Archive for the ‘Original Content’ Category

It’s been a while since I’ve done A Look Back. As I mentioned in the last entry, this time I will not be covering a champion. This time around, we’re going to look at Riot eSports Shoutcaster David “Phreak” Turley.


Phreak has been around competitive gaming since before League of Legends existed. He was once a professional WarCraft 3 player (my Googling tells me he played Night Elf, but I am not 100% certain of this). He finished fifth place in the 2006 Blizzard Worldwide Invitational, and played in two WC3L seasons, among other things.

Near the end of the League of Legends beta Phreak began climbing the ranks, barely squeaking into the top 500 and acquiring the Master Beta Tester (no snickering, please) title. He continued his climb all the way up until he reached the top spot on the Normal ladder. He usually referred to Fiddlesticks as his favorite or best champion.


Shortly after rising to the top of the ladder, Phreak was hired by Riot as an intern for their Community team. He was a very active voice on the forums and before becoming a full time Riot employee, began making videos for new champions, called Champion Spotlights. In each Spotlight, Phreak would go over the basics of a new champion to quickly introduce players to it and reduce the learning curve in-game. He would  often play non-conventional champions as Junglers. Fans of the Spotlights ribbed Phreak over his tendency to recommend Trinity Force in order to deal “tons of damage” sparking a meme that he has lovingly embraced.

After the success of the Champion Spotlights, Phreak and fellow Riot Community Manager Andrew “Tamat” Beegle began working on a series of videos to preview the upcoming major changes in patches, prior to the patch being released. These Patch Previews featured the two Community leaders interviewing one of the Riot design team (usually Morello) in a sort of Question and Answer format which would highlight why upcoming changes were being made from the designer’s point of view.

One particularly creative community member saw an opportunity for comedy in the videos and decided to turn random pause spots into a large exploitable comic. Community member Whist took the joke even further, expanding on the second Comic with a video of “Phreak” dancing to his favorite song, Britney Spears’ “Hold it Against Me.”


As League of Legends’ eSport side began to grow, Phreak, who had some experience commentating in WarCraft 3, began to work as a commentator for Riot. He began shoutcasting the high profile tournaments as the Spectator Mode client began to grow more and more robust. During this time the Patch Previews shifted from showing the developers to displaying the upcoming changes in-game, and Phreak has continued to put out a new Champion Spotlight for each new champion.

Phreak commentated at multiple MLG, IPL and IEM events, as well as the League of Legends Season 2 World Championships. Now he works full time as a Shoutcaster (Play-by-Play focus, though he does have some spillover into color commentary) covering Riot’s Season 3 League Championship Series. He is often paired with other NA casters such as Rivington the Third, Jatt, and Kobe24, though most recently he traded regions with Deman for two weeks.

So, if you’ve been seeing Phreak’s face a lot in LoL eSports and wondering, “How did this pun-spamming loony man make it to where he is today?” now you know a little more of the history of David “Phreak” Turley, Riot Games Shoutcaster. Again, I apologize for the long gap between my last Look Back and this one.  But hopefully it was worth the wait for you.  The next shall be a return to champions.  Stay tuned!

Garen-BannerThere is a scene at the end of The Good, The Bad and The Ugly, where Clint Eastwood, Eli Wallach and Lee Van Cleef (no relation to Edwin Van Cleef, notorious Deadmines end-boss) are stood in a cemetery and have what many regard as the greatest Mexican-stand-off of all time. While the graphical style of the characters leads us to Graves being the closest we get to this in League of Legends, this analogy best lends itself towards the top lane; just you, your opponent and the Jungler(s) in a battle of wits, with everything to lose. The top lane is arguably the most important in the early game; getting a head start on your opponent here will allow you to roam and gank mid and bot lanes, and if you lose your lane then you best pray to your god that your carries can win the game for you.

Today I’m going to introduce you to the top lane, and a handful of champions I feel anyone who is learning this role for the first time should get to grips with. The champions I’m about to talk about aren’t the best top lane champions in the game, but by no means are they bad; they are just simple yet effective champions that will help you learn how to handle the lane without worrying about mechanics. For anyone who is experienced in the top lane, this guide isn’t for you. However, if you are new to ranked games or are simply levelling up and wish to explore the top lane, read on.


