Home > LoL News > Nerfs to Elise, Jarvan and Taric – Patch 3.04!

Nerfs to Elise, Jarvan and Taric – Patch 3.04!

March 18th, 2013 Leave a comment

patch 3.04

 Check out Riot’s latest batch of balance stew; some champions will not find it delicious.

 

 

Champions

 

 

EliseSquare

Elise

  • Neurotoxin
    • Cast range reduced to 625 from 650
    • Damage reduced to 40/80/120/160/200 from 50/95/140/185/230

     

  • Venomous Bite
    • Damage increased to 60/110/160/210/260 from 50/95/140/185/230

 

Elise has been rewarded too well for playing safely, so we shifted some of her power to her spider form to increase the reward for taking risks.

 

JannaSquareJanna

  • Howling Gale
    • Fixed a bug where the knockup duration was not increasing based on charge time
    • Knockup duration when fully charged increased to 1 second from 0.75 seconds

 

 

 

I absolutely love this change to Janna. She deserves to shine among supports, given how satisfying it is to master her. The increased CC of her Q, coupled with her now cheaper ultimate, are sure to bring her back from her state of forgottenness.

 

JarvanIVSquareJarvan IV

  • Golden Aegis
    • Shield amount per nearby enemy champion increased to 20/30/40/50/60
      from 20/25/30/35/40
    • Mana cost reduced to 45/50/55/60/65 from 65

     

  • Demacian Standard
    • Active no longer grants bonus Armor

Jarvan has been bringing too much utility to his team, so we’ve removed the armor component of Demacian Standard’s aura.

 

NamiSquareNami

  • Tidecaller’s Blessing
    • Added new visual effects to better communicate the amount of charges left
    • Duration increased to 6 seconds from 5

 

 

Nami’s Tidecaller Blessing now summons swirling orbs around whichever champion she’s enchanted. Each auto attack removes one orb. It’s a very neat visual effect and definitely makes the spell more easily recognizable.

 

SingedSquareSinged

  • Fling
    • Damage reduced to 80/125/170/215/260 from 100/150/200/250/300
    • Ability Power ratio reduced to 0.75 from 1.0

     

  • Insanity Potion
    • No longer reduces the duration of disables

 

Singed is intended to be incredibly durable and to gradually burn down his opponents in team fights. By making disables more effective against him and reducing his initial burst damage, Singed’s opponents now have more time and ways to deal with him in these situations.

 

TaricSquareTaric

  • Shatter
    • Damage reduced to 50/90/130/170/210 from 60/105/150/190/240
    • Armor damage ratio reduced to 20% from 30%

     

  • Dazzle
    • Stun duration adjusted to 1.2/1.3/1.4/1.5/1.6 seconds from 1.5 at all ranks

 

Last patch’s changes opened up different playstyles for Taric but did not effectively address his power level. These changes reduce Taric’s lane dominance by lowering his burst damage and forcing him to make more tradeoffs when choosing which spells to level up.

 

 

Items

 

Blade_of_the_Ruined_King

Blade of the Ruined King

  • Attack Damage reduced to 25 from 30
  • Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)
  • Maximum damage dealt to minions and monsters reduced to 60 from 90
  • Active heal amount is now reduced by the target’s Armor

 

I’ve reviewed Blade of the Ruined King fully and as Rioters have explained over numerous previous topics, BotRK was far too strong a tank-shredder and Baron destroyer.

 

Aegis_of_the_LegionAegis of the Legion

  • Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

 

Runic_Bulwark Runic Bulwark

  • Combine cost reduced to 400 gold from 650 (total cost reduced to 2950 gold from 3200)
  • Health reduced to 300 from 400
  • Magic Resist aura reduced to 25 from 30
  • Aura grants an additional 50% Health Regen, Armor and Magic Resist for minions

 

Locket_of_the_Iron_SolariLocket of the Iron Solari

  • Combine cost reduced to 520 gold from 670 (total cost reduced to 1850 gold from 2000)
  • Health reduced to 300 from 400

 

Locket of the Iron Solari is mainly picked up by junglers and supports, roles that most frequently earn less gold than others, for the team-wide active. We’ve reduced both the cost and personal stats on the item to lessen its gold impact while preserving its team utility.

