Archive

Archive for the ‘LoL News’ Category

 

Champion Skin Sale October 20

The following Champions and Skins will be 50% off until October 20th:

 

 

Champions

 

Irelia Final Portrait

Olaf Final Portrait

Zed Final Portrait

 

 

Atlantean Fizz – 260 RP

 

Fizz_Atlantean_Splash

 

 

Musketeer Twisted Fate – 375 RP

 

TwistedFate_MusketeerTwistedFate_Splash

 

 

Steel Legion Lux – 487 RP

 

Lux_SteelLegion_Splash

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

News 15 10 Banner

 

 

Summary 

 Several Champions have dust covering them on their official pages, so look forward to reveals soon! Riot have posted up new job applications for Research and Development and have now confirmed they’re looking into making new games; in another official blog, players who’ve referred 10,000 people or above will finally get their chance to design a Champion (note that 2% of Champion designs actually make it in the game). 3rd Party Apps are now allowed, lots of lore and story progression is heading to League’s client and official website, a discussion on the removal of Janna’s tattoo and a bug where some spells were automatically cast after others is being resolved.

TL;DR in featured comments.

 

Recent News

Halloween-Banner

New-in-Store-Banner

Dunkmaster-Darius-Available-Banner

 

 

Possible Teaser banner


 

Smoke surrounds the splash arts of several Champions up on League’s official website. Here are links to all of them:

 

 

RD at Riot Banner

 

 

Today we posted this somewhat ambiguous job description for talented, risk-taking pros who love the open-ended path of R&D (research and development). Of course, we’re also still seeking those who love the ongoing challenge of constantly shipping content and maintaining a live service like League of Legends, but R&D teams require folks eager to work in a more experimental kind of dev environment.

We know posting a JD calling out R&D initiatives will raise some questions and kick up some speculation, so we’re sharing a few thoughts about all of our open development roles, including R&D.

We’ve mentioned developing games other than League of Legends in the past, but we’re not ready to announce, discuss, or launch any new games yet or anytime soon™. When we are, League of Legends players will be the first to know. These future games might be from large teams or smaller teams at Riot, but no matter the size of the team working on them, they will be the types of games that we all love to play.


WHAT IS R&D @ RIOT?


At Riot, R&D involves small teams working without constraints, with the freedom to fail and learn, incubating great games and great ideas. The idea isn’t blind trial and error, but a scientific method that relies on instincts, experience, and process to discover a creative result.

We’ve only got a few R&D projects going at a time, with a handful of people on each team. We’re exploring some familiar genres and some experimental ones, but all of them are genres we expect core gamers love. We don’t know how many (if any) of these explorations will ever ship.

So does this mean we’re pulling Rioters away from League of Legends? Definitely not. League of Legends is still our #1 priority and will be for a long time.

As an R&D team member, you’d ideate, explore, debate, and develop across game genres and concepts that’ll eventually help Riot Game become Riot Games. We’re looking for veteran developers and gamers from a wide variety of disciplines, so if you have a passion for the R&D phase of game development, expertise that can contribute to bringing a project to life, a high tolerance for setbacks and changing direction, then check out the gig, here: R&D JD.

[ Link to Post ]

 

 

Referrals Banner

 

 

About five years ago, not long after the debut of League of Legends, we launched the refer-a-friend program to reward players who invite their friends to play the game. For bringing friends into the game, players could reap rewards from forum flair to free skins (50 referrals) to a commemorative plaque in Riot’s office (500 referrals) to a piece of named content (1,000 referrals) to a trip to Riot’s offices in Los Angeles to help us develop a champion (10,000 referrals). 


Referral2


Thanks in large part to passionate players telling their friends about the game, League of Legends grew faster and larger than anyone could’ve predicted. We’re extremely grateful to every player who encouraged even a single friend to play League of Legends – we couldn’t have done it without you.

As we sunset the original refer-a-friend program, we’re checking in to make sure we’ve fulfilled all of these promises. At the higher reward levels, we’ve still got some work to do. We’re nearly finished with the plaques. The wall of plaques outside the Riot PC Bang looks great and is a frequent stop on tours.


Wallcropped_0


We’re still naming content after players as promised. So far, we’ve named seven pieces of in-game content after players, and have 11 more to go. As we head into the 2015 season, we’ll be looking for opportunities to name some more content after players and we’ll continue to do so in future seasons as well.

