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eSports Today August 15 S4

 

 This is an experimental series where I’ll try to cover pro-level games, going over picks, bans, a summary of the game, highlights, winner/loser. Everything you see here is MAJOR SPOILERS! The series is for people who have limited time to follow eSports and want to know interesting matches they can rewatch, standings and so on. Any feedback is greatly appreciated, as I’ll likely do more than a few changes to the format.

This is a work-in-progress article I’ll continue to update as games progress.

Fnatic vs Roccat (Best-of-5)

Spoiler Inside: Fnatic vs Roccat, Best-of-5 Winner SelectShow

 

Alliance vs SK Gaming (Best-of-5)

Spoiler Inside: Alliance vs SK Gaming, Best-of-5 Winner SelectShow

 

Fnatic vs Roccat Match Banner

 

Casters: Deficio & Joe Miller

Fnatic 79% favored to win

 

Game 1


 

Fnatic Picks

 

  • (Top) soAZ - Alistar
  • (Jungle) Cyanide – Jarvan IV
  • (Mid) xPeke - Syndra
  • (AD) Rekkles - Twitch
  • (Support) YellOwStaR – Nami

Bans: Elise, Maokai, Fizz

 

Roccat Picks:

 

  • (Top) Xaxus - Nidalee
  • (Jungle) Jankos - Kha’Zix
  • (Mid) Overpow - Zilean
  • (AD) Celaver - Kog’Maw
  • (Support) VandeR - Thresh 

Bans: Kassadin, Orianna, Twisted Fate

 

Team Comps: Fnatic’s pick comp is a standard this season: strong focus on single-target lockdown and laners that can bully early, deny gold and snowball by midgame. Roccat’s comp is more late-game rounded, with solid utility and front-liners to keep Kog’Maw safe and tearing down Fnatic.

 

 Roccat’s relentless invades pushed soAZ and Cyanide away, but a late response to an invasion in their own jungle left Jankos without a blue buff.

 A level 4 set-up on mid from xPeke’s long-range stun, followed by CC from Cyanide and Jarvan IV made for a successful dive at level 4. Roccat promptly reacted by moving top and securing their first tower of the game.

 

First Blood – 4:43 (in-game timer)

 Shortly after, a 4-man rotation from Fnatic took out Roccat’s bot lane tower. VandeR’s attempt to put deep jungle wards as a follow-up, however, resulted in his death and evened out the gold for Fnatic. (11.2k to 11.3k)

 Another brilliant show of coordination from xPeke, Rekkles and YellOwStaR on mid lane set Overpow even further behind, as he was again dove, despite the revive.

 

First Dragon fight: 9:30 (in-game timer)

 A messy fight on dragon cost Fnatic dearly, as they underestimated the speed at which Roccat could rotate to the pit. With Celaver backing them up, Roccat won a 2-for-1 exchange, pushed Fnatic away and secured the objective.

 Top and bottom towers were traded for both teams at 12:30 and Roccat set up a long siege on the second-tier bot-lane tower.

 

 Second Dragon fight: 17:30 (in-game timer)

 A hook from VandeR onto xPeke started another engage onto Fnatic. Between Kha’Zix’s AoE slow and the speed of Roccat’s comp, they cleaned up a 2-for-0 and secured the second dragon.

 Xaxus overtended on top lane and wandered into a full burst from xPeke. His death, however, pulled the majority of Fnatic on top lane and Roccat once again correctly rotated and took out the inhibitor bot lane tower. One by one, members of Fnatic dived in to protect the base, but their lack of coordination left them without an inhibitor.

 

Baron attempt: 26:30 (in-game timer)

 Roccat meticulously set up vision control around Baron, but the threat of Tidal Wave and Fnatic circling around them made them abandon the objective.

 

Teamfight: 31:00 (in-game timer)

 With vision around the Baron area swinging in Fnatic’s favor, they set up an ambush in the mid lane brush and caught Roccat off-guard and a successful engage from xPeke and SoAZ won them a decisive battle. But the decision to chase after Roccat instead of going for a siege forced them to fight in a terrible chokepoint near blue buff. VandeR landed hook after hook, followed-up by a clean-up from Kha’Zix and Nidalee and yet another dragon for Roccat.

 

Fnatic successful fight

Fnatic’s vision control paid off and caught Roccat in a bad spot.

failed fight for fnatic

Fnatic overextended after winning an engage and paid everything for it.

 

Baron taken: 43:00 (in-game timer)

 Despite gaining the momentum, Roccat were indecisive around Baron, constantly giving up vision to Fnatic and falling back. Their patience paid off in the end, when VandeR baited Fnatic into another disastrous fight in the jungle. They pushed two members away and piled on Baron, bursting it down before any meaningful retaliation. Fnatic stuck around for way too long and xPeke and soAZ were both picked off.

An ace for Roccat near the bottom lane inhibitor decided the match and Roccat picked up their first win in a best-of-5.

Game ends: 44:00 (in-game timer)

 

 Verdict: Absolutely spot-on rotations from Roccat. Fnatic maintained the pressure even after losing the first dragon, but Roccat were one step ahead throughout the whole match. Even though Fnatic managed to successfully shut down attempts at split pushing with the Twitch pick, they couldn’t hold up to Roccat’s relentless map control.

 Roccat controlled the momentum of the entire game, removing vision from Fnatic, forcing fights for objectives and decisively winning them. They identified the purpose of Fnatic’s comp – creating picks – and, for the most part, denied them opportunities to lock down a target. When fights weren’t going their favor, they kited and landed poke until they felt they could gain the upper hand. They got every single dragon and played fights to the strength of their comp.

 MVP of the game was definitely VandeR, who was an absolute beast on Thresh, securing picks and saves with the lantern left and right, winning all of Roccat’s crucial fights practically on his own.

 

Spoiler Inside: Fnatic vs Roccat, Game 1 Winner SelectShow

 

Game 1 Fnatic vs Roccat

 

 

 

Game 2


 

Fnatic Picks

 

  • (Top) soAZ - Swain
  • (Jungle) Cyanide - Evelynn
  • (Mid) xPeke - Syndra
  • (AD) Rekkles - Kog’Maw
  • (Support) YellOwStaR - Nami

Bans: Maokai, Elise, Zilean

 

Roccat Picks:

 

  • (Top) Xaxus - Nidalee
  • (Jungle) Jankos - Kha’Zix
  • (Mid) Overpow - Fizz
  • (AD) Celaver - Tristana
  • (Support) VandeR - Thresh

Bans: Orianna, Twisted Fate, Kassadin

 

Team Comps: A heavily AoE-focused comp from Fnatic, focused on overwhelming damage in the late game and control of waves. Roccat fell back to a more pick-oriented comp with Fizz and Tristana, but still kept their focus on late-game strength.

 

 Standard 2v2 and 1v1 lanes on top and bottom. Solid roaming from Jankos forced flashes from Fnatic on both top and bottom and denied Cyanide his second red buff.

 

First dragon: 11:00 (in-game timer)

Despite the map control, however, Roccat found themselves struggling in all lanes. Aggressive pushing from soAZ pulled Jankos to top without much result, but his position opened a clear dragon take for Fnatic.

Continued ganks from Jankos ultimately helped Roccat’s bot lane take the first tower of the game. But the struggling Xaxus was left without support and was soon dived by Cyanide and soAZ.

Cyanide death

Cyanide chased deep into Roccat territory for the kill on Xaxus and was welcomed by a full combo from Overpow.

Xpeke Death

Overpow dies to soAZ and YellOwStaR; on the other side of the jungle, xPeke gets caught and dispatched of by Jankos.

 

First dragon fight: 19:30 (in-game timer)

 Fnatic tried to pull dragon and switched to Roccat’s mid towers. An awkward rotation put 3 people on top lane, leaving the defending side of Roccat without any wave-clear. Overpow sacrificed himself to stall the push from Fnatic, who followed an inhibitor tower with a dragon. Roccat went all-in with Jankos and managed to shove Fnatic back. Accidentally, the chase left Roccat completely split and Rekkles managed to pick off two free kills while kiting.

Rekkles 2 Free Kills

Roccat went deep and fell into a slurp of void ooze and burst from Rekkles.

 

First inhibitor: 24:40 (in-game timer)

 Fnatic turned on the aggression and grouped for the exposed inhibitor in mid. A quick pick-up on Celaver secured the objective and Fnatic rotated to Baron.

 A brilliant play from xPeke clearing a ward while his team was hiding in the pit baited Xaxus, who had no vision and was quickly sniped.

 After an unsuccessful attempt at Baron, Fnatic chose top lane as their next focus. A couple of mistimed engages from both teams left both teams without crucial cooldowns and, in the process, Rekkles was instantly deleted by Overpow.

 Roccat fell back to defending their respawned inhibitor, but couldn’t find an opportunity for a pick with Overpow and abandoned the objective.

 

Second inhibitor: 34:33 (in-game timer)

 Fnatic again switched to pushing top lane. A long-ranged stun from xPeke secured a kill onto Celaver and, without their AD, Roccat were forced to fall back and play without two inhibitors.

 

Baron: 35:30 (in-game timer)

 The troubles for Fnatic started after Baron was taken. YellOwStaR was hooked and bursted down, leaving the rest of Fnatic trapped in the pit, with a blood-thirsty Roccat closing in on them. With no way to jump the wall and barely any health, Fnatic grouped patiently and waited for the engage. But what was sure to be an ace for Roccat ended with a twist.

 xPeke came out huge in the fight, landing a stun and instantly dealing with two of Roccat’s surrounding members. The clean-up from Fnatic left Roccat outmanned and the momentum of their game slipped from that point.

In the baron pit

Fnatic were cornered in the baron pit in a 3v5 and managed to swing the fight.

baron pit turnaround

xPeke turned the tables with a spectacular stun onto Roccat’s back-line.

 

A desperate attempt at an ambush from Roccat backfired horribly; they leaped onto soAZ, only to be caught around a Zhonya’d Swain and a turn-around from the rest of Fnatic.

final ambush

One Zhonya and Roccat’s seemingly certain pick-off resulted in a wipe-out from Fnatic.

 

 Game ends: 39:00 (in-game timer)

 

Spoiler Inside: Fnatic vs Roccat, Game 2 Winner SelectShow

 

Game 2 Fnatic vs Roccat

 

 

 

Game 3


 

Fnatic Picks

 

  • (Top) soAZ - Nidalee
  • (Jungle) Cyanide - Evelynn
  • (Mid) xPeke - Ahri
  • (AD) Rekkles - Kog’Maw
  • (Support) YellOwStaR - Morgana

Bans: Elise, Maokai, Zilean

 

Roccat Picks:

 

  • (Top) Xaxus - Aatrox
  • (Jungle) Jankos - Kha’Zix
  • (Mid) Overpow - Fizz
  • (AD) Celaver - Tristana
  • (Support) VandeR - Nami

Bans: Orianna, Kassadin, Syndra

 

Team Comps: Roccat went with Nami and Aatrox, both of which strong laners who ca. Fnatic correctly counter-picked the Fizz and Aatrox picks with Morgana, who can easily deny an engage and peel for the squishy Kog’Maw.

Both top laners and junglers invaded on opposite sides and Roccat rotated for a 4-man-push on the top lane tower, securing their first objective at the 4:22 mark.

 

 First Blood: 5:10 (in-game timer)

xPeke blew his flash very early in a poor engage with Overpow, which cost him his life later on. With his defensive summoner on CD and no escsape on Ahri, he was an easy kill for Jankos and Overpow.

