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Archive for the ‘PBE News’ Category

 

PBE Update August 1 Banner

 

PBE 01/07 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.14 Cycle:

 

 PBE-Update-July-31-Second-Banner (1)

PBE-Update-July-31-Banner

PBE-Update-July-29-Banner

 

 

Dino Gnar Splash Art

 

Gnar_Splash_1

 

 

Mega Gnar In-Game Portrait

 

GnarBig_Square

 

 

Champion Changes

 

 
Elise New Portrait

  • Base HP of spiderlings decreased from 80 to 40

 

 

Gragas New Portrait

 

Drunken Rage New IconDrunken Rage [ W ]

  • Base Damage decreased from 20/50/80/110/140 to 20/35/50/65/80

 

 
Orianna New Portrait

  • Base Damage reduced from 44 to 38

 

 

Kassadin New Portrait

 

Riftwalk New IconRiftwalk [ R ]

  • Base Mana Cost increased from 75 at all ranks to 100
  • Period for increased cost on Riftwalk and bonus damage increased from 12 seconds to 20

 

 

Kogmaw New Portrait

  • Base Movement Speed reduced from 330 to 325

 

Living Artilery New IconLiving Artillery [ R ]

  • Bonus damage to Champions decreased from 125% at all levels to 75/100/125%

 

 

Morgana New Portrait

 

Soul Shackles New IconSoul Shackles [ R ]

  • Base damage decreased from 175/250/325 to 155/240/325

 

 

Rengar New Portrait

 

Thrill of the Hunt New IconThrill of the Hunt [ R ]

  • Cooldown increased from 120/95/70 seconds to 150/110/70 

 

 

Zed New Portrait

 

Living Shadow New IconLiving Shadow [ W ]

  • Energy Cost decreased from 40/35/30/25/20 to 40/30/20/10/0
  • Cooldown decreased from 18/17/16/15/14 seconds to 18/16.5/15/13.5/12

 

 

Ziggs New Portrait

 

Bouncing Bomb New IconBouncing Bomb [ Q ]

  • Mana Cost increased from 50/60/70/80/90 to 60/70/80/90/100

 

 

Item Changes

 

Sanguine Blade New Icon Sanguine Blade (for non-SR maps)

  • Attack damage increased from 40 to 45
  • Lifesteal decreased from 15% to 10%
  • Passive stacks now last for 8 seconds, up from 4

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update July 31 Second Banner

 

PBE 31/07 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.14 Cycle:

 

PBE-Update-July-31-Banner

PBE-Update-July-29-Banner

 

 

Big Update to New Summoner’s Rift


 

 

AEON New PortraitHey Summoners,

It’s time for our first big update to Summoner’s Rift! We’ve got a lot of content today, with changes for everything from Baron Nashor to the minimap. Check below for all the details and, as always we’d love to hear your feedback in this thread and please report any bugs you find here.

 

MAP & ART CHANGES

  • FOG OF WAR :: In-game coloration has been improved!
  • GROUND TEXTURES :: Ground textures have been adjusted so that jungle pathing should be more readable
  • MORE GROUND TEXTURES :: We’ve made the ground textures brighter for the north and east jungle, as well as all lanes
  • TEXTURE UPDATES :: We’ve updated textures all over the map
  • MINIMAP BRIGHTNESS :: Minimap brightness levels have been adjusted to address visibility issues (should be much easier to see wards on the minimap now)
  • CRITTERS :: Ambient Critters have emerged on the Rift! See if you can spot them!

BRUSH

Context: When we were looking at the positioning of top lane / bottom lane brush, we found that they were actually off-center by about 450 units. We considered just leaving them alone, but realized that this is exactly the kind of stuff we should be doing with an update to Summoner’s Rift, so we shifted them back.

  • BRUSH POSITIONING :: Top lane and Bottom lane brush have been re-centered (they’ve moved about 450 units in total)

DRAGON

Context: We did some tuning for the Dragon fight to bring his damage closer to what you might expect on Live. That said, it was really tough to tell how much damage Dragon’s fire laser (flame breath) was doing – and how frequently he was using it – so we removed it in the name of CLARITY.

  • FIRE BALL :: Deals 50% damage to targets beyond the first (instead of full AoE dmg)
  • FLAME BREATH :: Removed (the dragon laser)

BARON NASHOR

Context: We’re testing something new! While these changes mean Baron will be easier to take out when a team has full control (less damage, no Voracious Corrosion on multiple targets), they also make it easier for opponents to engage on a team that’s already started fighting Baron (as he has more crowd control abilities).

Final point: removing the knock… forward? on Back Spikes makes the fight a little more forgiving for the squishy targets who want to hide deeper in the pit (or maybe we want them huddling there when a fight happens so it’ll be harder to escape, who knows…).

