Posts Tagged ‘Skins’

PBE Round-up: Patch 5.16

August 14th, 2015


PBE Roundup Patch 5 16 Banner

Patch 5.16 will be live in the early hours of August 19th, assuming there aren’t delays. Here are its contents:


Store Content

Fighter Updates






Academy Ahri can join your local otaku convention for 750 RP.


Ahri_Splash_6 (1) Ahri_6


MODEL Banner

Academy Ahri Model 1 Academy Ahri Model 2



Arcade RIVEN Banner

Arcade Riven will be available in store for 1350 RP.


Riven_Splash_6 Riven_6


MODEL Banner

Arcade Riven Model 1 Arcade Riven Model 2


Recall Banner

Arcade Riven Recall



Arcade Riven Q Arcade Riven Q 3

Arcade Riven Q 2



Ki Strike W Pic



Arcade Riven E



Arcade Riven R 1



Arcade Riven Death




Academy Darius will be available for 750 RP.


Ahri_Splash_6 (1) Darius_8 (1)


MODEL Banner

Academy Darius Model 1 Academy Darius Model 2




Academy Ekko will cost 750 RP.


Ekko_Splash_2 Ekko_2


MODEL Banner

Academy Ekko Model 1 Academy Ekko Model 2




Academy Vlad will be available for recruitment for 750 RP.


Ekko_Splash_2 Vladimir_7


MODEL Banner

Academy Vlad Model 1 Academy Vlad Model 2




Battle Boss Blitz will be sold for 1350 RP after Patch 5.16 hits live.


Blitzcrank_Splash_11 (2) Blitzcrank_11


MODEL Banner

Battle Boss Blitz Model 1 Battle Boss Blitz Model 2


Recall Banner

Battle Boss Blitz Recall 1



Battle Boss Blitz Passive 1



Battle Boss Blitz Q 1



Battle Boss Blitz W



Battle Boss Blitz E 1



Battle Boss Blitz R 2 Battle Boss Blitz R 3

Battle Boss Blitz R 1



New Summoner Icons


Four new Summoner icons will be available some time after Patch 5.16 hits live. The middle ones are designed to match previous Arcade Skins – Arcade Sona and Final Boss Veigar.

profileIcon906 profileIcon905 profileIcon908 profileIcon907





Darius Final Portrait

General Box

  • Attack Range increased from 125 to 175
  • Attack Damage-per-level increased from 3.5 to 5
  • Health per level increased from 93 to 100
  • Armor per level increased from 3.5 to 4
  • Base Attack Speed reduced from 0.679 to 0.625
  • Attack Speed-per-level decreased from 4% to 1%


Buff BoxHemorrhage Final Icon

Hemorrhage [ Passive ]

  • [New] Bloodrage: Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
  • Bleed now deals physical damage instead of magic
  • Base bleed damage per stack decreased from 12-36 to 10-27
  • Darius no longer gains bonus Movement Speed if enemy champions are bleeding


Darius Passive 1 Darius Passive 2


Change BoxDecimate Final IconDecimate [ Q ]

  • Now has a 0.75 second delay before swinging
  • Darius heals for 10% of his missing Health for each enemy champion hit by the blade, capped at 30%
  • Damage on the outer circle has been changed from 105/157.5/210/262.5/315 [+1.05 Bonus AD] to 20/40/60/80/100 [+1/1.1/1.2/1.3/1.4 Total AD]
  • Damage in the inner circle has been decreased from 66% of the outer circle’s damage to 50%, or 10/20/30/40/50 [+0.5/0.55/0.6/0.65/0.7 Total AD]
  • Mana cost has been decreased from 40 at all ranks to 30
  • Enemies hit by the handle (inner circle) no longer receive a stack of Hemorrhage


Change BoxCrippling Strike Final IconCrippling Strike [ W ]

  • Damage changed from 120/140/160/180/200% of Total AD to 140% of Total AD at all ranks
  • Slow strength increased from 20/25/30/35/40% to 90% at all ranks
  • Slow duration decreased from 2 seconds to 1
  • Crippling Strike no longer lowers the Attack Speed of enemies
  • Cooldown changed from 8 seconds at all ranks to 9/8/7/6/5
  • No longer reduces the base cooldown of the spell per Hemorrhage stack
  • Mana cost decreased from 30/35/40/45/50 to 30


Buff BoxApprehend Final IconApprehend [ E ]

  • Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
  • Cast time decreased from 0.35 seconds to 0.25
  • Apprehend now slows pulled targets by 90% for 1 second


Change BoxNoxian Guilotine Final IconNoxian Guillotine [ R ]

  • Base minimum damage decreased from 160/250/340 to 100/200/300
  • No longer refunds Mana on re-casts; instead, all re-casts cost no Mana
  • At rank 3, Noxian Guillotine has no Mana cost
  • Upon executing an enemy champion, all nearby minions and monsters become terrified for a few seconds



Garen Final Portrait

General Box

  • Recommended items updated
  • Health-per-level decreased from 96 to 84.25
  • AD-per-level increased from 3.5 to 4.5
  • Armor-per-level increased from 2.7 to 3
  • Auto Attack range increased from 125 to 175


Nerf BoxDecisive Strike Final IconDecisive Strike [ Q ]

  • Silence duration decreased from 1.5/1.75/2/2.25/2.5 seconds to 1.5 at all ranks
  • Duration of Movement Speed buff decreased from 1.5/2.25/3/3.75/4.5 seconds to 1.5/2/2.5/3/3.5
  • Additionally, Garen moves up to 50 units toward his target when attacking with Decisive Strike from maximum Auto Attack range


Nerf BoxCourage Final IconCourage [ W ]

  • No longer grants 20% bonus Armor and Magic Resist
  • New passive: Killing units permanently grants 0.25 Armor and Magic Resist (0.3 for Champion/Large Monsters/Epic Monster kills), up to a maximum of 30 at all ranks
  • Active no longer decreases the duration of incoming CC by 30%


Change BoxJudgement Final IconJudgment [ E ]

  • Damage per tick changed from 10/22.5/35/47.5/60 [+0.35/0.4/0.45/0.5/0.55 Total AD] to 20/25/30/35/40 [+46/47/48/49/50% of Total AD]
  • Judgment deals 33% increased damage if it’s hitting a single enemy
  • Base damage ticks per cast decreased from 6 to 5
  • Cooldown decreased from 13/12/11/10/9 seconds to 9 at all ranks
  • New passive: Judgement’s spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast
  • Garen no longer moves 20% slower while moving through minions
  • Judgement no longer deals decreased damage to minions


Buff BoxDemacian Justice Final IconDemacian Justice [ R ]

  • New Passive: The enemy champion with the most recent kills is marked as Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of its max Health as true damage
  • Demacian Justice now deals true damage to the Villain instead of magic damage


Garen Villain 1 Garen Villain 2



Steel Legion garen Villain 1 Steel Legion Garen Villain 2



Mordekaiser Final Portrait

General Box

  • Recommended Items updated
  • Base Movement Speed decreased from 340 to 330
  • Base Health decreased from 555 to 525
  • Health-per-level increased from 73 to 80
  • AD-per-level increased from 3.5 to 5
  • Attack Speed-per-level increased from 2.6% to 3%
  • Health-per-5 increased from 3.3 [+0.3 per level] to 4 [+0.55 per level]
  • Attack animation improved, but no longer scales as well with Attack Speed
  • Auto attack range increased from 125 to 200
  • Armor-per-level increased from 2.7 to 3


Change BoxIron Man Final IconIron Man [ Passive ]

  • Shield decay-per-second changed from 3% of the shield’s max value to 2% of base Health
  • The shield will now stop decaying when it reaches 25%
  • Maximum shield value is now equal to 25% of Morde’s maximum Health (no longer scales with level)
  • Shield generation decreased from 35% of damage dealt to 25%


Buff BoxMace of Spades Final IconMace of Spades [ Q ]

  • Now buffs Mordekaisers next 3 attacks. The first one deals  4/8/12/16/20 [+0.25 Total AD] [+0.2 AP]  bonus magic damage. Each next strike deals 2/2.25/2.5/2.75/3 times the damage of the previous one. Maximum damage of the third strike is 27/54/81/108/135 [+2.25 Total AD] [+1.8 AP]
  • Health cost decreased from 20/25/30/35/40 to 20/23/26/29/32
  • Cooldown increased from 8/7/6/5/4 seconds to 10/8.5/7/6.5/5


Change BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • New Passive: Mordekaiser receives full experience from any lane minion he kills, regardless of lane partners;
  • New Active - Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 Movement Speed while moving toward one another;
  • When close to one another, both deal 140/180/220/260/280 [+0.6 AP] magic damage to nearby enemies over 4 seconds. Mordekaiser can reactive the ability to instantly steal half the spell’s DoT, or 50/70/90/110/130 [+0.3 AP]. This value is reduced to 33% against minions, with a maximum of three targets;
  • Cooldown decreased from 20/18/16/14/12 seconds to 12/11/10/9/8;
  • Health cost removed.


