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Archive for the ‘LoL News’ Category

 

Stage 2 Day 3 Banner

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

You’ll find Champion Select statistics at the bottom of this post when the day is over, brought to you by Lucas Krings.

 

Stage 2 Day 3: All Games

 

Game : Fnatic vs OMG

Game 2: Alliance vs Cloud 9

Game 3: Kabum e-Sports vs Najin White Shield

Game 4: LMQ vs Fnatic

Game 5: OMG vs Samsung Blue

Game 6: Alliance vs Najin White Shield

[ Analysts ] QuickshotKrepoCrumbzzDoubleliftPhreak

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Champion Select Stats

 

Champion Bans Picks Wins Losses Winrate Picks+Bans Pick+Banrate
Yasuo 4 8 6 2 75% 12 32%
Twitch 6 5 4 1 80% 11 30%
Kassadin 2 2 1 1 50% 4 11%
Ryze 15 15 8 7 53% 30 81%
Alistar 29 4 3 1 75% 33 89%
Janna 1 20 12 8 60% 21 57%
Maokai 19 10 5 5 50% 29 78%
Jarvan 0 6 2 4 33% 6 16%
Orianna 1 12 7 5 58% 13 35%
Lucian 5 21 8 13 38% 26 70%
Thresh 3 19 12 7 63% 22 59%
Rumble 1 9 7 2 78% 10 27%
Kha’Zix 4 25 11 14 44% 29 78%
Zilean 23 6 4 2 67% 29 78%
Tristana 3 18 10 8 56% 21 57%
Nami 1 16 8 8 50% 17 46%
Twisted Fate 4 4 1 3 25% 8 22%
Zed 10 8 5 3 63% 18 49%
Lee Sin 9 23 15 8 65% 32 86%
Syndra 6 7 3 4 43% 13 35%
Nidalee 14 4 1 3 25% 18 49%
Fizz 6 7 3 4 43% 13 35%
Jinx 2 5 1 4 20% 7 19%
Blitzcrank 0 3 0 3 0% 3 8%
Rengar 6 5 4 1 80% 11 30%
Kog’Maw 0 10 5 5 50% 10 27%
Nunu 0 1 0 1 0% 1 3%
Xerath 0 4 1 3 25% 4 11%
Talon 0 3 1 2 33% 3 8%
Vayne 0 3 3 0 100% 3 8%
Lulu 1 8 2 6 25% 9 24%
Kayle 2 6 2 4 33% 8 22%
Aatrox 6 0 0 0 Not played 6 16%
Dr Mundo 0 5 0 5 0% 5 14%
Sona 0 2 0 2 0% 2 5%
Caitlyn 0 2 1 1 50% 2 5%
Irelia 1 8 7 1 88% 9 24%
Elise 1 6 2 4 33% 7 19%
Corki 0 4 3 1 75% 4 11%
Jarvan IV 0 1 0 1 0% 1 3%
Ahri 1 6 1 5 17% 7 19%
Leona 0 3 1 2 33% 3 8%
Braum 0 4 2 2 50% 4 11%
Ezreal 0 2 0 2 0% 2 5%
Katarina 0 1 1 0 100% 1 3%
Pantheon 0 1 0 1 0% 1 6%
Jayce 0 2 0 2 0% 2 5%
Morgana 0 2 2 0 100% 2 5%
Graves 0 1 1 0 100% 1 3%
Vi 0 1 0 1 0% 1 3%
Swain 0 1 1 0 100% 1 3%
Ziggs 0 2 1 1 50% 2 5%
Gragas 1 0 0 0 Not played 1 3%
Evelynn 0 1 1 0 100% 1 3%
Riven 0 1 1 0 100% 1 3%

 

Dev Blog: Champion Animations

September 27th, 2014

 

Dev Blog Champion Animations Banner

A new dev blog is up, this time detailing how Yasuo’s ult and Braum were animated!

 

Hey guys – Rory “RiotLamz” Alderton here to take you through our champion animation process!

Whether we’re chatting with players on the forums or at events, champion creation always seems to be a hot topic, so I figured I’d take some time to explain just how we go about making champions move.

