Archive

Posts Tagged ‘LoL’

 

Kespa Banner

 

 

 After months of collaboration, KeSPA, Riot Games and OnGameNet have announced the final version of their ’2015 Season LoL eSports League Reform Plan’. Key topics include switching formats to a league system in the vein of the Chinese LPL, renaming the NLB to League of Legends Challengers Korea, introduction of a 20 million Korean Won (KRW) minimum salary for professional players, and establishing a promotion/relegation system. The full press release is available below.

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Greetings.
Korean eSports Association (“KeSPA”), Riot Games, and OnGameNet (“3 Parties”) would like to announce the final version of the ‘2015 Season LoL eSports League Reform Plan’.

 During the past 3 months, the 3 Parties have been aware of the many issues inherent in the current LoL eSports system and tournament format, and have been trying to prepare a springboard for the Korean LoL eSports to leap one step further through the newly launching 2015 Season.

 While preparing the 2015 Season Reform Plan, we tried to collect various opinions from pro-players, teams, industry stakeholders, and our players, but some of our efforts were not entirely satisfactory. We assure you, however, that we placed utmost priority on the long-term growth of eSports and the protection of players’ rights and welfare when we finalized this 2015 Season Reform Plan. The 3 Parties will continue to heed to the voices of many fans who love and support eSports.

 We would like to ask for your continued support for the upcoming 2015 Season of LoL eSports.

Thank you.

 

2015 LoL Champions Korea League Reform Plan

 

New League Format

 2015 LoL Champions Korea will change from its previous tournament format to a full-league format. This change to the league format, which was adopted to help teams and players participate in competitions more consistently, will also help improve the welfare of pro-players. ‘2015 LoL Champions Korea – Spring Split’, which will launch in early January, will be run as a full-league for approximately 4 months.

 

Promotions/Relegations

 While the full-league format has the advantage of providing pro-teams and players a stable source of competitive activity, it also has the disadvantage of being less entertaining compared to the tournament format. In order to minimize this disadvantage and additionally offer an opportunity to players in the semi-pro tier who are aspiring to be promoted, the 3 Parties have agreed to adopt Promotions/Relegations immediately following the end of ‘2015 LoL Champions Korea – Spring Split’. When the Spring Split is finished, pro-teams and semi pro-teams will compete in Promotions/Relegations to secure their spot in the next ‘2015 LoL Champions Korea – Summer Split”.

 

Participants

 As we are transitioning to a full-league format, there are not many stable company-owned or club teams that can fully operate and manage their teams throughout the whole split. Thus, 2015 Season Spring Split will first kick off with 8 teams. 6 out of 8 teams (Samsung, KT, Najin, CJ, SKT and Jin Air) have been awarded spots for the Spring Split based on their past performance (accumulative circuit points in 2014) and history of stable team management. The remaining 2 teams will be determined through ‘Seed Qualifier Tournament’ (please refer to (6) below for details on Seed Qualifier Tournament).

 For 2015 Summer Split, we plan to increase the number of participating teams to 10 teams in order to expand opportunities for pro-players to participate.

 During the Promotions/Relegations following the 2015 Spring Split, bottom 2 teams from Champions Korea and top 4 teams from the semi-pro tier will compete to determine the final 4 teams that will join the 2015 Summer Split.

 

League Regulations

We would like to inform you of the following new regulations that will be newly implemented to protect the eSports pro-players and improve their welfare.

 

A) Mandatory Roster

 While first planning the launch of the league system, the 3 Parties became aware of the necessity for two corporate teams to be combined to one, so we reviewed the possibility of requesting corporate teams to incorporate a 10-person roster requirement to allow pro-players to stay in their original teams. However, having listened to many fans’ opinions and criticisms that the 10-person roster is not suitable for the current LoL eSports market, we decided not to forcefully adopt this policy. All LoL eSports teams may participate in the pro tier and semi-pro tier leagues if they can secure the roster of 5 players to play the game.

 

B) Minimum Salary Policy

 In the past, there have been many instances where eSports pro-players were inadequately compensated for their talent. The 3 Parties are planning to incorporate a “minimum salary of KRW 20 million” as a rule for teams participating in the league to follow, after having decided that the pro-players active in the pro field should be warranted a minimum level of welfare. Every pro-player entering a contract with pro-teams will earn a minimum salary of KRW 20 million (~$18,000) as income. This amount does not include profit generated through streaming or prize(s) from tournaments/league.

 

C) Mandatory Contract Term

 Similar to the minimum salary policy, “mandatory contract term of at least 1 year” will also be introduce. In other words, pro-teams will need to sign with pro-players for at least a one year in the future. This will help pro-players lead a stable professional career.

