Archive for the ‘PBE News’ Category


PBE 18 12 Banner

[ Note ] Apologies for the late coverage, I was travelling home. Back now and on schedule!


PBE 18/12


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)


PBE 15 12 Banner



Updated Ahri Splash Art

Ahri’s splash art has been updated to a version of her removed splash. A few tweaks have been made, most notably to her face.






Extended Amumu Lore

Amumu’s received a heap of additional backstory!


Greed and Tears

“The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.”

Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary – they had traveled far that day, and the Shuriman sun had been unrelenting – but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

“The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool.

“The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images.

“He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries.

“He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown.

“Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel.

“He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue – and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim.

“He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing… but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing.

“That was when he heard it: a sound in the darkness that made his skin crawl.

“He looked around, wide eyed, holding his torch up before him. Nothing.

“‘Who’s there?’ he said. Silence was his only answer.

“The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’

“Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb.

“Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?

“He wanted to run… but he did not. The sobbing touched his heart. It was filled with such misery and grief.

“Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?

“Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom.

“A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room.

“He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water.

“Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!

“He heard the sound of the boy weeping once more, closer now.

“Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man.

“Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run.

“‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’

“The shadowed figure did not turn… but he did speak.

“‘I… I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange… but understandable. ‘I don’t remember who I am.’

“‘Be calm, child,’ said the man. ‘All will be well.’

“He stepped closer, and the figure resolved itself before him. His eyes widened.

“The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice.

“That was when a small, dry hand grabbed him.”

The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued.

“The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand.

“‘Will you be my friend?’ the boy asked, his voice muffled by linen.

“The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm.

“He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart.

“At any moment, he expected to feel the deathly boy’s grasp upon him… but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more.

“‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’

“And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.”

“But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence.

“Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!”

“He’s real, but he isn’t a boy,” said another. “He’s a yordle!”

Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

“I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.”

His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

“Grandfather,” she said. “How did you lose your arm?”

Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

“Goodnight, little one,” he said with a wink.”



Champion Changes



Jayce Final Portrait


Hypercharge Final IconHyper Charge [ Cannon W ]

  • Scaling on attacks increased from 60/70/80/90/100% to 70/80/90/100/110% [ live values are still higher, 70/85/100/115/130% ]



Reksai Final Portrait


Queens Wrath Prey Seeker Final IconQueen’s Wrath [ Q ]

  •  Ratio decreased from 0.4 of Bonus AD to 0.3


Prey Seeker Final PortraitPrey Seeker [ Burrowed Q ]

  • Ratio decreased from 1.0 AP to 0.7



Syndra Final Portrait


Dark Sphere Final IconDark Sphere [ Q ]

  •  Base damage decreased from 70/110/150/190/230 to 50/95/140/185/230 


Scatter the Weak Final PortraitScatter the Weak [ E ]

  • Width of AoE decreased



Item Changes


Stalker's Blade Final Icon Stalker’s Blade

  • Chilling Smite: No longer gives increased CD on Smite if Smite is used on an enemy Champion [ revert on the change in this PBE update ]





Baron Nashor Final IconBaron Nashor

  • Base Damage decreased from 500 to 240
  • Base Health decreased from 7000 to 6400



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 16 12 Banner


PBE 16/12


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)


PBE 15 12 Banner



The new base exits that were introduced in a recent PBE update now have rune symbols on them. No mechanical change, this is just a visual update. Also, these runes aren’t present on red side, so I assume there’ll be different models for those.

Blue Side Gate 1

Blue Side Gate 2



Texture Rebalances

Volibear and Morgana have received texture changes to their base models and some of their skins.


Classic Morgana

Morgana 2


Exiled Morgana

Exiled Morgana TU


Sinful Succulence Morgana

Sinful Morgana TU


Blade Mistress Morgana

Blade Mistress Morgana TU


Blackthorn Morgana

Blackthorn Morgana TU


Classic Volibear

Classic Volibear 1

Classic Volibear 2

Thunder Lord Volibear

Rune Voli 1


Northern Storm Volibear


Classic Summoner Icons Update

Some of the default Summoner icons have received new visuals:

profileIcon6 profileIcon7 profileIcon23 profileIcon28



Champion Changes



Corki Final Portrait


Valkyrie Final IconValkyrie [ W ]

  • Mana cost increased from 80 at all ranks to 100 [ this is change from yesterday’s PBE update, live value is 50 ]



Hecarim Final Portrait

Rampage Final IconRampage [ Q ]

  • Mana cost decreased from 24/26/28/30/32 to 20/23/26/29/32



Nautilus Final Portrait


Titans Wrath Final IconTitan’s Wrath [ W ] 

  • Base shield value decreased from 100/150/200/250/300 to 65/70/75/80/85
  • Ratio changed from 15% of Nautilus’s bonus health to 7/9.5/12/14.5/17% of his maximum health



Skarner Final Portrait


Fracture Final IconFracture [ E ]

  • Cooldown increased from 12/11/10/9/8 seconds to 12/11.5/11/10.5/10 [ this is change from yesterday’s PBE update, live value is 12 at all ranks]



Item Changes


Hunter's Machete New Icon

Hunter’s Machete

Damage on Hunter’s Machete and its upgrades reverted from this update to their live values.



Jungle Changes


The changes to the health of jungle monsters from yesterday’s PBE update have all been reverted.

Jungle monsters now again spawn at 1:55, not 2:00, a revert on yesterday’s PBE change.



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 15 12 Banner


PBE 15/12

[ Note ] Dauntless Ahri has been renamed to Challenger Ahri. You can find a preview of the skin here.

