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News Update August 22 Banner

 

Summary

A small patch containing bugfixes for Kayle, Sona and Yasuo, Lyte answers a complaint on the forums that players are “too sensitive” and punishment is being handed out for unjustified cases, Ghostcrawler addresses numerous balance issues in LoL such as Champions who can fill multiple roles, lack of diversity and unique mechanics and the age-old topic of Ranged vs Melee, more on ARAM’s fairness for re-rolls, EU LCS moves from Cologne to Berlin, identifying and fixing targeting bugs in League, clarity on the instability issues NA has been suffering and how to get a job at Riot by attending PAX Prime.

TL;DR here.

 

Recent News

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Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

 

PBE Content for Patch 4 15

 

 

20th August Patch Update


 

General

  • [ BUGFIX ] Targeting is now more reliable in cases when units are stacked on top of each other
  • [ BUGFIX ] Resolved Spectator Mode choppiness that appeared after using time controls to jump forward or backward in the match

 

Kayle New Portrait
  • [ BUGFIX ] Fixed a bug where Kayle was unintentionally gaining too much attack speed per level

 

Sona New Portrait

  • [ BUGFIX ] Fixed a rare bug where Sona’s auras were refreshing indefinitely with too many nearby allies
  • [ BUGFIX ] Fixed a UI bug where allies with togglable or multi-cast ultimates (ex. Karma’s Mantra, Maokai’s Vengeful Maelstrom) would see their ult buttons light up when shielded by Sona’s W – Aria of Perseverance

 

Yasuo New Portrait

  • [ BUGFIX ] R – Last Breath now properly applies CC to Alistar, even when Alistar is ulting

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Ingame Behavior Banner

 

 

LoL players are too sensitive, which leads to undeserved punishment

Lyte New PortraitThis is a really challenging topic, and there’s no answer that will make every type of player happy.

In real life, there are laws for almost everything. However, one of the biggest problems with this model is that changing laws takes a lot time, and it can almost never keep up with the rapidly changing trends in the world. So, an example of what happens in real life is that some behaviors become “unacceptable” by society, but it can’t be enforced for years.

In online societies, trends change even faster. We could write a Summoner’s Code that lists out every single behavior that is allowed or not allowed in League of Legends, but would it actually do anything? Most human beings don’t know about every law in real life societies, and only some lawyers have a robust understanding of all the laws while most are specialized in some niche of law. You can Google “random laws” to find a huge list of things that are “illegal” depending on the country or state, or sometimes even depending on the city. For example, one random law in a city is that you cannot wear cowboy boots without owning at least 2 cows! Similarly, most players aren’t going to be able to memorize every single Summoner’s Code item or keep updated on new additions to the Code.

To give an example of how rapidly online societies change, a lot of players are using the phrase “rekt” now, but this phrase didn’t even exist in matches as recent as 6 months ago. Is this phrase offensive? Is it considered verbal abuse if you spam it? What if you said it once in a game? If we wrote a new “Summoner’s Code” to include this phrase, how many players would visit the Summoner’s Code frequently enough to see the new addition?

At the end of the day, most people get along fine in real life societies just using common sense. They don’t know all the laws, but they have mutual respect for one another. As gamers, we already have a pretty bad rep from those outside the gaming community. That’s our fault. We’re actually a pretty awesome community, but we need to respect each other more; after all, we’re all gamers and we have something in common that only we understand. Why is “Definitely Not Blitzcrank” a hilarious skin? Non-gamers have no clue what we’re talking about. 

It’s not about being babied. It’s about respecting the fact that we’re all here to have fun. No one deserves to be b*tched at just because they play the game differently than you. You know what? A lot of us play soccer or basketball differently too. Some players believe in half-court ball, and prefer bigger line-ups in basketball. Others believe 100% that fast-paced run and gun strategies are king. If players disagree with you on the court, do you start going “moterf*cker why are we doing a 3-guard lineup that sh*t is whack, you’re f*cking retarded for even trying that.” No. 

The majority of the world doesn’t tolerate random acts of jerk. I’m not sure why online societies need to either. People don’t always play nice in real life, but the answer isn’t “If you can’t handle it, go find another activity.” Maybe the people should stop being aggressive jerks. On a separate note, let’s stop spreading rumors that we’re banning things like “gg ez” or banning things like “plz stop feeding.” Right now in League, only the worst offenders (the bottom 1%) have been hit with any penalties at all. In a recent survey, a majority of players thought the penalties were too light. 

We’ve said this time and time again: the community agrees that excessive verbal toxicity isn’t tolerated here. It’s not tolerated in real life societies either. If a player doesn’t agree, they need to take their time elsewhere. They don’t have the right to tell everyone else to leave, when they are the outcast in the community.

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Riot draw the line on what’s a bannable offense and what’s not

Lyte New PortraitActually, we’ve (almost) never drawn the line.

Players have always informed exactly where the line is. We use information like Reports, Honors, Tribunal, LeaverBuster and more to determine what the community agrees is OK or not OK.

Every time you report a behavior, you’re voting.

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Balance Issues Banner


 

 

Can we hope for an overhaul of the boring meta the game is in

Ghostcrawler New PortraitI hesitate to use the word “meta” because that means so many different things to different players. However, we are hearing a lot from players that games are feeling a little stale. Part of that is from us occasionally over-zealously stepping in when players try something unexpected. But beyond that, we’re probably going to have to make some deeper, more fundamental changes to bring about diversity.I’m not talking about making random changes for the sake of change, and I’m certainly not talking about making League unrecognizable, but more that we would make some specific changes to keep the game from going stale in the future.

I know that’s vague, but it’s what I meant when I said we’d start using PBE to try out some crazier ideas that may not actually ship. We’ll start talking about some of these ideas pretty soon… maybe after worlds.

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Why don’t you remove Lulu from mid

Ghostcrawler New PortraitYou quoted me just above your question, so I’m going to re-quote myself. “Part of that is from us occasionally over-zealously stepping in when players try something unexpected.” We don’t feel the game really benefits when we slap champions that dare to stray from their assigned lanes. Maybe players will come up with counter strategies. Maybe having a less predictable game is more fun. If Lulu (or anyone’s) win rates or ban rates or play rates etc. go up and stay up and we feel the new strategy is going to stifle diversity, then we can step in. I’m worried we do it a little too quickly at the moment.

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Melees are at 50% win-rate

Ghostcrawler New PortraitYeah, when I say “need some love,” it’s not just buffing their health and damage. I tried to explain our point of view a few weeks ago that it isn’t just a matter of buffing melee until they dominate ADC or mages. It’s more about improving their kit, really deciding what they’re good at, and making sure ranged champs can’t do everything melee can do on top of fire from a distance. Unfortunately, that means it’s not a quick fix that we can do in one patch. Fortunately, it means that once we fix the problem that balance may be more stable and not require so much whack-a-mole.

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Do you think that is there low diversity and champions need more unique mechanic

Ghostcrawler New PortraitYes, we do think that. Note that it doesn’t need to be a different skill shot between the two, but there does need to be more distinction between champions in the same role. You should consider whether you want to play Graves or Lucian based on what you would have to do as those champions, what your team would do differently, and what the other team would do differently.

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How about adding Champion turnspeed to solve the melee vs ranged issue

Ghostcrawler New PortraitI don’t want to dismiss any potential idea out of hand, but overall we’re not convinced that is the right solution for League. It seems to work for DOTA.

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ARAM Banner


 

 

ARAM isn’t truly random

L4T3NCY New PortraitHeya guys ^.^/ I realised we’ve never explicitly called this out before, so in the spirit of transparency, here we go! :D

ARAM’s RNG is truly random from within the champions you have available at champ select.

I’ll elaborate a little here. ARAM’s RNG is truly random from the champions you own + the free weekly rotation champs. There is no weighting on any groups or champs whatsoever. When using a reroll, you obviously can’t reroll a champ that someone on your team already has, so the system randoms again from your remaining pool (you are also guaranteed to not reroll the exact same champion again, so your pool is technically n-1). Rerolled champs go back into the available pool for everyone else to random if they use any subsequent rerolls.

Remember though, as pointed out previously in this thread and others, asymmetry in people’s champion pools (whether intentionally manufactured or naturally occurring through varied champion pricing) will probably cause certain champs to come up statistically more often than others. This is what we’re hoping to address by exploring the idea of unlocking all champions for ARAM.

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If all 10 players don’t own their Champions, what happens when someone re-rolls

L4T3NCY New PortraitOk. So if all 10 players own 0 champions, at first, everyone would be perfectly distributed across the 10 free champs on rotation that week. If you clicked ‘reroll’, here’s what would happen:

1. You CAN’T receive the same champ consecutively when rerolling, so that champ’s out. 9 left.
2. You can’t receive a champ that one of your team-mates already has, so that’s another 4 out. 5 left.
3. You would randomise one of the 5 remaining champs (which are all represented on the other team at this point, although you wouldn’t know that yet) and end up with a mirror match against one of those players. :D

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You can re-roll and get the same Champion several times in a row

L4T3NCY New PortraitTo clarify, you can’t reroll the same champ consecutively in the same game. Of course, in the next game you play and use a reroll, you have equal chance to potentially reroll whoever you had last game, as much as any other champion you own. Using 2 rerolls in one game back-to-back, there is a slim chance to reroll the champion you first started with on your 2nd reroll, but not consecutively.

If you do happen to reroll the same champ consecutively in a single game again though, that isn’t intended behaviour, so be sure to let us know by filing a bug with Player Support!

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EU LCS Moving to Berlin Banner


 

As part of our ongoing efforts towards full transparency with our LCS audience, we’re confirming that later this year our Riot Germany office and EU LCS studios will be moving from Cologne to Berlin.

Although Cologne has been an awesome home for us for the past year, we couldn’t be more excited about the move and to usher in a new season of EU esports in our brand new base.

We’ll be back later this year with a glimpse of our new studio once details are squared away – but suffice to say we’re excited to offer more space and a better entertainment experience for fans across Europe. We’ll be up and running in our new home by the start of the new EU LCS season.

Leaving Cologne wasn’t an easy decision. Cologne is often considered the capital of esports but Berlin is the German city with the biggest concentration of LoL players.

Although moving away from Cologne will doubtless be a disappointment for local fans who lived nearby, we’re confident that our newer, bigger studio will allow us to create a better entertainment experience for fans in Germany and across Europe. In Cologne, a large majority of our attendees came from throughout Germany to join us in studio, and we expect to see the same thing in Berlin.

We’ve been working closely with and talking to LCS teams about this move for a few months. Moving to an international capital city like Berlin offers LCS teams and players the opportunity for more sponsor attention and visibility, better cost of living and broader domestic and international media exposure.

We’ll be back within the next few weeks as we get the details ironed out, but wanted to give LCS fans from EU and around the world a glimpse of where our thinking is around the future of the EU LCS. Above all, we believe this move to Berlin will allow us to continue to grow and level up the EU LCS ecosystem and experience for teams, players and fans.

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Targeting Bugs Banner

 

 

Targeting is completely inconsistent

Boourns New PortraitHey guys, I think I identified what was going on with this. The BotRK post from last week rang some alarm bells for me. What happened was that the pixel perfect targeting part of the code was broken so the targeting system was making decisions based only on the bounding volume around models.

How this manifests is that when you have targetable objects near each other (like Taric near a tower, or minions packed in a wave) you will get imprecise targeting even though your mouse is over the model of the thing you’re trying to target.

I just checked in a fix and it’s going through the QA process.

Thanks to all of you for raising awareness on this. I’d been thinking that something felt “off”, but I thought I was just a baddie or had intermittent lag. Your comments helped narrow things down. This video is really helpful for providing a solid test case for us.

