Pro Players Suspended for Elo Boosting and GGU Manager’s Alleged Cheating
The following LCS suspensions were announced by bitingpig for NA and EU players:
- Brandon “Dontmashme” Phan
- Zaqueri “Aphromoo” Black
- Samuel “Chuuper” Chu
- William “Meteos” Hartman
- ChengLong “NyJacky” Wang
- Keith “Phranq” Hunter
- Kennen “Rhux” Santos
- Jake “Xmithie” Puchero
Date: March 19, 2013
- Viktor “Cowtard” Stymne
- Jon “Jimbz“ Mangas Cayetano
- Dan “NeeGodBro” Van Vo
- Rim-Ramon “Nono” Amanieu
- Jérémy “ViRtU4l “ Petit
- Bora “YellOwStaR” Kim
An investigation has determined that seven LCS NA players as well as six LCS EU players (and one NA coach) have been engaging in Elo-boosting. These violations occurred as early as the middle of Season Two and some have continued until recently.
The Summoner’s Code establishes the standards of conduct for all League of Legends players and establishes the importance of exercising good sportsmanship and upholding principles of good behavior.
Definition of Elo-Boosting:
“Elo-boosting” is the repetitive and intentional act of an individual playing on someone else’s account (a “client”) for the purpose of artificially improving the client’s Elo rating. There is no minimum number of games required to be played, nor a minimum amount of Elo gain necessary to qualify as Elo-boosting. An attempt to boost Elo need not be successful in order to qualify as a rule violation.
The following also constitutes Elo-boosting:
- Playing on a less-skilled player’s account while the less-skilled player accompanies you in duo-queue games.
The following does not constitute Elo-boosting:
- Permanently transferring a high-Elo account to a less-skilled player. This is illegal, but it’s in the nature of account-sharing and/or account-selling, not account-boosting.
Elo-boosting damages the interests of players of all skill levels because it cheats the internal matchmaking system of League of Legends. Boosting leads to less-skilled players confronting a far superior opponent (the booster) and also leads to less-skilled clients being placed onto higher-skilled teams after the boost has been completed.
The NA investigation identified seven pro players and a team manager who played repeatedly on the accounts of their clients and boosted their Elo ratings. The most severe cases involved players boosting hundreds of games for a client; one player boosted a client a total of nearly 900 points.
The EU investigation identified six pro players who played repeatedly on the accounts of their clients and boosted their Elo ratings. The most severe cases involved players boosting more than 100 games for individual clients. Two different EU pros each lifted the Elo ratings of an individual client more than 800 points each.
There is no way to know whether an Elo-booster performed a boost for money or other consideration, but all boosts are viewed as wrong.
The individuals who are subject to this ruling are:
With respect to the pro players/coach named above and all of their clients, the Player Support / Player Behavior division has:
1. Issued 14-day suspensions of their accounts, effective immediately;
2. Revoked all Season Two rewards (see http://na.leagueoflegends.com/news/season-2-rewards-and-ratings-changes).
In terms of LCS competition penalties, the pro players and coach named above are hereby given a final warning with regard to Elo-boosting. Any further infractions will result in a permanent account ban and corresponding penalties, as deemed appropriate by LCS.
Is Elo – Boosting bad practice?
Typically any method of progressing in a system by abusing some part of it is considered a violation and Riot has every right to pursue such players. Naturally, it allows players of a lesser skill level to reach a higher rating by paying for it, which some might view as a Pay-to-Win mechanic. However, being a MOBA game, League of Legends can hardly be considered such.
In games like Diablo III, for example, there is a clear line of progression and it’s possible that a person is boosted beyond his current skill level and stays there, due to how gear in that game works specifically. LoL, however, is pretty much safe in that regard. Since a boosted player gains no gameplay advantages by being placed in a rating he did not deserve, matchmaking will most likely punish him and return him to a division more fitting. In all strategy games skill is the primary factor; playing beyond your self- achieved rating is almost always temporary.
Elo-boosting is both a punishable offence and a somewhat understandable practice. Players who have achieved certain proficiency in the game will likely seek to turn this fact to profit and there will always be buyers for such favors. At the same time however, it devalues a system designed to put players in similar-skill environments. It’s only logical that the developing company won’t permit such exploits.
Hexo caught DDoS-ing
The manager of Good Game University, Hexo, was supposedly causing FXOpen e-Sports’s AD Carry ROBERTxLEE to be disconnected from his client, due to a DoS attack.
In light of recent evidence regarding denial of service (DoS) attacks on players on the North American server, we investigated allegations that Good Game University (GGU) General Manager Sam “Hexo” Bouchard has engaged in this prohibited behavior.
- In a game last month, Hexo posted a message in all-chat implying that he was exploiting software to determine the IP address of a particular opponent, Robert “RobertXLee” Lee.
- Fourteen seconds later, a teammate of Hexo responded with the chat message, “Hit it.”
- A few seconds later, RobertXLee suffered a DoS attack which disconnected him from the game.
- After repeatedly attempting to reconnect to the game, RobertXLee eventually was able to rejoin the game in progress, where he was prejudiced by a noticeable disadvantage in creep score and experience.
- RobertXLee streamed the game live.
For context on Hexo’s usual in-game behavior, his harassment rating is currently the worst of all LCS North American managers and players (including both starters and reserve players). No other North American pro player or manager has a higher harassment score.
Definition of “DoS Attack”:
A DoS attack (or a distributed denial-of-service (DDos) attack, which is a particular type of DoS attack) is an attempt to make a computer unavailable to its intended user. The tactics vary, but generally consist of the interruption of services of a host connected to the internet.
In general terms, DoS attacks are implemented by either forcing a targeted computer to reset, consuming its resources so that it can no longer provide its intended service, or obstructing the communication media between the intended users and the victim so that they can no longer communicate adequately.
The Summoner’s Code establishes the standards of behavior for all League of Legends players.
There is very strong circumstantial evidence that Hexo has engaged in DoS activity against one or more LoL players. We will continue to monitor the situation and investigate allegations into this behavior, using all available internal and external data.
As an LCS team General Manager, Hexo has a responsibility to lead by example; the creation of even the appearance of being a DoS attacker is grossly inappropriate.
Hexo is hereby given a first and final warning regarding the issuance of threats of DoS attacks or the actual launching of DoS attacks. Any future such actions, or any confirmed past or future DoS attacks will result in a permanent account ban and corresponding competition penalties, as deemed appropriate by LCS.
As you understood from bitingpig‘s post, Hexo was caught using DoS to disconnect ROBERTxLEE, AD carry for FXOpen e-Sports. Such an action can only be punished and rightfully so. It’s worthy of mention, however, that the information surrounding this case is rather scarce. Having to rely on in-game chat as your main evidence seems like insufficient proof. Regardless, Hexo has been warned with a permanent ban should he attempt such a stunt again.
So what is a DoS (Denial of Service)? Typically this is a direct network attack from one IP to another and is aimed at halting the receiver’s access to the Internet, for all manner of reasons. Normally targets of DoS attacks are busy websites which prove more vulnerable. However it’s effective against hosts who have not defended their system from such intrusions. In Hexo’s alleged case it’s most likely a series of sent network packets that have led to ROBERTxLEE’s client to cease functioning.