Home > LoL News, Red Posts, Riot News > Meddler on the Upcoming Gameplay Updates for Darius, Mordekaiser, Garen & Skarner, What’s Next for the Lore Team & Why GP is Disabled, General EU Improvements

Meddler on the Upcoming Gameplay Updates for Darius, Mordekaiser, Garen & Skarner, What’s Next for the Lore Team & Why GP is Disabled, General EU Improvements

August 2nd, 2015

 

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Riot’s current Champion Update schedule features Darius, Garen, Skarner and Mordekaiser. Below is a discussion on what each of these smaller-scale gameplay updates will focus on:

 

 

Did these updates pop up in the rework schedule because theyre smallscale

Meddler Final PortraitYup, Poppy’s a full relaunch (Sion level of changes in terms of gameplay, visuals, audio etc). The four champs added to the update list today by contrast are all smaller projects with a gameplay focus.

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When will the reworks for Darius Garen Skarner be up on the PBE

Meddler Final PortraitOur aim is to release the Garen, Darius, Skarner and Morde reworks in the same patch, along with some changes to fighter and defensive itemization. As usual that’s not 100% guaranteed, it’s certainly what we’re trying for though.

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Meddler Final PortraitOdds are pretty high this stuff will be in 5.16.

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What do you mean by fighter and defensive itemization

Meddler Final PortraitA new item or two, plus some small (mainly) adjustments to defensive items (in general Armor items are getting slight nerfs, MR items slight buffs).

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Why are so many reworks being released at the same time

Meddler Final PortraitDeliberate choice to pair these reworks with the item changes.

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Whats the scope of Mordes rework Will he get a Visual Update too

Meddler Final PortraitMorde’s a moderate sized update (bigger than Garen, Skarner or Darius). His skills are still pretty similar, but all have at least some degree of adjustment, with a push in more of a bruiser direction. We’re not going to be giving him CC or mobility though, we feel lack of those, in exchange for some otherwise pretty inappropriate stuff (that ult especially), is a key part of Morde’s identity.

We’re with you that Morde could do with a visual update. There are other characters we feel need the work more though on the art side, so he’s a way down the priority list (Poppy’s the primary art intensive project on the Champion Update team right now). We’re going for a mainly gameplay update as a result, since we’ve got kit changes ready to go (with some limited visual effects changes to support them as needed).

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Do you still plan on making Mordekaiser more bruiseroriented

Meddler Final PortraitTankier, more sustained damage/close range damage, less burst combo.

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Will Darius rework be up on the PBE next week

Repertoir New PortraitThey should all go to PBE at the same time barring unexpected complications with one of them.

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Will you fix Darius E to not pull enemies who dash out of range

Meddler Final PortraitWe will be changing Darius’s E so that it checks for targets to pull at end of cast, not start (so no more flash away but still get pulled).

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What will be the scope of Skarners rework

Meddler Final PortraitSomewhat bigger than Garen, though not dramatically so. One of the biggest things we want to do in his case is give him a clearer niche when his ult’s on CD.

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What aspects of Skarners kit do you plan on changing

Scruffy Final PortraitThe general way you play him will feel very similar (though with some pretty major QoL improvements in the new passive area). The changes are gonna be more focused on giving him a more unique contribution to his team/playstyle. Effectively expect that most of his current skills will remain in tact.

Next week will answer all of the questions when he’s on PBE for testing.

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Will Skarner become more unique after the update

Scruffy Final PortraitThis is actually the major goal of the upcoming changes. Giving him some totally new things to bring to his team/the game.

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Will Skarner get an updated lore and a new Champion Spotlight

Scruffy Final PortraitFor expanded lore, yes at some point. I don’t know the exact dates though (not on the narrative team sry).

Don’t think there’s a new champ spotlight in the works right now but I know they would like to redo the one’s for reworked champs when they have the time.

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Will Skarner still be able to carry games if hes ahead

Scruffy Final PortraitYea these type of immobile bruisers (morde, skar, darius, garen) should reach pretty carry status with the amount of tankiness and damage they need to make up for their lack of mobility or CC tools.

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Tarics rework should have higher priority than Skarners update

Repertoir New PortraitTaric needs a whole lot of work on the visual side as well as gameplay. Skarner could get a lot of gains on mostly the gameplay side. As a result, Skarner was able to be completed first. This isn’t really a matter of Skarner instead of Taric. They’re drawing from two different resource pools. You certainly won’t be playing Taric in the next months, but he’s actually coming along really well and I’m super excited for him.

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Goals for Garens rework

Meddler Final PortraitWe’ll be talking about Garen in detail soonish, few initial comments in the meantime though:

  • Garen’s probably the lowest scope project on that list, with the addition of a new mechanic to his kit and some noticeable power curve tuning as key elements for him. Somewhat larger gameplay changes than MF, significantly smaller than GP.
  • Changes to Garen are very much being developed with the item changes in mind.
  • Very with you on the value of distinct benefits for bringing a particular champion to a team. We’ve got something else in mind for Garen though that doesn’t overlap with other objective controllers (ult on monsters would give a very Cho/Nunu sort of feel).

