Posts Tagged ‘league of legends’


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Here’s a small collection of recent posts from Meddler on the topic of Shaco and Gangplank’s reworks, why Sejuani was nerfed in Patch 5.6, an in-office photo that shows a slide titled ‘New Ultra Rapid Fire Mode’ and a few other tidbits.



Someone on the forums took a photo of Ghostcrawler showing a slide for a new U.R.F mode.

The thread has been removed, but here’s the photo:

original (1)


The text reads as follows:




Why was Sejuani nerfed in Patch 56 when you also nerfed Cinderhulk

Meddler Final PortraitWe felt Sej was clearly too strong in 5.5, relative to other tank junglers in particular, and chose to remove some power from her as a result. We kept the 5.6 nerfs to her relatively minor since the state of the game’s still adapting to Cinderhulk’s introduction and she hasn’t been a consistent, long running problem (though was definitely strong pre 5.5). Having had a bit more time now to assess Cinderhulk we also feel it’s a little bit too strong. We’re glad to see tanks being successful with it, but feel it’s a bit too strong compared to other options. Current thinking is to drop it from 350 to 300 HP as a result.

[ Link to Post ]



What happened to the Gangplank rework

Meddler Final PortraitStill planned and the gameplay changes are showing promise. Won’t be for quite a while though, there’ll be a number of other reworks first.

[ Link to Post ]



Follow Up

What sort of pacing can we expect for these reworks One every month

Meddler Final PortraitAt any point in time we’ll have multiple reworks underway. Some of those will be really large scale like Poppy (Sion level of work/change). Most will be smaller, ranging in size from fairly small adjustments like Viktor to moderate sized ones like Heimer.

For this year that means you’ll almost certainly see multiple other gameplay reworks before Poppy this year. Expectation is that she’ll be the next really big one though.

[ Link to Post ]



Is Shacos rework still being worked on

Meddler Final PortraitThe Shaco rework we talked about a little a while back got shelved. It had some interesting ideas in it, but after testing we weren’t confident it was the right solution in terms of fixing problems while maintaining Shaco’s identity. Possible we’ll give it another shot at some point, no immediate plans to though.

[ Link to Post ]


Follow Up

How do you prioritize reworks

Meddler Final PortraitSome reworks are need driven (Sion for example). We also try out some opportunistic reworks in testing, if we’ve got strong ideas for ways to make a champion better despite them not being one of our highest priorities. The Shaco rework was an example of that, with a bunch of stuff that sounded hopeful on paper. When tested in game though, we weren’t as happy as we needed to be to ship changes. Some of Shaco’s issues were addressed, there was a fair bit of ‘this doesn’t feel like Shaco anymore’ feedback as well, plus some of the new spells didn’t hit the mark satisfaction wise.

[ Link to Post ]



Why dont you add damage to Bards ultimate

Meddler Final PortraitWe’d like to keep Bard’s ult damage free, since putting a damaging effect on it leads to some conflicting uses and muddies it’s purpose (keep dudes out of a fight, whether allies safe or enemies unable to contribute).

We definitely agree Bard needs some buffs though. We held off from doing substantially changes in patch 5.6 since by the time the patch changes locked Bard had only been out for 6 days. That’s not enough time to see how people adapt to and learn a new champ, and we’ve sometimes buffed champs unnecessarily in the past when we’ve reacted too quickly, so we decided to give it a bit more time.

At this point we’re confident he does need some more significant buffs though, and have a better idea of where to test out more power. You should see some buffs on the PBE in the next couple of days at a guess, with a focus on base stats, amount of mana restored per chime and faster Meep respawn. We’re also planning to test a little tweaking to Chime spawn locations, though that’s more speculative and might be more of a feel change than a power one, not sure yet.

[ Link to Post ]



What exactly does Xeraths lore mean

Cidem1324Hey SkrillRKnight,

I’m not part of the Narrative team, though I can give you my interpretation of Xerath’s short story.

Short Stories: Xerath—Unbound:

You may also be able to find a lot of your answers in the link below. =)

Azir and Xerath Story Discussion:

1. After reading Xeraths lore, I’m wondering, is he a real bad guy?

It depends on who’s perspective you’re looking from. From Xerath’s perspective, he was punishing an injustice against a man who had promised him freedom, but who had never given it to him. Xerath wanted the power to free himself from being a slave, and was also tearing down a decadent society built on the backs of slaves. Perhaps he believed that he needed to destroy Shurima in order rebuild it up again, and that he would be the one to do it. Things didn’t turn out as planned, but perhaps you could understand where he was coming from.

2. So he plotted for the Ascension to go right, but also go wrong for Azir, or himself?

He plotted for the Ascension ritual to go wrong for Azir, but right for himself. He wanted the power to free himself and to destroy Shurima, possibly rebuilding it to where he would be the new emperor.

Though due to his tampering, he corrupted the Ascension ritual. That’s why the being that he turned into was a more unrefined form of magic, compared to animal-characteristic beings like Nasus, Renekton, and Azir.

3. At the end, Azir frees him. Here is where I get confused. Does Xerath feel guilty?

Xerath may have had regret at the time, but he had already set the gears in motion for Azir and Shurima’s destruction. He believed there was no turning back from what he has done, and followed his plan to its completion.

[ Link to Post ]



A new Riot Support channel has launched. Here are the five videos posted so far, covering various technical processes:


Lastly, here’s a wallpaper of Lux made by Deviant artist beanbean1988:




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


PBE 27 03 Banner


PBE 27/03


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Check out Arclight Vayne, Guardian of the Sands Rammus and Skarner, and Morgana’s new VFX!

PBE 24 03 Reference Banner


You can also find previews of Satan’s legendary skin and Guardian of the Sands Xerath below:

Omega Teemo Reference Banner



New Loading Screen Artwork

A new background for the Summoner’s Rift loading screen has been added:




Here’s a preview of how the loading screen looks now:



Update to Arclight Vayne

Arclight Vayne’s hair has been fixed! Here are some comparison screenshots and an update on how the skin looks now:



Arclight Vayne Model 2



Arclight Vayne New Model 1

Arclight Vayne New Model 2

Arclight Vayne New Recall

For her recall, Arclight Vayne leaps into the air and ascends on her wings.


