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Solo Lane Jarvan IV Guide

April 10th, 2015

 

Dark Horses Jarvan Banner

The latest guide from Riot for niche champion roles covers how to play Jarvan in a solo lane:

 

BY LUQI

We’re back with another installment of Dark Horses! This time, we’ll be digging into Jarvan IV — while we’re used to seeing him do his princely duty in the jungle, he’s also very viable as a solo laner built for assassinating high-damage squishy targets.

 

Fear the flag

Jarvan IV is most commonly played in the jungle, built as a tank with high mobility and crowd control to keep his enemies in line with strong gank pressure. While the idea of tanking damage for his people is all very nice and princely, we’re going to focus on Jarvan IV’s ability to do the dirty damaging work by himself.

 

 

Lane bully of Demacia

Jarvan can get off to a strong start during laning phase, thanks to his threat of constant poke with Dragon Strike (Q) and the damage from his passive (Martial Cadence), which adds 10% of the enemy’s current health as bonus physical damage to his auto-attack. If you can use his tools wisely in lane, it shouldn’t be too hard to grind down your opponent’s health low enough to force them to go back to base or risk giving up a kill.

 

 

Tools to dodge ganks or set them up

The tools that make Jarvan a powerful jungler also serve him well for dealing with enemy junglers; specifically, his E+Q combo (also known as the Flag ‘n’ Drag) quickly puts him in position to avoid trouble (or start his own). When he’s out of position in lane and the enemy jungler comes to gank, he can use this combo to knock up the jungler and escape without using Flash. Of course, he can also use his E+Q combo to quickly roam the map and gank other lanes, just like he does in the jungle.

 

 

Turn the enemy carries into a squishkebab

We’ve talked about his damage and how strong Jarvan can be, but to really make a difference in the mid game Jarvan will need offensive items, especially the ones that have Armor Penetration. After laning phase, your job in teamfights is to jump onto the carries and explode them.

 

 

Not yet ready for the throne

 

Can’t deal with damage

We’re used to thinking of Jarvan as a solid tank in his standard jungle role, but if you go for a full damage build, he won’t be able to handle taking damage very well. His W gives you a shield that slows enemies, which can be useful for buying you time and space to survive long enough for your teammates to help, but don’t expect this Jarvan style to do well in longer fights.

 

All-in on teamfights

If you blew your full Jarvan IV combo and your team didn’t follow up, or your team didn’t win the team fight and you’re out of cooldowns, you can consider yourself pretty much dead. Jarvan’s assassination potential lies in his ability to burst a single enemy and hold him behind, especially in the early game. Remember: Princes don’t live long enough to become kings unless they only pick fights they know they’ll win.

 

Need to manage your mana

Jarvan is very mana-reliant, so make sure you keep a reserve pool of mana handy or you might have a problem finishing a combo or escaping a gank. If you need a little more safety in your laning phase, consider picking up a Crystal Flask to quench Jarvan’s mana thirst.

 


You can add Jarvan IV to your champion pool for 616 RP (30% off), and his Warring Kingdoms skin for 945 RP (30% off) from April 9 until 11:59 PM PDT April 13.

DEMAAAAAAAAAACIIIAAA!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

Champion Update: Ryze

April 9th, 2015

 

Ryze Update Banner Official

Ryze’s rework is up on the PBE! You can check out the complete changelist and in-game preview HERE.

 

Champion Update: Ryze heads to PBE

BY FIZZNCHIPS

One of League’s original 40 champions, Ryze’s gameplay has been largely left alone over the last five and a bit years. Welp, time to change “has” to “had”, because the champion update crew just finished creating a Rogue Mage fit for 2015’s champion aficionados. Alongside his new ability and sound effects, a couple of Ryze’s abilities have undergone some pretty hefty changes. But before we get into how new Ryze plays, here’s a quick look at his shiny new kit:

 

Arcane Mastery Final IconArcane Mastery  [ Passive ]

Casting spells grants a stack of Arcane Mastery. At 5 stacks, Ryze becomes supercharged, gaining a Mana shield that blocks damage and causing his spell casts to reduce the cooldown of his other spells significantly.

 

 

Overload Final IconOverload [ Q ]

Cost: 30/35/40/45/50 Mana || Cooldown: 4 seconds at all ranks

Skillshot: fires an orb, dealing 55/80/105/130/155 [ +0.55 AP ] [ + 2/2.5/3/3.5/4% of Maximum Mana ] magic damage to the first target hit.

