PBE Round-up: Everything you will see in Patch 4.14
Here’s a wrap-up of all PBE patches for the Patch 4.14 cycle!
- Gnar, the Missing Link
- Arcade Miss Fortune Skin
- Dino Gnar Skin
- Riot Kayle Skin
- New Summoner Icons
- Kog’Maw New E VFX
- Champion Changes
- Item Changes
- Tooltip Updates
Gnar Video Preview
- Damage: 48 (+3-per-level)
- Health: 495 (+65-per-level)
- Movement Speed: 325
- Armor:21.5 (+2.5-per-level)
- Magic Resist:30
- Health-Per-5: 2.5
- Range: 150
Rage Gene [ Passive ]
While in combat Gnar generates Fury. At maximum Fury, his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
Boomerang Throw / Boulder Toss [ Q ]
Range: 1100 || Cooldown: 20/17.5/15/12.5/10 seconds
Mini Gnar: Throws a boomerang that deals 10 / 45 / 80 / 115 / 150 (+ 1.0 AD) physical damage and slows Movement Speed by 15/20/25/30/35% for 2 seconds before returning towards Gnar. Enemies hit beyond the first take 50% damage.
The returning boomerang will accelerate and can travel up to 2000 units. If Gnar catches it, the cooldown of Boomerang Throw is reduced by 60%.
Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 (+) physical damage.
Cooldown: 12/11/10/9/8 seconds. If Gnar picks up his boulder, the cooldown of Boulder Toss is reduced by 60%.
Hyper / Wallop [ W ]
Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 25 / 30 / 35 / 40 / 45 (+ 1.0 AP) + 6/8/10/12/14% of max HP as magic damage and grants Gnar 30% Movement Speed that decays over 3 seconds (max 75/125/175/225/275 damage vs. monsters). Gnar gains Hyper’s speed bonus whenever he turns from Big to Small.
Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25 / 45 / 65 / 85 / 105 (+ 1.0 AD) physical damage.
Hop / Crunch [ E ]
Range: 475 || Cooldown: 18/16.5/15/13.5/12 seconds
Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off of it, traveling further. Deals 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar’s max HP) physical damage and slows briefly if the unit landed on was an enemy.
Mega Gnar: Leaps to a location and deals 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar’s max HP) physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.
If Crunch is the ability used to trigger the Rage Gene, Gnar will still be able to perform Hop’s bounce. Gnar will apply Crunch’s area of effect both upon hopping from a unit and upon hitting the ground, although enemies can only be damaged once.
GNAR! [ R ]
Range: 590 || Cooldown: 120/100/80 seconds
Mini Gnar: Passive: Increases Hyper’s Movement Speed bonus to 45/60/75%.
Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200 / 300 / 400 (+ 0.2 bonus AD) physical damage and slowing them by 45% for 1.5 / 1.75 / 2 seconds. Any enemy that hits a wall takes 300 / 450 / 600 (+ 0.3 bonus AD) physical damage and is stunned for 1.25 / 1.5 / 1.75 seconds.
Gnar Login Screen
Gnar Champion Select Quote & Portrait
“The jungle does not forgive blindness. Every broken branch tells a story.
I’ve hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.
As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.
How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?
I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.
Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it’s a yordle. And a hunter, at that!
This is a good omen. The beast will be found. Nothing will escape me.
The yordle’s large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.
I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I’m startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.
I rear back and let out a roar, the wind whipping the yordle’s fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.
I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.
An unearthly growl rises behind me.
I’ve made a terrible mistake.”
Arcade Miss Fortune will be priced at 975 RP for the first week after release and 1350 RP afterwards.
Dino Gnar is the skin that Gnar will be shipping in and will most likely be priced at 975 RP and will be available in a bundle with Gnar.
Riot Kayle is a promotional skin from the “Riot” line-up. She’ll be available as a reward at events (most likely Gamescom) and in the store for 975 RP for a short time.
Kog’Maw’s Void Ooze is now visually more clear, more bubbly and a lot more gross.
- Base Damage reduced from 44 to 38
Riftwalk [ R ]
- Period for increased cost on Riftwalk and bonus damage increased from 12 seconds to 20
- Attack Speed-per-level increased from 2.2% to 2.5%
- Base Movement Speed reduced from 330 to 325
- Bonus damage to Champions decreased from 125% at all levels to 100%
- Magic damage decreased from 9/10.5/12/13.5/15% (+0.04 AP) of max HP to 9/10/11/12/13% (+0.03 AP)
Vengeful Maelstrom [ R ]
- Now has a maximum duration of 10 seconds
- Base Shield strength decreased from 95/160/225/290/355 to 70/140/210/280/350
Soul Shackles [ R ]
- Both initial damage and stun damage decreased from 175/250/325 to 150/225/300
- Cooldown increased from 120/95/70 seconds to 150/110/70
- Nidalee is no longer listed as a Support
- Riven‘s E tooltip states the range is now 250, not 325, to accurately match in-game distance.
- Lulu‘s Polymorph [ W ] tooltip states the duration is 1.25/1.5/1.75/2/2.25 seconds, not 1.5/1.75/2/2.25/2.5. No gameplay changes
Summoner’s Rift Update and Patcher & Landing Page VU removed from PBE
This means both updates will not be shipping with Patch 4.14.
If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at firstname.lastname@example.org.