Archive

Posts Tagged ‘PBE’

 

PBE 30 07 Banner

 

PBE 30/07

  • New Teemo Icons
  • Champion Changes
  • Tweaks to Nami’s Chroma Pack

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 


NEW TEEMO ICONS

[ Note ] Teemo received major changes in this PBE update.

 

From left to right: Passive, AS buff icon from Passive, Q, W, E and R.

Teemo_P Teemo_P_Buff Teemo_Q Teemo_W Teemo_E Teemo_R

 

 

Champion Changes

 

Teemo Final Champion Portrait

 

Camouflage Final IconCamouflage [ Passive ]

  • Bonus Attack Speed after leaving stealth changed from 10 [+5% per level] to 20/40/60/80% at levels 1/5/10/15

 

 

TWEAKS TO NAMIS CHROMA PACK

Two of Nami’s recolors have received a minor brush-up:

 

Nami Updated Chroma 1 Nami Updated Chroma 2

 

ALL PBE UPDATES FOR PATCH 515 CYCLE

PBE 21 07 Reference Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts 26 07 banner

 

Topics Banner

 

Recent News Banner

Bilgewater-Act-2-Banner

riftpulse-edit

 

 

Discussion on New Poppy Banner

Meddler talks about the likelihood of Poppy being a dedicated tank post-rework.

 

Extra resources

 

Poppy hasnt been nerfed because shes not a consistent pick ban in pro play

Meddler Final PortraitThat’s it in a nutshell. Poppy getting picked occasionally doesn’t worry us. Poppy as regularly played though, pick/ban especially, would be a problem. Because of that we’ve got a Poppy rework in progress, with one of the aims of that project being to make it so if Poppy’s strong enough to get regular play that’s fine, rather than something we feel compelled to deal with.

[ Link to Post ]

 


Do you think Poppy should be changed from a burst champion to a tank

Meddler Final PortraitI do feel tank is a good fit for Poppy. She’s a determined, honorable, warrior who wants to be right in the middle of the fight. Her signature gameplay traits are a hammer smash, charging someone into a wall and being extremely hard to kill, all of which can fit well with the tank class (think more Sion as a tank, than Braum as a tank).

Certainly, she’s also got a lot of kill potential at present. Extremely hard to kill or CC, really burst champion with some mobility’s not a good combo though, and it’s only held in check at present since Poppy’s early game is atrocious and she’s kept a bit weak in general. Of the two sides of her we could focus on the tank/fighter side seems like a much better fit to me than the assassin/burst side.

[ Link to Post ]

 


Will you keep Lolipoppys original splash art after the rework

Meddler Final PortraitI haven’t dared ask what the plans for that are nightmarish creation are yet.

[ Link to Post ]

 

 



Isnt it boring for paladins to always be in the middle of fights and not do damage

Meddler Final PortraitI’m with you that honorable and middle of the fight aren’t the same thing. I’d describe both Ashe and Lee Sin as honorable in terms of personality for example, yet neither wants to be right in the midst of everything (Ashe wants to keep her distance, Lee Sin usually wants to be killing or ulting a prime target so spends more time around the edges waiting for his moment). In Poppy’s case though I feel both honorable and middle of the fight do apply.

[ Link to Post ]

 


Shens Q and W to be reworked Banner

Meddler iterates on  the recently-mentioned Shen rework and mentions his Q and W spells will likely be completely changed.

 

Extra resources

 

Why are TF and Pantheons ults not canceled by damage like Tahm and Reksais

Meddler Final Portrait Consistency’s something we explicitly wanted to avoid in these cases. The goal with Rek’Sai and Tahm Kench’s ults was to offer teleports that were used in different ways to avoid overlapping too much on what makes TF and Panth distinctive. Rek’Sai has no range limit on her teleport, but can’t use it to disenage easily, while TF’s much more slippery, but has a significantly shorter range and a noticeably higher CD.


Consistency’s something we do value in cases where it makes things easier to understand at a glance (e.g. the commonly used ‘you’ve stunned’ purple VFX above stunned champions’ heads). It’s not something we want to pursue whenever possible though. We want different champions to bring different tools to the game, testing different skills and creating different decisions. Additionally, sometimes a solution in one case isn’t appropriate for another (e.g. Lucian’s a spell cast heavy ADC whose mana costs become much less significant over the course of the game. Kog’Maw’s another spell cast heavy ADC, his mana costs need to remain really meaningful however).

[ Link to Post ]



I find Shens Q having the same range as Yasuos Q to be very unthematic

Meddler Final PortraitMatching thematics with gameplay is something we put a lot of effort into, there are times though where we need to prioritize balance over lighter thematic expectations. Having a thrown weapon have the same range as a long spear stab or sword thrust is that sort of case (by contrast if Caitlyn, as a sniper, had a really low attack range that’d be a pretty significant disconnect).

As far as Shen goes we think he’s in a pretty effective spot right now and don’t currently have any plans to add more power to him. It’s also very likely his Q will be replaced or very heavily modified in his gameplay update (we’d like to give him a more interesting combat pattern for laning/1v1s and changing the Q will be a significant part of that).

[ Link to Post ]



Do you think Swain is in a good spot right now

Meddler Final PortraitOverall yes. We’ve always been a bit suspicious that Swain might actually be too strong and potentially pretty oppressive if the right meta came along. So far though that remains just a theory. Swain doesn’t see regular professional play, but his balance is in a good spot otherwise. No current plans for him as a result.

[ Link to Post ]

 


Will there be any changes to Shens lack of splitpushing or his Feint W

Meddler Final PortraitIt’s very likely we’ll keep Shen as a low waveclear champion, his inability to push quickly’s a really important safety valve on his ultimate.

Feint we’ll almost certainly replace outright. Odds are fairly high some form of other defensive ability will replace it, Shen needs some inherent survivability.

[ Link to Post ]

 

 

Changelog for New Hud Banner

Changes to the new HUD will be hitting the PBE next week.