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)





Big Changes to Renekton


Renekton Final Portrait

Renekton’s basic abilities now all generate Fury.
Reign of Anger [ Passive ]

  • Fury now decays at 4-per-second, increased from 2

Cull the Meek Final Icon  Cull the Meek [ Q ]

  • Heal per cast changed from 5% of the damage dealt to non-Champions and 20% to Champions, to 3/4.5/6/7.5/9 (+ unknown) flat Health for each non-Champion unit hit and (unknown Health) for each Champion hit
  • Additionally, Renekton gets 2.5 Fury for each non-Champion unit hit by Cull the Meek and 10 Fury for each Champion hit. This value caps at 30 Fury per Q cast.
  • The heal values for a Furious Cull the Meek are 9/13.5/18/22.5/27 (+ unknown) flat Health for each non-Champion unit hit and (unknown Health) for each Champion hit
  • Maximum heal values for both normal and Furious casts of Cull the Meek are unchanged


Ruthless Predator Final IconRuthless Predator [ W ]

  • Damage is now split between strikes. Before, Renekton would apply the full damage of Ruthless Predator as soon as it connected. Now, each swing deals half of the total damage. Hits still apply on-hit effects. Stun duration is unchanged
  • Additionally, Renekton is granted an additional 10 Fury per hit for hitting a Champion (20 Fury total)
  • Furious damage and stun duration unchanged and no longer generate fury. As with the normal cast, the damage here is split, but in three parts, due to Furious Ruthless Predator hitting three times.


Slice and Dice Final IconSlice and Dice [ E ]

  • Renekton now gets 2.5 Fury for each non-Champion unit hit by Dice only and 10 Fury for each Champion hit. This value caps at 30 Fury.
  • No changes to Furyious version. Doesn’t generate Fury.



Champion Changes



Corki Final Portrait


Valkyrie Final IconValkyrie [ W ]

  • Mana cost increased from 50 at all ranks to 80




Elise Final Portrait


Neurotoxin Final IconNeurotoxin [ Human Q ]

  • Maximum bonus damage to monsters (% HP) increased from 50/75/100/125/150 to 75/100/125/150/175


Venomous Bite Final IconVenomous Bite [ Spider Q ]

  • Maximum bonus damage to monsters (% HP) increased from 50/75/100/125/150 to 75/100/125/150/175




Evelynn Final Portrait


Shadow Walk Final Icon Shadow Walk [ Passive ]

  • Mana regeneration in stealth increased from 1% of Max mana to 2%


Ravage Final IconRavage [ E ]

  • Now applies on-hit effects (twice, once per slash)





Gnar Final Portrait


Boomerang Throw Final IconBoomerang Throw [ Mini Q ]

  • Catching the boomerang now reduces its cooldown by 45% at all ranks (scales with ranks in ultimate), decreased from 60%


Gnar R Final IconGNAR! [ R ]

Now passively increases the cooldown reduction when catching Boomerang Throw to 50/55/60%.




Hecarim Final Portrait


Spirit of Dread Final IconSpirit of Dread [ W ]

  •  Maximum heal amount from minions and monsters increased from 60/90/120/150/180 to 90/120/150/180/210




Jayce Final Portrait


Hypercharge Final IconHyper Charge [ Cannon W ]

  • Scaling on attacks decreased from 70/85/100/115/130% of Total AD to l 60/70/80/90/100%




Skarner Final Portrait


Crystal Slash Final IconCrystal Slash [ Q ]

  • Mana cost decreased from 16/18/20/22/24 to 16/17/18/19/20


Fracture Final IconFracture [ E ]

  • Cooldown decreased from 12 seconds at all ranks to 12/11/10/9/8




Sona Final Portrait


Hymn of Valor Final IconHymn of Valor [ Q ]

  • Bonus damage from Power Chord [ Passive ] decreased from 50% to 40%




Item Changes


Hunter's Machete New Icon Hunter’s Machete

  • Magic damage over 2 seconds to monsters increased from 30 to 44


Hunter’s Machete upgrades

  • Magic damage over 2 seconds to monsters increased from 45 to 60


Infinity Edge Final IconInfinity Edge

  • Critical Strike chance decreased from 25% to 20%


Morellonomicon Final IconMorellonomicon

Combine cost increased from 680 Gold to 880


Phantom Dancer Final IconPhantom Dancer

  • Critical Strike chance increased from 30 to 35%


Poacher's Knife Final IconPoacher’s Knife

  • Rather than reducing the cooldown of Smite by half, the item now gives you back half a charge of Smite

[ Note ] Smite was recently changed to have a higher cooldown, but two charges in this PBE update


Stalker's Blade Final IconStalker’s Blade

  • Active no longer slows the enemy target by 50% for 2 seconds
  • Active now steals 20% of the enemy’s movement speed for 2 seconds and puts Smite on a 60 second cooldown, decreased from 75

[ Note ] Smite now has a 75 second cooldown. Again, you can find the changes to Smite in this PBE update.


Zz’Rot Portal [ New Item ]

  • No longer grants bonus AD and AP while standing near Void Gates. [ removed from this PBE update ]
  • Voidspawns and Void Gates no longer gain more stats with Champion level
  • After the third wave of voidspawns from a single Void Gate, new voidspawns from that gate will get 50% of both your Armor and Magic Resistance as bonus damage



Jungle Changes

Jungle monsters are now tankier across all camps safe for Red Buff.

(!!!) All Jungle camps now spawn at 2:00, not 1:55.


