Archive

Posts Tagged ‘PBE’

 

News 01 03 Banner

 

Table of Contents

 

All PBE updates from Patch 5.5 cycle:

 


S5 Jungle Banner

 


Ypherion New PortraitHi all,

Let’s talk about the 2015 season jungle. Up front: we knew the preseason changes were going to make things significantly tougher, but it’s clear we’ve misstepped along the way in both communication and design. Not only have we not done a great job of sharing our thoughts (present and future), but our subsequent changes to the jungle from patch 5.1 to 5.4 have been nerfs to jungle diversity rather than continuing to deliver on our preseason goals.

First, let’s see how we got here. From the beginning we knew that “strategic diversity” would basically become a meme for the 2015 season, but it’s still something we strongly believe in. A lot of players might associate champion diversity with strategic diversity, but it’s more about one feeding into the other. The former is only about what champions get played – even if they’re doing the same thing – while the latter emphasizes champions who can enable a variety of other strategies on a team (objective control, wombo, lane pressure, etc). With Jarvan IV, Vi, and Lee Sin all fulfilling identical roles (with priority given to whoever’s strongest), we know we’re not there.

In line with the above thought, our goal with 2015 was to support a rock-paper-scissors game of jungle styles: ganking, farming, and counter jungling. What we ended up discovering, however, was that counter jungling wasn’t actually a proper response on par with ganking and farming, so jungling went back to who could gank or farm the best (or both).

It’s clear that we’ll need to reconfigure what available playstyles there are for junglers out there, but for now our big focus is getting jungler diversity up before attempting to tackle the larger problem of strategic jungler playstyles (versus champion playstyles like playing Amumu vs. Vi).

So what do we want to do, and how can we get there? High-level we’re still pursuing strategic diversity in the jungle (and, well, all of League of Legends), but we also realize we need to get champion diversity up to support it. Finally, while we intentionally made clearing camps harder and riskier to better differentiate jungler strengths, this has also made the jungle position less satisfying and fun for junglers, so we’re investigating other ways to improve this.

Short-term, here are some tactics:

First, we’re going to be pushing our experimental jungler tank item to the PBE with this patch. We’ve actually been working on it for a little while behind the scenes, but – as we mentioned earlier – haven’t done a great job of communicating that. TL;DR: Juggernaut is being reworked into Cinderhulk, a new Sunfire-esque item build that gives both tankiness and extra clear speeds to the junglers in need.

In terms of auxiliary changes to help get tank junglers get their satisfaction back, we’re going to be looking at a bunch of tank junglers this patch to see if we can give any small buffs in the early game, along with buffs to Gromp’s Poison Armor Smite reward and some early monster damage nerfs. This does mean we’ll need to look at specific dominant champions who are standing (or pouncing) well above the pack, but we’ll have to tread a fine line of balance here. The goal is to get junglers feeling satisfied and empowered to play the position, but we need to be wary of a world where they’re doing so at the cost of everyone else.

Finally, what’s in store for the future? We still believe in creating a compelling set of unique jungle actions beyond just ganking and farming, but haven’t firmly locked down additional paths to support. We have a few ideas we’re really excited about, but we’re definitely looking at making Poacher’s Knife and Skirmisher’s Sabre more robust and exciting items for the future. We’re also going to be examining the feeling of the jungler “potion tax” where junglers always need to be chugging away to stay healthy.

On the communications front, we failed to recognize the stacking pain we’ve been causing junglers through the patches, and that’s something we want to improve. We need to get better at engaging in a healthy dialogue with players while also highlighting our short and long-term goals for the future, and we will.

Wrapping it all up: if it wasn’t clear from our multiple revisions throughout the years, the jungle is a tough position to get right. The jungle needs to test multiple capabilities while also providing the space for a jungler to have impact on the game through different actions, even though right now it’s more focused on high-damage and ganking prowess (which sounds familiar, we know). That said, we’ve never been more confident in our long-term goals – as ambitious as they are – but we know it’s not fair for junglers to languish while we work toward that vision.

We’re definitely committed to opening up the jungle without just giving out power haphazardly, but we’re also hoping that by keeping these communication channels open you’ll help us guide the jungle to a more compelling, diverse, and healthy position in League. We really appreciate your feedback, and we’re excited to continue sharing more of our plans in the future.

[ Link to Post ]



Any planned changes to Poachers Knife

Riot Axes New PortraitI agree that one of the reasons Poacher’s Knife fails because it doesn’t do anything if your opponents take appropriate steps to stop your counterjungling. We’re working on an update to that item (no details yet). One of the goals is definitely ensuring that it’s a valuable item even if you don’t get a chance to steal camps, and ideally there’ll be some fringe cases where it’s the ideal jungle item for you even if you don’t plan to invade.

I would like it to include at least a soft push towards counterjungling on that item, but certainly not the current version where you get nothing if you don’t counterjungle.

As far as trying to make junglers into just one role, that is absolutely contrary to our goals. I realize that that’s how the current jungle feels, but that’s one of the big reasons we feel compelled to act – it’s a problem to be fixed.

[ Link to Post ]



Players just dont find counterjungling to be viable

Riot Axes New PortraitYou’re right. If we want counterjungling to be a thing, we have to make it a thing.

The design of Poacher’s Knife assumed that we had made counterjungling broadly desirable. The move speed and such were intended as a useful tool for someone who already planned to do that. The bonus gold was intended to help players understand what to do with the item, NOT to be the primary benefit for counterjungling.

Clearly, that’s not what happened.

We do see counterjungling on live, but it is sporadic and opportunistic – junglers whose plan is mostly to gank lanes happen to see the enemy jungler ganking bot, so they take a camp and get out.

In the short term, we’re going to be embracing that kind of counterjungling and supporting it with an item that might help you do it a little more but isn’t aimed at hardcore, dedicated counterjungle; it might cause you to reprioritize actions a bit, but you’re still doing basically what junglers do. You called out vision, so I’ll just say – vision is a GREAT tool here in some form.

In the longer term, we’d like to land in a place where dedicated counterjungling is a valuable action to take regardless of what item you choose, and then make sure Poacher’s Knife is a strong tool to help you achieve it. You already want to steal that camp if you can get away with it; Poacher’s Knife helps you do that.

[ Link to Post ]

 


Would you guys consider making the jungle easier to clear

Ypherion New PortraitWe need to be careful here, but you’ll see some, relatively light, changes in this direction in the next patch or two.

[ Link to Post ]

 

 

 

The recent nerfs harmed your long term goals with the jungle

Fearless New PortraitSo, I personally didn’t communicate the reasoning for a lot of the jungle changes recently in a way that made them look like anything but some pretty harsh nerfs. I understand how painful some of these changes are, and more importantly, how they created a feeling that we weren’t responding to the pain with anything more than further nerfs.

Many of those changes were foundational for the changes we’re going for in 5.5. As an example, giving tanks this sort of power increase and the ability to freely swap between Rangers and Stalkers meant that they quickly power cleared their way to their often mega powered level 6, and then doubled down with lock down power without a trade-off. That change also creates a lot more space for each of the jungle items to have more definition, knowing that each item represents a real choice, not a swap option each time we base.