  • INDICATORS :: Have been recolored and will appear faster
  • DEATH BREATH :: – Area-of-effect changed to match the visuals
  • VORACIOUS CORROSION :: Baron’s Spells no longer apply stacks of Voracious Corrosion (now only applied to whoever is tanking damage)
  • BACK SPIKES :: No longer knock enemies toward the front of the pit
  • ACID BALL :: No longer deals damage-over-time in the acid pools. Now slows for 50% inside the pool.
  • BARON TAIL :: Knockup time increased to 1.25s (from 1s). Damage lowered by 25%.
  • BUGFIX :: Baron now properly regenerates health when attacked from over the wall

TECH STUFF

  • Global map adjustments have been made so that minimap icons and in-game Fog of War will now draw correctly
  • Animated Brush performance optimizations
  • Creature/minion performance optimizations
  • Faster loading time for low end machines
  • Memory improvements across the map by optimizing animated props

BUGFIXES

  • Black screen of suck has been fixed
  • Mac is no longer die
  • Banner of Command now properly transforms cannon minions
  • Rengar’s Dominion trinket is gone from the shop
  • Nunu’s consume now gives buffs
  • Lee Sin no longer crashes the game when he uses Sonic Resonance on the Blue Buff (whoops)
  • Red and Blue caster minions no longer have different attack speeds (double whoops)
  • Red cannon minions have learned to attack properly
  • Health bars on structures are now in the correct place
  • Turrets are no longer missing particles
  • Pathing around turrets has been fixed
  • Dragon and Baron always attack
  • Missing icons for Baron/Dragon/jungle camps have been added
  • Debug strings when pinging Baron/Dragon/jungle camps have been fixed

[ Link to Post ]

 

 

New Portraits for Minions on Summoner’s Rift

 

BlueRange_Square BlueMelee_Square Bluemechmelee_Square Bluemechcannon_Square

RedRange_Square RedMelee_Square Redmechmelee_Square Redmechcannon_Square

 

 

Dino Gnar Skin

 

Dino Gnar Teaser

 

Sorry, I couldn’t get around to covering Dino Gnar. I’ve attached a video preview, courtesy of SkinSpotlights.

 

 

 

Champion Changes

 

Gnar New Portrait

 

Gnar R New IconGNAR! [ R ]

  • Slow duration increased from 1.25/1.5/1.75 seconds to 1.5/1.75/2
  • Slow strength reduced from 60% to 45%
  • AD ratio decreased from 0.5 to 0.3

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 


PBE Update July 31 Banner


PBE 31/07 Contents:

  • Arcade Miss Fortune Splash Art
  • Arcade Miss Fortune Loading Screen Art

Patcher, Landing Page & Summoner’s Rift VU return for testing

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Previous updates from Patch 4.14 Cycle:


PBE-Update-July-29-Banner

 


PBE New Splash Arts 


MissFortune_Splash_7

 

 

Not familiar with Arcade Miss Fortune? Here’s a preview:


 


PBE New Loading Screens


MissFortune_7

 

 

PBE New Summoner Icons


profileIcon687


 

The Patcher & Landing Page visual updates have returned for testing!


Landing Page

 

Landing Page 2

 

 

Summoner’s Rift VU has also returned for testing:


Summoner's Rift VU

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE Update July 29 Banner

 

PBE 29/07 Contents:

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

PBE Gnar, The Missing Link

 

Gnar New Portrait

 

Gnar Model Turnaround

 

Gnar Video Preview

 

 

Base Stats

 

  • Damage: 48 (+3-per-level)
  • Health: 495 (+65-per-level)
  • Movement Speed: 325
  • Armor:21.5 (+2.5-per-level)
  • Magic Resist:30
  • Health-Per-5: 2.5
  • Range: 150

 

Abilities

 

Rage Gene [ Passive ]

While in combat Gnar generates Fury. At maximum Fury, his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

 

Boomerang Throw / Boulder Toss [ Q ]

Range: 1100 || Cooldown: 20/17.5/15/12.5/10 seconds

 

Mini Gnar: Throws a boomerang that deals 10/45/80/115/150 (+) physical damage and slows Movement Speed by 15/20/25/30/35% for 2 seconds before returning towards Gnar. Enemies hit beyond the first take 50% damage.

 

Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 (+) physical damage. If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60%.

 

 

Hyper / Wallop [ W ]

 

Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 25/30/35/40/45 (+1) + 6/8/10/12/14% of the target’s max Health as magic damage and grants Gnar % Movement Speed that decays over 3 seconds (max 75/125/175/225/275 damage vs. monsters). Gnar gains Hyper’s speed bonus whenever he turns from Big to Small.

 

Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/50/75/100/125 (+) physical damage. Cooldown: 12/11/10/9/8 seconds.

 

 

 

Hop / Crunch [ E ]

Range: 475  || Cooldown: 18/16.5/15/13.5/12 seconds

 

Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off of it, traveling further. Deals 20/60/100/140/180 (+) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.

 

Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+) [6% of Gnar's Max Health] physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

 

 

GNAR! [ R ]

Range: 590 || Cooldown: 120/100/80 seconds

 

Mini Gnar: Passive: Increases Hyper’s Movement Speed bonus to 45/60/75%.

Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200/300/400 (+) physical damage and slowing them by 60% for 1.5/1.75/2 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.

 

 

Gnar_Splash_0

Gnar Splash Art

 

 

Lore

“The jungle does not forgive blindness. Every broken branch tells a story.

I’ve hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it’s a yordle. And a hunter, at that!

This is a good omen. The beast will be found. Nothing will escape me.

The yordle’s large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I’m startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

I rear back and let out a roar, the wind whipping the yordle’s fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

An unearthly growl rises behind me.

I’ve made a terrible mistake.”

 

 

PBE Arcade Miss Fortune Skin


 

Arcade Miss Fortune Screens

 

Arcade Miss Fortune Recall

When recalling, Arcade MF plays games on a TV set and shoots Gangplank in the face!… erm, I mean screen.

 

Arcade Miss Fortune – Video Preview

 

 

 

PBE Riot Kayle Skin


 

Riot Kayle Model

 

Riot Kayle E

 

Riot Kayle Recall

For her recall animation, Riot Kayle summons flying drones with searchlights to hover around her.