 

 

Rune Prison Final IconRune Prison [ W ]

Cost: 60/70/80/90/100 Mana || Range: 600 || Cooldown: 17.5 seconds at all ranks

Instantly roots a target for 1.1/1.2/1.3/1.4/1.5 second(s), dealing 65/95/125/155/185 [ +0.4 AP ] [ + 2.5% of Maximum Mana ] magic damage

 

 

Spell Flux Final IconSpell Flux [ E ]

Cost: 60/70/80/90/100 Mana || Cooldown: 7 seconds

Unleashes an orb that deals 50/68/86/94/112 [ +0.3 AP ] [ + 2% of Maximum Mana ] magic damage and reduces the Magic Resist of its target by 8/9/10/11/12% for 5 seconds, stacking up to 3 times.

After hitting, Spell Flux bounces to up to 4 nearby enemies and Ryze, before returning to the original target. Instances of damage on the primary target after the first deal halved damage (25/34/43/47/56 [ +0.15 AP ] [ + 1% of Maximum Mana ]

 

 

Desperate Power Final IconDesperate Power [ R ]

Cooldown: 80/60/40 seconds

Passively grants Ryze 10/20/30% cooldown reduction.

On active, Ryze gains 80 flat Movement Speed and 15/20/25% Spell Vamp for 4/5/6 seconds. During this time, Ryze’s spells deal 50% of their damage to enemies near his targets

 

 

 

Passive Arcane Mastery

Ryze builds up stacks of Arcane Mastery as he casts his abilities. After reaching max stacks, Ryze becomes temporarily supercharged and gains a couple of powerful buffs: casting an ability significantlyreduces the cooldown of his other abilities. Ryze also gains a shield based on his max mana.

Ryze’s damage dealing abilities scale in part with his maximum mana.

While Ryze’s general role has stayed consistent (he still absolutely has the potential to be a late game powerhouse), our update brings both the blue man and his opponents sizeable windows of power to play around. It’s a term we introduced with Gnar, and basically means that, where old Ryze was largely consistent with his damage output, new Ryze alternates between moments of relative weakness andpower. For both Ryze and his opponents, learning to play around Arcane Mastery is crucial: Ryze’s power spike is colossal as soon as it’s triggered, so he’ll likely start to move in to engage as his passive stacks near completion. Once Arcane Mastery kicks in, Ryze can quickly cycle through abilities which, in turn, help reset the cooldown of the spells he’s already slung. Provided he has the mana – and this is important – Ryze will at least win the trade, and at best, utterly destroy his target.

Aside from his passive, some of the biggest changes have hit Overload and Spell Flux. Overload is no longer targeted, so while there are benefits to his new Q (its new range is much longer, for example), it’s much harder to land against targets who sit within or behind their minion wave. On the other hand, Spell Flux now works best on targets who’ve buried themselves amongst friends. Essentially, Ryze’s opponents now have to decide if they’re best off hiding behind their minions and dealing with Spell Flux’s potentially brutal damage, or moving off to the side and hoping they can dance around multiple Overloads.

 

Champion Insights

Ryze, gameplay by RiotRepertoir

Old Ryze had a number of problems, but first and foremost, he just wasn’t all that interesting. His damage output was predictable and his damage windows were pretty much always open. He’d build a tear and catalyst as early as he could, then pretty much sit back and hope to reach his final late game hypercarry form. This turned him into an all or nothing champion in competitive play – he was either 100% pick/ban or never seen at all depending on where his numbers were – and while consistency isn’t usually a bad thing, Ryze just ended up flat and predictable. Changes were needed.

Which brings us to the update. As we mentioned earlier, the update revolves around the notion ofwindows of power. When his passive is down, Ryze will actually be notably weaker than old Ryze, but by giving him that period of weakness, we’re able to really amp up his power when his passive triggers. These windows give both Ryze and his lane opponent(s) a bunch more to think about, and can even dictate the outcome of entire late game teamfights. We still want Ryze to get into the thick of things and melt faces from his limited range, but now he has to judge his timing and make sure his team fights when he’s good and ready to ramp up.


