Archive for the ‘Original Content’ Category

TSM Welcomes Santorin

November 27th, 2014
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After an extended trial period, Team SoloMid would like to welcome Lucas “Santorin” Larsen as our new starting Jungler. With several weeks of practice together, Santorin said he was “excited to be able to play for TSM and ready to prove [himself] to be the right choice for the team.”




Santorin is no stranger to competition. Having served as Team Coast’s jungler for multiple challenger series victories, his high mechanics and playmaking ability stuck out among the best in the NA Challenger Scene. Ready to play on a professional stage at the upcoming IEM San Jose event, he joins TSM just in time to compete against some of the West’s finest competition, including Alliance and Cloud 9.

Owner Andy “Reginald” Dinh said he was “thankful that we could get Santorin in time for our team to compete.”

Santorin is already living at the TSM house and will be competing at IEM San Jose on December 6th-7th


You can follow Santorin on:



Facebook -


Current TSM starting roster:
Top – Marcus “Dyrus” Hill
Jungle – Lucas “Santorin” Larsen
Mid – Søren “Bjergsen” Bjerg
AD – Jason “WildTurtle” Tran
Support – Jang-sik “Lustboy” Ham
Head Coach – Yoonsup “Locodoco” Choi
Analyst – Dylan (

A Long Way from Alpha Banner

Co-Founders of Riot Games Mark Merrill and Brandon Beck reflect on the new Rift, what it means for players and where it will take the game in the future.



When we first saw early concepts for the updated Summoner’s Rift, we were struck by how far League had come. A little over six years ago, we were in an office closet we called a conference room during the earliest days of Riot having started over from scratch on the game’s first map. Ryze had yet to learn how to grow a beard. Trynd still had his goatee. Neither of us were married, let alone with children.


In the years since, we’ve celebrated a few birthdays, welcomed new family members, and said good-bye to standard definition television. We’ve brought on experienced and talented artists, engineers, and designers who’ve done more than just slap a fresh coat of paint on the Rift. They’ve continued to evolve it into an experience that’s clear, cohesive and compelling.

Because Summoner’s Rift is more than just the stage for our incredible comebacks and insane pentakills, for many of us it’s a second home. It’s where we laugh, cry, and tryhard with friends and with strangers. We’re excited to lay an updated foundation on the bedrock of League’s gameplay.


The journey is still just beginning. With a community as large and passionate as the one we’re proud to be a part of, we’ll continue to refine, iterate, and update as we experience and share new epic moments on League’s main stage, together. See you on the Rift.

[ Link to Post ]

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Kespa Banner



 After months of collaboration, KeSPA, Riot Games and OnGameNet have announced the final version of their ’2015 Season LoL eSports League Reform Plan’. Key topics include switching formats to a league system in the vein of the Chinese LPL, renaming the NLB to League of Legends Challengers Korea, introduction of a 20 million Korean Won (KRW) minimum salary for professional players, and establishing a promotion/relegation system. The full press release is available below.


Korean eSports Association (“KeSPA”), Riot Games, and OnGameNet (“3 Parties”) would like to announce the final version of the ‘2015 Season LoL eSports League Reform Plan’.

 During the past 3 months, the 3 Parties have been aware of the many issues inherent in the current LoL eSports system and tournament format, and have been trying to prepare a springboard for the Korean LoL eSports to leap one step further through the newly launching 2015 Season.

 While preparing the 2015 Season Reform Plan, we tried to collect various opinions from pro-players, teams, industry stakeholders, and our players, but some of our efforts were not entirely satisfactory. We assure you, however, that we placed utmost priority on the long-term growth of eSports and the protection of players’ rights and welfare when we finalized this 2015 Season Reform Plan. The 3 Parties will continue to heed to the voices of many fans who love and support eSports.

 We would like to ask for your continued support for the upcoming 2015 Season of LoL eSports.

Thank you.


2015 LoL Champions Korea League Reform Plan


New League Format

 2015 LoL Champions Korea will change from its previous tournament format to a full-league format. This change to the league format, which was adopted to help teams and players participate in competitions more consistently, will also help improve the welfare of pro-players. ‘2015 LoL Champions Korea – Spring Split’, which will launch in early January, will be run as a full-league for approximately 4 months.



 While the full-league format has the advantage of providing pro-teams and players a stable source of competitive activity, it also has the disadvantage of being less entertaining compared to the tournament format. In order to minimize this disadvantage and additionally offer an opportunity to players in the semi-pro tier who are aspiring to be promoted, the 3 Parties have agreed to adopt Promotions/Relegations immediately following the end of ‘2015 LoL Champions Korea – Spring Split’. When the Spring Split is finished, pro-teams and semi pro-teams will compete in Promotions/Relegations to secure their spot in the next ‘2015 LoL Champions Korea – Summer Split”.



 As we are transitioning to a full-league format, there are not many stable company-owned or club teams that can fully operate and manage their teams throughout the whole split. Thus, 2015 Season Spring Split will first kick off with 8 teams. 6 out of 8 teams (Samsung, KT, Najin, CJ, SKT and Jin Air) have been awarded spots for the Spring Split based on their past performance (accumulative circuit points in 2014) and history of stable team management. The remaining 2 teams will be determined through ‘Seed Qualifier Tournament’ (please refer to (6) below for details on Seed Qualifier Tournament).

 For 2015 Summer Split, we plan to increase the number of participating teams to 10 teams in order to expand opportunities for pro-players to participate.

 During the Promotions/Relegations following the 2015 Spring Split, bottom 2 teams from Champions Korea and top 4 teams from the semi-pro tier will compete to determine the final 4 teams that will join the 2015 Summer Split.


League Regulations

We would like to inform you of the following new regulations that will be newly implemented to protect the eSports pro-players and improve their welfare.


A) Mandatory Roster

 While first planning the launch of the league system, the 3 Parties became aware of the necessity for two corporate teams to be combined to one, so we reviewed the possibility of requesting corporate teams to incorporate a 10-person roster requirement to allow pro-players to stay in their original teams. However, having listened to many fans’ opinions and criticisms that the 10-person roster is not suitable for the current LoL eSports market, we decided not to forcefully adopt this policy. All LoL eSports teams may participate in the pro tier and semi-pro tier leagues if they can secure the roster of 5 players to play the game.


B) Minimum Salary Policy

 In the past, there have been many instances where eSports pro-players were inadequately compensated for their talent. The 3 Parties are planning to incorporate a “minimum salary of KRW 20 million” as a rule for teams participating in the league to follow, after having decided that the pro-players active in the pro field should be warranted a minimum level of welfare. Every pro-player entering a contract with pro-teams will earn a minimum salary of KRW 20 million (~$18,000) as income. This amount does not include profit generated through streaming or prize(s) from tournaments/league.


C) Mandatory Contract Term

 Similar to the minimum salary policy, “mandatory contract term of at least 1 year” will also be introduce. In other words, pro-teams will need to sign with pro-players for at least a one year in the future. This will help pro-players lead a stable professional career.

