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Patch 5.2 Notes

January 27th, 2015

Don’t know when Patch 5.2 will hit live? Here’s the schedule for all regions.


Store Content

Champion Updates

New Game Mode


Visual Updates



[ Note ] Sweetheart Annie isn’t included in the official patch notes, so she may not be enabled before Patch 5.3.


Pwyff Final PortraitHello, Summoners.

Welcome to the official 5.2 patch notes! With a lot of our 2015 changes in the process of settling down, we realized we could finally tackle some longer-standing design challenges of the game.

Like Deathfire Grasp (there it is).

We’ll get into the gritty details soon (well, immediately after this foreword), but the short of it is that DFG has always been a tough item to balance around and, like Lich Bane, we finally realized if we wanted to have healthy mage assassins in the game, we needed to tackle the problem at its source. Ultimately we came to the decision to remove DFG completely (remember, read the context for more information!), but this also frees us up to give cool things for champions who’ve been shackled by their reliance on the item (or by our fear of them picking one up).

For the unfortunate news, however, we couldn’t hit as many things as we’d have liked for 5.2, so we’re spreading a lot of this love out over the course of two patches – 5.2 and 5.3. With 5.2, we’ve got Ahri and Annie (no, we didn’t prioritize by alphabetical order), but you can expect some changes for champs like Veigar, Mordekaiser, and Katarina, along with new 120 AP item explorations in the near future (small warning: the item might take additional iteration time, so no promises!).

Some have noted a sort of ‘anti-assassin theme’ for this patch, but we’re trying to broaden the definition of a successful assassin beyond simply blowing up a squishy target. Alternatively, if an assassin is just too reliable at what he or she (or it) does, that’s another challenge for us to tackle. There’s always going to be a fine line we’ll have to walk when it comes to making healthy assassins, but we’d love to live in a world where assassins have their place in the game along with other types of mages. This will be an ongoing process and we’ll keep you abreast as we continue working.

Finally… We hope everyone’s doing well with their ranked placements! We’d like to wish you all success in your matches, but that ends up being paradoxical because someone’s gotta lose for others to win, so rather than showing any favoritism we’d like to wish you a pleasant time. That’s it.

Statistics, right here.

[ Link to Post ]


Removal of Deathfire Grasp

Deathfire Grasp Final IconOur initial goal with Deathfire Grasp was to make a “tank-busting” item that could do exactly that: bust down tanks when they’re knocking on the front door. After the introduction of Liandry’s Torment, however, tank-busting was replaced with tank-burning and, instead, Deathfire Grasp became the item for assassins to stack another nuke spell on top of their already burst-heavy kits. While we like to keep itemization options available for those who want it, the sheer existence of Deathfire Grasp has given us a few headaches in the past and present:

1.) Adding Deathfire Grasp to a bursty kit really amps up that “woah what happened to me” moment when someone nukes you from orbit. In the past, when we see mages pick up a DFG to double-down on their burst, we’ve had to balance around that champion which, in turn, makes them even more reliant on DFG to blow people up (or they get changed so much they find an alternative playstyle). Vicious cycle.

2.) Deathfire Grasp also adds a lot more reliability to a mage’s assassination attempts, which means they need to commit less for them. If, for example, Ahri only needs to use one charge of Spirit Rush to nuke her target (with DFG + Q + W), she frees herself to use her other two charges to get back to safety. If we accept this will always happen with DFG, Ahri ends up without a lot of extra ‘power budget’ to do other cool mage-y things like sustained damage or kiting.

As we mentioned in the foreword, we’re looking into champions who will be heavily impacted, but some of our larger projects (Veigar, Katarina, Mordekaiser) have to wait until 5.3. There were also a few mages we haven’t given sorry-we-removed-DFG-changes to, specifically because we examined them and realized they either needed the power reduction that comes with losing DFG or they have access to alternative item paths and won’t be as affected.