We really wanted to talk about the changes we were setting up, but there’s a tremendous danger if Cinderhulk hadn’t been successful, for example, and the main reason that we’re sharing our plans for the future now. There is still a risk that things change very quickly for us, but better to deal with that as we have to.

[ Link to Post ]



The jungle might become bette but right now its not fun

Pwyff Final PortraitWe get where you’re coming from on this, hence why we’re going with these changes sooner than later. There’s certainly a world of ideological design versus player pain and immediate value, and we’re always trying to find the balance between the two.

[ Link to Post ]



New Jungle Enchantment Cinderhulk and changes to Gromps Smite Buff

A new enchantment was added to the PBE recently for testing. It’s aimed squarely at low-damage tank junglers who need it to clear camps faster.

 

Cinderhulk (New Enchantment)
  • Grants 350 Health and 25% Bonus Health
  • Total cost is 2200 Gold, Recipe cost – 350 Gold (if applied to Stalker’s Blade or Ranger’s Trailblazer the recipe cost is currently 150 Gold, but it’s not intended)
  • UNIQUE Passive – Immolate: While in combat, deals 15 (+1 per champion level) magic damage a second to nearby enemies. This increases up to 100% based on time in combat.

Cinderhulk Enchantment

 

Fearless New PortraitHey all,

We have some big changes for jungle tanks on the PBE today. As you might have seen from our highlight post on the jungle, we’re looking to solve some of gaps between tanks and the rest of the pack with a new tanky enchant as well as making Gromp explicitly reward tanks over other junglers.

First, what was wrong with Juggernaut? First, it wasn’t explicitly improving clear speeds for tanks in comparison to other junglers. Others get to build incremental increases in damage with their components, but tanks just got… tankier without much else. Juggernaut also failed to feel like the foundation of a tanky build, as much as it was simply a decent chunk of stats that could make anyone more durable.

Enter Cinderhulk.

This new enchant builds out of a new component, Bami’s Cinder, which grants +300 HP and a mini Sunfire aura (now the Immolate aura). This gives tanks a boost both in their durability and their ability to get through camps. Once upgraded to Cinderhulk, the enchant gives champions a version of Immolate that ramps up with time-in-combat, rewarding those who are happy to get into the middle of a fight and stay there. The base health on Cinder Hulk is lower than Juggernaut (350 down from 500), but in the place of base stats, Cinderhulk now grants +25% bonus health. This means jungle tanks get more for their gold as they build tanky.

Along a similar line, we wanted Gromp’s Smite buff to do more for tanks that can need the bump in clear power, while not making it a universally powerful clear tool. Gromp’s poison armor now scales up with the bonus health of the owner, allowing tanks to opt into extra clear speed when they need it.

These items are aimed at 5.5, so we’re looking to get lots of coverage for bug fixes and polish to make sure we can see these hit live as smoothly as possible. We can’t wait to test these out with you all!

[ Link to Post ]



So youre buffing tanks in the early game because they cant get to buying the new item

Pwyff Final PortraitThis is our challenge as well – what conclusion we did come to was that Cinderhulk leads to a stronger “endgame fantasy” (aw yiss season 2014), but you have to want to get to that world to start feeling satisfied. Rengar might not have the greatest lv1 clear but you know he’ll “turn on” at some point, so you know the tradeoffs. Right now tanks just don’t feel as satisfying in the early levels so they can’t see the future.

Some psychological thing about not being able to synthesize the proper mental frame of mind to appreciate something in the future because you assume you’ll be in the same state as now. That was a confusing sentence, sorry.

Anyway tldr would be we’re looking to make early clears a little more satisfying so players on these tanky junglers can feel like they want to get to the Cinderhulk and beyond. It’s partially perception design and partially power design. But we’re definitely trying not to ‘double down’ on these buffs.

[ Link to Post ]



Have you considered adding an item that helps support focused junglers with vision

Riot Axes New PortraitIt’s something we’re considering. Not sure if we’ll end up shipping something like that or not, but the idea definitely has merit.

[ Link to Post ]

 

 


Cinderhulks bonus health increase might benefit bruisers more than tanks

Fearless New PortraitTotally reasonable feedback, but there are some elements getting over looked here. The first would be build order. It’s pretty rare that a fighter goes jungle item into Randuins. Fighter’s generally are going to opt into damage items, and eventually grab some health. This means that Cinderhulk is less effective for most of the game for them.

Tanks, on the other hand, will often opt into builds that are very defensively oriented. The nature of defensive stats also mean that the effective health growth on tanks means that even with early frozen hearts, Cinderhulk is going to make tanks noticeably more tanky, while also giving them better access to their gold income.

This is still a bit simplistic, but there’s a reasonable case for Cinderhulk favoring Tanks, and if we find that the current tuning doesn’t make this true, we have the space to change that quickly as needed.

[ Link to Post ]



Are Warrior based junglers or bruisers going to end up building this too

Fearless New PortraitWe are considering changes similar to this for other Enchants. Right now, Warrior and Magus are both pretty extreme power spikes, but don’t do much to amp up the rest of your build. There’s very likely some very cool opportunity space to make these items feel better and more like the item that makes all your other items better.

[ Link to Post ]



Is anything similar to this planned for Magus or Devourer junglers

Fearless New PortraitIt’s possible, but they’ll get less effective health out of their builds, as they spend more gold on offensive stats. Having some space for them to opt into that trade off is ok. If it ends up being dominant, we’d likely reduce the base health the item gives, and look to increase the long term scaling.

[ Link to Post ]



Wont the burn aura attract Baron Dragon aggro

Fearless New PortraitThe damage on Cinderhulk only turns on during combat, meaning that if you haven’t taken damage or attacked, the fire aura isn’t on. This is built specifically for the situations you list.

[ Link to Post ]




So when can a jungler pick this item up to help them

Fearless New PortraitGromp can fill in some of the gaps, but Bami’s Cinder is the first item to build after the machete upgrade.

[ Link to Post ]

 

 


Single Posts March 1 Banner

 


More updates and tweaks coming to Gragas on the PBE

[ Note ] Gragas received buffs to his base mana pool and the maximum damage on his W to monsters. You can check out the buffs HERE.

Vesh Final PortraitWill probably add a couple more small ones like more ult CD reduction per rank and potentially a bit better scaling base stats. stay tuneddd

edit: to be clear by the way this is just a band-aid, not anything in place of actual gameplay/rework changes. those are still coming _^

[ Link to Post ]

 


Why did you buff Nidalees Bushwhack damage on the PBE

[ Note ] On the PBE, Nidalee’s trap no longer deals a % current HP damage, but the base damage has been buffed and a 0.2 AP ratio has been added. You can view all her changes HERE.

Meddler Final PortraitWe’re testing a nerf to Nid’s traps specifically to target her jungle clear speed. She’s currently an extremely fast clearer which, given all the other tools she has, is a strength we don’t think she needs.

