Posts Tagged ‘PBE’

Work-in-progress! The PBE is up.


Store Content

  • Cosmic Reaver Kassadin
  • Demon Vi
  • Spirit Fire Brand


  • Champion Changes


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



Cosmic Reaver Kassadin will be discounted to 675 RP for OCE, with profits going to a charity. For other regions, he’ll be available for 975 RP for 4 days on release, after which he’ll return to his original price of 1350 RP.


Kassadin_Splash_5 Kassadin_5


MODEL Banner

Cosmic Kassadin Model 1 Cosmic Kassadin Model 2


Recall Banner

Cosmic Kassadin Recall 1



Cosmic Kassadin W 1



Cosmic Kassadin E 1



Cosmic Kassadin R 1




Demon Vi’s summoning will cost you 1350 RP. For the first 4 days after her release, the portal will only need 975 RP.

MODEL Banner

Demon Vi Model 1 Demon Vi Model 2


Recall Banner

Demon Vi Recall 1






You can purchase the superior version of blue Brand for 975 RP during the first 4 days of release, and 1350 RP afterwards.


Brand_Splash_5 Brand_5


Recall Banner

Spiritfire Brand Recall 1


MODEL Banner

Spiritfire Brand Model 2 Spiritfire Brand Model 1


SEAR Q Banner

Spiritfire Brand Q 1



Spiritfire Brand W 1



Champion Changes


Vayne Final Portrait

General Box

  • Attack Damage changed from 53.5 [+3.25 per level] to 50.5 [+3.5 per level]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Store Content

  • New Champion – Kindred
  • Shadowfire Kindred
  • Marauder Alistar
  • Marauder Olaf
  • Warden Jax
  • Warden Karma


  • Item Changes


  • Leashing Adjustments





Here’s her Champion Select quote:


Kindred Final Portrait

General Box

  • Base Health: 530 [+85 per level]
  • Base Health-per-5: 10 [+0.55 per level]
  • Base Mana: 300 [+35 per level]
  • Base Mana-per-5: 6.95 [+0.4 per level]
  • Base AD: 49 [+2.2 per level]
  • Auto-Attack Range: 500
  • Base Movement Speed: 325
  • Base Armor: 26.5 [+3.25 per level]
  • Base Magic Resist: 30



Mark of the Kindred Final Icon

Both Lamb and Wolf mark targets to hunt. Lamb can choose a champion to hunt from the selection panel opened by the button beneath the passive icon. Wolf periodically hungers for and hunts jungle monsters.

Gaining a kill or assist on that target permanently empowers Kindred’s attacks, granting them 1.25% of the target’s current Health in bonus physical damage. After a successful hunt Lamb may not hunt that champion again for 4 minutes.



Dance of Arrows Final IconCost: 30 mana at all ranks || Cooldown: 9 seconds at all ranks || Range: 340

Kindred dashes in a target direction before firing at up to three nearby enemies, dealing 60/90/120/150/180 [ +X AD ] damage to each target.

Casting this spell while inside Wolf’s Frenzy or dashing in the spell’s area reduces the cooldown to 2 seconds.



Wolfs Frenzy Final Icon

Cost: 40 mana at all ranks || Cooldown: 18/17/16/15/14 seconds

Passive: Kindred build stacks of Hunter’s Vigor as they move around, up to a maximum of 100. Once fully stacked, Kindred’s next basic attack steals a flat amount of health.

Active: Wolf temporarily splits from Lamb, creating a large spirit zone around him for 8 seconds and attacking whoever Lamb attacks, or his closest enemy, dealing 25/30/35/40/45 [ +X AD] + 40% of Mark of the Kindred’s stacked damage per hit.



Mounting Dread Final IconCost: 70 mana at all ranks || Cooldown: 16/15/14/13/12 seconds || Range: 500

 Kindred initially slows a targeted enemy by 70% for 1 second. If Lamb attacks the marked target twice, on the third hit Wolf will instead pounce, dealing 80/110/140/170/200 [ + X AD ] +5% of the target’s Health as physical damage [capped at 300 vs monsters].



Lambs Respite Final IconCost: 100 mana at all ranks || Cooldown: 150/130/110 seconds || Range: 500

Kindred creates a large zone beneath itself or a targeted ally for 4 seconds. While active, Lamb’s Respite prevents ALL units from dropping below 10% of their maximum health. At the end of the spell’s duration, Lamb’s Respite heals for 200/250/300.




Marauder Alistar will be available for 750 RP.


MODEL Banner

Marauder Alistar Model 2 Marauder Alistar Model 2




Marauder Olaf will be available for 750 RP.


MODEL Banner

Marauder Olaf Model 1 Marauder Olaf Model 2




Warden Jax will be available for 750 RP.


MODEL Banner

Warden Jax Model 2 Warden Jax Model 1




Warden Karma will be available for 750 RP.


MODEL Banner

Warden Karma Model 1 Warden Karma Model 2



  • Shadowfire Kindred 

Vindicator Kindred Model




Ironside Malphite will be available in store for 975 RP.


MODEL Banner

Ironside Malphite Model 1 Ironside Malphite Model 2


Recall Banner

Ironside Malphite Recall



Ironside Malphite W



Ironside Malphite E 1



Ironside Malphite R 3



Item Changes

Nerf BoxSated Devourer Final IconSated Devourer

  • Ranged champions now proc the Phantom hit passive every fourth hit, increased from every second



Adjustment to Leashing Rules

Xypherous Final PortraitNote: This isn’t in the current PBE build – but should be in for Tuesday / Wednesday during the next deploy.

We’ve significantly rewrote jungle monster leashing rules. This will not affect Epic Monsters – but will affect most monster camps.

The goals of this change are to visualize the complex set of leashing behaviors down to a few key visible metrics – as well as better balance control and support for unorthodox ways of dealing with jungle monsters (like continuously throwing them over walls).

All in all, these changes are aimed at making it easier for players to kite monsters in one direction, get better signalling as to when the monsters will leash and take measures to re-aggro the monster.


  • Large Monsters now display their “Patience” count as a bar above their heads.
  • If you do something that the Monster finds abusive, it will begin to lose Patience at a gradual rate. This continues until you stop the offending activity -or- the monster loses all his “Patience”
  • If a monster loses the entirety of their “Patience” – they will hard reset, losing interest in you and beginning to regenerate. They are then, unable to be engaged upon until they are above a certain health threshold (90% currently.)
  • Jungle Monster camps have their own unique leash radii to control for the various properties of each camp. Leash Radii is now mostly calculated by walking distance rather than as the crow flies.

Things that cause Monsters to lose “Patience” with you:

  • If the monster’s current target is far out of the monster’s camp and there are no other valid targets around.
  • If the monster has to switch targets and is being bounced around from target to target.
  • If the monster is waaaay far out of his camp. Like.. WAY far out.


[ Link to Post ]


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at

PBE Round-up: Patch 5.16

August 14th, 2015


PBE Roundup Patch 5 16 Banner

Patch 5.16 will be live in the early hours of August 19th, assuming there aren’t delays. Here are its contents:


Store Content

Fighter Updates






Academy Ahri can join your local otaku convention for 750 RP.


Ahri_Splash_6 (1) Ahri_6


MODEL Banner

Academy Ahri Model 1 Academy Ahri Model 2



Arcade RIVEN Banner

Arcade Riven will be available in store for 1350 RP.


Riven_Splash_6 Riven_6


MODEL Banner

Arcade Riven Model 1 Arcade Riven Model 2


Recall Banner

Arcade Riven Recall



Arcade Riven Q Arcade Riven Q 3

Arcade Riven Q 2



Ki Strike W Pic



Arcade Riven E



Arcade Riven R 1



Arcade Riven Death




Academy Darius will be available for 750 RP.


Ahri_Splash_6 (1) Darius_8 (1)


MODEL Banner

Academy Darius Model 1 Academy Darius Model 2




Academy Ekko will cost 750 RP.


Ekko_Splash_2 Ekko_2


MODEL Banner

Academy Ekko Model 1 Academy Ekko Model 2




Academy Vlad will be available for recruitment for 750 RP.


Ekko_Splash_2 Vladimir_7


MODEL Banner

Academy Vlad Model 1 Academy Vlad Model 2




Battle Boss Blitz will be sold for 1350 RP after Patch 5.16 hits live.


