ZAC – The Secret Weapon Preview
Our green blob friend from Riot’s latest teasers is finally available for testing! Check out what oozes underneath all the hype!
Splash Art
Abilities
(Passive ) Cell Division - Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health.
Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.
If any bloblets remains after 6 seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has 10% of Zac’s maximum health, and 50% of his Armor and Magic Resistance. This ability has a 5 minute cooldown.
- When Zac uses an ability, a green blob drops on the ground, much like Thresh’s souls, after which he can walk over it to regain some of your health. This doesn’t have a cooldown.
- The healing blobs fall randomly around Zac’s current position, like Draven’s Spinning Axes.
- When Zac dies, four green blobs drop on the ground in a cross-position relative to his corpse. Then they start crawling towards his death-spot. If they are not killed by the time they reach it, Zac revives.
- Much like Anivia’s Egg or Karthus’s passive, Zac’s death is only announced once the blobs have been dealt with.
- Dying near neutral minions will reset their aggro, meaning they will not target the smaller blobs.
- The person receiving the kill is the one who killed Zac himself, not his blobs. (this may not be intentional)
( Q ) Stretching Strike - Smacks enemies, dealing 70/110/150/190/230 (+0.5) Magic Damage and slowing them for 20%/25/30/35/40 for 2 seconds.
Cost: 6% of current health
Cooldown: 9/8.5/8/7.5/7
- The actual hitbox seems a bit longer than what’s shown without smartcast.
- The ability passes through minions.
( W ) Unstable Matter - Zac’s body erupts, dealing 40/60/80/100/120 Magic Damage +4/4.5/5/5.5/6 (+.02 AP)% of the enemy’s maximum Health as Magic Damage to all nearby enemies (Max: 200 damage against minions and monsters).
Cost: 4% of current health
Cooldown: 4/4/4/4/4 seconds
( E ) Elastic Slingshot - Zac charges up over 1 second in the direction the ability was cast. Activating the ability again will launch him towards his target, dealing 80/130/180/230/280 (+0.7 AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds. Can be cancelled while moving.
Cost: 12% of current health
Cooldown: 24/21/18/15/12 seconds
- The ability roots Zac in place for its duration.
- The longer the spell is charged, the farther Zac will be able to jump.
- Ability can be interrupted mid-air.
- The knockback direction depends on where Zac lands in relation to his target, much like Orianna’s ultimate.
( R ) Let’s Bounce - Zac bounces 4 times, knocking up and slowing enemies.
Each bounce deals 160/240/320 (+0.25 AP) Magic Damage to nearby enemies, knocks them up for 1 second, and slows them by 20% for 1 second. Enemies hit more than once take half damage and are not knocked up or slowed. Zac gains an accelerating movement speed buff (20-50%) while active. Zac can right-click to move while in the air.
Cost: No cost
Cooldown: 130/115/100 seconds
- While using your ultimate, you cannot control when you’ll fall down on the ground, only where.
- Zac gains speed for every second he’s using “Let’s Bounce”, like Wukong’s ultimate.
- Unlike Fiora’s ultimate, Zac can be targeted while bouncing around.

( Q ) Stretching Strike Skillshot

( W ) Unstable Matter – Activation

( R ) Let’s Bounce – Bounce Down
Recommended Items
Personal Thoughts on Zac’s potential
Zac is definitely an amazing jungler with lots of AoE and ganking potential. His Elastic Slingshot may feel a little underwhelming at first, with the chargeup and all, but the actual hitbox is pretty massive. He has a plethora of hard and soft CC, which is sure to make him a high threat in the jungle.
Now for top lane, I’m a bit suspicious. On the one hand his two primary damage dealing skills are on a very low cooldown – couple that with his passive and you have a champion that can trade quite efficiently. However, his spells are actually rather expensive, meaning you’re burning a lot of health while the enemy has only mana to worry about. In that sense, it is more restrictive than simply having mana. I believe he works better in gank scenarios, as his damage isn’t exactly mind-blowing.
What I’d like to explore further is his potential on mid. Due to his Q going through minions, Zac actually has a somewhat potent poke tool. His wave clearing is top-notch and he definitely has the strengths to be a top – tier roamer. Although his sustain only shines when he’s low on life, he can still outlast mids with his health resource mechanic. Like I said, his spells take a heavy toll on his HP pool, so he definitely won’t be an optimal pick against nukers. He is, however, a worthy opponent of the more passive farmers. This is just a concept of mine and likely one that won’t see much popularity, but it’s worth experimenting with.
If you wish to bounce around with the new champion, he’s available on the PBE for testing right now! Otherwise he most likely will be available come next week, on Thursday, for 975 RP or 7800 IP, which will later be reduced to 6300.