Change BoxSiphon of Destruction Final IconSiphon of Destruction [ E ]

  • Base damage decreased from 70/115/160/205/250 to 35/65/95/125/155
  • Now additionally scales with 0.6 of Total AD
  • Cooldown decreased from 6 seconds at all ranks to 6/5.75/5.5/5.25/5
  • If the spell hits an enemy Champion, Morde instantly fills 15% of his maximum shield
  • AoE range increased from 650 to 675


Morde E 1


Buff BoxChildren of the Grave Final IconChildren of the Grave [ R ]

  • Damage decreased from 24/29/34 [+ 0.04 AP] % to 20/25/30 [+ 0.04 AP] % of target’s maximum health (again, half the damage is dealt, instant, half over a 10-second period)
  • New Passive – Dragon Force: Dealing damage to the Dragon curses it for 10 seconds. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target that has 30% the stats of a regular Dragon
  • Ghost duration increased from 45 seconds at all ranks to 45/60/75
  • Additionally, Mordekaiser gains 30% of his ghost’s AP and 25% of its bonus Health
  • The ghost is granted 10/25/50 bonus AD and bonus Health equal to 15% of Mordekaiser’s maximum Health


Morde Dragon 1


Mordekaiser’s also received new icons. From left to right: Passive, Q, Q second & third hits, W, W recast, E, R and R for Dragon’s soul:

MordekaiserPassive MordekaiserQ MordekaiserQ2 MordekaiserQ3 MordekaiserW MordekaiserE MordekaiserW2 MordekaiserR MordekaiserRDragon



Skarner Final Portrait

General Box

  • Recommended Items updated
  • Base Movement speed decreased from 345 to 330
  • Base Health-per-level decreased from 96 to 84.25
  • AD-per-level increased from 4.2 to 4.5
  • Auto-attack animation is now much faster


New Item BoxCrystal Spires Final IconCrystal Spires [ New Passive ]

  • Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 15 seconds
  • While near active crystals, Skarner gains 100 flat Movement Speed, 42% [+6% per level] Attack Speed and restores 3% of his maximum Mana per second
  • If an enemy caps a Crystal Shrine alone, they will receive 5 gold.


Crystal capture specifics:

  • Crystals remain captured permanently for the capturing team until recaptured by the opposing team
  • Capturing a crystal grants 15g to players that helped capture it
  • Crystals are locked out of being recaptured for 10 seconds after being captured
  • While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time)
  • If a member of the team owning the crystal is standing on the crystal, it cannot be captured


Skarner Passive Updated 1 Skarner Passive Updated 2

Skarner Shrine 3 Skarner Passive Updated 3


Note that the shrines look differently for two of Skarner’s skins:


Battlecast Skarner Passive Updated 1 Battlecast Skarner Passive Updated 2



Guardian Skarner Passive 1 Guardian Skarner Passive 2


Change BoxCrystal Slash Final Icon Crystal Slash [ Q ]

  • Uncharged damage changed from 20/30/40/50/60 [+0.4 Bonus AD] to 0.33/0.36/0.39/0.42/0.45 Total AD
  • Charged damage changed from 20/30/40/50/60 [+0.2 AP] to 0.33/0.36/0.39/0.42/0.45 Total AD
  • Cooldown decreased from 3.5 seconds at all ranks to 3.5/3.25/3/2.75/2.5
  • Duration of charge buff decreased from 5 seconds to 4
  • Against non-champions, basic attacks now decrease Skarner’s cooldowns by 0.25 seconds, decreased from 0.5
  • Mana cost decreased from 16/17/18/19/20 to 10/11/12/13/14
  • Crystal Slash no longer stacks bonus Movement Speed and Attack Speed


Change BoxCrystalline Exoskeleton Final IconCrystalline Exoskeleton [ W ]

  • Shield value changed from 80/135/190/245/300 [+0.8 AP] to 12/13/14/15/16% of Max HP [+0.8 AP]



Buff BoxFracture Final IconFracture [ E ]

  • Missile speed now decreases for each champion hit
  • Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second.
  • If Skarner stuns an enemy with Fracture [ E ] or Impale [ R ], he gains all the bonuses from his Crystal Spires for the duration of the stun / suppression and reduces the cooldown of Fracture by the same amount
  • Cooldown increased from 12/11.5/11/10.5/10 seconds to 13/12.5/12/11.5/11
  • Mana cost decreased from 50/55/60/65/70 to 55 at all ranks


Change BoxImpale Final IconImpale [ R ]

  • Base magic damage decreased from 100/150/200 to 20/60/100
  • Now deals additional physical damage both at the start of the channel and at the end, equal to 100% of Skarner’s Total AD
  • Mana cost decreased from 100/125/150 to 100 at all ranks
  • Cooldown decreased from 110/100/90 seconds to 120/100/80
  • No longer deals bonus damage to targets with Crystal Venom



Champion Changes


Ahri Final Portrait


Nerf BoxEssence Theft Final IconEssence Theft [ Passive ]

  • Flat heal decreased from 2 + 1-per-level to 3/5/9/18 [values for levels 1/6/11/16]. AP ratio unchanged



Alistar Final Portrait

General Box

  • Health-per-level increased from 102 to 106



Amumu Final Portrait

General Box

  • Armor-per-level increased from 3.3 to 3.8



Azir Final Portrait


Quality of Life Box FinalConquering Sands Final Icon Banana Jukes [ Q + E Combo ]

  • Azir’s E+Q combo will now be much less dependent on latency. Here‘s a GIF by Riot Exgeniar that shows off the change.



Bard Final Portrait

General Box

  • Health-per-level increased from 85 to 89



Blitzcrank Final Portrait

General Box

  • Armor-per-level increased from 3.5 to 4



Braum Final Portrait

General Box

  • Armor-per-level increased from 4 to 4.5



Elise Final Portrait


Nerf BoxNeurotoxin Final IconNeurotoxin [ Human Q ]

  • Current Health damage decreased from 8% to 4%




Kassadin Final Portrait


Buff BoxRiftwalk Final IconRiftwalk [ R ]

  • First jump’s damage additionally scales with 0.2 AP; each subsequent Riftwalk scales with 0.1 AP



Kayle Final Portrait

General Box

  • Base Attack Damage decreased from 59 to 54



LeBlanc Final Portrait


Buff BoxDistortion Final IconDistortion [ W ]

  • Travel speed increased from 1300 to 1450




Lee Sin Final Portrait


Buff BoxFlurry Final IconFlurry [ Passive ]

  • Lee Sin now gains 20 energy back on the first basic attack and 10 on the second, changed from 15 energy on both attacks


Buff BoxDragons Rage Final IconDragon’s Rage [ R ]

  • If the target of the kick hits an enemy Champion, it deals additional physical damage equal to 12/15/18% of its bonus Health (damage stacks with more targets hit)



Leona Final Portrait

General Box

  • Armor-per-level increased from 3.1 to 3.6



Lissandra Final Portrait


Buff BoxFrozen Tomb Final IconFrozen Tomb [ R ]

  • When self-cast, Frozen Tomb heals Lissandra for 100/150/200 [+0.3 AP]; this value is increased by 1% for each 1% of Health missing



Lucian Final Portrait


Buff BoxLightslinger Final IconLightslinger [ Passive ]

  • Damage on second shot increased from 30/40/50% of Total AD [values for level 1/7/13] to 30/40/50/60% AD [values for level 1/6/11/16]


Buff BoxArdent Blaze Final IconArdent Blaze [ W ]

  • Bonus Movement Speed increased from 40/45/50/55/60 to 60/65/70/75/80
  • Duration of MS buff decreased from 2 seconds to 1
  • Lucian can now gain the MS buff if any ally hits a target marked by Ardent Blaze
  • Mana cost decreased from 60 at all ranks to 50



Nami Final Portrait


Buff BoxSurging Tides Final IconSurging Tides [ Passive ]

  • Flat Movement Speed buff increased from 40 to 60


Buff BoxTidal Wave Final IconTidal Wave [ R ]

  • Allies hit by the wave receive double the movement speed buff from Surging Tides (120 flat)



Nasus Final Portrait


Buff BoxSiphoning Strike Final IconSiphoning Strike [ Q ]

  • While the Siphoning Strike buff is active, Nasus’s basic attack range is increased from 125 to 150



Nautilus Final Portrait

General Box

  • Armor-per-level increased from 3.25 to 3.75



Rammus Final Portrait

General Box

  • Armor-per-level increased from 3.8 to 4.3


Buff BoxDefensive Ball Curl Final IconDefensive Ball Curl [ W ]

  • Base magic damage dealt to enemies that hit Rammus has been increased from 15/25/35/45/55 to 25/35/45/55/65



Rumble Final Portrait


Nerf BoxThe Equalizer Final IconThe Equalizer [ R ]

  • Cooldown increased from 105/90/75 seconds to 120/110/100




Tahm Kench Final Portrait

General Box

  • Armor-per-level increased from 3 to 3.5



Taric Final Portrait

General Box

  • Armor-per-level increased from 3.2 to 3.7



Teemo Final Champion Portrait


Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Now grants vision of enemies hit by a shroom for the duration of the DoT (doesn’t reveal stealthed enemies)
  • Slow no longer decays over the duration of the DoT



Thresh Final Portrait

General Box

  • Health-per-level increased from 89 to 93



Twitch Final Portrait


Buff BoxAmbush Final IconAmbush [ Q ]

  • Mana cost decreased from 60 at all ranks to 40



Buff BoxSpray and Pray Final IconSpray-and-Pray [ R ]

  • Bonus Attack Damage increased from 20/28/36 to 20/30/40




VelKoz Final Portrait


Buff BoxPlasma Fission Final IconPlasma Fission [ Q ]

  • Cast time decreased from 0.3 seconds to 0.25
  • Range of secondary missiles increased from 900 to 1100



Viktor Final Portrait


Nerf BoxPrototype Hexcore Final IconPrototype Hex Core

  • Ability power-per-level decreased from 3 to 1
  • Now additionally grants 10 mana per level


Nerf BoxHexcore MK 1 Final IconHex Core MK-1

  • Ability power-per-level decreased from 4 to 3
  • No longer grants 20 flat AP and 150 flat mana
  • Now grants 15 mana per level


Nerf BoxHexcore MK 2 Final IconHex Core MK-2

  • Ability power-per-level increased from 5 to 6
  • No longer grants 40 flat AP and 300 flat mana
  • Now grants 20 mana per level


Change BoxPerfect Hex Core Final IconPerfect Hex Core

  • Ability power-per-level increased from 6 to 10
  • No longer grants 60 flat AP and 500 flat mana
  • Now grants 20 mana per level



Volibear Final Portrait


Buff BoxThunder Claws Final IconThunder Claws [ R ]

  • Range on chain lightning increased from 330 to 550
  • When cast, Volibear immediately deals 75/115/155 [+ 0.3 AP] magic damage to up to 4 nearby enemies



Zac Final Portrait


Buff BoxElastic Slingshot Final IconElastic Slingshot [ E ]

  • Maximum range increased from 1150/1250/1350/1450/1550 to 1200/1350/1500/1650/1800



Zed Final Portrait


Buff BoxDeath Mark Final IconDeath Mark [ R ]

  • Delay on recasting Death Mark has been decreased from 1 second to 0.5






New Item BoxDead Mans Plate Final IconDead Man’s Plate

Recipe: Chain Vest [750 Gold] + Giant’s Belt [1000 Gold] + Ruby Crystal [400 Gold]

Total Cost: 2750 Gold

Grants 600 Health and 50 Armor

UNIQUE Passive – Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while not moving.