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Follow Up

Boourns New PortraitAlso, can you help us out by digging up any past threads on this. It’s a really tricky issue to test and I want to make sure we’re hitting all the right cases.

I already have g30therm’s thread and the BotRK post. Please reply here with any more that you folks remember.

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Will the fix address targeting BotRK’s active

Boourns New PortraitIt should improve this! Although the fact that this was a problem for BotRK implies that our bounding box selection algorithm might benefit from some tweaking. Even if we broke the pixel perfect selection part, the bounding box selection should still prefer to target something that your ability would work on even if you are touching other non-targetable things.

Either way with this fix, if you are over an enemy champion it should target them with BotRK.

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When will the fix be released

Boourns New PortraitNot completely sure, I don’t normally do engineering or release related things (UX designer by day) so I am not familiar with our hotfix policy. It should go out with the next patch based on my current understanding.

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Single Posts banner

 

 

Regarding Recent Instability on North America

ArmiesofZNight New PortraitHey Everyone,

Over the last couple of days, many of you have experienced some problems while playing the game. You’ve seen reconnect spikes, issues with game starts, and very large login queue in many occasions. We wanted to take some time to give you all a little more information on what’s going on, since we haven’t spoken much about this since the issues started occurring.

In the last couple weeks our datacenter and game have been the target of some DDOS attacks. The results of these attacks have caused instability in our service. We’ve been experiencing large attacks that have been filling up a significant chunk of bandwidth and causing parts of our system to lose connection to each other. The end result is a poor play experience for you all. While we’ve been able to turn on our loss forgiven feature as soon as the attack is detected, this does not equal a good play experience.

While we can’t share the details of the work we are doing internally to combat this (since it would give the attackers information to circumvent it), we want you to know that we are tackling this from many different angles. This includes working with our datacenter and internet service provider partners, as well as developing tools and services internally to make our service more robust against these types of attacks. Defending against DDOS attacks is an arms race that we will always be engaged in, and we are committed to reducing the pain you all feel as swiftly as possible when the service is being impacted by malicious attacks.

We want you to know that this is the top priority for the Live Services team. We share your frustration at the impact of these attacks, and we are working to make sure you can play the game every time you want to.

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Attending Pax Prime

Dannamoth New PortraitWe are currently looking for high skilled players (platinum+) to help us build out a Gameplay QA group. This is a great opportunity for someone looking for an entry level job who is bright, passionate, and wants to help shape League of Legends. Working with others and being able to give effective feedback are critical components for this role. You will have the opportunity to work with design, engineering, and art to influence the creation of new game modes, champions, and champion updates, among other things.

The QA Recruiting team will be at PAX Prime at the end of this month. We will be setting time aside on Friday and Saturday(29th and 30th) to meet up with interested folks. We will be spending time somewhat close to the Esports entrance. If you aren’t attending PAX Prime, but will still be in the area, also reach out! I’ll do my best to answer any questions in this thread in the meantime.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News Update August 16 Banner

 

Summary

Socrates announced on forums that Master Tier will soon be coming to the PBE and an explanation on how it will work, Solcrushed shared a direction for Viktor’s Rework and what the updates will be focused on, Tiki details work that needs to be done before the Summoner’s Rift update can be released on live servers and Lyte answers why 2-week bans and permabans are necessary in certain cases.

TL;DR here!

 

Recent News

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Master Tier on PBE Banner

 

 

Master Tier coming to PBE, details

Socrates New PortraitHey all,

We take ranked competition seriously. At the end of last season, immunity in challenger tier caused issues with transparency around ranked standings. This season we’re making some improvements to address these issues in the form of a new ranked challenge we’re calling Master Tier. We’ll be turning off all non-ranked queues over the weekend on PBE to give it a test run.

Master Tier sits between Challenger and Diamond 1. Players in Master and Challenger will share the same LP scoring ladder, however the only time it’s possible to move between the two tiers is at a set time once every twenty-four hours. When the clock strikes zero, any player from Master Tier among the Top 200 players on the server by League Points will be promoted to Challenger. Any player from Challenger below this threshold will be relegated to Master.

While there’s no hard player limit to Master Tier, players will be demoted after they have played more than 3 games in the tier if they lose a game that puts them below 0 LP. Players in Diamond 1 will see much more predictable LP gains and losses following this change.

At the outset we won’t be seeding any players directly in Master Tier. Players who reach their promotion series at the top of Diamond 1 will enter Master Tier if they are successful. Players in Challenger will remain in their current position, but the competition kicks off right away so ambitious players will be fighting to achieve Master Tier and wrestle away Challenger spots even on the first day.

For inactivity, we’ve slightly loosened the rules in Challenger so instead of instantly being demoted after becoming inactive, Challenger players will lose 250 LP for each day of inactivity after the 10th day. This will give high tier players a little more leeway in terms of inactivity while still maintaining the standard of being an active player for being showcased as one of the best competitors in the region.

Lastly, at the end of the season we’re going to be introducing differentiated season reward summoner icons for high-performing players in Challenger Tier. This is to better recognize the difference in accomplishments of achieving the top 10, 50 or 200 spots in solo queue as well as the top 3, 15 and 50 spots in team queues.

We’re excited to see who will rise as the season heads towards the finish line. Good luck on the Fields of Justice!

Riot Socrates

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Do I have to play Ranked on the PBE to be promoted to Master

Socrates New PortraitYou’ll have to play to earn master, although the thresholds are very low atm for entry on PBE.

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Viktor Rework Banner

 

 

The Truer Evolution - Viktor Gameplay Update

Solcrushed New PortraitVER1.1 as of 8/15

I will continue to edit the original post as I go on my diabolical quest of stringing you along with hints


Coming soon near you the Truest Evolution circa 2018.

Bad jokes aside, I’m here to start giving you guys some more info regarding the upcoming Viktor gameplay update.

AS ALWAYS THINGS CAN CHANGE IN DEVELOPMENT

The update will be focused on the passive, Q and R. With some of the augment effects changing.

You said a week ago that R was not going to be changed!

Yeah I lied. (We wanted to change the R originally but had trouble coming up with a good paradigm within our constraints, that has now been resolved)

So onwards,

Some of you may have seen the screenshot of the ultimate Hex Core I posted earlier, that is indeed the current passive direction.

Viktor will be able to upgrade his  Core multiple times, gaining stats and augmenting his abilities each time.

He will ultimately reach a point where he is able to augment ALL of his basic abilities, finishing his Glorious Evolution and acheiving perfection.

The stats on the Core may change as we go through balancing, but we are very set on making this the single highest AP item in the game (excluding Deathcap, Seraph’s, Mejai’s passive effects ofc). The Hex Core is the source of Viktor’s powers and it should feel POWERFUL.


So we have Viktor’s Q on live. It’s a spell that is intended for Viktor to deal sustained damage while his big guns are on cooldown.

Also helps him survive a little bit better with the shield and if you have the augment, opens up kiting and repositioning.

But at the end of the day, it is not a really interesting spell. Especially if you don’t augment it.

The weirdest part of Viktor’s Q is that it is the shortest of his spells by a large margin. By the time you are using Q, your other spells are presumably on cooldown.

So what are you getting the shield and speed boost for? “To run away” is a valid answer I guess, but having a spell that only works in a specific situation (and not being particularly powerful) is not ideal.

In lane you autoattack after you get the shield for marginal benefit, in teamfights they are worth even less. Well?

(If you love the effects as much as I do please give a shoutout to the talented Riot Kesyerito! Yeah I know his naming skills are kinda suspect but the man knows his particles)

The initial Q will have higher range, but the benefits will be focused on the utility than the damage. As for the damage part? See the above image

Wait you want me to buy Lich Bane on him?

It’s a good thing the Hex Core has ridiculous amounts of AP no?

Oh btw, the Q augment is currently the same. It’s the only one that has carried over atm.

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Any alternative roles that Viktor will be able to fill

Solcrushed New PortraitAs of right now, top seems definately viable, support on the other hand not so hot. (IM NOT PROMISING THAT HE WILL BE A VIABLE TOP WHEN HE RELEASES)

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New SR Live Delay Banner


 


 

What's keeping the Summoner's Rift update from going live

Tiki New PortraitHey all! Wanted to get back to you about this 

There are a few things we’re still working on to make sure it’s great for players:

1. Bugs: Gotta make sure these are worked out. As CynicalGiant said, it’s gonna be played by lots of players so we have to make sure it works. Players on PBE have been helping us identify and destroy evil bugs! So thanks all 

2. Performance: Similar to the point above we want to make sure this performs just as well or better than the current SR does for as many players as possible. We don’t want people to have to upgrade to play.

3. Addressing player feedback. I’ve been working with the Summoner’s Rift Update team to collect feedback about the map in development from players in multiple regions. Some really good feedback coming in related to creatures, tone and specific areas on the map. Again, fixing helps us make sure it’s awesome for as many players as possible.

4. Making visuals totally sweet: We’re psyched you think it’s looking good, and the artists are pouring their hearts into it looking for ways to make it look better. Some of it’s stuff like fixing weird shadows and seams, and then there’s still room to push the quality higher on individual areas as well.

So yeah, that stuff above! Definitely feel free to post questions and feedback, happy to chat with you about it!

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Release date, work left to be done

Tiki New PortraitRelease date: In all honesty this has not been set, I wish I could give you an exact date or anything close to it, but it’s kind of a double-edged sword. Even with it getting closer and closer to the level of quality we want to deliver, lots of things can happen in dev. The last thing anyone on the team wants to do is set an expectation and end up letting you all down. 

Stuff looks not-done: Yeah, some areas still need work quite frankly and it’s good to hear any and all thoughts on places you all think could use some love. Ground plane (bases included) in a few areas still need to brought up to the level of some of the other areas so it feels cohesive in quality and style.

The duck…. there is no duck. There is only Gromp in all its froggy majesty.

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What audio updates can we expect to the new Rift

Tiki New PortraitWe’ve already got some audio stuff in, but this is isolated to the creatures for now. They’ve all come with new sound effects. Other audio, like background music, is trickier. Partly because where it happens in the dev process, and also partly because of the sheer impact it has on the map. Some players play with music off, but a number don’t and the music of Summoner’s Rift, in my opinion, is both iconic and has a huge impact on the feel of the map. Any changes we make to that have to convey Summoner’s Rift, so we’re being really careful about how we approach any changes to the music.

Special interactions with champions aren’t planned as far as I know, at least not as part of the team working directly on the map. However the champ team is doing a lot of cool stuff with new contextual champ to champ interactions… Demagglio!!!

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Will you be able to switch between both purple

Tiki New PortraitI know this has been a big issue on the forums elsewhere, and I don’t want to dodge it, but I’m also not the person most qualified to answer. What I do know is that there are sooooooooo many implications for changing default view and/or player control over it. 

Personally, I think a swappable view might create a number of problems. I’m also happy to admit that I’m not fully clear on why some players really want the change. Would love to hear your thoughts on it.

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Why not let us test the new Rift to see if it runs well

Tiki New PortraitThis is one of the big parts of testing going on with PBE right now. We’re essentially trying to gauge how it performs on different spec machines. It’s pretty impossible to predict how it will work on every machine, but things are trending pretty well in terms of performance on most machines. We’re also curious about perception of performance and how it feels. Do things seem to play the same? It’s just as important in my mind.

As far as the actual rollout, that’s still being worked out. Lots of different ways to bring it out!

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Big Update on topics around the new Rift

Tiki New PortraitMorning all (for the west coasters anyway!)

Will cover a few things here!