The first thing I need to point out is just how we animate. There are two techniques that the animation industry uses these days: hand key, and motion capture. You’ve probably seen videos of actors running around in body suits covered in reflective balls, right? That’s motion capture, which has been used in countless games and movies that look to establish photorealistic and lifelike characters. Then there’s hand keying, where animators hand-draw each frame of an animation. It’s a slower and more manual process that ultimately gives the animator more control over the finished animation. It’s often used in anime and superhero movies when animators want to over-emphasize the movement and contortions of a character beyond their skeleton’s limitations.

So, can you guess which we use? It’s option b: hand-keyed animation. We settled on this technique years ago – before I joined – because it’s integral to maintaining our in-house style and helps us deliver smooth and instant animations that don’t affect League’s gameplay. Finally, hand-keyed animation allows us to implement several animation practices such as smear frames or squash and stretch all while maintaining iconic character silhouettes for gameplay readability.

Alright. Let’s get into a few examples!

 

Yasuo's Ultimate Challenge

 

Ultimates are often the single biggest abilities in the game in terms of visual and gameplay impact. Whether you’re getting guillotined in the face by Darius or bounced to death by Zac, the animations – the visual tells of the ability – need to be larger than life and highly readable. With that in mind, we had to really think about how we could animate Yasuo during Last Breath so that he felt suitably nimble and powerful during the ability’s one second – that’s 30 animation frames – cast time. For gameplay purposes it was absolutely vital the animation did not exceed this time.

Ideas need to be approved as concepts before we start really animating them, so they need to be as clear, impactful and unique as possible. One early idea was to have Yasuo slicing his opponent upwards for the full second, but this wasn’t nearly impactful enough during playtests as he’d end up obscured behind the ability’s visual effects (VFX), and his poses were all contained in too small a space. You could barely see him, basically.

Next we tried posing Yasuo so he’d leap up and perform a three-hit combo. The animation concept went off for review, and was quickly approved! Success! Next was the actual animation process, which we started by establishing three airborne key-poses that flowed well together. These are the three moments of the animation that end up being seen for the longest amount of time, so are really vital. Then, with these complete, we started animating the connecting poses to flesh out the arcs of motion for Yasuo’s extremities. Here’s what we ended up with:

 

 

Next we splined the animation, smoothing it out from still poses to fluid motion. At this stage, the animation almost looks like it could go into the game, although Yasuo’s hair and ropes – traditionally tedious things to animate – aren’t yet animated at all. Whilst it is common to manually animate these things on a final pass once the animator’s happy with the main body motion, we actually ended up pioneering some great new tech called ‘Jiggle Tech’. With it, we can set things to animate and react in real time to the motions of Yasuo’s body through simulating physics instantaneously in my animation tool, meaning we can rapidly iterate and make tweaks and changes without going through the tedious task of re-animating the hair and rope each time.

Now that we have the bulk of the animation down, it’s time to start polishing. During this phase we like to include smear frames, where we stretch out the character and props to absurdly exaggerated proportions within single frames. This creates really fast blurs of motion and give the animation a snappy feel that show our anime and manga inspirations.

 

 


Building Braum Banner

 

Braum carries a huge shield – actually an old door – around with him as he fights. This is a really cool concept, but meant we had to figure out exactly how Braum wields the thing as he attacks and uses his abilities. That said, the biggest challenge we found when animating him was in implementing his E, Unbreakable. It’s an intricate ability which Braum can use while he moves and uses his other abilities, which meant we had to merge various animations to create a 360-degree movement and attack system. Here’s how we went about animating the Heart of the Freljord’s most iconic ability.

First we had to find a strong and defensive base pose for Unbreakable, from which we could branch off into Braum’s other movements. After trying a few poses out, we went for a one handed, shield-planted-on-the-floor pose when stationary, leaving one of Braum’s fists free for his shield attack animations.