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Will Garen be a reliable tank or will players be expected to build for damage

Meddler Final PortraitOur approach with the primary tags on each character is generally to reflect what a champion is trying to do in a fight, rather than how they build. Garen’s there primarily for damage for example. He does bring a little bit of CC, and he’s happy to soak up some damage where he can, but his ideal goal is to spin on someone then ult them for a kill. Tanks by contrast, even if they’ve got similar builds, tend to be much more focused on setting up the enemy team for others to kill and/or protecting their own team. Lot of disruption basically, most often through CC.

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Postrework Garen will still have his silence because it can be avoided

Meddler Final PortraitThat’s pretty accurate as to our thinking on silences (can be a good fit on champs where there are things you can do to avoid the silence, generally not appropriate on characters who have the tools to silence you with really high reliability). Garen’s keeping his silence as a result, for while it’s click to hit it’s also a melee ability and he doesn’t have a dash/jump/blink.

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Will Garen still be new player friendly

Repertoir New PortraitGaren should remain a good option for beginners after his changes (possibly better in some ways). I wouldn’t worry too much about his level of difficulty skyrocketing in his update.

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Offtopic What about Yorick Hes a fighter in need of a rework

Meddler Final PortraitWe believe Yorick needs a full scale relaunch, not just a small to moderate gameplay update. He’s behind Poppy, and likely Taric in the queue for one though. Also possible we might opt for Urgot before him, depends on how the early exploratory work on each of them comes along.

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Why doesnt Poppys rework have priority over the other fighter updates

Meddler Final PortraitThe bulk of the work that needs to be done on Poppy at this point is art/sound/VO. These other reworks by contrast are gameplay updates with the minimal amount of other work needed to support kit changes. Delaying these won’t help Poppy get out any sooner as a result, these are updates that are being done in parallel with full relaunches, not instead of.

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Is Poppys rework still in development

Scruffy Final PortraitThe poppy project is bigger than these 4 and it’s being worked on by a different part of the champ update team. These won’t slow her down.

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NEXT STEPS FOR THE LORE TEAM

 

Whats next for the lore team

Jaredan Final PortraitWe’ve got a lot left to do, I’ve stated that on numerous occasions, and Burning Tides wasn’t ever meant to be the panacea for all the issues we are striving to tackle. What I hope it does is give an idea of the quality bar we are trying to lay down.

We have a lot of things to do, including rewrites and expansions of old bios and current character introductions, but we feel like we are on the right path, particularly as the response to the kind of template for the new introductions has been received so positively. We still have layout stuff to sort out, but the style of content seems to be resonating and we think it’s a good start.

But that’s all we consider it to be. We want to get many more stories to you, combined with a stronger basis and understanding of our Champions and the world they inhabit. Burning Tides has just made us more determined to do that.

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Do you think disabling Gangplank has been received positively

Jaredan Final PortraitIt’s been controversial, we knew it would be and we knew we were taking a risk (and by we, I mean Events team, the Narrative folks involved, and Riot) but we’ve actually received a lot of praise for doing so. That doesn’t mean I think everyone has been happy, and for players who feel badly treated, hopefully we can make things right, as mentioned by the official response.

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General EU Improvements July 2015

MicroBr3W Final PortraitHey awesome people!

TL;DR: There have been connectivity (including drophack) issues in EU for the last few months. We have recently implemented some improvements, and we have some additional improvements in progress.

More details…

Over the last several months, connectivity to EU game servers has not been stable for some players. This includes disconnects, “drophacks”, unable to reconnect, and ghost games. (see our previous post on drophacks here:http://boards.eune.leagueoflegends.com/en/c/announcements-en/ErvzMk1Y-increase-of-drophacks-may-2015)
Rioters from both EU and NA offices have been working closely together to identify specific issues and design solutions to protect your connections to LoL game servers.

Because much of what we have implemented involves security measures, we won’t go too deep into specifics. The Bad Guysâ„¢ read these boards as well, and we don’t want to give them any hints on how to be more annoying.

Here are some of the improvements we’ve rolled out, some globally and some specific to EU:

  • Tighter restrictions on network traffic able to reach Riot infrastructure. This is where, unfortunately, we must be vague. Just know that these restrictions provide more protection against drophacks and the random disconnects you might have experienced previously.
  • Server-side code optimizations have resulted in lower average load of game server processes. Not only is this just a good thing to do for energy conservation efforts, it also provides more capacity headroom to absorb malicious burdens, such as denial-of-service attacks.
  • Improved infrastructure monitoring. A common thread here at Riot is “If you don’t know about it, you can’t fix it”. In this case, we have improved our visibility into server, network, and inter-connectivity metrics. This, in turn, allows us to dig deeper and find issues affecting smaller groups of players.

But we are driving forward with more improvements:

  • Riot Direct. The exercise of building out a network across a multi-country continent is an exciting challenge. The team has been working hard negotiating locations and facilities, configuring equipment, and establishing ISP connectivity. We’re getting close to lighting up those links for LoL players, carrying all of that important network traffic across an infrastructure specifically designed for resiliency and low-latency.
  • Continued investment in security technologies. Riot teams of client, server, security, and infrastructure engineers have been busy writing up roadmaps and testing hardware/software for security improvements. Capital investments are prepared for further distribution of our security protections.

So there is a brief summary of some things Riot has been working on to improve the EU play experience of LoL. We have seen definite improvements in connectivity with the implemented measures, and we are driving to further improve with the upcoming changes. We are very committed to providing an awesome gaming experience. Thank you for playing LoL and sharing our passion for this great community of players!

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]