Final note, we’re also going to be looking into itemization opportunities for late-game mages, so stay tuned for that in 5.3!

Overlapping Crowd Control Effects

Remember when we said we wouldn’t tell you when we were going to turn this on? Turns out we found a few extra bugs (hello Riven) before we could, so we hit the brakes before the deploy. But this time we’ve got it, so it’s back to business as usual.Some time in the next week we’ll be turning this feature on so we can effectively track its impact on the game. We just wanted to let you know what the change was. Sorry for the delay!

[ BETTER SAFE THAN SORRY ] Fixed a long-standing bug where champions affected by overlapping crowd control effects could occasionally use abilities (Flash, Zhonya’s Hourglass, etc) when transitioning between disables. This will be turned on at a later date in the patch.



Attack Move Commands in Stealth

If you’re used to using attack-move to move to places while in stealth, you should probably stop.

[ IT SHOULD DO WHAT IT SAYS ] Issuing an attack-move command while in stealth will cause you to move to the area ⇒ attack the nearest target, even if you’re stealthed



Arclight Vel’Koz will be available for 1350 RP in the store after Patch 5.2 hits live.


Arclight Vel’Koz Skin Preview





Arbiter Velkoz Model 1

Arbiter Velkoz Model 2

Arbiter Velkoz Recall

Arbiter Velkoz Recall 2

For his recall, Arclight Vel’Koz pulls out his eye and light pours out of him.


Arbiter Velkoz Basic Attack

Basic Attack


Arbiter Velkoz Q 1

Arbiter Velkoz Q 2

Arbiter Velkoz Q 3

Plasma Fission [ Q ]


Arbiter Velkoz W 1

Arbiter Velkoz W 2

Arbiter Velkoz W 3

Void Rift [ W ]


Arbiter Velkoz E 1

Arbiter Velkoz E 2

Tectonic Disruption [ E ]


Arbiter Velkoz R 1

Arbiter Velkoz R 2

Lifeform Disintegration Ray [ R ]



Firecracker Jinx

Firecracker Jinx will be available for 1350 RP in the store after Patch 5.2 hits live.


Firecracker Jinx Skin Preview





Firecracker Jinx Model 1

Firecracker Jinx Model 2


Firecracker Jinx Updated

Firecracker Jinx Recall

For her recall, Firecracker Jinx… fires firecracks.


Jinx Skin Q 1

Jinx Skin Q 2

Jinx Skin Q 2 Explosion

Switcheroo! [ Q ]


Jinx Skin W 1

Jinx Skin W 2

Zap! [ W ]


Jinx Skin E 1

Jinx Skin E 2

Flame Chompers! [ E ]


Jinx Skin R 1

Jinx Skin R 2

Jinx Skin R 3

Super Mega Death Rocket! [ R ]



Warring Kingdoms Katarina

Warring Kingdoms Kata will be available in store for 975 RP.


Warring Kingdoms Katarina Skin Preview





Warring Kingdoms Kata Updated

Kata Skin Recall

For her recall, Warring Kingdoms Kata throws one of her knives high in the air, catches it and spins it around between her fingers.


Kata Skin Q 1

Kata Skin Q 2

Bouncing Blades [ Q ]


Kata Skin W 1

Kata Skin W 2

Sinister Steel [ W ]


Kata Skin E 3

Kata Skin E 1

Kata Skin E 2

Shunpo [ E ]


Kata Skin R 1

Death Lotus [ R ]



Warring Kingdoms Nidalee

Warring Kingdoms Nidalee will be available in store for 975 RP.


Warring Kingdoms Nidalee Skin Preview





Nida Skin Model 1

Warring Kingdoms Nida Updated

Nida Skin Model 3

Nida Skin Recall

For her recall, Warring Kingdoms Nidalee spins her spear over her head and then rotates it clockwise along the ground.


In her kitty form, Nidalee chases around a ball of light and leaps after it before recalling.

