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Posts Tagged ‘Karma’

PBE Round-up: Patch 5.17

August 29th, 2015

 

PBE Roundup Patch 5 17 Banner

Patch 5.17 will hit live in the early hours of September 2nd, assuming there are no delays. Here’s all its contents:

 

Store Content 

Balance Changes

Miscellaneous

 

 

PROJECT FIRST STRIKE MINIONS

The upcoming PROJECT skins recall as a team. Here’s Leona & Lucian and Zed & Fiora recalling together:

 

Combo Recall 1 Combo Recall 2

 

Also, if two or more players are using PROJECT skins on the same team, all friendly minions get a PROJECT-themed overhaul:

Project Minions 1 Project Minions 2

 

PROJECT FIRST STRIKE

Be among the first to unlock new PROJECT skins from 9/8 – 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.

PROJECT_FirstStrike_Banner

First Strike // 9/8 – 9/15 23:59 PDT

1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Week Two // 9/17 00:01 PDT – 9/24 23:59 PDT

975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).


 

PROJECT SYNC

Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!

PROJECT_Spawn_VFX_03 PROJECT_Minions

Here’s how it works:

  • Optic Enhancer ward skin = 1 Sync Point
  • Each PROJECT skin = 2 Sync Points

If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.

With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.

With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.

[ Link to Post ]

 

Here’s the PROJECT login animation for Patch 5.17 by FrostyNinja:

 

And here’s the static image for the client login:

 

And here’s the music from the animation:

 

 

PROJECT FIORA

PROJECT: Fiora will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Fiora_Splash_4

FioraLoadScreen_4 FioraLoadScreen_4_LE

 

MODEL Banner

Project Fiora Model 1 Project Fiora Model 2

 

Recall Banner

Project Fiora Recall

 

PASSIVE DUELISTS DANCE

PROJECT Fiora Passive 1

 

LUNGE Q

PROJECT Fiora Q 1

 

RIPOSTE W

PROJECT Fiora W 1

 

BLADEWORK E

PROJECT Fiora E 1

 

GRAND CHALLENGE R

PROJECT Fiora R 1 PROJECT Fiora R 2

PROJECT Fiora R 3

 

 

PROJECT LEONA

PROJECT: Leona will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Leona_Splash_8

LeonaLoadScreen_8 LeonaLoadScreen_8_LE

 

MODEL Banner

Project Leona Model 1 Project Leona Model 2

 

Recall Banner

Project Leona Recall 1

 

SHIELD OF DAYBREAK Q

Project Leona Q 1

 

ECLIPSE W

Project Leona W 1

 

ZENITH BLADE E

Project Leona E 1

 

SOLAR FLARE R

Project Leona R 1 Project Leona R 2

Project Leona R 3

 

 

PROJECT LUCIAN

PROJECT: Lucian will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Lucian_Splash_6

LucianLoadScreen_6 LucianLoadScreen_6_LE

 

MODEL Banner

Project Lucian Model 1 Project Lucian Model 2

 

Recall Banner

Project Lucian Recall 1

 

LIGHTSLINGER PASSIVE

Project Lucian Passive 1

 

PIERCING LIGHT Q

Project Lucian Q 1

 

ARDENT BLAZE W

Project Lucian W 1

 

RELENTLESS PURSUIT E

Project Lucian E 1

 

THE CULLING R

Project Lucian R 1

 

 

PROJECT MASTER YI

PROJECT: Master Yi is a legendary skin and will always be priced at 1820 RP. If you purchase the skin from September 8th to 15th, you’ll also receive the exclusive load screen border previewed below.

 

MasterYi_Splash_9

MasterYiLoadScreen_9 MasterYiLoadScreen_9_LE

 

MODEL Banner

Project Yi Model 1 Project Yi Model 2

 

Recall Banner

Project Yi Recall

 

DOUBLE STRIKE PASSIVE

Project Yi Passive 1

 

ALPHA STRIKE Q

Project Yi Q 1

 

MEDITATE W

Project Yi W 1

 

WUJU STYLE E

Project Yi E 1 Project Yi E 2

 

HIGHLANDER R

Project Yi R 1 Project Yi R 2

Project Yi R 3

 

 

PROJECT ZED

PROJECT: Zed will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Zed_Splash_3

ZedLoadScreen_3 ZedLoadScreen_3_LE

 

MODEL Banner

Project Zed Model 1 Project Zed Model 2

 

Recall Banner

Project Zed Recall 1

 

CONTEMPT FOR THE WEAK PASSIVE

Project Zed Passive 1

 

RAZOR SHURIKEN Q

Project Zed Q 1

 

LIVING SHADOW W

Project Zed W 1

 

SHADOW SLASH E

Project Zed E 1

 

DEATH MARK R

Project Zed R 1 Project Zed R 2

Project Zed R 3

 

 

OPTICAL ENHANCER WARD SKIN

This ward skin will be available in store for 640 RP after Patch 5.17 hits live.

 

Optical Ward Skin 1

 

 

New Summoner Icons

These six PROJECT icons will accompany the skin releases at a price of 250 RP each.

 

profileIcon909 profileIcon910 profileIcon911 profileIcon912 profileIcon913 profileIcon914

 

 

Champion Changes

 

Azir Final Portrait

General Box

  • Base Movement Speed decreased from 335 to 325

 

Nerf BoxConquering Sands Final Icon Conquering Sands [ Q ]

  • Enemies hit by multiple Sand Soldiers will have the duration of the spell’s slow refreshed, but won’t take any additional damage (additional soldiers deal 25% of their damage on live)

 

 

Bard Final Portrait

 

Buff BoxCaretaker Shrine Final IconCaretaker’s Shrine [ W ]

  • Mana cost decreased from 100/105/110/115/120 to 90 at all ranks

 

 

Buff BoxMagical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 20/19/18/17/16 seconds to 18/17/16/15/14

 

 

 

Darius Final Portrait

 

Quality of Life Box FinalHemorrhage [ Passive ]Blood Rage Final Icon

  • The passive bonus damage on 5 bleed stacks has been renamed from “Blood Rage” to “Noxian Might”

 

Buff BoxCrippling Strike Final IconCrippling  Strike [ W ]

  • Additionally, if Crippling Strike kills its target, the mana cost and 50% of the spell’s cooldown is refunded

 

 

Draven Final Portrait

 

Buff BoxLeague of Draven Final IconLeague of Draven [ Passive ]

  • If Draven kills 6 minions in a row without dropping an axe, he gains 2 extra Adoration stacks.

