Archive

Posts Tagged ‘PBE’

 

PBE 16 09 Banner

 

PBE 16/09 Content:

  • Champion Changes
  • Item Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Changes 4 17 Banner

 

 

New Soraka Icons

 

From left to right: Passive, Q, W, E and R.

 

Soraka_Passive Soraka_Q Soraka_W Soraka_E Soraka_R

 

[ Note ] Soraka is reworked on the PBE. Link to changelist.

 

 

16 09 Champion Changes

 

 

Maokai Final Portrait

 

Vengeful Maelstrom New IconVengeful Maelstrom [ R ]

  •  Maximum stored bonus damage decreased from 150/200/250 to 100/150/200 [ changed from this PBE update ]

 

  • [ Note ] Vengeful Maelstrom’s maximum damage on live is 200/250/300.

 

 

Talon Final Portrait

 

Cutthroat New Icon Cutthroat [ E ]

  • Now slows the target by 99% for 0.1 seconds (number could be a tooltip error)
  • No longer silences for 1 second.

 

 

Item Changes Banner

 

Infinity Edge New IconInfinity Edge

  • Total cost decreased from 3950 to 3800 [ revert on the changes in this PBE update ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 11 09 Banner 2

 

PBE 11/09 Content:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.17 Cycle:

 

PBE-09-09-Banner (1)

PBE-11-09-Banner (1)

 

 

New Skins Fnatic

 

 

Fnatic Corki – 750 RP

 

Fnatic Corki Model 2 Fnatic Corki Model

 

Fnatic Gragas – 750 RP

 

Fnatic Gragas Model 1 Fnatic Gragas Model 2Fnatic Gragas Q

 

Fnatic Janna – 750 RP

 

Fnatic Janna Model 1 Fnatic Janna Model 2

 

 Fnatic Jarvan IV – 750 RP

 

Fnatic Jarvan Model 1Fnatic Jarvan Model 2Fnatic Jarvan E

 

Fnatic Karthus – 750 RP

 

Fnatic Karthus Model 1 Fnatic Karthus Model 2

 

 

Champion Changes Banner


 

 

LeBlanc Final Portrait

 

Mirror Image New IconMirror Image [ Passive ]

  • When dropped to 40% HP, LeBlanc goes invisible for 1 second, increased from 0.5 seconds

 

Distortion New IconDistortion [ W ]

  • Time during which LeBlanc can re-activate Distortion increased from 3 seconds to 4

 

 

Maokai Final Portrait

 

Vengeful Maelstrom New IconVengeful Maelstrom [ R ]

  • Maokai can now store up to 150/200/250 magic damage, decreased from 200/250/300

 

 

Nidalee Final Portrait

General

  • Base Attack Damage reduced from 49 to 44
  • Base Attack Speed reduced from 0.670 to 0.638

 

Takedown New IconTakedown [ Cougar Q ] 

  • Attack Damage ratio reduced from 1.0/2.5/3.33 to 0.8/2.0/2.67  (min/max/max Hunt)
  • Ability Power ratio increased from 0.24/0.6/0.8 to 0.3/0.75/1.0  (min/max/max Hunt)

 

Pounce New IconPounce [ Cougar W ]

  • Pounce cooldown reduction mechanic added to Hunted Pounce (removed from Hunted Swipe)
  • Pounce cooldown reduction mechanics baseline effect increased from 1.0 seconds to 1.5
  • Cooldown reduction mechanics on Pounce now affected by Nidalee’s Cooldown Reduction stat

 

Swipe New IconSwipe [ Cougar E ]

  • No longer affects the cooldown of Pounce when used on a Hunted target

 

 

Clarity on PBE Nidalee changes

Repertoir New PortraitHey all,

Now that Nidalee has been out and about on the Live environment for awhile, we wanted to make some changes to her to address a few issues. There are all sorts of ideas floating around out there as to what to do about her, ranging from ‘leave her alone’ to ‘please just delete her.’ Not too surprisingly, I’m sure, we haven’t opted for either of those, but here’s what we have decided to do.

