Archive

Posts Tagged ‘PBE’

 

PBE 16 12 Banner

 

PBE 16/12

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)

PBE-12-12-Banner

PBE 15 12 Banner

 

 

The new base exits that were introduced in a recent PBE update now have rune symbols on them. No mechanical change, this is just a visual update. Also, these runes aren’t present on red side, so I assume there’ll be different models for those.

Blue Side Gate 1

Blue Side Gate 2

 

 

Texture Rebalances

Volibear and Morgana have received texture changes to their base models and some of their skins.

 

Classic Morgana

Morgana 2

 

Exiled Morgana

Exiled Morgana TU

 

Sinful Succulence Morgana

Sinful Morgana TU

 

Blade Mistress Morgana

Blade Mistress Morgana TU

 

Blackthorn Morgana

Blackthorn Morgana TU


 

Classic Volibear

Classic Volibear 1

Classic Volibear 2


Thunder Lord Volibear

Rune Voli 1

 

Northern Storm Volibear




 

Classic Summoner Icons Update


Some of the default Summoner icons have received new visuals:

profileIcon6 profileIcon7 profileIcon23 profileIcon28

 

 

Champion Changes


 

 

Corki Final Portrait

 

Valkyrie Final IconValkyrie [ W ]

  • Mana cost increased from 80 at all ranks to 100 [ this is change from yesterday’s PBE update, live value is 50 ]

 

 

Hecarim Final Portrait


Rampage Final IconRampage [ Q ]

  • Mana cost decreased from 24/26/28/30/32 to 20/23/26/29/32

 

 

Nautilus Final Portrait

 

Titans Wrath Final IconTitan’s Wrath [ W ] 

  • Base shield value decreased from 100/150/200/250/300 to 65/70/75/80/85
  • Ratio changed from 15% of Nautilus’s bonus health to 7/9.5/12/14.5/17% of his maximum health

 

 

Skarner Final Portrait

 

Fracture Final IconFracture [ E ]

  • Cooldown increased from 12/11/10/9/8 seconds to 12/11.5/11/10.5/10 [ this is change from yesterday’s PBE update, live value is 12 at all ranks]

 

 

Item Changes


 

Hunter's Machete New Icon

Hunter’s Machete

Damage on Hunter’s Machete and its upgrades reverted from this update to their live values.

 

 

Jungle Changes

 

The changes to the health of jungle monsters from yesterday’s PBE update have all been reverted.


Jungle monsters now again spawn at 1:55, not 2:00, a revert on yesterday’s PBE change.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 12 12 Banner

 

PBE 12/12

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)

 

 

Poro Ward Skins

Three new Poro-themed wards will be available in store for 640 RP each after Patch 4.22 hits live.

 

Battlecast Poro Ward

Battlecast Poro Ward

 

Dragonslayer Poro Ward

 

Underworld Poro Ward


 


Alistar Nose Ring

Alistar’s nose ring is back on his model.




Champion Changes

 

 

Xerath Final Portrait

 

Shocking Orb Final IconShocking Orb [ E ]

Maximum stun duration increased from 2 seconds to 2.25

 

 

 

Item Changes

 

Guardians Horn Final IconGuardian’s Horn

  • Base Health Regen increased from 120% to 125%

 

Zz’Rot Portal

  • Additionally, increases the Attack Damage and Ability Power of allies near Void Gates by 25% of their Armor and Magic Resistances. Voidspawns created by Zz’Rot Portal also benefit from this.

 

Oracles Lens Final IconOracle Lens

Cost increased from 250 Gold to 475 [ revert on the change in this PBE update ]

 

 

 
Jungle Changes
 


Baron Nashor Final IconBaron Nashor

  • Base Health decreased from 8000 to 7000

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 


PBE 11/12

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)

 

 

A few miscellaneous files have been added for DJ Sona, but they’re not attached to anything I can test in-game.

[ Assumption ] This will most likely be this year’s ultimate skin and files for it are being patched onto the PBE in preparation. There will be a teaser for sure before DJ Sona is made available on the PBE, so stay tuned for that. There’s a chance it might be a legendary skin, but there are a lot of audio files added (including dubstep) so that level of features suggests an ultimate skin.

 

 

 

Two new exits have been added to both bases on Summoner’s Rift.


 

A team can’t use the enemy’s base exits. If you try to enter the enemy’s base through these, they’ll act as standard walls.


 

Here’s a clarification tweet from Software Engineer for Riot Reina Sweet:

 

 

Dragonslayer Braum Passive Indicator

Following a recent discussion on El Tigre Braum having a visually different indicator and Dragonslayer Braum not having one, the latter has been re-updated.

 

Dragonslayer Braum Passive 1

Dragonslayer Braum Passive 2

 

 

Item Changes

 

Hunter's Machete New Icon 2Hunter’s Machete

  • Bonus Gold granted per large monster kill increased from 10 to 15

 

Hunter’s Machete Upgrades

  • Bonus Gold granted per large monster kill increased from 20 to 30

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 10 12 Banner

 

PBE 10/12

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

 

 

Updated Icons

Jungle items have received minor tweaks to their in-game icons.