Ryze will hit PBE soon, so give the new blue man a spin and let us know your thoughts!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 09 04 Banner 2

 

PBE 09/04

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Blood Moon Zilean, Forsaken Jayce, Master Arcanist Ziggs, Risen Fiddlesticks, the updates to ARAM mode, the changes to Black Cleaver and Randuin’s Omen and more here:

PBE 08 04 Reference Banner

 

 

Ryze Rework

 

Ryze Final Portrait

  • Base Health pool decreased from 558.48 to 506
  • Bonus Health-per-level decreased from 86 to 75
  • Base Mana-per-5 decreased from 6 to 5
  • Mana-per-5 per level increased from 0.8 to 1
  • Armor-per-level decreased from 3.9 to 3.0

 

Ryze Rework Basic Attack

Basic Attack

 

Arcane Mastery Final IconArcane Mastery  [ Passive ]

Casting spells grants a stack of Arcane Mastery. At 5 stacks, Ryze becomes supercharged, gaining a Mana shield that blocks 25 [+ 5 per level + 8% of Maximum Mana] damage and causing his spell casts to reduce the cooldown of his other spells by the value of Overload [ Q ]’s cooldown.

 

Ryze Rework Passive 2

Ryze Rework passive

 

Overload Final IconOverload [ Q ]

Cost: 30/35/40/45/50 Mana || Cooldown: 4 seconds at all ranks

Skillshot: fires an orb, dealing 55/80/105/130/155 [ +0.55 AP ] [ + 2/2.5/3/3.5/4% of Maximum Mana ] magic damage to the first target hit.

 

Changelog:

  • No longer grants 2/4/6/8/10% cooldown reduction passively
  • Base damage increased from 55/75/95/115/135 to 55/80/105/130/155
  • AP ratio increased from 0.4 to 0.55
  • Maximum mana ratio decreased from 6.5% to 2/2.5/3/3.5/4%
  • Cooldown increased from 3.5 seconds to 4
  • Mana cost decreased from 60 at all ranks to 30/35/40/45/50
  • Is now a skillshot

 

Ryze Rework Q 1

Ryze Rework Q 2

 

Rune Prison Final IconRune Prison [ W ]

Cost: 60/70/80/90/100 Mana || Range: 600 || Cooldown: 17.5 seconds at all ranks

Instantly roots a target for 1.1/1.2/1.3/1.4/1.5 second(s), dealing 65/95/125/155/185 [ +0.4 AP ] [ + 2.5% of Maximum Mana ] magic damage

 

Changelog:

  • Base damage changed from 60/95/130/165/200 to 65/95/125/155/185
  • Maximum mana ratio decreased from 4.5% to 2.5%
  • AP ratio decreased from 0.6 to 0.4
  • Root duration changed from 0.75/1/1.25/1.5/1.75 seconds to 1.1/1.2/1.3/1.4/1.5
  • Cooldown increased from 14 seconds at all ranks to 17.5

 

Ryze Rework W 2

Ryze Rework W 3

 

Spell Flux Final IconSpell Flux [ E ]

Cost: 60/70/80/90/100 Mana || Cooldown: 7 seconds

Unleashes an orb that deals 50/68/86/94/112 [ +0.3 AP ] [ + 2% of Maximum Mana ] magic damage and reduces the Magic Resist of its target by 8/9/10/11/12% for 5 seconds, stacking up to 3 times.

After hitting, Spell Flux bounces to up to 4 nearby enemies and Ryze, before returning to the original target. Instances of damage on the primary target after the first deal halved damage (25/34/43/47/56 [ +0.15 AP ] [ + 1% of Maximum Mana ]

 

Changelog:

  • Base damage decreased from 50/70/90/110/130 to 50/68/86/94/112
  • AP Ratio decreased from 0.35 to 0.3
  • Maximum mana ratio increased from 1% to 2%
  • Cooldown decreased from 14 seconds at all ranks to 7
  • Magic Resist changed from 12/15/18/21/24 flat to 8/9/10/11/12%
  • Maximum stacks on magic resist shred decreased from 5 to 3

 

Ryze Rework E 1

Ryze Rework E 2

 

Desperate Power Final IconDesperate Power [ R ]

Cooldown: 80/60/40 seconds

Passively grants Ryze 10/20/30% cooldown reduction.

On active, Ryze gains 80 flat Movement Speed and 15/20/25% Spell Vamp for 4/5/6 seconds. During this time, Ryze’s spells deal 50% of their damage to enemies in a 200 units radius near his targets

 

Changelog:

  • Now passively grants 10/20/30% cooldown reduction
  • Buff duration decreased from 5/6/7 seconds to 4/5/6
  • Cooldown changed from 70/60/50 seconds to 80/60/40

 

Ryze Rework R 1

Ryze Rework R 2

 

Also, he got new spell icons to complement the rework. From left to right: Passive, Q, W, E and R:

Ryze_P Ryze_Q Ryze_W Ryze_E Ryze_R

 

 

Dragonfist Lee Sin Chroma Pack

The recolor pack for Lee Sin’s skin has been made available for testing. Here are some in-game screenshots:

 

LeeSin_7 LeeSin_8 LeeSin_9

Dragonfist Lee Blue

Dragonfist Lee Yellow

Dragonfist Lee Black

 

 

Item Changes

 

Black Cleaver Final IconBlack Cleaver [ Reworked ]

  • Movement speed from the Rage passive now lasts 2 seconds, decreased from 4

[ Note ] You can check out Black Cleaver’s rework HERE.

