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More champion and item changes, TPA Skins to be released for 750 RP each, Riot on the future of Sion and Victor, an upcoming discount on Summoner Name Changes and more details on Map-specific changes!

 

PBE: Zed Changes
PBE: Item Changes
PBE: TPA Skins
Sion, the Undead Champion
Kairon, the Undead Parasite
Victor,The True Evolution
Map-specific Changes
50% Off New Summoner Names!



 PBE: Zed Changes

 


ZedSquare
        Zed

 

Razor_ShurikenRazor Shuriken ( Q )

  • Damage to enemies past the first target lowered from 60/92/124/156/188 to 45/69/93/117/141

 

Shadow_SlashShadow Slash ( E )

  • Cooldown increased from 3 to 4 seconds

 

Zed’s been getting plenty of ability tweaks lately. If you haven’t caught up to his changes, here‘s my article with Riot’s opinion on his current state.



PBE: Item Changes

 


Mana_Manipulator_item

Mana Manipulator

  • Price lowered from 400 to 300 gold
  • Now builds out of  one, not two Faerie Charms
  • Recipe cost increased from 40 to 120 gold
  • Mana per 5 bonus decreased from 6 to 5

 

The mana manipulator is now less effective but cheaper to make – ideal for supports and perhaps a first item option, along with wards.

 

Shard_of_True_Ice_item

Shard of True Ice

  • Price reduced from 1700 to 1600 gold
  • Mana per 5 reduced from 6 to 5

 

Mikael's_Crucible

Mikael’s Crucible

  • Price increased from 2200 to 2500 gold
  • Now grants 7 HP5
  • Mana per 5 increased from 9 to 18
  • Active now heals for 10% of maximum hp, changed from 15% of current
  • Now builds from a Mana Manipulator and a Philosopher Stone
  • No longer grants 300 mana



PBE: TPA Skins

 


Commemorate the success of Taipei Assasins with the TPA Skins for Ezreal, Mundo, Nunu, Orianna and Shen. They will be available for mere 750 RP each! If you wish to know the origin of this news, you can learn about it here.

 

Dr. Mundo

 

tpa mundo final

Model\

 

Ezreal

 

tpa ezreal final

Model

 

Nunu

 

tpa nunu final

Model

 

Orianna

 

tpa orianna final

Model

 

Shen

 

tpa shen final

Model

 

 

Future improvements on Sion and Viktor

 

 

Morello stepped in to discuss some of the changes to Sion proposed by fans on the forums. Due to the hybrid nature of Sion, players are leaning towards splitting him into two champions. Here are some ideas for two brand new kits that I really like:

Note: These are fan-made ideas and in no way reflect Riot’s intentions for updates to Sion.



Sion, the Undead Champion

 

sion decoration

 

Feel No Pain ( Passive ) 

Sion ignores up to 20 + 2% of his maximum hp worth of damage each time he is hit by an autoattack. The damage reduction is calculated before armor and percentage damage reduction benefits are taken into account.

 

Heavy Blow ( Q )

Cost: 50/60/70/80/90 HP || Cooldown: 14/13/12/11/10 seconds || Range: 400

Melee skillshot. Sion holds his axe high above his head with both hands and channels for up to 1.5 seconds before slamming it down in front of him. You may recast Heavy Blow while its charging to reorient Sion towards the cursor and immediately release the attack. It deals 50-120 / 70-170 / 90-220 / 110-270 / 130-320 (+ Bonus AD) (+10% Sion’s Maximum HP) scaling physical damage in a very short 90* cone. If charged the full duration it also stuns for 1.5 seconds. [Sion will flash from about .75-.9 seconds after charging - if you recast Heavy Blow then, it will do full damage as if you had charged it the full duration. unsure if this adds good gameplay or just makes it needlessly complex]

 

Ferocious Charge ( W )

Cost: 50/60/70/80/90 health  || Cooldown: 14/13/12/11/10 seconds || Range: 600

Sion dashes forward in a line, dealing 60 / 90 / 130 / 170 / 210 (+ Bonus AD) (+10% Sion’s Maximum HP) physical damage to each enemy he passes through and knocking them slightly aside. He gains a shield that lasts for 10 seconds with life equal to half the amount of damage dealt to enemy champions with this ability.