 

 

PBE Champion Changes

 

Elise New Portrait

 

NeurotoxinNeurotoxin [ Q ]

  • Range decreased from 625 to 550

 

 

Kayle New Portrait

 

  • Attack Speed-per-level increased from 2.2% to 2.5%

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Roundup Patch 4 point 13 Banner

 

Hey everyone,

This is an experimental news feature where I wrap up all the PBE updates following a Patch cycle. This lets you know what will be in the next patch before it hits and lets me use my format for patch notes instead of Riot’s. I’ll also post banners to threads with context to those changes where I can. As a side note, I’ll do these roundups a few days earlier, this one was just a spur-the-moment decision and so will come out only several hours before the patch hits.

 

Don’t know when Patch 4.13 hits? Here’s the schedule for every region!

 

Patch-4-point-13-Maintenance-Banner

 

PBE Roundup Contents:

Sona

 

 

PBE Champion Changes

 

 

Braum New Portrait

 

64px-Concussive_BlowsConcussive Blows [ Passive ]

  • Stun damage decreased from 38 ( +12 per level ) to 32 ( +8 per level )

 

64px-Stand_Behind_MeStand Behind Me [ W ]

  • Mana cost increased from 30/40/50/60/70 to 50/55/60/65/70

 

64px-Glacial_FissureGlacial Fissure [ R ]

  • Knock-up time reduced from 1.5 seconds at all ranks to 1/1.3/1.5
  • Slow field strength reduced from 60% at all ranks to 40/50/60%
  • Slow duration of ice field decreased from 1.5 seconds to 0.3

 

 

Elise New Portrait

 

CocoonCocoon [ E ]

  • Hitbox width decreased from 70 to 55

 

RappelRappel [ Spider E ]

  • Range decreased from 925 to 700

 

 

Clarity on Elise range nerfs

Pwyff New PortraitQuick thing on the Elise changes: they’ve also been modified to judge distance from edge of hitbox to edge. The TLDR is that some abilities judge distance from the center of the ch
ampion (like dead center) and then draw a straight line to the dead center of their target. That’s center-to-center distance.

Hitbox to hitbox takes into account champion size (average is like… 65 units? 60 units?) as it goes right from the edge of the champ hitbox. Basic attack ranges us edge to edge distance.

So while these range changes seem significant for Elise (they’re still significant, don’t me wrong), there’s accounting for roughly ~100 units that are being added onto this as a result of shifting from center-to-center to edge-to-edge. If it’s a Cho’gath it’s sort of a weird buff (at least for Q).

[ Link to Post ]

 

 

Evelynn New Portrait

 

Hate SpikeHate Spike [ Q ]

  • Base damage decreased from 40/60/80/100/120 to 30/45/60/75/90
  • Mana cost decreased from 16/22/28/34/40 to 12/18/24/30/36

 

 

Gragas New Portrait

 

Barrel_RollBarrel Roll [ Q ]

  • Now deals 70% damage to minions

 

Drunken_RageDrunken Rage [ W ]

  • Now costs 30 mana at all levels (previously 0)
  • Damage reduction duration decreased from 3 seconds to 2.5
  • Cooldown decreased from 8/7.5/7/6.5/6 to 8/7/6/5/4

 

 

Graves New Portrait

 

BuckshotBuckshot [ Q ]

  • Bonus damage per additional shot increased from 35% to 40%
  • Maximum damage increased from 102/161.5/221/280.5/340 ( +1.36 bonus AD) to 108/171/234/297/360 ( +1.44 bonus AD)

 

Collateral_DamageCollateral Damage [ R ]

  • Initial base damage increased from 250/350/450 to 250/400/550
  • Secondary base damage increased from 200/280/360 to 200/320/440

 

 

Hecarim New Portrait

 

RampageRampage [ Q ]

  • Mana cost reduced from 24/28/32/36/40 to 24/26/28/30/32

 

 

Janna New Portrait

 

Howling_GaleHowling Gale [ Q ]

  • Maximum knock-up duration increased from 1 second to 1.25
  • Cooldown now starts when Howling Gale is cast, not when the channel is over

 

 

Kayle New Portrait

 

Kayle_ERighteous Fury [ E ] 

  • AP ratio on both the on-hit single target damage and splash damage increased from 0.2 to 0.25

 

Kayle_RIntervention [ R ]

  • Cooldown decreased from 110/95/80 to 100/90/80

 

 


Kogmaw New Portrait

  • Health-per-level decreased from 88 to 87 [ live value is 84 ]
  • Base HP decreased from 440 to 400

 

Caustic_SpittleCaustic Spittle [ Q ]

  • Armor / Magic Resist shred reduced from 20/22/24/26/28% to 12/16/20/24/28%

 

 


LeBlanc New Portrait

 

DistortionDistortion [ W ]

  •  Mana cost reduced from 80/90/100/110/120 to 80/85/90/95/100

 

 

Lee Sin New Portrait

  • HP-per-second increased from 1.25 to 1.65 [ base HP-per-5 up from 6.25 to 8.25 ]

 

SafeguardSafeguard [ W ]

  • Shield duration decreased from 4 seconds to 2

 

CrippleCripple [ Second Cast E ]

  • No longer reduces Attack Speed

 

 

Lissandra New Portrait

 

Ice_ShardIce Shard [ Q ]

  • Cooldown decreased from 6/5.5/5/4.5/4 seconds to 6/5.25/4.5/3.75/3

 