SingedSquareSinged is by far one of the simplest top lane champions you can play. When played correctly, he can be very effective as a tank or a bruiser/tank. Singed’s kit consists of:

  • A poison trail
  • A slow on the enemy
  • A flip
  • A self buff

All of these abilities work in perfect harmony with each other. The simplest tactic for Singed is to activate your Poison Trail (Q), charge the enemy, use Mega Adhesive (W) when they run, then Fling (E) them backwards towards your poison trail. The best part? If they attack and continue to chase you, they’ll run right into your poison trail. Standard builds on Singed also make him a great safe pick, as you can build him as tanky or as damage-focused as you wish. Usual core items include Rod of Ages and Rylai’s Crystal Scepter, both of which offer nice AP damage for his Poison Trail and Fling, as well as a solid amount of health and mana. If things get a little hairy, or you’re just looking to secure a kill, activating his Insanity Potion (R) will give you improved movement speed, armour, magic resist, ability power, health AND mana regen. This means there should be no reason for you to die in a one-on-one situation.

Singed offers a simple yet very effective build for the top lane that allows for mistakes. He is a champion that will remain in your repertoire throughout your ranked and casual play, and is a must for anyone learning the Top Lane. For a full in depth guide to Singed, check out InvertedComposer’s build.


LikGarenSquaree Singed, Garen is one of the simplest champions in the game, so simple in fact that he has his own little phrase: “spin to win”. Garen offers the player a few simple tools that can be devastating in the early game, when used correctly. Decisive strike (Q) offers not only a solid amount of damage, but a gap closer that also silences the enemy, all in one attack. This means that it’s very easy for you to get close to the enemy, stop them attacking you and then activate your Judgement (E) to deal a second round of damage on the silenced enemy. If things get too much for you, Courage (W) is a handy little shield, and once you are out of combat for seven seconds your passive will give you 0.4% of your maximum health back every second.

Where Garen really comes in to his own, especially in the early game, is Demacian Justice (R). This ability, a clear predecessor to Darius’ Noxian Guillotine, offers a scaling amount of damage depending on how little health the enemy has; the less health they have, the more damage it will deal. Once the enemy reaches anything below 50% health, a quick Q>E>R combo will almost certainly secure a kill. Garen is designed around being powerful in the early game and winning his lane, leading to a swift victory before you reach the late game. The high base-damage stats from his Q and R mean that you can build him tanky and still offer your team a solid amount of damage in team fights. Garen’s kit is very simple and he works well as a top lane champion, with a respectable amount of damage, good sustain, great tankiness (and in the early game) frankly amazing lane presence. For a more in-depth guide on Garen, check out King Kroanin’s full guide, or WingsofDeathX’s build.



MalphiteMalphite is my third and final choice for beginner Top Lane champions. He’s tanky, he’s got great poke, good overall damage and has one of the best, if not the best, initiates or fight-resets in the game. He’s regarded by many as being overpowered; this leads to him being banned in most games at low to mid skilled levels. So although he is very effective and is a champion you should definitely have perfected, don’t be disappointed if you don’t get to play him right away. Like Singed and Garen, Malphite is very simple to pick up. His kit consists of Granite Shield (Passive) which gives him a shield equal to 10% of his health, making him tanky from the start, allowing you to trade very effectively. Seismic Shard (Q) is his primary method of poking the enemy as well as slowing them down and speeding him up. This helps you engage, chase down enemies or even escape- all of which are crucial to your survival. Brutal Strikes (W) is not a great laning ability, but offers some aid in farming and also some armour. When stacked with his passive, this offers you an even greater level of tankiness in the laning phase. Ground Slam (E) is an AoE attack that scales with armour, slowing enemy attack speed. This works very nicely in the late game, slowing ADC attack speed is a huge debuff to the enemy team.

Finally, the pièce de résistance, Unstoppable Force (R); it is the primary reason to play Malphite and the main reason why he’s banned. It is a charge with 1000 range which knocks up the enemies it hits for two seconds at rank 3. A truly unstoppable ability (Sona’s ult won’t stop it) and it deals a solid amount of damage in the early-to-mid game. This ability can be used to initiate, reset the fight, steal baron, escape, secure a kill or anything you wish. It is one of the most overpowered abilities in the game, and is a great final ability for Malphite. He is simple, with two tanking abilities (passive + W), three damage abilities (Q, E and R), two crowd control abilities (Q and R) and an ultimate that makes anyone ganking you think twice. Malphite’s kit works amazingly well, and the fact he gets banned in so many games is testament to just how powerful he is! LEARN HIM! For a full Malphite guide, check out MakNoon’s winning build, Dolphin Trainer’s Guide!