 However, teams may act as the principal agents of pro-players in transfer negotiations since they will possess the right for the said signed pro-player for the duration of the contract. If a team wishes to release a player against his will during the duration of the contract, the team is obligated to pay the remaining salary of the said player.


Supporting Measures


The 3 Parties will continuously invest beyond what we have invested and provided thus far for the advancement of LoL eSports to not only strengthen the league but to improve the welfare of pro-players.

 Riot Games will provide the minimum salary for 5 players in each team’s minimum roster. In addition, non-corporate teams without sponsors will receive not only aid for player salaries, but also aid for cost related to team operation and management. Regardless of the changes to the number of players applicable for salary aid, the total amount that Riot Games will be providing for the support of pro-teams remains unchanged. Please kindly understand that specific amount of the support will not be disclosed



 Please see below for the detailed schedule ahead of the launch of ‘LoL Champions Korea – Spring Split’. For more information on the Seed Qualifier tournament, please refer to future announcement on the Riot Games homepage (

Competition Date Category Information
Seed Qualifier tournament (Preliminaries)
Eligibility Teams with at least 5 players with own accounts who are 17 years or older
Application 11/11~11/14 (4 days) / Online application*For details, please see the announcement on LoL official homepage
Format Single tournament with 4 groups / Best of 3
Location Yongsan eSports Stadium
Teams Top 4 teams to qualify in the preliminaries
Format 4-team full league / Single matches
(with tiebreakers if necessary)
Location Busan Bexco Auditorium


(Schedule subject to change pending future circumstances)

 There will also be a Preseason lasting approximately a month with a single-round full-league format starting late November. The final 8 teams that will participate in the 2015 Spring Split will be participating in this Preseason. In addition, full-league format ‘2015 LoL Champions Korea – Spring Split’ will start in early January for approximately 4 months. Once the Spring Split is over, Promotions/Relegations tournament will take place for approximately 1 week.


2015 Season Semi-Pro Tier Reform Plan


New Title – League of Legends Challengers Korea

 NLB, which has previously represented the LoL Semi-Pro tier in Korea, will evolve with the new title of ‘LoL Challengers Korea’. Challengers Korea will not only become the battle arena for aspiring pros, but also provide another chance for teams that have been demoted from Champions Korea to once again climb up the ladder.


Changes in Competition Format

 Two open tournaments will be held during the 2015 Spring Split. Any team with 5 players who have their own Korean accounts with Gold tier or higher may participate in these tournaments. ‘Challengers’ points will be awarded to teams according to their performance, and 4 teams with the highest Challengers points will advance to Promotions/Relegations tournament to compete against the bottom 2 teams from Champions Korea.

 Furthermore, Challengers Korea will also switch to a full-league format in the Summer Split, and teams with the highest Challengers points will be provided seeds to participate in this league. We decided to implement step-by-step changes to ensure the highest quality of games and reliable execution during the transition phase.

 Once Challengers Korea has transitioned to a full-league format in the Summer Split, Riot Games and NGTV will provide participating Challengers teams accommodations and sponsorship opportunities to help establish a stable practice environment for the semi-pro players

 Please refer to the announcement on the Riot Games website ( for more details.

Lustboy (4 of 10)



How have you been spending your offseason? Do you still play the game in your downtime?

Yes I do. I’ve been playing at least 3 to 8 games a day and hanging out with my friends. Nothing special.


With the conclusion of the 2014 World Championship, how do you feel about your overall performance?

I’m not satisfied that much because I know we could have done better if I did great and communicated better. I’ve been taking English classes and hope to do a lot next split.


Who was your favorite team to play against and why? Which bot lane gave you the most trouble? What did you learn most during your time boot camping and throughout the World Championship and how much do you think you improved?

My favorite team to play against is Cloud 9. They are really popular and are believed to be the best, and I want to prove that wrong. It won’t be easy because they are actually a very strong team.

I think the bot lane who gave me most trouble at worlds was Uzi/Zero. WildTurtle and I had never gotten into serious trouble in a 2v2 except against them.

I did learn how to take even just one scrim serious and what true supporting was. I think I improved a lot but I’m stuck in Korea for visa problem so I feel I’m gonna forget what I learned.


 The World Championship saw the rise of Janna, being picked or banned a total of 53 times and emerging with a 62% win rate. What do you think contributed most to her popularity and do you believe she will remain a contested pick moving into season 5?

Janna is actually a good champion, but she is simple. I think top 3 S tier supports were Thresh/Zilean/Alistar at the time, but Zilean and Alistar both were must bans or you were forced to play an unbalanced game.

So the next tier was Nami and Janna, though the meta was more fit to Janna. World Championship Season 4 was poke city meta.


IEM San Jose is fast approaching. How do you plan to prepare for the tournament? Where do you feel you need the most improvement?

I’m going to continue practicing in Korea with solo queue games or high elo premade matches. I feel I still need to get better at English and communication.


Piglet was recently announced as Team Curse’s new ADC. What are your thoughts on this move and how strong do you think the Xpecial/Piglet bot lane will be? Are they your biggest threat in the NA LCS?

I like both of them but I have heard a lot about Piglet’s personality and I don’t think him and Xpecial would make a good combination. I’m actually way more worried about Doublelift/Aphromoo.


When you initially made the move to NA, how was your English? Is it difficult playing a team game with a language barrier? What did you do to overcome any communication issues? How much has your English improved?

My English wasn’t that good and even now is not great. However it has improved a lot and I continue to improve it. My team and coaches are also helping me, and I am really glad to be here.

You and Locodoco were friends before joining TSM. Is it difficult to maintain both a professional and personal relationship with someone you’ve known for so long?

I’m pretty sure he doesn’t mind our friendship when he is coaching. I think that’s the right way of doing things and hope it will continue.


 You’ve been playing with TSM for several months now. What is the biggest difference playing in NA vs. Korea? Is there anything you would change about LCS or OGN format?

The biggest difference thing is people speaking English, kappa. Actually, people have so much fervor compared to Asia. They really enjoy playing the game. I don’t think format matters but LCS format gives me less stress.


What is your favorite food in the US?

In & Out Double Double burger. I like the seasoning.



Solomid would like to thank our fans and sponsors for supporting us. Shout out to Alienware, Logitech, and HyperX.

About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL 


Preseason for Dummies Banner


To help you be ready for Preseason, I’ve written a guide that covers every change it will include. Enjoy!

[ Note ] I’ll be keeping this guide up-to-date with all PBE changes that come before the next patch. Last updated on: November 15th.


Table of Contents Minibanner

Jungle Items

Jungle Camps

Jungle Strategy

Other Items

In-game Icons

Additional Resources



Jungle Items Banner

Jungling again begins with Hunter’s Machete, which has been slightly altered.