[ Link to Post ]



Follow Up

So youre changing Bushwhack to slow her jungle clear speed

Meddler Final PortraitThat’s correct – we’re not trying to push her out of the jungle entirely with these changes, but we are looking to noticeably reduce her clear speed. Her W’s damage against monsters would be significantly lower under this version, given how much health they have, , even with the buffed base damage.

[ Link to Post ]

 

 

Why are you buffing the AP Ratio on her Swipe Cougar E

Meddler Final PortraitNot sure about the buff to E, the designer working on these changes is out this afternoon so I don’t have full context.

[ Link to Post ]

 

 


Why does Sonas ult have a scaling mana cost

Meddler Final PortraitCan’t think of a good reason off the top of the head, inclination is to standardize that to 100 like most other mana using champs with regular ults. I’ll bounce the idea off the balance team, see whether we want to throw that change into the next possible patch.

[ Link to Post ]

 

 

FAQ on the updated player tooltips

[ Note ] You can now view the ‘recent playstyles’ of players on your friend list.

NinjaTabby Final PortraitHey guys! I am one of the devs that worked on this feature and want to answer some of your questions.

Where’s my updated tooltip?

We’re still in the process of rolling it out. We’ve enabled it in NA and LATAM regions so far. We are rolling out slowly so that we can keep an eye on any issues that may come up and isolate them without affecting other regions.

What do these icons mean?

As many of you noticed, these icons are consistent with Team Builder. The first icon represents the position you typically play the displayed champion in. The second icon represents the role you most commonly fill with that champion.

What even is “Recent Playstyle”?

Our goal with this is to help people looking at you get a quick idea of what you like to play. We look at your recent games, find the champion you play most often, and then the role and position you most often play with that champion. We have special handling for game types where you don’t have agency over you champion choices. This includes the random display for people who play a lot of ARAM, and exclusion of data from other game modes (such as Nemesis Draft).

We think there might still be improvements on what is shown here, so please keep the feedback coming!

[ Link to Post ]

 


Clarity on Veigars E delay and possible buffs in future patches

[ Note ] Veigar received extensive changes in Patch 5.4. You can check them all HERE.

Meddler Final PortraitOur conclusion was that an instant stun, at that range, at that cooldown was blocking Veigar from being a healthy (and therefore able to be made powerful) champion. Adding a delay was the best way to preserve what we felt was the core of the skill (lock down an area, at a range that doesn’t require Veigar to be completely in the middle of the fight).

As a general update our initial take is that Veigar’s looking too weak after these changes. Options we’re looking at include having E stop dashes once the walls are up (people attempting to dash out get stopped and stunned), starting the delay at the start of Veigar’s cast time rather than at the end and reducing the delay on W. None of those are guaranteed changes yet of course, but that’s the sort of direction we’re thinking.

[ Link to Post ]


Follow Up

When can we expect these buffs to be up on the PBE for testing

Meddler Final PortraitIt’s likely we’ll have at least some follow up changes in the next patch (5.5). It will take a little while for people to adapt to the changes to his kit though and for us to assess how that goes. Design changes for patch 5.5 are tentatively scheduled to lock mid next week and that means if bigger changes are appropriate they’ll be in 5.6 (or potentially later).

[ Link to Post ]

 


Upcoming buff to Varus in Patch 5 5

Meddler Final PortraitThe niche we’ve got in mind for Varus is a combination of poke and moderate ranged initiation/counter initiation, primarily via his Q and R respectively. We’ve been feeling he’s a bit weak at those for a while and have been gradually buffing him as a result. That’s involved increased mana regen late last year to support poke and increased R width recently to improve his ult’s reliability. Additionally in the upcoming patch (5.5), we’ll be changing his Q cooldown to begin at start of channel, not when he fires the arrow off. That should give him access to more Q casts late game in particular, and make charged shots (as opposed to saving the Q to proc Blight) a bit more attractive.

[ Link to Post ]



Kassadin will receive compensation buffs

Meddler Final PortraitWe’ll be buffing Kassadin. Not sure if any details have been worked out yet.

[ Link to Post ]

 

 

 


DJ Sona Fan Art Collection

DJ Sona’s debut album has inspired a wave of awesome community creations. Check out this creative collection of Kinetic, Concussive, and Ethereal fan art to celebrate your favorite track! Don’t forget to click the artists’ names to see more of their work.

[ Link to Post ]


AimedZ


cubehero


beanbean1988


cyang18


Fch3ck


Finaz


Lunathyst


MICE-KING


NAM


NightLink777


NoamyFrerius


noxidarts


PeachMaiden


ptcrow


RinTheYordle


Riyavi


spark


tarnmeta


大 貓


阿尼

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 27 02 Banner


PBE 27/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates from Patch 5.5 cycle:

 

 

Champion Changes

 

 

Azir Final Portrait

Arise Final IconArise! [W]

  • Sand Soldier range increased from 325 to 375

 

 

Gragas Final Portrait

  • Base mana pool increased from 300 to 400

 

Drunken Rage Final IconDrunken Rage [ W ]

  • Maximum damage to monsters increased from 250 to 300

 

 

Lissandra Final Portrait

 

Ice Shard Final IconIce Shard [ Q ]

  • Base damage decreased from 75/110/145/180/215 to 70/100/130/160/190

 

 

Nautilus Final Portrait

 

Titans Wrath Final Icon Titan’s Wrath [ W ]

  • On-hit damage decreased from 40/55/70/85/100 to 15/30/45/60/75

 

Riptide Final IconRiptide [ E ]

  • AP Ratio decreased from 0.5 to 0.3
  • Mana cost decreased from 60/70/80/90/100 to 40/50/60/70/80
  • Cooldown decreased from 10 seconds at all ranks to 6/5.5/5/4.5/4
  • Slow duration reduced from 2 seconds to 1.25

 

 

Nidalee Final Portrait

 

Bushwhack Final IconBushwhack [ Human W ]

  • Damage changed from 20/40/60/80/100 + 10/12/14/16/18 (+ 0.02 AP) % of target’s current health to 40/80/120/160/200 ( +0.2 AP)

 

Pounce Final Icon Pounce [ Cougar W ]

  • Base damage decreased from 50/100/150/200 to 40/80/120/160

 

Swipe Final IconSwipe [ Cougar E ]

  • AP ratio increased from 0.45 to 0.55

 

 

Skarner Final Portrait

 

Crystal Slash Final IconCrystal Slash [ Q ]

  • Base physical damage and on-hit magic damage have both been increased from 18/28/38/48/58 to 20/30/40/50/60

 

Fracture Final IconFracture [ E ]

  • Base damage increased from 40/60/80/100/120 to 40/75/110/145/180

 

 

Tristana Final Portrait

 

Rapid Fire Final IconRapid Fire [ Q ] 

  • Rapid Fire’s cooldown is decreased by 1 second each time Tristana auto attacks a target which has Explosive Charge on

 

 

Urgot Final Portrait

 

Terror Capacitator Final IconTerror Capacitor [ W ]

  • Shield value now additionally increased by 5% of Urgot’s maximum mana

 

