Posts Tagged ‘TSM’

Disclaimer: While I am a law student, I am not a lawyer, and this is not legal advice.


Part of my own legal education has been the study of Professional Sports law (in the United States), so I decided to do a quick comparison of regulations and punishments between some of the major US sports organizations to Riot’s eSports organization.

In this article, I’m talking about professional League players in the eSports setting; not your everyday bronze scrub.


The Original Setup – Rules and Regulations in Physical Pro Sports


In the four major US sports (NFL, NBA, NHL and MLB), the rules and regulations are set up sort of like a corporate hierarchy: you have the Commissioner at the very top, who controls most aspects of the game itself – the schedule, regulating officials, league-based discipline, etc. The Commissioner’s power over the league and its teams is set forth through a League Constitution  (similar to a corporation’s bylaws). However, these constitutions don’t directly dictate the relationship between teams and players – those are set up contractually.

In each of these sports league constitutions there is a clause called the “best interests of the game” clause. It basically gives the Commissioner the authority to do just about anything as long as the act is in the best interests of the game as a whole.


A New System? – Rules and Regulations in League of Legends


Unfortunately, Riot’s eSports regulation setup isn’t publicly available, and most professional player contracts have a non-disclosure clause. With the  lack of available information, the best we can do is apply current sports law concepts and see how they fit onto Riot’s eSports infrastructure.

In League of Legends, the setup is very different from the club/league “franchise” arrangement most other professional sports use, but the outcome is essentially the same. Riot effectively takes on the role of “league commissioner,” exerting direct control over both the game and the teams simultaneously.

The biggest difference is that instead of holding “commissioner” power through a league constitution, Riot seems to be given that power contractually – teams sign lengthy contracts that give unilateral control over League events to Riot – which seems pretty obvious. If you want to play their game in their tournaments, you have to agree to play by their rules.

Ok, so instead of becoming a commissioner through a “league constitution,” Riot becomes a commissioner through individual contracts. Is that really any different? The answer is yes.


The Differences – Advantages and Disadvantages of Riot’s eSports Setup


Setting up commissioner power as contractual agreements has advantages and disadvantages. It’s advantageous to Riot on several practical levels:

First, Riot maintains a direct relationship with the players – as opposed to professional sports law, where only teams and owners are parties to the bylaws, and players have no direct relationship with the Commissioner. Second, individual contracts allow a large degree of flexibility – great for different teams in differing circumstances (e.g. foreign teams). Finally, Riot could distance themselves from principal-agent situations with teams/players, which has  several benefits – not the least of which involves avoiding antitrust violations.

However, there are some legal disadvantages to having a contractual setup rather than a series of league bylaws. The first is that contractual damages are very limited. Harsh penalties designed to deter behavior don’t fly in contract law – if actual damages can’t be proven with certainty, Riot has no case. This poses a problem, for instance, with cheating – you want to punish cheaters even if cheating didn’t actually help them win, but a court will require you to prove that damage was done. This may explain why Riot caught several teams screenwatching last year, but only chose to penalize when they were certain it had an impact on the game.

A related disadvantage is the lack of a “best interests of the game” clause. In professional sports law, such clauses are kept extremely ambiguous on purpose, to meet whatever new situations can come up (e.g., dog fighting, gang-related signs… etc). It also allows for flexible discipline measures to be taken – commissioners can fine teams, revoke draft picks, or even force team ownership transfers outright.

But the ambiguity that makes the clause so valuable in a bylaw is also what makes the clause detrimental to contract law. Ambiguous words and phrases are difficult to enforce because it’s hard to tell if both parties really agreed to the same thing. (e.g., what exactly constitutes a “performance enhancing” drug? Is it limited to anabolic steroids? What about prescription medications such as Adderall? Energy drinks? Caffeine?). In some situations, courts can strike entire clauses from a contract for being too ambiguous – a pretty severe disadvantage.