@thax
I mean, i’d imagine him more like bu from DBZ ;(
he looks weird :c
@dCøy
it does 400 magic damage without ap huh
Why another champion with 2 lives.I mean you could just buy guardian and its gg.
I personally don’t like the work on him.There’s too much mobility,and sustain for him+duble life i dont like it.Its gona bring even more unbalance to the game.
April Fool’s?
)
that ult’s base damage @ level 6 is going to have to get changed…
This is what happens when majin buu absorbs flubber
He’s not Buu, he’s Chaos, from Sonic Adventure!
http://images3.wikia.nocookie.net/__cb20070213230855/sonic/images/8/86/Chaos_battle_giant.png
Give him a Guardian Angel, Zhonya’s and a Ziliean, you got an OP team fight.
Totally Majin Buus twinbrother.
Son goku will büßt hin too.
wukong > zac
@Cryptekz
Someone with 15,000+ gold of pure damage items does a lot of damage!? UNTHINKABLE
@Cryptekz
They actually are pretty significant early on. Yes, it’s current health, but you should be high on HP if laning top, otherwise you risk a full- on engage by the enemy or being ganked. He, does, however, have great sustain in the jungle where things are a more calm. =P
@Cryptekz
Apologies, friend, but any AP champion carrying the items you’ve mentioned will deal absurd damage. ^^
You’re forgetting that he’s melee and scales very well with resistances and health. It certainly doesn’t make sense to build him as a glass cannon. But I made this section purely speculatively, he may surprise us on the competitive scene.
@jonathan The only thing we know about the skin is that it’s called “Grumpy Zac”. Hmm…
@tronix
None of his costs are high, though. They’re all current health. They cost less the more he’s damaged.
“I believe he works better in gank scenarios, as his damage isn’t exactly mind-blowing.”
Rabbadon’s, DFG, Liandry’s, Rylai’s, Void Staff, Sorc Shoes, Blue Buff, and 5% CDR from masteries/runes.
120+120+50+80+70 (x1.33) = 572 AP
120 + 6% + (0.02 x 572) = 120 + 17.4% Maximum health damage AOE Burst
Blue Buff 25% CDR + DFG 10% CDR + 5% Runes/Masteries = 2.2 Second CD on W
Liandry’s proc does 12% Current health per 6 seconds
35% MRes Removal +30 Spell Pen = Almost certainly True Damage
So, tell me again how ZAC nuking a fifth of your entire team’s health every 2 seconds isn’t Mind blowing damage? (This isn’t even counting the sheer burst from his E or R)
He’s pretty much a cross of Mundo and Vlad, with the hard CC that both of them are missing. Having him “countered” by healing reduction is kind of like saying an AP carry is countered by stacking MR and health. It’s the obvious way to build against him but that doesn’t really mean anything. Also, I think one of his strengths as a top-laner is his passive working to really make it extra difficult to get a kill diving him under a tower at lower levels. He might be a really good 2v1er for that reason?
Are they gonan release it with a new skin ?
doubt it, a team full of ignites and morellonomicons will be his downfall (or Trist E’s, MF W’s, basically anything that affects healing) high spell costs that are taken from HP are more often too risky for the reward.
Incoming Zac 100% bans