 

 A timed bait from Xaxus made soAZ stick around after he had popped Blood Well and exposed himself to Jankos right after losing vision. Fnatic’s reaction was immediate – a gank onto bottom lane which quickly had VandeR killed – but they mistimed their recalls after they’d stayed to push the lane, which gave Roccat plenty of time to secure dragon.

 With just a few minutes until the next dragon, Jankos moved to establish vision control. Caught by xPeke and Cyanide, he ran deep into Roccat’s jungle, baiting both members of Fnatic into a brilliant Tidal Wave from VandeR and two kills secured at the cost of none. Over-commiting for Jankos cost Fnatic the second dragon of the game.

Jankos caught

Jankos tried to sweep-clean a ward and was immediately engaged on by xPeke and Cyanide.

tidal wave

A perfect Tidal Wave sealed the deal on xPeke and Cyanide, who’d chased into no-man’s-land for Jankos.

 

 The persistence of Fnatic to split-push with soAZ and xPeke paid off and both tier 2 towers for Roccat were taken down with failed response.

 

Third dragon: 23:40 (in-game timer)

 Roccat were denied vision of the dragon area and Xaxus facechecked just as Fnatic were moving to secure to objective. Mid-way, he fell in love with xPeke’s Ahri and his death gave Fnatic an uncontested dragon.

 Fnatic switched their tactics to careful probing around Roccat’s defense, managed to find an opening and took bot lane’s tier-2 tower, leaving Roccat without vision of all their jungle entrances.

 soAZ overstayed his welcome on top lane and was hunted down by Overpow and Xaxus, dragging xPeke in the grave with him. A few minutes later, his overly aggressive split-pushing again cost him his life.

 The trend of Fnatic committing to pushing continued to feed Roccat kills, as YellOwStaR was cornered and quickly taken down. However, the results of Fnatic’s suicidal runs were starting a landslide- Roccat’s base was low on health.

Yellowstar caught

Even YellOwStaR paid for Fnatic’s over-zealous split pushes without proper map vision.

 

A careless chase from Roccat found Celaver snared to the ground, with soAZ walking along the flank to turn the fight and wipe out the fleeing members of Roccat.

 

Celaver caught

Roccat commit without thought and soAZ is there to swing the fight.

 

 Another wonky engage from Roccat; Overpow went deep into Fnatic’s jungle for a kill onto YellOwStaR and Roccat lost two members in the process. Fnatic’s bottom inhibitor tower was taken down by Xaxus in the process, but the team was already in a dominant position to pressure Roccat. VandeR and Celaver tried to take dragon on their own, but were promptly punished and hunted down by xPeke and Cyanide. Xaxus, caught in the cross-fire of the chase, also died, as Roccat’s control of the game quickly crumbled.

  Fnatic knew they needed little to tumble over Roccat and went for a push on the bottom lane. A critical positional mistake from Xaxus snowballed the fight beyond control and Fnatic proceeded to tear down Roccat’s base and take the win.

 

Endgame for Fnatic

An overly greedy soAZ falling prey to Roccat, but without consequence- the match was already sealed.

 

Game ends: 41:30 (in-game timer)

 

Spoiler Inside: Fnatic vs Roccat, Game 3 Winner SelectShow

 

Game 3 Fnatic vs Roccat

 

 

 

Game 4

 

Fnatic Picks

 

  • (Top) soAZ - Shen
  • (Jungle) Cyanide – Jarvan IV
  • (Mid) xPeke - Syndra
  • (AD) Rekkles - Vayne
  • (Support) YellOwStaR – Lulu

Bans: Maokai, Elise, Kog’Maw

 

Roccat Picks:

 

  • (Top) Xaxus - Irelia
  • (Jungle) Jankos - Kha’Zix
  • (Mid) Overpow - Kassadin
  • (AD) Celaver - Tristana
  • (Support) VandeR -Nami

Bans: Orianna, Nidalee, Evelynn

 

 Team Comps: Fnatic put all their bets on a strong late game, with Vayne and Kassadin, backed by Jarvan and Shen on the front line. Vayne needs a 2v1 lane to come out the early game with a gold lead, and Roccat properly counterpicked with Tristana and Nami, both of which can pressure and deny a 2v2 lane.

 

 Fnatic were quick to establish control of Roccat’s red-side jungle. Clever mind games from Roccat baited a few recalls from Fnatic’s bottom lane, who wanted Vayne put in a 2v1 lane. Ultimately, Fnatic managed to have their bot lane go against Irelia, but at the cost of experience and minion gold.

 Roccat weren’t going to have their way with a Vayne free farming and Jankos put heavy pressure on the top lane; first time he was kited back, but after a cheeky teleport from Xaxus, they secured first blood on YellOwStaR, putting Vayne further behind and forcing her away from gold and XP.

 

Teamfight: 15:30 (in-game timer)

Jankos and VandeR went deep into the jungle for a pick onto YellOwStaR, but a clutch Wild Growth prevented his death. Cyanide, with a perfect Cataclysm, trapped Roccat in their retreat as xPeke flanked from the side. Despite solid positioning, however, Fnatic’s AoE comp was promptly overpowered by Roccat’s assassins, who even took down Rekkles on the other side of the blue buff area.

Cyanide ult

Perfect positioning by both Cyanide and xPeke; unfortunately, not enough to halt the engage.

Rekkles 1v3

Rekkles caught over the wall in a 1v3; flashy kiting secures him a kill on Celaver.

 

 A costly mistake from Jankos and Xaxus on the top lane: both assassins dived past Cyanide onto Rekkles, only to be trapped in a Cataclysm and chased down by 3 members of Roccat.

 

First Dragon fight: 23:00 (in-game timer)

Fnatic rotate to secure dragon, taking the objective before Roccat could intervene. Regardless, both teams clash, and Roccat once again went way too deep against a Jarvan that quickly punished them for playing over-aggressive.

roccat dragon fight

A seeming advantage for Roccat turns into disaster…

roccat caught

as they are once again caught and punished for their terrible positioning.

 

 Second dragon: 30:00 (in-game timer)

Fnatic secure the next dragon and take Jankos along with it, as he dives for the last-second smite.

 

Baron: 31:00 (in-game timer)

With a numbers advantage they head for Baron and a classic over-commitment for an objective they can’t kill in time. Jankos respawns, Overpow goes ham in the pit and the resets and mobility of Roccat wipe out  stragglers. Only Rekkles survives to tell the tale of Fnatic taking Baron.

fnatic lost baron

Fnatic secure baron, but Roccat are on top of them and Jankos is coming from the side.

fnatic retreat

With Fnatic low on life and fleeing, Roccat’s trio of hoppers can chase and wreck.

 

Second Baron: 39:13 (in-game timer)

Fnatic try to find an opening, but only their front liners can jump into a fight quickly, with xPeke and Rekkles dangerously behind and exposed. A fight breaks out on the bottom lane and a deceptively strong engage from Cyanide goes wasted; the rest of Fnatic couldn’t follow up and they’re chased down and killed, one by one.

roccat fnatic fight

What looks like a good engage ends in shambles; Fnatic are all burned out on resources to follow-up.

 

Roccat follow-up on the ace with a mid tower and inhibitor.

 

Third Baron: 47:30 (in-game timer)

 

 Overpow and Xaxus get a sneaky gank onto soAZ, blowing Stand United and rushing for the inhibitor. Rekkles and YellOwStaR flank from the side and take out Xaxus, but the damage has been done and Fnatic lose an inhibitor and key map control.

 With bot lane being constantly pushed, Roccat rotate to the top lane. Cyanide tries out a last desperate engage and is countered mid-flight by a Buster Shot; with the front liners left alone and the back line being murdered by Overpow and Jankos, Fnatic lose the game after almost an hour of back-and-forth fights.

Game ends: 51:12 (in-game timer)

 

Spoiler Inside: Fnatic vs Roccat, Game 4 Winner SelectShow

 

Game 4 – Fnatic vs Roccat


 

 

 

Game 5


 

Fnatic Picks

 

  • (Top) soAZ - Lulu
  • (Jungle) Cyanide - Rengar
  • (Mid) xPeke - Orianna
  • (AD) Rekkles - Kog’Maw
  • (Support) YellOwStaR - Nami

Bans: Maokai, Elise, Kha’Zix

 

Roccat Picks:

 

  • (Top) Xaxus - Alistar
  • (Jungle) Jankos - Jarvan IV
  • (Mid) Overpow - Fizz
  • (AD) Celaver - Tristana
  • (Support) VandeR - Thresh

Bans: Nidalee, Evelynn, Kassadin

 

Team Comps: Fnatic’s comp is the new flavor of Season 4 – Rengar in the jungle, helping deliver Orianna’s ball in the middle of a teamfight, with Lulu and Nami’s utility backing Kog’Maw against back-line divers. Roccat’s comp is more thinly spread across controlling fights with Alistar and Jarvan and creating picks with Tristana and Fizz, while scaling into late game with both damage and utility.

 

 Standard lanes and lack of early jungle invades, with bot teams playing the farm game. With both summoners on Xaxus on cooldown, Jankos rotates for a gank and gets soAZ dangerously low.

 

First Blood: 4:45

 Jankos and Xaxus push onto the tower, diving soAZ and securing a kill for Jankos. But Cyanide leaped from the side brush, rooting Xaxus under the tower and evening the trade. From top, Jankos rotated for a dive onto xPeke and got a second kill with Overpow.

Teamfight: 9:30

Roccat’s bot lane baited a bubble engage from YellOwStar, with a ward behind them ready for Xaxus and Overpow to join the fight. A clean 2-for-0, followed by a dragon for Roccat.

roccat 4 man gank

Right when Rekkles is turned into fish food.

 

First Dragon: 16:10 (in-game timer)

 soAZ went further and further behind, as Jankos kept camping his lane and diving him with Xaxus. Eventually, the response from Cyanide came and a successful gank on Celaver allowed Fnatic to siege the tower and take dragon afterwards.

 Without a Statikk Shiv on Tristana, the troubles with Roccat’s comp began go creep up; with Fnatic grouping up to push mid lane, Roccat had no opportunities for picks and, without any wave clear, were forced to leave their tier-2 mid tower uncontested.

 

Second Dragon: 24:30 (in-game timer)

Fnatic were in place for the second dragon, took it without retaliation and rushed to clear the Baron area of wards. With Overpow sitting in the brush on top lane waiting for an ambush, he chose a risky route to escape and found himself chased by a balled Cyanide. As Roccat were retreating, an amazing ult from xPeke held them in place and got Fnatic a clean 2-for-0.

xpeke ult

xPeke flanking from the side to land a perfect Shockwave.

 

Teamfight: 33:05

 Roccat dived onto xPeke in mid in a 1-for-1 trade, but had to flee with Fnatic looking for revenge. YellOwStaR and Rekkles found themselves alone in mid lane, flanked by a teleporting Overpow and YellOwStaR bit the bullet for his carry. But an overextend from Overpow onto Cyanide threw the advantage Roccat had built that fight and cost them a mid inhibitor.

 

First inhibitor: 34:57

dive on xpeke

A dangerous dive on xPeke is more than Overpow can chew off.

 

A messy fight broke out in Roccat’s red-side jungle and Fnatic ran scattered, with Cyanide scrambling to enter stealth and save Baron.

Fnatic vs Roccat fight

Terrible place for Fnatic to be fighting and Cyanide lives by the skin of his teeth.

 

Fnatic shifted towards the bottom lane and set up a siege. Cyanide was hooked and Roccat went for the opportunity, but through Lulu’s ultimate and a plethora of shields, Rengar survived. Despite Celaver not dying in that engage, the difference in health bars was enough for Fnatic to shove down the inhibitor.

fnatic onto celaver

Cyanide survives the engage and a greedy Celaver almost dies chasing.