Will we ever see any of these issues get raised in court? Probably not, as most teams and players are not in any position to negotiate or test any of the terms in their contracts. Their bargaining power is effectively nullified by the fact that Riot has a stranglehold on League of Legends – it is, after all, their game.

Follow me on Twitter @VCDragoon for updates!


The LCS is underway and the games are gettin‘ hot. Let’s take a look at the most influential game from June 12, the battle between Team Solo Mid and Cloud9. TSM came in as the number one seed, while C9 are the new hotshots on the block, having already tossed Dignitas aside by the start of this game. How do the new C9 strats match up versus old-guard TSM ones?


TSM Picks – Blue Side

Top – Renekton
Jungle – Elise
Mid – Orianna
ADC – Ezreal
Support – Sona


Cloud9 Picks – Red Side

Top – Kennen (Hai)
Jungle – Zac
Mid – Ryze (Balls)
ADC – Draven
Support – Lulu


Team Compositions



This is where it all starts, the picks and bans screen. Objectively looking at a team comp can be a difficult feat, it requires knowledge of the individual characters and the ability to remain aware of the little details that can sometimes be forgotten. These are the areas that a team can excel in or… not.  To make looking at comps a little bit easier: damage output (early- mid- and late-game), initiation, hard CC (stuns/suppression), soft CC (slows/silences), mixed damage, wave clear, push potential, gank potential, split-push potential, kite potential, and mobility are just a portion of what teams build around. TSM’s team comp is a traditionally balanced comp where most of those categories are partially filled out. Two sources of magic damage, two sources of physical and decent levels of CC. The team doesn’t really excel in anything but they have a little bit of everything- except possibly reliable ways to start fights. They have ways to set up Orianna‘s ball, but nothing along the lines of a Zac or Malphite initiation. This jack-of-all-trades team is designed to do anything. It’s heavily communication based and it leaves the enemy unable to predict what TSM can do.


Cloud9’s picks are pretty damn interesting. Hai went top lane as Kennen, instead of Balls; C9 isn’t afraid to mix up their traditional roles and if Hai is a the better Kennen, why not put him there – leaving Balls with the relatively simple Ryze. The C9 composition only has Draven for physical damage, but his damage is so bonkers that they rely on it, or the threat of it, to force TSM out of position. With Zac and Kennen able to rush the frontline and make initiating onto Ryze and Draven difficult, they work to protect the backline through aggressive action. It’s pretty neat when it works out, though it is weak to very heavy initiation, especially if there’s AoE to back it up. It’s important to note that TSM doesn’t have a way to reliably get on Draven. Everyone but Ezreal has a way to CC him, but if SneakyCastro has relatively safe positioning TSM is going to get burned before they can come close.




Laning for both sides was incredibly passive in terms of player engagement, but very active in pushing. The one person that couldn’t fall behind for C9 was Draven, so they sent him to 2v1 top to provide him with safe farm. If Draven did fall behind then a Runic Bulwark would neuter the damage output of C9 significantly. TSM had a similar situation; Orianna needed to get to here Athene’s before she could be as active as other mids. She has great scaling but needs to have a major item backing her up; by rotating and letting Regi farm multiple lanes he reached his Athene’s even faster. There wasn’t any real action until a short skirmish and over-aggression on both teams led to quick pick-offs. The resulting punishes that ended at a 1-1 trade stuck with both teams and left them roaming passively.

The mid-game was pretty balanced. TSM would lose a fight on their side of the map, then pick up a kill on Cloud9 a minute later in their jungle. C9 did manage to maintain a tower lead, but never by more than one, as both teams showed similar map presence and won an equal number of fights. This fight really shows the back and forth nature of the game, since Cloud9 had just won a battle, but TSM was prepared and ready to fight on. A lot of this stemmed back to that first engagement. Both teams knew that going over-aggressive in a 5v5 situation would result in quick picks and death, so instead of forcing fights both teams tried to play around quick picks. This sneaky and quick method of play led to both teams being terrified to go for the aggressive push. With good reason, since a Zac initiation over a wall could shutdown a TSM push, and an Elise initiation with the Orianna ball could do the same thing to Cloud9 at a turret. This passive gank style of play went back and forth for quite some time until Cloud9 was able to take control of the game with a post-Baron team fight. A Baron they didn’t get. How they won the fight is tied heavily into how Cloud 9 utilized their picks.


