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PBE 27 02 Banner


PBE 27/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates from Patch 5.5 cycle:

 

 

Champion Changes

 

 

Azir Final Portrait

Arise Final IconArise! [W]

  • Sand Soldier range increased from 325 to 375

 

 

Gragas Final Portrait

  • Base mana pool increased from 300 to 400

 

Drunken Rage Final IconDrunken Rage [ W ]

  • Maximum damage to monsters increased from 250 to 300

 

 

Lissandra Final Portrait

 

Ice Shard Final IconIce Shard [ Q ]

  • Base damage decreased from 75/110/145/180/215 to 70/100/130/160/190

 

 

Nautilus Final Portrait

 

Titans Wrath Final Icon Titan’s Wrath [ W ]

  • On-hit damage decreased from 40/55/70/85/100 to 15/30/45/60/75

 

Riptide Final IconRiptide [ E ]

  • AP Ratio decreased from 0.5 to 0.3
  • Mana cost decreased from 60/70/80/90/100 to 40/50/60/70/80
  • Cooldown decreased from 10 seconds at all ranks to 6/5.5/5/4.5/4
  • Slow duration reduced from 2 seconds to 1.25

 

 

Nidalee Final Portrait

 

Bushwhack Final IconBushwhack [ Human W ]

  • Damage changed from 20/40/60/80/100 + 10/12/14/16/18 (+ 0.02 AP) % of target’s current health to 40/80/120/160/200 ( +0.2 AP)

 

Pounce Final Icon Pounce [ Cougar W ]

  • Base damage decreased from 50/100/150/200 to 40/80/120/160

 

Swipe Final IconSwipe [ Cougar E ]

  • AP ratio increased from 0.45 to 0.55

 

 

Skarner Final Portrait

 

Crystal Slash Final IconCrystal Slash [ Q ]

  • Base physical damage and on-hit magic damage have both been increased from 18/28/38/48/58 to 20/30/40/50/60

 

Fracture Final IconFracture [ E ]

  • Base damage increased from 40/60/80/100/120 to 40/75/110/145/180

 

 

Tristana Final Portrait

 

Rapid Fire Final IconRapid Fire [ Q ] 

  • Rapid Fire’s cooldown is decreased by 1 second each time Tristana auto attacks a target which has Explosive Charge on

 

 

Urgot Final Portrait

 

Terror Capacitator Final IconTerror Capacitor [ W ]

  • Shield value now additionally increased by 5% of Urgot’s maximum mana

 

 

Vi Final Portrait

  • Movement speed decreased from 350 to 345

 

Assault and Battery Final Icon Assault and Battery [ R ]

  • Base damage decreased from 200/325/450 to 150/300/450
  • Ratio decreased from 1.5 of Bonus AD to 1.4 (on live the tooltip is wrong, actual live value is 1.5 currently)

 

 

Volibear Final Portrait

Frenzy Final IconFrenzy [ W ]

  • If Frenzy is cast on a jungle monster, its cooldown  is halved 

 

 

Xin Zhao Final Portrait

 

Battle Cry Final IconBattle Cry [ W ]

  • Heal on every third hit increased from 26/32/38/44/50 to 30/35/40/45/50

 

Audacious Charge Final IconAudacious Charge [ E ]

  • Base damage increased from 70/105/140/175/210 to 70/115/160/205/250

 

 

Zac Final Portrait

 

Elastic Slingshot Final IconElastic Slingshot [ E ] 

  • Knock-up duration increased from 0.5 seconds to 1 second

 

 

Item Changes

The Juggernaut enchantment has been removed and replaced with the following:

 

Bami’s Cinder (New Item)

  • Builds out of Ruby Crystal + 600 Gold (Total cost is 1000 Gold)
  • Grants 300 Health
  • UNIQUE Passive – Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

Bamis Cinder

Bami Cinder Effect

Bami Cinder’s particles are identical to those of Sunfire Cape.

 

Speaking of which, Sunfire Cape now builds out of Bami’s Cinder rather than Giant’s Belt and its passive has been renamed to Immolation.

Sunfire Cape

 

Cinderhulk (New Enchantment)
  • Grants 350 Health and 25% Bonus Health
  • Total cost is 2200 Gold, Recipe cost – 350 Gold (if applied to Stalker’s Blade or Ranger’s Trailblazer the recipe cost is currently 150 Gold, but it’s not intended)
  • UNIQUE Passive – Immolate: While in combat, deals 15 (+1 per champion level) magic damage a second to nearby enemies. This increases up to 100% based on time in combat.

Cinderhulk Enchantment

 


Texture Rebalances

Cho’Gath’s default looks have received a fresh coat of paint. You can find the updates to his skins HERE. Also, Nightmare Cho’Gath was also updated here but I don’t have access to the skin.

 

Chogath Classic Model 2

Classic ChoGath Model 1

 


Miscellaneous

The Dragon pit now has a dragon-figure ornamentation on the floor.

