Archive for the ‘Riot News’ Category



The Academy skins are now available in store for 750 RP each:



The following students are hereby suspended henceforth for poor attitudes, vandalism of school property, and violent behavior in addition to a multitude of heinous infractions too numerous to list. The degenerate students currently facing suspension are as follows:



VIOLATIONS INCLUDE: Sticking gum on the water fountain, texting in class, charming other students into completing her assignments, and blasting instructors with fox-fire.


Ahri_Splash_6 (1) Ahri_6


MODEL Banner

Academy Ahri Model 1 Academy Ahri Model 2




VIOLATIONS INCLUDE: Stuffing students into lockers, possession of dangerous weapons on school property, brawling, fighting, scuffling, fistacuffing, and dunking on fellow classmates during gym class.


Ahri_Splash_6 (1) Darius_8 (1)


MODEL Banner

Academy Darius Model 1 Academy Darius Model 2




VIOLATIONS INCLUDE: Illegal use of chemistry equipment, illegal use of Academy electronics, splitting time streams in order to skip class, and vandalism of Athletics Department property.


Ekko_Splash_2 Ekko_2


MODEL Banner

Academy Ekko Model 1 Academy Ekko Model 2




VIOLATIONS INCLUDES: Eating a student’s lunch and creating an immense strain on our janitorial department after leaving pools of mysterious red liquid on school property.


Ekko_Splash_2 Vladimir_7


MODEL Banner

Academy Vlad Model 1 Academy Vlad Model 2


As of this moment, these students are no longer welcome on Academy grounds for reasons pertaining to the above violations. However, if, out of some bizarre altruism, you’re looking to help restore their status, their fines are 750 RP each, and you’ll find them anyplace troublemakers frequent, including the League of Legends store.


The Dean

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Champion Skin Sale August 28 to 31 Banner

The following Champions and Skins will be 50% off until August 31st:


Azir Final Portrait

Kennen Final Portrait

Xin Zhao Final Portrait


Acolyte Lee Sin – 375 RP



Pre-Void Kassadin – 260 RP



River Spirit Nami – 487 RP



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



Riot’s latest blog piece journeys through some of the design decisions that went into crafting the recent Bilgewater event.


Building Bilgewater A Pirate Renovation


Existing lore and narrative cues established Bilgewater as a city filled with shivering timbers, echoingyarrs, and plundering pirates – certainly a locale that’s rife with opportunity for storytellers, but not unique in of itself. Though references and hat-tips are part of League’s charm, leaning too heavily on existing tropes can leave players with the impression that they’ve been to this place before. It’s easy to take a place like Bilgewater and turn it into a theme park rather than a living, breathing, part of a believable world.

Enter Foundations, a dedicated group of Rioters working to enhance the building blocks of League’s universe by exploring Runeterra’s people, customs, and the world itself. Foundations’ work isn’t focused on player-facing content; instead, its deep dives of Runeterra serve as the base from which creative teams at Riot can create content like Bilgewater: Burning Tides.



Foundations begins by exploring every imaginable facet of a location and its culture. As its artists and writers discover new ideas and expand upon old ones, they document those concepts through internal style guides focusing on art, history, culture, language, and more. The work of Foundations is the result of thinking deeply about League’s core elements and looking for ways to add compelling layers to what we already know. Internally, Foundations creates the go-to resources for learning about and understanding Runeterra.

Foundations wanted Bilgewater to be a recognizable, unique location – not just a pirate cliche. Note the Freljordian dragonship in the background that’s been converted into a structure, and the indigenous stone carvings in the rock.

Senior producer Thomas Vu explains; “There are many teams within Riot working within the IP, from new champions and events to relaunches and character bios, etc. Foundations make it so that teams are able to build upon a common and consistent framework without creatively constraining them.” These in-depth examinations of the world behind the game serve as the jumping-off point for League’s content creators.

Representing the combined efforts of the Foundations team, the concept art, style guides, and story cues provide Rioters with systematic overviews of the people, places, and things in Runeterra and empower teams to create content with deep narrative roots and consistent artistic themes. Everything is up for discussion, from granular explorations of iconography to detailed representations of key locales.

We wanted Bilgewater to feel eclectic; a melting pot of different cultures and backgrounds, reflecting that its inhabitants have come from all over the known world.

With Bilgewater, Foundations looked for points of differentiation from existing pirate tropes. How could we take Captain Hook and cross him with Bill the Butcher? Lead concept artist Mark Gibbons says, “We were fortunate that people like Twisted Fate and Graves were already associated with the faction. There is already a blend of cultures inherent to the canon stories that has a very American West feeling.” The groundwork was already in place for an overlap of cultures and styles that would dirty the family-friendly image of the place and replace shanty-singing pirates with scrimshaw-loving underworld tycoons.

Ant Reynolds, lead writer for Foundations, adds, “We didn’t want Pirate Town. We wanted Bilgewater to exist in its own unique space. If we see someone cosplaying as Gangplank, we want people to say, ‘That’s a cool Gangplank costume,’ not, ‘cool pirate.’”


Foundations’ work with Bilgewater is about showcasing what Gibbons calls, “the concentrated version of what was only hinted at.” It’s the stuff below the surface that bubbles up in the form of champions, environments, and the stories that connect them. Reynolds explains, “Bilgewater should feel like a living place. We should know where it came from.” Gibbons elaborates, “We wanted Bilgewater to feel eclectic; a melting pot of different cultures and backgrounds, reflecting that its inhabitants have come from all over the known world. Add in the original indigenous culture (which is highly respected in Bilgewater), and you start to have a place that feels rather unique.”

The Bilgewater: Burning Tides event is an example of how foundational exploration can inform the creative process at Riot; teams focusing on the story of Gangplank’s near-demise or working on the Butcher’s Bridge ARAM map pulled heavily from the details and themes laid out by the Foundations team.


Foundations isn’t here to erase everything players know about places like Bilgewater. Reynolds says, “Sometimes better ideas come along, or new directions actually work better, but we need to update in a respectful manner. We’re not trying to invalidate what came before, but to expand upon the things we think are really cool about a location.” Foundations takes a careful iterative approach to world building, looking for opportunities to make each region unique and interesting but still familiar to players.