 

Vi Final Portrait

  • Movement speed decreased from 350 to 345

 

Assault and Battery Final Icon Assault and Battery [ R ]

  • Base damage decreased from 200/325/450 to 150/300/450
  • Ratio decreased from 1.5 of Bonus AD to 1.4 (on live the tooltip is wrong, actual live value is 1.5 currently)

 

 

Volibear Final Portrait

Frenzy Final IconFrenzy [ W ]

  • If Frenzy is cast on a jungle monster, its cooldown  is halved 

 

 

Xin Zhao Final Portrait

 

Battle Cry Final IconBattle Cry [ W ]

  • Heal on every third hit increased from 26/32/38/44/50 to 30/35/40/45/50

 

Audacious Charge Final IconAudacious Charge [ E ]

  • Base damage increased from 70/105/140/175/210 to 70/115/160/205/250

 

 

Zac Final Portrait

 

Elastic Slingshot Final IconElastic Slingshot [ E ] 

  • Knock-up duration increased from 0.5 seconds to 1 second

 

 

Item Changes

The Juggernaut enchantment has been removed and replaced with the following:

 

Bami’s Cinder (New Item)

  • Builds out of Ruby Crystal + 600 Gold (Total cost is 1000 Gold)
  • Grants 300 Health
  • UNIQUE Passive – Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

Bamis Cinder

Bami Cinder Effect

Bami Cinder’s particles are identical to those of Sunfire Cape.

 

Speaking of which, Sunfire Cape now builds out of Bami’s Cinder rather than Giant’s Belt and its passive has been renamed to Immolation.

Sunfire Cape

 

Cinderhulk (New Enchantment)
  • Grants 350 Health and 25% Bonus Health
  • Total cost is 2200 Gold, Recipe cost – 350 Gold (if applied to Stalker’s Blade or Ranger’s Trailblazer the recipe cost is currently 150 Gold, but it’s not intended)
  • UNIQUE Passive – Immolate: While in combat, deals 15 (+1 per champion level) magic damage a second to nearby enemies. This increases up to 100% based on time in combat.

Cinderhulk Enchantment

 


Texture Rebalances

Cho’Gath’s default looks have received a fresh coat of paint. You can find the updates to his skins HERE. Also, Nightmare Cho’Gath was also updated here but I don’t have access to the skin.

 

Chogath Classic Model 2

Classic ChoGath Model 1

 


Miscellaneous

The Dragon pit now has a dragon-figure ornamentation on the floor.

 

Dragon Pit Update

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 24 02 Banner

 

PBE 24/02

Headhunter Akali is in this patch, but only by name, not files. =P

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Bard Unavailable

Some of Bard’s files are in this patch, but unfortunately he’s not available for testing yet. You can check out his full preview HERE.

 

Bard_Splash_0

Bard_0 (1) Bard_Square_0 (1)

 

 

Debonair Galio

Debonair Galio will be available in store for 750 RP.

 

Debonair Galio 1

Debonair Galio 2    

 

PBE Bugs Feedback Thread Debonair Galio

KateyKhaos Final PortraitFlying into the Debonair line is Debonair Galio! He’ll be perching himself on the Rift, ready to take on any opponent in style!

Debonair Galio will be 750 RP and includes:

New model and texture!

Debonair Galio is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

[ Link to Post ]

 

 

Secret Agent Xin Zhao

Special Agent Xin Zhao will stalk you until you pay up – 975 RP. Currently unavailable for testing!

 

 

PBE Bugs Feedback Thread Special Agent Xin Xhao

Galetta Final PortraitTime to investigate…

Special Agent Xin Xhao has taken on a special assignment.

Location: The PBE.
Assignment Details: Listed Below.

  • New model and texture!
  • New Recall animation!
  • New briefcase particles on his (R) Shield.

This skin will be 975rp.

Your feedback and bug reports are extremely helpful to us, so please check out Special Agent Xin Zhao and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]

 

 

Kassadin Visual Update

Kassadin and all his skins have been visually updated!

 

Classic Kassadin

Kassadin VU 1

Kassadin VU 2

 

Festival Kassadin

Festival Kassadin VU

 

Deep One Kassadin

Deep One Kassadin VU

 

Pre-Void Kassadin

Prevoid Kassadin VU

 

Harbinger Kassadin

Harbinger Kassadin VU

 

Kassadin Voidwalks in

Ququroon Final PortraitCheck your (force) pulse, because the Kassadin update is on PBE! [when it’s up]

The man who simply walked into the void is receiving an update to his visuals! Kassadin is a rather old champion, so it’s without question that he’d be needing some polish. Though dated, Kassadin’s personality and theme had some strong notes that we looked to maintain with this release, rather than recreate. As such, our goal with this update was to strengthen what was currently in game.

In this update, we wanted to bring his model, texture, animations and icons into the modern era. He had received updated particles not too long ago, but they did receive a slight update as well. His skins have also received like love, including the long requested flip on Harbinger’s blade.

Some questions to keep in mind as you take a look at Kassadin!

  • Does this still read as Kassadin to you?
  • Do you feel that anything you find core to Kassadin is missing?
  • How do you feel about Kassadin’s skins?

We’d really appreciate it if you’d take a look at Kassadin, and let us know of any bugs and/or feedback that come your way. Your feedback helps to guide changes we can make, as well as helps us grow as a team.

Interested in a little more context on this update? Check out this ChampUp post!

[ Link to Post ]

 

 

New Katarina Spell Icons

From left to right: Passive, Q, W, E and R.

    

 

 

New Kassadin Spell Icons

From left to right: Passive, Q, W, E and R.

    

 

 

  • Inhibitor turrets now grant 50 Gold, decreased from 175, and don’t grant any experience (down from 100)
  • Nexus turrets now grant 50 Gold, decreased from 150, and don’t grant any experience (down from 120)


The inner mid turrets no longer grant shields or have shields of their own.


Inner bot/top turrets still grant shields and have shields.



Champion Changes

 

Sion Final Portrait

 

Decimating Smash New IconDecimating Smash [ Q ]

  • Mana cost decreased from 45/50/55/60/65 to 40/45/50/55/60

 

Soul Furnace New IconSoul Furnace [ W ]

  • Mana cost decreased from 65/70/75/80/85 to 60/65/70/75/80

 

Roar of the Slayer New IconRoar of the Slayer [ E ]

  • Mana cost increased from 35 at all ranks to 35/40/45/50/55

 

 

Item Changes

The new 120 AP Item and Mandrake Ward are back for testing!

 

Ohmwrecker Final IconOhmwrecker

  • Now grants movement speed passively when near destroyed turrets too (on live the passive only works for active turrets)

 

Raptor Cloak Final IconRaptor Cloak

  • Armor granted increased from 30 to 40
  • Passive now works on destroyed turrets (same as Ohmwrecker)

 

Righteous Glory Final Icon Righteous Glory

Health granted increased from 500 to 650

 

Zzrot Portal Final IconZz’Rot Portal

  • Armor and Magic Resist granted both increased from 50 to 60
    • Passive now works on destroyed turrets (same as Ohmwrecker)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Round-up: Patch 5.4

February 20th, 2015

 


Patch 5.4 will hit live in the early hours of February 25th, assuming there are no delays.