 However, teams may act as the principal agents of pro-players in transfer negotiations since they will possess the right for the said signed pro-player for the duration of the contract. If a team wishes to release a player against his will during the duration of the contract, the team is obligated to pay the remaining salary of the said player.

 

Supporting Measures

 

The 3 Parties will continuously invest beyond what we have invested and provided thus far for the advancement of LoL eSports to not only strengthen the league but to improve the welfare of pro-players.

 Riot Games will provide the minimum salary for 5 players in each team’s minimum roster. In addition, non-corporate teams without sponsors will receive not only aid for player salaries, but also aid for cost related to team operation and management. Regardless of the changes to the number of players applicable for salary aid, the total amount that Riot Games will be providing for the support of pro-teams remains unchanged. Please kindly understand that specific amount of the support will not be disclosed

 

Schedule

 Please see below for the detailed schedule ahead of the launch of ‘LoL Champions Korea – Spring Split’. For more information on the Seed Qualifier tournament, please refer to future announcement on the Riot Games homepage (http://www.leagueoflegends.co.kr).

Competition Date Category Information
Seed Qualifier tournament (Preliminaries)
11/17~11/18
Eligibility Teams with at least 5 players with own accounts who are 17 years or older
Application 11/11~11/14 (4 days) / Online application*For details, please see the announcement on LoL official homepage
Format Single tournament with 4 groups / Best of 3
Location Yongsan eSports Stadium
(Finals)
11/21~11/22
Teams Top 4 teams to qualify in the preliminaries
Format 4-team full league / Single matches
(with tiebreakers if necessary)
Location Busan Bexco Auditorium

 

(Schedule subject to change pending future circumstances)

 There will also be a Preseason lasting approximately a month with a single-round full-league format starting late November. The final 8 teams that will participate in the 2015 Spring Split will be participating in this Preseason. In addition, full-league format ‘2015 LoL Champions Korea – Spring Split’ will start in early January for approximately 4 months. Once the Spring Split is over, Promotions/Relegations tournament will take place for approximately 1 week.

 

2015 Season Semi-Pro Tier Reform Plan

 

New Title – League of Legends Challengers Korea

 NLB, which has previously represented the LoL Semi-Pro tier in Korea, will evolve with the new title of ‘LoL Challengers Korea’. Challengers Korea will not only become the battle arena for aspiring pros, but also provide another chance for teams that have been demoted from Champions Korea to once again climb up the ladder.

 

Changes in Competition Format

 Two open tournaments will be held during the 2015 Spring Split. Any team with 5 players who have their own Korean accounts with Gold tier or higher may participate in these tournaments. ‘Challengers’ points will be awarded to teams according to their performance, and 4 teams with the highest Challengers points will advance to Promotions/Relegations tournament to compete against the bottom 2 teams from Champions Korea.

 Furthermore, Challengers Korea will also switch to a full-league format in the Summer Split, and teams with the highest Challengers points will be provided seeds to participate in this league. We decided to implement step-by-step changes to ensure the highest quality of games and reliable execution during the transition phase.

 Once Challengers Korea has transitioned to a full-league format in the Summer Split, Riot Games and NGTV will provide participating Challengers teams accommodations and sponsorship opportunities to help establish a stable practice environment for the semi-pro players

 Please refer to the announcement on the Riot Games website (http://www.leagueoflegends.co.kr) for more details.

 

PBE 01 10 Banner

 

PBE 01/10 Contents:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous PBE Updates for Patch 4.18 Cycle:

 

 

New Splash Arts

 

Championship Shyvana

 

Championship Shyvana will be available for 975 RP in the store after Patch 4.18 hits live. Link to preview.

 

Shyvana_Splash_5

 

Shyvana_5

 

Kog’Maw

 

KogMaw_Splash_0

 

KogMaw_0 KogMaw_Square_0

 

 


New Halloween Summoner Icons


 

1 (1) 3 2 (2)

 

 


Lee Sin Updated Profile Icon


 

Lee Sin got a new splash art in yesterday’s PBE update. Here’s his updated profile icon:

 

Old

 

LeeSin_Square_0

 

New

 

LeeSin_Square_0 (1)

 

 

Champion Changes 31 09 Banner

 

 

Ezreal Final Portrait

 

Rising Spell Force New IconRising Spell Force [ Passive ]

  • Attack Speed buff duration increased from 5 seconds to 6

 

Mystic Shot New IconMystic Shot [ Q ]

  •  AD ratio increased from 1.0 to 1.1

 

 

Tristana Final Portrait

  • Attack speed-per-level decreased from 4% to 2.5% (total loss is 27% Attack Speed at level 18)

 

Rapid Fire New IconRapid Fire [ Q ]

Duration decreased from 7 seconds to 5
Attack speed buff increased from 30/45/60/75/90% to  30/50/70/90/110%

 

 

Tristana’s new AS values, courtesy of fellow reader Jim Gunderson.

