Info on New Tribunal, Context on Renekton PBE Changes, Lee Sin / Yorick Balance State and More
Reports are still being used by a variety of systems that aren’t tied to the Tribunal.
Some examples include:
- Chat Restrictions, which are given to players who show moderate verbal toxicity.
- Intentional Feeder Bans, which are given to players who currently show intentional feeding patterns in their games.
- Ranked Restrictions, which are given to players who show toxicity in Ranked Modes and restricts them from playing Ranked until they improve their behaviors.
- Escalated Bans, which are 14-day bans given to players who show extreme verbal toxicity.
There’s a team at Riot working hard on the Tribunal, and we realize it’s been down for 6 months now. One of the biggest problems of the system was the speed of its feedback loops, as it would often take longer than a week for a player to receive their punishment. As we’ve mentioned before, the faster the feedback, the better the results. A second problem was that many territories in the world never got a Tribunal at all due to hardware/infrastructure issues.
We intend to have more news about the Tribunal in 2015, and are planning some initial tests of the new system. For example, we’re seeing how current reports affect the new system, and we’ll be looking for some players to help us test the system on the PBE in 2015.
Some of the new features in the system include:
- the ability to review positive players in the Tribunal and grant them some rewards
- new ways for players to see their contributions to the community in the Justice Reviews
- a visual update to the entire system, including the Case Review and Reform Cards
- a new tier system for punishments so that players only get 1 warning and 2 chances before they completely lose their account
- optimized algorithms that hopefully allow us to ensure that players get punished or rewarded within a few days of their Tribunal case (we still need to tune this)
- the ability for awesome contributors in the Tribunal to earn some in-game rewards each year
There’s some other additions to the Tribunal, but these are some of the cooler things I’m looking forward to as a League player myself. Anyways, we’ll talk more about some of our plans on how we’ll re-introduce the Tribunal back into League in 2015. We apologize for the delay; unfortunately, scaling the Tribunal globally to millions of players proved to be more difficult than we initially expected… but when you’re making something that millions of people will use, nothing is ever easy.
We still store reports on our servers and they are helpful for a number of different things.
You might have noticed but while the Tribunal is down we have a few features to monitor behavior. These include Chat Restriction, new Leaverbuster, PBJ Ban Audits, intentional feeding audits, and hack/scripting bans.
Reports are not the core of these features but they help us a lot. They especially help me or someone else on my team when we’re investigating a player.
We’re not looking at one or two reports and drawing conclusions, we know that such a small sample size is not really indicative of how a person may act in game. We’re always looking for trends and patterns.
That’s why I really REALLY encourage you to leave a report on any player you feel deserves it. But, most importantly;Â leave a comment explaining why!
A report with a comment is much more helpful and valuable to us than a blank report.
One rule of thumb I have when I report players is that if I can’t be bothered to leave an explanation why, then they probably were not worth reporting in the first place. 😀
Don’t feel like you have to write an essay either! Being brief and descriptive is all you’ll need. (Although if you have more to say, that’s fine too!)
We actually have a follow-up design to Honor that will make it compatible with the new Tribunal.
It won’t come out at the same time, but Honor is something we’re working on in 2015.
At this time, the launch of the new Tribunal does not include support for Custom Games; however, what queues are “active” or not are a simple toggle in the new system.
As with any new system we want to manage the launch very carefully and not simply open the floodgates of every queue on the system. If all matchmade queues are doing well after the Tribunal launch and we want to expand into Custom Games, we can.
When players log into the new Tribunal they will be presented with a random case that could be Negative, Neutral or Positive. Because there’s 3 options and random “test” cases, it’s very difficult for players to simply spam “Punish” in the new system because they’ll quickly get flagged for being highly inaccurate, and also this new setup encourages players to dive deeper into cases and read the details instead of potentially seeing something like 90% of cases be punishable.
If you get presented a Positive case, and you vote Positive, the player in the case will get a small in-game prize that is still TBD but should be a nice little pat on the back for the player. Players that are rated positive in the Tribunal often will also be eligible for more frequent rewards like the double IP Boost we tested a few weeks ago.