- Camera + blue/red: Thanks for the context on that, made for some good reading last night and this morning and I think I understand where you’re coming from in regards to player pain on the purple side. As for the best way to solve it, I’m not sure. Swappable camera angle has some pretty big impacts ranging from the way the art looks (as one person mentioned) to how we deal with spectating matches, to disruption from what has been the norm for a while now. This isn’t to say that we shouldn’t do anything about it, mostly I’m not sure what the best solution is and considering all the implications of making a change, we’d have to be extremely confident in whatever choice we made.

- Spawn animations: Yep, these are only viewable right when a creature would normally spawn and we’ve back-timed them so creatures are targetable the exact moment they currently are on live. Since there are now moments during spawn where a creature is untargetable we’re working pretty hard to make sure it’s super clear when a creature is targetable vs. untargetable.

- Older champions: I have experienced this pain myself and it will definitely impact some champs harder than others  We’ve actually got a separate team that is doing tons of work to update the visuals on a number of older champ models and they’re working with the updated Summoner’s Rift in mind. So basically we’re already doing this, but there’s still a lot of champs to work through.

- Color blindness: This is absolutely on our radar in terms of making things look right on the map. Not sure what the final solution will be, but it also ties into clarity concerns around easily distinguishing friends from enemies….and frenemies. Got a pretty solid team of visual designers and user experience guys helping us through this space. If you are color blind and have a chance to view the map or play on it please please give us feedback on this!!

- Computer specs: For the higher end computers, I’m not sure honestly. I don’t expect work will stop on the updated rift once it goes to live, that will just be the point at which we believe the quality and health of the map is in a place to meet everyone’s high expectations and deliver solid value to you all. Our primary concern for now though is making sure it runs as well on players’ machines as the current map does.

- Regional: This hasn’t been talked about much but I wanted to point out that we’re also trying to collect a lot of international feedback on this. This will impact players all over the globe when it comes out and we want to mindful of players everywhere.

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Why did you replace the red Lizard buff monster

Tiki New PortraitSo this is a question close to my heart because it gets to the deeper question of “What defines Summoner’s Rift for everyone?”. I do agree that Lizard is sentimental, and that we took a risk on changing it to something different – BUT I think the new creature is pretty sweet looking and matches the style & feel of the map well. I also think the new creature is more representative of the significance of the buff it conveys. Curious to know what you all think about the new red buff and other creatures!

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Have you changed geometry

Tiki New PortraitWe have kept the core geometry of the map the same other than addressing a few weird bugs. So you should be able to flash exactly as you did before. That is not to say that perception of wall width isn’t a thing, we’ve been pretty careful to make sure things still seem flashable if they were before. Weirder cases are where we made it look more accurate to the underlying geometry and that altered perception (positively or negatively) around whether a thing was flashable… even though the core geometry is unchanged.

[ Link to Post ]

 

 

When you update the neutral monsters

Tiki New PortraitThanks for reposting. Honestly I’m not sure! I will bring that up with the team. I could see it going either way, but I kind of like the thought of keeping the old icons and just making new ones. Creates a sense of continuity and evolution for those who have been playing for a while!

[ Link to Post ]

 

 

Will the update fix ward vision in brushes

Tiki New PortraitThis is something we’re definitely looking at. We’re not happy with the clarity of bushes right now, so we’re experimenting with different solutions to make it easier to see what’s going on. If you guys have any suggestions toss them in here!

[ Link to Post ]

 

 

Purpose of Bans Banner

 

 

14-day permabans are for people Riot don’t wish to play LoL

Lyte New PortraitUnfortunately, this player is saying the truth. For most players, we’ll try to use reform approaches such as warnings and chat restrictions.

For players getting 14-day or permanent bans, we’re no longer confident they are willing to improve their behaviors even if they are shown explicit, direct feedback. So, we’d prefer these players take their time elsewhere.

[ Link to Post ]

 

 

False. This is a new, automated system.

Lyte New PortraitAll systems have multiple checks and balances. No systems are fully automated, especially when we’re dealing with harsher punishments.

[ Link to Post ]

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Gnar in Store Banner

 Gnar, the Missing Link, has been unlocked for puchase:

 

Recent News

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Riot-Skins-and-Arcade-MF-Banner1 (1)

 

 

Armed with boomerang and boulder, and with his temper teetering on the brink, Gnar has made his way to the Rift.


Dino Gnar

“I wanna be the DINOSAUR!” The little blond boy skipped from class into the playground, picking up a small toy car before driving it up and down his forearm. Gnar hopped out seconds later, dressed in his bright dino onesie and grinning at the prospect of playtime. After making his way into the center of the playground, he tossed his trusty boomerang through the clear blue skies.

“No I wanna be the dinosaur! You be the ROBOT,” exclaimed a second child, a young girl covered in mud from an earlier trip through the nearby woods. The blond boy stamped his feet in consternation.

“NO! I wanna be the dinosaur,” he shouted, “you be the SAMURAI!” He ran ahead as Gnar’s boomerang arced back towards its owner. The prehistoric boy stood looking on, his tiny arms outstretched towards the incoming toy… only to watch the blond boy catch it. He turned to his friend, still grinning wildly as he held Gnar’s boomerang aloft.

“Oh! That reminds me! Why did the samurai never get locked out of his h…”

“RRAAAAAWWWWRRRRRRRRRR!”

The children stared on in horror as Mega Gnar tore through the skies, landing by the playground’s plastic playhouse. With a mighty roar, he tore the house from its bolts, slamming it into the nearby wall before launching it whole towards the fleeing blond boy. Through the screaming chaos, the young girl vacantly stared on, her eyes fixed on the terrifying colossus before her.

“…Okay. Gnar can be the dinosaur. Beep boop…”

 

 

Kite and fight your way through the enemy team as Gnar and his Dino Gnar skin for 1462 RP (normally1950 RP) until the end of the weekend.

 

Learn more about Gnar here:

 

 

Gnar Preview

 

 

Dino Gnar Preview

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News Update August 13 Banner

 

Summary

This year’s group stage draw for Worlds will be held privately and confidentially, as a live draw would not fit in the schedule of booking flights and visas for players. I’ve added a comment from MonteCristo on the possiblity of Riot “rigging” the draw and my own opinion. Moving on, the Pando Media Booster peer-to-peer file delivery program will no longer be a part of Riot’s installer/patcher. Finally, the official rundown for Patch 4.14 is up, Scarizard comments on a suggestion to make Kha’Zix’s isolation damage on his Q scale with distance and Vesh talks how the new Soraka will deal with the “Grievous Wounds” debuff.

TL;DR here

 

Recent News

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2014 World Draw Banner

 

 

On the 2014 Worlds Group Draw – Why Live Draw is not an Option


[UPDATE 8/12/2014, 07:10 PM PDT: Based on initial community feedback, we wanted to clarify that the issue is getting teams from their home countries to Worlds. Doing a live draw after September 7 would mean there would only be a little over a week to organize travel plans, including visas, to get all 16 teams from their home countries to their respective group stage locations.]

As we get closer to announcing the final structure and lineup for Worlds, we want to address just how we’ll be approaching the draw for the Group Stage.

When we designed the system for determining the Group Stage for the 2014 tournament, we knew that preserving competitive integrity was the top priority. Furthermore, we knew that we were operating with a few timing constraints due to the disparate competitive schedules of all the regional leagues.

Due to the fact that each regional qualifier ends at a different time – with the last team qualifying on September 7 from China – a live group draw would mean that there would be just over a week to organize visas, travel, and full logistics for 16 international teams. Even when we looked into alternatives – such as double-booking flights and visas – we found that all of those options had insurmountable logistical, financial, and manpower issues that made them infeasible. A private group draw allows us to make travel arrangements for teams immediately after they are seeded from their respective regional qualifiers. As a result, we can minimize the effects of visa issues and other travel challenges that Worlds-qualified teams may face.

Given all of these factors, we decided that the best option was to conduct the group stage draw privately and confidentially, as we have done in seasons past. The draw will be completed before the first regional qualifier ends on August 14. We’ll also host a Group Reveal Show shortly after the final regional qualifier, in which we’ll unveil all the groups along with analysis of the upcoming match-ups.

While holding a public group draw before the regional qualifiers have been completed solves some of the logistical hurdles, it presents its own set of severe problems. If teams yet to qualify for Worlds knew the seeds of the Group Stage competitors they would face, that could introduce an incentive for soft-play or match fixing. We didn’t want to put any teams in the position of having to choose between trying their hardest to win and trying to manipulate their standings due to a perverse incentive. We couldn’t risk any compromise to the competitive integrity of Worlds even though the current draw method is not as transparent as we’d like.

For next season, we’re focused on creating global alignment between all the regional leagues and their respective schedules. This will provide myriad benefits, including the ability to have a live draw that is logistically feasible, transparent, and doesn’t compromise competitive integrity.

Looking toward the future, competitive integrity will always remain our top priority. We look forward to aligning with our global partners to work toward a more transparent Group Draw experience.

[ Link to Post ]

 

 

Worlds Group Draw will be done privately and confidentially

Magus New PortraitUnfortunately, the risk of a leak is a huge deal to the point that we will not be inviting members of the community to observe. Only 3-4 people on the operations/logistics teams responsible Worlds will know the results of the draw to prevent any form of leaks (I won’t even know, for example). If a journalist or community member were to leak it privately to a team or the public, it would undermine the entire qualification process and be a huge blow to competitive integrity. The risks simply aren’t worth it to calm down conspiracy theorists.

At this point, players are going to have to decide whether they trust that we don’t have any intention to rig the brackets – this is a complicated tournament and our focus is entirely set on delivering a smoothly run Worlds event. For those who simply can’t believe our intentions, they will always come up with a way to insinuate that there is foul play going on (even in a live draw setting).

[ Link to Post ]

 

 

Why don’t you record the group draw

Magus New PortraitCertainly a possibility, but I’m not sure that will even appease those who doubt… All we can do is let people know how we’re making the draw and release that information ASAP when it’s safe (after the last set of qualifiers).

[ Link to Post ]

 

 

I’ve also included a response from coach/analyst MonteCristo, who members of the community accused of suspecting that Riot would “rig” the group draw.

 

Do you suspect Riot will

MonteCristo: NO.

I did NOT say that. The reason why I want transparency in group selection is that I want NO ONE to be able to say it. As an independent eSports journalist/caster I feel it is my duty to continue to push the industry toward greater competitive integrity. I could sit back and let everything slide, but that’s not how I believe that I should use my position.

I support this year’s Worlds format and I am extremely excited for the tournament. I am very happy Riot decided to implement best of fives at every stage of the bracket, that no teams get byes, and that no two teams from the same country can be in each group. These are solid steps forward in terms of structure.

I understand why Riot can’t broadcast a group draw live given the logistics surrounding the regionals qualifiers. It also makes sense that Riot won’t release groups until after qualifiers so that we don’t have the problem of teams fixing for specific seeds. After learning of the impossibility of a live draw, I suggested that independent journalists be given access to the group selection, under strict NDA of course, so that no one can question the results. To me, this is reasonable. I do not believe that journalists who survive on League of Legends would stake their careers on leaking group information.

As for who these journalists/independent parties could be, Riot could consider OnGamers reporters, Slasher, Inven reporters, or IeSF, an organization founded to help create global eSports standardization. Of course, there are many more options as well.

That’s my opinion. My opinion is NOT that Riot will fix groups.

[ Link to Post ]

 

 

A look at both sides

 (Opinion) In situations like these it’s easy to forget there’s no black and white; you can’t guarantee that a notary who gives faith during the group draw will not be bribed to reveal the group stage before the NDA is lifted and you can’t guarantee that results will not be, indeed, rigged. I personally believe having a neutral journalist participate or recording the draw process are both viable alternatives and are much more transparent than group draw. At the same time, Riot risk a lot having the group stage disclosed early and putting faith in any entity, though great on paper if you have a recognizable face to offer assistance (like Travis or Monte), is asking a lot for questionable benefits.

