Archive

Posts Tagged ‘lissandra’

 

Sale 14 April

 

Champions

 

  • Lissandra – 487 RP
  • Nocturne – 440 RP
  • Xin Zhao – 395 RP

 

Chosen Master Yi - 260 RP

 

Chosen Master Yi

Chosen Master Yi Splash

 

Gangster Twitch - 487 RP

 

Gangster Twitch

Gangster Twitch Splash

 

High Command Katarina - 375 RP

 

High Command Katarina

High Command Katarina Splash


If you have any questions for me, feel free to ask me at @NoL_Chefo.

 

pbe skt t1 zed banner

 

PBE 07/04

Void Fizz in Store – 1350 RP

Guinsoo: Fiora’s Rework

Meddler: Ao Shin Release

Single Posts – Lissandra’s Passive and Miss Fortune W QoL

 

 

PBE April 7

 

Previous PBE Changes from Patch 4.6 Cycle:

 

SKT T1 Zed Shadow Changes

 

 

 

 New Potrait Rengar 

 

Thrill_of_the_HuntThrill of the Hunt [ R ]

  • Indicator won’t alert enemies who can’t see you when you exit stealth. If you’re in their field-of-view, the indicator will trigger as normal. (check this red post collection for context)

 

 

Rumble New Portrait

 

 FlamespitterFlamespitter [ Q ]

  • Now again deals half damage versus neutral monsters (changed here)

 

Scrap_ShieldScrap Shield [ W ]

  • Movement Speed when in Danger Zone increased from 12.5 / 18.75 / 25 / 31.25 / 37.5% to 15 / 22.5 / 30 / 37.5 / 45% (from 25% to 50% bonus)
  • Shield health when in Danger Zone increased from 62.5 / 100 / 136.5 / 175 / 212.5 (+ 0.5 AP) to 75 / 120 / 165 / 210 / 255 (+ 0.6 AP) (from 25% to 50% bonus)

 

Electro-HarpoonElectro Harpoon [ E ]

  • Slow when in Danger Zone increased from 18.75 / 25 / 31.5 / 37.5 / 43.75% to 22.5 / 30 / 37.5 / 45 / 52.5%  (from 25% to 50% bonus)
  • Damage when in Danger Zone increased from 56.25 / 87.5 / 118.75 / 150 / 181.25 (+ 0.5 AP) to  67.5 / 105 / 142.5 / 180 / 217.5 (+ 0.6 AP) (from 25% to 50% bonus)

 

 

 

Twitch New Portrait

  • Base armor increased from 14 to 18 (back to live values, was probably a bug due to his visual update)

 

 

Trinkets

 

Scrying_Orb_itemScrying Orb (and upgrades)

  • Reveals target area for 2 seconds, increased from 1

 

 

Void Fizz in Store Banner

Link to official announcement.

 

A chill grips the man’s spine as a warped giggle echoes through the streets. He’s coming. Fizz used to be welcomed with open arms but recently, something’s changed. Vaulting over walls with his corrupted trident, he’s been terrorizing everyone for weeks with his demented games. The man starts running, passing by an alley when something strikes his back and drags him to the ground. Reality tears beneath him and a sickly sweet odor envelops the street. He looks back and sees Fizz, reeking of corruption, staring and chuckling. Moments later the ground erupts as a putrid leviathan bursts forth from below, devouring the man in an instant. Void Fizz and his pet love to play hide-and-seek.

 

 

Play gruesome games with Void Fizz, available now in the League of Legends store for 1350 RP (discounted to 975 RP through April 14).

 

Void Fizz Skin Preview

 

 

 

Guinsoo Fiora Rework

Following yesterday’s discussion on Fiora’s rework, Guinsoo elaborates on Fiora’s power curve, passive and development.

 

 

Will Fiora carry in late-game like other Melee ADs, or will her power be focused on early/mid game?

 

Guinsoo Button Rioter Guinsoo: That’s a good question that I think as a design team we haven’t fully solved – what exactly should a melee ADC’s power curve look like with respect to time? I think we did make strides with the new Yi and Yasuo. I guess in an ideal world I’d like her to be fairly well rounded, maybe shading slightly weak in the early going and leaning slightly strong in the late game.

But at the end of the day I want her to be about her abilities and how well she used them. But this is a very complicated question whose answer will likely change or become more defined over time, as we discover what exactly she’s capable of, what feels good, what exactly we want to emphasize about the actual mechanical skills themselves.

 

 

Will you make Fiora’s passive more engaging?

 

GuinsooButton Rioter Guinsoo: Yeah to be honest I’m not super stoked with where the (new) passive is at, it’s a fairly generic steroid that we plan to replace with something more relevant once we get a good grasp for exactly how her gameplay flows. I have several ideas for different ones I’d like to try out to encourage various target selection/gameplay choices.

 

 

Can we get a release schedule for this rework?

 

GuinsooButton Rioter Guinsoo: I’m not clear about the timeline at all, so I can’t even give you a vague “soon™” or “not soon™”. I have a meeting about it tomorrow, but I don’t think I’ll be able to share too many details. At this point I don’t even know if she’s planned to be tied to an art rework, new VO, or anything like that.

After I combed through 50 pages looking for all my posts, I found the “next Riot post” feature. Lol.

 

 

Is reworking older Champions harder than making new ones?

 

GuinsooButton Rioter Guinsoo: It’s definitely harder. As you can see, players have strong opinions about their favorite champions, so changing them is never easy. I also think it’s more enjoyable – I think there’s a more clear design path since you have an idea for how the character plays now and how you might want them to play; that’s a lot harder when making a character from scratch, which is like setting sail for the new world without having any idea where it actually is or what it looks like, but you’ll know it when you get there.

 

 

Is the new Blade Waltz meant to complement her other abilities?

 

GuinsooButton Rioter Guinsoo: This is definitely what we’re striving for. If you break Blade Waltz down to its primal components, it’s a bunch of dashes, it makes you invulnerable, and it does damage. All of those pieces are there on her kit already (with a few enhancements for example to the Riposte).

 

 

Suggestion: Make Fiora’s ult like Riven’s, where she gets buffed, but can also use the ult

 

GuinsooButton Rioter Guinsoo: That’s definitely a possibility I’m open to. Maybe a Coup de Grace to end the ultimate. Sounds kinda neat. Filed away.

 

 

 

 

Won’t making Fiora mobile during Riposte overload her new kit?

 

GuinsooButton Rioter Guinsoo: I don’t disagree with this point. The benefit to starting with Riposte as an immobile spell are multifold. First, it makes the Blade Waltz enhancement to it feel super epic; second, it puts maximum counterplay into the opponent’s hands to counter out the extreme defensive capabilities in the skill, matching most closely the fantasy of extreme counterplay between Fiora and opponent; and third it allows us to increase the power budget in a successful Riposte to the maximum (because it’s harder to pull off).

We are definitely not opposed to making it more mobile if it doesn’t work out well, but this is the appropriate starting point, I think. We’d definitely have to make it weaker in terms of amount of damage blocked and/or return Thrust damage dealt if she could normally move during it.

 

 

Isn’t fencing in the real world all about not making a mistake and punishing the opponent’ts mistakes with a single blow?

 

GuinsooButton Rioter Guinsoo: This is definitely the case. I’ve always thought fencing was about maintaining a maximum defense (so you don’t die) while looking for the opening to kill the opponent, so that by fighting in this manner if you don’t make any mistakes you would never die and would beat any opponent who made a mistake.

 

But it becomes slightly different in the world of League of Legends where a single sword wound will never kill an opponent. I’d imagine that in that world, fencing would be about being able to inflict maximum damage output while minimizing ‘great risk’ (since both parties can afford to take a couple hits, I suspect you would no longer opt for a 100% defense strategy).

 

 

Off-topic: Pokemon has One-Hit-Knock-Outs. Why can’t League have them?

 

GuinsooButton Rioter Guinsoo: Those are all always banned in any serious match or competition. They also ban moves that give an enemy a chance to miss and a few other things. Pokemon PvP has a steady pacing based around either matching your poke’s types and attack types versus the opponents and vice versa (essentially trying to always super effectively hit while resisting his attacks), or trying to stall by countering all of his threats with defenders that can slowly whittle them down. OHKOs do not fit into Pokemon at all.