 

HUD changes for next PBE build

Chager Final PortraitWe’ve received a lot of good feedback and have made some adjustments to the HUD to test out before the next release:

  • Cooldown timers now take the entire skill square (no longer circular)
  • We’ve made the CD timers go from full to empty to better show cooldown time (vs. fill up)
  • Off cooldown flash has been changed in color (gold) and reduced in animation length
  • Multiple sounds have been removed or softened (skill up, scoreboard open close, player stat window open close)
  • Some fonts have changed
    — Please note we’ve just implemented a new font system and are going through and tuning all the places fonts are displayed. There’s still a lot of polish left to do but we wanted to get it out and tested on PBE as we iterate
  • Changed crit and attack range in the character stats page (crit now displays in bottom left of base window and attack range in bottom left of extended stat window)

Things we’re looking to get out early next week:

  • Adjusting color of OOM and CD to have differentiated colors
  • Ongoing font work (both color/shadow and size/typography)
  • More space between ally portraits and minimap (and making portraits bigger)
  • Level up animation color differentiation and animation shortening

Thanks,
-Chager

[ Link to Post ]

 


Colorblind Mode is in a terrible state

Rayven New PortraitHi, we hear you! We are working on a TON of readability improvements for the next patch including:

  • Clearer, larger fonts
  • Text colors and styling (as well as darker bgs for contrast)
  • Full square ability cooldowns with a more readable color
  • Pulled way back on animation length and noise
  • A lot less blue
  • More negative space between elements
  • Larger team frames and meters
  • More readable stats
  • More readable spell pips

All that said, our internal colorblind testers (red/green) found the new minimap to be more readable than the old one due to the toned down bg. Are you having trouble tracking info on it?

[ Link to Post ]

 


Can you not make pots fully gray when they cant be used

Rayven New PortraitWe might pull back on the fully grey pots. They’re grey in the old HUD as well, but not completely.

[ Link to Post ]

 

 


Will we be able to move around item slots in the shop menu

Rayven New PortraitWe want this as well. Weren’t able to do it as part of this feature though :(

[ Link to Post ]

 

 



The new minimap is weird and attracts my eyes when I dont want to look at it

Rayven New PortraitIt was jarring for us at first too, but in the end we felt things read better with the dim bg. Your feedback is noted though. LMK if you get used to it over time.

[ Link to Post ]

 

 


The scoreboard is currently hard to navigate

Rayven New PortraitYeah we want to improve the scoreboard this patch. What else are you having trouble seeing other than MIA?

[ Link to Post ]

 

 


The Champion stat icons for Attack Range and Crit Chance should be swapped

Rayven New PortraitThanks Throstus, we are swapping AR for crit and I’ll move that icon over :)

[ Link to Post ]

 

 



The cooldown and outofmana animations look to similar to each other

Rayven New PortraitWe are doing a big differentiation pass on cd and oom. The funny thing is, they were both blue in the old HUD as well. Need to find the right balance though.

[ Link to Post ]

 



Why was the scoreboard global kills towers moved to the bottom right

Rayven New PortraitThe concept was to get frequently checked strategic info in one glance rather than darting your eyes around the screen. I think we could have chunked info better for sure to cut down on the “clutter.”

[ Link to Post ]

 

 

The shop menu takes too much space Can we be given the option to resize it

Rayven New PortraitYou can scale the Shop down by grabbing and dragging the bottom right corner – I agree it’s too big. I scale mine all the way down.

We are working on most of the contrast issues you mentioned.

[ Link to Post ]

 

 

HP as True damage mechanic Banner

Fiora’s new ultimate has caused some balance concerns among the community regarding the lack of counterplay in spells that deal %HP true damage.

 

Extra resources

 

I hope HP true damage doesnt become an overused mechanic in new kits

Meddler Final PortraitIt’s a mechanic we only intend to only use very occasionally (hence the 4 year gap between Vayne’s release with it and Fiora’s rework gaining it). It’s something we’ve explored on a few different prototypes post Vayne release, this is the first time though where we’ve concluded it was an appropriate fit. % max hp physical/magic damage or flat true damage are almost always the more appropriate tool for abilities that need to be limited against squishy targets/strengthened against tankier targets.

[ Link to Post ]

 

Whatre your thoughts on Vaynes current state

Meddler Final PortraitWe’re pretty happy with Vayne’s current state. She’s a reasonable pick, especially if you build a team that supports her well. She’s got clear weaknesses though, and doesn’t offer things almost all other ADCs do. When you pick Vayne you’re choosing to give up various tools in exchange for her strengths.

[ Link to Post ]

 


RANKED DECAY RETURNS ON JULY 27TH

 

Ranked decay coming back on July 27th

Riot Mirross Final PortraitHey folks,

Last week, we temporarily disabled ranked queues and ranked decay so players wouldn’t lose LP while ranked was down. Ranked decay will be re-enabled return on July 27 at 12:00PM PDT in all regions.

The time that’s passed will still count against your inactivity period when decay is re-enabled, so if you’ve taken a break, make sure to play a game before July 27 if you want to avoid the LP penalty. If you’ve been playing consistently, this won’t affect you at all.

Ranked decay refresher:

Bronze, Silver & Gold:

There’s no decay in solo or team queues for these tiers.

Platinum & Diamond:

Solo and team queues:

After 28 days of inactivity in a particular ranked queue, you’ll be hidden from the standings in your league. You’ll also lose LP depending on your current tier. Every seven days thereafter, you’ll lose LP until you play a match in that queue particular.

Master & Challenger:

Solo queue:

Decay sets in after 10 days of inactivity to ensure competition continues at the highest echelons of League.

Team queue:

Decay occurs after 28 days to account for the difficulties of managing five (or more) player schedules.

Find out more about ranked decay.

[ Link to Post ]

 

 

Bilgewater Wallpapers Banner

Riot’s LAN site has posted all sorts of digital Bilgewater-themed goodies:

 

WALLPAPERS

BW.Crest_1920x1080

Young.TF.Graves_Splash_1920x1080 Pre.GP_Splash_1920x1080 TF.v.Graves_1920x1080 SlaughterDocksSkins_Splash_1920x1080 MF_Splash_1920x1080 GP_StandingAlone_1920x1080

 

Summoner Icons

Graves.Icon.320x320 TF.Zoom.Young.320x320 Graves.Zoom.Young.320x320 Bilgewater.Crest.320x320 TF.Icon.320x320

 

BILGEWATER SETTINGS Act1.Explore.the.world.FB.Cover.851x315 Act2.Explore.the.world.FB.Cover.851x315

 

FANMADE WALLPAPER

Artsed.Carnicero.1920x1080 (1)

 

FANMADE ARTWORK

portada1 portada2 portada3

 

FANMADE PORTRAITS

graves missfortune fizz Gangplank thresh twistedfate nami rata graves gp twistedF ms

 


Bilgewater Events and Tournaments Banner

You can find a Bilgewater tournament to participate in and compete for rewards HERE.

 

TLDR: Bilgewater-themed live events are happening all around the world. Join the party and experience Bilgewater in a whole new way–and yes, there may be loot to plunder.

Special Bilgewater Boarding Parties are being planned and we need you on board. Be a part of history as you meet with other players and bring Bilgewater to life. Crew members who are victorious in combat (we mean tournaments) will be rewarded with Bilgewater prizing. If you’re part of one of the in-person Bilgewater Boarding Parties, there may be exclusive swag you can’t get anywhere else.