One of the paramount problems with Nidalee in from a playing against perspective is that she doesn’t offer opponents meaningful windows during which they can put their guard down or feel like they have the upper hand, especially during the laning phase. Nidalee is intended to have short periods of time between Javelin Toss cooldowns where she is somewhat less dangerous, but when she builds primarily AD duelist items, that weakness seems like it’s hardly there anymore. To that end, the approach we are taking is one that will hopefully help to emphasize her windows of strength and weakness, and we feel that moving her more toward the direction of AP or AP bruiser will help with that. AP builds almost always have lower power from basic attacks, so we think that if she can move a bit in that direction, she won’t pose a such a high constant level of threat to opponents, particularly in the lane phase.

One final thing to note is that Nidalee is not exactly known for her incredible teamfighting capabilities, and a large contributor to that is that she actually offers opponents so many ways to play against her in a teamfight environment. As such, we’ve made a small change to the way the Pounce reset on Hunt works to give Nidalee players more consistent results on the mobility end when Hunting.

[ Link to Post ]

 

 

Soraka Final Portrait

[ Note ] Soraka was reworked in a recent PBE update. Link to changelist.

 

General

  • Base Movement speed increased from 325 to 345

 

 

Luminary New IconLuminary [ Passive ]

  • No longer converts bonus Armor and Magic Resist into bonus AP. Still grants increased movespeed when moving towards allied Champions below 40% HP.

 

 

Starcall New IconStarcall [ Q ]

  • Slow strength at the center of the AoE increased from 20/25/30/35/40% to 30/35/40/45/50%.

 

 

Astral Infusion New IconAstral Infusion [ W ]

  • Base heal increased from 110/140/170/200/230 to 120/150/180/210/240
  • Base passive heal when an enemy Champion is hit by Starcall increased from 20/30/40/50/60 – 40/60/80/100/120 to 25/35/45/55/65 – 50/70/90/110/130

 

Equinox New Icon Equinox [ E ]

  • Now deals 80/100/120/140/160 (+0.4 AP) magic damage to enemy Champions in the cast radius (once). All enemy Champions who are rooted by the zone at the end of its duration are dealt the same damage.

 

Wish New IconWish [ R ]

  • Now removes any Grievious Wounds debuffs from allies before healing.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

 

PBE 11 09 Banner

 

PBE 11/09 Content:

  • Viktor Rework
  • Champion Changes

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.17 Cycle:

 

PBE-09-09-Banner (1)

 

Viktor Rework

Viktor Model Viktor All EmotesAll stages of Hexacore

 

Glorious Evolution New IconGlorious Evolution [ Passive ]

Viktor starts with a Prototype Hex Core that he can upgrade 3 times for 1000 gold each. Each upgrade grants +25 AP, +150 Mana and +1 AP per level, cumulating in +75AP, +6 AP per level, +500 Mana for the Perfect Hex Core.

Each upgrade will allow Viktor to augment one of his basic abilities and when Viktor has upgraded all 3, the Chaos Storm will be augmented also.


Icons of Hexacore’s evolution, from levels 1 to 4:

 

3200_HexCore1 3196_Hexcore2 3197_Hexcore3 3198_Hexcore4

hexcore 1

hexcore 2

hexcore 3

Viktor Auto AttackViktor Q
Viktor Enhanced Q

 


Siphon Power New IconSiphon Power 
[ Q ]

Cooldown10/8.5/7/5.5/4 seconds || Mana Cost: 45/50/55/60/65 || Range: 700 

Viktor blasts an enemy unit for 40/60/80/100/120 (+0.2AP) magic damage, granting him a 30/50/70/90/110 (+0.2AP) damage shield for 2.5 seconds. Viktor’s next basic attack deals 15-250 (scales with Viktor’s level) (+0.5 AP) bonus magic damage. 

 

Viktor W

 

Gravity Field New Icon Gravity Field [ W ]

 Cooldown: 17/16/15/14/13 seconds || Mana Cost: 65 || Range: 700

Viktor deploys a gravitational imprisonment device for 4 seconds, slowing enemy units by 28/32/36/40/44% and adding a stack every .5 seconds. At 3 stacks the target is stunned for 1.5 seconds.

 

Viktor E

 

Death Ray New IconDeath Ray [ E ]

Cooldown: 13/12/11/10/9  seconds || Mana Cost: 70/80/90/100/110 || Range: 700

Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+ .7 AP) magic damage to every enemy in its path.

 

Viktor R

 

Chaos Storm New IconChaos Storm [ R ]

Cooldown: 120/110/100 seconds || Mana Cost: 100 || Range: 700

Viktor conjures a singularity at target location, dealing 150/250/350 (+ 0.55 AP) magic damage and interrupting enemy channels.