 

A desperation Baron from Roccat was a reflection of the ends to which a team determined to go to Worlds would go; but Fnatic were in position and aced Roccat, securing a spot in Seoul.

desperate roccat

An all-or-nothing attempt at Baron from Roccat ends in a (predictable) ace for Fnatic and the game.

 

Game ends: 44:00

 

Spoiler Inside: Fnatic vs Roccat, Game 5 Winner SelectShow

 

Game 5 - Fnatic vs Roccat

 

 

 

Alliance vs SK Banner

Casters: Quickshot and Deman

Alliance 78% favored to win

 

Game 1


 

Alliance Picks:

  • (Top) Wickd - Alistar
  • (Jungle) Shook - Lee Sin
  • (Mid) Froggen - Ahri
  • (AD) Tabzz - Twitch
  • (Support) Nyph - Nami

Bans: Nidalee, Orianna, Kog’Maw

 

SK Picks:

  • (Top) fredy122  - Aatrox
  • (Jungle) Svenskeren - Elise
  • (Mid) Jesiz - Ziggs
  • (AD) CandyPanda - Tristana 
  • (Support) nRated – Braum

Bans: Kassadin, Twisted Fate, Maokai

 

Team Comps: Alliance knows there’s no reason for risky comps; with Ahri and Twitch, they have solid teamfight potential at any point in the game and good wave clear, and Lee Sin in the jungle is enough to keep them safe from ganks early on. SK’s comp is also not reinventing the wheel, but a mix of mobility and CC means they are capable of standing up to Alliance in teamfights. Of the two teams, Alliance’s comp can more easily create picks, while SK’s comp is more about controlling the field and having a safe back-line.

 

First Blood: 3:00 (in-game timer)

 An invade from Alliance on SK’s red-side jungle forced a flash for fredy, making Shook an easy victim for a dive.

 

 First Dragon: 3:34 (in-game timer)

The response from SK was spot-on – a level 2 dragon.

 Alliance continued their effort to shut down Fredy on the bot lane. On the second attempt at a gank, Wickd pulverized Aatrox mid-flight and Fredy’s escape route was cut off by Shook. But with amazing juking around the minion wave and life stealing with the triple life steal bonus on Blood Thirst, Fredy got his passive back during the fight and flashed away, surviving against all odds.

wicked interrupt

A well-timed Pulverize stops Fredy mid-flight and Shook Safeguards in.

fredy lives

Masterful micro from Fredy keeps him alive as he dances around the minion wave, life stealing at no health.

 

Teamfight: 19:00 (in-game timer)

With Alliance ahead in kills but lacking in objective gold, they head to secure dragon and find a wandering SK. Wickd dove and the positioning from Alliance seemed to outpace that of nRated’s wall. But, as is common for regionals today, the chase went too deep and SK eventually apprehended the low-health members of Alliance.

alliance vs sk fight

A well-split Alliance set up for a teamfight with Wickd in the front.

alliance overcommit

Alliance push on, but Jesiz is coming to swing the fight in SK’s favor.

 

Third Dragon: 19:45 (in-game timer)

 

Teamfight: 26:30 (in-game timer)

Another dragon fight where Alliance seem to be reacting to SK’s movement rather than initiating objectives on their own. They’re out of position and relentlessly chased down by a full Blood Well Fredy.

another dragon fight

Shook jumps in, but Elise beats him to the execute on dragon and a fight breaks out.

 

Teamfight: 32:00 (in-game timer)

Yet another fight for dragon breaks out in a repeating pattern: Alliance trying to get a free pick and being poked hard after very exposure. Another objective went to SK and Alliance were again forced to run away, incapable of dealing with Fredy.

SK chase down

Fredy dives in and stays a threat for Alliance who can’t commit much to killing him.

 

A timed engage from Froggen onto Candypanda sniped the carry of SK and got Alliance a tier-2 mid tower. At the same time, however Fredy pushed down the top inhibitor tower. A fight for control of the Baron pit area created another pick for Alliance, but with no chance to gain anything from it.

sk baron fight

Fredy goes wild and gets kited and blown up. Again, Alliance can’t take an objective

 

Teamfight: 41:40 (in-game timer)

Another oddly familiar fight begins with Fredy recklessly diving onto Froggen, almost taking him out as the rest of SK struggle to catch up. Skirmish after skirmish found Tabzz alive and healthy, swinging every fight in Alliance’s favor.

fredy dies

Fredy dives for another Baron fight but Tabzz and Froggen abuse their mobility and wreck face.

Tabzz cleans up

Tabzz gets the jump onto Candypanda and afterwards walks to top lane to clear up an overcommitted SK.

 

First Baron: 52:10 (in-game timer)

Alliance won the vision control battle and secured Baron, catching an overextended Candypanda and continuing their chase. A perfect disengage from nRated meant SK’s ADC would be the only victim of that poor trade.

reckless dive

A solid Tidal Wave starts a dive for Alliance and opens the inhibitor.

Alliance turn around

Alliance seemed to be getting pushed back, but a stealthed Tabzz with red buff turns around the initiative.

 

With SK’s base bleeding health on both Nexus turrets, they went for an ambush from the brush onto top lane, the obvious target for Alliance to close the game. Unfortunately, it was Wickd who facechecked and SK couldn’t disengage before losing two members, which proved enough to decide the end.

Wickd caught

An all-or-nothing fight from the brush catches Wickd, but the cow is too tanky for SK to handle and they get dismantled all the way to the Nexus.

Game ends: 56:21 (in-game timer)

 

Spoiler Inside: Alliance vs SK Gaming, Game 1 Winner SelectShow

 

 

Game 2


 

Alliance Picks:

  • (Top) Wickd - Maokai
  • (Jungle) Shook - Elise
  • (Mid) Froggen - Xerath
  • (AD) Tabzz - Corki
  • (Support) Nyph - Morgana

Bans: Nidalee, Orianna, Kassadin

 

SK Picks:

  • (Top) fredy122  - Aatrox
  • (Jungle) Svenskeren - Kha’Zix
  • (Mid) Jesiz - Ahri
  • (AD) CandyPanda - Kog’Maw 
  • (Support) nRated - Kayle

Bans: Twisted Fate, Twitch, Nami

 

Team Comps:

 Maokai – the latest of the top laners to emerge in pro play – fell in the hands of Wickd. A strong mid-lane comp from Alliance, with good area control from Xerath, Corki and Morgana. SK’s comp was a mix of strong engage with Morgana and Elise and safety to fall back on, with Kayle’s Intervention.

 

First Blood: 3:37 (in-game timer)

 An easy flank from Shook caught Jesiz from the right side of mid lane. Jesiz wisely didn’t blow Flash, as he was already left without room to escape. Shook continued to set up map control by forcing a flash on top lane.

 Past 6, Froggen was caught by Svenskeren from the side and tried to flash over the Wraith wall to escape, but a quick follow-up from Jesiz’s Spirit Rush secured the kill.

 

Bot lane gank: 12:20 (in-game timer)

 An aggressive Flash into Soul Shackles from Nyph started what was seemingly a 3v2 on bot lane, when Svenskeren joined the fray and quickly dealt with Alliance’s support.

bot lane gank

A gank from Alliance goes ultimately in SK’s favor, as Svenskeren leaps with Intervention to kill Nyph.

 

First Dragon: 17:15 (in-game timer)

A completely out-of-position Alliance gives up dragon to SK without getting an objective in return.

 

Second Dragon: 25:11 (in-game timer)

As teams closed in on the dragon pit, Candypanda ate two crucial Dark Bindings from Nyph, the second of which almost cost his life, even through Intervention. Those skillshots were enough to push SK away from the objective and Alliance got an uncontested dragon.

Candypanda caught

A binding lands onto Candypanda and SK runs scared and at half health.

 

Teamfight: 26:40 (in-game timer)

A binding engage from Nyph started a fight and Candypanda was caught in a chain of CC by a Flash-Cocoon from Shook. This time, however, the engage baited Alliance and SK began to push back. But the follow-up split Svenskeren from the group. SK lost their jungler and had to fall back.

 A 3-for-o Dragon fight ended in a landslide for SK as they cleaned up a way-out-of position Froggen. With Intervention being used aggressively on Fredy, Alliance couldn’t deal with the front line of SK.

sk engages

Fredy dives in and Intervention keeps him healthy and swinging as Alliance scramble for room to retreat.

 

First Baron: 37:30 (in-game timer)

A terrible engage from Wickd left Alliance unable to follow-up and the tree was left to be chopped down by SK. Without a front-liner, Alliance are forced to give up Baron.

Wickd engage

Wickd dives with Twisted Advance, but look at where the rest of Alliance are.

 

 A desperation attempt at catching Candypanda overextending on the bot lane resulted in disaster as Living Artilery scouted the attempt and Froggen was hunted down and killed. With the main wave-clearer for Alliance down, SK were free to take out the rest of Alliance’s base and secure the win.

Game ends: 38:00 (in-game timer)

 

Spoiler Inside: Alliance vs SK Gaming, Game 2 Winner SelectShow

 

 

Game 3


 

Alliance Picks:

  • (Top) Wickd - Swain
  • (Jungle) Shook - Kha’Zix
  • (Mid) Froggen - Ahri
  • (AD) Tabzz - Tristana
  • (Support) Nyph - Thresh

Bans: Nidalee, Aatrox, Kog’Maw

 

SK Picks:

  • (Top) fredy122  - Maokai
  • (Jungle) Svenskeren - Evelynn
  • (Mid) Jesiz - Orianna
  • (AD) CandyPanda - Twitch
  • (Support) nRated - Morgana

Bans: Kassadin, Twisted Fate, Nami

 

 Team Comps: Alliance’s comp is about poking and then going for picks with Shook and Froggen. SK is more focused around snowballing early game, with two stealth champions to catch people off guard. Both comps can teamfight really well; however, Alliance can afford to take more risks due to the mobility of their comp, whereas SK are more reliant on finding the right moments to engage.

 

With the fear of Swain countering Maokai, SK went for a surprise 2v1 lane and forced a level 1 Flash from Wickd with the threat of Morgana and Twitch. A level 2 roam from Nyph also burned the Flash of Jesiz.

 

 First Blood: 3:35 (in-game timer)

The ambush comp quickly paid off for SK and Evelynn and Twitch piled onto Nyph on the bottom lane, who was locked down by a binding from nRated. The retaliation from Alliance was a kill onto Jesiz, who already had Flash down and made an easy target for Shook and Froggen.

 

First Dragon: 8:40 (in-game timer)

An uncontested dragon went the way of SK.

A fight for the second dragon broke out with nRated and CandyPanda finding an out-of-position Nyph. Despite a numbers advantage, SK couldn’t find an opportunity; a Nevermove from Wickd caught two people and zoned the rest and Alliance got dragon in exchange for Nyph.

fredy in the dragon pit

Fredy goes deep, but Wickd zones the rest of SK and Alliance secure dragon.

 

 While both teams fought for objectives, Froggen was trying to make plays on his own, Spirit Rushing aggressively to get the jump on Jesiz. Eventually, his persistence paid off and he took out Fredy on the top lane.

 A dragon fight started, but SK were woefully out of vision and Alliance abused that lack of wards to bait SK into fog of war and pick them apart.

 

teamfight sk alliance

SK try to finish off Wickd, but Ravenous Flock outheals everything and SK lose control of dragon.

 

First Baron: 31:30 (in-game timer)

SK caught Alliance without vision of the Baron pit and with Froggen pushing bot lane. An uncontested Baron went without response, as Froggen was unable to kill the inhibitor.