Nida Skin Q 1

Nida Skin Q 3

Nida Skin Q 2

Javelin Toss [ Human Q ]


Nida Skin Cougar Q

Takedown Hunted

Takedown [ Cougar Q ]


Nida Skin W 2

Nida Skin W 1

Nida Skin W 3

Bushwhack [ Human W ]


Nida Skin Cougar W 1

Pounce [ Cougar W ]


Nida Skin E 1

Primal Surge [ Human E ]


Nida SKin Cougar E

Swipe [ Cougar E ]



Sweetheart Annie

Sweetheart Annie will be available in store for 750 RP after Patch 5.2 hits live.


Sweetheart Annie Preview





Sweetheart Annie Model 1

Sweetheart Annie Model 2

Sweetheart Annie Model 3

Sweetheart Annie Model 4



Firecracker Ward Skin

The Firecracker Ward Skin will be available in store for 640 RP.


Firecracker Ward Skin 1


Firecracker wards have a neat smoke animation when they’re placed.

Firecracker Ward Skin 2

Firecracker Ward Skin 3



New Summoner Icons


Two new Lunar Revel Summoner icons will be available in the store:

profileIcon770 profileIcon771


You can earn this icon during the Ocean Week event.


No news on how to get this one (yet!).



Tristana Champion Update

Tristana and all her skins have been visually updated:


Classic Tristana

Classic Tristana Model 1

Classic Tristana Model 2

Tristana Classic Recall

For her recall, Tristana does a somersault into the air and lands on her cannon.


Tristana Death Animation

Saddest death animation this side of Bandle City.


Classic Tristana Q

Rapid Fire [ Q ]


Rocket Jump 1

Rocket Jump 3

Rocket Jump 2

Rocket Jump [ W ]


Explosive Shot 1

Explosive Shot 2

Explosive Shot 3

Explosive Shot [ E ]


Buster Shot 1

Buster Shot 2

Buster Shot [ R ]


Riot Girl Tristana

Riot Girl Tristana Model


 Earnest Elf Tristana

Earnest Elf Tristana Model


Firefighter Tristana

Firefighter Tristana



Firefighter Trist is a legendary skin so all her spells got new effects! Check them out below:

Trist Skin Q 1

Trist Skin W 1

Trist Skin W 2

Trist Skin E 1

Trist Skin E 2

Trist Skin E 3

Trist Skin E 4

Trist Skin R 1

Trist Skin R 2

Trist Skin Death Animation


Guerrilla Tristana

Guerrilla Tristana Model


Bucaneer Tristana

Bucaneer Tristana Model


Rocket Girl Tristana

Rocket Girl Trist Model

Rocket Girl Trist Model 2




Tristana Final Portrait

  • Base AD increased from 52.5 to 54.5
  • Attack Speed-per-level decreased from 2.5% to 1.5%
  • Base Health decreased from 634 to 624
  • Base Armor decreased from 27 to 25


Rocket Jump Final IconRocket Jump [ W ]

  • Damage decreased from 70/115/160/205/250 (+ 0.8 AP) to 80/105/130/155/180 (+ 0.7 AP)
  • Rocket Jump deals 25% bonus damage per stack of explosive shot (new mechanic), caps at +100% damage at 4 stacks


Explosive Shot Final IconExplosive Shot [ E ]

Cost: 70/75/80/85/90 mana || Cooldown: 16/15/14/13/12 seconds || Range: 550

New Active (replaces old): Places a charge on target enemy or tower that explodes after 4 seconds, dealing 60/70/80/90/100 (+ 0.5 Total AD) (+0.5 AP) physical damage to nearby enemies. Tristana’s basic attacks against the target increase the charge’s damage by 25%, stacking up to 4 times. If Tristana hits her target 4 times, the charge is detonated automatically



Buster Shot Final IconBuster Shot [ R ]

  • Cooldown decreased from 100/85/70 seconds to 60 seconds at all ranks
  • AP Ratio decreased from 1.5 to 1.0


Trist has a brand new voice to complement her visual and gameplay update! Here are all her lines, courtesy of SkinSpotlights:




“Greatness comes in all shapes and sizes, as proven by this diminutive, cannon-wielding yordle. In a world fraught with turmoil, Tristana refuses to back down from any challenge. She represents the pinnacle of martial proficiency, unwavering courage, and boundless optimism. For Trist and her gun, Boomer, every mission is a chance to prove that heroes do exist.”