Vu adds that Foundations is about giving depth to the world and champions players already love. “Players spend a lot of time playing their champions and want to know more about their champion’s background and journey,” he says. “World-building allows us to create the environment and challenges for these champions to overcome along with creating a level of detail and depth that makes Runeterra a more tangible place for players to experience.”

Bilgewater has a thriving industry built around hunting sea monsters. Fleets leave port at sunset each night, seeking these mighty beasts. If successful, they return to the Slaughter-Docks to render the once-great creatures down to meat, bones and armored hide.

Foundational research and worldbuilding provide touchstones for environment designers, character artists, events teams, and other Rioters involved in the creation of League’s worlds. By exploring a location or faction’s symbols, language, goals, and interactions with other places and people, Foundations helps content creators to answer core design and philosophy questions during the early phases of building new things like champions, skins, events, and featured game modes.

With the Bilgewater: Burning Tides event now sailing toward the horizon, the Foundations team is excited to see how players react to the new Bilgewater. Says Gibbons, “I’d like to think that fans of Bilgewater, fans of those champions, are thinking, ‘Wow, like, I thought it was cool before – pirates, right? But it’s so much cooler, so much richer now.’”

[ Link to Post ]

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



NA’s servers are moving to Chicago tomorrow. Here are the details on how the move will be executed:


TL;DR: From ~5 AM – Noon PDT on 8/25, the NA game servers will be moving to a new, centralized location in Chicago, Illinois. This move, along with other components of the NA Server Roadmap, should improve connection quality for the vast majority of NA players. West Coast players will see an uptick in raw ping numbers, but should also see that uptick mitigated by connection improvements in the form of better overall stability and reduced packet loss. We’ll follow up the server move with a weekend stress test (complete withParty IP) from August 28 – 30. More details below.

Last week, we gave you guys a date, and now the time is upon us! From ~5 AM – Noon PDTon 8/25, the NA game servers will be moving to their new home in Chicago, Illinois.


What to expect

Ahab Final PortraitAround 5 AM PDT on the 25th, we’ll disable ranked play and kick off a phased, zero-downtime transfer of server activity, with an escalating percentage of game starts steadily re-allocated to Chicago over the course of the move. Keep in mind your game starts may hop back and forth between Chicago and Portland if you’re playing during this period. By the end of the migration, all games will be supported out of Chicago, with Portland reverting to a disaster-recovery backup while we continue to gather data and make any required adjustments.Tentatively, we’re shooting to complete the transfer by 12 PM (noon) PDT.


Things to look out for

Considering our extensive preparation and the lack of downtime, the most likely outcome is that you won’t notice any disruption on your end, but we’re also preparing for any and all contingencies. Worst case, we encounter significant issues and temporarily roll back to the current Portland servers so you encounter minimal downtime or disrupted play as we fix any major problems. Look for up-to-date info in the in-client ticker and Service Status page!

Given the complexity of NA’s internet architecture and ISP landscape, we know we’ll have to troubleshoot various local routing issues that crop up following the server move; we’re already preparing to make sure your connections take the most efficient possible paths on our dedicated network to the new servers. Most connections will be already well-aligned by the time Chicago is live, but there will likely be at least some that aren’t getting to Chicago as quickly as they could be. And we could use your help! Tomorrow, look for our Chicago Connection Clinic Megathread in which you guys will actually be able to help us troubleshoot any emergent network pathing problems by testing your connection to Chicago and sending us traceroute info from your machines.


ISP Peering

On a related note, ISP peering will of course play a major role in making sure your connections are getting to Chicago as quickly as possible. One of our key Roadmap efforts over the past year has been signing and maintaining agreements with ISPs across the US and Canada – check out our latest peering list here. A note on some of the more high-profile names missing from that list: we’re currently installing our connections with Cox, AT&T, andVerizon, and expect to have peering fully up and running with all three within a few weeks. If you’re with one of these ISPs, your connection post-Chicago move may not be on the most efficiently routed path until that work completes. We’ll keep you updated as these ISPs come online.



As we’ve mentioned, starting tomorrow, we’ll also offer free transfers to players located in the US, US territories, and Canada who are currently playing on other servers – look for a transfer email from us and a free transfer option in the store on your account! Lingering questions about transferring your account? Check out our Account Transfer FAQ.


Stress Test Weekend

After the move itself has been successfully completed, we want to roll right into a stress test weekend from August 28 – 30 to observe how well the new game servers handle peak traffic. To help make sure we really put the new Chicago infrastructure through its paces, we’re enabling Party IP over the weekend – check out the details below in case you need a refresher.

Number of players in party –> Bonus IP awarded

  • 2 –> 100% bonus
  • 3 –> 150% bonus
  • 4 –> 200% bonus
  • 5 –> 300% bonus

You earn rewards win or lose, but only if you’re in a party with at least one other player. Make sure to log in, help us test, and earn extra IP from August 28th, 00:00 PDT through August 30th, 23:59 PDT!

We’ll be back tomorrow with up-to-date info on the progress and outcome of the move, but in the meantime we’re also happy to address any immediate questions you may have in the comments below!


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



The following Champions will be free-to-play until September 1st:


Wukong Final Portrait

Udyr Final Portrait

Twisted Fate Final Portrait

Skarner Final Portrait

Maokai Final Portrait

Malzahar Final Portrait

Jinx Final Portrait

Janna Final Portrait

Caitlyn Final Portrait

Blitzcrank Final Portrait


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Champion Skin Sale August 25 to 28 Banner

The following Champions and Skins will be 50% off until August 28th:


Malzahar Final Portrait

Nidalee Final Champion Portrait

Zac Final Portrait


Chosen Master Yi – 260 RP



Steel Legion Lux – 487 RP



Woad King Darius – 487 RP


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at




Battle Boss Blitzcrank sends skins into hiding

WizardOTL Final BannerFinal Boss Veigar returns and he’s brought a baddie to do his brutal bidding. He’s mean. He’s green (and purple). He’s Battle Boss Blitzcrank (CRASH. BOOM. LIGHTNING SOUNDS). Now that these two violent video game villains joined forces, it seems that their sights are set on our retro skins. While we figure out a way to send these two tyrants back to the broken code they spawned from, we’re kicking out a Legacy Vault sale to help keep retro skins out of their dastardly hands… and claws.