I’d guess Baton Pass teams are probably a lot stronger in the new gen so I guess that can be a third type of team, where at the start of the match you focus on super buffing your pokemon and then passing that buff to a super hard hitting mon that can sweep the entire enemy team, regardless of typing. But even this team has counterplay, as taking out the buff chain at any point basically wins you the match, as does getting off a Clear Smog or Haze, or priority Brave Birding it down with Talonflame, etc.

Not to mention when you see his team will likely to be Baton Pass, you can just use a starting pokemon that has a buffing move of its own, so while the opponent is using some turns to buff and some turns to Baton Pass, you can just buff the whole time, and then out sweep their sweeper.

It gets a little complicated if they start with a Scolipede or Blaziken (banned) because they can buff their speed every turn while Sword Dancing, but for example a Volcarona can Quiver Dance every turn to buff her dps and speed (and sp def which is admittedly useless vs a Sword Dance BP team). There’s counterplay.

 

 

Ao Shin release banner

Long ago, a sand dragon was teased as a new Champion release. So when is Ao Shin coming to League?

 

 

Can we get a time table on his release?

 

Meddler Button Rioter Meddler: We’re still working on Ao Shin, but for now he’s a long way out. Some of our initial ideas for translating his concept into an actual in-game champion haven’t quite panned out, so we’re continuing to work towards an approach that really hits the bar. He’s definitely a champion we want to make happen, but we’d rather take a long time than fail to do his concept justice.

 

 

Will you guys do a Dev Journal on Ao Shin’s development?

 

Meddler Button Rioter Meddler: Good suggestion, will look into that at the time..

Follow on question: What are you folks most interested in seeing in dev journals?

 

 

 

Off-topic: Are you working on a new Champion?

 

Meddler Button Rioter Meddler: My time’s more focused on working with the other folks on the team and general champion stuff now, so I’m not doing full gameplay design on new champs anymore. Have been tag teaming the design on a champ with Gypsylord though, which I’m really excited to see come to fruition sometime this year.

 

 

Single Posts banner

 

 

A Look at Lissandra’s Passive

 

Meddler Button Rioter Meddler: Lissandra wise I’ve been pondering some passive tweaks. Have tested out a couple of alternatives that tie in with her need to dive into fights (conditional ice shields). Haven’t yet hit on anything that hits the mark, nor determined whether that would be instead of or in addition to her current passive. Going to keep testing, no guarantees that’ll go anywhere though.

 

Meddler Button Rioter Meddler: One of the passives I’ve been looking at’s pretty similar to that actually, though based on a stack building system, with a shield at max stacks, and stacks gained when you CC an enemy (more stacks for champs/less for minions). Current version, due to the CD in particular, runs into some issues where it just happens in team fights, and so there’s a lot less gameplay created than I’d like. Going to try tuning it when time permits, see if there’s a version that minimizes that issue.

 

 

Can Miss Fortune get a W stack indicator?

 

ricklessabandon Button Rioter ricklessabandon: I’ve asked about it, but we won’t be able to do something like that independently of some kind of visual update (which I totally keep trying to bring up casually as a thing that would be awesome to do). So short answer is that we’ll totally look into it once we’ve allocated artists to working on her, but I have no idea when that would possibly be since it isn’t currently on anyone’s schedule that I know of.

 

 

If you have any questions for me, feel free to ask me at @NoL_Chefo.

 

 

Week 12 Season 4 Rotation

The following Champions will be free-to-play until April 15th:

 

Amumu - 1350 IP / 585 RP
Lucian - 6300 IP / 975 RP

Anivia - 3150 IP / 790 RP
Olaf - 3150 IP / 790 RP

Graves - 4800 IP / 880 RP
Riven - 4800 IP / 880 RP

Janna - 1350 IP / 585 RP
Shen - 3150 IP / 790 RP

Lissandra - 6300 IP / 975 RP
Taric - 1350 IP / 585 RP

 

 

Patch 4 point 5 Notes

Disclaimer: This is completely legitimate news. Confirmed on Saint’s stream.

 

 

Pwyff Troll IconRiotPwyff:  Summoners! In preparation for the future of League, aka Ultra Rapid Fire mode, we’re releasing Patch 4.5 to fix the existing balance issues and make some new ones. The focus of this patch is reworks and player fun, so the new Champion, Helmet Bro, will have to wait. Enjoy reading!

 

 

Patch 4.5

 

 

Reworks

 

Lee Sin New Portrait

Context: A while ago someone leaked our April Fools patch notes for Lee Sin. This left us with nothing cool to show off for Lee Sin on April 1st, so we’re just posting his actual rework.

 

FlurryFlurry [ Passive ]

  • After using a spell, Lee Sin gains bonus health regeneration for 5 seconds.

 

Sonic_WaveSonic Wave [ Q ]

  • Now applies a 2-second bleed that scales with AP.

 

Resonating_StrikeResonating Strike [ Q ]

  • Removed.

 

SafeguardSafeguard [ W ]

  • If cast on a ward, depletes Lee Sin’s energy bar, roots him in place and goes on a 30-second cooldown.

 

TempestTempest [ E ]

  • Makes visible enemy Champions go in stealth.

 

CrippleCripple [ Reactivate E ]

  • Now applies the Cripple debuff to Lee Sin as well.

 

Dragon's_RageKitty Punch [ R ] (renamed)

Damage reduced from 200 / 400 / 600 (+200% bonus AD) to 50 / 100 / 150 (+100% bonus AD)

 

 

Yasuo New Portrait

Context: We never pushed Yasuo’s concept, because we were afraid we’d have to release a broken Champion with too many mechanics. We decided to play it safe so we removed cooldowns, gave him three passives, infinite gap-closing, 50% Armor Penetration, hard CC and a spell that counters 95% of the game. Logically, he proved far too weak to survive in the meta. With this rework we’re bringing back a lot of the “crazy” mechanics we scrapped during development. Hopefully, this will lift Yasuo’s miserable 80% win-rate.

 

Way_of_the_WandererWay of the Wanderer [ Passive ]

  • Now lets Yasuo choose an additional passive that any of the other Champions in LoL have.

 

Steel_TempestSteel Tempest [ Q ]

  • Can now be toggled to fling katana swords at enemies from Caitlyn range. Note that this is just an alternate way to cast Steel Tempest.

 

Empowered_Steel_TempestEmpowered Steel Tempest [ Third Q ]

  • Yasuo’s third ranged attack impales target enemy in place. Critical hit chance increases the duration of the stun.

 

Wind_WallWindwall [ W ]

  • Now correctly blocks Tower hits, melee attacks, non-projectile attacks and basically everything in the game ever.

 

Sweeping_BladeSweeping Blade [ E ]

  • Refills Yasuo’s Flow to maximum when cast.

 

Last_BreathRiot Please [ R ] (renamed)

  • Range is now global. Spawns a second Yasuo where the spell was cast from who continues to farm minions.

 

 

Champions

 

 

Ahri New Portrait

 

CharmCharm [ E ]

  • Charmed targets now permanently fall in love with Ahri and will follow her in other games. Ezreal is immune to this.

 

Context: Since Ahri’s rework, we had a lot of Diamond smurfs (with suspicious Bronze icons) tell us she’s ruined and that they’re moving to DotA because it’s a better company. We’re excited to see Ahri on the pro-scene again and we hope we can fulfill your fantasy of Shiphtur commanding an army of LCS players. Yes, she can still be your waifu.

 

 

Alistar New Portrait

 

Unbreakable_WillUnbreakable Will [ R ]

  • Mana cost increased from 100 to 150. (see context)

 

Context: A recent complaint on Reddit was that Alistar’s level 5 Q and W cost more than his ultimate. We realize this is confusing for players who still pick Alistar in Ranked, so we’ve fixed it. Next patch we plan to rework his Headbutt so it always sends enemies towards your ADC for free kills.