 

Tristana pre/post nerf AS values from passive and Q only
Lvl OLD PASS NEW PASS OLD + OLD Q (Duration of 7 seconds) NEW (Duration of 5 seconds)
0 0 30 45 60 75 90 30 50 70 90 110
1 4 2.5  34 32.5
2 8 5 38 53 35 55
3 12 7.5 42 57 37.5 57.5
4 16 10 46 61 76 40 60 80
5 20 12.5 50 65 80 42.5 62.5 82.5
6 24 15 54 69 84 45 65 85
7 28 17.5 58 73 88 103 47.5 67.5 87.5 107.5
8 32 20 62 77 92 107 122 50 70 90 110 130
9 36 22.5 66 81 96 111 126 52.5 72.5 92.5 112.5 132.5
10 40 25 70 85 100 115 130 55 75 95 115 135
11 44 27.5 74 89 104 119 134 57.5 77.5 97.5 117.5 137.5
12 48 30 78 93 108 123 138 60 80 100 120 140
13 52 32.5 82 97 112 127 142 62.5 82.5 102.5 122.5 142.5
14 56 35 101 116 131 146 85 105 125 145
15 60 37.5 105 120 135 150 87.5 107.5 127.5 147.5
16 64 40 124 139 154 110 130 150
17 68 42.5 143 158 132.5 152.5
18 72 45 162 155



Lucian Final Portrait

 

Relentless Pursuit New IconRelentless Pursuit [ E ]

  •  Added a 40/30/20/10/0 mana cost (no mana cost on live)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Edward-770x434

 

How does it feel to be back in the LCS?

Edward: Well, it feels great. Playing at LCS is a part of my life and I didn’t really want to be stripped of it. I decided to become a pro gamer and nothing else, so that was really important for me.

 

What was your mindset after being relegated? How did you approach the series against SKP?

Edward: We knew that we will get relegated around the 7th or 8th week of EU LCS Summer Split. So we were already trying to develop a good mind set for The Promotion Tournament, it’s hard to explain. We only had a 5-day break after the final Super Week prior to resuming 5v5 practice.

 

After losing the first game, were you worried? What did you do to rally back to a 3-1?

Edward: I don’t think we lost due to SKP being a better team. From my perspective, we lost because we were overconfident and had a poor ban/pick phase. After that loss, we did our research and we already knew what to ban and to pick, so it was way easier for us to play against them. Besides, we haven’t played vs jungle Fizz jungle at all, so Diamond didn’t know that he can punish him early game so hard, but it wasn’t the case the next time they picked Fizz.

 

You put up a strong performance throughout the series, reminiscent of your days as the “Thresh Prince”. How do you feel about your play and where do you think you stand now compared to the other supports in the EU LCS? In the World?

Edward: It’s that hard to say. It’s hard for me to say that I know a player in Europe who is way better than me at playing support. Our team went through so many problems and we couldn’t do much about them, therefore everyone was playing bad compared to how they used to before.  Team was struggling so much and u couldn’t see a lot of good individual plays. Alex left afterwards, so we picked up new players with only me and Diamond remaining from our original rosters. It’s a really weird feeling, like we joined a completely new team. You want to move forward and improve even more, just to prove everyone that you are still worth something. Also it’s hard to compare two supports in isolation from their teams, it’s a 2v2 match-up and, in my opinion, Europe and China have some of the strongest bot lanes in the World. Korea is doing really badly in terms of their bot lanes right now, they are just going bot to farm and they don’t punish each other, they don’t risk often enough. At least that’s how I feel after watching a couple of BO5’s from OGN.

 

What’s it like playing with Krislund vs. Genja?  Are there any old habits that you haven’t kicked yet?

Edward: Genja and I were 2 bosses on bot lane and we didn’t listen to each other a lot even though we have good synergy.

With Krislund, it’s more like I am a boss and he is always listening to me. He trusts me completely, he always listens to what I have to say, and I think its better.

 

The issue of a gaming house has been a recurring topic for you, are you planning to move into a house for the next split of the LCS?

Edward:  I don’t have any info about getting a gaming house or boot camp or w/e it is. We will see in the future. I hope we will get one, so I don’t have to fly for more than 20 hours every week to play a few LCS games.

 

How strong do you believe the current iteration of Gambit is? Do you believe you can once again become a top team with the current roster?

Edward: To be honest, I didn’t think much about it as I was fully focused on our BO5 against SKP. Right now I think we will be in a better position than before.

 

What is your favorite support champion on the current patch? (4.16) What is your least favorite thing about 4.16?