Here’s a picture of the flower-y effect above targets when Arclight Vayne crits.

Arclight Vayne New Passive

Night Hunter [ Passive ]


Arclight Vayne New Q

Arclight Vayne New Q 2

Tumble [ Q ]


Arclight Vayne New W 1

Arclight Vayne New W 2

Silver Bolts [ W ]


Arclight Vayne New E 1

Arclight Vayne New E 3

Arclight Vayne New E 2

Condemn [ E ]


Arclight Vayne New R 1

Arclight Vayne New R 2

 Final Hour [ R ]


Arclight Vayne R 3

Tumble in stealth [ R + Q ]



New Summoner Icons

Here’s a neat Satan icon you’ll presumably get by purchasing his legendary Omega Squad skin:




Champion Changes


Bard Final Portrait

  • Base damage increased from 46 to 52
  • AD-per-level increased from 3 to 3.5
  • Base armor increased from 21 to 25
  • Auto Attack range increased from 500 to 550


Traveler’s Call Final IconTraveler’s Call [ Passive ]

  • Chimes now restore 12% of maximum mana, increased from 8% of missing mana + 15


Cosmic Binding Final IconCosmic Binding [ Q ]

  • Damage increased from 80/120/160/200/240 (+ 0.5 AP) to 80/125/170/215/260 (+0.65 AP)


Magical Journey Final IconMagical Journey [ E ]

  • Mana cost removed (30 at all ranks on live)



Darius Final Portrait


Noxian Guilotine Final IconNoxian Guillotine [ R ] – Reworked

  • If Noxian Guillotine kills its target, Darius restores 25/50/100 mana
  • At rank 3, Noxian Guillotine’s cooldown resets entirely on kill.


[ Note ] The range, damage and mana cost of the spell are the same, these are just new features. Darius can still recast his ult within 20 seconds for rank 1 and 2 if he kills his target with the ult.


Darius ult tooltip



Garen Final Portrait


Demacian Justice Final IconDemacian Justice [ R ]

  • Cooldown decreased from 160/120/80 seconds to 120/100/80



Hecarim Final Portrait

  • Base Health-per-5 decreased from 9.25 to 7
  • Base Mana-per-5 decreased from 7 to 6.5



Tristana Final Portrait


Explosive Charge Final IconExplosive Charge [ E ]

  • Cooldown increased from 16/15/14/13/12 seconds to 16/15.5/15/14.5/14

[ Note ] On the PBE, Tristana’s Rapid Fire [ Q ] decreases the cooldown of her E on every basic attack by 0.5 seconds (1 second for champions). You can find the change HERE.


Check out all the PBE updates from the Patch 5.7 Cycle:


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



In Store Banner April Fools Skins

Surprise Party Amumu is not here because it’ll ruin the surprise:


You’re cordially invited to a soirée!


For the past year, you’ve reminded us over and over (and over) of something we once released. You bombarded everything from Twitter to telegraphs and overwhelmed computer repair shops with shattered caps lock keys.

The time has come. This March 32nd, we’re releasing a suite of silly skins. Dress up with Nasus, Udyr, Soraka, and Nami for a party of the ages!


Archduke Nasus

One can survive everything nowadays, except a shoddy tailor.



Archduke Nasus Model 1

Archduke Nasus Model 2

Archduke Nasus Model 3


Archduke Nasus has a red coat when he ults!

Archduke Nasus R 1

Archduke Nasus R 2


Definitely Not Udyr

Turtle, tiger, or bear… oh my! Parrot!



Udyr Skin Model 1


Def not Udyr Model 2 New

Tiger Stance [ Q ]


Def Not Udyr Model 3 New

Turtle Stance [ W ]


Def not Udyr Model 1 New

Bear Stance [ E ]


Def Not Udyr Model 4 New

Phoenix Stance [ R ]


Def not Udyr Recall 1

Def Not Udyr Recall 2

Udyr Bolt returns to headquarters.


Order of the Banana Soraka

The enlightened embrace banana hats.



Order of the Banana Soraka Model New 1

Order of the Banana Soraka Model New 2

Order of the Banana Soraka Recall

Order of the Banana Soraka Banana Attack

Her basic attack is a banana! Rift Scuttler for scale.


Urf the Nami-tee

Even sea cows can be stylish.



Nami Skin Model 1

Nami Skin Model 3

Nami Skin Model 2



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 26 03 Banner


PBE 26/03


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Check out Arclight Vayne, Guardian of the Sands Rammus and Skarner, and Morgana’s new VFX!

PBE 24 03 Reference Banner


You can also find previews of Satan’s legendary skin and Guardian of the Sands Xerath below:

Omega Teemo Reference Banner



NURF Buff for URF Mode

Strings for a NURF buff (U.R.F Mode) have been patched onto the PBE:

[ Important ] I don’t know yet what the asset is for; could be just a debuff within U.R.F mode. This debuff more than likely will NOT replace the U.R.F buff; you can find the strings for the original buff HERE.


Strategic Buff of Strategistic Strategery

  • +100% Mana and Energy consumption
  • +200% Cooldown Inflation on Abilities, Activated Items, and Summoner Spells
  • +50% Anti-Tenacity
  • +225 Movement Speed Reduction
  • +200% Delay between basic attacks
  • Critical strikes deal 50% of total attack damage
  • This unit deals critical strikes on 150% of its attacks
  • Protection against superfluous decisiveness
  • This unit is vulnerable to consequences

Source: Look Before You Leap



Tweaks to Order of the Banana Soraka

Soraka’s skin has received mild skin color changes to its loading screen art. Left side is OLD version, right side is NEW:


SorakaLoadScreen_5 SorakaLoadScreen_5_old


And here’s the updated splash art for the April Fools skins:




Omega Squad Teemo Mushroom Update

Omega Squad Teemo’s mushrooms have received their new textures:


Omega Teemo Shroom 1

Omega Teemo Shroom 2



Champion Changes


Fizz Final Portrait


Urchin Strike Final Icon Urchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.5


Seastone Trident Final IconSeastone Trident [ W ]

  • Passive: Now deals 4/5/6/7/8% of missing HP over 3 seconds
  • Active: Duration increased from 5 seconds to 6, no longer deals a % of missing HP, but has a 0.25 AP ratio

[ Note ] The tooltip mentions a decreased in base damage from 30/40/50/60/70 to 20/30/40/50/60 on the passive and a duration reduction on the active from 6 seconds to 5. These are tooltip updates only, meaning the values are like this on live but the tooltip was wrong.