 

Patch 5.4 Content

 

Upcoming content:

[ Note ] DJ Sona will likely be delayed until Patch 5.5 or 5.6. You can see a full preview of her HERE.

 

 

Updates to Splash Arts and In Game Portraits

Katarina’s splash art and in-game portrait have been both updated.


katarina_Splash_0

Katarina_Square_0

 

Kayle’s splash art has also received a few tweaks. Most notably, her armor is shinier.

Kayle_Splash_0

 

Tristana’s splash art has been updated to reflect her reworked looks.

Tristana_Splash_0 (1)

Tristana_0 Tristana_Square_0 (1)

 

 

 

Updated Zilean Spell Icons

Zilean has new icons for all his spells! From left to right: Passive, Q, W, E and R.


Zilean_Passive Zilean_Q Zilean_W Zilean_E  Zilean_R

 

 

Champion Changes

 

 

Janna Final Portrait

 

Tailwind Final IconTailwind [ Passive ]

  • Movement speed buff to nearby allies increased from 5% to 8%
  • Janna no longer gains the movement speed buff from Tailwind
  • Range increased from 1000 to 1250

 

Zephyr Final IconZepyhr [ W ]

  • Passive movement speed buff increased from 4/6/8/10/12% to 9/11/13/15/17%

 

 

 

Jarvan IV Final Portrait

  • Base armor increased from 24 to 27

 

Demacian Standard Final IconDemacian Standard [ E ]

  • No longer grants Armor

 

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
  • Range decreased from 700 to 450

 

 

 

Katarina Final Portrait

 

Voracity Final IconVoracity [ Passive ]

  • Now reduces Katarina’s cooldowns only if a champion she has damaged in the last 3 seconds dies

 

 

Mordekaiser Final Portrait

 

Mace of Spades Final IconMace of Spades [ Q ]

  • Health cost decreased from 25/32/39/46/53 to 20/25/30/35/40

 

Creeping Death Final IconCreeping Death [ W ]

  • When cast on ally, grants the effects of Creeping Death to Mordekaiser. Additionally, when Mordekaiser and that ally move toward each other, they gain 60 MS while Creeping Death is active
  • Health cost decreased from 26/32/38/44/50 to 20/25/30/35/40

 

 

Rengar Final Portrait

 

Bonetooth Necklace Final IconBonetooth Necklace

  • BTN is now a part of Rengar’s buffs and is separate from Trinkets


 

 

Sona Final Portrait

  • Base damage decreased from 52 to 50
  • Base health decreased from 497 to 482
  • Movement speed decreased from 330 to 325
  • Mana-per-5 increased from 8 to 9

 

 

Veigar Final Portrait

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Changed to a skill shot that stops on the second unit hit
  • Grants 1 AP for each unit killed
  • Range increased from 650 to 850
  • Cooldown changed from 8/7/6/5/4 seconds to 7/6.5/6/5.5/5

 

Veigar Q 1

Veigar Q 2

Here’s the width of the skillshot and how far it travels.

 

Veigar Q 3

Veigar Q 4

And here’s the “bounce” mechanic in action. Seems to work identically to Lux’s Light Binding.

 

Dark Matter Final IconDark Matter [ W ]

  • Mana Cost reduced from 70/80/90/100/110 to 70/75/80/85/90
  • Cooldown reduced from 10 seconds at all ranks to 10/9.5/9/8.5/8

 

Event Horizon Final IconEvent Horizon [ E ]

  • Has a 0.75 second delay with a warning particle before the walls appear
  • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100
  • Cooldown reduced from 20/19/18/17/16 seconds to 18/17/16/15/14
  • Range increased from 650 to 700

 

Veigar E 1
Veigar E 2

There is now a swirling mist that indicates the delay on Event Horizon.

 

Leprechaun Veigar, Final Boss Veigar and Bad Santa Veigar have received new animations for the swirly mist.

 

Leprechaun Veigar E

Leprechaun Veigar’s E particles

 

Final Boss Veigar’s E particles

 

Bad Santa Veigar E

Bad Santa Veigar’s E particles 

 

Primordial Burst Final IconPrimordial Burst [ R ]

  • AP Ratio decreased from 1.2 to 1.0  (Ratio on enemy’s AP unchanged)
  • Mana Cost decreased from 125/175/225  to 125 at all ranks
  • Cooldown reduced from 130/110/90 seconds to 120/100/80

 

 

Xerath Final Portrait

 

Shocking Orb Final IconShocking Orb

  • Maximum stun duration decreased from 2.25 seconds to 1.75

 

 

 

Zilean Final Portrait

  • Auto Attack range decreased from 600 to 550
  • Base armor increased from 17 to 19

 

Time Bomb Final IconTime Bomb [ Q ] – New

Cost: 60/70/80/90/100 Mana || Cooldown: 12/11/10/9/8 || Range: 900

  • Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes champions). After 3 seconds it detonates, dealing 75/115/165/230/300 (+0.8 AP) magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.1/1.2/1.3/1.4/1.5 seconds.

 

Changelog for Time Bomb:

  • Mana cost decreased from 70/85/100/115/135 to 60/70/80/90/100
  • Detonation time decreased from 4 seconds to 3
  • Cooldown changed from 10 seconds at all ranks to 12/11/10/9/8
  • Damage decreased from 90/145/200/260/320 (+ 0.9 AP) to 75/115/165/230/300 (+0.8 AP)
  • Second bomb now stuns!

 

Time Bomb 1

Time Bomb 2

Visual effects and skillshot indicator for Zilean’s new Time Bomb [ Q ]

 

Time Bomb Stun 1

Time Bomb Stun 2

New stun effect of Time Bomb [ Q ]

 

Rewind Final IconRewind [ W ]

  • No longer reduces the cooldown of Zilean’s ultimate.

 

Zilean New W

New visuals for Rewind [ W ].

 

Time Warp Final IconTime Warp [ E ]

  • Slow/MS buff increased from 55% at all ranks to 40/55/70/85/99%
  • Duration of buff/debuff decreased from 2.5/3.25/4/4.75/5.5 seconds to 2.5 seconds at all ranks
  • Mana cost decreased from 80 at all ranks to 50/55/60/65/70
  • Cooldown decreased from 20 seconds at all ranks to 15
  • Cast range decreased from 700 to 550

 

Zilean E SLow

Zilean E Haste

New slow and haste effects for Zilean’s Time Warp [ E ].

 

Chronoshift Final IconChronoshift [ R ]

  • Duration of revive buff decreased from 7 seconds at all ranks to 5
  • Cooldown decreased from 180 seconds at all ranks to 120/90/60 seconds

 

 

Item Changes

 

Warrior Enchantment Final IconEnchantment: Warrior

  • Attack Damage decreased from 45 to 40

 

Sweeping Lens Final IconSweeping Lens [ Free Trinket ]

  • At level 9, the cooldown is decreased from 120 seconds to 75 seconds, up from 120-60 seconds.

