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 After a healthy delay, I present to you the next chapter in my series, this time featuring Miss Fortune!


Miss Fortune, The Bounty Hunter


Border Final 1Border FinalIntro, Laning & Matchups:

Miss Fortune has ungodly level one stats, which you can further capitalize on with flat AD, Armor and Magic Resist runes. Her kit gives her both harass and sustained damage, providing a great head start in the lane. Her one weakness is the absolute lack of escape mechanisms, which we’ll discuss in further sections.

Double Up and Impure Shots are the defining elements in Miss Fortune’s early game. Because of these, you want to be forcing trades with the enemy carry at every opportunity, making them lose health and farm while they fight you back in futility. The gun-toting Bounty Hunter is at her strongest when auto-attacking the same target, meaning she favors hard engages over poking. Bullet Time further emphasizes on her need to be up in people’s faces, meaning your support should aim towards that as well. Any champion with strong early CC abilities fits the bill here – Leona, Blitzcrank and Taric being the most notable ones. For an aggressive duo you want to have Impure Shots max’d first and only use it when the stuns have landed, as the cooldown is quite unforgiving.

Having said that, Miss Fortune doesn’t lean towards one defined playstyle in lane. On the contrary, she can do decently by whittling her enemy down with Double Ups. It’s just a bit more situational and it gimps her otherwise amazing magic DPS. If you prefer safer plays, then champions like Lulu, Sona, Janna and Nami are all strong partners. In this scenario consider maxing Double Up over Impure Shots, as you likely won’t be getting some dueling action for at least a few levels.

Miss Fortune is a passive or aggressive laner who can go to toe-to-toe with most enemy carries and trade efficiently. She excels against champions who can’t run away easily, such as Sona, Nami and Soraka, but suffers from a lack of movement abilities and mediocre range, meaning she’s an easy target for pokers such as Caitlyn, Varus and Ashe. Disregarding the support factor, she can beat Ezreal and Graves handily and can quickly zone out late-game carries such as Kog’Maw, Vayne and Tristana.


Counters Final


Skill breakdown & Weaknesses: 

Double_UpA few notes and tips regarding Miss Fortune’s skillset, starting with Double Up. Although the tooltip states that it hits enemies behind the target, the actual bounce degree is really wide, meaning a straight line is not necessary for impact. The bullet can travel 500 game units, so you can essentially double your auto-attack range! Double Up adds some decent DPS if used between auto-attacks, but it truly shines when the bonus damage from the bounce is applied.


StrutWithout utilizing Strut, Miss Fortune is incredibly susceptible to kill combos. Against certain match-ups like Sona, Leona, Blitzcrank and others it becomes invaluable to keep your passive going, as the bonus movement speed makes it very easy to dodge skillshots and keep a safe distance. Caster minions in particular can quickly switch aggro if you’re close or have targeted an enemy champion, so keep that in mind. Popping in and out of sight is a good way to lose any creep attention you may have attracted.


Make_It_RainMake it Rain is ideal for checking brushes should your support be out of wards. The actual radius it reveals is roughly half of the spell’s AoE. It’s also a decent slow for you to follow up with Bullet Time or just a few auto-attacks. The spell itself is quite the mana-hog and has a long cooldown, so be wary of when you use it.


Bullet_TimeMiss Fortune’s ultimate is only deadly when channelled on a CC-ed enemy. The longer the distance, the wider the cone, so by staying a bit back you’re actually limiting your enemy’s escape options. If you think you won’t get the chance to get a killing blow or your lane lacks any aggressive spells, feel free to demolish an innocent creep wave or two with it.


Champions who rely on landing skill-shots will have a hard time against a competent Miss Fortune. Carries who need to be aggressive, such as Corki or Graves, may find themselves hard-pressed finding an opportunity to strike. The bane of her existence are targeted heavy-CC abilities, such as Alistar’s W-Q combo or Taric’s Dazzle. While most ranged carries have the luxury of being able to escape such situations, Miss Fortune has only her innate tankiness to save her in such times.


countered by tab


Be very cautious of pushing with no map awareness! Most jungle ganks can make short work of the Bounty Huntress, so you need to constantly be on the look-out for missing enemies. Always carry Cleanse if the enemy has heavy CC! It is by far the most efficient Summoner Spell to take on Miss Fortune, due to her lack of mobility.