UNIQUE Passive – Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks. If 100 stacks are discharged the passive deals double damage. Melee attacks at 100 stacks will also apply a 75% slow that decays over 1 second.


Dead Mans Plate


New Item BoxSteraks Gage Final IconSterak’s Gage

Recipe: Giant’s Belt [1000 Gold] + Long Sword [360 Gold] + 1190 Gold combine cost = 2550 Gold total

Grants 500 Health and AD equal to 25% of the user’s Base AD

UNIQUE Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain Primal Rage for 8 seconds.

Primal Rage: Grow in size and strength, gaining increased size, +25% additional Base Attack Damage, and a rapidly decaying shield for 30% of your maximum Health.


Steraks Gage


New Item Box Titanic Hydra Final IconTitanic Hydra (Melee Only)

Recipe: Tiamat [1900 Gold] + Giant’s Belt [1000 Gold] + 400 Gold combine cost = 3300 Gold total

Grants 400 Health, 50 AD and 100% Base Health Regen

UNIQUE Passive:

UNIQUE Passive – Cleave: Basic attacks deal 5 plus 1% of your maximum health as bonus physical damage on hit to your target and 40 plus 2.5% of your maximum health as physical damage in a cone to other enemies in a cone.

UNIQUE Active – Crescent: Your next basic attack deals physical damage equal to 40 plus 10% of your maximum health in a larger cone on hit (20 second cooldown, Cleave doesn’t apply to this attack).


Titanic Hydra



Item Changes

Ravenous Hydra’s received a new icon:


Ravenous Hydra Final Icon




Buff BoxNull Magic Mantle Final IconNull-Magic Mantle

  • Cost decreased from 500 to 450



Buff BoxNegatron Cloak Final IconNegatron Cloak

  • Cost decreased from 850 Gold to 800



Buff BoxWits End Final IconWit’s End

  • Total cost decreased from 2600 to 2550


Change BoxAegis Final IconAegis of the Legion

  • Total cost decreased from 1900 Gold to 1580
  • Recipe Change: Null Magic Mantle [500 Gold] + Crystalline Bracer [600 Gold]
  • Now grants 100% Base HP regen
  • Aura no longer grants HP regen and the bonus MR to allies has been decreased from 20 to 15
  • Aura Regen: No longer grants HP Regen as an Aura.


Change BoxLocket of Solari Final IconLocket of the Iron Solari

  • Total cost decreased from 2800 Gold to 2730
  • Shield strength increased from 50-230 to 75-345
  • Shield duration decreased from 5 seconds to 2


Buff BoxBanner of Command Final IconBanner of Command

  • Total cost decreased from 3000 Gold to 2730



Buff BoxSpectres Cowl Final IconSpectre’s Cowl

  • Magic Resistance increased from 35 to 40



Buff BoxSpirit Visage Final IconSpirit Visage

  • Total cost decreased from 2750 Gold to 2700
  • Magic Resistance increased from 55 to 60
  • Bonus Base Health regeneration increased from 100% to 150%


Buff BoxBanshees Veil Final IconBanshee’s Veil

  • Total cost decreased from 2750 Gold to 2700
  • Recipe Change: Ruby Crystal [400 Gold] swapped for Crystalline Bracer [600 Gold]
  • Magic Resistance increased from 55 to 60





Change BoxRaptors Cloak Final IconRaptor’s Cloak

  • Total cost increased from 1000 Gold to 1100
  • Bonus Base Health regeneration increased from 100% to 150%
  • Point Runner: Movement speed maximum reduced to 20% (from 30%). However, Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.


Change BoxZzrot Portal Final IconZZ’Rot Portal

  • Total cost decreased from 2800 Gold to 2750
  • Point Runner: See Raptor Cloak.
  • Void Spawn Health Decay: Is now a % of their current health rather than maximum, minimum of one. This effectively doubles their health (and roaming range!) but greatly reduces their effective health at all points.
  • Void Spawn Gold Counter: Now shows you how much gold you earned from Voidlings.
  • Empowered Void Spawn: Empowered Voidlings now scale off 15% of your maximum Health rather than your resistances.


Change BoxOhmwrecker Final IconOhmwrecker

  • Point Runner: See ZZ’Rot Portal





Buff BoxGlacial Shroud Final IconGlacial Shroud

  • Total Cost decreased from 950 Gold to 900



Nerf BoxWardens Mail Final IconWarden’s Mail

  • Total Cost increased from 1050 Gold to 1100



Nerf BoxFrozen Heart Final IconFrozen Heart

  • Price increased from 2450 Gold to 2600
  • Armor decreased from 100 to 90


Buff BoxIceborn Gauntlet Final Icon Iceborn Gauntlet

  • Total cost decreased from 2900 to 2850



Buff BoxZekes Harbinger Final IconZeke’s Harbinger

  • Total cost decreased from 2300 to 2250



Nerf BoxThornmail Final Icon Thornmail

  • Price increased from 2100 Gold to 2300
  • UNIQUE Passive now reflects 15% of damage + 25% of the user’s bonus Armor, changed from 30% of damage


Change BoxRanduins Omen Final IconRanduin’s Omen

  • Total Cost decreased from 2850 Gold to 2700
  • Health decreased from 500 to 400
  • Armor decreased from 70 to 60
  • Cold Steel Passive: Unchanged
  • Crit Damage Reduction: Now reduces critical strike damage taken by 10%.
  • Slow Active: Duration no longer scales off Armor and Magic Resistance, instead it will always slow for a flat four seconds.




Change BoxWarmogs Armor Final IconWarmog’s Armor

  • Now grants 200% Base Health Regen [zero on live]
  • Passive Changed: Grants Warmog’s Heart if you have above 3000 life. Warmog’s Heart restores 3% of your maximum life per second when you haven’t taken damage in 8 seconds.


Nerf BoxRighteous Glory Final IconRighteous Glory

  • Total Cost decreased from 2500 Gold to 2400
  • Catalyst Passive: Loses Catalyst Passive on Upgrade.


Change BoxCinderhulk Final IconCinderhulk

  • Base Health increased from 300 to 400
  • Health multiplier decreased from 25% to 15%





Here’s the login screen that will air live with Patch 5.16 to celebrate the release of Arcade Riven and Battle Boss Blitz:


Below you can find the still image for the animation, as well as the login music:



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at

SSW Skins in Store Banner

Samsung White championship skins take the stage


Five dominant pros. One championship team.

Celebrate Samsung White’s commanding victory in the 2014 World Championship with five new skins inspired by the Korean powerhouse.

Make your moment with white-and-blue-wrapped Singed, Rengar, and Talon for 750 RP, or roll in style with Thresh and Imp – ummm we mean Twitch – at 975.

Bring the whole crew together with the Samsung White Team Bundle, which at 25% off, runs 3148 RP (6300 if you need the champs).

[ Link to Post ]

Below you can find previews of all the skins:



Samsung White Rengar

SSW Rengar will cost 750 RP.


Note that all SSW skins share this splash art:



SSW Rengar Model Updated 2



Samsung White Singed

SSW Singed will be available for 750 RP.



SSW Singed Model 1

SSW Singed Model 2



Samsung White Talon

SSW Talon will be available for 750 RP.



SSW Talon Model 1

SSW Talon Model 2


SSW Talon W 1

SSW Talon W 2

Rake [ W ]


SSW Talon R 1

SSW Talon R 2

Shadow Assault [ R ]



Samsung White Thresh

SSW Thresh will be sold for 975 RP.



SSW Thresh Model 1

SSW Thresh Model 2

SSW Thresh Recall

For his recall, SSW Thresh summons a trophy, pulls it with his hook and holds it above his head…thingy.


SSW Thresh Q

Death Sentence [ Q ]


SSW Thresh W

Dark Passage [ W ]


SSW Thresh R

The Box [ R ]



Samsung White Twitch

SSW Twitch will be available for 975 RP.



SSW Twitch Model 1

SSW Twitch Model 2

SSW Twitch Recall

For his recall, SSW Twitch rolls around on the ground. You can find the reference here.