New Fizz Tooltip W


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Dark Horses Jungle Gragas Banner

The latest Riot guide on niche strategies details how to play jungle Gragas. Also, Gragas sale!


We’re used to seeing Gragas dominate the mid lane and occasionally go top, but recently we’ve also seen him roaming around the jungle. Here’s how to add a little more rabble-rousing to your gank routine.


Carousing from camp to camp


Jungle Gragas advantages

Gragas’s abilities are surprisingly useful in the jungle. You can use Gragas’s E (Body Slam) to dash through walls and jump from camp to camp faster, and it applies area-of-effect damage and stun to help you quickly clear camps without taking tons of damage. His Barrel Roll (Q) reduces enemy attack speed and applies area-of-effect damage, giving you good camp clear rates. Also, Drunken Rage (W) was changed in Patch 5.5 to deal more damage to neutral. The icing on his cake is the Explosive Cask (R) which is great for both setting up teamfights and ganking solo lanes.


Gank early, gank often

Gragas is very mobile (for a guy his size, anyway), which means that when he’s in the jungle, he’s got plenty of opportunities to gank. Before level 6, he already has a stun and a slow. From level 6 onwards, his ult gives you the chance to break hard-to-gank positions and even open up tower dive opportunities. Plan on your top lane ganks to be more focused on pushing out the enemy laner compared to his bot lane ganks, where he can be more aggressive and engaging with Explosive Cask.


Can build to take damage – or dish it out

Gragas will always have a big impact on teamfights due to his abilities, which means that you can build him to tank damage and still stay relevant later in the game. However, Gragas’ abilities also have nice AP ratios, so you can choose to build offensive items and make him more fragile, but his cask won’t be the only thing exploding here and there.


Go home,Gragas

Watch out for mana usage, aggressive enemy junglers

Gragas needs a strong early game in order to stay relevant later on, and his impact will be most noticeable after you build Cooldown Reduction and Ability Power items. Also, you’ll need to be conservative with your mana usage; Gragas spends a lot of mana to clear camps, and if you don’t save some, you won’t have an effective presence in lanes. This dependence also makes it hard for him to deal with aggressive junglers like Lee Sin or Rek’Sai, who can make your life miserable by contesting your camps and starting duels you’ll have a hard time winning.


Needs a good initiator

Gragas relies a lot on his teammates to make plays by tackling out-of-position enemies or forcing fights. Lissandra, Maokai, Leona and Blitzcrank are excellent teammates for our keg-draining friend.


Powerful tools take practice

Gragas has a lot of useful tools, but they’ve got pretty steep learning curves. A poorly-placed ult can help the enemy tanks dive your own backline. Hitting your own barrels can also be hard, and it takes a while to learn exactly when to use your Body Slam to get in (or out) of a fight. Always keep your mana at an average level so you can gank or move around the jungle if necessary.


You can add Gragas to your champion pool for 553 RP (30% off), and his Superfan Gragas skin for 525 RP (30% off) from March 26 until 23:59 PDT March 30.



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



Champion Skin Sale March 30 Banner

The following Champions and skins will be 50% off until March 30th:


Rengar Final Portrait

Trundle Final Portrait

Zilean Final Portrait


Amethyst Ashe – 487 RP



Dragonslayer Jarvan IV – 375 RP



Tundra Hunter Warwick – 260 RP



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


PBE 25 03 Banner


PBE 25/03


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Check out the Guardian of the Sands skins for Rammus and Skarner, Arclight Vayne and Morgana’s new animations!

PBE 24 03 Reference Banner



Omega Squad Teemo

Omega Squad Teemo is here! He’ll be available for 1820 RP (legendary tier skin).


Omega Teemo Model 1

Omega Teemo Model 2

Omega Teemo Emotes

Omega Teemo Recall 1

Omega Teemo Recall 2

For his recall, Omega Teemo is handed a safety rope from a helicopter and dropped off on the fountain platform.


Omega Teemo Basic Attack

Basic Attack


Omega Squad Teemo Passive

Omega Teemo Passive

Omega Teemo Laser

Camouflage [ Passive ]

When Teemo breaks stealth to attack, a laser pointer on his rifle turns on.


Omega Teemo Q 1

Omega Teemo Q 2

Blinding Dart [ Q ]


Omega Teemo W 1

Omega Teemo W 2

Move Quick [ W ]


Omega Teemo E

Toxic Shot [ E ]


Omega Teemo R 1

Omega Teemo R 2

Noxious Trap [ R ]



Yees… yeeess… I mean, this is how Omega Squad Teemo looks like when he dies. I remain impartial.


Here’s Omega Squad Teemo’s voice-over:


Galetta Final PortraitYou want Teemo?! Come and get him!

Watch your step, Omgea Squad Teemo has become one with the jungle….you never know where he might pop up. Remember, buy some pink wards and don’t go and get yourself “Teemo’d”. This skin includes:

  • All new model and texture!
  • All new particles!
  • All new animations!
  • All new SFX and VO!

This skins price is 1820RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Omega Squad Teemo and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

NOTE: Hey guys, as many of you have noted Omega Squad Teemo’s mushrooms are currently displaying as his base mushrooms. HAVE NO FEAR! The new model just didn’t make it to the PBE, it should appear after the next build.

