Home > Featured News, LoL News, PBE News, Riot News > PBE Round-up: Patch 5.19

PBE Round-up: Patch 5.19

September 28th, 2015

 

PBE Roundup Patch 5 19 Banner

Patch 5.19 will hit live in the early hours of September 30th, assuming there are no delays. Here are its contents:

 

Store Content

Balance

Miscellaneous

 

NEW CHAMPION KINDRED

Kindred’s a new champion. She’ll be available for 7800 IP/975 RP for the first week, after which the price will drop down to 6300 IP/975 RP.

 

Kindred_Splash_0 KindredLoadScreen_2

Kindred_Square

 

MODEL EMOTES

Kindred Model 1 Kindred Model 2

 

From left-to-right and top-to-bottom: Joke, Taunt, Dance and Laugh.

 

Recall Banner

Kindred Recall 1 

 

Here’s her Champion Select quote:

 

Kindred Final Portrait

General Box

  • Base Health: 530 [+85 per level]
  • Base Health-per-5: 10 [+0.55 per level]
  • Base Mana: 300 [+35 per level]
  • Base Mana-per-5: 6.95 [+0.4 per level]
  • Base AD: 49 [+2.2 per level]
  • Auto-Attack Range: 500
  • Base Movement Speed: 325
  • Base Armor: 26.5 [+3.25 per level]
  • Base Magic Resist: 30

 

MARK OF THE KINDRED PASSIVE

Mark of the Kindred Final Icon

Lamb can choose a champion to hunt by clicking the champion portraits above the inventory.

Wolf periodically hungers for and hunts enemy jungle monsters.

Gaining a kill or assist on a hunted target permanently empowers Kindred’s attacks against all targets, causing them to deal 1.25% of the target’s current Health in bonus on-hit physical damage.

Current Damage = X%

Wolf will no longer mark jungle monsters after you reach 6 stacks.

 

Kindred Passive 1

 

 

BASIC ATTACKS Banner

Kindred Auto Attack 1

 

DANCE OF ARROWS Q

Dance of Arrows Final IconCost: 30 mana at all ranks || Cooldown: 9 seconds at all ranks || Range: 340

Kindred dashes in a target direction before firing at up to three nearby enemies, dealing 60/90/120/150/180 [ +0.2 Total AD ] damage to each target.

Casting this spell while inside Wolf’s Frenzy or dashing in the spell’s area reduces the cooldown to 2 seconds.

 

Kindred Q 1

 

WOLFS FRENZY W

Wolfs Frenzy Final Icon

Cost: 40 mana at all ranks || Cooldown: 18/17/16/15/14 seconds || Range (of zone): 900

Passive: Kindred build stacks of Hunter’s Vigor as they move around, up to a maximum of 100. Once fully stacked, Kindred’s next basic attack heals for 60 + 3-per-level.

Active: Wolf temporarily splits from Lamb, creating a large spirit zone around him for 8 seconds and attacking whoever Lamb attacks, or his closest enemy, dealing 25/30/35/40/45 [ +0.4 Total AD] + 40% of Mark of the Kindred’s stacked damage per hit.

 

Kindred W 1

 

MOUNTING DREAD E Banner

Mounting Dread Final IconCost: 70 mana at all ranks || Cooldown: 16/15/14/13/12 seconds || Range: 500

 Kindred initially slows a targeted enemy by 70% for 1 second. If Lamb attacks the marked target twice, on the third hit Wolf will instead pounce, dealing 80/110/140/170/200 [ + 0.2 Total AD ] + 5% of the target’s Health as physical damage [capped at 300 vs monsters].

 

Kindred E 1

 

LAMBS RESPITE R Banner

Lambs Respite Final IconCost: 100 mana at all ranks || Cooldown: 150/130/110 seconds || Range: 500

Kindred creates a large zone beneath itself or a targeted ally for 4 seconds. While active, Lamb’s Respite prevents ALL units from dropping below 10% of their maximum health. At the end of the spell’s duration, Lamb’s Respite heals for 200/250/300.

 

 

Here is Kindred’s login theme from FrostyNinja:

 

And the music from the animation:

 

INCLIENT LORE

”Tell me again, little Lamb, which things are ours to take?”

“All things, Dear Wolf.”

Separate, but never parted, Kindred represents the twin essences of death. Lamb’s arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.”

 

Kindred’s backstory also includes a full length story titled “A Good Death“:

A good Death Banner

 

 

SHADOWFIRE KINDRED Banner

Shadowfire Kindred will be available for 1350 RP and will be on sale for 975 RP for the first 4 days after Kindred is released.

 

Kindred_Splash_1 Kindred_1

 

MODEL Banner

Shadowfire Kindred Model 1 Shadowfire Kindred Model 2

 

Recall Banner


 

BASIC ATTACKS Banner

Shadowfire Kindred Auto 1

 

MARK OF THE KINDRED PASSIVE

Shadowfire Kindred Passive 1

 

DANCE OF ARROWS Q

Shadowfire Kindred Q 1

 

WOLFS FRENZY W

Shadowfire Kindred W 1

 

MOUNTING DREAD E Banner

Shadowfire Kindred E 1

 

LAMBS RESPITE R Banner



MARAUDER ALISTAR Banner

Marauder Alistar will be available for 750 RP.