Hunter's Machete New IconHunter’s Machete

Passive – Jungler: Deal 30 magic damage on hit to monsters over 2 seconds and gain 7 Health and 3 Mana per second while in combat with monsters.


First and foremost, all of Hunter’s Machete’s upgrades have been replaced. This means no more Feral Flare and Spirit Items. There are 4 new items that build out of Hunter’s Machete and each can be enchanted with one of four enchantments. More on that in a bit.

 Hunter’s Machete now costs 400 Gold, which means you can only get 2 Health pots initially. This is noticeable, but since sustain is now tied to Hunter’s Machete, including mana sustain, you can still get both buffs and have enough health to gank at level 3.

Smite’s cooldown is now 60 seconds, increased from 40. This is important, because Smite can now serve a lot more uses.


You can upgrade your Hunter’s Machete into four different items, much like you could previously upgrade it into Spirit Stone or Madred’s Razor (both of these items and their upgrades have been removed)

The upgrades will increase the passive on Hunter’s Machete to 45 magic damage over 2 seconds and the sustain to 10 HP and 5 Mana per second while fighting jungle monsters. They’ll also upgrade your Smite; this defines your role in the jungle:


Jungle Items



Each of these items serves a very specific purpose, depending on how you want to influence the game as a jungler. Note, I use “counterjungling” as a term for stealing the enemy’s jungle camps and “invading” as looking to kill the enemy jungler.

Right, here are the Smite upgrades:


Poacher's Knife New IconPoacher’s Knife

Passive – Scavenging Smite: When you Smite and kill a large monster in the enemy jungle, the cooldown of Smite is halved, you gain +20 bonus Gold and you gain 175% increased Movement Speed decaying over 2 seconds.

Stalker's Blade New IconStalker’s Blade

Passive – Chilling Smite: Smite can be cast on enemy champions, dealing 10% of Smite’s current damage as true damage to them and reducing their movement speed by 50% for 2 seconds.


Skirmisher's Sabre New IconSkirmisher’s Sabre

Passive – Challenging Smite: Smite can be cast on enemy champions, marking them for 6 seconds. While marked, you deal bonus true damage to them on hit, equal to 6.25% of your Smite’s current damage, have vision of them, and reduce their damage to you by 20%.


Ranger's Trailblazer New IconRanger’s Trailblazer

Passive – Blasting Smite: The cooldown of Smite is reduced by 15 seconds. Smite also deals half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.


Let’s see what each of these items will help you do and when you should buy them.



Poachers Knife

Get Poacher’s Knife if:

  • You’ll spend most of your time denying the enemy jungle
  • You want to counterjungle the enemy’s large monsters and buffs;
  • You’ll be counterjungling, but you have no escape on your champion.

This will be your go-to counterjungle item. Poacher’s Knife is a great pick-up on all classic counter-junglers like Nunu,  Shaco, Lee Sin and others.

Poachers Knife Effect

  The halved CD on Smite and the massive movement speed burst helps you move between enemy camps and clear them faster than with any other item.  It’s the best upgrade you can get if you want to deny the enemy’s buffs and large monsters. The movement speed allows you to clear out quickly and with a 30 second cooldown on Smite, you can run circles in the enemy’s jungle.

 Note that you don’t have to Smite for the killing blow. If you Smite early, you’ll still get the MS buff when you’re done with the large monster. The reduced cooldown on Smite will take into account the time it took you to kill the monster after you’d Smited it.



Stalkers Blade

Get Stalker’s Blade if:

  • You’ll be ganking early on, but you don’t have a reliable gap-closer;
  • You want to be securing kills after the enemy has burned Flash, in the same gank;
  • You’re invading with a strong early jungler and you need to prevent the enemy running away;
  • You’ll be engaging teamfights and/or sticking to priority targets.

 Stalker’s Blade gives both a slow and a minor nuke. As such, its best use is during ganks. You can clear both buffs, one standard camp, recall, buy Stalker’s Blade and start ganking. A 50% slow will be enough to force a Flash most of the time. It allows champions who normally need level 6, like Vi, Warwick, Nocturne, Rengar, etc., to pull off ganks much earlier in the game. Because Smite has 760 cast range, it’s very easy to slow someone with Stalker’s Blade. It allows these champions to line up their gap-closers; for example, you can charge Vault Breaker with Vi, Smite during your channel and prevent any jukes or at least force a Flash.

 The item also works on champions who are already strong gankers early. If you buy it on, for example, Elise, Jarvan IV, Kha’Zix or Lee Sin, you can engage without it and wait for the enemy to blow Flash. Then you Smite them to catch up.

Slow Smite Screen

  For jungle invades, Stalker’s Blade gives you more CC to stick to the enemy jungler. It’s, again, great on duelists like Elise and Lee Sin, but also on Champions who can 1v1, but can’t stick to targets well, like Shaco, Udyr, Wukong and Pantheon.



Skirmisher’s Sabre

Get Skirmisher’s Sabre if:

  • You have a reliable gap closer and you want to do more damage when ganking;
  • You’ll be counterjungling a lot and you need extra dueling power;
  • Your champion has an Attack Speed buff and can chase down squishy targets.

Skirmisher’s Sabre is designed for, well… skirmishes. It offers you everything you need to come out on top in 1v1s: damage reduction, bonus true damage and vision.

Skirmisher Saber Ingame Vision

Get Skirmisher’s Sabre on champions who either have Attack Speed on their kit or benefit from Attack Speed items, like Udyr, Shyvana, Nocturne, Xin Zhao, Master Yi, etc. Since you’ll be Smiting mostly champions, you need a jungler who can farm quick without Smite and can also duel quite early.

 Skirmisher’s Sabre scales very well into late game. For 6 seconds you’re getting a 20% damage reduction against a target, which will most likely be the enemy Marksman. You’ll eventually be doing 63 true damage on-hit, which is also huge. If you can reliably stick to a target without needing Stalker’s Blade and you don’t need Smite for the jungle, then this is your best option.



Ranger’s Trailblazer

Get Ranger’s Trailblazer if:

  • Your champion can’t deal with the damage of jungle monsters;
  • You need a lot of mana to keep farming;
  • You don’t have the AoE damage to quickly clear camps;
  • You need level 6 as fast as possible to start ganking;
  • You’ll be helping tower pushes around the map;
  • You’re counterjungling with a safe champion and you want to clear the enemy’s camps faster.

 The two benefits of Ranger’s Trailblazer are sustain and quick clear speed. If you cannot sustain yourself in the jungle, this will be your only option. Ranger’s Trailblazer provides similar sustain as a Spirit of the Spectral Wraith, so you’ll never have to recall back for health if you’re using it to farm your jungle. It also stuns monsters, which is extra time before you start receiving damage.

 It’s a great pick-up on all champions who love to counterjungle and can get out quickly. A few examples would be Nunu, Elise, Shaco, Hecarim and Kha’Zix. These five also benefit from the mana restore on Ranger’s Trailblazer and can clear extremely fast with the 25% Cooldown Reduction on Smite.