 

Runaan's_HurricaneRunaan’s Hurricane

  • Secondary target radius increased to 375 from 300
  • Fixed a bug where Hurricane could target invisible enemies

 

Sheen Sheen

  • Combine cost reduced to 365 gold from 425 (total cost reduced to 1200 gold from 1260)

 

Trinity_ForceTrinity Force

  • Total cost reduced to 3843 gold from 3903 gold

 

Lich_BaneLich Bane

  • Combine cost increased to 940 gold from 880 (total cost unchanged)

 

Iceborn_GauntletIceborn Gauntlet

  • Combine cost increased to 700 gold from 640 (total cost unchanged)
  • Armor increased to 70 from 60
  • Ability Power reduced to 30 from 40

 

 We’ve noticed that, in general, champions who buy Iceborn Gauntlet are front-line champions with more emphasis on surviving than dealing AP burst damage. We’ve adjusted Iceborn Gauntlet’s stats to accommodate this play case.

 

Ravenous_HydraRavenous Hydra

  • Combine cost reduced to 200 gold from 400 (total cost reduced to 3300 gold from 3500)
  • Life Steal increased to 12% from 10%

 

ZephyrZephyr

  • Recipe changed: Stinger + Pickaxe + 725 gold = 2850 gold (total cost unchanged)
  • Attack Damage increased to 25 from 20

 

Warden's_MailWarden’s Mail

  • Attack Speed reduction reduced to 15% from 20%

 

Randuin's_Omen Randuin’s Omen

  • Attack Speed reduction reduced to 15% from 20%

 

Seeker's_ArmguardSeeker’s Armguard

  • Ability Power reduced to 20 from 25

 

 

Runes

 

Continuing our efforts from Patch 3.02 to standardize cooldown reduction, we’ve slightly buffed Cooldown Reduction runes to provide less awkward stat amounts. For example, nine Tier-3 Scaling Glyphs of Cooldown Reduction previously provided 8.62% cooldown reduction at level 18, but will now provide an even 10%.

  • Cooldown Reduction and Cooldown Reduction per Level runes have been increased at all Tiers (varying from 2-35% increase)

 

Spectator Mode

 

  • Fixed a bug that would cause the spectator client to crash when using chat commands (ex: /joke, /taunt)

 

Restricted Chat Mode

 

In an effort to encourage active reform and shield players from toxicity, we’ve implemented a new account restriction that limits in-game chat for toxic players.

  • Certain players (identified by Tribunal and by Player Support) will have a limited number of in-game messages available and limited access to [All] Chat.
  • Restricted players that successfully complete matchmade games will earn their chat privileges back.

 

General

 

  • Ready checks no longer return players to the PvP.Net landing page
  • “Random” has been moved to the top of champion select
  • Chat notifications in the bottom right-hand corner of the client now wait to appear until players have closed the AFK popup dialogue first
  • Battle Training bots no longer acquire unavailable items
  • Dragon, Baron, Towers and Inhibitors now show assists

 

 Summary:

 

This patch has mostly been about toning down bruisers, defensive items and tanking in general. Which is a great move by Riot to encourage more risky strategies, one that would ultimately result in more fun scenarios on the Fields of Justice. Elise, Singed and Taric in particular will be taking the heaviest nerfs this patch. Where the flow of the game and mentality of players will take these champions is yet unknown. As for those who love to support, consider including Janna in your roster of picks.

Item-wise, BotRK has received its promised nerfs. Xypherous in particular was very vocal about the toxicity of this item and this patch will definitely bring it down to more acceptable levels. Runic Bulwark, which some have deemed to be the best defensive item in the game, is being taken down a notch. Supports are getting a fair bit of love here as well, with Locket of the Iron Solari being made cheaper and thus more easily accessible by our gold-starved comrades.

This patch provides tweaks to both sides of the equation, meaning neither defence nor offence gets an edge. I personally wish for a more serious look on resistances, armor in particular, as well as further attempts to push champions towards item variation and different builds, rather than bulkiness or damage they gain anyway through abilities or just stat growth.

What do you think of Patch 3.04?

 

Good luck on the Fields of Justice!

Categories: LoL News Tags: , , , ,
  • Gimb3n

    @Strike
    If you played singed and other champs were able to kill you, you play singed wrong :P

  • Daaaaave

    Umm Singed’s fling was never used as a damage source? It’s AP ratio was 1.0 0.0 How is that not an execute move?@CRRC

  • http://Usuck.org Bob

    Lol riot insists on ruining everything good job riot keep up the good work!

