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Archive for the ‘LoL News’ Category

 

21 05 Banner

 

PBE 21/05

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE 13 05 Reference banner

Check out Ekko, Sandstorm Ekko, Knock-out Lee Sin, Nightmare Tryndamere and Order of the Lotus Irelia HERE!

 

New Splash Arts

Here’s Sandstorm Ekko’s splash art. You can find a full preview of the skin HERE.

 

Ekko_Splash_1

 

 
Champion Changes
 

Ekko Final Portrait

 

Nerf BoxChronobreak Final IconChronobreak [ R ]

  • Cooldown increased from 90/80/70 seconds to 110/90/70

 

 

Item Changes

 

Change BoxAbyssal Scepter Final Icon Abyssal Scepter

  • The rework has been reverted.

[ Note ] You can find the original rework HERE.

 


Here are all the PBE updates for the Patch 5.10 cycle so far:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Card Skins Banner

 

Pick a card, any card.

Stack the deck with Ace of Spades Ezreal, Queen of Diamonds Syndra, King of Clubs Mordekaiser, and Wild Card Shaco, now joining Jack of Hearts Twisted Fate in the League store and wherever luck is made, not found.

image (4) (1)
 

Grab each skin for 750 RP (except Jack of Hearts TF, he’s still 520 RP) or go all-in with the High Stakes bundle at 25% off - that’s 2638 RP or 5651 RP if you need the champs – from now until 11:59 PDT May 25.

 

Below  you can find previews of all 4 skins. Note that they use the same splash art.

  • Ace of Spades Ezreal
  • King of Clubs Mordekaiser
  • Queen of Diamonds Syndra
  • Wild Card Shaco

 

 

Ace of Spades Ezreal

Ace of Spades Ez is available for 750 RP.

 

Ezreal_Splash_8

EzrealLoadScreen_8

Ace of Spades Ezreal Updated Model 1

Ace of Spades Ezreal Updated Model 2

 

 

King of Clubs Mordekaiser

King of Clubs Mordekaiser is priced at 750 RP.

 

MordekaiserLoadScreen_5

Lord of Clubs Morde Model 1

Lord of Clubs Morde Model 2

 

 

Queen of Diamonds Syndra

You can woo in Queen of Diamonds Syndra to your kingdom for 750 RP.

 

SyndraLoadScreen_3

Queen of Diamonds Syndra Model Updated 1

Queen of Diamonds Syndra Model Updated 2

 

 

Wild Card Shaco

Wild Card Shaco is available for 750 RP.

 

ShacoLoadScreen_7

Wild Card Shaco Model 1

Wild Card Shaco Model 2

 

Wild Card Shaco also has a new box:

Wild Card Shaco Box

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale May 25 Banner

The following Champions and Skins will be 50% off until May 25th:

 

Brand Final Portrait

Draven Final Portrait

Taric Final Portrait

 

Heartseeker Ashe – 487 RP

Ashe_6

 

Pentakill Karthus – 375 RP

Karthus_4 (1)

 

Thunder Lord Volibear – 260 RP

Volibear_1 (1)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Reform Cards Banner

 

New player reform system heads into testing

Lyte Final PortraitWhen negative behavior occurs, we know that the faster a player receives feedback, the better their chances of reforming. With that in mind, we’re building and iterating on a new instant feedback system that delivers actionable feedback and appropriate punishment to players that need it most. In the future, we expect instant feedback to take on rewards as well, but in step one we’re focused on reform-oriented feedback and punishment.