Elise Ranger Traiblazer Counterjungle

 As Elise, for example, you can Rappel over the Raptors’ wall and instantly kill the whole camp with Human W, Blasting Smite and a Spider Q. If you want to stick to your jungle as, say, Warwick, then Ranger’s Trailblazer guarantees you can get to level 6 at the same pace as your top or mid laner.

 Tank junglers like Nautilus, Maokai, Sejuani and Amumu will love this item, both for its sustain and for the AoE Smite. Because Ranger’s Trailblazer does the highest damage to camps of all upgrades, it’s excellent on all junglers with slow clear speed.

 A side bonus of Ranger’s Trailblazer is the AoE Smite helps immensely with pushing towers. You can tank the enemy’s wave so the minions clump around you for a Smite. Note that the stun only works on minions and monsters;  if there’s an enemy champion near the wave you’re Smiting, he won’t be stunned.

 Lastly, you can get this item if you just want to have fun with a champion who normally can’t jungle. You won’t die in the jungle with a Ranger’s Trailblazer and you’ll maintain a decent clear speed, even if you’re jungling Ashe (you evil sod).

 A funny note, you can use Ranger’s Traiblazer to instantly kill all of Zac‘s blobs from his passive.



Jungle Item Enchantments

 Enchantments are very simple. They work the same with jungle items as they do with boots and pretty much give you late-game stats so you don’t end up with a lackluster jungle item wasting a slot. Let’s look through them:

Enchantments Graphic


All of them cost 2250 Gold. Here are the stats for each one individually:


Alacrity_item (1) Enchantment : Devourer

+ 50% Attack Speed

+40 Magic Damage on Hit

Passive – Devouring: Killing large monsters increases the magic damage of this item by +1. Champion kills or assists increases the magic damage of this item by +2.


Homeguard_item (1)Enchantment: Warrior

+ 45 Attack Damage

+ 10% Cooldown Reduction

+10 Armor Penetration


Captain_item (1)  Enchantment: Magus

+ 80 Ability Power

+20% Cooldown Reduction


Distortion_item (1)Enchantment: Juggernaut

+500 Health

+10% Cooldown Reduction

Unique Passive – Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs and immobilizes by 35%.


Farming junglers would want to combine a Hunter’s Machete upgrade with, say, the Devourer enchantment. Tanks would want the Juggernaut enchantment to complement a Ranger’s Trailblazer and so on.

 The great thing here is these stats are separated from the Hunter’s Machete upgrades. So you pick whichever upgrade suits your playstyle, regardless of champion, and then you add to that item the stats your champion needs.

 I’ll show you an example. Here’s a finished jungle item. I got the Hunter’s Machete, upgraded it to a Skirmisher’s Sabre and then enchanted it with Devourer. You can see the end result below.

Example of Finished Jungle Item



Jungle Camps Banner

The main change to jungle camps is they each grant a different buff when Smited. Note that you don’t have to kill the camp to gain the buff, you only have to Smite the big monster in each camp.



The Murkwolves

Murkwolves replace the Wolves camp on the old map.



When you Smite the big Murkwolf, a green wolf spirit will leave him and head towards the blue buff area. The spirit lasts 90 seconds, as indicated above it. It provides vision around it and is invulnerable. If left alone, it will simply sit on the intersection between the blue buff and the Murkwolves camp.


Here is where the spirit stands when no one on the enemy team is around, right next to blue buff.

Wolf Camp Visuals


If an enemy Champion comes close, however, it will turn back into a wolf and chase them around the general area.

Wolf Spirit Chasing 2

Wolf Spirit Chasing 1

 Smiting the Murkwolf camp has two uses. First is protecting your own jungle. If you’re playing a jungler with a weak early game and you’re afraid someone will invade you while you’re doing blue, Smite the big Murkwolf and you get an invulnerable ward in the area. The spirit is great when not startled, since it covers the most common entrance to the blue buff area.

 Second is getting information when counterjungling. If you steal the enemy’s Murkwolves camp with Smite, you’ll know when the enemy jungler passes through the area. This alerts your laners where he is and it also lets you to counterjungle on the other side. Since the wolf is visible, it’s unlikely the enemy jungler will stick around, meaning he’ll likely give up on the Gromp camp or, even better, the blue buff.


The Krugs

The Krugs replace the Golem camp on the old map.



When you Smite the big Krug, you’ll get a buff that stuns jungle monsters every first and fifth attack. You can also end the duration by auto attacking an enemy tower, which will deal bonus true damage to it. Note that you’ll lose your buff that way.


Krug Camp Stun Effect

There’s really only one use for this buff: farm jungle monsters with it. If you’re struggling in the jungle, this is a good buff to pick up since monsters will be dealing less damage to you. Otherwise, avoid smiting Krugs.




Gromp replaces the Wight camp on the old map.



Smiting the Gromp makes enemies who attack you take poison damage over-time. 

Gromp Poison Buff

 Another jungle buff with a very singular purpose: farm jungle monsters. The damage isn’t noticeable enough to work in duels with enemy champions and it’s not worth tanking an enemy’s minion wave just for the poison damage. It’s efficient on low-damage junglers like Sejuani, Amumu and Maokai who want to clear camps quicker, but those champions are usually focused on ganks and would prefer to Smite the Raptors camp.

 The Gromp camp is a double-edged sword. Because it has a lot of health and deals a lot of damage, a good incentive is to Smite it, but doing so grants the weakest buff of all camps. So pick your poison! Literally.


The Raptors

Raptors replace the Wraith camp on the old map.



Smite the big Raptor and you’ll get a warning the next time a ward spots you. You’ll also gain vision of that ward (will not detect stealth champions).

Raptor Camp Buff 1

Raptor Camp Buff 2

Getting the Raptor buff will be pretty much a pre-requisite for any gank. You get to clear a ward for free while your Sweeper Lens is on cooldown, which doubles your ward-clearing. The buff also works if you’re playing against an aggressive jungler and you need to know if your jungle has been warded.

Mids love taking the Raptors, which will most likely create quite a few quarrels between them and jungler, since the buff is really important for ganks.


Blue and Red Buff


Blue and Red buff have received minor tweaks. When you Smite the Red Brambleback (Red Lizard), you gain a bunch of health back. Respectively, when you Smite the Blue Sentinel (Blue Buff), you gain mana back. The Red buff, in addition to the on-hit slow and burn, also grants increased health regeneration.

Red Buff Heal

Blue Buff Mana Restore



Jungle Strategy Banner

And now let’s put everything together.



I want to clear my jungle quickly

 After you’ve done your initial clear, you’ll be getting Ranger’s Trailblazer. If you’re confident no one will try to stop you farming, Smite either the Krugs if you’re having difficulty in the jungle or Gromp if you just want to add more damage to your clear speed. If you fear your jungle has been warded, make sure you Smite the Raptors consistently or Smite the Murkwolves to get vision of your blue buff area.