Edward: I haven’t played much on 4.16, since we were scrimming on Tournament Realm as our match against SKP was on 4.14. But I like to play Alistar, Thresh, Braum, Sona and Janna – they are currently my favorite support champions.

 

What, if anything, would you change about the state of support?

Edward: I would change Ancient Coin and Talisman of Ascension, since they are too weak right now (expensive, but not beneficial) even though they are good for your team. I also think that they should increase a variety of support items, because the choice right now is rather limited.

 

How strong of a contender is EU on a global stage? Do you believe they have a shot at the title?
Edward: Well, European teams are definitely better than last year, I think some of them will advance to playoffs, but won’t make it to semis. Who knows though, everyone is practicing in Korea. Time will tell.

 

What do you plan to do during your vacation?

Edward: I think we will take a small break. For now, I’ll play Solo Queue and stream almost every day, so you can come and watch me play on Twitch.

 

Any shoutouts?

Edward: I said it so many times and I will say it again, thanks to every fan who sticks with us in spite of our struggles this year.

 


About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL

 

 

 

Group A Worlds Banner

 

 Welcome to a co-op series where Tim and I will cover all four World groups and what new picks we can expect in each one. We aim to get the series wrapped up before Worlds so we can focus on coverage of the matches. Enjoy the read!

 

 

Edward Gaming Banner

 

 Ban Yasuo. Those words held true in every game of the LPL Regional Qualifiers and Summer playoffs that featured EDG as teams took the swordsman completely out of the picture. With 5 different picks in the mid lane across 12 games, U has shown he can definitely play around his team’s apparent dislike of the wanderer.

 Of these picks, Kayle came out for three of EDG’s matches. While Kayle remains strong despite her most-recent nerfs, she has definitely fallen out of flavor.  Her most recent revival usually comes paired with a Zilean, creating an incredibly frustrating team comp centered around an undying carry. U has shown that he will play her with or without the Chronokeeper.

 Kayle’s strengths come in droves. Amazing waveclear, great up-front damage, massive utility in the form of a heal and movespeed boost, and an ultimate that can make or break teamfights. There’s less countering Kayle and more just dealing with her, something that becomes incredibly tricky once a match gets to late-game.

 When Kayle and Zilean get together, it’s like divine Intervention. Allowing unlimited dive opportunities, Kayle and the rest of her team can wreak havoc in the front line safely under the protection of Chrono Shift and Intervention. The pair also prevents a champion from just being dived on and exploded, and can force their opponents to think hard about who they want to focus and when they want to fight.

 There are a Zilean possibilities, will the opposition be prepared?

 

 

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 AHQ’s Westdoor is known for his constant aggression. Expect all eyes to be on the mid lane as he looks to get his team out ahead early. Kassadin and Twisted Fate were almost permanently banned against Westdoor in the GPL and it shouldn’t be much different on the world stage. AHQ depends heavily on their mid laner, and acquiring a comfort pick for Westdoor is a must for them. Keeping Fizz in the back pocket is surely on the agenda, especially looking at his dominating performance on the trickster in the past.

 Fizz brings deadly assassin strength to a team, being able to dash in with Urchin Strike and deal massive burst damage, only to disappear unscathed with a cleverly placed Playful/Trickster. Chum the Waters offers great disruption and zoning potential in a teamfight, forcing players to retreat or fight around its AOE knockup. It’s also a death sentence for anyone caught out of position, which can help AHQ create picks and secure objectives.

 Not to say the Trickster is without flaws. Limited siege ability can set Fizz’s team behind if they’re unable to start a fight. Also an issue is getting to the backline to hunt for carries. If the enemy team sees Fizz, they can center their comp around peeling for their carry and easily counter his strengths. Lastly, Fizz is a risky laner; if he’s facing a poor lane match-up, he can easily fall behind – worst-case scenario for a champion who must be ahead to have a real impact on the game.

 AHQ enters the World Championship as underdogs, and other teams will definitely have heard of Westdoor. With a reputation for clutch plays and snowballing games, letting Westdoor get any of these champions is definitely a mistake. Therein lies the largest issue: lack of diversity. While he has shown he can fall back onto popular champions like Yasuo, Westdoor’s greatest strengths come from familiarity. Teams will either look to ban him out, or prepare strategies specifically tailored to his champion pool.

 Will AHQ adapt, or will they FIZZle out?

 

 

Dandy Rammus Banner

 

 Though he dominates solo queue, Rammus is a rare sight on the competitive scene; OGN Masters saw him once in a favorable match-up against Xin Zhao and Wickd rolled his way to victory at the end of summer LCS in a zer0-stake match against Millenium, but that’s all the pro action League’s armordillo saw this year. Despite odds, it seems DanDy has been racking some Rammus games in Solo Queue and with great success. Can we expect to see a tanky jungler sneak his way past Lee Sin? Certainly, he is blind.