Blitzcrank_Splash_11 (2) Blitzcrank_11


MODEL Banner

Battle Boss Blitz Model 1 Battle Boss Blitz Model 2


Recall Banner

Battle Boss Blitz Recall 1



Battle Boss Blitz Passive 1



Battle Boss Blitz Q 1



Battle Boss Blitz W



Battle Boss Blitz E 1



Battle Boss Blitz R 2 Battle Boss Blitz R 3

Battle Boss Blitz R 1



New Summoner Icons


Four new Summoner icons will be available some time after Patch 5.16 hits live. The middle ones are designed to match previous Arcade Skins – Arcade Sona and Final Boss Veigar.

profileIcon906 profileIcon905 profileIcon908 profileIcon907





Darius Final Portrait

General Box

  • Attack Range increased from 125 to 175
  • Attack Damage-per-level increased from 3.5 to 5
  • Health per level increased from 93 to 100
  • Armor per level increased from 3.5 to 4
  • Base Attack Speed reduced from 0.679 to 0.625
  • Attack Speed-per-level decreased from 4% to 1%


Buff BoxHemorrhage Final Icon

Hemorrhage [ Passive ]

  • [New] Bloodrage: Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
  • Bleed now deals physical damage instead of magic
  • Base bleed damage per stack decreased from 12-36 to 10-27
  • Darius no longer gains bonus Movement Speed if enemy champions are bleeding


Darius Passive 1 Darius Passive 2


Change BoxDecimate Final IconDecimate [ Q ]

  • Now has a 0.75 second delay before swinging
  • Darius heals for 10% of his missing Health for each enemy champion hit by the blade, capped at 30%
  • Damage on the outer circle has been changed from 105/157.5/210/262.5/315 [+1.05 Bonus AD] to 20/40/60/80/100 [+1/1.1/1.2/1.3/1.4 Total AD]
  • Damage in the inner circle has been decreased from 66% of the outer circle’s damage to 50%, or 10/20/30/40/50 [+0.5/0.55/0.6/0.65/0.7 Total AD]
  • Mana cost has been decreased from 40 at all ranks to 30
  • Enemies hit by the handle (inner circle) no longer receive a stack of Hemorrhage


Change BoxCrippling Strike Final IconCrippling Strike [ W ]

  • Damage changed from 120/140/160/180/200% of Total AD to 140% of Total AD at all ranks
  • Slow strength increased from 20/25/30/35/40% to 90% at all ranks
  • Slow duration decreased from 2 seconds to 1
  • Crippling Strike no longer lowers the Attack Speed of enemies
  • Cooldown changed from 8 seconds at all ranks to 9/8/7/6/5
  • No longer reduces the base cooldown of the spell per Hemorrhage stack
  • Mana cost decreased from 30/35/40/45/50 to 30


Buff BoxApprehend Final IconApprehend [ E ]

  • Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
  • Cast time decreased from 0.35 seconds to 0.25
  • Apprehend now slows pulled targets by 90% for 1 second


Change BoxNoxian Guilotine Final IconNoxian Guillotine [ R ]

  • Base minimum damage decreased from 160/250/340 to 100/200/300
  • No longer refunds Mana on re-casts; instead, all re-casts cost no Mana
  • At rank 3, Noxian Guillotine has no Mana cost
  • Upon executing an enemy champion, all nearby minions and monsters become terrified for a few seconds



Garen Final Portrait

General Box

  • Recommended items updated
  • Health-per-level decreased from 96 to 84.25
  • AD-per-level increased from 3.5 to 4.5
  • Armor-per-level increased from 2.7 to 3
  • Auto Attack range increased from 125 to 175


Nerf BoxDecisive Strike Final IconDecisive Strike [ Q ]

  • Silence duration decreased from 1.5/1.75/2/2.25/2.5 seconds to 1.5 at all ranks
  • Duration of Movement Speed buff decreased from 1.5/2.25/3/3.75/4.5 seconds to 1.5/2/2.5/3/3.5
  • Additionally, Garen moves up to 50 units toward his target when attacking with Decisive Strike from maximum Auto Attack range


Nerf BoxCourage Final IconCourage [ W ]

  • No longer grants 20% bonus Armor and Magic Resist
  • New passive: Killing units permanently grants 0.25 Armor and Magic Resist (0.3 for Champion/Large Monsters/Epic Monster kills), up to a maximum of 30 at all ranks
  • Active no longer decreases the duration of incoming CC by 30%


Change BoxJudgement Final IconJudgment [ E ]

  • Damage per tick changed from 10/22.5/35/47.5/60 [+0.35/0.4/0.45/0.5/0.55 Total AD] to 20/25/30/35/40 [+46/47/48/49/50% of Total AD]
  • Judgment deals 33% increased damage if it’s hitting a single enemy
  • Base damage ticks per cast decreased from 6 to 5
  • Cooldown decreased from 13/12/11/10/9 seconds to 9 at all ranks
  • New passive: Judgement’s spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast
  • Garen no longer moves 20% slower while moving through minions
  • Judgement no longer deals decreased damage to minions


Buff BoxDemacian Justice Final IconDemacian Justice [ R ]

  • New Passive: The enemy champion with the most recent kills is marked as Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of its max Health as true damage
  • Demacian Justice now deals true damage to the Villain instead of magic damage


Garen Villain 1 Garen Villain 2



Steel Legion garen Villain 1 Steel Legion Garen Villain 2



Mordekaiser Final Portrait

General Box

  • Recommended Items updated
  • Base Movement Speed decreased from 340 to 330
  • Base Health decreased from 555 to 525
  • Health-per-level increased from 73 to 80
  • AD-per-level increased from 3.5 to 5
  • Attack Speed-per-level increased from 2.6% to 3%
  • Health-per-5 increased from 3.3 [+0.3 per level] to 4 [+0.55 per level]
  • Attack animation improved, but no longer scales as well with Attack Speed
  • Auto attack range increased from 125 to 200
  • Armor-per-level increased from 2.7 to 3


Change BoxIron Man Final IconIron Man [ Passive ]

  • Shield decay-per-second changed from 3% of the shield’s max value to 2% of base Health
  • The shield will now stop decaying when it reaches 25%
  • Maximum shield value is now equal to 25% of Morde’s maximum Health (no longer scales with level)
  • Shield generation decreased from 35% of damage dealt to 25%


Buff BoxMace of Spades Final IconMace of Spades [ Q ]

  • Now buffs Mordekaisers next 3 attacks. The first one deals  4/8/12/16/20 [+0.25 Total AD] [+0.2 AP]  bonus magic damage. Each next strike deals 2/2.25/2.5/2.75/3 times the damage of the previous one. Maximum damage of the third strike is 27/54/81/108/135 [+2.25 Total AD] [+1.8 AP]
  • Health cost decreased from 20/25/30/35/40 to 20/23/26/29/32
  • Cooldown increased from 8/7/6/5/4 seconds to 10/8.5/7/6.5/5


Change BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • New Passive: Mordekaiser receives full experience from any lane minion he kills, regardless of lane partners;
  • New Active - Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 Movement Speed while moving toward one another;
  • When close to one another, both deal 140/180/220/260/280 [+0.6 AP] magic damage to nearby enemies over 4 seconds. Mordekaiser can reactive the ability to instantly steal half the spell’s DoT, or 50/70/90/110/130 [+0.3 AP]. This value is reduced to 33% against minions, with a maximum of three targets;
  • Cooldown decreased from 20/18/16/14/12 seconds to 12/11/10/9/8;
  • Health cost removed.


Change BoxSiphon of Destruction Final IconSiphon of Destruction [ E ]

  • Base damage decreased from 70/115/160/205/250 to 35/65/95/125/155
  • Now additionally scales with 0.6 of Total AD
  • Cooldown decreased from 6 seconds at all ranks to 6/5.75/5.5/5.25/5
  • If the spell hits an enemy Champion, Morde instantly fills 15% of his maximum shield
  • AoE range increased from 650 to 675


Morde E 1


Buff BoxChildren of the Grave Final IconChildren of the Grave [ R ]

  • Damage decreased from 24/29/34 [+ 0.04 AP] % to 20/25/30 [+ 0.04 AP] % of target’s maximum health (again, half the damage is dealt, instant, half over a 10-second period)
  • New Passive – Dragon Force: Dealing damage to the Dragon curses it for 10 seconds. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target that has 30% the stats of a regular Dragon
  • Ghost duration increased from 45 seconds at all ranks to 45/60/75
  • Additionally, Mordekaiser gains 30% of his ghost’s AP and 25% of its bonus Health
  • The ghost is granted 10/25/50 bonus AD and bonus Health equal to 15% of Mordekaiser’s maximum Health


Morde Dragon 1


Mordekaiser’s also received new icons. From left to right: Passive, Q, Q second & third hits, W, W recast, E, R and R for Dragon’s soul:

MordekaiserPassive MordekaiserQ MordekaiserQ2 MordekaiserQ3 MordekaiserW MordekaiserE MordekaiserW2 MordekaiserR MordekaiserRDragon



Skarner Final Portrait

General Box

  • Recommended Items updated
  • Base Movement speed decreased from 345 to 330
  • Base Health-per-level decreased from 96 to 84.25
  • AD-per-level increased from 4.2 to 4.5
  • Auto-attack animation is now much faster


New Item BoxCrystal Spires Final IconCrystal Spires [ New Passive ]

  • Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 15 seconds
  • While near active crystals, Skarner gains 100 flat Movement Speed, 42% [+6% per level] Attack Speed and restores 3% of his maximum Mana per second
  • If an enemy caps a Crystal Shrine alone, they will receive 5 gold.


