A small patch containing bugfixes for Kayle, Sona and Yasuo, Lyte answers a complaint on the forums that players are “too sensitive” and punishment is being handed out for unjustified cases, Ghostcrawler addresses numerous balance issues in LoL such as Champions who can fill multiple roles, lack of diversity and unique mechanics and the age-old topic of Ranged vs Melee, more on ARAM’s fairness for re-rolls, EU LCS moves from Cologne to Berlin, identifying and fixing targeting bugs in League, clarity on the instability issues NA has been suffering and how to get a job at Riot by attending PAX Prime.
- 20th August Patch Update
- In-Game Behavior
- Balance Issues
- Not-so-Random ARAM
- EU LCS Moving to Berlin
- Targeting Bugs
- Single Posts
Want to keep up with news on the Public Beta Environment?
Here’s a list of the updates for Patch 4.15:
- [ BUGFIX ] Targeting is now more reliable in cases when units are stacked on top of each other
- [ BUGFIX ] Resolved Spectator Mode choppiness that appeared after using time controls to jump forward or backward in the match
- [ BUGFIX ] Fixed a bug where Kayle was unintentionally gaining too much attack speed per level
- [ BUGFIX ] Fixed a rare bug where Sona’s auras were refreshing indefinitely with too many nearby allies
- [ BUGFIX ] Fixed a UI bug where allies with togglable or multi-cast ultimates (ex. Karma’s Mantra, Maokai’s Vengeful Maelstrom) would see their ult buttons light up when shielded by Sona’s W – Aria of Perseverance
- [ BUGFIX ] R – Last Breath now properly applies CC to Alistar, even when Alistar is ulting
This is a really challenging topic, and there’s no answer that will make every type of player happy.
In real life, there are laws for almost everything. However, one of the biggest problems with this model is that changing laws takes a lot time, and it can almost never keep up with the rapidly changing trends in the world. So, an example of what happens in real life is that some behaviors become “unacceptable” by society, but it can’t be enforced for years.
In online societies, trends change even faster. We could write a Summoner’s Code that lists out every single behavior that is allowed or not allowed in League of Legends, but would it actually do anything? Most human beings don’t know about every law in real life societies, and only some lawyers have a robust understanding of all the laws while most are specialized in some niche of law. You can Google “random laws” to find a huge list of things that are “illegal” depending on the country or state, or sometimes even depending on the city. For example, one random law in a city is that you cannot wear cowboy boots without owning at least 2 cows! Similarly, most players aren’t going to be able to memorize every single Summoner’s Code item or keep updated on new additions to the Code.
To give an example of how rapidly online societies change, a lot of players are using the phrase “rekt” now, but this phrase didn’t even exist in matches as recent as 6 months ago. Is this phrase offensive? Is it considered verbal abuse if you spam it? What if you said it once in a game? If we wrote a new “Summoner’s Code” to include this phrase, how many players would visit the Summoner’s Code frequently enough to see the new addition?
At the end of the day, most people get along fine in real life societies just using common sense. They don’t know all the laws, but they have mutual respect for one another. As gamers, we already have a pretty bad rep from those outside the gaming community. That’s our fault. We’re actually a pretty awesome community, but we need to respect each other more; after all, we’re all gamers and we have something in common that only we understand. Why is “Definitely Not Blitzcrank” a hilarious skin? Non-gamers have no clue what we’re talking about.
It’s not about being babied. It’s about respecting the fact that we’re all here to have fun. No one deserves to be b*tched at just because they play the game differently than you. You know what? A lot of us play soccer or basketball differently too. Some players believe in half-court ball, and prefer bigger line-ups in basketball. Others believe 100% that fast-paced run and gun strategies are king. If players disagree with you on the court, do you start going “moterf*cker why are we doing a 3-guard lineup that sh*t is whack, you’re f*cking retarded for even trying that.” No.
The majority of the world doesn’t tolerate random acts of jerk. I’m not sure why online societies need to either. People don’t always play nice in real life, but the answer isn’t “If you can’t handle it, go find another activity.” Maybe the people should stop being aggressive jerks. On a separate note, let’s stop spreading rumors that we’re banning things like “gg ez” or banning things like “plz stop feeding.” Right now in League, only the worst offenders (the bottom 1%) have been hit with any penalties at all. In a recent survey, a majority of players thought the penalties were too light.