 

 

Fizz Final Portrait

 

Buff BoxUrchin Strike Final IconUrchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.35

 

 

Change BoxSeastone Trident Final IconSeastone Trident [ W ]

  • Active magic damage on-hit changed from 10/20/30/40/50 [+0.25 AP] to 10/15/20/25/30 [+0.3 AP]

 

Nerf BoxChum the Waters Final IconChum The Waters [ R ]

  • Debuff now only amplifies Fizz’s magic damage by 20%, not all his damage

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Keg explosion now ignores 50% of enemy armor, decreased from 60%

 

 

 

Garen Final Portrait

General Box

  • Base Movement Speed decreased from 345 to 340

 

Nerf BoxDecisive Strike [ Q ]Decisive Strike Final Icon

  • Movement Speed buff strength decreased from 35% to 30%

 

Quality of Life Box FinalDemacian Justice [ R ]Demacian Justice Final Icon

  • Tooltip’s been updated to state that Garen’s ult deals 28/33/40% of the target’s missing Health as magic damage, changed from 1 damage per every 3.5/3/2.5 points of Health missing

 

 

Gragas Final Portrait

 

Nerf BoxDrunken_RageDrunken Rage [ W ]

  • Now deals 8% of target’s maximum HP as bonus magic damage at all ranks, decreased from 8/9/10/11/12%

 

 

Janna Final Portrait

 

Buff BoxHowling Gale Final IconHowling Gale [ Q ]

  • The tornade now travels 35% further for every second it’s charged, increased from 20%

 

 

Nerf BoxMonsoonMonsoon [ R ]

  • AP ratio decreased from 0.6 to 0.5

 

 

 

Jax Final Portrait

 

Buff BoxCounterstrike Final IconCounterstrike [ E ]

  • Mana cost decreased from 70/75/80/85/90 to 50/60/70/80/90

 

 

 

Kalista Final Portrait

 

Nerf BoxSentinel Final IconSentinel [ W ]

  • Bonus magic damage now deal 10/12.5/15/17.5/20% of the target’s Max HP as magic damage, decreased from 12/14/16/18/20%
  • Passive damage can now proc on the same target once every 10 seconds at all ranks, increased from 6

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cooldown increased from 90/75/60 seconds to 120/90/60

 

 

 

Karma Final Portrait

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Cooldown decreased from 16/15/14/13/12 seconds to 12 at all ranks

 

 

 

Lux Final Portrait

 

Buff Box

Light Binding Final IconLight Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70
  • Now deals full damage to the second snared target, up from 50%

 

 

Maokai Final Portrait

 

Nerf BoxVengeful Maelstrom Final IconVengeful Maelstrom [ R ]

  • Cooldown increased from 40/30/20 seconds to 60/50/40

 

 

 

Miss Fortune Final Portrait

 

Quality of Life Box FinalDouble Up [ Q ]Double Up Final Icon

  • Tooltip now states that if the first target dies, the bouncing hit will crit the second target for 150% damage

 

 

Nocturne Final Portrait

 

Buff BoxParanoia Final IconParanoia [ R ]

  • Cast range increased from 2000/2750/3500 to 2500/3250/4000

 

 

 

Pantheon Final Portrait

General Box

  • Base Attack Speed increased from 0.625 0.644
  • Consecutive auto-attack animations are now slightly faster

 

 

Reksai Final Portrait

 

Nerf BoxFury of the XerSai Final IconFury of the Xer’Sai [ Passive ]

  • Upon unburrowing, Rek’Sai’s next basic attack or spell no longer generates 15 bonus Fury

 

 

Shen Final Portrait

 

Nerf BoxVorpal Blade Final IconVorpal Blade [ Q ]

  • Base heal on-hit decreased from 6/10/14/18/22 to 3/6/9/12/15

 

 

 

SPECTATOR HUD UPDATE

The Spectator UI has been updated visually to match the style of the in-game HUD:

(Apologies to the players I e-bullied with these screenshots)

 

Spectator Hud 3

Spectator HUD 1 Spectator HUD 2

 

 

NEW HUD OPTION FOR SPELL COSTS

The interface menu now includes an option to display spell costs inside spell icons:

 

Option Menu Spell Costs Spell Costs Preview

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 20 08 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

PROJECT COMBO RECALLS MINIONS

The upcoming PROJECT skins recall as a team. Here’s Leona & Lucian and Zed & Fiora recalling together:

 

Combo Recall 1 Combo Recall 2

 

Also, if two or more players are using PROJECT skins on the same team, all friendly minions get a PROJECT-themed overhaul:

Project Minions 1 Project Minions 2

 

 

PROJECT FIORA

PROJECT: Fiora will be available for 1350 RP.

 

MODEL Banner

Project Fiora Model 1 Project Fiora Model 2

 

Recall Banner

Project Fiora Recall

 

PASSIVE DUELISTS DANCE

PROJECT Fiora Passive 1

 

LUNGE Q

PROJECT Fiora Q 1

 

RIPOSTE W

PROJECT Fiora W 1

 

BLADEWORK E

PROJECT Fiora E 1

 

GRAND CHALLENGE R

PROJECT Fiora R 1 PROJECT Fiora R 2

PROJECT Fiora R 3

 

 

PROJECT LEONA

PROJECT: Leona will be available for 1350 RP.

 

MODEL Banner

Project Leona Model 1 Project Leona Model 2

 

Recall Banner

Project Leona Recall 1

 

SHIELD OF DAYBREAK Q

Project Leona Q 1

 

ECLIPSE W

Project Leona W 1

 

ZENITH BLADE E

Project Leona E 1

 

SOLAR FLARE R

Project Leona R 1 Project Leona R 2

Project Leona R 3

 

 

PROJECT LUCIAN

PROJECT: Lucian will be available for 1350 RP.

 

MODEL Banner

Project Lucian Model 1 Project Lucian Model 2

 

Recall Banner

Project Lucian Recall 1

 

LIGHTSLINGER PASSIVE

Project Lucian Passive 1

 

PIERCING LIGHT Q

Project Lucian Q 1

 

ARDENT BLAZE W

Project Lucian W 1

 

RELENTLESS PURSUIT E

Project Lucian E 1

 

THE CULLING R

Project Lucian R 1

 

 

PROJECT MASTER YI

Project Master Yi is a legendary skin and will be available for 1820 RP.

 

MODEL Banner

Project Yi Model 1 Project Yi Model 2

 

Recall Banner

Project Yi Recall

 

DOUBLE STRIKE PASSIVE

Project Yi Passive 1

 

ALPHA STRIKE Q

Project Yi Q 1

 

MEDITATE W

Project Yi W 1

 

WUJU STYLE E

Project Yi E 1 Project Yi E 2

 

HIGHLANDER R

Project Yi R 1 Project Yi R 2

Project Yi R 3

 

 

PROJECT ZED

PROJECT: Zed will be available for 1350 RP.

 

MODEL Banner

Project Zed Model 1 Project Zed Model 2

 

Recall Banner

Project Zed Recall 1

 

CONTEMPT FOR THE WEAK PASSIVE

Project Zed Passive 1

 

RAZOR SHURIKEN Q

Project Zed Q 1

 

LIVING SHADOW W

Project Zed W 1

 

SHADOW SLASH E

Project Zed E 1

 

DEATH MARK R

Project Zed R 1 Project Zed R 2

Project Zed R 3

 

 

OPTICAL ENHANCER WARD SKIN

This ward skin will be available in store for 640 RP after Patch 5.17 hits live.

 

Optical Ward Skin 1

 

 

Champion Changes

 

Azir Final Portrait

General Box

  • Base Movement Speed decreased from 335 to 325

 

Nerf BoxConquering Sands Final Icon Conquering Sands [ Q ]

  • Enemies hit by multiple Sand Soldiers will have the duration of the spell’s slow refreshed, but won’t take any additional damage

 

 

Bard Final Portrait

 

Buff BoxCaretaker Shrine Final IconCaretaker’s Shrine [ W ]

  • Mana cost decreased from 100/105/110/115/120 to 90 at all ranks

 

 

Buff BoxMagical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 20/19/18/17/16 seconds to 18/17/16/15/14

 

 

 

Draven Final Portrait

 

Buff BoxLeague of Draven Final IconLeague of Draven [ Passive ]

  • If Draven kills 6 minions in a row without dropping an axe, he gains 2 extra Adoration stacks.