 

Devourer Enchantment

Buff_Devourer

 

Stalker’s Blade

3706_Stalkers_Blade (2) 3706_Stalkers_Blade4 (1) 3706_Stalkers_Blade3 (1) 3706_Stalkers_Blade2 (1) 3706_Stalkers_Blade1

 

Poacher’s Knife

3711_Poachers_Knife (3) 3711_Poachers_Knife4 3711_Poachers_Knife3 (1) 3711_Poachers_Knife2 (1) 3711_Poachers_Knife1 (1)

 

Ranger’s Trailblazer

3713_Rangers_Trailblazer 3713_Rangers_Trailblazer4 (1) 3713_Rangers_Trailblazer3 (1) 3713_Rangers_Trailblazer2 3713_Rangers_Trailblazer1

 

Skirmisher’s Sabre

3714_Skirmishers_Sabre (1) 3714_Skirmishers_Sabre4 (1) 3714_Skirmishers_Sabre3 3714_Skirmishers_Sabre2 3714_Skirmishers_Sabre1

 

 

Item Changes

 

Fairsight Orb Final IconFarsight Orb

  • Cost decreased from 475 Gold to 250

 

Greater Stealth Totem Final IconGreater Stealth Totem

  • Cost decreased from 475 to 250
  • Cooldown decreased from 90 seconds to 60

 

Greater Vision Totem Final IconGreater Vision Totem

  • Cost decreased  to 250 from 475
  • Cooldown decreased from 180 seconds to 120

 

Oracles Lens Final IconOracle Lens

  • Cost decreased from 475 Gold to 250
  • Cooldown increased from 60 seconds to 75

 

 

Jungle Changes


  • Stat changes on the Ancient Krug, Gromp and Krug have been reverted from yesterday’s PBE update.
  • The Ancient Krug and Gromp no longer use the buffs granted by Smiting them. (again, revert from yesterday)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 09 12 Banner

 

PBE 09/12

 

[ Note ] In this update, you can search for Guardian’s Horn in the store by typing “Golderm Arm of Kobe”, “Golden Bicep of Kobe”, Horn, “Horn of the ManWolf” and “ManWolf”.

[ Note #2 ] My mistake with the Malzahar stat buffs, the increased values are his current live. I deleted them from the post. I’ve also updated the list of changes to jungle camps.

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Alistar Visual Update

Ali has received model and texture updates on all his skins.

 

Classic Alistar

Classic Ali 2

Classic Ali 1

 

Black Alistar

Black Alistar 1

 

Golden Alistar

Golden Alistar 1

 

Matador Alistar

Matador Alistar 1

 

Longhorn Alistar

Longhorn Alistar 1

 

Unchained Alistar

Unchained Alistar 1

 

Infernal Alistar

Infernal Alistar 1

 

Ququroon Final PortraitMove aside and witness Alistar, the Minotaur, in his new and updated form!

Known for his ability to change the shape of a teamfight, you can now spot this cow trampling in with his shape changing form! It’s behoove of me to tell you what you can expect to see, so read up if you find yourself locking horns with the bull at any point! His model and textures are all sparkly and brand new, and his animations are tweaked a bit to make him run and look better on the fields. In addition, we’ve also given his ult a spitshine, so you’ll see some nice shields here instead of… uh… spiky… things. His skins are receiving the same treatment as well, so be sure not to miss those as well*.

Some questions to keep in mind as you take a look at the new models!

  • Does this still read as Alistar to you?
  • Does the new Unbreakable Will still communicate the effect?
  • Do you feel anything important to you was missed during this update?

We’d really appreciate it if you’d take a look at Alistar, and headbutt us with any bugs and feedback that come your way. Your feedback helps to guide changes we can make, as well as helps us grow as a team.

*Sweeper Alistar was fairly recent, so it did not receive larger updates.

[ Link to Post ]

 

 

Dauntless Ahri Banner

 

Dauntless Ahri will be available in store for 975 RP after Patch 4.21 hits live [December 23rd, assuming there are no delays] and will be a legacy skin.

Dauntless Ahri Model 1

Dauntless Ahri Model 2

Dauntless Ahri Recall

For her recall, Dauntless Ahri performs a dance, curls into a ball and then hovers in the air for a few seconds before returning to the fountain.

 

Ahri Skin Basic Attack

Basic Attack

 

Ahri Skin Q

Orb of Deception [ Q ]

 

Ahri Skin W 1

Ahri Skin W 2

Fox-Fire [ W ]

 

Ahri Skin E

Charm [ E ]

 

Ahri Skin R 1

Ahri Skin R 2

Spirit Rush [ R ]

 

KateyKhaos Final PortraitThe 2015 competitive season is about to begin, which means the climb to become world champions begins yet again! We’re kicking off the 2015 competitive season with Dauntless Ahri!

It’s a new season, which means all kinds of new beginnings – learning a new role or champion, playing with new teams, learning all of the changes.

It also means bettering yourself as a player – Improve your skills, excel in your main role, rank up higher than you ever have before.

Whether this is your first season, or your fifth, become a legend this season.

Dauntless Ahri will be 975 RP, and includes:

  • A new recall animation!
  • New model and texture!
  • New particles! Note: Some particles could not be changed due to gameplay clarity. Her orb and charm will remain the same color as her base.

Dauntless Ahri is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

[ Link to Post ]

 

 

El Tigre Braum Banner

 

El Tigre Braum will be available in store for 975 RP after Patch 4.21 hits live.

El Tigre Braum Model 1

El Tigre Braum Model 2

Braum Skin Recall

For his recall, El Tigre Braum dunks his sparring match-up, a poro.

