Archive

Posts Tagged ‘league of legends’

PBE Round-up: Patch 5.17

August 29th, 2015

 

PBE Roundup Patch 5 17 Banner

Patch 5.17 will hit live in the early hours of September 2nd, assuming there are no delays. Here’s all its contents:

 

Store Content 

Balance Changes

Miscellaneous

 

 

PROJECT FIRST STRIKE MINIONS

The upcoming PROJECT skins recall as a team. Here’s Leona & Lucian and Zed & Fiora recalling together:

 

Combo Recall 1 Combo Recall 2

 

Also, if two or more players are using PROJECT skins on the same team, all friendly minions get a PROJECT-themed overhaul:

Project Minions 1 Project Minions 2

 

PROJECT FIRST STRIKE

Be among the first to unlock new PROJECT skins from 9/8 – 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.

PROJECT_FirstStrike_Banner

First Strike // 9/8 – 9/15 23:59 PDT

1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Week Two // 9/17 00:01 PDT – 9/24 23:59 PDT

975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).


 

PROJECT SYNC

Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!

PROJECT_Spawn_VFX_03 PROJECT_Minions

Here’s how it works:

  • Optic Enhancer ward skin = 1 Sync Point
  • Each PROJECT skin = 2 Sync Points

If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.

With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.

With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.

[ Link to Post ]

 

Here’s the PROJECT login animation for Patch 5.17 by FrostyNinja:

 

And here’s the static image for the client login:

 

And here’s the music from the animation:

 

 

PROJECT FIORA

PROJECT: Fiora will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Fiora_Splash_4

FioraLoadScreen_4 FioraLoadScreen_4_LE

 

MODEL Banner

Project Fiora Model 1 Project Fiora Model 2

 

Recall Banner

Project Fiora Recall

 

PASSIVE DUELISTS DANCE

PROJECT Fiora Passive 1

 

LUNGE Q

PROJECT Fiora Q 1

 

RIPOSTE W

PROJECT Fiora W 1

 

BLADEWORK E

PROJECT Fiora E 1

 

GRAND CHALLENGE R

PROJECT Fiora R 1 PROJECT Fiora R 2

PROJECT Fiora R 3

 

 

PROJECT LEONA

PROJECT: Leona will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Leona_Splash_8

LeonaLoadScreen_8 LeonaLoadScreen_8_LE

 

MODEL Banner

Project Leona Model 1 Project Leona Model 2

 

Recall Banner

Project Leona Recall 1

 

SHIELD OF DAYBREAK Q

Project Leona Q 1

 

ECLIPSE W

Project Leona W 1

 

ZENITH BLADE E

Project Leona E 1

 

SOLAR FLARE R

Project Leona R 1 Project Leona R 2

Project Leona R 3

 

 

PROJECT LUCIAN

PROJECT: Lucian will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Lucian_Splash_6

LucianLoadScreen_6 LucianLoadScreen_6_LE

 

MODEL Banner

Project Lucian Model 1 Project Lucian Model 2

 

Recall Banner

Project Lucian Recall 1

 

LIGHTSLINGER PASSIVE

Project Lucian Passive 1

 

PIERCING LIGHT Q

Project Lucian Q 1

 

ARDENT BLAZE W

Project Lucian W 1

 

RELENTLESS PURSUIT E

Project Lucian E 1

 

THE CULLING R

Project Lucian R 1

 

 

PROJECT MASTER YI

PROJECT: Master Yi is a legendary skin and will always be priced at 1820 RP. If you purchase the skin from September 8th to 15th, you’ll also receive the exclusive load screen border previewed below.

 

MasterYi_Splash_9

MasterYiLoadScreen_9 MasterYiLoadScreen_9_LE

 

MODEL Banner

Project Yi Model 1 Project Yi Model 2

 

Recall Banner

Project Yi Recall

 

DOUBLE STRIKE PASSIVE

Project Yi Passive 1

 

ALPHA STRIKE Q

Project Yi Q 1

 

MEDITATE W

Project Yi W 1

 

WUJU STYLE E

Project Yi E 1 Project Yi E 2

 

HIGHLANDER R

Project Yi R 1 Project Yi R 2

Project Yi R 3

 

 

PROJECT ZED

PROJECT: Zed will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Zed_Splash_3