Here’s the info: Over the next week, 21 Legacy skins will go on daily sales at 50%, three at a time. And 21 current skins will be designated as New Legacy skins and also go on 50% off sales, three at a time. On August 31st 08:59 BST, the Legacy Vault will open, and we’ll send all 42 retro skins in and away from those game goons.

As we get the skins safe and sound, we’re also throwing a Party IP weekend from August 29th – 31st. That’ll show em’ that they can never hold us down!



These skins are available from now through August 31st at 08:59 BST. At that time, they’ll all leave the store and head into the Legacy Vault. Every day for the next week, six of these skins will be on sale for 50% off.


Friday, August 21st

  • New Legacy skins
    • Big Bad Warwick
    • Jaximus
    • Rune Wars Renekton
  • Returning Legacy skins
    • Masquerade Evelynn
    • Longhorn Alistar
    • Frozen Shen

Saturday, August 22nd

  • New Legacy skins
    • Explorer Ezreal
    • Prom Queen Annie
    • Queen Ashe
  • Returning Legacy skins
    • Spectacular Sivir
    • Almost-Prom King Amumu
    • The Magnificent Twisted Fate


Sunday, August 23rd

  • New Legacy skins
    • Vindicator Vayne
    • Guerilla Tristana
    • Sun Goddess Karma
  • Returning Legacy skins
    • Professor Ryze
    • Workshop Shaco
    • Unmasked Kayle

Monday, August 24th

  • New Legacy skins
    • Secret Agent Miss Fortune
    • Jailbreak Graves
    • Sinful Succulence Morgana
  • Returning Legacy skins
    • Tempest Janna
    • Sabretusk Sejuani
    • Nightmare Cho’Gath


Tuesday, August 25th

  • New Legacy skins
    • Fiddle Me Timbers
    • Defender Leona
    • Major Ziggs
  • Returning Legacy skins
    • Hot Rod Corki
    • Prototype Viktor
    • Desert Trooper Garen

Wednesday, August 26th

  • New Legacy skins
    • Sheriff Caitlyn
    • Imperial Lux
    • Obsidian Malphite
  • Returning Legacy skins
    • Highland Tryndamere
    • Muse Sona
    • Leopard Nidalee


Thursday, August 27th

  • New Legacy skins
    • Primal Udyr
    • Ruthless Pantheon
    • Winged Hussar Xin Zhao
  • Returning Legacy skins
    • Stinger Akali
    • Badger Teemo
    • Infiltrator Irelia


From August 29th – 31st take advantage of another Party IP weekend! You earn rewards win or lose, but only if you’re in a party with at least one other player. Sorry, Amumu.

Keep this chart handy to maximize your gains… to the max!:

Number of players in party Bonus IP awarded
2 100% bonus
3 150% bonus
4 200% bonus
5 300% bonus

Get extra IP from August 29th, 09:00 BST through August 31st, 08:59 BST!

[ Link to Post ]


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



Riot’s Arcade is open for business. Check out all the sparkly 8-bit content below:





A new app is available for play in the yellow cabinet. Try to save as many Poros as you can with Blitzcrank:


Blitzcrank Poro Roundup 1 Blitzcrank Poro Roundup 2


You can find Blitzcrank’s Poro Round-up for mobile here:



Arcade Riven, Battle Boss Blitzcrank, the recent Arcade Summoner icons and a slew of Arcade merchandise are now available for purchase:

  • Arcade Hecarim – 1350 RP
  • Arcade Miss Fortune - 1350 RP
  • Arcade Riven – 975 RP until 24/08 (1350 RP afterwards)
  • Arcade Sona – 1350 RP
  • Battle Boss Blitzcrank – 975 RP until 24/08 (1350 RP afterwards)
  • Final Boss Veigar - 1820 RP

Arcade Screen 1



2025 RP or 3302 RP if you need the champs.

final-boss-icon (1)

  • Embrace the old school with the Retro Arcade Bundle, featuring Arcade Miss Fortune, Arcade Hecarim, and Arcade Sona. All three champs and skins are 50% off in the bundle until 8/27 23:59 PDT.


  • 250 RP each
  • Final Boss Icon
  • Poro Love Icon



[ Note ] You can find previews of all Arcade skins in-game in the pink cabinet.

sona-profile Arcade_Sona_1920x1080




hecarim-profile Arcade_Hecarim_1920x1080




miss-fortune-profile (1) Arcade_Miss_Fortune_1920x1080




veigar-profile Arcade_Veigar_1920x1080




blitzcrank-profile riven-profile




Arcade RIVEN Banner

Arcade Riven will be available in store for 975 RP until August 24th, after which her price will return to 1350 RP.


Riven_Splash_6 Riven_6


MODEL Banner

Arcade Riven Model 1 Arcade Riven Model 2


Recall Banner

Arcade Riven Recall



Arcade Riven Q Arcade Riven Q 3

Arcade Riven Q 2



Ki Strike W Pic



Arcade Riven E



Arcade Riven R 1



Arcade Riven Death




Battle Boss Blitzcrank will be available in store for 975 RP until August 24th, after which her price will return to 1350 RP.


Blitzcrank_Splash_11 (2) Blitzcrank_11


MODEL Banner

Battle Boss Blitz Model 1 Battle Boss Blitz Model 2


Recall Banner

Battle Boss Blitz Recall 1



Battle Boss Blitz Passive 1



Battle Boss Blitz Q 1



Battle Boss Blitz W



Battle Boss Blitz E 1



Battle Boss Blitz R 2 Battle Boss Blitz R 3

Battle Boss Blitz R 1





Blue Cabinet 1 Blue Cabinet 2


Bit Rush, the Arcade Theme song from the login screen, is available on Youtube:


Also, Arcade wallpapers are available in several resolutions:

Arcade_Sona_1920x1080 Arcade_Hecarim_1920x1080

Arcade_Miss_Fortune_1920x1080 Arcade_Veigar_1920x1080


Arcade Riven vs Battle Boss Blitzcrank

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]


Arcade Miss Fortune

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]


Arcade Sona

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]


Arcade Hecarim

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]




The following merchandise is now available in Riot’s official store:


Merch Arcade




Blitzcrank Poro Tee

Arcade Sona Poster Arcade Miss Fortune Merch

Final Boss Veigar Merch Arcade Hecarim Merch


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Champion Skin Sale August 21 to 24 Banner

The following Champions and Skins will be 50% off until August 24th:

Diana Final Portrait

Mordekaiser Final Portrait

Vladimir Final Portrait


Freljord Rammus – 260 RP



High Command Katarina – 375 RP



Infernal Alistar – 487 RP



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at

Patch 5.16 Notes

August 19th, 2015



Patch 5.16 will hit live in a few hours. Here are the official notes:

Store Content

Fighter Updates




Here’s when the patch will be live for all regions:



Scarizard Final PortraitGreetings, summoners.