There are many top lane champions I haven’t talked about to today; like Jax, who is the next champion I suggest you play but didn’t make this list due to serious mana issues if you don’t know what you’re doing. Or Renekton who is very powerful right now. Also champions like Pantheon who will help you stomp soloqueue and Yorick who simply has no direct counter. I haven’t talked about these because they are more difficult to learn. They have more skillshots and modified abilities which require a higher skill level to be able to play successfully. Once you have used the three champions I have outlined, I suggest you move on to the other champions in this list and truly master the top lane.

Welcome to Tribunal Cases of the Weak. Every week you’ll get the best/weirdest/worst Tribunal cases. As always, purple text is the accused, green text is the team-mates, and red is the opponents. The title of each case is a link to the full Tribunal case, but don’t click through unless you’re ready for NSFW language. Unsure of what the Tribunal is or how it works? Read Riot’s FAQ.


Case #5: The Boobie Prize submitted by mhykah

This tribunal case was submitted not just because of intentional feeding but because “in Case #2 the reported seems to have found an alternative to surrendering by re-purposing wards”.  Here’s the feeding:


And here is the unusual use for wards:


And here is the Tribunal’s judgement:

PunishTime Ban


Case #4: The Enigma

Here is some straightforward feeding, the score speaks for itself:


And here is this player’s retort when he’s threatened with reports:


And he’s right, the Tribunal is relatively powerless over this kind of player.  But you have to wonder, like this reporter said:


It is confusing, but some people just want to watch the world burn.



Case #3: The Serial Flamer

Speaking of burns, this case showcases how not respond to being flamed.  This Ashe has to go solo-bot in a low-level game.  He’s not getting the support he wants from his team and decides he just wants the game to be over:


His team responds negatively to his negativity, and the flame war is on from there:


He’s then threatened with reports for the language above, to which he responds:


Clearly he knows how this process works and what’s coming if he keeps behaving badly.


Unfortunately, he has the common misconceptions of players who hear about the Tribunal but don’t use it.  Sweaty nerds or not, the consistent flaming got him a very familiar:

PunishTime Ban



Case #2: Worst Troll of the Week

This player doesn’t even have the excuse of being “provoked”.  He views bad play as “trolling” and he just starts ripping into his teammates:


His all-caps yelling didn’t seem to improve the situation, so he moved on to:


Complaining to the other team for sympathy.  That also didn’t seem to help, so then:


Some very direct (and racist) insults; also not very effective at making his team play better.  So then:


At the end of the game he gives up.  Riven’s sentiment is probably correct.  No one is perfect, but bad play wasn’t trolling, it was just someone playing badly.  Either way, yelling at them wasn’t going to help anything.  But something tells me this player knows that already and doesn’t care.

PunishTime Ban


Case #1: Permaban of the Week submitted by Joux

Joux sums up this permaban succinctly: “Apparently, everyone is a failed abortion”.  But in addition to that “friendly” sentiment, this player had this to add:


He’s swaggin’, but he’s also insultin':


And all that swag couldn’t save him from a deserved permaban:



That’s all for this week! We’ll be back next week with another round of Tribunal Cases of the Weak.

Have a case you think should be included? Send your submissions to Be sure to include the case number and region, your summoner name, and explain what makes it interesting.

A Subtle Dagger

April 7th, 2013


Often times a few small words or a comment on a situation can drastically change the mood of the game. While there can be frustration when something bad happens, the easiest way to ruin the game is by pushing that enter key. Most summoners understand that blatant harassment and trolling are unacceptable, however the subtle dagger is much harder to pinpoint. How much does the in-game chat actually impact your team and can you avoid tilting your own team?

To What End

The first question you have to ask before you hit the enter key is “To what end?” What are you looking to get out of this exchange of words? If the answer is “I want to feel better about this situation by letting someone know I’m disappointed” then congratulations, you’ve seen through a variety of ways to say this information without those exact words! Clearly nobody opens up all-chat and says the statement above, however many comments point in that direction.

Say your support dies wandering into river and facechecking a bush with mid MIA. At that point telling them “dude wtf mid was mia” doesn’t resolve anything. What are you looking to say with that comment? Clearly the support is now aware that mid was both in bottom lane and waiting in that bush, so the informative part of your statement is gone. This leaves us with “dude wtf.” Well that’s not helping anyone but you.

Not pictured: Helping

So let’s just say you left it with “mid was mia.” Well thanks to the power of perception, when someone reads the text in game it’s put into their frame of mind. This is a problem with email and text communication as the communicator cannot indicate tone. You might be saying it in the nicest and most polite way, like “hey, next time can you just go the safe way?” but as long as you’re referencing that scenario they will probably read it negatively. This makes the last statement equivalent to saying something along the lines of “didn’t you look at the map, you idiot?” Whether you meant that or not; saying anything directly after the incident is like walking on eggshells.