Cloud9’s Team Fight Strategy


Cloud9’s team fight strategy was pretty cool too see in action. It went like this: Zac and Kennen either initiating as a pair to win a quick fight, or stagger the AoE ults so the CC lasts longer rather than going for the heavy damage. If anyone squishy moves towards the backline they get blown up, and if Renekton or Elise go for the dive then C9 can kite them back and the rest of TSM couldn’t react. If TSM kites away then C9 can always just walk away from the fight, or use the high mobility of Zac and Kennen to land some more CC.

A good example of their planned fight is this fight that gave control of the game to C9. TSM was able to sneak Baron to near death, due to some poor positioning on Cloud9’s part, but with a quick response they were able to arrive… just in time for Baron to die. The followup fight shows the grinder that Cloud9 had formed. Reginald was funneled into it by a knockback, and afterwards you can see the rest of the TSM initiation failing to crack Cloud9. Watch the Elise dive, watch Renekton dive, TSM is helpless once the dive is initiated.

The game still remained fairly passive, but Cloud9 was able to pressure turrets down after securing a baron, and it wasn’t until this final fight that the action really went down.


What Could TSM Have Done?


A heavier initiation would have helped stop the pressure from Draven since he has no escapes, but overall TSM’s composition didn’t have a particularly strong focus. Fluid picks like TSM’s used to be the norm, where there might be a focus on some aspect but not anything as clearly planned out as Cloud9’s strategy. Having their “direct way to win a fight” and a decent battleplan would have led to crisp fights. Aside from that, they needed to play aggressively earlier. Since they couldn’t kill Draven early, being able to take out Kennen before his Zhonya’s would have been amazing, and the 20% attack speed boost from a rank one Ezreal Essence Flux would have let them shred towers to a fine confetti. They still could have won with a solid initiation later on in the game, but were reliant on less stable initiation that had the potential to be amazing, but was most likely not going to land well- aside from maybe an Elise Rappel with Orianna’s ball.

This is just the beginning however. Cloud9 is number one, but they’re going to have to stay innovative and maintain their unique style of picks to keep themselves unpredictable. It’s a good start though, and if this is just the beginning of the LCS’s unique team compositions then it’s going to get downright awesome. If you have any questions or comments, feel free to leave a message down below or message me on twitter @LeagueOfStudio)

-Christopher “Studio” Grant

Categories: Esports, Original Content Tags: , ,


Heya folks. North American LCS is here and it’s time to take a look at the big dogs. There might be eight teams in the brackets, but the real competition during  the Spring Split’s regular season was Curse and TSM riding the high life. What’s their Summer Split life looking like?

Top – Dyrus
Jungle – TheOddOne
Mid – Reginald
ADC - WildTurtle
Support – Xpecial

Team Solo Mid has been the North American rock for quite some time. Regardless of the many heated debates on TSM’s skill, Baylife has brought damn good results in North America for years. The last LAN without foreign teams that TSM participated in and didn’t take first place was IPL 3 in October of 2011. It’s a bit different when the team goes international, but the LCS of North America isn’t really the place to look at foreign results (that’s for World Playoffs, which are quite a ways off).

While TSM did take first last season, it wasn’t  a clean sweep, and their results rarely are. Early on in the season TSM lagged behind both Curse and Dignitas, boasting a 7-4 record at the end of week four, compared to Curse’s 9-2 and Dig’s 10-2. They never had a bad week however, and that showed as the season progressed and both Curse and Dig slipped, while TSM remained steady and ended with a solid two win lead for first place. It’s the consistency that makes TSM likely to be a top two finisher, if not number one.

