The League of Breakdowns: Declare Dominion Over New Items
Hello ladies and gentlemen, and welcome to the first installment of the League of Breakdown. Today is a special day because we’re going to look at dominion-specific changes, which will affect about 0.1% of the community. More than that, we’re also going to look at the changes to all the Tear of the Goddess items, and the different champions which will benefit from these changes, as well as the differences between the Archangel’s and Manamune. First off, the changes!
- Added Dominion variants of several items.
- Mana per charge increased to 5 from 4.
- Mana per charge increased to 8 from 4.
- Mana per charge increased to 10 from 6.
- Now gains stacks every 40 seconds, down from 60 seconds.
This will allow the few champions who can spam skills at level one much stronger The Crystal Scar. For instance Singed, who can spam his Q and gain significant stacks by the time he leaves the platform. This will help you get your stacks earlier on, so you don’t end up getting your seraph’s when the game is over. Other champions that should gain power with these changes include:
(Of course you can spam skills with other champions, like Ezreal, but most of these have toggles, which will make it very easy to charge up a Tear of the Goddess).
Along with that, the ROA is now granting stacks every 40 seconds. Previously if you bought the ROA it would take twenty minutes to reach full power; this meant you often never reached full stacks. Now it takes a mere 13.3 minutes to reach full stacks, which makes it more viable on the map- but still only if you rush it.
This makes for some interesting strategies on Dominion. Singed for instance will gain 250 health from a fully-stacked Tear, along with a massive amount of AP thanks to ROA, which will also add mana, which in turn will give extra AP through Seraph’s. This will allow deceptively high damage on Fling, and the ability to bait with the large shield from Seraph’s Embrace. Amumu with a Tear can consistently run his W to shred high-health targets. Karthus is an interesting one, it allows him to run his E near constantly; this will help him to defend a capture point for some time without suddenly running out of mana. It’ll enable Karthus to very quickly get full stacks on the Tear, allowing a TP Revive Karthus to pull off easy chain kills by simply running in, baiting the shield, outputting massive damage, repeat, and ult.
I’ve prepared a special paragraph for my favorite champion which I build Tear-into-Manamune/Muramana on, TARIC. Now, if you intend to play AD/Mana Taric, Tear is an absolute must. The AD given from having mana makes his autoattacks hurt. A lot. At level 18, with a full Tear and all his base-mana, he has 2008. This adds an extra 80+ damage per autoattack, paired with 80 AD from Muramana, and with baseAD, you get 196 AD and 80 extra damage on autoattacks from passive. With ONE item. I love Taric with a burning passion.
There are some other general strategies you can use; the ability to take the storm shield and use a Seraph’s shield adds a deceivingly high amount of tankyness to anybody taking the Tear. Muramana will enable many champions to do massive damage, especially those stacking mana items, such as Ryze. Rod of Ages is a staple on many AP casters, enabling you to have good sustain, balanced with some decent damage, and the mana it provides couples with the AP from Archangels/Seraphs, so it’s quite a strong combo even if the ROA only gives a base 60 AP.
Overall, these changes adapt these items to fit a fast-paced gamemode and are going to make the Crystal Scar more enjoyable. I hope that soon they’ll implement Champion-specific changes like this to Dominion, to suit the shorter, faster-paced game.
Is this going to inspire you to play some dominion?