 

 

Anivia New Portrait

 

RebirthRebirth [ Passive ]

  • Instead of reviving, Anivia will now self-destruct after 6 seconds.

 

Context: We recently found an issue where Anivia would revive after dying. I think we can all agree that revive passives are broken-as-fudge toxic gameplay, but we still want Anivia players to have that experience of being completely helpless for several seconds.

 

 

New Portrait Heimerdinger

 

H-28Q_Apex_TurretH-28Q Apex Turret [ R + Q ]

  • Every third attack now spews out a regular turret.

 

Context: We had a report on NA servers that a melee Champion actually managed to lane versus Heimerdinger and trade kills. This is unacceptable and ruins the status of Heimer as the Overlord who Bathes in your Tears. These spawned turrets do not count towards Heimer’s maximum turret count and are simply there so you can die quicker when you decide to 1v1 him.

 

 

Irelia New Portrait

 

Hiten_StyleHiten Style [ W ]

  • Damage and heal removed. Can still be cast for the pretty light effect.

 

Context: Irelia is just far too overwhelming on top lane. Having infinite sustain and free harass combo on top of being able to 2v1 the enemy top and jungle on level 6 with Dominus is making a lot of top laners obsolete currently. Wait, what’s an Irelia?

 

 

Lissandra New Portrait

 

Glacial_PathGlacial Path [ E ]

  • Bugfix: Now correctly grabs enemies hit by it and pulls them towards Lissandra.

 

Frozen_TombFrozen Tomb [ R ]

  • Base damage increased from 150 / 250 / 350 to 450 / 675 / 950 and 450 / 900 / 1350 with Shatter talent.

 

Context: No context.

 

 

Lulu New Portrait

 

Whimsy Whimsy [ W ]

  • Added a variety of sweet products that Lulu can turn enemies into – muffins, croissants, dunkin’ donuts and gummy bears.

 

Context: We realize Lulu is a big problem in mid lane, so we nerfed Rabadon’s Deathcap (see below) and focused on the fun aspects of Polymorph.

 

 

Nidalee New Portrait

  • All spells except Javelin Toss have been removed.
  • Mana removed. Nidalee now drains the fun and joy out of the enemy team to cast spells.

 

Javelin_TossJavelin Toss [ Q ]

  • Cooldown removed.
  • Range is now global.

 

Context: In the office, we like to imagine that most Nidalee mains are sociopaths who throw rocks at people on the street. We understand they derive their fun experience from chugging half of someone’s health bar with invisible spears every 3 seconds, so we decided to focus on that aspect of Nidalee. We also made new Splash art for her, check below!

 

 

Teemo New Portrait

  • Occasionally cites Dante’s “Divine Comedy” in lane.

 

 Blinding_DartBlinding Dart [ Q ]

  • Target enemy’s display turns blinding white for the duration of the spell.

 

Noxious_TrapNoxious Trap [ R ]

  • Now plants claymores instead of mushrooms. Damage is instant.

 

 

Skarner New Portrait

  • Health at level 1 increased from 536 to 546.

 

ImpaleImpale [ R ]

  • Now tickles target enemy instead of rooting.
  • Applies a 10% slow for every second the enemy spends laughing at how bad Skarner is.

 

Context: We’re kind of pushing the limits here, but we want Skarner to be a viable pick. The extra 10 hit points will let Skarner tank an additional fifth of an auto attack, giving him complete dominance in the early game. To compensate, we’re reducing the amount of power he has when his ult is up and the enemy is reconnecting.

 

 

Minor Changes and Bug Fixes

 

 

Fiora New Portrait

 

Blade_WaltzBlade Waltz [ R ]

  • Can no longer be cast on Champions. Still available for minion-farming.
  • Now properly disables Flash when used until the spell comes off cooldown. (see thread for context)

Context: We realized Blade Walts only works for people who understand how often it doesn’t work. Since pro-players now know she has 4 spells, she’ll probably become a contested LCS pick unless we act. We’re fixing this along with quality of life changes to her Flash.

 

 

Grasshopper

 

Taste_Their_FearTaste Their Fear [ Q ]

  • Grasshopper now makes nature sounds when a target is isolated.

 

 

Jinx New Portrait

  • If Jinx kills Officer Caitlyn or Officer Vi, the player is immediately mailed Ice-T merchandise.

 

 

Nidalee New Portrait

  • Splash art updated.

Context: Two years ago we did a visual update for Nidalee, but financial constraints prevented us from making new splash arts for her skins. Well, that’s no longer the case! Here’s one of her new Splash arts:

 

Best Nidalee Art World

New Nidalee Splash Art

 

 

Rengo

  • Makes a webcam shot of the enemy’s face when Rengar comes out of stealth. Automatically uploads it to player’s Facebook wall.

 

 

Map Vision Bugs

  • Random champion icons now again appear on the minimap for no reason.
  • Standing inside a brush sometimes grants random amounts of vision.

Context: We’ve read tons of letters from fans who told us how fond they were of the countless vision bugs and so we brought them back. From now on, bugs in patches will be referred to as “features”.

 

 

Items

 

Black_King_Bar_iconBlack King Bar

  • Grants immunity to magic damage and crowd control for 6 seconds.
  • Free if you buy an indie bundle.

 

Heart_of_Gold_itemHeart of Gold

  • Cost: 825 Gold. Grants 5 Gold per 10 seconds and 200 Health.
  • Can be upgraded to Squirtle.

 

SquirtleSquirtle

  • Cost: 1250 Gold. Grants 10 Gold per 10 seconds and 350 Health.
  • Causes your Champion to spray water jets at enemies when low on life.

 

Last_WhisperLast Whisper

  • Ranged carries can now get this item for free as a Trinket.

 

Rabadon's_DeathcapRabadon’s Deathcap

  • No longer grants % increase to AP.

 

Context: This change will hopefully reduce Lulu’s dominance in mid lane.

 

 

Twisted Treeline


 

exclamation iconNew Mode Added: Save the Poros!

  • Poros spawn randomly around the map. Both teams have 15 minutes to collect as many Poros as they can and bring them to their respective Fountains. Note that in Save the Poros! Vilemaw can move freely around the map and consume Poros.

Note: Rengo and Grasshopper are unavailable in Save the Poros!

 

 

My Info Article Ending

 

3.06 banner

 

 

The Freljord Patch is here! Welcome the League’s newest – Lissandra! This update also includes Trundle and Sejuani’s reworks, Ice Drake Shyvana and Runeguard Volibear, new lore, numerous balance changes and QoL improvements as well as ARAM’s official matchmaking system! Riot have also announced a special Freljord skin sale and the next free champion rotation! In this article you’ll also see Riot’s new Behavior Alert system!

 

I’ve organized the patch notes into categories, for an easier time reading:

 
New Champion and Champion Reworks (Lissandra, Trundle, Sejuani)
Balance Changes
Quality of Life & Bug Fixes
Items
ARAM Matchmaking
Behavior Alert
Champion/Skin Sale & Rotation
 


 

New Champion and Champion Reworks

 

 

Lissandra, the Ice Witch

 

Lissandra_OriginalSkin

 

Iceborn (Passive)

PassiveEvery 18 seconds Lissandra’s next ability costs no mana. Iceborn’s cooldown is reduced by 1 second whenever Lissandra impairs an enemy’s movement with an ability (does not apply to movement-impairing effects from items).

 

 

Ice Shard (Q)

Range: 725 || Cooldown: 6 / 5.5 / 5 / 4.5 / 4 || Cost: 85 mana

QThrows a spear of ice that travels in a line and shatters when it hits an enemy, dealing  75 / 110 / 145 / 180 / 215 (+ 65% AP) magic damage and slowing its Movement Speed by 16% / 19% / 22% / 25% / 28% for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).



Ring of Frost (W)

Cooldown: 18 / 16 / 14 / 12 / 10 || Cost: 70 mana

WFreezes an area around Lissandra, dealing  70 / 110 / 150 / 190 / 230 (+ 60% AP) magic damage to nearby enemies and rooting them for 1.1/ 1.2 / 1.3 / 1.4 / 1.5 secs.