Gromp Camp

  • Gromp base Health increased from 1600 to 1800

Krug Camp

  • Big Krug base Health increased from 1440 to 1560
  • Mini Krug base Health increased from 540 to 620

Murkwolves Camp

  • Big Murkwolf base Health increased from 1320 to 1440
  • Mini Murkwolf movement speed increased from 450 to 500

Raptors Camp

  • Big Raptor base Health increased from 1200 to 1340
  • Mini Raptor base Health increased from 250 to 300
  • Mini Raptor base damage decreased from 20 to 18

Blue Buff Camp

  • Blue Sentinel (Blue Buff) base Health increased from 2000 to 2100
  • Mini Sentinels base Health increased from 400 to 450



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 12 12 Banner


PBE 12/12


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)



Poro Ward Skins

Three new Poro-themed wards will be available in store for 640 RP each after Patch 4.22 hits live.


Battlecast Poro Ward

Battlecast Poro Ward


Dragonslayer Poro Ward


Underworld Poro Ward


Alistar Nose Ring

Alistar’s nose ring is back on his model.

Champion Changes



Xerath Final Portrait


Shocking Orb Final IconShocking Orb [ E ]

Maximum stun duration increased from 2 seconds to 2.25




Item Changes


Guardians Horn Final IconGuardian’s Horn

  • Base Health Regen increased from 120% to 125%


Zz’Rot Portal

  • Additionally, increases the Attack Damage and Ability Power of allies near Void Gates by 25% of their Armor and Magic Resistances. Voidspawns created by Zz’Rot Portal also benefit from this.


Oracles Lens Final IconOracle Lens

Cost increased from 250 Gold to 475 [ revert on the change in this PBE update ]



Jungle Changes

Baron Nashor Final IconBaron Nashor

  • Base Health decreased from 8000 to 7000



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 11/12


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)



A few miscellaneous files have been added for DJ Sona, but they’re not attached to anything I can test in-game.

[ Assumption ] This will most likely be this year’s ultimate skin and files for it are being patched onto the PBE in preparation. There will be a teaser for sure before DJ Sona is made available on the PBE, so stay tuned for that. There’s a chance it might be a legendary skin, but there are a lot of audio files added (including dubstep) so that level of features suggests an ultimate skin.




Two new exits have been added to both bases on Summoner’s Rift.


A team can’t use the enemy’s base exits. If you try to enter the enemy’s base through these, they’ll act as standard walls.


Here’s a clarification tweet from Software Engineer for Riot Reina Sweet:



Dragonslayer Braum Passive Indicator

Following a recent discussion on El Tigre Braum having a visually different indicator and Dragonslayer Braum not having one, the latter has been re-updated.


Dragonslayer Braum Passive 1

Dragonslayer Braum Passive 2



Item Changes


Hunter's Machete New Icon 2Hunter’s Machete

  • Bonus Gold granted per large monster kill increased from 10 to 15


Hunter’s Machete Upgrades

  • Bonus Gold granted per large monster kill increased from 20 to 30



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 10 12 Banner


PBE 10/12


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner



Updated Icons

Jungle items have received minor tweaks to their in-game icons.


Devourer Enchantment



Stalker’s Blade

3706_Stalkers_Blade (2) 3706_Stalkers_Blade4 (1) 3706_Stalkers_Blade3 (1) 3706_Stalkers_Blade2 (1) 3706_Stalkers_Blade1


Poacher’s Knife

3711_Poachers_Knife (3) 3711_Poachers_Knife4 3711_Poachers_Knife3 (1) 3711_Poachers_Knife2 (1) 3711_Poachers_Knife1 (1)


Ranger’s Trailblazer

3713_Rangers_Trailblazer 3713_Rangers_Trailblazer4 (1) 3713_Rangers_Trailblazer3 (1) 3713_Rangers_Trailblazer2 3713_Rangers_Trailblazer1


Skirmisher’s Sabre

3714_Skirmishers_Sabre (1) 3714_Skirmishers_Sabre4 (1) 3714_Skirmishers_Sabre3 3714_Skirmishers_Sabre2 3714_Skirmishers_Sabre1



Item Changes


Fairsight Orb Final IconFarsight Orb

  • Cost decreased from 475 Gold to 250


Greater Stealth Totem Final IconGreater Stealth Totem

  • Cost decreased from 475 to 250
  • Cooldown decreased from 90 seconds to 60


Greater Vision Totem Final IconGreater Vision Totem

  • Cost decreased  to 250 from 475
  • Cooldown decreased from 180 seconds to 120


Oracles Lens Final IconOracle Lens

  • Cost decreased from 475 Gold to 250
  • Cooldown increased from 60 seconds to 75



Jungle Changes

  • Stat changes on the Ancient Krug, Gromp and Krug have been reverted from yesterday’s PBE update.
  • The Ancient Krug and Gromp no longer use the buffs granted by Smiting them. (again, revert from yesterday)



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 09 12 Banner


PBE 09/12


[ Note ] In this update, you can search for Guardian’s Horn in the store by typing “Golderm Arm of Kobe”, “Golden Bicep of Kobe”, Horn, “Horn of the ManWolf” and “ManWolf”.

[ Note #2 ] My mistake with the Malzahar stat buffs, the increased values are his current live. I deleted them from the post. I’ve also updated the list of changes to jungle camps.

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



Alistar Visual Update

Ali has received model and texture updates on all his skins.


