Archive

Archive for the ‘LoL News’ Category

 

PBE 22 01 Banner

 

PBE 22/01

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Splash Arts


 

Arclight Vel’Koz

Arclight Vel’Koz will be available for 1350 RP in the store after Patch 5.2 hits live. Check here for a preview of the skin.

Velkoz_Splash_2

Velkoz_2

 

Firecracker Jinx

Firecracker Jinx will be available for 1350 RP in the store after Patch 5.2 hits live. Check here for a preview of the skin.

Jinx_Splash_2

Jinx_2

 

Sweetheart Annie

Sweetheart Annie will be available for 750 RP in the store after Patch 5.2 hits live. Check here for a preview of the skin.

Annie_Splash_9

Annie_9

 

Warring Kingdoms Katarina

Warring Kingdoms Katarina will be available for 975 RP in the store after Patch 5.2 hits live. Check here for a preview of the skin.

Katarina_Splash_8

Katarina_8

 

Warring Kingdoms Nidalee

Warring Kingdoms Nidalee will be available for 975 RP in the store after Patch 5.2 hits live. Check here for a preview of the skin.

Nidalee_Splash_7

Nidalee_7

 

Classic Tristana

Tristana has received a visual & gameplay update which’ll ship with Patch 5.2. You can find a preview of all the changes to her here.

Tristana_Splash_0

Tristana_0 Tristana_Square_0

 

 

New Summoner Icons


 

You can earn this icon during the Ocean Week event.

profileIcon773

No news on how to get this one (yet!).

profileIcon774

 

 

Champion Changes

 

Tristana Final Portrait

  • Base Health decreased from 634 to 624
  • Base Armor decreased from 27 to 25

 

 

Item Changes

 

Hunter’s Machete Upgrades

  • Cost increased from 750 Gold to 850 Gold (recipe cost up from 350 Gold to 450)

Includes Poacher’s Knife, Skirmisher’s Sabre, Stalker’s Blade and Ranger’s Trailblazer.

 

 Devourer Enchantment Final IconDevourer Enchantment

  • Recipe cost decreased from 600 Gold to 500

 

Juggernaut Enchantment Final IconJuggernaut Enchantment

  • Recipe cost decreased from 250 Gold to 150

 

Magus Enchantment Final Icon   Magus Enchantment

  • Recipe cost decreased from 680 Gold to 580

 

Warrior Enchantment Final IconWarrior Enchantment

  • Recipe cost decreased from 163 Gold to 63

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale January 23 to 26 Banner

The following Champions and Skins will be 50% off until January 26th:

 


Champions


Caitlyn Final Portrait

Tryndamere Final Portrait

Zac Final Portrait

 

Abyssal Nautilus – 487 RP


Nautilus_1


 

Junkyard Trundle – 375 RP


Trundle_2


 

Sheriff Caitlyn – 260 RP


Caitlyn_2


 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 21 01 Banner

 

PBE 21/01

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Here’s all the major content you’ll see in Patch 5.2 (updated every PBE Patch):

Arbiter Velkoz Cycle Banner

Firecracker Jinx Cycle Banner

Warring Nida Cycle Banner

Warring Kata Banner

Tristana Update Cycle banner

Sweetheart Annie Cycle Banner

 

 

New Summoner Icons

 

Here’s Gravity’s icon for this season.

profileIcon772

 

Also, CLG’s icon has been updated from black to white.

profileIcon758

 

 

Champion Changes

[ Note ] The changes to Alistar’s W in yesterday’s PBE update have been reverted.

 

 

Akali Final Portrait

 

Crescent Slash Final IconCrescent Slash [ E ]

  • No longer procs Mark of the Assassin

 

 

Annie Final Portrait

 

Molten Shield Final IconMolten Shield [ E ]

  • Armor and Magic resistance granted by the shield reduced from 20/30/40/50/60 to 10/20/30/40/50

 

Summon Tibbers Final IconSummon: Tibbers [ R ]

  • If Annie casts Molten Shield while Tibbers is active he will receive the shield and a short decaying speed boost

 

 

Azir Final Portrait

 

Azir Q New IconConquering Sands [ Q ]

  • Range increased from 800 to 875

 

 

Fizz Final Portrait

 

Urchin Strike Final Icon Urchin Strike [ Q ]

  • Magic damage decreased from 10/40/70/100/130 ( +0.6 AP) to 10/25/40/55/70 ( +0.3 AP)

 

Seastone Trident Final IconSeastone Trident [ W ]

  • Base damage on passive decreased from 30/40/50/60/70 ( +0.35 AP) plus 4/5/6/7/8% of target’s Missing Health magic damage over 3 seconds to 20 ( +0.45 AP) magic damage over 3 seconds (to clarify, % damage is removed)
  • Damage on active changed from 10/15/20/25/30 ( +0.25 AP) to 10/20/30/40/50 (+ 4/5/6/7/8% of target’s missing HP)

To sum up, the % damage went from the passive to the active, couple of number tweaks as well.