 

First inhibitor: 36:25 (in-game timer)

With the Baron buff ticking away, SK grouped up to pressure bot lane. Wickd teleported to defend the turret but was immediately hit with Dark Binding and bursted down. SK continued their push and took out the bot inhibitor.

 

Second Baron: 40:25

SK established map control around Baron and set up an ambush in the brush. In the ensuing fight, they traded a support for jungler and felt confident taking Baron afterwards. But they were dropped dangerously low and Alliance, instead of defending their base, went on the initiative and killed everyone on SK safe for Candypanda and Svenskeren.

sk baron

SK set up an ambush near Baron and trade a 1-for-1.

SK failed baron

SK overcommit for Baron and, despite taking it, die in the retreat.

 

From there it’s a predictable outcome; Alliance pushed to the Nexus and with some fancy kiting around the structure, secured the win.

 

 Game ends: 41:40

Spoiler Inside: Alliance vs SK Gaming, Game 3 Winner SelectShow

 

 

Game 4


 

Alliance Picks:

  • (Top) Wickd - Alistar
  • (Jungle) Shook - Lee Sin
  • (Mid) Froggen - Tristana
  • (AD) Tabzz - Kog’Maw
  • (Support) Nyph - Braum

Bans: Nidalee, Aatrox, Orianna

 

SK Picks:

  • (Top) fredy122  - Maokai
  • (Jungle) Svenskeren - Kha’Zix
  • (Mid) Jesiz - Kassadin
  • (AD) CandyPanda - Jinx
  • (Support) nRated - Morgana

Bans: Twisted Fate, Twitch, Nami

 

Team Comps: A double AD comp for Alliance, backed by the safety of Lee Sin’s early jungle and Alistar and Braum’s peel says one thing – Alliance want a drawn-out game where they can siege and set the pacing. SK’s comp is assassin and reset-focused – they need to dive on priority targets and get kills, relying on just the peel from Morgana to keep CandyPanda safe.

 An invade from Alliance forced an Flash from CandyPanda. A level 3 gank on top lane from Shook traded Flashes, but overall early aggression was non-existent. Bad news for SK, who had a mid lane to babysit as Froggen’s Tristana mercilessly pounded on Jesiz trying to farm under tower.

First Dragon: 11:45

An uncontested Dragon went the way of Alliance.


First Blood: 14:11

A bottom lane gank from Svenskeren caught an overly aggressive Nyph.

 

SK set up a siege on mid and Svenskeren spotted Froggen on the side and went for the kill. However, Alliance quickly established control of the fight and zoned SK from advancing onto Froggen while the rest of Alliance flanked from the side.

froggen caught

Froggen baits Svenskeren onto the side and Alliance trap SK in a narrow jungle path.

SK get caught

A zoning ultimate from Nyph keeps SK in place while Alliance clean up.

 

A prolonged fight on bot lane split both SK and Alliance in opposite directions. Froggen was forced to run, but later turned around as Shook and Tabzz made wonderful plays on their own. In the resulting overcommit from SK, Froggen got himself a quadra kill and his bounty was swiftly cashed in by Jesiz, who cleaned up a triple kill.

frogger quadra

Froggen with the resets on Tristana secures a quadra kill.

 

First Baron: 33:22

A fight around Baron started as Wickd was caught near the golem area. His ultimate kept him healthy while the rest of Alliance ran to assist. SK were fighting in a choke against Braum and Lee Sin and lost decisive control of Baron.

wickd in front

SK collapse onto Wickd, but Alistar’s ultimate is enough to get him back to his teammates and turn the fight around.

 

First Inhibitor: 35:10

 The rest of the match was witnessing SK collapse into a pool of bad calls and getting caught left and right; Alliance pushed their way into SK’s base by brute force and after countering a final engage from SK, wrapped up the game and secured their place in the finals against Fnatic.

 

Spoiler Inside: Alliance vs SK Gaming, Game 3 Winner SelectShow

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News Update August 12 Banner

 

Summary

A new tier called Master Tier will be implemented in Ranked to deal with past grievances of Challenger players being demoted shortly before the season’s end, CLG will be fined $1250 per member for account sharing in Korea, Vesh continues his discussion on Soraka’s infuse-healer rework, Gnar’s Champion Spotlight has been released, the next Champion/Skin sale for NA will be delayed due to maintenance and an explanation on why icons from the Sugar Rush event won’t be available for IP.

TL;DR here

 

Recent News

Patch-4-14-Notes-Banner

Sugar-Rush-Sale-Banner

Interview with Bjergsen Banner

 

 

Master Tier Banner

Image was taken from a tweet by Snoopeh, here’s what it states:

 

As one of the best League of Legends players in the world…

Your spot in Diamond 1 or Challenger tier means we wanted you to be among the first to know we’ve updated the design of our ranked play system specifically to address feedback around the end of Season 3 and Challenger.

We take ranked competition seriously, and we know challenger immunity caused issues with transparency around standings at the end of last season. Not knowing whether or not you were about to get kicked out of the tier you’d worked so hard to reach, or earning 0 LP three times in a row sucks.

So we’ve developed a new ward to challenge your skills, The Master Tier, which brings with it some improvements to the old system. Master Tier will share the same LP ladder as Challenger, but unlike Challenger, there is no hard player limited to Master tier. Once released, players who reach their promotion series at the top of the Diamond 1 will enter Mater Tier if they are successful. And yes, that means that on release there will be no players in Master Tier,  but it will begin to fill as soon as players start winning their promos.

When Master Tier Launches, players in Challenger will remain in their current position but the competition kicks off right away as Challenger will now rotate on a twenty-four hour schedule with no immunity.

Each time the clock hits zero, it will recalculate the top 200 players or 50 teams; promoting any players from Master who are now in the top 200 or teams in the top 50 in LP, and removing players who have fallen below the top 200 and demoting them to Master.

We’ll be making a wider announcement in the coming weeks ( for example we’ve also eliminated LP clamping ) along with more about the end of the season, but as one of the players most impacted by this change, we wanted to each out to you directly.

Thanks for playing ranked, and GLHF for the rest of the 2014 season.

BuyA9DdCAAE1-mc (1)

 

 

Clarity on demotion and immunity period

Socrates New PortraitHey all, to clarify on one point: there is no hard limit to the number of players in master tier like the current challenger 200 spots. This doesn’t mean these players will be immune from demotion once they achieve the tier. So master tier could be the top 511 or 534 players in a region based on the amount of participation in ranked, etc. Players who achieve Master tier will have a short immunity period and then be vulnerable to demotion if they don’t maintain their performance at that level.

[ Link to Post ]

 

 

How will the demotion from Master to Diamond 1 be calculated

Socrates New PortraitDemotion will work similarly to other tiers, where there are a few checks before you fall. A player will fall back into diamond 1 if they lose enough games in master tier.

We expect to be on PBE in the next few days.

[ Link to Post ]

 

 

Where will the first 200 Challenger players be allocated

Socrates New PortraitThe experience of the first 200 players would be like this: enter diamond 1 promos and win, enter master tier, challenger clock hits 0, enter challenger tier.

[ Link to Post ]

 

 

 

Is there going to be a new border reward for Master Tier

Socrates New PortraitYes, there will be a unique loading screen border for master tier.

[ Link to Post ]

 

 

 

 

CLG Fined Banner


 

Organization: Counter Logic Gaming
Players: Austin “Link” Shin, Marcel “dexter” Feldkamp, Yiliang “Doublelift” Peng, Zaqueri “Aphromoo” Black
Region: North America
Date of Ruling: 8/12/14
Subject: Fine; Violation of LCS Ruleset

 

FACTS

 

During Week 11 of the NA LCS, Counter Logic Gaming (CLG) sent five of their team members to Korea to practice for upcoming live events. On the day prior to their departure, CLG management requested live accounts from Riot.

At this time, Riot miscommunicated to CLG that, according to standing policy regarding Korean accounts, CLG could receive Tournament Realm (TR) accounts, but not live accounts. Further internal investigation revealed that this was actually not the standing policy. The correct policy is to give teams visiting Korea for non-tournament purposes Live accounts, not TR accounts. This policy is necessitated by the potential instability of the Tournament Realm and security exposure entailed by giving non-OGN teams access to Korean TR accounts.

Recognizing our error and CLG’s urgent practice needs in Korea, we provided CLG with provisional TR accounts within 24 hours of their landing as a temporary measure for practicing while the error was corrected.

During this time, it was brought to our attention that members of CLG were engaging in illicit account sharing despite having a legitimate practice option pending in the provisional TR accounts while also being aware that such an action was against the rules.

After the correct policy was ascertained, Riot granted CLG official live accounts and retracted the TR accounts in accordance with standing Riot policy.

Our own miscommunications are a mitigating factor in assessing penalties, but account sharing constitutes a clear violation of the League of Legends Terms of Use, no matter the situation.

 

RELEVANT RULES

 

Section 10.2.7 of the official LCS ruleset states:

If LCS or Riot determines that a Team Member has violated the Summoner’s Code, the LoL Terms of [Use], or other rules of LoL, LCS officials may assign penalties at their sole discretion.

The League of Legends Terms of Use prohibits players from sharing, transferring, selling or trading user accounts and/or login credentials.

 

RULING

 

Members of CLG engaged in the act of account sharing, which is in violation of LCS Rule 10.2.7 as well as the League of Legends Terms of Use, and will be subject to penalties.

 

COMPETITION PENALTIES

 

The following players will be fined $1,250 each for their transgressions:

  • Austin “Link” Shin, Marcel “dexter” Feldkamp, Yiliang “Doublelift” Peng, Zaqueri “Aphromoo” Black
  • These players are also subject to sanctions by Riot Korea, including a 2-year ban from OGN and KeSPA-owned tournaments including but not limited to OGN Champions, Masters, and NLB. Read here for more details (Riot Korea ruling). 

[ Link to Post ]

 

 

Infuse Healer Soraka Banner


 

Related collections

 

More-on-Soraka-Banner

Updates-on-Soraka-Banner (1)

Soraka’s-new-gameplay-Banner (1)

 

 

Why does Soraka’s W heal grant bonus Armor

Vesh New PortraitThe armor was placed on the W so that it had a clear combat-only success case. 

The new model will actually allow us to move away from that since Soraka will still be paying meaningful costs if she uses it to “sustain” her ally.

[ Link to Post ]

 

 

Soraka building resists doesn’t help mitigate her %HP costs

Vesh New PortraitThis would be correct if you started with a set amount of HP and didn’t factor in any regends.

If your Q gave you a flat health return however, then resists become MUCH more valuable since you are recovering more effective health per cast

[ Link to Post ]

 

 

Won’t Soraka paying health for her heals make her too risky to pick

Vesh New PortraitI also play healers in every game I play. I think one of the core things that make healers feel awesome is getting to make giant impacts on the health bars of your allies. If we want to allow Soraka to heal a guy from 1% to 50% or more, she is going to have to make some serious tradeoffs for that kind of (particularly frustrating) power. She will need to put her self at more risk the more crazy her healing is on a target.

I was particularly skeptical of this type of healing pattern at first too, but as I started implementing and testing stuff I was really excited by how fun it was. It feels really great to heal someone crazy amounts, and this paradigm allows her to do that in a healthy way that enemies can feel is more fair (because they can just switch to Soraka and kill her if she starts dumping heals on someone)

[ Link to Post ]

 

 

The trade-off for Soraka’s heal is her lack of CC and reliable poke

Vesh New PortraitIf we had a champion that had no abilities except a 1 second cooldown “heal ally for 50″ button, would that be a fun or satisfying character in our game?

Sure we could give her tradeoffs by giving her NOTHING else, but that would not create good gameplay. The game as a whole would be worse off. What we want to give her are meaningful tradeoffs that create fun and engaging gameplay for all 10 players in the game.