 

 

Here’s the list of PBE updates from the Patch 5.8 cycle:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Omega Teemo Banner

 

Omega Squad Teemo once lived by a code

BY RIOT PARADOX

I forget what started the fighting, but it doesn’t matter. Sight. Nobody’s innocent anymore. Shoot. And I settle my scores. Reload.

OST_ss_thumb

Take a long walk through the jungle with Omega Squad Teemo, available now in the League of Legends store for 1820 RP or collect the Omega Squad Teemo Icon for 250 RP.

 

You can find a full preview of the skin below:

Teemo_8

Teemo_8

Omega Teemo Model 1

Omega Teemo Model 2

Omega Teemo Emotes

Omega Teemo Recall 1

Omega Teemo Recall 2

For his recall, Omega Teemo is handed a safety rope from a helicopter and dropped off on the fountain platform.

 

Omega Teemo Basic Attack

Basic Attack

 

Omega Squad Teemo Passive

Omega Teemo Passive

Omega Teemo Laser

Camouflage [ Passive ]

When Teemo breaks stealth to attack, a laser pointer on his rifle turns on.

 

Omega Teemo Q 1

Omega Teemo Q 2

Blinding Dart [ Q ]

 

Omega Teemo W 1

Omega Teemo W 2

Move Quick [ W ]

 

Omega Teemo E

Toxic Shot [ E ]

 

Omega Teemo Shroom 1

Omega Teemo Shroom 2

Omega Teemo R 1

Omega Teemo R 2

Noxious Trap [ R ]

 

Omega Teemo DIED HAHAHAHAHHA

Yees… yeeess… I mean, this is how Omega Squad Teemo looks like when he dies. I remain impartial.

 

Here’s Omega Squad Teemo’s voice-over:

 

And here’s his login screen; video by FrostyNinja:

 

 

 

Champion Skin Sale April 13 Banner

The following Champions and Skins will be 50% off until April 9th:

 

Mordekaiser Final Portrait

Rumble Final Portrait

Yasuo Final Portrait

 

Little Knight Amumu – 375 RP

Amumu_6

 

Rune Wars Renekton – 487 RP

Renekton_4

 

Uncle Ryze – 260 RP

Ryze_3

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

Worlds Venues Banner

This year’s Worlds will tour Paris, London, Brussels and, lastly – Berlin.

 

We’ve been counting the days until we could share final details of our stops on the path to the final. The venues are locked in and we’re hyped to confirm our full line-up of host cities for this season’s grand finale!

This fall, we’re bringing Worlds through Paris, London, and Brussels for group, quarters and semifinals before landing in Berlin where the two remaining teams will battle it out at the World Championship Final.

We’ll be starting our journey with Group Stage games spread over two weeks in Paris at Le Dock Pullman. Along with the qualifying teams, next we’ll jump on the Eurostar to London for Quarterfinals, where we’ll be making our return to Wembley Arena, home of our 2014 LCS event. Once the top four teams emerge, we’ll head over to Brussels for the Semifinals at the Brussels Expo before hosting the Final clash for the cup in the home city of the EU LCS, Berlin, at the Mercedes-Benz Arena (currently the O2 World – Berlin).

Choosing locations for the 2015 World Championship was a complex and time-intensive process. We began our search in earnest over a year ago, looking for venues and cities that gave us enough flexibility to customize live esports experiences for fans in the seats, as well as creating entertaining backdrops for players watching along at home. In the case of Paris and London, we’re thrilled to return to the major metropolitan cities that helped us blow the roof off 2014’s All-Star Game and LCS. We’re also looking forward to bringing high-level international play to Brussels for the first time, and reaching a new group of fans with live esports action within easy access of fans throughout Western Europe.

Berlin has been an amazing home for the 2015 EU LCS, and we’ve chosen a World Finals location that celebrates this unique city and its esports fan community. We’re looking forward to welcoming fans from throughout EU and beyond to this final show, and can’t wait to unveil a finale to the 2015 Season that celebrates the dedication and skill of pros and teams throughout the year.