 

Dragon Pit Update

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 26 02 Banner

 

PBE 25/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates from Patch 5.5 cycle:

 

 

New Splash Arts

Headhunter Akali’s splash art is here! You can find a full preview of the skin HERE.

 

Akali_Splash_7

Akali_7


 

Victory Defeat Screens Animated

The long-ago promised victory/defeat screens are now here in full glory! Videos by FrostyNinja:

 

 


New animations for default Wards

Default wards (no skins) now have their pillar placed on the ground, followed by the gem falling on top of it. No particles or effects.

 


Texture Rebalances

Second batch of texture updates! You can check the first one, which includes retextures for Janna and Taric HERE.

Kassadin’s base model has received a slight recolor. You can find previews of all his updated skins HERE.

 

Old

Kassadin VU 2

 

New

Base Kassadin Updated 1

 

Hextech Janna

 

Victorious Janna

 

Gentleman Cho’Gath

 

Loch Ness Cho’Gath

 

Jurassic Cho’Gath

 

Bloodstone Taric

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 25 02 Banner

 

PBE 25/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates from Patch 5.5 cycle:

 

 

Bard the Wandering Caretaker

Bard_Splash_0

Bard_0 (1) Bard_Square_0 (1)

 

 

Bard Final Portrait

Base Stats

  • Level 1 Health: 535
  • Level 1 Mana: 350
  • Level 1 Movespeed: 330
  • Attack Range: 550
  • Level 1 Attack Damage: 46
  • Level 1 Armor: 21
  • Level 1 Magic Resist: 30
  • Health-per-level: 85
  • Mana-per-level: 50
  • Base Health-per-second: 1.08
  • Base Mana-per-second: 1.2
  • HP-per-second per level: 0.11
  • Mana-per-second per level: 0.09
  • Attack Damage-per-level: 3
  • Armor-per-level: 4

 

Basic Attack

 

Traveler’s Call Final IconTraveler’s Call [ Passive ]

Ancient Chimes: Bard’s presence causes sacred chimes to appear on the Fields of Justice. Collecting a chime grants Bard a brief burst of movement speed, experience, and mana. Chimes remain on the ground for 10 minutes.

Meeps: Bard’s presence attracts small spirits known as meeps to his side. Whenever Bard attacks, a meep throws itself at his target, dealing 30 (+0.3 AP) extra damage before disappearing back to the spirit world. As Bard collects more chimes, the meeps that follow him grow in both number and power.

 

When Bard collects a chime, his running animation turns into a swirly flight.

 

The locations of chines are marked on your minimap and the number of chimes collected and how many meeps follow you can be seen atop the UI bar.

 

Cosmic Binding [ Q ]

Cooldown: 10 seconds at all ranks  || Mana Cost: 60 at all ranks

Bard fires an energy bolt, dealing 85/115/145/175/205 (+ 0.5 AP) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s). If the bolt hits another enemy or a wall, any enemies hit are stunned instead (same duration).

 

 

Caretaker’s Shrine [ W ]

Cooldown: 12 seconds at all ranks || Mana Cost: 100/105/110/115/120

Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.2 AP) health, but restores up to 70/110/150/190/230 (+0.45 AP) health as it gathers power for 10 seconds. The shrine’s effect also grants 50% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally or crushed by an enemy.

 

 

Magical Journey [ E ]

Cooldown: 26/24/22/20/18 seconds || Mana Cost: 30 at all ranks

Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies. The corridor disappears after 10 seconds.

 

 

Tempered Fate [ R ]

Cooldown: 130/115/90 seconds || Mana Cost: 100 at all ranks

Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds. Epic monsters are also put into stasis, despite normally being immune to disables.

 

 

 

Elderwood Bard

Elderwood Bard will be sold for 975 RP after Bard is released. He’ll also be available in a bundle together with the champion.

 

For his recall, Elderwood Bard bows to his meep friends who bounce around him.

 

Basic Attack

 

Traveler’s Call [ Passive ]

 

Cosmic Binding [ Q ]

 

Caretaker’s Shrine [ W ]

 

Magical Journey [ E ]

 

Tempered Fate [ R ]

 

 

Headhunter Akali

Headhunter Akali will be available in store for 1350 RP after Patch 5.5 hits live.

 

 

For her recall, Headhunter Akali fuses her kamas together, spins them and her suit is then covered with a pink grid.

 

Mark of the Assassin [ Q ]

 

Twilight Shroud [ W ]

 

Crescent Slash [ E ]

 

Shadow Dance [ R ] 

 

Secret Agent Xin Zhao

Secret Agent Xin Zhao will be sold for 975 RP.

 

For his recall, Secret Agent Xin’s spear retracts into a briefcase.

 

Crescent Sweep [ R ]

 

 

  • Inner turrets now have 1300 Health, increased from 1000
  • Shields on inner top/bot turrets decreased from 200 to 30

[ Note ] Inner Mid turrets no longer grant a shield or have shields of their own. You can view the PBE changes to turrets HERE.