 

 

Fizz Final Portrait

 

Change BoxSeastone Trident Final IconSeastone Trident [ W ]

  • Active magic damage on-hit changed from 10/20/30/40/50 [+0.25 AP] to 10/15/20/25/30 [+0.3 AP]

 

Nerf BoxChum the Waters Final IconChum The Waters [ R ]

  • Debuff now only amplifies Fizz’s magic damage by 20%, not all his damage

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Keg explosion now ignores 45% of enemy armor, decreased from 60%

 

 

 

Gragas Final Portrait

 

Nerf BoxDrunken_RageDrunken Rage [ W ]

  • Now deals 8% of target’s maximum HP as bonus magic damage, decreased from 8/9/10/11/12%

 

 

Janna Final Portrait

 

Buff BoxHowling Gale Final IconHowling Gale [ Q ]

  • The tornade now travels 35% further for every second it’s charged, increased from 20%

 

Nerf BoxMonsoonMonsoon [ R ]

  • AP ratio decreased from 0.6 to 0.4

 

 

 

Jax Final Portrait

 

Buff BoxCounterstrike Final IconCounterstrike [ E ]

  • Mana cost decreased from 70/75/80/85/90 to 50/60/70/80/90

 

 

 

Kalista Final Portrait

 

Nerf BoxSentinel Final IconSentinel [ W ]

  • Bonus magic damage now deal 10/12.5/15/17.5/20% of the target’s Max HP as magic damage, decreased from 12/14/16/18/20%
  • Passive damage can now proc on the same target once every 10 seconds at all ranks, increased from 6

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cooldown increased from 90/75/60 seconds to 120/90/60

 

 

 

Karma Final Portrait

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Cooldown decreased from 16/15/14/13/12 seconds to 12 at all ranks

 

 

 

Maokai Final Portrait

 

Nerf BoxVengeful Maelstrom Final IconVengeful Maelstrom [ R ]

  • Cooldown increased from 40/30/20 seconds to 60/50/40

 

 

 

Miss Fortune Final Portrait

 

Quality of Life Box FinalDouble Up [ Q ]Double Up Final Icon

  • Tooltip now states that if the first target dies, the bouncing hit will crit the second target for 150% damage

 

 

Pantheon Final Portrait

General Box

  • Base Attack Speed increased from 0.625 0.644
  • Consecutive auto-attack animations are now slightly faster

 

 

Reksai Final Portrait

 

Nerf BoxFury of the XerSai Final IconFury of the Xer’Sai [ Passive ]

  • Upon unburrowing, Rek’Sai’s next basic attack or spell no longer generates 15 bonus Fury

 

 

 

Shen Final Portrait

 

Nerf BoxVorpal Blade Final IconVorpal Blade [ Q ]

  • Base heal on-hit decreased from 6/10/14/18/22 to 3/6/9/12/15

 

 

 

Syndra Final Portrait

 

Buff BoxTranscendent Final IconTranscendent [ Passive ]

  • At rank 5, the 15% bonus magic damage on Dark Sphere is now true damage
  • At rank 5, Scatter the Weak’s width is increased to 100%, up from 50%

 

 

Zed Final Portrait

[ Note ] A Rioter noted that this change is a bug.

 

Removed BoxShadow Slash Final IconShadow Slash [ E ]

  • Base damage increased from 60/90/120/150/180 to 80/130/180/230/280

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Patch 5 10 PBE Banner

 Patch 5.10 will hit live in the early hours of May 27th, assuming there are no delays. Here are its contents:

 

New Champion

Store Content

Balance Changes

Miscellaneous

 

 

Ekko The Boy Who Shattered Time

Ekko will be available in store for 7800 IP/975 RP during the first week. Afterwards his IP cost will go back down to 6300.

 

Ekko_Splash_WP (1)

EkkoKid_0 Ekko_Square_0

Ekko Model 1 Ekko Model 2 Ekko Model 3

 

Ekko Final Portrait

 

General

  • Base Health: 580 + 80 per level
  • Base Mana: 280 + 40 per level
  • Base Damage: 57 + 3 per level
  • Base Attack Speed: 0.644 + 3% per level
  • Armor: 27 + 3 per level
  • Magic Resist: 32 + 1.25 per level
  • Auto Attack Range: 125
  • Movement Speed: 345
  • Base Health-per-second: 1.8 + 0.18 per level
  • Base Mana-per-second: 1.2 + 0.16 per level

 

ZDrive Resonance Final IconZ-Drive Resonance [ Passive ]

Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Every third attack against the same target triggers Ekko’s passive, dealing 15 + (12 per level) (+0.7 AP) bonus damage and slowing his enemy by 40/50/60/70/80% (values for levels 1/6/11/16/18) for 2/2.5/3 seconds. If he triggers his passive on an enemy champion, Ekko also gains a movement speed buff equal to the amount he has slowed the champion by. The slow cannot be triggered on the same target for 3 seconds.

 

Timewinder Final IconTimewinder [ Q ]

Cooldown: 11/10/9/8/7 seconds  || Mana Cost: 60/70/80/90/100

Ekko throws a device in a target direction, damaging 60/75/90/105/120 (+0.2 AP) all enemies along its path. Once it reaches max distance or hits an enemy champion, the device expands, creating a field that slows all enemy and neutral units by 32/39/46/53/60%. After a moment, the device contracts and rushes back to Ekko, dealing 60/85/110/135/160 (+ 0.6 AP) damage to all enemies in its path.

 


Parallel Convergence Final IconParallel Convergence [ W ]

Cooldown: 22/20/18/16/14 seconds || Mana Cost: 30/40/50/60/70

Passive: Ekko’s basic attacks deal bonus magic damage to enemies under 30% health, equal to 5% [ +1% per 45 AP ] of their missing health (capped at 400 damage vs. minions and monsters).

Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. After a delay, the device expands into a broad zone that slows enemies by 40%. If Ekko enters the sphere, it detonates, granting him a 150/195/240/285/330 (+ 0.8 AP) shield for 2 seconds and stunning all enemies inside for 2.25 seconds.

 

Phase Dive Final IconPhase Dive [ E ]

Cooldown: 15/13/11/9/7 seconds || Mana Cost: 40/50/60/70/80

Ekko dashes a fixed distance towards a target area. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal 50/80/110/140/170 (+ 0.2 AP) bonus magic damage and apply on-hit and spell effects.

 

Chronobreak Final IconChronobreak [ R ]

Cooldown: 110/90/70 seconds || Mana Cost: Free

Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. Once he reappears, Ekko heals for 100/150/200 + 20/25/30% (+1% per 30 AP) of the damage he was dealt over the last 4 seconds. Ekko also deals 200/350/500 (+ 1.3 AP) magic damage to all nearby enemies.

 

Here’s his Champion Select quote:

 

And his complete set of lines, courtesy of SkinSpotlights:

 

Here’s an in-game preview of Ekko’s spells:

Ekko Passive 1

Ekko Passive 2

Z-Drive Resonance [ Passive ]

 

Ekko Passive 3

This is the trail Ekko leaves behind when he triggers the movement speed buff from his passive.