Regarding the ultimate promise to develop a champion, the idea itself was pretty flawed — we were a young company five years ago, and didn’t really think through how we were going to successfully deliver the “develop a champion” promise. We now know that champions take an average of about six months to develop, during which time close to a hundred people have a hand in the design and development of that champion, cumulatively contributing well over 10,000 hours of work to each champion that ships, so the idea that a single person could completely develop a champion in a two-day trip was frankly rather silly, but we still want to fix this in a meaningful way.

Some time ago, we did make an attempt to to fulfill the ten thousand referral promise, but we didn’t really hit the mark. We flew uber referrers to LA for a day including a tour, review of work-in-process content, a collaborative design sesh, and a trip to an amusement park.

We’re going to try again, and this time we think we’ve got a way to make it truly reflect the weight of champion development as was intended with this program reward. We’ll be reaching out to everyone who legitimately earned the top reward, but we’re sharing the plan here as well.

So here’s the idea. There’s this thing Rioters do called Thunderdome. We’re going to invite every uber-referrer to a Thunderdome event next year in which they’ll get to spend at least three intense days designing and developing a champion, getting it to at least “paper prototype” status.

Working with a dedicated team of Rioters including a champ designer, narrative writer and concept artist, the participants will build concept art, a paper kit (champion abilities), champion bio and any extra story elements that help define the character.

After Thunderdome, we’ll commit to carrying these champion concepts forward into further design and development. We do need to set expectations by noting here that fewer than 2% of champion concepts ever make it into the game and can’t show any favoritism. The Thunderdome concepts will have the same chance as any internal design to make it into League as a realized champion. However far the concept makes it, we’ll keep reward winners updated.

We’re also going to add a bunch of bonus extras to the trip including swag, noms with Rioters, a visit to the NA LCS, and gaming with Rioters in the PC Bang. We’re still hammering out the specifics, but we’re going to make damned sure that the core champion design experience delivers on our promise.

We all know League is more fun with friends, and these players brought tens of thousands of friends into the game. We want to make sure that these players feel that Riot’s a company that keeps its promises. We didn’t want to just say sorry and move on. It might’ve taken five years, but we’re gonna do it right.

[ Link to Post ]

 

 

Single Posts 15 10

 

 

Update on Riot’s Policies on 3rd Party Apps

Sargonas New PortraitHey everybody!

I wanted to jump back into this discussion to share some updates. As those following this topic know, back in the spring we made some clarifications that 3rd party applications with particular functions were considered against our Terms of Service (that link goes to the old Forums thread, which is a mirror of this one), and that the use of such applications was prohibited (and could even potentially lead to disciplinary actions). One of the several contributing factors to this topic was the early beta of Curse Voice and recent updates to Razer Comms, and the conversations that arose around them.

Over the past few months we have been working with the developers of many applications, including Curse and Razer. Because of this, the latest revision of Curse Voice (version 6.1.X) and Razer Comms (version 2.1.X) no longer violate our current guidelines. I should note, however, that with all third party apps these situations are subject to change as programs evolve, and this issue may be revisited in the future if the situation warrants it. Also… Curse Voice, Razer Comms, and all other 3rd party programs are not supported by Riot. Because of that, we can never guarantee the user experience when they and other programs are run in tandem with League of Legends. We always suggesting disabling such programs in your first step towards any troubleshooting, should problems arise

Hopefully this clears up any remaining confusion out there.

[ Link to Post ]

 

 

Bug with spells being cast immediately after one another

SuperFoxMan Final PortraitHey all,

We’re currently aware of a bug where cone targeted abilities (e.g.: Annie’s Incinerate, Nidalee’s Swipe, Kassadin’s Force Pulse, etc) are reversing their direction when castimmediately after using another ability (e.g.: the Flash Summoner Spell, Nidalee’s Pounce, Kassadin’s Rift Walk).

Champions who rely on cone targeted spells to finish their combos are most impacted by this, like: Nidalee, Kassadin, Pantheon, Annie (Flash + W), Darius (Flash + E), Singed (Flash + E), Riven (2nd cast of R), among others.

We’re currently tracking this to find a proper fix (due to the nature of the bug we can’t make any promises on a timeline) but, in the meantime, the best workaround is to slightly delay your cast combinations to accommodate.

Sorry for the inconvenience!

[ Link to Post ]

 

 

Will you update Janna’s new splash with her tattoo

[ Note ] Some players have noted Janna doesn’t have a shoulder tattoo in her new splash art. Here’s the old art and the new one.

Baconhawk Final PortraitFYI Splash tends to take more liberties with artistic content, but is always based on the in-game model.. In-game models do not change (often) based on splash.