Crystal capture specifics:

  • Crystals remain captured permanently for the capturing team until recaptured by the opposing team
  • Capturing a crystal grants 15g to players that helped capture it
  • Crystals are locked out of being recaptured for 10 seconds after being captured
  • While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time)
  • If a member of the team owning the crystal is standing on the crystal, it cannot be captured


Skarner Passive Updated 1 Skarner Passive Updated 2

Skarner Shrine 3 Skarner Passive Updated 3


Note that the shrines look differently for two of Skarner’s skins:


Battlecast Skarner Passive Updated 1 Battlecast Skarner Passive Updated 2



Guardian Skarner Passive 1 Guardian Skarner Passive 2


Change BoxCrystal Slash Final Icon Crystal Slash [ Q ]

  • Uncharged damage changed from 20/30/40/50/60 [+0.4 Bonus AD] to 0.33/0.36/0.39/0.42/0.45 Total AD
  • Charged damage changed from 20/30/40/50/60 [+0.2 AP] to 0.33/0.36/0.39/0.42/0.45 Total AD
  • Cooldown decreased from 3.5 seconds at all ranks to 3.5/3.25/3/2.75/2.5
  • Duration of charge buff decreased from 5 seconds to 4
  • Against non-champions, basic attacks now decrease Skarner’s cooldowns by 0.25 seconds, decreased from 0.5
  • Mana cost decreased from 16/17/18/19/20 to 10/11/12/13/14
  • Crystal Slash no longer stacks bonus Movement Speed and Attack Speed


Change BoxCrystalline Exoskeleton Final IconCrystalline Exoskeleton [ W ]

  • Shield value changed from 80/135/190/245/300 [+0.8 AP] to 12/13/14/15/16% of Max HP [+0.8 AP]



Buff BoxFracture Final IconFracture [ E ]

  • Missile speed now decreases for each champion hit
  • Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second.
  • If Skarner stuns an enemy with Fracture [ E ] or Impale [ R ], he gains all the bonuses from his Crystal Spires for the duration of the stun / suppression and reduces the cooldown of Fracture by the same amount
  • Cooldown increased from 12/11.5/11/10.5/10 seconds to 13/12.5/12/11.5/11
  • Mana cost decreased from 50/55/60/65/70 to 55 at all ranks


Change BoxImpale Final IconImpale [ R ]

  • Base magic damage decreased from 100/150/200 to 20/60/100
  • Now deals additional physical damage both at the start of the channel and at the end, equal to 100% of Skarner’s Total AD
  • Mana cost decreased from 100/125/150 to 100 at all ranks
  • Cooldown decreased from 110/100/90 seconds to 120/100/80
  • No longer deals bonus damage to targets with Crystal Venom



Champion Changes


Ahri Final Portrait


Nerf BoxEssence Theft Final IconEssence Theft [ Passive ]

  • Flat heal decreased from 2 + 1-per-level to 3/5/9/18 [values for levels 1/6/11/16]. AP ratio unchanged



Alistar Final Portrait

General Box

  • Health-per-level increased from 102 to 106



Amumu Final Portrait

General Box

  • Armor-per-level increased from 3.3 to 3.8



Azir Final Portrait


Quality of Life Box FinalConquering Sands Final Icon Banana Jukes [ Q + E Combo ]

  • Azir’s E+Q combo will now be much less dependent on latency. Here‘s a GIF by Riot Exgeniar that shows off the change.



Bard Final Portrait

General Box

  • Health-per-level increased from 85 to 89



Blitzcrank Final Portrait

General Box

  • Armor-per-level increased from 3.5 to 4



Braum Final Portrait

General Box

  • Armor-per-level increased from 4 to 4.5



Elise Final Portrait


Nerf BoxNeurotoxin Final IconNeurotoxin [ Human Q ]

  • Current Health damage decreased from 8% to 4%




Kassadin Final Portrait


Buff BoxRiftwalk Final IconRiftwalk [ R ]

  • First jump’s damage additionally scales with 0.2 AP; each subsequent Riftwalk scales with 0.1 AP



Kayle Final Portrait

General Box

  • Base Attack Damage decreased from 59 to 54



LeBlanc Final Portrait


Buff BoxDistortion Final IconDistortion [ W ]

  • Travel speed increased from 1300 to 1450




Lee Sin Final Portrait


Buff BoxFlurry Final IconFlurry [ Passive ]

  • Lee Sin now gains 20 energy back on the first basic attack and 10 on the second, changed from 15 energy on both attacks


Buff BoxDragons Rage Final IconDragon’s Rage [ R ]

  • If the target of the kick hits an enemy Champion, it deals additional physical damage equal to 12/15/18% of its bonus Health (damage stacks with more targets hit)



Leona Final Portrait

General Box

  • Armor-per-level increased from 3.1 to 3.6



Lissandra Final Portrait


Buff BoxFrozen Tomb Final IconFrozen Tomb [ R ]

  • When self-cast, Frozen Tomb heals Lissandra for 100/150/200 [+0.3 AP]; this value is increased by 1% for each 1% of Health missing



Lucian Final Portrait


Buff BoxLightslinger Final IconLightslinger [ Passive ]

  • Damage on second shot increased from 30/40/50% of Total AD [values for level 1/7/13] to 30/40/50/60% AD [values for level 1/6/11/16]


Buff BoxArdent Blaze Final IconArdent Blaze [ W ]

  • Bonus Movement Speed increased from 40/45/50/55/60 to 60/65/70/75/80
  • Duration of MS buff decreased from 2 seconds to 1
  • Lucian can now gain the MS buff if any ally hits a target marked by Ardent Blaze
  • Mana cost decreased from 60 at all ranks to 50



Nami Final Portrait


Buff BoxSurging Tides Final IconSurging Tides [ Passive ]

  • Flat Movement Speed buff increased from 40 to 60


Buff BoxTidal Wave Final IconTidal Wave [ R ]

  • Allies hit by the wave receive double the movement speed buff from Surging Tides (120 flat)



Nasus Final Portrait


Buff BoxSiphoning Strike Final IconSiphoning Strike [ Q ]

  • While the Siphoning Strike buff is active, Nasus’s basic attack range is increased from 125 to 150



Nautilus Final Portrait

General Box

  • Armor-per-level increased from 3.25 to 3.75



Rammus Final Portrait

General Box

  • Armor-per-level increased from 3.8 to 4.3


Buff BoxDefensive Ball Curl Final IconDefensive Ball Curl [ W ]

  • Base magic damage dealt to enemies that hit Rammus has been increased from 15/25/35/45/55 to 25/35/45/55/65



Rumble Final Portrait


Nerf BoxThe Equalizer Final IconThe Equalizer [ R ]

  • Cooldown increased from 105/90/75 seconds to 120/110/100




Tahm Kench Final Portrait

General Box

  • Armor-per-level increased from 3 to 3.5



Taric Final Portrait

General Box

  • Armor-per-level increased from 3.2 to 3.7



Teemo Final Champion Portrait


Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Now grants vision of enemies hit by a shroom for the duration of the DoT (doesn’t reveal stealthed enemies)
  • Slow no longer decays over the duration of the DoT



Thresh Final Portrait

General Box

  • Health-per-level increased from 89 to 93



Twitch Final Portrait


Buff BoxAmbush Final IconAmbush [ Q ]

  • Mana cost decreased from 60 at all ranks to 40



Buff BoxSpray and Pray Final IconSpray-and-Pray [ R ]

  • Bonus Attack Damage increased from 20/28/36 to 20/30/40




VelKoz Final Portrait


Buff BoxPlasma Fission Final IconPlasma Fission [ Q ]

  • Cast time decreased from 0.3 seconds to 0.25
  • Range of secondary missiles increased from 900 to 1100



Viktor Final Portrait


Nerf BoxPrototype Hexcore Final IconPrototype Hex Core

  • Ability power-per-level decreased from 3 to 1
  • Now additionally grants 10 mana per level


Nerf BoxHexcore MK 1 Final IconHex Core MK-1

  • Ability power-per-level decreased from 4 to 3
  • No longer grants 20 flat AP and 150 flat mana
  • Now grants 15 mana per level


Nerf BoxHexcore MK 2 Final IconHex Core MK-2

  • Ability power-per-level increased from 5 to 6
  • No longer grants 40 flat AP and 300 flat mana
  • Now grants 20 mana per level


Change BoxPerfect Hex Core Final IconPerfect Hex Core

  • Ability power-per-level increased from 6 to 10
  • No longer grants 60 flat AP and 500 flat mana
  • Now grants 20 mana per level



Volibear Final Portrait


Buff BoxThunder Claws Final IconThunder Claws [ R ]

  • Range on chain lightning increased from 330 to 550
  • When cast, Volibear immediately deals 75/115/155 [+ 0.3 AP] magic damage to up to 4 nearby enemies



Zac Final Portrait


Buff BoxElastic Slingshot Final IconElastic Slingshot [ E ]

  • Maximum range increased from 1150/1250/1350/1450/1550 to 1200/1350/1500/1650/1800



Zed Final Portrait


Buff BoxDeath Mark Final IconDeath Mark [ R ]

  • Delay on recasting Death Mark has been decreased from 1 second to 0.5






New Item BoxDead Mans Plate Final IconDead Man’s Plate

Recipe: Chain Vest [750 Gold] + Giant’s Belt [1000 Gold] + Ruby Crystal [400 Gold]

Total Cost: 2750 Gold

Grants 600 Health and 50 Armor

UNIQUE Passive – Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while not moving.

UNIQUE Passive – Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged the passive deals double damage. Melee attacks at 100 stacks will also apply a 75% slow that decays over 1 second.


Dead Mans Plate


New Item BoxSteraks Gage Final IconSterak’s Gage

Recipe: Giant’s Belt [1000 Gold] + Long Sword [360 Gold] + 1190 Gold combine cost = 2550 Gold total

Grants 500 Health and AD equal to 25% of the user’s Base AD

UNIQUE Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Primal Rage for 8 seconds.

Primal Rage: Grow in size and strength, gaining increased size, +25% additional Base Attack Damage, and a rapidly decaying shield for 30% of your maximum Health.


Steraks Gage


New Item Box Titanic Hydra Final IconTitanic Hydra (Melee Only)

Recipe: Tiamat [1900 Gold] + Giant’s Belt [1000 Gold] + 400 Gold combine cost = 3300 Gold total

Grants 400 Health, 50 AD and 100% Base Health Regen

UNIQUE Passive:

UNIQUE Passive – Cleave: Basic attacks deal 5 plus 1% of your maximum health as bonus physical damage on hit to your target and 40 plus 2.5% of your maximum health as physical damage in a cone to other enemies in a cone.