Ring_of_FrostRing of Frost [ W ]

  • AP ratio decreased from 0.6 to 0.4

 

Frozen_TombFrozen Tomb [ R ]

  •  Slow strength increased from 20/30/40% to 30/45/75%

 

 

Lucian New Portrait

 

Relentless_PursuitRelentless Pursuit [ E ]

  • Cooldown increased from 14/13/12/11/10 seconds to 18/17/16/15/14
  • No longer reduces slow effects

 

 


Lulu New Portrait

 

WhimsyWhimsy [ W ]

  • Movement speed duration reduced from 5 seconds at all ranks to 3/3.5/4/4.5/5
  • Mana cost decreased from 65/70/75/80/85 to 65 at all ranks

 

 

Lux New Portrait

 

IlluminationIllumination [ Passive ]

  • Damage changed from 10 + ( 10*Level ) to 10 + ( 8 *Level ) + ( 0.2 AP )

 

Context on Lux buff

 

Patch-4-point-13-Tidbits-Banner (1)

 

 


Nami New Portrait

  • Base movement speed decreased from 340 to 335

 

Ebb_and_FlowEbb and Flow [ W ]

  • Cooldown increased from 9 seconds to 10

 

 

Olaf New Portrait

 

Undertow Undertow [ Q ]

  • Cooldown reduced from 8 seconds to 7

 

Vicious_StrikesVicious Strikes [ W ]

  • Heal strength is now increased by 1% for every 2% HP missing, increased from every 2.5%

 

RagnarokRagnarok [ R ]

  • Cooldown decreased from 120/100/80 seconds to 100/90/80

 

 

Rammus New Portrait

 

TremorsTremors [ R ]

  • Now has a range indicator for how far the shockwaves expand

 

 

Sivir New Portrait

 

On_The_Hunt2On The hunt [ R ]

  • Movement Speed now wears off after 2/4/6 seconds, increased from 2/3/4

 

 

Thresh New Portrait

 

DarkPassageDark Passage [ W ]

  • Shield value increased from 60/95/130/165/200 to 60/100/140/180/220
  • No longer shields all allies in range of the lantern, but just Thresh and the first ally to go near the lantern

 

TheBoxThe Box [ R ]

  •  If a wall is broken, the remaining walls deal no damage and apply the slow for half its duration

 

 


Tristana New Portrait

 

Rocket_JumpRocket Jump [ W ]

  • Slow duration reduced from from 2.5 seconds at all ranks to 1/1.5/2/2.5/3.0

 

Explosive_ShotExplosive Shot [ E ]

  • Damage-over-time decreased from 110/150/190/230/270 to 80/125/170/215/260

 

 

Varus New Portrait

 

Chain_of_CorruptionChain of Corruption [ R ]

  •  Cooldown decreased from 120/105/90 seconds  to 110/90/70

 

 


Vayne New Portrait

  • Attack Speed-per-level increased from 3.1% to 4%

 

Final_HourFinal Hour [ R ]

  • Bonus AD increased from 25/40/55 to 30/50/70

 

 

Context (Bugfix, Buffs to Compensate)

 

Riot Jag New PortraitHey guys, just wanted to let you know that we put out a bugfix on PBE for Vayne where her Tumble had a higher bonus AD ratio while she had Final Hour active. Since we wanted to fix the bug without actually reducing the power of the champion, we compensated by increasing the bonus AD she gets for Ulting, making this mostly a power-neutral change, not a buff or nerf.

As an aside, she’s getting some small AS per level buffs. Nothing huge, but a few more Silver Bolts procs never hurt anyone.

[ Link to Post ]

 

 

Yasuo New Portrait

 

Wind_WallWind Wall [ W ]

  • No longer builds additional Flow when dashing (aka passive removed)

 

 

Ziggs New Portrait

 

Mega_Inferno_BombMega Inferno Bomb [ R ]

  • Cooldown increased from 120/105/90 seconds to 120 at all ranks

 

 

PBE Item Changes

Banshee's_VeilBanshee’s Veil

  • Spell shield now refreshes after 40 seconds, increased from 25

 


Chalice_of_HarmonyChalice of Harmony

  • Magic resist decreased  from 25 to 20

 

deathfire graspDeathfire Grasp

  • Cooldown on active increased from 60 seconds to 90

 

Frostfang_itemFrostfang

  • Gold-per-10 decreased from 4 to 2

 

Frost Queen's ClaimFrost Queen’s Claim

  • Gold-per-10 decreased from 4 to 2

 

Lich_BaneLich Bane

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 


Nomad's_Medallion_itemNomad’s Medallion

  • Mana-per-5 decreased from 7 to 5
  • Now grants 10 flat Movement Speed

 


Rylai's_Crystal_ScepterRylai’s Crystal Scepter

  • Health decreased from 500 to 400
  • AP increased from 80 to 100

 

SheenSheen

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 


Talisman_of_Ascension_itemTalisman of Ascension

  • Health-per-5 increased from 10 to 15
  • Cooldown reduction decreased from 20% to 10%
  • Now grants 20 flat Movement Speed

 

Trinity_ForceTrinity Force

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 

 

PBE Summoner Spell Changes


 


ExhaustExhaust

  • Damage reduction reduced from 50% to 40%
  • Now reduces target’s Armor and Magic Resist by 10 for the duration of Exhaust

 



HealHeal

  • Now heals for 90-345 (+15 per level), decreased from 95-475 (+15/20/25/30 per level)

 

 

PBE New Skins

 

 

Debonair Ezreal Skin Spotlight

 

 

Debonair Vi Skin Spotlight

 

 

Ezreal_Splash_7

Vi_Splash_3

 

 

PBE New Summoner Icons

profileIcon685

 

 

Sona’s Rework


 

 

Sona New Portrait

 

Power Chord [ Passive ]

 

Sona_Passive No changes.