 

Seastone Trident Updated

 

Chum the Waters Final IconChum the Waters [ R ]

  • Now amplifies Fizz’s damage against the target hit by Chum the Waters by 20% for 6 seconds

 

Chum the Waters Updated

 

Fizz now has a trident symbol to indicate he’ll deal amplified damage.

Fizz Amp Buff 1

Fizz Amp Buff 2

 

 

Nidalee Final Portrait

 

Prowl Final IconProwl [ Passive ]

Nidalee can now hunt monsters as well as champions

 

 

Reksai Final Portrait

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath [ Unburrowed Q ]

  • Base damage decreased from 15/30/45/60/75 to 15/25/35/45/55

 

Burrow Unburrow Final IconUn-Burrow [ Burrowed W ]

  • Base damage decreased from 60/110/160/210/260 to 40/80/120/160/200

 

 

Tristana Final Portrait

 

Explosive-Shot-Final-IconExplosive Charge [ E ]

  • AP scaling decreased from 0.7 to 0.5

 

Buster Shot Final IconBuster Shot [ R ]

  • AP Ratio decreased from 1.2 to 1.0

 

 

Item Changes


 

Aether Wisp Final IconAether  Wisp

  • Cost decreased from 950 Gold to 850 (note; cost of items that build out of Aether Wisp is unchanged)

 

Aether Wisp Updated

 

Hextech Gunblade Final IconHextech Gunblade

  • AD decreased from 45 to 40
  • AP increased from 65 to 80
  • Lifesteal decreased from 12% to 10%

 

Zzrot Portal Final IconZz’Rot Portal

  • Now grants the first and every fourth Voidspawn 100% of the user’s Armor and MR as bonus magic damage, changed from every third;
  • Voidspawns now have 50 base health, up from 40, 115 Armor, up from 60, and 20 Magic Resist, down from 40

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Seven months ago, it was mentioned that a new Patcher & Landing Page would be rolled out as the foundation for future updates to the game client in an effort to overhaul both the visual appearance and the underlying technology of the current client.

 

lppbe

 

Today, Koen Hendrix aka Riot Boompje confirmed on twitter that CrossPvP has been purchased by Riot and that they are indeed working on a new client.

For those not familiar, CrossPvP was a client project started by Boompje several years ago with the intention to serve as an alternative to Riot’s PvP.net client, aimed at being both technically better and to allow cross-platform compatibility.

As seen below, the only information so far was provided via Boompje himself in the form of several reddit comments from this thread.


 

yee

 


 

remains

 


 

less resources

 


 

A new client has been one of the most talked about topics in the community and it’s nice to see Riot shed some more light on it’s progress. There is currently no estimation of when the new client will be launched.

 

PBE 20 01 Banner

 

PBE 20/01

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Here’s all the major content you’ll see in Patch 5.2 (updated every PBE Patch):

Arbiter Velkoz Cycle Banner

Firecracker Jinx Cycle Banner

Warring Nida Cycle Banner

Warring Kata Banner

Tristana Update Cycle banner

Sweetheart Annie Cycle Banner

 

 

Changes to Alistars W

Alistar’s W is now a skillshot. It also knocks back all targets caught in the hitbox.

 

Alistar W Change 1

Alistar W Change 2

 

Also, Infernal Alistar now has the updated visual animation on his Q again.

Alistar Infernal W Update

 


Visual Update to Tower Shield

The shield provided by the second outer turrets has been visually updated.

 

Updated Shield PBE

 
The Bloodthirster also has a similar shield now.