 If you’re focused on farming the jungle, get the Devourer enchantment. Otherwise, get whichever enchantment works for your champion.


Ill be focused on counterjungling

 Get either Poacher’s Knife if you’re going to be stealing Blue, Red buff and large monsters consistently or Ranger’s Trailblazer if you just want to be clearing entire camps quickly. Smite the Murkwolves primarily to keep track of the enemy jungle, with the Raptors being second priority if you feel your counterjungling is getting risky.

Since successful counterjungling means you’ve denied the enemy jungler, you should establish control of the river. Kill the Scuttle Crab on Dragon’s side every time it’s up.


Ill be trying to kill the enemy jungler

 Upgrade Hunter’s Machete to a Stalker’s Blade if you know the enemy will try to avoid you in the jungle or Skirmisher’s Blade if you can easily stick to your target. Smite The Raptors to make sure you’re not walking over wards on your way and the Murkwolves to, again, keep track of the enemy jungler.


Ill be ganking all the time

 Get Stalker’s Blade, as it will consistently be getting you burned Flashes or kills. Always Smite The Raptors so you can clear lane wards. If you can close the gap and you just need more damage, consider Skirmisher’s Sabre, but it’ll most often be inferior to Stalker’s Blade.


My life is mostly Feral Flare

 Get Skirmisher’s Sabre if you want to scale even harder into late game or Ranger’s Trailblazer if you want to be done with your build quicker. Smite The Gromp for faster clear speed or The Murkwolves / The Raptors if you don’t feel safe farming non-stop. Get Devourer’s enchantment in the end and you have basically recreated Feral Flare.



Objectives Banner



Scuttle Crab


You’ll find these along both sides of the river.

Scuttle Crab 1

Scuttle Crab 2


 Scuttle Crabs are harmless and will only run away from you and occasionally teleport when they reach the end of their patrol route. When you kill them, they bury under the river and come out next to either the Dragon or Baron pits, creating speed shrines that last 90 seconds.

Scuttle Crab Vision 1

Scuttle Crab Vision 2


 Obviously, these grant speed to allies who pass through them. The buff is constantly refreshed while inside and wears off after a few seconds when leaving the speed shrine. This helps roamers gank lanes quicker. It also gives your team extra mobility when the dance around Dragon starts.

Scuttle Crab MS Buff

 Most importantly, these shrines provide uncounterable vision for the team that killed a Scuttle Crab. You cannot, for example, use Sweeper Lens to clear the shrine, you can only wait for it to time out. This is huge; it gives vision of the most important objectives on the map, Dragon and Baron. In that sense, the Scuttle Crabs also become valuable objectives. If you kill one, you have control of that side of the river for 90 seconds.

 Well, if they don’t fight back then what’s the problem just killing them?

 Scuttle Crabs have a ton of HP. They take bonus damage when they’re slowed or rooted (snared). On that note, champions like Lee Sin, Xin ZhaoNautilus, Maokai, etc., will have no problem killing the Scuttle Crabs and securing vision. Of course, bringing a Red Buff when killing them also works. If you have neither a slow nor a root, it can take you 15 seconds to take out a Scuttle Crab.

 Scuttle Crabs will respawn every 3 minutes.





Instead of global gold, Dragon now grants a buff each time he’s killed. Also, he hits for AoE now; his new attack is a cone-shaped fire breath in front of him, very similar to Shyvana’s Dragon Form E.

[ x1 ] Dragon’s Might: +8% Attack Damage and Ability Power

[ x2 ] Dragon’s Dominance: +15% damage to Minions and Monsters

[ x3 ] Dragon’s Flight: +5% Movement Speed

[ x4 ] Dragon’s Wrath: +15% damage to Towers and Buildings

[ x5 ] Aspect of the Dragon: Doubles other bonuses and your attacks burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.

Dragon 5 Stacks Screen

 Note, every time you kill Dragon, he will be dealing 20% increased damage against your team and will be receiving 7% less damage. Both of these are quite relevant; when going for a level 5 buff, your team will be taking 400 damage to the face every few seconds and will also be dealing with a 28% tankier Dragon.

 The stats a team gets from killing Dragon are relevant to the stages of the game. For example, an early Dragon grants AD and AP, which is huge in laning. The next stage three stages all benefit split-pushing and team pushing. The 5th stage effectively grants your team a Baron buff on top of bonkers pushing strength. Aspect of the Dragon is actually much more important than the Baron buff.

 This is a good place to point out that if your team has a level 2 Dragon buff, they’ll be dealing 15% increased damage to Baron. If they’re at level 5, that’s 30% bonus damage.

 Oh and you get awesome-looking particles around your champion when you get the last buff.

Dragon 5 Stacks Effect




Baron buff has received a complete overhaul:

  • No longer regenerates 3% of Max HP every 5 seconds
  • No longer regenerates 1% of Max Mana every 5 seconds
  • Still grants up to 40 AP and 40 AD
  • Grants Empowered Recall, reducing your recall time from 8 seconds (7 with Mastery) to 4 seconds (3.5 with Mastery).
  • Nearby ally minions gain 90% of your Movement Speed and specific bonuses based on their type:

Melee Minions: Gain 80% damage reduction from almost all damage types
Ranged Minions: Gain increased damage and a minor increase in range.
Siege Minions: Gain massive increases to range – such that they outrange towers. Their attacks are 50% slower but are AoE and deal 4x damage to towers.
Super Minions: Gains 75% Movement Speed when nearby enemies as well as 25% Attack Speed.


AD and AP aside, the minion buffs are what makes the new Baron buff valuable.

Baron Buff on Minions


 With the Baron buff, you can approach a friendly minion wave and all your dudes will turn Duke Nukem until either you leave a certain distance or the Baron buff on you expires. The increased damage here is important, but what’s more important is that melee minions gain 80% damage reduction. This means your minion wave won’t be instantly wiped when you start pushing down a tower. Siege minions effectively become invulnerable to towers, so you can focus on protecting one and let him deal with the tower.

 The minion buff doesn’t stack. If you decide to push a single lane with your team, your minions will receive the buff only once. If you spread and start split-pushing, however, you can get more lanes buffed and shoving. This becomes especially potent when an inhibitor is down, since you’ll make Siege Minions near you extremely hard to deal with.

Baron Buff Range Off

Baron Buff Range On

 Lastly, although the range of disabling the buff is large, to buff your minions back up you need to get in quite close.



Towers have received several tweaks. Each Tower has a 4th passive that depends on what layer that Tower is part of.


Outer Towers take 30 damage less from champion basic attacks for 7 minutes. It’s the passive they’ve had since Patch 4.7 six months ago, so no changes here.

Outer Tower Preview


 The second layer of outer Towers have a 200 Health shield that regenerates every 30 seconds if no damage was taken in that time. While a Tower has a shield, it will grant nearby ally champions a 30 Health-per-second regenerating shield. So long as you’re standing under a Tower and you aren’t taking damage, you’ll be receiving an increasing shield every second, up to a cap of 300. If you start taking damage, the regeneration will stop.