SSW Twitch Q

Venom Cask [ W ] 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at



Champion Skin Sale September 5 Banner

The following Champions and Skins will be 50% off until September 5th:



  • Akali – 395 RP
  • Talon – 440 RP
  • Vel’Koz – 487 RP


iBlitzcrank – 675 RP





Pool Party Lee Sin – 487 RP





Prom Queen Annie – 260 RP





If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Champion Skin Sale August 29 Banner

 The following Champions and Skins will be 50% off until August 29th:



  • Nautilus – 487 RP
  • Riven – 440 RP
  • Sona – 395 RP


Blast Zone Heimerdinger – 260 RP





Bloodstone Taric – 487 RP





Warmonger Sion – 487 RP


Sion_4 (1)




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at


Champion Skin Sale June 30 Banner


The following Champions and Skins will be 50% off until June 30th:


  • Caitlyn – 440 RP
  • Jayce – 487 RP
  • Udyr – 292 RP

Cowgirl Miss Fortune – 375 RP

Cowgirl Miss Fortune

Cowgirl Miss Fortune Splash Art

Muay Thai Lee Sin – 487 RP

Muay Thai Lee Sin

Muay Thai Lee Sin Splash Art

Woad Ashe – 260 RP

Woad Ashe

Woad Ashe Splash Art


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at

experimental changes


A massive PBE update, including changes to to Master Yi, Zac and Phage, brand new skins – Arcade Hecarim, Riot Blitzcrank and the legendary Forecast Janna, New Summoner Icons for all 5 teams who’ve passed their regional finals, major updates to the Champions Tab,  as well as two brand new features – Teamfight UI and Baron & Dragon Spectator Timers!

Moving from the realm of testing, Riot have announced the release of League-themed American Express Serve RP Cards, RiotScruffy brings us news of Skarner‘s announced rework, IronStylus gives us a rundown of all Champions who currently have new skins in development and shares some incredible art for Diana, Kitae announces the results of the Freljord’s Tribe Events and, as always, the latest Champion/Skin sale!


PBE Update

Get RP with RP+ from American Express Serve

Update on Skarner

Future Skins

Amazing Diana Art

Freljord Event – the results are in!

Champion/Skin Sale – Expires August 19th


PBE: Champions






League of DravenLeague of Draven ( Passive )

  •  Now consumes all stacks on kills, changed from half.






The_CullingThe Culling ( R )

  • AD ratio reduced from 0.3 to 0.25




  Master Yi

  • Attack speed per level lowered from 2.75% to 2% per level (from 0.019 to 0.0135)


Meditate_newMeditate ( W )

  • Percentage damage reduction increased from 40/45/50/55/60%  to 50/55/60/65/70%



WujuStyle_newWuju Style ( E )

  • Passive AD increased changed from 7/9/11/13/15% to 10% at all ranks


Highlander_newHighlander ( R )

  • Passive: On-kill reset now reduces Master Yi’s remaining cooldowns by 70% (35% for assist), changed from 18 seconds (9 for assist)







FeintFeint ( W )

  • Shield reduced from 70/115/160/205/250 to 60/100/140/180/220






Let'sBounce!Let’s Bounce! ( R )

  • No longer reduces the duration of stuns, slows, taunts, fears, silences, blinds, and imoblizies by 50% while active
  • Now removes all slows affecting Zac when cast


PBE: Items



Blade_of_the_Ruined_KingBlade of the Ruined King

  • Active cooldown increased from 60 seconds to 90


Entropy_itemEntropy (Dominion and Howling Abyss only)

  • No longer grants 275 Health
  • Now grants 30 Armor
  • Total cost reduced from 3615 to 3350
  • Passive changed: Rage – Basic attacks grant 20 movement speed for 1.5 seconds. Kills grant 60 movement speed for 1.5 seconds.


Frozen_MalletFrozen Mallet
  • No longer requires Phage to build. Now builds out of A Ruby Crystal, Giant’s Belt and Pick Axe
  • Total cost decreased from 3300 to 3005



  • No longer grants 200 Health
  • Now grants 20 Armor.
  • New build path: Cloth Armor + Longsword
  • Total cost lowered from 1465 to 1200
  • Passive changed: Rage – Basic attacks grant 20 movement speed for 1.5 seconds. Kills grant 60 movement speed for 1.5 seconds.


Sanguine_Blade_itemSanguine Blade (Twisted Treeline, Dominion and Howling Abyss only)

  • New build path: Vampiric Scepter + Pickaxe
  • Total cost lowered from 2850 to 2175
  • Total AD reduced from 65 to 50


Spirit_VisageSpirit Visage

  • Total cost increased from 2625 to 2750


Trinity_ForceTrinity Force

  • No longer grants 250 health
  • Now grants 20 armor
  • Movement speed bonus decreased from 10% to 8%
  • Total cost reduced from 3843 to 3578
  • Phage Passive changed: Rage – Basic attacks grant 20 movement speed for 1.5 seconds. Kills grant 60 movement speed for 1.5 seconds.
  • After using an ability, the next basic attack deals 200% of base AD as bonus physical damage, increased from 150%


PBE: New Skins



Forecast Janna (Legendary Skin)


Forecast Janna

Forecast Janna Splash Art




Arcade Hecarim


Arcade Hecarim

Arcade Hecarim Splash Art




Where did the idea for Arcade Hecarim come from?


IronStylusButton Rioter IronStylus: I’ll tell you wht we were thinking..,

Rainbows. ****ing guitar powered, supersonic, chrome plated rainbows.

Fun fact!


This skin is actually the product of one of our Thunderdomes. A span of about 2 days where we all get into groups and burn on a project we want to see happen. Some great stuff has come from TD, including the first iteration of Ardade Hecarim. Everyone went giggly over the particles and silliness. We’re all fans of this sort of 80’s craziness, and for some reason, as absurd as it was, it seemed to fit considering other popular media we’ve been exposed to.

After TD, we reevaluated what we had then put him in the pipeline proper for proper modeling tweaks, animation cleanup and particle work.

Either way, I love being at a place where something we are able to bang out in 2 days can get so much buy-in that we can get it into the pipeline and make it really awesome!



Riot Blitzcrank


Riot Blitzcrank Splash

Riot Blitzcrank Splash Art




PBE: New Summoner Icons


Five new icons are available for the teams who qualified for the International Wildcard Tournament.


570_GamingGear 571_Pain 572_Lyon 573_Immunity 574_DarkPassage


PBE: Champions Tab Rework


Champion Tab Rework

Champion Tab Rework Preview

A wider view of the champion list, better filters and faster performance are just some of the updates to the Champions Tab.



Explaining the changes


Damiya Button Rioter Damiya: Summoners,

With today’s deploy of 3.11 to the PBE, we’ve given the Champions tab in the Summoner Profile an update. The release of 3.10 brought with it some improvements to the champion tagging system, removing the old multi-filter process and giving each champion a primary role. The new and improved Champion Inventory includes a broader grid, a role-selection dropdown, and a significant performance boost when navigating between profile tabs.

When you’re next on the PBE, feel free to check out the new and improved Champions page; we’d love to hear your thoughts on the new layout. If you encounter anything that seems amiss or doesn’t work like you expected, please take the time to share that with us in this thread!



Can we see what champions our friends own yet?


DamiyaButton Rioter Damiya: That’s beyond the scope of this change, and while I can’t tell you exactly why we don’t show other people’s champions (Mostly because I don’t know), at a guess it’s due to privacy concerns and stuff; while I realise that most of you want to use it for positive reasons, I could totally see people getting harassed for not having enough champions or something.



PBE: Teamfight UI


Keeping track of the action will become a whole lot easier for commentators!



kitae Button Rioter Kitae: Hey PBE-ers,

We’re testing a new UI mode for Spectator mode and would love your feedback. We’re calling this mode theTeamfight UI. The overall goal of this mode is to provide a great viewing experience during large team fights.



Preview of Teamfight UI (bottom)


Our specific goals:

  • Minimize and concentrate the UI so it’s easier to focus on the action during team fights.
  • Optimize the display of battle information: Who is involved in the fight? Who’s winning? How many people have died on either team?



The Teamfight UI’s functions


Let’s take a closer look. In this screenshot we can see:

  • Team health bars help viewers track the momentum of fights, and register the power of AoE damage and heals.
  • Loss of control icons help viewers track powerful status effects–if Malphite’s ult hits all 5 of the enemy team, it’s easy to see.
  • Kill counter tracks each champion’s progress towards the elusive pentakill
  • Ult / Summoner spells are easily viewable for both teams in a central location
  • Dead champions have the familiar death timer



Additional functions


Not every champion is always there when a fight breaks out. The team fight UI helps you understand who’s in the thick of battle:

  • Near champions like Caitlyn are represented with bright character portraits. Near champions are on-screen champions and other champions we identify as being involved in the team fight.
  • Far champions like Renekton have darker portraits
  • Team healthbars reflect the health of both near (bright) and far (dark) champions.

You can help test this feature by spectating matches on PBE. While the UI mode is intended for use during team fights, it should work correctly all the time (like all other Spectator UI modes). To engage the team fight UI, press ‘a’ while spectating.

Please test this and give us your feedback!



Follow-up: People who’ve worked on the Teamfight UI


kitae Button Rioter Kitae: A cool note: the Teamfight UI was a Riot Thunderdome project, where Rioters form teams within the company and work on brand new passion projects within a contained window of time. Other Thunderdome projects include Proving Grounds ARAM, turret aggro indicators, Item Sets, and some others.


Here’s Thunderdome Team 5, bringing you the Teamfight UI!
• DefaultChar
• Fruitstrike
• Riot RoboLions
• Joy2TheWorld
• kitae
• Pitayin
• RabidLlama
• Redbeard
• RiotMagus
• World Peace



Will the UI provide feedback on when important items are activated? (Locket, Zhonya, etc.)


kitae Button Rioter Kitae: We’re definitely thinking about that. Invulnerability and shields is something we’d like to better communicate.