Classic Alistar

Classic Ali 2

Classic Ali 1


Black Alistar

Black Alistar 1


Golden Alistar

Golden Alistar 1


Matador Alistar

Matador Alistar 1


Longhorn Alistar

Longhorn Alistar 1


Unchained Alistar

Unchained Alistar 1


Infernal Alistar

Infernal Alistar 1


Ququroon Final PortraitMove aside and witness Alistar, the Minotaur, in his new and updated form!

Known for his ability to change the shape of a teamfight, you can now spot this cow trampling in with his shape changing form! It’s behoove of me to tell you what you can expect to see, so read up if you find yourself locking horns with the bull at any point! His model and textures are all sparkly and brand new, and his animations are tweaked a bit to make him run and look better on the fields. In addition, we’ve also given his ult a spitshine, so you’ll see some nice shields here instead of… uh… spiky… things. His skins are receiving the same treatment as well, so be sure not to miss those as well*.

Some questions to keep in mind as you take a look at the new models!

  • Does this still read as Alistar to you?
  • Does the new Unbreakable Will still communicate the effect?
  • Do you feel anything important to you was missed during this update?

We’d really appreciate it if you’d take a look at Alistar, and headbutt us with any bugs and feedback that come your way. Your feedback helps to guide changes we can make, as well as helps us grow as a team.

*Sweeper Alistar was fairly recent, so it did not receive larger updates.

[ Link to Post ]



Dauntless Ahri Banner


Dauntless Ahri will be available in store for 975 RP after Patch 4.21 hits live [December 23rd, assuming there are no delays] and will be a legacy skin.

Dauntless Ahri Model 1

Dauntless Ahri Model 2

Dauntless Ahri Recall

For her recall, Dauntless Ahri performs a dance, curls into a ball and then hovers in the air for a few seconds before returning to the fountain.


Ahri Skin Basic Attack

Basic Attack


Ahri Skin Q

Orb of Deception [ Q ]


Ahri Skin W 1

Ahri Skin W 2

Fox-Fire [ W ]


Ahri Skin E

Charm [ E ]


Ahri Skin R 1

Ahri Skin R 2

Spirit Rush [ R ]


KateyKhaos Final PortraitThe 2015 competitive season is about to begin, which means the climb to become world champions begins yet again! We’re kicking off the 2015 competitive season with Dauntless Ahri!

It’s a new season, which means all kinds of new beginnings – learning a new role or champion, playing with new teams, learning all of the changes.

It also means bettering yourself as a player – Improve your skills, excel in your main role, rank up higher than you ever have before.

Whether this is your first season, or your fifth, become a legend this season.

Dauntless Ahri will be 975 RP, and includes:

  • A new recall animation!
  • New model and texture!
  • New particles! Note: Some particles could not be changed due to gameplay clarity. Her orb and charm will remain the same color as her base.

Dauntless Ahri is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

[ Link to Post ]



El Tigre Braum Banner


El Tigre Braum will be available in store for 975 RP after Patch 4.21 hits live.

El Tigre Braum Model 1

El Tigre Braum Model 2

Braum Skin Recall

For his recall, El Tigre Braum dunks his sparring match-up, a poro.


Braum Skin Passive

Concussive Blows [ Passive ]


Braum Skin 1

Braum Skin Q 2

Winter’s Bite [ Q ]


Braum Skin W

Stand Behind Me [ W ]


Braum Skin E 1

Braum Skin E 3

Braum Skin E 2

Unbreakable [ E ]


Braum Skin R 1 Braum Skin R 2

Glacial Fissure [ R ]



Summoner Spells


Smite Final IconSmite

  • Smite now has a 75 second cooldown, increased from 60, but holds 2 charges
  • There is a 15 second cooldown between charges. Recharge timer begins at 1:40



Item Changes


Guardians Horn Final IconGuardian’s Horn (Howling Abyss)

  • Health granted increased from 180 to 200
  • Base Health Regen granted increased from 100% to 120%
  • Cost decreased from 445 Gold to 435


Zzrot Portal is back! You can see a preview of the item here.



Jungle Changes


Ancient Krug

  • Movement speed increased from 285 to 310
  • Now has the “Gift of the Heavy Hands” buff on, which stuns a champion every fifth basic attack. Smiting the Ancient Krug will remove its buff and grant it to you.

Ancient Krug Camp


The Krugs on Red side have switched places.

Krug Camp Red Side



  • Base damage decreased from 90 to 65
  • Now has the “Gift of Toadstool” buff on, which causes damage-over-time to the attacker. Smiting the Gromp will, again, steal its buff.


  • Movement speed increased from 285 to 360

Scuttle Crab (River Crab)

  • Base Health increased from 750 to 800
  • Health now scales with levels (same way as with jungle monsters)
  • Experience and Gold granted increased from 35 to 50


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE Roundup Patch 4 21 Banner

Patch 4.21 is huge! New champion, six new skins, a new game mode, lots of balance changes, texture rebalances and free healthcare. Patch 4.21 will be hitting live on December 9th, assuming there are no delays.


New Champion/Release Skin

Skins & Icons

Christmas Goodies

Balance Changes



[ Note ] A new item, Zz’Rot Portal, was introduced in a recent PBE update but has been removed for Patch 4.21. It will return for testing in the next cycle.



Reksai the Void Burrower

Rek’Sai Login Theme

Rek’Sai is a new champion. As such, she’ll be available for 7800 IP/975 RP for the first week after she’s enabled, after which her price will be dropped to 6300 IP/975 RP.