Be part of League of Legends history and bring Bilgewater to real life!


WHAT BOARDING PARTIES ARE HAPPENING NEAR ME

Community-Run Events

These are special Bilgewater Boarding Parties organized and run by members of your local community. These events will take place between July 30th and August 9th at in-person locations around the world and online.

To register for a community-run Boarding Party head to the Community Events page, find an event near you (or online) and click the “Register” button. Be sure to read the event details for info on how to join in the fun. New events will be added as they are approved. Be sure to check back often to get the most updated list.

 

INPERSON TOURNAMENTS

In-person tournamentsMeet other League of Legends fans for a face-to-face tournament held in a real-world location near you. Competition takes place on the Butcher’s Bridge ARAM map or the Black Market Brawlers game-mode.




ONLINE TOURNAMENTS

Online tournamentsCan’t make it to an in-person Boarding Party? Then make your adventure virtual by joining an online tournament. These events take place on the Butcher’s Bridge ARAM map or the Black Market Brawlers game-mode.




INPERSON PLAY SESSIONS

In-person play sessionsIf competition isn’t your thing, look for a Bilgewater Play Session, a non-competitive opportunity to play on the new on the Butcher’s Bridge ARAM map and Black Market Brawlers game-mode.




Approved community-run tournaments are eligible for special Bilgewater digital prizing based on event type and size. Prizing will be awarded to the top teams in the tournament. Check out each event’s “Prizing” section for more information. Players must be registered for the event on the Community Events page to be eligible for prizing.


BILGEWATER SWAG

bwbp_chestA limited number of in-person Bilgewater Boarding Parties will be receiving a shipment of exclusive Bilgewater swag (which means ‘free stuff’) that isn’t available anywhere else. As always, supplies are limited, and not every attendee or Boarding Party is guaranteed loot.

 






If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 23 07 Banner

 

PBE 23/07

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Chroma Packs

Vayne and Nami’s chroma packs will be available in store for 590 RP after Patch 5.15 hits live [~August 5].

 

DRAGONSLAYER VAYNE CHAOS CHROMA PACK

Vayne Chroma 1 Vayne Chroma 2

Vayne Chroma 3 Vayne Chroma 4

Vayne Chroma 5 Vayne Chroma 6

 

KOI NAMI ELEMENTS CHROMA PACK

Koi Nami Chroma 4 Koi Nami Chroma 1

Koi Nami Chroma 5 Koi Nami Chroma 2

Koi Nami Chroma 6 Koi Nami Chroma 3

 

 

Champion Changes

 

Fiora Final Champion Portrait

 

Quality of Life Box FinalBladework Final IconBladework [ E ]

  • [Bugfix] Second attack no longer crits towers

 

 

Teemo Final Champion Portrait

 

Change BoxCamouflage Final IconCamouflage [ Passive ]

  • Attack Speed when exiting stealth changed from 40% to 15% + 5% per level
  • Teemo now takes 1.5 seconds to stealth, down from 2
  • While in brush, Teemo will enter stealth twice as fast (0.75 secs) and moving through brush won’t break the stealth.

 

Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Mushrooms now last 5 minutes, decreased from 10
  • Cast range increased from 230 to 300/600/900
  • Internal cooldown decreased from 1 second to 0.25
  • Casting time increased from 1 second to 1.5
  • Now has an additional function: if Teemo throws a mushroom on top of another mushroom, it will bounce up to 3/4/5 Teemos before being planted.

 

Teemo R Bounce

 

 

TWEAKS TO FIORAS MODEL

Fiora and all her skins have received updates to the facial structure and armor. Here are some up-to-date screenshots:

 

Fiora Updated Model 1 Fiora Updated Model 2

 

ROYAL GUARD FIORA Banner

Fiora Updated Model Royalguard 1 Fiora Updated Model Royalguard 2

 

NIGHTRAVEN FIORA Banner

Fiora Updated Model Nightraven 1 Fiora Updated Model Nightraven 2

 

HEADMISTRESS FIORA Banner

Fiora Updated Model Headmistress 1 Fiora Updated Model Headmistress 2

 

 

ALL PBE UPDATES FOR PATCH 515 CYCLE

PBE 21 07 Reference Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

23 06 PBE Banner

 

PBE 23/06

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Tahm Kench the River King

Tahm Kench is a new champion. He’ll be available for 7800 IP/975 RP after Patch 5.13 hits live. You can check out his official reveal HERE.

 

TahmKench_Splash_0

TahmKench_0  TahmKenchPortrait0

 

Tahm Kench Final Portrait

General

  • Base Health: 590 + 90 per level
  • Base Mana: 325 + 40 per level
  • Base Damage: 56 + 3.2 per level
  • Base Attack Speed: X + 3% per level
  • Armor: 25 + 3 per level
  • Magic Resist: 32 + 1.25 per level
  • Auto Attack Range: 200
  • Movement Speed: 330
  • Base Health-per-second: 1.3 + 0.11 per level
  • Base Mana-per-second: 1.1 + 0.2 per level

 

Tahm Model 1

Tahm Model 2

Tahm Model 3

Tahm Recall

Tahm Basic Attack

Tahm Death Animation

 

An Acquired Taste Final IconAn Acquired Taste [ Passive ]

  • Tahm Kench’s basic attacks and abilities on enemy champions build stacks. At three stacks, his abilities have additional effects.

 

Tahm Passive 1

Tahm Passive 2

 

Tung Lash Final IconTongue Lash [ Q ]

Cost: 50/55/60/65/70 mana || Range: 800 || Cooldown: 6 seconds

Tahm Kench lashes out his tongue, dealing 80/120/160/200/240 [+0.8 AP] magic damage to the first enemy hit and slowing them by X% for 2 seconds. If the target has 3 stacks of Tahm Kench’s passive, it will instead be stunned for 1.1/1.2/1.3/1.4/1.5 seconds.

If Devour [ W ] is cast while the tongue is still travelling, the spell will devour the first minion or monster hit.

 

Tahm Q 1

Tahm Q 2

 

Devour Final IconDevour [ W ]

Cost: 90 Mana || Range: 250 || Cooldown: 20/18/16/14/12 seconds

Devours a target enemy for 4/4.5/5/5.5/6 seconds (halved duration for enemy Champions), dealing  20/24/28/32/36% [+0.04% per AP] of their maximum Health as magic damage.

If cast on an allied champion, Tahm Kench gains X% bonus Movement Speed while holding that champion and moving towards an enemy champion.