Drawbacks: Not being able to see Champions’ health bars when they’re off-screen


kitae Button Rioter Kitae: The UI was designed to provide a great experience when viewing a specific team fight. We included the mini-map and off-screen portraits and team health bars to help players understand the possibility for reinforcements.

However, there will be cases, like two simultaneous fights going on, where using this mode will give you less information. In that case, I’d recommend using the normal UI.

TLDR; use this UI when you want to focus on a specific fight that’s on screen. For monitoring action across the entire map use the standard UI.



Will the new UI be able to reflect intense moments where people are very low on life?


kitae Button Rioter Kitae: If these champions are on-screen you still have the health bars over their heads. We are also experimenting with the algorithm for calculating the team health bars to better represent situations like the one you describe.

Thanks for the feedback, go try out the feature!



Will this feature change the way games are viewed at LCS and other events?


RoboLions Button Rioter RoboLions: We certainly would love for the LCS crew to use this view and we actively worked with them to get feedback on the feature so that they would be amiable to doing so. In the end it is up to them to decide how this fits into their day-to-day but I’m hopeful!




Teamfight UI: Suggestion Box



Making the Team Health Bar the way current Champion Health Bars are shown (5 bars)


RoboLions Button Rioter RoboLions: We had considering doing exactly what you propose and I was the biggest advocate of that method, here’s what it came down to and why, in the end, I happily changed my mind. Any variation of effective health gives too much credit to the tank on the team and not enough credit to the squishies that have to use their escapes (and their wits) to stop from being roadkill.

In that system, an ADC that is at 10% health contributes roughly equal health to the team bar as the same ADC at 90% health just because they don’t have near as much total health as say, Alistar. Clearly that is not a fair representation of how the team is doing!

At 90% health Caitlyn can net away, Ezreal can shift, flash may not be burned yet, etc, and then they can continue to do damage from the back. At 10% health they are as good as dead and getting back into the fight is suuuuuper risky.



Making players’ cooldowns visible


kitae Button Rioter Kitae: Interesting idea. I’m worried by the potential for visual clutter, this seems like something that would get added to the main UI first. I definitely see the value, but worry a bit about the clutter.




Moving the Team Health Bar on top


kitae Button Rioter Kitae: I can see this working, we tried it both ways and liked it better on the bottom, but it’s an option to keep in mind. I think from a readability perspective it works in both cases.





Adding a teleport indicator to the UI


kitae Button Rioter Kitae: Good suggestion. There are a lot of powerful effects like Zhonya, shields, shen ult, that woudl be cool to visualize. We wanted to nail the basics first but in the future this is a possibility.





Moving the champion portraits to the left and right of screen


kitae Button Rioter Kitae: One of the goals was to centralize the portraits. Currently you need to glance left, right, repeatedly to modify champion portraits.





Placing dead champions at the back of the UI


kitae Button Rioter Kitae:  I can see this, but champion portraits re-ordering could be pretty confusing as well. Imagine someone ressing mid fight and ‘popping’ into the middle of the portraits.





Mousing over the champion’s icon highlights their health bar


kitae Button Rioter Kitae:  That is a pretty cool idea!





PBE: Baron and Dragon Spectator Timers


Dragon and Baron Timer UI Banner

A brand new feature, delivered by team StrikeForce – a Dragon & Baron Timer UI for Spectator mode!



RiotBrokenSwordButton Rioter RiotBrokenSword: Hey PBE Community,

My team, Strike Force, has recently developed a feature for Spectator Mode to improve the viewing experience of your friends’ games, and the broadcasts of LCS. We’ve had a lot of requests for the feature since the release of Spectator, and we’ve finally got it for you, right on time for the Playoffs and the World Championships: it’s an in-game timer for Dragon and Baron as they get ready to spawn!

The timers will appear 2 minutes before the monster spawns, then fade away shortly after displaying the message “LIVE”.

I’d love for everyone to spectate the sh*t out of some games to vet this feature as thoroughly and extensively as possible. Additionally, be sure to send me and my team feedback on this post, so we can fix any and all bugs that we missed on our end. The feature is solid as is, but there are always uncertainties when working with software.

Here’s a few screen shots of how they will appear…



Dragon Timer


Baron Timer


Dragon & Baron Timers



Follow-up: Why the new UI is an improvement


RiotBrokenSwordButton Rioter RiotBrokenSword: Thanks for the feedback, everyone.

I’ll explain a little bit about why the feature acts the way it does at a strategic level.



We chose to have the icons appear and disappear on timers, rather than be static, to keep ourselves from piling on more information onto the screen than we feel is relevant to the particular moment of the game you’re watching. If you look at the spectator UI in its current state, it’s already pretty cluttered, and that’s without the overlays in the eSports broadcasts. If you were to look at the screen and break it into chucks, and make those chunks fractions, you’d realize that we’re already taking 1/4 of the game from you with Spectator and LCS overlays. The purpose of Spectator Mode is to show viewers the game currently in play, not a bunch of irrelevant information. Static information only hides more of the game from sight. So we chose, and will likely continue to choose, to show only contextually relevant information.

A few tactical notes:

We kept the timers below the threshold of three minutes to help mitigate the feature being exploited for the benefit of the players in the live version of the game. So viewers will only be seeing the timers a minute after the event has already happened. This, of course, doesn’t apply to eSports broadcasts, which stream with 0 delay.

This is only the first iteration of this feature, so it will be evolving with time. 


Get RP with RP+ from American Express Serve


American Express Serve

If you’ve ever felt the masochistic need to carry a Teemo-themed credit card, then today is your lucky day! 



RP+ from American Express Serve is offering a new way for League of Legends players to get RP – you can earn RP when you sign up and start using your Full Service Reloadable Prepaid Account:

  • +1,000 RP after successful sign up and email verification
  • +1,000 RP the first time you load $20 or more to your Account
  • +10,000 RP the first time you use Direct Deposit to add $20 or more to your Account
  • +100 RP for each of your first 10 Card purchases
  • +Continue earning RP on the things you already buy

Choose a Card design with Teemo, Vi, Lux, Twisted Fate, the Summoner’s Cup or the League of Legends logo, depending on how you’d like to represent off the Fields of Justice.

A few things to remember before you sign up:

  • Accountholders must be 18 or older (or 19 in certain states)
  • Accountholders must be US residents
  • You must have a North American League of Legends account to earn rewards
  • No credit check or minimum balance


Update on Skarner


Skarner decoration

Following RiotScruffy‘s recent announcement that he is working on improving Skarner, here is an update on how the changes made to his E ability.



RiotScruffy Button Rioter RiotScruffy: Hey all, back with some more details. We’re trying out an iteration of the E that is a bit more like the old E in usage but there are some other changes that help it fit nicely into his new gameplay pattern.



FractureFracture ( E )

  • No changes to the skillshot, it’s still a free cased line nuke
  • Range increased by roughly 20%
  • Projectile width decreased by about 20%
  • Deals magic damage to targets hit and slows them by 30/35/40/45/50 for 2.5 seconds

The goals here were to retain the fun and diverse gameplay of the line nuke. The free targeting and skillshot feel of the E is a nice change of pace from Skarner’s other melee focused abilities. We’re also trying a longer/slow/less wide projectile so that targets of the E have the opportunity to dodge it (counterplay).





RiotScruffyButton Rioter RiotScruffy: Two more pieces of clarification about the E we are currently testing.




FractureFracture ( E )

  • It slows immediately (not on the mark proc)
  • The mana cost is significantly lower than the old E


Also, thanks for the feedback, I read it all. This new Skarner is very strong in our playtests so far. I am personally very excited about the skillshot E because it adds a bit more thought and precision into his gameplay.



How does Skarner feel as a result of these changes?


RiotScruffyButton Rioter RiotScruffy:




  • His pre 6 ganks seem to just be all around better. Even in the case where you are ganking a lane with good initiate, you can just save the E for when their CC wears off.
  • Here is a noticeable hunger in the midgame for ability points because he now uses 4 abilities instead of 3. Choosing to max W or E first is viable, and it depends if you want the more consistent speed/defenses or stronger damage/slow. It is a good thing that he doesn’t max out around level 12, and can keep growing all the way into late game.
  • His ability to permanently slow and stick to tanky characters is less. This isn’t actually a big problem because his brawling ability with Q and attack speed is still very strong, and when your target tries to run, you can use E to close the gap. The power of having a ranged slow makes his chasing ability as good if not better than before.
  • As for late game teamfights we have seen that the ranged slow is actually very useful for peeling because Skarner can actually dive on the back line and still throw Es in any direction to peel for his back line. It seems like a net neutral change in his ability to peel for his team. The more significant difference in late game teamfights is the R, which is now much more reliable once you have gotten in range of your target.

These changes are still being evaluated.



vi pre-banner smallFuture Skins


  •  Urgot
  •  Zed
  •  Zyra
  •  Thresh
  •  Nami
  •  Skarner
  •  Kha’Zix
  •  Rengar
  •  Syndra
  •  Viktor
  •  Vi





IronStylusButton Rioter IronStylus: Every champion listed above currently has a skin in development, somewhere along the pipeline. Delays and time between skins hinge on a number of factors, I’ll list some particular to this list:



Urgot – Something under development, however he’s shambly and we need to screw with the rig a lot.

Zed – Fairly straight forward aside from that his shadows might be something else entirely in any given skin, mandating possibly another model and particle work for that model.

