Changes to Akali, Caitlyn, Diana, Rumble and Twisted Fate, Custom Item Sets and the next sale – and much more!
- Now grants vision in the area of effect
- Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15
These two changes are intended to give Akali’s kit some utility. With Twilight Shroud now granting vision where it’s placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.
- Base Attack Speed reduced to 0.625 from 0.668
- Attack Speed per level increased to 4% from 3%
- No longer gains stacks when attacking structures
- Now counts as a single target spell for the sake of items like Rylai’s Crystal Scepter
Moonsilver Blade (Passive)
- Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 AP) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 AP)
- Range of the cleave behind Diana reduced
- Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
- Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
- The second application of the shield now stacks with the first shield instead of replacing it
- Ability Power ratio increased to 0.04 from 0.02
- No longer grants bonus Armor and Magic Resist
- Max stacks increased to 5 from 4
- Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14
Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.
- Basic Attack Missile Speed increased to 1500 from 1350
- Bonus Movement Speed increased to 40 from 30
- Stun duration increased to 1.5 seconds from 1.25
These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.
- Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
- Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
- Healing ratio reduced to 0.75 from 1.0
- Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
- Golem-type monsters grant 10% increased size and maximum Health
- Lizard-type monsters grant Nunu’s attacks and spells additional magic damage equal to 1% of Nunu’s maximum Health
- Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.
- Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
- Danger Zone damage bonus increased to 50% from 25%
- Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)
We did tone down some of Rumble’s overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble’s overall play. Here we’ve decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.
- Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
- No longer grants Cooldown Reduction
- Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
- Cooldown increased to 180/150/120 seconds from 150/135/120
With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate’s overall power without hitting the core components that make him fun. We’re changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny’s high impact, we’ve brought it more in line with other global ability cooldowns
- Base Movement Speed reduced to 330 from 335
- Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
- Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
- Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.
- Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
- Infinite Duress now always places Warwick in front of the target rather than a random spot around the target
These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.
- Base Health Regen reduced to 7.0 from 12.5
- Damage reduced to 140/210/280 from 160/240/320
- Fixed a bug where Let’s Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
- Tenacity reduced to 50% from 75%
- Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
- Vision radius of the Shadow reduced to 700 from 1300
- Cooldown increased to 4 seconds from 3
As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed’s Living Shadow was just to bring it more in line with other abilities of this type.
Quality of Life Changes & Bug Fixes
- Mantra Bonus – Soulflare
- Slow area now spawns directly under the primary target
- Recommend items updated
- Fixed a bug where Vault failed to interrupt targets that were immune to slows
- Can no longer target minions
- Improved detection of Dark Spheres at longer ranges
- Tooltips updated
- Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance
- Improved hit detection at the end of the missile
- Improved hit detection at the end of the missile
- Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power and benefit from Banner of Command‘s minion damage aura
Changes to Items
- Recipe changed: Faerie Charm + 120 gold = 300 total gold
- Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
- Recipe changed: Philosopher’s Stone + Chalice of Harmony + 920 gold = 2500 total cost
- Grants 7 Health Regen per 5 seconds from 0
- Grants 18 Mana Regen per 5 seconds from 9
- No longer grants Mana
- Active Heal changed to “Heals for 150 + 10% of the target’s Maximum Health” from “Heals for 150 + 15% of the target’s Missing Health”, Cleanse effect unchanged
- Active travel time changed to 0.2 seconds from variable with distance
- Fixed an issue with the hit effect particle
- Total cost reduced to 1600 gold from 1700
- Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
- Base Attack Damage reduced to 23 from 25
While this change doesn’t seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don’t draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.
- High Winds duration and intervals tweaked to match the pace of the music
- Statue destruction algorithms tweaked to become more consistent throughout the match
- Loss of Control UI
- Loss of control indicators now appear underneath a player’s nameplate when the player’s champion is afflicted by a crowd control effect
- A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
- When multiple, unique crowd control effects are active:
- An additional icon is displayed for each unique effect type
- The progress bar represents whichever effect has the longest remaining duration
- Icons are removed as their associated effect type becomes inactive
- Indicators are visible to the afflicted player, that player’s team and the player who inflicted the crowd control effect
Co-op vs. AI
- Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes
- Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes
- Fixed a number of cases where icons on the league view were not showing up correctly
- Custom Item Sets
- Custom item sets can now be created and edited in the summoner profile.