Next we had to figure out how Braum moved while using Unbreakable so he could actually defend his allies and block enemy attacks! Knowing that we didn’t want Braum to roam with the shield one-handed (the shield quickly lost any sense of weight and power this way), we changed the grip as well as posture so Braum used both his hands as he moved. Next we had to think about movement, so we created four separate movement animations: forwards, left, right and backwards. We combined these animations into our parametric system, which merges them together to create movement animations for all 360 degrees. For this to work well it was vital that the four animations were of the same length, that Braum’s limbs were in similar positions, and that his feet contacted the ground on exactly the same frames. Here’s where we ended up:

 

 

After figuring out Unbreakable’s idle and movement animations, we started looking at Braum’s attack animations while he was using his E. It was a massive part of the kit, something the designer was dead set on including. First, we tried our parametric system again, but the animations the computers created were over-blended, so they felt pretty mushy and unimpactful. We ended up having to create a system that required nine separate attack animations, catering for an even quadrant of 360 degrees each with minimum blending into each other. Here’s what that actually looks like:

 

 

As a final flavor pass we also included our in-house Jiggle Tech on several of Braum’s accessories like the necklace and rope! This gave some additional secondary animation which complimented the main animation nicely and gave a more overall polished touch.

Finally, one of my personal favorites is Braum’s ultimate, which is a great example of the various elements I’ve talked about above coming together to create an epic in-game moment.

 

 


That’s about it for now! Hopefully I’ve given you some insight into how our champion animation process works here at Riot. We’re always striving to raise the bar for each other and ourselves, because introducing new tech and better work into the game creates interesting and exciting challenges for all disciplines involved. I truly believe in the phrase “technology pushes art and art pushes technology”.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 26 09 Banner

 

PBE 26/09 Contents:

  • Texture Rebalances
  • Sion Voice-Over
  • Champion Changes
  • Item Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous PBE Updates for Patch 4.18 Cycle:

 

 

Texture Rebalances

 

Classic Blitzcrank

 

Blitzcrank TU 1

 

Boom Boom Blitzcrank

 

Blitzcrank TU 2

 

Piltover Customs Blitzcrank

 

Blitzcrank TU 3

 

Definitely Not Blitzcrank

 

Blitzcrank TU 4

 

New Sion Voice-Over (by SkinSpotlights):

 

 

Here’s a full preview of Sion’s rework on the PBE.

 

 

Champion Changes

 

 

Akali Final Portrait

Twilight Shroud New IconTwilight Shroud [ W ]

  • Now grants Akali a 60/70/80/90/100% Movement Speed buff while in the shroud, which decays over 1 second after leaving the shroud
  • No longer grants Armor or Magic Resist

 

 

Gangplank Final Portrait

Cannon Barrage New IconCannon Barrage [ R ]

  • Now deals damage everywhere in the AoE, rather than at random locations in the AoE
  • Duration increased from 6 seconds to 7
  • Cooldown decreased from 120/115/110 seconds to 125/110/95
  • Now lists cannonball damage as damage-per-second.

 

 

Item Changes

 

Randuin's Omen New IconRanduin’s Omen

Passive Attack Speed decrease when hit increased from 10% to 15%

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Stage 2 Day 2 Banner

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

You’ll find Champion Select statistics at the bottom of this post when the day is over, brought to you by Lucas Krings.

 

Stage 2 Day 2: All Games

 

Game : Najin White Shield vs Alliance

Game 2: Samsung Blue vs Fnatic

Game 3: Najin White Shield vs Cloud 9

Game 4: OMG vs Fnatic

Game 5: Alliance vs Kabum e-Sports

Game 6: Samsung Blue vs LMQ

[ Analysts ] QuickshotKrepoCrumbzzDoubleliftPhreak

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Champion Select Stats

 