The system’s initial tests kick off today in NA and take aim at verbal harassment. The system delivers reform cards (notifications that link evidence of negative behavior with the appropriate punishment) that help players address their negative behavior. Your reports help the instant feedback system understand and punish the kind of verbal harassment the community actively rejects: homophobia, racism, sexism, death threats, and other forms of excessive abuse. These harmful communications will be punished with two-week or permanent bans within fifteen minutes of game’s end. Here’s how it works:

  • Teammates or opponents of the offending player send reports and the system validates them to make sure they aren’t false
  • The system examines the case and determines whether the behavior deserves rejection or punishment based on community-driven standards of behavior
  • The system fires a reform card through email, sharing the chat log of the offending player (we scrub other players’ names and chat logs) and the punishment for the behavior

The player behavior team will be on deck, hand-reviewing the first few thousand cases the instant feedback system sorts through. If the test goes smoothly, we expect instant feedback to roll out to all regions shortly. Like we mentioned up top, this test marks the beginning for instant feedback. Upgrades will allow it to shoulder more reform and punishment responsibilities and even reward positive play. Here’s a peek at where we’re headed:

  • In-client reform cards
  • Follow-up notifications for players who reported a player who was punished
  • Upgrades for chat and ranked restrictions
  • Upgrades to recognize negative gameplay behaviors like intentional feeding
  • Recognition of honors and rewards for positive behaviors and communication

We’ll hang around the comments to answer questions and hear your feedback. We’ll come back soon to share more about the vision for player behavior, including plans for the Tribunal.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

20 05 Banner PBE

 

PBE 20/05

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE 13 05 Reference banner

Check out Ekko, Sandstorm Ekko, Knock-out Lee Sin, Nightmare Tryndamere and Order of the Lotus Irelia HERE!

 

 

Ekko Login Screen Music

Ekko’s login screen animation has been patched on the PBE. Here’s a preview by Frosty Ninja:

 

 

Here’s a link to the music used in the video:

 

 

New Splash Arts

 

Order of the Lotus Irelia [ 750 RP ]

You can find a preview of Irelia’s new skin HERE.

Irelia_Splash_5

Irelia_5

 

Nightmare Tryndamere [ 750 RP ]

You can find a preview of Nightmare Tryndamere HERE.

Tryndamere_Splash_7

Tryndamere_7

 

Knock-out Lee Sin [ 1350 RP ]

You can find a preview of Lee’s new skin HERE.

LeeSin_Splash_10

LeeSin_10

 

 

Champion Changes

 

Akali Final Portrait

 

Change BoxShadow Dance Final IconShadow Dance [ R ]

  • Dashing now puts Akali 100-200 units behind her target, changed from 150-250

 

 

 

Ekko Final Portrait

 

Change BoxParallel Convergence Final Icon Parallel Convergence [ W ]

  • Passive now deals 5% [ +1% per 45 AP ] of missing health as bonus magic damage to targets below 30% Health, increased from 4% [+1% per 35 AP ]

 

 

 

Sejuani Final Portrait

 

Change BoxFlail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Maximum HP scaling on AoE aura increased from 4/5/6/7/8% to 4/6/8/10/12%


[ Note ] This is a revert on the changes in this PBE update. Note that the on-hit damage decrease hasn’t been reverted.

 

 

Taric Final Portrait

 

Buff BoxImbue Final IconImbue [ Q ]

  • Mana cost decreased from 60/80/100/120/140 to 60/70/80/90/100

 

 

Here are all the PBE updates for the Patch 5.10 cycle so far:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

May Sales Banner

 

WizardOTL Final BannerMay bundles, Mystery skins, and the Mystery Chest returns

Hit the Rift with the new crew, embrace your inner 0101001001, or unleash the supports with May’s mix of bundles.

Snag these limited time bundles or treat yo self to a Mystery skin or Mystery Chest now through 23:59 May 27.

 


Mystery Chest – 790 RP
Mystery Skin – 490 RP

Mystery Chests are back as a new permanent feature in the Gifting Center of the store. Mystery Chests cost 790 RP, but guarantee your pals a Mystery skin worth 975 RP or more. And from now through 23:59 May 27, you’ll be able to purchase Mystery Chests for yourself also!

Want to pick up a traditional Mystery Skin instead, score an unowned skin worth 520 RP or more for one of your champs during the promo period.


