PBE Round-up: Everything you will see in Patch 4.14
Here’s a wrap-up of all PBE patches for the Patch 4.14 cycle!
- Gnar, the Missing Link
- Arcade Miss Fortune Skin
- Dino Gnar Skin
- Riot Kayle Skin
- New Summoner Icons
- Kog’Maw New E VFX
- Champion Changes
- Item Changes
- Tooltip Updates
Gnar Video Preview
- Damage: 48 (+3-per-level)
- Health: 495 (+65-per-level)
- Movement Speed: 325
- Armor:21.5 (+2.5-per-level)
- Magic Resist:30
- Health-Per-5: 2.5
- Range: 150
RageÂ GeneÂ [ Passive ]
While in combat Gnar generates Fury. At maximum Fury, his next ability will transform him into Mega Gnar, granting increasedÂ survivabilityÂ and access to new spells.
Boomerang Throw / Boulder TossÂ [ Q ]
Range: 1100 ||Â Cooldown: 20/17.5/15/12.5/10 seconds
MiniÂ Gnar:Â Throws a boomerang that deals 10Â / 45Â / 80Â / 115Â / 150Â (+ 1.0Â AD)Â physical damage and slows Movement Speed by 15/20/25/30/35% for 2 seconds before returning towards Gnar. Enemies hit beyond the first take 50% damage.
The returning boomerang will accelerate and can travel up toÂ 2000Â units. If GnarÂ catches it,Â theÂ cooldown of Boomerang Throw is reduced by 60%.
Mega Gnar:Â Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 (+) physical damage.
Cooldown: 12/11/10/9/8 seconds. If GnarÂ picks up his boulder,Â the cooldown of Boulder TossÂ is reduced by 60%.
Hyper / WallopÂ [ W ]
MiniÂ Gnar:Â Passive: Every 3rd attack or spell on the same target deals an additional 25Â / 30Â / 35Â / 40Â / 45Â (+ 1.0 AP)Â + 6/8/10/12/14% ofÂ max HP as magic damageÂ and grants Gnar 30% Movement Speed that decays over 3 seconds (max 75/125/175/225/275 damage vs. monsters). Gnar gains Hyperâ€™s speed bonus whenever he turns from Big to Small.
MegaÂ Gnar:Â Stuns enemies in an area for 1.25 seconds, dealing 25Â / 45Â / 65Â / 85Â / 105Â (+ 1.0Â AD)Â physical damage.
Hop / CrunchÂ [ E ]
Range:Â 475 Â ||Â Cooldown: 18/16.5/15/13.5/12 seconds
MiniÂ Gnar:Â Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off of it, traveling further. DealsÂ 20Â / 60Â / 100Â / 140Â / 180Â (+Â 6% of Gnar’sÂ max HP)Â physical damage and slows briefly if the unit landed on was an enemy.
MegaÂ Gnar:Â Leaps to a location and deals 20Â / 60Â / 100Â / 140Â / 180Â (+Â 6% of Gnar’s max HP)Â physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.
If CrunchÂ is the ability used to trigger the Rage Gene, GnarÂ will still be able to perform Hop’sÂ bounce. Gnar will apply Crunch’s area of effect both upon hopping from a unit and upon hitting the ground, although enemies can only be damaged once.
GNAR!Â [ R ]
Range: 590 ||Â Cooldown: 120/100/80 seconds
MiniÂ Gnar:Â Passive: Increases Hyperâ€™s Movement Speed bonus to 45/60/75%.
MegaÂ Gnar:Â Knocks all nearby enemies in the specified direction, dealing 200Â / 300Â / 400Â (+ 0.2 bonus AD)Â physical damage and slowing them byÂ 45%Â for 1.5 / 1.75 / 2 seconds. Any enemy that hits a wall takesÂ 300Â / 450Â / 600Â (+ 0.3Â bonus AD) physical damageÂ and is stunned for 1.25 / 1.5 / 1.75 seconds.
Gnar Login Screen
Gnar Champion Select Quote & Portrait
â€œThe jungle does not forgive blindness. Every broken branch tells a story.
Iâ€™ve hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.
As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.
How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?
I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.
Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize itâ€™s a yordle. And a hunter, at that!
This is a good omen. The beast will be found. Nothing will escape me.
The yordleâ€™s large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.
I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. Iâ€™m startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.
I rear back and let out a roar, the wind whipping the yordleâ€™s fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.
I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.
An unearthly growl rises behind me.
Iâ€™ve made a terrible mistake.â€
Arcade Miss Fortune will be priced at 975 RP for the first week after release and 1350 RP afterwards.
Dino Gnar is the skin that Gnar will be shipping in and will most likely be priced at 975 RP and will be available in a bundle with Gnar.
Riot Kayle is a promotional skin from the â€œRiotâ€ line-up. Sheâ€™ll be available as a reward at events (most likely Gamescom) and in the store forÂ 975 RPÂ for a short time.
Kogâ€™Mawâ€™s Void Ooze is now visually more clear, more bubbly and a lot more gross.
- Base DamageÂ reducedÂ from 44 to 38
Riftwalk [ R ]
- PeriodÂ for increased cost on Riftwalk and bonus damage increased from 12 secondsÂ toÂ 20
- Attack Speed-per-levelÂ increasedÂ from 2.2% to 2.5%
- Base Movement SpeedÂ reducedÂ from 330 to 325
- Bonus damage to Champions decreasedÂ from 125% at all levels toÂ 100%
- Magic damageÂ decreasedÂ from 9/10.5/12/13.5/15% (+0.04 AP)Â of max HP toÂ 9/10/11/12/13% (+0.03 AP)
Vengeful MaelstromÂ [ R ]
- Now has aÂ maximum durationÂ of 10 seconds
- BaseÂ Shield strengthÂ decreasedÂ from 95/160/225/290/355 to 70/140/210/280/350
Soul ShacklesÂ [ R ]
- Both initial damage and stun damageÂ decreasedÂ from 175/250/325Â to 150/225/300
- CooldownÂ increasedÂ fromÂ 120/95/70 secondsÂ toÂ 150/110/70Â
- NidaleeÂ isÂ no longerÂ listed as aÂ Support
- Riven‘s E tooltip states the range is now 250, not 325, to accurately match in-game distance.
- Lulu‘s Polymorph [ W ] tooltip states the duration isÂ 1.25/1.5/1.75/2/2.25 seconds, notÂ 1.5/1.75/2/2.25/2.5. No gameplay changes
Summonerâ€™s Rift Update and Patcher & Landing Page VU removed from PBE
This means both updates willÂ notÂ be shipping with Patch 4.14.
If you have any questions, feel free to ask me atÂ @NoL_ChefoÂ or e-mail me at firstname.lastname@example.org.