[ Link to Post ]

 

 

Single Posts banner


 

 

Champion and skin sales delayed in NA

Link to the sale in question.

Wizardcrab New PortraitHey Summoners,
Due to some store maintenance, we’ve had to delay the regular champion and skin sales for 24 hours. Instead of starting 8/12 and going through the 8/15, they will begin 8/13 and run through the 8/16. Thanks for your understanding.
-WC

[ Link to Post ]

 

 

Gnar, Champion Spotlight



Skin Teaser Image “The Final Boss approaches”

 

If this helps you visualize the picture, imagine the three arcade skins are your money and the robotic hand is your hand reaching for it when you see this year’s ultimate skin.

 

TI

[ Link to Post ]

 

 

On reporting and warnings

Lyte New Portrait

Hi,

1. If you are in game and say nothing that is toxic but get reported. The warning, is that because of player reports or because of the system thinking you are toxic?

Warnings are given for a string of games. A common misunderstanding is that the warning was for the immediate last game, so players wonder how they got a warning if they never chatted or did anything the immediate last game. However, if you do get a warning, it means you’ve been reported and the system thinks you’ve been trending negatively in your last stretch of games.

2. Follow up to question 1. How does the system filter between actual toxic and troll reports?

Every report is basically validated by the Report System. If the system believes a behavior is toxic, and you reported it, your report weight goes up. If you report a behavior that isn’t considered toxic, your report weight goes down. There’s a lot of nuance to this system, but that’s the simple explanation.

3. Once chat restricted, do you have to communicate or can you finish your chat restriction without saying anything? So if you finish, your 10 chat restrictions without saying a word, will that count as improvement and free you of the chat restriction or no will you get the same amount as before?

It’s possible to finish your chat restriction without communicating anything. Most players don’t type much in games and just use smart pings, and that’s a perfectly OK way to play League.

4. In the past we had 1 day, 3day, 7day, 14day followed by perma banned i believe. Is now the only thing 14 day into perma banned?

In the future when Tribunal comes back up, we’ll probably only have a few tiers of punishments. We generally see that players willing to improve do so in the first 2 tiers of punishments.

Right now and in the future, if your offenses are severe enough, you can get escalated straight to a 14-day punishment, or even a permanent ban.

5. In regards to the new system, i went 0- something one game with barely any assists, had a terrible day. How will it tell if i am having a bad day or trolling? Especially if i am NOT communicating anything.

Thank you!

We won’t be going too much into detail for the intentional feeder system yet, but one of the main goals is to avoid punishing players just having a regular bad game.

[ Link to Post ]

 

 

Why aren’t the Sugar Rush Event icons available for IP

 

[ Context ] Over on the forums, a Summoner expressed criticism that eCommerce associate WizardCrab promised in a past comment that event-based Summoner Icons would be available for IP but the latest ones, from the Sugar Rush event, aren’t.

 

Wizardcrab New PortraitHey guys.

This thread is a bit of a minefield so I’ll probably only post in here once (although I’ll continue to read it).

 


I would like you to look back and read the post that I wrote. I still stand by every single word I said there. I did not make you a “promise” there. I made it very clear that I wasn’t making a promise. The only thing I didn’t outright say is “This is not a promise” but I don’t feel I need to say that. If I’m promising you something, I promise you that I’ll use the phrase “I promise.” I very clearly stated that we are forming a strategy that is “malleable” and would likely take a form similar to what I said.

And I stand by that it still takes exactly that form. This is why I tried to explain that an “event” that would cause us to put an IP price on an icon was more than a promotional site or themed skin release. Do you really think Sugar Rush is like the Freljord event, one with a big lore tie-in? Or Harrowing/Snowdown/Lunar Revel, events related to real world holidays that many people participate in? Or something truly special like the release of a full-on, in house music album? Or on the scale of something like possibly the biggest global sporting competition that only happens every four years? When I said that an event “for just this context” is more, I meant that. AND the reason I added that bold phrase about it being for that specific context in my original post is because I meant that it was for just that specific context. The word event can be used by anyone at anytime to mean anything. PAX is an event, but it doesn’t apply here, because I’m only talking about this context. The super moon yesterday was an event but it doesn’t apply because I’m only talking about this context. I’m begging that you read the words I’ve written and take them at face value, because I 100% will not lie to you because I just don’t ****ing do that.

I will also try my best to be as clear as I can so I don’t mislead you by accident, which it appears that I’ve done here. I’m sorry that I unintentionally misled you. I really did not mean to. But don’t come in here and tell me that I’m lying to you when I’m not. I really don’t appreciate that.

For this particular candy-themed adventure, you can purchase one icon for RP, and unlock another through participation in gifting. There will be many more icons, many of which will be available for IP. If you don’t feel that the RP only icon is worth the money, please don’t buy it. Buy the stuff you like, leave the rest on the (virtual) shelf.

/saltycrab

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Interview with Bjergsen Banner

 

This is your second split with TSM. What has been your favorite moment with the team so far?

Bjergsen: I think some of my favorite moments are when we net a really important victory against top teams like C9/CLG. The atmosphere in the team is great, everyone is happy and feel like we achieved a common goal. Always a great time catching dinner with the team after a hard fought game.

 

How do you stay focused in the midst of multiple roster changes and periods of less than optimal performance?

Bjergsen: If anything I feel like everyone gets more motivated once there is a roster change. Everyone feels the pressure and want to show they deserve to be on the team and wanna set a good example for the newcomer. For the hard times, again, I think it’s just a big motivation boost for everyone to improve as fast as possible. We all want to be the best, and we all want to win. If we don’t succeed it means we didn’t do a good enough job, and we all work hard to change that.

 

It seems that when you are on fire, so is the rest of the team. Is this just a result of all the gears working together? Do you feel pressure to carry games, or does it come naturally as the team performs as a unit?

Bjergsen: Mid lane champions usually have a lot of control over the game, especially if ahead. I’m also the primary shotcaller so it’s easy for me to communicate what I need to snowball and carry the game. If we are in a period of losing a lot I tend to return to champions where I’m more independant and feel like I can affect the game more as a single player, but that’s not always the best way to play the game. We just all need to trust each and each others abillities to do their job.

 

How has it been playing with Amazing in the jungle?

Bjergsen: I really enjoy playing with Amazing, he’s probably the jungler with the most raw skill I have been in a team with. Raw skill mainly being great mechanics and early game desicion making. He loves making aggressive plays and playing strong champions that can impact the game from the get-go. I really admire that style since it’s one I like myself, so we mesh very well.

 

You lost to LMQ and Cloud 9 in week 11, both teams you will potentially need to beat in the playoffs. What do you feel was most lacking? What do you think has been the biggest issue in facing these teams throughout the split? Do you think you will be ready for them when playoffs roll around?

Bjergsen: I think our biggest issue was working on a lot of problems we had going into the week and then forgetting our basics and just what we were already good at. We lost games the way I haven’t seen TSM lose games in a while, we got outplayed from the early game and laning phase and lost the games from there. It’s hard to say what were our problems vs them during the split. I don’t think they had some kind of great counter to our gameplan, we had issues as a team and LMQ played extremely solid every time we faced them.

Curse. They seem to be doing incredibly well lately, and they are 8-1 in their last 9 matches against top teams. What do you think it is about Curse that causes them to do so well against top teams and suffer a bit against lower ranked teams? How big of a threat are they in playoffs?

Curse is a wildcard team, they have good pick and bans and a lot of pocket picks, you never know what they will play. I think they are a really interesting team that people may have been underestimating some games during the season. I always thought it was just a matter of time before Curse started performing since they had been doing well in scrims since the beginning of the split, they are gonna be a force at playoffs. Their games are definitely gonna be exciting to watch!

 

Going into playoffs, what do you hope to improve the most individually? As a team?

Bjergsen: Individually I just wanna further improve my shotcalling and plays in high pressure situations such as important teamfights/gamebreaking picks. Both things also come with comfortabillity in champions since it’s a lot easier to focus on everything else if you have 100% control over your champion and you need to put in little thought to actually play your champion. We have a lot of things to work on as a team, I just think we need to be more conscious about every desicion we make in scrims so we can replicate it better in the LCS. We lost very little scrims and felt confident going into superweek, but were unable to replicate the same plays we made in scrims. So personally I would like to work on making every decision conscious and make sure very little things happen out of the blue.

 

You had a rough time with Dignitas during the regular season and pulled off a close win against them in week 11.  Do you expect it to be a close matchup in the quarterfinals?

Bjergsen: Dignitas is an interesting team to play against. We have two games during the season where we either had a bad pick/ban or a bad approach to how to play our teamcomp. I think we are at least better at those things now, and overall better as a team than we were in the middle of the season. It’s definitely gonna be close games vs Dignitas, but if we can get productive practice going into playoffs I’ll feel confident going into the match.

 

TSM included, do you think an NA team can improve to the point of being title contenders at worlds? Is NA still playing catch up with other regions?

Bjergsen: I think there is a chance an NA team can win worlds, but to be frank it’s very slim. The Korean teams are looking stronger than ever, but I do believe all a team needs is a patch that fits them and good practice going in and even a western team can win worlds. I wouldn’t say NA is behind all the others regions, I think NA/EU are very close right now, and I can’t wait to watch the top teams from each region play each other at worlds. I think the SEA and Chinese teams are wildcards, since they have their own kinda meta and have different priorities.

 

What are your thoughts on CLG going to Korea to bootcamp? Do you think it will have a noticeable impact on their game? How strong do you expect them to be when they return?

Bjergsen: I think under the circumstances CLG’s choice was smart and probably the best thing they could do. I really don’t know how much it will impact their gameplay. They could come back as the best team in NA, or they could come back still trying to adjust to the way the Korean plays, and not finding their place yet.

 

You are known for your assassin play, though we haven’t gotten to see much of it lately. Do you expect to see assassins making a comeback with the most recent changes?

Bjergsen: Assassins are definitely a lot better now than they were earlier in the season, and you might see me playing some. I can’t tell you too much but I guess time will tell!

 

Orianna is a champion who seems to thrive regardless of whatever the meta may be. We have seen you play her a bit, how important is it to have her in your arsenal?

Bjergsen: Orianna is just a great solid pick, it’s a champ you can pick in pretty much every situation and she’ll do great in your team comp. Just a solid pick that’s very versatile which is why she’s so popular. Also a great blind pick champions since she has little to no counters.

 

Without giving anything away, do you think we’ll see any surprise or pocket picks looking into playoffs and potentially worlds? 

Bjergsen: Haha, we might. I see a lot of pros picking up different kinds of champions in soloQ. Could be a lot of surprises with the new patches!

 

Who would you play if you were allowed to pick anyone for one match?

Bjergsen: If the situation is just right, I think the fans would love to see the return of Zed. Every time I stream I’m constantly getting asked to play him. There’s nothing I love more than making my fans happy, so I would probably go with Zed!

 


About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL

Coming from Korea’s OGN league and jumping straight into competitive play in North America,  I had a chance to sit down with Lustboy after defeating Evil Geniuses in his LCS debut with Team SoloMid.

lUSTBOY

 

Lustboy, how was your trip from Korea?

Lustboy:  It was good. On the plane I thought about the game and about bot lane in general.

 

What is your favorite thing that’s happened so far while in the US?

Lustboy:  Wildturtle jumping forward into the enemy team!

 

How are you getting along with the team so far? Who do you think you are most alike?

Lustboy:  We are all getting along well. I think me and Amazing have the most in common.

 

Playing with Wildturtle, what is the biggest thing that stands out to you in his play?

Lustboy:  I like playing with Turtle because he has great mechanics and can out play the enemy adc reliably.