 It’s a fickle matter to believe in company ethics; I think Riot have proven they can deliver, if not competence, than at least honesty so I support their choice to do a private draw. Let me know what you think in the comments, but remember to be objective, not dramatic; it’s easy to be the latter in cases like these, it’s a lot harder to be the former.

 

 

Pando to go extinct banner

 

 

In a few patches we’ll be removing a defunct 3rd party program from our installer and patcher, called Pando Media Booster, which used to help us with peer-to-peer file delivery. As a peer-to-peer service, Pando previously allowed players to get the patch files they need from other nearby League players, instead of pinging our servers which may be farther away. Though we’re no longer using Pando Media Booster, we’re planning to develop our own peer-to-peer solution in the future to speed up the patching process and get you in game faster.

When Pando Media Booster is removed, League of Legends will display a pop-up giving you the option to remove the program from your computer with a single click. We recommend removing it when prompted (or manually removing it now) since we no longer use this service and are in the process of building our own solution.

Before then, some of you might see a different pop-up from your operating system when you launch League of Legends. This is an information-gathering step in our peer-to-peer development process. The pop-up will ask for permission to modify firewall settings from an application called “Riot P2P”.  If you choose to allow this application, it will collect details on your network configuration while you patch (not when you’re in game) but will not record any personal or identifying information.  Specifically, it will let us know which types of network configurations are most common and how many players are typically on the same area network (home, office, PC café, etc.). We’ll use this information to guide development of our native peer-to-peer solution so LoL can eventually provide the benefits of peer-to-peer technology for patching.

We’ll continue to provide updates as we move closer to introducing our peer-to-peer solution. Keep an eye out for more details on the upcoming removal of Pando Media Booster in the Patch Notes!

[ Link to Post ]

 

 

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Patch 4 14 Rundown

 

 

 

What if Kha’Zix’s isolation damage varied based on distance

 

[ Context ] Here’s a link to the Reddit thread with the suggestion discussed by Scarizard.

 

Scarizard New PortraitHey Zanesbro,

Let me begin by saying that i appreciate the time you’ve invested took to write your thoughts here. I know this post has fallen off the front page, but this topic/suggestion in particular is one i’ve seen a number of times and so i hope you don’t mind me outlining my beliefs on the subject below!

Isolation as a mechanic has constantly suffered from readability – not particle-wise, mind you, but in terms of understanding where the power comes from. Variable isolation damage not only muddies the counterplay (I thought i was supposed to be near my allies? Sorry dude, you’re 23% too far from them so Kha’Zix hit you for 37% bonus damage with his Q!) – but also i think hurts the positive feedback loop for a learning Kha’Zix player (Catch them alone/out of position, massive damage). Q Evolution hits pretty damn hard now, but how would you really estimate your damage accurately? ‘I think i can all-in this guy, but he’s only 50 units away from his minions instead of 100 – wait, how much damage will i do again?’

It’s very likely a change like this would necessitate a nerf to his high end Q damage. That satisfying end-game ~1k chunk of Isolation damage for finding their AD mid-rotation? Sorry, we’re cashing that in so Kha’Zix can do slightly more damage playing sub-optimally. Kha’Zix’s Q having no downside is part of what got us here in the first place (Q evo previously did % missing HP /even when not isolated/).

We expect Kha’Zix players to adapt just as the champion does. Part of the intended experience of KZ is embracing his variable nature whilst being savvy and opportunistic to cover for it. If you value consistency, we have 119 other champions for you to play. If you value ingenuity and exploiting mistakes to murder the hell out of your opponent with a xenomorphic rainbow scyther, i have a bug i’d like to introduce you to. As a Kha’Zix main myself, i’ve found the Isolation range nerf tolerable – i actually have to find ways to draw them away from allies (or in the laning phase, finding ways to eliminate/manuever the minion wave), but i’m rewarded with an insane amount of damage.

TL;DR – I’m not at all afraid to hard commit and say that Variable Isolation damage will never happen. If Kha’Zix needs love after his changes (and we did increase his Q damage at all ranks recently!) – he’ll get it. I’m of the belief we don’t have to break fundamental rules of his play pattern and core satisfaction to get there.

[ Link to Post ]

 

 

Will Soraka be able to remove “Grievous Wounds” post-rework

 

[ Clarity ]Grievous Wounds” is a debuff that reduces healing to targets by 50%. Given that Soraka will be reworked to be a core healer, the mechanic is a direct counter to her strengths.

 

Vesh New PortraitI’m not going to subvert an entire game mechanic on a champion I design. Grievous wounds should be addressed, but we need to look at it comprehensively. Making the most powerful healer in the game that also says “I remove the one thing you can do to stop my healing” is probably not ok if we are letting people buy into grievous wounds or pick champions they think will be good against her.

That said, I think one of the core problems with it is that we applied the mechanic a bit too liberally on some champions (like varus) who had the intention of negating lifesteal in 1v1 but unintentionally destroy characters like Soraka. This isn’t my expertise though. I’m sure someone on our systems team is already thinking about this problem and ways we can solve it.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Riot Skins and Arcade MF Banner

 

4 skins will be available at Gamescom and in the store! Below you can find previews and pricing.

 

Recent News

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Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

PBE Content for Patch 4 15

 

 

Riot Kayle available at Gamescom, 975 RP in Store until August 31st

 

[ Link to Annoucement ]

 

 

Stop right there criminal scum – the Riot Squad’s got a new enforcer in town: Riot Kayle! Her first mission? Gamescom 2014. She’ll patrol the streets of Cologne with Riot Blitzcrank, Riot Graves and Riot K-9 Nasus, kicking in doors and delivering Righteous Fury with her overcharged baton. Lawbreakers, make no mistake. Riot Kayle is here for a Reckoning.

 

 

Join the force with Riot Kayle and her fellow squad mates Riot Blitzcrank, Riot Graves and Riot K-9 Nasus. They’ll be in the League of Legends store from August 13 through August 31 for 975 RP each.

 

Riot Kayle Preview

 

 

As the post suggests, Riot Blitzrank, Riot Graves and Riot K-9 Nasus will also be on sale. Here are spotlights of all 3 skins (videos made by SkinSpotlights):

 

Riot Blitzrank Preview

 

 

Riot Graves Preview

 

 

Riot K-9 Nasus Preview

 

 

 

Arcade Miss Fortune – 1350 RP (975 RP until August 18th)

 

[ Link to Annoucement ]

 

 

High score? Got it. Found the secret weapons? Yup. Beat the hidden minigame? Mmhmm. Guess there’s only one thing left to do.

Fill your inventory with potions and power ups; it’s time for the Final Boss.

 

 

Conquer the Final Boss with Arcade Miss Fortune, available now in the League of Legends store for 1350 RP (on sale for 975 RP through August 18).

 

Arcade Miss Fortune Preview

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News Update August 12 Banner

 

Summary

A new tier called Master Tier will be implemented in Ranked to deal with past grievances of Challenger players being demoted shortly before the season’s end, CLG will be fined $1250 per member for account sharing in Korea, Vesh continues his discussion on Soraka’s infuse-healer rework, Gnar’s Champion Spotlight has been released, the next Champion/Skin sale for NA will be delayed due to maintenance and an explanation on why icons from the Sugar Rush event won’t be available for IP.

TL;DR here

 

Recent News

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Interview with Bjergsen Banner

 

 

Master Tier Banner

Image was taken from a tweet by Snoopeh, here’s what it states:

 

As one of the best League of Legends players in the world…

Your spot in Diamond 1 or Challenger tier means we wanted you to be among the first to know we’ve updated the design of our ranked play system specifically to address feedback around the end of Season 3 and Challenger.

We take ranked competition seriously, and we know challenger immunity caused issues with transparency around standings at the end of last season. Not knowing whether or not you were about to get kicked out of the tier you’d worked so hard to reach, or earning 0 LP three times in a row sucks.

So we’ve developed a new ward to challenge your skills, The Master Tier, which brings with it some improvements to the old system. Master Tier will share the same LP ladder as Challenger, but unlike Challenger, there is no hard player limited to Master tier. Once released, players who reach their promotion series at the top of the Diamond 1 will enter Mater Tier if they are successful. And yes, that means that on release there will be no players in Master Tier,  but it will begin to fill as soon as players start winning their promos.

When Master Tier Launches, players in Challenger will remain in their current position but the competition kicks off right away as Challenger will now rotate on a twenty-four hour schedule with no immunity.

Each time the clock hits zero, it will recalculate the top 200 players or 50 teams; promoting any players from Master who are now in the top 200 or teams in the top 50 in LP, and removing players who have fallen below the top 200 and demoting them to Master.

We’ll be making a wider announcement in the coming weeks ( for example we’ve also eliminated LP clamping ) along with more about the end of the season, but as one of the players most impacted by this change, we wanted to each out to you directly.

Thanks for playing ranked, and GLHF for the rest of the 2014 season.

BuyA9DdCAAE1-mc (1)

 

 

Clarity on demotion and immunity period

Socrates New PortraitHey all, to clarify on one point: there is no hard limit to the number of players in master tier like the current challenger 200 spots. This doesn’t mean these players will be immune from demotion once they achieve the tier. So master tier could be the top 511 or 534 players in a region based on the amount of participation in ranked, etc. Players who achieve Master tier will have a short immunity period and then be vulnerable to demotion if they don’t maintain their performance at that level.

[ Link to Post ]

 

 

How will the demotion from Master to Diamond 1 be calculated

Socrates New PortraitDemotion will work similarly to other tiers, where there are a few checks before you fall. A player will fall back into diamond 1 if they lose enough games in master tier.

We expect to be on PBE in the next few days.

[ Link to Post ]

 

 

Where will the first 200 Challenger players be allocated

Socrates New PortraitThe experience of the first 200 players would be like this: enter diamond 1 promos and win, enter master tier, challenger clock hits 0, enter challenger tier.

[ Link to Post ]

 

 

 

Is there going to be a new border reward for Master Tier

Socrates New PortraitYes, there will be a unique loading screen border for master tier.

[ Link to Post ]

 

 

 

 

CLG Fined Banner


 

Organization: Counter Logic Gaming
Players: Austin “Link” Shin, Marcel “dexter” Feldkamp, Yiliang “Doublelift” Peng, Zaqueri “Aphromoo” Black
Region: North America
Date of Ruling: 8/12/14
Subject: Fine; Violation of LCS Ruleset

 

FACTS

 

During Week 11 of the NA LCS, Counter Logic Gaming (CLG) sent five of their team members to Korea to practice for upcoming live events. On the day prior to their departure, CLG management requested live accounts from Riot.

At this time, Riot miscommunicated to CLG that, according to standing policy regarding Korean accounts, CLG could receive Tournament Realm (TR) accounts, but not live accounts. Further internal investigation revealed that this was actually not the standing policy. The correct policy is to give teams visiting Korea for non-tournament purposes Live accounts, not TR accounts. This policy is necessitated by the potential instability of the Tournament Realm and security exposure entailed by giving non-OGN teams access to Korean TR accounts.

Recognizing our error and CLG’s urgent practice needs in Korea, we provided CLG with provisional TR accounts within 24 hours of their landing as a temporary measure for practicing while the error was corrected.

During this time, it was brought to our attention that members of CLG were engaging in illicit account sharing despite having a legitimate practice option pending in the provisional TR accounts while also being aware that such an action was against the rules.

After the correct policy was ascertained, Riot granted CLG official live accounts and retracted the TR accounts in accordance with standing Riot policy.

Our own miscommunications are a mitigating factor in assessing penalties, but account sharing constitutes a clear violation of the League of Legends Terms of Use, no matter the situation.