 

 

Nerf to Smites Range

[ Note ] Smite’s range targeting has been changed from center-to-center to edge-to-edge. This means its range has been decreased against champions, but against most monsters its relatively the same, since their hitboxes are way bigger.

 

Smite Final IconSmite

  • Range decreased from 760 to 500 (not so noticeable, check [ Note ] for details)

 

Chilling Smite Final IconChilling Smite

  • Range decreased by ~150 units

 

 

Relative Team Colors UI

The relative team colors interface has now been properly implemented. When active, allies will always be colored blue and enemies – red, regardless of which side of the map you’re on.


Relative Colors Button

Relative Team Colors Screen



Semi Locked Camera Option

This option lets you off-set your camera a bit while playing with camera lock. Below you can see the maximum off-set.


Semilocked Camera

Semilocked Camera Screen

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 17 02 Banner

 

PBE 17/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 5.4 Cycle:

 

 

Champion Changes

 

 

Janna Final Portrait

 

Tailwind Final IconTailwind [ Passive ]

  • Movement speed buff to nearby allies increased from 5% to 8%
  • Janna no longer gains the movement speed buff from Tailwind
  • Range increased from 1000 to 1250

 

Zephyr Final IconZepyhr [ W ]

  • Passive movement speed buff increased from 4/6/8/10/12% to 9/11/13/15/17%

 

 

 

Jarvan IV Final Portrait

  • Base armor increased from 24 to 27

 

Demacian Standard Final IconDemacian Standard [ E ]

  • No longer grants Armor

 

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
  • Range decreased from 700 to 450

 

 

 

Katarina Final Portrait

 

Voracity Final IconVoracity [ Passive ]

  • Now reduces Katarina’s cooldowns only if a champion she has damaged in the last 3 seconds dies

 

 

Mordekaiser Final Portrait

[ ! ] Mordekaiser’s shield and damage changes from the recent PBE update have all been reverted. The health costs on his abilities have been increased, but are still lower than on live. The new mechanic on Creeping Death [ W ] is still there.

 

Children of the Grave Final IconIron Man [ Passive ]

  • Reverted. Morde still gains shield based on damage dealt, not maximum health

 

Mace of Spades Final IconMace of Spades [ Q ]

  • Health cost increased from 12/16/20/24/28 to 20/25/30/35/40 (live value is 25/32/39/46/53)

 

Creeping Death Final IconCreeping Death [ W ]

  • New mechanic that grants Morde and the ally he’s cast Creeping Death on bonus MS is still there
  • Health cost increased from 18/22/26/30/34 to 20/25/30/35/40 (live value is 26/32/38/44/50)

 

Siphon of Destruction Final IconCreeping Death [ E ]

  • Health cost reverted to 24/36/48/60/72

 

 

Viktor Final Portrait

 

Hexcore Final IconGlorious Evolution [ Passive ]

  • Hexcore now grants Cooldown Reduction when upgraded

 

 

Item Changes

No numbers on these yet! Items are still being implemented on the PBE.

 

2055_MandrakeMandrake Ward [Placeholder icon]

  • Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy is within 900 range.

 

3285_Statikk_ShivLuden’s Echo [Placeholder icon]

  • Grants Ability Power and Movement Speed
  • UNIQUE Passive: Gains charges upon moving or casting. At X charges, the next spell hit expends all charges to deal bonus magic damage to up to X targets on the next auto attack.

 

3052_Mana_GemMana Gem

  • Grants Mana and Cooldown Reduction (builds into the Mana Item)

 

3053_Mana_ItemMana Item [Placeholder name & icon]

  • Grants Ability Power, Mana and Cooldown Reduction
  • Passively increases your maximum Mana by X and generates stacks of Insight when spending mana, up to X stacks (X of maximum Mana).
  • UNIQUE Active – Mana Burst: Releases a shockwave, consuming all stacks of Insight. Enemies hit by the shockwave are dealt X (+ AP) magic damage. Allies hit by the shockwave restore X mana.

 

Warrior Enchantment Final IconEnchantment: Warrior

  • Attack Damage decreased from 45 to 40

 

 

Jungle Data Gathering for Early Game

Reinboom Final PortraitHey guys, we have a change coming soon to a PBE near you meant to help us improve our understanding of how people jungle (especially early game).

When we tried to poke into some of the responses we got it became very apparent that people address the jungle in very different manners. Lots of small changes add up to huge swings in what champions look like coming out of their first clear.

What this means for us is that it’s hard to balance early jungle without some more insight, so we’re calling on you guys to help.

We’re putting a change that is PBE ONLY to help build this shared understanding of how junglers jungle individually: A set of buffs that track your jungle progress in the first portion of the jungle.

By giving us a direct peak at how you interact with the jungle you give us a chance to improve it. Maybe by making a mechanic more clear, rebalancing a camp, or many other systems. But first this type of information would help us know which systems.

Here’s what the buffs look like:

GqqauMg  

(The primary buff)

 

13KFFU4 (1)

(After taking 1 camp. In this case, Krugs)

 

B12h25a

(After taking 2 camps. Krugs and then Razorbeaks)

 

It would be super useful to get these value from you guys from champions you expect to play in the jungle. I’m especially interested in the contrast of:
The results of these after you tried it how you normally play the jungle.

And

The results of these after you tried to optimize beyond what you normally do (possibly with the help of these buffs).

[ Link to Post ]

 

 

Could this be moved to Custom games or even Normal games in the future

Reinboom Final PortraitI would want to make it toggleable if we were to do that. It’s not out of the question if there’s value in it beyond this gathering of data, just not right now since such a toggle would take a bit of work (so we would have to judge it versus other things as always).

[ Link to Post ]

 

 

 

What data are you guys at Riot specifically interested in

Reinboom Final PortraitOnly the first 4 camps are shown in the buffs. That’s beyond the barrier of the check for “can jungle” versus “can’t jungle”

Note: these don’t try to figure out if a champion can “Jungle well” – there’s a lot more data than this required for that.

[ Link to Post ]

 

 

Are you gathering data on specific champions or jungling in general

Reinboom Final PortraitSpecific champions. Specifically: “champions you expect to play in the jungle”.

[ Link to Post ]

 

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 13 02 Banner

 

PBE 13/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 5.4 Cycle:

 

 

DJ Sona Animated Splash Profile Borders

DJ Sona, like Pulsefire Ezreal and Spirit Guard Udyr, has an animated in-client splash. Here it is!

 

 

Her profile borders are also here! When you use one of her three summoner icons, these will appear on your profile home page in the client.

image 23 image 24 image 33

 

 

New Tristana Splash Art

Tristana’s splash art has been updated to reflect her reworked looks.