[ Link to Post ]



Guardian of the Sands Xerath

Xerath was disabled yesterday so I couldn’t cover his new skin. Here it is and it’ll cost 1350 RP.


Sands Xerath Model 1

Sands Xerath Model 2

Sands Xerath Recall


Sands Xerath Basic Attack

Basic Attack


Sands Xerath Q 2

Sands Xerath Q 1

Arcanopulse [ Q ]


Sands Xerath W 2

Sands Xerath W 1

Sands Xerath W 3

Eye of Destruction [ W ]


Sands Xerath E

Shocking Orb [ E ]


Sands Xerath R 4

Sands Xerath R 1

Sands Xerath R 2

Sands Xerath R 3

Rite of the Arcane [ R ]


Sands Xerath Death

When he dies, Guardian of the Sands Xerath explodes in the air into a bazillion pieces.



Champion Changes


Tristana Final Portrait


Rapid Fire Final IconRapid Fire [ Q ]

  • Each attack Tristana makes while Rapid Fire is active now reduces the cooldown of Explosive Charge [ E ] by 0.5 seconds (1 second when attacking champions)


Explosive Charge Final IconExplosive Charge [ E ]



Item Changes


Juggernaut Enchantment Final IconEnchantment: Cinderhulk

  • Recipe cost increased from 350 Gold to 400 (total item cost increased from 2200 to 2250)



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 24 03 Banner


PBE 24/03

New Skins

Visual Updates

Balance Changes


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



Arclight Vayne

Arclight Vayne will be available for 975 RP. [WARNING] Skin is still unfinished on the PBE!


Arclight Vayne Model 1

Arclight Vayne Model 2

Arclight Vayne Recall

For her recall, Arclight Vayne leaps into the air and ascends on her wings.


Arclight Vayne Basic Attack

Basic Attack


Arclight Vayne Q

Tumble [ Q ]


Arclight Vayne W

Silver Bolts [ W ]


Arclight Vayne E 2

Arclight Vayne E 1

Condemn [ E ]


Arclight Vayne R

Final Hour [ R ]


KateyKhaos Final Portrait3/24 NOTE: Arclight Vayne is still very much a work in progress, as compared to other skins hitting the PBE. Please be patient and enjoy watching this skin come to life!

Watch as the Night Hunter comes to light to seek holy vengeance upon those who oppose her.

Arclight Vayne will be 975 RP* and includes:

  • New model and texture!
  • New particles!
  • New recall animation!

Arclight Vayne is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

*Prices on PBE are subject to change.

[ Link to Post ]



Guardian of the Sands Rammus

Guardian of the Sands Rammus will be available for 975 RP.


Sands Rammus Model 1

Sands Rammus Model 2

Sands Rammus Recall

For his recall, Rammus reveals his true nature – a spang beetle.


Sands Rammus Q 1

Sands Rammus Q 2

Powerball [ Q ]


Sands Rammus W

Defensive Ball Curl [ W ]


Sands Rammus E 1

Puncturing Taunt [ E ]


Sands Rammus R

Tremors [ R ]


KateyKhaos Final PortraitOne might say this new Rammus skin is ‘ok‘.

Guardian of the Sands Rammus will be 975 RP* and includes:

  • New model and texture!
  • New Powerball (Q) animation! (Now with wings!)
  • New recall animation!

Guardian of the Sands Rammus is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

*Prices on PBE are subject to change.

[ Link to Post ]



Guardian of the Sands Skarner

Guardian of the Sands Skarner will be available in store for 975 RP.


Sands Skarner Model 1

Sands Skarner Model 2

Sands Skarner Recall 1

For his recall, Skarner performs his best hydralisk impersonation.


Sands Skarner Passive

Crystallizing Sting [ Passive ]


Sands Skarner Q 1

Sands Skarner Q 2

Crystal Slash [ Q ]


Sands Skarner W 1

Sands Skarner W 2

Crystalline Exoskeleton [ W ]


Sands Skarner E

Fracture [ E ]


Sands Skarner R 1

Impale [ R ]


Nurse Flan Final PortraitBeneath the shifting sands of Shurima emerges a guardian of the desert, Skarner! Brace yourselves against the storm that comes with Guardian of the Sands Skarner, and be wary of his flash + ultimate!

Skarner comes equipped with magical gems of turquoise and polished golden armor to facilitate his new desert powers.

  • New Shurima-themed model!
  • New particles for abilities! (sandy and crystalline turquoise!)
  • New recall! (I’m a cobra!)
  • 975 RP* (pricing subject to change)

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings about Guardian of the Sands Skarner! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!

[ Link to Post ]



Guardian of the Sands Xerath

Guardian of the Sands Xerath will be available for 975 RP.

[ Note ] Xerath is currently disabled on the PBE, so I’ll cover the skin in the next PBE update or whenever Xerath is enabled.


Sands Xerath Model



New Animations for Morgana

Morgana got a visual update to all her spells!


Classic Morgana

Classic Morgana Q 1

Classic Morgana Q 2

Classic Morgana Q 3

Dark Binding [ Q ]


Classic Morgana W 1

Tormented Soil [ W ]


Classic Morgana E

Black Shield [ E ]


Classic Morgana R 2

Classic Morgana R

Soul Shackles [ R ]


Exiled Morgana 

Exiled Morgana Basic Attack

Basic Attack


Blackthorn Morgana

Blackthorn Morgana Basic Attack

Basic Attack


Blackthorn Morgana Q 1

Blackthorn Morgana Q 2

Dark Binding [ Q ]


Blackthorn Morgana W 1

Tormented Soil [ W ]


Blackthorn Morgana E

Black Shield [ E ]


Blackthorn Morgana R 2

Blackthorn Morgana R

Soul Shackles [ R ]


Ghost Bride Morgana

Ghost Bride Morgana Basic Attack

Basic Attack


Ghost Bride Morgana Q

Ghost Bride Morgana Q 2

Dark Binding [ Q ]


Ghost Bride Morgana W

Tormented Soil [ W ]


Ghost Bride Morgana E

Black Shield [ E ]


Ghost Bride Morgana R

Ghost Bride Morgana R 2

Soul Shackles [ R ]


Victorious Morgana

Victorious Morgana Model

She now has golden particles popping up around her!