[ Link to Post ]

 

 

Follow Up

Why, then, did you re-add Pentakill Sona’s tattoo

Baconhawk Final Portrait

These are good points, but note I didn’t say we never alter an in-game model to match the splash. I said rarely. Janna’s tattoo, as I understand it, was an addition to an otherwise plain splash. Sona’s tattoo was really prominent and added a lot to her character (Pentakill band member…? yeah, tattoos work there). A tattoo on Janna is not really befitting of her pure, windy self. (That last part is totally my opinion). Does that make sense?

This is not to say we won’t ever add it. But as it stands now, we are not adding it to the ingame model.

[ Link to Post ]

 

 

There will be short lore on the client and long lore on the site

Carnival Knights New PortraitThis. We’re also hoping to serialize lore on the website, so that in addition to the ‘long bios’ we can add new stories as we go without erasing anything.

[ Link to Post ]

 

 

Follow Up

So we’re getting story progression

Carnival Knights New PortraitYes, story progression. Champs doing things that progress forward on a linear timeline. With the in-client tech issues we (sadly) could not showcase this, but with the website we can.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

Marcel “Dexter” Feldkamp, now ex-jungler for CLG has stated he will not be renewing his contract with CLG, largely due to the internal conflict and uncomfortable experiences he had as part of CLG. Amazing largely left due to homesickness, and Dexter was in a similar position having no real friends on his team. North America’s two imported German junglers have both decided to leave their teams recently, with Amazing leaving TSM just about three days ago.

Statement

Dexter has a longer statement available here, however CLG issued a shorter form of it:

 

“After taking time to analyze the current situation I regret to announce that, after careful consideration, I have made the decision to part ways with the CLG organization and will not be renewing my current contract.
At the moment I am considering some opportunities although I have made no decision and am keeping an open mind in regards to the future.
I would like to thank Kelby, Mattcom, my old CLG teammates and the rest of the CLG organization for having me on the team. I have learned a lot about the game and also about myself and feel like I have improved my general perspective in regards to the esports world,as a whole. It has been an amazing opportunity and I am honestly very thankful for everyone involved in it.
I would also like to thank the community for supporting me on my journey so far and hope that, no matter what comes next, you will all still be there.”
Meanwhile, George “HotshotGG” Georgallidis issued this statement:
Dexter’s play helped us to do great things during Season 4 but at the same time we also ran into some of our greatest difficulties as a team. Things got rough and it became clear that change was something both the team and dexter needed. We are appreciative of all his work and time but ultimately we feel this decision is in the best interest of everyone involved. We wish him luck and we look forward to taking this opportunity to build the strongest roster possible for Season 5.
With that, CLG will be looking to try out a new jungler, either foreign or NA talent. TSM is also currently looking for a jungler, and they must find either an exempt non-resident (i.e Dexter, Helios) or an NA player. That means TSM will likely have the better chances of picking up NA’s best up-and-coming jungle talent, while CLG still has the option to find a foreigner.
Categories: Esports, LoL News Tags:

 

Halloween Banner

Halloween is approaching and Riot have a challenge for you!


 

Halloween is fast approaching, so double up on your Doran’s Blades and celebrate with our pumpkin carving challenge!

We’re looking for your most creative, spooky, or adorable League-o’-Lanterns. Send them our way for a shot at a ghastly amount of RP!

How do I enter the contest?

  • Carve a pumpkin with a League of Legends-related image or theme
  • Don’t forget to include your summoner name in the design (it should be visible in the picture, so photograph it from as many angles as necessary)
  • Your entry must be made by you, submitted by you, and made for this contest
  • Light a candle inside so we can see it glow!
  • Finally, submit your masterpiece here

Prizes:

  • 10,000 RP – 10 winners chosen by the community
  • 6,000 RP – 5 honorable mentions selected by Riot
  • 2,000 RP – 20 randomly selected entries

The contest submission period starts on October 14th and ends October 31st at 11:59 PM PDT. The following week, we’ll update this page with a link to where you can vote for your favorite entry. OnNovember 7th, we’ll announce the winners!

For more info, check out the official rules. Happy Halloween!

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com


 

New in Store Banner

This year’s Championship goodies can now be purchased in the store! Continue reading for previews of the skin, ward and icon:



From the NA LCS and EU LCS to the LPL and OGN, the 2014 season was defined by adrenaline-pumping teamfights, clutch backdoors and jaw-dropping pentakills. To commemorate every one of those moments, we’re releasing Championship Shyvana along with the 2014 Championship Ward and Icon from now through October 31.

