PBE Update: Changes to Olaf, New Xerath & Olaf Splashes and Championship Thresh || Official Teamwork Video, even more Official Crazy Cat Lady Yorick || Red Posts: Nerfing %Pen Items, More on the issue of Support/Warding, Climbing to Diamond, RP+ and Scamming, Hotfix for Blue Side XP Bug, How to write in gaming, 3D Character Art
Red Post Collection
- Morello - Nerfing Last Whisper and Void Staff
- Xelnath - Fixing the Ward issue
- Exekias - Matchmaking FAQ
- Zydion - Calculating League Points
- Vesh – Discussing RP+ and scamming
- RiotRival – Fixing Blue side XP Bug
- Xelnath – Xerath’s New Art
- Entropy – How to become a Creative Designer
- cgsammu – 3D Character Art
Bonus - Yorick, the Crazy Cat Lady
- Total damage increased from 400/500/700 to 400/575/750 (second buff on PBE)
- Base mana decreased from 200 to 190
- Mana-per-level increased from 35 to 45
- Damage increased from 65/110/155/200/245 to 70/115/160/205/250
- Lifesteal increased from 8/10.5/13/15.55/18% to 9/12/15/18/21% (same as live)
- Mana cost lowered from 35 at all ranks to 30
- Damage decreased from 100/145/190/235/280 to 70/115/160/205/250
- Now scales with 40% of Total Attack Damage
- Now refunds the health cost if it kills the target.
- Base health decreased from 400 to 360 (same as live)
- Base armor decreased from 15 to 11 (same as live)
- Can now be used by melee
Riot have released an animated video showcasing the benefits of working together in a match. Beware of bad language.
Red Post Collection
Shouldn’t these two items be effective only versus high resist targets?
This will require a little change to some penetration math to make this work as intended, Void Staff’s the most egregious, but LW isn’t much better.
Morello: The problem is mostly based around that Void Staff and LW are just simply solid damage items as opposed to situational buys to deal with heavy resist stacks. BC’s flat pen doesn’t apply to this because flat pen is actually more effective against lower resistances (due to diminishing returns on the effect of resists). BC is a damage item that helps physical damage teammates.
Suggestion: Apply the Unique Passive penetration only for Bonus Armor and Magic Resist (ignoring base)
Xelnath explains the design decisions that went into the ward mechanic. This is a continuation of a recent thread noted in my last article.
Trends I am noticing:
* People feel the gold burden of supporting is too high
* People feel like others should participate in the vision game to some level
* People want items that better support playing in the vision game
* Some people are concerned about what happens to supports with a solid gold income
* Many support players feel they don’t need a huge swing in incomes – just a reduction in non-permanent expenditures
Some wild ideas
Add a unique slot that can only contain special vision items. In this slot, you can buy:
- A) A re-usable ward (1 hp, 90 sec cd) [Upgrades into dropping real wards]
- B) An item that is basically a mini CV (90 sec cd) [Upgrades into longer range/radius]
- C) A scanner that lets you reveal hidden wards (90 sec cd) [Upgrades into shorter cooldown/limited oracles effect]
However, you can only have one of those items. Would you buy one? Assume 150g gold cost.
Why do wards cost gold?
Xelnath: Gold is a limiter. You use it when you want to make the decision to down a particular path meaningful. You should weigh your decisions wisely, adapt them to suit the battlefield and not simply be a pre-defined choice.
Furthermore, it gives us the ability to tune effects. Let’s pretend that the CV item is too powerful. We can increase its cost until it has the appropriate trade-off. If we don’t do that, we create another scenario like summoner spells – where Flash currently trumps all of the other spells and there’s not a lot of room left to tune it.
Aren’t CDs and limit of wards bought per minute appropriate limiters?
In the A/B/C model, A creates gold on the map. B is neutral, C consumes the gold created.
Due to the nature of this reward structure alone, gold is necessary to compensate for the fact that these items modify your income stream. In theory, we could make killing wards not grant gold, but… why? That’s just unsatisfying.
Recently the Player Behavior team has been seeing a lot of questions about matchmaking. In the future, we’d like to do more regular updates on how matchmaking is working and share some of the results behind our matchmaking systems. But for now, we’d like to start with a FAQ that answers some of the more common questions we see about matchmaking. Lyte, Glacest, and I will be happy to answer any questions and will add to the FAQ as needed.