 

Braum Skin Passive

Concussive Blows [ Passive ]

 

Braum Skin 1

Braum Skin Q 2

Winter’s Bite [ Q ]

 

Braum Skin W

Stand Behind Me [ W ]

 

Braum Skin E 1

Braum Skin E 3

Braum Skin E 2

Unbreakable [ E ]

 

Braum Skin R 1 Braum Skin R 2

Glacial Fissure [ R ]

 

 

Summoner Spells

 

Smite Final IconSmite

  • Smite now has a 75 second cooldown, increased from 60, but holds 2 charges
  • There is a 15 second cooldown between charges. Recharge timer begins at 1:40

 

 

Item Changes

 

Guardians Horn Final IconGuardian’s Horn (Howling Abyss)

  • Health granted increased from 180 to 200
  • Base Health Regen granted increased from 100% to 120%
  • Cost decreased from 445 Gold to 435

 

Zzrot Portal is back! You can see a preview of the item here.

 

 

Jungle Changes

 

Ancient Krug

  • Movement speed increased from 285 to 310
  • Now has the “Gift of the Heavy Hands” buff on, which stuns a champion every fifth basic attack. Smiting the Ancient Krug will remove its buff and grant it to you.

Ancient Krug Camp

 

The Krugs on Red side have switched places.

Krug Camp Red Side

 

Gromp

  • Base damage decreased from 90 to 65
  • Now has the “Gift of Toadstool” buff on, which causes damage-over-time to the attacker. Smiting the Gromp will, again, steal its buff.

 

Krug 
  • Movement speed increased from 285 to 360

Scuttle Crab (River Crab)

  • Base Health increased from 750 to 800
  • Health now scales with levels (same way as with jungle monsters)
  • Experience and Gold granted increased from 35 to 50
 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Roundup Patch 4 21 Banner

Patch 4.21 is huge! New champion, six new skins, a new game mode, lots of balance changes, texture rebalances and free healthcare. Patch 4.21 will be hitting live on December 9th, assuming there are no delays.

 

New Champion/Release Skin

Skins & Icons

Christmas Goodies

Balance Changes

Other

 

[ Note ] A new item, Zz’Rot Portal, was introduced in a recent PBE update but has been removed for Patch 4.21. It will return for testing in the next cycle.

 

 

Reksai the Void Burrower


 
Rek’Sai Login Theme


Rek’Sai is a new champion. As such, she’ll be available for 7800 IP/975 RP for the first week after she’s enabled, after which her price will be dropped to 6300 IP/975 RP.

RekSai_Splash_0

RekSai_0 RekSai_Square

Reksai Model 1

Reksai Model 2


Rek’Sai Abilities [ from Riot's preview ]

 

Rek’Sai Champion Voice [ video by SkinSpotlights ]

 

Reksai Final Portrait

Base Stats

  • Damage: 55.628 (+ 3.35 per level )
  • Health: 611.2 (+ 90 per level )
  • Movement Speed: 335
  • Armor: 28.3 (+ 3.75 per level )
  • Magic Resist: 32.1 (+ 1.25 per level )
  • Health-per-5: 7.35 (+ 0.65 per level )
  • Range: 175 (Melee)

Doesn’t use Mana, uses Fury

 

Client Lore

“The largest and fiercest of her species, Rek’Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rek’Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.”

 

Fury of the Xer'Sai Final IconFury of the Xer’Sai [ Passive ]

Dealing damage while unburrowed generates Fury. Burrowing consumes Fury over 5 seconds to restore up to X health. During this time, Rek’Sai’s next attack that generates Fury will grant 15 bonus Fury. White regenerating health, Rek’Sai’s next ability will also generate 15 additional Fury

 

Reksai Passive

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath/Prey Seeker [ Q ]

Cooldown: 4 seconds || Range: 325

Unburrowed – Queen’s Wrath: Rek’Sai lashes out, dealing 15/35/55/75/95 ( +0.4 Bonus AD ) bonus physical damage damage to all enemies around her with her next three basic attacks within 5 seconds.

Burrowed - Prey Seeker: Rek’Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, dealing 60/90/120/150/180 (+1 AP) magic damage and revealing the target and all nearby enemies also hit by the missile’s explosion for 2.5 seconds.

 



 

Burrow Unburrow Final IconBurrow/Unburrow [ W ]

Cooldown: 4 seconds || Range: 1650

Unburrowed - Burrow: Rek’Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek’Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around.

Burrowed - Unburrow: Rek’Sai bursts out into the open, knocking up nearby enemies for 1 second, based on their proximity to Rek’Sai, and dealing 60/110/160/210/260 ( + 0.5 Bonus AD) physical damage to them. A unit cannot be hit by Unburrow more than once every 10 seconds.

Burrowed Effects: New abilities, +15 Movement Speed, reduces vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in the Fog of War have their position revealed to Rek’Sai and her allies.

 


 

Furious Bite Tunnel Final IconFurious Bite/Tunnel [ E ]

Cooldown: 12 seconds|| Cooldown for Burrowed: 20/19.5/19/18.5/18 seconds || Range: 250

Unburrowed – Furious Bite: Rek’Sai bites a target dealing 80/90/100/110/120% of Total AD as physical damage, increasing by up to 100% at maximum Fury. If Furious Bite is cast while Rek’Sai has 100 Fury, it deals true damage instead of physical.

Burrowed – Tunnel: Rek’Sai digs toward a target location, creating a pair of tunnels at the two ends of her path. Tunnels last for 10 minutes and can be destroyed by enemies. Rek’Sai may have 8 tunnels at one time.

 



 

Void Rush Final IconVoid Rush [ R ]

Cooldown: 150/110/70 seconds || Range: Global

Passive: Rek’Sai gains 20/40/60% Attack Speed.