 

 

 

Glacial Path (E)

Range: 1050 || Cooldown: 24 / 21 / 18 / 15 / 12 || Cost: 80 / 85 / 90 / 95 / 100 mana

ECasts a claw of ice that moves forward in a line, dealing 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw’s current location.

 

 

Frozen Tomb (R) 

Cooldown: 130 / 105 / 80 || Cost: 100 mana

ROn enemy: Freezes target champion solid, stunning it for 1.5 seconds.

On self: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.

Dark ice then emanates from Lissandra’s target dealing 150 / 300 / 450 (+ 70% AP) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.

 

 

Here is my preview of Lissandra, including her story and my personal opinion on her:

Lissandra First Impressions

If you’d like to check out her skin, you can do so here:

Bloodstone Lissandra

 

 

Sejuani, the Winter’s Wrath

 

sejuani decoration

 

 

Frost Armor (Passive)

Frost_ArmorDamaging enemies with an ability or basic attack now grants 10/15/20/25 Armor and reduces movement-slowing effects on Sejuani by 10/15/20/25%  for 2 seconds. If she already has Frost Armor,  damaging an enemy increases its duration by 2 seconds.

 

 

Arctic Assault (Q)

Range: 700 || Cooldown: 15/14/13/12/11 || Cost: 80/85/90/95/100 mana

Arctic_Assault_newCharges forward, knocking enemies into the air and dealing damage equal to 40/80/120/160/200 ( +.4 AP ) plus 4/5/6/7/8% of target’s Maximum health. The charge stops after knocking an enemy champion into the air.

 

 

Flail of the Northern Winds (W)

Range: 350 || Cooldown: 10 || Cost: 40 mana

Flail_of_the_Northern_WindsSejuani’s next basic attack deals 40/60/80/100/120 ( +.3 AP ) bonus magic damage to the target and enemies near it. She then swings her flail, dealing 80/120/160/200/240 ( +16% bonus HP) (+.6 AP ) magic damage to nearby enemies over 4 seconds.

 

 

Permafrost (E)

Range: 1000 || Cooldown: 11 || Cost: 55 mana

Permafrost_newPassive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

Active: All nearby enemies with Frost take  60 / 110 / 160 / 210 / 260 (+ .5 AP) magic damage and are slowed by 50/55/60/65/70% for 2/2.3/2.5/2.8/3.

 

 

Glacial Prison (R)

Range: 1150 || Cooldown: 130 / 115 / 100 || Cost: 100 mana

Glacial_Prison_newThrows a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.5/1.8/2 seconds. If the bola reaches its maximum range it shatters and slows enemies by 90% for 1 second instead.

All enemies in the shatter area take 150 / 250 / 350(+ .8 AP) magic damage.

 

 

You can check out Sejuani’s new visuals here:

Reworked Sejuani preview

 

 

 Trundle, the Troll King

 

trundle decoration

 

 

King’s Tribute (Passive)

King's_TributeWhenever an enemy unit near Trundle dies, he heals for 2/3/4/5/6% of their maximum Health.

 

 

 

Chomp (Q)

Cooldown: 4 seconds || Cost: 30 mana

ChompTrundle’s next attack lunges at his opponent, dealing 30 / 45 / 60 / 75 / 90 (+ 80 / 90 / 100 / 110 / 120% AD) physical damage. This attack increases Trundle’s attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds, with his opponent losing half of this amount for the same duration.

 

 

Frozen Domain (W)

Cooldown: 15 || Cost: 60 mana

Frozen_DomainTrundle coats target location with ice for 8 seconds, gaining 20 / 25 / 30 / 35 / 40% Movement Speed, 20 / 35 / 50 / 65 / 80% Attack Speed and gains 8/11/14/17/20% increased healing and regeneration from all sources.

 

 

Pillar of Ice (E)

Range: 1000 || Cooldown: 23 / 20 / 17 / 14 / 11 || Cost: 60 mana

Pillar_of_IceTrundle creates an icy beacon at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.

 

 


Subjugate (R)

Range: 700 || Cooldown: 80 / 70 / 60 || Cost: 75 mana

SubjugateTrundle immediately drains an enemy champion of 10/11/12% (+ 1% per 100 AP) of its maximum health and 40% of its Armor and Magic Resist, then drains it again for the total of these amounts over the next 5 seconds. Lost resistances slowly return over 5 seconds after the drain effect ends.

Trundle gains these stats for himself while the target is being drained and slowly loses them after the drain ends.

 

You can check out Trundle’s new visuals here:

Trundle rework preview

 

 

Balance Changes

 

 

KarmaSquare

    Karma

 

Inner_FlameInner Flame ( Q )

  • Damage increased from 60/110/160/210/260 to 80/125/170/215/260

 

Focused_ResolveFocused Resolve ( W )

  • Cooldown lowered from 16/15.5/15/14.5/14 to 16/15/14/13/12

 

InspireInspire ( E )

  • Cooldown lowered from 12 seconds to 10 seconds at all ranks
  • Movement speed boost increased from 20/30/40/50/60 to 40/45/50/55/60

 

Mantra

Mantra ( R )

  • Cooldown lowered from 45 seconds to 45/42/39/36 seconds

 

With our previous patch changes, we increased Karma’s overall usability and Mantra generation. These changes are more focused on smoothing out Karma’s early game presence by giving a damage increase to Inner Flame’s lower levels and buffing Inspire to make it far more effective at level one.

Additionally, by lowering the cooldowns of three of Karma’s abilities – including her Mantra – Karma will synergize better with Gathering Fire, allowing her to scale into late game.

 

 

LuluSquare (1)

       Lulu

 

  • Mana per level increased to 55 from 50

Glitterlance

Glitterlance (Q)

  • Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80

 

 

MalzaharSquare
  Malzahar

 

Call_of_the_Void

Call of the Void (Q)

  • Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120

 

Null_ZoneNull Zone (W)

  • Mana cost reduced to 90/95/100/105/110 from 90/100/110/120/130

 

 

QuinnSquare (1)

     Quinn

 

Heightened_SensesHeightened Senses ( W )

  • Now also grants a 20/30/40/50/60% Movement Speed increase when attacking a vulnerable target as Quinn and 40/50/60/70/80% as Valor.

 

Vault

Vault ( E )

  • Now also interrupts the target briefly upon impact

 

Tag_Team

Tag Team ( R )

  • Bonus Movement Speed when activated increased from 80% to 80/90/100% when out of combat and 20/30/40% in combat from 20% at all ranks.

 

We wanted to highlight Quinn’s great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes.

For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn’s target as she dashes toward them, making it more reliable as an escape.

 

 

NasusSquare

      Nasus

 

WitherWither (W)

  • Attack speed slow amount has been halved

 

With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight.

 

 

ThreshSquare

     Thresh

 

DeathSentenceDeath Sentence ( Q )

  • No longer has a passive magic damage on-hit
  • Damage increased to 80/120/160/200/240 from 80/110/140/170/200

 

Flay

Flay ( E )

  • Now has the passive from Death Sentence (Q)
  • Damage reduced to 65/95/125/155/185 from 65/105/145/185/225
  • Fixed a bug that caused the passive’s damage to be consumed when attacking wards
  • Fixed a bug where Flay sometimes dealt more damage than intended

 

Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.

 

 

UdyrSquare

      Udyr

 

Tiger_StanceTiger Stance (Q)

  • Active damage changed to physical instead of magic
  • Active damage changed to 30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) from 30/80/130/180/230 (+1.5 total attack damage)
  • Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
  • No longer grants attack speed as a persistent effect
    • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage.

 

Bear_StanceBear Stance (E)

  • Udyr now only dashes when stunning champions

 

With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr’s overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance’s active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

 

 

ZedSquare

       Zed

 

Living_Shadow

Living Shadow ( W )

  • Cooldown reduced from 22/20.5/19/17.5/16 to 18/17/16/15/14 seconds

 

Shadow_Slash

Shadow Slash ( E )

  • Hitting enemy minions and monsters no longer reduces Living Shadow’s cooldown
  • Hitting enemy champions now reduces Living Shadow’s cooldown by 2 seconds, up from 1 second

 

Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane.