Nemesis Draft

A brand new featured game mode will be up on the PBE; the basic rules are you get to pick champions for the enemy rather than for yourself.


L4T3NCY Final PortraitHi everyone!

Our first Featured Game Mode for the year, “Nemesis Draft”, is on its way to the PBE. This time around, you’ll be choosing the champions for the enemy team, then making the champs you’ve been given work in battle on the Summoner’s Rift. Let the ‘creative’ comps begin. 🙂

Some notes:
— Nemesis Draft is a 5v5 featured game mode played on Summoner’s Rift.
— Nemesis Draft allows each player to choose 1 champion for the enemy team for a total of 5 per team.
— Each team will still get 3 bans. Do you bans champs do DON’T want to play, or leave them up to give to the other team? It’s up to you. 🙂
— Available champions for you to give the other team are allowed from the collective pool of champs on your allied team.
— There is a free trading period after all champs have been locked in, allowing you to organise amongst your team who would be best playing which champs. Even if you don’t own a champion, you’ll still be able to trade and play anyone you’re given.

Known issues:

Play flow artwork is still a placeholder.

Nemesis Draft will be live on the PBE soonâ„¢. We’ve paid special attention to the champion select phase this time, to make the picking & trading phases as clear as possible, so feedback on that flow will be welcome. Also “Thanks!” again to you PBE guys that always help us catch things early. Even if we can’t respond to every bug or report individually, we do read EVERYTHING and fix as much as possible.

SO.. we’re excited to see how scheming & creative you guys are. Are we about to uncover some diamonds in the rough? Will it be, “Give them all melee champs!” or “Give them all AD so we can just build armour!”. And then the inevitable, “Ok guys. We’ve got 4 junglers and a support.. but so do they! Let’s do this.” I can’t wait. 🙂

See you on the Rift. ^_^

[ Link to Post ]


Here’s a short overview. You  ban champions for your team; the goal is to eliminate possible “bad picks” the enemy could make for you. Then you choose the enemy’s champion and vice versa.

Nemesis 1


You can trade champions after selection is done, akin to ARAM.

Nemesis 2

That’s all, really. The goal here seems to be to get players playing champions they wouldn’t otherwise pick.



Champion Changes



Ahri Final Portrait

 [ Context ] Deathfire Grasp, a core item on Ahri, is being removed in Patch 5.2.


Orb of Deception Final IconOrb of Deception [ Q ]

  • Ahri gains a massive movement speed buff while the Orb is travelling


PBE Ahri MS Buff

MS buff seems pretty significant and static across level-ups; at level 1, it raises Ahri’s MS from 330 to 545 and then decays over the duration of the orb’s travel.


Fox Fire Final IconFox Fire [ W ]

  • Base damage increased from 40/65/90/115/140 to 50/80/110/140/170


Charm Final IconCharm [ E ]

  • Damage increased from 60/90/120/150/180 (+ 0.35 AP) to 60/90/120/150/200 (+ 0.5 AP)
  • No longer amplifies Ahri’s damage against Charmed targets by 20% for 6 seconds



Akali Final Portrait


Crescent Slash Final IconCrescent Slash [ E ]

  • No longer procs Mark of the Assassin


Shadow Dance Final IconShadow Dance [ R ]

  • Range decreased from 800 to 700



Annie Final Portrait


Molten Shield Final IconMolten Shield [ E ]