Champion Catch-up Bundle – 30% off at 3673 RP (7083 RP if you need the champs)

Skins included:

  • Elderwood Bard
  • Eternum Rek’Sai
  • Blood Moon Kalista
  • Galactic Azir
  • Dino Gnar

Champions included:

 


Roboticized Bundle – 40% off at 2880 RP (4872 RP if you need the champs)

Skins included:

  • PROJECT: Yasuo
  • Creator Viktor
  • Battlecast Kog’Maw
  • Blade Mistress Morgana

Champions included:

 


Support from the Depths – 30% off at 2046 RP (4092 RP if you need the champs)

Skins included:

  • River Spirit Nami
  • Abyssal Nautilus
  • Deep Terror Thresh

Champions included:

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

11231697_358877284307298_8626878433461921155_o


As anticipated, Team ROCCAT has officially announced the final member of their roster. Etienne “Steve” Michels, formerly of Team-LDLC and ThunderBot SPARTA, will take over their top lane for the 2015 Summer Split.

 

Team Roccat Official Statement:

Bienvenue dans le monde de ROCCAT, Steve !

We’re proud to announce Etienne “Steve” Michels as the new Top Lane player for our League of Legends squad. He’s already living with the team (Hi Vander) and training hard for the EU LCS Summer Split.

With an outstanding Solo Queue track record (Rank #15 EUW; 65% win rate) and experience playing in a competitive team, we believe he’ll be an asset to our line-up.

 

 

Roccat Manager Tomislav “flyy” Mihailov had this to say on the addition of Steve:

Steve is a really strong mechanical player, his attitude towards improving and in general in the team is just amazing. Add that to the perfect English and the strive for success he has and you have a really good combination for a pro player – so making the choice to go with him was not that hard.

 

NoL sources have informed us that despite rumors, Overpow was not kicked, and did not demonstrate toxic behavior during his tenure on the team.

 

The team has also revealed that Amin “Am1n” Mezher, Challenger player EXORKK, and Remigiusz “Ovepow” Pusch will comprise their substitute lineup for the 2015 Summer Split.

 

Team Roccat Official Roster – 2015 Summer Split

Top: Steve

Mid: Nukeduck

Jungle: Jankos

ADC: Woolite

Support: VandeR

Sub/AD: EXORKK

Sub/Jungle: Am1n

Sub/Top: Overpow

Official Announcement ]

 

PBE 19 05 Banner

 

PBE 19/05

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE 13 05 Reference banner

Check out Ekko, Sandstorm Ekko, Knock-out Lee Sin, Nightmare Tryndamere and Order of the Lotus Irelia HERE!

 

 

Knockout Lee Sin Q Effects

Knock-out Lee Sin has received boxing glove effects for his Sonic Wave [ Q ].

 

Knockout Lee Sin Q

 

 

Sandstorm Ekko Minor Tweaks

Sandstorm Ekko‘s received some minor changes to the ornaments on his attire. Here’s a comparison:

 

Old

Sandstorm Ekko Model 1

Sandstorm Ekko Model 2

 

New

Sandstorm Ekko Model Updated 1

Sandstorm Ekko Model Updated 2

 

 

New Summoner Icons

 

NA LCS - Enemy eSports and Team Dragon Knights

profileIcon868 profileIcon867

 

EU LCS - Origen

profileIcon869

 

LAN - Dash9 Gaming, Havoks Gaming, Meet Your Makers, Revenge eSports, Lyon Gaming, Gaming Gaming,

profileIcon806 profileIcon865 profileIcon866

profileIcon803 profileIcon804 profileIcon805

 

LAS - Furious Gaming, Bencheados, Isurus Gaming, Rebirth eSports, Last Kings, Kaos Latin Gamers

profileIcon798 profileIcon799 profileIcon801

profileIcon796 profileIcon797 profileIcon864

 