 

Do you think WildTurtle is the best AD Carry in NA?

Lustboy:  Yes.

 

How strong are you as a bot lane right now compared to how strong you could be?

Lustboy:  We are very strong right now and we have a lot of room to continue growing and be even stronger.

 

How was your first LCS match? Was there a lot of pressure to perform? How do you feel about your performance?

Lustboy:  It was good. We mostly played defensively because we knew we were playing for top lane. I felt like Krepo did not play as aggressively as he should have. There was no stress, but a lot of pressure coming into a team where you have high expectations to perform, especially when people already expect you to perform. I gave my best and feel like I did well, but I performed at about 30% of my potential.

 

Who do you want to face the most? Why?

Lustboy:  I like playing against CLG because they have a very strong bot lane.

 

Do you feel you are the best bot lane in NA?

Lustboy:  Yes.

 

TSM now has 3 players that came from another region. What are your thoughts on regions importing talent?

Lustboy:  I believe that except for EU, only top players are traded to other regions. I believe it is good for top talent to be able to move freely. That said, I think when an entire team transfers from one region to another, it makes cheering for them a little less genuine. Not to take away from any teams, all of them are just as hard working as the next and deserve to play and compete where they wish. I just don’t want it to become an issue of oversaturation of foreign talent to the point where a single region takes over the entire international scene.

 

Anything else you would like to say?

Lustboy:  When I first arrived I was anxious and felt a lot of pressure. Once I saw how motivated the rest of the team was I started to feel more relaxed, and after the most recent games I feel like the weight has been lifted.  I am ready to prove that I am a top player and will only get better.

 


 

About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL

 

Introduce yourself!

 Hello I am Marcin “Jankos” Jankowski, I am Polish and I play Jungle for Team ROCCAT in the European LCS.

 

You finished 3rd in the playoffs, but you’ve had a rough season so far? What’s going on?

 We are underperforming because we did not really adapt to the new meta, but we are playing a lot right now which hopefully will lead with us catching up and managing to fight for the top spots

 

What do you think are the biggest issues in the team? What influences your play the most?

 Our individual decision making is currently not on par with the other teams. Our team fights are lacking the microgame, so we are trying to improve it.

 

Do you think the team can recover? Is going to worlds still in your crosshairs?

 We are doing our best to recover, I think we are on the way on getting back competing for the best slots, and I definitely think that we will be fighting for a worlds spot at the playoffs!

 

How does the team operate in game? Who is responsible for primary shotcalling? What is your mindset like entering a game?

 I think main shotcallers are me and Overpow, but everyone has its calls and ideas in game. We do not limit ourselves to one or two persons, we all have our tasks during the game.

And about the mindset – #ROCCATFIGHTING

 

How do you deal with criticism on social media/from fans? Is it hard or demotivating, or do you take it and use it positively?

 Lately people are actually trying to help us rather than criticize and bash on us. Which i think its quite helpful for us. People are trying to cheer us up on our social media rather than flaming us for losing. And usually those things dont really affect me in a bad way.

 

The tables seemed to have shifted quite a bit. How big of a skill difference do you believe there is between the top half of teams and the bottom half?

 I think SK and Alliance are ahead of the rest right now, but most of the teams right now are able to catch up with them with the time if they continue adapting the way they are right now. I think we are one of those teams that can catch up to them.

 

How strong is Alliance? Do you think they are still only warming up? What’s it like playing against Shook, who shares a similar champion pool to you?

 

Alliance is currently the best team in Europe. Most of their players solo skills are the best in the region and not only that but right now they are even good with their team play and rotations. I don’t see anyone beating them for now in EU. Shook is the best jungle in European LCS and I really like to play against him because i learn new stuff, and it is always a challenge.

 

You seem to be relying on old favorites in the jungle. Is this personal or team preference?

 I think everyone right now is relying on the old champions like Elise, Lee and Eve. They are just the best options right now for the jungle, and those are anyways my personal favorites.

 

What do you feel are the most viable junglers right now in competitive play, and do you think we will be seeing anything new?

 If the 3 OP’s are not available, we might see Rengar, Jarvan, Vi, Skarner – but you need to build a team around them specifically for them to be as useful in game.

 

Shoutouts?

 I want to thank all the people that support us even when we are losing – that means a lot to us! Also i would like to thank ROCCAT and AMD for the continued trust and support, without them we wouldn’t be able to be where we are. Also a big thanks to my girlfriend for supporting me and being there for me!

 

News Update July 6 Banner

 

Summary

As promised yesterday, Lead Champion Designer Meddler has shared an outline of QoL changes to look forward to for Urgot as well as plans for his rework. Also, Phreak joins Xelnath‘s discussion about the limited champion pool in LCS from yesterday. As a bonus, an awesome collection of super-detailed pencil sketches by artist Nathelm!

 

Recent News

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Plans for Urgot’s Rework, Quality-of-Life Changes List

Meddler New PortraitHey all.

Long delayed update here and a change of plans. My original hope had been that we’d be able to rework Urgot’s gameplay without needing substantial art support. That’s proven to be too optimistic however, with the sort of changes we’d like to make including some new skills and other functionality changes that need animation, spell effects, sound and potentially model changes.

Urgot is on our list for such a full rework, that’s a ways off though (Sion’s up next for major reworks, and we’ve been tentatively discussing Poppy as an option for after that, though that’s not yet certain). As a result the new plan’s to do some much shorter term work on Urgot that, while it won’t fix everything, should help out on some of his issues and get him into a better spot until we’re free to do larger scale work on him.

That shorter term work’s potentially going to be split into a couple of patches. The first (and I’m guessing that would be around patch 4.15, though not certain on that yet) focusing on some general cleanup and quality of life, with a possible follow up set of changes to add in a bit more power if appropriate.

Tentative list of changes we’re looking at for that first patch (note, not yet in testing, so may well change):

 

General

  • Basic attack missile speed increased to 1600 (from 1300)
    - Given Urgot’s short attack range a more responsive auto attack’s appropriate for the risk he’s often putting himself in
  • Recommended item update
  • Some minor visual effects clean up



Q

  • Acid Hunters now check for Noxian Corrosive Charge on both start and end of Acid Hunter cast
    - Currently only checks at start of cast, penalizing swift follow up shots after firing the E at long range and attempts to sneak in a final homing shot as Noxian Corrosive Charge is close to expiring)
  • Mana cost increased to 50 (from 40), half mana cost refunded on kill
    - Primary goal here is to punish Urgot less for last hitting with Acid Hunters when he needs to. Slight increase in cost to maintain a bit more harass cost, though still aiming to have this be a net buff to Urgot’s mana usage.



R

  • CD reduced to 120/110/100 (from 120)
    - Adding a bit of late game power, without increasing his potential lane bully case
  • Mana cost reduced to 100 (from 120)
    - Standardization with standard ult mana cost

 [ Link to Post ]

 

 

Will the mana cost refund even on minion kills

Meddler New PortraitYes, minion killing’s the intended use.

[ Link to Post ]

 

 

 

 

Urgot needs straight-up buffs, not QoL changes

Meddler New PortraitAs above this is an initial set of changes targeted at feel and clean up more than power. Assuming these don’t spike his power substantially (think it’s unlikely they will, but been wrong before) we’ll then look into whether there are some other safe buffs we can throw his way too. To be clear however Urgot’s still got some substantial game health issues in his kit so we’re not going to just keep throwing raw power at him until he’s back to his previous problematic state.

[ Link to Post ]

 

 

Can you recommend a build for Urgot currently

Meddler New PortraitJust some minor changes aimed at convenience for existing Urgot players/better starting point for new Urgot players (Last Whisper in, Doran’s Blade start, Mercurial out, Brutalizer/Tear/Glacial Shroud in explicitly not just as components etc).

[ Link to Post ]

 

 

Will Urgot be compensated for the Muramana changes

Note: Your Summoner Name might be cool, but it will never be Potato Jesus cool.

Meddler New PortraitYeah, would definitely want to add some compensatory power somewhere if we go ahead with those changes and they cut significant power off Urgot. Not sure what form that would take yet though, few things such as a the possible mana scaling above, I’d want to look into to help make that decision.

[ Link to Post ]

 

 

How about making Urgot’s shield scale with AD

Meddler New PortraitOne change I’d like to test, but have only limited confidence in at present, is having his shield scale with mana instead of AP. Doing so would offer some additional build distinction for Urgot (tanky mana build versus raw AD/pen build) and supports using Tear which I feel’s fun and synergizes well with the Q refund change if that sticks. Potential downsides are a risk of forcing Urgot down a single build path, damage and tankiness from one stat via Manamune/Muraman (snowball issues) or alternatively, if the Muramana changes go through, a lack of appropriate mana items to support such a passive.

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Is Sion’s rework next up

Meddler New PortraitNext major rework (so full visual update, really big kit changes, lore update etc). Might well see some smaller reworks and/or visual updates first though, not certain on the timing of those off the top of the head.

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Follow-up Limited Champion Pool in LCS

Context: This is a follow-up on Xelnath‘s yesterday response about why few Champions see competitive play.

Phreak New PortraitI’d like to chime in too, if you don’t mind:

Also realize that the LCS is only eight teams per region. Not everyone plays every champion. Thinking back to last season, it took people a long time to pick up Zed, despite being a ridiculously strong champion. Players often justdon’t find the champion, despite being an awesome pick overall.

I remember replying to a thread on this very forum where a player was like “Dude wtf look how bad Zed looked in this Korean game. Come on Riot, buff Zed. He missed his Q and did no damage. Clearly a trash champion.” That thread existed. It was upvoted. On early Season Three Zed: A champion we nerfed multiple times and was STILL #1 pick/ban at the World Championship last year. Just sayin’.

It’s also much easier to imitate than to innovate. A lot of players look to the Korean teams and say, “They’re the best, we’ll just follow in their footsteps.” Unless LCS teams are willing to step out and find their own powerful picks, you’re just only going to see the small set of champions that highly-regarded teams like Samsung Blue or SKT T1 K play. Last week we barely saw any Kog’Maw played in the LCS. This week, we have him played almost every single game. Because people realized, “Oh right, Kog’Maw’s really strong.” The game didn’t change in the LCS over the past seven days: LCS players’ perceptions did.

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Follow Up

Enabling new competitive metas to appear

Xelnath New PortraitThanks, David, that was a really great contribution. 

Kog’maw is a great example of where a team must choose to play protect-the-kog’maw – but that might be impossible vs a team composed of the right set of divers/assassins/vi, etc. 

These strategies exist – the people that are capable of practicing them? Less available until popular. 

We want to enable these kinds of things – Yasuo Knockup comps are a new example of a specific synergy type. AoE Wombo Combo, etc. We don’t go out hunting for any specific comp usually, but instead try to ensure that the potential for them to exist does. 

… and by the way, for every strategy that survives to LCS play – there’s 10 times as many that still work just as well at lower levels of play.

[ Link to Post ]

 

 

Feedback on a Learn-the-League Youtube Channel

Context: Summoner Locoangel is doing a series of Learn-the-League Youtube videos where a Diamond player assesses common low ELO scenarios. You can check out their announcement here.

Boourns New PortraitAwesome content! Love the concept of a diamond and bronze player talking. He’s like your Counselor Troy!

Best thing that will help people learn is to summarize and reinforce at the end. Run through a list of tips on screen as you’re doing your closing gameplay reel, put a list of lessons in the video description, etc. One thing we definitely learned in our testing is that just telling someone something once doesn’t make it stick. Using speech, action, and text can help people retain things. Ultimately though, doing it yourself works the best. You can also bring back lessons in the future to help people recall things they’ve learned in the past and reinforce again.