Viktor can redirect the singularity for 7 seconds, causing 30/60/90 (+0.2 AP) magic damage every second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

 

Augment Q

 

Augment TurbochargeAugment – Turbocharge [ Q ] : Viktor gains 30% Movement Speed for 2.5 seconds.

 



Augment W

 

Augment ImplosionAugment – Implosion [ W ] : Enemies stunned by Gravity Field are dragged to the center.

 



Augment E

 

Augment AftershockAugment – Aftershock [ E ] : An explosion follows the Death Ray’s wake, dealing 70 (+ 0.7 AP) magic damage. Enemies already hit by Death Ray will take 40% damage.

 


Augment R

 

Augment Velocity Augment – Velocity [ R ] : Chaos Storm Moves 20% faster.

[ Note ] Automatically granted when the Hexacore is fully upgraded.

 

 

Champion Changes

 

Soraka New Portrait

 

Equinox New IconEquinox [ E ]

Mana cost decreased from 80 at all ranks to 60

 

[ Note ] Soraka was reworked in a recent PBE update.

 

Soraka New E

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 09 09 Banner

 

PBE 09/09 Content:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Order of the Lotus Karma Skin

 

[ Note ] Karma’s new skin is priced at 975 RP.

Lotus Karma Model

 

Lotus Karma Mantra State

Order of the Lotus Karma in her Mantra‘d state.

 

Lotus Karma Recall

For her recall animation, Lotus Karma fans herself and a string instrument plays.

 

Inner Flame Lotus Karma

Inner Flame [ Q ]

 

Focused Resolve Lotus Karma

Focused Resolve [ W ]

 

 Inspire Lotus Karma

 Inspire [ E ]

 

 

Soulflare 1Soulflare 2 Souflare 3Soulflare 4

Soulflare [ Mantra Q ]

 

Lotus Karma Mantra E 1

Lotus Karma Mantra E 2

Defiance [ Mantra E ]

 

Viktor Rework

 

Viktor New Portrait

 

General

  • Basic attack frames sped up

 

Evolving Technology PassiveGlorious Evolution [ Passive ]

Viktor starts with a Prototype Hex Core that he can upgrade 3 times for 1000 gold each. Each upgrade grants +25 AP, +150 Mana and +1 AP per level, cumulating in +75AP, +6 AP per level, +500 Mana for the Perfect Hex Core.

Each upgrade will allow Viktor to augment one of his basic abilities and when Viktor has upgraded all 3, the Chaos Storm will be augmented also.

 

Power Transfer New IconSiphon Power [ Q ]

Cooldown10/8.5/7/5.5/4 seconds || Mana Cost: 45/50/55/60/65 || Range: 700 

Viktor blasts an enemy unit for 40/60/80/100/120 (+0.2AP) magic damage, granting him a 30/50/70/90/110 (+0.2AP) damage shield for 2.5 seconds. Viktor’s next basic attack deals 15-250 (scales with Viktor’s level) (+0.5 AP) bonus magic damage. 

Augment – Turbocharge: Viktor gains 30% Movement Speed for 2.5 seconds.

 

Gravity Field New IconGravity Field [ W ]

  • Same spell, except for: 
  • Range increased from 625 to 700
  • Particle starts playing as soon as Viktor starts cast, time between start of cast and enemy being slowed is unchanged
  • Stunned enemies are no longer affected by the slow

Augment – Implosion: Enemies stunned by Gravity Field are dragged to the center.

 

Death Ray New IconDeath Ray [ E ]

  • Augment: Explosion  Instead of a DoT damage, an explosion now follows the laser, dealing 70/115/160/205/250 (+ 0.7 AP) magic damage to enemies caught in the AoE. Enemies already hit by the laser will take 40% damage from the explosion.

 

 

Chaos Storm New IconChaos Storm [ R ]

Cooldown: 120/110/100 seconds || Mana Cost: 100 || Range: 700

Viktor conjures a singularity at target location, dealing 150/250/350 (+ 0.55 AP) magic damage and interrupting enemy channels.

Viktor can redirect the singularity for 7 seconds, causing 30/60/90 (+0.2 AP) magic damage every second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

Augment – Velocity: Chaos Storm moves 20% faster. 