Brazil - CNB e-Sports Club, G3nerationX, INTZ eSports, INTZ Red, KABUM Orange, KABUM Black, Keyd Stars, Pain Gaming

profileIcon848 profileIcon849 profileIcon850 profileIcon851

profileIcon852 profileIcon853 profileIcon854 profileIcon855

 

Russia - Dolphins of Wall Street, Your Exit, Team Just, Solar Wind, Team Just, Team Just [ second ], Team Dragon

profileIcon856 profileIcon857 profileIcon858

profileIcon825 profileIcon825_old profileIcon859

 

OCE - Absolute, Sin Gaming

profileIcon862 profileIcon863

 

Turkey - Crew e-Sports Club, Oyun Hizmetleri, Besiktas e-Sports Club, Besiktas e-Sports Club [ second ]

profileIcon860 profileIcon861 profileIcon794 (1) profileIcon794_old

 

 

Champion Changes

 

Sejuani Final Portrait

 

Nerf BoxFlail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Maximum HP scaling on first hit decreased from 4/5.5/7/8.5/10% to 4/4.5/5/5.5/6%
  • Maximum HP scaling on AoE aura decreased from 4/6/8/10/12% to 4/5/6/7/8%

 

 

Item Changes

 

Nerf BoxArdent CrenserArdent Censer Final Icon

  • Duration of on-hit buff decreased from 10 seconds to 6

 

[ Note ] Ardent Censer was reworked in this PBE update and now gives shielded/healed targets a 30 magic damage on-hit buff in addition to a (reduced) AS buff.

 

 

Here are all the PBE updates for the Patch 5.10 cycle so far:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

June Sales schedule

May 19th, 2015

 

June Sales Banner

Riot have shared a list for next month’s discounted skins and champions, but without exact dates:

 

WizardOTL Final Banner

Check out all the champs and skins that’ll be on sale this June. Like previous sales schedules, we’re not posting the exact dates for each champ and skin, but they’ll all be on sale sometime next month, so keep an eye out.

Just a heads up – Since we’re publishing these in advance, we won’t offer partial refunds on content bought before it’s on sale.

 

Champion Sale Price Skin Sale Price
Aatrox 487 RP Atlantean Fizz 260 RP
Braum 487 RP Battle Regalia Poppy 260 RP
Cassiopeia 440 RP Battlecast Xerath 260 RP
Corki 395 RP Boom Boom Blitzcrank 260 RP
Fiora 487 RP Buccaneer Tristana 260 RP
Fizz 440 RP Cowgirl Miss Fortune 375 RP
Gnar 487 RP Crimson Elite Riven 260 RP
Gragas 395 RP Crimson Elite Talon 375 RP
Graves 440 RP Darkflame Shyvana 487 RP
Janna 292 RP Dragonslayer Braum 487 RP
Jax 292 RP Dragonwing Corki 487 RP
Kalista 487 RP Earthrune Skarner 260 RP
Karma 395 RP Explorer Ezreal 375 RP
Lee Sin 440 RP French Maid Nidalee 260 RP
Lucian 487 RP Glaive Warrior Pantheon 487 RP
Malphite 292 RP Hextech Anivia 375 RP
Morgana 292 RP Hired Gun Lucian 487 RP
Nami 487 RP Lion Dance Kog’Maw 675 RP
Olaf 395 RP Mythic Cassiopeia 487 RP
Orianna 440 RP Night Hunter Rengar 487 RP
Renekton 440 RP Officer Vi 487 RP
Skarner 440 RP Panda Annie 487 RP
Veigar 292 RP Piltover Customs Heimerdinger 487 RP
Vel’Koz 487 RP Pool Party Graves 675 RP
Vi 487 RP Pool Party Leona 487 RP
Volibear 440 RP Scorched Earth Renekton 487 RP
Yorick 440 RP Tango Evelynn 260 RP

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Red Posts 19 05 Banner

 

Summary

On Reddit, Scarizard is looking for input on how Patch Notes, Patch Rundowns, etc. are communicated to players. Moving to the forums, Meddler touched on Akali’s wonky balance state and gave context why Viktor and Rumble are currently disabled. We also have the first issue of the Live Gameplay’s Q&A session with 3 questions answered. Lastly, some lovely fan art of Star Guardian and a featured artist by the alias Lazuli.