Q1: Does ELO Hell exist?
Based on our data and analysis, the answer is no. However, that does not mean that the pain many of our players feel is invalid. Many players feel that, through no fault of their own, they are stuck in a situation where they can no longer progress. And there are several key factors that can heavily contribute to this feeling. The first of these is that when we take a look across all games, some players actually require a pretty high number of games to reach their true matchmaking rating. For these players, what feels like an unsurpassable wall may end up being just a small road bump.
The two major psychological factors which contribute to the sense of ELO Hell are the Dunning-Kruger Effect andnegativity bias. The Dunning-Kruger effect refers to the phenomenon where people tend to rate their own abilities as much higher than average, regardless of reality. For League of Legends, this translates into most players rating their matchmaking rating at about 150 points higher than their actual matchmaking rating. Negativity bias refers to the cognitive trend where people negative experiences tend to be more mentally “sticky” than positive experiences. In other words, negative experiences, such as playing with a leaver or a troll, will have a larger impact on your memory.
Q2: How does matchmaking work right now?
Currently the matchmaker attempts to match players with similar matchmaking rating (referred to as MMR from here on out) and number of wins for that particular queue. Players have a separate MMR for each queue, each of which evolves independently from the others. This means that your wins and losses in Dominion won’t impact your MMR for Summoner’s Rift. The one exception to this rule is that in some special cases, we’ll look at your performance in other queues to help kick off your MMR. For example, when starting a ranked team, the team’s initial MMR is impacted by the past performances of the members in ranked solo queue. After the team is made, the individual solo queue experience of the members will stop impacting the team’s MMR.
Q3: If that’s the case, how do I keep ending up in games with players whose skill level differs greatly from my own?
There are a few factors that can make a match feel more imbalanced than it actually is. A teammate may have just had a bad game and performed worse than they usually do. Alternatively, as we’ve seen in LCS, snowballing can still occur despite the two teams being very evenly matched. Snowballing can then lead to the very reasonable perception that a mismatch occurred. Finally, both Dunning-Kruger and negativity bias also play a role here in shaping players’ impressions of their matchmaking experiences overall.
For the matchmaker itself, the conditions often cited for mismatch are low concurrent users (CCU) or having a very high MMR. But when we take a deeper look at this pool of games, the impact on the quality of matches ends up being very very low. Instead, the matchmaker is much more likely to increase the queue time as can be seen in the longer queue times seen in the Challenger Tier.
That is not to say that our matchmaker is absolutely perfect. But we are also constantly monitoring our matchmaker and making any necessary tweaks to help reduce the chance that players of vastly different skill levels are matched together.
Q3.5: But according to their ranked borders and third party website X, their MMR is way higher or lower than mine! Why does this happen?
There are two different issues to consider here. For borders, the main consideration is that they only represent the skill level of the player at the end of last season. Since the last season ended in November of 2012, this represents a skill evaluation that is ten months old and very likely inaccurate. In terms of third party websites, their estimation of players’ ELO is based off of incomplete information and thus can be fairly inaccurate.
Q4. Is the matchmaker punishing me for my winning streaks? I’ve heard that it tries to force everyone into having a 50% win chance. How is this fair!?
This is false. While the matchmaker tries to create games in which the teams are balanced and have an even chance of winning, this is not always possible. As a result, the ultimate goal of the matchmaker is to be as accurate as possible in predicting the winner of the game, thus allowing their matchmaking rating to be adjusted appropriately. In some cases (particularly for players new to that queue) win streaks can lead to a rapid increase in your MMR, which will cause you to face tougher and tougher opponents. Naturally, this will eventually end your win streak, but you’ll find yourself landing at a new level of more challenging competition.
Q5. Why don’t we just put toxic players into a different queue?
This concept, also known as Prisoner’s Island, has been proposed multiple times and considered by the Player Behavior team. However, we ultimately determined that this model was not a good fit for League of Legends. Not only does it go against our goal of reforming toxic players, but it also feels extremely negative in the rare case someone is incorrectly sent there. Finally, since League of Legends is a free to play game, prisoners may opt to just abandon their account and transfer their toxicity to our newest players.
Q6: Why is duo queuing allowed?