  • Cast time reduced from 0.33 seconds to 0.25
  • Radius of initial impact increased from 250 to 325
  • Radius of DOT zone reduced from 350 to 325
  • Storm always moves at maximum speed when moving towards Viktor
  • DOT damage interval increased from 0.25 seconds to 0.5
  • No longer silences on impact, interrupts channels instead

 

 

New Viktor Icons


 

From left to right: Passive, Q, W, E and R. Bottom row are the “augmented” versions of Viktor’s abilities.

Viktor_Passive (1)

Viktor_Q1 Viktor_W1 Viktor_E1 Viktor_R1

Viktor_Q2 Viktor_W2 Viktor_E2 Viktor_R2

 

 

Soraka Rework


 

Soraka New Portrait

 

General

  • Base HP reduced from 405 to 400 (lvl 0)
  • HP-per-level increased from 76 to 80
  • Mana pool increased from 240 to 250
  • Mana-per-second increased from 1.36 to 1.56
  • Base Movement Speed decreased from 340 to 325
  • Base Magic Resist increased from 30 to 32
  • Base Armor increased to 18 from 17
  • HP-per-second decreased from 0.9 to 0.7
  • HP-per-second per level increased from 0.11 to 0.16


Luminary New IconLuminary [ Passive ]

Salvation: Soraka gain 70% Bonus Movement Speed when running towards allies who are below 40%.

Touch of the Cosmos: Soraka converts 20% of her Bonus Magic Resist and Bonus Armor into Ability Power.

 

Starcall New IconStarcall [ Q ]

Cooldown: 10 / 9 / 8 / 7 / 6 seconds || Cost: 70/80/90/100/110 Mana

Calls down a star at target location. Enemies standing in the explosion radius take 70/110/150/190/230 (+0.35 AP) magic damage. Enemies standing in the center take 150% damage ( 105/165/225/285/345 (+0.52 AP) ) and are slowed by 20/25/30/35/40% for 2 seconds.

 

Soraka New Q

 

Astral Infusion New IconAstral Infusion [ W ]

Cooldown: 4 / 3.5 / 3 / 2.5 / 2 seconds || Cost: 10% of Max HP  + 20/25/30/35/40 Mana || Range: 450

Active: Restores 110/140/170/200/230 (+0.6 AP) Health to target ally. Cannot be cast if Soraka is below 5% Health.
Passive: Each enemy Champion hit by Starcall heals Soraka for 20/30/40/50/60 ( +0.4 AP) – 40/60/80/100/120 ( +0.4 AP ), depending on Soraka’s missing HP.

 

Equinox New IconEquinox [ E ]

Cooldown: 18/17/16/15/14 seconds || Cost: 80 Mana || Range: 925

On Enemy Cast: Creates a zone at target location for 1.5 seconds. Enemies standing in the zone are silenced until they leave. When the zone disappears, all enemies still standing on the zone are rooted for 1/1.3/1.5/1.8/2 second(s).

 

Soraka New E

 

Wish New IconWish [ R ]

Cooldown: 160/145/130 Seconds || Cost: 100 Mana || Range: Global

Calls upon divine powers to restore 150/250/350 (+0.55 AP) Health to all allied Champions. Wish’s power is increased by 50% on each Champion below 40% Health.

 

 

 

New Splash Arts


 

Classic Viktor

 

Viktor_Splash_0

 

Viktor_0 Viktor_Square_0

 

 

New Summoner Icons

 

profileIcon693 profileIcon694

 

 

Champion Changes

 

Rammus New Portrait

 

Powerball New IconPower Ball [ Q ] 

  • Activating Defensive Ball Curl while in Power Ball will now continue the Power Ball for one second instead of canceling it instantly (doesn’t add extra duration to Power Ball).

 

Defensive Ball Curl New IconDefensive Ball Curl [ W ]

  • Activating Power Ball while in Defensive Ball Curl will now continue the Defensive Ball Curl for one second instead of canceling it instantly (doesn’t add extra duration to Defensive Ball Curl).

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 


PBE Round-up Patch 4 16 Banner


 Here’s a (very late) wrap-up of the content you’ll see in Patch 4.16. I’ve explained previously why I couldn’t cover some of the content in this PBE cycle, so this article won’t be as complete as my usual wrap-ups.