We’ve said this time and time again: the community agrees that excessive verbal toxicity isn’t tolerated here. It’s not tolerated in real life societies either. If a player doesn’t agree, they need to take their time elsewhere. They don’t have the right to tell everyone else to leave, when they are the outcast in the community.
Actually, we’ve (almost) never drawn the line.
Players have always informed exactly where the line is. We use information like Reports, Honors, Tribunal, LeaverBuster and more to determine what the community agrees is OK or not OK.
Every time you report a behavior, you’re voting.
I hesitate to use the word “meta” because that means so many different things to different players. However, we are hearing a lot from players that games are feeling a little stale. Part of that is from us occasionally over-zealously stepping in when players try something unexpected. But beyond that, we’re probably going to have to make some deeper, more fundamental changes to bring about diversity.I’m not talking about making random changes for the sake of change, and I’m certainly not talking about making League unrecognizable, but more that we would make some specific changes to keep the game from going stale in the future.
I know that’s vague, but it’s what I meant when I said we’d start using PBE to try out some crazier ideas that may not actually ship. We’ll start talking about some of these ideas pretty soon… maybe after worlds.
You quoted me just above your question, so I’m going to re-quote myself. “Part of that is from us occasionally over-zealously stepping in when players try something unexpected.” We don’t feel the game really benefits when we slap champions that dare to stray from their assigned lanes. Maybe players will come up with counter strategies. Maybe having a less predictable game is more fun. If Lulu (or anyone’s) win rates or ban rates or play rates etc. go up and stay up and we feel the new strategy is going to stifle diversity, then we can step in. I’m worried we do it a little too quickly at the moment.
Yeah, when I say “need some love,” it’s not just buffing their health and damage. I tried to explain our point of view a few weeks ago that it isn’t just a matter of buffing melee until they dominate ADC or mages. It’s more about improving their kit, really deciding what they’re good at, and making sure ranged champs can’t do everything melee can do on top of fire from a distance. Unfortunately, that means it’s not a quick fix that we can do in one patch. Fortunately, it means that once we fix the problem that balance may be more stable and not require so much whack-a-mole.
Yes, we do think that. Note that it doesn’t need to be a different skill shot between the two, but there does need to be more distinction between champions in the same role. You should consider whether you want to play Graves or Lucian based on what you would have to do as those champions, what your team would do differently, and what the other team would do differently.
Heya guys ^.^/ I realised we’ve never explicitly called this out before, so in the spirit of transparency, here we go!
ARAM’s RNG is truly random from within the champions you have available at champ select.
I’ll elaborate a little here. ARAM’s RNG is truly random from the champions you own + the free weekly rotation champs. There is no weighting on any groups or champs whatsoever. When using a reroll, you obviously can’t reroll a champ that someone on your team already has, so the system randoms again from your remaining pool (you are also guaranteed to not reroll the exact same champion again, so your pool is technically n-1). Rerolled champs go back into the available pool for everyone else to random if they use any subsequent rerolls.
Remember though, as pointed out previously in this thread and others, asymmetry in people’s champion pools (whether intentionally manufactured or naturally occurring through varied champion pricing) will probably cause certain champs to come up statistically more often than others. This is what we’re hoping to address by exploring the idea of unlocking all champions for ARAM.
Ok. So if all 10 players own 0 champions, at first, everyone would be perfectly distributed across the 10 free champs on rotation that week. If you clicked ‘reroll’, here’s what would happen:
1. You CAN’T receive the same champ consecutively when rerolling, so that champ’s out. 9 left.
2. You can’t receive a champ that one of your team-mates already has, so that’s another 4 out. 5 left.
3. You would randomise one of the 5 remaining champs (which are all represented on the other team at this point, although you wouldn’t know that yet) and end up with a mirror match against one of those players.
To clarify, you can’t reroll the same champ consecutively in the same game. Of course, in the next game you play and use a reroll, you have equal chance to potentially reroll whoever you had last game, as much as any other champion you own. Using 2 rerolls in one game back-to-back, there is a slim chance to reroll the champion you first started with on your 2nd reroll, but not consecutively.
If you do happen to reroll the same champ consecutively in a single game again though, that isn’t intended behaviour, so be sure to let us know by filing a bug with Player Support!
As part of our ongoing efforts towards full transparency with our LCS audience, we’re confirming that later this year our Riot Germany office and EU LCS studios will be moving from Cologne to Berlin.