 The meta across regions right now favors stall comps that rely on picks to get objectives and push for map control. Rammus fits the bill with his Sonic Ball and a 2-second taunt. He’s great at locking down and soloing the currently popular hypercarries or peeling bruisers from his carries. Being the best tower-diver in the game, Rammus can capitalize on a pushed lane better than almost any other jungler. His slow clear speed means he loses significant gank pressure in the early game, but that can be off-set by just going for safer laners and stalling until Rammus can become that beast of a frontliner and initiator.

  In the hands of DanDy, Rammus is a snowball machine. DanDy is the one who sets the pace for White’s matches by constantly being in the mind of the enemy jungler and predicting his moves. A Rammus counter-gank is deadly, as it can come from very far away and with guaranteed hard CC. We already know how strong DanDy is at smite-stealing objectives – put that mechanical skill on a rolling ball and you’ve got dragon control covered against all but the top-seed teams. Best part? No one plays or bans Rammus, meaning DanDy always has a surprise pick for when his team faces serious challenge (at the finals).

 Ultimately, a pocket pick doesn’t matter much for White at this point, as they can likely blindfold themselves, go all mid and still stomp their group.

 

 

dark passage banner

 

No data on DP’s Solo Queue training and their Wildcard matches suggest they’d like to go standard at Worlds. If they are bringing new picks against the top teams, they’ve yet to grant viewers passage to their strategy.

aaswT

See? Phreak liked it. Reluctantly.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Categories: Esports Tags: , , , ,

 

PBE Update August 20 Banner

 

PBE 20/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

 

PBE Content for Patch 4 15

 

 

Headhunter Caitlyn Updated Traps

 

Headhunter Caitlyn’s Yordle Snap Traps have been updated to match the theme of the skin.

Caitlyn W 1

Caitlyn W 2

 

 

Champion Changes

 

Sivir New Portrait

 

Boomerang Blade New IconBoomerang Blade [ Q ]

  •  Range increased from 1175 to 1250

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Coming from Korea’s OGN league and jumping straight into competitive play in North America,  I had a chance to sit down with Lustboy after defeating Evil Geniuses in his LCS debut with Team SoloMid.

lUSTBOY

 

Lustboy, how was your trip from Korea?

Lustboy:  It was good. On the plane I thought about the game and about bot lane in general.

 

What is your favorite thing that’s happened so far while in the US?

Lustboy:  Wildturtle jumping forward into the enemy team!

 

How are you getting along with the team so far? Who do you think you are most alike?

Lustboy:  We are all getting along well. I think me and Amazing have the most in common.

 

Playing with Wildturtle, what is the biggest thing that stands out to you in his play?

Lustboy:  I like playing with Turtle because he has great mechanics and can out play the enemy adc reliably.

 

Do you think WildTurtle is the best AD Carry in NA?

Lustboy:  Yes.

 

How strong are you as a bot lane right now compared to how strong you could be?

Lustboy:  We are very strong right now and we have a lot of room to continue growing and be even stronger.

 

How was your first LCS match? Was there a lot of pressure to perform? How do you feel about your performance?

Lustboy:  It was good. We mostly played defensively because we knew we were playing for top lane. I felt like Krepo did not play as aggressively as he should have. There was no stress, but a lot of pressure coming into a team where you have high expectations to perform, especially when people already expect you to perform. I gave my best and feel like I did well, but I performed at about 30% of my potential.

 

Who do you want to face the most? Why?

Lustboy:  I like playing against CLG because they have a very strong bot lane.

 

Do you feel you are the best bot lane in NA?

Lustboy:  Yes.

 

TSM now has 3 players that came from another region. What are your thoughts on regions importing talent?

Lustboy:  I believe that except for EU, only top players are traded to other regions. I believe it is good for top talent to be able to move freely. That said, I think when an entire team transfers from one region to another, it makes cheering for them a little less genuine. Not to take away from any teams, all of them are just as hard working as the next and deserve to play and compete where they wish. I just don’t want it to become an issue of oversaturation of foreign talent to the point where a single region takes over the entire international scene.

 

Anything else you would like to say?

Lustboy:  When I first arrived I was anxious and felt a lot of pressure. Once I saw how motivated the rest of the team was I started to feel more relaxed, and after the most recent games I feel like the weight has been lifted.  I am ready to prove that I am a top player and will only get better.

 


 

About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL

 

Introduce yourself!

 Hello I am Marcin “Jankos” Jankowski, I am Polish and I play Jungle for Team ROCCAT in the European LCS.

 

You finished 3rd in the playoffs, but you’ve had a rough season so far? What’s going on?