RekSai_0 RekSai_Square

Reksai Model 1

Reksai Model 2

Rek’Sai Abilities [ from Riot's preview ]


Rek’Sai Champion Voice [ video by SkinSpotlights ]


Reksai Final Portrait

Base Stats

  • Damage: 55.628 (+ 3.35 per level )
  • Health: 611.2 (+ 90 per level )
  • Movement Speed: 335
  • Armor: 28.3 (+ 3.75 per level )
  • Magic Resist: 32.1 (+ 1.25 per level )
  • Health-per-5: 7.35 (+ 0.65 per level )
  • Range: 175 (Melee)

Doesn’t use Mana, uses Fury


Client Lore

“The largest and fiercest of her species, Rek’Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rek’Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.”


Fury of the Xer'Sai Final IconFury of the Xer’Sai [ Passive ]

Dealing damage while unburrowed generates Fury. Burrowing consumes Fury over 5 seconds to restore up to X health. During this time, Rek’Sai’s next attack that generates Fury will grant 15 bonus Fury. White regenerating health, Rek’Sai’s next ability will also generate 15 additional Fury


Reksai Passive


Queens Wrath Prey Seeker Final IconQueen’s Wrath/Prey Seeker [ Q ]

Cooldown: 4 seconds || Range: 325

Unburrowed – Queen’s Wrath: Rek’Sai lashes out, dealing 15/35/55/75/95 ( +0.4 Bonus AD ) bonus physical damage damage to all enemies around her with her next three basic attacks within 5 seconds.

Burrowed - Prey Seeker: Rek’Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, dealing 60/90/120/150/180 (+1 AP) magic damage and revealing the target and all nearby enemies also hit by the missile’s explosion for 2.5 seconds.



Burrow Unburrow Final IconBurrow/Unburrow [ W ]

Cooldown: 4 seconds || Range: 1650

Unburrowed - Burrow: Rek’Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek’Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around.

Burrowed - Unburrow: Rek’Sai bursts out into the open, knocking up nearby enemies for 1 second, based on their proximity to Rek’Sai, and dealing 60/110/160/210/260 ( + 0.5 Bonus AD) physical damage to them. A unit cannot be hit by Unburrow more than once every 10 seconds.

Burrowed Effects: New abilities, +15 Movement Speed, reduces vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in the Fog of War have their position revealed to Rek’Sai and her allies.



Furious Bite Tunnel Final IconFurious Bite/Tunnel [ E ]

Cooldown: 12 seconds|| Cooldown for Burrowed: 20/19.5/19/18.5/18 seconds || Range: 250

Unburrowed – Furious Bite: Rek’Sai bites a target dealing 80/90/100/110/120% of Total AD as physical damage, increasing by up to 100% at maximum Fury. If Furious Bite is cast while Rek’Sai has 100 Fury, it deals true damage instead of physical.

Burrowed – Tunnel: Rek’Sai digs toward a target location, creating a pair of tunnels at the two ends of her path. Tunnels last for 10 minutes and can be destroyed by enemies. Rek’Sai may have 8 tunnels at one time.



Void Rush Final IconVoid Rush [ R ]

Cooldown: 150/110/70 seconds || Range: Global

Passive: Rek’Sai gains 20/40/60% Attack Speed.

Active: Rek’Sai channels for 1.5 seconds before burrowing and dashing towards any of her tunnels, briefly gaining significant movement speed once she emerges. Taking damage from a champion or tower will interrupt the channel. While travelling, Rek’Sai cannot be targeted.




Eternum RekSai


Eternum Rek’Sai will be available in store for 1350 RP.



Eternum Reksai Model 1

Eternum Reksai 2

Eternum Reksai 3


Eternum Reksai Recall

For her recall, Eternum Rek’Sai summons red lightning around her.


Fury of the Xer’Sai [ Passive ]


Queen’s Wrath/Prey Seeker [ Q ]


Eternum Reksai W 2

Burrow/Unburrow [ W ]


Eternum Reksai E 2

Furious Bite/Tunnel [ E ]


Void Rush [ R ]



Blood Moon Elise


Blood Moon Elise will be in available in store for 975 RP.



Blood Moon Elise Update 3

Blood Moon Elise Update 4

Blood Moon Elise 5


Blood Moon Elise Recall

For her recall, Blood Moon Elise plays a melody, akin to Guqin Sona.


Blood Moon Elise Basic attack

Basic Attack


Blood Moon Elise Human Q

Neurotoxin [ Human Q ]


Blood Moon Elise Human W

Blood Moon Elise Human W 2

Blood Moon Elise Human W 3

Blood Moon Elise Human W 4

Volatile Spiderling [ Human W ]


Blood Moon Elise Human E

Blood Moon Elise Human E 2

Cocoon [ Human E ]


Blood Moon Elise Spider Q

Venomous Bite [ Spider Q ]


Blood Moon Elise Spider W

Skittering Frenzy [ Spider W ]


Blood Moon Elise Spider E

Rappel [ Spider E ]



Blood Moon Thresh


Blood Moon Thresh will be available in store for 975 RP.



Blood Moon Thresh Model 1

Blood Moon Thresh Model 2


Blood Moon Thresh Recall

For his recall, Blood Moon Thresh performs a fancy dance and flays his hook around before vanishing.


Blood Moon Thresh Passive 1

Blood Moon Thresh Passive 2

Damnation [ Passive ]


Blood Moon Thresh Basic Attack

Basic Attack


Blood Moon Thresh Q

Death Sentence [ Q ]


Blood Moon Thresh W 1

Blood Moon Thresh W 2

Dark Passage [ W ]


Blood Moon Thresh E

Blood Moon Thresh E 2

Flay [ E ]


Blood Moon Thresh R 1

Blood Moon Thresh R 2

The Box [ R ]



Poro Rider Sejuani


Poro Sejuani will be available in store for 975 RP. Though she could pass off as an ultimate skin.



