
North and South Latin America servers announced, Morello discusses balance, design and his work in a massive thread and new Champion and Skin sale has begun – from April 26th to 29th!
Server split for Latin America soon!
The League of Legends Facebook page for Latin America has been updated with some exciting news – alpha testing for the North and South Latin America servers has begun! Aside from separate servers, the client will feature a Spanish translation and full voice-overs, which have already been featured on LoL’s soundcloud.
For those anxious to get on the servers, fear not! According to the infographic below, closed alpha testing will be followed by an open beta test! (“inscripciones abiertas” meaning “open enrollment”)

Also, if you’ve ever wished to see Nika talk in Spanish, here’s a small teaser.
Reworks, balance and more!
Behold the Red Post legion, led by Morello. For easier readability I’ve split all of his posts into several sections – Champion Balance, General Balance Discussion, Game Design, Skins and Non-Related + Personal.
Champion Balance
Is Heimerdinger being reworked?

Morello: He is!
Are you planning on reworking Poppy?

Morello: Eventually. After Heimer, my prediction is Poppy is the “new Eve.”
Where do Ziggs and Skarner stand in Season 3, in your opinion?

Morello: Ziggs, I think, has fantastic laning and little reason to be on a team late-game. I’d like to look at the second half of that.
Skarner represents a fighter with a lack of good counter-play. I want to fix that comprehensively before buffing.
Any plans on buffing Talon?
Seems Khaz and Zed have placed the bar for AD Assassins WAY higher than where Talon stands now.

Morello: We’re taking a look. Not sure on the diagnosis the guys have on this yet though.
Warwick is struggling in Season 3
This guy has been needing help since the beginning of Season 2. Yes, you technically did help his speed but 30 seconds at the cost of half his total sustain wasn’t exactly a fair trade. He has the same problem as Shyvana where a lack of pre-6 CC making them a weak jungler and and bullied in lane.

Morello: WW does need help – we’re investigating what direction to go.
Wukong is weak pls buff!

Morello: I disagree – Wukong is really strong. His success rate is really high overall.
General Balance Discussion
How do you decide which champion to nerf?
How is that possible that champions after being barely touched (either nerfed/buffed) for years get nerfed quite hard and considered OP? How can you determine that it’s either just an outcry from people getting owned hard or it’s actually a considerable opinion?
The latest example for this is Lux.
Other can be the state of Morgana. I think she is not in a good spot at the moment. Can you tell us a little about your opinion on this?

Morello: I answered this in sole of the original threads;
Champion balance is relative. As such, it fluctuates based on factors that are not directly the champion themselves. If we nerf X, it’s possible that previously balanced character Y becomes too strong as a result.
The other answer is that one for of power creep people often don’t notice is player skill. As players become better, they learn and expose new power ceilings on champions. This may mean the champion was always OP, though no one knew how to get that potential out.
Do you believe in perfect balance?
Do you believe that there is actually a point of true balance in the game (or somewhere close to it), where you think “yes, I am satisfied with how all the champions are, and relate to each other”? Or is it a never-ending void that continuously complicates itself as the game evolves.
And in determining which champion needs balancing, is it solely based on numbers, win-rates and other data you have access to? Or does the community’s view play a huge part in it? (because my opinion is that, player’s biases can further push the balance process into trouble)
I am not criticising your methods, I really applaud your work as each tweak you do to the game must have a reason behind it even if a lot of people complain.

Morello: I don’t – I think that “perfect balance” doesn’t really exist in teamgames with the number of options in League, but I also think that’s OK. I prefer variety and how that fights against “staleness” as opposed to a perfect balanced state.
Community perception is an information point, but it rarely tells the whole story. It can cause us to question something under our radar, or approach the problems we fix with more information, but a million people asking for a nerf on a champion that’s balanced would not cause us to nerf it. Data trends and gameplay health analysis are bigger factors.
Will a new 6v6/10v10 map be released?

Morello: If I have my way, it won’t. I have some massive threads discussing this very topic in-depth!
And here are some of the threads I’ve found on this matter:
@Xypherous/Morello – Response to New Maps Post
Morello: ‘no 10v10 map on my watch’
Morello is against the idea of a new map (probably the biggest and most expansive)
Check ‘em out, both Morello and Xypherous present some clever arguments against creating a new map.
Late Game Magic Resist items are terrible!
It feels awful to buy Negatron Cloak upgrades at the moment. Sometimes I prefer to just sit on 2 Negatrons because Veil wastes stats on mana, and Catalyst is an awkward build path, the passive on SV feels wasted, QSS is pretty weak (MR-wise)for its slot if you can’t make use of the Scimitar, and Abyssal, well, it’s Abyssal. I dunno, maybe I’m not thinking about it right, but when I already get so much health out of buying armor items, and what I really need is MR, it feels like I’m being screwed by unnecessary stats.
Randuin’s gives me 70 armor and 500 health as well as a very useful passive and active AND the build path feels great. Spirit Visage has a passive that can feel wasted, its build path is meh, and I get 50 MR and 200 in the slot from it. That feels really weak late game, when even as a tank I’m being torn apart like wet tissue due to what feels like low MR.
And Bulwark feels lackluster for personal MR because you also have to buy armor and health regen. And the jungler and support usually get it, so it doesn’t feel like an option for a top laner.