Builds & Gameplay:

Miss Fortune benefits from quite a number of offensive items. Aside from your standard Infinity Edge, Bloodthirster, Berserker Greaves, Last Whisper and Phantom Dancer, there are certain less popular choices that are especially strong on her:



Blade of the Ruined King:

Greatly synergizes with Impure Shots, perfect for shredding tankier foes. The active component is excellent on Miss Fortune, as it helps her a great deal when kiting.


The_Black_CleaverBlack Cleaver

Bullet Time? More like Bullet Storm! Each wave from Miss Fortune’s ultimate (eight total) applies one stack of armor reduction to anyone it hits! That’s -25% armor for the enemy team! Don’t forget that it also works wonders with Impure Shots.




 A niche pick for when you really need to keep a distance but don’t necessarily want to sacrifice damage output.


Runaan's_HurricaneRunaan’s Hurricane

Don’t be tempted by this item stacking with Impure Shots- at best its used for quicker farming, as Miss Fortune’s magic DPS doesn’t scale at all.


Offence isn’t everything and Miss Fortune certainly benefits from a lot of defensive items. Common picks would be Guardian Angel, Frozen Mallet and Mercury Treads. Some of the more unorthodox choices would be:



Banshee’s Veil

Absolutely a must when facing champions with targeted nukes or disables. Make sure you keep that veil up for fights by standing behind teammates!


Mercurial_Scimitar Mercurial Scimitar

An instant Cleanse 3.1! Helps shrug off those pesky initiators and line up for a Bullet Time.



Warmog's_ArmorWarmog’s Armor

If you’re confident the enemy lacks hard hitters, consider this an option. It definitely synergizes with Miss Fortune’s somewhat immobile nature.


Here’s an interesting experiment for early laning:



Bilgewater Cutlass

The lifesteal and active slow component by themselves make this a worthy purchase and it also builds into Blade of the Ruined King!


Miss Fortune is quite mobile when out of fights, meaning she can be more involved in early-to-midgame skirmishes. Although farming is always top priority, do check the map for ganking opportunities whenever you can. Strut allows Miss Fortune to roam extremely efficiently when the lane is pushed and the enemy is playing defensively. If you have an equally mobile support, such as Janna or Blitzcrank, you can catch the middle laner completely unprepared. A roaming bottom lane can quickly force Dragon or take a mid tower, thus snowballing your team with an early gold advantage.

Like all ranged carries, Miss Fortune is incredibly squishy, with the added lack of an escape making her even more reliant on positioning. She has a leg up on most right-clickers in the midgame as her ultimate helps her stay further behind while still dishing out respectable damage. Whenever the situation permits, lay down a Make it Rain before Bullet Time; the slow will keep them pinned down in the AoE. At this point Double Up is largely ignored, as it actually gimps your overall DPS.


Late game & Carry potential


“Team fights are where truly good players shine, because there are far too many numbers to crunch.” This is especially true for Miss Fortune, who is heavily reliant on her team to do well in big fights. Since she lacks any real means of escaping, it’s always recommended to stay as far behind as possible and let tankier teammates get spanked. She doesn’t have access to blinks or dashes, so assassins spell doom without proper positioning. Communication is key- even in solo queue you should make an effort to convince your team to protect you, make you breakfast, pay your bills… well, you get the idea, helpful players are a blessing for Miss Fortune.

The one defining moment of her carry style is landing a good Bullet Time. It’s one of the hardest-hitting AoE spells in the game, albeit with a long channel time. It can be game-changing when used in tandem with hard team CC spells, such as Amumu’s Curse of the Sad Mummy, Alistar’s Pulverize, Galio’s Idol of Durand, etc.



Curse of the Sad Bullet Time

Miss Fortune is all about positioning. Her ultimate provides insane damage throughout the game, meaning she won’t fall off at any point if proper farm is kept. However, she’s considered a somewhat non-standard pick due to her lack of escape abilities and heavy reliance on the team. With proper communication and strategy she is a force to be reckoned with. I recommend her to people who can play to their strengths and understand the importance of protecting their carry. For solo queue, she’s a dangerous pick, but if you have a friend willing to support you, Miss Fortune can snowball into a beastly carry.