Although Cologne has been an awesome home for us for the past year, we couldn’t be more excited about the move and to usher in a new season of EU esports in our brand new base.
We’ll be back later this year with a glimpse of our new studio once details are squared away – but suffice to say we’re excited to offer more space and a better entertainment experience for fans across Europe. We’ll be up and running in our new home by the start of the new EU LCS season.
Leaving Cologne wasn’t an easy decision. Cologne is often considered the capital of esports but Berlin is the German city with the biggest concentration of LoL players.
Although moving away from Cologne will doubtless be a disappointment for local fans who lived nearby, we’re confident that our newer, bigger studio will allow us to create a better entertainment experience for fans in Germany and across Europe. In Cologne, a large majority of our attendees came from throughout Germany to join us in studio, and we expect to see the same thing in Berlin.
We’ve been working closely with and talking to LCS teams about this move for a few months. Moving to an international capital city like Berlin offers LCS teams and players the opportunity for more sponsor attention and visibility, better cost of living and broader domestic and international media exposure.
We’ll be back within the next few weeks as we get the details ironed out, but wanted to give LCS fans from EU and around the world a glimpse of where our thinking is around the future of the EU LCS. Above all, we believe this move to Berlin will allow us to continue to grow and level up the EU LCS ecosystem and experience for teams, players and fans.
Hey guys, I think I identified what was going on with this. The BotRK post from last week rang some alarm bells for me. What happened was that the pixel perfect targeting part of the code was broken so the targeting system was making decisions based only on the bounding volume around models.
How this manifests is that when you have targetable objects near each other (like Taric near a tower, or minions packed in a wave) you will get imprecise targeting even though your mouse is over the model of the thing you’re trying to target.
I just checked in a fix and it’s going through the QA process.
Thanks to all of you for raising awareness on this. I’d been thinking that something felt “off”, but I thought I was just a baddie or had intermittent lag. Your comments helped narrow things down. This video is really helpful for providing a solid test case for us.
I already have g30therm’s thread and the BotRK post. Please reply here with any more that you folks remember.
It should improve this! Although the fact that this was a problem for BotRK implies that our bounding box selection algorithm might benefit from some tweaking. Even if we broke the pixel perfect selection part, the bounding box selection should still prefer to target something that your ability would work on even if you are touching other non-targetable things.
Either way with this fix, if you are over an enemy champion it should target them with BotRK.
Not completely sure, I don’t normally do engineering or release related things (UX designer by day) so I am not familiar with our hotfix policy. It should go out with the next patch based on my current understanding.
Over the last couple of days, many of you have experienced some problems while playing the game. You’ve seen reconnect spikes, issues with game starts, and very large login queue in many occasions. We wanted to take some time to give you all a little more information on what’s going on, since we haven’t spoken much about this since the issues started occurring.
In the last couple weeks our datacenter and game have been the target of some DDOS attacks. The results of these attacks have caused instability in our service. We’ve been experiencing large attacks that have been filling up a significant chunk of bandwidth and causing parts of our system to lose connection to each other. The end result is a poor play experience for you all. While we’ve been able to turn on our loss forgiven feature as soon as the attack is detected, this does not equal a good play experience.
While we can’t share the details of the work we are doing internally to combat this (since it would give the attackers information to circumvent it), we want you to know that we are tackling this from many different angles. This includes working with our datacenter and internet service provider partners, as well as developing tools and services internally to make our service more robust against these types of attacks. Defending against DDOS attacks is an arms race that we will always be engaged in, and we are committed to reducing the pain you all feel as swiftly as possible when the service is being impacted by malicious attacks.
We want you to know that this is the top priority for the Live Services team. We share your frustration at the impact of these attacks, and we are working to make sure you can play the game every time you want to.
We are currently looking for high skilled players (platinum+) to help us build out a Gameplay QA group. This is a great opportunity for someone looking for an entry level job who is bright, passionate, and wants to help shape League of Legends. Working with others and being able to give effective feedback are critical components for this role. You will have the opportunity to work with design, engineering, and art to influence the creation of new game modes, champions, and champion updates, among other things.
The QA Recruiting team will be at PAX Prime at the end of this month. We will be setting time aside on Friday and Saturday(29th and 30th) to meet up with interested folks. We will be spending time somewhat close to the Esports entrance. If you aren’t attending PAX Prime, but will still be in the area, also reach out! I’ll do my best to answer any questions in this thread in the meantime.
If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at firstname.lastname@example.org.