 

Olaf_Splash_5 Warden Alistar Banner

 

MODEL Banner

Marauder Alistar Model 2 Marauder Alistar Model 2

 

 

MARAUDER OLAF Banner

Marauder Olaf will be available for 750 RP.

 

Olaf_Splash_5 Warden Olaf Banner

 

MODEL Banner

Marauder Olaf Model 1 Marauder Olaf Model 2

 

 

WARDEN JAX Banner

Warden Jax will be available for 750 RP.

 

Jax_Splash_12-1024x604 JaxLoadScreen_12 (1)

 

MODEL Banner

Warden Jax Model 2 Warden Jax Model 1

 

 

WARDEN KARMA Banner

Warden Karma will be available for 750 RP.

 

Jax_Splash_12-1024x604 Karma_5

 

MODEL Banner

Warden Karma Model 1 Warden Karma Model 2

 

 

IRONSIDE MALPHITE

Ironside Malphite will be available in store for 975 RP.

 

Malphite_Splash_7 Ironside Malphite Loadscreen

 

MODEL Banner

Ironside Malphite Model 1 Ironside Malphite Model 2

 

Recall Banner

Ironside Malphite Recall

 

SEISMIC SHARD Q

Ironside Malphite Q 1

 

BRUTAL STRIKES W

Ironside Malphite W

 

GROUND SLAM E

Ironside Malphite E 1

 

UNSTOPPABLE FORCE R

Ironside Malphite R 3

 

 

New Summoner Icons

The Poro icons from the Worlds Pick ‘Em event will now be patched onto live:

 

profileIcon936 profileIcon937

 

Also, two Kindred icons have made their way in the patch. No info on how you can obtain these yet, but they’ll likely be available for 250 RP each:

profileIcon938 (1) profileIcon939

 

 

Champion Changes

 

Nocturne Final Portrait

 

Quality of Life Box FinalUmbra_BladesUmbra Blades [ Passive ]

  • Tooltip now correctly notes that Nocturne’s basic attacks reduce the cooldown of Umbra Blades by 1 second each

 

 

Miss Fortune Final Portrait

 

Buff BoxBullet Time Final IconBullet Time [ R ]

  • Has an added bonus AD ratio of 0.1/0.175/0.25 at all ranks

[ Note ] Bullet Time fires off 8 waves total, meaning that the total ratio is [+ 0.8/1.4/2 of Bonus AD]

 

Also, Miss Fortune’s in-client lore has been updated:

”The bigger the risk, the bigger the bounty.” 

Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater’s most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

 

 

Item Changes


Nerf BoxSated Devourer Final IconSated Devourer

  • Ranged champions now proc the Phantom hit passive every fourth hit, increased from every second

 

 

HUD UPDATES

Summoner Names can now be shown on the scoreboard. Additionally, the layout can be changed to be identical for both sides:

 

INterface Team Frames

Hud Scoreboard update

 

The “Team Frames” check box lets you move the team frames from the minimap to the left side of your screen:

Team Frames Preview

 

 

Adjustment to Leashing Rules

Xypherous Final PortraitNote: This isn’t in the current PBE build – but should be in for Tuesday / Wednesday during the next deploy.

We’ve significantly rewrote jungle monster leashing rules. This will not affect Epic Monsters – but will affect most monster camps.

The goals of this change are to visualize the complex set of leashing behaviors down to a few key visible metrics – as well as better balance control and support for unorthodox ways of dealing with jungle monsters (like continuously throwing them over walls).

All in all, these changes are aimed at making it easier for players to kite monsters in one direction, get better signalling as to when the monsters will leash and take measures to re-aggro the monster.

Changes

  • Large Monsters now display their “Patience” count as a bar above their heads.
  • If you do something that the Monster finds abusive, it will begin to lose Patience at a gradual rate. This continues until you stop the offending activity -or- the monster loses all his “Patience”
  • If a monster loses the entirety of their “Patience” – they will hard reset, losing interest in you and beginning to regenerate. They are then, unable to be engaged upon until they are above a certain health threshold (90% currently.)
  • Jungle Monster camps have their own unique leash radii to control for the various properties of each camp. Leash Radii is now mostly calculated by walking distance rather than as the crow flies.

Things that cause Monsters to lose “Patience” with you:

  • If the monster’s current target is far out of the monster’s camp and there are no other valid targets around.
  • If the monster has to switch targets and is being bounced around from target to target.
  • If the monster is waaaay far out of his camp. Like.. WAY far out.

  

[ Link to Post ]

 


A new login screen for Worlds is now on the PBE. Video by FrostyNinja:

 

Here’s the static image:

cs_bg_champions (7)

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]m.