Home > LoL News, Riot News > Patch 4.14 Notes: Gnar, Balance Changes, 3 New Skins & Lots More

Patch 4.14 Notes: Gnar, Balance Changes, 3 New Skins & Lots More

August 12th, 2014

 

Patch 4 14 Notes Banner

Patch 4.14 is coming in a few hours; here are all the changes and new stuff it will bring:

 

Patch 4.14 Contents

 

Recent News

Sugar-Rush-Sale-Banner

Interview with Bjergsen Banner

 

Gnar, the Missing Link

Gnar Model Turnaround

 

Gnar Video Preview

 

 

Gnar New Portrait

 

Base Stats

 

  • Damage: 48 (+3-per-level)
  • Health: 495 (+65-per-level)
  • Movement Speed: 325
  • Armor:21.5 (+2.5-per-level)
  • Magic Resist:30
  • Health-Per-5: 2.5
  • Range: 150

 

Rage Gene [ Passive ]

While in combat Gnar generates Fury. At maximum Fury, his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

 

Boomerang Throw / Boulder Toss [ Q ]

Range: 1100 || Cooldown: 20/17.5/15/12.5/10 seconds

Mini Gnar: Throws a boomerang that deals 10 / 45 / 80 / 115 / 150 (+ 1.0 AD) physical damage and slows Movement Speed by 15/20/25/30/35% for 2 seconds before returning towards Gnar. Enemies hit beyond the first take 50% damage.

The returning boomerang will accelerate and can travel up to 2000 units. If Gnar catches it, the cooldown of Boomerang Throw is reduced by 60%.

Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 (+) physical damage.

Cooldown: 12/11/10/9/8 seconds. If Gnar picks up his boulder, the cooldown of Boulder Toss is reduced by 60%.

 

Hyper / Wallop [ W ]

Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 25 / 30 / 35 / 40 / 45 (+ 1.0 AP) + 6/8/10/12/14% of max HP as magic damage and grants Gnar 30% Movement Speed that decays over 3 seconds (max 75/125/175/225/275 damage vs. monsters). Gnar gains Hyper’s speed bonus whenever he turns from Big to Small.

Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25 / 45 / 65 / 85 / 105 (+ 1.0 AD) physical damage.

 

 

Hop / Crunch [ E ]

Range: 475  || Cooldown: 18/16.5/15/13.5/12 seconds

Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off of it, traveling further. Deals 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar’s max HP) physical damage and slows briefly if the unit landed on was an enemy.

Mega Gnar: Leaps to a location and deals 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar’s max HP) physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

If Crunch is the ability used to trigger the Rage Gene, Gnar will still be able to perform Hop’s bounce. Gnar will apply Crunch’s area of effect both upon hopping from a unit and upon hitting the ground, although enemies can only be damaged once.

 

GNAR! [ R ]

Range: 590 || Cooldown: 120/100/80 seconds

Mini Gnar: Passive: Increases Hyper’s Movement Speed bonus to 45/60/75%.

Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200 / 300 / 400 (+ 0.2 bonus AD) physical damage and slowing them by 45% for 1.5 / 1.75 / 2 seconds. Any enemy that hits a wall takes 300 / 450 / 600 (+ 0.3 bonus AD) physical damage and is stunned for 1.25 / 1.5 / 1.75 seconds.

 

Gnar Login Screen

 

 

 

Gnar Champion Select Quote & Portrait

 

 

Gnar_Square_0 GnarBig_Square

 

 

Lore

 

“The jungle does not forgive blindness. Every broken branch tells a story.

I’ve hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it’s a yordle. And a hunter, at that!

This is a good omen. The beast will be found. Nothing will escape me.

The yordle’s large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I’m startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

I rear back and let out a roar, the wind whipping the yordle’s fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

An unearthly growl rises behind me.

I’ve made a terrible mistake.”

 

 

Arcade Miss Fortune Skin

 


 

MissFortune_Splash_7

 

Arcade Miss Fortune will be priced at 975 RP for the first week after release and 1350 RP afterwards.

 

 

Dino Gnar Skin Banner

 


 

Gnar_Splash_1

 

Dino Gnar is the skin that Gnar will be shipping in and will most likely be priced at 975 RP and will be available in a bundle with Gnar.

 

 

Riot Kayle Skin

 


 

Kayle_Splash_7

 

Riot Kayle is a promotional skin from the “Riot” line-up. She’ll be available as a reward at events (most likely Gamescom) and in the store for 975 RP for a short time.

 

 

New Summoner Icons

 

 

profileIcon687 profileIcon643 profileIcon644 profileIcon645

profileIcon646 profileIcon647 profileIcon648 profileIcon649

 

 

Kog’Maw E New VFX

 

Kog’Maw’s Void Ooze is now visually more clear, more bubbly and a lot more gross.