FAQ Section:


Q: Who are you?

I’m an avid player from EU West who’s been in the League since Season 1. My highest Elo is 1927 but I mostly play premade matches. In all teams that I’ve joined for various tournaments I’ve taken the role of an AD carry. I’ve played every champion in this category extensively, although special credit must go out to Vayne who is my personal favourite.

Q: Who is this guide for?

Mostly players who have decided to delve deeper into the role of AD carry.

Q: What can I find in it?

An overview of each AD Carry, its strengths and weaknesses, both in lane and in teamfights, as well as tips for synergizing with certain support champions. There are short lists of counters and allies, as well as more detailed explanations as to why that is the case.

Q: Should I completely agree with all your choices for counterpicks and good allies?

Of course not! I’ve based my opinion around general advice. Of course, players can always pull off something amazing that I haven’t mentioned, but this guide is aimed at providing the most solid and safe choices.



ADvanced Strategy Series:

Ashe #1

Caitlyn #2

Corki #3

Draven #4

Ezreal #5

Fiora (Bonus)

Additional Sources:

LoLWiki, for the icons


Hope you’ve been enjoying the series thus far! I’ve broken from the alphabetical order to write on more current and exciting themes. (like Miss Fortune!) In my next guide I’ll be covering Kog’Maw!

Good luck on the Fields of Justice!




So what’s Irelia up to today? 3-2

Artist: Kaleta

Writer: Digiwombat

Hello summoners! As a law student who moonlights  as a gamer, I’m interested in “legal” issues that involve video games. My goal is to produce an objective analysis of current eSports events. If you’re like me and wonder how some of these issues might be viewed in court, then this article is for you!

Disclaimer: Just to make sure no one is going to quote me in front of a judge… I am a law student. I am not a lawyer, and this article is not legal advice.)


While I was about to post about the LoL “Terms of Use” (and what you really agree to), some of the recent roster changes warrant some discussion. This is a tricky subject, because as many have noticed, there is virtually no publicity surrounding eSports Player Contracts. In this article, I’ll explain the “cryptic” mechanisms preventing such publicity. Then I’ll discuss how major American sports industries approach team-player relationships. Finally I’ll apply that framework to League of Legends Pro-teams, ultimately trying to answer the following question:


Can a Professional Team simply “kick” members that have signed a Player Contract?


I. The Mystery Behind League Teams

Multi-million dollar contracts, massive signing bonuses, and widely publicized player-trades – these aren’t unfamiliar events in the American sports industry. But when it comes to eSports, the same events are barely spoken of. Even when a huge roster change goes public, the articles are devoid of any real substance. While there may be several reasons for this mysterious silence, the most likely explanation involves Non-Disclosure Agreements (NDAs).

An NDA is a certain type of contract clause: it specifies information that the signing party cannot disclose to some (or all) 3rd parties (e.g., the non-disclosure of RIGHT CLICKING Thresh’s lantern to every soloqueue ADC). The total lack of information surrounding Player Contracts in eSports suggests some sort of obligation all teams have for their players to sign extensive NDA clauses (a condition possibly set on teams by Riot).

While this secrecy often provokes us to pay some attention to the little man behind the curtain, it’s important to note that NDAs often serve very important purposes. Companies on the frontier of “infant” industries – such as Riot’s role in the expansion of eSports – are often sailing in uncharted waters, and can face serious liability. NDAs may permit these companies to minimize risks, and not just to themselves – they are often mutual, and can serve to protect Player’s privacy interests as well. 


II. Team-Player Contracts in the Sports Industry
When you have access to a contract, issues surrounding a Player being benched or fired would be much more straightforward: just look at the contract. But even without a contract to analyze, we can still look at how a parallel industry (the American sports industry) treats Player-Team relationships.

Unlike players in champ-select during a promotion series, most workers in the U.S. can quit if they don’t like their work environment. This is known as “at-will” employment – there are no obligations on either employees or employers to continue to work with each other. Contracts in the Sports industry are exceptions to “at-will” employment – Players and Teams have contracted (or made legally enforceable promises) to work with one another.