 

 

 Quality of Life & Bug Fixes

 

 

BrandSquare

     Brand

 

PyroclasmPyroclasm (R)

  • Now properly bounces to other targets after hitting an enemy affected by Blaze

 

 

CorkiSquare

      Corki

 

Missile_BarrageMissile Barrage (R)

  • Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile

 

 

DrMundoSquare

  Dr. Mundo

 

Infected_CleaverInfected Cleaver (Q)

  • Can be cast at any health value, but will not reduce health below 1

MasochismMasochism (E)

  • Can be cast at any health value, but will not reduce health below 1

 


DravenSquare

     Draven

Spinning_Axe

        Spinning Axe (Q)

    • Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality
    •  Axe drop location will no longer be placed on the far side of impassable terrain from Draven

In Patch 3.5, we changed Draven’s Spinning Axe to lead Draven more accurately when he was benefitting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn’t offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change.

 

 

EzrealSquare

      Ezreal

 

Pulsefire Ezreal (Skin)

  • Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
  • Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead

 

 

FiddlesticksSquare
Fiddlesticks

 

DrainDrain Life (W) 

  • Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life

 

 

NunuSquare

      Nunu

 

ConsumeConsume (Q)

  • No longer expends Visionary if the target dies before Consume resolves

 

 

OlafSquare

       Olaf

 

Reckless_SwingReckless Swing (E)

  • Can be cast at any health value, but will not reduce health below 1

 

 

RumbleSquare

     Rumble

 

FlamespitterFlamespitter (Q)

  • No longer prevents Rumble from automatically acquiring basic attack targets

 

 

ShenSquare

       Shen

 

Ki_StrikeKi Strike (Passive)

  • Fixed a bug that caused Ki Strike to be consumed when attacking wards

 

 

SivirSquare

       Sivir

 

Fleet_of_FootFleet of Foot (Passive)

  • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions

 

 

VayneSquare

      Vayne

 

CondemnCondemn (E)

  • Range now accurately matches her attack range

 

 

ViSquare

          Vi

 

Vault_BreakerVault Breaker (Q)

  • Fixed a bug that caused Vault Breaker to become uncastable after activation

 

Excessive_ForceExcessive Force (E)

  • Can no longer be cast while charging Vault Breaker

 

 

ZacSquare

        Zac

 

  • Increased transparency when in brush

 

 

Items

 

 

Elixir_of_Fortitude_itemElixir of Fortitude

  • Cost increased to 350 gold from 250

 

Elixir of Fortitude is meant to be an “all-in” burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.

 

Health_PotionHealth Potion

  • Limited to 5 Health Potions at a time

 

Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefitted from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first.

 

Mana_Potion_itemMana Potion

  • Limited to 5 Mana Potions at a time

 

Ionian_Boots_of_Lucidity_itemIonian Boots of Lucidity

  • Upgrade cost reduced to 650 gold from 700 (total cost is now 1000 from 1050)

 

Tiamat_itemTiamat

  • Combine cost reduced to 265 from 665 (total cost is now 1900 from 2300)
  • Attack damage reduced to 40 from 50

 

Ravenous_HydraRavenous Hydra

  • Combine cost increased to 600 from 200 (total cost unchanged)

 

Boots_of_SpeedBoots

  • Limited to 1 Boots item at a time

 

 

Game Interface

 

Smart Ping

  • Updated the ping icons to better match other game visuals

Item shop

  • Can now be resized by dragging from the bottom right-hand corner
  • Default size now determined by screen resolution

 

 

Leagues

 

  • Fixed an issue where the end of game screen would incorrectly show “League info processing” instead of updating immediately
  • Champion headers designed for each specific league have been added to the Leagues tab in player profiles
  • LP ‘clamping’ has been smoothed.  Players will experience more predictable LP gains and losses as they approach 100 LP
  • Dodging a match in a promotional series now counts as 1 loss.  This will still end your series if you were one loss away from losing it

 

 

General

 

  • Baron Nashor/Dragon
    • Now immune to effects that would reduce their damage
  • Baron Nashor, Dragon, and Vilemaw kill messages are now bolded in chat
  • Twisted Treeline altar capture messages are now bolded in chat
  • Items with charges now display the charge counter in the inventory rather than displaying as a buff
  • Players will no longer see reconnect messages from the enemy team
  • Trundle has replaced Master Yi in the basic tutorial
  • Spell shields now only block one spell even if multiple spells hit the target in rapid succession
  • Blind Random has been added as a pick type in custom games.  This mode works the same as All Random, but the enemy team’s champions will not be displayed in champion select
  • Players with video cards that use software vertex shaders (primarily integrated cards like those in laptops) should see a 10-40% FPS performance improvement across all maps

 

 

ARAM Matchmaking

 

howling abyss decoration

 

The Howling Abyss has replaced The Proving Grounds in custom games and the basic tutorial. With this change comes a separate matchmaking system for the ARAM Mode!

 

A 5v5 All-Random queue has been enabled for matches played on the Howling Abyss:

  • Restricted to players of level 5 or above
  • Players may reroll for a different champion in Champion Select for 200 reroll points
    • All players have been credited with 200 reroll points
    • Additional reroll points are gained by completing matchmade Howling Abyss games
    • Reroll point gains increase based on the number of champions the player owns
    • Reroll point count can be checked in the player profile.

 

You can check out my preview of the Howling Abyss here.

With the new ARAM map comes another great addition specifically for this mode, Rerolling. Technical engineer Brackhar has all the details:

 

What is Champion Reroll?

 

ChovatarRiotlink Button Brackhar: While the random element is a really fun part of the Howling Abyss, we know there are times you really don’t want to play a particular champion. For this reason we’ve added a reroll feature to ARAM matchmaking. Each game you play on the Howling Abyss will earn you points toward a reroll. When you’re really not pleased with the particular hand you’re dealt in the game lobby, you can spend your points to receive a different random character.

 

 

Behavior Alerts – an early warning

 

alert

 

Ever wondered if you’d crossed the line after a game? League of Legends’ newest social system warns players when they are reported and for what reason. Perfect time to start improving on your attitude in-game before it’s too late!

 

SantaRiotlink Button Lyte: In a future patch, we’ll be releasing a feature called Behavioral Alerts. This system will detect spikes of negative behavior (i.e if a player is having a particularly bad day or week) and fire an in-game client warning to the player; we hope that these alerts will give players appropriate feedback about their behaviors before they travel too far down the negative path. We believe that these warnings will prevent a significant number of people from ever being punished by player behavior systems; more importantly, we believe that these warnings will make a difference in the large number of Neutral and Positive players that have rare bad days of toxicity, but previously never got feedback to nudge them back towards the positive.

In the past few months, a few key insights have shifted our approach to tackling player behavior in online communities. For example, we can use Honor, Reports and other behavioral metrics at our disposal to classify the types of players in League of Legends into four groups: Positive, Neutral, Bad, Toxic. It turns out that only 1% of the active playerbase is considered toxic—these are the players who are abusive to other players in a large number of their games.

The data suggests that over 92% of players are Neutral or Positive.

At this point, many players are thinking,

“Lyte, you’re a crazy scientist. If more than 92% of players are Neutral or Positive, why do a high number of my games seem toxic?”

What we’re learning in the data is that context inside and outside a game can twist behaviors-it can even create toxic behaviors in good people. A player might have a bad day at work and get yelled at by their boss, then go home to play some League of Legends. At this point, the player already has high frustration levels or has a low tolerance for mistakes, and might end up raging at his teammates for several games; this pattern of behavior can create ripples in the community, and cause other players to have a bad day-this behavioral effect is like a toxin that can percolate and spread across hundreds and thousands of games. Given 10 players in a game, and the randomness that comes from every player having a unique circumstance, tolerance level and context, it’s now easy to see why a high number of games seem toxic-in each game, 1-2 players might be having bad days in real life, or in-game. So when a Neutral or Positive player starts down that negative path, how do we stem it?

