Home > PBE News, Red Posts, Riot News > PBE: Nerfs to Nasus, Riven, Shyvana, Spirit Visage and Sunfire Cape, Changes to Kassadin, Lunar Goddess Diana, Dragon Blade Riven and Warring Kingdoms Tryndamere, Talk of New Lux Skin, Rotation and Sale!

PBE: Nerfs to Nasus, Riven, Shyvana, Spirit Visage and Sunfire Cape, Changes to Kassadin, Lunar Goddess Diana, Dragon Blade Riven and Warring Kingdoms Tryndamere, Talk of New Lux Skin, Rotation and Sale!

December 17th, 2013


PBE Nasus Riven Shyvana Banner


PBE Update

Snowstorm Sivir steels herself for winter

Red Post Collection

Champion Rotation – Preseason Week 4

Champion/Skin Sale – Expires December 20th



PBE Update








  • Basic attack missile speed increased from 1100 to 1400


Flash_FrostFlash Frost ( Q )

  • Mana cost reduced from 80/120/140/160 to 80/90/100/110/120


CrystallizeCrystallize ( W )

  • Mana cost reduced from 70/90/110/130/150 to 70 at all ranks






Null_SphereNull Sphere ( Q )

  • Damage lowered from 80/115/150/185/220 to 80/100/120/140/160


Nether_BladeNether Blade ( W )

  • Passive damage increased from 30 / 45 / 60 / 75 / 90 (+0.3 AP) to 30/45/60/75/90 ( +0.4 AP ) on-hit
  • Active lasts for a single attack, but doubles the damage dealt to 60/90/120/150/180 (+0.8 AP), while also restoring 20/25/30/35/40 mana. Mana restore is tripled against champions. Also resets Kassadin’s Auto-attack timer
  • Mana cost removed
  • Cooldown reduced from 12 seconds at all ranks to 9/8/7/6/5


Force_PulseForce Pulse ( E )

  • Damage lowered from 80/130/180/230/280 to 80/110/140/170/200






WitherWither ( W )

  • Range reduced from 700 to 500


Fury_of_the_SandsFury of the Sands ( R )

  • No longer increases the casting range of abilities






UndertowUndertow ( Q )

  • Slow reduced from 35/40/45/50/55 to 29/33/37/41/45





Broken_WingsBroken Wings ( Q )

  • Damage on all activations decreased from 30/55/80/105/130 ( + 0.7 bonus AD ) to 10/30/50/70/90 ( +0.4/0.45/0.5/0.55/0.6 total AD )


ValorValor ( E )

  • Shield duration lowered from 2.5 seconds to 1.5






BurnoutBurnout ( W )

  • Damage lowered from 25/40/55/70/85 to 20/35/50/65/80


Flame_BreathFlame Breath ( E )

  • Damage reduced from 80/115/150/185/220 to 60/100/140/180/220





Spirit_Visage Spirit Visage 

  • Cooldown reduction reduced from 20% to 10%


Sunfire_CapeSunfire Cape

  • Damage changed from flat 40 to 25 + Character Level






Lunar Goddess Diana



Warring Kingdoms Tryndamere



Dragon Blade Riven


Official Announcements



Snowstorm Sivir steels herself for winter


Snowstorm Sivir decoration


Slinging an especially unique snowflake, this wintry Battle Mistress could pass as a fourth leader in the frozen Freljord. Instead, Snowstorm Sivir boomerangs her blade across the Howling Abyss, cutting her enemies to the core like the biting winter wind. Her bounty claimed, Snowstorm Sivir takes her leave under the shroud of snow flurries, sure to return to the hunt more ferocious than ever.




Hunt in the frozen north with Snowstorm Sivir, available only during Snowdown.



New Lux skin where?


Lux Banner

When can we expect a new outfit for the Demacian mage?



When will we get a new skin for Lux?


morello Button Rioter Morello: Soon (TM). Though in all seriousness, we still want to do this. What form it takes and when is still up in the air a bit. No news yet!




Why are we just getting an update now?


morello Button Rioter Morello: Well in what world do we announce timelines? 😛

I just want to mention this is not forgotten or abandoned, which =! now.




How long does it take to developer skins?


morello Button Rioter Morello: Depends on the skin – normal skins are faster to make than Legendaries of course. Ultimates are massive undertakings – I think 9+ months per, considering new tech and bugs also.

Mindbullets actually has this kind of information, and it’s morphed quite a bit since I worked more closely with the skins team.



Wasn’t this skin planned for release way earlier this year?


morello Button Rioter Morello: To be honest, I thought that too, but we (and I think correctly) focused on making sure to do skins for some underserved champions first. That changed the equation a bit too.