 

Ekko Q 1

Ekko Q 2

Ekko Q 3

Ekko Q 4

Timewinder [ Q ]

 

Ekko W 1

Ekko W 3

Ekko W 2

Parallel Convergence [ W ]

 

Ekko E 1 Ekko E 2

Phase Dive [ E ]

 

Ekko R 1

Ekko R 2

Ekko R 3

Chronobreak [ R ]

 

Here’s Ekko’s in-client lore:

“A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there’s a threat to his friends, he’ll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again.

 

 

Here’s a link to the music used in the video:

 


Sandstorm Ekko

Sandstorm Ekko will be available in store for 975 RP.

 

Ekko_Splash_1

 

EkkoLoadScreen_1

Sandstorm Ekko Model Updated 1

Sandstorm Ekko Model Updated 2

Sandstorm Ekko Recall

For his recall, Sandstorm Ekko opens his time device and sand swirls out of it and around him.

 

Dudu Ekko Passive 1

Dudu Ekko Passive 2

Z-Drive Resonance [ Passive ]

 

Dudu Ekko Q 1

Dudu Ekko Q 2

Dudu Ekko Q 3

Timewinder [ Q ]

 

Dudu Ekko W 1

Dudu Ekko W 2

Parallel Convergence [ W ]

 

Dudu Ekko E 1

Dudu Ekko E 2

Phase Dive [ E ]

 

Dudu Ekko R 1

Dudu Ekko R 2

Chronobreak [ R ]

 

 

Knockout Lee Sin

Knockout Lee Sin will be available for 1350 RP.

 

LeeSin_Splash_10

LeeSin_10

Knockout Lee Sin Model 1 Knockout Lee Sin Model 2

Knockout Lee Sin Idles

Knockout Lee has a few new idle animations: mostly warming up routine before a boxing match.

 

Knockout Lee Sin RecallKnockout Lee Sin Recall 2 Knockout Lee Sin Recall 3

For his recall, Knockout Lee Sin rests on a chair. When he’s recalled, the bell rings and he kicks his chair away.

 

Knockout Lee Sin Q

Sonic Wave [ Q ]

 

Knockout Lee Sin W

Safeguard / Iron Will [ W ] 

 

Knockout Lee Sin R 1

Knockout Lee Sin R 2

Dragon’s Rage [ R ]

 

 

Nightmare Tryndamere

Nightmare Trynd will be available for 750 RP.

 

Tryndamere_Splash_7

Tryndamere_7

Nightmare Trynd Model 1 Nightmare Trynd Model 2 Nightmare Trynd Spin

 

 

Order of the Lotus Irelia

Order of the Lotus Irelia will be available for 750 RP.

 

Irelia_Splash_5

Irelia_5

Lotus Irelia Updated Model 1

Lotus Irelia Updated Model 2

Lotus Irelia W

Lotus Irelia R

Transcendent Blades [ R ]

 

 

New Summoner Icons

 

NA LCS - Enemy eSports and Team Dragon Knights

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EU LCS - Origen

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LAN - Dash9 Gaming, Havoks Gaming, Meet Your Makers, Revenge eSports, Lyon Gaming, Gaming Gaming,

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LAS - Furious Gaming, Bencheados, Isurus Gaming, Rebirth eSports, Last Kings, Kaos Latin Gamers

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Brazil - CNB e-Sports Club, G3nerationX, INTZ eSports, INTZ Red, KABUM Orange, KABUM Black, Keyd Stars, Pain Gaming

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Russia - Dolphins of Wall Street, Your Exit, Team Just, Solar Wind, Team Just, Team Just [ second ], Team Dragon

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OCE - Absolute, Sin Gaming

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Turkey - Crew e-Sports Club, Oyun Hizmetleri, Besiktas e-Sports Club, Besiktas e-Sports Club [ second ]

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Champion Changes

 

Akali Final Portrait

 

Change BoxShadow Dance Final IconShadow Dance [ R ]

  • Dashing now puts Akali 100-200 units behind her target, changed from 150-250

 

 


Cassiopeia Final Portrait

 

Nerf BoxAspect of the Serpent Final IconAspect of the Serpent [ Passive ]

  • At 100 stacks, the AP ratio on Twin Fang’s heal has been decreased from 0.1 to 0.06

 

 

Nerf BoxTwin Fang Final IconTwin Fang [ E ]

  • Now restores 1.5% of Cassiopeia’s maximum mana on kill, decreased from 3%

 

 


Jinx Final Portrait

 

Change BoxSwitcheroo Final IconSwitcheroo [ Q ]

  • Attack Speed buff at 3 stacks changed from 30/55/80/105/130% to 30/40/50/60/70% + ( 0 / 2 / 4 / 6 / 8 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70% ). This value scales with Jinx’s level.

 

Here are some examples with values pre- and post-Patch 5.10

  • At level 5, with 3 point in [ Q ], Jinx’s 5.9 value at 3 stacks is 80%. Her 5.10 value would be 58%.
  • At level 9, with 5 points in [ Q ], Jinx’s 5.9 value at 3 stacks is 130%. Her 5.10 value would be 95%.
  • At level 16, Jinx’s 5.9 value would be 130%. This is where both values are equal.
  • At level 18, the 5.9 value would be 140%. End-game the 5.10 value is 10% higher.

To sum up, this is quite the brutal nerf to Jinx’s early game without much tradeoff later. Recommend you max Zap! [ W ] by level 9 over Switcheroo if the change makes it to live.

 

 

Leona Final Portrait

 

Nerf BoxZenith Blade Final IconZenith Blade [ E ]

  • Hitbox width decreased from 90 to 70

 

 

 

Lulu Final Portrait

Change BoxGeneral

  • Base mana-per-second increased from 1.2 to 1.7
  • Mana-per-second per level decreased from 0.16 to 0.12

 

 

Reksai Final Portrait

Nerf BoxGeneral

  • Base health decreased from 611 to 570

 

 

Karma Final Portrait

 

Buff IconGathering Fire Final IconGathering Fire [ Passive ] 

  • Spell hits now reduce Karma’s cooldowns by 2/2.5/3 seconds (at levels 1/7/13), increased from 2 seconds at all levels
  • Auto attacks against champions reduce Karma’s cooldowns by 50% of that value – 1/1.25/1.5 seconds respectively

 

Buff IconFocused Resolve Final IconFocused Resolve [ W ]

  • Karma can now also leash jungle monsters
  • AP Ratio increased from 0.6 to 0.9

 

Rework BoxRenewal Final IconRenewal [ Mantra + W ]

  • No longer deals bonus damage
  • Now roots the target for an additional 0.75/1/1.25/1.5 seconds (values for levels 1/6/11/16)

 

 

Buff IconInspire Final IconInspire [ E ]

  • Cooldown decreased from 10 seconds at all ranks to 10/9.5/9/8.5/8
  • Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80
  • Shield value decreased from 80/120/160/200/240 to 80/110/140/170/200

 

Rework BoxDefiance Final IconDefiance [ Mantra + E ]

  • Damage portion removed
  • Now shields the target for an additional 30/90/150/210 (+ 0.3 AP) (stacks with Inspire’s shield)
  • Allies around Karma’s target are shielded for 50% of the target’s shield, changed from 30/70/110/150 (+0.3 AP)

 

 

Ryze Final Portrait

 

Buff IconArcane Mastery Final IconArcane Mastery [ Passive ]