In terms of actual gameplay there are a ridiculous amount of  shots fired at TSM over Reginald being overaggressive, but the reality is that most of the jokes and criticisms tend to happen because TSM is a team shining in the spotlight. They’re not perfect though, as no team is. TSM has to make sure they’re prepared for each game and to constantly respect the level of play their opponents are at. At the start of the Spring Season TSM seemed unprepared for some of the new S3 strategies and this lack of preparation also cost them matches at MLG Anaheim- which led to Chaox being cut from the team. Chaox being cut is important though, it shows that the team is willing to adapt. Cutting a member is tough, but if Chaox was costing them games and causing more drama than Gamecribs could handle, severing his connection to the team is important and justified. They take their game seriously.

What does this mean for the Summer Split? They are consistent, and that consistency can lead to safer predictions for them taking first place, but at the same time being consistently good, but not great, can have its drawbacks. This isn’t as big a deal for the season itself, since the ten week cycle is about the week to week persistence over flashes of brilliance, but the playoffs are going to be TSM’s weak point. While they were able to cinch number one in the Spring Split, the results show that they’re not far from losing a set. Losing a set in Summer Split’s playoffs will be huge, as it could cost them a spot in the World Playoffs. They beat Vulcun 2-1, and Team Coast 3-2, every game went to its final match. These final matches show how the North American scene as a whole has improved and even “weaker” North American teams are a major threat; TSM will have to remain focused on staying relevant with their strategies. The week where they underestimate their opponents will be the never before seen bad week for TSM.

Top - Voyboy
Jungle – SaintVicious
Mid – Ny Jacky 
ADC - Cop
Support - Edward

Curse Gaming used to follow in the footsteps of TSM by being a fairly steady rock, but with bigger falls compared to TSM. However the inclusion of Edward, formerly of Gambit Gaming, onto the team has shut down those predictions and Curse is a bit of a wildcard with their new European blood. Their botlane is going to be naturally different now that Elementz’s small shoes are being filled by Edward, but knowing how big the change will be is hard to predict.

Cop has been heavily criticized as being a passive AD, focused more on playing safe and farming rather than going for aggressive actions. In tournament play throughout Season 3 this was most certainly the case. However a lot of that playstyle rested on his cohesion with Elementz, and as the dissent between Elementz and the rest of the team grew, that began to falter. Cop has shown his ability to kill dudes in solo queue and if Edward is there going aggressive and landing hooks left and right he will be there to follow up, but will he be able to keep pace with Edward?

That is the (potentially) million dollar question. Can Edward work with the rest of Curse? Back when he was known as GosuPepper and as a huge troll, his aggressive personality made him one of the most disliked League of Legends pros. To put it bluntly, Gosu was a pretty big jackass on stream, and that personality might stick with him off stream. Factor in that Edward had issues with Genja and it hasn’t been revealed who caused the conflict between Edward and Gambit Gaming’s shotcaller, and a possible recipe for disaster might be brewing on Curse. Cop, Voyboy, and NY Jacky all have fairly passive personalities in relation to SaintVicious’ aggressive nature, and Edward breaks that mold solidly. The team respects each other right now, but will they be able to handle each other a week from now? At playoffs? There is going to be early steam going forward since the team hasn’t had time to learn to hate Edward, but the road for Curse looks unsteady in an emotional sense.