 

 

Texture Rebalances

 

Classic Janna


 

Tempest Janna

 

Frost Queen Janna

 

Classic Taric

 

Armor of the Fifth Age Taric

  • Bloodstone Taric

 

Classic Warwick

 

Big Bad Warwick

 

Tundra Hunter Warwick

 

Firefang Warwick

 

Hyena Warwick

[ Note ] Grey Warwick, Urf Warwick and Feral Warwick have received texture updates as well, but I don’t have access to them.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 24 02 Banner

 

PBE 24/02

Headhunter Akali is in this patch, but only by name, not files. =P

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Bard Unavailable

Some of Bard’s files are in this patch, but unfortunately he’s not available for testing yet. You can check out his full preview HERE.

 

Bard_Splash_0

Bard_0 (1) Bard_Square_0 (1)

 

 

Debonair Galio

Debonair Galio will be available in store for 750 RP.

 

Debonair Galio 1

Debonair Galio 2    

 

PBE Bugs Feedback Thread Debonair Galio

KateyKhaos Final PortraitFlying into the Debonair line is Debonair Galio! He’ll be perching himself on the Rift, ready to take on any opponent in style!

Debonair Galio will be 750 RP and includes:

New model and texture!

Debonair Galio is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

[ Link to Post ]

 

 

Secret Agent Xin Zhao

Special Agent Xin Zhao will stalk you until you pay up – 975 RP. Currently unavailable for testing!

 

 

PBE Bugs Feedback Thread Special Agent Xin Xhao

Galetta Final PortraitTime to investigate…

Special Agent Xin Xhao has taken on a special assignment.

Location: The PBE.
Assignment Details: Listed Below.

  • New model and texture!
  • New Recall animation!
  • New briefcase particles on his (R) Shield.

This skin will be 975rp.

Your feedback and bug reports are extremely helpful to us, so please check out Special Agent Xin Zhao and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]

 

 

Kassadin Visual Update

Kassadin and all his skins have been visually updated!

 

Classic Kassadin

Kassadin VU 1

Kassadin VU 2

 

Festival Kassadin

Festival Kassadin VU

 

Deep One Kassadin

Deep One Kassadin VU

 

Pre-Void Kassadin

Prevoid Kassadin VU

 

Harbinger Kassadin

Harbinger Kassadin VU

 

Kassadin Voidwalks in

Ququroon Final PortraitCheck your (force) pulse, because the Kassadin update is on PBE! [when it’s up]

The man who simply walked into the void is receiving an update to his visuals! Kassadin is a rather old champion, so it’s without question that he’d be needing some polish. Though dated, Kassadin’s personality and theme had some strong notes that we looked to maintain with this release, rather than recreate. As such, our goal with this update was to strengthen what was currently in game.

In this update, we wanted to bring his model, texture, animations and icons into the modern era. He had received updated particles not too long ago, but they did receive a slight update as well. His skins have also received like love, including the long requested flip on Harbinger’s blade.

Some questions to keep in mind as you take a look at Kassadin!

  • Does this still read as Kassadin to you?
  • Do you feel that anything you find core to Kassadin is missing?
  • How do you feel about Kassadin’s skins?

We’d really appreciate it if you’d take a look at Kassadin, and let us know of any bugs and/or feedback that come your way. Your feedback helps to guide changes we can make, as well as helps us grow as a team.

Interested in a little more context on this update? Check out this ChampUp post!

[ Link to Post ]

 

 

New Katarina Spell Icons

From left to right: Passive, Q, W, E and R.

    

 

 

New Kassadin Spell Icons

From left to right: Passive, Q, W, E and R.

    

 

 

  • Inhibitor turrets now grant 50 Gold, decreased from 175, and don’t grant any experience (down from 100)
  • Nexus turrets now grant 50 Gold, decreased from 150, and don’t grant any experience (down from 120)


The inner mid turrets no longer grant shields or have shields of their own.


Inner bot/top turrets still grant shields and have shields.



Champion Changes

 

Sion Final Portrait

 

Decimating Smash New IconDecimating Smash [ Q ]

  • Mana cost decreased from 45/50/55/60/65 to 40/45/50/55/60

 

Soul Furnace New IconSoul Furnace [ W ]

  • Mana cost decreased from 65/70/75/80/85 to 60/65/70/75/80

 

Roar of the Slayer New IconRoar of the Slayer [ E ]

  • Mana cost increased from 35 at all ranks to 35/40/45/50/55

 

 

Item Changes

The new 120 AP Item and Mandrake Ward are back for testing!