Champion Bans Picks Wins Losses Winrate Picks+Bans Pick+Banrate
Yasuo 4 8 6 2 75% 12 32%
Twitch 6 5 4 1 80% 11 30%
Kassadin 2 2 1 1 50% 4 11%
Ryze 15 15 8 7 53% 30 81%
Alistar 29 4 3 1 75% 33 89%
Janna 1 20 12 8 60% 21 57%
Maokai 19 10 5 5 50% 29 78%
Jarvan 0 6 2 4 33% 6 16%
Orianna 1 12 7 5 58% 13 35%
Lucian 5 21 8 13 38% 26 70%
Thresh 3 19 12 7 63% 22 59%
Rumble 1 9 7 2 78% 10 27%
Kha’Zix 4 25 11 14 44% 29 78%
Zilean 23 6 4 2 67% 29 78%
Tristana 3 18 10 8 56% 21 57%
Nami 1 16 8 8 50% 17 46%
Twisted Fate 4 4 1 3 25% 8 22%
Zed 10 8 5 3 63% 18 49%
Lee Sin 9 23 15 8 65% 32 86%
Syndra 6 7 3 4 43% 13 35%
Nidalee 14 4 1 3 25% 18 49%
Fizz 6 7 3 4 43% 13 35%
Jinx 2 5 1 4 20% 7 19%
Blitzcrank 0 3 0 3 0% 3 8%
Rengar 6 5 4 1 80% 11 30%
Kog’Maw 0 10 5 5 50% 10 27%
Nunu 0 1 0 1 0% 1 3%
Xerath 0 4 1 3 25% 4 11%
Talon 0 3 1 2 33% 3 8%
Vayne 0 3 3 0 100% 3 8%
Lulu 1 8 2 6 25% 9 24%
Kayle 2 6 2 4 33% 8 22%
Aatrox 6 0 0 0 #DIV/0! 6 16%
Dr Mundo 0 5 0 5 0% 5 14%
Sona 0 2 0 2 0% 2 5%
Caitlyn 0 2 1 1 50% 2 5%
Irelia 1 8 7 1 88% 9 24%
Elise 1 6 2 4 33% 7 19%
Corki 0 4 3 1 75% 4 11%
Jarvan IV 0 1 0 1 0% 1 3%
Ahri 1 6 1 5 17% 7 19%
Leona 0 3 1 2 33% 3 8%
Braum 0 4 2 2 50% 4 11%
Ezreal 0 2 0 2 0% 2 5%
Katarina 0 1 1 0 100% 1 3%
Pantheon 0 1 0 1 0% 1 6%
Jayce 0 2 0 2 0% 2 5%
Morgana 0 2 2 0 100% 2 5%
Graves 0 1 1 0 100% 1 3%
Vi 0 1 0 1 0% 1 3%
Swain 0 1 1 0 100% 1 3%
Ziggs 0 2 1 1 50% 2 5%
Gragas 1 0 0 0 #DIV/0! 1 3%
Evelynn 0 1 1 0 100% 1 3%
Riven 0 1 1 0 100% 1 3%

 

An interview with Samsung’s head coach recently popped up on TW’s IronForum, conducted by the Yoe Flash Wolves’ manager, 4Leaf. The interview was translated into English and then adapted for better English grammar structure below.

Read more…

Categories: LoL News Tags:

 

Fnatic Skins Banner

 

Season 1′s World Champions now have their skins in the store!


Three years ago, eight teams clashed in the inaugural League of Legends World Championship. Barons were slain and towers toppled over the course of three days as a new bar was set for high-caliber League play. After the smoke of the final destroyed nexus cleared, it was Fnatic who remained to lift the Summoner’s Cup for the first time. And now they’ve the skins to immortalize that moment.



Pick up the Fnatic skins for 750 RP each, or score all five with the Fnatic Bundle to get 25% off at 2812 RP (5688 RP if you need the champions). These skins go on sale September 24 at 1pm PDT before heading into the vault on October 31 at 11:59pm PDT.



Commemorate the first League of Legends World Champions!

 

Splash Art & In-Game Look of each skin


Karthus_Splash_5

 

From left to right: Fnatic Corki, Janna, Gragas, Jarvan IV and Karthus


 Corki_7 Janna_6 Gragas_8

JarvanIV_6 Karthus_5

 

Fnatic Corki

 

Fnatic Corki Updated 2Fnatic Corki Updated

 

Fnatic Gragas

 

Fnatic Gragas Model 1 Fnatic Gragas Model 2Fnatic Gragas Q

 

Fnatic Janna

 

Fnatic Janna Model 1 Fnatic Janna Model 2

 

Fnatic Jarvan IV

 

Fnatic Jarvan Updated

Fnatic Jarvan E

 

Fnatic Karthus

 

Fnatic Karthus Model 1 Fnatic Karthus Model 2

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

Sion Rework 2 Banner

 

The official page for Sion’s rework is up!