That tends to be the Achilles Heel of Curse. Unlike other teams that tend to fall behind and have difficulty recovering with their play, Curse has a nasty habit of having difficulty with a member and stirring up drama. In Season 2 a lot of the blame was dedicated at Westrice, and Westrice downward spiralled into more losses as the hate grew. In January they had major issues with Jacky prior to the Season 3 qualifiers, but Curse was able to whip him back into shape. In April there was the Elementz debacle and he ended up leaving the team after underperforming. Since Curse tends to be very public with their statements, this leads to situations where there are upvoted Reddit threads stating whether a player should quit or stay. While most players have learned to ignore Reddit’s opinions on players, in tense situations the public hate can be a breaking point. They’ve shown with Jacky that they can recover from their hate cycle, at the same time it’s not the norm and it’s with Edward’s personality it’s very likely if the bad blood gets in the way of games it won’t dissipate.

What does this mean for the Summer Split? No one knows how the botlane will play out. North America is known for its AD carries moreso than other roles, so Edward may not be able to pull off some of his normal 1v2 bullying. Sona is getting nerfed and Thresh needs to be banned or picked versus Edward, so his naturally aggressive champion pool is going to be a little smaller than Curse would like it to be. At the same time, Edward might just kill everybody, ever. If Curse does well and doesn’t have an extended period of losses (more than a week) they’re not likely to fall into Curse drama and the team will have a strong grip in the top three. On the other hand if they fail for an extended amount of time the team might collapse and eventually SaintVicious will drunkenly threaten to replace Edward with L0cust. It’s anyone’s guess at this point.

For the other teams, check out these articles on Cloud9 and Velocity, Team Coast and CLG, and Dignitas and Vulcun. For are any questions or comments, feel free to contact the author Twitter (@LeagueOfStudio) or leave a comment below.

-Christopher “Studio” Grant

Categories: Original Content Tags: , , ,



Keep your calendars clear for the 17th and 18th of May. TSM will be joined by other top teams from the LCS to clash on the Rift, for your entertainment. Even better than that, SoloMid will be donating $20,000 to the Boston One Fund:

Massachusetts Governor Deval Patrick and Boston Mayor Tom Menino have announced the formation of The One Fund Boston, Inc. to help the people most affected by the tragic events that occurred in Boston on April 15, 2013.

You can read more about the Boston One Fund: HERE

The other teams that are taking part will be announced closer to the date. We hope to see you all there to support your favourite teams as well as a great cause!



After many hours of debate and much consideration, the management of SoloMid has decided to replace Chaox with WildTurtle on a permanent basis. We are extremely grateful to Chaox for all he has contributed over the last two years and it is with a heavy heart that we bid him goodbye. The accomplishments TSM achieved with Chaox on the team will be remembered for as long as people play League of Legends. WildTurtle will be the AD carry for TSM from this week onwards. We are confident this change will be a positive one in the long run; TSM have their eyes firmly on the top of the podium.

For interviews and behind the scenes footage showing the road to this outcome watch this week’s episode of GameCrib.



chTSM announced today that Chaox, their AD carry, would be taking a short break from competitive League of Legends. For one week Jason “WildTurtle” Tran, already an official TSM sub, will be filling in for him.

Categories: Esports Tags: , , ,

Corsair and Team SoloMid Unite

– Team Solomid Selects Corsair PC Gaming Keyboards, Mice and PC Components for League of Legends Competition –

FREMONT, California — March 7, 2013 — Corsair® today announced that professional eSports champions Team SoloMid have selected Corsair’s Vengeance® gaming keyboards, mice, and mouse mats as their gear of choice for League of Legends competition. The team will also exclusively use Corsair PC cases, power supplies, and cooling products in their training center PCs.

Team SoloMid is one of the top-ranked teams in League of Legends, the world’s most played video game with over 12 million active players per day.

Team SoloMid captain Andy ‘Reginald’ Dinh said, “We train constantly and leave our PCs running and ready to go, so stability and speed are really important to us. We’ve been using Corsair hardware in our Origin gaming PCs since last season and performance has been absolutely flawless.” The experience led to a partnership with Corsair and an endorsement of Corsair’s cases, power supplies, and cooling products.