Zyra – Tons of models which require animation if they’re anything different than the plant rigs, lots of particle work.

Thresh – Chains.

Nami – If we change the model into a different type of fish/sea creature, that will requite custom rigging for whatever additions we make. Example, new fins/membranes need a lot of animation support. She’s also very particle heavy.

Skarner – Soon(tm)

Kha’Zix – Extremely VFX heavy, evolving model, etc.

Rengar – Not sure where he’s at. He’s straight forward, but not terribly old.

Syndra – Heavy particle work, possibly fabric animation support depending on the theme. Doing something cosmic would most likely require model translucency and/or scrolling textures which are just now being used on some newer skins.

Viktor – Tons of particle work and a couple of models for his traps.

Vi – Fairly recent release, should be something along relatively Soon(tm)

Aside from those specifics, certain things can constrain production, mainly VFX and animation. Both of which are heavily valued when it comes what players enjoy about new skins. Both tend to be the most pinched of resources internally. Additionally, a skin for any given champion might be in production, but then an event (Lunar Revel, Harrowing, etc) might pop up on our radar and we may realize a champion would better fit there. We might put the in-progress skin on hold while we make something appropriate for an upcoming event. Happened to a concept of mine recently.

As for Rumble, which people keep bringing up, I’ll restate: He’s the equivalent to the work of a new champion. He requires a completely new rig and animation sets if he’s to be anything different than the rickety mech he’s in now. That rig doesn’t support anything to the magnitude of fan-requested ideas, or concepts players have submitted. We’re going to change his rig for his upcoming skins. One of which is currently in production, but as I said, needs heavy animation support.

Hope that helps clarify!



Why are Darius and Vi getting skins before Zyra?


IronStylusButton Rioter IronStylus: Zyra currently has a couple nearly complete models in the backlog. (This does NOT mean they have had animation or VFX support.) However, recently we felt she would slot into an upcoming event quite well. We decided to concept that and move forward on that skin. Zyra is massively intensive. You’ve just compared her to two melee fighters. Some of the “easiest” champions to produce due to limited VFX needs.



Didn’t you hint at the development of Diana skin some time ago?


IronStylusButton Rioter IronStylus: Did a concept, completed it, scrapped it due to an event that could use a Diana skin. I’m currently reconcepting it as I type this.





Why isn’t Evelynn on the list?


IronStylusButton Rioter IronStylus: Eve will get a relaunch before any more skins most likely. She’s in shambles.





Are you working on a Nunu VU?


IronStylusButton Rioter IronStylus: Grumpy Monkey currently has a high-rez model of Nunu complete. This is nowhere near to being an indicator of when he will be coming out however. He is on the list though!



IronStylus shows amazing Diana art



IronStylus Button Rioter IronStylus: Howdy. Was doing some color practice tonight and thought I’d share the outcome. This is HEAVILY influenced by reference I was using of this awesome painting of a lady.. but I can’t find the source.. Also heavily referenced from one of the initial sketches Knockworst did while doing Diana’s splash.



Diana Color

Diana Close-up



Why does she have a crack on her forehead?


IronStylusButton Rioter IronStylus: So, the super-secret head-canon I have, which I have no idea if it’ll be actually integrated, but it’s something that Team Diana talked about way back in the day.. is that her mark is a physical brand. The Solari elders literally took a tool and burned that mark into her face. Though, they were so blinded by ignorance, or maybe they liked irony so much, that they branded her with the ancient symbol of the moon.

This scar burned her hair, giving her a larger forehead. After she flipped out, surrendering all her humanity to deep sadness and pain, that’s when this thing became full of fancy. That’s when her bond with the moon began. The marks on her eyes weren’t makeup, they were burn marks and scorches coming from the magicalmoonlight affecting her eyes and causing her tears to boil on her face.

Soooooo yeah. A little emo.



Why the lack of a glowing moon symbol?


IronStylusButton Rioter IronStylus: Yeah, simple glowy thing for no reason works for in-game and for the short amount of time we have to tell a story, but if I were to make a movie or something, I’d put that gut wrenching part into it.

In my opinion, Diana should be beautiful but the Solari scarred her so deeply, inside and outside.



Will you do a portrait of Leona as well?


IronStylusButton Rioter IronStylus: Ugh.. I’ll try, but I’m terrible at rendering metal, I’m gunna need to call in some help for that one!





Did you use a reference portrait for your sketch?


IronStylusButton Rioter IronStylus: Yup! Kienan (Knockwurst) always made little portraits of the characters he was doing splashes for. I’ve always loved the one he did of Diana so I used that as reference for this piece.




What other champions will get skins in the near future?


IronStylusButton Rioter IronStylus: Hmm let me try a really crazy thing..

Every champion, unless slated for a relaunch, has a skin in development. Those champions which need relaunches are pretty self evident when you compare their quality to current standards. By that math, I think you can assume who is on the relaunch list, as long as it may be, and who has a skin currently in the works.

Does that answer most questions?



Any celebratory event skins we can look forward to?


IronStylusButton Rioter IronStylus: Events like the Harrowing, Snowdown Showdown, and Lunar Revel are all that are on my radar at the moment.





Will you update Alistar’s looks?


IronStylusButton Rioter IronStylus: Not a high priority. Not sure how extensive of an overhaul he’d get.




Freljord Event – the results are in!


Freljord Website

Which tribe won the community’s affection? Who will celebrate in the chilling depths of the Freljord – Ashe, Lissandra or Sejuani? Find out below!



kitae Button Rioter Kitae: Hey Summoners,

Recently on on Reddit, Papochka asked what the results of the Freljord event were. I’m here to share them with you guys!


Freljord Results

Result Chart: click for high-res.


As you can see, a couple things stand out:

  • Different regions favored different tribes: The Frostguard (led by Lissandra) received the most worldwide support, but all three tribes were #1 in at least one region.
  • It was a close race: Each tribe received significant support in all the regions we tracked. Sejuani and her Winter’s Claw tribe support in Korea was the lowest result we observed, and still constituted 26.2% of players!

The Freljord event was intended to shine the spotlight on the Freljord, feature it’s three leaders, and present a difficult choice – which tribe will you support? We wanted all three tribes to be compelling, and were pleased to see that they all appealed to players around the world.

Which tribe will rule the Freljord? Only time will tell. The Freljord event set the stage for future stories and conflict in this harsh, icy, region. What will ultimately set things in motion? Who knows.

But if the Watchers return…that would make things…interesting….


Champion/Skin Sale – Expires August 19th


Sale 19th August

Enjoy the following champions and skins at a discount until August 19th!




  • Blitzcrank – 395 RP
  • Jayce – 487 RP
  • Wukong – 440 RP



Bandit Sivir – 375 RP


 Bandit Sivir


Death Blossom Elise – 487 RP


Death Blossom Elise


Royal Guard Fiora – 260 RP


Royal Guard Fiora



Missed any recent updates? Check here!


Patch 3.11 Teaser, Legendary Skin for Janna, Zileas on Game Design, New Bundles in the Store, Summoner shows unique Skin Splash Arts and the latest Sale!

Are Leagues better than S2’s Rating? Morello on LoL’s core design, Nerfs planned for Master Yi, Lucian still not live, Rioters object to Mercy Voting, No plans for Udyr VU and the new Sale!

Mercy Vote: Anti-AFK System, Update to Galio, Lyte on Positive features, Visual Overhaul for Summoner’s Rift and the latest Sale!

Patch 3.10 – Big Changes to Elise/Master Yi/Ryze/TF, New MR Items, Jungle Nerfs // Rioters discuss Skarner and Rengar!

Ask Lyte: Positive/Negative Players and State of Tribunal; Spellbreaker removed, Tristana’s E and Season 4 Changes!


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Aatrox banner


Slaughter your enemies with Aatrox, the Darkin Blade! Huge changes to Shyvana and Kha’Zix, tweaks to jungling items, Woad King Darius and Ghost Bride Morgana previewed and the new Champion Rotation and Champion/Skin Sale!

Aatrox, the Darkin Blade
Champion Changes
Item Changes
Woad King Darius
Ghost Bride Morgana
Map Preview Images
Champion Rotation
Champion/Skin Sale



Aatrox, the Darkin Blade






Blood_WellBlood Well ( Passive ) 


Cooldown: 225


Upon taking fatal damage, Aatrox extracts the current blood in the well and recovers it as Health over 1.5 seconds. When using an ability that costs Health, Aatrox stores 70% of the self-inflicted damage into the Blood Well. The Blood Well has a base of 35% of the max pool and decays 3% of the well a second while out of combat.



Dark_FlightDark Flight ( Q )


Cost: 10 % of Current Health || Range: 650 || Cooldown: 16/15/14/13/12


Aatrox takes flight and slams down at a targeted location, dealing 70/115/160/205/250 (+0.7 AD) physical damage to all nearby enemies and knocking up targets at the center of impact for 1 second.



Dark Flight (Q)



Blood_ThirstBlood Thirst ( W )


No Cost: || Cooldown: 0.5 || Toggle


Every third attack, Aatrox restores 20/25/30/35/40 (+ 0.25 Bonus AD ) Health. If he drops below half health, that amount is tripled.



Blood_PriceBlood Price ( W )


No Cost: || Cooldown: 0.5 || Toggle


Every third attack, Aatrox deals 60/95/130/165/200 (+0.7 Bonus AD ) bonus physical damage and loses health equal to 25% of the damage dealt.



Blood Price


Blades_of_TormentBlades of Torment ( E )


Cost: 5% of Current Health || Range: 900 || Cooldown: 12/11/10/9/8


Aatrox unleashes and sends forward the power of his blade, dealing 75/120/165/210/255 (+ 0.6 AP ) Magic Damage to all enemies hit and slowing them by 40% for 1.75/2/2.25/2.5/2.75 seconds.