 

Tristana_Splash_0 (1)

Tristana_0 Tristana_Square_0

 

 

Champion Changes

 

 

Mordekaiser Final Portrait

  • Base health regen-per-second decreased from 1.67 to 0.67

 

Iron Man Final IconIron Man [ Passive ]

  • Now gains a shield based on maximum health, not damage dealt

 

Mace of Spades Final IconMace of Spades [ Q ] 

  • When activated, Mordekaiser gains an additional 75 auto attack range
  • Damage reduced from 80/110/140/170/200 (+0.4 AP) to 80/105/130/155/180 (+0.3 AP)
  • Base damage against targets who are alone decreased from 132/181.5/231/280.5/330 to 132/165/198/231/264
  • Mordekaiser gains 4% of his Maximum Health as a temporary shield for every target hit
  • Health cost decreased from 25/32/39/46/53 to 12/16/20/24/28
  • Cooldown decreased from 8/7/6/5/4 seconds to 7/6/5/4/3

 

Creeping Death Final IconCreeping Death [ W ]

  • Health cost decreased from 26/32/38/44/50 to 18/22/26/30/34
  • Mordekaiser gains 1% of his Maximum Health as a temporary shield for every target hit
  • If cast on an ally, Mordekaiser also gains the effects of Creeping Death. Mordekaiser and his ally will gain 60 bonus Movement Speed when moving towards each other.

 

Siphon of Destruction Final IconSiphon of Destruction [ E ]

  • AP Ratio decreased from 0.6 to 0.5
  • Health cost decreased from 24/36/48/60/72 to 20/24/28/32/36
  • Mordekaiser gains 4% of his Maximum Health as a temporary shield for every target hit

 

Children of the Grave Final IconChildren of the Grave [ R ]

  • Bonuses for obtaining a ghost changed; Mordekaiser now gains 30% of the ghost’s AP and 25% of their bonus health.
  • The ghost gains 25/50/100 Bonus AD (scales with ranks in Morde’s ult) and 15% of Mordekaiser’s maximum Health
  • While Mordekaiser has a ghost, he gains 2% of his Maximum Health as a (temporary) shield every second

 

 

Rengar Final Portrait

 

Bonetooth Necklace Final IconBonetooth Necklace

  • BNT is now a part of Rengar’s buffs and is separate from Trinkets

 

 

 

Veigar Final Portrait

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Changed to a skill shot that stops on the second unit hit
  • Grants 1 AP for each unit killed
  • Range increased from 650 to 850
  • Cooldown changed from 8/7/6/5/4 seconds to 7/6.5/6/5.5/5

 

Veigar Q 1

Veigar Q 2

Here’s the width of the skillshot and how far it travels.

 

Veigar Q 3

Veigar Q 4

And here’s the “bounce” mechanic in action. Seems to work identically to Miss Fortune’s Double Up.

 

Dark Matter Final IconDark Matter [ W ]

  • Mana Cost reduced from 70/80/90/100/110 to 70/75/80/85/90
  • Cooldown reduced from 10 seconds at all ranks to 10/9.5/9/8.5/8

 

Event Horizon Final IconEvent Horizon [ E ]

  • Has a 0.75 second delay with a warning particle before the walls appear
  • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100
  • Cooldown reduced from 20/19/18/17/16 seconds to 18/17/16/15/14
  • Range increased from 650 to 700

 

Veigar E 1
Veigar E 2

There is now a swirling mist that indicates the delay on Event Horizon.

 

Leprechaun Veigar, Final Boss Veigar and Bad Santa Veigar have received new animations for the swirly mist.

 

Leprechaun Veigar E

Leprechaun Veigar’s E particles

 

Final Boss Veigar’s E particles

 

Bad Santa Veigar E

Bad Santa Veigar’s E particles 

 

Primordial Burst Final IconPrimordial Burst [ R ]

  • AP Ratio decreased from 1.2 to 1.0  (Ratio on enemy’s AP unchanged)
  • Mana Cost decreased from 125/175/225  to 125 at all ranks
  • Cooldown reduced from 130/110/90 seconds to 120/100/80

 

 

Xerath Final Portrait

 

Shocking Orb Final IconShocking Orb

  • Maximum stun duration decreased from 2.25 seconds to 1.75

 

 

Nerf to Smites Range

[ Note ] Smite’s range targeting has been changed from center-to-center to edge-to-edge. This means its range has been decreased against champions, but against most monsters its relatively the same, since their hitboxes are way bigger.

 

Smite Final IconSmite

  • Range decreased from 760 to 500 (not so noticeable, check [ Note ] for details)

 

Chilling Smite Final IconChilling Smite

  • Range decreased by ~150 units

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 12 02 Banner

 

PBE 12/02

  • New Splash Arts
  • New Interface Option

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Splash Arts

 

DJ Sona

Sona_Splash_6

SonaLoadScreen_6

 

Classic Katarina

katarina_Splash_0

ds4acYM Katarina_Square_0

 

New Interface Option

 

“Use relative team colors”

  • The option paints all allies blue and all enemies red, regardless of which side of the map you start on.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

 

PBE 10/02

  • Updated Zilean Spell Icons
  • Champion Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Updated Zilean Spell Icons

Zilean has new icons for all his spells! From left to right: Passive, Q, W, E and R.

Zilean_Passive Zilean_Q Zilean_W Zilean_E  Zilean_R

 

 

Champion Changes

 

 

Zilean Final Portrait

  • Auto Attack range decreased from 600 to 550
  • Base armor increased from 17 to 19

 

Time Bomb Final IconTime Bomb [ Q ] – New

Cost: 60/70/80/90/100 Mana || Cooldown: 12/11/10/9/8 || Range: 900

  • Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes champions). After 3 seconds it detonates, dealing 75/115/165/230/300 (+0.8 AP) magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.1/1.2/1.3/1.4/1.5 seconds.

 

Changelog for Time Bomb:

  • Mana cost decreased from 70/85/100/115/135 to 60/70/80/90/100
  • Detonation time decreased from 4 seconds to 3
  • Cooldown changed from 10 seconds at all ranks to 12/11/10/9/8
  • Damage decreased from 90/145/200/260/320 (+ 0.9 AP) to 75/115/165/230/300 (+0.8 AP)
  • Second bomb now stuns!

 

Time Bomb 1

Time Bomb 2

Visual effects and skillshot indicator for Zilean’s new Time Bomb [ Q ]

 

Time Bomb Stun 1

Time Bomb Stun 2

New stun effect of Time Bomb [ Q ]

 

Rewind Final IconRewind [ W ]

  • No longer reduces the cooldown of Zilean’s ultimate.

 

Zilean New W

New visuals for Rewind [ W ].

 

Time Warp Final IconTime Warp [ E ]

  • Slow/MS buff increased from 55% at all ranks to 40/55/70/85/99%
  • Duration of buff/debuff decreased from 2.5/3.25/4/4.75/5.5 seconds to 2.5 seconds at all ranks
  • Mana cost decreased from 80 at all ranks to 50/55/60/65/70
  • Cooldown decreased from 20 seconds at all ranks to 15
  • Cast range decreased from 700 to 550

 

Zilean E SLow

Zilean E Haste

New slow and haste effects for Zilean’s Time Warp [ E ].

