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Posts Tagged ‘Riot’

400px-EDG_2015_LPL_Spring

In one of the closest LPL Finals to date, EDG edges out LGD 3-2, taking home the title of LPL Champions and qualifying for the Mid-Season Invitational.
 

MATCH 1/5: EDG (Blue) vs LGD (Red)

 

Winner: LGD

Game Time: 34:12

BANS

EDG LGD
Kalista Urgot
Kassadin LeBlanc
Gragas Annie

 

FINAL SCOREBOARD

Image: End-game screenshot

Image: Scoreboard shown before last teamfight

EDG
Towers: 3 Gold: 51.8k Kills: 6
Koro1 Gnar 2 1-3-5
ClearLove Nunu 1 4-1-1
PawN Lulu 3 1-2-0
Deft KogMaw 3 0-2-4
meiko Nautilus 2 0-3-5
LGD
Towers: 8 Gold: 60.4k Kills: 11
Acorn Hecarim 1 3-1-3
TBQ Sejuani 2 2-2-4
We1less Orianna 3 1-0-2
Imp Jinx 1 5-1-4
Pyl Janna 2 0-1-6

 


MATCH 2/5: LGD (Blue) vs EDG (Red)

 
Winner: EDG

Game Time: 38:33

 

BANS

LGD EDG
Urgot Kalista
LeBlanc Nunu
RekSai Hecarim

 

FINAL SCOREBOARD

Image: End-game screenshot

LGD
Towers: 3 Gold: 55.3k Kills: 9
Acorn Gnar 3 2-4-6
TBQ Gragas 3 0-4-6
We1less Kassadin 1 5-3-3
Imp Jinx 2 1-3-5
Pyl Janna 2 1-3-6
EDG
Towers: 10 Gold: 65.8k Kills: 17
Koro1 Maokai 1 3-3-9
ClearLove Sejuani 1 2-1-14
PawN Jayce 3 4-3-10
Deft Corki 2 7-1-5
meiko Annie 2 1-1-11

 


MATCH 3/5: EDG (Blue) vs LGD (Red)

 
Winner: EDG

Game Time: 33:40

 

BANS

EDG LGD
Kalista Urgot
Hecarim Annie
Nunu LeBlanc

 

FINAL SCOREBOARD

Image: End-game screenshot

Image: Scoreboard shown before last teamfight

EDG
Towers: 9 Gold: 61.2k Kills: 24
Koro1 Gnar 3 5-4-13
ClearLove Sejuani 1 3-3-13
PawN Kassadin 2 5-4-12
Deft Sivir 3 9-2-8
meiko/Mouse Thresh 2 2-6-12
LGD
Towers: 5 Gold: 55.1k Kills: 19
Acorn/Flame Maokai 1 3-5-13
TBQ RekSai 2 3-5-8
We1less Orianna 3 7-5-7
Imp Graves 2 5-4-9
Pyl Nautilus 1 1-5-12

 


MATCH 4/5: LGD (Blue) vs EDG (Red)

 
Winner: LGD

Game Time: 25:37

 

BANS

LGD EDG
Jayce Kalista
LeBlanc Hecarim
Gnar Kassadin

 

FINAL SCOREBOARD

Image: End-game screenshot

LGD
Towers: 10 Gold: 45.7k Kills: 13
Acorn Maokai 1 1-1-9
TBQ Nunu 2 1-0-11
We1less Orianna 3 6-0-5
Imp Sivir 2 5-2-6
Pyl Thresh 3 0-2-8
EDG
Towers: 1 Gold: 34.3k Kills: 5
Koro1 Rumble 2 0-1-2
ClearLove Sejuani 1 2-5-1
PawN Fizz 3 3-2-0
Deft Urgot 1 0-3-2
meiko Nautilus 2 0-2-2

 


MATCH 5/5: EDG (Blue) vs LGD (Red)

 
Winner: EDG

Game Time: 36:17

 

BANS

EDG LGD
Kalista LeBlanc
Orianna Gnar
Kassadin Annie

 

FINAL SCOREBOARD

Image: End-game screenshot

Image: Scoreboard shown before last teamfight

EDG
Towers: 9 Gold: 67.2k Kills: 18
Koro1 Hecarim 1 4-2-6
ClearLove RekSai 2 4-0-8
PawN Twisted Fate 3 0-6-5
Deft Sivir 3 8-1-6
meiko Thresh 2 2-2-6
LGD
Towers: 4 Gold: 57.6k Kills: 14
Acorn Maokai 2 2-6-6
TBQ Nunu 1 3-4-5
We1less Lissandra 3 2-3-6
Imp Jinx 1 4-4-1
Pyl Janna 2 0-1-9

 

*1,2,3 Number indicates where in the pick phase the champion was taken.