Poro Sej Model 1

Poro Sej Model 2

Poro Sej Recall

For her recall, Poro Sejuani summons a smaller poro that skips around her. The big poro then lifts it up in the air with its tongue. You NEED this skin.


Poro Sej Q

Poro Sej Q 2

Arctic Assault [ Q ]


Poro Sej W 1

Poro Sej W 2

Flail of the Northern Winds [ W ]


Poro Sej E 1

Poro Sej E 2

Permafrost [ E ]


Poro Sej R 1

Poro Sej R 2

Glacial Prison [ R ]



Snow Day Malzahar


Snow Day Malzahar will be available in store for 975 RP.



Snow Day Malzahar Model 1

Snow Day Malzahar Model 2

Snow Day Malzahar Voidling


Snow Day Malzahar Recall

For his recall, Snow Day Malzahar does a bunch of air tricks with his voidling.


Snow Day Malzahar Basic Attack

Basic Attack


Snow Day Malzahar Q 1

Snow Day Malzahar Q 2

Call of the Void [ Q ]


Snow Day Malzahar W

Null Zone [ W ]


Snow Day Malzahar E

Malefic Visions [ E ]


Snow Day Malzahar R

Nether Grasp [ R ]



Winter Wonder Orianna


Winter Wonder Ori will be up in store for 975 RP.




Winter Wonder Ori will be making an appearance on your client with Patch 4.21; here’s her login screen animation:

Winter Ori Preview


Winter Wonder Ori Model 1

Winter Wonder Ori Model 2


Winter Wonder Ori Recall

For her recall, Winter Wonder Ori summons an audience of poros to watch her dance ballet.


Basic Attack


Command: Attack [ Q ]


Command: Dissonance [ W ]


Command: Protect [ E ]


Command Shockwave [ R ]


New Summoner Icons

Here’s a Blood Moon icon to go along with the recently-introduced Blood Moon skins for Thresh and Elise:




Legend of the Poro King Game Mode

Celebrate the holidays with “Legend of the Poro King”, a custom mode played on the Howling Abyss. Here’s an overview of the new game mode:


Champion Select is Blind Draft pick – you can ban champions and you can’t see what the enemy has picked. You also can’t change your Summoner Spells; the following two are locked for you:


Poro Toss IconPoro Toss

No Cost || Cooldown: 20 Seconds

Active: Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds if it hits an enemy, to dash to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

Poros are not blocked by spell shields or wind walls because they are animals, not spells!

“Poros are a model for Runeterran aerodynamics.”


To the King IconTo the King!

No Cost || Cooldown: 10 Seconds

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to King Poro’s side. Can only be cast while the Poro King is summoned for your team.

“Poros tug the heartstrings. The rest of you just comes along for the ride.”


The match starts with everyone at level 3. You also get a few poros to follow you.


The goal is to score poro hits on enemies with your Poro Toss. The goals are displayed on the top-right score graph.


Get 10 goals and you summon the Poro King, who will tank towers and let you push. He’ll also occasionally throw poros around for lols.


Problem is, the Poro King does almost no damage and has the AI of a bronze player. As a result, he’s more of a tanky waypoint for you to teleport back to with To the King! and not a worthwhile objective.


A TL;DR would be: the new game mode is ARAM where you get to pick your champion and everyone gets a Lee Sin Q.


These five Summoner Icons each cost 250 RP in the store. They also change how the poros that follow you look.

profileIcon743 profileIcon744 profileIcon745 profileIcon746 profileIcon747 


These two are still a mystery, but I assume they’re rewards for playing the new game mode.

profileIcon748 profileIcon749



Poro Ward Skins

The following wards will be sold at 640 RP in the store.


Poro Ward

Poro Ward Skin


Astro Poro Ward

Astro Poro Ward


Gentleman Poro Ward



Santa Hat for Baron

Baron’s getting ready for Christmas!

Santa Baron Hat



Champion Changes



Cassiopeia Final Portrait


Aspect of the Serpent Final IconAspect of the Serpent [ Passive ]

  • No longer stacks on poisoned unit kill or on Twin Fang casts on enemy champions.
  • Now, stacks once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned.
  • Stack breakpoints increased from 75 / 200 / 400 to 100 / 250 / 500


Noxious Blast Final IconNoxious Blast [ Q ]

  • Delay changed to actually function as intended (previously hitting between 0.25 and 0.5s). Now has a 0.4s delay.
  • Movement speed buff changed from 10 / 15 / 20 / 25 / 30% to 20% at all ranks


Twin Fang Final IconTwin Fang [ E ]

  • Mana cost changed from 30 / 45 / 60 / 75 / 90 to 35 / 45 / 55 / 65 / 75
  • Now adds a debuff on the target which amplifies further poison damage by 20% for 5 seconds, stacks up to 2 times (40%).
  • AP Ratio changed from 0.4 / 0.45  / 0.5 / 0.55 / 0.6 to 0.55 at all ranks



Cho'Gath Final Portrait


Feast Final IconFeast [ R ]

  • If Feast kills a minion or a neutral monster, the cooldown is halved and 50% of the mana cost is refunded
  • Cooldown increased from 60 seconds at all ranks to 80



Fiddlesticks Final Portrait


Dread Final IconDread [ Passive ]

  • Aura removed; now, every spell and basic attack decreases the target’s magic resistance by 10 for 3 seconds


Terrify Final IconTerrify [ Q ]

Now applies Dread, Fiddlestick’s passive.