Unfortunately, maintaining a “live” system is a decent amount of work for a team so if we kept the old system up and running it would have potentially taken much longer to get the new system up. It is also much harder to run some analytics and research tests when 2 systems are concurrently “live.” For example, it was much easier to run Escalated Ban and Ranked Restriction tests without an old Tribunal also reviewing cases and judging the same behaviors these other systems were monitoring and punishing for. Now that we understand how Escalated Bans and Ranked Restrictions work without any other systems interfering, we can incorporate them much easier into the new Tribunal.
Not to get into the nitty gritty, but for example if we’re upgrading tech stacks or hardware throughout League of Legends, this team would have to keep up with these changes on the old system whileÂ alsoÂ building a new one for the future so it’s also a lot of redundant work.
Although it was a painful choice, and one that we can debate for the ages, we made the choice to shut the old Tribunal down to focus all team resources on the new one.
This is false for several reasons.
One, the Report System takes into account every player’s report accuracy. If your reports are accurate, your reports will mean more and the systems will actually take your votes into account.
If your reports are inaccurate, if you spam reports, or if you simply do silly things like get a premade group of 4 to report someone for no reason, your reports will lose value over time.
If reports just resulted in punishment no matter what, trust me, you’d hear aboutÂ millionsÂ of false positives on the forums, not just a few players complaining about their bans every so often.
Only Kidding! I don’t think we have anything against talking about Lee Sin, we just don’t comment on every thread that pops up on the boards.
On subject, there is a lot to talk about with Lee Sin as a champion. Just to name a few things:
- He’s fun as hell with a high skill cap and lots of depth to his play (love this)
- He is pretty unfocused, and this is more of a symptom of the older champ development style that he was created in (see irelia etc). The question of “what makes lee sin special as a champ?” isn’t easy to answer – is it mobility, tankiness, damage, who knows. He definitely needs a bit more focus, and that probably involves both toning down some of his unnecessary strengths and pumping up the things that are what make him really unique.
- At any given time he may be a little strong or a little weak like any other champion. Number tuning happens a lot and our Live Balance team works full time to do this kind of work. If we aren’t addressing champs that are out of balance as quickly as we should, it’s fair to call us out.
- Last thing, and this is more about just our resources and time – we can definitely make him a better champ, but there are 122 other champions in the game and IMO some need updating more than he does. (fully stacked urgot tear).
EDIT: A lot of you think that he is a very high priority problem right now holding back a lot of other junglers. We will take a serious look at where he is at currently in terms of pushing out other jungler’s viability.
I was more talking about a rework being lower priority. Buffs and nerfs are always things that should happen to keep the game balanced. We don’t want Lee or any other champion to be the clearly best jungler. There are 123 champs in the game for a reason, the diversity is a big reason why playing LoL is interesting.
You have a good point, we shouldn’t only focus on the bottom of the barrel champs as you say. Sometimes fixing an overly dominant pick can open up doors for a lot of other champs. I’ll do some more analysis and talk to the balance team about his current state to make sure we are doing all that we should for the character. I have a feeling that he was not the top of their priority list in the most recent patch (cough warwick).
[ Note ] You can find the full changelist on Renekton here.
Give Renekton a lot more Fury when he’s fighting champions and a little less Fury when he’s not interacting with champions.
Reign of Anger [ Passive ]
- FURY DECAY RATE:: 2/second >>> 4/second
Cull the Meek [ Q ]
- FURY GENERATION ON NON-CHAMPION HIT:: 5/target >>> 2.5/target
- FURY GENERATION ON CHAMPION HIT:: 5/target >>> 10/target
Ruthless Predator [ W ]
NEW – FURY GENERATION BONUS VS CHAMPIONS:: 10 Fury
Dice [ Second Part of E ]
- NEW – FURY GENERATION ON NON-CHAMPION HIT:: 2.5/target
- NEW – FURY GENERATION ON CHAMPION HIT:: 10/target
We really wanted to give Renekton some new ways to spike his Fury generation in teamfights without making his laning power go crazy, so we’ve put conditional Fury generation on all of his non-empowered abilities that is stronger vs. Champions than vs. minions. We also increased the decay rate on Fury so that Renekton doesn’t sit on full Fury without staying in combat.