  • Championship Shyvana – 975 RP
  • 2014 Championship Ward – 640 RP
  • 2014 Championship Icon – 1 IP

If you just can’t live without all three, snag them in the Championship Bundle for 2215 RP (1475 RP if you already own the champ) from now through October 31. In the bundle, Championship Shyvana remains at full price but you’ll receive Shyvana herself and the 2014 Championship Ward at a 25% discount.



Immortalize every epic moment of the 2014 Season!

[ Link to Post ]

 

Below you’ll find previews of all the Championship content that’s going on sale:

 

Championship Ward – 640 RP


Championship Ward

 

Championship Summoner Icon – 1 IP


image 238

 

Championship Shyvana – 975 RP

 

 

Shyvana_Splash_5

Shyvana Model 1Shyvana R ModelShyvana Recall

For her recall, Championship Shyvana steps on a blue pedestal. Nothing new on her Dragon form recall.

 

Shyvana QShyvana Dragon Q

Twin Bite [ Q ]

 

Shyvana WShyvana Dragon W

Burnout [ W ]

 

Shyvana EShyvana Dragon E

Flame Breath [ E ]

 

Shyvana R

Dragon’s Descent [ R ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

Dunkmaster Darius Available Banner

Dunkmaster Darius has hit the store and is here to dunk your wallet:

 

 

An uneasy silence falls over the arena as Dunkmaster Darius steps onto the court. Since his debut, two teams have disbanded, seven referees have “mysteriously” disappeared, and three hundred fans have been treated for shock.

Darius strides to the top of the key. He vaults into the air, whipping the ball around his body and slamming it through the hoop. The backboard shatters, glass raining onto his shoulders as the crowd erupts.

Dunkmaster Darius doesn’t play the game, he is the game.

 

 

Commence the dunkstruction with Dunkmaster Darius, available now in the League of Legends store for 1820 RP.

[ Link to Post ]

 

 

And here’s a preview of Dunkmaster Darius:

 

dunkmaster_darius_splash_finalv2 (1)

Splash Art

 

Voice-over (video by SkinSpotlights):

 

 

Darius Model 1

Darius Recall

When recalling, Dunkmaster Darius performs… well, a dunk.

 

Darius Passive

Hemorrhage [ Passive ]

 

Darius Q

Decimate [ Q ]

 

Darius W

Crippling Strike [ W ]

 

Darius E

Apprehend [ E ] 

 

Darius R

Noxian Guillotine [ R ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

Refer a Friend Banner

Riot will be updating the Refer-a-Friend system that rewards players who bring others to try League; here are the details:

 

Click here for a shorter version of the announcement.

 

The TL;DR for those of you who just want to get back into game: we’re making some changes to Refer-a-Friend in the upcoming weeks to combat abuses like botting and fraud.

We started RAF to reward players for their part in growing League. Refer-a-Friend has quite the history at this point, with multiple incarnations dating back to the original launch of the game, and it’s been a rewarding experience for lots of players.

However, despite the best intentions of almost everyone, a small group of people have severely abused the system, creating negative play experiences for others, particularly new players.

Any rewards program like RAF runs the risk of some participants trying to game the system, and ordinarily we might tolerate low levels of fringe misuse if it meant we were still doing right by the vast majority of players. However, RAF abuse was increasingly degrading the average players’ experience, forcing us to contemplate changes.

We’ll start with the symptoms of RAF abuse – things like account selling and botting (i.e. the use of scripts, programs, or other hacks to automate playing a game of League of Legends). The two are closely related in the case of RAF, as botting referrals enables account sellers to create accounts loaded with currency and skins.

In the past, RAF botting mostly took place in private custom games, where players’ experiences weren’t affected. However, as we said, we’ve recently seen bot usage swell in volume and spill into places like new player games and into game modes like Dominion. We’ll be taking action against an array of offenders with the goal of stemming this trend. Additionally, to most effectively combat this type of botting we have to widen our toolkit to include more than just reactive measures like bans.

Ultimately, the best way to attack RAF abuse is to address the underlying symptoms that make it attractive to abuse in the first place. Specifically, the key cause of most misuse is actually the nature of the program itself.

Basically, abusers could make a ton of RP and real money by conducting large-scale botting for the purpose of selling accounts. Worse still, the average player faces a dilemma where attractive rewards like Grey Warwick and Medieval Twitch are prohibitively difficult to obtain honestly.