Dark Wind Final IconDark Wind [ E ]

  • Can now silence a target only once, regardless of how many times it’s bounced to that target. Dark Wind prioritizes Champions it hasn’t yet hit.
  • Deals 150% bonus damage to minions and monsters



Jayce Final Portrait


Hypercharge Final IconHyper Charge [ Ranged W ]

  • Cooldown decreased from 14/12/10/8/6 seconds to 13/11/9/7/5
  • Cooldown now starts when Jayce has fired all 3 shots rather than when the spell is cast




Jax Final Portrait


Counterstrike Final IconCounterstrike [ E ]

  • Cooldown decreased from 18/16/14/12/10 seconds to 16/14/12/10/8


Grandmasters Might Final IconGrandmaster’s Might [ R ]

  • Flat magic resist bonus changed from 25/35/45 to 20/35/50
  • Bonus Armor changed from 25/35/45 (+0.3 Bonus AD) to 20/35/50 (+0.5 Bonus AD)




Kalista Final Portrait


Sentinel Final IconSentinel [ W ]

  • Minimum damage to minions decreased from 100/125/150/175/200 to 75-125, depending on the minion’s missing health
  • Mana cost decreased from 25 at all ranks to 20


Rend Final IconRend [ E ]

  • Percentage increased removed; now, each additional spear increases the damage of Rend by 0.6 Total AD
  • Executing an enemy with Rend now restores mana, up to twice per Rend cast
    • Mana cost increased from 35 at all ranks to 40



Kennen Final Portrait


Electrical Surge Final IconElectrical Surge [ W ]

  • The active now automatically targets enemies caught in Slicing Maelstrom


Sliciing Malestrom Final IconSlicing Maelstrom [ R ]

  • Delay between maelstrom strikes decreased from 0.5/0.4/0.33 seconds to 0.25 at all levels
  • Delay between maelstrom strikes on the same target increased from 0.5/0.4/0.33 seconds to 0.5 at all levels
  • Duration of ult unchanged: 3/4/5 seconds.



Lucian Final Portrait


Lightslinger Final IconLightslinger [ Passive ]

  • Damage of second shot decreased from 50% of first shot’s damage at all levels to 30/40/50% (increased at levels 1, 7 and 11)
  • Duration of double-shot buff decreased from 6 seconds to 2



Nocturne Final Portrait


Unspeakable Horror Final IconUnspeakable Horror [ E ]

Passive movement speed increase when moving towards feared targets is now back on the PBE




Sejuani Final Portrait

  • Level 1 Mana increased from 328 to 440


Arctic Assault Final Icon  Arctic Assault [ Q ]

  • Damage changed from 40 / 70 / 100 / 130 / 160 (+0.4 AP) (+ 4 / 6 / 8 / 10 / 12% of target’s Max Health) to 80 / 125 / 170 / 215 / 260 (+0.4 AP)


Flail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Damage on initial hit changed from 40 / 60 / 80 / 100 / 120 (+0.3 AP) to 4 / 6 / 8 / 10 / 12% of target’s Max Health (+3% per 100AP)
  • AoE damage changed from 80 / 120 / 160 / 200 / 240 (+0.6 AP) (+10% Bonus Health) to 40 / 70 / 100 / 130 / 160 (+0.6 AP) (+ 4 / 6 / 8 / 10 / 12% of Total Health)
    • Mana cost decreased from 40 at all levels to 40/35/30/25/20


Permafrost Final IconPermafrost [ E ]

  • Cooldown decreased from 11 seconds at all ranks to 10 / 9 / 8 / 7 / 6
  • Damage decreased from 60 / 110 / 160 / 210 / 260 (+0.5 AP) to 60 / 90 / 120 / 150 / 180 (+0.5 AP)
  • Slow duration decreased from 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds to 1.5 at all ranks



Shen Final Portrait


Shadow Dash Final IconShadow Dash [ E ]

  • Energy cost reduced from 120 at all ranks to 100




Shyvana Final Portrait


Twin Bite Final IconTwin Bite [ Q ]

  • Cooldown decreased from 10/9/8/7/6 seconds to 9/8/7/6/5


Burnout Final IconBurnout [ W ]

  • Now deals 20% more damage against jungle monsters




Soraka Final Portrait

  • Base HP-per-second decreased from 0.9 to 0.4
  • HP-per-second per level decreased from 0.14 to 0.1


Astral Infusion Final IconAstral Infusion [ W ]

  • AP Ratio on heal after hitting an enemy champion with Starcall increased – minimum ratio up from 0.2 AP to 0.4 AP, maximum – from 0.4 AP to 0.8 AP



Warwick Final Portrait


Hunter's Call Final IconHunter’s Call [ W ]

  • Duration decreased from 10 seconds to 6

Infinite Duress Final IconInfinite Duress [ R ]

  • Total base damage decreased from 250/335/420 to 150/250/350




Yasuo Final Portrait

  • Movement Speed increased from 340 to 345


Steel Tempest Final IconSteel Tempest [ Q ]

  • Cooldown decreased from 5/4.75/4.5/4 seconds to 4 at all ranks




Zac Final Portrait


Elastic Slingshot Final IconElastic Slingshot [ E ]

  • Base damage increased from 80/120/160/200/240 to 80/130/180/230/280
  • Addtionally, Elastic Slingshot will spawn bonus health blobs for Zac if he hits multiple enemy champions with the spell.