 

Ohmwrecker Final IconOhmwrecker

  • Now grants movement speed passively when near destroyed turrets too (on live the passive only works for active turrets)

 

Raptor Cloak Final IconRaptor Cloak

  • Armor granted increased from 30 to 40
  • Passive now works on destroyed turrets (same as Ohmwrecker)

 

Righteous Glory Final Icon Righteous Glory

Health granted increased from 500 to 650

 

Zzrot Portal Final IconZz’Rot Portal

  • Armor and Magic Resist granted both increased from 50 to 60
    • Passive now works on destroyed turrets (same as Ohmwrecker)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Round-up: Patch 5.4

February 20th, 2015

 


Patch 5.4 will hit live in the early hours of February 25th, assuming there are no delays.

 

Patch 5.4 Content

 

Upcoming content:

[ Note ] DJ Sona will likely be delayed until Patch 5.5 or 5.6. You can see a full preview of her HERE.

 

 

Updates to Splash Arts and In Game Portraits

Katarina’s splash art and in-game portrait have been both updated.


katarina_Splash_0

Katarina_Square_0

 

Kayle’s splash art has also received a few tweaks. Most notably, her armor is shinier.

Kayle_Splash_0

 

Tristana’s splash art has been updated to reflect her reworked looks.

Tristana_Splash_0 (1)

Tristana_0 Tristana_Square_0 (1)

 

 

 

Updated Zilean Spell Icons

Zilean has new icons for all his spells! From left to right: Passive, Q, W, E and R.


Zilean_Passive Zilean_Q Zilean_W Zilean_E  Zilean_R

 

 

Champion Changes

 

 

Janna Final Portrait

 

Tailwind Final IconTailwind [ Passive ]

  • Movement speed buff to nearby allies increased from 5% to 8%
  • Janna no longer gains the movement speed buff from Tailwind
  • Range increased from 1000 to 1250

 

Zephyr Final IconZepyhr [ W ]

  • Passive movement speed buff increased from 4/6/8/10/12% to 9/11/13/15/17%

 

 

 

Jarvan IV Final Portrait

  • Base armor increased from 24 to 27

 

Demacian Standard Final IconDemacian Standard [ E ]

  • No longer grants Armor

 

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
  • Range decreased from 700 to 450

 

 

 

Katarina Final Portrait

 

Voracity Final IconVoracity [ Passive ]

  • Now reduces Katarina’s cooldowns only if a champion she has damaged in the last 3 seconds dies

 

 

Mordekaiser Final Portrait

 

Mace of Spades Final IconMace of Spades [ Q ]

  • Health cost decreased from 25/32/39/46/53 to 20/25/30/35/40

 

Creeping Death Final IconCreeping Death [ W ]

  • When cast on ally, grants the effects of Creeping Death to Mordekaiser. Additionally, when Mordekaiser and that ally move toward each other, they gain 60 MS while Creeping Death is active
  • Health cost decreased from 26/32/38/44/50 to 20/25/30/35/40

 

 

Rengar Final Portrait

 

Bonetooth Necklace Final IconBonetooth Necklace

  • BTN is now a part of Rengar’s buffs and is separate from Trinkets


 

 

Sona Final Portrait

  • Base damage decreased from 52 to 50
  • Base health decreased from 497 to 482
  • Movement speed decreased from 330 to 325
  • Mana-per-5 increased from 8 to 9

 

 

Veigar Final Portrait

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Changed to a skill shot that stops on the second unit hit
  • Grants 1 AP for each unit killed
  • Range increased from 650 to 850
  • Cooldown changed from 8/7/6/5/4 seconds to 7/6.5/6/5.5/5

 

Veigar Q 1

Veigar Q 2

Here’s the width of the skillshot and how far it travels.

 

Veigar Q 3

Veigar Q 4

And here’s the “bounce” mechanic in action. Seems to work identically to Lux’s Light Binding.

 

Dark Matter Final IconDark Matter [ W ]

  • Mana Cost reduced from 70/80/90/100/110 to 70/75/80/85/90
  • Cooldown reduced from 10 seconds at all ranks to 10/9.5/9/8.5/8

 

Event Horizon Final IconEvent Horizon [ E ]

  • Has a 0.75 second delay with a warning particle before the walls appear
  • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100
  • Cooldown reduced from 20/19/18/17/16 seconds to 18/17/16/15/14
  • Range increased from 650 to 700

 

Veigar E 1
Veigar E 2

There is now a swirling mist that indicates the delay on Event Horizon.

 

Leprechaun Veigar, Final Boss Veigar and Bad Santa Veigar have received new animations for the swirly mist.

 

Leprechaun Veigar E

Leprechaun Veigar’s E particles

 

Final Boss Veigar’s E particles

 

Bad Santa Veigar E

Bad Santa Veigar’s E particles 

 

Primordial Burst Final IconPrimordial Burst [ R ]

  • AP Ratio decreased from 1.2 to 1.0  (Ratio on enemy’s AP unchanged)
  • Mana Cost decreased from 125/175/225  to 125 at all ranks
  • Cooldown reduced from 130/110/90 seconds to 120/100/80

 

 

Xerath Final Portrait

 

Shocking Orb Final IconShocking Orb

  • Maximum stun duration decreased from 2.25 seconds to 1.75

 

 

 

Zilean Final Portrait

  • Auto Attack range decreased from 600 to 550
  • Base armor increased from 17 to 19

 

Time Bomb Final IconTime Bomb [ Q ] – New

Cost: 60/70/80/90/100 Mana || Cooldown: 12/11/10/9/8 || Range: 900

  • Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes champions). After 3 seconds it detonates, dealing 75/115/165/230/300 (+0.8 AP) magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.1/1.2/1.3/1.4/1.5 seconds.

