- Championship Riven not on sale
- Meddler on Vayne
- Mechanics of Kassadin’s [ E ]
- Upcoming tweaks to Zilean
- OCE Kassadin Skin
- Reminder: Third Party Applications
- The fan art of Legends Rising
- Positive play icon unlocked
[ Note ] You can find the list of Worlds store content HERE.
You can check out which skins were originally part of this, and how we accomodated players who had already purchased the content here -http://oce.leagueoflegends.com/en/news/store/sales/plan-vintage-limited-edition-skins
Hippalus did mention the possibility of Championship Riven, however, we haven’t announced any additional information.
We’re currently testing a small reduction to Vayne’s starting AD, our belief being that Vayne’s currently got too strong a lane for how powerful her late game is (with the strong late game a defining feature of hers and a strong lane not intended). That nerf’s deliberately being kept small given the changes to a number of marksmen and marksmen items in the coming preseason and the belief that we’re currently seeing a solo queue meta that’s very favorable to Vayne (lot of tanky dudes to fight). Post preseason disruption we’ll then assess both Vayne and marksmen in general, see where changes are or aren’t needed.
Our belief is that there’s room in the tank killer space for both Vayne and Kog, since they offer pretty different takes on it. While both are really effective against high health targets, and have at least some capacity to shred or ignore mitigation, they’re pretty different otherwise. Kog’s got a decent amount of poke, even with an AD build, has much greater average attack range come late game and offers some team utility (shred, slow, vision). He needs to be protected pretty carefully though, getting a lot of value from speed boosts and peel in particular, so places demands on his team’s comp. Vayne by contrast’s got high sustained mobility and functions well independently (she’s got a number of duelist traits). She brings very little team utility however, and lacks both AOE and ability to affect enemies outside of her auto attack range.
Whether or not the two are are appropriately balanced, relative to each other and other marksmen, gets a lot of debate, we’re pretty confident there’s enough room within the space of ‘tank killing marksmen’ for both Kog and Vayne though.
Kassadin was created long before my time at Riot, some benefits I can see to the charge system though:
- It allows Kassadin to use his E significantly more often in team fights than some 1v1s, giving a champion with strong duelist power a boost elsewhere
- It modifies how favorable some match ups are for Kassadin, giving him an edge against certain opponents and therefore adding a bit of extra depth to the decision of when to pick him or not, without getting into hard counter territory.
- It adds a small amount of extra decision making to both Kassadin’s play and his lane opponent’s (value of next spell cast changes slightly in some circumstances if it’s the one that allows an E cast).
Now, if Kassadin were to be buffed, we certainly could remove that gate on his E, that would add power to him. Initial reaction personally though is that it’s a mechanic that creates some optimization and adds a little bit of distinctiveness in some circumstances, so if we were to add power there would likely be more interesting ways to do so that created, rather than removed, gameplay.
We’ve got a few tweaks for him planned for somewhere around 5.21-5.22. Looking at some small responsiveness improvements to his Q (attach logic and feel improvements), plus we’re exploring some experiemental stuff with his passive (still giving XP to allies, but potentially in a way that generates at least a little more interaction on the Zilean player’s part).
CptStupendous: Hey everyone,
I want to give you all an update on where we are at with the regionally-inspired skin.
Back in 2013 when the server first opened there was a history of offering a regionally-inspired skin as part of a server launch. We had some discussions with the skins team to do this for Oceania, but it soon became clear this would take a long time and we didn’t want to hold up the launch, so we unlocked Pool Party Ziggs as a bonus for coming over to the new OCE server.
We messed up soon after that by saying that a server skin would also come out.
We went through an exhaustive process of coming up with ideas internally and reading every single boards/Reddit/social media post we could find. These ideas were then workshopped and taken through the standard skins criteria.
What made this process so challenging was trying to come up with an idea that represents all of Oceania, while also making sure it resonates with players no matter where they live. Themes like Dropbears, Ned Kelly, Kangaroos, Kiwis, and hundreds of others were where we went initially (we even started concepting on some of these). But the issue is that it would really only represent one of the countries that make up OCE and we needed something that represented everything. This took way too long and that sux.
There was also an expectation that this skin would be available for free. We really should have clarified this earlier for everyone. Because we already offered a free Pool Party Ziggs for everyone who transferred before 13 July 2013, we’re not going to unlock another free skin.
What will be happening is the regionally inspired skin will be discounted to 50% off only in OCE with all funds raised in the first two weeks from OCE going to charity. The type of charity will be chosen by a vote and be between:
- Animal Rights
- Humanitarian Relief Efforts
- Medical Services/Research
There will be more information about this process in upcoming posts after the skin hits PBE, but we wanted to share this news with you now.
If you have any questions about any of this please ask them below.
Hey there, Riot Cluvie here for the Risk team. We’d like to provide some insight into how we work with the Dev Relations team to determine which apps are and aren’t allowed.
Quick preface: third party applications are sometimes difficult to classify, and we know that can make it hard at times to find consistency in what we do and don’t allow. We’ve tried to stay flexible in our decision making to keep up with the community’s innovation, but the lack of clear policy surrounding the use of unapproved apps just generates confusion. So with that in mind, we’d like to set fair expectations by calling out some features that definitely aren’t okay.