Paper Tigers

The next consideration is a paper tiger or “living in a glass house” concept. Your words being said to them is all it takes to set them into flames. Now think about a scenario where you’re not doing well and your team is blaming the loss on you. This makes you even more angry and then you start raging about how the jungler never came to gank and bottom lane has 12 CS at 20 minutes. The very next game you queue up, you sling some “are you serious, stop feeding and just play safe” at your failing top lane because “not this shit again, solo queue players suck!” And once you start that flame, it’s only a matter of time before the whole team is raging at eachother.

Fierce and fragile


Here are the outcomes of starting the fire off of this one comment on a failing lane or jungle:

  1. Your team thinks that you’re an asshat
  2. Your team thinks your teammate is bad
  3. Both of these

Having a team that thinks you’re a jerk combined with “oh, another game with a baddie” gives a poor mindset to all of your allies. By starting that fire, you’re putting everyone in the game on tilt. Picture being in the post office and someone starts screaming abuse at the teller over a misplaced stamp. Nobody in the office thinks you’re fighting the good fight, they just think you’re an ass, the teller is bad at their job or both and now waiting in line is that much worse.

Like Moths to Flame

Once that flame is started, everyone else will be drawn to it. You start it off with “omg dude, mid was mia” and then the support snaps back “well if MID could call mia’s and follow his lane, we wouldn’t have this problem!” Now mid lane is upset because they were doing well in lane and bottom didn’t see the mia. Or perhaps they are struggling because they’ve been chain ganked by top and jungler.

Once that fire is lit it becomes infinitely easier to start throwing crap at everyone. They can now blame the entire game on that one person. Bickering and fighting over silly points also demoralizes your team as nobody is willing to give it their all if the team as a whole is acting like a bunch of children with scraped knees.

In Your Hands

So what can you do about this? Disable your chat? Mute everyone on your team? Be overly enthusiastic about the game and a cheerleader? While the last option is a step in the right direction, that won’t work most times either. The best way to approach the chat is to just let it go. Yes, they died. Sure, they’re feeding. If you were trying to lane and the opponent was better or you were camped or whatever else, how would you like getting grilled for poor performance? If you weren’t thinking and just facechecked a bush and died, do you really want to hear about it? Of course you don’t! Most of the time people are aware that they’ve messed something up.

I got grabbed? You don’t say…


This doesn’t necessarily mean talk to others as you’d like to be talked to. The lack of tone and expression on the internet doesn’t really allow this. You have to assume everyone on the internet you don’t know is a sensitive little flower that causes nuclear destruction when the breeze blows. You can offer words of encouragement, tell someone they did a good job, assure people that you can still win the game, offer advice later on in the match or simply be silent. Lashing out against someone else for poor performance does nothing but make you feel better and them feel worse. That is straightforward, however you have to remember their performance is directly related to whether you win or lose this game.

A torch to end all torches

A subtle dagger can be just as deadly as full on bashing. Be careful with the expressions you choose to use, if any, and when you use them. Ask yourself what you’re trying to accomplish by saying anything at all, and if there is a better way to approach it. Defending yourself is the natural response to criticism and the lack of tone makes any comment come across how the reader is feeling at that point in time. I know I’ve personally been enraged at something as simple as “…” at the wrong time. Have you seen any sideways comments in chat before and how did they impact the game?


Hello Summoners! This is the first of two articles taking a look at some of the legal issues surrounding League of Legends and video games in general. I love feedback, so feel free to comment below! Disclaimer: I am a law student. I am not a lawyer, and this is not legal advice. (I know, such a mood-killer)

Today I want to go over Trolls. Most of the time trolling doesn’t amount to much more than a painful 20 minutes. But sometimes, people just seem to snap. To be clear, I’m not interested in your everyday 0-39-2 Pantheon, or the bad-sport who simply says “bg noobs.” I’m interested in the individuals who take trolling to the “next level” and bring some real verification to this (somewhat crude) Penny Arcade Comic.

I’ve found myself wondering if there is a limit to what a troll can say, and not just in terms of the Summoner’s Code. That forms the basis of this article’s question:


While there are dozens of ways to evaluate the legality of trolling, I will focus on two causes of action:

Part 1 (this article) will look at a civil claimIntentional Infliction of Emotional Distress (IIED). 

