGlacial Shroud

  • Total Cost decreased from 950 Gold to 900

 

 

Nerf BoxWardens Mail Final IconWarden’s Mail

  • Total Cost increased from 1050 Gold to 1100

 

 

Nerf BoxFrozen Heart Final IconFrozen Heart

  • Price increased from 2450 Gold to 2600
  • Armor decreased from 100 to 90

 

Buff BoxIceborn Gauntlet Final Icon Iceborn Gauntlet

  • Total cost decreased from 2900 to 2850

 

 

Buff BoxZekes Harbinger Final IconZeke’s Harbinger

  • Total cost decreased from 2300 to 2250

 

 

Nerf BoxThornmail Final Icon Thornmail

  • Price increased from 2100 Gold to 2300
  • UNIQUE Passive now reflects 15% of damage + 25% of the user’s bonus Armor, changed from 30% of damage

 

Change BoxRanduins Omen Final IconRanduin’s Omen

  • Total Cost decreased from 2850 Gold to 2700
  • Health decreased from 500 to 400
  • Armor decreased from 70 to 60
  • Cold Steel Passive: Unchanged
  • Crit Damage Reduction: Now reduces critical strike damage taken by 10%.
  • Slow Active: Duration no longer scales off Armor and Magic Resistance, instead it will always slow for a flat four seconds.

 

Nerf BoxDead Mans Plate Final IconDead Man’s Plate

  • Armor granted decreased from 55 to 50



HEALTH

 

Change BoxWarmogs Armor Final IconWarmog’s Armor

  • Total cost increased from 2500 Gold to 2750
  • Now grants 200% Base Health Regen [zero on live]
  • Passive Changed: Grants Warmog’s Heart if you have above 3000 life. Warmog’s Heart restores 3% of your maximum life per second when you haven’t taken damage in 8 seconds.

 

Nerf BoxRighteous Glory Final IconRighteous Glory

  • Total Cost decreased from 2500 Gold to 2400
  • Catalyst Passive: Loses Catalyst Passive on Upgrade.

 

Change BoxCinderhulk Final IconCinderhulk

  • Base Health increased from 300 to 400
  • Health multiplier decreased from 25% to 15%

 

 

ARCADE LOGIN SCREEN MUSIC

 

Here’s the login screen that will air live with Patch 5.16 to celebrate the release of Arcade Riven and Battle Boss Blitz:

 

Below you can find the still image for the animation, as well as the login music:

cs_bg_champions


 


HUD UPDATES

Readability improvements

  • Remaining cooldown is now prioritized over all other ability states (ex. CC’d, out of mana) so you can plan your next move while Zhonya’s-ing
  • Grayed out icons (ex. locked-in Pick A Card, Health Potions while at full health) are less gray
  • Further darkened level-up icons for abilities which can’t currently be leveled up
  • Brightened the minimap
  • The scoreboard now displays a large “?” next to enemy champions you don’t have vision of (in addition to the previous dimmed out portraits)

Positional optimization

  • Reduced empty space between the minimap and its frame
  • The scoreboard no longer overlaps with the chat window
  • The surrender box no longer overlaps with ally/enemy team frames

 


INSTANT FEEDBACK SYSTEM Banner

We’ve released another update to the Instant Feedback System. Our focus this time is on improving how the system assesses the toxicity of short chat logs and messages sent by players who are already chat restricted.



Bugfixes

  • Updated Fiora’s tooltips based on last patch’s update
  • Shaco and Lulu can no longer create a wolf pack with Enchantment – Devourer
  • Restored Riot Blitzcrank’s custom sound and visual effects for E – Power Fist
  • Restored Bad Santa Veigar’s custom visual effects for R – Primordial Burst



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PROJECT SITE UPDATED WITH NEW WEAPONS

Following yesterday’s teaser, the PROJECT site has been updated with holographic weapons:

 

100 PULSE SABER SCARLET

ZERO PULSE BLADE

  • Full-length energy blade allows for flawless attack precision and maximum repel strength. Spatially controlled atom tip coating most compatible with single-target combat.

BLACK RR “SOLID SMOKE” BLADE CASING

  • Forged 2250R-100 Aero-Carbon compound provides lightweight fitting for Zero Pulse Blade. “Solid smoke” material adaptable to unique molecular states.