 

 

 

Hymn of Valor [ Q ]

 

Range: 700 || Cost: 45/50/55/60/65 mana || Cooldown: 8 seconds at all ranks

Sona_QActive: Sona sends out bolts of sound that deal 40 / 80 / 120 / 160 / 200 (+ 0.5 AP) magic damage to the two nearest enemies within 700 range, prioritizing champions.

Aura: Sona and allied champions tagged with Hymn of Valor‘s aura deal bonus magic damage on their next basic attack within 5 seconds. The damage increases by 10 for each rank in Crescendo [ R ] .

Sona_Passive Staccato: If this spell was last cast when Power Chord [ Passive ] is ready, Power Chord deals 50% bonus damage.

 

 

Aria of Perseverance [ W ]

 

Range: 1000 || Cost: 65/70/75/80/85 mana || Cooldown: 10 seconds at all ranks

Sona_WActive: Sona heals herself and a nearby allied champion with the lowest health percentage for  20 / 40 / 60 / 80 / 100 (+ 0.2 AP) . The healing is increased by 1% for every 1% of the target’s missing health, up to a maximum of 40 / 80 / 120 / 160 / 200 (+ 0.4 AP) .

Aura: Sona and allied champions tagged with Aria of Perseverance‘s aura are shielded for 40 / 60 / 80 / 100 / 120 (+10 / 20 / 30) (+ 0.2 AP) up to 1.5 seconds. The shield’s strength increases by 10 for each rank in Crescendo [ R ] .

Sona_Passive Diminuendo: If this spell was last cast when Power Chord [ Passive ] is ready, Power Chord will also reduce the target’s damage output by 20% (+ 2% per 100 AP) for 3 seconds.

 

 

Song of Celerity [ E ]

 

Cost: 65 mana || Cooldown: 12 seconds at all seconds

Sona_EActive: Sona gains 13 / 14 / 15 / 16 / 17 % (+ 2 / 4 / 6%) (+ 7.5% per 100 AP) bonus movement speed that decays down to 10 / 11 / 12 / 13 / 14% (+ 2 / 4 / 6%) over 3 seconds. The movement speed bonus is increased by an additional 2% for each rank in Crescendo [ R ] .

Aura: Allied champions tagged with Song of Celerity’s aura gain 10 / 11 / 12 / 13 / 14% (+ 2 / 4 / 6%) movement speed for 1.5 seconds. The movement speed bonus is increased by an additional 2% for each rank in Crescendo [ R ] .

Sona_Passive Tempo: If this spell was last cast when Power Chord [ Passive ] is ready, Power Chord will also slow the target by 40% (+ 4% per 100 AP) for 2 seconds.

 

 

Crescendo [ R ]

 

Range: 1000 || Cost: 100 / 150 / 200 mana || Cooldown: 140 / 120 / 100 seconds

Sona_RPassive: Each rank of Crescendo improves Sona’s aura bonuses and Song of Celerity’s self buff.

Active: Sona plays an irresistible chord in a line, dealing 150 / 250 / 350 (+ 0.5 AP) magic damage to enemy champions and stunning them for 1.5 seconds, forcing them to dance.

 

 

Confused how the new Sona works? Here’s a preview!

 

 

 

PBE Sona New Ability Icons


 

Sona_Passive Sona_Q Sona_W Sona_E Sona_R

 

 

PBE Sona’s Passive QoL UI Update


 

Sona’s Passive has a gray icon indicating that it hasn’t yet charged up and a counter showing how the number of current casts.

 

Sona's Passive at 1 Stack

Sona’s Passive at 1 Stack

Sona's Passive at 2 Stacks

Sona’s Passive at 2 Stacks

Sona's Passive at 3 Stacks

Sona’s Passive at 3 Stacks

 

 

PBE Sona Texture Update Banner

 

Sona and all her skins are getting a texture & model update in addition to her gameplay rework.

 

Classic Sona

 

Sona Hair Update

 

Pentakill Sona

 

Pentakill Sona Texture Update

 

Guqin Sona

 

Guqin Sona New Model

 

Arcade Sona

 

Arcade Sona New Model

 

Silent Night Sona

 

Silent Night Sona Texture Update

 

Muse Sona

 

Muse Sona Texture Update For Real

 

 

PBE Arcade Sona VFX


 

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5

7

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2

3

4

6

9

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Team Builder MMR Adjustment

 

An icon now appears in the top right corner of your Team Builder setup window, letting you know that Team Builder is taking into consideration your MMR. The text reads as follows:

  • When you try a new role or champion, Team Builder adjusts matchmaking automatically. These adjustments decrease as you gain experience.

 

Team Builder Matchmaking Adjustment

 

 

PBE Match History Changes


 

Match history now displays your item build in every match.