The partnership led to Andy’s discovery of the advantages of Corsair gaming keyboards and mice. “The Corsair keyboards, mice, and mouse mats are the best. The first time I held them I was impressed at how solidly built they are. Their aluminum base, mechanical keys and buttons just scream precision and they look cool. As soon as I played my first match I was hooked. No more flimsy plastic or mushy keys.”

“The guys in Team SoloMid are extraordinarily skilled players that generate excitement and connect with fans around the world,” said Ruben Mookerjee, VP and General Manager of the Peripherals Business Unit at Corsair. “They rose to dominance through their total dedication to improving their gameplay. We are honored that they’ve chosen our products to take their skills to the next level.”

Team SoloMid is currently ranked 3rd with 7 wins. The members of Team SoloMid will debut their use of Corsair keyboards and mice in their next match on March 15th.

Team SoloMid’s current Corsair gear is:

  • Keyboards: Vengeance K60 Mechanical Gaming Keyboard
  • Mice: Vengeance M65, M95, and Raptor
  • PC cases: Obsidian Series 650D
  • Power supplies: TX Series
  • CPU cooling: Hydro Series Liquid CPU coolers
  • PC cooling: Air Series case fans

To find out more about Team SoloMid and the Corsair products, visit:

Win Corsair Vengeance Keyboards and Mice Signed by Team SoloMid

Every month, Corsair and Team SoloMid will be holding promotions and contests featuring Corsair products. To find out more, visit

About Corsair

Founded in 1994, Corsair supplies high performance products purchased primarily by PC gaming enthusiasts who build their own PCs or buy pre-assembled customized systems. The company’s award-winning products include DDR3 memory upgrades, USB flash drives, power supply units, solid-state drives, PC speakers, gaming headsets, gaming keyboards, laser gaming mice, system monitoring and control devices, PC cooling products, and computer cases.

About Team Solomid

Team SoloMid, a top tier professional League of Legends team centered around the popular web portal, was formed by brothers Andy and Dan Dinh in late 2009. The members of SoloMid, based in North America, live and practice together in their gaming house in California. The SoloMid portal boasts some of the web’s most popular guides as well as feature League of Legends tournaments and competitions. The team is one of the most accomplished in the history of League of Legends, and continues to dominate the North American and International scenes.

Copyright © 2013 Corsair Components, Inc. All rights reserved. Corsair, the sails logo, Dominator, and Vengeance are registered trademarks and Air Series, Force Series, Carbide Series, GS Series, and Hydro Series are trademarks of Corsair in the United States and/or other countries. All other company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

PR Contact, US and Canada
Rick Allen
510-657-8747 ext 486


Categories: Esports Tags: , , , ,



You asked, and now we’re ready to answer. Three questions have been selected from the comments of the previous article.


Ed asks: What does the Snapdragon [re-branding] mean for the fans? What does it mean in general?

Qualcomm Snapdragon is a huge sponsorship for us and we’re really happy they chose us. We will continue doing what we have been doing before; the fans won’t lose anything. The only difference is that we’ll be producing more content for fans to watch (GameCrib) and having a huge sponsorship like this helps eSports grow.


LordDude asks: Is getting filmed for Gamecribs distracting? How come we never see cameramen on streams?

It was weird at first, having someone film you all the time, but after a few days we got used to it and don’t really pay attention to it any more. The cameramen are ninjas; you don’t see ninjas unless they want you to.


Brandon G asks: Noob question: Why do I find it so difficult to look at my mini map? For you guys is it just natural? It seems like I always have to make a conscious decision. I mainly play top, and get ganked a lot even if I have my lane warded. Could this just be a lack of experience? Thanks!

Practice; you learn by doing. To help you on your way you could make it a habit to glance at the map every x number of seconds. Eventually it’ll become habit and you won’t need to think about it any more.


That wraps up this Ask TSM. Leave your questions for the next one in the comments below!