 

Changelog for Time Bomb:

  • Mana cost decreased from 70/85/100/115/135 to 60/70/80/90/100
  • Detonation time decreased from 4 seconds to 3
  • Cooldown changed from 10 seconds at all ranks to 12/11/10/9/8
  • Damage decreased from 90/145/200/260/320 (+ 0.9 AP) to 75/115/165/230/300 (+0.8 AP)
  • Second bomb now stuns!

 

Time Bomb 1

Time Bomb 2

Visual effects and skillshot indicator for Zilean’s new Time Bomb [ Q ]

 

Time Bomb Stun 1

Time Bomb Stun 2

New stun effect of Time Bomb [ Q ]

 

Rewind Final IconRewind [ W ]

  • No longer reduces the cooldown of Zilean’s ultimate.

 

Zilean New W

New visuals for Rewind [ W ].

 

Time Warp Final IconTime Warp [ E ]

  • Slow/MS buff increased from 55% at all ranks to 40/55/70/85/99%
  • Duration of buff/debuff decreased from 2.5/3.25/4/4.75/5.5 seconds to 2.5 seconds at all ranks
  • Mana cost decreased from 80 at all ranks to 50/55/60/65/70
  • Cooldown decreased from 20 seconds at all ranks to 15
  • Cast range decreased from 700 to 550

 

Zilean E SLow

Zilean E Haste

New slow and haste effects for Zilean’s Time Warp [ E ].

 

Chronoshift Final IconChronoshift [ R ]

  • Duration of revive buff decreased from 7 seconds at all ranks to 5
  • Cooldown decreased from 180 seconds at all ranks to 120/90/60 seconds

 

 

Item Changes

 

Warrior Enchantment Final IconEnchantment: Warrior

  • Attack Damage decreased from 45 to 40

 

Sweeping Lens Final IconSweeping Lens [ Free Trinket ]

  • At level 9, the cooldown is decreased from 120 seconds to 75 seconds, up from 120-60 seconds.

 

 

Nerf to Smites Range

[ Note ] Smite’s range targeting has been changed from center-to-center to edge-to-edge. This means its range has been decreased against champions, but against most monsters its relatively the same, since their hitboxes are way bigger.

 

Smite Final IconSmite

  • Range decreased from 760 to 500 (not so noticeable, check [ Note ] for details)

 

Chilling Smite Final IconChilling Smite

  • Range decreased by ~150 units

 

 

Relative Team Colors UI

The relative team colors interface has now been properly implemented. When active, allies will always be colored blue and enemies – red, regardless of which side of the map you’re on.


Relative Colors Button

Relative Team Colors Screen



Semi Locked Camera Option

This option lets you off-set your camera a bit while playing with camera lock. Below you can see the maximum off-set.


Semilocked Camera

Semilocked Camera Screen

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 20 02 Banner

 

PBE 20/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 5.4 Cycle:

 

 

Party Rewards System

A new lobby system has been implemented that rewards players with bonus IP if they play together, regardless of whether they win or lose.

 

Bonus rewards 1

Bonus rewards 2

 

Here’s additional context from Socrates:


Socrates New PortraitHey everyone,

We all know queuing up with friends makes League more fun. The feature Player Behavior’s testing adds a chance at bonus IP rewards based on the size of your premade party. Basically, playing with more friends means you’ll win more IP.

Here’s how it works:

If you enter (any) queue with a premade party, the group earns a chance at a chunk of bonus IP at the end of the game. There is a chance that your group earns no Party Reward, but larger premade parties win higher tiers of IP rewards. Some lucky players will even earn rare, but massive IP prizes. If you queue alone, you won’t be eligible for Party Rewards, so party up!

We’re still tweaking the exact values of Party Rewards, but we’re excited to share the feature and collect feedback from the PBE community. Let us know what you think!

[ Link to Post ]

 


Relative Team Colors UI

The relative team colors interface has now been properly implemented. When active, allies will always be colored blue and enemies – red, regardless of which side of the map you’re on.


Relative Colors Button

Relative Team Colors Screen

 

 

Semi Locked Camera Option

[ Note ] This is probably from an older PBE update, I just noticed it while covering the relative colors UI.

This option lets you off-set your camera a bit while playing with camera lock. Below you can see the maximum off-set.