 

Match History Screen

 

 

PBE Updates to 32 Skin Splash Arts Banner

 

The following skins have all had their splash arts changed with splash arts from the Chinese client:

  • Noxus Hunter Anivia
  • Red Riding Annie
  • Rusty Blitzcrank
  • Goalkeeper Blitzcrank
  • Desperada Cassiopeia
  • Siren Cassiopeia
  • Mr. Mundoverse
  • Tango Evelynn
  • Minuteman Gangplank
  • Dreadknight Garen
  • Alien Invader Heimerdinger
  • Blast Zone Heimerdinger
  • Nightblade Irelia
  • Aviator Irelia
  • Commando Jarvan IV
  • Silver Kayle
  • Viridian Kayle
  • Sorceress Lux
  • Chosen Master Yi
  • Candy Cane Miss Fortune
  • Pharaoh Nasus
  • Snow Bunny Nidalee
  • Leopard Nidalee
  • Ravager Nocturne
  • Forsaken Olaf
  • Glacial Olaf
  • Ruthless Pantheon
  • Noxus Poppy
  • Chrome Rammus
  • Frozen Shen
  • Hextech Singed
  • Black Belt Udyr
  • Curling Veigar

 

1

Noxus Hunter Anivia

2

Red Riding Annie

3

Rusty Blitzcrank

4

Goalkeeper Blitzcrank

5

Desperada Cassiopeia

6

Siren Cassiopeia

7

Mr. Mundoverse

8

Tango Evelynn

9

Minuteman Gangplank

10

Dreadknight Garen

11

Alien Invader Heimerdinger

12

Blast Zone Heimerdinger

13

Nightblade Irelia

14

Aviator Irelia

15

Commando Jarvan IV

16

Silver Kayle

17

Viridian Kayle

18

Sorceress Lux

19

Chosen Master Yi

20

Candy Cane Miss Fortune

21

Pharaoh Nasus

22

Snow Bunny Nidalee

23

Leopard Nidalee

24

Ravager Nocturne

25

Forsaken Olaf

26

Glacial Olaf

27

Ruthless Pantheon

28

Noxus Poppy

Rammus_Splash_2

Chrome Rammus

29

Frozen Shen

30

Hextech Singed

31

Black Belt Udyr

32

Curling Veigar

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Categories: LoL News, PBE News Tags: ,

 

PBE Update July 25 Banner

 

PBE 25/07 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates for Patch 4.13 Cycle:

 

PBE-Update-July-15-Banner PBE-Update-July-17-Banner

PBE-Update-July-16-Banner PBE-Update-July-18-Banner (1)

PBE-Update-July-21-Banner PBE-Update-July-22-Banner

PBE-Update-July-23-Banner (2)

 

 

Team Builder MMR Adjustment


 

An icon now appears in the top right corner of your Team Builder setup window, letting you know that Team Builder is taking into consideration your MMR. The text reads as follows:

  • When you try a new role or champion, Team Builder adjusts matchmaking automatically. These adjustments decrease as you gain experience.

 

Team Builder Matchmaking Adjustment

 

 

PBE Sona’s Passive QoL UI Update


 

Sona’s Passive now has a gray icon indicating that it hasn’t yet charged up and a counter showing how the number of current casts.

 

Sona's Passive at 1 Stack

Sona’s Passive at 1 Stack

Sona's Passive at 2 Stacks

Sona’s Passive at 2 Stacks

Sona's Passive at 3 Stacks

Sona’s Passive at 3 Stacks

 

 

 PBE Champion Changes


 

 

Sona New Portrait


Hymn_of_ValorHymn of Valor [ Q ]

  • Duration on buff for bonus damage on next auto attack increased from 3 seconds to 5

 

Aria_of_PerseveranceAria of Perseverance [ W ]

  •  Shield duration decreased from 2 seconds to 1.5

 

 

Thresh New Portrait

 

DarkPassageDark Passage [ W ]

  • Shield value increased from 60/95/130/165/200 to 60/100/140/180/220

 

[ Context ] Dark Passage shields only the first ally to come in range. The change was made in this PBE update.

 

 

PBE Item Changes


 
SheenSheen

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 

Trinity_ForceTrinity Force

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 

Lich_BaneLich Bane

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 

 

Summoner’s Rift Update Removed from PBE Cycle

 

Summoner’s Rift Update has been removed and will not be in Patch 4.13.

[ Clarity ] Usually, content on the PBE is packaged and patched onto the live server. If an update is removed, it means it’s not ready to ship in time for the next patch.

 

 

PBE Client Update Removed from PBE Cycle

 

The visual updates to the Patcher & Landing Page have been reverted and will not be coming with Patch 4.13.

 

Client Revert 1

Client Revert 2

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update July 23 Banner

 

PBE 23/07 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates for Patch 4.13 Cycle:

 

PBE-Update-July-15-Banner PBE-Update-July-17-Banner

PBE-Update-July-16-Banner PBE-Update-July-18-Banner (1)

PBE-Update-July-21-Banner PBE-Update-July-22-Banner

 

 

PBE Sona New Ability Icons

 

Sona_Passive Sona_Q Sona_W Sona_E Sona_R

 

 

PBE Minimap Update

 

The minimap is being updated in the same brush style of the new Summoner’s Rift.

 

Old

 

Old SR Map

 

New

 

New SR Map

 

 

 

PBE Champion Changes

 

 

Elise New Portrait

 

NeurotoxinNeurotoxin [ Q ]

 

 


Lee Sin New Portrait

  • HP-per-second increased from 1.25 to 1.65 [ base HP-per-5 up from 6.25 to 8.25 ]

 

 


Sona New Portrait

  • Base HP decreased from 380 to 353
  • HP-per-level increased from 70 to 77

 

Note: Sona’s health will now be lower at levels 1-3, almost even (1 less) at level 4, and then higher afterwards.