 

RELEVANT RULES

 

Section 10.2.7 of the official LCS ruleset states:

If LCS or Riot determines that a Team Member has violated the Summoner’s Code, the LoL Terms of [Use], or other rules of LoL, LCS officials may assign penalties at their sole discretion.

The League of Legends Terms of Use prohibits players from sharing, transferring, selling or trading user accounts and/or login credentials.

 

RULING

 

Members of CLG engaged in the act of account sharing, which is in violation of LCS Rule 10.2.7 as well as the League of Legends Terms of Use, and will be subject to penalties.

 

COMPETITION PENALTIES

 

The following players will be fined $1,250 each for their transgressions:

  • Austin “Link” Shin, Marcel “dexter” Feldkamp, Yiliang “Doublelift” Peng, Zaqueri “Aphromoo” Black
  • These players are also subject to sanctions by Riot Korea, including a 2-year ban from OGN and KeSPA-owned tournaments including but not limited to OGN Champions, Masters, and NLB. Read here for more details (Riot Korea ruling). 

[ Link to Post ]

 

 

Infuse Healer Soraka Banner


 

Related collections

 

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Why does Soraka’s W heal grant bonus Armor

Vesh New PortraitThe armor was placed on the W so that it had a clear combat-only success case. 

The new model will actually allow us to move away from that since Soraka will still be paying meaningful costs if she uses it to “sustain” her ally.

[ Link to Post ]

 

 

Soraka building resists doesn’t help mitigate her %HP costs

Vesh New PortraitThis would be correct if you started with a set amount of HP and didn’t factor in any regends.

If your Q gave you a flat health return however, then resists become MUCH more valuable since you are recovering more effective health per cast

[ Link to Post ]

 

 

Won’t Soraka paying health for her heals make her too risky to pick

Vesh New PortraitI also play healers in every game I play. I think one of the core things that make healers feel awesome is getting to make giant impacts on the health bars of your allies. If we want to allow Soraka to heal a guy from 1% to 50% or more, she is going to have to make some serious tradeoffs for that kind of (particularly frustrating) power. She will need to put her self at more risk the more crazy her healing is on a target.

I was particularly skeptical of this type of healing pattern at first too, but as I started implementing and testing stuff I was really excited by how fun it was. It feels really great to heal someone crazy amounts, and this paradigm allows her to do that in a healthy way that enemies can feel is more fair (because they can just switch to Soraka and kill her if she starts dumping heals on someone)

[ Link to Post ]

 

 

The trade-off for Soraka’s heal is her lack of CC and reliable poke

Vesh New PortraitIf we had a champion that had no abilities except a 1 second cooldown “heal ally for 50″ button, would that be a fun or satisfying character in our game?

Sure we could give her tradeoffs by giving her NOTHING else, but that would not create good gameplay. The game as a whole would be worse off. What we want to give her are meaningful tradeoffs that create fun and engaging gameplay for all 10 players in the game.

[ Link to Post ]

 

 

Single Posts banner


 

 

Champion and skin sales delayed in NA

Link to the sale in question.

Wizardcrab New PortraitHey Summoners,
Due to some store maintenance, we’ve had to delay the regular champion and skin sales for 24 hours. Instead of starting 8/12 and going through the 8/15, they will begin 8/13 and run through the 8/16. Thanks for your understanding.
-WC

[ Link to Post ]

 

 

Gnar, Champion Spotlight



Skin Teaser Image “The Final Boss approaches”

 

If this helps you visualize the picture, imagine the three arcade skins are your money and the robotic hand is your hand reaching for it when you see this year’s ultimate skin.

 

TI

[ Link to Post ]

 

 

On reporting and warnings

Lyte New Portrait

Hi,

1. If you are in game and say nothing that is toxic but get reported. The warning, is that because of player reports or because of the system thinking you are toxic?

Warnings are given for a string of games. A common misunderstanding is that the warning was for the immediate last game, so players wonder how they got a warning if they never chatted or did anything the immediate last game. However, if you do get a warning, it means you’ve been reported and the system thinks you’ve been trending negatively in your last stretch of games.

2. Follow up to question 1. How does the system filter between actual toxic and troll reports?

Every report is basically validated by the Report System. If the system believes a behavior is toxic, and you reported it, your report weight goes up. If you report a behavior that isn’t considered toxic, your report weight goes down. There’s a lot of nuance to this system, but that’s the simple explanation.

3. Once chat restricted, do you have to communicate or can you finish your chat restriction without saying anything? So if you finish, your 10 chat restrictions without saying a word, will that count as improvement and free you of the chat restriction or no will you get the same amount as before?

It’s possible to finish your chat restriction without communicating anything. Most players don’t type much in games and just use smart pings, and that’s a perfectly OK way to play League.

4. In the past we had 1 day, 3day, 7day, 14day followed by perma banned i believe. Is now the only thing 14 day into perma banned?

In the future when Tribunal comes back up, we’ll probably only have a few tiers of punishments. We generally see that players willing to improve do so in the first 2 tiers of punishments.

Right now and in the future, if your offenses are severe enough, you can get escalated straight to a 14-day punishment, or even a permanent ban.

5. In regards to the new system, i went 0- something one game with barely any assists, had a terrible day. How will it tell if i am having a bad day or trolling? Especially if i am NOT communicating anything.

Thank you!

We won’t be going too much into detail for the intentional feeder system yet, but one of the main goals is to avoid punishing players just having a regular bad game.

[ Link to Post ]

 

 

Why aren’t the Sugar Rush Event icons available for IP

 

[ Context ] Over on the forums, a Summoner expressed criticism that eCommerce associate WizardCrab promised in a past comment that event-based Summoner Icons would be available for IP but the latest ones, from the Sugar Rush event, aren’t.

 

Wizardcrab New PortraitHey guys.

This thread is a bit of a minefield so I’ll probably only post in here once (although I’ll continue to read it).

 


I would like you to look back and read the post that I wrote. I still stand by every single word I said there. I did not make you a “promise” there. I made it very clear that I wasn’t making a promise. The only thing I didn’t outright say is “This is not a promise” but I don’t feel I need to say that. If I’m promising you something, I promise you that I’ll use the phrase “I promise.” I very clearly stated that we are forming a strategy that is “malleable” and would likely take a form similar to what I said.

And I stand by that it still takes exactly that form. This is why I tried to explain that an “event” that would cause us to put an IP price on an icon was more than a promotional site or themed skin release. Do you really think Sugar Rush is like the Freljord event, one with a big lore tie-in? Or Harrowing/Snowdown/Lunar Revel, events related to real world holidays that many people participate in? Or something truly special like the release of a full-on, in house music album? Or on the scale of something like possibly the biggest global sporting competition that only happens every four years? When I said that an event “for just this context” is more, I meant that. AND the reason I added that bold phrase about it being for that specific context in my original post is because I meant that it was for just that specific context. The word event can be used by anyone at anytime to mean anything. PAX is an event, but it doesn’t apply here, because I’m only talking about this context. The super moon yesterday was an event but it doesn’t apply because I’m only talking about this context. I’m begging that you read the words I’ve written and take them at face value, because I 100% will not lie to you because I just don’t ****ing do that.

I will also try my best to be as clear as I can so I don’t mislead you by accident, which it appears that I’ve done here. I’m sorry that I unintentionally misled you. I really did not mean to. But don’t come in here and tell me that I’m lying to you when I’m not. I really don’t appreciate that.

For this particular candy-themed adventure, you can purchase one icon for RP, and unlock another through participation in gifting. There will be many more icons, many of which will be available for IP. If you don’t feel that the RP only icon is worth the money, please don’t buy it. Buy the stuff you like, leave the rest on the (virtual) shelf.

/saltycrab

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Patch 4 14 Schedule Banner

 

Patch 4.14 is coming tomorrow; here’s when you can expect it to hit for every region.

 

Here’s what you can expect to see in Patch 4.14:


PBE-Roundup-Patch-4-point-14-Banner1 (1)

 


Patch 4 14 Maintenance Schedule for NA

Riot Noc New PortraitServer Maintenance: Patch 4.14 On 08/13/2014, starting at 1:30 AM PST, ranked queues will be disabled in preparation for patch 4.14. At 3:00 AM PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

[ Link to Post ]


And here is the schedule for the other regions (patching starts on August 13th):


  • EUW 03:30 GMT – 05:30 GMT
  • EUNE ] 00:30 GMT - 02:00 GMT
  • OCE ] 02:30 AM – 04:30 AM AEST
  • LAS ] 04:00 (AR/UY/CL)
  • LAN ] 03:00 (MX/CO/PE)
  • BR ] 04:30 – 06:00
  • TR ] 04:30 – 06:00
  • RU ] 01:30  - 03:00



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

News Update August 11 Banner


Summary

Vesh returns to the forums to iterate on Soraka’s rework and her infuse healer style of play, i.e sacrificing health to heal allies. Lyte also steps on Reddit and forums to discuss Team Builder‘s long queue times, prioritizing between punishments and rewards and improving the Honor system. Lastly, tidbits on Taric being on the list for a rework, Darius‘s rework being de-prioritized and using the PBE realm to test “crazy ideas”.


Recent News

Interview with Bjergsen Banner

PBE-Roundup-Patch-4-point-14-Banner1

State-of-the-Jungle-Banner


Want to keep up with news on the Public Beta Environment?

Here’s a list of the latest updates:

 PBE Content Banner

 

 



Team Builder and Honor Banner

 


Why doesn't TB use normal elo or average ranked and normal ELO

Lyte New PortraitIt does use Normal MMR; however, a lot of Ranked players (who don’t play Normals as often) were recently in Team Builder trying to get icons, so matchmaking was a bit wonky.

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Any chance you guys simply replace Blind Pick with Team Builder

Lyte New PortraitIt’s something we’re considering, but a lot of players love Blind Pick for various reasons and we have to respect that too.

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Can we expect improvements to Team Builder’s queue times

Lyte New PortraitWe’re going to be making a few changes to the system so that almost full groups get higher priority, so groups tend to fill up faster and launch into a game instead of multiple almost full groups constantly getting a cycle of players.

There’s lots of things we can try, such as replacing Blind Pick for a day, possibly giving small bonuses for playing high demand roles, etc.

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You should be queuing for a Role only, not Role and Champion

Lyte New PortraitActually, the champion pick doesn’t delay the queues at all. A Captain only selects the position/role they are looking for, and players aren’t declined often because of the Champion. We could try a version of Team Builder where you can’t kick players and see how queue times are affected though, because it would help solve the issue of solo players trying to jump around too many groups.

We already have systems in place to limit the number of groups solos can jump around to, so we can try some interesting tests. We could even do it so that Team Builder just makes a complementary set of roles (that isn’t necessarily strict meta), which would reduce queue times dramatically; but, it depends how much players value having more control, versus more speed–very easy for us to tweak one way or the other.

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Did you expect to have issues handing out the Role Icons

Lyte New PortraitIt was definitely expected, and we expected it to last ~4-6 days. However, long-term, the icons are a cool thing to earn and Team Builder is the only place it made sense (since you don’t choose a role in the other queues).

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How long do I have to wait, on average, in a TB queue

Lyte New Portrait10-15 minutes is for 95th percentile.

The average player sees queue times 2-3 minutes, and many players see < 1 minute.

[ Link to Post ]

 


Queue times are way too long for smurf accounts

Lyte New PortraitThere’s actually quite a few things the matchmaker does to smurfs that result in long queue times–we generally don’t want to encourage smurfs unless it’s specifically to play with a new friend… and even then we want to find new ways for players to do that.

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Why are more resources being put toward punishing people than rewarding them

Lyte New PortraitThis a great question, but as we know, perception tends to be influenced by recent events.

When we first started work on Tribunal and Reform Cards, there was a lot of forum discussion on the behaviors in Reform Cards, and a lot of focus on punishment. At the time, there were lots of questions about positive reinforcement, and if there were any future plans on the ‘positive’ side of things.