  • Duration on overcharge increased from 3 seconds (4/5/6 with R ranks) to 6 (no scaling)



Buff IconOverload Final IconOverload [ Q ]

  • Base damage increased from 65/90/115/140/165 to 65/95/125/155/185

 


Rework BoxDesperate Power Final IconDesperate Power [ R ]

  • Now lasts 6 seconds at all ranks, increased from 4/5/6
  • No longer increases the duration of Ryze’s overcharge from Arcane Mastery [ Passive ]

 

 

Sejuani Final Portrait

 

Nerf BoxFlail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Maximum HP scaling on first hit decreased from 4/5.5/7/8.5/10% to 4/4.5/5/5.5/6%

 

 


Taric Final Portrait

 

Buff BoxImbue Final IconImbue [ Q ]

  • Mana cost decreased from 60/80/100/120/140 to 60/70/80/90/100

 

 


Zed Final Portrait

 

Quality of Life BoxDeath Mark [ R ]Death Mark Final Icon

  • Tooltip now states Zed can reactivate Death Mark after 1 second

 

 


Item Changes

 

Buff IconAncient Coin Final IconAncient Coin

  • UNIQUE Passive – Favor: Kills near the user now grant 3 gold, increased from 2

 

 

Change BoxArdent Censer Final IconArdent Censer

  • Attack Speed buff on shielded targets decreased from 25% to 15%
  • Shielded targets now gain a 30 magic damage-per-hit buff

 


Buff IconBanner of Command Final IconBanner of Command

  • Range’s on active’s minion promote increased from 1000 to 1200

 


Buff IconBlade of the Ruined King Final IconBlade of the Ruined King

  • Range on active increased from 450 to 550

 


Buff IconBilgewater Cutlass Final IconBilgewater Cutlass

  • Range on active increased from 450 to 550

 


Nomad’s MedallionBuff IconNomads Medallion Final Icon

  • Base Mana Regen increased from 25% to 50%
  • UNIQUE Passive – Favor: Kills near the user now grant 4 gold and 10 Health, increased from 3 Gold and 5 Health

 


Buff IconTalisman of Ascension Final IconTalisman of Ascension

  • UNIQUE Passive – Favor: Kills near the user now grant 4 gold, increased from 3
  • UNIQUE Active: Cooldown decreased from 60 seconds to 40

 

 

Mastery Changes

 

Change BoxBandit Final IconBandit | Tier 5 Utility  |

  • Now grants +3 Gold (8 for melee) for every attack on an enemy champion. The bonus gold can’t be procced on the same champion more than once every 5 seconds.

 

Change BoxExpanded Mind Final IconExpanded Mind | Tier 4 Utility, moved to Tier 1 | 

  •  Now has 4 ranks, increased from 3
  • Expanded Mind now increases mana pool by 25/50/75/100 flat mana, changed from 2/3.5/5%
  • Place on the utility tree has been swapped with Meditation

 

Buff IconInspiration Final IconInspiration | Tier 4 Utility | 

  • Experience granted every 10 seconds increased from 5/10 to 10/20

 

 

Buff IconIntelligence Final IconIntelligence | Tier 5 Utility | 

  • Now reduces the cooldown on active items by 8/14/20%, increased from 4/7/10% (note that the 2/3.5/5% CDR on spells is still there)

 

 

Change BoxMeditation Final Icon Meditation | Tier 1 Utility, moved to Tier 4 | 

  • Now restores 0.5/1.0/1.5% of missing Mana every 5 seconds, changed from 1/2/3 flat mana
  • Place on the utility tree has been swapped with Expanded Mind

 

Change BoxWanderer Final IconWanderer | Tier 6 Utility |

  • Now grants 20 flat movement speed, changed from 5%

 

 

 

ARAM Changes

Note that ARAM received a mini-rework in Patch 5.8 and a new Summoner Spell for the mode was added – Mark/Dash.

 

Nerf BoxMark Dash Final Icon Mark / Dash

  • Range decreased from 2500 to 1600
  • Cooldown increased from 20 seconds to 40

 


Miscellaneous

Here’s some new loading screen art for Crystal Scar (Dominion), Twisted Treeline (3v3) and the Advanced Tutorial (newbies) that I totally didn’t miss in yesterday’s PBE update.

 

Crystal Scar

CSBackground (1)

 

Twisted Treeline

 

Advanced Tutorial

 

 

Hexakill with Bans

Hexakill returns as a featured game mode, this time with bans added to Champion Select:

 

L3T4NCY New PortraitHi everyone! ^.^/

It’s about that time again and we’re bringing back another of our tried and true modes, Hexakill: Twisted Treeline! This time around we’ve included one important addition; BANS!We heard you guys last time, so we’ve gone and squeezed bans into our Hexakill champion select screen. This is also a good test for us to see how efficiently we can resurrect old modes (it varies wildly from mode-to-mode, but you gotta start somewhere).

Some design notes:
— Let us know what you think of the bans readability in the Hexakill champion select screen.
— Obviously if any bugs, etc come up, let us know in this thread!

[ Link to Post ]

 

 

Hide Eye Candy Menu Option

A new Game tab option will allow players to disable map particles and other clutter.

 

Riot JxE Final PortraitHey all,

Recently we added an option to the Game tab in the menu called “Hide Eye Candy”. Some of our more competitive players requested the the option to hide some of the less subtle movement on Summoner’s Rift. We added the option to disable things like butterfiles, dragonfiles and the water wakes to help competitive players focus on what they care about, the gameplay.

The next PBE deploy should have the hook ups enabled. Let us know if we missed anything that should’ve been added and if you have any other feedback regarding this new option.

Thanks!
~Riot JxE

Edit: Only ambient critters that persist after 1:55 will be disabled by this option. You can continue to perfect the dark ritual necessary to spawn the Duck.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 15 05 Banner

 

PBE 15/05

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE 13 05 Reference banner

Check out Ekko, Sandstorm Ekko, Knock-out Lee Sin, Nightmare Tryndamere and Order of the Lotus Irelia HERE!

 


Champion Changes

 

Ekko Final Portrait

Nerf BoxGeneral

  • Base Damage decreased from 62.5 to 60
  • Attack Damage-per-level decreased from 3.5 to 3
  • Base Attack Speed decreased from 0.658 to 0.644
  • Attack Speed-per-level decreased from 3.5% to 3%

 

Nerf BoxParallel Convergence Final IconParallel Convergence [ W ]

  • Passive now deals 1% of missing health as magic damage for every 45 AP, increased from every 35 AP

 

 

Karma Final Portrait

[ Note ] These changes have REPLACED Karma’s changes from the 13/05 PBE update.