Team Dignitas

Team Dignitas may have stumbled, but they’ve managed to pull ahead and are 4-2 as of Week 2. Although Season 2′s World Championship was rough for Dignitas, they’ve managed to come back strong in Season 3. Having wins against TSM Snapdragon, Good Game University, Team MRN and Vulcun they’ve proved to the world that Dignitas is still one of the strongest teams in North America. Scarra, Dignitas’ AP Mid, also hinted toward the possibility of his team having acquired their own gaming house:

I don’t wanna jump to any conclusions, but we just met with a landlady today and signed a lease agreement. Hooray.

— Scarra (@dscarra) February 18, 2013

On Saturday, Dignitas also released an AMA on their website. The team answered questions about their current meta, play style and even their roster. Many people remember the disaster that was IWillDominate’s year suspension from League.  ”About IWD, he has the potential to rejoin the team once his ban is lifted, but only if a spot opens up from our team. Currently, our team roster is very solid, and I have no problems with the current team,” William ‘Scarra’ Li said during the AMA. Coming into Week 3 it seems that Dignitas is perfectly happy with their new roster–and who can blame them?

TSM Snapdragon

TSM Snapdragon may have room for improvement in the upcoming weeks, but they’ve pulled together and have managed to win a number of games. Although Kayle may have not worked out so well for the team, Champions like Kha’Zix have definitely wowed the crowd as far as TSM goes. They’ve always been known for their aggressive, all in team compositions. However, it will be interesting to see how they adapt to playing against Dignitas, whom definitely surprised the crowd by beating TSM.

Despite some stumbling here and there, this team certainly isn’t an underdog going into Week 3.  With a 4-2 win loss score, TSM is right up there with Dignitas. Other teams such as Vulcun, Complexity and GGU have had their moments, but it will be interesting to see how the younger teams deal with old, established teams such as CLG, TSM and Dignitas.


Counter Logic Gaming

With CLG being this week’s featured team, Week 3 is all ready off to a nice start for CLG.  Known as one of the oldest teams, CLG has had its ups and downs throughout the years. This season, however, has started out strong for them. Having lost only one out of the three games they’ve played, CLG has proved that their poke comps are still just as powerful as they were in earlier seasons. Although they haven’t given away much in regards to their plans for Week 3, CLG’s official Twitter announces the outcome of scrims. At least it’s something:

Team MRN

Team MRN’s games in the past week of LCS could definitely be described as unfortunate. Having been bopped by both Dignitas and TSM, MRN will be pressed to come out on top during Week 3. All work and no play would make MRN a dull team. Although they’ve worked hard to come this far, it seems that they’re still not afraid to have fun. (Though they do seem to have a fear of sausages.) MRN has made the qualifiers interesting with their base races that have kept everyone on the seat of their pants.

Now, in Week 3, their strats may have to change. Cheese can only work for so long, especially when other teams definitely want to avoid getting ‘MRN’d’. With a total score of 0-2 Team MRN has definitely shown that there’s much room for improvement, but they’re a team that definitely has the potential to go far. Despite their rocky start, Peter ‘Heartbeat’ Lim released some promising news in regards to their scrims–they’ve been winning!

3-0 against Curse today in scrims. :D

— Peter Lim (@HeartbeatLoL) February 21, 2013


Having only played 1 game and lost it, it’s safe to say that CompLexity hasn’t exactly had much time to shine. Having just gotten their own gaming  house, perhaps the team will find it easier to come together now that they’re all under the same roof. Their game versus Curse was exceedingly close. Samuel ‘Chuuper’ Chu, CompLexity’s AP Mid, remained positive despite the loss.

With three games coming their way, CompLexity will have the chance to show viewers that their hard work behind the scenes has the potential to pay off. CompLexity’s future is unclear, if only because they haven’t really gotten the chance to play yet.