Also, a small note here, Renekton has never generated Fury when using empowered abilities, so while the tooltips are being more explicit about this interaction, the mechanics haven’t been changed with regards to empowered abilities.
Smooth out Renekton’s healing from Cull the Meek so that it is still relevant later in the game.
Cull the Meek [ Q ]
- HEALING VS MINIONS (Non Fury Enhanced):: 5% damage >>> 3/4.5/6/7.5/9 (+0.04 Bonus AD)
- HEALING VS MINIONS (Fury Enhanced):: 10% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD)
- HEALING VS CHAMPIONS (Non Fury Enhanced):: 20% damage >>> 9/13.5/18/22.5/27 (+0.12 Bonus AD)
- HEALING VS CHAMPIONS (Fury Enhanced):: 40% damage >>> 27/40.5/54/67.5/81 (+0.36 Bonus AD)
I apologize for how mathy this ends up being, but the tl;dr here is that healing vs. minions is unchanged and the healing vs. champions is better vs. targets with higher armor. Basically, we wanted Renekton to still have the choice to heal himself with Empowered Q after opponents built armor, since the ability’s main function breaks down in the middle of teamfights on live right now. The current tuning on this healing is that he’s going from 20%/40% post-mitigation healing to 15%/30% pre-mitigation healing, which is almost always a buff for him (except at very very low armor values).
All in all, we’re just hoping to get Renekton into a better spot where his late game is not so impotent, while still leaving him with the strong early power curve we’ve come to know him for.
Chances are we wouldn’t touch him unless we were doing an update across the board, not limited to just a TU. We do have concepts for his other skins but PFE is a major hurdle in the way of such an update. Not so much in the texture repaint, but everything from ability hookups to file structures to a lot of other technical stuff.
The character is 4 models with a pile of other assets. Though we’re itching to get at Ez also, we are indeed weary about affecting PFE. It’s a difficult call and if we were going to update him, we’d want to go pretty all in.
To answer your question, unfortunately Xelnath is working on other things so the Yorick project is on hold. I know that we will come back to it some day and the work Xelnath did gives us a good head start. But he is currently not in the pipe.
As we’ve discussed in the past, and as Scruffy mentions in that thread you’ve linked, we agree Yorick’s got some problems that need fixing. We’ve never said we didn’t have any plans to do so however. He’s not currently scheduled in our update lineup, that’s because we can’t work on everything at once, not a lack of desire to make him better.
On the gameplay side at least (I can’t speak for certain about art or creative design) Yorick’s going to be a really large project. Maybe not quite as big as Sion, but at a guess pretty close and right now Poppy’s our biggest focus on the gameplay update front (few details athttp://na.leagueoflegends.com/en/news/champions-skins/champion-update/dev-blog-champion-updates).Â I get that it’s frustrating to see other champions prioritized above those you feel have a greater need, I do want to stress though that ‘not currently being worked on’ is not the same as ‘no plans to fix’.
Last I heard we hadn’t committed to a timeframe on Urgot (he’s another high value, but really large, job). Unless something goes wrong Poppy’s going to be the next really large gameplay rework. You’ll almost certainly see small and medium sized gameplay updates before her though.
We’ve heard this quite a bit from players. It would make gifting a lot more meaningful if you can surprise a friend with exactly what they want. As opposed to having to message, “hey…umm…lets assume you were gonna get a gift, what would you want?” This is something we want to build but to set expectations, we won’t be getting to it anytime soon.
As for the shopping cart, a big trade-off is all the extra steps and clutter to account for the interface. We’ve made a decision to focus on efficient one-off purchases. A typical use case for this is hitting 4800 IP and running to the store to get that champ you’ve been saving up for!
I’d like to know more about what is going through your mind when you feel the need for a shopping cart? What is the thought process and other benefits?
If you have any questions, feel free to ask me atÂ @NoL_ChefoÂ or e-mail me at firstname.lastname@example.org.