- Saved item sets appear as an option in the Recommended tab of the in-game item shop
- Item sets can be associated with a specific champion, multiple champions or all champions
- Item sets can be associated with a specific map, multiple maps or all maps
- Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual
- Karthus’ Requiem should no longer have a major FPS performance hit across all maps.
- Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
- The ‘Random Champion’ option is no longer available in ranked game champion select.
- Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
- Fixed a bug with certain AMD Radeon video cards when playing Dominion.
- Players may now disable moving their champion via right-clicking on the minimap in the options menu.
- Logitech G-Key, LED, and LCD technologies are now supported.
- Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
- Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.
Custom Item Sets
As you probably saw in a recent article, Riot’s been working on an in-client item sets. With Patch 3.7 now live, these are finally available for everyone! Riot GTez explains in detail:
Riot GTez: The item shop has been your one-stop spot for Infinity Edges, Ohmwreckers and Doran’s enchanting accessories for quite some time. Happily, you’ll now have a second, in-client place to research and plan builds. The new Item Set tab lists every in-game item and lets you customize your builds for your favorite setups.
Once in the client, click on your profile and find the new Item Sets tab we’ve stuck in there for you. Inside the tab, you’ll see three columns.
The left-hand column is where you generate new item sets and give them individual names. The second column lets you sort items exactly like you would in the in-game item shop. To create your custom item builds, you’ll drag and drop an item into a block in the third column.
“What’s a block?” you say. The recommended build that you see in-game is made of blocks. They’re called things like “Starting Items,” “Essential Items,” etc. Your blocks can be re-named to whatever you want.
So you’ve created your top-secret builds. Now it’s time to assign them to specific champs and maps. There are two tabs at the top of the third column. You created your item sets in the ‘Items’ tab; switch it over to ‘Maps and Champions’ to associate your new build with as many maps and champs as you like.
Figured out a hyper AP build for Ziggs, Yi and Zilean on Howling Abyss? Sweet. Want a tanky jungle build for Sejuani, Nautilus and Amumu on Summoner’s Rift? Do it up. It’s your call.
Just remember to tap that save button and your custom build will be ready for quick in-game clickery. You’ll spend less time in the item shop and more time helping your team secure the W.
Custom Sets FAQ
What are item sets?
Item sets are a way for you to create new recommended item pages that will show up in the item shop when you play.
How do I make item sets?
Select the item sets tab in your profile. Add a new page and start dragging items into it. You can create new blocks so that you can organize your items by offensive, defensive, jungle, or whatever you think of. When you save your page it will be available in-game through the item shop.
Does this save to my account?
Currently, item sets will only save to your local machine, but we want to get server-side saving to you soon. We know that this will be much better for players when they can use the feature across multiple computers, and we’re working to deliver that. The server-side version will take some time since it requires additional platform work, and we want to make sure we don’t impact service stability.
How does this work with community-made recommended item builders?
Recommended item pages created using 3rd party tools should still work. They can co-exist with the ones created using the item set feature, but you will not be able to use the Item Sets feature to edit your 3rd party sets.
Can I have more than one item set per champion?
Yes, you are able to select as many champions as you’d like to be associated with an item set. You can also opt to make your item set available for all champions if you prefer.
What does this look like in game?
The recommended tab now has a drop down. Custom item sets directly associated with the Champion you are playing will appear first in the drop down, followed by recommended items, followed by more general item sets and sets that are associated with multiple champions and maps.
Champion/Skin Sale 5/17 – 5/20
From May 17th to the 20th, enjoy the following champions and skins at half price!
- Brand - 440 RP
- Taric – 395 RP
- Twitch - 292 RP
Myrmidon Pantheon – 260 RP
Pentakill Karthus – 375 RP
Void Nocturne – 260 RP
What do you think of the latest update? Share below!