Usually these contracts are for a service, and are highly specific; the “service” a Player provides is usually calculated to push the player to improve upon their past performance statistics. These standards can be extremely high, and to boot most Teams require behavioral restrictions as well. This gives Teams almost unilateral control over termination of a Player’s contract. If a Team wants to get rid of a Player, it’s not very difficult to find a clause the Player violated – particularly if they are underperforming.

While this doesn’t sound very fair to the Player, there are certain protections in place – for example, Players usually get a bonus just for signing onto a team; the teams also have to suffer the wrath of their fans if they make bad-faith decisions. But most importantly, Teams are required by both law and practical business reasons to enter into contracts in good faith. Simply firing players who are still an overall benefit to the team before their contract is up isn’t just a violation of implied covenants of good faith and fair dealing, it’s poor business practice. This has lead to the general custom that Players remain on teams (even if they’re not 1st string) unless their performance, attitude, behavior, or combination thereof are creating an overall net loss for the Team.


III. Player Contracts for LoL Professional Teams

If similar standards are at work in League of Legends Professional Teams, then the answer to our question is pretty clear: Player Contracts probably provide a fair amount of protection, so long as the Player is performing at a certain level, and as long as the Team acts in good faith. But there is still one loose end to tie up: optimizing your roster.

Courts have typically held that “good faith” in commercial activity can include the pursuit of legitimate business interests. Adversarial negotiations are allowed, and even encouraged, for many legal and economic reasons; the good faith clause remains mostly to protect against companies that lie or misrepresent, and to protect parties that have extremely unequal bargaining power.

So to the extent that a Team is pursuing legitimate business goals (e.g., optimizing their roster), does that mean they can kick a member when a new, young hot-shot comes along? Recall the unilateral control Teams have over Player Contracts. Unfortunately, other Sports industry standards are unhelpful – they can simply put players down to 2nd or 3rd strings, and thus can optimize their roster without the need to deal with questions of “good faith.” But eSports teams often don’t have that luxury. Sooner or later every Team will have to answer the question: does the replacement of an otherwise-adequate Player, for the purposes of improving the team overall, fall within “good faith” standards, even if it is a legitimate business interest? 


Bottom Line: Expect eSports to parallel other Sports industries in regards to how Player Contracts are treated; but even though a Team’s “unilateral control” over Player Contracts is usually checked against a good faith pursuit of legitimate business interests, it is unclear just how far eSports teams can go in creating the optimal roster.

Follow me on Twitter @VCDragoon for updates!


Everyone hates a cheater, yet there is so much emphasis placed on doing well that “cheating” is often turned to. Cheating comes in many varieties and rears its ugly head all around the place, but the severity and connotations behind the word change dramatically. This gives rise to an interesting code of ethics involving where to exactly draw the line for cheaters. Even more interestingly, the person judging the cheater has a different outlook than those cheating themselves.

What is “Cheating”?

Cheating is defined as:

  1. To deceive somebody: to deceive or mislead somebody, especially for personal advantage
  2. To break rules to gain advantage: to break the rules in a game, examination, or contest, in an attempt to gain an unfair advantage
  3. To be unfaithful: to have a sexual relationship with somebody other than a spouse or regular sexual partner

Let’s focus on the first and second definition as they are the most relevant to this discussion. In a competition or game, deceiving and misleading the enemy is commonplace; sometimes it is called cheating and sometimes it’s strategy or mind-games. What is the difference exactly? Let’s look at an example from Magic: The Gathering Trading Card Game.

When you’re playing against an opponent, you can keep your cards in a neat pile to hide how many cards they see. You can put your ace-in-the-hole activated land card under your other land cards to try and have the opponent forget you have it. You can make disgruntled noises or be exasperated at a draw that is actually a good card but you want them to do something stupid on the premise it’s a bad draw.


Not that kind of tactics

Now the opponent can ask you how many cards are in your hand, or for you to spread your lands out, but it’s not against the rules to do those things unless you are being obnoxious or refuse to answer. Are these things cheating? Say you win a game on the activated effect of a hidden land because the opponent forgot about it and misplayed.

By definition, this is cheating. You’re deceiving somebody for personal advantage. But where is the line drawn between strategy, mind games, reading your opponent, tactful deception and cheating? If you intentionally take damage in lane because your jungler is there and you want to bait out your laner, you’re purposefully deceiving someone for personal advantage. For this reason, the first definition of cheating leaves a lot hanging in the air.