If cast on a minion or monster, Tahm Kench can reactive the spell to spit them out, dealing 100/150/200/250/300 [+ X ] magic damage to all target hit.

Enemy champions can only be devoured when Tahm Kench has 3 stacks of his passive on them and he is slowed by 95% for the duration of the spell.

 

Tahm W 1

Tahm W 2

Tahm W 3

Tahm W 4

 

Thick Skin Final IconThick Skin [ E ]

Cost: 50 Mana || Cooldown: 10/9/8/7/6 seconds

Passive: If Thick Skin is not on cooldown, any damage Tahm Kench takes fills up a gray health bar. If the bar starts decaying, it will start healing him.

Active: Converts Tahm Kench’s gray health bar to a shield that lasts 6 seconds. The shield loses value over the duration.

 

Tahm E 1

Tahm E 2

 

Abyssal Voyage Final IconAbyssal Voyage [ R ]

Cost: 100 Mana || Range: 4000 || Cooldown: 190/145/100 seconds

Passive: Tahm Kench’s basic attacks and damage spells deal an additional X% of Tahm Kench’s bonus Health as magic damage.

Active: Tahm Kench channels for up to 15 seconds. Throughout the duration, any allied Champion can click on Tahm Kench and be absorbed by him. Tahm Kench and his ally will then travel to target area on the map. If an enemy Champion deals damage to Tahm Kench during the channel, the spell will be interrupted. Tahm Kench can re-cast the spell during the channel to travel alone.

 

Tahm R 1

Tahm R 2

Tahm R 3

 

 

Master Chef Tahm Kench

Master Chef Tahm Kench will be available for 975 RP or together in a bundle with Tahm Kench for 1462 RP.

 

TahmKench_Splash_1

TahmKench_1

 

Chef Tahm Model 1

Chef Tahm Model 2

Chef Tahm Recall\

For his recall, Chef Tahm stirs his stew and then swallows it whole, utencils included.

 

Chef Tahm Passive 1

Chef Tahm Passive 2

An Acquired Taste [ Passive ]

 

Chef Tahm E 1

Chef Tahm E 2

Thick Skin [ E ]

 

Chef Tahm R 1

Chef Tahm R 2

Chef Tahm R 3

Abyssal Voyage [ R ]

 

PBE Bugs Feedback Thread Master Chef Tahm Kench

Galetta Final PortraitNow we shall gluttonize,

Out of the frying pan and into the fire, Master Chef Tahm Kench is here to cook up some trouble! This skin includes:

  • New model and texture!
  • New Recall animation! With the addition of some eating utensils on his angry idle, angry run, and his taunt animations!
  • All new particles on his passive, (E), and (R)!

This skin will be 975rp. (pricing on PBE is subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Master Chef Tahm Kench and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]

 

 

Gentleman Gnar

Gentleman Gnar will be available for 975 RP.

 

Gentleman Gnar Model 1

Gentleman Gnar Model 2

Gentleman Gnar Recall 1

Gentleman Gnar Recall 2

Gentleman Gnar has different recall animations depending on his form. While small, he chews on his clock; in mega form, he rests on his cane.

 

Gentleman Gnar Q

Boomerang Throw [ Mini Q ]

 

Boulder Toss Q 2

Boulder Toss [ Mega Q ]

 

Gentleman Gnar R

GNAR! [ R ]

 

PBE Bugs Feedback Thread Gentleman Gnar

Nurse Flan Final PortraitThe world’s most interesting Yordle enters the Rift – announcing Gentleman Gnar! Don’t be fooled by his new high-class look though, he doesn’t carry around his cane for show!

Check out all his new stuff!

  • Fancy, fluffy white cat with a monocle!
  • Brand new, hand-tailored suit! (pls don’t touch, it’s designer)
  • Some sophisticated new particles (cane, pocketwatch, and a clocktower!)
  • New recall animation, for Little and Big Gnar!
  • Some new audio! (*audio may not be complete at this time)
  • 975 RP* (price subject to change)

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Gnar skin! The constructive feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!

[ Link to Post ]

 

 

Item Changes

 

Nerf BoxRighteous Glory Final IconRighteous Glory 

  • Health decreased from 600 to 500
  • Cooldown on active movespeed buff increased from 60 seconds to 90

 

Buff BoxBlasting Wand Final IconBlasting Wand

  • Cost decreased from 860 Gold to 850

 

 

Change BoxNeedlessly Large Rod Final IconNeedlessly Large Rod

  • Cost decreased from 1600 Gold to 1250
  • Ability Power decreased from 80 to 60

 

Change BoxRabadon Deathcap Final IconRabadon’s Deathcap

  • Recipe Change: Needlessly Large Rod + Blasting Wand + Amplifying Tome
  • Total Cost increased from 3300 Gold to 3500
  • Ability Power UNCHANGED: 120 AP
  • UNIQUE Passive now grants 35% Ability Power Amp, increased from 30%

 

Change BoxZhonyas Hourglass Final IconZhonya’s Hourglass

  • Total Cost decreased from 3300 Gold to 3000
  • Now grants 100 Ability Power, decreased from 120

 

Change BoxLudens Echo Final IconLuden’s Echo (Summoner’s Rift)

  • Total Cost decreased from 3100 Gold to 3000
  • Now grants 100 Ability Power, decreased from 120
  • Now grants 10% bonus Movement Speed, increased from 7%

 

Change BoxArchangels Staff Final IconArchangel’s Staff (Summoner’s Rift)

  • Recipe Change: Needlessly Large Rod + Tear of the Goddess + 1030 Gold
  • Total Cost increased from 2700 Gold to 3000
  • Now grants 80 Base Ability Power, increased from 60

 

Buff BoxSeraphs Embrace Final IconSeraph’s Embrace (Summoner’s Rift)

  • Now grants 80 Base AP, increased from 60

 

Change BoxRod of Ages Final IconRod of Ages (Summoner’s Rift)

  • Total Cost decreased from 2800 Gold to 2700
  • Now grants 300 Base Health, decreased from 450
  • Grants 400 Base Mana, decreased from 450
  • The passive growth now gives 40 Mana per minute, increased from 20, up to a maximum of 400, increased from 200
  • Passive now grants 4 AP per minute, increased from 2 AP, up to a maximum of 40 AP, increased from 20

 

Change BoxNashors Tooth Final IconNashor’s Tooth

  • Total cost increased from 2920 Gold to 3000
  • Now grants 40% Attack Speed, decreased from 50%
  • Now grants 80 AP, increased from 60

 