 

To take a life is a simple enough thing, yet no-one perfected it quite like Sion. He led army after army through the jaws of death, charging through the massed ranks of Noxus’s enemies time and time again until his burgeoning city-state stood above all nations. But even the mighty fall, and though Sion’s death shocked the people of Noxus, it ultimately also brought them safety from Demacia’s now leaderless forces.

But Sion’s story did not end with his death. Seeking to exploit the Noxians’ hero worship, Noxus’s Grand General took the drastic step of attempting to return their greatest champion from death. But if taking a life is a simple enough thing, restoring life is anything but. Sion rose again, but as something different. Without his intelligence and martial prowess, he was reduced to a simple killing machine, destroying anything – friend or foe – that stood in his way. Unable to control their weapon, the Noxians locked their former champion away. Centuries passed before another Grand General returned to Sion’s tomb determined to fully resurrect the great champion once again.

Death is no longer an obstacle for Sion – every time he falls, his commanders simply piece him back together and revive the once great man. But within his sundered body lies a soul desperately searching for the sense of self he once had, and when that sense is most awakened in times of war, then war shall be had.

 

 

ABILITIES


Glory in Death [ Passive ]

  • Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed and lifesteal as he bleeds out. His abilities are all replaced by Death Surge, which gives him a huge but brief movement speed boost. Sion dies once his health drains out.

 

 

Decimating Smash [ Q ]

  • Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it’s charged, and once it’s at least half-charged, knocks up all caught enemies when unleashed.

 

 

Soul Furnace [ W ]

  • Passive: Sion earns bonus max health every time he kills a unit.
  • Active: Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by reactivating the ability.

 

 

Roar of the Slayer [ E ]

  • Sion bellows in a target direction, damaging, slowing and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion’s scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.

 

 

Unstoppable Onslaught [ R ]

  • Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.

 

 

 

GAMEPLAY

 

Sion’s a stubborn and tanky behemoth capable in both the solo lanes and jungle of Summoner’s Rift. With slow and telegraphed attacks, Sion thrives when he chains his assault together, and revels in the thick of battle.

 

Laning

 

Sion’s early game power lies in the brute strength and implied threat of his abilities. Smart positioning allows Sion to aim Decimating Smash – which deals plenty of damage along with a hefty knock-up when fully charged – over both his and the enemy’s minion frontline, forcing Sion’s opponent to choose between securing valuable last hits and staying healthy in lane. But as he levels up, Sion’s able to start asserting his dominance with increasing confidence. Using Roar of the Slayer to slow his rival and shred their armor, Sion can line up and reliably deliver more meaningful damage with Decimating Smash. Meanwhile, Soul Furnace gives him a shield strong enough to negate a meaningful chunk of the enemy’s retaliation should his opponent go toe-to-stump with Noxus’s faded glory, or offers enough defense to keep Sion alive as he retreats.

Even if the enemy laner decides to shove lane and force Sion to last-hit minions under his tower, he still has a couple of tricks to help him earn the gold he needs to itemize. Standing outside his turret’s range, Sion can take advantage of Soul Furnace’s shield to tank minion damage as he winds up Decimating Smash, which is broad enough to pummel an entire minion wave. And with the enemy laner far from their tower, Sion’s perfectly positioned to call on his jungler and take a kill. He’s a beast during friendly ganks thanks to Decimating Smash and Roar of the Slayer, which provide enough crowd control to let his ally deal their damage. Things are a little less favorable during enemy ganks, however: with slow base speed and no dashes, Sion’s an extremely immobile champion who relies on his shields, slows and health to keep him alive as he trudges back to his tower.

That immobility disappears – albeit briefly – once Sion hits level six. Unstoppable Onslaught is a monstrous ability, capable of charging Sion halfway across Summoner’s Rift. It has numerous uses, including chasing down fleeing enemies and escaping otherwise deadly encounters. Most enticing, though, is the roam potential Sion gains with his ultimate. Though he’s somewhat cumbersome to aim as he charges, there are few sights more awesome than a full-speed Sion barreling directly toward an unsuspecting suspect a full lane away.

