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PBE Balance Update, Udyr Nerf, Freljord Website and Champion/Skin Sale!

May 3rd, 2013 Leave a comment

blackfrost anivia banner

 

More PBE Balance changes introduced! Rioters discuss Lux and Diana’s shields changes, Udyr stealth nerf, preview of the legendary Blackfrost Anivia, a Freljord mini-website and the next Champion/Skin Sale announced!

 

I’ve organized the content in the following categories:

PBE: Balance Changes
Lux/Diana
Udyr’s Tiger Nerf!
Explore the beauty of the Freljord
Freljord Summoner Icons – here’s how!
Blackfrost Anivia
Champion/Skin Sale – May 3rd – 6th

 

 

 



PBE: Balance Changes


 


 

DianaSquare

     Diana

Pale_CascadePale Cascade ( W )

  • Damage readjusted from 20/35/50/65/80 to 22/34/46/58/70
  • Shield lowered from 55/80/105/130/155 + 0.45 AP to 40/55/70/85/100 + 0.3 AP
  • The second shield now stacks with the first, instead of replacing it

 

Read CertainlyT‘s comment on the matter below.

 

 

EliseSquare

      Elise

Spider_FormSpider form ( R )

  • No longer grants bonus armor or magic resist.

 

 

GalioSquare

      Galio

Resolute_SmiteResolute Smite ( Q )

  • Damage lowered from 80/135/190/245/300 + 0.6 AP to 80/125/170/215/260 + 0.5 AP
  • Mana cost lowered from 60/65/70/75/80 to 60 flat
  • Cooldown lowered from 7 flat to 7/6.5/6/5.5/5 seconds
  • Movement speed reduction now only lasts for 2 seconds down from 2.5

 

 

LuxSquare

        Lux

Prismatic_BarrierPrismatic Barrier ( W )

  • Shield lowered from 80/105/130/155/180 + 0.35 AP to 50/65/80/95/110 + 0.25 AP
  • The second shield now stacks with the first, instead of replacing it

 

Read CertainlyT‘s comment on the matter below.

 

 

MissFortuneSquare

Miss Fortune

Impure_ShotsImpure Shots ( W )

  • Damage lowered from 6/8/10/12/14 to 4/6/8/12
  • Number of stacks increased from 4 to 5
  • Tooltip updated to state maximum damage from stacks as 20/30/40/50/60 + 0.25 AP

 


NamiSquare

      Nami

Aqua_PrisonAqua Prison ( Q )

  • Stun duration increased from 1.3 to 1.5 seconds

 


NunuSquare

     Nunu

ConsumeConsume ( Q )

  • Now gains bonuses for 120/150/180/210/240 seconds based on the type of creep he has consumed.

 

  • Golem – 10% maximum health and 10% increased model size
  • Lizard – Your attack deal an additional 1% of your maximum health as magic damage.
  • Wolf / Wraith – 15% bonus movement speed on kill for 3 seconds.

 

  • Damage increased from 500/600/700/800/900 to 600/700/800/900/1000
  • Heal decreased from 125/180/235/290/345 + 1.0 AP to 90/130/170/210/250 + 0.75 AP
  • Cooldown increased from 16/14/12/10/8 to 17/15/13/11/9

 

 

RumbleSquare

   Rumble

Electro-HarpoonElectro Harpoon ( E )

  • Damage lowered from 55/85/115/145/175 + 0.5 AP to 45/70/95/120/145 + 0.4 AP
  • Bonus damage from Danger zone increased from 25% to 50%

 

 

ShyvanaSquare

   Shyvana

Flame_Breath Flame Breath ( E )

  • Damage lowered from 80/125/170/215/260 to 80/110/140/170/200
  • Tooltip now applies a DoT called Cinders for 5 seconds.
  • 15% Armor Penetration buff removed
  • This effect is applied to all enemies if cast during Dragon Form

 

Dragon's_DescentDragon’s Descent ( R )

  • Now brings enemy champions along the path with her

 

 

TwistedFateSquare
Twisted Fate

 

 
Stacked_DeckStacked Deck ( E )

  • No longer grants Cooldown Reduction
  • Attack speed bonus increased from 3/6/9/12/15 to 10/15/20/25/30

 


DestinyDestiny ( R )

  • Teleport channel lowered from 2 seconds to 1.5 seconds
  • Cooldown increased from 150/135/120 to 180/150/120