The past two weeks for Vulcun can only be described as painful. With a total score of 0-5, Vulcun has been struggling to win against teams like TSM and Dignitas. Some games were closer than others, but it’s safe to say that Vulcun has much to work on. Formerly known as Team FEAR, Vulcun is now sponsoring the team. Their sponsorship may be relatively new, but their team manager has said only positive things about the organization.

Despite their rather abysmal start for Season 3, it’s definitely nice to hear that their new sponsors are being supportive. Teams lose from time to time–it happens–and it’d be a shame if people starting counting Vulcun out now. Having just moved into their own gaming house, hopefully their team play will improve alongside the other teams that have ran into some trouble.


Even though they didn’t make it to the Season 2 World Championship, Curse has proved that they can be absolute terrors when they come together. With a score of 5-0, they are the current kings of North America’s LCS. It’s hard to point out anything negative when Curse’s score speaks for itself. Curse’s roster has been erratic, but it’s nice to see that no one has been benched in the past weeks of LCS. Once the Bench King, Elementz is now what could be considered the top support in North America–and it sounds as if he couldn’t be happier.

In Week 3 it will be interesting to see if Curse will be able to hold their lead over the other LCS teams. They’ve had close games against teams like CompLexity and they’re certainly not unbeatable.  For now, however, Curse remains godlike.

Good Game University

GGU may have gotten schooled in three out of their four games, but they’re still proving to be a strong team as Season 3 carries on. Dignitas and CLG may have bested them, but their win against Vulcun has put them on the map. Josh ‘NintendudeX’ Atkins has brought Trundle back into the jungle.  Foxzii, who keeps GGU’s Facebook page up to date has finally revealed herself. They’re also holding a competition for the design of their new team logo. Overall, the past couple of weeks have been eventful for this team.


GGU has promised much cheese for Week 3 of LCS. Although they haven’t revealed what the cheese is, they’re certainly leaving a trail for the fans and competition to follow. Despite the interesting things happening revolving around GGU, the team has been having some troubles in regards to getting their players to LA. Shiptur, one of the players for GGU, may miss his flight according to their jungler, NintendudeX.

Announcing the TSM Subs!

February 13th, 2013


Every team needs some subs for the LCS and we’ve been waiting to see who TSM would choose- that wait is now over!


Dan Dinh


eG9nZWJrdMTI=_o_league-of-legends-dan-dinh-interview-the-nature-of-the-First up we have the one and only Dan Dinh;if you have any interest in Professional LoL at all you know who this man is. A pro, on and off, since 2010 and founding member of the team Epik Gamer, Dan has more tournament experience than many of the other players in the LCS. He mains jungle and plays far more champions in the jungle than most can, to the point where he was the only player who made jungle Eve work reliably in early Season 3.



Daryl “wingsofdeathx” Hennegan



Next up: Daryl “wingsofdeathx” Hennegan. Another former Epik Gamer player who remained with the team after they transitioned into being TSM Evo. While wings has only been in the pro-scene since the middle of last year, he made quite the splash. Known for strong mechanics, very good game knowledge and a deep champion pool. wings is a strong addition to any team. He was most famous for his Lee Sin, Riven and Kennen in Season 2 and is credited with being one of the first people to start building AP Kennen with ADmsteries and a Doran’s Blade for early lane dominance.

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 Jason “WildTurtle” Tran


IMG_0249[]Last but most certainly not least we have Jason “WildTurtle” Tran. Mr Turtle has been around for quite a while, though often in the sidelines. He helped Monomaniac (currently called GGU after a long stretch of being Team Dynamic) qualify for IPL4. Unfortunately he wasn’t able to attend himself and parted ways with the team. He took the spotlight at IPL Faceoff, while subbing for Team Legion, where he wrecked Misaya in midlane. He joined oRb, which became Quantic and then Cloud9, which was the biggest upset in the LCS qualifiers when they did not make it. WildTurtle managed to shine through however and we welcome him to the TSM bench.


And that fills out the TSM substitute list for now, I’m sure you’ll join us in wishing them the best of luck.