  • Armor and Magic resistance granted by the shield reduced from 20/30/40/50/60 to 10/20/30/40/50


Summon Tibbers Final IconSummon: Tibbers [ R ]

  • If Annie casts Molten Shield while Tibbers is active he will receive the shield and a short decaying speed boost



Azir Final Portrait


Azir Q New IconConquering Sands [ Q ]

  • Range increased from 800 to 875




Cassiopeia Final Portrait


Noxious Blast Final IconNoxious Blast [ Q ]

Mana cost increased from 40/45/50/55/60 to 40/50/60/70/80


Twin Fang Final IconTwin Fang [ E ]

Mana cost increased from 35/45/55/65/75 to 50/60/70/80/90




Fizz Final Portrait


Urchin Strike Final Icon Urchin Strike [ Q ]

  • Magic damage decreased from 10/40/70/100/130 ( +0.6 AP) to 10/25/40/55/70 ( +0.3 AP)


Seastone Trident Final IconSeastone Trident [ W ]

  • Base damage on passive decreased from 30/40/50/60/70 ( +0.35 AP) plus 4/5/6/7/8% of target’s Missing Health magic damage over 3 seconds to 20 ( +0.45 AP) magic damage over 3 seconds (to clarify, % damage is removed)
  • Damage on active changed from 10/15/20/25/30 ( +0.25 AP) to 10/20/30/40/50 (+ 4/5/6/7/8% of target’s missing HP)

To sum up, the % damage went from the passive to the active, couple of number tweaks as well.


Seastone Trident Updated


Chum the Waters Final IconChum the Waters [ R ]

  • Now amplifies Fizz’s damage against the target hit by Chum the Waters by 20% for 6 seconds


Chum the Waters Updated


Fizz now has a trident symbol to indicate he’ll deal amplified damage.

Fizz Amp Buff 1

Fizz Amp Buff 2



Nidalee Final Portrait


Prowl Final IconProwl [ Passive ]

  • Nidalee can now hunt monsters as well as champions
  • When Nidalee procs the Hunted mark on a monster, it becomes rooted for a short duration




Reksai Final Portrait


Queens Wrath Prey Seeker Final IconQueen’s Wrath [ Unburrowed Q ]

  • Base damage decreased from 15/30/45/60/75 to 15/25/35/45/55


Burrow Unburrow Final IconUn-Burrow [ Burrowed W ]

  • Base damage decreased from 60/110/160/210/260 to 40/80/120/160/200
  • Enemies can now be hit by Unburrow’s knock-up and damage once every 10/9/8/7/6 seconds, decreased from once every 10 seconds at all ranks



Riven Final Portrait


Broken Wings Final IconBroken Wings [ Q ]

  • No changes, the auto-cancel of Broken Wings’ animation has been removed =)




Zed Final Portrait

  • Attack Speed-per-level decreased from 3.1% to 2.1%
  • Base Attack Speed decreased from 0.658 to 0.644



Item Changes


Hunter’s Machete Upgrades

  • Cost increased from 750 Gold to 850 Gold (recipe cost up from 350 Gold to 450)

Includes Poacher’s Knife, Skirmisher’s Sabre, Stalker’s Blade and Ranger’s Trailblazer.


 Devourer Enchantment Final IconDevourer Enchantment

  • Recipe cost decreased from 600 Gold to 500


Juggernaut Enchantment Final IconJuggernaut Enchantment

  • Recipe cost decreased from 250 Gold to 150


Magus Enchantment Final Icon   Magus Enchantment

  • Recipe cost decreased from 680 Gold to 580


Warrior Enchantment Final IconWarrior Enchantment

  • Recipe cost decreased from 163 Gold to 63


Aether Wisp Final IconAether  Wisp

  • Cost decreased from 950 Gold to 850 (note; cost of items that build out of Aether Wisp is unchanged)