Victorious Morgana Basic Attack

Basic Attack


Victorious Morgana E 1

Black Shield [ E ]



Updated Ludens Echo Animation

Luden’s Echo now leaves ring particles around the targets hit by its bolts:


Luden Echo Animation 1

Luden Echo animation 2



New Minion Spawn Animation

Minions still spawn from the nether regions of Hell, they just do so with a shiny new animation now:





Champion Changes


Kassadin Final Portrait


Riftwalk Final IconRiftwalk [ R ]

  • Riftwalk stacks now last 15 seconds, decreased from 20 (increased mana cost and damage for every stack, resets when timer ends)



Tristana Final Portrait


Explosive Charge Final IconExplosive Charge [ E ]

  • Damage now additionally scales with 75% of Tristana’s critical hit chance



Item Changes


The Mandrake Ward is back for testing!


Juggernaut Enchantment Final IconEnchantment: Cinderhulk

  • Health decreased from 350 to 300


Hunter's Machete New Icon 2Hunter’s Machete [ Reworked ] 

  • Grants 6 health-per-second while in combat with monsters, decreased from 7 (mana gain unchanged)
  • Now doubles health gain for champions who are below 50% health (to 12-per-second)
  • No health is granted while killing the Rift Scuttler



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Punishment Dev Blog banner

Lyte’s latest dev blog examines the effectiveness of punishing players and to what end it’s useful:

TLDR: We believe punishment is most effective when structured towards reform, because other designs often address symptoms, not root causes. Walling off the overflowing garbage room might hide it for awhile, but the smell sticks around and you aren’t any closer to having a clean house.

Lyte Final PortraitHey everyone!

We’re here to wrap up our Player Behavior dev blog series. We’ve already discussed reform and reward, and now it’s time for punishment. It’s important to note that while punishment remains the most obvious way to deal with negative player behavior, we only utilize it in very specific circumstances. We only outright punish players when we’re really, really sure (false positive rates below one percent) a punishable offense occurred.

In every other case, we believe punishment should be structured to encourage reform. Drevarius explores an example of that in action with chat restrictions, but first Lyte tackles the core problem with Prisoner’s Islands (where negative players are matched with other negative players in a separate queue) and why ranked restrictions don’t create one.

Before we dive in, it’s that part of the blog where we reiterate our overriding philosophy on player behavior in online gaming: there’s no silver bullet. We strive to find a mix including punishment, reform, and positive reinforcement.

Why Prisoners Island is almost always bad for everyone

Prisoner’s Island, matchmaking negative players together, is a tempting, obvious solution to combating poor player behavior, but it’s ultimately just lazy design that only encourages further negativity. As players are exposed to more negative behavior, they just become more likely to quit playing any particular game–up to 320% more likely, in fact. That old saying about everything looking like a nail when all you have is a hammer applies here; low priority queues can work well in one very specific situation, but that doesn’t mean you can extend it to every player behavior problem.

When players know and understand exactly what lands them in the low-priority queue, they also know exactly how to return to unrestricted matchmaking.

We do use low-priority queues in League of Legends with LeaverBuster, a system that recognizes AFKs, leaves, and rage-quits. But even in that situation, as clear-cut as it gets (a player knows when he or she ditched his or her teammates,) we still steer towards reform first.

But if the behavior becomes a pattern, the player is punished with low-priority queues, forced to wait before entering matchmaking.

But what about ranked restrictions? We’ve seen some players concerned that by removing negatively-behaved players from the ranked queue into normal draft, we’re creating a Prisoner’s Island and just calling it something else. The key that makes ranked restriction different is that the overwhelming majority of players in normal draft are still neutral to positive. By slowly and intentionally introducing a very small minority of negatively behaved players and keeping them chat restricted during their path back to ranked play, we don’t disrupt the queue and players can compete in a more relaxed atmosphere as they work to reform.

With both LeaverBuster and ranked restrictions, social pressure acts as a lever, encouraging reform. We’ve found the approach of surrounding bad behavior with good influences tends to lead to the best results for improving the experience and helping the community actively reject negative behavior. Next, Drevarius finishes up the series by addressing how chat restrictions fit into our punishment philosophy.


How turning chat into a resource management game encourages reform

Hey everyone! I’m Drevarius, a designer on the team behind chat restrictions.

We wanted to design a system to discourage bad language and outright abusive communications. Again, punishment should encourage reform, so simply muting foul-mouthed players treated the symptom, but failed to create a solution where the player could learn and improve their communication skills. After a number of tests, we landed on chat restrictions, a punishment that hard limits the amount of team-wide chat messages a player can send per game.

Limiting the number of messages a player can send turns chat into a limited resource. This messaging “ammunition” can either go toward useful comms that help coordinate a successful gank or toward flaming an underperforming teammate. Chat restrictions challenge players with a resource dilemma and a moral decision.

Since most players want to win, the clear choice between helpful comms and negativity leads to a substantial reduction in most chat restricted players’ negativity. Many chat-restricted players realize using chat positively has an impact on their win rate. Because of this, some chat restricted players even asked to make their restriction permanent! When we compare the old ban-first, ban-later strategy regarding negative language to the new combo of chat restrictions and bans, we’ve seen 40% more players reform in the new system.


Why we believe League is only going to keep getting better

League’s currently at an all-time low when it comes to AFKs and leavers, and the community’s taken a hard stance against racism, homophobia and sexism. Cumulatively, only 2% of games globally include excessive harassment, racist, homophobic,or sexist language.

There’s still work ahead, and knowing that you’re experiencing something rare doesn’t help when it’s still horrifying and disappointing to see in game, and we know negative experiences linger in a way positive moments don’t.