Then, we started work on Honor, Teamwork OP, Team Builder, Santa Baron Icon, and personal rewards (where players who were positive secretly got a signed poster from player behavior Rioters). All of these systems were focused on experimenting with positive reinforcement and creating positive environments, to see what rewards would be effective, and what systems we’d need to build to sustain these positive behaviors long-term. During this time, a lot of players voiced concerns about new punishment features, and some more things we could do in that area. In fact, you’d see lots of posts about intentional feeders, what we were doing about new kinds of verbal abuse, etc.

Right now, we’re working on a new system that aggressively addresses severe cases of verbal abuse, Leavers and AFKs, and intentional feeders. However, we’re also working on a new Tribunal system that allows players to review both negative and positive behaviors–and even have the ability to reward players for their positive behaviors. There’s more in the works that we’re not ready to talk about yet, but they are a mix of punishment and reward systems.

It just so happens that recently, some of the punishment systems are going through testing and closer to “done” than the other stuff–so, it may seem like we’re only making punishment features or you may perceive that we think we only need punishment in League, but that’s false.

We’ve always known that we need systems that address both punishment and rewards; however, we jump back and forth between the two types of systems depending on what we think the next piece of highest value is to players.

[ Link to Post ]



Are you saying that punishments are more important than rewards

Lyte New PortraitNo, I said what the teams work on jumps from punishments -> positive -> punishments -> positive. The teams switch back and forth.

Right now, there are a few punishment systems in development, and a few positive behavior things as well. I also mentioned that it just so happens, coincidentally, that the punishment systems are testing on live earlier than the other stuff.

[ Link to Post ]



Why are you so silent about development

Lyte New PortraitSo do players prefer no information at all about what’s coming in the future? Because we could just release information when systems are done, but I don’t think players want that.

You can already “see” the effects of the new systems that are in-development–you can see the results on the forums, etc. But, if the preference is to not talk about things until they are released, that’s important to know.

[ Link to Post ]



Clarity on number of players with Honor badges

Lyte New PortraitRight now, about 20% of players have badges, but they are mostly Co-op vs Bots and ARAM players.

We have plans to separate it into top 20% of each queue, as well as some more incentives for both giving and receiving Honor.

[ Link to Post]



Are you considering tangible rewards such as IP

Lyte New PortraitNothing is off the table, we’re considering systems that may provide intrinsic rewards (social status, reputation rewards), and perhaps some extrinsic rewards like Santa Baron icon.

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Soraka’s new gameplay Banner

 

Related collections


More-on-Soraka-Banner

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Infused healers have the downside of being incapable of healing themselves

Vesh New PortraitPart of the engine will be something Soraka can do to regenerate her own health. It won’t be her “heal” spell exactly though…

Remember when I said Q would allow her to heal more? 

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Shouldn’t I then build health on Soraka to mitigate the health costs

Vesh New PortraitYour heals will be crazy expensive for the (flat) amount they will heal.

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Follow Up

Does “flat mean that her heals don't scale with AP

Vesh New PortraitFlat as in it doesn’t scale with a % of your health or anything like that. % cost for flat gains generally means build AP.

This doesn’t mean health is a useless stat on her because you still need to be somewhat durable, but it will definitely be less efficient than resists and AP.

I’m actually putting GA as a core item for her with this rework because it feels realllly good.

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Single Posts banner

 


Is Darius still being worked on

 



Taric needs a rework


Repertoir New Portrait Taric is on my radar on the design side. Though the project is nowhere near ready to have its details talked about, I am pretty actively working on him.  [ Link to Post ]  





Using the PBE to test out crazy ideas




 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

News Update August 7 Banner

 

Summary

Continuing yesterday’s discussion on Soraka, Morello and Vesh offer their insight on her design as a dedicated healer and explain why Starcall was scrapped and replaced with a skillshot version that enhances Soraka’s heals. Moving on, the jungle is in a rough spot and in need of big-board changes this preseason, Lyte elaborates on cases of permanent chat restrictions, Fiora’s rework has been delayed for an unidentified period of time, League’s lore hasn’t been forgotten, the PBE changes to Lulu were just a tooltip update, IronStylus wants YOUR ideas for a skin and added clarity on the scope of Viktor’s rework.

 

Recent News

Interview with Dyrus Banner

Debonair-Skins-in-Store-Banner

S4-Worlds-Schedule-Banner (1)

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the latest updates:

 PBE Content Banner

 

 

 

 

More on Soraka Banner

 

Related collection

 

Updates-on-Soraka-Banner (1)

 

 

Can you keep Soraka’s Q the way it is

Vesh New Portrait I’m sure there are people who like Starcall. There are going to be people who generally like any given spell on a kit. However, ramping damage in a PBAoE around Soraka is a tank pattern and honestly can’t exist on a character like her.

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Follow Up

Vesh New PortraitRamping PBAoE says stand in the middle of a fight for a long time. Standing in the middle of the fight for a long time says build defenses. A character who is incredibly tanky/builds defenses can’t also be leagues best healer. You can’t kill her allies because she heals them, and you can’t kill her because she’s tanky. It creates a situation with no clear optimal choice and feels bad for the entire enemy team.

There are other problems too, but we want Soraka to be an incredibly powerful healer but also someone who can just get blown up if she misplays. She will definitely be more high risk/high reward when it comes to healing.

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Will Soraka be harder to play post-rework

Vesh New PortraitTo give some context, the heal itself is not a skillshot. Overall the only spell that had it’s targeted type changed was Q, so while the champion is technically more hard to play from an inputs standpoint, she’s still substantially easier than most of the champions in our game. 

 


The thing that makes her harder is that she will require a great amount of judgement and awareness to play properly. She will still be a character that newer players can be somewhat successful with, but that is not the primary goal of the update. For a character to be “simple” or “easy,” what you’re actually saying is one of the following:

1) Very simple mechanical paradigms (which generally don’t have many points of mastery)
or
2) Extremely direct pattern with little to no decision making required.

At the end of the day, our player base has become much more mature in terms of what they expect from gameplay, and I would not feel comfortable putting out a champion update that fit strongly into one of those categories. 

I will say though that Soraka definitely has much greater mechanical simplicity than an average release and the tradeoff is that she has much more decision making and situational choice.

 [ Link to Post ]

 

 

Soraka can’t be durable and healer at the same time

Morello New PortraitWell said. If we want Soraka to be a great and healthy healer (and we do!), then she can’t also be durable. The tradeoff on her is that she becomes vulnerable in order to help allies, and be someone who can have rich gameplay while providing healing.

 


If there was one common thread in the feedback concerning Soraka, it was how much her identity means to players – that of a healer. With the challenges around making that work, we’re actually trying to define a good healing paradigm in a PvP game to meet that identity. With that as the goal, the details of old Soraka be damned – we can’t improve and evolve the game if we constantly shy away from changes that might not be desirable purely because they’re different.

Also mark your calendars – Morello is saying Soraka should be a healer, and is a huge advocate of it. 

I think the actual healer problem has lied in the paradigm of the pure MMO healer who lacks the right tradeoffs and weaknesses. Not healing yourself well is a great one to have that allows us to make her really bonkers in certain situations.

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Given the team’s record, do you plan on a follow-up to Soraka’s rework

Morello New PortraitI think Skarner’s story is representative of what I want to see. We made a mistake and corrected that by continuing to work on it until it was right. This is an important metric of both being bold with changes, and allowing us to not release things that don’t satisfy their objectives and satisfy players.

 


Much of this is due to the holistic Champion Updates (reworks) team being its own effort with focus on nothing else. So when something doesn’t go well, instead of having competing priorities (**** BETTER WORK ON THIS NEXT PATCH), they can support their work. This should have huge implications.

That being said, it still does mean there will be change and disagreement with the details – I’m fine with that. We have an obligation to earn your trust…I believe in that a great deal. I don’t concern myself with short-term anger or change-aversion as those are a simple cost of passion and engagement.

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Will the MR shred on Soraka’s kit remain after her rework

Vesh New PortraitAlso for all the people talking about MR shred, it’s not going to remain on the kit. Shreds are extremely powerful but somewhat problematic because they are almost unnoticeable for how powerful they are. There is no good representation of how “shredded” you are, especially with one that stacks. In general, I think it would be a lot better for Soraka to have power that is really cool and noticeable than an equal amount of power that, while understandable intellectually, doesn’t translate to exciting gameplay.

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State of the Jungle Banner

 

 

Jungling is too easy, which makes high-stat champions prevail

Morello New PortraitI totally agree. In fact, I think our jungle direction has been completely backwards over the last few seasons. That’s our bad and I think the results are clear.

To that, returning different ways to succeed at the jungle is key to restoring choice, and making it not a chain-gank fest in lanes. I’ll give more details on this in the coming months, but directionally we’re totally in agreement.

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Why, then, did you nerf Feral Flare shortly after releasing it

Morello New PortraitDefinitely wrong way to solve the problem – the jungle itself needs to allow for these styles, THEN we support them.

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How would you buff a jungler without buffing his laning, too

Morello New PortraitI think by making it so that things other than just gank/duel/clear speed can matter in jungle. 

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Do you and Ghostcrawler look at recommended buffs nerfs by the live team

Morello New PortraitI don’t pay attention to details of balance – I’m not really focused on that level of stuff (though I know statikk and his team is). Our roles are to provide guidance on larger-level strategy for the game design, so I tend to not read the balance-specific stuff as much since I feel out-of-date in that realm.

Things like “we need to solve the jungle” as a design project priority, for example 

EDIT: To add, it’s because I largely trust the details-level work to that team. They do a good job as long as we all know WHY we’re doing what we’re doing. So my job is to clarify where we’re going and what our objectives are, and working with the Live Gameplay guys in that way is my focus.

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Elise Lee Sin are just setting a bar for all other junglers

Morello New PortraitWell, in this case, I think the jungle direction we’ve set (and that IS my bad completely!) previously has lead to a greater whack-a-mole state. In the interim, getting the long-standing dominant picks to have some competition was a goal, and fixing the jungle systemically is how we can make REAL progress towards variety. 

And much of this is undoing some previous work, and adding new ways to master League.

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Can we hope to see meaningful changes to tanky junglers soon

Morello New PortraitPreseason is my target for real serious change. Competitively, we won’t see much past 4.14, but might see more QoL/buffs as needed.

In non-competitive, tanky junglers are LORDS – and with Worlds being on a patch around next couple of patches, I think we’ll have to look at the state in more regular play too.

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Was it hard to admit your plans for the jungle went backwards

Morello New PortraitIt wasn’t hard to admit once we dug down into it more – being wrong is a huge part of design, and I think Riot DETECTS problems well. I think we have a hard time executing fixing them in a timely manner – especially big problems.

Watching our intentions have results that were completely opposite of our goals was a pretty clear roadsign 

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Why should I trust you will do a good job fixing the jungle

Morello New PortraitI don’t think you should trust me on jungle. I’ve made big mistakes there.

This is a huge problem for me, and the reason I talk a lot less on here is because I want our actions to show if we’ve learned, then to talk. I don’t care much about player anger – people get mad at good changes frequently – I do care a great deal about trust.

Skarner and Soraka are a couple of efforts I want to point out as good on this front, but we have more to do systemically.

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Lee Sin and Elise should be nerfed, because they excel at everything

Morello New PortraitThis is true. Unless you want every champ to be the same, we can’t just buff up to “does everything.”

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Any plans to tune what blue red buffs offer to teams

Morello New PortraitDefinitely. I think they’re an easy lever to tune.

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You seem unwilling to commit to big-broad balance changes

Morello New PortraitWe’ve been pretty conservative – I agree on that, especially in the jungle. 