Patch 4.16 Wrap-up:

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



New Game Mode - Ascension

A new game mode on the Crystal Scar mode will be coming with Patch 4.16, featuring sandstorms and Xerath:

L4T3NCY New PortraitThe sands of Shurima sweep across the Crystal Scar… bringing with them our next Featured Game Mode: Ascension

This time we’re bending the rules quite a bit for one of our most competitive game modes yet, so bear with us as we get into it!

 

  • Ascension is a 5v5 brawling skirmish played on the Crystal Scar.
  • The sands have restricted movement on the Crystal Scar to just the center of the map. You’ll need to use the new ‘Golden Transcendence’ trinket to teleport to a battle platform and enter the fray.
  • Victory is points based. The first team to earn 200 points wins!
  • Points can be earned by killing enemy players (1 point), capturing Relics of Shurima (3 points) or killing an Ascended (5 points).
  • At the sandstorm’s center in the middle of the map is an Ancient Ascendant, Xerath. Defeating him grants Ascension to whomever strikes the killing blow. Ascension gives you awe-inspiring power and double points for every kill you get! This power comes at a price though… all healing effects on the Ascended are dramatically reduced, so burn fast and burn bright!

Known issues:

Some announcement VO sounds are missing. We’ll have these in shortly. o^_^o
Air-client background and loading screen art is still WIP.

We’ll be making Ascension available soon™ on PBE, and as always, we want to hear your feedback or if you guys find any bugs. Let us know which champions feel strong, what strategies work best for you and of course.. who is the strongest Ascended!?

[ Link to Post ]


Ascension In-Client Artwork


image-171


Ascension Loading Background


AscensionBackground (2)




New Champion - Azir, The Emperor of the Sands

Azir_Splash_0

Azir Model

Azir All Emotes

All of Azir’s emotes. He does a fitting chicken dance for his joke.

Azir Passive

Will of the Emperor [ Passive ]

Azir Basic Attack

Basic Attack

Azir W

Arise! [ W ]

Azir Q

Conquering Sands [ Q ]

Azir E

Shifting Sands [ E ]

Azir R

Emperor’s Divide [ R ]


Azir New Portrait

  • Damage: 43 (+ 2.8 per level)
  • Health: 390 (+ 80 per level)
  • Mana: 280 (+ 42 per level)
  • Attack Speed: 0.6 (+1.5% per level)
  • Movement Speed: 330
  • Armor: 14 (+ 3 per level)
  • Magic Resist: 30
  • Health-Per-5: 6 (+ 0.55 per level)
  • Mana-Per-5: 6.5 (+ 0.65 per level)
  • Range: 525


Will of the Emperor [ Passive ]

ar-passiveWill of the Emperor: Azir gains 1.25% Attack Speed for every 1% Cooldown Reduction he has.

Disc of the Sun -Azir can summon the Sun Disk from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of an enemy Nexus and Inhibitor turrets are immune to this ability.


Conquering Sands [ Q ]

ar-qCost: 70 Mana || Range: 800 || Cooldown: 10/9/8/8/7 seconds

Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 60/90/120/150/180 (+0.5 AP) magic damage to all enemies they pass through and apply a stacking 20% slow for 1 second.


Arise! [ W ]

Cost: 40 Mana || Range: 450 || Cooldown: 1.5 seconds

ar-wAzir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing (+0.7 AP) magic damage to enemies in a line. Soldiers attack even if Azir himself isn’t in basic attack range.

Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available once every X second. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.


Shifting Sands [ E ]

Cost: 60 Mana || Range: 1100 || Cooldown: 19/18/17/16/15 seconds

ar-eAzir dashes to one of his Sand Soldier, damaging enemies hit for 60/90/120/150/180 (+0.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absords 60/100/140/180/220 (+ AP) (+15% of bonus Health) damage.


Emperor’s Divide [ R ]

Cost: 100 Mana || Range: 250 || Cooldown: 140/120/100 seconds

ar-rAzir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing magic damage. The soldiers then remain as a wall for 5 seconds.

Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, butAzir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.

Emperor’s Divide does not interact with Azir’s basic attacks or spells.


Azir Voice-over (full credit to SkinSpotlights)



Login Screen Animation




New Splash Arts


Classic Akali


Akali_Splash_0 (1)

 

Classic Cassiopeia


Cassiopeia_Splash_0 (1)

 

Classic Orianna


Orianna_Splash_0-1

 

Classic Renekton


Renekton_Splash_0 (1)



New Summoner Icons


profileIcon692 profileIcon691 profileIcon690 profileIcon689 profileIcon688




Extra Shurima Lore


 

Several Champions have received extra lore to indicate their connection to the desert plains of Valoran.