Bloodthirster Shield Update

 


Champion Changes


 

Akali Final Portrait

 

Shadow Dance Final IconShadow Dance [ R ]

  • Range decreased from 800 to 700

 

 

Zed Final Portrait

  • Attack Speed-per-level decreased from 3.1% to 2.1%
  • Base Attack Speed decreased from 0.658 to 0.644

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News 20 01 Banner

 

Summary

Game Systems analyst ricklessabandon shared a list of tentative changes to Katarina on Twitter. Also, Lead Champion Designer Meddler held a Q&A together with Xypherous, talking about the balance of certain mid mages, the state of Gangplank’s rework and how crit damage on ADC items can be tuned. That plus a sweet conceptual kit for Nautilus.

 

Recent News

Challenger-Ahri-Banner

 

 

Single Posts 20 01 Banner

 

 

Tentative changes to Katarina coming soon to the PBE

 

I’ve formatted the changes below:

 

Katarina Final Portrait

  • Base Attack Speed decreased from 0.658 to 0.625
  • Attack Speed-per-level decreased from 2.74% to 2%
  • Sped up Katarina’s auto-attack animation by 46%

 

Bouncing Blades Final IconBouncing Blades [ Q ]

  • Damage on initial hit decreased from 60/85/110/135/160 ( +0.45 AP) to 60/70/80/90/100 ( +0.3 AP)
  • Mark damage increased from 15/30/45/60/75 ( +0.15 AP) to 20/55/90/125/160 ( +0.4 AP)

 

Sinister Steel Final IconSinister Steel [ W ]

  • Damage changed from 40/75/110/145/180 ( +0.25 AP) (+ 0.6 Bonus AD) to 60/75/90/105/120% of Total AD ( + 0.25 AP)

 

Shunpo Final IconShunpo [ E ]

  • Damage removed (live value is 60/85/110/135/160 ( +0.4 AP)
  • Damage reduction increased from 15% at all ranks to 10/15/20/25/30%
  • (Also fixed a bug which caused Shunpo’s damage reduction duration to be 1 second instead of 1.5 seconds)
  • Cooldown increased from 12/10.5/9/7.5/6 seconds to 15 seconds at all ranks

NEW: Now refunds 80% of Shunpo’s cooldown after blinking to champions Katarina hasn’t Shunpo’d to in the last 9 seconds

  • Cooldown refund will trigger on both enemy champions and allied champions
  • The 9-second lockout is removed if Katarina gets a reset via her Passive

NEW: Now resets Katarina’s basic attack timer

 

 

Too many people dodge in Nemesis Draft

[ Note ] Nemesis Draft is a new Featured mode that was released in a recent PBE update.

L4T3NCY Final PortraitWe sure can. :) There are actually already some changes in place to discourage dodgers, but they aren’t testable on the PBE environment, which is why I didn’t detail them above. As many people have brought up dodging in Nemesis Draft though, let’s get into them right now.

 

1) Dramatically increased dodge penalties of up to 2 hours for recurring dodges. We can also change these numbers on the fly once live, and we’ll be keeping an eye on them. As many players here have pointed out, Nemesis Draft is an opt-in experience, so there should be no surprises in champ select.

2) In the spirit of rewarding good behaviour, we also have a special reward icon planned for players who don’t leave or dodge any games of Nemesis Draft throughout the mode’s run. There will be a low minimum game requirement, but the goal is to give players who loved Nemesis Draft a badge of honour to display afterwards. This reward will be delivered after the game mode has ended.

For anyone curious on the detection of AFKs, leaving, etc, this recent LeaverBuster FAQ has all the details.

https://support.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ

[ Link to Post ]

 

 

Concept Art for Bloodmoon Elise

 

 

Champion Design QA Banner

 

 

QA on Champion Design

Meddler Final PortraitHey all!

Anyone want to talk about LoL, game design, how we make champions etc? Going to be around for a couple of hours and looking forward to chatting with some of you folks.

 

To give you a quick bit of background I’ve been at Riot for about three years now. I’ve previously worked on Ziggs, Varus, Syndra, Lissandra, Elise and Gnar. A lot of my time these days is spent looking at the year ahead, working with other Rioters to figure out what sort of champions we want to make, what our goals are etc.

Edit: Xypherous, from the Systems Team that handles stuff like the Preseason changes, is also going to drop by to chat. If you’ve got questions about that sort of stuff should definitely throw them in too! He also worked on Nautilus, Lulu, Orianna, Fizz and Renekton before that as well, so if you’ve got questions about them he’s the guy to hit up.

Edit 2: Thanks for the chat all, I need to head off and grab food. Will drop back later tonight though and add in a few more replies.