 

Jungle

 

With his sturdy frame and area of effect abilities, Sion’s also well-placed to make his presence felt in the jungle. All of his basic abilities give him tremendous clear speed, and while he can attempt ganks before he unlocks his ult, he needs to either approach his overextended victim from the direction of their own turret, or work with crowd control-centric allies to deal his full damage salvo. Once he earns access to Unstoppable Onslaught though, things change significantly. The ability’s extreme range and tricky aim make Sion most effective when he ganks up the lane. By starting his charge well behind the action, Sion’s able to barrel into the thick of the fight with relative reliability, knocking his target into the air before butchering them with Decimating Smash and Roar of the Slayer.

 

 

TEAMFIGHTS

 

While Sion’s a terrifying enough prospect in the early game, he truly comes into his own once teams group and fight together. He thrives in the heart of battle, triggering Soul Furnace before charging in with Unstoppable Onslaught to initiate the bloodshed. Once in the enemy’s midst, he works best aiming his abilities to strike as many targets as possible, disrupting his opponents with both the crowd control and sheer damage output of his attacks. Sion’s presence demands attention, but even after the enemy team finally cuts the great man down, their work’s not done. Glory in Death provides Sion with a chance to enact his revenge after falling, giving him huge attack damage and attack speed and making the undead juggernaut a colossal threat even beyond the grave.

 

 

SYNERGY

 

Works well with:

 

 

Ashe - the Frost Archer

Enchanted Crystal Arrow, Volley and Frost Shot all slow Sion’s enemies, allowing him close distance and set up his punishing but slow attacks.

 


 

Nautilus - the Titan of the Depths

Sion and Nautilus combined form an unrelenting crowd control nightmare for the enemy team. Together, they have more than enough slows, stuns and knock-ups to disrupt multiple targets while their damage dealers take their toll.

 


 

Zilean - the Chronokeeper

Though Sion’s a somewhat lumbering giant, Zilean’s Time Warp gives him all the movement speed he needs to chase down targets and power into the enemy team. Zilean can also plant a Time Bomb on Sion to complement his staggering area of effect damage.

 

Struggles against:

 

 

Lucian - the Purifier

The movement speed boosts from Ardent Blaze and dashes from Relentless Pursuit make Lucian a nimble and slippery target for Sion’s sluggish attacks. Death comes quickly to Sion’s enemies, but the Undead Juggernaut has to get his hands on his victim first.

 


Azir - the Emperor of the Sands

Azir isn’t just nimble enough to dash away from Sion – he also has plenty of zone control and crowd control of his own to hinder Sion’s already lumbering gait. And while Unstoppable Onslaught is an immense engagement tool, Emperor’s Divide blocks Sion’s charge and nullifies his immediate engagement potential.

 


 

Swain - the Master Tactician

Nevermove and Decrepify give Swain the tools he needs to keep Sion at bay, and while other mages meet a quick demise at Sion’s axe, Swain has the inherent tankiness – particularly when he activates Ravenous Flock – to withstand his damage output.

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 25 09 Banner

 

 

25/09 PBE Content:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous PBE Updates for Patch 4.18 Cycle:

 

 

Sion Rework

 

Sion_Splash_0Sion Model 1Sion Model 2

 

Glory in Death New IconGlory in Death [ Passive ]

  • After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated. He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target’s maximum Health on hit. Max 75 bonus damage against monsters. All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.

 

Sion PassiveSion Passive Text

 

Decimating Strike New IconDecimating Smash [ Q ]

  • Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

 

Sion Q 1Sion Q 2Sion Q Text

 

Soul Furnace New IconSoul Furnace [ W ]

  • Sion shields himself and can reactivate after 2 seconds to deal Magic Damage to enemies nearby.

 

Sion W 1Sion W 2Sion W Text

 

Roar of the Slayer New IconRoar of the Slayer [ E ]

  • Sion fires a short range shockwave that damages and slows the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging and slowing all enemies that it passes through.