 

 

VarusSquare

     Varus

Piercing_Arrow Piercing Arrow ( Q )

  • Minimum damage increased from 10/43/77/110/143 to 10/47/83/120/157
  • Maximum damage increased from 15/65/115/165/215 to 15/70/125/180/235

 

Hail_of_ArrowsHail of Arrows ( E )

  • Damage lowered from 65/105/145/185/225 to 65/100/135/170/205

 

 

ZacSquare

        Zac

ElasticSlingshotElastic Slingshot ( E )

  • Damage lowered from 80/130/180/230/280 to 80/125/170/215/260

 

Let'sBounceLet’s Bounce! ( R )

  • Tenacity lowered from 75% to 50%
  • Damage per bounce decreased from 160/240/320 to 100/150/200
  • Tooltip no longer states that enemies hit more than once half damage.

 

 

 



Lux/Diana


 


Read below to discover the reasoning behind the Diana/Lux changes, as well as insight on Udyr’s live stealth nerf!

 

On the changes to Lux and Diana

 

Darius_Default_AvatarRiotlink Button CertainlyT: These data mined “patch notes” often completely miss the boat, since they are just grabbing numbers without context into associated mechanics changes. We should probably develop a better system for communicating PBE changes to players as we put them on that environment. We just need a way of doing so without making speculative efforts seem like certainties.

 

The change to Diana/Lux that is on PBE for testing is that their shields have lower values, but if the second trigger is met (3 orbs broken and boomerang double hitting respectively), the shields will stack instead of renew. Volty feels this opens up new opportunities for premeditated gameplay (like stacking a monster Lux shield on your team as you engage), while making aggressive counterplay more rewarding since hitting a Lux shield with the projectile still airborne can feel like an exercise in futility.

 

 

 



Udyr’s Tiger Nerf!


 


UdyrSquare

      Udyr

Tiger Stance ( Q )

  • The damage on-hit can only be procced within the first 5 seconds of activation
  • Damage on-hit is lost when swapping stances

 

 

Why does Udyr’s proc on-hit disappear when I switch stances?

 

JarvanRiotlink Button Pabro: This is intended. The temporary attack speed from Tiger Stance lasts 5 seconds, swap stance or not, but the first attack bonus can only be applied if you are still in Tiger Stance. Upcoming changes to the tooltips and buffs will make this more clear.

 

Is this change game-breaking? To an extent yes, you lose a 1.5 AD Scaling Spell if your target slips away and you have to switch back to Bear Stance. It basically ruins Udyr’s already limited combo.

 

But wait, there’s more! Statikk is here to present a far more detailed explanation on the matter:

 

harbringerkasRiotlink Button Statikk: Sorry guys, I’d like to start by apologizing because we definitely screwed up here both in terms of what we put into the game and what we failed to communicate out to you guys, but let me clarify what is and what is not intended with Udyr’s Tiger Stance.

 

What Is Intended:
- Udyr can “prime” Tiger Stance’s damage-over-time proc indefinitely as long as he remains in Tiger Stance
- Tiger Stance’s Attack Speed bonus carries over into other Stances

What Is Not Intended:
- Udyr should not be able to use Tiger Stance’s damage-over-time proc while in other Stances

With the new patch, we removed his ability to get the Tiger first hit proc unless he used it within the first 5 seconds of being in Tiger Stance. This is not intended. Udyr’s first hit after switching into Tiger Stance should proc the DoT regardless of how long he has been in Tiger Stance, but the instant he switches out of it he will not be able to proc it.

I know removing the ability to proc the Tiger DoT while in other stances is a nerf, but it is intended. Frankly, it doesn’t make sense for him to apply his Tiger hit in other Stances from several perspectives (gameplay, visuals, or thematics). Tiger’s proc, Bear’s stun, and Phoenix’s Flame Breath are all intended to be local to those stances. At the end of the day, if the only reason to use Tiger is to switch into it and then immediately switch out of it…that seems to point to a core problem that Tiger Stance is simply not attractive enough on its own. So we’ll deal with that if that’s an issue.

TL;DR
We will be giving Udyr back the ability to prime his DoT indefinitely as long as he remains in Tiger Stance. Removing the ability to proc the Tiger DoT while in a different Stance is an intended change.

 

 

 



Explore the beauty of the Freljord


 

Freljord Website

 

A spectacular mini-website has been released to honor Freljord’s champions!