[ Link to Post ]

 

 

What change coming into this season is your favorite

Meddler Final PortraitI really like how dragon’s now an objective that matters throughout the game, that teams plan around and fight over, rather than something that, late game, someone just does on the way past at times.

[ Link to Post ]

 

 

 

Are there Champions you feel shouldnt had been released

Meddler Final PortraitThere aren’t any champions I don’t think should be in the game at all, I think they’ve all got a solid core to them. In some cases though that’s not very well executed on though. Urgot and Yorick for example have cool underlying ideas (undead cyborg war machine and gravedigger with pet ghouls) that aren’t well realized.

Oh, yeah, then there’s Teemo. Teemo should burn.

[ Link to Post ]

 

 

Was the idea behind designing Fizzs troll pole E

Xypherous Final PortraitI’m totally responsible for Fizz’s ‘E’ – and the intent was to make a frustrating skill that conveyed that aspect of Fizz’s personality. I think my goal was something like ‘Let’s aim for something that feels like Shaco in terms of trickery/frustration without going too far.’ In retrospect – it’s probably worked too well in a lot of regards with that.

The idea for Fizz’s ‘E’ was primarily to allow him to evade opposing damage without actually being durable – so that every now and then his opponents can choke Fizz and obliterate him and feel good about that.

Fizz was really meant to be a character that felt slippery enough so that you experience a moment of catharsis when you finally catch the jerk and annihilate him.

As to lane functionality, it was meant much more for the ‘lower the poke he takes’ rather than the ‘instantly annihilate you with Q’ that it’s become. In hindsight, I wish there was way more incentive to stay on the pole rather than instantly double-tap to move faster.

[ Link to Post ]

 

Follow Up

Do youve plans to tweak his E along the lines youve described

Xypherous Final PortraitI don’t work on live balance directly these days, but the incentives to staying on the pole (and perhaps less damage on the double jump part of it) are generally good directions I think. I’d also love to trim Mana costs from his other abilities and shove it even more into the ‘E’ to punish spamming it recklessly like you’ve pointed out.

However, again, don’t work on balancing directly. There’s a bunch of super smart live designers whose job it is to make sure things look okay from a competitive angle.

[ Link to Post ]

 

 

Will you change Annie to compensate for the removal of DFG in Patch 52

Meddler Final PortraitWhat we’re currently looking at (note this is experimental, so could well change tomorrow) is slightly lower resistances on Molten Shield, with Tibbers also getting the resistance bonuses as well plus a brief movement speed boost. One of the big goals there, in addition to balance changes, is to make casting Molten Shield a bit more interesting and add a bit of extra depth to how you micro Tibbers.

[ Link to Post ]

 

 

What do you think of AD carry itemization currently

Xypherous Final PortraitFor the short term, there’s a wide range of ADC itemization paths depending on the ADC. However, there is little variation on the items that an individual ADC buys.

There isn’t a whole lot of range on a specific ADC for the items they can buy – but at least they’re buying different things (I see 3 or 4 main builds that vary across type – and then there’s Hurricane on Kalista – so there’s variance across ADCs but not in an ADC.)

That’s in an okay spot for now – but in an ideal world lots of things would be different in terms of reactive purchases and such but I think the other classes’ itemization deserve a touch up before we delve back into ADCs.

For an example of more long term stuff – critical strike is eventually going to have to be looked at to prevent AA based carries from forever being the norm, for example – but that exploration will take a while.

[ Link to Post ]

 

 

Where do you see crit damage as a mechanic in the future

Xypherous Final Portrait(Warning – the following comment is entirely Pie in the Sky and not going to happen in the near future.)

I’d kind of like to envision a world where every ADC has a special ‘Crit Damage’ skill like:

Vayne – Silver Bolts (Every 3 hits, deal X + Y% of the target’s maximum Health as true damage. Every critical strike does Z% of the target’s maximum Health)

-or-

Varus – Blighted Quiver (Critical Strikes automatically apply full Blight stacks to the target).

That way, every carry would look at crit a little differently – based on their pattern and what they think they could accomplish etc.

[ Link to Post ]

 

 

What are your thoughts on Essence Reaver at the moment

Xypherous Final PortraitWe could fork Essence Reaver off Brutalizer – and the item would be immensely more popular and bought more – you’re absolutely right on that.

Unfortunately, making Essence Reaver’s build path and build up good is something that would most likely send a certain class of AD assassins (whose gates are early/mid-game Mana) into somewhat crazy levels. Pantheon/Talon, etc – would get the lion’s share of benefit until ER was nerfed to be suitable for them.