 

Buff IconGathering Fire Final IconGathering Fire [ Passive ] 

  • Spell hits now reduce Karma’s cooldowns by 2/2.5/3 seconds (at levels 1/7/13), increased from 2 seconds at all levels
  • Auto attacks against champions reduce Karma’s cooldowns by 50% of that value – 1/1.25/1.5 seconds respectively

 

Rework BoxRenewal Final IconRenewal [ Mantra + W ]

  • No longer deals bonus damage
  • Now roots the target for an additional 0.75/1/1.25/1.5 seconds (values for levels 1/6/11/16)

 

 

Buff IconInspire Final IconInspire [ E ]

  • Cooldown decreased from 10 seconds at all ranks to 10/9/8/7/6
  • Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80
  • Shield value decreased from 80/120/160/200/240 to 80/110/140/170/200

 

Rework BoxDefiance Final IconDefiance [ Mantra + E ]

  • Damage portion removed
  • Now shields the target for an additional 30/90/150/210 (+ 0.3 AP) (stacks with Inspire’s shield)
  • Allies around Karma’s target are shielded for 50% of the target’s shield, changed from 30/70/110/150 (+0.3 AP)

 

 

Item Changes

 

Buff IconAncient Coin Final IconAncient Coin

  • UNIQUE Passive – Favor: Kills near the user now grant 3 gold, increased from 2

 

 

Change BoxArdent Censer Final IconArdent Crenser

  • Attack Speed buff on shielded targets decreased from 25% to 15%
  • Shielded targets now gain a 30 magic damage-per-hit buff
  • Duration of Ardent Censer’s buff has been increased from 6 seconds to 10

 

Nomad’s MedallionBuff IconNomads Medallion Final Icon

  • Base Mana Regen increased from 25% to 50%
  • UNIQUE Passive – Favor: Kills near the user now grant 4 gold and 10 Health, increased from 3 Gold and 5 Health

 

Buff IconTalisman of Ascension Final IconTalisman of Ascension

  • UNIQUE Passive – Favor: Kills near the user now grant 4 gold, increased from 3
  • UNIQUE Active: Cooldown decreased from 60 seconds to 40

 

 

Ekko InClient Lore

This is likely the most lore you’ll get on Ekko, so savor it friends:

 

“A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there’s a threat to his friends, he’ll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again.”

 

 
Here are all the PBE updates for the Patch 5.10 cycle so far:



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Red Posts 15 05 Banner

 

Summary

Karma’s changelist for Patch 5.10 has received a reworked Mantra’d W. On the forums, Meddler has weighed in on Zed’s 5.9 nerf. Also, Gypsylord has summed up the PBE feedback on Ekko thus far and has listed a few number tweaks to his kit. Lastly, and incidentally, the shop no longer freezes after purchasing an item as of Patch 5.9.

 

Recent News

SSW-Skins-in-Store-Banner

New-Elements-Roster-Banner

 

 

Karma Banner Single

 


Here’s the updated Karma changelist. Note that these changes are compared to live, meaning that Karma’s rework from this PBE update will be replaced:

 

Buff IconGathering Fire Final IconGathering Fire [ Passive ] 

  • Spell hits now reduce Karma’s cooldowns by 2/2.5/3 seconds (at levels 1/7/13), increased from 2 seconds at all levels
  • Auto attacks against champions reduce Karma’s cooldowns by 50% of that value – 1/1.25/1.5 seconds respectively

 

Rework BoxRenewal Final IconRenewal [ Mantra + W ]

  • No longer deals bonus damage
  • Now roots the target for an additional 0.75/1/1.25/1.5 seconds (values for levels 1/6/11/16)

 


Buff IconInspire Final IconInspire [ E ]

  • Cooldown decreased from 10 seconds at all ranks to 10/9/8/7/6
  • Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80
  • Shield value decreased from 80/120/160/200/240 to 80/110/140/170/200

 

Rework BoxDefiance Final IconDefiance [ Mantra + E ]

  • Damage portion removed
  • Now shields the target for an additional 30/90/150/210 (+ 0.3 AP) (stacks with Inspire’s shield)
  • Allies around Karma’s target are shielded for 50% of the target’s shield, changed from 30/70/110/150 (+0.3 AP)

 

 

Shopkeeper Banner Single

 


Shop freeze bug was fixed with Patch 5 9

Reinboom Final Portrait;_; Yay.

There was a few fixes for 5.9 that “guessed” at trying to fix this. I’ve actually been looking at this problem on and off in bursts since season 3 and we didn’t have a strong lead until a few weeks ago. The most major issue being… we never had a machine that would consistently get the issue. We had data that showed it occurred but in house repros was… non-common.

If you get freezing again pleeeease be outspoken on it.

There’s been quite a few teams or individuals working hard on getting performance in place in other areas of the game as well. I noticed some comments about “5.9 seems to be more smooth overall”. If that’s true, it’s totally on some of awesome engineers (that I don’t know the summoner name of unfortunately) doing awesome performance work.

[ Link to Post ]

 

 

Was the fix intentional or did it happen by chance

Reinboom Final PortraitNope, pure coincidence. We would’ve liked to fixed it at any time before.

Or a more elaborate story of “why now and what was it?”:

We were adding tech to lock and unlock items based on any condition we generally desire. We did “targeted” features such as this before (see required level), but never something completely generalized. Since tech like that has performance concerns since it would require “refreshing” the requirement cache of each item (the same as any inventory change), I tried to put in a couple performance pay downs in to those changes.

One of those pay downs made my own machine use it SLIGHTLY faster… but the machine of a different Rioter suddenly get the freezing and get it REALLY badly. More so, it had the same pattern that players reported (gets worse with game time, happens on opening the shop and purchasing, selectively really bad with undo).

Since this was in a paydown with a bunch of performance related changes (as well as new tech), there wasn’t a definitive origin point. Worse, there wasn’t a repro on my machine (as the dev doing the work) so I could only verify changes by kind of guess work and passing it over. More exactly, I would “binary search” additions (removing a large portion of the changes and then passing a new build over to his machine) in order to try to hone down the scope.

Eventually we isolated it to one small area and some code interacting with that area. There are two different possible ways of readding and redrawing items to the display with the library we were using. We were doing the recommended method (which had trivial performance gains on most machines). The other method… worked fine on most machines, but was horrendous for when the machine caused the freezing case. Worse, one of the paydowns was misswritten and would cause that specific type of add/remove to occur a variable “large” number of times more (from 2x to 10x more often – basically, I forgot to clear the “cache is dirty” flag). This wouldn’t have a massive effect on most machines, but it made it superbly obvious when the problem occurred.

This tends to happen with software engineering work. The common meme here is “spaghetti code” but that term speaks to unpredictable control flow (e.g. using try-catch for intentionally branching logic). The League game code’s control flow is actually rather nice to navigate (basically… not spaghetti), especially as of late (the engineering team has done a TON to make it really nice to work in), but issues like this can still occur. In this case, a bad misunderstanding with an external library. Or in a lot of our other cases older scripting practices badly interacting with newer technology.

[ Link to Post ]



Zed Banner

 

For reference, here’s the Zed nerf in Patch 5.9:

 

Zed Final Portrait

 

Death Mark Final IconDeath Mark [ R ]

  • Now has a 1 second window before Zed can re-cast the spell

 


Why did you nerf Zeds ultimate

Meddler Final PortraitThe nerf to Zed’s ult’s there because we believe other players need to be given at least a brief period in which to respond. That’s a principle driven change, rather than a power driven one, so changing base stats doesn’t address the same issue.

If, as a separate problem, Zed’s shrugging off damage too quickly in lane we certainly could nerf his health regen. There is the risk with that approach on a character that builds lifesteal early of creating a more snowbally pattern of success/failure however, something assassins are already prone to. Would want to dig into what the laning problem was, when in the lane it occurred, against who etc before picking a specific solution.

[ Link to Post ]

 

 

Ekko Banner

 


Summary of PBE Feedback on Ekko

Gypsylord New PortraitHey everyone,

Thanks for the feedback so far. Taking it all in and delivering things that come up often to the relevant contributors.