 

Amumu New Portrait

 

Amumu is a diminutive, animated cadaver who wanders the world, trying to discover his true identity. He rose from an ancient Shuriman tomb bound in corpse wrappings with no knowledge of his past, consumed with an uncontrollable sadness.


Cassiopeia New Portrait


“Cassiopeia is a terrifying creature – half woman, half snake – whose slightest glance brings death. The youngest daughter of one of Noxus’ most influential families, she was once a beautiful and cunning temptress capable of manipulating the hardest heart. Transformed by the venom of an ancient Shuriman tomb guardian, she continues to serve Noxian interests as she always has, just in a more… visceral way.”

 

Ezreal New Portrait

 

The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be worn by one of the Ascended, the enormous talisman nonetheless fit snugly upon his arm, amplifying his raw sorcerous skill to such an extent that he’s gained the reputation of a hero, much to his embarrassment.

 

Nasus New Portrait

 

To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness.

 

Rammus New Portrait

 

The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool’s mission.

 

Renekton New Portrait

 

Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind.

 

Sivir New Portrait

 

Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy.

 

Skarner New Portrait

 

Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows.

 

Xerath New Portrait

 

Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different – a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him.



Cassiopeia Rework

 

Cassiopeia New Portrait

 

  Deadly Cadence New IconAspect of the Serpent [ Passive ]

New passive: Cassiopeia gains a stack of Aspect of the Serpent for each second that an enemy champion is poisoned and for each poisoned unit that she kills. Her ability power is increased by 1% for every 25 stacks, up to a max of 375 stacks. (Old Passive removed)

  • At 50 stacks, Twin Fang now heals Cassiopeia for 6/8/10/12/16 (+0.1 ability power)
  • At 150 stacks, Cassioepeia gains 30% CDR
  • At 375 stacks, the AP bonus from Aspect of the Serpent is doubled.

 

Noxious Blast New IconNoxious Blast [ Q ]

Provides Cassiopeia more movement speed later in the game but, in turn, deals less damage overtime.

  • Damage: 75/115/155/195/235 (+0.35 ability power)
  • Movement speed: 10/15/20/25/30%
  • Cooldown: 4 seconds
  • Mana cost: 40/45/50/55/60
  • Delay increased by 0.05 seconds

 

Miasma New IconMiasma [ W ]

Now a notably more powerful slow tool but has a higher cooldown and deals less damage overtime.

  • Damage per second: 10/15/20/25/30 (+0.1 ability power)
  • Cooldown: 14/13/12/11/10 seconds
  • Mana cost: 40/50/60/70/80
  • Slow: 15/22.5/30/37.5/45%

 

Twin Fang New IconTwin Fang [ E ]

Is now MUCH more reliable when checking for poisoned targets and has a higher AP ratio later in the game. Also, now grants mana upon killing a unit.

  • Damage: 55/80/105/130/155 (+0.4/0.45/0.5/0.55/0.6 ability power)
  • Mana cost: 30/45/60/75/90
  • Utility: Now refunds its mana cost plus an additional 3% of Cassiopeia’s total mana when it kills a unit.
  • Usability: Now has additional checks in place to see if target was poisoned.

 

Petrifying Gaze New IconPetrifying Gaze [ R ]

Lower cooldown, but also slightly lower damage.

 

  • Damage: 150/250/350 (+0.5 ability power)
  • Cooldown: 120/110/100

 

 

STASHU New PortraitHey guys! Coupled with all these other upcoming Shurima releases, we’ve got an update to Cassiopeia for ya. Cassiopeia has always had some really cool stuff on her kit, and we saw this as a great opportunity to polish her up and really accentuate her interesting strengths. Here’s what we’re hoping to accomplish with these changes:

 

  • Emphasize Cassiopeia’s carry potential

Cassiopeia has always been thought of as one of the highest potential damage sources in League of Legends, so we’ve taken this opportunity to really push her into that niche. Alongside this is giving her a unique and powerful endgame goal– take a look at her new passive for more information here.

  • Increase reliability

The reset mechanic on Twin Fang often feels like it doesn’t work properly, even when it does. So, we’re adding a few tweaks here to make Twin Fang just a touch more reliable– and from what we’ve seen, even a little bit of reliability on Cassiopeia goes a longggg way.