I’m not going to make promises here much based on that fact, I’d rather get it right and be like “hey guys!”  But I did want to acknowledge the problem as agree-upon and important, so that you guys get that we think we’ve gone backwards and are looking to fix. 

Previous jungle stuff has been lightweight.

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Fiora's Rework Banner

 

 



Morello New PortraitWe’ve had to yet-again delay Fiora’s rework due to some unforseen circumstances on resourcing. I have nothing of worth to say about that except for my apologies that we’ve let down Fiora players with promises on this stuff.

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Follow Up

Morello New PortraitIf you rate on power, we’d not need to do many reworks – I think Fiora is a pretty same-y melee carry who misses to opportunities to provide a really high-skill fencer fantasy. That’s on us as a champion team.

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It always feels like everything gets delayed and nothing ever comes out

Morello New PortraitWe get excited and want to tell people, then normal development stuff occurs and we’re like, “well, ****.”

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Was Fiora’s gameplay update scrapped

Morello New PortraitDelayed for (x) time as we needed to shuffle some resources and priorities. Still a thing to-do.

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chat restricting Banner

 

 

Can you explain how chat restricting works

Lyte New PortraitThe chat restriction system is going through some tuning. Before, players were confused when the chat restriction system would under-give chat restrictions, so you’d get 10, finish 10 games and get another 10 when the system should have just given you 20 to start.

 


The chat restriction system now tries to hand out the right number of chat restrictions in the initial waves. For players that have racked up a lot of consistently negative offenses, it’s now possible to basically be “permanently” chat restricted. For many players with 500+ chat restrictions, it’s effectively a super harsh, long-term chat ban. Some players say they’d rather be permanently chat restricted than permanently banned and lose their account, so we’ll see what’s more effective in improving behaviors.

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Follow Up

Lyte New PortraitThe chat restriction system is far more accurate in how many games you’d have to show neutral or positive behavior to reach a neutral state. So, theoretically if you finish the 700 games and have improved throughout the process, you’d be in neutral status.

[ Link to Post ]

 

 

Isn’t restricting communication harming teamplay

Lyte New PortraitThis is a pretty common misunderstanding. For players that are being chat restricted, a lot of their communication wasn’t enhancing teamwork, or improving player experience anyways. In fact, players being chat restricted tend to do the opposite–they inhibit teamwork, create negative experiences, and frustrate teammates.

 

Furthermore, we see about 75% of players improve their behaviors after their 1st set of chat restrictions, and many toxic players win more games during chat restrictions… so I don’t agree that chat restrictions are a bad idea.

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500+ games chat restriction doesn’t incentivize better behavior

Lyte New PortraitThe factor you’re missing is that only players that have shown they haven’t improved with smaller sets of chat restrictions will get huge “permanent” sets of chat restrictions.

75% of players tend to improve after a smaller set of 10-20 chat restrictions, but those that don’t improve tend to get chat restrictions repeatedly. Sometimes, we’ll permanently ban these accounts if they show high severity offensive behaviors, but if the behaviors are low severity, we’re going to try permanently chat restricting the accounts instead of just permanently banning them.

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League's Lore Banner

 

 

Has League’s lore been forgotten

MilkManiac New PortraitI’ll take a shot at this. For clarity though, I am not on the lore team. However, I am a huge lore geek. I, like many of you, love books/movies/games with massive, fully fleshed-out worlds (Kingkiller Chronicles anyone?). So obviously, when I joined Riot, one of the first things I did was to gobble up any lore-related information and understand what’s going on with it.

 

Here’s what I learned: Lore is by no means forgotten. I’d like to draw a comparison to the Summoner’s Rift Update. Around winter a lot of players started asking why there was no winter-themed Summoner’s Rift. Some players assumed Riot just didn’t care about the map anymore. However, by now it should be apparent that we didn’t ignore flavoring the map, but instead we had most of our environmental artists working on SRU, which in my mind is much more important than having a winter-themed map. In fact, I would argue that making a skin for an older map, and delaying a newer map to do so, would be a disservice to players.

Getting back to lore, I know that since Freljord, there’s be almost nothing related to lore that has come out. I also realize that many players, such as yourself, have determined that we are starting to “get cheap” with our lore and our world, and given the visibility you have, that’s an understandable conclusion. But let me pose a different theory. What if the Lore is like the current summoner’s Rift: It’s functional and has some really cool features, but it also has some glaring bugs and is by no means as pretty or as flushed out as it could be? What if the reason why there are no Journals of Justice or any lore updates of any kind are because everyone related to lore is working on stuff that takes priority?

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Players want to hear what Riot is thinking about narrative direction

MilkManiac New PortraitWell Said!

A lot of the reason why we’re so “Hush Hush” is that we have so much going on at once, and the last thing we want to do is to tell you about a work in progress, only to have it get cancelled or changed, and then crush your expectations (because… lets face it… we’ve done that in the past). It may be a slow journey, but there is most definitely a light at the end of the tunnel.

[ Link to Post ]

 

 

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Send your community skin ideas

IronStylus New PortraitYup! I know there’s a lot of individual threads with suggestions. However..

I’m looking to doodle some skins in my spare time. I know there’s a TON of great community concepts out there. Some are serious, some are silly. I’m interested in what’s floating around. Got any suggestions? I know there’s individual threads, but sometimes it’s hard to skim through them all D:

TO CLARIFY! Ideas floated have no guarantee of actually happening. I’m just overall curious to see what shows up in this thread and what rises to the top, as well as maybe messing around with some ideas on my spare time.

Some pro-tips:

  • While trolly ideas are great, but think of things that would really appeal to a wide variety of players. “Cool” is a subjective term, but ideate on things that would feel great on existing characters and would really add something special and appealing.

  • Think globally! That’s an important aspect of skin development. While NA is where a lot of us on these forums live, we want to show love to the entire world! How cool were the Warring Kingdom skins? Wasn’t River Spirit Nami gorgeous? Those are ideas inspired from cultures from around the world. If you are thinking of ideas that are more NA/EU derived, think of things that still appeal to the rest of the planet. Pool party skins are great examples. Everyone loves a pool party!

  • Preserve the character. While Eternum Lux might be a neat looking idea, does that fit Lux’s personality or core character? Is it complementary or does it distract? Additionally, preserve the characters graphic reads. You probably don’t want to change the size of Draven’s blades too much, or make Jarvan’s lance really skinny. You probably don’t want to give a character that doesn’t have a helmet something that blocks the face too much.

Anyways, give it some thought! I’d love to see what the cream of the crop ideas of the community are!

 

 

Lulu’s W change on the PBE is a tooltip update

 

[ Context ] This is providing clarity on a change to Lulu’s W from yesterday, which was actually just a tooltip update. Sorry ._.

 

Hongyou New PortraitNo actual gameplay change.

 

 

 

 

 

Clarity on Viktor’s rework
Solcrushed New PortraitOn the scope of the upcoming GU, its not intended to be a full scale rework and is geared mainly toward his Q and passive. W E and R will remain quite similar to their current form (although with tweaks)

 

 

 

 

Can you make ARAM truly random

RoboLions New PortraitWe agree that something could be done to make ARAMs a more balanced and cohesive mode. We’re still working towards identifying an end solution so I can’t share any specifics at this time, but I want you to know we are on the case! :)

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News Update August 6 Banner

 

Summary

Vesh returns after a lengthy silence on Soraka to iterate on the direction of her rework and Morello‘s involvement in the process. Up next, Diana and Sona‘s state, with player feedback on both champions. Lyte talks controlling your emotions during a match and punishment for homophobic slurs and aggressive language, an update on a skin for OCE and Team Builder’s icons finally available for EUW!

 

Recent News

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EU eSports News

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Want to keep up with news on the Public Beta Environment?

Here’s a list of the latest updates:

 

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Updates on Soraka Banner


 

 

Progress on Soraka’s rework thus far


Vesh New PortraitHi guyssss.

Sorry for the radio silence. Been heads down trying to get Soraka’s kit ready for production for new effects and such. While I really appreciate you guys taking the time to make this thread, the kit is pretty close to design locked ^_^.

I’ll be sharing lots more details soon, but the core of this rework was to make Soraka the core healer of League of Legends. We really wanted to capture the feeling of a healer who is constantly managing their resources and attention to keep their teammates alive. We want the core button you’re pressing in a fight to be a heal, not spamming a pbAoE spell constantly.

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Will Soraka be forced into a Support role after her rework

Vesh New PortraitTo be fair, how many times has support lulu had to suffer because she is so dominate in solo lane? Supports that have reliable CC and also decent damage have a hard time not being problematic in other lanes (especially mid) and undermining the less reliable but higher gameplay mages/etc that live there. 

I will say this though, a champion whose core strength is healing allies will probably not be very good by herself, since the majority of her power budget is dedicated to being the best healer in the game.

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Will you be getting rid of her mana-battery capabilities

Vesh New PortraitI went back and forth on this one a lot. The mana battery thing doesn’t seem very cool on paper but it was a cool unique output that only she had. It’s probably going to remain, but the spell as a whole will have a much larger cooldown (and thus a bigger choice) since her silence aspect is also getting some more changes that will make it more impactful.

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Will you be changing Soraka’s Q in any way

Vesh New PortraitQ is now a spell with more gameplay that will be the driver of her healing engine. Without going into too much detail, you will need to be successful at landing these if you want to heal to your full potential.

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When will Sorakas reworked kit be released on the PBE

Vesh New PortraitNo. We still have to make some new vfx for her and tune/balance her appropriately with the new kit

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How much did Morello help in remaking Soraka

Vesh New PortraitMorello was actually the one who told me not to give up on her core healing identity. He pushed for the high-level pattern we ended up going with, and I honestly believe Soraka is a much better character for it. He’s a great leader and really good at identifying what things are cool at a high level.

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State of Diana Banner


 

 

Can Diana be buffed before her gameplay rework

Vesh New PortraitDiana is a difficult problem to adjust with just numbers because she is a tank burst assassin with an all-in pattern and no success case except for taking a guy 100 to 0. As far as any potential gameplay balance updates, that’s up to our Core Gameplay team who handles patch to patch balance changes.

 

We actually had a really passionate producer who loves Diana who did some experimenting during our latest Thunderdome (sorta like a hackathon where you can work on anything you want) and he had some cool ideas. Diana is definitely on the board for changes, and it seems from the many threads like this that have been made in the past that people are fairly opposed to a bruiser direction. The key will be pushing her more towards the light fighter/assassin pattern in healthy ways which means not just going Q->R->R and mudering a guy.

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Challenge Redesign Diana


IronStylus New PortraitSo, I’m not a designer, obviously. But! I’ve seen a lot of Diana threads pop up, and indeed she is on our list of low-hanging fruit on the potential gameplay update of the ChampUP team but she’s not a priority at the moment. I’m actually jamming with Vesh and one of our new dudes, Paul, just ideating on stuff for a potential update. She’s obviously close to my heart, so any discussion surrounding her peaks my interest.

Many times, discussions say fighter Diana, some say Assassin Diana, but a lot of what I see on the forums focus around numbers. Thing is, a lot of our design internally focuses on creating holistic characters and cohesive themes, not just a walking spread sheet of base stats augmented by QWER mashing.

SO! Community, I present a challenge. Make Diana a kit, but don’t use numbers.

Whether you take from her current kit, give her an entirely new kit, or change the order/effect of her existing kit, dandy. Just don’t get into the nitty gritty. In this scenario, granularity is the enemy. Take a look at theme. How does the moon create an opportunity for this character’s play style? Does moonlight application open up different abilities? Does she make the entire map dark aside from a single AOE damage zone? Does she have an entirely resource system different than mana? Is she a symbol of grace and uses her blade as sword play? Think about it. Think about synergy and the completeness of the experience. Think about Diana as a person, as a character through which you can feel is expressing her personality, motivation and core characteristics through her mechanics, not just an icon that’s a series of numbers.