ZedLoadScreen_3 ZedLoadScreen_3_LE

 

MODEL Banner

Project Zed Model 1 Project Zed Model 2

 

Recall Banner

Project Zed Recall 1

 

CONTEMPT FOR THE WEAK PASSIVE

Project Zed Passive 1

 

RAZOR SHURIKEN Q

Project Zed Q 1

 

LIVING SHADOW W

Project Zed W 1

 

SHADOW SLASH E

Project Zed E 1

 

DEATH MARK R

Project Zed R 1 Project Zed R 2

Project Zed R 3

 

 

OPTICAL ENHANCER WARD SKIN

This ward skin will be available in store for 640 RP after Patch 5.17 hits live.

 

Optical Ward Skin 1

 

 

New Summoner Icons

These six PROJECT icons will accompany the skin releases at a price of 250 RP each.

 

profileIcon909 profileIcon910 profileIcon911 profileIcon912 profileIcon913 profileIcon914

 

 

Champion Changes

 

Azir Final Portrait

General Box

  • Base Movement Speed decreased from 335 to 325

 

Nerf BoxConquering Sands Final Icon Conquering Sands [ Q ]

  • Enemies hit by multiple Sand Soldiers will have the duration of the spell’s slow refreshed, but won’t take any additional damage (additional soldiers deal 25% of their damage on live)

 

 

Bard Final Portrait

 

Buff BoxCaretaker Shrine Final IconCaretaker’s Shrine [ W ]

  • Mana cost decreased from 100/105/110/115/120 to 90 at all ranks

 

 

Buff BoxMagical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 20/19/18/17/16 seconds to 18/17/16/15/14

 

 

 

Darius Final Portrait

 

Quality of Life Box FinalHemorrhage [ Passive ]Blood Rage Final Icon

  • The passive bonus damage on 5 bleed stacks has been renamed from “Blood Rage” to “Noxian Might”

 

Buff BoxCrippling Strike Final IconCrippling  Strike [ W ]

  • Additionally, if Crippling Strike kills its target, the mana cost and 50% of the spell’s cooldown is refunded

 

 

Draven Final Portrait

 

Buff BoxLeague of Draven Final IconLeague of Draven [ Passive ]

  • If Draven kills 6 minions in a row without dropping an axe, he gains 2 extra Adoration stacks.

 

 

Fizz Final Portrait

 

Buff BoxUrchin Strike Final IconUrchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.35

 

 

Change BoxSeastone Trident Final IconSeastone Trident [ W ]

  • Active magic damage on-hit changed from 10/20/30/40/50 [+0.25 AP] to 10/15/20/25/30 [+0.3 AP]

 

Nerf BoxChum the Waters Final IconChum The Waters [ R ]

  • Debuff now only amplifies Fizz’s magic damage by 20%, not all his damage

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Keg explosion now ignores 50% of enemy armor, decreased from 60%

 

 

 

Garen Final Portrait

General Box

  • Base Movement Speed decreased from 345 to 340

 

Nerf BoxDecisive Strike [ Q ]Decisive Strike Final Icon

  • Movement Speed buff strength decreased from 35% to 30%

 

Quality of Life Box FinalDemacian Justice [ R ]Demacian Justice Final Icon

  • Tooltip’s been updated to state that Garen’s ult deals 28/33/40% of the target’s missing Health as magic damage, changed from 1 damage per every 3.5/3/2.5 points of Health missing

 

 

Gragas Final Portrait

 

Nerf BoxDrunken_RageDrunken Rage [ W ]

  • Now deals 8% of target’s maximum HP as bonus magic damage at all ranks, decreased from 8/9/10/11/12%

 

 

Janna Final Portrait

 

Buff BoxHowling Gale Final IconHowling Gale [ Q ]

  • The tornade now travels 35% further for every second it’s charged, increased from 20%

 

 

Nerf BoxMonsoonMonsoon [ R ]

  • AP ratio decreased from 0.6 to 0.5

 

 

 

Jax Final Portrait

 

Buff BoxCounterstrike Final IconCounterstrike [ E ]

  • Mana cost decreased from 70/75/80/85/90 to 50/60/70/80/90

 

 

 

Kalista Final Portrait

 

Nerf BoxSentinel Final IconSentinel [ W ]