Part 2 (a future article) will look at a criminal charge: Threatening/Intimidating Behavior.


I. IIED – Player v. Troll

IIED is a tort – a wrongful act that harms someone else. This is a civil lawsuit, and not a criminal one, which means it is easier for the plaintiff (in this case, the player suing the troll) to win. Tort law, and especially IIED, differs greatly from state to state. Some states don’t recognize IIED as its own legitimate claim at all. This is because emotional distress, unlike a physical injury, is intangible – there’s always the worry of the little boy who cried “troll.”

Some examples of IIED claims involve pretty traumatic stuff – the victim often ends up suffering from an objectively measured psychological disorder, such as depression or PTSD. Often the victims sue for compensation for expenses in treating said conditions.

CLAIM: Player claims that a Troll’s verbal harassment inflicted a severe degree of emotional distress. 

So what do they have to show? IIED has a four-step test:

IIED2Each criteria of this test must be met in order for the Player to succeed. If the Troll can show by at least some evidence that they are not guilty of a single part, then the whole thing crumbles. Let’s quickly go through and see where the Player’s claim is strongest, and where the Troll might push back.

1. Intention. This is the easiest one for the Player; Trolls intentions, when verbal at least, tend to be pretty obvious. Just browse through some of the Tribunal Cases of the Weak.

2. Extreme or Outrageous. The courts interpret this as whether the act was “beyond all bounds of human decency,” to be “regarded as intolerable.” At first, the Player might be thinking this part is a slam-dunk. Just imagine what a judge’s reaction would be if showed one of the chat logs linked above.

Unfortunately it’s not that simple – the conduct is measured by a “reasonable person” given the context.

The Troll may be able to argue that, given the context, the behavior was neither “intolerable” nor “beyond all bounds” – in fact, the behavior is quite frequently exhibited in the game. While frowned upon, the Player may be hard pressed to show that, given the context, the trolling in question was “extreme or outrageous.” This prong is a toss-up, and will depend on how the Jury rules.

3. Causation. Was it the troll that caused the “emotional distress” involved? The Troll’s defense grows stronger, because they can sit behind the “burden of proof” curtain – it’s the Player’s job to prove that but for the Troll they would not have suffered emotional distress. The Troll can simply bring up some doubts – was the Player upset because of something that happened in the “real world?” Or from losing the game, or making a bad play?

It’s extremely difficult, given the limited availability of scientific measurements of emotional causes and effects, for the Player to show that this emotional distress was the result of the Troll’s conduct – but again, it’s probably up to a jury.

4. Severe Distress. The final prong of IIED doesn’t get any easier. The Player must show that their emotional distress was severe. This means at least two things: firstly, the Troll had to have a profound effect on the Player’s long-term mental state. Being temporarily insulted or upset doesn’t cut it. Secondly, the effect should be quantifiable – whether documented through counseling, medication, work-performance, etc.

This is wheremost of the cookies are going to crumble. How likely is it that an anonymous player, through a game used for entertainment, will have a severe, medically-documentable effect on another player’s long-term emotional stability? The courts are old fashioned, and unless there is some pretty clear and convincing evidence, it’s likely that the judge won’t even let this one get to the jury – at the end of the day, “it’s only a game.”


In case the Troll’s defense wasn’t already strong enough, they could argue an affirmative defense. Given the “innocent until proven guilty” nature of lawsuits, defendants don’t even need to present anything at all. All they need is to show how the plaintiff can’t meet one of the four parts of the test. However, sometimes defendants also have the strategy of saying “even if I am guilty, I had a good reason…”

Here, the Troll could allege an assumption of risk defense. Essentially the defendant claims that the Player, fully knowing there was a risk of being trolled, chose to join the game (they also enabled “all-chat” and chose not to mute individual players). This defense was successfully used when a plaintiff jumped through a bonfire, and sued because he got burned – the court found that jumping through a bonfire carries an “assumption of risk” that you may incur fire-like burns. I like to call this the “herp derp” defense.



A couple of quick notes/questions before wrapping this article up:

  • “Outrageous conduct” changes over time with the standards of society. I remember when your order in ranked draft pick was used instead of role-calling, but now that’s starting to change. The more we tolerate or are desensitized to trolls, the less likely trolling might be considered “extreme or outrageous” – is this a desirable direction to be headed?
  • Do you think it’s even possible for a Troll to say something so horrendous that your average Player would find it “outrageous”? Even if it is, do you think someone could be so affected by it as to require clinical treatment? Or is it really “just a game?”
  • Finally, by queuing for a game, do you think a player could reasonably believe there is no risk of getting a troll on their team? Does the “degree of trolling” factor in?