Project Scarlet Blade Teaser 1 Project Scarlet Blade Teaser 2

 

HYPERLIGHT ALPHA BLADE

BLACK RR “SOLID SMOKE” BLADE CASING

  • Forged 2250R-100 Aero-Carbon compound provides lightweight fitting for 098X Fusion Edge. “Solid smoke” material adaptable to unique molecular states.

098X FUSION EDGE

  • Hyperlight core provides precision balance and lossless energy distribution. “Alpha” fusion blade highly compatible with multi-target combat.

Hyperlight Blade Teaser 1 Hyperlight Blade Teaser 2

 

MOUNTED 9ND08 ENERGY SHIELD

RETRACTABLE STRIKE PLATE

  • Retractable energy plate engineered with titanium fittings to provide maximum protection against burst attacks. Capable of blocking and stunning targets with operator energy assistance.

LASER ETCHED CRUX

  • Shield core coated in lightweight polymer composite. Graphene latticework designed to maximize mobility and weight distribution.

Shield Teaser 1 Shield Teaser 2

 

L20 S10 LIGHTCASTERS

ION CASTER CORE

  • Core fires light beams charged via secondary focusing chamber. Ions channeled through primary chamber yield additional charges.

HEAVY LIGHT AMPLIFIER

  • Activated Amplifier fires tracking flare capable of long range target acquisition. Unit compatible with Ion Caster Core.

Lucian Guns 1 Lucian Guns 2

 

PLASMA CUT 2250R DUAL STRIKERS

HIGH FREQUENCY ENERGY BLADE

  • Split high frequency blades channeled via operator maximize close-proximity damage. Auxiliary side blades allow for target laceration from multiple angles.

BLACK RR “SOLID SMOKE” BLADE CASING

  • Forged 2250R-100 Aero-Carbon compound provides lightweight fitting for H.F.E.B. “Solid smoke” material adaptable to unique molecular states.

Strikers 1 Strikers 2

 

Also, the mysterious face from the mobile version of the site now pops up when you launch the desktop version as well:

Project Reveal 6

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PATCH 516 MAINTENANCE SCHEDULE FOR ALL REGIONS

Patch 5.16 will hit live in the early hours of August 20th:

 

Here’s everything Patch 5.16 will contain:

PBE Roundup Patch 5 16 Banner

 

 

Patch 516 maintenance schedule for NA

Riot Noc New PortraitOn 08/20/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.16. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.

[ Link to Post ]

 

And here is the schedule for the other regions:

  • EUW ] 03:30 UK (02:30 UTC) – 05:00 UK (04:00 UTC)
  • EUNE ] 01:30 CEST (23:30 UTC) – CEST (01:00 UTC)
  • OCE ] 04:00 Sydney Time (18:00 UTC) – 05:30 Sydney Time (19:30 UTC)
  • LAS ] 02:30 de Buenos Aires / 02:30 de Santiago – 04:00 de Buenos Aires / 04:00 de Santiago
  • LAN ] 02:30 de Ciudad de México / 02:30 de Bogotá – 04:00 de Ciudad de México / 04:00 de Bogotá
  • BR ] 03:30 do horário de Brasília (06:30 UTC) – 05:00 do horário de Brasília (08:00 UTC)
  • TR ] 03:30 TSİ (00:30 UTC) – 05:00 TSİ (02:00 UTC)
  • RU ] 00:30 по московскому времени (21:30 UTC) – 02:00 по московскому времени (23:00 UTC)

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts 18 08 Banner

 

Topics Banner

 

Recent News Banner

NA SERVERS MOVE TO CHICAGO ON 25 08

SEPTEMBER SALES SCHEDULE Banner

PROJECT TEASER FOR 5 NEW SKINS

 

 

Update on NA Game Servers

Riot Noc New PortraitOn August 25, the NA game servers are moving to Chicago, IL. We anticipate zero downtime. However, ranked will be disabled from approximately 5:00am PDT to 12:00pm PDT (noon). The migration will take several hours and, until it’s complete some games will still be played on the old servers, so you may not immediately see a change in your ping. You may also bounce between Chicago and the old servers from game to game until the migration is complete. Read more about the server move here: http://riot.com/1E3AYXO

[ Link to Post ]

 

 

[ Taylor Meabon ] What’s your position on have 5 bans, maybe even 1 for each player? Its kind of frustrating to have none of your own input when 1 of 5 random people gets to ban 3. Also I think the champion pool is big enough to justify more bans?‎  

Ghostcrawler New PortraitTimely question. We have had a few meetings on this topic lately. Would be interested in community feedback right now on what problems you think the existing system has and your opinions about the right way to fix.