Let’s talk numbers. We found that while only about 1.4% of RAF participants attempt to abuse the system, if we isolate accounts with 10 or more referrals the percentage jumps to 70%, and then skyrockets to 99% when you count only those with 100 or more referrals. Consider that Grey Warwick and Medieval Twitch currently require 25 and 50 referrals, respectively, and the issue is clear. We understand that the current RAF reward structure isn’t ideal for the average player, which is why the reactive efforts we mentioned earlier are focused specifically on dedicated and repeated offenders – no one’s going to be punished for referring a smurf or two.

We’re working on updates to the Refer-a-Friend program to simultaneously remove incentives for abuse and better serve most League players. One of the key issues here is that it’s difficult for a single program to fully meet the needs of both the average player who might refer a couple friends and a hypothetical YouTube personality who might refer thousands.

We found that the majority of League players refer between one and five friends, and we’ve designed the RAF update to reward you for bringing those friends into the game. With the new update, for every friend you refer who reaches level 10, you’ll earn 1000 IP. You can refer a total of five friends, and with three successful referrals, you’ll unlock the Grey Warwick skin. Recruit five friends and you’ll unlock Medieval Twitch.

There are no additional rewards to earn, and everyone who has participated in Refer-a-Friend in the past will be transferred to the new program with the same number of referrals as they currently have. For example, if you’ve already referred four friends, you’ll earn 4000 IP and Grey Warwick.

As you can see with the plans for the updated Refer-a-Friend, we’re still looking into separate ways of rewarding the highest-volume referrers that don’t compromise the experiences of everyone else.

Keep in mind that these changes are focused specifically on combating RAF misuse and its impact on the average player. Botting, account selling, and other forms of fraud have causes beyond RAF, and we continue to cast a wide net when it comes to investigating and fighting them.

We wanted to give to you a heads up on upcoming changes to RAF as well as give you some insight into the motivations behind what we’re doing. Please leave your comments or feedback below!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

PBE 13 10 Banner

 

PBE 11/10:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Content from Patch 4.19 Cycle:

 

 

New Splash Arts

 

Ahri

 

1 (1)

Ahri_0 Ahri_Square_0

 

Blitzcrank

 

Blitzcrank_Splash_0

Blitzcrank_0 Blitzcrank_Square_0

 

Ezreal

 

Ezreal_Splash_0

Ezreal_0 Ezreal_Square_0

 

Janna

 

Janna_Splash_0

Janna_0 Janna_Square_0

 

Kayle

 

Kayle_Splash_0

Kayle_0 Kayle_Square_0

 

Shen

 

Shen_Splash_0

Shen_0 Shen_Square_0

 

Talon

 

Talon_Splash_0

Talon_0 Talon_Square_0

 

Tristana

 

Tristana_Splash_0

Tristana_0 Tristana_Square_0

 

Veigar

 

Veigar_Splash_0

Veigar_0 Veigar_Square_0

 

Wukong

 

MonkeyKing_Splash_0

MonkeyKing_0 MonkeyKing_Square_0

 

Zilean

 

Zilean_Splash_0

Zilean_0 Zilean_Square_0

 

 

Champion Changes

 

 

Janna Final Portrait

 

Zephyr New IconZephyr [ W ]

  • Cooldown decreased from 12 seconds at all ranks to 12/11/10/9/8 [ revert on the changes in this PBE update ]

 

 

Ryze Final Portrait

 

Arcane Mastery New IconArcane Mastery [ Passive ]

  • Ryze’s abilities now scale with mana (no numbers).

 

Arcane Mastery

 

Rune Prison New IconRune Prison [ W ]

  • Mana ratio reverted to live state

 

Spell Flux New IconSpell Flux [ E ]

  • Mana ratio reverted to live state

 

 

Zilean Final Portrait

 

Heightened Learning New IconHeightened Learning [ Passive ]

  • Passive reverted back to live state (grants 8% bonus experience to allies at global range)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

The following Champions will be free-to-play until October 22nd:

 

 

Draven Final Portrait

Karma Final Portrait

Lee Sin Final Portrait

Morgana Final Portrait

Rumble Final Portrait

Singed Final Portrait

Syndra Final Portrait

Varus Final Portrait

Vi Final Portrait

Xerath Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

Champion Skin Sale October 17 Banner

The following Champions and Skins will be 50% off until October 17th:


Champions


Fiddlesticks Final Portrait

Jayce Final Portrait

Xerath Final Portrait

 

 

Arcade Sona – 675 RP


Sona_Arcade_Splash


 

Crimson Elite Riven – 260 RP


Riven_CrimsonElite_Splash


 

Mafia Jinx – 487 RP


Jinx_Mafia_Splash


 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com