Nitpicky feedback, the color balance/contrast/etc. of the play capture changes. You should try to get that to be consistent. Not sure if it’s from different capture sources or a side effect of the overlays you add.

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Ping went up in Auckland

ToxicHawk New PortraitSorry to tell you the servers haven’t moved. Have you tried reaching out to your ISP’s, its possible the route path that they take has slightly changed when getting to our game servers.

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Nathelm Fan Art Showcase

 

Here are some amazing pencil sketches of Riven, Darius, Garen, Vi, Miss Fortune, Thresh and Nidalee by Nathelm!

 

DeviantArt Page

 

Do you love League art? Check out some previous showcases!

 

Fan-Art-Showcase-Joon-Ahn (1)

Fan-Art-Showcase-Vega-Colors-Banner

Fan Art School Designers

 

Miss Fortune and Thresh

Miss Fortune and Thresh

Darius and Garen

Darius and Garen

Riven

Riven

Nidalee

Nidalee

Vi

Vi

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News Update July 5 Banner

 

Summary

Lead Champion Designer Meddler explains the thought process behind nerfing Ziggs, the state of Lee Sin and Elise, why Lissandra‘s E deals such high damage and why Urgot would benefit more from a complete rework than just a texture update. Also, Systems Designer Xelnath discusses the limited Champion pool in LCS and why there haven’t been updates on Yorick‘s rework. Finally, a community suggestion about allowing enemies to report for verbal abuse only if the person they wish to report has used all-chat in that match and why Public Chat Rooms were not included in Patch 4.11.

 

Recent News

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Ziggs's minefield shouldn't last 10 seconds

Meddler New PortraitThe minefield’s duration is indeed long. Something we’re aiming to do more now when balancing champions is supporting their strengths and accentuating their weaknesses however. Cutting off the most obvious source of power by contrast risks homogenizing characters. We’re looking at Lee Sin at the moment for example, with one of our goals being to see if we can find a way to preserve his mobility – it’s what enables great plays with him and really distinguishes him from most other champions. 

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Did the nerfs to Ziggs fix anything at all

Context: Ziggs’s Q detonation range was nerfed in Patch 4.11. You can read a comprehensive explanation of the nerf here.

Meddler New PortraitRegarding the changes to Ziggs in patch 4.10 we’ve seen a noticeable impact on Ziggs from them so far. A radius cut from 180 to 150′s pretty solid, since we’re dealing with the area of a circle, not just a line, and 150′s pretty small (Lay Waste for example is 200). Not sure whether we’ll want to make follow up changes (buffs or nerfs) to Ziggs yet, the live balance folks will be monitoring him though of course and adjust again if needed.

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Why aren't Lee Sin and Elise being toned down

Meddler New PortraitWe’re looking at Lee Sin and Elise at the moment. It’s not that we don’t feel they need some work, but that they’re more complicated to solve and we don’t want to just cut power without focus – we’d like to amplify (or create) a weakness and preserve their intended strengths. Ziggs by contrast was a relatively straightforward case of cutting unnecessary power (safer than intended, more reliable than intended).

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Why does Lissandra’s E deal so much damage for a gap-closer

Meddler New PortraitLissandra’s E’s a risky, and often hard to land, tool to use for damage and she’s not balanced around the expectation she’ll have access to that damage all of the time. As a result being able to pull off useful mobility and damaging an enemy at the same time or sacrificing movement for extra damage occasionally can have a decent reward attached to it, giving another way to sometimes optimize your play. Her W by contrast is a high reliability spell, so if we were to strip damage off her E we’d have to put significantly less than we removed onto the W (and, as above, we’d be simplifying her kit in the process too).

[ Link to Post ]

 

 

Do you think Urgot needs a Texture Update

Meddler New PortraitI think Urgot’s a great candidate for a full overhaul of both his visuals and gameplay. Not certain he’d benefit as much from a texture update alone though as some other champs (Rammus and Skarner for example) have though.

[ Link to Post ]

 

 


Has Urgot's rework been set back by Sion

Meddler New PortraitI’ll post some more details on Urgot tomorrow. Short version is doing a significant gameplay rework’s going to take a lot more art support than I’d originally hoped. As a result a full rework’s quite a long way out and so we’ll look into some other changes we can make to help him out with his existing assets in the short term.

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Can we have an update on Yorick's rework

Xelnath New PortraitHonestly, no, I’m afraid that he’s not a priority right now. Some other unloved champs will get some love before ol Yorick. This is mostly my fault – I was working really heavily on him until I got distracted and didn’t find another designer to take over Yorick soon enough. 

Feel free to blame me for the delay. That said, Riot’s making good calls about which champs get updates next in my opinion.

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Have they let you look at the next Kha'zix skin

Xelnath New PortraitI’ve seen several potential skin ideas for a lot of champs, our bug friend included. Let’s just say that everything that I see gets me super excited. When we announce stuff, you’ll know what I’m talking about. 

I LOVE our artists. Like seriously, I would just run around the floor hugging them all of the time, if it wouldn’t completely interfere with their drawings.

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Can we have a teaser for the next Champion

Xelnath New PortraitSorry, but no. We have entire teams dedicated to planning and releasing champions. I would be doing them a dis-service if I spilled the beans before them.

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Are you currently designing any future Champions

Meddler New PortraitAfter Lissandra’s release I shifted to a team lead role, rather than working as much on individual champions directly. The next champ up’s one I did get a chance to do some hands on work on however, splitting some of the design work with Gypsylord, which has been good fun.

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Why is there so little Champion diversity in LCS

Xelnath New PortraitI realize how LCS not showcasing your favorite champion can be frustrating. It sucks to not see played by a pro and believe that somehow you’re not playing the game right.

However, the nature of LCS is to play the champions those players can play well at the razor’s edge of skill- this is distinctly different from the rest of the world. Take look at Gambit gaming a few seasons back – they shook the world up by pulling out some impressive team comps that were well-executed.

That said, yes, we do look at under played champions and ask “Are these guys in a good place? Do they have a clear role?” If not, we think about appropriate actions relative to the amount of work they need. Full rebuilds (Sion) require the most, followed by Gameplay Updates (Rengar, Skarner, Sona) followed finally by Visual Updates (Sivir) and lastly Balance Updates (Lucian next patch). However, all of these require a certain amount of testing to be sure they are of a quality level that won’t damage the game.

This is why these things take time. Full rebuilds might take two years. Gameplay updates between months (no art required) and a year (vfx, no model required).

But… there’s always champions lurking below the current OP meta tier who are waiting to surge up and overpower the rest. This is why you see things like the full ADC item rework – we want to try to fix problems on the whole CLASS of characters (Marksmen most recently) rather than just singularly bump a single champion up.

Sorry, I know that’s not the answer you want to hear, but we believe that many of our problems are deeply rooted in tough discussions, experimentation and so on. We are being careful to not damage the competitive quality of our game while pursuing the heart of these issues.

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Allow enemies to report for harass if that player has used all chat

Rincewind New PortraitReport in a single game is not going to lead to restrictions. It takes a lot of reports and the data is verified. I would recommend reading through posts by Lyte on how conservative the system is.

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Why Public Chat Rooms weren’t removed in Patch 4

Context: Chat Rooms will be completely overhauled. You can read more on the topic here.

ToxicHawk New PortraitAt times we may decide to make some minor adjustments to the patch notes. For example with the chat rooms. We decided we didn’t want to turn them off at this stage so we removed them from the notes and have informed the team they need to stay on.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Makler

 

 

Introduce yourself for those who may not know you.

Hi! I’m Makler, AD Carry of “Lublin Shore”. You might also know me as former player of mouz and MYM.

 

You’ve been around for quite a while. Do you think you are on the strongest team you’ve played on so far?

Since the begining of LoL I’ve played with almost the same people. For 3 years it was Me, my brother Mokatte, Czaru, Kubon and of course the big guy Libik, my support! I would say we are strongest at this moment, we have one of the best junglers in Poland which is Kikis from Departed, and TakeFun in midlane who replaced Czaru very well.

 

Going back to the promotion tournament, what exactly happened? Do you think it was possible for you to win, or were you simply weaker overall than SHC? Do you think if you played those matches now, you could win?

 To be honest we were really excited to play vs SHC for LCS because at that time we considered SHC as a mid-tier team. We were pretty confident and I think that lost us the series. We were suprised by how well they were playing at that day. SHC has a little bit different roster right now, Selfie instead of Moopz, Wewillfailer instead Migxa. I think those changes are good for SHC but I still feel our team is stronger. I would say 3-1 for us in a bo5.

 

What is the biggest obstacle in being relegated or attempting to promote into the LCS?

Financial pressure I believe. When you are in LCS you have some presure on you, many people watching your every move. but after all you are still getting money even when you lose. When you play in the Challenger Series, you’re only getting money from tournament wins.

 

What keeps you motivated to keep playing? What is your routine like?

I just love competition. Playing competetively is motivation for me. I just love being better at something than others. Every day looks the same, eat, workout at the gym or go running, play play play, sleep. Day after day.

 

How do you think your botlane stacks up compared to other EU teams right now?

We can perform well against any other bottom lane that we have a chance to play.
What are your thoughts on how sustainable it is to be in the Challenger scene for extended periods of time?

I’ve been part of both LCS and Challenger teams and I can say that they are totally different worlds. Being a Challenger team is hard, and Coke Zero format is bad. You play too few matches to attract sponsors and there’s too much randomness on the way to the top 8.

 

What do you think of the skill level of EU overall? Do you feel it is stagnant at the moment? What issues do you think are the most prevalent in trying to go pro?

I think the skill level in EU is ok, we have many really good teams but none of them really stand out from another. I think financial problems are the most critical in going pro. You have to spend ALOT of time playing and there is no guarantee to make a super high cash reward, and you need to live from something.
Who do you think are the strongest teams in the EU challenger series right now?

Beside us NIP and C9 seem to be best ones. I think they will cause the most trouble to LCS teams in relegation.
Thoughts on Alex Ich moving to NiP? Do you think NiP will qualify for the spring split?

Alex is really solid player, but I’m not sure if he can adapt to the top lane playstyle, time will tell. I’m pretty sure it will be hard for him to replace Zerozero. Hard to predict, last promotion I was sure they would make it so I won’t try to predict their matches anymore :p

 

After facing Gamers2 at the Solomid invitationals, how strong do you feel they are? Is Ocelote still as good as he was, if not, how far do you think he has fallen in terms of skill? Do you feel they have a chance to qualify to LCS?

They are ok, Ocelote is good, but right now is not up to par with other mid laners.

Everyone has a chance to qualify to LCS but I would say C9 and NIP are slighty ahead of them.

 

Will you continue playing if you do not qualify for the next LCS split? What will you do after pro gaming? Do you intend to stay in eSports?

We’ll find out in time. If I can make a living playing then I won’t give up easily, but if I can’t then it will be hard.

It’s hard to tell what i will do after pro gaming, but i don’t see myself in any other role in esports aside from player. I will just fade away probably, and see what opportunities I get from life.

 

Shoutouts?

Thank you to all of my fans and my team!

Comments off

 

Xpecial Gleeb Banner

 

 

Xpecial

“Xpecial”

We are sad to announce today that we are parting ways with Alex “Xpecial” Chu.

 “Xpecial is an amazing player, but just because you have the best players on a team does not mean you have the best team. After we had the tryouts, I discussed it with the players and as a team, we decided that having a new support player would be better for the team. Xpecial is still a friend and it was very hard for me to have to let him go.” – Andy “Reginald” Dinh

 

 

GLEEBGLARBU

“Gleebglarbu”

 Nicolas “Gleebglarbu” Haddad will be TSM’s new support player. Gleeb is currently ranked #34 on the NA Solo Queue Challenger ladder and was the support player for the Cloud 9 Tempest Challenger team.