  • Bonus magic damage now deal 10/12.5/15/17.5/20% of the target’s Max HP as magic damage, decreased from 12/14/16/18/20%
  • Passive damage can now proc on the same target once every 10 seconds at all ranks, increased from 6

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cooldown increased from 90/75/60 seconds to 120/90/60

 

 

 

Karma Final Portrait

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Cooldown decreased from 16/15/14/13/12 seconds to 12 at all ranks

 

 

 

Lux Final Portrait

 

Buff Box

Light Binding Final IconLight Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70
  • Now deals full damage to the second snared target, up from 50%

 

 

Maokai Final Portrait

 

Nerf BoxVengeful Maelstrom Final IconVengeful Maelstrom [ R ]

  • Cooldown increased from 40/30/20 seconds to 60/50/40

 

 

 

Miss Fortune Final Portrait

 

Quality of Life Box FinalDouble Up [ Q ]Double Up Final Icon

  • Tooltip now states that if the first target dies, the bouncing hit will crit the second target for 150% damage

 

 

Nocturne Final Portrait

 

Buff BoxParanoia Final IconParanoia [ R ]

  • Cast range increased from 2000/2750/3500 to 2500/3250/4000

 

 

 

Pantheon Final Portrait

General Box

  • Base Attack Speed increased from 0.625 0.644
  • Consecutive auto-attack animations are now slightly faster

 

 

Reksai Final Portrait

 

Nerf BoxFury of the XerSai Final IconFury of the Xer’Sai [ Passive ]

  • Upon unburrowing, Rek’Sai’s next basic attack or spell no longer generates 15 bonus Fury

 

 

Shen Final Portrait

 

Nerf BoxVorpal Blade Final IconVorpal Blade [ Q ]

  • Base heal on-hit decreased from 6/10/14/18/22 to 3/6/9/12/15

 

 

 

SPECTATOR HUD UPDATE

The Spectator UI has been updated visually to match the style of the in-game HUD:

(Apologies to the players I e-bullied with these screenshots)

 

Spectator Hud 3

Spectator HUD 1 Spectator HUD 2

 

 

NEW HUD OPTION FOR SPELL COSTS

The interface menu now includes an option to display spell costs inside spell icons:

 

Option Menu Spell Costs Spell Costs Preview

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

ACADEMY SKINS NOW AVAILABLE IN STORE

The Academy skins are now available in store for 750 RP each:

 

BY RIOT BADTOFU

The following students are hereby suspended henceforth for poor attitudes, vandalism of school property, and violent behavior in addition to a multitude of heinous infractions too numerous to list. The degenerate students currently facing suspension are as follows:

 

ACADEMY AHRI

VIOLATIONS INCLUDE: Sticking gum on the water fountain, texting in class, charming other students into completing her assignments, and blasting instructors with fox-fire.

 

Ahri_Splash_6 (1) Ahri_6

 

MODEL Banner

Academy Ahri Model 1 Academy Ahri Model 2

 

 

ACADEMY DARIUS

VIOLATIONS INCLUDE: Stuffing students into lockers, possession of dangerous weapons on school property, brawling, fighting, scuffling, fistacuffing, and dunking on fellow classmates during gym class.

 

Ahri_Splash_6 (1) Darius_8 (1)

 

MODEL Banner

Academy Darius Model 1 Academy Darius Model 2

 

 

ACADEMY EKKO

VIOLATIONS INCLUDE: Illegal use of chemistry equipment, illegal use of Academy electronics, splitting time streams in order to skip class, and vandalism of Athletics Department property.

 

Ekko_Splash_2 Ekko_2

 

MODEL Banner

Academy Ekko Model 1 Academy Ekko Model 2

 

 

ACADEMY VLADIMIR

VIOLATIONS INCLUDES: Eating a student’s lunch and creating an immense strain on our janitorial department after leaving pools of mysterious red liquid on school property.

 

Ekko_Splash_2 Vladimir_7

 

MODEL Banner

Academy Vlad Model 1 Academy Vlad Model 2

 

As of this moment, these students are no longer welcome on Academy grounds for reasons pertaining to the above violations. However, if, out of some bizarre altruism, you’re looking to help restore their status, their fines are 750 RP each, and you’ll find them anyplace troublemakers frequent, including the League of Legends store.