Scroll sideways to see all the artwork and click on the blue crystals to reveal hidden lore pieces!

 

howling abyss website

Freljord Site Banner

 

 

 



Freljord Summoner Icons – here’s how!


 

Remember these three?

 

frost icons

 

Here’s how to get them!

 

Choose your tribe

 

Rammus_Default_AvatarRiotlink Button Pabro: Welcome to the frozen North – a windswept and war-torn region home to some of the most resilient people in all of Runeterra. Here, three great tribes vie for control of their icy homeland. The Avarosan, led by Ashe, strive to unite the Freljord under a banner of peace. The Winter’s Claw, boldest and most warlike of the three, follow Sejuani on her campaign of conquest. And the Frostguard, secluded and mysterious, bide their time haunting ancient ruins alongside Lissandra, the Ice Witch. As they prepare for war, something ancient and sinister stirs deep beneath the earth, threatening to corrupt the land itself.

 

Click here to explore the Freljord

 

Choose your tribe

 

You can join the battle for the Freljord by declaring your allegiance to Ashe, Sejuani or Lissandra. At the start of the event, you’ll be able to choose from the following three summoner icons:

 

 

Avarosan

 

 

Winter’s Claw

 

 

Frostguard

 

Choose the tribe you want to support by selecting their banner as your summoner icon. Win 10 games without changing your icon, and you’ll unlock it permanently. Win a game with a different tribal icon and you’ll have to start over, so choose wisely!

 

Choose your tribe FAQ

 

Rammus_Default_AvatarRiotlink Button Pabro: During the Freljord event you’ll have the opportunity to permanently unlock a summoner icon featuring the emblem of your favorite tribe. At the start of the event, all three tribes will have icons available. Winning games wearing the icon associated with your favorite will earn you points toward unlocking it permanently.

 

How do I unlock a tribe’s icon?

 

After accruing ten wins with a tribal icon, you’ll permanently unlock an upgraded version. This upgraded icon is a badge of honor reserved only for loyal members of the tribe.

 

Which game types count toward my wins?

 

All matchmade games against human opponents count toward unlocking the banner of your chosen tribe. This includes all normal and ranked games on Summoner’s Rift, the Crystal Scar, the Twisted Treeline and the Howling Abyss.

Custom game or co-op vs. AI wins won’t help you join a tribe.

 

How long do I have to unlock my chosen icon?

 

The Freljord event will run until 5/14. Victories within this time period will count towards joining a tribe.

Temporary icons won’t be available once the event’s over, so be sure to join a tribe before time runs out.

 

What happens if I change my icon while accruing my 10 wins?

 

Playing a game with the icon of a new tribe will reset any progress you made toward unlocking any of the others. Non-Freljord icons have no effect on your progress toward joining a tribe.

 

How long after I complete my 10th win will I receive my icon?

 

It can take up to 48 hours for you to receive the icon of your chosen tribe. You’ll know you’ve successfully completed the process when you find an upgraded version of the tribe’s icon available in-client.

 

Can I unlock more than one icon?

 

No. You can only join one Freljord tribe, so choose your allegiance wisely.

You can switch tribes over the course of the event by winning 10 games with a new icon. At that point you’ll gain your new tribe’s icon, but lose your previous tribe’s icon.

 

I’m still confused. Can you give some examples?

 

Sure. Here are a few examples for the sake of clarity.

Example 1:

  • Morello wins seven games for the Winter’s Claw, then changes his mind and wins one game for the Avarosan.
  • Result – Morello currently holds one win toward unlocking the Avarosan icon. He needs nine more wins to join the tribe. If he switches back to the Winter’s Claw banner, he needs 10 wins to join them.

Example 2:

  • Phreak wins 10 games for the Frostguard, successful joining the tribe. He then wins nine games under the Avarosan banner.
  • Result – Phreak is still a member of the Frostguard, but he has nine wins toward unlocking the Avarosan icon. If he wins another game for the Avarosan, he’ll join that tribe and replace his Frostguard icon.

Example 3:

  • ByronicHero racks up 100 wins in a row, but changes his icon to a different tribe every time.
  • Result – ByronicHero doesn’t unlock any icons, because no tribe wants to be associated with a dirty, noncommittal flip-flopper like him. Don’t be like ByronicHero – join a tribe so you don’t get left out in the cold!