Bottom Line:

Because players voluntarily assume the risk of getting trolled, and because trolling, even in its worst forms, is unlikely to be “extreme or outrageous” enough to cause severe emotional distress, Players would probably not be able to succeed in an IIED case against a Troll.

Follow me on Twitter @VCDragoon for updates!

Welcome to Tribunal Cases of the Weak. Every week you’ll get the best/weirdest/worst Tribunal cases. As always, purple text is the accused, green text is the team-mates, and red is the opponents. The title of each case is a link to the full Tribunal case, but don’t click through unless you’re ready for NSFW language. Unsure of what the Tribunal is or how it works? Read Riot’s FAQ.


Last week’s post generated a lot of comments about the Tribunal being too strict and inconsistent.  Many left comments and sent emails decrying the unfairness of the Tribunal and demanding that it be removed, changed or fixed.  Others responded with a flood of submissions detailing horrible offenses actually worthy of bans.  Below are five submission from readers like you.


Case #5: The Queen of Rage submitted by That One Six

That One Six says, “I can’t even begin to describe the level of rage this guy expressed in his Elise game.  He was hyper racist and openly malicious towards his fellow players.  He deserved a permaban, in my eyes, but this is probably the worst I’ve ever seen in my 2,500 cases judged.”  Here’s a sample of this player’s behavior:






The Tribunal probably didn’t have to think too long on this one:

PunishTime Ban



Case #4: The Misplaced Rager submitted by Mashedi

Mashedi sent along this guide to his submission.  “I got a very funny one for you.  Just take a look at the 2nd game, it starts with:


and ends with:


Do I need to say anything more? quite obvious.”  The only thing to add is this gem from just before the end of the game:


Well, she got what she wanted:

PunishTime Ban



Case #3: The Gatekeeper submitted by Tirain

“This is hilarious because he claims he has anti ban runes per level and flat quints that cost 56k IP each.  He also claims to be the plat gatekeeper and not let “trash” players finish their series in a win.”

Looks like the Ez stopped trying part way through the game, and started feeding the towers:


And then claimed he was losing on purpose to prevent his team from getting promoted:


And finished that up by claiming his anti-ban runes would save him:


You can see where this is going.

PunishTime Ban



Case #2: The Feeder submitted by Vokuhilla

Vokuhilla passed this case along because of the direct and obvious feeding.  What kind of feeding?


While sprinkling in fun comments like:


Not much to discuss here:

PunishTime Ban



Case #1: Worst Troll of the Weak submitted by KDragon5

“This summoner swore consistently in his games, did not manage to say anything positive, and repeatedly used the N-word in all of the games in this report.  Also, he/she was reported in 36 times in 5 games.  Thats an average of more than 7 reports PER GAME.  I have never seen a case with this many reports, or this many reports per game.”

Here’s a sample report page:


That’s nine reports in this one game.  To say that another way, this guy was so bad everyone else in the game reported him.  Now that’s some epic trolling.

PunishTime Ban


No Permabans submitted this week, but there doesn’t have to be to get the point across.  The Tribunal is a community enforcement tool, one that is designed to reflect the mores of the players.  It’s also designed to give toxic players a chance to reform.  It’s not perfect, but Riot would say that it’s making the game a better place.  The best way to “fix” the Tribunal is for everyone to use it.  So if you have some free time this week, pop over to the Tribunal and see what your fellow players are doing in games.  Punish a troll because the next game he ruins could be yours.


Have a case you think should be included? Send your submissions to Be sure to include the case number and region, your summoner name, and explain what makes it interesting.

Roses & Fortune Banner

 After a healthy delay, I present to you the next chapter in my series, this time featuring Miss Fortune!


Miss Fortune, The Bounty Hunter


Border Final 1Border FinalIntro, Laning & Matchups:

Miss Fortune has ungodly level one stats, which you can further capitalize on with flat AD, Armor and Magic Resist runes. Her kit gives her both harass and sustained damage, providing a great head start in the lane. Her one weakness is the absolute lack of escape mechanisms, which we’ll discuss in further sections.

Double Up and Impure Shots are the defining elements in Miss Fortune’s early game. Because of these, you want to be forcing trades with the enemy carry at every opportunity, making them lose health and farm while they fight you back in futility. The gun-toting Bounty Hunter is at her strongest when auto-attacking the same target, meaning she favors hard engages over poking. Bullet Time further emphasizes on her need to be up in people’s faces, meaning your support should aim towards that as well. Any champion with strong early CC abilities fits the bill here – Leona, Blitzcrank and Taric being the most notable ones. For an aggressive duo you want to have Impure Shots max’d first and only use it when the stuns have landed, as the cooldown is quite unforgiving.