 

Semilocked Camera

Semilocked Camera Screen

 

 

Item Changes

The new 120 AP Item and Mana Items have been removed from this PBE cycle and won’t be in Patch 5.4. The Mandrake Ward also won’t be in the next patch; you can read more about it here

.


Sweeping Lens Final IconSweeping Lens [ Free Trinket ]

  • At level 9, the cooldown is decreased to 75 seconds, up from 60

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Categories: LoL News, PBE News Tags:

 

PBE 18 02 Banner

 

PBE 18/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 5.4 Cycle:

 

 

Updates to Splash Arts and In Game Portraits

Katarina’s splash art and in-game portrait have been both updated.

katarina_Splash_0

 

Old

Katarina_Square_0 (1)

New

Katarina_Square_0

 

Old

katarina_Splash_0_old

New

katarina_Splash_0

 

Kayle’s splash art has also received a few tweaks. Most notably, her armor is shinier.

Kayle_Splash_0

 

Tristana’s in-game icon has been made a tad brighter.

Old

Tristana_Square_0

New

Tristana_Square_0 (1)

 

 

Champion Changes

[ Note ] On the PBE, Morde’s Creeping Death grants him and the ally he’s cast the spell on bonus movement speed. You can read more on his current changes here.

 

Mordekaiser Final Portrait

 

Creeping Death Final IconCreeping Death [ W ]

  • Base damage decreased from 24/38/54/66/80 to 20/32/44/56/68
  • AP Ratio decreased from 0.2 to 0.15

 

 

 

New 120 AP Item

A new item has been added to replace Deathfire’s Grasp:

 

Needlessly Large Rod + Aether Wisp + 650g

  • Costs 3100 Gold
  • +120 Ability Power
  • +7% Movement Speed
  • UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

 

Test Item

New Item Tooltip

[ Note ] No animation yet for the bonus damage charge!

 

Ricklessabandon New Portraithello friends~

so, the title pretty much covered this but we’ve got a new ap item hitting the pbe soon! as we mentioned in the 5.2 patch notes, we’ve been spending some time exploring a few different options to add another “late-game mage item” into the game. we’re now at the point where we want to share one of those directions with our pbe testers and see how the item is received with a wider audience. one of the goals of these explorations was to discover something that is especially exciting to a particular mage play style, and as you’ll quickly notice, this item takes the basic actions of moving around the battlefield and repeatedly slinging spells and rewards them by casting its own spell into the fray! we have some initial thoughts on which play styles are in want of something like this, but more importantly we’re interested in seeing what the community does with the new item.

alright, let’s talk about our current timeline! this item should be on the pbe soon (tomorrow if everything checks out okay) but will not be shipping in the 5.4 patch—we’ve still got a bit of testing and number crunching to do on top of getting non-placeholder art and sound. if you’re wondering exactly when this would be shipping, the honest answer is that right now we’re focused more on getting the item into the hands of testers and confirming that we’re happy with this direction than we are about shipping anything by a certain date. the classic “when it’s ready” shipping date, if you will.

with all that out of the way, here are the item stats of the first pbe iteration!

Item 3285 (3100g)

Needlessly Large Rod + Aether Wisp + 650g

  • +120 Ability Power
  • +7% Movement Speed
  • UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Please note that this is a work in progress and that its name, as well as any art or sound assets, is to be considered placeholder.

that should do it for the item’s introduction (i’ll update this post if i forgot something). looking forward to the discussion about the item!

[ Link to Post ]

 

Follow Up

So this will be essentially Statikk Shiv for mages

Ricklessabandon New Portraitit’s a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you’re playing.

i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does.

[ Link to Post ]

 

 

DJ Sona Assets

DJ Sona’s in-client animated preview and in-game portrait have been added.

 

DJ Sona Ingame 3

DJ Sona Ingame 2

DJ Sona Ingame 1

DJ Sona Ingame Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 17 02 Banner

 

PBE 17/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 5.4 Cycle:

 

 

Champion Changes

 

 

Janna Final Portrait

 

Tailwind Final IconTailwind [ Passive ]

  • Movement speed buff to nearby allies increased from 5% to 8%
  • Janna no longer gains the movement speed buff from Tailwind
  • Range increased from 1000 to 1250

 

Zephyr Final IconZepyhr [ W ]

  • Passive movement speed buff increased from 4/6/8/10/12% to 9/11/13/15/17%

 

 

 

Jarvan IV Final Portrait

  • Base armor increased from 24 to 27

 

Demacian Standard Final IconDemacian Standard [ E ]

  • No longer grants Armor

 

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
  • Range decreased from 700 to 450

 

 

 

Katarina Final Portrait

 

Voracity Final IconVoracity [ Passive ]

  • Now reduces Katarina’s cooldowns only if a champion she has damaged in the last 3 seconds dies

 

 

Mordekaiser Final Portrait

[ ! ] Mordekaiser’s shield and damage changes from the recent PBE update have all been reverted. The health costs on his abilities have been increased, but are still lower than on live. The new mechanic on Creeping Death [ W ] is still there.