Welcome to patch 5.16, the one where juggernauts exist, defensive items get a pass and Zed actually gets buffed. Before we dive in, let’s clear some things up for all the esports fans out there – 5.14 (the one with crazy Elise, #bigsorry) will be the one that the rest of playoffs including the gauntlet will be played on. Worlds will be played on 5.18, which means while we totally hear you about these changes being pretty huge before worlds, we’ve set aside the next two to react and tune as necessary (read: lighter touches) before these changes hit the big stage.

With that out of the way, on to the main event: Juggernauts.

If you haven’t heard that phrase, brace yourselves: searching at the time of this post says we mention the word 13 times; So what are they? When we think juggernaut, we think of champions like Nasus – hulking, durable melee threats that rip teams to shreds if left unattended, but short-ranged and slow enough to be kited for days. They’re workhorses, but they need a bit of work to get going. So if you start seeing crystals in the jungle and ghost-dragons in your midlane, consider yourself warned – the juggernauts are here to stay.

As for the rest of 5.16, we’ve got our usual host of item and champion changes (albeit a little bigger) to keep things balanced and diverse as we turn our focus towards the World Championship. We’re not looking to shake the game too much after this, but we’re touching up some old pro-play faithfuls (Kassadin, Leblanc, Zed) and tuning down some top-tier titans (Rumble, Viktor, Alistar) as players enter the final leg of the race for the Summoner’s Cup (or for the other 99.9% of us, those sweet end-of-season rewards).

So strap in, queue up, and enjoy the ride. There’s a lot to explore and discover in a post-5.16 landscape, and there’s tons of LP up for grabs.

We even buffed Lee Sin. What a time to be alive.

[ Link to Post ]




Academy Ahri can join your local otaku convention for 750 RP.


Ahri_Splash_6 (1) Ahri_6


MODEL Banner

Academy Ahri Model 1 Academy Ahri Model 2



Arcade RIVEN Banner

Arcade Riven will be available in store for 1350 RP.


Riven_Splash_6 Riven_6


MODEL Banner

Arcade Riven Model 1 Arcade Riven Model 2


Recall Banner

Arcade Riven Recall



Arcade Riven Q Arcade Riven Q 3

Arcade Riven Q 2



Ki Strike W Pic



Arcade Riven E



Arcade Riven R 1



Arcade Riven Death




Academy Darius will be available for 750 RP.


Ahri_Splash_6 (1) Darius_8 (1)


MODEL Banner

Academy Darius Model 1 Academy Darius Model 2




Academy Ekko will cost 750 RP.


Ekko_Splash_2 Ekko_2


MODEL Banner

Academy Ekko Model 1 Academy Ekko Model 2




Academy Vlad will be available for recruitment for 750 RP.


Ekko_Splash_2 Vladimir_7


MODEL Banner

Academy Vlad Model 1 Academy Vlad Model 2




Battle Boss Blitz will be sold for 1350 RP after Patch 5.16 hits live.


Blitzcrank_Splash_11 (2) Blitzcrank_11


MODEL Banner

Battle Boss Blitz Model 1 Battle Boss Blitz Model 2


Recall Banner

Battle Boss Blitz Recall 1



Battle Boss Blitz Passive 1



Battle Boss Blitz Q 1



Battle Boss Blitz W



Battle Boss Blitz E 1



Battle Boss Blitz R 2 Battle Boss Blitz R 3

Battle Boss Blitz R 1



New Summoner Icons


Four new Summoner icons will be available some time after Patch 5.16 hits live. The middle ones are designed to match previous Arcade Skins – Arcade Sona and Final Boss Veigar.

profileIcon906 profileIcon905 profileIcon908 profileIcon907




Any time we make an update, we’re aiming for two targets: that every game of League feels meaningfully different based on the champions in it, and that each champion in League feel distincts. That might sound like an enormous goal (probably because it is), but our plan is to break them down into groups that share roughly the same strategic or tactical niche and start solving from there. By hitting a handful of champs at a time we can address a few groups struggling in one go; the first of which are the lumbering giants of melee-ranged obliteration heretofore (affectionately) referred to as juggernauts.

Tanky melee carries walk the line between power and peelability, but in order to find distinct playstyles for each of these four champions, we looked to add a little more uniqueness where we could. When two champs play the same way, you just end up picking the one that’s better. We’re working to change that – shifting each champion’s power so that their highs and lows are both deeper and more differentiated from others in the same role.

Let’s meet the team.