We know we won’t have hit every city that fans were hoping we’d include in our journey. We count ourselves incredibly lucky that so many fans throughout Europe were passionate about us visiting their city – and we look forward to bringing live action to more fans with our EU Spring Finals in Madrid and another Summer Finals event to cap off the LCS season.

Here’s the full list of dates and venues. We’ll be announcing ticket information within the next few weeks, so keep an eye on Lolesports for information on how to be a part of Worlds live later this year!

Group Stages: October 1-4 and October 8-11 – Le Dock Pullman, Paris

Quarterfinals: October 15-18 – SSE Arena Wembley, London

Semifinals: October 24-25 – Brussels Expo, Brussels

Finals:October 31 – Mercedes-Benz Arena (currently O2 World – Berlin)
Halloween costume optional.

See you in Europe!

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

File:Origen2015.png

Left to Right: SoAZ, Niels, xPeke, Mithy, Amazing

 

Origen, the team founded by former Fnatic mid laner Enrique “xPeke” Cedeño Martínez, has qualified for the 2015 EULCS Summer Split. They will be taking the spot of MeetYourMakers, who have been automatically relegated due to finishing in 10th place. This marks the return of three-time EULCS Champions xPeke and SoAZ, who have not been in the LCS since leaving Fnatic after the 2014 Season.

 

Challenger Series Playoffs Recap

After strong finishes throughout both of the Challenger Series this past split, Origen, along with three other Challenger teams played a playoff series in order to decide who would enter the LCS, who would play for a spot, and who would be sent home empty-handed.

The teams at the playoffs were:

  • Origen
  • Copenhagen Wolves Academy
  • Reason Gaming
  • Gamers2

After beating Reason Gaming by a score of 2-1, Origen moved on to the finals where they faced Copenhagen Wolves Academy, who had taken down Gamers2 2-0. Against CWA, Origen managed a strong 3-0 victory, immediately qualifying them for the 2015 EULCS Summer Split.  Gamers2 lost to Reason Gaming in the third place decider 2-1, so Reason Gaming, along with Copenhagen Wolves academy will be playing either Team ROCCAT or Giants Gaming for a spot in the LCS.

 

Rosters

#1 Origen

In case you’re not caught up with the Challenger scene, Origen’s roster is:

 

ID Name Role
France sOAZ Paul Boyer Top
Germany Amazing Maurice Stückenschneider Jungle
Spain xPeke Enrique Cedeño Martínez Mid
Denmark Niels Jesper Svenningsen AD
Spain mithy Alfonso Aguirre Rodriguez Support
Denmark Casadar Mikkel Lund-Madsen Sub/Top

Meanwhile, their coaching staff consists of:

 

ID Name Role
United Kingdom Veteran Michael Archer Analyst
USA Hermit Analyst

 

#2 Copenhagen Wolves Academy (Sister team to Copenhagen Wolves)

 

ID Name Role
Netherlands Morsu Bram Knol Top
Netherlands Kirei Thomas Yuen Jungle
Netherlands CozQ Sofyan Rechchad Mid
Netherlands Vizility Jeffrey de Vries AD
Netherlands Hybrid Glenn Doornenbal Support

NOTE: If CWA make it into the LCS, the Copenhagen Wolves organization will be required to transfer the team to another organization, due to the “1 team per organization” rule.

 

#3 Reason Gaming

 

ID Name Role
Poland Kubon Jakub Turewicz Top
Poland Xayoo Marcin Majkut Jungle
Poland TakeFun Rafał Górniak Mid
Poland Celaver Paweł Koprianiuk AD
Poland Libik Marek Kręgiel Support

 

Follow @Newsoflegends for more

Categories: Esports, LoL News Tags:

 

PBE 09 04 Banner

 

PBE 09/04

  • Texture Rebalances
  • Champion Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Blood Moon Zilean, Forsaken Jayce, Master Arcanist Ziggs, Risen Fiddlesticks, the updates to ARAM mode, the changes to Black Cleaver and Randuin’s Omen and more here:

PBE 08 04 Reference Banner

 

Blood Moon Zilean’s recall has been fixed. He now sounds his gong when he recalls:

Blood Moon Zilean Recall

 

 

Texture Rebalances

Following the texture updates from yesterday, we have Lux and the remainder of Poppy’s skins to round up the texture rebalances to champions  for now.