MSI_Rules_header_800x315


During our AMA, we gave a few details about the 2015 Mid-Series Invitational (MSI) including mid-series substitutions, competitive patch, and coaches being allowed on stage during the Pick/Ban phase. Here’s the rundown on some of the important policies from the 2015 MSI ruleset:


REGIONAL RESIDENCY REQUIREMENT (SECTION 1.2)


This requirement is designed to reflect the Interregional Movement Policy that exists in several of the major regions. Since not all of the potential participating regions have adopted the Interregional Movement Policy, we won’t be imposing the policy on a region that hasn’t implemented it this season so players must meet the eligibility requirements of their regional League to participate at MSI.


EVENT PRIZE (SECTION 2.1)


Previously, the event prize for our mid-season event (All-Star) was winner takes all. For MSI, we decided to transition to a prize pool to better support participants and reward top performers along with their regular season earnings.

The 2015 MSI Champion will receive a prize of $100,000 USD, the 2nd place team will receive $50,000 USD, and 3rd/4th teams will receive $25,000 USD.


ROSTER REQUIREMENTS (SECTION 3.1)


All teams are required to bring one substitute. We’re requiring a substitute in the case of an emergency situation in which a player is unable to play. In that case, competitive play will be able to continue without a forfeit.

Regions with multiple substitutes on team rosters will only be allowed to bring one to MSI. This policy is designed to be a middle ground solution for the participating regions where substitutes are used for a backup plan and regions where substitutes can be used as a strategic advantage during mid-series.


SINGLE-DAY SUBSTITUTIONS (SECTION 3.4)


As a potential competitive edge, teams can substitute in a new player prior to the start of the next game of a series so long as they notify the head referee right after the most recent game has ended and no later than five minutes after the explosion of the nexus.


COACHES (SECTION 3.3)


With the progression of competitive play and many regions officially recognizing coaches, coaches will be mandatory and need to be designated before MSI. Regions that don’t have coaches will be allowed to designate their team managers as coaches.


PLAYER-OWNED OR TEAM-OWNED EQUIPMENT (SECTION 4.2)


We manage the process of player equipment and peripherals to ensure competitive integrity of the devices used on stage during tournaments. Peripherals will be sent to MSI officials in advance for approval, and MSI officials will maintain possession of the peripherals throughout the event. Unapproved equipment or equipment that is suspected of providing an unfair competitive advantage will not be permitted for use, and players will be required to use the event-provided equipment instead.

During MSI, there will be an opportunity for players to break in equipment under supervision of MSI officials.


PLAYER AND COACH APPAREL (SECTION 4.4)


All players and coaches will be required to wear closed-toe shoes. All player outerwear will need to be matching. If a player wishes to wear a jacket then they must match other team members that are also wearing jackets. Colors of pants need to be significantly similar and any athletic style pants will need to be pre-approved by MSI officials.

Coaches will need to be wearing appropriate and professional attire such as business casual. Appropriate attire does not include athletic wear, sneakers, team branded apparel (like jerseys), etc.


GROUP STAGE (SECTION 6.3.1)


The group stage will have every team play each other in a Best of 1 round-robin phase. Side selection will be randomized and some teams will have three games on blue side, others will have only two. No team will play more than three times on a single side.


COMPETITIVE PATCH (SECTION 7.4)


The 2015 Mid-Season Invitational will be played on the 5.7 patch. Changes to the competitive patch will be at the discretion of MSI officials.


START OF PICK/BAN PROCESS (SECTION 7.6.1)


We’ve seen the impact of a strong Pick/Ban phase in competitive League of Legends and the success of coaches being part of the strategic phase in many of the participating regions. Therefore, coaches will be allowed on-stage and will be able to communicate with players during the Pick/Ban phase. The coach will exit the stage after five seconds in the Trading phase.


PLAYER COMMUNICATION DURING STOPPAGE OF PLAY (SECTION 8.3.5)


For the fairness of all competing teams, players are not allowed to communicate in any fashion with each other during a game pause. For the avoidance of doubt, players may communicate to the MSI referee, but only when directed in order to identify and remedy the cause for the stoppage. If a pause extends long enough, referees may allow teams to talk before the game is unpaused to discuss the game conditions.


CONCLUSION


While this post doesn’t address every section in the 2015 MSI ruleset, we hope this additional context helped explain how some of these policies will impact the upcoming Mid-Season Invitational. We’ve been working closely with all the regional leagues in advance of MSI to give them time to understand and comply with the ruleset.

If you’d like to review the official language in the ruleset, the 2015 Mid-Season Invitational rules are available here.


LCSHeader-800x315px_0

 
Following their tradition of player reform, Riot has released their 2015 Mid-Year review of the players currently under suspension.

 

TL;DR

 

  • In accordance with our long-term suspension policy, we have reviewed Incarnati0n, DarkwinJax, Flaxxish, Shizoli, and the members of former Cloud9 Tempest.
  • DarkwinJax failed his review due to ongoing toxicity and is having his suspension extended by 4 splits.
  • Incarnati0n has displayed genuine reform over a prolonged period of time and passed his review, making him eligible for professional play starting May 11, 2015. Incarnati0n’s past permabanned accounts will remain banned.
  • Flaxxish and Shizoli have made some progress, but still fall short of LCS standards of conduct.
  • All of the former C9T members passed their review and will be eligible for competitive play starting May 11, 2015.