Buff BoxRylais Crystal Scepter Final IconRylai’s Crystal Scepter

  • Recipe Change: Needlessly Large Rod + Amplifying Tome + Giant’s Belt
  • Total Cost increased from 2900 Gold to 3000
  • On single targets, the slow strengh has been increased from 35% for 1.5 seconds to 40% for 1.5 seconds
  • The AoE slow strength has been increased from 15% for 1.5 seconds to 40% for 1 second
  • For Passive DotS and “zone spells”, the slow strength has been increased from 15% for 1.5 seconds to 20% for 1 second

 

Nerf BoxHaunting Guise Final IconHaunting Guise

  • Total Cost has been increased from 1480 Gold to 1500

 

 

Buff BoxLiandrys Torment Final IconLiandry’s Torment

  • Recipe Change: Haunting Guise + Blasting Wand
  • Total Cost has been increased from 2900 Gold to 3000
  • Now grants 80 Base AP, increased from 50

 

Buff BoxWill of the Ancients Final IconWill of the Ancients

  • No longer grants 20% Spell Vamp
  • New Passive: Your spells and abilities heal you for 15% of the damage dealt, calculated BEFORE your opponent’s resistances. 33% effect for AoE Spells.

 

Change BoxMorellonomicon Final IconOmNomNomicon

  • Recipe Change: Fiendish Codex + Forbidden Idol + Amplifying Tome
    Total Cost unchanged

 

Change BoxAthenes Unholy Grail Final IconAthene’s Unholy Grail

  • Recipe Change: Fiendish Codex + Chalice of Harmony + Amplifying Tome
    Total Cost unchanged

 

Nerf BoxVoid Staff Final IconVoid Staff

  • Total Cost has been increased from 2295 Gold to 2500
  • Now grants 80 Ability Power, increased from 70

 

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

05 06 PBE Banner

 

PBE 05/06

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 


Splash Art Tweaks

The shared splash art for the three Prehistoric skins has been flipped horizontally for Prehistoric Renekton:

 

Renekton_Splash_7

 

Also, the loading screen splash for Prehistoric Anivia now features 30% more bird. Left side is the OLD version, right side – NEW:

AniviaLoadScreen_6 AniviaLoadScreen_6 (1)

Below you can find previews of all three skins:

 


Champion Changes

 

Ekko Final Portrait

 

Nerf BoxParallel Convergence Final IconParallel Convergence [ W ]

  • Mana cost increased from 30/40/50/60/70 to 50/55/60/65/70

 

Revert BoxPhase Dive Final IconPhase Dive [ E ]

  • Base damage increased from 30/60/90/120/150 to 50/80/110/140/170 [ reverted to live value ]

 


Item Changes

 

Revert BoxAbyssal Scepter Final Icon Abyssal Scepter

  • The rework has been reverted and the item is back to live state.

[ Note ] You can find the original rework HERE. Also, Reinboom mentioned on the PBE forums that Abyssal Scepter’s rework has been “iceboxed”, meaning it won’t be worked on for awhile.

 

Also, Mandrake Ward has once again been removed from the PBE. You can find a full preview of the item HERE.

 


HUD Update Revert

The new HUD has been removed from the PBE, which means it probably won’t make it to live with Patch 5.11. You can find a preview of the HUD update HERE.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 13 05 Banner

 

PBE 13/04

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Ekko The Boy Who Shattered Time

Ekko is in today’s update. PBE’s still down so I only have the text descriptions of his spells (no numbers yet):

 

Ekko_Splash_WP (1)

EkkoKid_0 Ekko_Square_0

Ekko Model 1 Ekko Model 2 Ekko Model 3

 

Ekko Final Portrait

General

  • Base Health: 580 + 80 per level
  • Base Mana: 280 + 40 per level
  • Base Damage: 59 + 3.5 per level
  • Armor: 27 + 3 per level
  • Magic Resist: 32 + 1.25 per level
  • Auto Attack Range: 125
  • Movement Speed: 345
  • Base Health-per-second: 1.8 + 0.18 per level
  • Base Mana-per-second: 1.2 + 0.16 per level
  • Attack Speed-per-level: 3.5%

 

ZDrive Resonance Final IconZ-Drive Resonance [ Passive ]

Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Every third attack against the same target triggers Ekko’s passive, dealing 15 + (12 per level) (+0.7 AP) bonus damage and slowing his enemy by 40/50/60/70/80% (values for levels 1/6/11/16/18) for 2/2.5/3 seconds. If he triggers his passive on an enemy champion, Ekko also gains a movement speed buff equal to the amount he has slowed the champion by. The slow cannot be triggered on the same target for 3 seconds.

 

Timewinder Final IconTimewinder [ Q ]

Cooldown: 11/10/9/8/7 seconds  || Mana Cost: 60/70/80/90/100

Ekko throws a device in a target direction, damaging 60/75/90/105/120 (+0.2 AP) all enemies along its path. Once it reaches max distance or hits an enemy champion, the device expands, creating a field that slows all enemy and neutral units by 32/39/46/53/60%. After a moment, the device contracts and rushes back to Ekko, dealing 60/85/110/135/160 (+ 0.6 AP) damage to all enemies in its path.

 


Parallel Convergence Final IconParallel Convergence [ W ]

Cooldown: 22/20/18/16/14 seconds || Mana Cost: 30/40/50/60/70

Passive: Ekko’s basic attacks deal bonus magic damage to enemies under 30% health, equal to 4% (+2.857% per 100 AP [ +20% at 700 AP ] ) of their missing health (capped at 400 damage vs. minions and monsters).

Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. After a delay, the device expands into a broad zone that slows enemies by 40%. If Ekko enters the sphere, it detonates, granting him a 150/195/240/285/330 (+ 0.8 AP) shield for 2 seconds and stunning all enemies inside for 2.25 seconds.

 

Phase Dive Final IconPhase Dive [ E ]

Cooldown: 15/13/11/9/7 seconds || Mana Cost: 40/50/60/70/80

Ekko dashes a fixed distance towards a target area. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal 50/80/110/140/170 (+ 0.2 AP) bonus magic damage and apply on-hit and spell effects.

 

Chronobreak Final IconChronobreak [ R ]

Cooldown: 90/80/70 seconds || Mana Cost: Free

Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. Once he reappears, Ekko heals for 100/150/200 + 20/25/30% (+1% per 30 AP) of the damage he was dealt over the last 4 seconds. Ekko also deals 200/350/500 (+ 1.3 AP) magic damage to all nearby enemies.

 

Here’s his Champion Select quote:

 

And his complete set of lines, courtesy of SkinSpotlights:

 

Here’s an in-game preview of Ekko’s spells:

 

Ekko Passive 1

Ekko Passive 2

Z-Drive Resonance [ Passive ]

 

Ekko Passive 3

This is the trail Ekko leaves behind when he triggers the movement speed buff from his passive.