 

Children of the Grave Final IconIron Man [ Passive ]

  • Reverted. Morde still gains shield based on damage dealt, not maximum health

 

Mace of Spades Final IconMace of Spades [ Q ]

  • Health cost increased from 12/16/20/24/28 to 20/25/30/35/40 (live value is 25/32/39/46/53)

 

Creeping Death Final IconCreeping Death [ W ]

  • New mechanic that grants Morde and the ally he’s cast Creeping Death on bonus MS is still there
  • Health cost increased from 18/22/26/30/34 to 20/25/30/35/40 (live value is 26/32/38/44/50)

 

Siphon of Destruction Final IconCreeping Death [ E ]

  • Health cost reverted to 24/36/48/60/72

 

 

Viktor Final Portrait

 

Hexcore Final IconGlorious Evolution [ Passive ]

  • Hexcore now grants Cooldown Reduction when upgraded

 

 

Item Changes

No numbers on these yet! Items are still being implemented on the PBE.

 

2055_MandrakeMandrake Ward [Placeholder icon]

  • Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy is within 900 range.

 

3285_Statikk_ShivLuden’s Echo [Placeholder icon]

  • Grants Ability Power and Movement Speed
  • UNIQUE Passive: Gains charges upon moving or casting. At X charges, the next spell hit expends all charges to deal bonus magic damage to up to X targets on the next auto attack.

 

3052_Mana_GemMana Gem

  • Grants Mana and Cooldown Reduction (builds into the Mana Item)

 

3053_Mana_ItemMana Item [Placeholder name & icon]

  • Grants Ability Power, Mana and Cooldown Reduction
  • Passively increases your maximum Mana by X and generates stacks of Insight when spending mana, up to X stacks (X of maximum Mana).
  • UNIQUE Active – Mana Burst: Releases a shockwave, consuming all stacks of Insight. Enemies hit by the shockwave are dealt X (+ AP) magic damage. Allies hit by the shockwave restore X mana.

 

Warrior Enchantment Final IconEnchantment: Warrior

  • Attack Damage decreased from 45 to 40

 

 

Jungle Data Gathering for Early Game

Reinboom Final PortraitHey guys, we have a change coming soon to a PBE near you meant to help us improve our understanding of how people jungle (especially early game).

When we tried to poke into some of the responses we got it became very apparent that people address the jungle in very different manners. Lots of small changes add up to huge swings in what champions look like coming out of their first clear.

What this means for us is that it’s hard to balance early jungle without some more insight, so we’re calling on you guys to help.

We’re putting a change that is PBE ONLY to help build this shared understanding of how junglers jungle individually: A set of buffs that track your jungle progress in the first portion of the jungle.

By giving us a direct peak at how you interact with the jungle you give us a chance to improve it. Maybe by making a mechanic more clear, rebalancing a camp, or many other systems. But first this type of information would help us know which systems.

Here’s what the buffs look like:

GqqauMg  

(The primary buff)

 

13KFFU4 (1)

(After taking 1 camp. In this case, Krugs)

 

B12h25a

(After taking 2 camps. Krugs and then Razorbeaks)

 

It would be super useful to get these value from you guys from champions you expect to play in the jungle. I’m especially interested in the contrast of:
The results of these after you tried it how you normally play the jungle.

And

The results of these after you tried to optimize beyond what you normally do (possibly with the help of these buffs).

[ Link to Post ]

 

 

Could this be moved to Custom games or even Normal games in the future

Reinboom Final PortraitI would want to make it toggleable if we were to do that. It’s not out of the question if there’s value in it beyond this gathering of data, just not right now since such a toggle would take a bit of work (so we would have to judge it versus other things as always).

[ Link to Post ]

 

 

 

What data are you guys at Riot specifically interested in

Reinboom Final PortraitOnly the first 4 camps are shown in the buffs. That’s beyond the barrier of the check for “can jungle” versus “can’t jungle”

Note: these don’t try to figure out if a champion can “Jungle well” – there’s a lot more data than this required for that.

[ Link to Post ]

 

 

Are you gathering data on specific champions or jungling in general

Reinboom Final PortraitSpecific champions. Specifically: “champions you expect to play in the jungle”.

[ Link to Post ]

 

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 13 02 Banner

 

PBE 13/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 5.4 Cycle:

 

 

DJ Sona Animated Splash Profile Borders

DJ Sona, like Pulsefire Ezreal and Spirit Guard Udyr, has an animated in-client splash. Here it is!

 

 

Her profile borders are also here! When you use one of her three summoner icons, these will appear on your profile home page in the client.

image 23 image 24 image 33

 

 

New Tristana Splash Art

Tristana’s splash art has been updated to reflect her reworked looks.