 

CONTEXT

Last year, we revised our approach to bans and permabans to focus on the goal of reform, not just punishment. You can read more about the long-term suspension policy here. In accordance with that policy, we have reviewed all of the currently suspended players who are eligible for a review.

We only suspend players for serious offenses, and we look for clear signs that a player has taken their reform seriously in determining whether their suspension should be lifted. As we mentioned in November:

“Each review is holistic and takes into account both in and out of game behavior. Penalized players need to show through their ongoing actions that they have made a genuine and long-term change in their behavior.”

Below are the results of the 2015 Mid-Year Suspension Reviews. The players who have met or exceeded the normal standards of good behavior and will be eligible for competitive play this summer are:

  • Nicolaj “Incarnati0n” Jensen
  • Former Cloud 9 Tempest players and staff:
    • Colin “Solo” Earnest
    • Anthony “Hard” Barkhovtsev
    • David “Yusui” Bloomquist
    • Benjamin “LOD” deMunck
    • Ritchie “Fade” Ngo
    • Tim “Timokiro” Cho
    • Danan “Kaniggit” Flander

The following players have failed this review:

  • Manu “Shizoli” Bansal (eligible for review in advance of the 2016 Spring Split)
  • Olof “Flaxxish” Medin (eligible for review in advance of the 2016 Spring Split)
  • Khaled “DarkwinJax” Abusagr (suspension extended an additional 4 splits for ongoing extreme toxicity)

REVIEW SUMMARIES

NICOLAJ ‘INCARNATI0N’ JENSEN

Past Rulings

 

Review Summary

Since his last review, Jensen has continued to demonstrate behavior in game that is well above the normal standards of good behavior across all of his accounts since at least January 2014. Additionally, according to our monitoring tools, he has not been implicated in any DDOS or Drophacking-related exploits since Q2 2013. There have been no serious offenses or violations of the letter or spirit of the Summoner Code since his account-sharing related offense in Q1 2014.

 

Conclusion

Jensen is eligible to play in Riot-affiliated League of Legends tournaments including but not limited to the LCS and CS starting on May 11, 2015. To clarify: Jensen will not be eligible to play in any 2015 Spring competition, including Promotion/Relegation tournaments. Jensen’s past permabanned accounts will remain banned, as will any content he lost as a result of his original offenses. Reform is meant to earn players second chances, not undo all of the consequences of their past actions.

 

Additional Context

Jensen is the first formerly permabanned player ever to be admitted back into professional play. His original offenses were very serious in nature, as were the punishments levied. Jensen has been ineligible to play competitively for 5 splits across 3 seasons of professional play.

He needed to meet a high standard of in and out of game conduct, exceeding the standards set for a typical LCS player or someone with a fixed suspension. In evaluating his case, great care was taken to ensure that all of his accounts were audited, that there was no evidence of account sharing or exploits, and that, in our qualitative judgement, Jensen had made a serious effort to exceed normal standards of good behavior, even when it was difficult to do so. In this most recent review, in addition to a review of old and secondary accounts through November, all games on his most recent primary account for which there was a shadow of a doubt regarding Jensen’s behavior were individually analyzed.

When evaluating whether a person who committed serious transgressions in the past is a different person today, we use a combination of quantitative data about their in-game behavior and our own judgment in determining whether the player in question has truly changed his ways. All the data supports the conclusion that Jensen has legitimately reformed and has earned a second chance. If he decides to enter the LCS or CS, we will hold him to the same high standards we hold all professional players to and will continue to monitor his in-game behavior.

 

KHALED “DARKWINJAX” ABUSAGR

Past Rulings

 

Review Summary

Abusagr continues to display unacceptably negative behavior without any significant progress toward reform. His most active account has been reported in 47% of his games in the last 90 days and 50% in the last 60. He’s received a total of 1830 reports in 590 games. 70% of which were for offensive language, verbal abuse or negative attitude. An audit of chat logs from games he has been reported in reveals consistently offensive, hostile, and homophobic rhetoric. His behavior is statistically not as problematic as it has been in the past, but is still far from acceptable and moreover, any statistical improvements he has made are incidental, not the result of a commitment to reform.

Conclusion

Given Abusagr’s absolute lack of commitment to reform even given an opportunity to do so, his ban has been reclassified to indefinite with an additional Minimum Suspension Term of 4 additional splits. He will be eligible for review prior to Summer 2017. If at that point he still has yet to exceed the normal standards of good behavior, an indefinite suspension with no review will be considered.

OLOF “FLAXXISH” MEDIN

Past Rulings

 

Review Summary

Flaxxish has made some efforts toward reducing the frequency of his negative interactions with other players. However, when he does exhibit negative behavior, it is to a degree that is not acceptable for a professional player – including threatening to AFK and verbal abuse. He has been reported in 35.8% of his games over the last 90 days. Flaxxish has made some progress, but does not yet meet normal standards of good behavior.