Moving forward, we want to make it even easier to be positive. We’re also making it more convenient to find and play with your friends through expanding Suggested Players and new features like Party Rewards. We’re not done yet and we’re looking forward to working with the community to make League even friendlier. Good luck, and we’ll see you on the battlefield!

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at

Patch 5.6 Notes

March 24th, 2015


Patch 5 6 Banner

Patch 5.6 brings skins for Nami, Nasus, Soraka, Amumu and maybe Udyr, as well as oodles of balance changes and texture updates:


Store Content


Visual Updates


Don’t know when Patch 5.6 will hit live? Here’s the schedule for all regions:




Pwyff Final PortraitGreetings, Summoners.

Welcome to patch 5.6.

Toot toot.

What’s that? That’s the sound of the second 2015 buff barge, departing from… buff island? Look, we don’t know where the buff barge actually stays in its off season. All we do know is that Sometimes this thing docks somewhere, takes on a bunch of friends, and then sails off for the high seas.

Anyway. What this actually means is that we’ve got a lot of changes aimed at champions who have received less attention in the past few months (or dozen months). Mind you, we’re not going to be making a habit of this (power creep is a deep rabbit hole, but the summary is that constantly buffing weak champions means we’re just throwing out a lot of power without a functional direction) and we’re not in the business of just buffing for the sake of buffing, but felt we could at least give these girls (and guys and Bards) something directionally correct.

Speaking of power creep, there are a few champs we know overstayed their welcome on the buff barge, and we’re taking steps to bring them back in line. Nothing should really come as a surprise (hello Sejuani) and we’ll go into more detail on each individual context.

Speaking of using the same transition to advance the conversation, we’re currently happy with the new addition of jungler diversity in a post-patch 5.5 world. While very strong tank junglers are obviously top of mind, we’re excited to see a shift in a positive direction. Remember that we’re committed to constantly evolving the League experience, so expect us to continue iterating whenever possible.

That’s it.

Go read the notes.


[ Link to Post ]

April Fools Skins

Archduke Nasus, Order of the Banana Soraka, Urf the Nami-tee, Surprise Party Amumu and Definitely Not Udyr are coming this April Fools! Here’s their shared splash art or group selfie:




Here are the loading screen arts for each skin:

AmumuLoadScreen_8 NamiLoadScreen_3 NasusLoadScreen_6 SorakaLoadScreen_5 UdyrLoadScreen_4



Archduke Nasus Banner

Archduke Nasus  will be available for 750 RP.



Archduke Nasus Model 1

Archduke Nasus Model 2

Archduke Nasus Model 3


Archduke Nasus has a red coat when he ults!

Archduke Nasus R 1

Archduke Nasus R 2



Definitely Not Udyr Banner

Definitely Not Udyr can definitely be yours for 975 RP.



Udyr Skin Model 1


Def not Udyr Model 2 New

Tiger Stance [ Q ]


Def Not Udyr Model 3 New

Turtle Stance [ W ]


Def not Udyr Model 1 New

Bear Stance [ E ]


Def Not Udyr Model 4 New

Phoenix Stance [ R ]


Def not Udyr Recall 1

Def Not Udyr Recall 2

Udyr Bolt returns to headquarters.



Order of the Banana Soraka Banner

Order of the Banana Soraka will be available for 750 RP.



Order of the Banana Soraka Model New 1

Order of the Banana Soraka Model New 2

Order of the Banana Soraka Recall

Order of the Banana Soraka Banana Attack

Her basic attack is a banana! Rift Scuttler for scale.



Surprise Party Amumu Banner

You can invite Amumu to your party for 1350 RP. Just don’t scoop the cake off his head, it’s all he’s got.



Party Amumu Model 1

Party Amumu Model 2

Party Amumu Recall

Party Amumu Recall 2

When Amumu recalls, he tries to fly off on a Teemo balloon. When he recalls, the balloon pops and Amumu falls on the ground. =(


Party Amumu Basic Attack

Basic Attack


Party Amumu Q 3

Party Amumu Q 1

Party Amumu Q 2

Bandage Toss [ Q ]


Party Amumu W 1

Party Amumu W 2

Despair [ W ]

When Amumu has his Despair toggled on, the rain puts out the candle on his cake.


Party Amumu E 1

Tantrum [ E ]


Party Amumu R 1

Party Amumu R 2

Curse of the Sad Mummy [ R ]

If you hit an enemy champion with your ultimate, you’ll get a smiley face. Otherwise you get a sad face.


Party Amumu Death

Death Animation



Urf the Nami-tee Banner

You can buy the golden spatula for 750 RP and you get a free Nami with it.



Nami Skin Model 1

Nami Skin Model 3

Nami Skin Model 2



Urf Triumphant Ward Skin

Here is Urf in Roman emperor attire:



Urf Ward 1 Urf Ward 2



New Summoner Icons

Here is Urf in Roman attire and a golden spatula, two quintessential examples of summoner icon excellence:

profileIcon785 profileIcon786



Champion Changes


Aatrox Final Portrait


Massacre Final Icon Massacre  [ R ]

  • Additionally increases Aatrox’s Blood Well pool by 20% for every champion hit



Annie Final Portrait


Summon Tibbers Final IconSummon Tibbers [ R ]

  • AoE damage of Tibbers changed from 35 at all ranks to 20/30/40



Bard Final Portrait


Cosmic Binding Final IconCosmic Binding [ Q ]

  • Base damage increased from 75/110/145/180/215 to 80/120/160/200/240


Magical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 26/24/22/20/18 seconds to 20/19/18/17/16



Elise Final Portrait

  • Base Movement speed while in Human form decreased from 335 to 330
  • Base Movement speed in Spider form increased from 345 to 355


Cocoon Final IconCocoon [ E ]

  • Missile speed increased from 1450 to 1600



Evelynn Final Portrait


Shadow Walk Final IconShadow Walk [ Passive ]

  • Time to re-stealth decreased from 6 seconds to 6/5/4/3 seconds (values change at levels 6, 11 and 16)


Dark Frenzy Final IconDark Frenzy [ W ]