 

Recent News

Star-Guardian-Lux-Banner

Interview-with-Jankos-Banner1

 

 

Rioters looking for feedback on design communication

Scarizard Final PortraitTL;DR – Looking for feedback on design COMMUNICATIONS – Patch Notes, Patch Rundowns, Q+A’s and Devblogs!

Hey y’all – for those of you that don’t know me, i’m a former Game Designer, currently Design Communications @ Riot Games. I’ve been working with /u/Pwyff and the Live Gameplay team since around October of 2014 on things like the Patch Notes, Rundowns, Devblogs, and most recently the Live Gameplay Q+A (Which just launched its first issue today! You can find the link on the boards here (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/xwOObpq2-live-gameplay-qa-issue-1-feat-feralpony-smashgizmo?sort_type=recent)!

The gist of this post is that we’re looking to be more iterative and experimental with the types of communication that you’ll see this year regarding Design (specifically Live Gameplay) – so i’m putting out feelers and looking for any feedback about what content you already like, what types of things you’d like to see, or how to improve any of the projects we’re currently doing!

This’ll be one piece of the feedback-puzzle that we consult when we’re looking for new things to explore, so i thought i’d extend a hand. I’ll stick around for a while to respond to and answer questions, so hit me!

-S

[ Link to Post ]



Let Rioters do their job on stream and answer questions

I was a huge fan of the MOBA Dawngate (Rest in peace), one of the things that company did really well is they had a day and time of the week where someone from the company would come on and basically do their job live on stream while fielding questions from the chat.

It would vary week to week who it was and what they did, but it was always awesome to watch them work and interact with the community. One week it was an artist showing off an upcoming champion, showing old artwork that didn’t make the cut for existing champs, etc. There was a guy who made 3D models of champions using a piece of software, that was fun to watch.

The next week it’d be the dev team talking about a recent patch, their plans for the future etc. Then there was a lore guy, etc. I realize the scope of what I’m talking about here is probably larger than what you’re looking for, but it was a fantastic experience and one I wish Riot would look into doing.

While All Chat is nice, it’s a scripted show, short, and I don’t feel any connection to it. If you stopped doing it next week, I probably wouldn’t miss it much at all. But I still miss those Waystone streams a year later and would love to watch some Rioters at work and be more intimate in a stream setting.

Again, I know this isn’t really what you’re looking for, so sorry for that, but I wanted to share.

[ Link to Post ]

 

Scarizard Final PortraitThis is a really good idea – No promises, but i’ll make a point to have a conversation with Zwill about what his learnings were and what i could possibly apply for LGP.

[ Link to Post ]

 

 

Follow Up

RiotZwill: I don’t want to step on Scarizards toes here:

Like /u/riotscarizard said, no promises at this point.

I’ve spent the last 3 months really learning how things work here and trying to define what the North American Player Relations team is all about. One area we’ve defined as something to focus on is more personal communications, which is something I’m particularly fond of :).

Scarizard and I have already had a chance to hang out (at a pretty nifty MTG Draft) and will certainly be syncing more in the future.

Also, I swear to Gromp, if I get spammed with Kpop emails I will find you /u/dresdenologist…and I will duo queue Brad with you non stop.

You have been warned.

[ Link to Post ]

 

 

Whats the current state of Akali

Meddler Final PortraitI don’t have much to add at the moment, going to follow this thread with interest though. Akali’s a champ we’ve had trouble balancing over the years, so while we don’t currently have a rework for her underway, one’s certainly not out of the question at some point. Pretty interested in hearing people’s thoughts on her as a result.