Bug Fix

Thought I’d first let you in on a major bug we’re trying to clear up. Currently the after-image on his ult is not working as intended. Whether or not you can see it on the enemy team is kind of up to random chance at the moment, sometimes it’s visible, sometimes it isn’t, sometimes it looks correct, and sometimes it looks like an exact copy of Ekko!

Intended functionality for enemy team vision of the clone is as follows: If you can see Ekko, you can see the clone. The clone disappears if you can’t see Ekko. The clone looks like a team-colored version of the one Ekko sees, not a fully textured copy of him. We’re working to get it there so bear with us.

W delay

Second, a note on the W’s 3-second delay. Frankly, it’s very much intended. It’s a predictive skill that you should be thinking about using BEFORE you fight, not something you should be using to react to the Vi who just jumped on your face out of nowhere. This feeds in to the goal of giving Ekko numerous things to feel “smart” about. Is it skillful to split second spell-shield a Vi ult right as she hits you? Sure. It’s SMART to predict that Vi’s going to ult you in 3 seconds and detonate a giant shield and stun on her face right when she’s about to get her punch on. It may feel unreliable at times but my hope is that these failures make the success case feel all that much sweeter.

Why AP?

So Ekko to me thematically does not feel all that out of place in the AP space as he’s a kid who isn’t really all the physically strong but instead is leveraging the hextech powers of his Zero-Drive to move through and influence the timeline as well as damage opponents.

Mechanically AP scaling is important on Ekko because it helps us regulate his maximum damage potential (no crazy AD basic attacks to worry about) which in turn allows us to give him crazier stuff in terms of mobility and CC. The power of Ekko’s slows, hastes, stuns, and movement is only okay because the amount of benefit he gets out of standing there wacking an opponent affected by them is capped by his spells and AP ratios. Also helps to regulate things like tower pushing and vamp, which tend to get pretty crazy on chars like Zed and Talon. They kill you, heal up off the wave, take your tower, and then gank bot. For as powerful as Leblanc is at least she doesn’t wreck your towers or remove all the damage you did to her before she died (and yes Ekko’s R does that but it’s on a CD). Are AD assassins bad to make? No, not necessarily, they just gain access to a whole new set of powerful things that I felt should not be as strong on Ekko..

Changelist

Putting in a few nerfs for Ekko that should be out sometime tomorrow. After watching a number of PBE games we feel that Ekko tends to get pretty trainy (runs you down and beats you to do death with basics) especially when ahead. Additionally, his tower taking is pretty crazy. To combat this we’re reducing the bases and scaling on his basic attack and hitting the AP ratio on the W passive. Hopefully this should make it a bit harder for Ekko to snowball and make him a bit less oppressive when doing so.

Stats

  • Reduced base attack speed to .644 from .658
  • Reduced AS/lvl to 3% from 3.5%
  • Reduced AD/lvl to 3 from 3.5

W

  • On-hit AP ratio reduced to 1% missing health per 45 AP from 1% per 35

Thanks again for all the feedback, will keep reading it and responding when I can.

[ Link to Post ]

 

 

Leona Diana Banner Single

 

 

Why are there no unique death quotes

Riot Eno Final PortraitIt’s something that we’ve steadily been doing more and more of in the past couple years. There are SOOOOOOO many more interactions between Champs that we’d love to have in there today. However, the reality is, going back and recording a handful of lines for older Champs is logistically tougher than waiting for something like a Champ relaunch/update, or some kind of lore event like Shurima where a meatier script gets fleshed out.

I think as we’ve seen, Champ updates have gotten pretty epic lately, and I see no reason why we’d not continue to inject more of these kinds of interactions moving forward. =)

[ Link to Post ]

 


Champions dont have special dialogue when killed by specific Champions

Riot Eno Final PortraitAhhhhh, gotcha’, I think I read your post too quickly.

I’ll definitely pass this along; I’m all for more of this kinda’ stuff! =)

[ Link to Post ]

 

 


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Increase of drophacks on EUW May 2015

Riot tmx New Portrait We have seen a resurgence of drophacks recently across all League of Legends servers worldwide. A drophack essentially results in a small subset of players facing the “Attempting to reconnect” message while playing their games, with a possibility of the game never finishing or disappearing from one’s match history entirely.

Detecting and preventing cheating is an ongoing challenge, and we’re constantly improving our technologies to this effect. We have multiple projects in the works that should improve the experience, but we still need some time before deploying them to Live. We can’t guarantee an end to all drophacks, as we all know this will forever remain an arms race, however we strongly believe that this will impede those with malicious intent.

Simultaneously, we kicked off suspension proceedings against all accounts involved in drophacking, past or present. Similar to last year’s ban waves, we won’t be showing any mercy and all corroborated accounts will be permanently banned. No warnings or two-week suspensions, just pure and simple account closure. The ban waves have already started, and we expect to get a vast majority of the accounts processed by the end of this week. It will take some time to complete, but the delay remains in line with our general approach: we have to be 100% certain that a given account is guilty. We are confident in our ability to detect offenders, and aim to decisively punish offenders.

We don’t expect the ban waves to immediately reduce this trend however. The decision to perpetrate drophacks has more to do with personal attitude, one’s ethical standards and personal respect for rules and other players. We want League of Legends to be competitive, but we want a fair rivalry and a positive challenge. We believe that players attempting to drophack have forfeited their right to play our game and be a part of this community.

Examining the data, we don’t even see any great rewards coming from such behaviour. Guilty players only see temporary personal benefits: a few additional LP points saved that they would have lost otherwise; maybe a promotion, but is it really worth it when you’re jeopardising your entire future with League? The temporary and minor reward doesn’t make up for the extent to which drophacking hurts the experience of fellow players.

In Europe we’ve already rolled out a number of “reinforced” permanent bans (ie: legal prohibition of accessing any of our services under penalty of prosecution) against extremely negative players, and if we notice the same people repeatedly displaying extreme toxicity or antisocial behaviour, we will expand this group further. We hope to deploy the fix soon, and thank you for your patience while we’ve taken measures to address this issue. We would’ve liked to have posted this message earlier, but wanted to make sure that you would know how seriously we take this problem, and hope the actions mentioned above ensure the best possible League experience for the community going forward.

Thanks for taking the time to read this update, and we hope you’ll feel an improvement to the experience very soon.

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Red Posts 13 05 Banner

 

Summary

Following yesterday’s news of imbound Karma changes, ricklessabandon has shared a tentative changelist for her that’ll be up for testing on the PBE soon. Also, we’ve some context for the sneaky Zed nerf that’ll be in Patch 5.9 and a confirmation that Urgot is still slated for a rework, despite his recent surge in popularity. Lastly, to keep the Star Wars movie hype train rolling, check out Forsaken Fiora and Chosen Fiora.

 

Recent News

Patch-5-9-Maintenance-Banner

PBE-Roundup-Patch-5-9-Banner

 

 

Karma Banner Single


 


Here’s a text version of the changes:

 

Gathering Fire [ Passive ] 

  • Spell hits now reduce Karma’s cooldowns by 2/2.5/3/3.5 seconds (at levels 1/6/11/16), increased from 2 seconds at all levels
  • Auto attacks against champions reduce Karma’s cooldowns by 50% of that value – 1/1.25/1.5/1.75 seconds respectively

 

Focused Resolve [ W ]

  • Karma can now also leash jungle monsters

 

Renewal [ Mantra + W ]

  • No longer heals Karma or deals bonus damage
  • Now applies a debuff to the target that increases all damage dealt to the target by 10% (excluding true damage). Karma and all allies damaging her target heal for 20% of the damage dealt
  • Reworked – both healing and bonus damage removed.