Sincerely,

The Dean

[ Link to Post ]

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Champion Skin Sale August 28 to 31 Banner

The following Champions and Skins will be 50% off until August 31st:

 

Azir Final Portrait

Kennen Final Portrait

Xin Zhao Final Portrait

 

Acolyte Lee Sin – 375 RP

LeeSin_2

 

Pre-Void Kassadin – 260 RP

Kassadin_3

 

River Spirit Nami – 487 RP

Nami_2

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

BEHIND THE SCENES OF BILGEWATER

Riot’s latest blog piece journeys through some of the design decisions that went into crafting the recent Bilgewater event.

 

Building Bilgewater A Pirate Renovation

BY RUMTUMTUMMERS

Existing lore and narrative cues established Bilgewater as a city filled with shivering timbers, echoingyarrs, and plundering pirates – certainly a locale that’s rife with opportunity for storytellers, but not unique in of itself. Though references and hat-tips are part of League’s charm, leaning too heavily on existing tropes can leave players with the impression that they’ve been to this place before. It’s easy to take a place like Bilgewater and turn it into a theme park rather than a living, breathing, part of a believable world.

Enter Foundations, a dedicated group of Rioters working to enhance the building blocks of League’s universe by exploring Runeterra’s people, customs, and the world itself. Foundations’ work isn’t focused on player-facing content; instead, its deep dives of Runeterra serve as the base from which creative teams at Riot can create content like Bilgewater: Burning Tides.

 

INTO THE DEEP

Foundations begins by exploring every imaginable facet of a location and its culture. As its artists and writers discover new ideas and expand upon old ones, they document those concepts through internal style guides focusing on art, history, culture, language, and more. The work of Foundations is the result of thinking deeply about League’s core elements and looking for ways to add compelling layers to what we already know. Internally, Foundations creates the go-to resources for learning about and understanding Runeterra.

Foundations wanted Bilgewater to be a recognizable, unique location – not just a pirate cliche. Note the Freljordian dragonship in the background that’s been converted into a structure, and the indigenous stone carvings in the rock.

Senior producer Thomas Vu explains; “There are many teams within Riot working within the IP, from new champions and events to relaunches and character bios, etc. Foundations make it so that teams are able to build upon a common and consistent framework without creatively constraining them.” These in-depth examinations of the world behind the game serve as the jumping-off point for League’s content creators.

Representing the combined efforts of the Foundations team, the concept art, style guides, and story cues provide Rioters with systematic overviews of the people, places, and things in Runeterra and empower teams to create content with deep narrative roots and consistent artistic themes. Everything is up for discussion, from granular explorations of iconography to detailed representations of key locales.

We wanted Bilgewater to feel eclectic; a melting pot of different cultures and backgrounds, reflecting that its inhabitants have come from all over the known world.

With Bilgewater, Foundations looked for points of differentiation from existing pirate tropes. How could we take Captain Hook and cross him with Bill the Butcher? Lead concept artist Mark Gibbons says, “We were fortunate that people like Twisted Fate and Graves were already associated with the faction. There is already a blend of cultures inherent to the canon stories that has a very American West feeling.” The groundwork was already in place for an overlap of cultures and styles that would dirty the family-friendly image of the place and replace shanty-singing pirates with scrimshaw-loving underworld tycoons.

Ant Reynolds, lead writer for Foundations, adds, “We didn’t want Pirate Town. We wanted Bilgewater to exist in its own unique space. If we see someone cosplaying as Gangplank, we want people to say, ‘That’s a cool Gangplank costume,’ not, ‘cool pirate.’”


BILGEWATER UNDER THE SURFACE

Foundations’ work with Bilgewater is about showcasing what Gibbons calls, “the concentrated version of what was only hinted at.” It’s the stuff below the surface that bubbles up in the form of champions, environments, and the stories that connect them. Reynolds explains, “Bilgewater should feel like a living place. We should know where it came from.” Gibbons elaborates, “We wanted Bilgewater to feel eclectic; a melting pot of different cultures and backgrounds, reflecting that its inhabitants have come from all over the known world. Add in the original indigenous culture (which is highly respected in Bilgewater), and you start to have a place that feels rather unique.”