I’m interested to see the suggestions :)

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State of Sona Banner

 

 

I feel Sona’s rework is completely underwhelming

Fearless New PortraitOne of the coolest things about Riot is how awesome our support structures are so that we don’t have to be experts at everything. I’m not a high elo player, though not due to a lack of love for the game. It’s mainly due to the fact that for the last ten years, I’ve been building games. Throughout the entire process of updating Sona, I relied on the feedback from multiple Challenger and diamond players that work at Riot, many of whom have played a very large number of Sona games and identify as former or current Sona mains.

Never did I imagine that my experiences as a player would be enough for this work, nor even my experience as a designer. The reason I could have faith in the Sona work came down to the fact that Rioters don’t get in the door without being pretty awesome at something, and are really good about sharing what they know to make other people around them more awesome.

That doesn’t mean we won’t make mistakes, and it’s entirely likely that Sona may still need some adjustments in the future. We don’t have enough data to make that call yet, but I’ll be very open when we do, and make sure you all know where we’ll be going with her and why. I understand that the lack of communication at the end of the PBE time has really upset people, but at no time have I ever suggested that anyone should not question the choices we’ve made, or that anyone should just “trust me.” I’m happy to explain every change we made on Sona, or at least point to where I’ve already done that.

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 Sona’s E doesn’t feel powerful when you rank it up

Fearless New PortraitOne of the reasons we gave E the scaling it has was because we knew that it is extremely likely to be a one point wonder, especially if we were going to give Sona reasons to level W more often. We’ve also had E values as high as some that you’ve posted, and it was infuriating to play against. It simply didn’t matter how squishy she was, because she flew around like a race car. That being said, we’ve made other changes since we had those values in that directly impact E, both on the cooldown of the spell, the rate of decay, etc.

It’s possible that if we needed to give power to Sona, but didn’t feel good about giving her more damage or more sustain that something like you suggest would be possible. That being said, it’s harder as a player to get satisfaction out of movement speed when compared to satisfaction in damage or heals/shields. it typically takes a lot more of an increase in MS for players to value. Not ruling anything out, but this was something I hit a lot during experimentation with her kit.

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Can we have a list of words considered offensive in chat

Lyte New PortraitThis is a pretty nuanced topic. There really isn’t a list of phrases or words somewhere that dictates what’s good or bad, and usually it comes down to the attitude and the harm you’re inflicting on other players. At Riot, we don’t conjure up a list of “what’s OK or not OK” in League of Legends; in fact, we simply use the data provided by systems like LeaverBuster, Tribunal, Reports, Honor and more to determine what the community thinks is OK in the game.

To the toxic player, that concept sounds crazy because we’re “letting toxic people decide what’s OK in the community,” but actually, that’s just flawed logic. If the average player is good (and we know for a fact they are neutral or good), then letting the community decide what’s OK or not OK should pretty much reflect real life society. Not surprisingly, that’s pretty much what we find. 

In real life, there are small percentages of people who may think racism, sexism or homophobia is OK, but they are the minority–they assume more people are like them, that others agree with them, and they perceive that these behaviors are more common than they are. 

For example, in your own chat logs, it’s not cool to throw around “rape” so casually. It doesn’t matter if you said it for years in other games, this community doesn’t believe that’s acceptable here. In real life, we’re starting to see this trend as well. So, when you say “I raped your ass” or “he’ll f*cking rape me,” it sounds trivial to you because you might be used to it, but the community has agreed that stuff needs to go.

When you say stuff like “i smoke weed all day and get b*tches, im not a kid,” do you think that’s a respectful comment towards women? Now you start stringing your lines together and you see stuff like, “i raped your ass. stfu, i smoke weed all day and get b*tches, im not a kid” and you start to see why the community disagrees with your behavior. Do you really think you can go to a random school, mall, university, library, factory, retail store, or stadium and say stuff like that and actually believe everyone around you agrees with that behavior? Here’s the truth: everyone is staring at you and thinking, “That’s unacceptable. Why is that person doing that?” Do you really think when you get older that these behaviors are OK? How many of us throw around phrases like “dude, raped them b*tches” at work? 

In other examples, it’s not cool to make light of Nazis, or threaten to AFK, or call people ******* and morons non-stop in games. You might have been doing these behaviors for years–I get that. Other games might not have punished you in the past for these behaviors, I get that. But, these behaviors aren’t acceptable online, or in real life, and that’s what this community has decided. You might think these behaviors are OK, but we don’t. 

If you don’t agree, just stop playing League, and spend your time elsewhere. Don’t be another reason people in real life think gamers are terrible human beings. We’re not, and we need to start showing that we’re not.

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Controlling your emotions when playing LoL

Lyte New PortraitThe average League player believes they are more skilled than they actually are, and they believe that they carry when they win, and someone fed when they lose. This isn’t a League of Legends personality flaw, this is just being human and decades of research in cognitive biases explains why humans are this way.


If you understand that sometimes things are out of your control, maybe you’ll have a better time controlling your emotions when things slip out of hand. You should go into every match knowing that you are going to lose some and win some, and that that’s OK. You should know that even in losses, there’s something you learned from the game that makes you a better player. You should know that if you are skilled enough, you’ll come out on top in the long run. Whether it’s sports, games, or business, many successful people tend to have above average impulse control. For example, the top Poker players in the world don’t get pissed and go on tilt making reckless decisions just because they lost a hand due to somebody else getting lucky–they know that in the long run, their skill will shine through and they calm their emotions to ensure the best decision-making.

At the end of the day, if you can control your emotions, you’ll just be a better (and happier) player. I bet you know inside that you don’t play better when you start raging at that other player, so now you (and that other player) are now just playing worse due to heated frustrations. But, I know how it feels to feel helpless–like the game is out of your control and there’s simply nothing you can do. But, that’s why the best players learn to overcome this feeling and play on. That’s why the best players learn how to comeback, by supporting that other player having a bad game and not trashing them into the ground.

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What happened to updating Riven’s Resource Bar

[ Context ] Riven was supposed to have the stacks from her passive indicated on her resource bar, but the project was scrapped.

Feral Pony New PortraitWe did give this a try and ultimately ended to not do this as it causes a number of consistency issues. It was a while ago and my memory on it is a bit fuzzy since I wasn’t working directly on it but iirc what is came down to was the resource bar is fundamentally meant to function as aresource bar, doubling up on the buff bar goes against a pretty solid rule of thumb in UI/EX design which is limit special cases in UI and avoid duplication. Breaking consistency here has a huge long term cost that can be difficult to quantify.

From a gameplay perspective, the resource bar is meant to be a relatively stable and slowish moving bar showing a characters relative strength, current threat level, and reveal their general flow of attrition (how long it takes to be exhausted). Seeing a champion low on energy or mana means they have limited casts available to them and is a moment of weakness enemies can exploit. In this case for the opponent this bar would be incredibly misleading with Riven being most dangerous but also most vulnerable when this bar is empty. With some weird middle ground of when partially full you’re most likely being killed.

The second important gameplay element is that there should have some level of consistency and flow in the resource bar. Rarely do mana or energy users dump their entire bar in one go, while Riven can cause the bar to fill and empty in only a second or two. It can be incredibly tempting to see an open spot on a UI and want to fill it (believe me I’ve been there, as a mechanics designer I want to cram as much information as I can pretty much everywhere) but there is a steep clarity and readability cost which increases exponentially each time you break. Sometimes this cost can totally be worth it, in this specific case we didn’t feel it was. I would love to explore the space of custom UI elements only the player controlling the character can see/interact with though, and this seems like a logical candidate for that.

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Will there be sound proof booths in future LCS seasons

The Flash New PortraitFrom my experience on stage, the crowd may encourage the players, but the noise itself doesn’t help the team’s play.

Most of the live game runs on a delay of several seconds. Actions in the moment occur well before the crowd can possibly react to it, and by extension, if a player could pull any information from the crowd noise it would not be useful. That information (noise) isn’t actionable.

A few people (including OP) mentioned pro players who set a dragon timer when they hear a commotion in the crowd. The crowd noise/chanting is too unpredictable to be realistically used this way. Think about all the “BALLS” shouts you’ve been hearing lately on the streams. If you’re on stage as a pro player, all you can really pull from the crowd is a binary noise vs no noise, because even something like “BALLS” usually comes across as “edowifjndos!”

Thirdly, the teams that do try to secure an advantage from ‘bad data’ through audience chatter usually pay for it in the game. With the boss headphones and white noise, its not terribly hard to ignore the external chatter, especially when you roll into the same studio every weekend. But occasionally I hear a player asking their team about what the crowd noise was for, and each time they get punished for paying attention to external factors instead of the live game happening right in front of them. The teams that trust their teammates and their own skill get by much better than those trusting the audience for guidance on plays.

I’m not the Rioter who makes the call on whether or not to have a booth or deflection screen, but if that person came to me for my thoughts, I’d say that since noise vs noise is still an issue with these sound mitigation options, installing them is an unnecessary detriment to the overall LCS experience.

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Oceanic Skin Update

CptStupendous New PortraitHey party people!

A lot of threads have been popping up which lately and I’ve been called out for an update (rightly so!) I responded in another thread but I thought it made sense to create a new thread here as well. It’s been a journey I can assure you all of that. We have been quiet about where it’s up to and to be honest the reason why we haven’t said much is we haven’t had any meaningful updates. As a Player, when I hear a company say ‘we’re working on it’ my initial thought is always ‘yeah, bulls#@t’. We’re working on it sounds like such a cop out even if it happens to be true.

Sadly though it is the truth. We are working on it. It’s not something I spend all day every day working on, but it’s definitely not something we’ve forgotten about. In fact, each time a new forum thread goes up the other Rioters in the office print out the thread and pin it to my desk just in case I forget:

http://imgur.com/qayjg7p

So Stupendous, if you’re ‘working on it’ why haven’t we produced an Oceanic skin? It doesn’t take that long to create a skin! 

You’re absolutely right about that, but what does take time is coming up with the concept. Oceania is many countries and we don’t feel it would be right to create a skin with an Australian theme or a skin with a Kiwi theme. We’ve chosen to run with concepts that appeal to multiple countries which is where things get complicated. Then mix in the quality control factors designed to ensure all new skins reach a certain bar and it’s really hard to come up with a skin design which ticks all the boxes – a) relevant to Oceania as a whole b) works with a champ who’s due for a skin c) ticks the quality assurance guidelines. We’ve had a few ideas that we thought were cool, but the champions they applied to were too far down the pipeline to wait on.

So what? Does that mean you’re going to give up, sissy?

No, no it does not. We have a discussion pencilled in for tomorrow (already on the books before this post, believe it or not) to discuss a few new concepts we’ve come up with. From there if we think they tick the boxes we’ll submit them to the skins team go from there. There are Rioters in the office as passionate about this as you guys and girls are, so I can honestly say we feel the pain! All I can do is give you my assurances that I’ll continue to do my best..

Originally Posted by iNoob View Post
also make a new zealand skin like Kiwi Leona or Kiwi Lucian
or ANZAC Vayne, ANZAC Graves etc etc

We did think about an ANZAC skin, it’s definitely the most notable bond between Australia and New Zealand. However at the end of the day we decided it wasn’t the best way for us as a region to pay respect to our armed servicemen and women.

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Team Builder Icons now available on EUW

Draggles New Portrait06/08 – 10:56 GMT+1: Icons are now available! Thank you for your patience, now go collect’em all! 

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Viktor scheduled for a rework

Viktor is now listed in the Champion update schedule for a gameplay update!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.