 

Enrage ( E )

Toggle, Cooldown: 7/6/5/4/3 seconds

Toggle While toggled on, Sion has 25 / 35 / 45 / 55 / 65 increased attack damage at the cost of 6 / 8 / 10 / 12 / 14 health for each autoattack. While Enrage is active, Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities. This effect is doubled against champions and large units.

 

Cannibalism ( R )

Cost: 15% of current HP || Cooldown: 90 seconds

For 20 seconds, Sion gains 50% / 75% / 100% bonus lifesteal, 10% / 20% / 30% bonus spellvamp, and 50% attack speed. Additionally, Sion’s spells and autoattacks will heal surrounding allies for 25% / 37.5% / 50% of the damage dealt.



Kairon, the Undead Parasite

 

parasite decoration

 

Soul Harvest ( Passive )

Kairon permanently increases his maximum health by 1 / 2 / 3 (increasing at 6 and 11) every time he kills an enemy. This effect is doubled against champions and large units.

 

Hypnotic Gaze ( Q )

Cost: 100 Mana, 8% of Current Health || Cooldown: 12/11/10/9/8 Range: 550

Kairon’s gaze hypnotizes a single enemy, dealing 70 / 125 / 180 / 240 / 300 (+ 70% AP) (+health spent to cast this ability) magic damage and stunning it for 1.5 seconds.

 

Death’s Caress  ( W )

Cost: 70/80/90/100/110 Mana + 8% Current Health || Cooldown: 8 seconds after shield is gone

Kairon surrounds himself with a shield which absorbs 100 / 150 / 200 / 250 / 300 (+ 70% AP) (+health spent to cast this ability) damage for up to 10 seconds. After 2 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal 100 / 150 / 200 / 250 / 300 (+ 70% AP) (+health spent to cast this ability) magic damage to surrounding enemies. It will explode automatically after the 10 seconds have passed

 

Essence Transfer ( E )

Cost: 80/90/100/110/120 Mana || Cooldown: 10/9/8/7/6 || Range: 475 || Leash Range: 700

Kairon creates a leash on a target and channels for up to 5 seconds. If the target leaves the range of Kairon’s leash, he will stop channeling.
On enemy cast: Deals 40 / 70 / 100 / 130 / 160 (+ 25% AP) magic damage each second and heals Kairon for 50% / 55% / 60% / 65% / 70% of the damage done.
On ally cast: Kairon sacrifices 5% of his current health each second to heal the ally for 80% / 90% / 100% / 110% / 120% of the health lost.

 

Gonna Take You For a Ride ( R )

Cost: 100 Mana || Cooldown: 60 || Leap range: 500

Kairon leaps onto target champion, attaching himself to them for a period of time. During this time Kairon moves where that champion moves, can cast Essence Transfer without channeling and his other spells freely, and can autoattack the attached champion if its an enemy. Kairon may reactivate this ability to end the effect.
On enemy cast: Kairon latches onto an enemy champion for 3 / 4 / 5 seconds, slowing their movespeed by 30% / 40% / 50%. This also silences the enemy for half the duration.
On ally cast: Kairon latches onto an ally champion for 6 / 8 / 10 seconds, speeding up their movespeed by 20% / 25% / 30%. The shield from Death’s Caress will protect both Kairon and the attached allied champion.

 

Here is a link for these fan ideas, both of which belong to Summoner plasmatorture.

 

Why makes splitting Sion’s kit difficult?

 

morellovatarRiotlink Button Morello: Really well-laid out suggestions – thanks for taking the time to propose this in-depth.