Darius Final Portrait

General Box

  • Attack Range increased from 125 to 175
  • Attack Damage-per-level increased from 3.5 to 5
  • Health per level increased from 93 to 100
  • Armor per level increased from 3.5 to 4
  • Base Attack Speed reduced from 0.679 to 0.625
  • Attack Speed-per-level decreased from 4% to 1%


Buff BoxHemorrhage Final Icon

Hemorrhage [ Passive ]

  • [New] Bloodrage: Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
  • Bleed now deals physical damage instead of magic
  • Base bleed damage per stack decreased from 12-36 to 10-27
  • Darius no longer gains bonus Movement Speed if enemy champions are bleeding


Darius Passive 1 Darius Passive 2


Change BoxDecimate Final IconDecimate [ Q ]

  • Now has a 0.75 second delay before swinging
  • Darius heals for 10% of his missing Health for each enemy champion hit by the blade, capped at 30%
  • Damage on the outer circle has been changed from 105/157.5/210/262.5/315 [+1.05 Bonus AD] to 20/40/60/80/100 [+1/1.1/1.2/1.3/1.4 Total AD]
  • Damage in the inner circle has been decreased from 66% of the outer circle’s damage to 50%, or 10/20/30/40/50 [+0.5/0.55/0.6/0.65/0.7 Total AD]
  • Mana cost has been decreased from 40 at all ranks to 30
  • Enemies hit by the handle (inner circle) no longer receive a stack of Hemorrhage


Change BoxCrippling Strike Final IconCrippling Strike [ W ]

  • Damage changed from 120/140/160/180/200% of Total AD to 140% of Total AD at all ranks
  • Slow strength increased from 20/25/30/35/40% to 90% at all ranks
  • Slow duration decreased from 2 seconds to 1
  • Crippling Strike no longer lowers the Attack Speed of enemies
  • Cooldown changed from 8 seconds at all ranks to 9/8/7/6/5
  • No longer reduces the base cooldown of the spell per Hemorrhage stack
  • Mana cost decreased from 30/35/40/45/50 to 30


Buff BoxApprehend Final IconApprehend [ E ]

  • Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
  • Cast time decreased from 0.35 seconds to 0.25
  • Apprehend now slows pulled targets by 90% for 1 second


Change BoxNoxian Guilotine Final IconNoxian Guillotine [ R ]

  • Base minimum damage decreased from 160/250/340 to 100/200/300
  • No longer refunds Mana on re-casts; instead, all re-casts cost no Mana
  • At rank 3, Noxian Guillotine has no Mana cost
  • Upon executing an enemy champion, all nearby minions and monsters become terrified for a few seconds



Garen Final Portrait

General Box

  • Recommended items updated
  • Health-per-level decreased from 96 to 84.25
  • AD-per-level increased from 3.5 to 4.5
  • Armor-per-level increased from 2.7 to 3
  • Auto Attack range increased from 125 to 175


Nerf BoxDecisive Strike Final IconDecisive Strike [ Q ]

  • Silence duration decreased from 1.5/1.75/2/2.25/2.5 seconds to 1.5 at all ranks
  • Duration of Movement Speed buff decreased from 1.5/2.25/3/3.75/4.5 seconds to 1.5/2/2.5/3/3.5
  • Additionally, Garen moves up to 50 units toward his target when attacking with Decisive Strike from maximum Auto Attack range


Nerf BoxCourage Final IconCourage [ W ]

  • No longer grants 20% bonus Armor and Magic Resist
  • New passive: Killing units permanently grants 0.25 Armor and Magic Resist (0.3 for Champion/Large Monsters/Epic Monster kills), up to a maximum of 30 at all ranks
  • Active no longer decreases the duration of incoming CC by 30%


Change BoxJudgement Final IconJudgment [ E ]

  • Damage per tick changed from 10/22.5/35/47.5/60 [+0.35/0.4/0.45/0.5/0.55 Total AD] to 20/25/30/35/40 [+46/47/48/49/50% of Total AD]
  • Judgment deals 33% increased damage if it’s hitting a single enemy
  • Base damage ticks per cast decreased from 6 to 5
  • Cooldown decreased from 13/12/11/10/9 seconds to 9 at all ranks
  • New passive: Judgement’s spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast
  • Garen no longer moves 20% slower while moving through minions
  • Judgement no longer deals decreased damage to minions


Buff BoxDemacian Justice Final IconDemacian Justice [ R ]

  • New Passive: The enemy champion with the most recent kills is marked as Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of its max Health as true damage
  • Demacian Justice now deals true damage to the Villain instead of magic damage


Garen Villain 1 Garen Villain 2



Steel Legion garen Villain 1 Steel Legion Garen Villain 2



Mordekaiser Final Portrait

General Box

  • Recommended Items updated
  • Base Movement Speed decreased from 340 to 330
  • Base Health decreased from 555 to 525
  • Health-per-level increased from 73 to 80
  • AD-per-level increased from 3.5 to 5
  • Attack Speed-per-level increased from 2.6% to 3%
  • Health-per-5 increased from 3.3 [+0.3 per level] to 4 [+0.55 per level]
  • Attack animation improved, but no longer scales as well with Attack Speed
  • Auto attack range increased from 125 to 200
  • Armor-per-level increased from 2.7 to 3


Change BoxIron Man Final IconIron Man [ Passive ]

  • Shield decay-per-second changed from 3% of the shield’s max value to 2% of base Health
  • The shield will now stop decaying when it reaches 25%
  • Maximum shield value is now equal to 25% of Morde’s maximum Health (no longer scales with level)
  • Shield generation decreased from 35% of damage dealt to 25%


Buff BoxMace of Spades Final IconMace of Spades [ Q ]

  • Now buffs Mordekaisers next 3 attacks. The first one deals  4/8/12/16/20 [+0.25 Total AD] [+0.2 AP]  bonus magic damage. Each next strike deals 2/2.25/2.5/2.75/3 times the damage of the previous one. Maximum damage of the third strike is 27/54/81/108/135 [+2.25 Total AD] [+1.8 AP]
  • Health cost decreased from 20/25/30/35/40 to 20/23/26/29/32
  • Cooldown increased from 8/7/6/5/4 seconds to 10/8.5/7/6.5/5


Change BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • New Passive: Mordekaiser receives full experience from any lane minion he kills, regardless of lane partners;
  • New Active - Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 Movement Speed while moving toward one another;
  • When close to one another, both deal 140/180/220/260/280 [+0.6 AP] magic damage to nearby enemies over 4 seconds. Mordekaiser can reactive the ability to instantly steal half the spell’s DoT, or 50/70/90/110/130 [+0.3 AP]. This value is reduced to 33% against minions, with a maximum of three targets;
  • Cooldown decreased from 20/18/16/14/12 seconds to 12/11/10/9/8;
  • Health cost removed.