E Cast 1

Blades of Torment (E)

E Cast 2

Blades of Torment Part 2

E Cast 3

Blades of Torment Part 3



MassacreMassacre ( R )


No Cost || Cooldown: 120/100/80


Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions equal to 15% (+ 0.01 AP) of their current health.

For 12 seconds, Aatrox increases his Maximum Health by 100/175/250 (+ 50/65/80 per champion hit) and Attack Speed by 25/35/45% (+ 10% per champion hit). Aatrox’s attack range is increased to 325 for the duration.



Massacre (R)

R Growth

Massacre Visual Growth




PBE Update



Champion Changes





Twilight_ShroudTwilight Shroud (W)

  • Cooldown lowered to 20/19/18/17/16
  • Cost reduced to 60 at all ranks from 80/75/70/65/60





SummonTibbersSummon: Tibbers (R)

  • Mana cost reduced to 100 at all ranks from 125/175/225
  • Now lasts 60 seconds, up from 40 seconds
  • Tibbers’ HP increased from 1200/1600/2000 to 1200/2100/3000
  • Tibber’s Magic Resist increased from 25/45/65 to 30/50/70




 FocusFocus (Passive)

  • Ashe gains 1/2/3/4/5/6 (increased per 3 levels) stacks of Focus per second. At 100 stacks, Ashe’s next attack will critically strike.

If you’re curious about this change, feel free to check out my article on the decision.





Agony's_EmbraceAgony’s Embrace (R)

  • Cooldown lowered from 150/120/90 to 120/105/90





WarpathWarpath (Passive)

  •  Hecarim can no longer move through units


Onslaught_of_ShadowsOnslaught of Shadows (R)

  • Damage increased  from 100/200/300 ( +0.4 AP ) to 150/250/350 ( +1.0 AP)
  • No longer deals additional damage after the charge





RenewalRenewal (R+W)

  • Now heals for 20% of Karma’s missing health instantly
  • If the link is not broken, it heals Karma again for 20% of her missing health





Taste their Fear (Q)   Taste_Their_Fear

  • Isolated bonus damage changed from 100/145/190/235/280 to 45% of the ability’s damage


Evolution_Enlarged_ClawsEvolved Enlarged Claws (Q Upgraded)

  • Now deals 8% of target’s missing health in physical damage or 12% if the target is isolated


Void_SpikeVoid Spike (W)

  • Void Spike ( W ) now slows by 20% for 2 seconds.
  • Void Spike ( W ) mana cost reduced to 55/60/65/70/75 from 60/70/80/90/100.


Evolution_Spike_RacksEvolved Spike Racks (W Upgraded)

  • Can no longer consume Unseen Threat (passive)


Void_Assault Void Assault (R)

  • Recast cooldown increased from 10 seconds to 12


Evolution_Active_CamouflageEvolved Void Assault (R)

  • no longer reduces damage taken while in stealth but can now be recast 4 times.






 Ring_of_FrostRing of Frost (W)

  • Damage lowered from 70/110/150/190/230 to 65/100/135/170/205
  • Mana cost lowered from 70 to 55
  • Cooldown lowered from 18/16/14/12/10 to 16/14/12/10/8

Frozen_TombFrozen Tomb (R)

  • Damage lowered from 150/300/450 to 150/275/400
  • Slow increased from 20% to 20/30/40%





Titan's_WrathTitan’s Wrath (W)

  • Bonus damage on-hit changed from 30/55/80/105/130 to 40/55/70/85/100 ( +0.4 AP ) over 2 seconds .





Flail_of_the_Northern_WindsFlail of the Northern Winds (W)

Damage reduced from 16% of Sejuani’s maximum health to 12%


Permafrost Permafrost (E)

  • Slow duration reduced to 1.5/1.75/2/2.25/2.5 from 2/2.25/2.5/2.75/3


Glacial_PrisonGlacial Prison (R)

  • Stun duration reduced to 1.25/1.5/1.75 from 1.5/1.75/2.





Fury_of_the_DragonbornFury of the Dragonborn (Passive)

  • New passive  now grants 5 (+1 Per Level) bonus Armor and Magic Resistance which doubles in Dragon Form


Twin_BiteTwin Bite (Q)

  • Basic attacks now reduce the cooldown of Twin Bite by 0.5 seconds


BurnoutBurnout (W)

  • Basic attacks now extend the duration of Burnout by 1 second, up to 4


Flame_BreathFlame Breath (E)

  • Now deals 80/110/140/170/200 ( +0.6 AP ) magic damage to all enemies it passes through and marks them. Basic attacks against marked targets deal bonus damage equal to 25% of the ability’s damage


Dragon's_DescentDragon’s Decent (R)

  • No longer grants bonus Armor and Magic Resist
  • Now generates 10/15/20 fury per basic attack.


This is basically shuffling Shyvana’s skillset. With her old passive being integrated into her abilities this opens the way for her to be tankier earlier on. Probably the most exciting change is Flame Breath now being AoE. Given that it doesn’t suffer from reduced damage for each target hit this will be an incredible farming/poking tool.




  • Base HP increased from 340 to 380
  • Base Armor increased from 6 to 8

Aria_of_PerseveranceAria of Perseverance (W)

  • Passive Armor and MR Aura changed from 3/6/9/12/15 to 6/7/8/9/10
  • Bonus Armor and MR granted for activating reduced from 8/11/14/17/20 to 6/7/8/9/10 for 3 seconds



Tooltip Updates




BlazeBlaze (Passive)

  • Tooltip states it now deals 8% of maximum health over 4 seconds, not 2% each second for 4.




Item Changes



Spirit_of_the_Ancient_Golem_itemSpirit of the Ancient Golem

Passive (Butcher): Damage to monsters increased from 25% to 30%.



 Spirit_of_the_Elder_Lizard_itemSpirit of the Elder Lizard

Passive (Butcher): Damage to monsters increased from 25% to 30%.



Spirit_of_the_Spectral_Wraith_itemSpirit of the Spectral Wraith

Passive (Butcher): Damage to monsters increased from 25% to 30%.



 Spirit_Stone_itemSpirit Stone

Passive (Rend): Bonus damage on-hit to monsters changed from true to magic



Hunter's_Machete_itemHunter’s Machete

Passive (Rend): Bonus damage on-hit to monsters changed from true to magic




New Skins



Woad King Darius


Model Final



Decimate (Q)


Crippling Strike (W)



Ghost Bride Morgana

(renamed from La Llorona Morgana)


Model Final


Dark Binding

Dark Binding (Q)

Tormented Soil

Tormented Soil (W)

Black Shield

Black Shield (E)

Soul Shackles

Soul Shackles (R)




Map Preview Images


The artwork for the League’s battlegrounds in the client has been replaced by a detailed map showcasing each game mode.


Summoner's Rift

Summoner’s Rift

Crystal's Scar

Crystal Scar

Twisted Treeline

Twisted Treeline

Howling Abyss

Howling Abyss




Champion Rotation


Champion Sale Week 16

Enjoy playing the following champions for free until May 28th!


  • Evelynn - 1350 IP/585 RP
  • Malphite - 1350 IP/585 RP
  • Mordekaiser – 3150 IP/790 RP
  • Rumble - 4800 IP/880 RP
  • Soraka - 450 IP/260 RP
  • Syndra - 6300 IP/975 RP
  • Talon - 6300 IP/975 RP
  • Urgot - 3150 IP/790 IP
  • Varus - 6300 IP/975 RP
  • Vi  - 6300 IP/975 RP




Champion/Skin Sale – May 21st to 24th


Sale 21st to 24th

 Enjoy the following champion and skins at a discount until May 24th!


  • Cassiopeia - 440 RP
  • Gragas - 395 RP
  • Vladimir – 440 RP


Bilgerat Rumble – 260 RP


Bilgerat Rumble


Dryad Soraka – 260 RP


Dryad Soraka


Musketeer Twisted Fate – 375 RP


Musketeer Twisted Fate



What do you think of the update? Share below!




Categories: LoL News Tags: , , , ,



An All-Star Duel Map Revealed, New Splash Art, Skins, Icons, Champion/Skin Sale and Free Week!



New Freljord Art


Here are all the splash arts from the Freljord updates we’ve been receiving over the past few weeks. These include Lissandra, Nunu, Sejuani, Trundle, as well as the Bloodstone Lissandra, Blackfrost Anivia, Ice Drake Shyvana and Runeguard Volibear skins. Click on the captions for my previews of each one:



Blackfrost Anivia





 New Frost Icons & Lore Quests


The Hollowing Abyss is deeply tied to the latest lore pieces released by Riot. The Three Sisters (Ashe, Sejuani and Lissandra) are sworn enemies and whenever they encounter each other on one map, they engage in a hunt quest- sort of like the Kha’Zix/Rengar interaction.

There are special quotes for each of the sisters whenever this event occurs:


AsheSquare“Lissandra is an abomination. Ashe must eliminate her to protect her people.” 

“Sejuani cannot be reasoned with. Ashe must defeat her to build a better future for the Freljord.” 



“Ashe is a powerful symbol to her people. Lissandra must kill her, so they will fall in line.” 

“Sejuani is too reckless and powerful to control. Lissandra must put her down.” 



“Ashe’s peaceful alliance must be broken. Sejuani must kill her and rule with strength.” 

“Lissandra is an abomination. Sejuani must crush her to purify the Freljord.”