While duo queuing can sometimes create less than ideal situations in matchmaking, the vast majority of our players actually prefer to play with their friends. While we have to be cognizant of this fact, we are also monitoring the solo queuer experience.
Q7: How does Riot feel about smurfs?
Riot does not officially condemn or condone smurfing. We understand the cases where players make new accounts in order to help teach new players the game, but are working on newer systems to provide a similar experience in a more positive way. Creating smurfs simply to beat lower level players is heavily frowned upon. Permanently banned players who make smurfs are quickly banned again. A permanent ban means that unfortunately, we feel that there is no place for you in our game.
What if toxic players changed their behavior?
Exekias: Long ago, toxic players who genuinely wanted to reform and could demonstrate their honesty were offered a second chance. I don’t remember the specific details, but it had an extremely high failure rate (~95%) and we discontinued it.
Why are Season reward borders visible during Loading Screen?
Exekias: We actually ran a few studies on how having a border impacted toxicity. To quote Lyte: “Players with ‘lower’ border colors did not receive any additional harassment or reports compared to the players with higher border colors in the same game.”
Does Ranked Team queue take each person’s MMR into consideration or just the team’s MMR?
Exekias: The answer is actually somewhere between. While the MMRs exist independently, ranked teams are one example of where there is a little bit of crossover. When a team is first made, the MMRs of the members impact the starting MMR of the team. Once that’s established, the team’s MMR exists independently from each of the member’s solo queue MMR.
Will the client match a player unevenly in a case where queuing takes too long?
Zydion iterates on why climbing through Diamond ranks can be an intimidating task with the current method of handling MMR.
To give you guys some perspective, when I reached Plat 1 80LP, my MMR was only ~1900 (which would have only been a plat 4 or 5 level in the old days since 1850 was plat cutoff). Not surprisingly, I got clamped pretty hard. I played twice as many games going from 80LP to Diamond 5 than I did from Plat 5 to Plat 1. Even when I reached diamond 5, my MMR was only around 2k, which was far from the diamond cutoff from the previous season. In short, Leagues makes is easier to reach new tiers since LP grows so much faster than MMR but due the way clamping works right now it feels very bad when you get clamped. Hope that helped clear it up a bit.
Zydion: Believe me when I say that even when I knew my MMR, the clamping did not feel any better for me. I can definitely understand how it is incredibly frustrating to feel like you are so close when you are actually not. In the end, all you can really do is just keep playing and winning. I can’t say for sure as I’m not part of the Leagues team but I do think they are trying to make the system much better for s4.
How can we calculate our MMR with the current League system?
Zydion: The only real way to approximate MMR right now is to see what League you are at and how much LP you are winning/losing. Unfortunately, even then it is a pretty rough estimate as Leagues seems more lenient than hard MMR cut-offs in season 2 for example. Although part of it can be due to increasingly growing player base, so top 0.5% player from this year will include a lot more players than top 0.5% last year. To make it easier though, I would just go off the league you achieved as your achievement since that is what you really earned this season.
As you might have seen, we teamed up with American Express Serve so that they could offer a full service reloadable prepaid account that offers RP rewards for loading/spending money. We’ve heard some rumors going around about some of the features of the RP+ card as well as questions about what the card actually is.
(If you want to know all the details on how the card works, check out our FAQ and announcement here:https://support.leagueoflegends.com/…s-Serve-RP-FAQ)
Is RP+ a scam?
No, it’s not a scam! This is an official partnership, but make sure when you’re on the signup page where you enter your login information that the top level domain of the site is either auth.pvp.net or riotgames.com. Currently it’shttps://auth.pvp.net/clients/amex/login.jsp .
Will I pay fees for using my American Express Serve Card?
American Express Serve does not currently charge fees for using your Card for everyday spending, sending/receiving money, or linking a bank account, credit card, or debit card.
What if I want to withdraw money from an ATM?
There are no ATM fees if you use your American Express Serve Card at an ATM in the MoneyPass ATM network. American Express Serve charges a $2 ATM fee for ATM withdrawals outside of the MoneyPass ATM network. In addition, ATM owner fees may apply. Transaction limits apply. Subject to account privileges/permissions.
Can I overdraft with this card? Will I be charged anything if I overdraft?