  • Tone down her lane bullying

Historically, when Cassiopeia has been strong, her laning was oppressive to the point of being problematic. We’re looking to fix this by toning down some of her early power and making space to give her very powerful tools for the late game.

  • Channel her damage potential into her single target spell, Twin Fang

We plan on giving Cassiopeia a lot of late game power– way too much to comfortably fit into her spammable aoe spells. Don’t worry though, Noxious blast and Miasma are still going to be very important and impactful spells, but we’ll be shifting some of their damage into utility so as to allow Cassiopeia better access to her E.

 

And that’s it. I’m sure Cassiopeia veterans out there have some concerns about some of these damage changes, so I’d like to highlight a few things.

  • The reliability change to Twin Fang cannot be understated
    • This has huge implications on her DPS potential. More E’s with a higher ratio = more DPS. For anyone used to playing Cassiopeia, you’ll notice a difference immediately.
  • Much of her kit has been restructured to make Twin Fang more accessible
    • 30% CDR, buffed movespeed on Q, a buffed slow on W, and a lower cooldown on R all come together to make Cassiopeia’s damage more readily available.
    • Additionally, the life on hit on Twin Fang allows Cassiopeia to stay in fights for longer periods of time, much like lifesteal does for AD carries. This means Cassiopeia will be free to do more damage over the course of a fight.
  • Aspect of the Serpent grants Cassiopeia significant AP in the late game
    • This’ll help make up for some of the base damage tuning, but also simply give her more damage than ever before at full build

So! Please let us know what it feels like to play with this new passive. I’m particularly interested in the following: Does “Aspect of the Serpent” change the way you think about the laning phase while playing Cassiopeia? Does Cassiopeia feel particularly powerful in the late game as a result of her passive? How do the usability changes to Twin Fang feel?

Lastly, as with most content on the PBE, keep in mind that many aspects of Cassiopeia are still works in progress– which means some things might look a bit weird, and others will likely be a little buggy. We’re already working on a lot of this, and we’d love to hear your feedback in case there’s anything not already on our radar.

Alright, that’s all for now, but I’ll be around! I hope you enjoy Cassiopeia on the PBE!

 

Cassiopeia Texture Update

 

Cassiopeia Model

Cassiopeia Model 2

 

 

Renekton Texture Update

Renekton got some shiny new texture in the PBE update.

[ Note ] The lower polygon count is done to preserve clarity and mesh better with the art style of the new Summoner’s Rift.

Renekton Texture Update 2

Renekton Texture Update

 

 

Upcoming Ward Skins

Following the release of the new Shurima-based game mode – Ascension – and the extra Shurima lorea lot of Champions got, here are some thematic wards.

 

wardskin_27 wardskin_26 wardskin_25

 

Sun Disk Ward Skin

 

Sun Disk Ward

 

Armordillo Ward Skin

 

Armordillo Ward Skin

 

Sad Mummy Ward Skin

 

[ Note ] Amumu’s ward skin makes a sighing noise when you place a ward.

 

Sad Mummy Ward SKin

 


Guardian of the Sands Kha'Zix Skin


[ Note ] I couldn’t get around to covering the new Kha’Zix skin, so here’s a video preview by SkinSpotlights:


Khazix_Splash_2 (2)

 

 

Galactic Azir Skin



[ Note ] I couldn’t get around to covering the Galactic Azir, so here’s a video preview by SkinSpotlights:


Azir_Splash_1 (1)


 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE September 2 Banner

 

PBE 2/09 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.16 Cycle:

 

PBE-Update-August-26-Banner (1)

PBE-Update-August-27-Banner (1)

PBE-30-August-Banner (1)

 

 

New Orianna Splash Art


 

We got a peek of Orianna’s new splash art in a recent PBE update and now here’s the full piece!

 

Orianna_Splash_0 (1)

 Orianna_0 Orianna_Square_0 (1)

 

 

Shurima Ward Skins


 

Following the release of the new Shurima-based game mode – Ascension – and the extra Shurima lore a lot of Champions got, here are some thematic wards.

 

Sun Disk Ward Skin

 

Sun Disk Ward

 

Armordillo Ward Skin

 

Armordillo Ward Skin

 

Sad Mummy Ward Skin


[ Note ] Amumu’s ward skin makes a sighing noise when you place a ward.