Breaking the Rules

The second definition is much easier to swallow: it has a hard condition. There are rules, and you have broken them. This ranges from steroid use in sports to hacking in video games. These are obvious infractions and are usually punished harshly. Everyone dislikes this sort of cheating because it creates an advantage that not everyone has– therefore making it unfair.

From the standpoint of the person doing the cheating, they also know what they’re doing. Someone that is exploiting the mastery tree system to have infinite flash/smite is clearly cheating. Woong glancing up at the monitor at the Season 2 championship was clearly cheating. What about a situation in a tournament where members of a certain team leaked compositions and strategies of other teams? Technically this isn’t against the rules. Leaking strategies leaves a bad taste in your mouth despite not being explicitly against the rules. How about attacking and killing someone who is AFK or has disconnected from the game? It’s not against the rules to do that.


Riot never said I couldn’t punch your face.

Advantage can be created in more ways than just exploiting the rules, like using an expensive, high DPI gaming mouse. Are an expensive mouse, powerful computer and fancy keyboard cheating? Well no, anyone can buy the hardware and it isn’t banned, so it’s not cheating. Will it still create unfair advantage between players of equal skill? Sure, it could. Let’s say you had a keyboard macro program that perfect casts your combo. That’s definitely cheating, right? Both have created advantage, but only one is considered cheating. Why is this?

Cheating can then just be broken down into three general sticking points:

  1. Removal of skill
  2. Requiring less work or practice
  3. Breaking the established rules

The first issue is removal of skill. This isn’t really a punishable offense on its own, in fact it is often rewarded. New kitchen gadgets and power tools often seek to remove the skills and craft required to make or repair things. The difference is there isn’t typically a competition for “Who can cut and de-seed the apple the fastest” and so having a tool that does that in one action isn’t really slighting anyone but helping you. As you can see, in competitive environments this is turned on its head. Removal of skill makes the wonder and competitive aspect much harder to appreciate and standardize. Someone grinding a clearly overpowered pre-nerf Yorick to the top of the ladder is removing skill from the equation. They just grind out ghouls and win every lane and herp derp their way to the top.


No, she’s not overpowered…I’m just amazing!

The last one is the hard condition: breaking the rules. This seems like it is really straightforward, but again can be confused and pushed to technicality. Rules are established to prevent cheating and unfair advantage, but by their nature are complex. The simple existence of a set of rules means that there are ways around the rules and ways to interpret rules. If a rule states that you “can’t intentionally stall a game of Magic” what’s to say you’re doing it intentionally? If a rule says “No third party software” when playing a game, does that count keyboard macros or extra mouse features you may have? Rules can do a great job at regulating a game, however they can also outline ways for people to be “cheating” while exploiting a technicality in the rules.


Still not against the rules…

So what does all of this random babbling about cheating and dissection of definitions and terms that I’ve strung out mean? The point of all of this is that cheating is cheating and what one person defines as cheating can be entirely different than another. Aside from blatant infractions like hacking the game, the feel of being cheated can come even when they’re not cheating. Similarly, you can feel as if you’re doing nothing but exercising a strong advantage or strategy when cheating.

This creates an interesting effect that you should be aware of when evaluating things in your life. It’s important to realize whether you feel cheated because the offender is actually cheating or they’ve exercised a set of morals you don’t want to. I’m not saying go out there and find ways to push and bend the rules to take advantage of other people, but simply that everyone isn’t you. Just because someone finds a way to better their situation in a manner you’re not comfortable with doesn’t mean it’s always cheating.

When your Ethernet cable popped out and the opposing laner killed you when you totally wouldn’t do that to someone doesn’t necessarily make them a cheater. It also doesn’t make you weak or a non-cheater. It’s simply that you don’t feel right killing the disconnecter. The world is a complicated place filled with complicated decisions, reasoning and interactions. Declaring something as black and white can’t be done, and always remember to keep this in mind.

Welcome to Tribunal Cases of the Weak. Every week you’ll get the best/weirdest/worst Tribunal cases. As always, purple text is the accused, green text is the team-mates, and red is the opponents. The title of each case is a link to the full Tribunal case, but don’t click through unless you’re ready for NSFW language. Unsure of what the Tribunal is or how it works? Read Riot’s FAQ.