(Also specify if you’re talking about pro play or non-pro ranked play. We don’t strictly have to use the same system for both.)

[ Link to Post ]

 

Additional resources:

 

 

THORNMAIL CHANGES IN 516 AND RUBY SIGHSTONE IDEAS

Here are the changes to Thornmail that will hit live with Patch 5.16:

 

Nerf BoxThornmail Final Icon Thornmail

  • Price increased from 2100 Gold to 2300
  • UNIQUE Passive now reflects 15% of damage + 25% of the user’s bonus Armor, changed from 30% of damage

 

 

Can Thornmails passive trigger off all sources of physical damage

Repertoir New PortraitIf Thornmail comes out next patch and is too weak, it seems like the better approach to take would be to make it better at what it’s supposed to be good at rather than just making it good against all physical damage. It doesn’t really seem right that we should just make it really good against all physical damage. If we need an item that allows tanks and other frontliners to properly deal with Riven, we should make that item, rather than trying to balance an item with a largely different ideal case around also being able to do that.

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What if Thornmail applied Grievous Wounds to enemies hitting the player

Repertoir New PortraitWe had something very close to this on Thornmail for awhile internally, but I believe it resulted in a question of what options auto attackers even have then if Thornmail not only damages them significantly, but also halves their Lifesteal.

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What if Ruby Sighstone granted 20 CDR on item actives

Repertoir New PortraitWhat’s the intended outcome of this change? That Ruby Sightstone becomes generally more desirable to upgrade to? Or is it more that Ruby Sightstone feels better to upgrade to for a support when they manage to go full build?

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It doesnt feel good to upgrade Sighstone lategame even if its gold efficient

Repertoir New PortraitCool. Thanks for the interesting thread, Saixos. Sounds like people are maybe wanting more of an interesting transformative element when upgrading Sightstone. From what I’ve read, players seem okay with upgrading it late in the game, but even then, it’s mostly just because you can, and not that it feels good to do so.

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IMMOBILE MAGES STATE OF LEBLANC VAYNE ZYRA SION

 

Immobile mages should be updated in the same style as Juggernauts

Scruffy Final PortraitImmobile mages definitely need the same treatment as what we’re doing for the juggernauts. Not because “buffs” (those can happen at any time), but because they really need true uniqueness from champ to champ.

If you asked the question “I’m a champ that brings a bunch of aoe spell damage and some CC, who am I?” you could answer Velkoz, Zyra, Syndra, Brand, Cass, Malzahar, and ziggs. Ideally we could find what makes these champs unique and sharpen it enough so that the reason you would bring those champs to your team isn’t just whoever has the highest numbers.

As for the buffs that you’re asking for, I’ll have to run it by the live balance team and they can better speak to if any of them are in an underpowered state.

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Will Swain also be part of this update

Scruffy Final PortraitHe might need a bit more than some uniqueness sharpening.

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Why is the balance team not considering nerfs for Vayne

[ Note ] There’s been some recent community feedback on Vayne’s early game being too strong. The posts from Repertoir are a continuation of those threads.

Repertoir New PortraitWhere did we say this? Just talking around the office, that’s really not the impression I get. If you had said, “The fact that Vayne isn’t getting nerfed in 5.16 is sad really,” then that’s more reasonable. I can assure that in the last few days I’ve had several conversations about Vayne that weren’t just on the boards.

Is she getting changes in 5.16? No. However, that doesn’t necessarily mean we aren’t aware of the community sentiment on the subject.

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Meddler stated a month ago that Vayne is in a fine spot balance wise

[ Note ] You can find Meddler’s comment HERE.

Repertoir New PortraitOr at least she was about a month ago, but a lot can change in a month. I suppose I should just ask him in person!

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Do you think Ryze is in a good state currently

Scruffy Final PortraitOne of the big issues that Ryze has currently that makes him feel weak is that for the “100 games played, master tier ryze player” he is actually very very strong, but for the average/majority of players that isn’t the case.