Change BoxSiphon of Destruction Final IconSiphon of Destruction [ E ]

  • Base damage decreased from 70/115/160/205/250 to 35/65/95/125/155
  • Now additionally scales with 0.6 of Total AD
  • Cooldown decreased from 6 seconds at all ranks to 6/5.75/5.5/5.25/5
  • If the spell hits an enemy Champion, Morde instantly fills 15% of his maximum shield
  • AoE range increased from 650 to 675


Morde E 1


Buff BoxChildren of the Grave Final IconChildren of the Grave [ R ]

  • Damage decreased from 24/29/34 [+ 0.04 AP] % to 20/25/30 [+ 0.04 AP] % of target’s maximum health (again, half the damage is dealt, instant, half over a 10-second period)
  • New Passive – Dragon Force: Dealing damage to the Dragon curses it for 10 seconds. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target that has 30% the stats of a regular Dragon
  • Ghost duration increased from 45 seconds at all ranks to 45/60/75
  • Additionally, Mordekaiser gains 30% of his ghost’s AP and 25% of its bonus Health
  • The ghost is granted 10/25/50 bonus AD and bonus Health equal to 15% of Mordekaiser’s maximum Health


Morde Dragon 1


Mordekaiser’s also received new icons. From left to right: Passive, Q, Q second & third hits, W, W recast, E, R and R for Dragon’s soul:

MordekaiserPassive MordekaiserQ MordekaiserQ2 MordekaiserQ3 MordekaiserW MordekaiserE MordekaiserW2 MordekaiserR MordekaiserRDragon



Skarner Final Portrait

General Box

  • Recommended Items updated
  • Base Health-per-level decreased from 96 to 84.25
  • AD-per-level increased from 4.2 to 4.5
  • Auto-attack animation is now much faster


New Item BoxCrystal Spires Final IconCrystal Spires [ New Passive ]

  • Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 15 seconds
  • While near active crystals, Skarner gains 100 flat Movement Speed, 42% [+6% per level] Attack Speed and restores 3% of his maximum Mana per second
  • If an enemy caps a Crystal Shrine alone, they will receive 5 gold.


Crystal capture specifics:

  • Crystals remain captured permanently for the capturing team until recaptured by the opposing team
  • Capturing a crystal grants 15g to players that helped capture it
  • Crystals are locked out of being recaptured for 10 seconds after being captured
  • While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time)
  • If a member of the team owning the crystal is standing on the crystal, it cannot be captured


Skarner Passive Updated 1 Skarner Passive Updated 2

Skarner Shrine 3 Skarner Passive Updated 3


Note that the shrines look differently for two of Skarner’s skins:


Battlecast Skarner Passive Updated 1 Battlecast Skarner Passive Updated 2



Guardian Skarner Passive 1 Guardian Skarner Passive 2


Change BoxCrystal Slash Final Icon Crystal Slash [ Q ]

  • Uncharged damage changed from 20/30/40/50/60 [+0.4 Bonus AD] to 0.33/0.36/0.39/0.42/0.45 Total AD
  • Charged damage changed from 20/30/40/50/60 [+0.2 AP] to 0.33/0.36/0.39/0.42/0.45 Total AD
  • Cooldown decreased from 3.5 seconds at all ranks to 3.5/3.25/3/2.75/2.5
  • Duration of charge buff decreased from 5 seconds to 4
  • Against non-champions, basic attacks now decrease Skarner’s cooldowns by 0.25 seconds, decreased from 0.5
  • Mana cost decreased from 16/17/18/19/20 to 10/11/12/13/14
  • Crystal Slash no longer stacks bonus Movement Speed and Attack Speed


Change BoxCrystalline Exoskeleton Final IconCrystalline Exoskeleton [ W ]

  • Shield value changed from 80/135/190/245/300 [+0.8 AP] to 12/13/14/15/16% of Max HP [+0.8 AP]



Buff BoxFracture Final IconFracture [ E ]

  • Missile speed now decreases for each champion hit
  • Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second.
  • If Skarner stuns an enemy with Fracture [ E ] or Impale [ R ], he gains all the bonuses from his Crystal Spires for the duration of the stun / suppression and reduces the cooldown of Fracture by the same amount
  • Cooldown increased from 12/11.5/11/10.5/10 seconds to 13/12.5/12/11.5/11
  • Mana cost decreased from 50/55/60/65/70 to 55 at all ranks


Change BoxImpale Final IconImpale [ R ]

  • Base magic damage decreased from 100/150/200 to 20/60/100
  • Now deals additional physical damage both at the start of the channel and at the end, equal to 100% of Skarner’s Total AD
  • Mana cost decreased from 100/125/150 to 100 at all ranks
  • Cooldown decreased from 110/100/90 seconds to 120/100/80
  • No longer deals bonus damage to targets with Crystal Venom



Champion Changes


Ahri Final Portrait


Nerf BoxEssence Theft Final IconEssence Theft [ Passive ]

  • Flat heal decreased from 2 + 1-per-level to 3/5/9/18 [values for levels 1/6/11/16]. AP ratio unchanged



Alistar Final Portrait

General Box

  • Health-per-level increased from 102 to 106



Amumu Final Portrait

General Box

  • Armor-per-level increased from 3.3 to 3.8



Azir Final Portrait


Quality of Life Box FinalConquering Sands Final Icon Banana Jukes [ Q + E Combo ]

  • Azir’s E+Q combo will now be much less dependent on latency. Here‘s a GIF by Riot Exgeniar that shows off the change.



Bard Final Portrait

General Box

  • Health-per-level increased from 85 to 89



Blitzcrank Final Portrait

General Box

  • Armor-per-level increased from 3.5 to 4



Braum Final Portrait

General Box

  • Armor-per-level increased from 4 to 4.5



Elise Final Portrait


Nerf BoxNeurotoxin Final IconNeurotoxin [ Human Q ]

  • Current Health damage decreased from 8% to 4%




Kassadin Final Portrait


Buff BoxRiftwalk Final IconRiftwalk [ R ]

  • First jump’s damage additionally scales with 0.2 AP; each subsequent Riftwalk scales with 0.1 AP



Kayle Final Portrait

General Box

  • Base Attack Damage decreased from 59 to 54



LeBlanc Final Portrait


Buff BoxDistortion Final IconDistortion [ W ]

  • Travel speed increased from 1300 to 1450




Lee Sin Final Portrait


Buff BoxFlurry Final IconFlurry [ Passive ]