Conclusion
Flaxxish remains ineligible for competitive play and will be reviewed again in advance of 2016 Spring Split.

MANU “SHIZOLI” BANSAL

Past Rulings

 

Review Summary

Shizoli still frequently demonstrates hostility and toxic behavior toward his teammates in solo queue, having been reported in 15% of games played over the last 30 days. His account was recently ranked restricted due to toxicity. In light of his continuous abusive treatment of his fellow players Shizoli received a ranked restriction in early March. His conduct falls well short of the standards a professional player is held to.

Conclusion
Shizoli remains ineligible for competitive play and will be reviewed again in advance of 2016 Spring Split.

FORMER CLOUD9 TEMPEST

*Even though the former C9T players and staff were not suspended for in-game behavior, they are still subject to a case review in advance of the LCS Trade Start Date of April 28 due to their fact that their suspension was roughly 1 split in duration. We include all suspensions of 1 split or more in our review to ensure that players who expect to be eligible to play after their fixed suspension period can explore their signing options well in advance.

 

Past Rulings

 

Players

  • Colin “Solo” Earnest
  • Anthony “Hard” Barkhovtsev
  • David “Yusui” Bloomquist
  • Benjamin “LOD” deMunck
  • Ritchie “Fade” Ngo
  • Tim “Timokiro” Cho
  • Danan “Kaniggit” Flander

 

Review Summary

None of the former C9T players or staff had behavioral issues at the time of their suspension and they all continue to exhibit conduct in line with the normal standards of good behavior.

Conclusion

All of the former C9T members listed will be eligible to play in Riot-affiliated League of Legends tournaments including but not limited to the LCS and CS starting on May 11, 2015. To clarify: These members will not be eligible to play in any 2015 Spring competition worldwide, including Promotion/Relegation tournaments.

Categories: Esports Tags: , , , , , ,

Champion Mastery Guide

March 16th, 2015

 

- CURRENTLY ONLY AVAILABLE ON PBE -


We’re kicking off the rollout of Champion Mastery with a PBE stint from 3/11. If all goes well, a couple of weeks later we’ll then launch a beta in a single region, focusing on Summoner’s Rift normal queues to make sure the feature’s stable for expanded use. We’ll read through your feedback and keep you updated with our progress, too, so keep an eye out for future posts after the service goes live!

 

CHAMPION MASTERY

REWARDS


 

CHAMPION MASTERY

 

WHAT IS CHAMPION MASTERY?

The mastery system is designed to recognize a player’s respective investment in a champion and uses skill-based progression to measure advancement. When a player wins a game, they’ll earn CP (champion points) toward mastery levels for that champion, and get rewards along the way. The amount of CP earned is heavily weighted by team performance.

 

UNLOCKING CHAMPION MASTERY

Your summoner level must be at least 5 in order to unlock Champion Mastery.

All champions start at Mastery Level 1, 0 CP (Champion Points). As you play and accrue CP, you’ll achieve new ranks and unlock rewards associated with that rank. On your profile, you will see your:

  • Top 3 Champions
  • Mastery Score (the sum of all levels for your unlocked champions)
  • Champions Closest to Mastery

At launch, Champion Masteries will only be supported in normal games on Summoner’s Rift.

 

CHAMPION POINTS (CP)

Champion Points are earned for winning a game with a particular champion. Earning CP will allow you to gain Mastery Levels in that champion and earn rewards as you progress. Points are based on your team’s performance as well as your own contribution. You can see how much CP you earn at the end of each game.

NOTE: Your previous games will NOT count towards your CP.

Keep in mind that you’ll earn slightly more CP if you team up with other players in a premade before your game. The larger your premade team is, the higher the additional bonus will be. :)

Premade Size Premade Bonus
Party of one No bonus
Party of two 10% of CP earned
Party of three 20% of CP earned
Party of four 30% of CP earned
Party of five 50% of CP earned

 

For example, if you team up with two other players (for a total of 3 players in your premade) and earn 25 CP at the end of your game, you will receive an additional 20% of your 25 CP — 5 CP. This will give you a total of 30 CP earned.’

 

GRADES

At the end of your game, you can hover over your Champion Mastery points bar to see the grade our new system gives you. These grades are awarded based on your performance in the role with the champion you’re playing and where you’re playing them.

The possible grades you can achieve are:

S+, S, S-, A+, A, A-, B+, B, B-, C+, C, C-, D+, D, D-

 

ELIGIBLE GAME MODES

At launch, only Summoner’s Rift normal queues will be eligible. Once we’re sure the feature is stable, we’ll look at expanding to other maps and modes. Please share your feedback so we can work together to improve this feature.

 


REWARDS

 

REWARDS LEVELS

Depending on the rank, the player will receive different rewards for their mastered champion:

Level Reward
1 -
2 -
3 -
4 Mastery Badge Emote, Loading Screen Border, Announcement Banner
5 Mastery Badge Emote, Loading Screen Border, Announcement Banner

This is just the beginning! As the system matures, we’ll unlock extra tiers and rewards as we build on the program.