Ultimately, ER will always kind of be bad until Assassin’s have their own itemization and have their inherent power reduced.

The weird part about items is always that we can always make an item good or powerful – but making that item good and powerful on the people we want it on and not cause side effects elsewhere is the tricky bit.

[ Link to Post ]

 

 

How has female champion design in League evolved over the years

Meddler Final PortraitSomething we’ve been aiming for is to get a greater variety of appearances/tones for champions of both genders. There were a couple of years there where many of our female champions especially ended up looking pretty similar and we’ve been making an effort to try and avoid that. That’s not to say we won’t continue to make attractive champions, male and female, where appropriate for their character, but that we also want a wide range that includes champs like Kalista and Rek’Sai as well.

I can’t speak with personal experience about the intent around the game’s initial release, that was well before my time at Riot. Certainly there seems to be a lot of support internally for the greater variety we’ve been exploring recently though.

[ Link to Post ]

 

 

Why did you design Varus with no escapes other than his ultimate

Meddler Final PortraitThe intent with Varus was to make a champion with strong poke, a lot of utility by ADC standards and reasonable auto attack damage, in exchange for low burst and mobility. Fitting into the gap between Ashe at one end of the immobile spectrum (heaps of utility, lowest ADC damage) and Kog’maw at the other end (heaps of damage and poke).

Been thinking recently we might want to strengthen his poke a bit (possibly by tying his passive into more than just his auto attacks). Haven’t had a chance to bounce any thoughts about that off the live balance team yet though, see what their current thinking is.

[ Link to Post ]

 

 

How did Nautiluss development go Any scrapped abilities

Xypherous Final PortraitA ton of moves were scrapped in the making of him – he started out as being very light in CC because he had the hook but… yeah.

Off the top of my head, here’s the things I remember trying:

A punch which knocked back anyone but the primary target (Xin Zhao’s current ult).

Passive X-Ray eyes that could see through walls in a cone.
Cage of Pain, which brought up a giant circular shock/slow ‘fence’ – like a super big wall of pain.
Bullrush, where you got MS and flung anyone you moved through (multiple times, charging bull kind of deal)
Throw – where you impaled someone on the anchor and then flung them and the anchor to a point of your choice
‘Enrage’ when a nearby ally got attacked (yeah…)

I tend to cycle through skills a lot – I’m sure there was more that I can’t remember. I just remember a long phase of Nautilus being ‘A bull who sets up cages that he then chases people in.’

[ Link to Post ]

Follow Up

Meddler Final Portrait“Bullrush, where you got MS and flung anyone you moved through (multiple times, charging bull kind of deal)”

Man, that was a memorable playtest. I recall one team fight near dragon, where Naut ulted and ran back and forth, juggling 3-4 of us in the air for about 5 seconds until we all died. I still wake up screaming occasionally…

[ Link to Post ]

 

 

How did you decide Syndra would need her Q for all other spells

Meddler Final PortraitTook a little while to hit upon the Q as the foundation of the kit, though then felt obvious in retrospect since her original concept art featured her spheres so prominently. Once the basic idea of ‘Q generates objects, other spells manipulate them’ came together things were relatively smooth.

[ Link to Post ]

 

 

How did you guys come up with the idea of her incredibly bursty ult

Meddler Final PortraitThe intent with her ult was to give her a reliable tool (given her other abilities were all skillshots) and allow her to punish someone caught out of position or diving into her team (theory being that as a non mobile mage she’d have limited target selection). Ended up being a bit more of a ‘burst down a key target after stunning them’ ability than originally intended. It’s counterplay’s a bit lower than I’d like in that regard, though having said that champs do often need tools like that if they’re to compete with other highly mobile options.

[ Link to Post ]

 

 

How separate are the Systems team and Balance team

Xypherous Final PortraitThey’re two different teams. We both have a strong focus on the state of the live game but systems tends to take a longer view on game flow and game health while Balance tends to look at the immediate things affecting champions.

For example, systems might think about whether or not we want more or less snowballing in the game and adjust things like jungle gold or laner experience to accommodate while Live might look at a specific champion and whether or not he should be changed in the upcoming patch because he’s too snowbally.