To reiterate our stance on 3rd party applications from about a year ago:
> No software should interfere directly with the in-game player experience between when you press “Play” and the end of game screen.
It’s been said before, but we absolutely don’t like applications that provide measurable player advantage. If there were ever any modification that were to become so standard as to be required for competitive play, the integrity of our environment just wouldn’t be viable. You shouldn’t ever have to go digging for add-ons just to stay competitive. Some examples of measurable player advantage include:
- Exposing information that’s intentionally obfuscated (cooldowns or timers)
- Taking actions on your behalf (botting or scripting)
- Drawing conclusions for you (predicting enemy positions)
- Otherwise altering your field of intelligence (zoomhacks or global ult alerts)
For now, custom models and artwork sit firmly in a “use-at-your-own-risk” category, but we’re keeping an eye on them. We can’t optimize for assets we don’t develop, and if they do become a concern in the future (ie. they provide measurable player advantage), we’ll take action based on the stance we just discussed.
Gray areas aside, there are definitely applications which are blatantly not okay, and while the number of players in this space are very low (think a fraction of a percentage), we remain vigilant and have been handing out punishments to those who show patterns of consistent abuse. Suspensions will ramp up in duration across multiple offenses and will be accompanied by ranked reward removal where applicable.
Hopefully this post hasn’t come across as too doom-and-gloom! The third party ecosystem is full of devs making awesome applications that don’t run afoul of any restrictions. Our goal today is just to ensure we’re being clear on our end to provide them with peace of mind as they continue to innovate.
mirageofpenguins: Can’t be too explicit into when or how, but I’ll keep this as informative as I can:
This one is more up my alley than her’s, so I’ll chime in. (My team handles the 3rd party developer program)
It’s a good idea and something we have explored in the past. Ultimately however we’ve made the call (and least for now) to not dive into such a program. The problem is that the internet (links) and software (dev apps) are highly dynamic. What we review and approve on one day could the next be highly dangerous, either because the Devs pivoted in a new way, because their code was infiltrated (much like the recent security flaw that hit WeChat and many other common mobile apps due to malcious code snuck into 3rd party libraries they use), or multiple other concerns.
The amount of resources it would take for us to police this sort of ecosystem constantly to ensure that the “safe” list is 100% always safe is simply too large, especially when you factor in the damage possible by the ONE time that something snuck by. (For comparison, Apple has HUNDREDS of people who review apps for approval 24/7.) Instead, we prefer to create rules that say “if it fits within these policies it’s ok to use, in a policy sense, but the security and safety of your system and account are at your discretion.” This is also why we prefer to highlight and support web apps and tools that are cloud based, and not ones that require you to download software to your system. (It’s also why the most recent API dev challenge required all valid entries to not include downloaded components as well.) Truth be told, people SHOULD be scared about using these (downloaded) software, and we will always highlight that risk and concern. A lot of bad people out there want access to your info, and would love to use the popularity of league to further that agenda given the chance.
I know it may sound like I am mincing words, but i think it’s important to point out that the link you shared of my post does not have an actual “approval” of Curse Voice in it. They key phrase included is “Because of this, the latest revision of Curse Voice (version 6.1.X) and Razer Comms (version 2.1.X) no longer violate our current guidelines. “
In short, I clarified that it no longer violated the policies, I did not however give it a clear “approval”, and I even addressed this later in the thread elsewhere by stating that we did not keep an approved list nor intended to. As Applications can always change by their developer without warning, it’s better/safer for us to state what does/does not comply with the rules than it is to give something an “official seal of approval” which we might then awkwardly have to retract later due to unexpected changes.
We will not be maintaining a list of applications that might be approved or denied, because honestly, we’re just not ever going to be able to continually audit every service or function for player security, especially in this ecosystem where devs so frequently improve and expand their apps. And just to clarify, Curse is not “100% approved” specifically either, though it is okay to use. We only spoke about it specifically by name to clear up confusion around the fact we did initially prohibit its use, but we want to make sure it’s clear that it is not “100% approved” as we do not make that statement about any particular app.
We featured some incredible fan art in Legends Rising Episode 1 – Faker & Bjergsen “History” and wanted to make sure to give credit where credit is due. Click on the links to go directly to the artist’s page where you can see more of their work.
“bjerg vs hai” by polkadotzombie
“Bjerg Zed” by Sasha-Cabbit
“Bjergsen [TSM]” by simoneferriero
“Bjergsen” by Roew
“Bjeeerg” by Polkadotzombie
“TSM-Bjergsen Leblanc FanArt” by Kanra-Tsuna
“TSM Bjergsen and Challenger Ahri” by SkyeExcalibur
“Bjergerking” by Annleigh
“TSM Bjergsen Speed Drawing – League of Legends” by sachos345
“Faker’s Zed” by OrekiGenya
“Faker-senpai” by Honolein
“SKT T1 Faker” by Pinoring
“SKT T1 Faker with plant” by Pinoring
When 5.18 dropped, we powered up the instant feedback system and shared that positive players would earn an exclusive Summoner Icon. If you met the requirements (no restrictions or bans 6/15–9/15), your icon should be unlocked right now.
Thanks for being a positive force!
Here’s how the positive player icon looks like:
If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at email@example.com.