Three Frost Icons have also been included on the PBE Client:


frost icons


As you probably remember, a new Summoner Icon collecting method was recently shown by Rioter BlueFire. These latest icons are most likely tied to the Three Sisters Quest and will be unlocked via this new system.



Taipei Assassins world champion skins




Reigning world champions Taipei Assassins secured their place in League of Legends history when they defeated Azubu Frost at the Season Two World Finals. Soon, you’ll be able to field TPA’s winning lineup with new skins that commemorate their victory. Get ready to capture the power and ferocity of these titans of Taiwan during the LCS All Star break!


Here is the official announcement from Garena (it’s in Chinese):

“Whether we succeed or fail, using the limited resources that we have to work with players’ interests is a must. Even with numerous setbacks, Garena will keep Summoners’ thoughts at first priority, because their interests are our interests.

We still remember the victory of Azubu Taipei Assassins in Season 2, so to commemorate this glorious feat, we had Riot design special Azubu TPA commemoration skins for Ezreal, Mundo, Nunu, Orianna and Shen. After six months of planning, these skins are close to release.

Note: These skins will be available in the Store for all Summoners.



A 1v1/2v2 duel map leaked!


A video on a Chinese website shows what’s apparently a duel map!
Here is a much quicker-loading Youtube version:


VP of eSports RedBeard mentioned that this map was designed purely for the All-Star Game:


Ziggs_PoolPartyRiotlink Button RedBeard: Hey guys – since this is getting a ton of attention, I thought I’d pop in to share a few details:

This ‘first blood’ map was dreamed up by some Rioters who wanted to make an awesome 1v1/2v2 map JUST for the All-Star game. They brewed it up during the ‘Thunderdome,’ which is a regular all-night hackathon Riot holds to explore cool new stuff.

Wickd vs SoAZ’s 1v1 extravaganza was awesome to watch and got me even more hyped up for this event at the All-Star game.

Because it was created solely with the idea of using it in the All-Star game, it’s not something that we have any concrete plans for besides the event.



Champion Sale: Season 3/Week 12


Champion Sale 23  to 26

The following champions will be free to play this week:


  • Dr. Mundo – 1350 IP/585 RP
  • Fiddlesticks - 1350 IP/585 RP
  • Miss Fortune  – 4800 IP/880 RP
  • Rammus - 3150 IP/790 RP
  • Shen - 3150 IP/790 RP
  • Thresh - 6300 IP/975 RP
  • Twitch - 3150 IP/790 RP
  • Veigar - 1350 IP/585 RP
  • Xin Zhao – 3150 IP/790 RP
  • Zed - 6300 IP/975 RP



Skin Sale: 23/26th April


Skin Sale 23 to 26

The following champions and skins will be put on half price for the next three days:




  • Jayce – 487 RP
  • Mordekaiser – 395 RP
  • Urgot – 395 RP




  • Chosen Master Yi – 260 RP
  • Enchanted Galio – 260 RP
  • Muay Thai Lee Sin – 487 RP



 That’s it for now, stay tuned!


Categories: LoL News Tags: , , ,


Trundle banner


Trundle Visual Remake


Quinn and Valor bring exciting news from their journey through the Freljord!




Shatterfrost camp, Eastern Freljord

We traveled east, putting Sejuani’s territory further behind us. For many days of the journey, I couldn’t be certain we’d find anyone or anything alive out here. The Freljord is so sparse and so empty. It’s no wonder the tribes fight for every scrap of fertile ground.

The people of the Shatterfrost, a small tribe fiercely loyal to Ashe, took us in. They offered us what spare rations they could, which wasn’t much at all. They seemed ashamed they couldn’t give more. They told me that trolls had been raiding their camps and villages, stealing supplies and murdering their hunters. While trolls are usually seen as foolish brutes who travel in small packs, these attacks seem organized. One tribesman claims that a new leader, a troll king, is rallying his kin to war.

But there’s a deeper threat, one that the people of the Shatterfrost seem afraid to speak of. Rumors of the legendary Ice Witch of Freljord have these people terrified. She has attacked travelers and small hunting bands, leaving her victims impaled on jagged shards of black ice. They say no one has ever seen her face and lived.

Eastern Freljord

We left the Shatterfrost behind us to seek more of Ashe’s eastern allies and soon found ourselves in a deep and heavy blizzard. I couldn’t see much through the snowfall. Val saw the danger ahead before I did, but I still heard the sounds of battle on the wind.

Trolls (hulking, awful brutes) sacked a small village in the distance and smashed everything they couldn’t take. I couldn’t save the tribesmen—they were already dead. I got as close as I could. One of the trolls barked orders at the others (who clumsily tried to obey). This troll leader carried a massive club that seemed to be carved from the ice itself. It glowed with power even in the dark of the growing snowstorm. Is this the Troll King?

Val snatched a banner from the wreckage – this tribe had been loyal to the Avarosan, but not a soul came to their aid. Eastern Freljord is not secure. Ashe won’t be able to call on reinforcements from these distant tribes if she needs them.

Still, the Frostguard to the north are said to be Ashe’s most powerful ally. The Frostguard have pledged since ancient times to stand watch over this land, and the name of their leader, Lissandra, is spoken in reverence throughout the Freljord. The trolls, the Winter’s Claw, and the Ice Witch—together, can Lissandra and Ashe hold them back?


Confused by the latest lore sketch? Don’t be! Morello was quick to spill the beans:


morellovatarMorello: What’s this…? Is this… a troll?

What’s a troll doing in the Freljord? Are we… trolling you?




On a more serious note, some of you will probably guess that if there’s a troll and he’s wielding a club… it’s Trundle! So we wanted to give you a taste of what’s to come, namely Trundle’s relaunch and his re-imagining in the icy north.

While old Trundle certainly had a unique narrative and visual design, we always felt he was disconnected from the rest of the world. This inhibited the number of stories we could tell with Trundle and, well, we want to tell stories about him. Trundle’s upcoming changes include a gameplay update (more of a quality improvement than a rework – similar in scope to our Taric changes in 3.03), a new ice-themed aesthetic (if you couldn’t guess), and a new story that ties Trundle to the brewing conflict in the Freljord.

Stay tuned in the coming weeks, because we’ve got plans for Trundle – not to mention that Trundle has plans of his own!

You’ll have to wait to hear more, but here’s something to tide you over. As with Karma’s relaunch, anyone who owns Trundle before his relaunch will get this Traditional Trundle (has a nice ring to it) skin for free:



And here is the splash art for the new and much-improved Trundle!


Trundle Splash


Senior Character Artist Grumpy Monkey has answered some of the community’s concerns with the remake:


What’s with the goofy expression?


Riven_BattleBunny_Backgroundface_AvatarGrumpy Monkey: Let me clear that up, in that .gif he is doing the “troll dance” in the animations the animators distorted his face for comic effect. I assure you he doesnt look like that when he is running around (on all threes, yes he still has the trundle run ) bashing dudes with his club.



You’ve ruined his personality!


 To be fair, we don’t know exactly what kind off buff ice troll he is.

They did kind of get rid of anything and everything that made him what he was before though, and that sets kind of a scary precedent for future art reworks.

It doesn’t matter if somehow, you’re able to measure that the new Trundle is objectively better than old Trundle, it’s really weird and disconcerting that you would completely annihilate a champion’s personality and lore because a year or so later, you decide it’s not what you wanted and they didn’t sell well enough.


Riven_BattleBunny_Backgroundface_AvatarGrumpy Monkey: “So this is something we addressed with Karma’s relaunch and maybe we ca do better job messaging this, but there are different tiers of reworks.
There are visual upgrades like nidalee, soraka, Annie, where only art assets are changed.
Then there are reworks like twisted fate where we change the look and the lore, but gameplay is largely unaffected.

Then there are relaunches, where the character can be evolved from all aspects, lore gameplay and art. Karma was our first. Trundle is qualifying as a relaunch since his new base is different enough from his old base to warrant the “traditional” skin.”


What about his skins?


If i can intercept you for 1 second, I’d like to ask you a couple of questions 

1) Are trundle skins gonna get the “new” face/body or the “old” one? I simply love the new Trundle design, and I would like to play THAT face with my Lil’s Slugger, not the rotten old troll!

2) Are the names of his skills all gonna change to reflect his new ice-related personality? A pillar of ice is awesome, but i don’t believe his other skills are gonna relate very much with a Freljiord theme (except the terrain buff, ice would work nicely there….sliiiiiiiiiide!).



Grumpy Monkey:  We always update the skins.

And probably. I dont know the final names. You will have to wait for the final reveal for that info.



Following this frosty remake, Rioter Ranson was quick to tease us with further discoveries to be made by Quinn and Valor:


TwistedFate_Splash_Highnoon (1)Ransom: There is so much of the Freljord Quinn has yet to see, and she has already encountered trolls! What started as a simple reconnaissance mission seems to be turning into something more sinister. This worries me – what else might she find on her travels? I dare not utter my worst fears. If Prince Jarvan knew what was happening, I think his heart might skip a beat. Poor Jarvan, sitting all alone in his chambers – I hope he finally takes the opportunity to write Quinn back!


This is only the beginning of the duo’s adventures! What do you expect we’ll find further down the road? I, myself, am rooting for a Sejuani visual update ^^. For those of you who might have missed this lore series, here are the previous threads:


Journey Into The Freljord I: The Avarosan

Journey Into The Freljord II: The Winter’s Claw


What are you thoughts on Trundle’s visual overhaul? Share in the comments below!


Good luck on the Fields of Justice!


Categories: PBE News Tags: , ,

Sale Sale Sale

March 7th, 2013

Riot Fixed



Categories: LoL News Tags: , ,