Research suggests that having strong feedback loops can have a dramatic positive effect on behavior; in this case, the ability to quickly and effectively deliver feedback to players as soon as they exhibit behaviors that are out of line with the vast majority of players in League of Legends could be enough to get these players back on track. An example of feedback loops in action were Reform Cards, which provided more feedback to players about why they were being punished by the Tribunal—this feedback improved average reform rates by 7.8%.

Like many other player behavior features such as the Tribunal and Honor Initiative, Behavioral Alerts will take into account every player’s behavioral reputation in the system; for example, there is a lot of math behind the system to avoid firing alerts for false reports. In addition, there are numerous mechanisms in place to completely ignore reports from toxic players or those who abuse the report function to ensure that players will never receive any alerts from these reports. We’re looking forward to feedback from players and hope that these alerts will have a significant impact on player behavior in League of Legends.

This feature is currently live on the PBE. Translations are still being worked on for about half of the languages, and will be added in the future before the feature goes live.

 

How many warning messages does a player receive?

 

SantaRiotlink Button Lyte: There isn’t a fixed number; it varies from person to person depending on the severity of the behaviors, and how frequently they get them.

 

 

 

Do these warnings replace the Tribunal?

 

SantaRiotlink Button LyteThese alerts are in-game, and do not replace Tribunal warnings. They also do not reset Honor.

 

 

 

 

New champion sale – from April 30th to May 3rd

 

Sale 30th April

For the next three days, you can pick up the following champions and skins at half price:

 

Champions:

  • Fizz
  • Karma
  • Malphite

Skins:

  • Dynasty Ahri
  • French Maid Nidalee
  • Jack of Hearts Twisted Fate

 

 

 20% off on Freljord’s champions and New Rotation!

 

 

20% off sale

 To celebrate the Freljord update, all frost champions and their skins are now available at a discount!

 

Champions:

 

  • Anivia - 632 RP
  • Ashe - 208 RP
  • Gragas - 632 RP
  • Janna - 468 RP
  • Nunu - 208 RP
  • Olaf - 632 RP
  • Tryndamere - 468 RP
  • Udyr - 468 RP
  • Quinn and Valor - 780 RP
  • Volibear - 780 RP

 

Ironically, these same champions are currently free to play.

 

Demolisher Nunu /780 RP/

 

demolisher nunu

 

Freljord Ashe /416 RP/

 

freljord ashe

 

Frost Queen Janna /780 RP/

 

frost janna

 

Glacial Olaf /416 RP/

 

glacial olaf

 

Gragas, Esq. /780 RP/

 

esq gragas

 

King Tryndamere /416 RP/

 

king tryndamere

 

Primal Udyr /780 RP/

 

primal udyr

 

Phoenix Quinn /780 RP/

 

phoenix quinn

 

Northern Storm Volibear /600 RP/

 

northern storm voli

 

 

 What do you think of the Freljord update? Share below!

 

Ashebanner

 

Major buffs to Quinn, Runaan’s Hurricane and Tiamat, Lissandra’s bloody incarnation, changes to the League Tutorial and a few announcements – all in today’s article!

 

 

Champion Changes

 


LuluSquare

      Lulu

 

GlitterlanceGlitterlance ( Q )

  • Mana cost increased from 40/50/60/70/80 to 60/65/70/75/80

 

 

MalzaharSquare

 Malzahar

 

Call_of_the_Void

Call of the Void ( Q )

  • Mana cost decreased from 80/90/100/110/120 to 80/85/90/95/100

 

Null_ZoneNull Zone ( W )

  • Mana cost decreased from 90/100/110/120/130 to 90/95/100/105/110

 

 

QuinnSquare (1)

     Quinn

 

Heightened_SensesHeightened Senses ( W )

  • Now also grants a 20/30/40/50/60% Movement Speed increase when attacking a vulnerable target as Quinn and 40/50/60/70/80% as Valor.

 

Vault

Vault ( E )

  • Now also stuns the target briefly upon impact

 

Tag_Team

Tag Team ( R )

  • Bonus Movement Speed when activated increased from 80% to 80/90/100% when out of combat and 20/30/40% in combat from 20% at all ranks.

 

 

SejuaniFrostIcon

    Sejuani

 

R IconGlacial Prison ( R )

  •  Slow from the bola when it’s reached max range increased from 1 second to 1.5/1.8/2 seconds

 

 

TrundleFrostIcon

   Trundle

 

W IconFrozen Domain ( W )

  • Duration increased from 6 seconds to 8 seconds
  • Mana cost increased from 50 to 60
  • Cooldown changed from 16/15/14/13/12 seconds to 15 seconds

 

 

 

Item Changes

 

 

Boots_of_Swiftness_itemBoots of Swiftness 

  • Recipe Cost decreased from 650 to 550 gold

 

 

 

Ionian_Boots_of_Lucidity_itemIonian Boots of Lucidity 

  • Recipe Cost decreased from 700 to 650 gold

 

 

 

Runaan's_HurricaneRunaan’s Hurricane

  • Recipe Cost decreased from 1000 to 700 gold

 

 

 

Tiamat_itemTiamat

  • Recipe Cost decreased from 665 to 265 gold
  • AD decreased from 50 to 40

 

 

 

 

Bloodstone Lissandra

 

 (Click on the pictures for sweet full resolution!)

 

 

Model

Model

Q

Ice Shard (Q)

W

Ring of Frost (W)

E

Glacial Path (E) First Cast

E Reappear

Glacial Path (E) Second Cast

R

Frozen Tomb(R)

 

 

New Tutorial

 

The Howling Abyss map has currently replaced the Proving Grounds as the Tutorial map on the PBE. Check out a preview below:

(Inb4 terrible Ashe players building Thornmail)

 

 

logscreen

The Loading Screen

1

Welcome to the League of Freljord!

Fog of War

Garen’s 2D Origins

Hand Placement

Not for chatting!

Boom

Boom.

Final

A bigger boom!

 

 

New Free Champion Rotation

 

LOL.com_.Banner.Article.F2Protation.Week11

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This week’s free list includes:

  • Ashe
  • Karma
  • Karthus
  • Lee Sin
  • Maokai
  • Morgana
  • Teemo
  • Wukong
  • Zac
  • Zyra

 

Champion and Skin Sale (April 16-19)

 

2013.04.16.LOL_.com_.Banner.ChampSkinSale_0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Champions:

  • Galio
  • Blitzcrank
  • Volibear

 

Skins:

  • Northern Front Swain
  • Hyena Warwick
  • Gothic Orianna

 

 

 

 Cross- Atlantic Server Transfer available!

 

Lastly, Community Coordinator RiotYmir shared this exciting news on the forum for all American players wishing to switch to European servers and vice versa:

 

imageRiotlink Button RiotYmir: Starting today, players will be able to skip over the Atlantic and transfer between the North America and EUW or EUNE servers. This upgrade has been a long time coming and we’re stoked that players now have more flexibility to choose where they play!

 

To purchase a transfer, head to the in-game store and click on the Other tab. Intercontinental transfers are one-way and run 2600RP, so always double check you’re heading to the right server. Additionally, European players who joined the North American server prior to June 1st 2010 and weren’t able to move to the European platform when it opened will receive a free one time transfer token.

For the full scoop on eligibility, transfer options and more, check out this page on our Knowledge Base.

 

If you do not meet the criteria below we will be unable to merge your account!

 

imageRiotlink Button RiotYmir: A small number of you have asked if you can merge your NA account with your EU account. Unfortunately, that’s a very time-consuming process that we really can’t offer on a broad scale. Some veteran EU players, however, have accounts that pre-date the launch of the European service. Since these players didn’t have the option to create their first (primary) account on home soil, we’re offering them a very special, one-time opportunity to merge their two accounts into one account on the EU server.


Merging’s very labor-intensive and requires special attention from the Player Support team. For that reason, we can only offer mergers under special circumstances.

Here’s how to qualify for a merger:

  • You need to have created your account before June 1, 2010
  • Most of your games need to be from a European IP
  • You need to verify ownership over the two accounts you’re merging

Unfortunately, because this process is so laborious, we’re going to be buzz-kill sticklers about the rules. No exceptions! Also, this is an extremely slow process, so – while we will answer all eligible requests – it might take several weeks to complete your merger.

