[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.
All PBE updates from Patch 5.5 cycle:
- [PBE 24/02] Debonair Galio, Kassadin VU, New Katarina & Kassadin Spell Icons, Tower Updates
- [PBE 25/02] Bard, Elderwood Bard, Headhunter Akali, Secret Agent Xin Zhao, Texture Updates
- [PBE 26/02] Headhunter Akali Splash Art, Animated Victory/Defeat Screens, Texture Rebalances
- Sand Soldier range increased from 325 to 375
- Base mana pool increased from 300 to 400
- Maximum damage to monsters increased from 250 to 300
- Base damage decreased from 75/110/145/180/215 to 70/100/130/160/190
- On-hit damage decreased from 40/55/70/85/100 to 15/30/45/60/75
Riptide [ E ]
- AP Ratio decreased from 0.5 to 0.3
- Mana cost decreased from 60/70/80/90/100 to 40/50/60/70/80
- Cooldown decreased from 10 seconds at all ranks to 6/5.5/5/4.5/4
- Slow duration reduced from 2 seconds to 1.25
- Damage changed from 20/40/60/80/100 + 10/12/14/16/18 (+ 0.02 AP) % of target’s current health to 40/80/120/160/200 ( +0.2 AP)
- Base damage decreased from 50/100/150/200 to 40/80/120/160
Swipe [ Cougar E ]
- AP ratio increased from 0.45 to 0.55
- Base physical damage and on-hit magic damage have both been increased from 18/28/38/48/58 to 20/30/40/50/60
Fracture [ E ]
- Base damage increased from 40/60/80/100/120 to 40/75/110/145/180
- Rapid Fire’s cooldown is decreased by 1 second each time Tristana auto attacks a target which has Explosive Charge on
- Shield value now additionally increased by 5% of Urgot’s maximum mana
- Movement speed decreased from 350 to 345
- Base damage decreased from 200/325/450 to 150/300/450
- Ratio decreased from 1.5 of Bonus AD to 1.4 (on live the tooltip is wrong, actual live value is 1.5 currently)
Frenzy [ W ]
- If Frenzy is cast on a jungle monster, its cooldown is halved
- Heal on every third hit increased from 26/32/38/44/50 to 30/35/40/45/50
- Base damage increased from 70/105/140/175/210 to 70/115/160/205/250
Elastic Slingshot [ E ]
- Knock-up duration increased from 0.5 seconds to 1 second
The Juggernaut enchantment has been removed and replaced with the following:
Bami’s Cinder (New Item)
- Builds out of Ruby Crystal + 600 Gold (Total cost is 1000 Gold)
- Grants 300 Health
- UNIQUE Passive – Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
Bami Cinder’s particles are identical to those of Sunfire Cape.
Speaking of which, Sunfire Cape now builds out of Bami’s Cinder rather than Giant’s Belt and its passive has been renamed to Immolation.
- Grants 350 Health and 25% Bonus Health
- Total cost is 2200 Gold, Recipe cost – 350 Gold (if applied to Stalker’s Blade or Ranger’s Trailblazer the recipe cost is currently 150 Gold, but it’s not intended)
- UNIQUE Passive – Immolate: While in combat, deals 15 (+1 per champion level) magic damage a second to nearby enemies. This increases up to 100% based on time in combat.
Cho’Gath’s default looks have received a fresh coat of paint. You can find the updates to his skins HERE. Also, Nightmare Cho’Gath was also updated here but I don’t have access to the skin.
The Dragon pit now has a dragon-figure ornamentation on the floor.
If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at firstname.lastname@example.org.