Active: Rek’Sai channels for 1.5 seconds before burrowing and dashing towards any of her tunnels, briefly gaining significant movement speed once she emerges. Taking damage from a champion or tower will interrupt the channel. While travelling, Rek’Sai cannot be targeted.

 


 

 

Eternum RekSai

 

Eternum Rek’Sai will be available in store for 1350 RP.

RekSai_Splash_1

RekSaiLoadScreen_1

Eternum Reksai Model 1

Eternum Reksai 2

Eternum Reksai 3

 

Eternum Reksai Recall

For her recall, Eternum Rek’Sai summons red lightning around her.

 

Fury of the Xer’Sai [ Passive ]

 



Queen’s Wrath/Prey Seeker [ Q ]

 


Eternum Reksai W 2

Burrow/Unburrow [ W ]

 


Eternum Reksai E 2

Furious Bite/Tunnel [ E ]

 



Void Rush [ R ]

 

 

Blood Moon Elise

 

Blood Moon Elise will be in available in store for 975 RP.

Elise_Splash_3

EliseLoadScreen_3

Blood Moon Elise Update 3

Blood Moon Elise Update 4

Blood Moon Elise 5

 

Blood Moon Elise Recall

For her recall, Blood Moon Elise plays a melody, akin to Guqin Sona.

 

Blood Moon Elise Basic attack

Basic Attack

 

Blood Moon Elise Human Q

Neurotoxin [ Human Q ]

 

Blood Moon Elise Human W

Blood Moon Elise Human W 2

Blood Moon Elise Human W 3

Blood Moon Elise Human W 4

Volatile Spiderling [ Human W ]

 

Blood Moon Elise Human E

Blood Moon Elise Human E 2

Cocoon [ Human E ]

 

Blood Moon Elise Spider Q

Venomous Bite [ Spider Q ]

 

Blood Moon Elise Spider W

Skittering Frenzy [ Spider W ]

 

Blood Moon Elise Spider E

Rappel [ Spider E ]

 

 

Blood Moon Thresh

 

Blood Moon Thresh will be available in store for 975 RP.

Thresh_Splash_3

ThreshLoadScreen_3

Blood Moon Thresh Model 1

Blood Moon Thresh Model 2

 

Blood Moon Thresh Recall

For his recall, Blood Moon Thresh performs a fancy dance and flays his hook around before vanishing.

 

Blood Moon Thresh Passive 1

Blood Moon Thresh Passive 2

Damnation [ Passive ]

 

Blood Moon Thresh Basic Attack

Basic Attack

 

Blood Moon Thresh Q

Death Sentence [ Q ]

 

Blood Moon Thresh W 1

Blood Moon Thresh W 2

Dark Passage [ W ]

 

Blood Moon Thresh E

Blood Moon Thresh E 2

Flay [ E ]

 

Blood Moon Thresh R 1

Blood Moon Thresh R 2

The Box [ R ]

 

 

Poro Rider Sejuani

 

Poro Sejuani will be available in store for 975 RP. Though she could pass off as an ultimate skin.

Sejuani_Splash_5

Sejuani_5

Poro Sej Model 1

Poro Sej Model 2

Poro Sej Recall

For her recall, Poro Sejuani summons a smaller poro that skips around her. The big poro then lifts it up in the air with its tongue. You NEED this skin.

 

Poro Sej Q

Poro Sej Q 2

Arctic Assault [ Q ]

 

Poro Sej W 1

Poro Sej W 2

Flail of the Northern Winds [ W ]

 

Poro Sej E 1

Poro Sej E 2

Permafrost [ E ]

 

Poro Sej R 1

Poro Sej R 2

Glacial Prison [ R ]

 

 

Snow Day Malzahar

 

Snow Day Malzahar will be available in store for 975 RP.

Malzahar_Splash_5

MalzaharLoadScreen_5

Snow Day Malzahar Model 1

Snow Day Malzahar Model 2

Snow Day Malzahar Voidling

 

Snow Day Malzahar Recall

For his recall, Snow Day Malzahar does a bunch of air tricks with his voidling.

 

Snow Day Malzahar Basic Attack

Basic Attack

 

Snow Day Malzahar Q 1

Snow Day Malzahar Q 2

Call of the Void [ Q ]

 

Snow Day Malzahar W

Null Zone [ W ]

 

Snow Day Malzahar E

Malefic Visions [ E ]

 

Snow Day Malzahar R

Nether Grasp [ R ]

 

 

Winter Wonder Orianna

 

Winter Wonder Ori will be up in store for 975 RP.

Orianna_Splash_5

OriannaLoadscreen_5

 

Winter Wonder Ori will be making an appearance on your client with Patch 4.21; here’s her login screen animation:

Winter Ori Preview

 

Winter Wonder Ori Model 1

Winter Wonder Ori Model 2

 

Winter Wonder Ori Recall

For her recall, Winter Wonder Ori summons an audience of poros to watch her dance ballet.

 

Basic Attack

 

Command: Attack [ Q ]

 

Command: Dissonance [ W ]

 

Command: Protect [ E ]

 

Command Shockwave [ R ]


 

New Summoner Icons


Here’s a Blood Moon icon to go along with the recently-introduced Blood Moon skins for Thresh and Elise:

profileIcon750

 

 

Legend of the Poro King Game Mode

Celebrate the holidays with “Legend of the Poro King”, a custom mode played on the Howling Abyss. Here’s an overview of the new game mode:

 

Champion Select is Blind Draft pick – you can ban champions and you can’t see what the enemy has picked. You also can’t change your Summoner Spells; the following two are locked for you:

 

 
Poro Toss IconPoro Toss

No Cost || Cooldown: 20 Seconds

Active: Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds if it hits an enemy, to dash to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

Poros are not blocked by spell shields or wind walls because they are animals, not spells!