UNIQUE Active – Crescent: Your next basic attack deals physical damage equal to 40 plus 10% of your maximum health in a larger cone on hit (20 second cooldown, Cleave doesn’t apply to this attack).


Titanic Hydra



Item Changes

Ravenous Hydra’s received a new icon:


Ravenous Hydra Final Icon




Buff BoxNull Magic Mantle Final IconNull-Magic Mantle

  • Cost decreased from 500 to 450



Buff BoxNegatron Cloak Final IconNegatron Cloak

  • Cost decreased from 850 Gold to 800



Buff BoxWits End Final IconWit’s End

  • Total cost decreased from 2600 to 2550


Change BoxAegis Final IconAegis of the Legion

  • Total cost decreased from 1900 Gold to 1580
  • Recipe Change: Null Magic Mantle [500 Gold] + Crystalline Bracer [600 Gold]
  • Now grants 100% Base HP regen
  • Aura no longer grants HP regen and the bonus MR to allies has been decreased from 20 to 15
  • Aura Regen: No longer grants HP Regen as an Aura.


Change BoxLocket of Solari Final IconLocket of the Iron Solari

  • Total cost decreased from 2800 Gold to 2730
  • Shield strength increased from 50-230 to 75-345
  • Shield duration decreased from 5 seconds to 2


Buff BoxBanner of Command Final IconBanner of Command

  • Total cost decreased from 3000 Gold to 2730



Buff BoxSpectres Cowl Final IconSpectre’s Cowl

  • Magic Resistance increased from 35 to 40



Buff BoxSpirit Visage Final IconSpirit Visage

  • Total cost decreased from 2750 Gold to 2700
  • Magic Resistance increased from 55 to 60
  • Bonus Base Health regeneration increased from 100% to 150%


Buff BoxBanshees Veil Final IconBanshee’s Veil

  • Total cost decreased from 2750 Gold to 2700
  • Recipe Change: Ruby Crystal [400 Gold] swapped for Crystalline Bracer [600 Gold]
  • Magic Resistance increased from 55 to 60





Change BoxRaptors Cloak Final IconRaptor’s Cloak

  • Total cost increased from 1000 Gold to 1100
  • Bonus Base Health regeneration increased from 100% to 150%
  • Point Runner: Movement speed maximum reduced to 20% (from 30%). However, Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.


Change BoxZzrot Portal Final IconZZ’Rot Portal

  • Total cost decreased from 2800 Gold to 2750
  • Point Runner: See Raptor Cloak.
  • Void Spawn Health Decay: Is now a % of their current health rather than maximum, minimum of one. This effectively doubles their health (and roaming range!) but greatly reduces their effective health at all points.
  • Void Spawn Gold Counter: Now shows you how much gold you earned from Voidlings.
  • Empowered Void Spawn: Empowered Voidlings now scale off 15% of your maximum Health rather than your resistances.


Change BoxOhmwrecker Final IconOhmwrecker

  • Point Runner: See ZZ’Rot Portal





Buff BoxGlacial Shroud Final IconGlacial Shroud

  • Total Cost decreased from 950 Gold to 900



Nerf BoxWardens Mail Final IconWarden’s Mail

  • Total Cost increased from 1050 Gold to 1100



Nerf BoxFrozen Heart Final IconFrozen Heart

  • Price increased from 2450 Gold to 2600
  • Armor decreased from 100 to 90


Buff BoxIceborn Gauntlet Final Icon Iceborn Gauntlet

  • Total cost decreased from 2900 to 2850



Buff BoxZekes Harbinger Final IconZeke’s Harbinger

  • Total cost decreased from 2300 to 2250



Nerf BoxThornmail Final Icon Thornmail

  • Price increased from 2100 Gold to 2300
  • UNIQUE Passive now reflects 15% of damage + 25% of the user’s bonus Armor, changed from 30% of damage


Change BoxRanduins Omen Final IconRanduin’s Omen

  • Total Cost decreased from 2850 Gold to 2700
  • Health decreased from 500 to 400
  • Armor decreased from 70 to 60
  • Cold Steel Passive: Unchanged
  • Crit Damage Reduction: Now reduces critical strike damage taken by 10%.
  • Slow Active: Duration no longer scales off Armor and Magic Resistance, instead it will always slow for a flat four seconds.




Change BoxWarmogs Armor Final IconWarmog’s Armor

  • Now grants 200% Base Health Regen [zero on live]
  • Passive Changed: Grants Warmog’s Heart if you have above 3000 life. Warmog’s Heart restores 3% of your maximum life per second when you haven’t taken damage in 8 seconds.


Nerf BoxRighteous Glory Final IconRighteous Glory

  • Total Cost decreased from 2500 Gold to 2400
  • Catalyst Passive: Loses Catalyst Passive on Upgrade.


Change BoxCinderhulk Final IconCinderhulk

  • Base Health increased from 300 to 400
  • Health multiplier decreased from 25% to 15%





Here’s the login screen that will air live with Patch 5.16 to celebrate the release of Arcade Riven and Battle Boss Blitz:


Below you can find the still image for the animation, as well as the login music:



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


PBE 30 07 Banner


PBE 30/07

  • New Teemo Icons
  • Champion Changes
  • Tweaks to Nami’s Chroma Pack


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



[ Note ] Teemo received major changes in this PBE update.


From left to right: Passive, AS buff icon from Passive, Q, W, E and R.

Teemo_P Teemo_P_Buff Teemo_Q Teemo_W Teemo_E Teemo_R



Champion Changes


Teemo Final Champion Portrait


Camouflage Final IconCamouflage [ Passive ]

  • Bonus Attack Speed after leaving stealth changed from 10 [+5% per level] to 20/40/60/80% at levels 1/5/10/15




Two of Nami’s recolors have received a minor brush-up:


Nami Updated Chroma 1 Nami Updated Chroma 2



PBE 21 07 Reference Banner


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Red Posts 26 07 banner


Topics Banner


Recent News Banner





Discussion on New Poppy Banner

Meddler talks about the likelihood of Poppy being a dedicated tank post-rework.


Extra resources


Poppy hasnt been nerfed because shes not a consistent pick ban in pro play

Meddler Final PortraitThat’s it in a nutshell. Poppy getting picked occasionally doesn’t worry us. Poppy as regularly played though, pick/ban especially, would be a problem. Because of that we’ve got a Poppy rework in progress, with one of the aims of that project being to make it so if Poppy’s strong enough to get regular play that’s fine, rather than something we feel compelled to deal with.

[ Link to Post ]


Do you think Poppy should be changed from a burst champion to a tank

Meddler Final PortraitI do feel tank is a good fit for Poppy. She’s a determined, honorable, warrior who wants to be right in the middle of the fight. Her signature gameplay traits are a hammer smash, charging someone into a wall and being extremely hard to kill, all of which can fit well with the tank class (think more Sion as a tank, than Braum as a tank).

Certainly, she’s also got a lot of kill potential at present. Extremely hard to kill or CC, really burst champion with some mobility’s not a good combo though, and it’s only held in check at present since Poppy’s early game is atrocious and she’s kept a bit weak in general. Of the two sides of her we could focus on the tank/fighter side seems like a much better fit to me than the assassin/burst side.

[ Link to Post ]


Will you keep Lolipoppys original splash art after the rework

Meddler Final PortraitI haven’t dared ask what the plans for that are nightmarish creation are yet.

[ Link to Post ]



Isnt it boring for paladins to always be in the middle of fights and not do damage

Meddler Final PortraitI’m with you that honorable and middle of the fight aren’t the same thing. I’d describe both Ashe and Lee Sin as honorable in terms of personality for example, yet neither wants to be right in the midst of everything (Ashe wants to keep her distance, Lee Sin usually wants to be killing or ulting a prime target so spends more time around the edges waiting for his moment). In Poppy’s case though I feel both honorable and middle of the fight do apply.

[ Link to Post ]


Shens Q and W to be reworked Banner

Meddler iterates on  the recently-mentioned Shen rework and mentions his Q and W spells will likely be completely changed.


Extra resources


Why are TF and Pantheons ults not canceled by damage like Tahm and Reksais

Meddler Final Portrait Consistency’s something we explicitly wanted to avoid in these cases. The goal with Rek’Sai and Tahm Kench’s ults was to offer teleports that were used in different ways to avoid overlapping too much on what makes TF and Panth distinctive. Rek’Sai has no range limit on her teleport, but can’t use it to disenage easily, while TF’s much more slippery, but has a significantly shorter range and a noticeably higher CD.

Consistency’s something we do value in cases where it makes things easier to understand at a glance (e.g. the commonly used ‘you’ve stunned’ purple VFX above stunned champions’ heads). It’s not something we want to pursue whenever possible though. We want different champions to bring different tools to the game, testing different skills and creating different decisions. Additionally, sometimes a solution in one case isn’t appropriate for another (e.g. Lucian’s a spell cast heavy ADC whose mana costs become much less significant over the course of the game. Kog’Maw’s another spell cast heavy ADC, his mana costs need to remain really meaningful however).

[ Link to Post ]

I find Shens Q having the same range as Yasuos Q to be very unthematic

Meddler Final PortraitMatching thematics with gameplay is something we put a lot of effort into, there are times though where we need to prioritize balance over lighter thematic expectations. Having a thrown weapon have the same range as a long spear stab or sword thrust is that sort of case (by contrast if Caitlyn, as a sniper, had a really low attack range that’d be a pretty significant disconnect).

As far as Shen goes we think he’s in a pretty effective spot right now and don’t currently have any plans to add more power to him. It’s also very likely his Q will be replaced or very heavily modified in his gameplay update (we’d like to give him a more interesting combat pattern for laning/1v1s and changing the Q will be a significant part of that).