Let me clear up one thing, though – there’s no world in which we make an old champion with a schizo kit into two complete champions. This is really about resource allocation usage and efficiency, as it obviously takes 2x the work to make 2x the champions, and whenever we’re doing one thing, we’re not doing another thing (and there’s lots to be done!) Sion being reworked faithfully is not worth another rework not coming out, another champion who brings something new, or any myriad of other fixes we could be doing.

Additionally, and while I understand very well the attachment people can have to a champion, I think retaining Sion faithfully is exactly what I don’t want to do. “Why?!” you may ask!

Sion’s AD kit has some bare-bones tools that can apply well to a lifesteal guy, but those could use updating as well (AS on this guy…hmmmmm), but importantly, the AP kit has little-to-no counter play or interaction at all. There’s something to be said about the shield being interesting, but I think it’s bad when combined with a single target stun and as a burst nuke overall. Additionally, he’s basically a creative mess – a Zombie Axe guy that casts spells and does an assortment of disjointed things with old Arnold movie quotes. The only reason to even consider that is for legacy – which has value – but not enough on its own in many cases.

In this case, unlike someone like Urgot who is just niche, Sion is a low attachment character with low counterplay, interaction, and no creative hooks. What I do think could be interesting about Sion isn’t his kit, but the idea behind him – a massive, unmovable undead lifesteal tank. That has legs (heh) and can really be developed into a resurgence/HP Steal character befitting of the idea, and it gives us lots of opportunities with the art.

Thought I’d just update our direction here so you guys could see our thinking and there can be discussion. I know there will be people attached to original Sion, but in this case (and this is not by any means a default stance for me), I think it has to play second stage to making the character something not-bad.

 

If people like Sion’s kit currently, why should it be changed?

 

morellovatarRiotlink Button Morello: People like it, but it causes problems if it’s ever good – some I laid out above. That is the harm in leaving it alone.

 


 

Why don’t you follow the community’s wishes?

 

morellovatarRiotlink Button Morello: Because “do people like it” is not the only axis. If so, someone likes everything, so that’d invalidate change at all 

When thinking about the game holistically (I think about this on the gameplay side, but art and creative have important roles there too), the harm outweighs the good. This is similar to my stance on dedicated healers.

 

Why don’t you use Sion’s Q and W on another champion?

 

morellovatarRiotlink Button Morello: Mostly because we don’t want AP Sion’s pattern at all due to the problems it creates – that would make us, likely, just make his rework AP Sion+ if we did.




The True Evolution

 

victor decoration

 

Trundle_Splash_1Riotlink Button Solcrushed: Alright guys, I will be looking at Viktor and his augments as my next project after Xin Zhao. Since the mega-thread when I was working on Xin was quite helpful, why not do another one on Viktor?

Viktor players: Why did you decide to play Viktor and what do you like/dislike the most about him currently?

Non-Viktor players: Have you ever even considered playing Viktor or played him in the past? If so, what turned you off Viktor/what did not meet your expectations?

Any kind of general observations/suggestions about Viktor is also welcome!

As with the Xin thread, I will not be replying to most of your posts but I sure will be reading them.

THE EVOLUTION IS NOT-REALLY-SOON(TM)

 

Will you keep his gameplay intact?

 

Trundle_Splash_1Riotlink Button Solcrushed: Pretty much, I do not see myself changing his base spells too much other than synching ranges ./ moving things around a little.

He will always be a very high skillcap champion unless I decide to change his laser, and I don’t plan to become minced troll meat anytime soon. :0
I am aware that many players that play Viktor are drawn to him for his uniqueness and I will definitely be preserving that.

 

Note: Also, the bug with Victor’s E where the laser disappeared sometimes (mostly due to odd movement) will be getting fixed.



Map-specific Changes

 


This is an update by RiotNome on the topic of future Champion changes for every map. If you’re unaware of this announcement, here‘s my article on the discussion.