Item Changes


Abyssal Scepter Final IconAbyssal Scepter

  • Recipe changed: no longer builds out of 2 Null Magic Mantles (2 x 500 Gold) and a Blasting Wand ( 860 Gold )
  • Now builds out of the new Negatron Cloak (850 Gold) and a Blasting Wand ( 860 Gold). Combine cost is 730 Gold.



Athene's Unholy Grail Final IconAthene’s Unholy Grail

  • Unique passive  - Mana Font increased to 2% missing mana every  5 seconds from 1.5%

[ Note ] This change also applies to Chalice of Harmony and Mikael’s Crucible


Face of the Mountain Final IconFace of the Mountain

  • Execute passive range increased from 200 to 400 (means you can execute minions when your allies are at 400 range)


Forbidden Idol Final IconForbidden Idol

  • Mana Regen decreased from 60% of champion’s base mana regen to 50%


Guardian Angel Final IconGuardian Angel 

Magic Resist increased from 40 to 50


Targon's Brace Final IconTargon’s Brace

  • Execute passive range increased from 200 to 240 (same change as Face of the Mountain, but smaller range)


Overlord Bloodmail Final IconOverlord’s Bloodmail [ Twisted Treeline / Dominion ]

  • Health-over-5 after a kill or assist increased from 200 to 300



Jungle Changes

[ Note ] The jungle monsters on Twisted Treeline have received the Smite buffs from Summoner’s Rift, as well as tweaks to their stats (more health, higher respawn time, more gold granted, higher movement speed)


Hunter's Machete New Icon 2Hunter’s Machete

  • Now grants an additional 10 Gold when a large monsters is killed


Hunter’s Machete Upgrades

  • Same change as with Hunter’s Machete

The gold granted by jungle monsters has been reduced for every camp.

  • Gromp  - from 72 to 62
  • Ancient Krug  - from 66 to 60
  • Krug  - from 18 to 14
  • Greater Murkwolf  - from 48 to 42
  • Small Murkwolf  - from 14 to 12
  • Crimson Raptor - from 42 to 41
  • Raptor from 12 to 9
  • Blue Sentinel  - from 42 to 36
  • Small Sentry - from 22 to 20
  • Red Brambleback - from 42 to 36
  • Cinderling  - from 22 to 20


64px-Devourer_itemEnchantment: Devourer

  • On-hit magic damage decreased from 40 to 25


64px-Warrior_itemEnchantment: Warrior

  • No longer grants 10 flat armor penetration
  • Now deals 10% increased physical damage to Champions


Ranger's Trailblazer New IconRanger’s Trailblazer

  • No longer reduces Smite’s cooldown by 15 seconds


Skirmisher's Sabre Final IconSkirmisher’s Sabre

  • While marked by Challenging Smite, targets take bonus true damage from basic attacks for 3 seconds, decreased from 6


Gift of Heavy Hands [ Krug Camp ]

  • Stun on jungle monsters now procs every 6 attacks, increased from 5





Texture Rebalances

Malphite, MalzaharShen, Wukong and Xin Zhao got texture updates to their base model and skins in this patch.


Classic Malphite

Classic Malphite TU


Coal Reef Malphite


Marble Malphite


Obsidian Malphite

Obsidian Malphite TU


Classic Malzahar

Malzahar New

Shadow Prince Malzahar

Shadow Prince Malzahar

Djinn Malzahar

Djinn Malzahar

Overlord Malzahar

Overlord Malzahar


Classic Shen


Surgeon Shen


Blood Moon Shen


Warlord Shen


 Classic Wukong


Volcanic Wukong


General Wukong


Classic Xin Zhao

Xin TU 1


Commando Xin Zhao

Xin TU 2


Imperial Xin Zhao

Xin TU 3


Viscero Xin Zhao

Xin TU 4


Winged Hussar Xin Zhao

Xin TU 5



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 05 12 Banner


PBE 05/12


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


PBE Updates Patch 4 21 Banner




PBE-25-11-Banner-22 (1)






Blood Moon Elise Color Changes

Blood Moon Elise has gone back to being mildly pink-colored.



Blood Moon Elise Updated Model 1

Blood Moon Elise Updated Model 2



Blood Moon Elise Update 3

Blood Moon Elise Update 4

Blood Moon Elise 5



New Splash Arts


Blood Moon Elise

Check here for a full preview of Blood Moon Elise’s abilities and here for her color tweaks.




Eternum Rek’Sai

Check here for an in-game preview of Eternum Rek’Sai.




Poro Rider Sejuani

Check here to see Poro Rider Sejuani in-game.




Snow Day Malzahar

Check here for an in-game preview of Snow Day Malzahar.




Blood Moon Thresh

Check here to see Blood Moon Thresh in-game.





Item Changes


Enchantment: Devourer

  • Base magic damage on-hit decreased from 40 to 25 [revert on the changes in this PBE update]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



Merch Store Beta Banner

Riot’s recently-announced merchandise store is now up and running.



We’re excited to announce the beta launch of the Riot Games Merch Store. Players have been asking for official merch for a while, and we wanted to make sure that we created an experience that felt authentic to the LoL universe. To do this, we spent the last year putting together our initial store and developing products that capture some of our favorite parts about League.

The store is still under development, and although it’s ready to go for beta, we are going to continue to work to level up the overall merch experience. Expect to see real-time changes during the beta as we evolve the site and merch catalog. Our primary focus is on learning, adapting, and evolving in order to ensure that we ultimately deliver a merch experience that raises the bar on awesome.  We’re excited to share the site and look forward to shaping the experience with you along the way.

Go to The Riot Games Merch Store

Learn more about the Beta launch:


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at