 

Classic Lux

Classix Lux Model 1

Classix Lux Model 2

 

Sorceress Lux

Sorceress Lux

 

Spellthief Lux

Spellthief Lux

 

Commando Lux

Commando Lux

 

Imperial Lux

Imperial Lux Model

 

Steel Legion Lux

Steel Legion Lux Model

 

Ragdoll Poppy

Ragdoll Poppy

 

Battle Regalia Poppy

Battle Regalia Poppy

 

Scarlet Hammer Poppy

Scarlet Poppy

[ Note ] Blacksmith Poppy has also been updated, but I don’t have access to it on the PBE.

 

 

Champion Changes

 

Dr Mundo Final Portrait

 

Infected Cleaver Final IconInfected Cleaver [ Q ]

  • If Infected Cleaver kills the target it hits, Mundo gains back the entire health cost of the spell

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 08 04 Banner

 

PBE 08/04:

Store Content

Visual Updates

Gameplay

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Blood Moon Zilean

Blood Moon Zilean will be available for 975 RP.

 

Blood Moon Zilean Model 1

Blood Moon Zilean Model 2

Blood Zilean Basic Attack

Basic Attack

 

Blood Zilean Q 1

Blood Zilean Q 2

Time Bomb [ Q ]

 

Blood Zilean W 1

Rewind [ W ]

 

Blood Zilean E 1

Time Warp [ E ]

 

Blood Zilean R 1

Blood Zilean R 2

Chronoshift [ R ]

 

 

PBE Bugs Feedback Thread Blood Moon Zilean

Nurse Flan Final PortraitDark clouds part and reveal a sinister red moon. Its red beams of moonlight pierce through the night as Blood Moon Zilean emerges from the shadows. He has seen your future, and it was painful…

Zilean merged the blood moon arts with his powers over time, and he’s ready to showcase his new abilities on the Rift! He will be priced at 975RP *

  • Completely new model (new mask and robe!)
  • Carries around a new time machine! (blood moon style!)
  • New particles for abilities!
  • New recall! (he uses his clock as a gong!)
  • New audio for his Recall, Q and R!

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Blood Moon skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!

*Prices are not final and may be subject to change :)

[ Link to Post ]

 

 

Forsaken Jayce

Forsaken Jayce is priced at 1350 RP.

 

Jayce Skin Model 1

Jayce Skin Model 2

Jayce Skin Model 3

Jayce Skin Model 4

Jayce Skin Recall

For his recall, Forsaken Jayce spins his hammer around, slams it on the ground and then lifts it with the Force.

 

Jayce Skin Melee Q 2

Jayce Skin Melee Q 1

To The Skies! [ Melee Q ]

 

Jayce Skin Ranged Q 1

Jayce Skin Ranged Q 2

Shock Blast [ Ranged Q ]

 

Jayce Skin Melee W 1

Lightning Field [ Melee W ]

 

Jayce Skin Ranged W 1

Hyper Charge [ Ranged W ]

 

Jayce Skin Melee E 1

Thundering Blow [ Melee E ]

 

Jayce Skin Ranged E 1

Jayce Skin Ranged E 2  

Acceleration Gate [ Ranged E ]

 

Jayce Skin R 1

Jayce Skin R 2

Jayce Skin Passive 1

Transform [ R ]

 

PBE Bugs Feedback Thread Forsaken Jayce

Galetta Final Portrait Bring down the hammer!

The dark and brooding Forsaken Jayce has descended onto the PBE! This skin includes:

  • All new model and texture!
  • All new particles!
  • All new recall animation!
  • All new SFX and Voice processing!

This skins price is 1350RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Forsaken Jayce and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

Note: His Acceleration Gate (E) is supposed to be blue. Due to game play concerns we made an entirely new particle but kept the coloring blue to make it obvious that this Gate is from a friendly Jayce. It’s a similar situation to Ahris (Q) color which can’t be changed since it shows if her passive is active or not.

[ Link to Post ]

 

 

Master Arcanist Ziggs

Master Arcanist Ziggs will be sold for 1350 RP.

 

Ziggs Skin Model 1

Ziggs Skin Model 2

Ziggs Skin Model 3

Ziggs Skin Recall

For his recall, Master Arcanist Ziggs disassembles one of his bombs and its parts float around him.

 

Ziggs Skin Q 1

Ziggs Skin Q 2

Ziggs Skin Q 3

Bouncing Bomb [ Q ]

 

Ziggs Skin W 1

Ziggs Skin W 2

Satchel Charge [ W ]

 

Ziggs Skin E 1

Ziggs Skin E 2

Ziggs Skin E 3

Hexplosive Minefield [ E ]

 

Ziggs Skin R 1

Ziggs Skin R 2

Ziggs Skin R 3

Mega Inferno Bomb [ R ]

 

PBE Bugs Feedback Thread Master Arcanist Ziggs

Galetta Final PortraitMagic first,questions later!