[ Link to Post ]

Do you think Swain is in a good spot right now

Meddler Final PortraitOverall yes. We’ve always been a bit suspicious that Swain might actually be too strong and potentially pretty oppressive if the right meta came along. So far though that remains just a theory. Swain doesn’t see regular professional play, but his balance is in a good spot otherwise. No current plans for him as a result.

[ Link to Post ]


Will there be any changes to Shens lack of splitpushing or his Feint W

Meddler Final PortraitIt’s very likely we’ll keep Shen as a low waveclear champion, his inability to push quickly’s a really important safety valve on his ultimate.

Feint we’ll almost certainly replace outright. Odds are fairly high some form of other defensive ability will replace it, Shen needs some inherent survivability.

[ Link to Post ]



Changelog for New Hud Banner

Changes to the new HUD will be hitting the PBE next week.


HUD changes for next PBE build

Chager Final PortraitWe’ve received a lot of good feedback and have made some adjustments to the HUD to test out before the next release:

  • Cooldown timers now take the entire skill square (no longer circular)
  • We’ve made the CD timers go from full to empty to better show cooldown time (vs. fill up)
  • Off cooldown flash has been changed in color (gold) and reduced in animation length
  • Multiple sounds have been removed or softened (skill up, scoreboard open close, player stat window open close)
  • Some fonts have changed
    — Please note we’ve just implemented a new font system and are going through and tuning all the places fonts are displayed. There’s still a lot of polish left to do but we wanted to get it out and tested on PBE as we iterate
  • Changed crit and attack range in the character stats page (crit now displays in bottom left of base window and attack range in bottom left of extended stat window)

Things we’re looking to get out early next week:

  • Adjusting color of OOM and CD to have differentiated colors
  • Ongoing font work (both color/shadow and size/typography)
  • More space between ally portraits and minimap (and making portraits bigger)
  • Level up animation color differentiation and animation shortening


[ Link to Post ]


Colorblind Mode is in a terrible state

Rayven New PortraitHi, we hear you! We are working on a TON of readability improvements for the next patch including:

  • Clearer, larger fonts
  • Text colors and styling (as well as darker bgs for contrast)
  • Full square ability cooldowns with a more readable color
  • Pulled way back on animation length and noise
  • A lot less blue
  • More negative space between elements
  • Larger team frames and meters
  • More readable stats
  • More readable spell pips

All that said, our internal colorblind testers (red/green) found the new minimap to be more readable than the old one due to the toned down bg. Are you having trouble tracking info on it?

[ Link to Post ]


Can you not make pots fully gray when they cant be used

Rayven New PortraitWe might pull back on the fully grey pots. They’re grey in the old HUD as well, but not completely.

[ Link to Post ]



Will we be able to move around item slots in the shop menu

Rayven New PortraitWe want this as well. Weren’t able to do it as part of this feature though :(

[ Link to Post ]



The new minimap is weird and attracts my eyes when I dont want to look at it

Rayven New PortraitIt was jarring for us at first too, but in the end we felt things read better with the dim bg. Your feedback is noted though. LMK if you get used to it over time.

[ Link to Post ]



The scoreboard is currently hard to navigate

Rayven New PortraitYeah we want to improve the scoreboard this patch. What else are you having trouble seeing other than MIA?

[ Link to Post ]



The Champion stat icons for Attack Range and Crit Chance should be swapped

Rayven New PortraitThanks Throstus, we are swapping AR for crit and I’ll move that icon over :)

[ Link to Post ]



The cooldown and outofmana animations look to similar to each other

Rayven New PortraitWe are doing a big differentiation pass on cd and oom. The funny thing is, they were both blue in the old HUD as well. Need to find the right balance though.

[ Link to Post ]


Why was the scoreboard global kills towers moved to the bottom right

Rayven New PortraitThe concept was to get frequently checked strategic info in one glance rather than darting your eyes around the screen. I think we could have chunked info better for sure to cut down on the “clutter.”

[ Link to Post ]



The shop menu takes too much space Can we be given the option to resize it

Rayven New PortraitYou can scale the Shop down by grabbing and dragging the bottom right corner – I agree it’s too big. I scale mine all the way down.

We are working on most of the contrast issues you mentioned.

[ Link to Post ]



HP as True damage mechanic Banner

Fiora’s new ultimate has caused some balance concerns among the community regarding the lack of counterplay in spells that deal %HP true damage.


Extra resources


I hope HP true damage doesnt become an overused mechanic in new kits

Meddler Final PortraitIt’s a mechanic we only intend to only use very occasionally (hence the 4 year gap between Vayne’s release with it and Fiora’s rework gaining it). It’s something we’ve explored on a few different prototypes post Vayne release, this is the first time though where we’ve concluded it was an appropriate fit. % max hp physical/magic damage or flat true damage are almost always the more appropriate tool for abilities that need to be limited against squishy targets/strengthened against tankier targets.

[ Link to Post ]


Whatre your thoughts on Vaynes current state

Meddler Final PortraitWe’re pretty happy with Vayne’s current state. She’s a reasonable pick, especially if you build a team that supports her well. She’s got clear weaknesses though, and doesn’t offer things almost all other ADCs do. When you pick Vayne you’re choosing to give up various tools in exchange for her strengths.

[ Link to Post ]




Ranked decay coming back on July 27th

Riot Mirross Final PortraitHey folks,

Last week, we temporarily disabled ranked queues and ranked decay so players wouldn’t lose LP while ranked was down. Ranked decay will be re-enabled return on July 27 at 12:00PM PDT in all regions.

The time that’s passed will still count against your inactivity period when decay is re-enabled, so if you’ve taken a break, make sure to play a game before July 27 if you want to avoid the LP penalty. If you’ve been playing consistently, this won’t affect you at all.

Ranked decay refresher:

Bronze, Silver & Gold:

There’s no decay in solo or team queues for these tiers.

Platinum & Diamond:

Solo and team queues:

After 28 days of inactivity in a particular ranked queue, you’ll be hidden from the standings in your league. You’ll also lose LP depending on your current tier. Every seven days thereafter, you’ll lose LP until you play a match in that queue particular.

Master & Challenger:

Solo queue:

Decay sets in after 10 days of inactivity to ensure competition continues at the highest echelons of League.

Team queue:

Decay occurs after 28 days to account for the difficulties of managing five (or more) player schedules.

Find out more about ranked decay.

[ Link to Post ]



Bilgewater Wallpapers Banner

Riot’s LAN site has posted all sorts of digital Bilgewater-themed goodies:




Young.TF.Graves_Splash_1920x1080 Pre.GP_Splash_1920x1080 TF.v.Graves_1920x1080 SlaughterDocksSkins_Splash_1920x1080 MF_Splash_1920x1080 GP_StandingAlone_1920x1080


Summoner Icons

Graves.Icon.320x320 TF.Zoom.Young.320x320 Graves.Zoom.Young.320x320 Bilgewater.Crest.320x320 TF.Icon.320x320





Artsed.Carnicero.1920x1080 (1)



portada1 portada2 portada3



graves missfortune fizz Gangplank thresh twistedfate nami rata graves gp twistedF ms


Bilgewater Events and Tournaments Banner

You can find a Bilgewater tournament to participate in and compete for rewards HERE.


TLDR: Bilgewater-themed live events are happening all around the world. Join the party and experience Bilgewater in a whole new way–and yes, there may be loot to plunder.

Special Bilgewater Boarding Parties are being planned and we need you on board. Be a part of history as you meet with other players and bring Bilgewater to life. Crew members who are victorious in combat (we mean tournaments) will be rewarded with Bilgewater prizing. If you’re part of one of the in-person Bilgewater Boarding Parties, there may be exclusive swag you can’t get anywhere else.

Be part of League of Legends history and bring Bilgewater to real life!


Community-Run Events

These are special Bilgewater Boarding Parties organized and run by members of your local community. These events will take place between July 30th and August 9th at in-person locations around the world and online.

To register for a community-run Boarding Party head to the Community Events page, find an event near you (or online) and click the “Register” button. Be sure to read the event details for info on how to join in the fun. New events will be added as they are approved. Be sure to check back often to get the most updated list.



In-person tournamentsMeet other League of Legends fans for a face-to-face tournament held in a real-world location near you. Competition takes place on the Butcher’s Bridge ARAM map or the Black Market Brawlers game-mode.


Online tournamentsCan’t make it to an in-person Boarding Party? Then make your adventure virtual by joining an online tournament. These events take place on the Butcher’s Bridge ARAM map or the Black Market Brawlers game-mode.


In-person play sessionsIf competition isn’t your thing, look for a Bilgewater Play Session, a non-competitive opportunity to play on the new on the Butcher’s Bridge ARAM map and Black Market Brawlers game-mode.

Approved community-run tournaments are eligible for special Bilgewater digital prizing based on event type and size. Prizing will be awarded to the top teams in the tournament. Check out each event’s “Prizing” section for more information. Players must be registered for the event on the Community Events page to be eligible for prizing.


bwbp_chestA limited number of in-person Bilgewater Boarding Parties will be receiving a shipment of exclusive Bilgewater swag (which means ‘free stuff’) that isn’t available anywhere else. As always, supplies are limited, and not every attendee or Boarding Party is guaranteed loot.


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


PBE 23 07 Banner


PBE 23/07


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



New Chroma Packs

Vayne and Nami’s chroma packs will be available in store for 590 RP after Patch 5.15 hits live [~August 5].