No, if you do not have a backup funding source designated, you can only spend the money that you have added to your account.
Why do they need my social security number?
To verify identity. Everyone who signs up with needs to provide a SSN. They want to make sure you are who you say you are!
Why are they asking for a photocopy/fax of my social security card and/or photo ID? My friend didn’t have to do this!
Every player is different, and sometimes additional proof of identity may be needed. Especially for the younger players!
How exactly do I meet the “Direct Deposit” requirement?
Set up Direct Deposit with your employer! This is different from transferring money into your Serve account from another personal account or check/cash deposit.
Will this affect my credit score?
Nope. This is not a credit card and will not affect your credit score at all.
My card isn’t here yet! Halp!
It’ll usually take 5-7 business days to get your card, so hang tight and if you still don’t receive it, contact American Express’ support department at 1-800-954-0559.
How can I tell when the RP is credited to my LoL account?
Your transaction history in the store should have entries like the ones seen below:
I didn’t get any RP yet!
In most cases, you will receive your RP instantly. However, please allow up to 6 days for RP to appear in your League of Legends game account once you sign up for RP+, after your funds transfer is complete, or once your eligible Card purchase settles.
Once the sign-up process has been completed, your Serve account enters a “Pended” state. This means that your account is being reviewed for authenticity. It can take up to 6 days to verify your email address with Serve.
To check the current state of your account, log in to Serve. If it says “Your Account is being reviewed” at the top of the page after you log in, your account is currently “Pended”.
The RP will be credited to your account after it has unpended.
Can I get this card if I live outside the US?
We’re sorry, but RP+ from American Express Serve is only available to U.S. residents at this time. Consequently, only the NA accounts are eligible for registration and RP rewards.
If you have any other questions that aren’t addressed here or in our official FAQ, we’ll be reading and responding to comments in this thread throughout the week!
A hotfix for the recent bug where blue minions started giving 2 XP more than purple ones will soon be deployed on live servers.
We wanted to let you know we’re fully aware of the blue side EXP bug where blue minions are giving 2 more EXP than purple minions. We currently have a hotfix ready to go on Monday.
We understand that this problem is a potentially significant issue. When we attempted a solution on Wednesday, additional complications arose. Currently we have a confirmed fix for the bug, but given that server stability is of high importance to us, deploying it over the weekend just isn’t viable. We will be getting this out as soon as possible on Monday.
The tournament servers have already been hotfixed for the World Championship Group Stage games being played this Sunday.
Thank you for your patience, summoners, and we apologize for the inconvenience.
This splash art is actually based on the new VFX for the Xerath rework by Bitsplosion. Xerath was slated to begin PBE testing this patch, with an expected release date sometime in the future. However, after some discussion, we feel the new splash art is supremely badass and will be releasing it early with 3.12.
Xerath’s new VFX (including his new ultimate pictured in the background) will be released alongside the Xerath rework once PBE and competitive testing have concluded.
Hope this answers your questions, and thank you for your incredible patience as we finish up his rework.
Will Scorched Earth Xerath have amazing new animations to match?
Rioter Entropy shares his experience on how he got the inspiration and the opportunity to work in the field.
Entropy: Heh, people usually raise an eyebrow at the term “creative designer” (I can’t blame them). It’s deliberately catch-all, but to such a degree that it almost loses all meaning. Narrative designer is more common throughout the games industry, as is writer, but in some ways they don’t really cover all the parts of my role here at Riot. The gist of it is that I’m a storyteller and if I’m doing my job right you should feel like our champions are more than a sack of stats with some slick graphics.
How I got into the field? I’ve always loved video games. I’ve been playing them since I was kid and they influenced my development in interesting ways. Fun fact: I learned to read because my mom got tired of having to drop what she was doing to come tell me what was in the text bubbles of the Legend of Zelda. (It’s dangerous to go alone. Take this: Hooked on Phonics Acquired!) From video games I branched out into all manner of gaming hobbies, but it was my interest in pen-and-paper RPGs that lead me into writing.
Long story short, online role-playing on bulletin board systems is a lot like writing a novel collectively. Eventually, I started putting the words to the page without the need for other players. So that pretty much clued me in to the fact that I actually liked writing as a thing independent of games. After getting my fill of dead end jobs after high school, I decided I’d go to college as a first step in the pursuit a writing career. I hadn’t really thought to consider my options in the games industry until I was job hunting in preparation for graduation. I’d have been hard pressed to have succeeded at it, too, if the stars hadn’t been aligned just so.