Master Arcanist Ziggs, the skilled arcane wizard, is ready to try out some new spells on the PBE! This skin includes:

  • All new model and texture!
  • All new particles!
  • All new recall animation!
  • All new SFX!

This skins price is 1350RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Master Arcanist Ziggs and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]

 

 

Risen Fiddlesticks

Risen Fiddlesticks will be available in store for 1350 RP.

 

Risen Fiddlesticks Model 1

Risen Fiddlesticks Model 2

Risen Fiddlesticks Recall

For his recall, Risen Fiddlesticks becomes hideous nightmare fuel.

 

Risen Fiddlesticks Q

Terrify [ Q ]

 

Risen Fiddlesticks W

Drain [ W ]

 

Risen Fiddlesticks E

Dark Wind [ E ]

 

Risen Fiddlesticks R 2

Risen Fiddlesticks R 1

Crowstorm [ R ]

 

PBE Bugs Feedback Thread Risen Fiddlesticks

KateyKhaos Final PortraitFrom the sands comes Risen Fiddlesticks!

Risen Fiddlesticks will be 1350 RP* and includes:

  • New model and texture! (Oooh, shiny!)
  • New particles! (He gives a whole new meaning to throwing sand in your enemies’ eyes!)
  • New sounds! (They’re uh… pretty ‘buggy’, one might say. :D)
  • New recall animation! (Poor Fiddle!)

Risen Fiddlesticks is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

*Prices on PBE are subject to change.

[ Link to Post ]

 

 

Chroma Packs for Lucian and Lee Sin

The recently-announced chroma packs are here:

 

Dragonfist Lee Sin

LeeSin_7 LeeSin_8 LeeSin_9

 

Classic Lucian

Lucian_3 Lucian_4 Lucian_5

Classic Lucian Yellow

Classic Lucian Red

Classic Lucian Blue

 

 

Texture Rebalances

Poppy, Shaco, Shyvana and Teemo have all received texture updates in this patch.

 

Classic Shyvana

Classic Shyvana 1

Classic Shyvana 2

Classic Shyvana 3

 

Ironscale Shyvana

Ironscale Shyvana Model 1

Ironscale Shyvana Dragon

 

Boneclaw Shyvana

Boneclaw Shyvana Model 1

Boneclaw Shyvana Model 2

 

Darkflame Shyvana

Darkflame Shyvana 1

Darkflame Shyvana 2

 

Classic Teemo 

Classic Teemo 1

Classic Teemo 2

Classic Teemo 3

Also, Teemo’s psychedelics have received new models and textures.

 

Happy Elf Teemo

Elf Teemo

 

Recon Teemo

Recon Teemo

 

Astronaut Teemo

Astronaut Teemo

 

Cottontail Teemo

Cottontail Teemo Model 1

 

Super Teemo

Super Teemo

 

Panda Teemo

Panda Teemo

 

Classic Poppy 

Classic Poppy Model 1

Classic Poppy Model 2

 

Lollipoppy

Lolipoppy Model 1

[ Note ] Noxus Poppy was also updated but I don’t have access to her on the PBE.

 

Classic Shaco

Classic Shaco Model 1

Classic Shaco Model 2

 

Mad Hatter Shaco

Mad Hatter Shaco

 

Royal Shaco

Royal Shaco Model

 

Nutcracko

Nutcracko Model

 

Asylum Shaco

Asylum Shaco Model

 

 

Improvements to ARAM mode

Riot JxE Final Portrait Hey all!

As we continue to polish and update Summoner’s Rift, we found a cool opportunity to make some improvements to Howling Abyss and ARAM. Without any further ado, let’s break the ice and get things rolling – here is the list of changes coming to the PBE today:

 

Gameplay Changes; My Mind is Telling Me No:

New Summoner Spell on ARAM: Mark/Dash

After analyzing the results of Legend of the Poro King, we realized that Poro Toss gave an across-the-board bump in viability to some historically unpopular picks and helped balance the playing field. After careful consideration and some tweaks we’re bringing this back to ARAM as an optional new summoner spell called Mark/Dash.

Mark allows you toss a projectile at an enemy unit, you can then follow up on a Marked unit with Dash to quickly travel to the Marked target.

Go forth and tower dive, but remember, it’s only worth it if you say so in chat.