Case #5: The Sore Loser

This player is smurfing on a low-level account. He feels that the level of play, surprisingly, isn’t very high. He ends every game with the same send off:


Got to love the “bg nobs”; nobs is just a wonderful misspelling of noobs.  He was reported in every game for his poor attitude, and received:




Case #4: The Sore Winner

This player is also smurfing on a low-level account. Unlike the player in Case #1, this player only taunts his opponents when he wins. Here is how he ends every win:

sore winner

In Game 5, which he loses, he doesn’t say anything. This player was reported for his taunts at the end of his wins, and he got:



Case #3: The Blatant Feeder

Intentionally feeding is pretty clear cut in the Tribunal. Some players take an ironic twist on it though. Here are his scores:


And here is his statement in the only game he talked in:


Well those “bitches” reported him, and he got:

PunishTime Ban



Case #2: Worst Troll of the Week

There’s awful stuff in all five games here, so don’t click through unless you’re into that kind of thing. What stands out, though, is the “psychology” that this player is projecting onto his victims. Like this in Game 1:


Game 2:


Game 3:


Game 4:


After all of this, you have to wonder who really has the daddy issues. There’s plenty of other inappropriate behavior in there, but it looks like he was a first time offender:




Case #1: Permaban of the Week

The Permaban this week might not be a clear cut case for a lot of people. The player is negative overall, but not harshly so. He does, however, use a term that many players, including streamers, use quite often. Here it is in Game 1:


And in Game 3:


Share your opinion in the comments below. The Tribunal can be a vanguard on player behavior and hold higher standards than the streamers exemplify or people experience in real life. This may be a case of that for some readers, where this word doesn’t offend, much like “faggot” and its pervasiveness. In this case, however, it seems to have caused this player’s permaban, if only by a simple majority.



That’s all for this week! We’ll be back next week with another round of Tribunal Cases of the Weak.

Have a case you think should be included? Send your submissions to Be sure to include the case number and region, your summoner name, and explain what makes it interesting.



After many hours of debate and much consideration, the management of SoloMid has decided to replace Chaox with WildTurtle on a permanent basis. We are extremely grateful to Chaox for all he has contributed over the last two years and it is with a heavy heart that we bid him goodbye. The accomplishments TSM achieved with Chaox on the team will be remembered for as long as people play League of Legends. WildTurtle will be the AD carry for TSM from this week onwards. We are confident this change will be a positive one in the long run; TSM have their eyes firmly on the top of the podium.

For interviews and behind the scenes footage showing the road to this outcome watch this week’s episode of GameCrib.



We are proud to announce, the next level of stat-tracking and champion-build information. With it you can track what the pro and high-ranked players do in their games and even better, the order in which they do them. Let’s go through some examples of how it works and the kind of results you can expect.


What do you seek?


click to enlarge


When loading the homepage one of the first things you’ll see is the search bar. If you had a specific target for your visit, this will be the fastest path to reach it. It will search for players and champions and will bring up a clickable drop-down list after the first character typed, so you don’t even need to enter the whole thing.





Overview of your topic


click to enlarge


Say your goal was information on how the pros are currently building Renekton; a click on him from your previous search will bring up a smorgasbord of high-level builds. Here you get the broad-strokes of a large number of games. The final-build, how recent, if they won and who was playing. From this point you can go even deeper to see the next level of details. Click on which game you want to see, we’ll use KiWiKiD’s as an example.





The fine details


click to enlarge


This is where ProBuilds starts to get really exciting. You can see how the teams did overall, their scores and final builds. Under that you can see the specific player’s final build more prominently and his choice of summoner spells. The best bits however are the Buy Order and Skill Order sections. Here you can see exactly what he did and the order he did it in. You can see that he bought wards on almost every back and that he put a second point in W at level 10 but max’d E before W otherwise.





click to enlarge


This level of detail is truly fascinating and now you can find it for all the high-level games you see on stream! Of course, the runes and masteries are not ignored, they are clearly and cleanly presented. This gives you an almost complete overview of the match from Welcome to Summoners Rift to one of the Nexuses being destroyed. This was not a special case; every game on ProBuilds is recorded in equal detail for your entertainment and interest. You can also search for players and see all of their recent matches if your focus is in a slightly different direction; it works the same way.