We can only transfer certain data to your EU account, so please read carefully before you apply. Here’s what we can merge:

  • Your summoner level
  • Your purchased content
    • You’ll be compensated for content you unlocked on both accounts
  • Your IP and RP totals
  • Your competitive season rewards

The following aspects of your NA account will be lost during the merger process:

  • Your stats
  • Your MMR
  • Your rune and mastery presets
  • Your honor score
  • Previous and unused referrals
  • Your justice review rating
  • Your friends list

Once the process is complete you can’t use refund tokens on content you merged from another account, and your NA account can’t be recovered. So make sure you’ve bid fond farewell to your summoner on this side of the pond prior to requesting the merge!

If you’re interested in merging your NA and EU accounts, meet the criteria and have read through the process, please a send us a ticket with the subject “Account Merge Request”. Also, if you meet the requirements and you’d rather just move your NA account to EU without merging, you can use your free transfer token in the store right now.

We want to thank all the seasoned vets who waited so long for this option, and we hope we can make your merger as painless as possible. If you have any more questions, ask them in this thread!

 

What if my EU and NA account names match?

 

Lulu_Splash_WickedCat3Riotlink Button Iniquitee: If you attempt to transfer you will be prompted to change your username if it is occupied on the server you are trying to go to. The messaging that says you cannot is incorrect and will be updated shortly.

 

 

Will I get to keep my Summoner icons?

 

Lulu_Splash_WickedCat3Riotlink Button Iniquitee: Yes, you will keep your summoner icons.

As far as free transfer tokens go – we just finished distributing them to eligible players. Please check the store again!

 

 

Good luck on the Fields of Justice!

 

lissandra banner

 

Check out the latest champion coming to the league, Lissandra, as well as the long- awaited reworks of Trundle and Sejuan and the newest frosty skins for Shyvana and Volibear!

 

 

 Lissandra

 

Model Final

Model

 

Iceborn (Passive)

PassiveEvery 18 seconds Lissandra’s next ability costs no mana. Iceborn’s cooldown is reduced by 1 second whenever Lissandra impairs an enemy’s movement with an ability (does not apply to movement-impairing effects from items).

 

Ice Shard (Q)

Range: 725 || Cooldown: 6 / 5.5 / 5 / 4.5 / 4 || Cost: 85 mana

QThrows a spear of ice that travels in a line and shatters when it hits an enemy, dealing  75 / 110 / 145 / 180 / 215 (+ 65% AP) magic damage and slowing its Movement Speed by 16% / 19% / 22% / 25% / 28% for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).

 

Q

Ice Shard (Q)

Q Impact

Ice Shard (Q) Impact

 

Ring of Frost (W)

Cooldown: 18 / 16 / 14 / 12 / 10 || Cost: 70 mana

WFreezes an area around Lissandra, dealing  70 / 110 / 150 / 190 / 230 (+ 60% AP) magic damage to nearby enemies and rooting them for 1.1/ 1.2 / 1.3 / 1.4 / 1.5 secs.

 

 

W

Ring of Frost (W)

 

Glacial Path (E)

Range: 1050 || Cooldown: 24 / 21 / 18 / 15 / 12 || Cost: 80 / 85 / 90 / 95 / 100 mana

ECasts a claw of ice that moves forward in a line, dealing 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw’s current location.

 

 

E

Glacial Path (E)

 

Frozen Tomb (R) 

Cooldown: 130 / 105 / 80 || Cost: 100 mana

ROn enemy: Freezes target champion solid, stunning it for 1.5 seconds.

On self: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.

Dark ice then emanates from Lissandra’s target dealing 150 / 300 / 450 (+ 70% AP) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.

 

 

R

Frozen Tomb (R)

 

Lissandra’s Death Animation

 

Death Final

 

 

Trundle Rework

 

Trundle Model

Model

 

King’s Tribute (Passive)

Passive

Whenever an enemy unit near Trundle dies, he heals for 2% of their maximum Health.

 

 

Chomp (Q)

Cooldown: 4 seconds || Cost: 30 mana

Q iconTrundle’s next attack lunges at his opponent, dealing 30 / 45 / 60 / 75 / 90 (+ 80 / 90 / 100 / 110 / 120% AD) physical damage. This attack increases Trundle’s attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds, with his opponent losing half of this amount for the same duration.

 

Q Final

Chomp (Q) Cast Animation

Q Glowing Bat

Chomp (Q) Bonus Damage Buff

 

 

Frozen Domain (W)

Cooldown: 15 || Cost: 60 mana

W IconTrundle coats target location with ice for 8 seconds, gaining 20 / 25 / 30 / 35 / 40% Movement Speed, 20 / 35 / 50 / 65 / 80% Attack Speed and gains 8/11/14/17/20% increased healing and regeneration from all sources.

 

W

Frozen Domain (W) Active Area

 

Pillar of Ice (E)

Range: 1000 || Cooldown: 23 / 20 / 17 / 14 / 11 || Cost: 60 mana

E iconTrundle creates an icy beacon at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.

 

E Skillshot

Pillar of Ice (E) Skillshot

E

Pillar of Ice (E)

 

Subjugate (R)

Range: 700 || Cooldown: 80 / 70 / 60 || Cost: 75 mana

R IconTrundle immediately drains an enemy champion of 20% of their maximum Health and 40% of their Armor and Magic Resist, then drains them again for the total of these amounts over the next 5 seconds. Lost resistances slowly return over 5 seconds after the drain effect ends.

Trundle gains these stats for himself while the target is being drained and slowly loses them after the drain ends.

 

R

Subjugate (R)

 

Trundle also visibly grows during the duration of the spell:

 

R Growth Final

Subjugate (R) Growth Effect

 

 

 Sejuani Rework

 

Model Final

 

Frost Armor (Passive)

Passive IconDamaging enemies with an ability or basic attack now grants 10/15/20/25 Armor and reduces movement-slowing effects on Sejuani by 10/15/20/25%  for 2 seconds. If she already has Frost Armor,  damaging an enemy increases its duration by 2 seconds.

 

Passive

Frost Armor (Passive)

 

Arctic Assault (Q)

Range: 700 || Cooldown: 15/14/13/12/11 || Cost: 80/85/90/95/100 mana

Q IconCharges forward, knocking enemies into the air and dealing damage equal to 40/80/120/160/200 ( +.4 AP ) plus 4/5/6/7/8% of target’s Maximum health. The charge stops after knocking an enemy champion into the air.

 

Q

Arctic Assault (Q)

 

Flail of the Northern Winds (W)

Range: 350 || Cooldown: 10 || Cost: 40 mana

W IconSejuani’s next basic attack deals 40/60/80/100/120 ( +.3 AP ) bonus magic damage to the target and enemies near it. She then swings her flail, dealing 80/120/160/200/240 ( +16% bonus HP) (+.6 AP ) magic damage to nearby enemies over 4 seconds.

 

W

Flail of the Northern Winds (W)

 

Permafrost (E)

Range: 1000 || Cooldown: 11 || Cost: 55 mana

E IconPassive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

Active: All nearby enemies with Frost take  60 / 110 / 160 / 210 / 260 (+ .5 AP) magic damage and are slowed by 50/55/60/65/70% for 2/2.3/2.5/2.8/3.

 

E

Permafrost (E)

 

Glacial Prison (R)

Range: 1150 || Cooldown: 130 / 115 / 100 || Cost: 100 mana

R IconThrows a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.5/1.8/2 seconds. If the bola reaches its maximum range it shatters and slows enemies by 90% for 1 second instead.

All enemies in the shatter area take 150 / 250 / 350(+ .8 AP) magic damage.

 

R final

Glacial Prison (R)

 

 

 Runeguard Volibear

 

Rune Voli Model

Model

Rune Voli Q

Rolling Thunder (Q)

Rune Voli W

Frenzy (W)

Voli E

Majestic Roar (E)

Voli R Final

Thunder Claws (R)

 

 

 Ice Drake Shyvana

 

Model

Model

Q

Twin Bite (Q)

W

Burnout (W)

E

Flame Breath (E)

E special

Flame Breath (E) Mark

R

Dragon’s Descent (R)

 

Enjoy this Freljord Special!