  • Now has its cooldown reduced by 1 second every time Evelynn hits an enemy champion with a spell
  • Evelynn’s spells no longer grant her flat movement speed when they hit enemy champions (old passive removed)



Galio Final Portrait


Righteous Gust Final IconRighteous Gust [ E ]

  • Cooldown changed from 12 seconds at all ranks to 13/12/11/10/9



Irelia Final Portrait


Equilibrium Final IconEquilibrium Strike [ E ]

  • Base damage decreased from 80/130/180/230/280 to 80/120/160/200/240



Katarina Final Portrait

  • Base Health decreased from 560 to 510
  • Health-per-level increased from 80 to 83
  • Base health-per-second decreased from 1.575 to 0.9



LeBlanc Final Portrait


Mimic Sigil of Silence Final IconMimic – Sigil of Malice [ Q + R ]

  • AP Ratio decreased from 0.65 to 0.6


Mimic Distortion Final Icon Mimic – Distortion [ W + R ]

  • AP Ratio decreased from 0.975 to 0.9


Mimic Ethereal Chains Final IconMimicked  Ethereal Chains [ E + R ]

  • AP ratio decreased from 0.65 to o.6



Nocturne Final Portrait


Paranoia Final IconParanoia [ R ]

  • Cooldown decreased from 180/140/100 seconds to 150/125/100



Singed Final Portrait


Fling Final IconFling [ E ]

  • Base Damage decreased from 80/125/170/215 to 50/65/80/95/110
  • Now additionally deals 6/6.5/7/7.5/8% of target’s maximum health (capped at 300 bonus damage against minions/monsters)



Rammus Final Portrait


Powerball Final IconPowerball [ Q ]

  • Mana cost decreased from 70/80/90/100/110 to 60/65/70/75/80



Ryze Final Portrait


Overload Final IconOverload [ Q ]

  • Base damage increased from 40/60/80/100/120 to 55/75/95/115/135



Sejuani Final Portrait


Flail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Bonus magic damage on the first hit decreased from 4/6/8/10/12% to 4/5.5/7/8.5/10%


Glacial Prison Final IconGlacial Prison [ R ]

  • Slow strength decreased from 90% at all ranks to 30%



Sion Final Portrait


Roar of the Slayer Final IconRoar of the Slayer [ E ]

  • Bonus damage to enemies hit by a knocked back minion decreased from 50% to 30% (damage decreased from 105/157.5/ 210/262.5/315 (+ 0.6 AP) to 91/136.5/182/227.5/273 (+ 0.52 AP)



Veigar Final Portrait


Equilibrium Final Icon Equilibrium [ Passive ]

  • Mana regeneration increased from 1% of missing mana-per-second to 1.5%


Baleful Strike Final IconBaleful Strike [ Q ]

  • Range increased from 850 to 950


Event Horizon Final IconEvent Horizon [ E ]

  • Now once again properly stops dashes from going through the walls of Event Horizon



Zilean Final Portrait

  • Health-per-level increased from 71 to 77


Time Bomb Final Icon Time Bomb [ Q ]

  • AP ratio increased from 0.8 to 0.9
  • Mana cost decreased from 60/70/80/90/100 to 60/65/70/75/80


Rewind Final IconRewind [ W ]

  • Mana cost decreased from 50 mana at all ranks to 35
  • Cooldown decreased from 18/15/12/9/6 seconds to 14/12/10/8/6


Time Bomb Final IconTime Warp [ E ]

  • Mana cost decreased from 50/55/60/65/70 to 50 at all ranks



Ziggs Final Portrait


Bouncing Bomb Final IconBouncing Bomb [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70



Item Changes


Chalice of Harmony Final IconChalice of Harmony

  • Recipe cost decreased from 140 Gold to 40 (total cost decreased from 1000 to 900)


Athene's Unholy Grail Final IconAthene’s Unholy Grail

  • Mana regeneration increased from 50% of Champion’s base regen to 100%
  • Now restores 30% of maximum mana on kill or assist, increased from 15%



New Spell Icons for Rammus

Rammus has some spiky new icons! From left to right: Passive, Q, W, E and R:


Rammus Final Portrait Armordillo_Powerball Armordillo_ShellBash Armordillo_ScaledPlating Armordillo_RecklessCharge



New Spell Icons for Twisted Fate

All of Twisted Fate’s icons have been updated. From left to right: Passive, Q, W, Blue Card, Red Card, Yellow Card, E, R and R re-cast.


Twilight Shroud New Icon Cardmaster_PowerCard Cardmaster_FatesGambit Cardmaster_blue Cardmaster_red Cardmaster_gold Cardmaster_RapidToss Destiny_temp Cardmaster_Premonition



Summoners Rift Map Updates

Summoner’s Rift has received shiny new ornaments and details. You can find comparisons below: left side is the OLD version, right side is the NEW version.


Old Map 1 Map 1 New

Old Map 2 Map 2 New

Old Map 3 Map 3 New



Texture Rebalances

Kayle, Lee Sin, Pantheon, Rumble and Ryze have all received a texture touch-up.


Classic Kayle

Classic Kayle Model 1

Classic Kayle Model 2


Viridian Kayle

Viridian Kayle Model 1


Battleborn Kayle

Battleborn Kayle Model 1

[ Note ] Silver Kayle, Unmasked Kayle and Judgement Kayle have also been updated, but I don’t have access to them.


Classic Lee Sin

Lee Sin Model 1

Lee Sin Model 2


Traditional Lee Sin

Traditional Lee Sin Model 1


Dragon Fist Lee Sin

Dragon Fist Lee Sin Model 1


Muay Thai Lee Sin

Muay Thai Lee Sin Model 1


Classic Pantheon

Classic Pantheon Model 1

Classic Pantheon Model 2


Myrmidon Pantheon

Myrmidon Pantheon Model 1


Ruthless Pantheon

Ruthless Pantheon Model 1


Perseus Pantheon

Perseus Pantheon Model 1


Full Metal Pantheon

Full Metal Pantheon Model 1


Classic Rumble

Rumble Classic Model 1

Rumble Classic Model 2


Rumble in the Jungle

Jungle Rumble Model 1


Bilgerat Rumble

Bilgerat Rumble Model 1


Classic Ryze

Ryze Model New 1

Ryze Model New 2


Tribal Ryze

Tribal Ryze Model 1


Uncle Ryze

Uncle Ryze Model 1


Dark Crystal Ryze

Dark Crystal Ryze Model 1


Zombie Ryze

Zombie Ryze New Model 1


Pirate Ryze

Pirate Ryze Model 2

[ Note ] Human Ryze and Triumphant Ryze have also been updated, but I don’t have access to them.