Sad Mummy Ward SKin

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 


PBE Update August 23 Banner

 

PBE 23/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

PBE Content for Patch 4 15

 

 

Match History “Player Builds”

 

Mattenth New PortraitHey everyone,

We’ve made a new addition to Match History we’re tentatively calling “Player Builds.” With this data, you should be able to share, discuss, and look back on how you chose to prepare and play your champions. This section is meant to show the following:

  • Item Purchase Order
  • Ability Level Up Order
  • Runes used
  • Masteries used

We’re still at the phase of getting all the data on the page, so somethings won’t look very pretty (especially the tab/switcher system), but it’s far enough along that we’d love to get your feedback.

Check out any game on your PBE match history (link). Here is a sample game we randomly pulled.

[ Link to Post ]

 

Here’s a preview of how the new “player builds” look like in the match history:

 

TSM CantPauseMom Build

 

 

Featured Matches return to Landing Page


 

The-long requested “featured matches” tab is back on the landing page and has been updated to match the visuals of the new client. Here’s a preview:

 

Featured Matches

Featured Matches 1

Featured Matches 2

Featured Matches 3

 

 

Shyvana & Vayne In-game Portraits


 

Following their new splash arts, both Vayne and Shyvana got their in-game portraits.

 

Shyvana Ingame Portrait Vayne ingame Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update August 22 Banner

 

PBE 22/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

PBE Content for Patch 4 15

 

 

New Splash Arts

 

Cyber Ops Yasuo, Final Boss Veigar, Shyvana and Vayne all got new splash arts!

 

Yasuo_2 Vayne_0 Shyvana_0 Veigar_8


 Cyber Ops Yasuo


Yasuo_Splash_2

 

Vayne


Vayne_Splash_0

 

Shyvana


Shyvana_Splash_0

 

Final Boss Veigar


Veigar_Splash_8

 

 

Cyber Ops Yasuo Preview

 

 

Final Boss Veigar Preview

 

 

 

Champion Changes

 

Gnar New Portrait

  • Base damage in both mini and mega form decreased by 3 [ revert on the changes in this PBE update ]
  • Base health regen in both mini and mega form increased from 0.5-per-second to 0.9

 

Hyper New Icon Hyper [ W ]

  • Maximum damage vs monsters decreased from 100/150/200/250/300 to 75/125/175/225/275 [ revert on the changes in this PBE update ]

 

GNAR! New IconGNAR! [ R ]

  • Bonus AD ratio decreased from 0.5 to 0.2 [ revert on the changes in this PBE update ]

 

 

Summoner’s Rift Visual Update has been removed from the PBE and will not be shipping with Patch 4.15.


 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update August 20 Banner

 

PBE 20/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

 

PBE Content for Patch 4 15

 

 

Headhunter Caitlyn Updated Traps

 

Headhunter Caitlyn’s Yordle Snap Traps have been updated to match the theme of the skin.

Caitlyn W 1

Caitlyn W 2

 

 

Champion Changes

 

Sivir New Portrait

 

Boomerang Blade New IconBoomerang Blade [ Q ]

  •  Range increased from 1175 to 1250

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update August 19 Banner

 

PBE 19/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Want to keep up with news on the Public Beta Environment?

Here’s a list of the updates for Patch 4.15:

 

PBE Content for Patch 4 15

 

 

Champion Changes

 

 

Gnar New Portrait

  • Base Attack damage increased by 3 in both forms (45->48 in Mini, 49-52 in Mega)

 

Boomerang Throw New IconBoomerang Throw [ Q ]

  • Missile Speed increased from 1000 to 1400
  • Hitbox width on initial increased from 45 to 60
  • Width of hitbox for grabbing the returning boomerang increased from 70 to 75
  • Missile speed of returning boomerang increased from 2400 to 2600

 

Boulder Toss New IconBoulder Toss [ Mega Q ]

  • Missile Speed increased from 2000 to 2100
  • Hitbox width increased from 80 to 90

 

Hyper New IconHyper [ W ]

  • Maximum damage to monsters increased from 75/125/175/225/275 to 100/150/200/250/300

 

GNAR! New IconGNAR! [ R ]

  • Bonus AD ratio increased from 0.2 to 0.5
  • Now has a 0.5 AP Ratio

 

 

Summoner’s Rift Visual Update is back for testing!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.