 

LeeSin_DragonFist_Foot_AvatarRiotlink Button RiotNome: It’s shipped!

Tech is done, which means the next step is working with our UX and user testing guys to figure out the best way to communicate changes to players. Once we get that done, we’ll be ready to roll out the first set of changes.


 

Will these changes affect Summoner Spells?

 

LeeSin_DragonFist_Foot_AvatarRiotlink Button RiotNome: Nothing with Summoner Spells right now. The first wave will be targeted solely at outliers. We’ll evaluate those changes and figure out if we want to take it further afterwards.

 

 

 

Will you balance ARAM?

 

LeeSin_DragonFist_Foot_AvatarRiotlink Button RiotNome: I don’t plan on doing any hard balancing for ARAM (at least initially). Part of the allure to ARAM is rolling an awesome pick–you can’t have highs without lows 





50% Off New Summoner Names!

 

 

shopkeeper_avatarRiotlink Button Hippalus: When Patch 3.7 arrives in May, we’ll be rounding up inactive accounts to make those summoner names available to players. To make it easier for you to pick up a new summoner name, we’re also putting name changes on sale for 50% off.

 

An inactive account is any account level 5 or below that hasn’t played a game since January 1st, 2013 or any account level 10 or below that hasn’t played since January 1st, 2012. To keep those accounts’ names, you’ll have to log on and play at least one game between now and Sunday, May 12th, at 11:59 PM PDT. If you miss the deadline, don’t worry – your account is still active, but you’ll be prompted to choose a new summoner name when you log in next time. Only inactive accounts are at risk to lose their summoner names.

From the release of Patch 3.7 through May 26th, summoner name changes will cost 650 RP, down from their normal 1300 RP price. With Season 3 in full swing, it’s a great time to showcase both your skills and your creativity to your opponents.

We look forward to seeing your dazzling new pseudonyms on the Fields of Justice soon!

 

What about inactive accounts above level 10?

 

shopkeeper_avatarRiotlink Button Hippalus: The plan is to continue to raise the level limit each time we do this (the last cleanup was only up to level 5) but we want to be careful not to take a name away from someone that has invested a lot of time into the game but has stopped playing for a good reason (illness, war, family, prison, etc). For someone that has reached level 23, they will probably have to be inactive for a couple years before we free up their

 

When will the names be freed up?

 

shopkeeper_avatarRiotlink Button Hippalus: They will be available immediately after patch 3.7 is live, which will be sometime in mid May.

 

 

 

 

Good luck on the Fields of Justice!

 

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An All-Star Duel Map Revealed, New Splash Art, Skins, Icons, Champion/Skin Sale and Free Week!

 

 

New Freljord Art

 

Here are all the splash arts from the Freljord updates we’ve been receiving over the past few weeks. These include Lissandra, Nunu, Sejuani, Trundle, as well as the Bloodstone Lissandra, Blackfrost Anivia, Ice Drake Shyvana and Runeguard Volibear skins. Click on the captions for my previews of each one:

 

Anivia

Blackfrost Anivia

Nunu

Nunu

 

 

 New Frost Icons & Lore Quests

 

The Hollowing Abyss is deeply tied to the latest lore pieces released by Riot. The Three Sisters (Ashe, Sejuani and Lissandra) are sworn enemies and whenever they encounter each other on one map, they engage in a hunt quest- sort of like the Kha’Zix/Rengar interaction.

There are special quotes for each of the sisters whenever this event occurs:

 

AsheSquare“Lissandra is an abomination. Ashe must eliminate her to protect her people.” 

“Sejuani cannot be reasoned with. Ashe must defeat her to build a better future for the Freljord.” 

 

LissandraSquare

“Ashe is a powerful symbol to her people. Lissandra must kill her, so they will fall in line.” 

“Sejuani is too reckless and powerful to control. Lissandra must put her down.” 