Right when I was in the thick of job hunting and feeling pretty concerned about my prospects, I caught wind of a golden opportunity. BioWare was in need of writers for their new Austin office and despite the fact that I was not remotely qualified on paper I applied anyway. They liked my submission module, so I spent the next six months iterating on more materials as they screened their candidates. Eventually they invited me out for an interview and offered me a position. That’s more or less how I got my foot in the door.
How can I get a job working as a writer in gaming?
Entropy: ”How can I get a job in the industry” is a pretty common question. It was the single most asked question I got at PAX. I don’t think that it’s that game devs are secretive about it so much as they are afraid of opening the flood gates to becoming a career counselor. Part of it might be that game development tends to be a career that’s highly romanticized by gamers: I love games, therefore I would also love making them.
It’s a dream job to us, which is why so many fly by night online universities try to lure in starry eyed kids with the promise of getting one. Maybe more devs would offer advice if they felt like there weren’t so many people who aren’t “really serious” about being a game developer. Then again, the misconceptions wouldn’t exist if there were clearer avenues for getting into the industry. Vicious cycle that could use breaking.
What I pursued was a degree in English. I wanted improve my writing skills through practice and studying those who came before me. I’d recommend reading a lot of good books. They have things to teach you even if you aren’t looking for the lessons. Some universities offer dedicated creative writing tracks, though that’s a degree you might have a hard time shopping around outside of the arts should you find the writing career not to be your cup of tea.
This will sound flippant, but the best advice I can give would be: Keep writing. Like any skill. You will suck at it when you start and you will get better as you continue to practice. You’d be surprised how many people say they’d love to write, but never actually do it. After that, get honest criticism. Take your writing to people who will tell you the truth. That doesn’t mean you need to suffer abuse, just that getting a lot of pats on the back won’t necessarily help you improve. They are good though, you’re going to need the pats on the back, because I think the single most important trait you can have is tenacity. Stock up on Mercury Treads, because being a professional writer means a lot of rejection. Odds are rare that your first draft will also be your last draft. You need to be able to take criticism well, learn when to apply it or ignore it, and iterate on your ideas over and over and over again until you’ve got the version that everyone is happy to see go out the door.
Beyond that, put together a solid professional resume, write a good cover letter, submit a well-crafted portfolio, and start applying to any job you can find. It will be an uphill battle, but if you stick with it and you have the skills to do the job you should eventually get your break-in opportunity. Networking is also a really good skill to learn. It’s a surprisingly small industry, so a lot of jobs are filled by people reaching out to people they know.
Sam Yang (cgsammu) shares some wonderful 3D meshes of his work for Riot!
Thought I share the stuff I worked on at Riot with you guys, these are final renderings of some of our champs!!
Along with some of my personal art =)
Hope you guys like it!
I tried projecting all my currency towards the monitor but achieved no result.
Art is done by Summoner slowgun9.
Missed any recent updates? Check here!
PBE: Massive Changes to Olaf, New Ward Skins & Champion Trading || News: Pool Party Skins on Sale! || Reds: Fighters, Supports & Warding in Season 4, Zac to get future nerfs, Shaping Player Behavior & Concept Art of the New Sivir!
Riot teases New Champion, an Elemental Dragon! PBE Update: Visual & Balance changes to Garen, Better Menus, Creator Viktor and Minion VFX || Rioters discuss Garen’s number tweaks and New Design and Scarizard talks glass-cannon Rengar and Sustain Necklace
Visual update for Garen || Patch 3.11 Notes – Changes to Draven, Galio and Zac, 3v3 and Dominion Balance & New Spectator Mode Features || New Minion Effects, News on Rengar, Nika leaves Riot, Cosplay Pictures from PAX, tweaks to Season 3′s Rewards and the latest Sale!
Patch 3.10A – Riven jumps over walls, Nerfs to BotRK, Phage Reworked; PBE Update: Balance & New Turret UI; Dunkmaster Darius teased at Gamescom, New Skins & Lucian in Store, Scruffy explains Skarner changes & the latest Sale!