Vayne Chroma 1 Vayne Chroma 2

Vayne Chroma 3 Vayne Chroma 4

Vayne Chroma 5 Vayne Chroma 6



Koi Nami Chroma 4 Koi Nami Chroma 1

Koi Nami Chroma 5 Koi Nami Chroma 2

Koi Nami Chroma 6 Koi Nami Chroma 3



Champion Changes


Fiora Final Champion Portrait


Quality of Life Box FinalBladework Final IconBladework [ E ]

  • [Bugfix] Second attack no longer crits towers



Teemo Final Champion Portrait


Change BoxCamouflage Final IconCamouflage [ Passive ]

  • Attack Speed when exiting stealth changed from 40% to 15% + 5% per level
  • Teemo now takes 1.5 seconds to stealth, down from 2
  • While in brush, Teemo will enter stealth twice as fast (0.75 secs) and moving through brush won’t break the stealth.


Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Mushrooms now last 5 minutes, decreased from 10
  • Cast range increased from 230 to 300/600/900
  • Internal cooldown decreased from 1 second to 0.25
  • Casting time increased from 1 second to 1.5
  • Now has an additional function: if Teemo throws a mushroom on top of another mushroom, it will bounce up to 3/4/5 Teemos before being planted.


Teemo R Bounce




Fiora and all her skins have received updates to the facial structure and armor. Here are some up-to-date screenshots:


Fiora Updated Model 1 Fiora Updated Model 2



Fiora Updated Model Royalguard 1 Fiora Updated Model Royalguard 2



Fiora Updated Model Nightraven 1 Fiora Updated Model Nightraven 2



Fiora Updated Model Headmistress 1 Fiora Updated Model Headmistress 2




PBE 21 07 Reference Banner


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


23 06 PBE Banner


PBE 23/06


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



Tahm Kench the River King

Tahm Kench is a new champion. He’ll be available for 7800 IP/975 RP after Patch 5.13 hits live. You can check out his official reveal HERE.



TahmKench_0  TahmKenchPortrait0


Tahm Kench Final Portrait


  • Base Health: 590 + 90 per level
  • Base Mana: 325 + 40 per level
  • Base Damage: 56 + 3.2 per level
  • Base Attack Speed: X + 3% per level
  • Armor: 25 + 3 per level
  • Magic Resist: 32 + 1.25 per level
  • Auto Attack Range: 200
  • Movement Speed: 330
  • Base Health-per-second: 1.3 + 0.11 per level
  • Base Mana-per-second: 1.1 + 0.2 per level


Tahm Model 1

Tahm Model 2

Tahm Model 3

Tahm Recall

Tahm Basic Attack

Tahm Death Animation


An Acquired Taste Final IconAn Acquired Taste [ Passive ]

  • Tahm Kench’s basic attacks and abilities on enemy champions build stacks. At three stacks, his abilities have additional effects.


Tahm Passive 1

Tahm Passive 2


Tung Lash Final IconTongue Lash [ Q ]

Cost: 50/55/60/65/70 mana || Range: 800 || Cooldown: 6 seconds

Tahm Kench lashes out his tongue, dealing 80/120/160/200/240 [+0.8 AP] magic damage to the first enemy hit and slowing them by X% for 2 seconds. If the target has 3 stacks of Tahm Kench’s passive, it will instead be stunned for 1.1/1.2/1.3/1.4/1.5 seconds.

If Devour [ W ] is cast while the tongue is still travelling, the spell will devour the first minion or monster hit.


Tahm Q 1

Tahm Q 2


Devour Final IconDevour [ W ]

Cost: 90 Mana || Range: 250 || Cooldown: 20/18/16/14/12 seconds

Devours a target enemy for 4/4.5/5/5.5/6 seconds (halved duration for enemy Champions), dealing  20/24/28/32/36% [+0.04% per AP] of their maximum Health as magic damage.

If cast on an allied champion, Tahm Kench gains X% bonus Movement Speed while holding that champion and moving towards an enemy champion.

If cast on a minion or monster, Tahm Kench can reactive the spell to spit them out, dealing 100/150/200/250/300 [+ X ] magic damage to all target hit.

Enemy champions can only be devoured when Tahm Kench has 3 stacks of his passive on them and he is slowed by 95% for the duration of the spell.


Tahm W 1

Tahm W 2

Tahm W 3

Tahm W 4


Thick Skin Final IconThick Skin [ E ]

Cost: 50 Mana || Cooldown: 10/9/8/7/6 seconds

Passive: If Thick Skin is not on cooldown, any damage Tahm Kench takes fills up a gray health bar. If the bar starts decaying, it will start healing him.

Active: Converts Tahm Kench’s gray health bar to a shield that lasts 6 seconds. The shield loses value over the duration.


Tahm E 1

Tahm E 2


Abyssal Voyage Final IconAbyssal Voyage [ R ]

Cost: 100 Mana || Range: 4000 || Cooldown: 190/145/100 seconds

Passive: Tahm Kench’s basic attacks and damage spells deal an additional X% of Tahm Kench’s bonus Health as magic damage.

Active: Tahm Kench channels for up to 15 seconds. Throughout the duration, any allied Champion can click on Tahm Kench and be absorbed by him. Tahm Kench and his ally will then travel to target area on the map. If an enemy Champion deals damage to Tahm Kench during the channel, the spell will be interrupted. Tahm Kench can re-cast the spell during the channel to travel alone.


Tahm R 1

Tahm R 2

Tahm R 3



Master Chef Tahm Kench

Master Chef Tahm Kench will be available for 975 RP or together in a bundle with Tahm Kench for 1462 RP.





Chef Tahm Model 1

Chef Tahm Model 2

Chef Tahm Recall\

For his recall, Chef Tahm stirs his stew and then swallows it whole, utencils included.


Chef Tahm Passive 1

Chef Tahm Passive 2

An Acquired Taste [ Passive ]


Chef Tahm E 1

Chef Tahm E 2

Thick Skin [ E ]


Chef Tahm R 1

Chef Tahm R 2

Chef Tahm R 3

Abyssal Voyage [ R ]


PBE Bugs Feedback Thread Master Chef Tahm Kench

Galetta Final PortraitNow we shall gluttonize,

Out of the frying pan and into the fire, Master Chef Tahm Kench is here to cook up some trouble! This skin includes:

  • New model and texture!
  • New Recall animation! With the addition of some eating utensils on his angry idle, angry run, and his taunt animations!
  • All new particles on his passive, (E), and (R)!

This skin will be 975rp. (pricing on PBE is subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Master Chef Tahm Kench and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]



Gentleman Gnar

Gentleman Gnar will be available for 975 RP.


Gentleman Gnar Model 1

Gentleman Gnar Model 2

Gentleman Gnar Recall 1

Gentleman Gnar Recall 2

Gentleman Gnar has different recall animations depending on his form. While small, he chews on his clock; in mega form, he rests on his cane.


Gentleman Gnar Q

Boomerang Throw [ Mini Q ]


Boulder Toss Q 2

Boulder Toss [ Mega Q ]


Gentleman Gnar R

GNAR! [ R ]


PBE Bugs Feedback Thread Gentleman Gnar

Nurse Flan Final PortraitThe world’s most interesting Yordle enters the Rift – announcing Gentleman Gnar! Don’t be fooled by his new high-class look though, he doesn’t carry around his cane for show!

Check out all his new stuff!

  • Fancy, fluffy white cat with a monocle!
  • Brand new, hand-tailored suit! (pls don’t touch, it’s designer)
  • Some sophisticated new particles (cane, pocketwatch, and a clocktower!)
  • New recall animation, for Little and Big Gnar!
  • Some new audio! (*audio may not be complete at this time)
  • 975 RP* (price subject to change)

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Gnar skin! The constructive feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!

[ Link to Post ]



Item Changes


Nerf BoxRighteous Glory Final IconRighteous Glory 

  • Health decreased from 600 to 500
  • Cooldown on active movespeed buff increased from 60 seconds to 90


Buff BoxBlasting Wand Final IconBlasting Wand

  • Cost decreased from 860 Gold to 850



Change BoxNeedlessly Large Rod Final IconNeedlessly Large Rod

  • Cost decreased from 1600 Gold to 1250
  • Ability Power decreased from 80 to 60


Change BoxRabadon Deathcap Final IconRabadon’s Deathcap

  • Recipe Change: Needlessly Large Rod + Blasting Wand + Amplifying Tome
  • Total Cost increased from 3300 Gold to 3500
  • Ability Power UNCHANGED: 120 AP
  • UNIQUE Passive now grants 35% Ability Power Amp, increased from 30%


Change BoxZhonyas Hourglass Final IconZhonya’s Hourglass

  • Total Cost decreased from 3300 Gold to 3000
  • Now grants 100 Ability Power, decreased from 120


Change BoxLudens Echo Final IconLuden’s Echo (Summoner’s Rift)

  • Total Cost decreased from 3100 Gold to 3000
  • Now grants 100 Ability Power, decreased from 120
  • Now grants 10% bonus Movement Speed, increased from 7%


Change BoxArchangels Staff Final IconArchangel’s Staff (Summoner’s Rift)

  • Recipe Change: Needlessly Large Rod + Tear of the Goddess + 1030 Gold
  • Total Cost increased from 2700 Gold to 3000
  • Now grants 80 Base Ability Power, increased from 60


Buff BoxSeraphs Embrace Final IconSeraph’s Embrace (Summoner’s Rift)

  • Now grants 80 Base AP, increased from 60


Change BoxRod of Ages Final IconRod of Ages (Summoner’s Rift)