 This makes the second ring of Towers much easier to defend. Rather than just abandoning them to defend inhibitor Towers, teams can now choose to stay under these for a sizeable shield which would prevent dives.

 Keep in mind that if you move away from the Tower, your shield will start to decay.


Outer Turret Layer 2


Inhibitor Towers and Nexus Towers fire a continuous laser instead of regular shots. This laser decreases the target’s damage and slows it continuously. This change lessens the effect of both backdoors and diving, since those Towers are now extremely strong against single targets. In a late-game scenario, a dive would mean one member is having both his damage and movement speed decreased while taking tons of damage. These Towers also clear minions faster since they’re not overkilling them with slow shots.

Nexus Towers Attack



Other Items Banner




These cost 400 Gold each and replace the current 250 Gold elixirs. You can only have one elixir active at any time.


Elixir of Wrath New IconElixir of Wrath

Level 9 required to purchase.

Click to consume: Grants +25 Attack Damage and Bloodlust for 3 minutes.

Bloodlust: Dealing physical damage to champions heals for 10% of the damage dealt. Scoring a Kill or Assist extends the duration of this flask for 30 seconds.


Elixir of Sorcery New IconElixir of Sorcery

Level 9 required to purchase.

Click to consume: Grants +25 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 minutes.

Sorcery: Dealing damage to a champion or tower deals 40 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus towers.


Elixir of Iron New IconElixir of Iron

Level 9 required to purchase.

Click to consume: Grants 25% increased Size, Slow Resistance, Tenacity and Path of Iron for 3 minutes.

Path of Iron: Moving leaves a path behind that boosts allied champion’s Movement Speed by 15%.


Elixir of Ruin New IconElixir of Ruin

Level 9 required to purchase.

Click to consume: Grants +250 Health, 15% bonus Damage to Towers and Siege Commander for 3 minutes.

Siege Commander: Nearby minions gain 15% bonus Damage to Towers and gain Movement speed based on champion’s movement speed.


All Elixirs Preview


Non-jungle Items

There are three new non-jungle items coming with Preseason:


Righteous Glory Crystaline Bracer

Raptor Cloak


Ohmwrecker now builds out of the Raptor Cloak mentioned above.



Health-per-5 has been replaced by Base Health Regen and Mana-per-5 with Base Mana regen, respectively. This means that the regeneration on items now scales off your champion’s stats rather than it being a flat value. This affects the follow items:

  • Aegis of the Legion: +75% Base Health Regen (Legion Aura)
  • Ancient Coin: +25% Base Mana Regen
  • Archangel’s Staff: +50% Base Mana Regen
  • Ardent Censer: +50% Base Mana Regen
  • Athene’s Unholy Grail: +25% Base Mana Regen
  • Chalice of Harmony: + 50% Base Mana Regen
  • Face of the Mountain: +100% Base Health Regen
  • Forbidden Idol: +50% Base Mana Regen
  • Frost Queen’s Claim: +50% Base Mana Regen
  • Frostfang: +50% Base Mana Regen
  • Locket of the Iron Solari: +75% Base Health Regen (Legion Aura)
  • Manamune: +25% Base Mana Regen
  • Mikael’s Crucible: +100% Base Mana Regen
  • Muramana: +25% Base Mana Regen
  • Negatron Cloak: +100% Base Health Regen
  • Nomad’s Medallion: +25% Base Health Regen and +25% Base Mana Regen
  • Ravenous Hydra: +100% Base Health Regen
  • Rejuvenation Bead:+50% Base Health Regen
  • Seraph’s Embrace: +50% Base Mana Regen
  • Spectre’s Cowl: Passive gives 100% Base Health Regen
  • Spellthief’s Edge: +25% Base Mana Regen
  • Spirit Visage: +100% Base Health Regen
  • Talisman of Ascension: +75% Base Health Regen and +75% Base Mana Regen
  • Targon’s Brace: +50% Base Health Regen
  • Tear of the Goddess: 25% Base Mana Retgen
  • Tiamat: +100% Base Health Regen


Warmog’s Armor has received a lot of changes and is now a dedicated split-pushing item.

Warmog's Armor


In-game Icons


The three new items coming with the next patch got new icons. From left to right: Righteous Glory,Crystaline Bracer, and Raptor’s Cloak.

3800_Righteous_Glory 3801_Crystalline_Bracer 2053_Raptor_Cloak

The four upgrades of Hunter’s Machete have received their store icons. Note that the gems represent the enchantments you can put on the items. I’ve written in-depth on these items here.

Poacher’s Knife

3711_Poachers_Knife2 3711_Poachers_Knife3 3711_Poachers_Knife 3711_Poachers_Knife1 3711_Poachers_Knife4

Ranger’s Trailblazer

3713_Rangers_Trailblazer 3713_Rangers_Trailblazer2 3713_Rangers_Trailblazer1 3713_Rangers_Trailblazer4 3713_Rangers_Trailblazer3

Stalker’s Blade

3706_Stalkers_Blade 3706_Stalkers_Blade1 3706_Stalkers_Blade2 3706_Stalkers_Blade3 3706_Stalkers_Blade4

Skirmisher’s Sabre

3714_Skirmishers_Sabre 3714_Skirmishers_Sabre4 3714_Skirmishers_Sabre3 3714_Skirmishers_Sabre2 3714_Skirmishers_Sabre1

Respectively, the upgraded Smite you get from these items also has a new icon for each variation.

Smite_Blue Smite_Purple Smite_Red Smite_Silver

The four new elixirs have also received new icons. From left to right: Elixir of SorceryWrathRuin andIron.

2139_Elixir_of_Sorcery 2140_Elixir_of_Wrath 2137_ElixirOfRuin 2138_Elixir_of_Iron

The Empowered Recall from the new Baron buff also has an updated icon.


And so does this little guy, the Scuttle Crab! He lives in the river and doesn’t afraid of anyone.


Lastly, the stacking Dragon buff has new icons as well. The first one is for stacks one through four, the second one is for the fifth stack.

Dragonbuff_Stack Dragonbuff_Final



Additional Resources


If you’d like to read more on the Preseason changes, check out the four recently-released dev blogs

Forging-a-Diverse-Armory-Banner (1)





the recent Q&As on Preseason and the updated map…

New-Rift-QA-Banner (1)



as well as the preview of the New Summoner’s Rift.

Welcome-to-the-Updated-Summoner-Rift-Banner (1)


I hope this guide helps you get ready for all the changes coming next patch. Ask me any questions about Preseason below and I’ll be happy to answer.



Yasuo Drinking Joke Dont Kill me

Is Yasuo… drinking? Riot please fix.



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



LoLQQ Design Contest banner


I saw this Reddit thread that’s a collection of incredible Chinese fan-art for a contest and figured I’d share it with readers here. Enjoy!