 

SejuaniFrostIcon

“Ashe’s peaceful alliance must be broken. Sejuani must kill her and rule with strength.” 

“Lissandra is an abomination. Sejuani must crush her to purify the Freljord.”

 

 

Three Frost Icons have also been included on the PBE Client:

 

frost icons

 

As you probably remember, a new Summoner Icon collecting method was recently shown by Rioter BlueFire. These latest icons are most likely tied to the Three Sisters Quest and will be unlocked via this new system.

 

 

Taipei Assassins world champion skins

 

Splash_TPA_Final

 

Reigning world champions Taipei Assassins secured their place in League of Legends history when they defeated Azubu Frost at the Season Two World Finals. Soon, you’ll be able to field TPA’s winning lineup with new skins that commemorate their victory. Get ready to capture the power and ferocity of these titans of Taiwan during the LCS All Star break!

 

Here is the official announcement from Garena (it’s in Chinese):

“Whether we succeed or fail, using the limited resources that we have to work with players’ interests is a must. Even with numerous setbacks, Garena will keep Summoners’ thoughts at first priority, because their interests are our interests.

We still remember the victory of Azubu Taipei Assassins in Season 2, so to commemorate this glorious feat, we had Riot design special Azubu TPA commemoration skins for Ezreal, Mundo, Nunu, Orianna and Shen. After six months of planning, these skins are close to release.

Note: These skins will be available in the Store for all Summoners.

 

 

A 1v1/2v2 duel map leaked!

 

A video on a Chinese website shows what’s apparently a duel map!
Here is a much quicker-loading Youtube version:

 


VP of eSports RedBeard mentioned that this map was designed purely for the All-Star Game:

 

Ziggs_PoolPartyRiotlink Button RedBeard: Hey guys – since this is getting a ton of attention, I thought I’d pop in to share a few details:

This ‘first blood’ map was dreamed up by some Rioters who wanted to make an awesome 1v1/2v2 map JUST for the All-Star game. They brewed it up during the ‘Thunderdome,’ which is a regular all-night hackathon Riot holds to explore cool new stuff.

Wickd vs SoAZ’s 1v1 extravaganza was awesome to watch and got me even more hyped up for this event at the All-Star game.

Because it was created solely with the idea of using it in the All-Star game, it’s not something that we have any concrete plans for besides the event.

 

 

Champion Sale: Season 3/Week 12

 

Champion Sale 23  to 26

The following champions will be free to play this week:

 

  • Dr. Mundo - 1350 IP/585 RP
  • Fiddlesticks - 1350 IP/585 RP
  • Miss Fortune  - 4800 IP/880 RP
  • Rammus - 3150 IP/790 RP
  • Shen - 3150 IP/790 RP
  • Thresh - 6300 IP/975 RP
  • Twitch - 3150 IP/790 RP
  • Veigar - 1350 IP/585 RP
  • Xin Zhao - 3150 IP/790 RP
  • Zed - 6300 IP/975 RP

 

 

Skin Sale: 23/26th April

 

Skin Sale 23 to 26

The following champions and skins will be put on half price for the next three days:

 

Champions:

 

  • Jayce – 487 RP
  • Mordekaiser – 395 RP
  • Urgot – 395 RP

 

Skins:

 

  • Chosen Master Yi260 RP
  • Enchanted Galio260 RP
  • Muay Thai Lee Sin487 RP

 

 

 That’s it for now, stay tuned!

 

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Sale Sale Sale

March 7th, 2013

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Sale Time

March 4th, 2013

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Who doesn’t love a sale?

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Jaszon ‘Lightblind’ Alexzander@Ravus

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Skins

Happy buying!

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- Jaszon ‘Lightblind’ Alexzander @Ravus

Sale Time, Best Time

February 25th, 2013

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SALE Time Once More

February 11th, 2013

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Click to enlarge. I really need a better image editor

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You can follow me on Twitter: @Ravus