 

Chronoshift Final IconChronoshift [ R ]

  • Duration of revive buff decreased from 7 seconds at all ranks to 5
  • Cooldown decreased from 180 seconds at all ranks to 120/90/60 seconds

 

 

 

Sona Final Portrait

  • Base damage decreased from 52 to 50
  • Base health decreased from 497 to 482
  • Movement speed decreased from 330 to 325
  • Mana-per-5 increased from 8 to 9

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 05 02 Banner

 

PBE 05/02

 

All PBE updates for Patch 5.3 Cycle:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Splash Arts


 

Marauder Ashe and Marauder Warwick

Warwick_Splash_8

WarwickLoadScreen_8 AsheLoadScreen_7

 

You can find a preview of Marauder Warwick here.

Marauder WW Preview

 

Here‘s an up-to-date preview of Marauder Ashe.

Marauder Ashe Banner

 

Warden Nautilus and Warden Sivir

Sivir_Splash_7

SivirLoadScreen_7 NautilusLoadScreen_4

 

You can find a preview of Warden Sivir here.

Inquisitor Skins Renamed

 

And here‘s a preview of Warden Nautilus.

Warden Nautilus Preview

 

Classic Tristana

Tristana_Splash_0

 

 

New Summoner Icons


 

I assume this icon will be a reward for playing Nemesis Draft (new featured game mode, you can find a preview here)

profileIcon781 (1)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 


PBE 04/02 Contents

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates for Patch 5.3 Cycle:

 

 

DJ Sona WIP PBE

DJ Sona’s now available! Since it’s an ultimate skin, I’ve broken down her preview into smaller sections.

 


Models

Concussive Stance

 

Kinetic Stance

 

Ethereal Stance

 

Here are a few examples of how transforming DJ Sona looks like. You can switch between stances at any time using either the /toggle chat command or by pressing CTRL + 5.

 

Recall Animations

For her recall, Sona hovers above her musical board and flies upward.

 

For her joke, DJ Sona’s musical board shuts down. She tries to turn it on, then shakes it and finally throws it on the ground. It then reactivates.

 

For her taunt, DJ Sona does a backflip, lands on her board and points in front of her.

 

For her dance, she does the Caramelldansen.

 

Her laugh is a standard laugh, though she does it more cutely.

 

All of Sona’s Auras

 

All versions of Power Chord [ Passive ] charged

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ]

 

Kinetic Stance

All of Sona’s Auras

 

All versions of Power Chord [ Passive ] charged

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ] 

 

Ethereal Stance

All of Sona’s Auras

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ]

 

Death Animations

 

 

New Splash Arts

 

Heartseeker Varus

Varus_Splash_4

 

Check here for a full preview of Heartseeker Varus.

 

 

New Summoner Icons

 

Show off your worship of Satan this Lunar Revel with two new summoner icons:

profileIcon776 profileIcon777

 

DJ Sona’s Summoner Icons are also here:

profileIcon779 profileIcon780 profileIcon778

 

 

Champion Changes

 

 

  • Base damage increased from 49 to 52


Conquering Sands [ Q ]

  • Base damage decreased from 75/105/135/165/195 to 65/85/105/125/145

 

Arise! [ W ]

  • Damage to towers decreased from 90 + 15-per-level (+0.6 AP) to 60 + 10-per-level (+0.4 AP)
  • Attack Range of Sand Soldiers decreased from 400 to 325

 

 

Kassadin Final Portrait

 

Null Sphere Final IconNull Sphere [ Q ]

  • Base Damage decreased from 80/105/130/155/180 to 70/95/120/145/170

 

Nether Blade Final IconNether Blade [ W ]

  • Passive magic damage on-hit changed from 10/15/20/25/30 to 20 at all ranks [ revert on the changes in this PBE update ]

 

 

 

Mattenth New PortraitHey everyone,

Last year, we introduced Match History to the web and soon we’re bringing a good chunk of that functionality to the client. While the web experience will remain the place to go for shareable (show-offable?) links, runes, masteries and item build orders, we’re bringing the lion’s share of Match History to the client:

  • 20 viewable matches, up from the previous 10
  • A more complete scoreboard that now shows trinket, creep score, and total kill and gold breakdowns per team
  • Match timelines with timestamped neutral objectives, tower falls, and kills
  • Gold advantage graphs
  • Kill maps that show the location of each and every kill for each player

This update shifts what types of matches will show up in the client. As a reminder, we believe competitive matches should be open information, so everyone’s ranked games (even Bjergsen ‘s) will be up for analysis through Match History. Your less tryhard normal queue matches will only be viewable by you and your friends, just like Match History on the web.

We still have a few minor changes to make before going to live and don’t expect this to make it into 5.3. We just wanted to put it on the PBE early to hear your thoughts.

MattEnth

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Warning: mkdir(): No space left on device in /d1/newsoflegends/wp-content/advanced-cache.php on line 918 Call Stack: 2.1070 39532712 1. shutdown_action_hook() /d1/newsoflegends/wp-includes/load.php:0 2.1070 39532856 2. do_action() /d1/newsoflegends/wp-includes/load.php:613 2.1070 39535008 3. call_user_func_array() /d1/newsoflegends/wp-includes/plugin.php:496 2.1070 39535064 4. wp_ob_end_flush_all() /d1/newsoflegends/wp-includes/plugin.php:0 2.1070 39535304 5. ob_end_flush() /d1/newsoflegends/wp-includes/functions.php:3269 2.1074 39779416 6. quick_cache\advanced_cache->output_buffer_callback_handler() /d1/newsoflegends/wp-content/advanced-cache.php:0 2.1095 40034256 7. mkdir() /d1/newsoflegends/wp-content/advanced-cache.php:918 Fatal error: Uncaught exception 'Exception' with message 'Cache directory not writable. Quick Cache needs this directory please: `/d1/newsoflegends/wp-content/cache/quick-cache/cache/http/www-newsoflegends-com/index-php/tag`. Set permissions to `755` or higher; `777` might be needed in some cases.' in /d1/newsoflegends/wp-content/advanced-cache.php on line 920 Exception: Cache directory not writable. Quick Cache needs this directory please: `/d1/newsoflegends/wp-content/cache/quick-cache/cache/http/www-newsoflegends-com/index-php/tag`. Set permissions to `755` or higher; `777` might be needed in some cases. in /d1/newsoflegends/wp-content/advanced-cache.php on line 920 Call Stack: 2.1070 39532712 1. shutdown_action_hook() /d1/newsoflegends/wp-includes/load.php:0 2.1070 39532856 2. do_action() /d1/newsoflegends/wp-includes/load.php:613 2.1070 39535008 3. call_user_func_array() /d1/newsoflegends/wp-includes/plugin.php:496 2.1070 39535064 4. wp_ob_end_flush_all() /d1/newsoflegends/wp-includes/plugin.php:0 2.1070 39535304 5. ob_end_flush() /d1/newsoflegends/wp-includes/functions.php:3269 2.1074 39779416 6. quick_cache\advanced_cache->output_buffer_callback_handler() /d1/newsoflegends/wp-content/advanced-cache.php:0