[ Note ] I’ll be making wallpapers out of the higher-resolution ones. Check here for the wallpapers I’ve done so far and feel free to request any others at any resolution you’d like.

To iterate, LoL.QQ held a skin design contest for Champions from Bandle City, Ionia and Demacia (so no evil dudes). Reddit user rexjiang has uploaded some of his favourites and you can find them all below:


Sakura/Pink Soraka by 斜馍


Link to artwork



Snow Rumble by 蒙其路飞_000


Link to artwork



High School Gangster Lee Sin by LOL_Dsv5J7wuzl


Link to artwork



Darkblade Yasuo by 李宏彪


Link to artwork



Chinese Lady Tristana by LOL_t5jhDcm3Ot


Link to artwork



Athena Soraka by 伊莎魅儿


Link to artwork



Convict Udyr by 枝头1991


Link to artwork



White Akali by soranoslayers


Link to artwork



Christmas Lulu by 小F酱


Link to artwork



Future Zed by 第九但丁


Link to artwork



Armored Poppy by 亚历山德罗杰


Link to artwork



Shadow Warrior Yasuo by LOL_你母鸡哦


Link to artwork



Halloween Lulu by LOL_STEVEz


Link to artwork



Void Yasuo by dooota


Link to artwork



Dragon slayer Zed by 八只小猫


Link to artwork


Future Hunter Quinn by 天下无敌的猛


Link to artwork



Hextech Sona by 丿音无丶风萌


Link to artwork



Deadspace Zed by LOL_cTnI0Lj0KH



Ahri of the Red Rose by hey你的节操


Link to artwork



Steel Legion Xin Zhao by 中二病青年


Link to artwork



Kung Fu Master Lee Sin by LOL_张吉吉


Link to artwork



ShenLong Yasuo by 风灬绘


Link to artwork



Spirit/Spectral Zed by 洛森维斯


Link to artwork



Holy Crusader Syndra by 天空鱼


Link to artwork



Paperboy Teemo by 9五27


Link to artwork



Gothic Lolita Lulu by 九十一号


Link to artwork



WitchDoctor Teemo by LOL_zzm6737


Link to artwork



Giant hunter Lulu by 磨洋工


Link to artwork



Sakura Witch Irelia by ed_DL


Link to artwork



Bonereaper Akali by nice_lee


Link to artwork



Go-Master Syndra(based on the anime about Go) by 我叫ZG


Link to artwork





Lion Dance Lulu by 甜茶妹纸




Sister Vayne by 獅子戰吼



Sleepytime Lulu by 一痕残月


Link to artwork



Demonblade Zed by 赤色烈焰


Link to artwork



Emperors Body Guard Akali by 大保健之王


Link to artwork



Emperors Body Guard Akali by大保健之王


Link to artwork



Succubus Fiora by【恩雅君丶Haowasai


Link to artwork



Puppetmaster Heimerdinger by【闪躲的机器】


Link to artwork



Blitzcrank & Corki by【狂暴死耗子】


Link to artwork



Executioner/Judge Jarvan by【大汉君】


Link to artwork



Snow Karma by 惨叫脚


Link to artwork




Holy Fiora by Jeyrain


Link to artwork



Alice in Wonderland Lulu by ladycat


Link to artwork



Star Captain Sona – 樱丶甜心


Link to artwork



Maid Fiora by LOL均衡教派_木加丿商子


Link to artwork



AfroSamurai/JoJo/Tengen Guren Yasuo by Crucian


Link to artwork



Laputa Bandit Corki by D_其他侠


Link to artwork



Time Traveler Ahri by 苕麽气


Link to artwork



Shurima Queen Ahri by RainbowT


Link to artwork



Sakura Fiora by 浪里小红花


Link to artwork



Assassins Creed Teemo


Link to artwork



Ringmaster Lux


Link to artwork



Gunslinger Vayne


Link to artwork



Tsun Lulu


Link to artwork



Halloween Lulu


Link to artwork

Halloween Lulu



Bladesurfer Yi


Link to artwork



Battlecast Wukong by 无敌GEGE


Link to artwork



Kerrigan Soraka by contd


Link to artwork



Kerrigan Soraka by 【取个网名真心难】


Link to artwork



Battlecast Galio WIP by 【永远de拂晓】


Link to artwork



Frejlord Garen by 【罗斯福偷桃子丶】


Link to artwork



Lion Dance Teemo



Construction Head Rumble


Link to artwork








Schoolyard Tristana




Pool Party Tristana




Gnar/Monsters Inc Tristana




Alice in Wonderland Teemo




Romance of the 3 Kingdoms Veigar




Indian Tristana



Witch Lux




Farmer Lulu




Farmer Lulu




Halloween Lulu




Fly Teemo





Battlecast Galio




Revolutionary Leader Fiora




Cheerleader Lux




Balloon Girl Shyvana




Cyborg Ahri







Freljord Vayne




Sexy Secretary Vayne



Lux Designs





Chinese Opera Xin Zhao



Saint Seiya Fiora



Kingdom hearts Lux



White priestess Soraka



Princess Lux



Lux in Red



Marching Girl Lux




Steel Legion Garen



Chinese Dragon Shyvana




Queen of Bones Syndra




Ahri by bluesand




Broke Syndra




Justicar Zed




Street artist Yasuo



Snow White Ahri




Priestess of Light Soraka










Spectral Tech Wukong



Urban Kennen




Schoolgirl Ahri



Human Soraka




Demonic Yasuo




Master Ball Irelia




Yingyang Syndra




Snow Ahri




Cheerleader Ahri




White Queen Irelia






If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


How was Korea? What did you like most about the trip?

I’m glad I had the opportunity to visit Korea, it was awesome. The food really surprised me, I didnt expect it to be really good compared to California’s food.


You and Lustboy began playing together on an official stage in week 10 of the Summer Split. How did you feel changing supports so late in the split and at such a critical time? Were you confident you could build enough synergy to perform and make worlds? When did things really start to click in terms of synergy?

I was worried about the synergy we would have going into playoffs and into worlds, but we started to click after we started boot camping in Korea and started playing the foreign bot lanes. We started communicating a lot more and Lustboys English improved a lot during the couple weeks we played together. And I also learned some Korean to use in solo q.


How do you feel you improved over boot camp as a bot lane?   Individually?

I feel I improved a lot and I think this season I will be very impactful as a player. I learned about rotations and teamplay due to the bootcamp.


Who was your favorite duo to play against during your time scrimming up to the World Championship?

My favorite bot lane to play against was definitely Mata & Imp by far. They were just so amazing at the game. They played their lanes really solidly and the mind games they played in the bot lane were so new to me; they controlled vision so well. They were defintely my favorite bot lane to play against.


Going into the group stage, how confident were you? Who were you looking forward to playing the most?