MASTERY BADGE EMOTE

Required Mastery Level: 4 or higher

This is a way to display your achievement with a champion in game. Just like existing emotes (laugh, dance, etc), it is bound to a key. The binding will be listed next to emotes in the key binding menu:

You can also use a slash-command to use the emote. Hit enter to bring up the command prompt then type “/masterybadge.”


LOADING SCREEN BORDER

Required Mastery Level: 4 or higher

If you have unlocked this reward, you will see a banner next to your champion’s splash during the loading screen. This will display of your mastery rank will only be visible to players on your team.



ANNOUNCEMENT BANNER

Required Mastery Level: 4 or higher

A banner will appear under the multikill announcement in game if:

  • You or a player on your team killed an opponent
  • Whoever performed the kill is playing a champion above rank 4

Original Post by Nancymon


Due to the departure of Joe Miller and Leigh “Deman” Smith, Riot Games was in need of new casters for the 2015 EULCS Season. As such, today they’ve announced their new casting lineup for the 2015 EULCS Season in an announcement at LoLeSports:

 

As we kick off a new season of the EU LCS, Trevor “Quickshot” Henry and Martin “Deficio” Lynge will be heading up the caster team hosting 2015’s live broadcast from our studio in Berlin. Moving into leading roles within the team, Quickshot and Deficio will be helping to guide viewers through a brand new season of LCS action — including guest spots along with Eefje “Sjokz” Depoortere on the new League show, PTL.

In addition to this core duo, new face Devin “PiraTechnics” Younge will be joining the EU LCS caster lineup. Formerly of the LPLen team that brought the Chinese LoL pro stream to Western fans, PiraTechnics will be making his debut during the first week of the season.

This season, we’re also adding an analyst desk in EU to offer post-game in-depth analysis with expert commentators. Hosted by Sjokz, the desk will feature guest commentators and analysts to break down the day’s action, including Worlds analyst and pro Mitch “Krepo” Voorspoels for week one. In the future, more guests and pros will be rotating to pick up the conversation live in studio, so look out for more announcements in the coming weeks.

Over at the EU Challenger Series, Richard “Pulse” Kam and James “Stress” O’Leary will be helming the caster desk. A familiar duo to viewers of the LCS Expansion Tournament, Pulse and Stress will oversee the games as Challenger teams fight for a spot in the EU LCS.

We hope to add to our EU LCS lineup in the next few months, but are excited to be kicking off the action from our new studio space with this collection of talented casters. With new and reshuffled teams battling seasoned veterans and a brand new EU LCS studio home, we’re looking forward to a 2015 season full of fierce competition in Europe!

Deman and Joe Miller have chosen to stay in Cologne, where they will be working for ESL on other events.

Categories: Esports, Riot News Tags: , , ,

Welcome back to Rift Pulse, a weekly roundup of all things LoL eSports. This week follows the start of the LCS, the announcement of a Mid-Season Invitational, a brand new weekly show by Riot, and more.

 

Rift Pulse Jan 20 updated


North America


  • Team Liquid announced their foray into the Challenger Scene with Liquid Academy.
  • Alex Ich will be starting as the Mid Laner for Brawl, in addition to being a substitute for Team 8.

 

Europe


  • Soaz will be playing top for Origen, finalizing their roster.
  • Fnatic has announced the formation of “Fnatic Academy“, a secondary squad with the goal of participating the the Challenger Series that will also serve as practice partners.

 

China


  •  Fzzf has announced that he is retiring from competitive play.

 

Korea


 

Tournament and Scene updates

 

  • With LCS fast approaching, Riot has put out a promotional website packed with features, roster information, a full schedule, and more.
  • Riot has announced a new “Mid-Season Invitational”  a brand new international event held in May, between the Spring and Summer splits. The event will take place in NA, the venue is still TBA.
  • Riot has released an update detailing new plans for live events in NA. Most notably, the NA LCS Summer playoffs will not be hosted at PAX Prime this year.
  • Riot has also announced Primetime League“, a new weekly show hosted by Jatt and Riv that will air on Twitch starting on January 21st, at 3PM PST.

 

HarYRDyt_400x400

 

How does it feel to qualify for the LCS again after multiple close attempts? How do you stay motivated?

It feels really good, especially since I’ve been on this team for months and we’ve all worked hard in the gaming house to make it happen. Winning by a 3-2 margin was just one of the best feelings I’ve ever had. It was amazing that me and my teammates perserved after losing 2 games to tie the series. Honestly a good amount of my motivation comes from when I lose horribly to my opponents. Sometimes there’s a lot of mental blocks like the enemy is bad and just lucky etc but sometimes the enemy plays really agressive and just outplays you the whole game so I always want to strive to do better than them but at the same time perfect my play so I can try to be the best in the world.

 

Is this the strongest team you’ve been on so far? How do you believe you will perform in the LCS, and do you think you can reach the top 6?