 

What do these icons represent?

 

Shaco_MaskedRiotlink Button RiotVox: Crown + arrow = The Avarosan (Ashe’s tribe), axes = The Winter’s Claw (Sejuani’s Tribe), and the dark sinister looking eye = The Frostguard (Lissandra’s Tribe). We’re working on getting this reflected in the post better, stand by!

 

 

Do I have to play that champ or just use the icon?

 

Shaco_MaskedRiotlink Button RiotVox: Just use the icon . Once you pick it in the client, just play 10 normal or ranked games with that icon selected to unlock the icon. Co-op VS. AI games do not count toward your 10 played games.

 

 

Does dominion count?

 

Shaco_MaskedRiotlink Button RiotVox: Yes, every map counts.

 

 

 

 



Blackfrost Anivia


 

Join the Dark Side with Anivia. Her Blackfrost remake is available for 1820 RP at the store (Legendary skin)

 

Anivia_Blackfrost_Splash

Splash Art

 

model final

Model

 

Q

Flash Frost (Q)

 

Q Explosion

Flash Frost (Q) Explosion

 

W

Crystallize (W)

 

E

Frostbite (E)

 

R

Glacial Storm (R)

 

recall part 1

Recall Animation – Part 1

 

recall part 2

Recall Animation – Part 2

 

egg final

Rebirth (Passive)

 

 

 



 Champion/Skin Sale – May 3rd – 6th


 


sale 3 to 6 may

For the next three days, you can pick up the following champions and skins at half price:

 

Champions

  • Fiddlesticks – 292 RP
  • Morgana – 292 RP
  • Xerath – 487 RP

 

Skins

 

Infernal Alistar – 487 RP

infernal alistar

Galactic Renekton – 260 RP

galactic renekton

Shadow Prince Malzahar – 260 RP

Shadow Prince Malzahar

 

Go forth and win ‘dem Summoner Icons!

 

 

 

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  4. Kejmur
    May 7th, 2013 at 10:47 | #4

    @vojkan

    1. Doubled passive attack speed is not a buff to AD TF ? Explain me how it isn’t. As Ranged AD champ in most cases (expect few cases) you don’t really need cooldown reduction to do your job, so… yeah. While I agree that his base range is meh, with this buff to his autoattack speed he may see some use, especially when he is THE ONLY one champ with reliable stun before level 6 and really unique ultimate. If you want to call others dumb, at least provide some counterarguments on why I’m wrong.
    2. If you are one of those guys which complain on a part where AP TF is not OP…. then why he technically reached technically 100% pick/ban ratio in competitive play ? If you ask me in the right hands he is OP as this ultimate is really gamechanging ability, while his AP Ratios and base damages are pretty strong. He deserved this nerf.

  5. BausBeastKingUdyr
    May 6th, 2013 at 13:38 | #5

    @Chefo
    has udyr been nerfed yet??

  6. BausBeastKingUdyr
    May 6th, 2013 at 13:36 | #6

    Has UDYR been nerfed yet?? Or the nerfs going to happen in the patch 3.7?? it suck cuz i currently am 10-1 in ranked with him :/

  7. vojkan
    May 5th, 2013 at 17:05 | #7

    @Kejmur
    I can clearly say that u are such a dumb person. Thats enough

  8. vojkan
    May 5th, 2013 at 17:04 | #8

    jesam li vam rekao da stavite onom mundovom malom muda na bradu? Koliko puta treba da vam ponovim jebem li vam 4 majke :D stvarno sramota. GL On fields of justice!!!! <3

  9. Kejmur
    May 5th, 2013 at 16:00 | #9

    Yes, AD TF buff incoming, lol :D .

  10. sweaty gopher
    May 5th, 2013 at 03:10 | #10

    why the zac nerf? 50% reduction on his ult is rediculous :(

  11. sweaty gopher
    May 5th, 2013 at 03:07 | #11

    So Zac’s been out barely any time at all, he’s only got a 51% win rate and he’s getting his ult damage nerfed in half, and a nerf to his E. RIP zac.