[ Link to Post ]

 

 

What kind of qualifications resume do you look for in the field

Meddler Final PortraitSome of the most useful skills:

  • Analytical abiliity
  • Communication skills (both written and verbal)
  • Demonstrated ability to drive on/own projects
  • Understanding of both LoL and other competitive multiplayer games

That stuff can be hard to demonstrate on a Resume sometimes, past work/study, pet projects, gaming background, written design tests etc come together to give a fairly good initial read on applicants though.

[ Link to Post ]

 

 

Any news on a Gangplank rework

Meddler Final PortraitBit early to say much alas. We had a crack at a GP rework last year that had some interesting stuff in it, but didn’t quite hit the mark so didn’t get shipped (or talked about after a while, our bad, we should have mentioned it was a project that had been put on hold). We’re going to give him another look this year, wouldn’t expect anything for a while though, a number of other reworks will come out beforehand that are further along already.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation January 27 Banner

The following Champions will be free-to-play until January 27th:

 

 

Ashe Final Portrait

Azir Final Portrait

Fiddlesticks Final Portrait

Gnar Final Portrait

Lissandra Final Portrait

Morgana Final Portrait

Shaco Final Portrait

Singed Final Portrait

Sona Final Portrait

Twitch Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

Champion Skin Sale January 23 Banner

The following Champions and Skins will be 50% off until January 23rd:



Champions


Brand Final Portrait Janna Final Portrait Sejuani Final Portrait


Aristocrat Vayne – 260 RP


Vayne_2



Gladiator Draven -487 RP


Draven_2



Steel Legion Garen – 675 RP

 
Garen_6


 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 16 01 Banner

 

PBE 17/01

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Here’s all the major content you’ll see in Patch 5.2 (updated every PBE Patch):

Arbiter Velkoz Cycle Banner

Firecracker Jinx Cycle Banner

Warring Nida Cycle Banner

Warring Kata Banner

Tristana Update Cycle banner

Sweetheart Annie Cycle Banner

 

 

Updated Platform Walls

The Summoner platforms on both side now have similar relics to those found on the base gates. Of course, after 15 seconds they disappear.

 

Platform Update Blue Side

Red Side Updated Gate 2

 

 

Updates to Skins

 

Firecracker Jinx now has a tattoo on her hand.

Old

Firecracker Jinx Model 2

 

New

Firecracker Jinx Updated

 

Warring Kingdoms Katarina‘s hair has been dyed red partially.

Old

Kata Skin Model 2

 

New

Warring Kingdoms Kata Updated

 

Warring Kingdoms Nidalee is now darker skin-colored.

Old

Nida Skin Model 2

 

New

Warring Kingdoms Nida Updated

 

 

Champion Changes

 

 

Ahri Final Portrait

 [ Context ] Deathfire Grasp, a core item on Ahri, is being removed in Patch 5.2.

 

Orb of Deception Final IconOrb of Deception [ Q ]

  • Base damage increased from 40/65/90/115/140 to 50/80/110/140/170
  • Ahri gains a massive movement speed buff while the Orb is travelling

 

PBE Ahri MS Buff

MS buff seems pretty significant and static across level-ups; at level 1, it raises Ahri’s MS from 330 to 545 and then decays over the duration of the orb’s travel.

 

Fox Fire Final IconFox Fire [ W ]

  • Base damage increased from 40/65/90/115/140 to 50/80/110/140/170

 

Charm Final IconCharm [ E ]

  • Damage increased from 60/90/120/150/180 (+ 0.35 AP) to 60/90/120/150/200 (+ 0.5 AP)
  • No longer amplifies Ahri’s damage against Charmed targets by 20% for 6 seconds

 

 

Cassiopeia Final Portrait

 

Noxious Blast Final IconNoxious Blast [ Q ]

Mana cost increased from 40/45/50/55/60 to 40/50/60/70/80

 

Twin Fang Final IconTwin Fang [ E ]

Mana cost increased from 35/45/55/65/75 to 50/60/70/80/90

 

 

Riven Final Portrait

 

Broken Wings Final IconBroken Wings [ Q ]

  • Now auto-cancels the animation earlier [ unintended change for now, read below ]

 

Meddler Final PortraitThis is an unexpected change from some of the fixes in 5.1 to Overlapping CC effects (Riven’s lockouts, which were blocking her from auto attacking automatically at once previously, use some of the same system that governs CC). We’re going to look at this and discuss what the appropriate course of action is start of next week, will keep you folks posted.

[ Link to Post ]

 

 

Item Changes

 

Giants Belt Final IconGiant’s Belt

  • Now builds out of a Ruby Crystal (400 Gold)
  • Added recipe cost of 600 Gold, total cost unchanged

 

 

New Summoner Icons

Two new Lunar Revel Summoner icons are up on the PBE.