The Bilgewater: Burning Tides event is an example of how foundational exploration can inform the creative process at Riot; teams focusing on the story of Gangplank’s near-demise or working on the Butcher’s Bridge ARAM map pulled heavily from the details and themes laid out by the Foundations team.


NEW BEGINNINGS

Foundations isn’t here to erase everything players know about places like Bilgewater. Reynolds says, “Sometimes better ideas come along, or new directions actually work better, but we need to update in a respectful manner. We’re not trying to invalidate what came before, but to expand upon the things we think are really cool about a location.” Foundations takes a careful iterative approach to world building, looking for opportunities to make each region unique and interesting but still familiar to players.

Vu adds that Foundations is about giving depth to the world and champions players already love. “Players spend a lot of time playing their champions and want to know more about their champion’s background and journey,” he says. “World-building allows us to create the environment and challenges for these champions to overcome along with creating a level of detail and depth that makes Runeterra a more tangible place for players to experience.”

Bilgewater has a thriving industry built around hunting sea monsters. Fleets leave port at sunset each night, seeking these mighty beasts. If successful, they return to the Slaughter-Docks to render the once-great creatures down to meat, bones and armored hide.

Foundational research and worldbuilding provide touchstones for environment designers, character artists, events teams, and other Rioters involved in the creation of League’s worlds. By exploring a location or faction’s symbols, language, goals, and interactions with other places and people, Foundations helps content creators to answer core design and philosophy questions during the early phases of building new things like champions, skins, events, and featured game modes.

With the Bilgewater: Burning Tides event now sailing toward the horizon, the Foundations team is excited to see how players react to the new Bilgewater. Says Gibbons, “I’d like to think that fans of Bilgewater, fans of those champions, are thinking, ‘Wow, like, I thought it was cool before – pirates, right? But it’s so much cooler, so much richer now.’”

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Project Skins Reference Banner 20 08 PBE

Check out the PROJECT skins for Fiora, Leona, Lucian, Master Yi and Zed!

 

Here’s the PROJECT login animation for Patch 5.17 by FrostyNinja:

 

And here’s the static image for the client login:

 

And here’s the music from the animation:

 

 

Champion Changes

 

Tahm Kench Final Portrait

 

Buff BoxDevour [ W ]Devour Final Icon

  • Mana cost decreased from 90 at all ranks to 70

 

 

ALL PBE UPDATES FOR PATCH 517 CYCLE

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 25 08 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Project Skins Reference Banner 20 08 PBE

Check out the PROJECT skins for Fiora, Leona, Lucian, Master Yi and Zed!

 

 

New Splash Arts

The recently-released PROJECT skins have received their splash arts and a set of loading screens – one for the default purchase, one for a purchase made between September 8th and 15th.

 

PROJECT FIORA Banner

You can find an in-game preview of PROJECT: Fiora HERE.

 

Fiora_Splash_4

FioraLoadScreen_4 FioraLoadScreen_4_LE

 

PROJECT LEONA Banner

You can find an in-game preview of PROJECT: Leona HERE.

 

Leona_Splash_8

LeonaLoadScreen_8 LeonaLoadScreen_8_LE

 

PROJECT LUCIAN Banner

You can find an in-game preview of PROJECT: Lucian HERE.

 

Lucian_Splash_6

LucianLoadScreen_6 LucianLoadScreen_6_LE

 

PROJECT MASTER YI Banner

You can find an in-game preview of PROJECT: Master Yi HERE.

 

MasterYi_Splash_9

MasterYiLoadScreen_9 MasterYiLoadScreen_9_LE

 

PROJECT ZED Banner

You can find an in-game preview of PROJECT: Zed HERE.

 

Zed_Splash_3

ZedLoadScreen_3 ZedLoadScreen_3_LE

Below you can find more information on how to get the special loading screen borders and PROJECT minions:

 

Initializing PROJECT First Strike PROJECT Sync

Nurse Flan Final Portrait We’re releasing two new ways to interact with and enhance your PROJECT experience in this PBE update.

 

 

 

PROJECT FIRST STRIKE

Be among the first to unlock new PROJECT skins from 9/8 – 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.

PROJECT_FirstStrike_Banner

First Strike // 9/8 – 9/15 23:59 PDT

1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Week Two // 9/17 00:01 PDT – 9/24 23:59 PDT

975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).


 

PROJECT SYNC

Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!