 

Tristana_Splash_0 (1)

Tristana_0 Tristana_Square_0

 

 

Champion Changes

 

 

Mordekaiser Final Portrait

  • Base health regen-per-second decreased from 1.67 to 0.67

 

Iron Man Final IconIron Man [ Passive ]

  • Now gains a shield based on maximum health, not damage dealt

 

Mace of Spades Final IconMace of Spades [ Q ] 

  • When activated, Mordekaiser gains an additional 75 auto attack range
  • Damage reduced from 80/110/140/170/200 (+0.4 AP) to 80/105/130/155/180 (+0.3 AP)
  • Base damage against targets who are alone decreased from 132/181.5/231/280.5/330 to 132/165/198/231/264
  • Mordekaiser gains 4% of his Maximum Health as a temporary shield for every target hit
  • Health cost decreased from 25/32/39/46/53 to 12/16/20/24/28
  • Cooldown decreased from 8/7/6/5/4 seconds to 7/6/5/4/3

 

Creeping Death Final IconCreeping Death [ W ]

  • Health cost decreased from 26/32/38/44/50 to 18/22/26/30/34
  • Mordekaiser gains 1% of his Maximum Health as a temporary shield for every target hit
  • If cast on an ally, Mordekaiser also gains the effects of Creeping Death. Mordekaiser and his ally will gain 60 bonus Movement Speed when moving towards each other.

 

Siphon of Destruction Final IconSiphon of Destruction [ E ]

  • AP Ratio decreased from 0.6 to 0.5
  • Health cost decreased from 24/36/48/60/72 to 20/24/28/32/36
  • Mordekaiser gains 4% of his Maximum Health as a temporary shield for every target hit

 

Children of the Grave Final IconChildren of the Grave [ R ]

  • Bonuses for obtaining a ghost changed; Mordekaiser now gains 30% of the ghost’s AP and 25% of their bonus health.
  • The ghost gains 25/50/100 Bonus AD (scales with ranks in Morde’s ult) and 15% of Mordekaiser’s maximum Health
  • While Mordekaiser has a ghost, he gains 2% of his Maximum Health as a (temporary) shield every second

 

 

Rengar Final Portrait

 

Bonetooth Necklace Final IconBonetooth Necklace

  • BNT is now a part of Rengar’s buffs and is separate from Trinkets

 

 

 

Veigar Final Portrait

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Changed to a skill shot that stops on the second unit hit
  • Grants 1 AP for each unit killed
  • Range increased from 650 to 850
  • Cooldown changed from 8/7/6/5/4 seconds to 7/6.5/6/5.5/5

 

Veigar Q 1

Veigar Q 2

Here’s the width of the skillshot and how far it travels.

 

Veigar Q 3

Veigar Q 4

And here’s the “bounce” mechanic in action. Seems to work identically to Miss Fortune’s Double Up.

 

Dark Matter Final IconDark Matter [ W ]

  • Mana Cost reduced from 70/80/90/100/110 to 70/75/80/85/90
  • Cooldown reduced from 10 seconds at all ranks to 10/9.5/9/8.5/8

 

Event Horizon Final IconEvent Horizon [ E ]

  • Has a 0.75 second delay with a warning particle before the walls appear
  • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100
  • Cooldown reduced from 20/19/18/17/16 seconds to 18/17/16/15/14
  • Range increased from 650 to 700

 

Veigar E 1
Veigar E 2

There is now a swirling mist that indicates the delay on Event Horizon.

 

Leprechaun Veigar, Final Boss Veigar and Bad Santa Veigar have received new animations for the swirly mist.

 

Leprechaun Veigar E

Leprechaun Veigar’s E particles

 

Final Boss Veigar’s E particles

 

Bad Santa Veigar E

Bad Santa Veigar’s E particles 

 

Primordial Burst Final IconPrimordial Burst [ R ]

  • AP Ratio decreased from 1.2 to 1.0  (Ratio on enemy’s AP unchanged)
  • Mana Cost decreased from 125/175/225  to 125 at all ranks
  • Cooldown reduced from 130/110/90 seconds to 120/100/80

 

 

Xerath Final Portrait

 

Shocking Orb Final IconShocking Orb

  • Maximum stun duration decreased from 2.25 seconds to 1.75

 

 

Nerf to Smites Range

[ Note ] Smite’s range targeting has been changed from center-to-center to edge-to-edge. This means its range has been decreased against champions, but against most monsters its relatively the same, since their hitboxes are way bigger.

 

Smite Final IconSmite

  • Range decreased from 760 to 500 (not so noticeable, check [ Note ] for details)

 

Chilling Smite Final IconChilling Smite

  • Range decreased by ~150 units

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 12 02 Banner

 

PBE 12/02

  • New Splash Arts
  • New Interface Option

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Splash Arts

 

DJ Sona

Sona_Splash_6

SonaLoadScreen_6

 

Classic Katarina

katarina_Splash_0

ds4acYM Katarina_Square_0

 

New Interface Option

 

“Use relative team colors”

  • The option paints all allies blue and all enemies red, regardless of which side of the map you start on.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.