 

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News 17 01 Banner

 

 

Recent News

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Patch-51-Notes-Banner

 

 

Free NA Oceania Transfer Window

CptStupendous: Happy Friday Oceania!!

We’re going to open the free transfer window from North America to Oceania for 2 weeks! The free window will open on January 23, 2015 and run through February 8, 2015. After that time it will go back to the regular price of 2,600 RP.

To transfer your account:

Log into your North American account
Click on the store icon up the top
Unlock the Transfer to Oceania when it is free from January 23 through February 8
You can find out more information about the transfer process here: http://oce.leagueoflegends.com/en/page/oceanic-transfer-faq

Paid for a transfer from NA to OCE within the last 2 weeks? Then you can get it refunded by contacting player support! https://support.riotgames.com/hc/en-us

[ Link to Post ]

 


NA Live Events

 

 

NA Live Events in 2015

RiotPDB New PortraitHey guys,

I’m RiotPDB, and I head up the NA team at Riot. I’d like to provide some insight into our goals and plans when it comes to live community and esports events in NA during 2015.


This past year, we attended more live events in North America than ever before. From Boston to Seattle to Toronto to Atlanta, we had a great time exploring new places and ways to interact with the community in person. We’re still learning and have lots of new things we want to tackle, which means further changes to our event strategy in 2015. Broadly, this year we’re going to shift our focus away from some of the bigger cons and instead experiment with new event formats and, more importantly, new locations.

One of the first changes you’ll see is that we’re toning down our presence at PAX East. We’ve had an amazing time there over the past few years, but this year we’re scaling our presence down to speaker panels and the Cospitality Lounge for all the hardworking cosplayers. Similarly, there’ll also be a shift on the esports side as we won’t be hosting the NA LCS 2015 summer playoffs at PAX Prime in Seattle. PAX has been an awesome host for the finals the past two seasons, but this year we’re exploring ways to bring that experience to even more players across NA.

So what’s the upside? Well, you can expect at least five live League events across the US and Canada in 2015, and likely more. The specifics will vary between dedicated esports events and broader NA community events built around things like collegiate play or specific League topics (content creation, cosplay, etc), but the goals will be the same – to give players an ideal setting for sharing their passion for League with each other.

When it comes to esports, this year we’re planning to bring LCS to more esports fans across North America. This means more stops and events outside of the West Coast and more opportunities for esports fans across the region to join us for live events. Additionally, refocusing away from existing conventions like PAX gives us the chance to create a tailored experience for League players and esports fans, with venue setups specifically optimized for the live esports experience rather than the space and logistical restrictions that come along with being part of an existing con. Check out today’s announcement about our Mid-Season Invitational and All-Star 2015 for a sneak peek at just a few of the events we’ll be sharing more details on soon.

As the NA event scene continues to evolve, we want to make sure we’re hosting amazing live events for League in different locations (all across the US and Canada) and for all types of players. While that means you might not always see us at the same events every year, it also means we can explore new venues and opportunities. We’ll be sure to keep you updated as we finalize our plans and give you plenty of advance notice for events, so keep an eye out for announcements on Boards and lolesports.com.

As always, we’d love your continued feedback as we provide further updates. Whether you’re most interested in meeting pros, chatting with content creators, seeing cosplay, or watching matches (or all of the above!), make sure to let us know and help us put together kickass League events in 2015.

[ Link to Post ]



Will Riot have a booth at PAX East this year

Aklaen Final PortraitHey, TheSleepingOne. I can say for sure I’ll still be attending PAX East so we shall definitely meet again and there are also going to be a lot of cool Rioters at the panels and helping at the Cospitality Lounge, so don’t feel like you can’t come say hi and talk to them.

As last year we focused on attending a lot of anime/ gaming conventions, this year we switched the focus on different types of formats that will also allow us more flexibility on the location. It doesn’t mean we won’t be back there in the future and it definitely doesn’t mean we’re not going to have events outside of esports, on the contrary, as RedBeard said we’re looking more into developing esports events that have a lot of different elements to them including the community aspect, on top of the community events we’re planning for 2015.