 

Inspire [ E ]

  • Cooldown decreased from 10 seconds at all ranks to 10/9/8/7/6
  • Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80
  • Shield value decreased from 80/120/160/200/240 to 80/110/140/170/200

 

Defiance [ Mantra + E ]

  • Damage portion removed
  • Now shields the target for an additional 30/90/150/210 (+ 0.3 AP) (stacks with Inspire’s shield)
  • Allies around Karma’s target are shielded for 50% of the target’s shield, changed from 30/70/110/150 (+0.3 AP)

 

 

Zed Banner

 

 

Context for Zeds Patch 5 9 Change

For reference, here’s the upcoming change to Zed:

 

Zed Final Portrait

 

Nerf TriangleDeath Mark Final IconDeath Mark [ R ]

  • Now has a 1 second window before Zed can re-cast the spell to return to Death Mark’s shadow

 

Meddler Final PortraitWe have been testing a Zed nerf, where there’s a one second delay before he’s able to reactivate his ult. Goal there’s to add a slightly longer response window to Zed’s all in. Not sure off the top of the head if that’s in 5.09 or being tested further in 5.10 (think it’s 5.09 and going live soon, not 100% sure though). If that change results in a healthier play pattern for Zed, but leaves him too weak, that would also give us the opportunity to put a bit of power into something else instead.

[ Link to Post ]

 

 

How could a 1 second delay leave him weak

Meddler Final PortraitReally proficient Zeds currently get their burst combo off on a target extremely quickly (0.25-0.5 seconds at a very rough guess), so this is adding a noticeable amount of extra time in which Zed can attacked by his victim or their nearby allies. His damage shouldn’t be affected, so he’ll still get the kill if he was going to previously, but he’ll be at greater risk of dying for it, so will either have to pick his engages more selectively or be willing to trade himself for the target sometimes.

How much of a power change that results in is open to debate of course, I’d certainly expect to see some drop in his performance though, especially as people adapt to the change.

[ Link to Post ]

 

 

RiotVelocity: Hey all, just wanted to weigh in with some perspective on why we’re making this specific change to Zed.

There has been a lot of great discussion in this thread, and I think a lot of great points were made. I’m not here to discount anything any of you had said, merely just to provide additional context for any seeking it.

The main purpose behind this proposed change to Zed is that traditionally he’s been a character that is very frustrating to have to play around as an enemy. Give a Zed any amount of snowball within a game and he can take that an effectively and efficiently assassinate a member of your team in under a second while putting himself in a very low risk position at the same time due to the ult being immediately reactivateable. (I’m pretty sure I spelled that word wrong.)

We’re looking to add some counterplay onto an otherwise very frustrating (in some cases) character, while leaving his core identity intact.

[ Link to Post ]

 

 

Urgot Banner Single

 

 

Now that Urgots becoming popular is a rework still necessary

DanielzKlein Final PortraitThe rework is needed much more now that this awful to play against champion is so popular.

We do not rework champions because they are weak or unpopular. We rework champions because they are bad for the game. Sometimes that leads to them being unpopular, and sometimes we nerf champions that are bad for the game and popular to alleviate the pain until we can rework them, but make no mistake on why we rework.

Urgot has an invisible passive that means he just wins trades without having to do anything special. The enemy gets no play around it, they are just weaker when they fight Urgot. The combination of his base kit means that if you ever fail to dodge his aoe skill shot, he not only gets to do guaranteed damage to you until you leave his range, he also gets to slow you with this guaranteed damage so you cannot leave his range.

There is unfortunately no eta yet on the rework, but Vesh is making a very cool kit. He already made one awful to play against champion much more interesting with his Soraka rework, so I have high hopes.

[ Link to Post ]

 

 

Forsaken Fiora Skin Concept

This is the fan art you’ve been looking for – Forsaken Fiora by Summoner Hylia:

 

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“They dare not strike back.”

Hey everyone! I painted a quick Forsaken skin concept for Fiora that I wanted to share!

It’s been a few years since Fiora’s last skin, and given the relative lack of variety in terms of her visuals and particles on her current skins, I think she’d be a perfect fit for the Forsaken/Chosen skin line! Fiora’s base skills inherently have little particle effects outside of the shining effect on Riposte and Blade Waltz, so to remedy that and add a little more to her abilities, I think this would make for a great 1350 tier skin! It’d be her first skin with a recall animation, and In my head it features new particles, new SFX on her AA and abilities, a corrupted filter on her VO, and maybe a new haste or AA animation when she activates burst of speed. I hope you guys like it! Let me know what you think!

Edit: here’s a quick example of what her VO might sound like. I’m not great with Audacity and don’t know many effects, so it’s a little underwhelming, but I figured I’d throw something together!

[ Link to Post ]

 

To complement the Star Wars exposé, here’s Chosen Fiora by obywatelsowa:

chosen_fiora_by_obywatelsowa-d8advat

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation February 10 Banner

The following Champions will be free-to-play until February 10th:

 

Anivia Final Portrait

Corki Final Portrait

Karma Final Portrait

Lee Sin Final Portrait

Lucian Final Portrait

Nunu Final Portrait

Orianna Final Portrait

Rumble Final Portrait

Sion Final Portrait

Vel'Koz Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

The following Champions will be free-to-play until October 22nd:

 

 

Draven Final Portrait

Karma Final Portrait

Lee Sin Final Portrait

Morgana Final Portrait

Rumble Final Portrait

Singed Final Portrait

Syndra Final Portrait

Varus Final Portrait

Vi Final Portrait

Xerath Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

Lotus Karma Banner

Order of the Lotus Karma is now up on the store for 975 RP!

 

 

The strong accept frailty. The enlightened embrace chaos.

 


 

Inspire your allies with Order of the Lotus Karma, available now in the in-game store for 975 RP.

 

Splash Art:

 

Karma_Splash_4 (1)

 

In-game Preview:

 

Lotus Karma Model

 

Lotus Karma Mantra State

Order of the Lotus Karma in her Mantra‘d state.

 

Lotus Karma Recall

For her recall animation, Lotus Karma fans herself and a string instrument plays.

 

Inner Flame Lotus Karma

Inner Flame [ Q ]

 

Focused Resolve Lotus Karma

Focused Resolve [ W ]

 

 Inspire Lotus Karma

 Inspire [ E ]

 

 

Soulflare 1Soulflare 2 Souflare 3Soulflare 4

Soulflare [ Mantra Q ]

 

Lotus Karma Mantra E 1

Lotus Karma Mantra E 2

Defiance [ Mantra E ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale September 16 to 19 Banner

The following Champions and Skins will be 50% off until September 19th:


Champions


Karma Final Portrait

Varus Final Portrait

Vladimir Final Portrait


Battlecast Xerath – 375 RP


Battlecast-Xerath



Nemesis Jax – 487 RP


League-of-Legends-Nemesis-Jax-Wallpaper


 

Pool Party Graves – 675 RP


Pool Party Graves Splash


 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.