 We are underperforming because we did not really adapt to the new meta, but we are playing a lot right now which hopefully will lead with us catching up and managing to fight for the top spots

 

What do you think are the biggest issues in the team? What influences your play the most?

 Our individual decision making is currently not on par with the other teams. Our team fights are lacking the microgame, so we are trying to improve it.

 

Do you think the team can recover? Is going to worlds still in your crosshairs?

 We are doing our best to recover, I think we are on the way on getting back competing for the best slots, and I definitely think that we will be fighting for a worlds spot at the playoffs!

 

How does the team operate in game? Who is responsible for primary shotcalling? What is your mindset like entering a game?

 I think main shotcallers are me and Overpow, but everyone has its calls and ideas in game. We do not limit ourselves to one or two persons, we all have our tasks during the game.

And about the mindset – #ROCCATFIGHTING

 

How do you deal with criticism on social media/from fans? Is it hard or demotivating, or do you take it and use it positively?

 Lately people are actually trying to help us rather than criticize and bash on us. Which i think its quite helpful for us. People are trying to cheer us up on our social media rather than flaming us for losing. And usually those things dont really affect me in a bad way.

 

The tables seemed to have shifted quite a bit. How big of a skill difference do you believe there is between the top half of teams and the bottom half?

 I think SK and Alliance are ahead of the rest right now, but most of the teams right now are able to catch up with them with the time if they continue adapting the way they are right now. I think we are one of those teams that can catch up to them.

 

How strong is Alliance? Do you think they are still only warming up? What’s it like playing against Shook, who shares a similar champion pool to you?

 

Alliance is currently the best team in Europe. Most of their players solo skills are the best in the region and not only that but right now they are even good with their team play and rotations. I don’t see anyone beating them for now in EU. Shook is the best jungle in European LCS and I really like to play against him because i learn new stuff, and it is always a challenge.

 

You seem to be relying on old favorites in the jungle. Is this personal or team preference?

 I think everyone right now is relying on the old champions like Elise, Lee and Eve. They are just the best options right now for the jungle, and those are anyways my personal favorites.

 

What do you feel are the most viable junglers right now in competitive play, and do you think we will be seeing anything new?

 If the 3 OP’s are not available, we might see Rengar, Jarvan, Vi, Skarner – but you need to build a team around them specifically for them to be as useful in game.

 

Shoutouts?

 I want to thank all the people that support us even when we are losing – that means a lot to us! Also i would like to thank ROCCAT and AMD for the continued trust and support, without them we wouldn’t be able to be where we are. Also a big thanks to my girlfriend for supporting me and being there for me!

Makler

 

 

Introduce yourself for those who may not know you.

Hi! I’m Makler, AD Carry of “Lublin Shore”. You might also know me as former player of mouz and MYM.

 

You’ve been around for quite a while. Do you think you are on the strongest team you’ve played on so far?

Since the begining of LoL I’ve played with almost the same people. For 3 years it was Me, my brother Mokatte, Czaru, Kubon and of course the big guy Libik, my support! I would say we are strongest at this moment, we have one of the best junglers in Poland which is Kikis from Departed, and TakeFun in midlane who replaced Czaru very well.

 

Going back to the promotion tournament, what exactly happened? Do you think it was possible for you to win, or were you simply weaker overall than SHC? Do you think if you played those matches now, you could win?

 To be honest we were really excited to play vs SHC for LCS because at that time we considered SHC as a mid-tier team. We were pretty confident and I think that lost us the series. We were suprised by how well they were playing at that day. SHC has a little bit different roster right now, Selfie instead of Moopz, Wewillfailer instead Migxa. I think those changes are good for SHC but I still feel our team is stronger. I would say 3-1 for us in a bo5.

 

What is the biggest obstacle in being relegated or attempting to promote into the LCS?

Financial pressure I believe. When you are in LCS you have some presure on you, many people watching your every move. but after all you are still getting money even when you lose. When you play in the Challenger Series, you’re only getting money from tournament wins.

 

What keeps you motivated to keep playing? What is your routine like?

I just love competition. Playing competetively is motivation for me. I just love being better at something than others. Every day looks the same, eat, workout at the gym or go running, play play play, sleep. Day after day.

 

How do you think your botlane stacks up compared to other EU teams right now?

We can perform well against any other bottom lane that we have a chance to play.
What are your thoughts on how sustainable it is to be in the Challenger scene for extended periods of time?

I’ve been part of both LCS and Challenger teams and I can say that they are totally different worlds. Being a Challenger team is hard, and Coke Zero format is bad. You play too few matches to attract sponsors and there’s too much randomness on the way to the top 8.

