Not a lot of news today, but there is an awesome new cinematic you ought to watch. Also, if you’re a fan of Cassiopeia, you’ll be happy to know she’s getting her promised updates in the next patch.
Follow Kalista’s journey to punish treachery in Riot’s new cinematic, “The Pledge“:
Hey guys, sorry I’ve been afk for so long! I’ve been waiting to get some PBE feedback. I’m finally able to make that happen now that 4.20 launched, so let’s get to it =D
I think we had some amazing conversations in that last thread thread. We’re keeping the changes to a medium scope for this patch, but I think we’ve gone a long way in the right direction. I know there are still many concerns, but let’s let this shake out on live for a bit and see where she ends up, then revisit the conversation.
Our thinking for this current changelist is:
- Bring back poison as a core part of Cassiopeia’s damage profile
- Curb the overly exaggerated hyper carry curve so that she can function early game
- A few different things are happening here, like adding straight damage to her early game with the Twin Fang debuff, increasing Twin Fang’s ratio early game, and increasing Q’s movement speed boost early game. We’re also bringing down her late game a touch with some of these changes, but her DPS should still be off the charts.
Looking further into the future, hopes are to turn Aspect of the Serpent bonuses into more exciting, lateral-power points instead of super direct boosts to power which make it feel as if Cassiopeia can’t be strong until 30 minutes into the game. There was some pretty serious brainstorming towards this end, and it was a huge help for thinking about where we could take the passive, and that was super awesome.
However, for now, here’s what you can expect for 4.21:
- No longer stacks on poisoned unit kill or on Twin Fang casts on enemy champions.
- Now, stacks once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned.
- Stack breakpoints adjusted to 100 / 250 / 500. Overall, these are hit sooner than the old 75/200/400 based on the new mechanics, but are definitely still up for discussion.
- Delay changed to actually function as intended (previously hitting between 0.25 and 0.5s). Now has a 0.4s delay.
- With the reliability changes, it was a bit too reliable, so we set the delay at 0.4.
- Movement speed buff changed to a flat 20% (from 10 / 15 / 20 / 25 / 30%).
- Mana cost changed to 35 / 45 / 55 / 65 / 75 (from 30 / 45 / 60 / 75 / 90)
- Now adds a debuff on the target which amplifies further poison damage by 25% for 5 seconds, stacks up to 2 times (50%).
- Ratio changed to 0.55 (from 0.4/0.45/0.5/0.55/0.6)
- Since we’re adding damage elsewhere on the kit (mostly through this debuff), we decided to take a bit out of Twin Fang’s late game.
Check out Kalista in-game here:
We are still running into some tech issues with putting up our new Champ stories where we want them to live going forward – on the website’s champ info pages. However, we didn’t want this to mean Kalista’s story didn’t go out with her launch… so, we are putting her story up here on Boards for now. We hope you like it!
The sword-wife stood amid the burnt out ruin of her home. Everything and everyone that mattered to her was gone, and she was filled with fathomless grief… and hate. Hate was now all that compelled her.
She saw again the smile on his face as he gave the order. He was meant to be their protector, but he’d spat upon his vows. Hers was not the only family shattered by the oath-breaker.
The desire to go after him was strong. She wanted nothing more than to plant her sword in his chest and watch the life drain from his eyes… but she knew she would never be able to get close enough to him. He was guarded day and night, and she was but one warrior. She would never be able to fight her way through his battalion alone. Such a death would serve no purpose.
She took a shuddering breath, knowing there was no coming back.
A crude effigy of a man, formed of sticks and twine, lay upon a fire-blackened dresser. Its body was wrapped in a scrap of cloth torn from the cloak of the betrayer. She’d pried it from her husband’s dead grasp. Alongside it was a hammer and three rusted nails.
She gathered everything up and moved to the threshold. The door itself was gone, smashed to splinters in the attack. Beyond, lit by moonlight, lay the empty, darkened fields.
Reaching up, the sword-wife pressed the stick-effigy to the hardwood lintel.