 

 

Lissandra banner Release

The Ice Witch is, indeed, Riot’s 114th!

 

Lissandra is a flexible, mana-efficient mage with abilities that emphasize crowd control, kiting and mobility over raw damage.

 

Abilities

 

PassiveIceborn (Passive):

  • After a brief cooldown, Lissandra’s next ability costs no mana. Hitting an enemy with movement impairing abilities reduces Iceborn’s cooldown.

 

QIce Shard (Q):

  • Lissandra throws a spear of ice that shatters on contact with the first enemy struck, dealing damage and slowing their movement speed for a short duration. Enemies behind the struck target also take damage.

 

WRing of Frost (W):

  • Lissandra freezes the area around her, dealing damage to nearby enemies and rooting them for a short duration.

 

EGlacial Path (E):

  •  Lissandra casts a slow-moving, long-range ice claw in a line, dealing damage to all enemies in its path. Re-activating Glacial Path teleports Lissandra to the claw’s current location.

 

RFrozen Tomb (R):

  • On enemy cast: Lissandra freezes an enemy champion, damaging and stunning them briefly. Dark Ice emanates from the target, dealing damage and slowing nearby enemies.
  • On self-cast: Lissandra encases herself in ice, rooting herself in place briefly and becoming untargetable and invulnerable. Dark Ice emanates from Lissandra, dealing damage and slowing nearby enemies.

 

 

Gameplay

 

Mid lane: Lissandra’s mobility and crowd control skills make her an ideal choice for aggressive, roaming mid play. By shoving the lane with her AoE abilities, the Ice Witch can create the space she needs to make a move on top or bottom lane. The long range blink from Glacial Path lets her get the drop on enemies from unexpected angles by jumping terrain or by circumventing typical ward locations. Once the ambush has been sprung, Lissandra’s potent combination of slows, roots and stuns allows her to stick to an opponent and close out the kill.

Top lane: Lissandra’s passive allows her to be much less dependent on blue buff compared to many of her AP counterparts, making her an excellent, self-sufficient choice for top lane. Despite her low base durability, the long range blink on Glacial Path helps Lissandra stay safe by pulling off daring escapes. If she’s caught in a gank, Lissandra can freeze her would-be killers in place with Ring of Frost before disappearing over terrain with a well-placed Glacial Path.

The area of effect damage on Ice Shard also allows Lissandra to guard turrets even when pressured, or press the lane in an attempt to lure enemy junglers into a counter-gank. When an opponent takes the bait, Lissandra can cast Frozen Tomb on herself, ensuring her own survival as she uses her other abilities to set up kills.

Team fights: Lissandra isn’t the type of mage who immediately blows up high-value targets, but instead has the potential to lay down impressive amounts of damage and crowd control on grouped up opponents. The AoE aspect to Ice Shard keeps enemies pinned down through repeated area damage and slow effects while she waits for the opportune moment to unleash her full combo. Once she sees an opening, Lissandra can use Glacial Path to close in and lock down a high-value target with Frozen Tomb. If the opposing team starts to focus her, Lissandra can instead use Frozen Tomb on herself, juking the initial burst before escaping with Ring of Frost.

If you’re looking for a mage who favors crowd control, mobility and kiting over raw burst damage, Lissandra is sure to make a welcome addition to your lineup.

 

Story

 

lissandra_lore1Lissandra’s magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze – she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as “The Ice Witch.” The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.

Centuries ago, Lissandra betrayed her tribe to evil creatures, known as the Frozen Watchers, in return for power. That was the last day that warm blood ran through her veins. With her corrupted tribesmen and the strength of the Watchers, she swept across the land like a terrible blizzard. As her empire spread, the world grew colder and ice choked the land. When the Watchers were defeated by ancient heroes, Lissandra did not lose faith and swore to prepare the world for their return.

Lissandra worked to purge all knowledge of the Watchers from the world. Using magic to take human form, she masqueraded as numerous seers and elders. Over the course of generations, she rewrote the stories of the Freljord, and so the history of its people changed. Today the fragmented retellings of the Watchers are seen as children’s tales. But this deception wasn’t enough – Lissandra also needed an army.

lissandra_lore2

She set her sights on the noble Frostguard tribe. Lissandra knew corrupting the Frostguard would take centuries, and so she launched her greatest deception. She murdered and stole the identity of the Frostguard leader. Then she slowly began to warp the tribe’s proud traditions. When her human form grew old, she faked her own death and then murdered her successor to steal her identity. With each generation, the Frostguard grew more insular, cruel and twisted. Today, the world still sees them as a noble and peaceful tribe that guards against evil creatures like the Ice Witch. In truth, they now serve the witch and long for the glorious return of the Watchers.

Lissandra knows that on that day nations will fall and the world will be reborn in ice.

Close your eyes and let the cold take you.” – Lissandra

 

Overview & Personal thoughts

 

Lissandra seems a mobile hard CC champion with limited damage output. As such, standard heavy AP builds will likely be lackluster on her and she’ll instead favor tankier choices such as Abyssal Scepter and Rylai‘s. Her combo will require her to get up-close and personal with her enemy, meaning she’ll be more of a top lane choice.

With Ring of Frost (W) and Glacial Path (E) being both situational, risky to use skills, it’s clear that Lissandra players will need to score consistent hits with Q to keep up with harassment and fuel their passive. The good news is that Ice Shard will probably be fairly forgiving in the sense that it will hit enemies behind the first target as well. Examples of this would be Graves’s ultimate and Miss Fortune’s Double-up. I predict a sort of Kennen/Nidalee style gameplay early on, when Lissandra will most likely suffer from low base stats.

Much like Elise, playing Lissandra will need a more methodical approach than simply going all-in. Withering the enemy down with Ice Shards before starting a Glacial Path -> Ring of Frost -> Frozen Tomb combo seems mandatory, as the damage from these spells alone likely won’t be anything worth writing home about. Interesting choices such as whether to use the ultimate for its nuking potential or to shrug off incoming damage with the Zhonya active or mastering Ice Shard so that it keeps as many targets slowed during teamfights as possible are definitely a recipe for fun gameplay.

Lissandra seems a ranged Sejuani of sorts, capable of holding dangerous targets at bay during teamfights, all the while protecting herself and doing sustained damage with Q and R. Her burst, Frozen Tomb included, might be enough to take out an enemy squishy, but her real purpose seems to be CC-ing the opposing team and protecting the friendly carry. Her supportive-mage hybrid nature will make itemizing a more dynamic task as well.

So where would she fit? On the one hand Lissandra might be a competent mid with multiple ways of securing kills during jungle ganks or when roaming herself. On the other, her damage will most likely fall of towards the late game, meaning she’s in a bad position as a carry. Since Iceborn somewhat negates the uses of an Ancient Golem buff, this lane likely won’t be where Lissandra reigns supreme.

Now the idea of squishy mages going top is generally frowned upon, but Lissandra’s kit seems somewhat decent at countering aggressive melee champion – kiting with Ring of Frost and Glacial Path while constantly poking with Ice Shards might be enough to hold back even the mightiest of Demacian Behemoths (I’m looking at you, J4). Of course, she comes with the benefit of escaping enemy ganks at will with Glacial Path and, if tower dived, use Ring of Frost and Frozen Tomb to buy extra time. Definitely an unortodox choice for the top lane, I’m interested in how much this idea will garner popularity.

Now where I best picture Lissandra is on the bottom lane, supporting the carry. Think about it – her kit is ridiculous for aggressive lanes. Even without the poke damage from Ice Shards, just a Glacial Path – Ring of Frost combo seems just as potent as Leona’s stunlock. Of course, Lissandra will be far squishier, but to compensate, her damage will be much higher than most supports (ahem Sona).

 

These are my initial thoughts on this release, but stay tuned for a full overview of this latest champion when she becomes available on the PBE!