Home > LoL News, Red Posts, Riot News > Patch 4.16 Notes – Azir (New Champion), Cassiopeia Rework, Ascension Game Mode, Guardian of the Sands Kha’Zix, Galactic Azir. New Splash Arts & More

Patch 4.16 Notes – Azir (New Champion), Cassiopeia Rework, Ascension Game Mode, Guardian of the Sands Kha’Zix, Galactic Azir. New Splash Arts & More

September 9th, 2014

 

Patch 4 16 Notes Banner

 

Patch 4.16 is coming tomorrow; here are the changes listed:

 

Patch 4.16 Notes:

 

Schedule for Patch 4.16 Maintenance:


Patch-4-16-Maintenance-Banner (2)



Scarizard New PortraitHey y’all,

Welcome to patch 4.16! We’ve got a sizeable Gameplay Update to everyone’s favorite snake lady Cassiopeia, but aside from that we’re going pretty light on the balance side. Similar to 4.15, a lot of the changes you’ll see below are focused on smoothing out some champion interactions, or just plain ol’ bugfixin’ goodness (Check out the context below for what’s happening with Wall-Slams!)

For all things non-balance though, we’ve got a little more meat for you. First up, in addition to her Gameplay Update we mentioned earlier, Cassiopeia is joined by Renekton for updates to their visuals! Follow that up with new base splash arts for the desert-dwelling duo and Akali and Orianna, and this patch is set to delight all the art fans out there.

As we mentioned last patch, we’ve started patching some finished pieces of Summoner’s Rift to the live environment in order to minimize the size (and download times) of the eventual Summoner’s Rift launch patch. These pieces aren’t usable and we don’t have an official release date – for now these pieces will just be preemptively sitting on your hard drives.

That’s it for me! Check out the full breakdown in the notes below, and be careful out on the Rift – there’s been a lot of sandstorms recently…

[ Link to Post ]



Ascension, our next Featured Game Mode, is coming shortly after the release of patch 4.16! More information soon – keep an eye out for all the details!



General

[ ANNOUNCEMENT VISUAL UPDATE ] In-game announcements (killing sprees, map objectives, etc.) have received a visual update!
[ SHIELD CLARITY ] Minion and turret health bars now display shield strength

 



New Champion - Azir, The Emperor of the Sands


Azir_Splash_0

Azir Model

Azir All Emotes

All of Azir’s emotes. He does a fitting chicken dance for his joke.

Azir Passive

Will of the Emperor [ Passive ]

Azir Basic Attack

Basic Attack

Azir W

Arise! [ W ]

Azir Q

Conquering Sands [ Q ]

Azir E

Shifting Sands [ E ]

Azir R

Emperor’s Divide [ R ]

 

Azir New Portrait

  • Damage: 43 (+ 2.8 per level)
  • Health: 390 (+ 80 per level)
  • Mana: 280 (+ 42 per level)
  • Attack Speed: 0.6 (+1.5% per level)
  • Movement Speed: 330
  • Armor: 14 (+ 3 per level)
  • Magic Resist: 30
  • Health-Per-5: 6 (+ 0.55 per level)
  • Mana-Per-5: 6.5 (+ 0.65 per level)
  • Range: 525


Will of the Emperor [ Passive ]

ar-passiveWill of the Emperor: Azir gains 1.25% Attack Speed for every 1% Cooldown Reduction he has.

Disc of the Sun –Azir can summon the Sun Disk from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of an enemy Nexus and Inhibitor turrets are immune to this ability.


Conquering Sands [ Q ]

ar-qCost: 70 Mana || Range: 800 || Cooldown: 10/9/8/8/7 seconds

Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 60/90/120/150/180 (+0.5 AP) magic damage to all enemies they pass through and apply a stacking 20% slow for 1 second.


Arise! [ W ]

Cost: 40 Mana || Range: 450 || Cooldown: 1.5 seconds

ar-wAzir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing (+0.7 AP) magic damage to enemies in a line. Soldiers attack even if Azir himself isn’t in basic attack range.

Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available once every X second. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.


Shifting Sands [ E ]

Cost: 60 Mana || Range: 1100 || Cooldown: 19/18/17/16/15 seconds

ar-eAzir dashes to one of his Sand Soldier, damaging enemies hit for 60/90/120/150/180 (+0.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absords 60/100/140/180/220 (+ AP) (+15% of bonus Health) damage.


Emperor’s Divide [ R ]

Cost: 100 Mana || Range: 250 || Cooldown: 140/120/100 seconds

ar-rAzir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing magic damage. The soldiers then remain as a wall for 5 seconds.

Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, butAzir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.

Emperor’s Divide does not interact with Azir’s basic attacks or spells.

 

Azir Voice-over (full credit to SkinSpotlights)

 

 

Login Screen Animation

 

 

 
 

New Splash Arts


 

Classic Akali

 

Akali_Splash_0 (1)

 

Classic Cassiopeia

 

Cassiopeia_Splash_0 (1)

 

Classic Orianna

 

Orianna_Splash_0-1

 

Classic Renekton

 

Renekton_Splash_0 (1)

 

 

New Summoner Icons


 

profileIcon692 profileIcon691 profileIcon690 profileIcon689 profileIcon688

 

 


Extra Shurima Lore


 


Several Champions have received extra lore to indicate their connection to the desert plains of Valoran.

 

Amumu New Portrait

 

Amumu is a diminutive, animated cadaver who wanders the world, trying to discover his true identity. He rose from an ancient Shuriman tomb bound in corpse wrappings with no knowledge of his past, consumed with an uncontrollable sadness.