Yea it’s definitely the strongest team I’ve qualified with but myself and the other players on my team take a good amount of time to adapt to the meta. so atm we’re not doing super well but I believe in my teams potential and the hard work that they put in. The first split might be shaky but I definitely think we can make top 3 and go to worlds in 2015.

 

Who are you most looking forward to playing against? More specifically who do you think will be the biggest challenge for your team?

I’m excited to play almost every team. I think there’s never been so much talent in LCS ever, I am excited to watch and play against a lot of the talented players who I believe will become huge carry superstars: Quas, Pobelter, Impaler, Crumbzz, Cali(no pressurino) etc.

 

Who do you feel is the biggest threat to you in the bot lane?

I think most bot lanes have better mechanics than us but I think me and dodo have a strong strategic mind so as long as we don’t blunder super hard I think sneaky and lemon will be the biggest threat as they have strong mechanics and brains meaning I should cheese them with my good old kennen ADC.

 

How much do you think the role of AD has changed in the recent patches? What changes do you like or dislike most? Is there anything you would change before the new season starts?

I don’t think it’s changed too much, it feels like a lot of junglers can do significantly more damage though making the early game more difficult for ADCs. Riot has nerfed a lot of the ADC’s recently so now they’re all pretty similarly balanced. Corki doesn’t have a ridiculous edge anymore because Sivir OP.

What are the biggest obstacles in playing in Challenger and the road to the LCS? Do you feel Riot is taking the right steps in creating a viable path to the Pro Scene?

Well everyone kind of starts off in Challengerland and its just not cutthroat enough in a way. You have to beat an LCS team to make it in so you gotta assemble a really strong challenger team to do that. When the current roster of team 8 formed we were slightly behind the monstrous LMQ in skill but had a good record against most teams. A bad seeding (partially our fault but also ranked 5’s is a horrible way to bracket because for example : if seed 1 was LMQ seed 18 would avoid seed 1 until finals  but 20,10,11,2,19,9,12 are all doomed to face seed 1 early to the point where they wouldn’t get enough points to get into the playoff stage.

 

How do you feel about the new teams entering the LCS and of them who do you feel is strongest?

I thought Coast would be really good coming into the tournament but they looked a little shaky. I think they’ll eventually pick it up and be a huge threat in terms of mechanics and laning phase. Also Impaler seems to be ‘slightly’ good at jungling. Curse Academy was on and off amazing they would seemingly play teamfights brilliantly and then follow it up with them getting picked off multiple times. I think if CA fixes that they’d be a similar team to C9 with absolutely dominant team fighting pressure.

 

It seems that newer teams have trouble not being relegated. Is this just not adjusting properly to the level of play or not changing practice habits? What plays most into this?

Don’t know. It seems like a lot of the teams end up disliking each other when they finish low in the standings. I thought Complexity had really strong ward control but it seemed that our teamwork and essentially chemistry was better than CoL for teamfights which decided most games.

 

How was it subbing for Lyon Gaming? What was it like playing with a squad from a different region?

I just wanted to have fun. We didn’t get a huge amount of practice so it was kind of an uphill battle and then during the tournament games we ran completely different stuff. Wish there was a loser’s bracket so we could’ve played against pain they were really cool people that I met during the afterparty. It’d also help the international scene grow!

 

What are your overall thoughts on IEM San Jose? How is playing on an international stage compared to the LCS or even Challenger? What did you learn most?

I sucked but people were congratulating me for shooting a rocket that got me a triple kill when Seiya completely set up that play LOL. I wasn’t on my game because I wasn’t used to how uncomfortable earbuds + tight headsets were. It was very painful for me but I made a few amateurish mistakes so I gotta just work harder so that doesn’t happen next time.
Draven. Will we get to see him again? Where does he fit in 4.21 and what types of AD carries do you enjoy most right now? 

Draven is always playable but a very unsafe pick. He’s got the damage potential though and the dollah bills. In the current patch I still love Corki. He’s absolutely broken after triforce is finished, I feel like I always have 2k+ gold on my next back. He’s insanely flexible and still super OP imo.

 

Shoutouts?

Shoutout to all the m8’s who have supported the team. Be sure to follow the team on twitter because we’re eventually gonna have a store that will sell hella stuff! Shoutout to our sponsors Freedom, CyberpowerPC and Wearhaus and all the people that want hugs at live events. Hugs are cool.

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Team Roccat has announced today that they have acquired a new coach in the form of Titus “Ducky” Hafner. 

Hafner is the former coach of Copenhagen Wolves, as well as a Challenger ranked player on EUW.

 

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“I’m very glad to be part of ROCCAT. I’m certain we will be a team to watch out for and compete for a top spot in Europe. -Ducky

 

In addition, Roccat has also picked up former mousesports player Leonhard “foo sharp” Wolf as their assistant coach.

NoL sources say that former Roccat coach Fryderyk “Veggie” Kozioł has left the organization on good terms.

For more details, check out Team Roccat’s official Facebook announcement.