 

Item Changes; Out With the New, In With the Old:

Bloodthirster added

With the recent rework of Bloodthirster, it made sense to re-introduce the SR favorite to ARAM to help out champions that rely on high AD to be more successful on the map. The passive doesn’t hurt either – shields up!

Sanguine Blade removed

10 out of 10 ADCs agree that Bloodthirster is bigger, better and bloodier than Sanguine Blade. We can’t argue with that, so we’ll be retiring it from ARAM.

Warmogs added

Ever shed a tear after purchasing Giant’s Belt on ARAM only to remember you can’t build Warmogs? We’re bringing the HP behemoth to ARAM to give tanks a little love and to help them survive poke long enough to initiate at the right time. Note that we’ll be keeping a close eye on this one to make sure tanks don’t become too overpowering.

Skin Boosts; Turning the Random Dial to 11:

After flicking some switches and fiddling with a couple of dials, we’ve successfully added Skin Boosts to our ARAM update! Throw down 95RP and you’ll give everyone on your team a one-time random skin for the champ they’re using that game. You’ll also earn yourself 200IP while giving your teammates 100IP.

Map & Art Changes; No More Nexus Gnomes:

We’ve skinned some of the art from Summoner’s Rift to match the Howling Abyss theme and bring some consistency between the maps. We also took this opportunity to do some general art polish, make some performance improvements and fix an issue that caused champion spells to sometimes be clipped when drawing on the ground. Check out these screenshots for more details.

 

Reskinned Minions

 

New Loading Screen

If you discover any bugs, please post them here!

~Riot JxE

[ Link to Post ]

 

 

Item Changes

The rework of Hunter’s Machete and the new Mandrake Ward are back for testing.

 

Black Cleaver Final IconBlack Cleaver [ Reworked ]

  • Build Path changed: now builds out of Phage [ 1325 Gold ] and Kindlegem [ 850 Gold ].
  • Health increased from 200 to 400
  • Attack Damage decreased from 50 to 40
  • Cooldown Reduction increased from 10% to 20%
  • Recipe cost decreased from 1263 Gold to 825 (total cost unchanged)
  • UNIQUE Passive: Can now be stacked 6 times, up from 5, for a total of 30% armor reduction. Also, duration of stack now lasts 6 seconds, increased from 4
  • New UNIQUE Passive – Rage: Dealing physical damage grants 20 Movement Speed for seconds. Assists on Cleaved enemy Champions or kills on any unit grant 80 Movement Speed for 4 seconds instead. This Movement Speed is halved (40) for Ranged Champions.

 

Black Cleaver Tooltip

 

Fairsight Orb Final IconFairsight Orb [ Trinket ]

  • Ward left by the trinket’s cast can no longer be targeted by allies

 

Hunter's Machete New Icon 2Hunter’s Machete [ Reworked ] 

  • Grants 6 health-per-second while in combat with monsters, decreased from 7 [ mana gain unchanged ]
  • Now doubles health gain for champions who are below 50% health [ to 12-per-second ]
  • No health is granted while killing the Rift Scuttler

 

Randuins Omen Final IconRanduin’s Omen

  • Active no longer scales with the user’s Armor and Magic Resistance [ +1 second slow for every bonus 200 Armor or MR ]
  • Active now applies the Cold Steel passive debuff (-15% AS) and also increases your Attack Speed by 15% for 6 seconds for each champion slowed by the active

 

Randuin Omen Tooltip

 

Odyns Veil Final IconOdyn’s Veil [ Crystal Scar ]

  • Recipe cost decreased from 800 Gold to 450

 

Righteous Glory Final IconRighteous Glory

  • Health decreased from 650 to 600

 

Twin Shadows Final IconTwin Shadows

  • Recipe cost increased from 630 Gold to 730 [ total cost up from 2300 Gold to 2400 ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Patch 5 7 Maintenance Schedule Banner

Patch 5.7 will be up on live in a few hours. Here’s the schedule:

 

Here are the official patch notes:

Jzg7Avr

 


Patch 5 7 Maintenance for NA

Riot Masima: At 01:30 PST, Ranked queues will be turned off in preparation for the patch at 03:00 PST.

[ Link to Post ]

 

And here is the schedule for the other regions:

  • EUW ] 03:30 GMT – 05:00 GMT
  • EUNE ] 00:30 GMT – 2:00 GMT
  • OCE ] No announcement yet
  • LAS ] No announcement yet
  • LAN ] No announcement yet
  • BR ] No announcement yet
  • TR ] No announcement yet
  • RU ] 2:00

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.