 

Cassiopeia New Portrait


 

“Cassiopeia is a terrifying creature – half woman, half snake – whose slightest glance brings death. The youngest daughter of one of Noxus’ most influential families, she was once a beautiful and cunning temptress capable of manipulating the hardest heart. Transformed by the venom of an ancient Shuriman tomb guardian, she continues to serve Noxian interests as she always has, just in a more… visceral way.”

 

Ezreal New Portrait

 

The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be worn by one of the Ascended, the enormous talisman nonetheless fit snugly upon his arm, amplifying his raw sorcerous skill to such an extent that he’s gained the reputation of a hero, much to his embarrassment.

 

Nasus New Portrait

 

To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness.

 

Rammus New Portrait

 

The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool’s mission.

 

Renekton New Portrait

 

Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind.

 

Sivir New Portrait

 

Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy.

 

Skarner New Portrait

 

Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows.

 

Xerath New Portrait

 

Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different – a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him.

 

 

Cassiopeia Rework

 

Cassiopeia New Portrait

 

  Deadly Cadence New IconAspect of the Serpent [ Passive ]

New passive: Cassiopeia gains a stack of Aspect of the Serpent for each second that an enemy champion is poisoned and for each poisoned unit that she kills. Her ability power is increased by 1% for every 25 stacks, up to a max of 375 stacks. (Old Passive removed)

  • At 50 stacks, Twin Fang now heals Cassiopeia for 6/8/10/12/16 (+0.1 ability power)
  • At 150 stacks, Cassioepeia gains 30% CDR
  • At 375 stacks, the AP bonus from Aspect of the Serpent is doubled.

 

Noxious Blast New IconNoxious Blast [ Q ]

Provides Cassiopeia more movement speed later in the game but, in turn, deals less damage overtime.

  • Damage: 75/115/155/195/235 (+0.35 ability power)
  • Movement speed: 10/15/20/25/30%
  • Cooldown: 4 seconds
  • Mana cost: 40/45/50/55/60
  • Delay increased by 0.05 seconds

 

Miasma New IconMiasma [ W ]

Now a notably more powerful slow tool but has a higher cooldown and deals less damage overtime.

  • Damage per second: 10/15/20/25/30 (+0.1 ability power)
  • Cooldown: 14/13/12/11/10 seconds
  • Mana cost: 40/50/60/70/80
  • Slow: 15/22.5/30/37.5/45%

 

Twin Fang New IconTwin Fang [ E ]

Is now MUCH more reliable when checking for poisoned targets and has a higher AP ratio later in the game. Also, now grants mana upon killing a unit.

  • Damage: 55/80/105/130/155 (+0.4/0.45/0.5/0.55/0.6 ability power)
  • Mana cost: 30/45/60/75/90
  • Utility: Now refunds its mana cost plus an additional 3% of Cassiopeia’s total mana when it kills a unit.
  • Usability: Now has additional checks in place to see if target was poisoned.

 

Petrifying Gaze New IconPetrifying Gaze [ R ]

  • Damage: 150/250/350 (+0.5 ability power)
  • Cooldown: 120/110/100

 

 

Cassiopeia Texture Update

 

Cassiopeia Model

Cassiopeia Model 2

 

Renekton Texture Update

[ Note ] The lower polygon count is done to preserve clarity and mesh better with the art style of the new Summoner’s Rift.

Renekton Texture Update 2

Renekton Texture Update

 

Upcoming Ward Skins


Following the release of the new Shurima-based game mode – Ascension – and the extra Shurima lorea lot of Champions got, here are some thematic wards.

 

wardskin_27 wardskin_26 wardskin_25

 

Sun Disk Ward Skin

 

Sun Disk Ward

 

Armordillo Ward Skin

 

Armordillo Ward Skin

 

Sad Mummy Ward Skin

 

[ Note ] Amumu’s ward skin makes a sighing noise when you place a ward.

 

Sad Mummy Ward SKin

 

 

Match History

  • The graphs below the scoreboard have been collectively labelled as the Match Overview tab.
  • We’ve added a tab for Player Builds. This tab will retroactively populate for all matches played since the release of patch 4.14, displaying:
    • Item Purchase Order (including item selling)
    • Ability Order (including Kha’Zix evolutions)
    • Runes
    • Masteries
  • The Match Data section has been moved into its own tab, labeled Statistics.
  • The advantage graph in the Match Overview tab now shows point advantage instead of gold advantage for Dominion (as well as the upcoming Ascension featured game mode). This change will apply to matches played from 4.16 onward.

 

Bugfixes

  • Fixed various bugs with the patcher and landing page update
  • We’ve made a number of adjustments and fixes to the reskinned chat system based on your feedback:
    • Private chat windows once again display online presence
    • Group chat rosters now indicate online presence as well
    • Increased the size of group chat windows
    • Both private and group chat windows can be minimized by clicking the chat window header bar
    • The friend list scroll bar is now easier to click and drag
  • The Reconnect button should now always display for players who crash out of a game
  • Fixed a bug where dragon was dealing more damage than intended
  • Fixed an issue that caused enemy item purchases to sporadically never update on the scoreboard
  • Fixed a bug where, for a given trap ability, the in-game model of some (not all) placed traps permanently disappeared for players who reconnected to a match

 

 

Guardian of the Sands Kha'Zix Skin

 

Khazix_Splash_2 (2)

 

 

Galactic Azir Skin

 

Azir_Splash_1 (1)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.