 

 


Yasuo New Portrait

 

Wind_WallWind Wall [ W ]

  • No longer builds additional Flow when dashing (aka passive removed)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 


PBE Update July 22 Banner

 

PBE 22/07 Contents:

  • Arcade Sona VFX
  • Champion Changes


Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


PBE Updates for Patch 4.13 Cycle:


PBE-Update-July-15-Banner PBE-Update-July-17-Banner

PBE-Update-July-16-Banner PBE-Update-July-18-Banner (1)

PBE-Update-July-21-Banner



PBE Arcade Sona VFX


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5

7

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2

3

4

6

9

10



PBE Champion Changes


Twitch New Portraits


 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update July 21 Banner

 

PBE 21/07 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates for Patch 4.13 Cycle:

 

PBE-Update-July-15-Banner PBE-Update-July-17-Banner

PBE-Update-July-16-Banner PBE-Update-July-18-Banner (1)

 

 

PBE Match History Changes

 

Match history now displays your item build in every match.

 

Match History Screen

 

 

PBE Champion Changes

 

 

Elise New Portrait
  • Auto attack range in Human form decreased from 550 to 500

 

NeurotoxinNeurotoxin [ Q ]

  • Range decreased from 625 to 500

 

CocoonCocoon [ E ]

  • Hitbox width decreased from 70 to 55

 

RappelRappel [ Spider E ]

  • Range decreased from 925 to 700

 

 

Clarity on Elise range nerfs

Pwyff New PortraitQuick thing on the Elise changes: they’ve also been modified to judge distance from edge of hitbox to edge. The TLDR is that some abilities judge distance from the center of the ch
ampion (like dead center) and then draw a straight line to the dead center of their target. That’s center-to-center distance.

Hitbox to hitbox takes into account champion size (average is like… 65 units? 60 units?) as it goes right from the edge of the champ hitbox. Basic attack ranges us edge to edge distance.

So while these range changes seem significant for Elise (they’re still significant, don’t me wrong), there’s accounting for roughly ~100 units that are being added onto this as a result of shifting from center-to-center to edge-to-edge. If it’s a Cho’gath it’s sort of a weird buff (at least for Q).

[ Link to Post ]

 

 

Gragas New Portrait

 

Barrel_RollBarrel Roll [ Q ]

  • Now deals 70% damage to minions

 

Drunken_RageDrunken Rage [ W ]

  • Now costs 30 mana at all levels (previously 0)
  • Damage reduction duration decreased from 3 seconds to 2.5
  • Cooldown decreased from 8/7.5/7/6.5/6 to 8/7/6/5/4

 

 

Janna New Portrait

 

Howling_GaleHowling Gale [ Q ]

  • Maximum knock-up duration increased from 1 second to 1.25
  • Cooldown now starts when Howling Gale is cast, not when the channel is over

 

 

Kogmaw New Portrait

  • Health per level decreased from 88 to 87 [ live value is 84 ]

 

 

Kayle New Portrait

 

Kayle_ERighteous Fury [ E ] 

  • AP ratio on both the on-hit single target damage and splash damage increased from 0.2 to 0.25

 

Kayle_RIntervention [ R ]

  • Cooldown decreased from 110/95/80 to 100/90/80

 

 

Lissandra New Portrait

 

Ice_ShardIce Shard [ Q ]

  • Cooldown decreased from 6/5.5/5/4.5/4 seconds to 6/5.25/4.5/3.75/3

 

Ring_of_FrostRing of Frost [ W ]

  • AP ratio decreased from 0.6 to 0.4

 

Frozen_TombFrozen Tomb [ R ]

  •  Slow strength increased from 20/30/40% to 30/45/75%

 

 

Lucian New Portrait

 

Relentless_PursuitRelentless Pursuit [ E ] 

  • Cooldown increased from 14/13/12/11/10 seconds to 18/17/16/15/14

 

 

Lulu New Portrait

 

WhimsyWhimsy [ W ]

  • Mana cost decreased from 65/70/75/80/85 to 65 at all ranks

 

Context ] The duration of Lulu’s polymorph was decreased in a recent PBE update.

 

 

Lux New Portrait

 

IlluminationIllumination [ Passive ]

  • Damage changed from 10 + ( 10*Level ) to 10 + ( 8 *Level ) + ( 0.2 AP )

 

Context: Change was mentioned here.

 

 


Thresh New Portrait

 

DarkPassageDark Passage [ W ]

  • No longer shields all allies in range of the lantern, but just Thresh and the first ally to go near the lantern

 

TheBoxThe Box [ R ]

  •  If a wall is broken, the remaining walls deal no damage and apply the slow for half its duration

 

 

Twitch New Portraits

  • Base damage increased from 46 to 49

 

 



PBE Item Changes

 


Banshee's_Veil Banshee’s Veil

  • Spell shield now refreshes after 40 seconds, increased from 25

 


Chalice_of_HarmonyChalice of Harmony

  • Magic resist decreased  from 25 to 20

 

deathfire graspDeathfire Grasp
  • Cooldown on active increased from 60 seconds to 90

 

Frostfang_itemFrostfang
  • Gold-per-10 decreased from 4 to 2

 

Frost Queen's ClaimFrost Queen’s Claim
  • Gold-per-10 decreased from 4 to 2

 


Nomad's_Medallion_item Nomad’s Medallion

  • Mana-per-5 decreased from 7 to 5
  • Now grants 10 flat Movement Speed

 