[ Link to Post ]

 

 

Why are Viktor and Rumble currently disabled

Meddler Final PortraitBingo. There are some bugs with the targeting type they use (vector targeting). We’ve got a fix being tested internally and on the PBE at the moment.

[ Link to Post ]

 

 


Why doesnt anyone care about the awful community

Slumber Jack Final Portrait Part of the reason we call it ‘toxicity’ is because it spreads; one player starts saying bad things, another player gets agitated and contributes to the overall toxicity of the game. What we see time and time again is the players who see toxicity in more of their games often are being toxic in them as well.

I would ask the OP — and anyone else who feels they see toxic players in all of their games — to take a moment and consider that perhaps there’s something they can be doing differently to reduce the amount of toxicity in their games. In cases of verbal abuse, being quick to just mute someone who is verbally abusive fixes so many situations.

[ Link to Post ]

 

 

Live Gameplay Q A Issue 1 Feat Feralpony SmashGizmo

Scarizard Final PortraitDon’t know what this thread is? Check out our introduction post for an explanation!

Greetings, summoners and welcome to the first issue of the LIVE GAMEPLAY Q+A!

We’ve collected thousands of questions from around the world and whittled ‘em on down until just a few were left, tossed ‘em in a bucket and went to task of providing you with answers (with some sweet context on the side).

BEFORE WE BEGIN – i’m going to call a couple of folks out (read: like 60%+) that submitted for just posting their opinions and then pretending like they were questions. We’re onto you.

Without further snark (FOR NOW), let’s jump right in!

Do you feel the game is best balanced towards the millions that play the game, or the small few that play on the professional level?

What a way to start. As one of our most commonly asked questions around the world, let’s dig in and start breaking it down. Deciding ‘who we balance for’ hasn’t been an easy task, but we quickly honed in on a few core values: competitive mindedness, mechanical aptitude, and strategic expertise. Mind you, these aren’t the only things that we think contribute to player skill (e.g. raw leadership and communication skills are important in any team game), but the above are ones we focus on when it comes to our broad-level balance. Players with these qualities are, on average, much more consistent as a baseline of what’s powerful in League. But what about pros? Certainly our professional community shatters these conditions (some more than others, as even professional players have their strengths and weaknesses), but we don’t necessarily believe that the Fakers and Bjergsens of the world should be the standard that every player is held to. If that’s the case, how can we represent this spectrum most effectively?

Let’s back up a step. Along the spiral path that is Mastery in League of Legends, you can divide it into two sections: foundational skills and optimization. To expand, foundational skills are the building blocks of strategy within League – knowing the why and how of objectives, understanding the nuances of proper itemization, manipulating the ever-important vision game, and executing against your team’s strategic composition are just a few examples. You can be stronger at some and weaker at others, but each is a crucial piece when it comes to putting together League’s sprawling strategic puzzle. By contrast, optimization is the fine-tuning and development of these skills – when to take an objective, what order to build your items, where to place or deny vision, the mechanical specifics of champion matchups, and so on. Optimization is necessary for players that have mastered the basics to gain subtle (but potent) edges against the opposition. Think of it like building muscle – foundational skills net you the strength, and optimization shows off your definition.

Where does that leave us? Foundational skills and degrees of optimization are different for every player (not to mention difficult to measure with a high degree of accuracy), so we lean on the MMR system to serve as our best proxy to represent a player’s individual skill. With that in mind, our philosophy leads us to balance towards players at the upper end of mastery, which we currently believe to be around platinum and above.