Off-topic: Any news on the dragon Champion (Ao Shin) you teased?


morello Button Rioter Morello: Needed to do some more work after we explored the concept additionally, so no news yet!




Discussing Diana’s new skin


Diana decoration

What does the community think of Lunar Goddess Diana?



IronStylus Button Rioter IronStylus: Hey guys, just wanted to pop in here to say thanks and give some thoughts on what I’ve seen.

First of all, thank you for all this feedback! Honestly, it’s a lot of feedback, so if I do get the chance to mess with the skin I’m of course going to have to pick and choose what to do. So, there’s a pile of good ideas in here, in the end, I probably won’t be able to cater to everyone’s tastes (sorry!).

Also, again, A DISCLAIMER. As I’ve said, I’m going to try to work with the team to see if we can make some edits. Emphasis on try. While there’s probably a while between now and Lunar Revel, the holidays are coming up and I’m not sure what sort of bandwidth the team has. We have a lot on our plate, and the last thing I want to do is put pressure on anyone before the end of the year. That said, I’m going to see how the team feels about the feedback. Again, no guarentees. I only say that simply because anything can change, or not change. Things might change drastically, or they might not change at all.

About the general feel of the feedback given and the changes people have suggested. The paintings, drawings and other reference is extremely helpful. It’ll help zero in on common trends as I pick through it.

I’m generally a fan of keeping her hair dark, as it’s contrast to a rather light skin, especially if I bring some of the values up so they’re not so deep, which is something I’m considering, including her skin tone. Though it might be a good idea to go cooler with her hair than a warm brown.

I’m partial to the crown, but I think I might be able to do something with the symbol to emphasize it, cut a hole in it, make it more regal, whatever. Problem is that it’s geometry and that might be past the point of changing. I’ll have to check.

I’m not in love with the jade mainly because I feel Tryn has that territory covered in this batch of skins. Also, I’m going to shy away from black/white color pallettes, because this is an opportunity to have a bit softer of a feel to the skin over all and her base is pretty monochromatic. I’m going to experiment with things, but my gut is that the purples or at least pastels will probably be the way forward, as referenced in a lot of the Chang’E art people have posted here. There’s a softness there that I think is appropriate to the theme of that reference.

I do like the idea of light armor in select places, but not bulky. There’s some reference that seems to strike a nice balance between flowing cloth and decorative “armor” or at the very least, thicker material in general.

It’s stuff I’m going to try, among other things.

Again, sorry to be a broken record, I hope I can make adjustments. I’ll be assisting with the changes if the team thinks it’s the way to go, but I can’t say anything is for sure.

Thanks a ton for the reference, paintovers, drawings, etc. Really helpful! Thanks very much for keeping this thread overwhelmingly positive! You have no idea how helpful and productive that is. It’s inspiring rather than discouraging, and gives me something to actually act upon if there’s an opportunity to make changes.

Thanks again!



Why didn’t you use one of the fan ideas for a Diana skin?


IronStylus Button Rioter IronStylus: There are some amazing skin concepts floating around for her. I know of two of them off-hand. The “Eclipse Diana” and the Blood Moon Diana. Both great concepts. However, Eclipse Diana, to myself and the team, doesn’t actually equate to a theme. It’s ambiguous at best. It is mostly akin to a recolor, and has a lot of detail that wouldn’t break down very well in the game. Is it a beautiful piece of splash art? Yes. Will it make the most becoming in-game asset? My feeling is no.

As for Blood Moon Diana, indeed, that’s a really great concept, but wasn’t quite pushed enough. Do I think it has legs as a concept? Absolutely, it would just need to be pushed and have the right support behind it. I also feel it might have been a bit of a departure in some ways with the kimono. I’m not sure Diana’s silhouette would have been preserved.

About the second half of your feedback, you’re taking a pretty hyperbolic approach I feel. Emotions such as disappointment, hatred, grief, sorrow, anger, confusion and shock are pretty strong emotions when we’re just talking about a little piece of content for a big game. Rest assured, there will be plenty of opportunities for more Diana skins. There’s going to be many chances. A skin would have been out for her sooner but Lunar Revel appeared to be a good a time as any to make something special for her. I concepted about 6 new skins for her before we decided to make a Lunar Revel skin. All of those concepts are viable, and some of them will be done in the future.

On that point, it’s only one of many themes we can apply to Diana. Indeed, the Change’E reference it’s an Eastern trope, but you’re saying that a small part of the player base will appreciate that. I very much disagree. Our player base is not NA alone, nor just these forums alone. The player base is millions of people worldwide. Please keep that in consideration.