“Poros are a model for Runeterran aerodynamics.”

 


To the King IconTo the King!

No Cost || Cooldown: 10 Seconds

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to King Poro’s side. Can only be cast while the Poro King is summoned for your team.

“Poros tug the heartstrings. The rest of you just comes along for the ride.”

 

The match starts with everyone at level 3. You also get a few poros to follow you.

 

The goal is to score poro hits on enemies with your Poro Toss. The goals are displayed on the top-right score graph.

 


Get 10 goals and you summon the Poro King, who will tank towers and let you push. He’ll also occasionally throw poros around for lols.

 

Problem is, the Poro King does almost no damage and has the AI of a bronze player. As a result, he’s more of a tanky waypoint for you to teleport back to with To the King! and not a worthwhile objective.

 

A TL;DR would be: the new game mode is ARAM where you get to pick your champion and everyone gets a Lee Sin Q.

 

These five Summoner Icons each cost 250 RP in the store. They also change how the poros that follow you look.

profileIcon743 profileIcon744 profileIcon745 profileIcon746 profileIcon747 

 

These two are still a mystery, but I assume they’re rewards for playing the new game mode.

profileIcon748 profileIcon749

 

 

Poro Ward Skins

The following wards will be sold at 640 RP in the store.

 

Poro Ward

Poro Ward Skin

 

Astro Poro Ward

Astro Poro Ward

 

Gentleman Poro Ward

 

 

Santa Hat for Baron


Baron’s getting ready for Christmas!

Santa Baron Hat

 

 

Champion Changes

 

 

Cassiopeia Final Portrait

 

Aspect of the Serpent Final IconAspect of the Serpent [ Passive ]

  • No longer stacks on poisoned unit kill or on Twin Fang casts on enemy champions.
  • Now, stacks once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned.
  • Stack breakpoints increased from 75 / 200 / 400 to 100 / 250 / 500

 

Noxious Blast Final IconNoxious Blast [ Q ]

  • Delay changed to actually function as intended (previously hitting between 0.25 and 0.5s). Now has a 0.4s delay.
  • Movement speed buff changed from 10 / 15 / 20 / 25 / 30% to 20% at all ranks

 

Twin Fang Final IconTwin Fang [ E ]

  • Mana cost changed from 30 / 45 / 60 / 75 / 90 to 35 / 45 / 55 / 65 / 75
  • Now adds a debuff on the target which amplifies further poison damage by 20% for 5 seconds, stacks up to 2 times (40%).
  • AP Ratio changed from 0.4 / 0.45  / 0.5 / 0.55 / 0.6 to 0.55 at all ranks

 

 

Cho'Gath Final Portrait

 

Feast Final IconFeast [ R ]

  • If Feast kills a minion or a neutral monster, the cooldown is halved and 50% of the mana cost is refunded
  • Cooldown increased from 60 seconds at all ranks to 80

 

 

Fiddlesticks Final Portrait

 

Dread Final IconDread [ Passive ]

  • Aura removed; now, every spell and basic attack decreases the target’s magic resistance by 10 for 3 seconds

 

Terrify Final IconTerrify [ Q ]

Now applies Dread, Fiddlestick’s passive.

 

Dark Wind Final IconDark Wind [ E ]

  • Can now silence a target only once, regardless of how many times it’s bounced to that target. Dark Wind prioritizes Champions it hasn’t yet hit.
  • Deals 150% bonus damage to minions and monsters

 

 

Jayce Final Portrait

 

Hypercharge Final IconHyper Charge [ Ranged W ]

  • Cooldown decreased from 14/12/10/8/6 seconds to 13/11/9/7/5
  • Cooldown now starts when Jayce has fired all 3 shots rather than when the spell is cast

 

 

 

Jax Final Portrait

 

Counterstrike Final IconCounterstrike [ E ]

  • Cooldown decreased from 18/16/14/12/10 seconds to 16/14/12/10/8

 

Grandmasters Might Final IconGrandmaster’s Might [ R ]

  • Flat magic resist bonus changed from 25/35/45 to 20/35/50
  • Bonus Armor changed from 25/35/45 (+0.3 Bonus AD) to 20/35/50 (+0.5 Bonus AD)

 

 

 

Kalista Final Portrait

 

Sentinel Final IconSentinel [ W ]

  • Minimum damage to minions decreased from 100/125/150/175/200 to 75-125, depending on the minion’s missing health
  • Mana cost decreased from 25 at all ranks to 20

 

Rend Final IconRend [ E ]

  • Percentage increased removed; now, each additional spear increases the damage of Rend by 0.6 Total AD
  • Executing an enemy with Rend now restores mana, up to twice per Rend cast
    • Mana cost increased from 35 at all ranks to 40

 

 

Kennen Final Portrait

 

Electrical Surge Final IconElectrical Surge [ W ]

  • The active now automatically targets enemies caught in Slicing Maelstrom

 

Sliciing Malestrom Final IconSlicing Maelstrom [ R ]

  • Delay between maelstrom strikes decreased from 0.5/0.4/0.33 seconds to 0.25 at all levels
  • Delay between maelstrom strikes on the same target increased from 0.5/0.4/0.33 seconds to 0.5 at all levels
  • Duration of ult unchanged: 3/4/5 seconds.