 

Sion E 1Sion E 2Sion E Text

 

Unstoppable OnslaughtUnstoppable Onslaught [ R ]

  • Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

 

Sion R 1Sion R 2Sion R Text

 

 

Barbarian Sion

 

Sion Skin 1

 

Lumberjack Sion

 

Sion Skin 2

 

Warmonger Sion

 

Sion Skin 3

 

Lore

 


BLOOD.

SMELL IT.

WANT. ACHING. NEED!

CLOSE NOW. THEY COME.

NO CHAINS? FREE! KILL!

IN REACH. YES! DIE! DIE!

Gone. Too quick. No fight. More. I want… more.

A voice? Unfamiliar. I see him. The Grand General. My general.

He leads. I follow. Marching. To where? I should know. I can’t remember.

It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long… since I’ve tasted victory.

The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

Who gave the order to halt? The underlings don’t answer. No familiar faces. If I do not remember, neither will history.

The cage is opened. Finally! No more waiting. WE CHARGE!

Slings and arrows? The weapons of children! Their walls will not save them!

I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

Noxian drums. Demacian screams. Glory isn’t accolades; glory is hot blood on your hands! This is life!

A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It’s over too quickly! Just one more…

The men stare. There’s fear in their eyes. If they’re afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General’s eyes, only approval. He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. I’m left to my own devices. The bird watches. It’s unsettling. Were it anyone else’s, I would crush it.

Fatigue sets in. I’ve never felt so… tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog. How?

There was… the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can’t remember.

I was wounded. I can feel the ragged gash… but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don’t remember letting go. Is this your vengeance, Jarvan?

I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

No one came. I heard no struggle. No retreat. Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. It’s caked in rust.

When did I lose my leg?

I still smell the blood. Battle. It brings comfort.

The hunger gnaws. I have not slept. Time crawls. So tired.

How long?

So dark. This pit. I remember. Grand General. His whispering. What was it?

Not who I think.

Fading. Mustn’t forget.

Message. Cut. Remember.

”SION – Beware ravens.”

FREE ME!

BLOOD.” 

 

Texture Rebalances

 

 [ Note ] Texture rebalances are color corrections and texture smoothing; NOT texture updates, aka higher resolution textures, etc. They’re done to match the new looks of Summoner’s Rift.

 

Classic Brand

 

Brand TU 1

 

Apocalyptic Brand

 

Brand TU 2

 

Vandal Brand

 

Brand TU 3

 

Cryocore Brand

 

Brand TU 4

 

Classic Evelynn

 

Eve TU 1

 

Shadow Evelynn

 

Shadow Eve TU

 

Hired Gun Graves

 

Hired Gun Graves TU

 

Classic Nocturne

 

Nocturne TU 1

 

Ravager Nocturne

 

Ravager Noc TU

 

Frozen Terror Nocturne

 

Frozen Terror Noc TU

 

Void Nocturne

 

Void Noc TU

 

Classic Olaf

 

Classic Olaf TU

 

Forsaken Olaf

 

Forsaken Olaf TU

 

Glacial Olaf

 

Glacial Olaf TU

 

Brolaf

 

Brolaf TU

 

 

Champion Changes

 

Azir Final Portrait

  • Base mana-per-second increased from 1.3 to 1.42
  • Mana-per-second per level increased from 0.13 to 0.15
  • Base Damage increased from 43 to 47
  • Base Armor increased from 14 to 16

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Summoner Name Change Sale

September 25th, 2014

 

Name Sale Banner

A summoner name change has been announced from today to September 2nd!

 

 

With the 2014 Season almost coming to a close, it’s a great last chance to show off your skills and creativity. From September 25th to October 2nd, summoner name changes will cost 650 RP, which is 50% off the normal 1300 RP price.

We can’t wait to see your stunning new aliases on the Fields of Justice!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale 29 09 Banner

The following Champions and Skins will be 50% off until September 29th:

 

Champions:

 

Cassiopeia Final Portrait

Janna Final Portrait

Zac Final Portrait

 

Dark Crystal Ryze – 487 RP


Ryze_7


 

Mad Scientist Singed – 375 RP


Singed_4


 

Sewn Chaos Orianna – 260 RP


Orianna_2


 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


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