Aether Wisp Updated


Hextech Gunblade Final IconHextech Gunblade

  • AD decreased from 45 to 40
  • AP increased from 65 to 80
  • Lifesteal decreased from 12% to 10%


Giants Belt Final IconGiant’s Belt

  • Now builds out of a Ruby Crystal (400 Gold)
  • Added recipe cost of 600 Gold, total cost unchanged


Zzrot Portal Final IconZz’Rot Portal

  • Now grants the first and every fourth Voidspawn 100% of the user’s Armor and MR as bonus magic damage, changed from every third;
  • Voidspawns now have 50 base health, up from 40, 115 Armor, up from 60, and 20 Magic Resist, down from 40





Dragon Final IconDragon

  • Base damage decreased from 230 to 120
  • Attack range increased from 350 to 500



Visual Update to Tower Shield

The shield provided by the second outer turrets has been visually updated.


Updated Shield PBE


The Bloodthirster also has a similar shield now.

Bloodthirster Shield Update



Updated Platform Walls


The Summoner platforms on both side now have similar relics to those found on the base gates. Of course, after 15 seconds they disappear.

Platform Update Blue Side

Red Side Updated Gate 2



Texture Rebalances

Dr Mundo, Irelia, Jarvan IV, Swain, Vayne, Nunu and Yorick have received texture updates.


Classic Dr. Mundo

Classic Mundo Model 1

Classic Mundo Model 2


Executioner Mundo

Executioner Mundo Model


Corporate Mundo

Corporate Mundo Model


Mundo Mundo

Mundo Mundo Model


Classic Irelia

Irelia Model 1

Irelia Model 2


Nightblade Irelia

Nightblade Irelia Model


Aviator Irelia

Aviator Irelia Model


Infiltrator Irelia

Infiltrator Irelia Model


Frostbutt Irelia

Frostbutt Irelia Model


Classic Jarvan IV

Classic Jarvan Model 1

Classic jarvan Model 2


Commando Jarvan IV

Commando Jarvan IV Model


Dragonslayer Jarvan IV

Dragonslayer Jarvan Model


Darkforge Jarvan IV 

Darkforge Jarvan Model


Classic Nunu

Nunu Classic 1

Classic Nunu 2


Workshop Nunu

Workshop Nunu


Grungy Nunu

Grungy Nunu


Nunu Bot

Nunu Bot


Demolisher Nunu

Demolisher Nunu


Classic Swain

Classic Swain Model

Classic Swain 2

Classic Swain 3


Northern Front Swain

Bilgewater Swain 1

Bilgewater Swain 2

Bilgewater Swain 3


Bilgewater Swain

Bilgewater Swain 4

Bilgewater Swain 5


Classic Vayne

New Vayne Classic 1

Vayne Classic 2


Vindicator Vayne

Vindicator Vayne


Aristocrat Vayne

Aristocrat Vayne


Dragonslayer Vayne

Dragonslayer Vayne


Heartseeker Vayne

Heartseeker Vayne


Classic Yorick

Classic Yorick 1

Classic Yorick 2


Undertaker Yorick

Undertaker Yorick 1


Pentakill Yorick

Pentakill Yorick 1



New Friend Discovery Feature

If you have a Facebook account and friends there who play League, this new feature will give you an easy way to find each other in-game.




MattEnth: Hey everyone,

In an upcoming patch, we’re introducing a new series of features that’ll help you find and add your IRL friends in League. We’re designing a hub for these features that’ll grow over time. The first of these helps you add fellow League players from your Facebook friends list. Many of you are on Facebook, and already use it to find friends in gaming networks. To us, it makes sense to start there.

When the new hub goes up, you’ll have the option of finding friends in League through Facebook. To clarify, you must choose to activate and use this feature. If you do, you’ll start seeing friend suggestions near the bottom of your League friends list. From there, you can add your friend or dismiss the recommendation.