 One of the major reasons we chose Gleebglarbu for the role is his commitment and willingness to work harder than anyone else. Everyone on the team feels motivated when playing with him. Even though he’s a new player, we believe Gleebglarbu will help TSM become the world’s best.

 The team was unanimous in their decision to pick Gleebglarbu. The tryouts for a new support included both him and Xpecial, after which Reginald went to Curse to trade Xpecial.

 

 “After deciding on Gleeb as TSM’s new support, my one goal was to find a good home for Xpecial. I chose Curse because I believe Xpecial is an invaluable player and will make Curse stronger.” - Reginald

 Xpecial willl be joining Curse as their new support player in the upcoming LCS Summer Split. We wish Xpecial the best of luck.

 

The new TSM starting roster will be as follows:

Marcus “Dyrus” Hill – Top Laner
Maurice “Amazing” Stückenschneider – Jungler
Søren “Bjergsen” Bjerg – Mid Laner
Jason “WildTurtle” Tran – AD Carry
Nicolas “Gleebglarbu” Haddad – Support

Brian “TheOddOne” Wyllie – Coach
Andy “Reginald” Dinh – Coach

Rabia “NightBlue” Yazbek – Substitute
Patrick “MegaZero” Glinsman – Substitute

 

You can follow “Gleebglarbu” on:

Twitterhttps://twitter.com/Gleebglarbu
Facebookhttps://www.facebook.com/gleebglarbu

 

 

 

Sexism in eSports banner

 

  Disclaimer: Some of you may remember this article being published a few weeks ago. It underwent heavy editing since then and should be a lot tighter on arguments now. Enjoy reading!

 

  I believe gamers need a realistic perspective on the issue of sexism in eSports and gaming in general. Here are the major points this article will address:

  • The banal sexist remarks and misogynistic jokes we’ve all grown accustomed to as a result of constant stereotyping.
  • The male dominated culture of gaming.
  • Team Siren‘s impact on professional gaming last year and the negative perception they have created towards females who want to become pro gamers.
  • Female gamers being forced to either openly express their gender or hide it entirely.

 

 

Stereotyping Females

 

  We all like to make our assumptions about a group of people who seem consistent in behavior; stereotypes make life easier for us. They also lead to a complete lack of understanding issues in society and almost always promote hate speech, abuse and bullying. So how much do we really know about what women go through when they try to adopt gaming as a hobby or profession compared to men?

 There’s a huge difference between how two players, a man and a woman, are seen in the eyes of the majority. Females are condemned and bullied for being incapable of competing in gaming alongside men because the male-majority assumes women can’t achieve the same skill in video games as men, which is untrue. Let me explain.

  There are no studies that show females are weaker players than males. You can use the argument that there are far more men than women in pro gaming, and casual gaming in general, but that’s due to how games were originally marketed and how “gaming” was assigned, and socially upheld, as a male gender role. As a result women have had less time to: develop serious interests in gaming, develop the skills needed to compete at a top competitive level, and make major contributions to gaming, both in achievements and in their numbers. 

 However, this does not mean that gaming is incapable of embracing strong female contenders. For example, StarCraft II player Scarlett is recognized as one of the strongest players in the scene at the moment, consistently beating top-ranked opponents, despite being “a gamer girl.” But she is one of few and that is the problem. Women are less encouraged to pick up gaming as a hobby as a result of consistent framing and the rest of the community alienating them. The problem with sexism in pro-gaming starts at the bottom of the pyramid; if the industry molds around female interest and starts marketing itself equally for both genders, then we’ll see the issue resolved in more serious gaming.

Anna Prosser

 We’ve established that women are repressed in gaming, but that this is mainly due to the marketing tactics used early in the industry, alongside the community’s shock and inability to properly accomodate the increasing flux of women becoming interested in games. Pro-gaming isn’t a viable profession for women yet, as the industry hasn’t tried to reach up to a female audience. Circumstances have developed a situation where women who wish to make a living out of their hobby are cornered into finding alternate ways to do it, because their gender is a detriment to this.

 One such alternative is streaming. Streaming generates revenue through view count, rather than skill. (sometimes, skill results in a bigger audience, but this is just an isolated case, whereas in pro-gaming skill is a requirement). It favors one gender over another, because looks and character generate attention quicker than just playing well in most cases. Note that this does not include all female streamers, but it’s simply the reality of the medium. Because (most) women are left without opportunity to pursue a pro-gaming career, but streaming is easily available to them, you get a discrepancy in relevance of the two careers for females.

 Women didn’t become involved in streaming with the mentality of selling their looks. But they approached a scene that was (and still is) awkward in how it accepts them. Exploiting gender traits for revenue isn’t a conscious decision made by the majority – it’s simply a logical alternative to professional gaming when professional gaming fails to provide women the proper environment for a stable job.

 

 

Team Siren

 

Team Siren Promo Video The majority of the playerbase has only had bad experiences with female teams. To have girls compete in pro-gaming is a recent concept and is burdened not just by the gaming community’s prejudice, but by segregation in the real world. What few opportunities females have had to be recognized as eSports material have gone down in history as sore examples and have further exacerbated the issue. Such is the case from last year with Team Siren.

I believe the majority have seen their introductory video. One can immediately tell this promotion wasn’t thought through. It implies that their team (Gold I at the time) was capable of taking on any competition from the pro teams. The Sirens tried to sell immaturity and snobby attitude to the public and this severely imapcted the perception people had of female pro players.

Trash-talking enemy players during games only served to further degrade Team Siren’s image. The team’s reaction to the community backlash, coupled with poor management, forced the Sirens to disband a month after creating the team.

Ironically, the demise of Team Siren may have actually benefited women who wish to compete in eSports, by bringing attention to the issue that there are practically no pro women gaming currently. Attitude and marketing aside, the Sirens were brave enough to step up to the spotlight as a team of women aiming for the big scene. If the focus had been more on gaming and less on selling an image, the team could had been a success.

This all partially leads to the creation of the 2014 Amateur Challenge for ladies.

 

 

Scared of eSports

Colalin_tps  We shouldn’t ignore the fact that what being a gamer means for a male doesn’t mean the same for a female. There are societal views and expectations that all weigh heavily on a woman’s decision to commit to gaming. Women generally care more than men how they look in the eyes of the public. It’s a problem with gaming in general that it continues to be shunned by popular opinion, but women are much more affected by this than men.

  Women want the approval of others and when gaming doesn’t resonate with the people around them, they tend to stay away from it. Those women who have committed themselves to gaming and feel comfortable with are attributed the same characteristics, simply because they are a minority.

  There is a fact working against females who want to be in eSports – they’d be among the first. Teams participating in the Season 3 World Championship didn’t have a female member and, historically, have never had. After extensive research, the only example I found was Lin “Colalin” Ying Hsuan, substitute player for Taipei Assassins and Taipei Snipers. Statistically, women who compete in pro-play are a rare sight. A female wishing to pursue this career is going against the odds and that’s a demotivating realization.

  As a male you’ll probably face a wall of criticism if you go right now and tell your parents you want to abandon everything else and become a pro-player. This is without taking into consideration outside views and having the evidence to show them that people like you have become successful in pro-gaming. Now imagine how it would feel from a female’s perspective – she holds both a responsibility towards friends and family not to be perceived as “weird’ or “out of social standards” and she can’t show that women can become pro players and make a living.

  A woman who’s decided to be a pro gamer has all of this to overcome and she can’t be sure whether or not it’s even worth it.

 

 

Catch 22

 

  All these complex reasons for why sexism is so prevalent in gaming boils down to a simple truth – female gamers just aren’t taken seriously. Because the community is dominated by men, they assume everyone is male. Women then stick out as sort of exceptions to the rule, and they either need to conceal their gender or openly express it.

  In the first scenario, a woman is afraid of revealing who she is, because she understands the repercussions of doing so and the backlash that will follow. And insults targeted towards female gamers rarely attack the way they play; more often than not they’re just gender abuse. The male community treats women like outsiders and that’s why so many girls hide behind male avatars and nicknames – they don’t want to be blamed for being themselves.

  Good, then the problem is gone since they pretend to be male and we don’t have to care about their problems. Wrong! Being forced to hide your identity doesn’t solve anything; it’s a band-aid, a desperation move. This actually magnifies the second situation gamer girls find themselves in – expressing their gender.

  Most women simply choose to forget they’re women when they game online. This hurts those who don’t want their gender identity bent by senseless sexism on the part of the majority. When a girl gamer openly displays the fact she’s female, she’s seeking attention. If she doesn’t, she emphasizes the problem for those who are honest with their gender.

  This is not something women can solve for themselves. The male community of gamers needs to look at the way it views girl gamers currently. If basic understanding and respect aren’t present, we can’t move forward.

 

 

2014 Amateur Challenge

 Background: keSPA ( Korea e-Sports Association ) hosted The Amateur Challenge Ladies tournament this year, which features exclusively all-female teams on the pro Korean scene (OGN).

All female league  The all-female league in eSports, though inherently wrong, is currently the only real opportunity women have of breaking the gender barrier of the scene. People have likened it to other amateur leagues already out there, but what it gives girls with an interest in pro-gaming is a chance of creating a competitive environment where they are able to improve, gain experience as teams and compete at the peak level, and have a chance at making a living playing games competitively. “Professional status,” as in making a living playing video games, is something females currently aren’t even given a chance to achieve, and this league changes that!

  Though segregation of genders is inherently wrong, in the case of pro-gaming it can lead up to an equal audience of men and women. Once there are females at a skill level high enough, with experience backing them, we could see a female team climb into the LCS, and beyond. This will, indeed, make eSports a scene where anyone can become big.

  A female league is a solution born out of lack of alternatives. The fact that it’s, right now, the only shot women have at becoming relevant in eSports shows how deeply rooted this issue has become. There are girls out there who can and want to compete on the same level as other pro players, but, as all the above-mentioned arguments point out, the community and the scene have been slow to adapt to the rising interest in gaming among women.

 

 

The Sad Reality


  Female leagues serve to artificially equalize the number of men and women competing in pro gaming. The more females being involved with the scene, the more will start aiming for a career in eSports. And this is the bothersome aspect of the whole issue – we’re not that far off as a community to fixing it, we just refuse to acknowledge that the issue exists, due to the preconceived notion that games, and the leagues the pros play in, are unisex.

  In a previous section I touched on the topic that no LCS team has a female in the roster. This isn’t only applicable to the actual team members; several teams lack a single female staff member. It proves how male-dominated the gaming industry is. Bad thing? Certainly. It does make one consider whether or not we truly appreciate talent more than we appreciate the comfort of a mono-gender environment. The people reading this are among the most dedicated players and viewers of eSports and LoL. I’m assuming we all want the same thing – the best experience pro-gaming can deliver and a sport that can keep us a close community.

 

What Can I do to fix this

 

Everyone could make this easier simply by avoiding misogynistic remarks they’d never use in person. When referring to a player, talk about their skill, strengths, weaknesses and exclude gender from your mindset. This goes both ways: if you use your cleavage to attract people to your stream, then you know what kind of people to expect. Allow me to quote Magic the Gathering player Jackie Lee, from an amazing article of hers:

1. Gender jokes are not funny, they’re insensitive.

2. Seek criticism and express criticism at poor behavior.

3. Don’t insult someone based on gender. (or race, or sexuality, all these characteristics do not determine a person’s qualities)

Small note, all these points relate to both men and women. Gender equality goes both ways.

 

My Info Article Ending