 

 

Lucian Final Portrait

 

Lightslinger Final IconLightslinger [ Passive ]

  • Damage of second shot decreased from 50% of first shot’s damage at all levels to 30/40/50% (increased at levels 1, 7 and 11)
  • Duration of double-shot buff decreased from 6 seconds to 2

 

 

Nocturne Final Portrait

 

Unspeakable Horror Final IconUnspeakable Horror [ E ]

Passive movement speed increase when moving towards feared targets is now back on the PBE

 

 

 

Sejuani Final Portrait

  • Level 1 Mana increased from 328 to 440

 

Arctic Assault Final Icon  Arctic Assault [ Q ]

  • Damage changed from 40 / 70 / 100 / 130 / 160 (+0.4 AP) (+ 4 / 6 / 8 / 10 / 12% of target’s Max Health) to 80 / 125 / 170 / 215 / 260 (+0.4 AP)

 

Flail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Damage on initial hit changed from 40 / 60 / 80 / 100 / 120 (+0.3 AP) to 4 / 6 / 8 / 10 / 12% of target’s Max Health (+3% per 100AP)
  • AoE damage changed from 80 / 120 / 160 / 200 / 240 (+0.6 AP) (+10% Bonus Health) to 40 / 70 / 100 / 130 / 160 (+0.6 AP) (+ 4 / 6 / 8 / 10 / 12% of Total Health)
    • Mana cost decreased from 40 at all levels to 40/35/30/25/20

 

Permafrost Final IconPermafrost [ E ]

  • Cooldown decreased from 11 seconds at all ranks to 10 / 9 / 8 / 7 / 6
  • Damage decreased from 60 / 110 / 160 / 210 / 260 (+0.5 AP) to 60 / 90 / 120 / 150 / 180 (+0.5 AP)
  • Slow duration decreased from 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds to 1.5 at all ranks

 

 

Shen Final Portrait

 

Shadow Dash Final IconShadow Dash [ E ]

  • Energy cost reduced from 120 at all ranks to 100

 

 

 

Shyvana Final Portrait

 

Twin Bite Final IconTwin Bite [ Q ]

  • Cooldown decreased from 10/9/8/7/6 seconds to 9/8/7/6/5

 

Burnout Final IconBurnout [ W ]

  • Now deals 20% more damage against jungle monsters

 

 

 

Soraka Final Portrait

  • Base HP-per-second decreased from 0.9 to 0.4
  • HP-per-second per level decreased from 0.14 to 0.1

 

Astral Infusion Final IconAstral Infusion [ W ]

  • AP Ratio on heal after hitting an enemy champion with Starcall increased – minimum ratio up from 0.2 AP to 0.4 AP, maximum – from 0.4 AP to 0.8 AP

 

 

Warwick Final Portrait

 

Hunter's Call Final IconHunter’s Call [ W ]

  • Duration decreased from 10 seconds to 6


Infinite Duress Final IconInfinite Duress [ R ]

  • Total base damage decreased from 250/335/420 to 150/250/350

 

 

 

Yasuo Final Portrait

  • Movement Speed increased from 340 to 345

 

Steel Tempest Final IconSteel Tempest [ Q ]

  • Cooldown decreased from 5/4.75/4.5/4 seconds to 4 at all ranks

 

 

 

Zac Final Portrait

 

Elastic Slingshot Final IconElastic Slingshot [ E ]

  • Base damage increased from 80/120/160/200/240 to 80/130/180/230/280
  • Addtionally, Elastic Slingshot will spawn bonus health blobs for Zac if he hits multiple enemy champions with the spell.

 

 

Item Changes

 

Abyssal Scepter Final IconAbyssal Scepter

  • Recipe changed: no longer builds out of 2 Null Magic Mantles (2 x 500 Gold) and a Blasting Wand ( 860 Gold )
  • Now builds out of the new Negatron Cloak (850 Gold) and a Blasting Wand ( 860 Gold). Combine cost is 730 Gold.

 

 

Athene's Unholy Grail Final IconAthene’s Unholy Grail

  • Unique passive  - Mana Font increased to 2% missing mana every  5 seconds from 1.5%

[ Note ] This change also applies to Chalice of Harmony and Mikael’s Crucible

 

Face of the Mountain Final IconFace of the Mountain

  • Execute passive range increased from 200 to 400 (means you can execute minions when your allies are at 400 range)

 

Forbidden Idol Final IconForbidden Idol

  • Mana Regen decreased from 60% of champion’s base mana regen to 50%

 

Guardian Angel Final IconGuardian Angel 

Magic Resist increased from 40 to 50

 

Targon's Brace Final IconTargon’s Brace

  • Execute passive range increased from 200 to 240 (same change as Face of the Mountain, but smaller range)

 

Overlord Bloodmail Final IconOverlord’s Bloodmail [ Twisted Treeline / Dominion ]

  • Health-over-5 after a kill or assist increased from 200 to 300

 

 

Jungle Changes

[ Note ] The jungle monsters on Twisted Treeline have received the Smite buffs from Summoner’s Rift, as well as tweaks to their stats (more health, higher respawn time, more gold granted, higher movement speed)

 

Hunter's Machete New Icon 2Hunter’s Machete

  • Now grants an additional 10 Gold when a large monsters is killed

 

Hunter’s Machete Upgrades

  • Same change as with Hunter’s Machete


The gold granted by jungle monsters has been reduced for every camp.