Live feed


click to enlarge


If you don’t have a specific need in mind but have a few minutes to kill and are wondering what the pros are currently up to there is a Live Feed. This will list all the most recent games from followed players. Top players from the EU, NA, CN, TW and KR servers will all appear here in a constant stream of games. If one catches your eye, a simple click will bring you all the facts.


We want everyone to be able to use ProBuilds successfully- there is no point having all this fantastic information if only some people can make full use of it. In that regard we currently support five languages (English, French, German, Korean and Spanish) and will constantly strive to add more language options as time goes on. While we are launching today, this is an open-beta phase and we will be adding more features as time goes on. Please let us know if you find any bugs or if there are any features you think would make it an even more rewarding experience. ProBuilds is the future, we hope to see you there; let the information flow!

The Meta Model

March 24th, 2013


Meta. We hear this word thrown around a lot, but what exactly does it mean? Is the meta two solo lanes, a jungler and ad/support bottom? Is it the set of champions being played right now? Is it the items being commonly built? Meta as a term is vast and encompassing and in this article I want to scratch the surface on what the meta is and how Riot sees.

Meta in philosophy is: “A prefix meaning one level of description higher. If X is some concept then meta-X is data about, or processes operating on, X.” ( So the metagame is the data about the game itself, in this case League of Legends. As you can see, this is entirely open ended. The meta can be any of these things and more:

  • Lane assignments
  • Item Purchases
  • Types of Champions played
  • Playing style
  • Role specific expectations
  • Team compositions

 Layer 1

People commonly refer to “the meta” as a solo top, solo mid, solo jungler and a duo bottom, which is a mindset that Riot has discredited. The next stop on the meta train is usually the absolute most popular thing like “League of Warmogs” and “League of Bruisers.” This is the first layer of the meta and is the most general sense. It doesn’t really explain anything about the true meta of the game at any time.

Layer 2

Team comp is the next layer to be looked at. You can see clear patterns in the style of teams played, such as AoE composition, armor shred or strong laners. With champion specific synergies, teams can achieve aggressive diving, early towers, safe laning or something else. The solo queue meta doesn’t have as much emphasis on this aspect, but you will still see trends such as the long holding bruiser top, bruiser jungle, AP mid or an AP top/mid setup.

Layer 3

Inside of the other two layers lies the lane specific environment. Each lane has their own meta going on, whether it’s a mobility emphasis on the ADC on bottom or the switch from AP to AD in middle. This meta changes fairly frequently and is often an entire ecosystem within the game. You can main a lane and not have it get stale thanks to the match-up and champion pool changes over time. As a jungler, I’ve gone from “what’s a jungler?” to strong gankers (Rammus/Maokai) to strong counter junglers (Diamondprox’ breakout Shyvana play) to the support (rise of CLG.EU) to the now current carry jungler meta. Over the course of a year or two the champions and environment has changed entirely.

Layer 4

Role specific expectations are just a broad way of saying what each lane is expected to do. This creates lanes like the recent Nidalee/Soraka bottom lane from Dragonborns. The lane is expected to have an AD that gets farmed and can do so effectively. To counter this expectation, a very strong poking composition was thrown down there to make sure no farm can be gotten. When middle was expected to roam, champions such as Evelynn and Katarina became wildly popular because they could roam well. This is where a lot of the action goes and many mind games of counters and counters to the counters and a lot of really fun, interesting stuff.


The heart of the meta is playing style. Over time, player’s styles start to change around. While the game was developing and people were learning still, a much more passive approach was taken. Players overall took little risks compared to today as they were feeling out the game. As people learn the game, more and more aggression and calculated risk is found and rewarded. If the meta is healthy, this will trend a different way and keep the overall flow of the game going. There are individual styles to players and teams, however a global trends also happens when someone breaks the mold.

How to work my meta model

My model has a core and several layers that go outward. The meta is a general trend in what is being played right now and as such can be countered at the proper layer. Each layer then radiates all of the decisions outward until you’re outside the model. If there is a shift in the lane-specific environment, it will then effect the team compositions and lane assignments. When Talon, Kha’Zix and Zed took over midlane in preseason 3, the team compositions shifted towards supporting armor shred (Renekton, Jarvan, etc.) and stacking up the physical damage dealt, which in turn drove things such as Miss Fortune buying Black Cleaver.