  • dadalive

    no more shy on singed :D next time gambit faces them they will finally win against a korean team

  • James69

    Stop crying, Taric was op all the time. Hard to kill, have his stuns to run and heal.
    Always ppl cry for this changes and is becouse u ppl like easy champs to use to kill or win easyly.

  • Slash

    They didnt nerf the most OP thing about Elise tho, they could have done some changes to repel honestly because it’s by far the most OP ability in the entire game. They should make it so that if a spell like for example Anivias Ice Spear that is already traveling when u repel will still hit u aslong as it was casted before u used repel.

    Singed nerf was totally fair and just made singed killable 1v1 and not a monster whos impossible to kill solo late game.

  • belone

    @CRRC
    I don’t know which pro players youve seen, but ive seen a game where a singed ran back and forth the enemies team, and still didnt died. Yet they all took massive damage.

  • CRRC

    So riot has no ideas what to do anymore because they only nerf the champs which are played by the pro players seeing singed they just want to nerf him and tear down his ultimate an the fling which is stillö the same because it was never used as a damage source….

    going on ton to taric and jarvan they saw the nice combination of them in the lcs with the armor ores and the armor shred they just nerf it although it was easy to counter by picking up double ap comb and some health based tanks like dr.Mundo and the comb. is completely useless….

    Item changes are well done but i dont see the point of nerfing iceborn gauntlet and wardens mail … :/

  • Mat

    Guys, about Jarvan on the demacian standart. They removed armor from the ACTIVE PART, still gives you armor passively. It isn’t that much of a big deal, will meke jungle jarvan a bit more hard and wont give you such a nice day in paradise when ganking. Well do has always, learn, adapt, and keep on going.

  • Strike

    why did u fucked with my singed he was ok he was kill able

  • S3nts

    Pure Taric will disappear from the viable support picks GJ!!!
    The armor % nerf wasnt nesecery…..you already nerfed it previus time.Im ok about the nerfs but dont make champs unviable just because ppl play them so match
    So heres the deal taric will not be viable in the next month cause he will be so easy to kill
    At least you could buff the range of the stun….hot to go in there in team fight throw it and get out alive again…you could initiate now you must wait all other cc to be thrown from the enemy team to get in there wich makes taric useless GJ again….hope you enjoy that janna will be back to the scene and taric will disappear

  • Carl ‘Saru’ Harkin

    If ur nerfing jarvans armor why not need Dianna again she has to much defense as well as damage

  • MiN4T0

    Loooool jarvan now so useless…. It was Nice that with the Aura cause you coud Play him as Support too

  • Cole

    Having 150+ games as Singed the ultimate nerf really hit me hard. His ability to move in and out of team fights was exactly what shaped his character as a very fun and also as an, “easy to learn, hard to master champion”. In lane my ultimate was my last resort against annoying champions with lots of crowd control. Riot nerfed exactly what Singed was all about, his movement which I don’t think much thought was put into that decision. And I’m not just saying this because he’s my main, i AGREE with the nerf on the fling. I AGREE that his flip should be only used as a CC EFFECT, and the damage on it was just a nice little bonus. But Riot really went overboard when they messed with his ultimate. The initial goal of “Toning down bruisers, defensive items and tanking in general” does not make me want to “encourage more risky strategies” as a Singed player, it makes me want to do the exact opposite.

  • DanLogan

    @Ishmael Outragous!

  • SomaCruz

    @Ishmael
    I think you caught them !

  • Mixxers

    WTF whyyyyy riot whyyy do you have to nerf my singed …..?

  • Lgyun

    that jarvan nerf totally undeserved

  • Luli

    poor singed, I doubt that tenacity nerf war really needed, because this part of his ult made singed singed. about fling i dont care

  • Ishmael

    Just say it Riot, you don’t want taric to be fabulous

  • Conster

    Unless you start flask, 2hp pots and a mana pot then she stays in lane for a ridiculous amount of time and still does loads of damage the nerfs were needed@skyeater

  • StrikexDK

    Isnt Blade of the Ruined King, how it is now?.. Can’t really see the change lol

  • Leons

    singed is getting nerfed??? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO…. i bet dyrus is not amused by that either :(

  • skyeater

    Lots of good buffs and nerfs as well as some bug fixes, but thinking that nerf to Signed’s ult went overboard, the nerf to fling could be a little lower. Also the changes to Elise are kinda weird, nowadays Elise isn’t such a strong laner because of the mana nerfs and it will just make players pick her less :\

  • cris

    wow now no armor for jarvan his weak now what up with the nerf