 

Kogmaw E 1

Kogmaw E

 

 

Champion Changes

 

Orianna New Portrait

  • Base Damage reduced from 44 to 38

 

 

Kassadin New Portrait

 

Riftwalk New IconRiftwalk [ R ]

  • Period for increased cost on Riftwalk and bonus damage increased from 12 seconds to 20

 

 

Kayle New Portrait

  • Attack Speed-per-level increased from 2.2% to 2.5%

 

 

Kogmaw New Portrait

  • Base Movement Speed reduced from 330 to 325

 

Living Artilery New IconLiving Artillery [ R ]

  • Bonus damage to Champions decreased from 125% at all levels to 100%

 

 

Maokai New Portrait

 

Twisted Advance New IconTwisted Advance [ W ]

  • Magic damage decreased from 9/10.5/12/13.5/15% (+0.04 AP) of max HP to 9/10/11/12/13% (+0.03 AP)

 

Vengeful Maelstrom New IconVengeful Maelstrom [ R ]

  • Now has a maximum duration of 10 seconds

 

 

Morgana New Portrait

 

Black Shield New IconBlack Shield [ E ]

  • Base Shield strength decreased from 95/160/225/290/355 to 70/140/210/280/350

 

Soul Shackles New IconSoul Shackles [ R ]

  • Both initial damage and stun damage decreased from 175/250/325 to 150/225/300

 

 

Rengar New Portrait

 

Thrill of the Hunt New IconThrill of the Hunt [ R ]

  • Cooldown increased from 120/95/70 seconds to 150/110/70 

 

 

Item Changes
 

Sanguine Blade New Icon Sanguine Blade (for non-SR maps)

  • Attack damage increased from 40 to 45
  • Lifesteal decreased from 15% to 10%
  • Passive stacks now last for 8 seconds, up from 4

 

 

Tooltip Updates

  • Nidalee is no longer listed as a Support
  • Riven‘s E tooltip states the range is now 250, not 325, to accurately match in-game distance.
  • Lulu‘s Polymorph [ W ] tooltip states the duration is 1.25/1.5/1.75/2/2.25 seconds, not 1.5/1.75/2/2.25/2.5. No gameplay changes

 

Post Game Lobby

We forgot to mention in 4.13 that we’ve updated the buttons in the post game lobby. The new buttons have a modernized look and feel and should help reduce misclicks. We also did a bit of cleanup this patch based on initial feedback.

HAPPY CLICKING! Post game lobby buttons have been updated



Suggested Players

We’re introducing Suggested Players to help fill out premade lobbies. The initial list includes players from your recent victories as well as any premades you queued together with in your last match, but over time will be expanded to include groups like honorable players, potential friends and friends of friends.

  • Hosts and Captains of all matchmaking queues will now see a list of “Suggested Players” they can invite to fill out premade groups. The list includes:
    • Premades you queued together with in your last match
    • Team members from matches you’ve recently won


Chat Restriction

Although 75% of players improve their behavior after just 1 set of chat restrictions, in some cases the system was handing out fewer initial restrictions than it should have, resulting in back-to-back waves of restrictions. We’ve tuned the system to be more accurate with the first wave – for example, one set of 30 instead of three sets of 10.

  • The Chat Restriction system is now more accurate with its first set of restrictions, reducing instances of back-to-back restriction waves


Custom Lobby Spectating

We’ve upped the number of spectators that can join a custom lobby. This should be especially useful for local tournament scenes!

CONVENIENCE: Increased the maximum number of custom lobby spectator slots from 2 to 4


Patcher Speeds

Patching and installing have been sped up a bit. These changes are separate from the upcoming Patcher & Landing Page Refresh, which will inherit these improvements when released a bit further down the road.

FRESH INSTALLS: League of Legends installs roughly 15% faster
PATCHES: League of Legends updates roughly 7% faster


Audio Engine

Now that the new engine is up and running, we’re removing old files that aren’t needed any more. This’ll clear out over half of the audio files currently stored on your computer (the new engine is slimmer than the old one!) and reduce the number of files we need to update in future patches.

YOU SHOULD DEFRAG: Removed about 700 MB of obsolete audio files


Bugfixes

  • Fixed a bug where the game clock would occasionally become desynchronized, causing buffs to appear to spawn too early
  • Pink wards are pink again!
  • Relic Shield and its upgrades no longer execute Heimerdinger’s turrets (in line with the 4.12 change which removed the execute from Yorick’s ghouls and Zyra’s plants)
  • Quinn’s E – Vault no longer causes weird text to appear
  • Targeting an ally with Zilean’s Q – Time Bomb no longer pops their spellshield effects



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]