We’re slowly working on some changes that will hopefully shorten the gap in success between an insanely top tier ryze player and everyone else. Probably still a few patches out though.

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Whatre your thoughts on LeBlancs current state

Repertoir New PortraitShe may have been overnerfed, and I believe there are W speed adjustments in on 5.16 PBE at the moment.

That said, she historically falls into that Azir, Ryze, Kassadin, etc. category of champions that is balanced for higher levels of play when their solo queue win rate is in the ~45% range. This isn’t to say that any of these champions must be weak; it’s more that their performance dramatically increases with skill level and/or player experience, to the point that if they were balanced around a 50% win rate for all players, they would be 56/57%+ for experienced/skilled players. Most recently, we saw this on Ryze, whose experienced win rate jumped up above 60% by some measure despite being ~50% in solo queue at average elos.

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Are you planning on reworking LeBlanc

Repertoir New PortraitThere’s currently no rework planned that I know of.

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Zyra is a poke support who needs gold to function and sees zero pro play

Repertoir New PortraitWe actually generally agree with this assessment, and I believe we’re currently looking into what we may be able to do to help Zyra out. I’m not sure if it’s going to come right away, and it’s not likely to be a large scale change, but she should get some attention nonetheless.

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How do you feel about Sions current state

Scruffy Final PortraitPersonal opinions INC but here’s my 2c:

  • Numerically he seems balanced, reasonable win rates on our data and all of the external sites like OP.GG etc
  • As most sion players (myself included) prefer top sion over jungle, there may be room for a slight power shift towards top sion rather than jungle
  • The W 2->3s delay nerf was warranted in terms of power, but the feels hit was probably not ideal. Maybe there’s a power neutral change that we can do to shorten that delay some without buffing him

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Follow Up Banner

Does this mean Sion players will be forced to lane top instead of jungling

Scruffy Final PortraitNot at all what I mean. Sion jungle is stronger than Sion top statistically, so I was just saying there may be room for top love. I DEFINITELY wouldn’t want that at the cost of his jungle viability.

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Why was Lee Sins rework scrapped due to player feedback but Mordes isnt

Scruffy Final PortraitI wasn’t personally involved with the lee sin changes back then (not a ‘rework’ really just some live design tweaking), but I can give you my opinion for what it’s worth.

I actually think the community outcry then was totally legitimate and called us out on what would have been changes that would have pushed out some of the core late game functions that lee sin players actually liked and aren’t unhealthy for the game. For context the changes would have made lee sin more of an attack speed dmg carry late game rather than a pick focused tank like he his now. This is the type of feedback/response that I am glad that we are doing.

There have been a few other threads with some more in depth Morde discussion, but I can repeat/bring the discussion here. We have heard the feedback on morde and are both reacting to some of it before release and planning for possible future changes if things don’t turn out exactly as we hope when he goes live. The big asks I’ve been seeing for morde are about his solo lane viability, and we are aiming to not hurt his play there while also adding a very new and interesting option for him to play bot lane. Once morde goes live, we will be listening to the feedback from top, mid, and bot lane morde players and reacting with whatever changes are appropriate.

Some of the other comments you have about us “picking sides” or “changing the whole game around lee sin” must be a deeper level of conspiracy than what we even know ourselves. The strategy the balance/systems team has been taking on creating/improving jungle diversity isn’t centered around lee sin but rather the champion pool as a whole. Things like Cinderhulk and Devourer are general changes to support other jungle characters that don’t really have anything to do with lee sin’s balance.

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Follow Up Banner

Why werent the changes to Cassiopeia Veigar Zilean reverted then

Scruffy Final PortraitI saw a good comment earlier in this thread about how the important thing isn’t about being right 100% of the time. Instead it’s about having a consistent mindset/approach.

So admittedly some reworks and balance changes don’t turn out as good as others. That doesn’t mean that we are or should be taking a different approach or use different values for each individual champion. The changes made to the three champions you listed were consistent with the same design values that we apply to all champs in league.

That said, I know we’re not satisfied if cass, veigar, zil players aren’t so I’m sure that we will continue to iterate on those champs and keep improving them in the future.