Rylai's_Crystal_ScepterRylai’s Crystal Scepter

  • Health decreased from 500 to 400
  • AP increased from 80 to 100

 


Talisman_of_Ascension_itemTalisman of Ascension

  • Health-per-5 increased from 10 to 15
  • Cooldown reduction decreased from 20% to 10%
  • Now grants 20 flat Movement Speed

 

 



PBE Summoner Spell Changes

 


Exhaust Exhaust

  • Damage reduction reduced from 50% to 40%
  • Now reduces target’s Armor and Magic Resist by 10 for the duration of Exhaust

 



HealHeal

  • Now heals for 90-345 (+15 per level), decreased from 95-475 (+15/20/25/30 per level)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update July 18 Banner

 

PBE 18/07 Contents:

  • Guqin Sona Model Update
  • Arcade Sona Model Update
  • Champion Changes

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates for Patch 4.13 Cycle:

 

PBE-Update-July-15-Banner

PBE-Update-July-16-Banner

PBE-Update-July-17-Banner

 

 

Guqin Sona Model Update

 

Old

 

Guqin Sona Texture Update

 

New

 

Guqin Sona New Model

 

 

Arcade Sona Model Update

 

Old

 

Arcade Sona Texture Update

 

New 


Arcade Sona New Model


 

PBE Champion Changes

 

 

Braum New Portrait

 

64px-Glacial_FissureGlacial Fissure [ R ]
  • Knock-up time reduced from 1.5 seconds at all ranks to 1/1.3/1.5
  • Slow field strength reduced from 60% at all ranks to 40/50/60%

 

 

 

Evelynn New Portrait

 

Hate SpikeHate Spike [ Q ]

  • Base damage decreased from 40/60/80/100/120 to 30/45/60/75/90
  • Mana cost decreased from 16/22/28/34/40 to 12/18/24/30/36

 

 

 

Graves New Portrait

 

BuckshotBuckshot [ Q ]
  • Bonus damage per additional shot increased from 35% to 40%
  • Maximum damage increased from 102/161.5/221/280.5/340 ( +1.36 bonus AD) to 108/171/234/297/360 ( +1.44 bonus AD)

 

Collateral_DamageCollateral Damage [ R ]

  • Initial base damage increased from 250/350/450 to 250/400/550
  • Secondary base damage increased from 200/280/360 to 200/320/440



 

 

Hecarim New Portrait

 

RampageRampage [ Q ]

  • Mana cost reduced from 24/28/32/36/40 to 24/26/28/30/32

 

 


Kogmaw New Portrait

  • Base HP decreased from 440 to 400
  • HP-per-level increased from 84 to 88

 

Caustic_SpittleCaustic Spittle [ Q ]

  • Armor / Magic Resist shred reduced from 20/22/24/26/28% to 12/16/20/24/28%

 

 


LeBlanc New Portrait

 

DistortionDistortion [ W ]

  •  Mana cost reduced from 80/90/100/110/120 to 80/85/90/95/100

 

 



Lee Sin New Portrait

 

SafeguardSafeguard [ W ]

  • Shield duration decreased from 4 seconds to 2

 

CrippleCripple [ Second Cast E ]

  • No longer reduces Attack Speed

 

 


Lucian New Portrait

 

Relentless_PursuitRelentless Pursuit [ E ]

  • No longer reduces slow effects

 

 


Lulu New Portrait

 

WhimsyWhimsy [ W ]

  • Movement speed duration reduced from 5 seconds at all ranks to 3/3.5/4/4.5/5

 

 


Nami New Portrait

  • Base movement speed decreased from 340 to 335

 

Ebb_and_FlowEbb and Flow [ W ]

  • Cooldown increased from 9 seconds to 10



 

 

Sivir New Portrait

 

On_The_Hunt2On The hunt [ R ]

  • Movement Speed now wears off after 2/4/6 seconds, increased from 2/3/4

 

 


Tristana New Portrait

 

Rocket_JumpRocket Jump [ W ]

  • Slow duration reduced from from 2.5 seconds at all ranks to 1/1.5/2/2.5/3.0

 

Explosive_ShotExplosive Shot [ E ]

  • Damage-over-time decreased from 110/150/190/230/270 to 80/125/170/215/260

 

 


Vayne New Portrait

  • Attack Speed-per-level increased from 3.1% to 4%

 

Final_HourFinal Hour [ R ]

  • Bonus AD increased from 25/40/55 to 30/50/70

 

 

Context (Bugfix, Buffs to Compensate)

 

Riot Jag New PortraitHey guys, just wanted to let you know that we put out a bugfix on PBE for Vayne where her Tumble had a higher bonus AD ratio while she had Final Hour active. Since we wanted to fix the bug without actually reducing the power of the champion, we compensated by increasing the bonus AD she gets for Ulting, making this mostly a power-neutral change, not a buff or nerf.

As an aside, she’s getting some small AS per level buffs. Nothing huge, but a few more Silver Bolts procs never hurt anyone.

[ Link to Post ]

 

 


Velkoz New Portrait

 

64px-Lifeform_Disintegration_RayLife form Disintegration Ray [ R ]

  • Damage changed back from 350/475/600 ( +1.5 AP) to 500/700/900 ( +0.6 AP) [ revert on the changes in PBE Update July 16 ]
  • Slow changed back from 15% to 20% and no longer stacks [ revert on the changes in PBE Update July 17 ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.