[ Link to Post ]


Follow Up

Why announce you wont be there after peopleve bought tickets

Aklaen Final PortraitI totally understand your point of view and get that this isn’t ideal for you and other League players who have already bought tickets. That’s why we put together this announcement as soon as we knew our presence at PAX East would be smaller this year. Sadly, as you point out tickets already went on sale, but we wanted to at least provide this heads up so you’d know what to expect. Ultimately, this is a trade off that’ll let us explore awesome new event possibilities that hopefully you can all enjoy throughout the year. While our presence at PAX East will be different and definitely smaller, we’re still really excited about interacting with the community through panels, and I personally hope to see you there.

[ Link to Post ]

 

 

Scrapped Abilities

 


Scrapped abilities on champions

Xelnath New PortraitLux’s shield used to give her allies stealth/invisibility until they attacked.

Azir’s passive (Tower resurrection) used to be his ultimate, except it shot lasers like Viktor E.

Ryze used to deal magic damage on his basic attacks.

Xerath’s ult mode used to have no cooldown and each shot cost 20 mana on a 0.33 sec cooldown.

Yorick used to have an ultimate where a line of creeping hands reached out and rooted everyone in his path. (Zyra E)

Lucian used to have two independent auto attack timers.

Rengar’s rework used to allow you to get an acceleration gate effect by running through bushes during your ult.

 
Xelnath New Portrait

Elise used to not be able to jump to her target in spider form, but could instead create webs that would ensnare enemies who ran under her.

[ Link to Post ]

 

 

 

Gypsylord New Portrait Thresh R used to be a targeted buff that turned an ally into an avatar of undeath and gave them 60% CDR (stacked with other CDR)

Vi R used to be 3 spells. She’d suppress you and then choose to WW R you, Malphite R you, or throw you across the map.

Jinx R used to be “Circle of Cats.” She’d shoot a missile across the map that she could detonate to spawn a donut of magical smoke that would turn enemies into cats ala Lulu polymorph

Jinx R used to “Carpet Bomb.” She’d shoot out a global missile that would drop hundreds of Ziggs Q’s randomly around it as it flew.

Jinx R used to be “Bring Down the Hammer.” She’d designate a location on the map and 4 seconds later a giant lazer beam would come out of the sky and annihilate anyone standing in the area.

[ Link to Post ]


Vesh Final PortraitSoraka had AoE Mikael’s, a Penance look-alike channel heal, her silence zone used to pacify (no attacking in zone – one iteration it actually polymorphed you into celestial lulu cupcakes).

Trist didn’t have anything to crazy.

The other champion I’m working on updating though… oh man he’s had some craaazy stuff.

[ Link to Post ]


 

Maokai Disabled Single Post

 

 

Maokai disabled due to invulnerability bug

 

Follow Up

Why was Maokai disabled immediately but Nidalee still hasnt been disabled

[ Context ] There have been several complaints on Reddit about Nidalee disappearing after exiting a brush.

Repertoir New PortraitHey guys,

Here’s the deal on Nidalee. With the 5.1 patch, we put in a change that we had hoped might be causing the visually glitchy movement with Nidalee. Due to the nature of the bug being difficult to reproduce (despite some people apparently seeing it every game?), we did not document the change because we aren’t completely confident that it’s a fix.

If anyone can provide a video and any other information regarding how to reproduce the bug on the 5.1 (so since this morning), it may be useful in helping us get it fixed.

Equally useful to get us an idea as to whether it’s still happening may be if you were experiencing the bug before the patch and now aren’t, or you weren’t experiencing it and now are, or if you were seeing it beforehand and still are since the patch.

Thanks in advance for anyone who happens to get a video of it happening on Live servers since this morning.

[ Link to Post ]

 


LeaverBuster  Single Post

 


Delayed LeaverBuster Penalties

Tantram Final PortraitHey all,

There were some firewall and networking issues recently and we decided to turn LeaverBuster off to ensure that players were not mistakenly sent to low priority queue. When the server issues were fixed, we turned LeaverBuster back on, but the penalties weren’t firing. As a result of this, we’re seeing that some players who left/AFK’d in games after the firewall and networking issues resolved did not receive their penalty until this week.

Sorry about the confusion! All low priority queue penalties should be granted immediately after leaving/AFK games now, instead of after a delay.

[ Link to Post ]


Follow Up

Why arent players pardoned for AFKing before the downtime

Tantram Final PortraitPeople will serve the penalty for punishments they earned. We turned off enforcement in order to prevent people suffering from a known bug from being punished. We did this to help players. So yes, if a player earned a punishment, they do have to work it off.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.