This doesn’t mean we devalue the feedback from players below platinum – only that we’re acknowledging that a high amount of variance occurs in those tiers. Many factors are at play – is Master Yi overpowered if you’re able to dominate a game with him? Alternatively, did the enemy team lack the understanding to focus-fire or apply crowd control? With a more strategic use of map movement, item builds and mechanical execution against Master Yi, more competitive players at a higher average skill help to paint a clearer picture of Master Yi’s power level, often revealing when the intended play against him is failing and needs us to intervene. Extreme outliers, be they pubstompers or pro-level pains will always be addressed, but more often than not our patch-to-patch changes are centered around this skill bracket.

Whew. For our next question, lets turn the spotlight onto some of Live Gameplay team’s finest to answer in their own words. First up, LGP’s Lead Designer and Actual Horse, FeralPony!

Have you ever done (or considered) performing small balance changes purely to affect player perception? For instance, giving a champion a small numbers buff to make players try them out, only to realise they were probably in a good place anyway.

FP: “Considered? Certainly. Times we’ve ever done it intentionally? None that I can think of. There’s a lot of power in doing changes like this, but the risk typically doesn’t outweigh the reward. You’d effectively be trying to leverage the placebo effect, but that risks burning player trust long-term, which is something we value immensely. For instance, we’d never want players sifting through our patch notes, wondering if we actually thought a certain buff or nerf would affect change or not.

There was one time when I was pretty new at Rito where I submitted a Vladimir nerf (removing the bonus speed from his pool) but forgot to actually submit the files into the patch. As a result, the patch notes went out and sentiment was that we had killed the champion. Vladimir’s play rate plummeted and his win rate decreased a bit, even though the changes never actually went out.

We had a similar instance when Riven was released where she was viewed as very weak. We hotfixed in some buffs and shortly after posting it to the forums, her play rate spiked and feedback was very positive. Players happily reported how great the buffs felt, even though the hotfix hadn’t actually gone live yet.”

Last up, Game Designer and Legendary Olaf enthusiast SmashGizmo takes us out.

I’ve noticed that almost no champion is commonly built as a true hybrid at this point – is there a balance issue with hybridization, or is this unintentional?

SG: “There isn’t really a direct balance reason why hybridization doesn’t work, but we’ve historically had a difficult time making it a legitimate option as the natural synergies in specialized AD or AP builds are really hard to compete with. With specialized multipliers like Void Staff, Last Whisper, Rabadon’s Deathcap and Infinity Edge, it’s just pretty much impossible to get a character to commit to a ‘hybrid build’ beyond a Trinity Force or Hextech Gunblade (which they build for early power-spike reasons). Multiplicative scaling is almost always better at that point in a build path.

I think the only way to really make hybrid builds work is to add a new keystone item or two for hybridization that somehow drives players to balance their AD/AP purchases, but that’s no small undertaking and it’s unclear what the benefits of that itemization path would be. While characters like Ezreal have a distinct feel when built heavy AD or AP, it’s possible that a combination of both makes them feel like worse mages or worse marksmen when it comes to damage rather than anything truly unique.”

Thanks for all your questions! Our next collection period begins on May 25th and ends on June 1st. Submit your questions to ask.fm/asklivegameplay and we’ll see you for the next one!

-Live Gameplay

[ Link to Post ]

 

 

Why have you answered only 3 questions

Scarizard Final PortraitOur goal is 3-5, but between the collection of the questions from each region, actually sifting through all of them by hand, cat-wrangling the designers to have Real Conversations about our thoughts and feelings (inbetween all the actual designing these guys do), then the writing of it, it gets to be a pretty hefty task for something we’ve only just started.

As the process improves i’m looking for us to get better and faster about pumping these out, but your feedback is noted!

[ Link to Post ]

Follow Up

Scarizard Final PortraitSeeing as there were 1060~ questions just from North America alone (with about 800+ uniques) within a time-span of only a week of collection, answering every question from every region isn’t really feasible. For future issues we’ll work on pushing more of them out, but 3-5 is around what our current expectations are, every few weeks.