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Riot have released an official tech blog where they’ll share more under-the-hood aspects of updating League:


Hello, world! What a long, strange trip it’s been. Some things have held constant since the beginning of Riot engineering: we still hold the player experience above all else, we still focus on constantly improving ourselves and our technology, and we still love to play games. But other things have dramatically changed for our team: we no longer fit in 500 square-feet, we now serve players all over the world, and supporting 1,000 concurrent players is no longer our biggest challenge. At the beginning of this journey, we couldn’t have imagined the challenges that’d arise from the scale we face today, and that influence everything from the technology we create to how we shape a player-focused engineering team.

I’m excited to introduce Riot’s new tech blog where we’ll discuss engineering topics along the breadth of these challenges. League of Legends players have given us the awesome opportunity to tackle these problems, and we’ve learned a ton that we’d like to discuss. Our goal is to share with you, the engineering community, our journey developing technology while we learn from your questions and comments.

What you won’t find here is a discussion of technology for technology’s sake. Rather, what’s important is how and why we wield technology to ship value to players. In fact, Riot isn’t a technology company, which might sound odd in the context of announcing a tech blog: Riot’s a product company. We believe the only path to success is a focus on players, which means a focus on products.

A focus on products is why we’re not only building League of Legends, but also new games, esports experiences, a merchandise store, creative ventures, big data pipelines, and more. Our engineers create the technology for those products to succeed in delighting players. As players ourselves, we know the joy of truly great game experiences, and we’re dedicated to creating new ones.

We plan to discuss facets of our engineering challenges that we hope will resonate with the community. To release content at will, our teams must move quickly and own their work end-to-end; to support that need we’re developing private cloud infrastructure and working to evolve our continuous delivery platform. With our desire to make data-informed decisions, we’ve invested in our Insights Tech team and their work building out our global data pipeline to analyze petabytes of game data. In our quest to continually improve the LoL player experience, we’ve implemented machine-learning algorithms to better understand how players interact with our game, both positively and negatively. To maintain the highest level of availability of Riot’s game and web properties, we’ve placed them atop tech stacks comprised of both our own work and invaluable open-source technologies we couldn’t live without. And, in the constant battle to stay ahead of malicious attacks, we’re supporting our security team and their efforts running a bug bounty program, developing security tools, reviewing Riot code, and educating Riot engineers on cutting-edge trends and best practices.

Riot engineers from teams around the world look forward to sharing stories related to the topics mentioned here, among many others. This blog is our chance to engage with you and we want to focus on quality content and the dialogue that follows.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

NA SERVERS MOVE TO CHICAGO ON 25 08

NA’s servers are moving to Chicago in a week from now:

 

NA Server Roadmap Update NA Server Move on 8 25

Ahab Final PortraitTL;DR: On August 25, the NA game servers will move to a new, centralized location inChicago, Illinois. This move, along with other components of the NA Server Roadmap, should improve connection quality for the vast majority of NA players. West Coast players will see an uptick in raw ping numbers, but should also see that uptick mitigated by connection improvements in the form of better overall stability and reduced packet loss. We’ll follow up the server move with a weekend stress test (complete with Party IP) fromAugust 28 – 30. More details below.

Over the last couple weeks, we’ve shared a bunch of the details behind the upcoming move to new game servers in Chicago, Illinois, as well as our latest testing of the new infrastructure. Today, we’re ready to announce both a date – August 25 – and our plan for the day of the server move.

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THE PLAN

Considering the level of activity handled by the NA game servers, our main priority is ensuring maximum safety and minimum disruption. To that end, on the 25th we’ll kick off a phased, zero-downtime transfer of server activity at off-peak hours, with game starts steadily re-allocated to Chicago in escalating fashion over the course of the transfer period. Keep in mind your game starts may hop back and forth between Chicago and Portland if you’re playing during this period. By the end of the day, all games will be supported out of Chicago, with Portland reverting to a disaster-recovery backup while we continue to gather data and make any required adjustments. Tentatively, we’re shooting for around 5 AM PDT to 12 PM (noon) PDT as the transfer window, during which ranked play will be disabled.

Given our extensive preparation and the lack of downtime, the most likely outcome is that you won’t notice any disruption on your end, but we’re also preparing for any and all contingencies. For example, we already know that we’ll very likely have to troubleshoot emergent local routing issues that crop up in the days following the server move. Worst case, we encounter significant issues and temporarily roll back to the current Portland servers so you all encounter minimal downtime or disrupted play as we fix any major problems.