 

Ekko Q 1

Ekko Q 2

Ekko Q 3

Ekko Q 4

Timewinder [ Q ]

 

Ekko W 1

Ekko W 3

Ekko W 2

Parallel Convergence [ W ]

 

Ekko E 1 Ekko E 2

Phase Dive [ E ]

 

Ekko R 1

Ekko R 2

Ekko R 3

Chronobreak [ R ]

 

 

Sandstorm Ekko

Sandstorm Ekko will be available in store for 975 RP.

 

Sandstorm Ekko Model 1

Sandstorm Ekko Model 2

Sandstorm Ekko Recall

For his recall, Sandstorm Ekko opens his time device and sand swirls out of it and around him.

 

Dudu Ekko Passive 1

Dudu Ekko Passive 2

Z-Drive Resonance [ Passive ]

 

Dudu Ekko Q 1

Dudu Ekko Q 2

Dudu Ekko Q 3

Timewinder [ Q ]

 

Dudu Ekko W 1

Dudu Ekko W 2

Parallel Convergence [ W ]

 

Dudu Ekko E 1

Dudu Ekko E 2

Phase Dive [ E ]

 

Dudu Ekko R 1

Dudu Ekko R 2

Chronobreak [ R ]

 

PBE Bugs Feedback Thread Sandstorm Ekko

Nurse Flan Final Portrait In the depths of a forgotten ruin in Shurima, guarded by an arcane sandstorm, hides a mysterious relic of time. A golden hourglass filled with glowing sand, the physical manifestation of Time.

A young orphan braved the harsh trials for a relic to help save and protect the childhood friends he had left. Sandstorm Ekko emerges from the dunes, equipped and prepared to protect the forgotten and forsaken people of Shurima.

  • Completely new model!
  • New sandy particles for abilities!
  • New recall!
  • Additional new sandy SFX over his abilities!
  • *This launch skin is 975 RP (pricing always subject to change!)

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on Sandstorm Ekko! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!

[ Link to Post ]

 

 

Knockout Lee Sin

Knockout Lee Sin will be available for 1350 RP.

 

Knockout Lee Sin Model 1 Knockout Lee Sin Model 2

Knockout Lee Sin Idles

Knockout Lee has a few new idle animations: mostly warming up routine before a boxing match.

 

Knockout Lee Sin RecallKnockout Lee Sin Recall 2 Knockout Lee Sin Recall 3

For his recall, Knockout Lee Sin rests on a chair. When he’s recalled, the bell rings and he kicks his chair away.

 

Knockout Lee Sin W

Safeguard / Iron Will [ W ] 

 

Knockout Lee Sin R 1

Knockout Lee Sin R 2

Dragon’s Rage [ R ]


PBE Bugs Feedback Thread Knockout Lee Sin

Galetta Final Portrait Ding ding ding!

Kockout Lee Sin enters the ring! Keep your guard up and watch out for that left hook! This skin includes:

  • All new model and texture!
  • New bell particles on his shield!
  • Lots of new boxing themed animations!
    • 4 new idle animations!
    • New Attack 1, 2 and crit animations!
    • New Recall and respawn!
    • New Run animation
    • New Spell1 (dash) (Q)
    • New Spell2 (dash) (W)
    • New Spell4 (R)
  • New SFX on his recall, respawn, and his (W).

This skins price is 1350RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Knockout Lee Sin and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]

 

 

Nightmare Tryndamere

Nightmare Trynd will be available for 750 RP.

 

Nightmare Trynd Model 1 Nightmare Trynd Model 2 Nightmare Trynd Spin

 

PBE Bugs Feedback Thread Nightmare Tryndamere

Galetta Final PortraitThis top lane is full of monsters! How can you just sit there and eat pizza?!

A monstrous looking executioner has appeared on the Rift….Nightmare Tryndamere is here to judge the guilty! This skin includes:

  • All new model and texture!

This skins price is 750RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Nightmare Tryndamere and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]

 


Order of the Lotus Irelia

Order of the Lotus Irelia will be available for 750 RP.

 

Lotus Irelia Model 1 Lotus Irelia Model 2

Lotus Irelia W

Lotus Irelia R

Transcendent Blades [ R ]

 

PBE Bugs Feedback Thread Order of the Lotus Irelia

KateyKhaos Final PortraitOnce again, Irelia’s blade is at your service with Order of the Lotus Irelia! This skin will not cause nerfs to Irelia. ;D

Order of the Lotus Irelia is 750 RP and includes:

  • New model and texture!
  • Quality of life particles for her Transcendent Blades (R) so they match her weapon.

Order of the Lotus Irelia is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

*Prices on PBE are subject to change.

[ Link to Post ]

 

 

Champion Changes

 

Karma Final Portrait

 

Buff IconGathering Fire Final IconGathering Fire [ Passive ] 

  • Spell hits now reduce Karma’s cooldowns by 2/2.5/3/3.5 seconds (at levels 1/6/11/16), increased from 2 seconds at all levels
  • Auto attacks against champions reduce Karma’s cooldowns by 50% of that value – 1/1.25/1.5/1.75 seconds respectively

 

Buff IconFocused Resolve Final IconFocused Resolve [ W ]

  • Karma can now also leash jungle monsters

 

Rework BoxRenewal Final IconRenewal [ Mantra + W ]

  • No longer heals Karma or deals bonus damage
  • Now applies a debuff to the target that increases all damage dealt to the target by 10% (excluding true damage). Karma and all allies damaging her target heal for 20% of the damage dealt
  • Reworked – both healing and bonus damage removed.