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So these live gameplay QAs are more aimed toward highlevel questions

Scarizard Final PortraitIt’s not a hard rule that all champion-styled questions are out (we have a couple in our bucket), but very pointed questions like ‘Why did you nerf X/Y’ usually are passed up for questions like ‘What are the issues with balancing champions with X or Y mechanic?’ The more durable knowledge an answer can provide, the higher we tend to value it internally. Things like ‘Who do you balance for’, for instance was the most popular non-champion related question across all regions, so we thought i’d be a meaty topic to dive into for #1

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Fan Artist Feature Lazuli

Jynx Final PortraitHey Summoners! A lot of you have suggested master-doodler Lazuli for the Fan Artist Feature, so this week we’re excited to share her adorable comics showing champions in a hilarious new light. Follow her on Tumblr and Facebook to see more of her work!

If you know someone that you’d like to recommend for a future Fan Artist Feature, please let us know here.


How did you get started creating League of Legends fan art?

Right before I started making League art, I was actually in a huge slump. I used to make fancomics and fanart before for other games, but after a while, I lost interest in them. I was itching to draw, but I just didn’t know what. At the same time, a friend of mine had been trying for 2 years to get me to play League. Since I was out of inspiration and tired of my friend bugging me all the time, I finally gave it a go, and the silly things that went on in-game inspired me to draw again!


What’s been your favorite piece to create, and why?

Ooh, that’s a tough one. Each piece I draw was fun in its own way! I never make a piece if it’s not at least 50% fun. Probably my Oasis of the Dawn comic, just because my overall favorite thing to convey in my art is lame jokes.

I would say my DJ Sona gifs were also my favorite piece, but animation is a LOT of work! I almost didn’t do it, because it was pretty much 51% work and only 49% fun. But I suppose it’s rewarding to see how your animation looks in the end, even if it’s just a small gif like that.


Do you have a dream project you’d like to work on?

Yes! I would really love to make my own physical comic of the League champs just going about their life outside the rift! That’s my biggest dream project I got going on right now. I would also like to one day make a huge poster with ALL of the champs, but that can prove quite difficult when there’s new champs coming out about every other month!


Who’s your inspiration? Do you have any favorite League fan artists?

Actually, most of my inspiration falls on artists who draw things other than League. However, if I were to name a specific League fan artist, my inspiration when first starting out was Tumblr artist totemhead. They used to make comics of Draven and Darius and Ezreal and Talon that I really enjoyed! I was also inspired by their chibi artstyle.

Other than that, my main inspirations are Rebecca Sugar, creator of Steven Universe, andMadeline Rupert, a comic artist I followed on DeviantArt since my adolescent days, who has now blossomed into a comic artist for Regular Show.


Is there anything else you’d like to share with the community?

I know that in the League community (and in life in general) you can get a lot of salt. People telling you what you can or can’t do, what’s the “meta” way to do things, how you’re wrong for doing or seeing things differently. I’d like to tell you all to never listen to people like that and to always be welcoming to fresh, new ideas! This goes for your playstyle, for starting artists out there, and for people who are trying to figure out a way to get to their dreams. If you have goals, work daily to try to accomplish them, and you’ll see results! It may take a week or maybe even a couple of years, but you’ll see the light at the end of the tunnel eventually.

 
 
 
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Star Guardian Lux fan art

Jynx Final PortraitWith Star Guardian Lux now fighting evil on the rift, it’s time to share some of the magical community creations inspired by her release! Check out the gallery below, and click on the artists’ names to see more of their work.

 

 


AnUmbrellaForTwo


Dakun


Dinobxt


Ganjangom


Glory Lamothe


HokutoFighter


Ippus


Jewriel


Jurikoi


Karaku-Aki


komech24


Lighane


MizoreAme


Mynxuu


OrekiGenya


Raspbeary


Rebenke


Rinnieriot


RinRinDaishi


Seojinni


SongJiKyo


Yuukiq Cosplay


Please share more of your Star Guardian creations and favorites in the comments below!


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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.