Going into groups I thought to myself if we played well we could easily get first seed in groups, but we got ahead of ourselves and ended up losing the first game to SHRC due to overconfidence and lack of preparation. I was looking forward to playing SHRC a lot because of their bot lane and Insec.


Which team do you feel gave you the hardest time? What duo lane did you feel was stronger out of the teams in your group?

SHRC gave us the hardest time because of their solid mechanics. In the group stage I really wanted to play vs Uzi & Zero, I was pretty confident going into the bot lane vs them, but I choked and ended up playing really poorly the first game, I wish I had more games to prove myself against them.


What was your preparation like heading into the quarterfinals? How do you feel you and Lustboy stack up against Imp and Mata? What stood out most about Imp?

We were too focused on what to do mid game that we completely ignored our level 1s and they just dominated us 2 games because of our lack of preparation. Lustboy & I defintely could have defeated Imp & Mata at that stage I believe. After groups Lustboy & I were improving faster than we did for groups and I actually think if it was 2v2 we could have had a good chance to beat SSW. The thing that stands out the most about Imp is his ability to rotate with his team and be at the right place at the right time.


What is your overall opinion of where NA stands in comparison to other regions?

I think NA is definitely catching up to Korea and currently I would say we’re a top 4 region.


What did you learn most from the tournament and how do you feel about your overall performance?

I learned about teamplay and objectives this tournament more than anything and I realized I was playing the game wrong until the Koreans taught me, I felt my performance could have been better hopefully I can show my  improvement during the split.


Looking ahead, how strong do you believe the team can be in Season 5?

I think TSM will definitely be the strongest NA team this season and hopefully we can even do better at worlds for S5.


How do you plan to spend the rest of your vacation?

I am planning to spend the rest of my vacation playing smash bros and League of Legends, I can’t seem to stay away from video games.


Solomid would like to thank our fans and sponsors for supporting us. Shout out to Alienware, Logitech, and HyperX.

About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL 



How was travelling between so many countries? Where was your favorite? Was it difficult adjusting to jet lag?

Bjergsen: Travelling between so many countries was something I really enjoyed, it was awesome to see so many different cultures and try a lot of different foods. My favorite was probably Korea, since it was the one we got to experience the most outside of practice times. I think fighting jetlag should only take a couple days as long as  you try to keep a healthy schedule and don’t stay up for too long. You just need to make sure you resist taking naps, it can be difficult!


What was boot camp like? Of all of the teams you scrimmed, who do you feel was the strongest? What did you learn most from scrims?

Bjergsen:  Boot camping was a different experience. I’ve only really had one boot camp in my life with NiP before. I think in boot camps, you figure out a lot of team problems that need to be fixed because you’re constantly practicing in a high pressure environment where all emotions come out. We definitely had some things come up, but I think we got a good hold of them which made us a better team after the boot camp was over. Of all the teams we played Samsung White was definitely the hardest, the first time we played against them we got completely stomped, but slowly worked our way up to actually contest and take games from them in scrims. The thing I learned the most is to give back to my teammates, and use my advantage to help build their advantage. If I start winning my lane I know a lot more about the options I can do to help snowball the overall team and winning the game.


Who was the strongest mid laner you faced during scrims?

Bjergsen: I think Faker and Pawn both played exceptionally well and had very little mistakes when I played them. They both know their limits very well and push them as far as they can, that’s what makes a great player.


Who was the toughest opponent you played during group stages? Did any team at the tournament surprise you?

Bjergsen:  The toughest opponent was definitely Royal Club which also shows since they made it into the final. Royal has a very distinct play style and we played right into their strengths the first game which made us basically unable to win since they play that style so well. I think if anything the biggest surprise was how handedly OMG beat Najin White Shield, I was not expecting them to get a clean sweep, nor do I think anyone did.


What was your mindset headed into the quarterfinals? There was a lot of talk about the importance of believing you can defeat your opponent and how it can affect you mentally if you don’t think you are capable. Did you believe you could win? What went wrong?

Bjergsen:  It’s a difficult thing to say, I do believe we had a good shot at making it all the way to the finals this year with the way the brackets worked out. But obviously we failed to deliver and I can’t blame that on anyone else than us.

Reginald and Locodoco kept making sure that we all believed we had a chance at winning, no matter how small it was. I definitely agree if we didn’t believe we at least had a chance at winning there was no way we were going to win. I think everyone in the team knew they were the better team, but we still had ways to beat them, and we could still show up big on the day. I personally believed we could win, and I think for the most part my teammates believed we had a chance as well.  


What is your overall impression of the tournament so far?

Bjergsen: I think the way Riot has handled the tournament and the players has been really good and I very much enjoyed finally being a part of Worlds. I was also very happy that the wildcard teams ended up having such a big impact, even though it was to my good friends in Alliance. It really shows that you can’t just expect a win against these wildcard teams, they can take you on any given day.  


What is the biggest thing you’ve learned from playing internationally?

Bjergsen:  The biggest thing I’ve learned is how to be able to work together as a team and how to play for the benefit of the team. One player shouldn’t have to perform extraordinarily to win, everyone just has to have a solid performance and everyone helps each other out to have a solid performance. It’s a team game and Samsung White really shows that; they win together.  


Amazing recently stepped down from the starting lineup. What are your thoughts on his departure? Moving forward, what are you most looking for in finding a replacement? What do you think most fits your and the team’s needs?

Bjergsen: Of course I’m really sad Amazing decided to leave the team. I shared rooms in the hotel and housing with him through the entire boot camp and he became a good friend of mine in the team. I do understand all his reasons for leaving and I can’t be upset at him, I hope he finds a place where he’ll be happy and has an escape from League every once in a while.

The main things we are looking for in a jungler would be mechanical skill, communication and work ethic. Obviously it’s really important to have good mechanical skill as a jungler for champions like Lee Sin, etc. Communication as a jungler is very important since you have to be in a dialogue with all 3 lanes at the same time to know where to be and what to do next. Work ethic is a global thing you would want from every member in the team, but it’s very important to me. It’s important the player is motivated and willing to constantly improve through solo queue and replays.


Prediction for the Finals?

Bjergsen:  I have to go with White, they’re an amazing team and will likely 3-0 Royal if they do their research.


Solomid would like to thank our fans and sponsors for supporting us. Shout out to Alienware, Logitech, and HyperX.

About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL

Semifinals Banner

The two sister Samsung teams went against each other in a Best-of-5 to determine the first finalist for Worlds; here are the results:


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Samsung White vs Samsung Blue: All Games


Game 1

Game 2

Game 3


[ Casters ] Deficio, Rivington, Jatt

[ Analysts ] Phreak, Doublelift, Monte, Krepo, Quickshot



SSW vs SSB Game 1



SSW vs SSB Game 2



SSW vs SSB Game 3



Quarterfinals NWS vs OMG Banner

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



Najin White Shield vs OMG: All Games


Game 1

Game 2

Game 3


[ Casters ] Deficio, Kobe, Deman