 

What do you think of the skill level of EU overall? Do you feel it is stagnant at the moment? What issues do you think are the most prevalent in trying to go pro?

I think the skill level in EU is ok, we have many really good teams but none of them really stand out from another. I think financial problems are the most critical in going pro. You have to spend ALOT of time playing and there is no guarantee to make a super high cash reward, and you need to live from something.
Who do you think are the strongest teams in the EU challenger series right now?

Beside us NIP and C9 seem to be best ones. I think they will cause the most trouble to LCS teams in relegation.
Thoughts on Alex Ich moving to NiP? Do you think NiP will qualify for the spring split?

Alex is really solid player, but I’m not sure if he can adapt to the top lane playstyle, time will tell. I’m pretty sure it will be hard for him to replace Zerozero. Hard to predict, last promotion I was sure they would make it so I won’t try to predict their matches anymore :p

 

After facing Gamers2 at the Solomid invitationals, how strong do you feel they are? Is Ocelote still as good as he was, if not, how far do you think he has fallen in terms of skill? Do you feel they have a chance to qualify to LCS?

They are ok, Ocelote is good, but right now is not up to par with other mid laners.

Everyone has a chance to qualify to LCS but I would say C9 and NIP are slighty ahead of them.

 

Will you continue playing if you do not qualify for the next LCS split? What will you do after pro gaming? Do you intend to stay in eSports?

We’ll find out in time. If I can make a living playing then I won’t give up easily, but if I can’t then it will be hard.

It’s hard to tell what i will do after pro gaming, but i don’t see myself in any other role in esports aside from player. I will just fade away probably, and see what opportunities I get from life.

 

Shoutouts?

Thank you to all of my fans and my team!

eula vs tos

(Disclaimer: While I am a law student, I am not a lawyer, and this is not legal advice.)

 

When in-game behavior carries consequences in the “real world,” many people start to wonder what limits, if any, companies like Riot have when policing user accounts. Ultimately this boils down to those pesky “Terms of Use/Service” (TOU/TOS) and “End-User License Agreement” (EULA) windows we have to click through every time a new patch is released.  

I see these terms being thrown around in-game and on the forums, and despite my efforts to correct player’s misconceptions on what the TOS and EULA actually do, the misinformation is rampant.  Hopefully this will help clear up some of the confusion!  The article centers on a question relevant to all League of Legends players:

 

What exactly are you agreeing to when you play League of Legends?

 

In this article I will quickly explain how the EULA and TOS are legally enforceable contracts, what the differences between the two are, and finally how they apply to the average player. I cannot stress enough that while I am doing a legal analysis, I cut through a lot of legal mumbo-jumbo and make conclusive statements for the purposes of entertainment. If you need legal advice, please speak with an attorney. 

I. Clickwrap Agreements
Just about every time you install a program, download a patch, or purchase from a website, you have to pass through a threshold of “agreements.” 

accept-button

Many of these agreements are called “shrinkwrap,” “clickwrap,” or “adhesive” agreements - where you don’t see/understand what you’ve agreed to until after you’ve already agreed to it. For example, many online games only allow you to see the TOS after you’ve bought the game, but before you can play it online.  A better example is a website, where you’ve already “agreed” to their TOS just by being on their site. 

Clickwrap agreements tend to have certain characteristics:

    • Clickwrap contracts are usually offered on a “take it or leave it” basis. In many contractual agreements, parties can negotiate over the terms of the contract, but in clickwrap contracts, the user has no bargaining power –they can either agree to all the terms or none.
    • As discussed above, click wrap agreements often apply post-transaction. For example, some companies (such as AutoDesk) typically don’t allow people to resell their software – but a customer might not know that until after they’ve purchased AutoCAD, and are going through the installation.

If your knee-jerk reaction is similar to what mine was, you might be thinking, “is that really a legal contract?”  Because let’s be honest, if you’re like most people, you simply don’t have the time to read every agreement you accept online.  Even if you read most, there will often be terms that won’t make sense until you start using the service/software (e.g., how many people could understand what “riot points” are prior to installing League of Legends?)   This part of why EULA/TOS are often considered to be adhesive contracts – most of us have no idea what it is we’re agreeing to.

So are these even legal?  The short answer is: Usually. There are, however, some limited exceptions:

    • Explicit Agreement: The rule of thumb is that a user must explicitly agree to an agreement before it becomes enforceable. If you don’t make an explicit act showing you are both aware of the terms and you agree to them, they are unlikely to be enforceable as a contract. While this isn’t exactly a problem for Riot (you have to click “I Agree” every time a new patch comes out), it is a notable exception to many software agreements.
    • Outrageous Terms. If there’s something absolutely ridiculous and unexpected hidden in the fine print (for example, the “immortal souls clause” that granted a British game company 7500 “soul-licenses”), that term or the whole agreement may be rendered invalid.
    • Application to minors.  In most situations, if you’re under the age of 18, you lack capacity to enter legally binding agreements.  This may provide an exception to click-wrap agreements in some situations, as the contract may be voidable

The takeaway is this: Clicking the “I agree” to Riot’s Terms of Use and End-User License Agreements probably creates a legally enforceable contract.