PROJECT_Spawn_VFX_03 PROJECT_Minions

Here’s how it works:

  • Optic Enhancer ward skin = 1 Sync Point
  • Each PROJECT skin = 2 Sync Points

If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.

With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.

With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.

 

We’re excited for you try out PROJECT First Strike and PROJECT Sync on PBE!

PBE TESTING // ENGAGE

[ Link to Post ]

 

 

Champion Changes

 

Garen Final Portrait

[ Note ] This is a correction for a mistake I made in yesterday’s PBE post.


Quality of Life Box FinalDemacian Justice [ R ]
Demacian Justice Final Icon

  • Tooltip’s been updated to state that Garen’s ult deals 28/33/40% of the target’s missing Health as magic damage, changed from 1 damage per every 3.5/3/2.5 points of Health missing

 

 

ALL PBE UPDATES FOR PATCH 517 CYCLE

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 24 08 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Project Skins Reference Banner 20 08 PBE

Check out the PROJECT skins for Fiora, Leona, Lucian, Master Yi and Zed!

 

 

New Summoner Icons

Six PROJECT icons have found themselves on the PBE; the latter five correspond to the recently released skins.

 

profileIcon909 profileIcon910 profileIcon911 profileIcon912 profileIcon913 profileIcon914

 

 

Champion Changes

 

Darius Final Portrait


Decimate [ Q ]
Buff BoxDecimate Final Icon

  • Base damage increased from 40/65/90/115/140 to 40/70/100/130/160 [live value is 20/40/60/80/100, previous PBE buff HERE]
  • Hitting an enemy champion now heals Darius for 15% of his missing Health, increased from 10% [note, cap is still 30%]

 

Buff BoxCrippling Strike Final IconCrippling  Strike [ W ]

  • Additionally, if Crippling Strike kills its target, the mana cost and 50% of the spell’s cooldown is refunded

 

 

Garen Final Portrait

General Box

  • Base Movement Speed decreased from 345 to 340

 

Nerf BoxDecisive Strike [ Q ]Decisive Strike Final Icon

  • Movement Speed buff strength decreased from 35% to 30%

 


Change BoxDemacian Justice Final IconDemacian Justice [ R ]

  • Now deals 28/33/40% of the target’s maximum Health as magic damage, changed from 1 damage per every 3.5/3/2.5 points of Health missing

 

 

Fizz Final Portrait

[ Note] Fizz received changes to his [ W ] and [ R ] in this PBE update.

 

Buff BoxUrchin Strike Final IconUrchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.35

 

 

 

Janna Final Portrait

 

Buff BoxMonsoonMonsoon [ R ]

  • AP ratio increased from 0.4 to 0.5 [live value is 0.6; this is a buff compared to a recent PBE change]

 

 

Skarner Final Portrait

General Box

  • Base Movement speed decreased from 345 to 335
  • Base AD decreased from 61 to 57

 

Nerf BoxCrystalline Exoskeleton Final IconCrystalline Exoskeleton [ W ]

  • Now shields Skarner for 10/11/12/13/14% of his maximum Health, decreased from 12/13/14/15/16%

 

Nerf BoxFracture Final IconFracture [ E ]

  • Base damage decreased from 40/75/110/145/180 to 40/65/90/115/140
  • Skarner now deals 25/35/45/55/65 bonus physical damage to targets hit by Fracture, decreased from 25/50/75/100/125
  • Cooldown increased from 13/12.5/12/11.5/11 seconds to 14/13.5/13/12.5/12

 

 

Syndra Final Portrait

 

Revert BoxTranscendent [ Passive ]Transcendent Final Icon

 

 

ALL PBE UPDATES FOR PATCH 517 CYCLE

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

DETAILS ON AUGUST 25 SERVER MOVE FOR NA

NA’s servers are moving to Chicago tomorrow. Here are the details on how the move will be executed:

 

TL;DR: From ~5 AM – Noon PDT on 8/25, the NA game servers will be moving to a new, centralized location in Chicago, Illinois. This move, along with other components of the NA Server Roadmap, should improve connection quality for the vast majority of NA players. West Coast players will see an uptick in raw ping numbers, but should also see that uptick mitigated by connection improvements in the form of better overall stability and reduced packet loss. We’ll follow up the server move with a weekend stress test (complete withParty IP) from August 28 – 30. More details below.