The churning turmoil of the inner core impacts everything else in the game. You can see this with the trend over the last two years of League of Legends. First there was passive play style with safe laners that had strong teamfight abilities, such as bot lane tank. This was then countered with stronger lane presence in a roamer and jungler combined. The roaming meta was stopped by running a dedicated AD/Support style bottom that was well insulated to the roaming and a strong control jungler. This was dominate for a while until folks figured out that strong counter jungling puts the mostly passive approach of control jungler/support/adc bottom to rest. To stop the counter jungling, lanes started swapping and playing strong pushers to force junglers to respond instead of counter jungle.

Currently, there is a trend in the meta towards strong snowballing lanes and champions that do well against or in combination with heavy lane pushing. This is indicative of a healthy meta and I’m sure a new style of play will soon arise that does well against early tower aggression and diving compositions. When the next trend drops, expect changes in every other layer to trickle to the casual players. What do you think is the next step in play style to defeat the towerkrieg currently going on?



Corsair Announces Vengeance K70 Fully Mechanical Gaming Keyboard with Key-by-Key Backlighting

– Corsair Vengeance K70 Fully Mechanical Gaming Keyboard to Debut at PAX East on March 22 –

FREMONT, California — March 21, 2013 — Corsair®, a worldwide designer of high-performance PC gaming peripherals, today announced the Vengeance K70 fully mechanical gaming keyboard.

The new Vengeance K70 gaming keyboard is built on a rugged, brushed, aluminum chassis and features highly responsive Cherry MX Red mechanical switches under every key. The high performance switches combined with the keyboard’s 100% anti-ghosted matrix, 20-key rollover and 1000Hz reporting rate provide fast, accurate input for gaming.

The Vengeance K70 gaming keyboards are available in two color schemes: silver aluminum with blue backlighting, and anodized black with deep red backlighting. Overall backlighting can be adjusted to four levels of intensity and each key is individually backlit, enabling the lighting for each key to be independently enabled or disabled. The key-by-key lighting customization allows users to highlight just the keys they need to emphasize and then save the setting directly to the K70′s onboard memory. In addition, the Vengeance K70 comes with alternate colored, contoured keycaps for the WASD and 1-6 keycaps to allow additional customization.

“When we launched the Vengeance K60, customers loved the look and quality, but some wanted a backlit version,” said Ruben Mookerjee, VP and General Manager of the Peripherals Business Unit at Corsair. “In typical Corsair fashion, we over-delivered and created Vengeance K70 with key-by-key backlighting, mechanical switches on every key, and two color schemes.”

The Vengeance K70 also features dedicated multimedia controls to allow users to play, stop, pause, skip tracks and adjust volume. An extra USB connector is provided for attaching to USB devices such as a Vengeance gaming mouse or headset. A removeable soft-touch wrist rest provides comfort for long gaming or typing sessions.

See Vengeance K70 at PAX East from March 22-24

The Vengeance K70 keyboard will make its public debut at Corsair’s booth at PAX East in Boston from March 22-24. Corsair is located in booth 1062.

Pricing and Availability

The Corsair Vengeance K70 will be available in April at suggested price of $129.99.

For more information on the Corsair Vengeance K70 gaming keyboard, please visit:

A complete set of product images may be downloaded from:

About Corsair

Founded in 1994, Corsair supplies high performance products purchased primarily by PC gaming enthusiasts who build their own PCs or buy pre-assembled customized systems. The company’s award-winning products include DDR3 memory upgrades, USB flash drives, power supply units, solid-state drives, PC speakers, gaming headsets, gaming keyboards, laser gaming mice, system monitoring and control devices, PC cooling products, and computer cases.

Copyright © 2013 Corsair Components, Inc. All rights reserved. Corsair, the sails logo, Dominator, and Vengeance are registered trademarks and Air Series, Force Series, Carbide Series, GS Series, CX Series, and Hydro Series are trademarks of Corsair in the United States and/or other countries. All other company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

PR Contact, US and Canada
Rick Allen
510-657-8747 ext 486

PR Contact, Europe
Gareth Ogden
+44 (0) 7776 251 116

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