Categories: Esports, LoL News Tags: , , , , , ,

Welcome to the second edition of Rift Pulse, a weekly roundup of all things LoL eSports. This week follows the end of the EU and NA expansion tournaments, the 2015 Challenger Series, the conclusion of IEM and much more.

 

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North America

 

  • Shan “Chaox” Huang has officially joined a new Challenger team, Roar. The team has already begun bootcamping in China.
  • Team Liquid looks to take over Curse as title sponsor.

 

Europe

 

  • The first four players of xPeke’s new Challenger team Origen have been announced. http://na.lolesports.com/articles/origen-unveils-lineup – origen
  • Fnatic has announced that they are looking for a LoL coach and are holding open applications.
  • SoaZ looks to be parting ways with Fnatic and could potentially be joining former team mate xPeke in Origen.

 

Korea

 

  • SK Telecom T1 has released Impact from his contract and hints at a possible overseas plan.
  • Former CJ Entus Blaze top laner Flame will be joining Chinese organization LGD.

 

China

 

  • RooKie and KaKAO join Invictus Gaming.
  • Team DK picks up former KT Bullets top laner Limit and former VG.S AD carry ViigejBoBoBoBo. 

 

Tournament and Scene updates

 

  • Giants Gaming and H2K Gaming emerge at the top of the EU expansion tournament, joining the LCS in 2015.
  • Team Coast and Curse Academy earn their spots in the LCS in 2015 after strong performances in the NA expansion tournament.
  • Cloud 9 takes home their first ever IEM title at San Jose.
  • Gambit Gaming takes their sixth IEM trophy, taking down CLG in Cologne.
  • Riot announces format changes to the Challenger Series.

 

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EUW Community Coordinator Draggles hosted a Q&A today on all manner of topics. Here’s the breakdown.

You can read the most important details of the Q&A here.

 

 

Draggles New PortraitHey guys,

3 red posts in the last week on EUW? I suck. It’s been a busy weekend as I went to Play Expo in Manchester to check out some university esports, followed by a short spate of illness (curse you, Irish weather!) but I’m back. 

I feel we’re due for an impromptu Q&A! Feel free to ask anything and I’ll do my best to answer! 

Draggles reserves the right to not answer any question that he deems to be dangerous to his future career prospects or to Riot as a company… or anything that will make him look stupid. Trolls beware!

EDIT: You can also ask me anything, at any time, on Twitter at https://twitter.com/RiotDraggles

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When’s the first major content patch for the preseason

Draggles New PortraitSo it’s just over 3 weeks to the end of the season (November 11th 00:01 GMT). A lot of the proposed changes can be found on the PBE Boards and more specific stuff on this post. There’s a hell of a lot of changes – most will need to relearn the jungle as there are brand new items that build out of Hunter’s Machete. There’s also the possibility of a new, roaming camp in the river, as well as repeated-Dragon-killing buffs. Not all of this is going to make it in to the final preseason patch but it’s certainly an idea of our direction. 

I think this may all be hitting on the 11th but there might be a small delay between end of the 2014 Season and the preseason changes. We’ll be giving you more context on these shortly before we push the patch to live.

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Will there be more new Champions this year

Draggles New PortraitYep! But this shouldn’t really be a surprise considering our previous release schedule 

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Will Supports get some kind of love during preseason

Draggles New PortraitAs a support main, I feel you. Supports are getting the following items (as it stands currently):

Raptor’s Cloak

  • Recipe: Rejuvenation Bead + Cloth Armor + Rejuvenation Bead
  • Grants bonus movement speed when near turrets


Ohmwrecker

  • Recipe: Raptor Cloak + Kindlegem
  • Active now boosts the damage of nearby towers by 100% or prevents nearby enemy towers from attacking.
  • Stats adjusted to fit the recipe items (Health/Armor/Regen/CDR)

and the ones I’m most excited about:

Crystalline Bracer

  • Recipe: Rejuvenation Bead + Ruby Crystal
  • Grants Health and Regeneration.

Righteous Glory

  • Recipe: Catalyst + Crystalline Bracer
  • Grants Health, Mana and Regeneration
  • Active: Grants +60% MS to you and nearby allies when moving towards enemies for 2 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.

^ This, to me, screams “ALISTAR”. It’s like a charging Randuin’s! I am excited!

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Will you be nerfing specific Champions

Draggles New PortraitI think we’re holding off on rebalancing specific champions until we see how the preseason plays out – it’s going to radically change the meta overall. Obviously we have a couple of patches to go before the 11th November (providing we keep to the biweekly schedule), so any last-minute tune-ups could still come about then.

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Do you think Solo players will appreciate Season 5’s meta

Draggles New PortraitCompletely understand your concerns, but I feel it’s best to see how the first couple of weeks of preseason play out before you make too many judgements. Strategic diversity/multiple win conditions are our aims for preseason, but it’s honestly something we’ll have to wait and see as to which way it goes.