New Champion Select Music

New music for Champion Select will replace the old tunes of the League:


Blind Pick


Draft Pick



Champion Mastery

A new feature is coming that’ll reward your experience and playtime with your favourite champions. You can read more on the feature HERE.

[ Note ] Champion Mastery will roll out for a single region initially. It’s been temporarily disabled on the PBE so it may not ship with patch 5.6.


Champion Mastery Banner




Finish a game of League and you’ll earn points for your champion based on your team’s performance as well as your own contribution. Earn enough points and you’ll level up that champ’s mastery level, giving you rewards as you progress.



Hover over your Champion Mastery points bar in the post-game screen and you’ll see the grade that our new system gives you. Grades are awarded based on your overall performance in the role along with the champion you’re playing and, crucially, where you’re playing them.


Leveling Up

Check out your in-client profile, and you’ll see a new stat telling you your mastery score, a sum of all your mastery ranks combined.



We’re kicking off Champion Mastery with the first five ranks for each champion unlocked. Here are the crests your champion will earn as they rank up:





Loading Screen Badge
Custom Emote
Announcement Banner


Loading Screen Badge
Custom Emote
Announcement Banner


Here’s an initial preview. The profile page now displays your mastery of your most-played champions.

Profile Page


You can check you progress on any champion by visiting the ‘Champions’ tab.

Champion Mastery Screen 2



Loyalty rewards

MFrequencyHi everyone,

We’re going to be testing some fixes and updates to our Loyalty service (PC café rewards system) on the PBE, so for the next week, you will all once again be receiving Loyalty rewards!

For those who are unfamiliar with Loyalty, it is our way of giving players extra perks for playing League of Legends in PC cafes in certain regions. In many Asian and European countries (Korea, for example), players tend to play League of Legends primarily in these PC cafés instead of on personal computers, where they pay by the hour to play the game of their choice in a social environment. Within this environment, most game titles (regardless of retail market price) are offered to players at a reduced cost (or at no cost) to offset the café’s usage fee and keep the playerbase healthy. Riot’s approach is to allow players to temporarily select any champion when playing League of Legends from PC cafés, as well as earn a small amount of additional IP. This feature does not reward any players when they log in outside of PC cafés, even if they are using the same account.

As a reminder: When this feature is active, you will see a small medal icon in the top-right corner of the League of Legends client, earn an additional 20% IP at the end of matches (visible as a segment of the IP bar on the postgame screen), and all champions will appear unlocked (similar to the weekly free Champion selection). The only champion we are not awarding at this time is Bard, since we still need to make sure he’s able to be purchased! Like the Free to Play rotation, Loyalty does not actually apply champion ownership to an account, so you will still need to purchase champions before you can buy skins for them.

Please reply to this thread if you play this week and do not receive Loyalty rewards, so that we can investigate!


[ Link to Post ]


Here’s a preview of what the Loyalty Rewards look like:

PC Cafe Rewards


Summoners Rift

Rift Scuttler

Fixed a bug where the Scuttler’s vision radius was much larger than the speed shrine it was intended to cover.

This is a pretty significant range reduction on vision, but when gameplay doesn’t match up with actual visuals, something’s gotta give. There’s an argument to be made that the shrine buff should be increased to 1350 to match the bugged vision, but then you’d be crazy.

[ VISION RADIUS ] 1350 525

Base Gates

[ THE GATES ARE OPEN ] You can now summon pets, structures, and minions in your team’s base gates (i.e. Void Portal’s, Heimerdinger Turrets, Shaco’s Jack-in-the-box)

Jungle XP

Jungle gives more base experience at higher levels.

In terms of early level progression, we intend for junglers to be somewhere between solo lanes and duo lanes – with successful junglers edging more toward solo lane level progression. Right now, however, jungle experience falls off a little too hard, which means junglers have a tougher time keeping up. These seem like small bumps, but we know these kind of changes can have dramatic impacts, so we’re proceeding carefully.

[ LEVELS 1-4 ] Unchanged
[ LEVELS 5-7 ] 3% more experience
[ LEVELS 8-10 ] 6% more experience
[ LEVELS 11-18 ] 10% more experience

Post-Beta Updates

We’ve got a few more updates for Summoner’s Rift in the wake of the beta’s conclusion! In one case the update is actually an un-update – we’ve noticed the new animated victory/defeat screens have been causing performance issues for some of you, so we’re taking them back offline while we fix the problem.

[ NEW DRAMATIC EFFECT ] New champion select music has been added for Summoner’s Rift queues!
[ MORE TEXTURE WORK ] Adjusted terrain detail in a number of locations
[ CONSISTENT MESSAGING ] “Beta” has been removed from the Summoner’s Rift map name in various queue/lobby locations
[ REMOVED CALL IT A TEASER ] The animated victory/defeat screens have been deactivated while we resolve a performance issue


Player Tooltips

As we’ve mentioned before, our goal for Player Tooltips is to make them a convenient, accessible point of reference for basic player information. Adding them to Suggested Players just makes sense.

[ WHAT DO YOU EVEN PLAY ] Lobby members will now see Player Tooltips when hovering over Suggested Players


  • Resolved a crash issue with the Windows 10 technical preview
  • Veigar Bot has learned how to use his new Q – Baleful Strike
  • As mentioned last patch, outer and inner turret damage vs. minions now properly begins scaling at 9 minutes



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at