  • Total Cost decreased from 2800 Gold to 2700
  • Now grants 300 Base Health, decreased from 450
  • Grants 400 Base Mana, decreased from 450
  • The passive growth now gives 40 Mana per minute, increased from 20, up to a maximum of 400, increased from 200
  • Passive now grants 4 AP per minute, increased from 2 AP, up to a maximum of 40 AP, increased from 20


Change BoxNashors Tooth Final IconNashor’s Tooth

  • Total cost increased from 2920 Gold to 3000
  • Now grants 40% Attack Speed, decreased from 50%
  • Now grants 80 AP, increased from 60


Buff BoxRylais Crystal Scepter Final IconRylai’s Crystal Scepter

  • Recipe Change: Needlessly Large Rod + Amplifying Tome + Giant’s Belt
  • Total Cost increased from 2900 Gold to 3000
  • On single targets, the slow strengh has been increased from 35% for 1.5 seconds to 40% for 1.5 seconds
  • The AoE slow strength has been increased from 15% for 1.5 seconds to 40% for 1 second
  • For Passive DotS and “zone spells”, the slow strength has been increased from 15% for 1.5 seconds to 20% for 1 second


Nerf BoxHaunting Guise Final IconHaunting Guise

  • Total Cost has been increased from 1480 Gold to 1500



Buff BoxLiandrys Torment Final IconLiandry’s Torment

  • Recipe Change: Haunting Guise + Blasting Wand
  • Total Cost has been increased from 2900 Gold to 3000
  • Now grants 80 Base AP, increased from 50


Buff BoxWill of the Ancients Final IconWill of the Ancients

  • No longer grants 20% Spell Vamp
  • New Passive: Your spells and abilities heal you for 15% of the damage dealt, calculated BEFORE your opponent’s resistances. 33% effect for AoE Spells.


Change BoxMorellonomicon Final IconOmNomNomicon

  • Recipe Change: Fiendish Codex + Forbidden Idol + Amplifying Tome
    Total Cost unchanged


Change BoxAthenes Unholy Grail Final IconAthene’s Unholy Grail

  • Recipe Change: Fiendish Codex + Chalice of Harmony + Amplifying Tome
    Total Cost unchanged


Nerf BoxVoid Staff Final IconVoid Staff

  • Total Cost has been increased from 2295 Gold to 2500
  • Now grants 80 Ability Power, increased from 70




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



05 06 PBE Banner


PBE 05/06


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Splash Art Tweaks

The shared splash art for the three Prehistoric skins has been flipped horizontally for Prehistoric Renekton:




Also, the loading screen splash for Prehistoric Anivia now features 30% more bird. Left side is the OLD version, right side – NEW:

AniviaLoadScreen_6 AniviaLoadScreen_6 (1)

Below you can find previews of all three skins:


Champion Changes


Ekko Final Portrait


Nerf BoxParallel Convergence Final IconParallel Convergence [ W ]

  • Mana cost increased from 30/40/50/60/70 to 50/55/60/65/70


Revert BoxPhase Dive Final IconPhase Dive [ E ]

  • Base damage increased from 30/60/90/120/150 to 50/80/110/140/170 [ reverted to live value ]


Item Changes


Revert BoxAbyssal Scepter Final Icon Abyssal Scepter

  • The rework has been reverted and the item is back to live state.

[ Note ] You can find the original rework HERE. Also, Reinboom mentioned on the PBE forums that Abyssal Scepter’s rework has been “iceboxed”, meaning it won’t be worked on for awhile.


Also, Mandrake Ward has once again been removed from the PBE. You can find a full preview of the item HERE.


HUD Update Revert

The new HUD has been removed from the PBE, which means it probably won’t make it to live with Patch 5.11. You can find a preview of the HUD update HERE.



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



PBE 13 05 Banner


PBE 13/04


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



Ekko The Boy Who Shattered Time

Ekko is in today’s update. PBE’s still down so I only have the text descriptions of his spells (no numbers yet):


Ekko_Splash_WP (1)

EkkoKid_0 Ekko_Square_0

Ekko Model 1 Ekko Model 2 Ekko Model 3


Ekko Final Portrait


  • Base Health: 580 + 80 per level
  • Base Mana: 280 + 40 per level
  • Base Damage: 59 + 3.5 per level
  • Armor: 27 + 3 per level
  • Magic Resist: 32 + 1.25 per level
  • Auto Attack Range: 125
  • Movement Speed: 345
  • Base Health-per-second: 1.8 + 0.18 per level
  • Base Mana-per-second: 1.2 + 0.16 per level
  • Attack Speed-per-level: 3.5%


ZDrive Resonance Final IconZ-Drive Resonance [ Passive ]

Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Every third attack against the same target triggers Ekko’s passive, dealing 15 + (12 per level) (+0.7 AP) bonus damage and slowing his enemy by 40/50/60/70/80% (values for levels 1/6/11/16/18) for 2/2.5/3 seconds. If he triggers his passive on an enemy champion, Ekko also gains a movement speed buff equal to the amount he has slowed the champion by. The slow cannot be triggered on the same target for 3 seconds.


Timewinder Final IconTimewinder [ Q ]

Cooldown: 11/10/9/8/7 seconds  || Mana Cost: 60/70/80/90/100

Ekko throws a device in a target direction, damaging 60/75/90/105/120 (+0.2 AP) all enemies along its path. Once it reaches max distance or hits an enemy champion, the device expands, creating a field that slows all enemy and neutral units by 32/39/46/53/60%. After a moment, the device contracts and rushes back to Ekko, dealing 60/85/110/135/160 (+ 0.6 AP) damage to all enemies in its path.


Parallel Convergence Final IconParallel Convergence [ W ]

Cooldown: 22/20/18/16/14 seconds || Mana Cost: 30/40/50/60/70

Passive: Ekko’s basic attacks deal bonus magic damage to enemies under 30% health, equal to 4% (+2.857% per 100 AP [ +20% at 700 AP ] ) of their missing health (capped at 400 damage vs. minions and monsters).

Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. After a delay, the device expands into a broad zone that slows enemies by 40%. If Ekko enters the sphere, it detonates, granting him a 150/195/240/285/330 (+ 0.8 AP) shield for 2 seconds and stunning all enemies inside for 2.25 seconds.


Phase Dive Final IconPhase Dive [ E ]

Cooldown: 15/13/11/9/7 seconds || Mana Cost: 40/50/60/70/80

Ekko dashes a fixed distance towards a target area. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal 50/80/110/140/170 (+ 0.2 AP) bonus magic damage and apply on-hit and spell effects.


Chronobreak Final IconChronobreak [ R ]

Cooldown: 90/80/70 seconds || Mana Cost: Free

Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. Once he reappears, Ekko heals for 100/150/200 + 20/25/30% (+1% per 30 AP) of the damage he was dealt over the last 4 seconds. Ekko also deals 200/350/500 (+ 1.3 AP) magic damage to all nearby enemies.


Here’s his Champion Select quote:


And his complete set of lines, courtesy of SkinSpotlights:


Here’s an in-game preview of Ekko’s spells:


Ekko Passive 1

Ekko Passive 2

Z-Drive Resonance [ Passive ]


Ekko Passive 3

This is the trail Ekko leaves behind when he triggers the movement speed buff from his passive.


Ekko Q 1

Ekko Q 2

Ekko Q 3

Ekko Q 4

Timewinder [ Q ]


Ekko W 1

Ekko W 3

Ekko W 2

Parallel Convergence [ W ]


Ekko E 1 Ekko E 2

Phase Dive [ E ]


Ekko R 1

Ekko R 2

Ekko R 3

Chronobreak [ R ]



Sandstorm Ekko

Sandstorm Ekko will be available in store for 975 RP.


Sandstorm Ekko Model 1

Sandstorm Ekko Model 2

Sandstorm Ekko Recall

For his recall, Sandstorm Ekko opens his time device and sand swirls out of it and around him.


Dudu Ekko Passive 1

Dudu Ekko Passive 2

Z-Drive Resonance [ Passive ]


Dudu Ekko Q 1

Dudu Ekko Q 2

Dudu Ekko Q 3

Timewinder [ Q ]


Dudu Ekko W 1

Dudu Ekko W 2

Parallel Convergence [ W ]


Dudu Ekko E 1

Dudu Ekko E 2

Phase Dive [ E ]


Dudu Ekko R 1

Dudu Ekko R 2

Chronobreak [ R ]


PBE Bugs Feedback Thread Sandstorm Ekko

Nurse Flan Final Portrait In the depths of a forgotten ruin in Shurima, guarded by an arcane sandstorm, hides a mysterious relic of time. A golden hourglass filled with glowing sand, the physical manifestation of Time.

A young orphan braved the harsh trials for a relic to help save and protect the childhood friends he had left. Sandstorm Ekko emerges from the dunes, equipped and prepared to protect the forgotten and forsaken people of Shurima.

  • Completely new model!
  • New sandy particles for abilities!
  • New recall!
  • Additional new sandy SFX over his abilities!
  • *This launch skin is 975 RP (pricing always subject to change!)

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on Sandstorm Ekko! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!

[ Link to Post ]



Knockout Lee Sin

Knockout Lee Sin will be available for 1350 RP.


Knockout Lee Sin Model 1 Knockout Lee Sin Model 2

Knockout Lee Sin Idles

Knockout Lee has a few new idle animations: mostly warming up routine before a boxing match.


Knockout Lee Sin RecallKnockout Lee Sin Recall 2 Knockout Lee Sin Recall 3

For his recall, Knockout Lee Sin rests on a chair. When he’s recalled, the bell rings and he kicks his chair away.