Morello: I think MR is pretty “good,” but agree we’re not making it feel very cool or good, especially compared to armor. I think this is a good thing to look at, agreed!
What do you think of the Double Golem advantage?
Do you think the game would be better if double golems spawned at 1:45 or 1:50 to remedy purple side bot lane disadvantage/ Super crazy level 2 cheeses from powerful purple side earlygame top laners?
Or, alternatively, why don’t we lower the power differential between levels 1 and 2? it seems like so much of gameplay revolves around hitting level 2 first and snowballing the advantage, which might be more of a problem than the double golems advantage

Morello: I do. We’re experimenting on what that would mean if we did that.
Game Design
How do you feel towards linking champion sets with their lore?

Morello: We’re very concerned, though this is a non-objective look, and instead a statement that you dislike the direction of the new Trundle (and especially is driven by attachment of the original concept). That’s fine, but don’t turn “a cop pulled me over for speeding” into “cops are abusive tyrants who hate people.” 
Just look to Vi, Thresh or the Sejuani rework with a more objective eye, and I think our commitment is clear.
What’s your opinion on skillshot indicators? Are they easy to read?
I know that old Karma thread has been beaten to death but user Daeron07 had a nice idea including skill shot indicator changes (http://na.leagueoflegends.com/board/…86685&page=574)
This would add a lot of readability to users playing Karma, any thoughts?
Any thoughts on indicators in general; their usefulness, how to clean them up etc?
I am curious, from a design perspective what kept you from adding something like Urgots lock-on indicator much longer ago, or auto attack range indicators?
Is there ever a time when too much readability becomes a problem?

Morello: I love this stuff – skillshot indicators are an idea we want to get our hooks into more. The problem is the people who can do this kind of thing are really busy with other important things.
Readability is massively important, and is not as good as I want it to be in LoL.
Skins
New Skin Prices and Champion Priority when releasing Skins

Morello: I -think- it will allow for more skins as we don’t have to throw the kitchen sink at every skin now, but I’d have to check with the skins dudes specifically to be sure.
It’s a bit of black magic how we prioritize. We try to balance it out, but with things like events and differing difficulties/timelines on skins, this is really complex.
Non-related + Personal
Will future patches follow the Freljord example, i.e big on content, slow to release?

Morello: No, most patches will not, but we like these types of events!
Why do I lose 10 LP for dodging a promotion match?

Morello: Because we don’t want people dodging to prevent themselves from fighting powerful comps. Yegg and the team can speak more to this.
New Players are neglected on the forums!
Well I understand this isn’t exactly your department, I’m not sure Riot has anyone that’s responsible for my concern. Something thats been bugging me ever since I joined in July is the near total disregard of new players. While you guys have a excellent repertoire with the lvl 30 community, pre 30 Riot doesn’t acknowledge except once in a blue moon. Seriously I’m sure you can see how many Riots have posted in the New Player forums in the last year. Take a look.
This comes across almost as a hazing. On top of learning the basic game mechanics new players have to deal with toxic individuals who simply make new accounts and abuse actual newbies over and over. The new players have few options to voice concerns and there is no concrete proof that they are being heard.
Perhaps I’m seeing this as a larger issue then it is but how many accounts are abandoned pre 30? These are potential customers and I think having even 1 person spend a couple hours a week on the new player forums would prove to not only make new players feel they are being heard, but it could very easily translate to more paying customers and it would certainly be in line with Riots statement of being the “most customer orientated company in the industry” (I cant remember the exact phrase but you know what I mean.)

Morello: Agreed. This is not my area of expertise, but I think it’s something we really could use to improve. Smurfs, especially, make this really painful. I wish I had more information for you 
Are you working on a champion who wields a whip?

Morello: Not right now, but I do think we will visit this at somepoint.
How did you choose your online name?

Morello: Like many 18 year olds, I chose “Morello” as a character name in FFTactics after the lead guitarist for one of my favorite bands, Rage Against the Machine. It stuck really well even alllllll these years later 
Are you satisfied with how Zyra turned out?

Morello: I’m a little disappointed we weren’t bolder with her – some mistakes I made there. I love the character, but I think creatively especially, we could have been more “all-in” on the infestor concept than we were, and that flattened it out a bit.
How often do you get trolled by your coworkers?

Morello: Not as often as I’d expect. I’m disappointed!
Do you like the extra emotes added to your latest champions?
With Vi you included a lot of auto-emotes such as her blocking Cait’s shot, or ult-ing Jayce. Would you consider those additions to be successful towards what you guys were hoping for, and if so, do you see your design team adding more of those sort of interactions to existing champions?

Morello: I want to see more of these, yes. I think our fans love them, and they make our game more “alive.”
How have you changed during the course of working on League of Legends?

Morello: I think my values haven’t changed radically, but my priorities have changed with the games’ (and I’ve also learned more about how to accomplish them). A healthy game is still very important, but I think we, as a company, are better at balancing Game Health and fun more effectively. 2.5 years of working on League will definitely teach you a few things too.
Champion & Skin sale (26 – 29th April)
Starting April 26th, the following skins and champions will be available at a discount, for a limited time (three days):

Champions:
- Ziggs - 6300 IP/487 RP
- Leona – 4800 IP/440 RP
- Wukong – 4800 IP/440 RP
Skins
- Earthrune Skarner - 260 RP
- Fiddle Me Timbers - 375 RP
- Shurima Desert Zilean – 487 RP
Don’t keep calm, go nuts! Victory is achieved with passion!