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On the 25th, we’ll also offer free transfers directly to players located in the US and Canada who are currently playing on other servers – look for a transfer email from us and a free transfer option in the store on your account!

After the move itself has been successfully completed, we want to roll right into a stress test weekend from August 28 – 30 to observe how well the new game servers handle peak traffic. To help make sure we really put the new Chicago infrastructure through its paces, we’re enabling Party IP over the weekend – check out the details below in case you need a refresher.

Number of players in party –> Bonus IP awarded

  • 2 –> 100% bonus
  • 3 –> 150% bonus
  • 4 –> 200% bonus
  • 5 –> 300% bonus

You earn rewards win or lose, but only if you’re in a party with at least one other player. Make sure to log in, help us test, and earn extra IP from August 28th, 00:00 PDT through August 30th, 23:59 PDT!


BEYOND THE SWITCH Banner

As I mentioned earlier, in the days following the move the Roadmap team will be working to make sure your connections are taking the most efficient possible paths on our dedicated network to the new game servers. As you might imagine, moving the server destination requires quite a bit of recalibration of preexisting network paths. Most will be well-aligned by the time Chicago is live, but internet infrastructure can get pretty complicated and there willlikely be some straggling connections that aren’t getting to Chicago as fast as they could be. Next week, look for a support megathread for troubleshooting potential network pathing problems by testing your connection to Chicago and sending us traceroute info from your machines.

While the Chicago move will complete our outlined milestones for the NA Server Roadmap, there will always be more to do on the service front. ISPs will change, routes will merge, and the landscape may shift, so multiple teams here at Riot will remain dedicated to making sure players across the US and Canada experience the best possible connection while playing League. One consistent task will be signing and maintaining peering agreements with ISPs across the US and Canada – check out our latest peering list in this thread.

We’ll be back with final details and reminders over the next week, but in the meantime we’re also happy to address any immediate questions you may have in the comments below!

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

September Sales Schedule

August 18th, 2015


SEPTEMBER SALES SCHEDULE Banner

All champions and skins that’ll be in sales during September have been revealed, though without the order in which they’ll appear on sale:


September sales schedule

Wizardcrab New PortraitCheck out all the champs and skins on sale this September. Like previous sales schedules, we’re not posting the exact dates for each champ and skin, but they’ll all be on sale sometime next month, so keep an eye out.

Just a heads up – since we’re publishing these in advance, we won’t offer partial refunds on content bought before it’s on sale.


Champion Sale Price Skin Sale Price
Aatrox 487 RP Bandito Fiddlesticks 260 RP
Anivia 395 RP Cryocore Brand 487 RP
Brand 440 RP Debonair Ezreal 375 RP
Braum 487 RP Debonair Vi 375 RP
Caitlyn 440 RP Dragonblade Talon 487 RP
Cassiopeia 440 RP Enchanted Galio 260 RP
Cho’Gath 292 RP Frozen Terror Nocturne 487 RP
Draven 487 RP Galactic Nasus 260 RP
Elise 487 RP Gangster Twitch 487 RP
Evelynn 292 RP General Wukong 375 RP
Fiddlesticks 292 RP Gothic Orianna 260 RP
Gnar 487 RP Guqin Sona 487 RP
Irelia 440 RP Hextech Singed 260 RP
Jarvan IV 440 RP Hillbilly Gragas 260 RP
Kalista 487 RP Kennen M.D. 487 RP
Katarina 395 RP Mad Scientist Ziggs 487 RP
Lulu 487 RP Ninja Rammus 487 RP
Lux 395 RP Nurse Akali 487 RP
Sejuani 440 RP Pharaoh Nidalee 260 RP
Shen 395 RP Phoenix Quinn 487 RP
Shyvana 395 RP Piltover Customs Blitzcrank 675 RP
Swain 440 RP Royal Shaco 260 RP
Teemo 292 RP Scarlet Hammer Poppy 487 RP
Vel’Koz 487 RP Soulstealer Vladimir 675 RP
Vi 487 RP Temple Jax 375 RP
Xerath 440 RP Totemic Maokai 260 RP
Ziggs 440 RP Void Fizz 675 RP

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.