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What happened to the Shaco rework teased this year

Draggles New PortraitI don’t remember seeing it announced, and the crazy thing about reworks is sometimes they fall through, or something else takes priority. I’d love to see Shaco reworked; put some character into his moveset that compliments his actual lore in the same way that Braum’s and Jinx’s moves are representative of their characters. The problem with a Shaco rework is that his stealth, his boxes and his clone are all iconic features of his moveset and so it would be tough to distance him from these.

Like in the case of Sion, before he was a axe-wielding zombie Schwarzenegger with a pink shield and a stunning look. Like, what? HOW DOES THIS MAKE SENSE? Now he’s much more thematically cohesive – much like his story where he is an unstoppable juggernaut, he has so many moves that fully represent that, while still keeping his quintessential shield/axe. I’d like to see this sort of thing happen to Shaco if and when a rework goes ahead.

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How does MMR work and how does it affect LP gain loss

Draggles New PortraitWe keep MMR calculations under wraps. I’m being completely honest here when I say that this information is also kept from most people, including me. Everything I know about matchmaking comes from this Knowledge Base article. I do know that op.gg or any third party sites don’t have access to this info, so any figures they associate with your account are estimations only.

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Is it technically possible that patches can affect ping

Draggles New PortraitIt is very rare for patches to affect ping unless we drastically change our infrastructure. Unfortunately there are so many jumps in each connection from your PC to our platform that it’s very difficult to give an “overall diagnosis” for any problem. Needless to say if the problem is immediately fixable from our end, we get on it straight away. If it’s an ISP issue we will reach out to ISPs to find out what’s going on. It could be the backbone ISP (the one that services all the ISPs in a region) or a degraded connection somewhere along the line.

Honestly your best bet, when experiencing high ping or packet loss, is to run this tool, and look for high numbers along the way. If you don’t want to do that, feel free to post them on the forum and it becomes a hell of a lot easier to specify just what’s giving your connection the hump.

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Why is Shyvana blonde in her Championship skin

Draggles New PortraitI think it fits the colour scheme of the “Championship” line of skins. Little did you know, Thresh was hiding a giant blond afro.

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What is with the recent EUW server instabilities

Draggles New PortraitWhat sort of hiccups in particular are you experiencing? We had a brief moment of downtime and a server restart a couple of weeks ago, but we’ve actually been able to really improve the quality and quantity of the uptime we have – so much so, that we’re planning to move EUNE to the datacentre in the not-too-distant future.

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Will there be more Red activity on EUW forums

Draggles New PortraitThis is always something that has affected us on the EUW forums. The fact of the matter is that EU just has fewer employees than NA, as well as having different specialisations. With cross log-in on Boards, however, this problem should be a thing of the past for English-speaking players. And in fact, if you wanted to talk to some devs right this minute, you can use your EUW login to discuss gameplay and champion/item balance or talk to the story/art team. Just make sure your region is set to EU West in the top left. Also remember timezones are a thing. With the majority of the main game devs 8 hours behind at the minimum, the crossover “quality time” period is a matter of 2 or 3 hours each day.

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How about a chat no one on either team can read

Draggles New PortraitI’d say it would be a good outlet for anger. A therapy, if you will. Also, your Summoner name seems relevant.

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Any plans on creating an item with an active dash effect

Draggles New PortraitOoh, interesting thought! Would open up a lot of champions to be viable, but then it would also become a “must buy” on every champion. Not sure we want to enforce something this heavily that it would be useful for ALL ROLES. Aside from wards, of course.

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Suggestion Sightstone grants ward charges per minute

Draggles New PortraitI don’t know if there’s anything coming for Sightstone, but I feel with some of the new jungle vision changes (killing the Raptors (currently Wraiths) gives you the ability to see invisible units for a short time the next time you are caught by an enemy ward, for example), the vision game may change all over again.

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Who are the main Rioters that represent the UK

Draggles New PortraitThe UK community team consists of BoltonYukaNavigator and myself. Our plan for this year is to give you guys way more heads up on which events we’re going to be at. 

Additionally none of us are “PR”, so to speak. Every Rioter essentially controls their own PR as we’re all allowed to speak out about stuff whenever we want… within reason, of course.

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IF you could nerf one Champion, who would you choose

Draggles New PortraitOlaf. Honestly I’m glad he’s not in the meta right now because he is an absolute nightmare. *shudder*

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Do you still think about LCS Recap sometimes

Draggles New PortraitAll the time. I miss it a lot of the time. In some ways I miss the crazy late nights and the caffeine overload but I’m glad I’m now with the company that made it all possible. In fact, I’ve been here 10 months today!

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Why does Morello hate Irelia

Draggles New PortraitBecause much like Lee Sin, no matter how much you keep Irelia down, she keeps coming back.

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How do you feel about the return of the Shurima Empire

Draggles New PortraitMy thoughts on Shurima can be summed up in the form of these cakes. (Seriously I have no idea how our head office allowed me to make this contest considering the terrible pun)

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Who do you think is the best player in the world

Draggles New PortraitBest player in the world may well be DanDy. He just… doesn’t make mistakes, ever.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com