  • Lee Sin now gains 20 energy back on the first basic attack and 10 on the second, changed from 15 energy on both attacks


Buff BoxDragons Rage Final IconDragon’s Rage [ R ]

  • If the target of the kick hits an enemy Champion, it deals additional physical damage equal to 12/15/18% of its bonus Health (damage stacks with more targets hit)



Leona Final Portrait

General Box

  • Armor-per-level increased from 3.1 to 3.6



Lissandra Final Portrait


Buff BoxFrozen Tomb Final IconFrozen Tomb [ R ]

  • When self-cast, Frozen Tomb heals Lissandra for 100/150/200 [+0.3 AP]; this value is increased by 1% for each 1% of Health missing



Lucian Final Portrait


Buff BoxLightslinger Final IconLightslinger [ Passive ]

  • Damage on second shot increased from 30/40/50% of Total AD [values for level 1/7/13] to 30/40/50/60% AD [values for level 1/6/11/16]


Buff BoxArdent Blaze Final IconArdent Blaze [ W ]

  • Bonus Movement Speed increased from 40/45/50/55/60 to 60/65/70/75/80
  • Duration of MS buff decreased from 2 seconds to 1
  • Lucian can now gain the MS buff if any ally hits a target marked by Ardent Blaze
  • Mana cost decreased from 60 at all ranks to 50



Nami Final Portrait


Buff BoxSurging Tides Final IconSurging Tides [ Passive ]

  • Flat Movement Speed buff increased from 40 to 60


Buff BoxTidal Wave Final IconTidal Wave [ R ]

  • Allies hit by the wave receive double the movement speed buff from Surging Tides (120 flat)



Nasus Final Portrait


Buff BoxSiphoning Strike Final IconSiphoning Strike [ Q ]

  • While the Siphoning Strike buff is active, Nasus’s basic attack range is increased from 125 to 150



Nautilus Final Portrait

General Box

  • Armor-per-level increased from 3.25 to 3.75



Rammus Final Portrait

General Box

  • Armor-per-level increased from 3.8 to 4.3


Buff BoxDefensive Ball Curl Final IconDefensive Ball Curl [ W ]

  • Base magic damage dealt to enemies that hit Rammus has been increased from 15/25/35/45/55 to 25/35/45/55/65



Rumble Final Portrait


Nerf BoxThe Equalizer Final IconThe Equalizer [ R ]

  • Cooldown increased from 105/90/75 seconds to 120/110/100




Tahm Kench Final Portrait

General Box

  • Armor-per-level increased from 3 to 3.5



Taric Final Portrait

General Box

  • Armor-per-level increased from 3.2 to 3.7



Teemo Final Champion Portrait


Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Now grants vision of enemies hit by a shroom for the duration of the DoT (doesn’t reveal stealthed enemies)
  • Slow no longer decays over the duration of the DoT



Thresh Final Portrait

General Box

  • Health-per-level increased from 89 to 93



Twitch Final Portrait


Buff BoxAmbush Final IconAmbush [ Q ]

  • Mana cost decreased from 60 at all ranks to 40



Buff BoxSpray and Pray Final IconSpray-and-Pray [ R ]

  • Bonus Attack Damage increased from 20/28/36 to 20/30/40




VelKoz Final Portrait


Buff BoxPlasma Fission Final IconPlasma Fission [ Q ]

  • Cast time decreased from 0.3 seconds to 0.25
  • Range of secondary missiles increased from 900 to 1100



Viktor Final Portrait


Nerf BoxPrototype Hexcore Final IconPrototype Hex Core

  • Ability power-per-level decreased from 3 to 1
  • Now additionally grants 10 mana per level


Nerf BoxHexcore MK 1 Final IconHex Core MK-1

  • Ability power-per-level decreased from 4 to 3
  • No longer grants 20 flat AP and 150 flat mana
  • Now grants 15 mana per level


Nerf BoxHexcore MK 2 Final IconHex Core MK-2

  • Ability power-per-level increased from 5 to 6
  • No longer grants 40 flat AP and 300 flat mana
  • Now grants 20 mana per level


Change BoxPerfect Hex Core Final IconPerfect Hex Core

  • Ability power-per-level increased from 6 to 10
  • No longer grants 60 flat AP and 500 flat mana
  • Now grants 20 mana per level



Volibear Final Portrait


Buff BoxThunder Claws Final IconThunder Claws [ R ]

  • Range on chain lightning increased from 330 to 550
  • When cast, Volibear immediately deals 75/115/155 [+ 0.3 AP] magic damage to up to 4 nearby enemies



Zac Final Portrait


Buff BoxElastic Slingshot Final IconElastic Slingshot [ E ]

  • Maximum range increased from 1150/1250/1350/1450/1550 to 1200/1350/1500/1650/1800



Zed Final Portrait


Buff BoxDeath Mark Final IconDeath Mark [ R ]

  • Delay on recasting Death Mark has been decreased from 1 second to 0.5






New Item BoxSteraks Gage Final IconSterak’s Gage

Recipe: Giant’s Belt [1000 Gold] + Long Sword [360 Gold] + 1190 Gold combine cost = 2550 Gold total

Grants 500 Health and AD equal to 25% of the user’s Base AD

UNIQUE Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Primal Rage for 8 seconds.

Primal Rage: Grow in size and strength, gaining increased size, +25% additional Base Attack Damage, and a rapidly decaying shield for 30% of your maximum Health.


Steraks Gage


New Item Box Titanic Hydra Final IconTitanic Hydra (Melee Only)

Recipe: Tiamat [1900 Gold] + Giant’s Belt [1000 Gold] + 400 Gold combine cost = 3300 Gold total

Grants 400 Health, 50 AD and 100% Base Health Regen

UNIQUE Passive:

UNIQUE Passive – Cleave: Basic attacks deal 5 plus 1% of your maximum health as bonus physical damage on hit to your target and 40 plus 2.5% of your maximum health as physical damage in a cone to other enemies in a cone.

UNIQUE Active – Crescent: Your next basic attack deals physical damage equal to 40 plus 10% of your maximum health in a larger cone on hit (20 second cooldown, Cleave doesn’t apply to this attack).