“I invoke thee, Lady of Vengeance,” she said, her voice low, trembling with the depth of her fury. “From beyond the veil, hear my plea. Come forth. Let justice be done.”
She readied her hammer and the first of the nails.
“I name my betrayer once,” she said, and spoke his name aloud. As she did so, she placed the tip of the first nail to the chest of the stick-figure. With a single strike, she hammered it in deep, pinning it to the hardwood door frame.
The sword-wife shivered. The room had become markedly colder. Or had she imagined it?
“I name him twice,” she said, and she did so, hammering the second nail alongside the first.
Her gaze dropped, and she jolted in shock. A dark figure stood out in the moonlit field, a hundred yards in the distance. It was utterly motionless. Breathing quicker, the sword-wife returned her attention to the unfinished task.
“I name him thrice,” she said, speaking again the name of the murderer of her husband and children, before hammering home the final nail.
An ancient spirit of vengeance stood before her, filling the doorway, and the sword-wife staggered back, gasping involuntarily.
The otherworldly being was clad in archaic armor, her flesh translucent and glowing with spectral un-light. Black Mist coiled around her like a living shroud.
With a squeal of tortured metal, the spectral figure drew forth the blackened spear protruding from her breastplate — the ancient weapon that had ended her life.
She threw it to the ground before the sword-wife. No words were spoken; there was no need. The sword-wife knew what was being offered to her — vengeance — and knew its terrible cost: her soul.
The spirit watched on, her face impassive and her eyes burning with an unrelenting cold fury, as the sword-wife picked up the treacherous weapon.
“I pledge myself to vengeance,” said the sword-wife, her voice quivering. She reversed the spear, aiming the tip inward, towards her heart. “I pledge it with my blood. I pledge it with my soul.”
She paused. Her husband would have pleaded for her to turn away from this path. He would have begged her not to condemn her soul with this course of action. A moment of doubt gnawed at her. The undying specter watched on.
The sword-wife’s eyes narrowed as she thought of her husband lying dead, cut down by swords and axes. She thought again of her children, sprawled upon the ground, and her resolve hardened like a cold stone in her heart. Her grip tightened upon the spear.
“Help me,” she implored, her decision made. “Please, help me kill him.”
She rammed the spear into her chest, driving it in deep.
The sword-wife’s eyes widened and she dropped to her knees. She tried to speak, but only blood bubbled from her lips.
The ghostly apparition watched her die, her expression impassive.
As the last of the lifeblood ran from her body, the shade of the sword-wife climbed to her feet. She looked down at her insubstantial hands in wonder, then at her own corpse lying dead-eyed in a growing pool of blood upon the floor. The shade’s expression hardened, and a ghostly sword appeared in her hand.
An ethereal tether, little more than a wisp of light, linked the newly formed shade to the avenging spirit she had summoned. Through their bond, the sword-wife saw her differently, glimpsing the noble warrior she had been in life: tall and proud, her armor gleaming. Her posture was confident, yet without arrogance; a born leader, a born soldier. This was a commander that the sword-wife would have willingly bled for.
Behind the spirit’s anger, she sensed her empathy — recognition of their shared pain of betrayal.
“Your cause is our cause,” said Kalista, the Spear of Vengeance. Her voice was grave cold. “We walk the path of vengeance as one, now.”
The sword-wife nodded.
With that, the avenging spirit and the shade of the sword-wife stepped into the darkness and were gone.
There are some computers that have different problems problems that are most pronounced at the start of the game.
There’s up to a few second window for most players for just initially seeing the platform.
For some, there’s a couple second delay the first time they open the item shop or the first time they purchase.
Players also need time to change into their customized recommended items, to make sure their keybindings were reset correctly (especially if they’re playing in a PC Cafe), and many other small things that can just cut into the first few moments.
We don’t really consider these first 15 seconds in the realms of skill so much as prep.
To give a more fulfilling update:
The item required two character models added to the game. One for the gate, and one for the spawn. There’s quite a bit of work that goes into things like this to make sure it’s cohesive, it makes sense in the gameplay world, it reads well, and so on.
There’s also some more gameplay impact that needs to be worked out.
If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at email@example.com.