Having said that, Miss Fortune doesn’t lean towards one defined playstyle in lane. On the contrary, she can do decently by whittling her enemy down with Double Ups. It’s just a bit more situational and it gimps her otherwise amazing magic DPS. If you prefer safer plays, then champions like Lulu, Sona, Janna and Nami are all strong partners. In this scenario consider maxing Double Up over Impure Shots, as you likely won’t be getting some dueling action for at least a few levels.

Miss Fortune is a passive or aggressive laner who can go to toe-to-toe with most enemy carries and trade efficiently. She excels against champions who can’t run away easily, such as Sona, Nami and Soraka, but suffers from a lack of movement abilities and mediocre range, meaning she’s an easy target for pokers such as Caitlyn, Varus and Ashe. Disregarding the support factor, she can beat Ezreal and Graves handily and can quickly zone out late-game carries such as Kog’Maw, Vayne and Tristana.


Counters Final


Skill breakdown & Weaknesses: 

Double_UpA few notes and tips regarding Miss Fortune’s skillset, starting with Double Up. Although the tooltip states that it hits enemies behind the target, the actual bounce degree is really wide, meaning a straight line is not necessary for impact. The bullet can travel 500 game units, so you can essentially double your auto-attack range! Double Up adds some decent DPS if used between auto-attacks, but it truly shines when the bonus damage from the bounce is applied.


StrutWithout utilizing Strut, Miss Fortune is incredibly susceptible to kill combos. Against certain match-ups like Sona, Leona, Blitzcrank and others it becomes invaluable to keep your passive going, as the bonus movement speed makes it very easy to dodge skillshots and keep a safe distance. Caster minions in particular can quickly switch aggro if you’re close or have targeted an enemy champion, so keep that in mind. Popping in and out of sight is a good way to lose any creep attention you may have attracted.


Make_It_RainMake it Rain is ideal for checking brushes should your support be out of wards. The actual radius it reveals is roughly half of the spell’s AoE. It’s also a decent slow for you to follow up with Bullet Time or just a few auto-attacks. The spell itself is quite the mana-hog and has a long cooldown, so be wary of when you use it.


Bullet_TimeMiss Fortune’s ultimate is only deadly when channelled on a CC-ed enemy. The longer the distance, the wider the cone, so by staying a bit back you’re actually limiting your enemy’s escape options. If you think you won’t get the chance to get a killing blow or your lane lacks any aggressive spells, feel free to demolish an innocent creep wave or two with it.


Champions who rely on landing skill-shots will have a hard time against a competent Miss Fortune. Carries who need to be aggressive, such as Corki or Graves, may find themselves hard-pressed finding an opportunity to strike. The bane of her existence are targeted heavy-CC abilities, such as Alistar’s W-Q combo or Taric’s Dazzle. While most ranged carries have the luxury of being able to escape such situations, Miss Fortune has only her innate tankiness to save her in such times.


countered by tab


Be very cautious of pushing with no map awareness! Most jungle ganks can make short work of the Bounty Huntress, so you need to constantly be on the look-out for missing enemies. Always carry Cleanse if the enemy has heavy CC! It is by far the most efficient Summoner Spell to take on Miss Fortune, due to her lack of mobility.

Builds & Gameplay:

Miss Fortune benefits from quite a number of offensive items. Aside from your standard Infinity Edge, Bloodthirster, Berserker Greaves, Last Whisper and Phantom Dancer, there are certain less popular choices that are especially strong on her:



Blade of the Ruined King:

Greatly synergizes with Impure Shots, perfect for shredding tankier foes. The active component is excellent on Miss Fortune, as it helps her a great deal when kiting.


The_Black_CleaverBlack Cleaver

Bullet Time? More like Bullet Storm! Each wave from Miss Fortune’s ultimate (eight total) applies one stack of armor reduction to anyone it hits! That’s -25% armor for the enemy team! Don’t forget that it also works wonders with Impure Shots.




 A niche pick for when you really need to keep a distance but don’t necessarily want to sacrifice damage output.


Runaan's_HurricaneRunaan’s Hurricane

Don’t be tempted by this item stacking with Impure Shots- at best its used for quicker farming, as Miss Fortune’s magic DPS doesn’t scale at all.