  12. Someone
    May 4th, 2013 at 03:54 | #12

    @Shay

    Flame breathwas really good as it was, it’s actually what you needed to max for shyv top, the damage was more than decent and as soon as you hit it, you could go full rambo on the guy and be sure to outdamage him with the armor debuff. Though, yes, it was TOTALLY worthless in the jungle, and on the lane it’s quite hard to land, the projectile isn’t big at all, it isn’t all that fast, and you have a little pull back animation that made it easy to avoid.
    The thing is, Shyvana had 0 cc, and the only thing that made her usefull in teamfights is the fact that she can apply 15% armor debuff on a whole team in dragon form. But not anymore, just dealing more raw damage doesn’t seem like a way to balance her lack of cc.

  13. DerNebel
    May 4th, 2013 at 00:58 | #13

    @xyz
    That’s not a nerf to Galio, what are you talking about? They lowered the damage and slow, yes, but they also lowered cd and manacost. They didn’t nerf him, but give him even more cc. Instead of 2.5 seconds every 7 seconds, you now get 2 seconds every 5 of slow. You should very quickly see why this is a minor buff.

  14. Shay
    May 3rd, 2013 at 17:56 | #14

    Shyvana is getting buffed… The damage on her E is getting nerfed, but her E is pretty much useless right now anyways. Her ult though, will now be a somewhat reliable CC, it “Now brings enemy champions along the path with her”, which is somewhat like the CC Orianna ult provides. Not the buff she needed..but it might help her ganks.

  15. fck riot
    May 3rd, 2013 at 17:40 | #15

    WHY ARE YOU NERFING TF AND SOME “DECENT” CHAMPS HUH?! RIOT??!!!! FOR FCKS SAKE DONT JUST NERF THEM JUST BECAUSE ONE OF YOUR STAFF IN RIOT GOT STOMPED SO HARD BY THAT CHAMP. OR JUST BECAUSE SOMEONES GOOD WITH THEM. PLS CONCENTRATE ON HOW TO GET A GOOD AND BETTER GAMING EXPERIENCE FOR EVERYONE ELSE NOT JUST WITH CHAMPS EVERDAY. FCKING AMERICANS. NO OFFENSE BUT I THINK DOTA 2 IS AHEAD. FCK U WHOEVER YOU ARE WHOSE NERFING CHAMPS.

  16. Daved
    May 3rd, 2013 at 17:13 | #16

    Heim is fantastic, Unferd.

  17. Unferd
    May 3rd, 2013 at 16:43 | #17

    Well Rip Elise
    she’s gona take Sejuani’s old place, next to Leblanc and Heimer :(

  18. xyz
    May 3rd, 2013 at 16:27 | #18

    nerf for Galio are you fking kidding me!!!!!!!!!!!

  19. xShadowSeraphimx
    May 3rd, 2013 at 16:20 | #19

    The shyvana “nerf” will hopefully make her more usefull in teamfights as a DoT and harasssment. Also, it passses through minions, where as her orignal E would stop upon collision.

  20. Dumas
    May 3rd, 2013 at 15:30 | #20

    @Hai Gooby

    Become more viable? You are an idiot. TF in the EU and Korean scene is so insanely huge he needs a nerf badly. He has one of the best passives in the game, almost infinite sustain with blue cards etc. TF is so insanely overpowered they needed to shut his kit down a little.

    @The Stig

    you are away that is actually a buff to Galio right? They made his spell more spamable, raising his DPS with it.

  21. Jarrid313
    May 3rd, 2013 at 15:21 | #21

    Rumble nerf whyyy

  22. DMarte
    May 3rd, 2013 at 14:05 | #22

    @Lo1337as
    Pick nunu support on blue side- do double golems, let your support have the big oen
    Pick nunu support on purple side- do wolves with adc, let support have big one. So simple

  23. champerbutt
    May 3rd, 2013 at 13:58 | #23

    @Lo1337as
    because bloodboil isn’t enough? or snowball? or the AS and MS debuff on your ult? what more do you want

  24. gooby is a nub
    May 3rd, 2013 at 12:56 | #24

    you’re an idiot if you know more than the guys at riot why don’t you work there,

    pff probably bronze 5

  25. Sobersoda
    May 3rd, 2013 at 12:16 | #25

    poor shyvana

  26. Lo1337as
    May 3rd, 2013 at 11:51 | #26

    The Consume “buff” may be great for Nunu junglers but what about us Nunu supports? =/

  27. killuareika
    May 3rd, 2013 at 11:42 | #27

    this is bullcrap…why nerf shyvana? she needs buff? why nerf damage on galio? he needs buff! this patch is unbelievable. I understand the nerf on udyr but some of them, i dont think so. Crappy Riot