You’ll only see suggested friends under all of these conditions:

  1. Both you and the suggested friend have activated and approved the Facebook connection
  2. You aren’t yet friends in League
  3. You are friends on Facebook
  4. Neither you nor the suggested friend have ignored the recommendation

When you add a suggested Facebook friend to your LoL friends list, you’ll still see them by their summoner name. In this implementation, their Facebook name will be prepopulated in their friends list note so you remember who’s who. You can still change the note afterward if you like.

We recognize that this isn’t a feature for every player. A key design tenet for the feature is that nothing changes for players who choose not to use it. We want this feature to be easy to ignore, while still valuable for those who want to beef up their friends list. We also want to make it easy to opt out of the feature at any time and for any reason.

Another key design tenet is privacy. We’ve taken extra steps to ensure that your Facebook info will never be shared with players if you haven’t explicitly activated the feature. If you do authorize and activate the feature, only your Facebook friends will ever see you as a suggested friend. Your Facebook info won’t be shared with strangers, won’t interact with your Facebook feed and will never post to your Facebook Timeline for you.

This feature is going to be on the PBE for a while so that we can gather feedback and iterate. We’re not quite finished yet, but we wanted to make sure to get the word out early. I’ll be around in the thread with Limely, a designer on the feature, to answer any questions!


[ Link to Post ]



Ranked Team Decay

We’re increasing the window of time that Challenger and Master Tier teams can wait to play before they begin decaying: they now share the same 28-day activity requirement as Platinum and Diamond teams (Gold, Silver and Bronze teams never decay). While a stricter requirement makes sense for solo players who set their own schedules, ranked teams are far more susceptible to conflicts. To be clear, we still want teams to stay active in order to maintain their positions; we just don’t want the requirement to be so strict that it discourages them from trying to reach the top of competitive team play.

[ CHALLENGER/MASTER TEAM DECAY ] Teams decay after 10 days ⇒ 28 days of inactivity
[ CHALLENGER/MASTER SOLO DECAY ] Players decay after 10 days of inactivity (unchanged)



InGame Audio Settings

Prior to this patch a few of our audio sliders were maxed out by default, so the only way to “raise” them was to lower everything else and then increase your computer’s volume. With 5.2 we’re adding functionality to increase these settings properly – the old 100 is now 75 (so default settings won’t sound any different) and the new 100 is louder. For the sake of consistency we’ve pared a bit off the max of our remaining settings which were set to 50 by default, similarly giving them a numerical default of 75 with no difference to actual volume. Master Volume is the only setting which remains completely unchanged at its historic default of 100.

As part of this change we’ll be wiping all custom audio settings with patch 5.2. Make sure to fiddle with them when you log back in!

[ THESE SLID UP ] Default audio volumes for Music, Announcer and Voice are unchanged, but reassigned to 50 ⇒ 75. This means max volume at 100 has decreased.
[ THESE SLID DOWN ]  Default audio volumes for Sound FX, Ambience and Pings are unchanged, but reassigned to 100 ⇒ 75. This means max volume at 100 has increased.
[ YOU’RE GONNA HAVE TO RE-SLIDE ] All audio settings will be reset to default when patch 5.2 is released. Remember to readjust your settings!
[ STOP SAYING SLIDE ] To summarize, default audio settings in patch 5.2 will sound the same as the default settings in earlier patches, but should be more intuitive to adjust. Max levels have changed.




  • (Coming a bit after the initial patch) Fixed a bug where your last-used skin for a champion would appear to be selected, but not actually applied in-game
  • Fixed a bug where you couldn’t see other players’ trinkets if you targeted them by left-clicking
  • Fixed a bug where Phantom Dancer’s minion pass-through buff was working inconsistently
  • Tenacity has been restored as a searchable category in the item shop
  • Fixed particle visibility issues for various abilities on Very Low settings
  • Fixed a clipping issue with Annie’s base splash art
  • Restored Infernal Alistar’s custom fire effects on Q – Pulverize



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


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