Titanic Hydra



Item Changes

Ravenous Hydra’s received a new icon:


Ravenous Hydra Final Icon




Buff BoxNull Magic Mantle Final IconNull-Magic Mantle

  • Cost decreased from 500 to 450



Buff BoxNegatron Cloak Final IconNegatron Cloak

  • Cost decreased from 850 Gold to 800



Buff BoxWits End Final IconWit’s End

  • Total cost decreased from 2600 to 2550


Change BoxAegis Final IconAegis of the Legion

  • Total cost decreased from 1900 Gold to 1580
  • Recipe Change: Null Magic Mantle [500 Gold] + Crystalline Bracer [600 Gold]
  • Now grants 100% Base HP regen
  • Aura no longer grants HP regen and the bonus MR to allies has been decreased from 20 to 15
  • Aura Regen: No longer grants HP Regen as an Aura.


Change BoxLocket of Solari Final IconLocket of the Iron Solari

  • Total cost decreased from 2800 Gold to 2730
  • Shield strength increased from 50-230 to 75-345
  • Shield duration decreased from 5 seconds to 2


Buff BoxBanner of Command Final IconBanner of Command

  • Total cost decreased from 3000 Gold to 2730



Buff BoxSpectres Cowl Final IconSpectre’s Cowl

  • Magic Resistance increased from 35 to 40



Buff BoxSpirit Visage Final IconSpirit Visage

  • Total cost decreased from 2750 Gold to 2700
  • Magic Resistance increased from 55 to 60
  • Bonus Base Health regeneration increased from 100% to 150%


Buff BoxBanshees Veil Final IconBanshee’s Veil

  • Total cost decreased from 2750 Gold to 2700
  • Recipe Change: Ruby Crystal [400 Gold] swapped for Crystalline Bracer [600 Gold]
  • Magic Resistance increased from 55 to 60





Change BoxRaptors Cloak Final IconRaptor’s Cloak

  • Total cost increased from 1000 Gold to 1100
  • Bonus Base Health regeneration increased from 100% to 150%
  • Point Runner: Movement speed maximum reduced to 20% (from 30%). However, Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.


Change BoxZzrot Portal Final IconZZ’Rot Portal

  • Total cost decreased from 2800 Gold to 2750
  • Point Runner: See Raptor Cloak.
  • Void Spawn Health Decay: Is now a % of their current health rather than maximum, minimum of one. This effectively doubles their health (and roaming range!) but greatly reduces their effective health at all points.
  • Void Spawn Gold Counter: Now shows you how much gold you earned from Voidlings.
  • Empowered Void Spawn: Empowered Voidlings now scale off 15% of your maximum Health rather than your resistances.


Change BoxOhmwrecker Final IconOhmwrecker

  • Point Runner: See ZZ’Rot Portal





Buff BoxGlacial Shroud Final IconGlacial Shroud

  • Total Cost decreased from 950 Gold to 900



Nerf BoxWardens Mail Final IconWarden’s Mail

  • Total Cost increased from 1050 Gold to 1100



Nerf BoxFrozen Heart Final IconFrozen Heart

  • Price increased from 2450 Gold to 2600
  • Armor decreased from 100 to 90


Buff BoxIceborn Gauntlet Final Icon Iceborn Gauntlet

  • Total cost decreased from 2900 to 2850



Buff BoxZekes Harbinger Final IconZeke’s Harbinger

  • Total cost decreased from 2300 to 2250



Nerf BoxThornmail Final Icon Thornmail

  • Price increased from 2100 Gold to 2300
  • UNIQUE Passive now reflects 15% of damage + 25% of the user’s bonus Armor, changed from 30% of damage


Change BoxRanduins Omen Final IconRanduin’s Omen

  • Total Cost decreased from 2850 Gold to 2700
  • Health decreased from 500 to 400
  • Armor decreased from 70 to 60
  • Cold Steel Passive: Unchanged
  • Crit Damage Reduction: Now reduces critical strike damage taken by 10%.
  • Slow Active: Duration no longer scales off Armor and Magic Resistance, instead it will always slow for a flat four seconds.


Nerf BoxDead Mans Plate Final IconDead Man’s Plate

  • Armor granted decreased from 55 to 50



Change BoxWarmogs Armor Final IconWarmog’s Armor

  • Total cost increased from 2500 Gold to 2750
  • Now grants 200% Base Health Regen [zero on live]
  • Passive Changed: Grants Warmog’s Heart if you have above 3000 life. Warmog’s Heart restores 3% of your maximum life per second when you haven’t taken damage in 8 seconds.


Nerf BoxRighteous Glory Final IconRighteous Glory

  • Total Cost decreased from 2500 Gold to 2400
  • Catalyst Passive: Loses Catalyst Passive on Upgrade.


Change BoxCinderhulk Final IconCinderhulk

  • Base Health increased from 300 to 400
  • Health multiplier decreased from 25% to 15%





Here’s the login screen that will air live with Patch 5.16 to celebrate the release of Arcade Riven and Battle Boss Blitz:


Below you can find the still image for the animation, as well as the login music:




Readability improvements

  • Remaining cooldown is now prioritized over all other ability states (ex. CC’d, out of mana) so you can plan your next move while Zhonya’s-ing
  • Grayed out icons (ex. locked-in Pick A Card, Health Potions while at full health) are less gray
  • Further darkened level-up icons for abilities which can’t currently be leveled up
  • Brightened the minimap
  • The scoreboard now displays a large “?” next to enemy champions you don’t have vision of (in addition to the previous dimmed out portraits)

Positional optimization

  • Reduced empty space between the minimap and its frame
  • The scoreboard no longer overlaps with the chat window
  • The surrender box no longer overlaps with ally/enemy team frames



We’ve released another update to the Instant Feedback System. Our focus this time is on improving how the system assesses the toxicity of short chat logs and messages sent by players who are already chat restricted.


  • Updated Fiora’s tooltips based on last patch’s update
  • Shaco and Lulu can no longer create a wolf pack with Enchantment – Devourer
  • Restored Riot Blitzcrank’s custom sound and visual effects for E – Power Fist
  • Restored Bad Santa Veigar’s custom visual effects for R – Primordial Burst

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at