Last week, we gave you guys a date, and now the time is upon us! From ~5 AM – Noon PDTon 8/25, the NA game servers will be moving to their new home in Chicago, Illinois.

 

What to expect

Ahab Final PortraitAround 5 AM PDT on the 25th, we’ll disable ranked play and kick off a phased, zero-downtime transfer of server activity, with an escalating percentage of game starts steadily re-allocated to Chicago over the course of the move. Keep in mind your game starts may hop back and forth between Chicago and Portland if you’re playing during this period. By the end of the migration, all games will be supported out of Chicago, with Portland reverting to a disaster-recovery backup while we continue to gather data and make any required adjustments.Tentatively, we’re shooting to complete the transfer by 12 PM (noon) PDT.

 

Things to look out for

Considering our extensive preparation and the lack of downtime, the most likely outcome is that you won’t notice any disruption on your end, but we’re also preparing for any and all contingencies. Worst case, we encounter significant issues and temporarily roll back to the current Portland servers so you encounter minimal downtime or disrupted play as we fix any major problems. Look for up-to-date info in the in-client ticker and Service Status page!

Given the complexity of NA’s internet architecture and ISP landscape, we know we’ll have to troubleshoot various local routing issues that crop up following the server move; we’re already preparing to make sure your connections take the most efficient possible paths on our dedicated network to the new servers. Most connections will be already well-aligned by the time Chicago is live, but there will likely be at least some that aren’t getting to Chicago as quickly as they could be. And we could use your help! Tomorrow, look for our Chicago Connection Clinic Megathread in which you guys will actually be able to help us troubleshoot any emergent network pathing problems by testing your connection to Chicago and sending us traceroute info from your machines.

 

ISP Peering

On a related note, ISP peering will of course play a major role in making sure your connections are getting to Chicago as quickly as possible. One of our key Roadmap efforts over the past year has been signing and maintaining agreements with ISPs across the US and Canada – check out our latest peering list here. A note on some of the more high-profile names missing from that list: we’re currently installing our connections with Cox, AT&T, andVerizon, and expect to have peering fully up and running with all three within a few weeks. If you’re with one of these ISPs, your connection post-Chicago move may not be on the most efficiently routed path until that work completes. We’ll keep you updated as these ISPs come online.

 

Transfers

As we’ve mentioned, starting tomorrow, we’ll also offer free transfers to players located in the US, US territories, and Canada who are currently playing on other servers – look for a transfer email from us and a free transfer option in the store on your account! Lingering questions about transferring your account? Check out our Account Transfer FAQ.

 

Stress Test Weekend

After the move itself has been successfully completed, we want to roll right into a stress test weekend from August 28 – 30 to observe how well the new game servers handle peak traffic. To help make sure we really put the new Chicago infrastructure through its paces, we’re enabling Party IP over the weekend – check out the details below in case you need a refresher.

Number of players in party –> Bonus IP awarded

  • 2 –> 100% bonus
  • 3 –> 150% bonus
  • 4 –> 200% bonus
  • 5 –> 300% bonus

You earn rewards win or lose, but only if you’re in a party with at least one other player. Make sure to log in, help us test, and earn extra IP from August 28th, 00:00 PDT through August 30th, 23:59 PDT!


We’ll be back tomorrow with up-to-date info on the progress and outcome of the move, but in the meantime we’re also happy to address any immediate questions you may have in the comments below!

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

FREE CHAMPION ROTATION 25 08 01 09 Banner

The following Champions will be free-to-play until September 1st:

 

Wukong Final Portrait

Udyr Final Portrait

Twisted Fate Final Portrait

Skarner Final Portrait

Maokai Final Portrait

Malzahar Final Portrait

Jinx Final Portrait

Janna Final Portrait

Caitlyn Final Portrait

Blitzcrank Final Portrait

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Champion Skin Sale August 25 to 28 Banner

The following Champions and Skins will be 50% off until August 28th:

 

Malzahar Final Portrait

Nidalee Final Champion Portrait

Zac Final Portrait

 

Chosen Master Yi – 260 RP

MasterYi_2

 

Steel Legion Lux – 487 RP

Lux_5

 

Woad King Darius – 487 RP

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.