  28. Sanger Zonvolt
    May 3rd, 2013 at 11:25 | #28

    @Drax
    Totally agree with you Drax, I was expecting buffs for her, since I saw this http://www.newsoflegends.com/index.php/pbe-community-website-and-melee-carries-return-to-glory-7816/ and now it’s like we don’t care Shyvana still needs more nerfs, like I can’t play with her anymore in top lane or other lane after so many nerfs, the only thing you can do with her is jungle but even so, she sucks in jungle (wish they buff champions so they can be viable in other roles rather than jungle, GG…
    About the shield stacking it’s retarded, already too op diana shield+the bonus of the orbs from her W, and now stacks!!! GG… Wondering what happens if udyr, riven, orianna, lee-sin, j4, vi or morgana shields stacks too…

  29. The Stig
    May 3rd, 2013 at 11:17 | #29

    WTF!?!? Why the fck is Shyvana getting nerf!?!

  30. Starfox
    May 3rd, 2013 at 11:15 | #30

    @Twisted Fate, The Card Master Xerath has the disadvantage of his main damage being from skill shots and his maximum damage potential requiring him to give up the ability to move. People just don’t play against him well (pick someone who Abyssal is strong on, jump on him; Galio springs to mind. Gragas could work well, too, as could (if you’re good on them) Diana, Ahri, Kass, Fizz, Talon, Cho, Khazix, and even Rumble…

  31. Starfox
    May 3rd, 2013 at 11:08 | #31

    I’m not even sure that’s a nerf to TF’s E… it could make him better.

  32. Twisted Fate, The Card Master
    May 3rd, 2013 at 10:42 | #32

    :c TF was already a hard champion to play, not to mention less bursty than most other AP Mids(Ahri, LeBlanc, Kassadin, etc…) This just isn’t right

    On the other hand. Xerath for sale. Time to Sniper Stun people from 900 units away!

  33. Whiblasian
    May 3rd, 2013 at 10:37 | #33

    Personally I think that the TF nerf was needed. Right now we are in the League of Splitpush with globals being a big part in that. The fact that you can go to a separate lane pushing while your team pressures a different objective is too good. When TF gets his core items (Lich Bane, Zhonya’s, Deathcap) his power to split push skyrockets and unless you have someone who can solo him, towers are going to be falling. 15% CDR won’t break TF since you usually don’t even get that until you are lv 18 anyway. The nerf on the ult was needed as well considering most of the other globals have a 3 min+ cd on them.

  34. Zac
    May 3rd, 2013 at 10:35 | #34

    They just killed the best Udyr combo, switching to tiger then straight back into bear, so then you get the DoT and stun with the same hit to destroy them…no longer…:(

  35. Soon (TM)
    May 3rd, 2013 at 10:21 | #35

    @Hai Gooby
    Today alone TF has been banned in the EU LCS in every single game along with Thresh. SOMETHING must be up with him and I highly doubt him having a higher cooldown and no free CDR buff will stop him from being good but I do believe they should have left his E alone.

  36. Chefo
    May 3rd, 2013 at 10:17 | #36

    The category links are working now, also the TF icons have been fixed (thank you Kristian for noticing =) )

    Note to viewers, even though most PBE changes make it to the live server, they’re not final and may change over time.

  37. Hai Gooby
    May 3rd, 2013 at 10:14 | #37

    @Kristian Nørgaard
    THIS ISN’T WHAT YOU SHOULD BE NOTICINGGGGG

    (super nerf on my </3 tf)

  38. Kristian Nørgaard
    May 3rd, 2013 at 10:00 | #38

    Guys, You swaped icons of tf’s changes. just saying ;)

  39. EvilViking
    May 3rd, 2013 at 09:58 | #39

    Damn many nerfs :o

  40. Drax
    May 3rd, 2013 at 09:49 | #40

    Why nerf Shyvana like that? She needed a buff not a nerf….

  41. Hai Gooby
    May 3rd, 2013 at 09:41 | #41

    Riot constantly shitting on champions who become more viable, like, really?
    Destroying the cooldown reduction on TF’s E? That’s shitting on:
    -His Split Pushing
    -His global presence
    -His poke power

    Basically shitting on TF’s complete kit, since he only has 2 REAL damaging abilities.
    The “balancing” team strikes again…