Offence isn’t everything and Miss Fortune certainly benefits from a lot of defensive items. Common picks would be Guardian Angel, Frozen Mallet and Mercury Treads. Some of the more unorthodox choices would be:



Banshee’s Veil

Absolutely a must when facing champions with targeted nukes or disables. Make sure you keep that veil up for fights by standing behind teammates!


Mercurial_Scimitar Mercurial Scimitar

An instant Cleanse 3.1! Helps shrug off those pesky initiators and line up for a Bullet Time.



Warmog's_ArmorWarmog’s Armor

If you’re confident the enemy lacks hard hitters, consider this an option. It definitely synergizes with Miss Fortune’s somewhat immobile nature.


Here’s an interesting experiment for early laning:



Bilgewater Cutlass

The lifesteal and active slow component by themselves make this a worthy purchase and it also builds into Blade of the Ruined King!


Miss Fortune is quite mobile when out of fights, meaning she can be more involved in early-to-midgame skirmishes. Although farming is always top priority, do check the map for ganking opportunities whenever you can. Strut allows Miss Fortune to roam extremely efficiently when the lane is pushed and the enemy is playing defensively. If you have an equally mobile support, such as Janna or Blitzcrank, you can catch the middle laner completely unprepared. A roaming bottom lane can quickly force Dragon or take a mid tower, thus snowballing your team with an early gold advantage.

Like all ranged carries, Miss Fortune is incredibly squishy, with the added lack of an escape making her even more reliant on positioning. She has a leg up on most right-clickers in the midgame as her ultimate helps her stay further behind while still dishing out respectable damage. Whenever the situation permits, lay down a Make it Rain before Bullet Time; the slow will keep them pinned down in the AoE. At this point Double Up is largely ignored, as it actually gimps your overall DPS.


Late game & Carry potential


“Team fights are where truly good players shine, because there are far too many numbers to crunch.” This is especially true for Miss Fortune, who is heavily reliant on her team to do well in big fights. Since she lacks any real means of escaping, it’s always recommended to stay as far behind as possible and let tankier teammates get spanked. She doesn’t have access to blinks or dashes, so assassins spell doom without proper positioning. Communication is key- even in solo queue you should make an effort to convince your team to protect you, make you breakfast, pay your bills… well, you get the idea, helpful players are a blessing for Miss Fortune.

The one defining moment of her carry style is landing a good Bullet Time. It’s one of the hardest-hitting AoE spells in the game, albeit with a long channel time. It can be game-changing when used in tandem with hard team CC spells, such as Amumu’s Curse of the Sad Mummy, Alistar’s Pulverize, Galio’s Idol of Durand, etc.



Curse of the Sad Bullet Time

Miss Fortune is all about positioning. Her ultimate provides insane damage throughout the game, meaning she won’t fall off at any point if proper farm is kept. However, she’s considered a somewhat non-standard pick due to her lack of escape abilities and heavy reliance on the team. With proper communication and strategy she is a force to be reckoned with. I recommend her to people who can play to their strengths and understand the importance of protecting their carry. For solo queue, she’s a dangerous pick, but if you have a friend willing to support you, Miss Fortune can snowball into a beastly carry.


FAQ Section:


Q: Who are you?

I’m an avid player from EU West who’s been in the League since Season 1. My highest Elo is 1927 but I mostly play premade matches. In all teams that I’ve joined for various tournaments I’ve taken the role of an AD carry. I’ve played every champion in this category extensively, although special credit must go out to Vayne who is my personal favourite.

Q: Who is this guide for?

Mostly players who have decided to delve deeper into the role of AD carry.

Q: What can I find in it?

An overview of each AD Carry, its strengths and weaknesses, both in lane and in teamfights, as well as tips for synergizing with certain support champions. There are short lists of counters and allies, as well as more detailed explanations as to why that is the case.

Q: Should I completely agree with all your choices for counterpicks and good allies?

Of course not! I’ve based my opinion around general advice. Of course, players can always pull off something amazing that I haven’t mentioned, but this guide is aimed at providing the most solid and safe choices.



ADvanced Strategy Series:

Ashe #1

Caitlyn #2

Corki #3

Draven #4

Ezreal #5

Fiora (Bonus)

Additional Sources:

LoLWiki, for the icons


Hope you’ve been enjoying the series thus far! I’ve broken from the alphabetical order to write on more current and exciting themes. (like Miss Fortune!) In my next guide I’ll be covering Kog’Maw!

Good luck on the Fields of Justice!




So what’s Irelia up to today? 3-2

Artist: Kaleta

Writer: Digiwombat