  • Gromp  - from 72 to 62
  • Ancient Krug  - from 66 to 60
  • Krug  - from 18 to 14
  • Greater Murkwolf  - from 48 to 42
  • Small Murkwolf  - from 14 to 12
  • Crimson Raptor - from 42 to 41
  • Raptor from 12 to 9
  • Blue Sentinel  - from 42 to 36
  • Small Sentry - from 22 to 20
  • Red Brambleback - from 42 to 36
  • Cinderling  - from 22 to 20

 

64px-Devourer_itemEnchantment: Devourer

  • On-hit magic damage decreased from 40 to 25

 

64px-Warrior_itemEnchantment: Warrior

  • No longer grants 10 flat armor penetration
  • Now deals 10% increased physical damage to Champions

 

Ranger's Trailblazer New IconRanger’s Trailblazer

  • No longer reduces Smite’s cooldown by 15 seconds

 

Skirmisher's Sabre Final IconSkirmisher’s Sabre

  • While marked by Challenging Smite, targets take bonus true damage from basic attacks for 3 seconds, decreased from 6

 

Gift of Heavy Hands [ Krug Camp ]

  • Stun on jungle monsters now procs every 6 attacks, increased from 5

 

Krug-Camp-Visuals2

 

 

Texture Rebalances

Malphite, MalzaharShen, Wukong and Xin Zhao got texture updates to their base model and skins in this patch.

 

Classic Malphite

Classic Malphite TU

 

Coal Reef Malphite

 

Marble Malphite

 

Obsidian Malphite

Obsidian Malphite TU

 

Classic Malzahar

Malzahar New


Shadow Prince Malzahar

Shadow Prince Malzahar


Djinn Malzahar

Djinn Malzahar


Overlord Malzahar

Overlord Malzahar

 

Classic Shen

 

Surgeon Shen

 

Blood Moon Shen

 

Warlord Shen

 

 Classic Wukong

 

Volcanic Wukong

 

General Wukong

 

Classic Xin Zhao

Xin TU 1

 

Commando Xin Zhao

Xin TU 2

 

Imperial Xin Zhao

Xin TU 3

 

Viscero Xin Zhao

Xin TU 4

 

Winged Hussar Xin Zhao

Xin TU 5

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 05 12 Banner

 

PBE 05/12

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

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PBE-02-12-Banner

PBE-03-12-Banner

 

 

Blood Moon Elise Color Changes

Blood Moon Elise has gone back to being mildly pink-colored.

 

Old

Blood Moon Elise Updated Model 1

Blood Moon Elise Updated Model 2

 

New

Blood Moon Elise Update 3

Blood Moon Elise Update 4

Blood Moon Elise 5

 

 

New Splash Arts

 

Blood Moon Elise

Check here for a full preview of Blood Moon Elise’s abilities and here for her color tweaks.

Elise_Splash_3

EliseLoadScreen_3

 

Eternum Rek’Sai

Check here for an in-game preview of Eternum Rek’Sai.

RekSai_Splash_1

RekSaiLoadScreen_1

 

Poro Rider Sejuani

Check here to see Poro Rider Sejuani in-game.

Sejuani_Splash_5

Sejuani_5

 

Snow Day Malzahar

Check here for an in-game preview of Snow Day Malzahar.

Malzahar_Splash_5

MalzaharLoadScreen_5

 

Blood Moon Thresh

Check here to see Blood Moon Thresh in-game.

Thresh_Splash_3

ThreshLoadScreen_3

 

 

Item Changes

 

Enchantment: Devourer

  • Base magic damage on-hit decreased from 40 to 25 [revert on the changes in this PBE update]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 03 12 Banner

 

PBE 03/12:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

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PBE-25-11-Banner-22 (1)

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PBE-02-12-Banner

 

 

New Splash Arts

 

Winter Wonder Ori is looking positively spectacular:

Orianna_Splash_5

OriannaLoadscreen_5

 

And here is her login screen that will come with the Christmas Patch 4.21:

 

Here’s a preview of Winter Wonder Ori:

 

 

Malzahar Color Tweaks

Malzahar has gone back to his purple roots in this PBE update.

 

Old 

Classic Malzahar 2

 

New

Malzahar New

 

 

New Summoner Icons

 

Here’s a Blood Moon icon to go along with the recently-introduced Blood Moon skins for Thresh and Elise:

profileIcon750

 

 

Champion Changes

 

 

Kalista Final Portrait

 

Rend Final IconRend [ E ]

  • Mana cost increased from 35 at all ranks to 40

 

[ Note ] Kalista’s E received changes in a recent PBE update and now refunds mana on kill.

 

 
Item Changes
 
The newly introduced Void Gate item has been renamed to Zz’Rot Portal.
 
Zz’Rot Portal

  • Cooldown on gate activation decreased from 150 seconds to 120
  • Item cost decreased from 2630 gold to 2300

[ Note ] Check here for a full preview of the item’s mechanics.

 

I’m adding a change to Jayce here that I missed in a recent update:

 

Jayce Final Portrait

 

Hypercharge Final IconHyper Charge [ Ranged W ]

  • Cooldown now starts when Jayce has fired all 3 shots rather than when the spell is cast

 

[ Note ] The cooldown on Hyper Charge was decreased from 14/12/10/8/6 seconds to 13/11/9/7/5 in a recent PBE update.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 02 12 Banner

 

PBE 02/12:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

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PBE-25-11-Banner-22 (1)

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Santa Hat for Baron
Baron’s getting ready for Christmas!