This is very much a matter of taste, for a particular skin, for a character which will have many more in her lifetime. I realize the reaction is a mix of feelings very much based on the fact that she hasn’t had a skin since launch. That’s completely understandable. I’d just like to remind everyone to have a calm approach when reacting to content. Think of the realities, remember that we’re always ideating and making new skins and it should leave you with some peace. This isn’t the last chance.

Diana will be around for a long time. There are many ideas floating around for her. She’s not as intensive as some characters out there to create skins for. Players who love her really love her. Don’t worry, more content will come for her.

All that being said, I think this thread has been really informative and helpful. A lot or a little might come from the feedback given. We’re on timelines, we have a very talented team, we make informed choices. We’re going to deliver something that we feel is appropriate and we’re going to keep making new content all the time for people who’s taste differs from the flavor that this skin provides.



Does this release mean we won’t be seeing more Diana skins for awhile?


IronStylus Button Rioter IronStylus: Why does this skin mean no Diana skins for a while? We’re talking what.. 6 months or more? I don’t feel that’s the end of the world. Also, if we have an opportunity, then we’ll make something new and awesome. As I’ve said, she would have had a skin out earlier except that skin was pushed in order to make room for Lunar Revel. In all honesty, that proposed skin was more like the “Eclipse Diana”, but honestly, I wasn’t really happy with it in it’s simplicity, and it would have crowded out other skins. The Change’E inspiration was elegant, unique, and something we’d certainly not get a chance to do for a while. So, even if you’re not partial to it, we’ve at least got it checked off the list and can move onto more ideas that hopefully you will like.

Zyra is a very particular case. Zyra has pretty much the most skin assets in our entire game. Making skins for her is extremely demanding and requires a ton of work in terms of model assets, VFX and animations. Diana is definitely easier than that.

Also, remember. You’re pretty much talking to the guy who wants TONS of skins for Diana. I want an elegant skin along the lines of Eclipse, I want something crazy gory along the lines of Blood Lord Vlad, I’d like to see the Solari Diana come to life, and I’d REALLY like to see a bananas crazy legendary skin for her at some point where she’s all Awakened Being or something nuts. Believe me, I have some ideas.

I understand the lack of some transparency, and I’ll do what I can to advocate for more. I don’t know if that’ll happen. Not everyone is as active as I am or likes.. ya know.. writing.

Again, I do like that we’re having this discussion. I treat the votes in this poll as saying half of the people voting for the skin like it so long as it has a few tweaks, and for the others, it’s not their particular cup of tea as it stands on PBE, which isn’t even it’s finished state. If it’s not those people’s favorite, no problem. There will be more skins to come for her.



Upcoming Soraka Rework


Soraka banner

What changes can we expect to Soraka’s gameplay?



What can you tell us about this rework?


Meddler Button Rioter Meddler: We haven’t started work proper on a Soraka rework, so no details to discuss yet. The direction of the preseason changes (stronger in combat effects/healing, weaker out of combat top up) is where we’ll continue to look though for what it’s worth. This is a purely gameplay driven rework, so the intent’s not to change Soraka’s core thematics/personality/appearance etc. Healing/sustain can be problematic in a game like LoL, there are certainly some ways to do it in an interesting, healthy way though (Wish for example’s a really well designed spell, offering a real cost via its CD, potential to develop mastery of use and a strong, clear, high moment).

Feedback/ideas for a rework are definitely appreciated. It’ll probably be a while before we’re discussing anything concrete or looking at her in detail though (got some other champs we want to work on first, particularly those like Sion who could really do with some love).



Why is her E being nerfed on the PBE?


Meddler Button Rioter Meddler: The PBE change is actually just a modification of the tooltip, explaining the mana cost mechanic in the ally cast part of the spell instead of as part of the cost sub section above (previous version was long enough to cause display problems in some languages given the limited space available). Infuse in the next patch will still have the same mana scaling/cost as per the current patch.



Champion Rotation – Preseason Week 4


Preseason Week 4The following champions will be free-to-play until Christmas Eve!


  • Annie – 450 IP / 260 RP
  • Ashe – 450 IP / 260 RP
  • Morgana – 1350 IP / 585 RP
  • Nunu – 450 IP / 260 RP
  • Sona – 3150 IP / 790 RP
  • Trundle – 4800 IP / 880 RP
  • Orianna – 4800 IP / 880 RP
  • Volibear – 6300 IP / 975 RP
  • Sejuani – 6300 IP / 975 RP
  • Draven – 6300 IP / 975 RP



Champion/Skin Sale – Expires December 20th

Sale December 20



  • Irelia – 440 RP
  • Janna – 292 RP
  • Volibear – 487 RP


 Frost Queen Janna – 487 RP


Frost Queen Janna


Frosted Ezreal – 260 RP


Frosted Ezreal


Frostfire Annie – 487 RP


Frostfire Annie



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