Knockout Lee Sin W

Safeguard / Iron Will [ W ] 


Knockout Lee Sin R 1

Knockout Lee Sin R 2

Dragon’s Rage [ R ]

PBE Bugs Feedback Thread Knockout Lee Sin

Galetta Final Portrait Ding ding ding!

Kockout Lee Sin enters the ring! Keep your guard up and watch out for that left hook! This skin includes:

  • All new model and texture!
  • New bell particles on his shield!
  • Lots of new boxing themed animations!
    • 4 new idle animations!
    • New Attack 1, 2 and crit animations!
    • New Recall and respawn!
    • New Run animation
    • New Spell1 (dash) (Q)
    • New Spell2 (dash) (W)
    • New Spell4 (R)
  • New SFX on his recall, respawn, and his (W).

This skins price is 1350RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Knockout Lee Sin and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]



Nightmare Tryndamere

Nightmare Trynd will be available for 750 RP.


Nightmare Trynd Model 1 Nightmare Trynd Model 2 Nightmare Trynd Spin


PBE Bugs Feedback Thread Nightmare Tryndamere

Galetta Final PortraitThis top lane is full of monsters! How can you just sit there and eat pizza?!

A monstrous looking executioner has appeared on the Rift….Nightmare Tryndamere is here to judge the guilty! This skin includes:

  • All new model and texture!

This skins price is 750RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Nightmare Tryndamere and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

[ Link to Post ]


Order of the Lotus Irelia

Order of the Lotus Irelia will be available for 750 RP.


Lotus Irelia Model 1 Lotus Irelia Model 2

Lotus Irelia W

Lotus Irelia R

Transcendent Blades [ R ]


PBE Bugs Feedback Thread Order of the Lotus Irelia

KateyKhaos Final PortraitOnce again, Irelia’s blade is at your service with Order of the Lotus Irelia! This skin will not cause nerfs to Irelia. ;D

Order of the Lotus Irelia is 750 RP and includes:

  • New model and texture!
  • Quality of life particles for her Transcendent Blades (R) so they match her weapon.

Order of the Lotus Irelia is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them!

*Prices on PBE are subject to change.

[ Link to Post ]



Champion Changes


Karma Final Portrait


Buff IconGathering Fire Final IconGathering Fire [ Passive ] 

  • Spell hits now reduce Karma’s cooldowns by 2/2.5/3/3.5 seconds (at levels 1/6/11/16), increased from 2 seconds at all levels
  • Auto attacks against champions reduce Karma’s cooldowns by 50% of that value – 1/1.25/1.5/1.75 seconds respectively


Buff IconFocused Resolve Final IconFocused Resolve [ W ]

  • Karma can now also leash jungle monsters


Rework BoxRenewal Final IconRenewal [ Mantra + W ]

  • No longer heals Karma or deals bonus damage
  • Now applies a debuff to the target that increases all damage dealt to the target by 10% (excluding true damage). Karma and all allies damaging her target heal for 20% of the damage dealt
  • Reworked – both healing and bonus damage removed.


Buff IconInspire Final IconInspire [ E ]

  • Cooldown decreased from 10 seconds at all ranks to 10/9/8/7/6
  • Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80
  • Shield value decreased from 80/120/160/200/240 to 80/110/140/170/200


Rework BoxDefiance Final IconDefiance [ Mantra + E ]

  • Damage portion removed
  • Now shields the target for an additional 30/90/150/210 (+ 0.3 AP) (stacks with Inspire’s shield)
  • Allies around Karma’s target are shielded for 50% of the target’s shield, changed from 30/70/110/150 (+0.3 AP)



Ryze Final Portrait


Buff IconOverload Final IconOverload [ Q ]

  • Base damage increased from 65/90/115/140/165 to 65/95/125/155/185


Rework BoxDesperate Power Final IconDesperate Power [ R ]

  • No longer passively increases the duration of Ryze’s supercharged state from his passive to 4/5/6 seconds
  • Now lasts 6 seconds at all ranks, increased from 4/5/6



Item Changes


Rework BoxAbyssal Scepter Final IconAbyssal Scepter [ Reworked ]

  • Item cost increased from 2400 Gold to 2500
  • Recipe cost increased from 730 Gold to 815
  • Recipe changed: Builds out of Amplifying Tome (435 Gold) + Ruby Crystal (400 Gold) + Null Magic Mantle (500 Gold) -> Negatron Cloak (900 Gold)
  • Grants 30 Ability Power, 250 Health and 60 Magic Resist
  • UNIQUE Passive: Every 4 seconds, the user emanates a pulse, dealing 80 (+5 per-champion-level) magic damage to nearby enemy Champions and reduces their Magic Resist by 15% for 10 seconds. This debuff stacks 3 times, up to a maximum of 45% Magic Resist shred.



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Champion Update: Ashe

April 28th, 2015


Ashe Update banner


Champion Update: Ashe takes aim at PBE


Another old timer within League’s ever-deepening champion pool, Ashe has seen almost six years shoot by with her launch kit largely intact. Until now! We’re not rebuilding her from the ground up, but we have made some pretty meaningful changes to her abilities all intended to solidify Ashe as League’s premier utility carry. Finally, we’re also sliding in a couple of small tweaks to give her opponents more ways to play against her. Here’s a rundown of her new moves!


Frost Shot Final IconPassive: [NEW] Frost Shot

Ashe slows whoever she damages with her basic attacks and abilities.

Ashe’s basic attacks always deal bonus damage to slowed targets, replacing her ability to critically strike. Bonus damage increases with her critical strike chance.



Rangers Focus Final IconQ: [NEW] Ranger’s Focus

Passive: Ashe gains a stack of Focus whenever she slows an enemy, up to a cap of five stacks.

Active: Ashe gains a small amount of attack speed and applies a heavier Frost Shot slow for a few seconds. If Ashe has fully stacked her Focus, she also fires out a fast salvo of arrows with every basic attack for the ability’s duration.



Volley Final IconW: Volley

Ashe nocks several arrows on her bow before firing them simultaneously in a large cone before her. Each arrow deals damage and slows its victim.

[NEW] Ashe fires more arrows than before. Targets are more likely to be hit by multiple arrows, but they’ll only take damage from one.



Hawkshot Final IconE: Hawkshot

Ashe commands her hawk to scout out an area. The hawk travels slowly, revealing areas it passes as it heads towards the target direction. Once the hawk reaches its destination, it hovers for a few seconds, revealing all non-stealthed units, even in brush.

[NEW] Hawkshot now has a global range. Ashe can store up to 2 Hawkshots for quick use, too.



Enchanted Crystal Arrow Final IconR: Enchanted Crystal Arrow

Ashe fires a huge ice missile in a target direction, damaging and stunning the first enemy champion it hits, with the stun duration dependant on the distance the missile travels. Enchanted Crystal Arrow also damages and slows all neutral and enemy targets surrounding its victim.



ashe-imageCheck out the abilities above and you’ll see that most of our changes focus on taking out the less exciting aspects of her kit. Frost Shot, for instance, was a pretty dull ability: you either had the ability on and slowed your targets while slowly losing mana, or you didn’t. At the same time, we really liked the idea of Ashe as a kind of utility marksman, someone who brings unrivalled crowd control and vision to games compared to other champs in her class. So we moved Frost Shot to her passive, simultaneously kicking her old toggle to the side while opening up her Q for something new. Ranger’s Focus fills the gap, providing Ashe with incentives for staying in combat (versus her old passive, which literally rewarded you for not attacking), and giving her a decent spike in damage when she handles her Focus stacks effectively.

As for the other part of her passive, removing crit strikes from a marksman might feel unintuitive – they’re pretty central to a bunch of basic attack damage dealers – but Frost Shot still rewards Ashe for building crit. Thing is, instead of hoping to get the occasional nuke, Ashe players will consistently deal extra damage as they build crit, and even more damage when they build that old staple of hers: Infinity Edge.

The changes to Ashe’s passive and Q enhances her basic attack-focused gameplay during all stages of a game. She shoots things, builds up Focus, then uses Ranger’s Focus to deal extra damage alongside her basic attacks. That left Volley too strong, so we tweaked it. We gave Ashe more rounds in her Volley, so if she’s able to cast it from distance, she can theoretically hit more targets and instantly fully stack her Focus. However, to compensate, we retooled the ability so that enemies and neutral targets are now much more likely to absorb multiple arrows. Old Ashe could fairly reliably hit enemy targets through their minion wave, something that’ll be much harder to pull off with the updated ability. This means enemy frontliners can get up in Ashe’s face now and reliably tank every Volley round for their backline squishies. These changes should emphasize Volley as a tool for Focus development and crowd control rather than raw power and poke, and although it’ll be less of a threat during laning, the ability will have a bigger presence in teamfights, particularly when Ashe positions herself correctly.

Finally, we took out the old Hawkshot passive because it basically gave Ashe a bunch of invisible power. Instead, we gave her tangible power by significantly improving her E active! Turning Hawkshot into a global ability – and allowing her to store multiple charges – gives Ashe and her team an immediate and immense vision bump, particularly when the enemy team’s effectively killing your network of wards. By firing out multiple Hawkshots, Ashe can use their vision to scout out Baron and the surrounding brush for signs of impending Fnatic-style brush baits. You now have no excuse for facechecking!


Ashe heads out onto PBE today. Take her for a spin and let us know your thoughts on the Frost Archer’s new kit! For more champion update team news, head over to the gameplay and balance subcommunity!