 

Santa Baron Hat

 

 

Malzahar Texture Update

 

Classic Malzahar

Classic Malzahar 1

Classic Malzahar 2

 

Shadow Prince Malzahar

Shadow Prince Malzahar

 

Djinn Malzahar

Djinn Malzahar

 

Overlord Malzahar

Overlord Malzahar

 

 

New Icon Void Gate

A new item is up on the PBE. Void Gate has a minion mechanic and is strictly used for split-pushing.

 

Void Gate

  • Grants 40 Armor, 50 Magic Resist and 100% Base Health Regeneration

UNIQUE Passive – Point Runner: Builds up to 30% Movement Speed over 2 seconds while near turrets or void gates

UNIQUE Active: Spawns a gate at target location for 150 seconds (150 second cooldown, can’t be placed near turrets). Every 4 seconds the gate spawns a volatile voidling that travels down the nearest lane. These voidlings explode when attacking structures and will ignore champions. Voidlings and Void Gates get stronger based on champion level.

 

Void Gate in store

 

Simple item to use: cast to summon a gate at target location that will spawn exploding voidlings that will march toward towers.

Void Gate Skillshot

Void Gate Preview

 

Right now there is no cooldown on the gates so you can lead your own voidling revolution, as shown below:

Void Gate Bugged

 

 

Champion Changes

 

 

Cassiopeia Final Portrait

 

Twin Fang Final IconTwin Fang [ E ]

  •  Increased damage vs poisoned targets decreased from 25% to 20%

 

 

 

Kalista Final Portrait

 

Sentinel Final IconSentinel [ W ]

  • Minimum damage to minions decreased from 100/125/150/175/200 to 75-125, depending on the minion’s missing health

 

Rend Final IconRend [ E ]

  • Percentage increased removed; now, each additional spear increases the damage of Rend by 0.6 Total AD
  • Executing an enemy with Rend now restores mana, up to twice per Rend cast

 

 

Reksai Final Portrait

 

Fury of the Xer'Sai Final Icon Fury of the Xer’Sai [ Passive ]

  • White regenerating health, Rek’Sai’s next ability will generate 15 additional Fury

 

Void Rush Final IconVoid Rush [ R ]

  • Now cannot be targeted while traveling towards a portal
  • Cooldown decreased from 180/150/120 seconds to 150/110/70

 

 

 

Sejuani Final Portrait

  • Level 1 Mana increased from 328 to 440

 

Flail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Mana cost decreased from 40 at all levels to 40/35/30/25/20

 

 

 

Soraka Final Portrait

 

Astral Infusion Final IconAstral Infusion [ W ]

  • AP ratio on heal from Starcall increased; minimal value up from 0.3 to 0.4, maximum – from 0.6 to 0.8

 

 

 

Warwick Final Portrait

 

Infinite Duress Final IconInfinite Duress [ R ]

  • Damage decreased from 200/275/350 to 150/250/350 [ follow-up to the nerfs in this PBE update ]
  • Lifesteal during Infinite Duress decreased from 35% to 30% [ same ]

 

 

Jungle Changes

 

Enchantment: Devourer

  • Bonus damage on-hit increased from 25 to 40 [ revert on the nerfs in this PBE update ]

 

Enchantment: Warrior

  • No longer grants 10 flat armor penetration
  • Now deals 10% increased physical damage to Champions

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Categories: LoL News, PBE News Tags: ,



PBE 01/12:

  • Champion Changes
  • Jungle Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

mo2jl3b

qezHaC3

PBE-25-11-Banner-22 (1)

 

 

Champion Changes

 

 

Reksai Final Portrait

 

Queens Wrath Prey Seeker Final IconPrey Seeker [ Burrowed Q ]

  • AP ratio increased from 0.5 to 1.0

 

 
Jayce Final Portrait

 

Hypercharge Final IconHyper Charge [ Ranged W ]

  • Cooldown decreased from 14/12/10/8/6 seconds to 13/11/9/7/5

 

 

Lucian Final Portrait

 

Lightslinger Final IconLightslinger [ Passive ]

  • Damage of second shot decreased from 50% of first shot’s damage at all levels to 30/40/50% (increased at levels 1, 7 and 11)
  • Duration of double-shot buff decreased from 6 seconds to 2

 

 

Warwick Final Portrait
 

Hunter's Call Final IconHunter’s Call [ W ]

  • Duration decreased from 10 seconds to 6

 

Infinite Duress Final IconInfinite Duress [ R ]

  • Total base damage decreased from 250/335/420 to 200/275/300
  • Bonus lifesteal during Infinite Duress decreased from 35% to 30%

 

 

Jungle Changes
 

 

Hunter's Machete New Icon 2Hunter’s Machete

  • Now grants an additional 10 Gold when a large monsters is killed

 

<Hunter’s Machete Upgrades

  • Now grants an additional 10 Gold when a large monsters is killed

 

The gold granted by jungle monsters has been reduced for every camp.

  • Gromp  - from 72 to 62
  • Ancient Krug  - from 66 to 60
  • Krug  - from 18 to 14
  • Greater Murkwolf  - from 48 to 42
  • Small Murkwolf  - from 14 to 12
  • Crimson Raptor - from 42 to 41
  • Raptor gold on kill reduced to 9 from 12
  • Blue Sentinel  - from 42 to 36
  • Small Sentry - from 22 to 20
  • Red Brambleback - from 42 to 36
  • Cinderling  - from 22 to 20

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.