II. “EULA” vs. “TOS”

So since we already have no idea what we’re clicking, why are there so many boxes?  Why not just throw it all into one box and get it over with?  Although many portions of the EULA and TOS overlap, there is a fundamental distinction between each type of agreement:

EULA: EULAs govern the use of the software itself.  This is useful to stop unauthorized use of the game, as well as to disclaim liability for what it does to your system.

  • Example: Hosting your own “League of Legends” world championship, with dedicated servers to boot, would likely be a violation of the EULA if you used Riot’s software (and probably some intellectual property violations as well).
  • Example: Riot’s EULA would probably prevent them from being liable if League of Legends overheats your cardboard toaster. Which is really the best outcome for everyone.

EULAs are often extremely broad in what they cover.  Interestingly, Apple’s EULA for iTunes explicitly disallows use of their software for the development of weapons of mass destruction:

Apple v. Estate of Hussein is still pending.

TOS/TOU: The Terms of Service governs the use of a particular service offered. In Riot’s case, some of the services offered are the ability to create an account and a means to use that account via access to their servers. While you are using their service, you are expected to follow their rules – otherwise, they may terminate your access to the service, as per the  agreement. Most players will only be concerned with the TOS.

  • Example: Going idle or AFK in-game often enough can result in temporary or permanent suspension of your ability to access Riot’s servers, because you’ve agreed to allow LeaverBuster to monitor in-game activity.

The main difference between the TOS and the EULA for players is in the types of violations, and what Riot is able to do in terms of punishing players who breach these agreements. For the most part, the TOS will impact a user’s access to the service.  The EULA, on the other hand, will impact a user’s access to the software.

TOS Violations:

Say you’re having a bad game, and decide to spam “**** you all, **** ***-skilled *******s!!!” a few dozen times in all-chat. Assuming this violates the TOS, Riot’s punishments all involve your account’s use of the service (remember, the service is access to their servers) even to the extent of permanent bans. This is where I see a lot of confusion, especially when players argue for methods (such as uninstallation) to combat toxic behavior – they confuse the accounts for the players, and the service for the software.

Players are only able to access the service through an account, and thus, can only violate the TOS through the use of an account (the notable exception to this is browsing their website, but that is beyond the scope of this article).  The way Riot has their TOS set up, the account acts as a real-life shield for players – both for good and for evil. The account provides a layer of privacy protection and facilitates a pseudo-anonymous experience, a great benefit for online interactions. On the downside, it makes it very difficult to penetrate the account and punish players directly – especially when it’s difficult to prove that it was that player breaking the TOS (e.g., you’re in the middle of a match when you have to answer to door (it’s your turn to pay for the pizza), and when you get back to your computer, you find that your roommates have been soliciting some of the female characters in a manner rather inconsistent with that of a gentleman).

Under the TOS agreement, it is unlikely that Riot could force removal/uninstallation of the software. And the way Riot’s current TOS is set up, it would also be difficult  to enforce an IP ban (should Riot wish to implement such a penalty, it may be possible, but the TOS would likely need to be reworded).

EULA Violations:

A forced uninstallation (i.e., an injunction) could only occur through a EULA violation (although this doesn’t stop vigilante players from wishing it to upon less-than-desirable teammates). The terms of the EULA are much less relevant to most players.  However, they do clarify an interesting point: violations of the EULA would probably end up in court (or “mandatory arbitration”). This is where Riot would claim you’ve somehow overstepped the “fair use” of their product, perhaps by selling downloads to unsuspecting users, or attempting to “reverse engineer” their game to create your own, etc.  They’d be suing you for damages, injunctions, and possibly attorney’s fees, depending on the nature and extent of the violation.

To date, I have yet to see any pending complaints by Riot against any of their players.  Suing your customers is not the custom and practice of most business entities, and on top of that, Riot tends to be more forgiving to its player-base than most companies in the industry.  If they have had issues with EULA violations, it’s likely they have been taken care of using cease & desist letters – very common in the realm of IP violations.

TL; DR: The Terms of Service and EULA are legally enforceable contracts.  If a player violates the Terms of Service, their access to the service may be suspended but not necessarily their access to the software – that would require a violation of the EULA.

 

Like the article? Have any comments or suggestions? Post below and follow me on Twitter @VCDragoon

Special thanks to Chefo for working on images and formatting!