 

Buff IconInspire Final IconInspire [ E ]

  • Cooldown decreased from 10 seconds at all ranks to 10/9/8/7/6
  • Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80
  • Shield value decreased from 80/120/160/200/240 to 80/110/140/170/200

 

Rework BoxDefiance Final IconDefiance [ Mantra + E ]

  • Damage portion removed
  • Now shields the target for an additional 30/90/150/210 (+ 0.3 AP) (stacks with Inspire’s shield)
  • Allies around Karma’s target are shielded for 50% of the target’s shield, changed from 30/70/110/150 (+0.3 AP)

 

 

Ryze Final Portrait

 

Buff IconOverload Final IconOverload [ Q ]

  • Base damage increased from 65/90/115/140/165 to 65/95/125/155/185

 

Rework BoxDesperate Power Final IconDesperate Power [ R ]

  • No longer passively increases the duration of Ryze’s supercharged state from his passive to 4/5/6 seconds
  • Now lasts 6 seconds at all ranks, increased from 4/5/6

 

 

Item Changes

 

Rework BoxAbyssal Scepter Final IconAbyssal Scepter [ Reworked ]

  • Item cost increased from 2400 Gold to 2500
  • Recipe cost increased from 730 Gold to 815
  • Recipe changed: Builds out of Amplifying Tome (435 Gold) + Ruby Crystal (400 Gold) + Null Magic Mantle (500 Gold) -> Negatron Cloak (900 Gold)
  • Grants 30 Ability Power, 250 Health and 60 Magic Resist
  • UNIQUE Passive: Every 4 seconds, the user emanates a pulse, dealing 80 (+5 per-champion-level) magic damage to nearby enemy Champions and reduces their Magic Resist by 15% for 10 seconds. This debuff stacks 3 times, up to a maximum of 45% Magic Resist shred.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Champion Update: Ashe

April 28th, 2015

 

Ashe Update banner

 

Champion Update: Ashe takes aim at PBE

BY FIZZNCHIPS

Another old timer within League’s ever-deepening champion pool, Ashe has seen almost six years shoot by with her launch kit largely intact. Until now! We’re not rebuilding her from the ground up, but we have made some pretty meaningful changes to her abilities all intended to solidify Ashe as League’s premier utility carry. Finally, we’re also sliding in a couple of small tweaks to give her opponents more ways to play against her. Here’s a rundown of her new moves!

 

Frost Shot Final IconPassive: [NEW] Frost Shot

Ashe slows whoever she damages with her basic attacks and abilities.

Ashe’s basic attacks always deal bonus damage to slowed targets, replacing her ability to critically strike. Bonus damage increases with her critical strike chance.

 

 

Rangers Focus Final IconQ: [NEW] Ranger’s Focus

Passive: Ashe gains a stack of Focus whenever she slows an enemy, up to a cap of five stacks.

Active: Ashe gains a small amount of attack speed and applies a heavier Frost Shot slow for a few seconds. If Ashe has fully stacked her Focus, she also fires out a fast salvo of arrows with every basic attack for the ability’s duration.

 

 

Volley Final IconW: Volley

Ashe nocks several arrows on her bow before firing them simultaneously in a large cone before her. Each arrow deals damage and slows its victim.

[NEW] Ashe fires more arrows than before. Targets are more likely to be hit by multiple arrows, but they’ll only take damage from one.

 

 

Hawkshot Final IconE: Hawkshot

Ashe commands her hawk to scout out an area. The hawk travels slowly, revealing areas it passes as it heads towards the target direction. Once the hawk reaches its destination, it hovers for a few seconds, revealing all non-stealthed units, even in brush.

[NEW] Hawkshot now has a global range. Ashe can store up to 2 Hawkshots for quick use, too.

 

 

Enchanted Crystal Arrow Final IconR: Enchanted Crystal Arrow

Ashe fires a huge ice missile in a target direction, damaging and stunning the first enemy champion it hits, with the stun duration dependant on the distance the missile travels. Enchanted Crystal Arrow also damages and slows all neutral and enemy targets surrounding its victim.

 

 

ashe-imageCheck out the abilities above and you’ll see that most of our changes focus on taking out the less exciting aspects of her kit. Frost Shot, for instance, was a pretty dull ability: you either had the ability on and slowed your targets while slowly losing mana, or you didn’t. At the same time, we really liked the idea of Ashe as a kind of utility marksman, someone who brings unrivalled crowd control and vision to games compared to other champs in her class. So we moved Frost Shot to her passive, simultaneously kicking her old toggle to the side while opening up her Q for something new. Ranger’s Focus fills the gap, providing Ashe with incentives for staying in combat (versus her old passive, which literally rewarded you for not attacking), and giving her a decent spike in damage when she handles her Focus stacks effectively.

As for the other part of her passive, removing crit strikes from a marksman might feel unintuitive – they’re pretty central to a bunch of basic attack damage dealers – but Frost Shot still rewards Ashe for building crit. Thing is, instead of hoping to get the occasional nuke, Ashe players will consistently deal extra damage as they build crit, and even more damage when they build that old staple of hers: Infinity Edge.

The changes to Ashe’s passive and Q enhances her basic attack-focused gameplay during all stages of a game. She shoots things, builds up Focus, then uses Ranger’s Focus to deal extra damage alongside her basic attacks. That left Volley too strong, so we tweaked it. We gave Ashe more rounds in her Volley, so if she’s able to cast it from distance, she can theoretically hit more targets and instantly fully stack her Focus. However, to compensate, we retooled the ability so that enemies and neutral targets are now much more likely to absorb multiple arrows. Old Ashe could fairly reliably hit enemy targets through their minion wave, something that’ll be much harder to pull off with the updated ability. This means enemy frontliners can get up in Ashe’s face now and reliably tank every Volley round for their backline squishies. These changes should emphasize Volley as a tool for Focus development and crowd control rather than raw power and poke, and although it’ll be less of a threat during laning, the ability will have a bigger presence in teamfights, particularly when Ashe positions herself correctly.

Finally, we took out the old Hawkshot passive because it basically gave Ashe a bunch of invisible power. Instead, we gave her tangible power by significantly improving her E active! Turning Hawkshot into a global ability – and allowing her to store multiple charges – gives Ashe and her team an immediate and immense vision bump, particularly when the enemy team’s effectively killing your network of wards. By firing out multiple Hawkshots, Ashe can use their vision to scout out Baron and the surrounding brush for signs of impending Fnatic-style brush baits. You now have no excuse for facechecking!

 


Ashe heads out onto PBE today. Take her for a spin and let us know your thoughts on the Frost Archer’s new kit! For more champion update team news, head over to the gameplay and balance subcommunity!

 

PBE 10 04 Banner

 

PBE 10/04

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Blood Moon Zilean, Forsaken Jayce, Master Arcanist Ziggs, Risen Fiddlesticks, the updates to ARAM mode, the changes to Black Cleaver and Randuin’s Omen and more here:

PBE 08 04 Reference Banner

 

 

New Chroma Packs

A new batch of Chroma packs has been added for Blitzcrank, Garen and Pool Party Leona. Each pack of 3 recolors will be available for 590 RP in store after Patch 5.8 hits live.

 

Classic Blitzcrank

Blitzcrank_8 Blitzcrank_9 Blitzcrank_10

 

Classic Garen

Garen_7 Garen_8 Garen_9

 

Pool Party Leona

Leona_5 Leona_6 Leona_7

 

 

Champion Changes

 

Kha'Zix Final Portrait

 

Void Spikes Final IconVoid Spike [ W ]

  • Heal from explosion increased from 40/70/100/130/160 to 60/85/110/135/160

 

 

Nunu Final Portrait

  • Health-per-level decreased from 96 to 90

 

 

Ryze Final Portrait

  • Base Health pool increased from 506 to 558
  • Health-per-level increased from 75 to 86

 

Overload Final Icon Overload [ Q ]

  • Base Damage increased from 55/80/105/130/155 to 65/90/115/140/165

 

Spell Flux Final Icon Spell Flux [ E ]

  • Number of secondary targets that Spell Flux can hit has been increased from 4 to 6

 

[ Note ] Ryze was reworked in yesterday’s PBE update.

 

 

Sion Final Portrait

 

Soul Furnace Final Icon Soul Furnace [W]

  • Shield strength decreased from 10% of maximum Health to  6/7/8/9/10%
  • Shield can now be reactivated to explode after 3 seconds, increased from 2

 

 

Mark Dash Summoner Spell for ARAM

Following the recent updates to ARAM, here’s the new summoner spell from the Poro King featured mode:

 


Mark Final IconMark

Throw a snowball a long distance, dealing true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%.

Mark projectiles are not stopped by spell shields or projectile mitigation.

 


Dash Final IconDash [ Re-cast Mark ]

Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.

 

 

Here’s the list of PBE updates from the Patch 5.8 cycle:

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 02 04 Banner

 

PBE 02/04

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Check out Arclight Vayne, Guardian of the Sands Rammus and Skarner, and Morgana’s new VFX!

PBE 24 03 Reference Banner

 

You can also find previews of Satan’s legendary skin and Guardian of the Sands Xerath below:

Omega Teemo Reference Banner

 

 

New Splash Arts

 

Arclight Vayne

She’ll be available for 975 RP. You can find a complete preview of her HERE.

Vayne_6

Vayne_6

 

Guardian of the Sands Skins

They all share the same splash art. Here it is + the loading screen splashes for each skin:

Rammus_Splash_7 (1)

Skarner_4 Rammus_7 Xerath_4

Skarner and Rammus’ skins will each cost 975 RP. Guardian of the Sands Xerath is priced at 1350 RP. You can find previews of all 3 skins below:

 

Debonair Galio

He’ll cost 750 RP. You can find a preview of Debonair Galio HERE.

Galio_5

Galio_5

 

Omega Squad Teemo’s splash art has received a few lightning tweaks and is more zoomed in. You can check out a full preview of Teemo’s legendary skin HERE (check here for the updated models on his shrooms).

OLD

cs_bg_champions (4)

 

NEW

Teemo_8

Teemo_8

 

Check out all the PBE updates from the Patch 5.7 Cycle:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Champion Mastery Guide

March 16th, 2015

 

- CURRENTLY ONLY AVAILABLE ON PBE -


We’re kicking off the rollout of Champion Mastery with a PBE stint from 3/11. If all goes well, a couple of weeks later we’ll then launch a beta in a single region, focusing on Summoner’s Rift normal queues to make sure the feature’s stable for expanded use. We’ll read through your feedback and keep you updated with our progress, too, so keep an eye out for future posts after the service goes live!

 

CHAMPION MASTERY

REWARDS


 

CHAMPION MASTERY

 

WHAT IS CHAMPION MASTERY?

The mastery system is designed to recognize a player’s respective investment in a champion and uses skill-based progression to measure advancement. When a player wins a game, they’ll earn CP (champion points) toward mastery levels for that champion, and get rewards along the way. The amount of CP earned is heavily weighted by team performance.

 

UNLOCKING CHAMPION MASTERY

Your summoner level must be at least 5 in order to unlock Champion Mastery.

All champions start at Mastery Level 1, 0 CP (Champion Points). As you play and accrue CP, you’ll achieve new ranks and unlock rewards associated with that rank. On your profile, you will see your:

  • Top 3 Champions
  • Mastery Score (the sum of all levels for your unlocked champions)
  • Champions Closest to Mastery

At launch, Champion Masteries will only be supported in normal games on Summoner’s Rift.

 

CHAMPION POINTS (CP)

Champion Points are earned for winning a game with a particular champion. Earning CP will allow you to gain Mastery Levels in that champion and earn rewards as you progress. Points are based on your team’s performance as well as your own contribution. You can see how much CP you earn at the end of each game.

NOTE: Your previous games will NOT count towards your CP.

Keep in mind that you’ll earn slightly more CP if you team up with other players in a premade before your game. The larger your premade team is, the higher the additional bonus will be. :)

Premade Size Premade Bonus
Party of one No bonus
Party of two 10% of CP earned
Party of three 20% of CP earned
Party of four 30% of CP earned
Party of five 50% of CP earned

 

For example, if you team up with two other players (for a total of 3 players in your premade) and earn 25 CP at the end of your game, you will receive an additional 20% of your 25 CP — 5 CP. This will give you a total of 30 CP earned.’

 

GRADES

At the end of your game, you can hover over your Champion Mastery points bar to see the grade our new system gives you. These grades are awarded based on your performance in the role with the champion you’re playing and where you’re playing them.

The possible grades you can achieve are:

S+, S, S-, A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-

 

ELIGIBLE GAME MODES

At launch, only Summoner’s Rift normal queues will be eligible. Once we’re sure the feature is stable, we’ll look at expanding to other maps and modes. Please share your feedback so we can work together to improve this feature.

 


REWARDS

 

REWARDS LEVELS

Depending on the rank, the player will receive different rewards for their mastered champion:

Level Reward
1 -
2 -
3 -
4 Mastery Badge Emote, Loading Screen Border, Announcement Banner
5 Mastery Badge Emote, Loading Screen Border, Announcement Banner

This is just the beginning! As the system matures, we’ll unlock extra tiers and rewards as we build on the program.


MASTERY BADGE EMOTE

Required Mastery Level: 4 or higher

This is a way to display your achievement with a champion in game. Just like existing emotes (laugh, dance, etc), it is bound to a key. The binding will be listed next to emotes in the key binding menu:

You can also use a slash-command to use the emote. Hit enter to bring up the command prompt then type “/masterybadge.”


LOADING SCREEN BORDER

Required Mastery Level: 4 or higher

If you have unlocked this reward, you will see a banner next to your champion’s splash during the loading screen. This will display of your mastery rank will only be visible to players on your team.



ANNOUNCEMENT BANNER

Required Mastery Level: 4 or higher

A banner will appear under the multikill announcement in game if:

  • You or a player on your team killed an opponent
  • Whoever performed the kill is playing a champion above rank 4

Original Post by Nancymon