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Posts Tagged ‘3.02’

akalibanner

 

 Check out the changes coming to League of Legends! A video preview of some of the more major ones can be found here.

 

 

Balance Changes:

 

 

AkaliSquareAkali

  • Twin Disciplines
    • Discipline of Force
      • Now takes effect immediately instead of requiring 19.5 Ability Power
      • Base spell vamp bonus reduced from 8% to 6%
    • Discipline of Might
      • Now takes effect immediately instead of requiring 9.5 Attack Damage
      • Base damage bonus reduced to 6% from 8%

As Akali players know, you needed a dedicated runepage to activate both passives. Riot removes this factor from the equation making Akali more accessible and, ultimately- more generic. Read these changes as a BUFF, because it does mean you can raise other stats with your runes and masteries now.
 

LuluSquareLulu

  • Glitterlance
    • When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix!
  • Whimsy
    • Whimsy no longer interrupts enemy movement abilities that are already in progress

The Whimsy change was a necessary one, its effects felt misplaced, much like Skarner’s Impale before the fix.

 

NamiSquareNami

  • Nami’s basic attack should now feel more responsive
  • Base movement speed increased to 340 from 335

 

 

 

This will make Nami a much more potent harasser in lane, giving her that early game edge she was lacking. Doesn’t fix her mid and late game issues, however. Hopefully Nami will get more attention in future patches!

 

NasusSquareNasus

  • Siphoning Strike
    • Fixed a bug where Siphoning Strike critical strikes were dealing more damage than intended
    • Mana cost reduced to 20 at all ranks from 20/25/30/35/40
  • Fury of the Sands
    • Now increases attack range by 50 and cast range by 100 while active
    • Mana cost reduced to 100 from 150

    Probably the biggest winner of patch 3.02, Nasus has been massively overhauled. Siphoning Strike will now be much more accessible in the early stages, while the buffs to his ultimate are an amazing addition to his chasing potential. Being the hypercarry he is, these changes may backfire, but for now let’s enjoy seeing the big dog being viable once again.

 

RivenSquareRiven

  • Runic Blade
    • Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage)
  • Broken Wings
    • Fixed a bug that was causing Broken Wings to improperly apply it’s splash damage if Valor was cast too recently

Riven was already nerfed heavily in previous updates so I don’t see this as being justified. It will reduce Riven’s laning dominance by quite a bit, but seeing as she needs it to get ahead of the enemy she may struggle against the top tier bruisers. One welcome factor here is that her passive will be more effective on tankier builds, as it now benefits from total damage.

 

 

Quality of Life changes & Bug Fixes:

 

 

AniviaSquareAnivia

  • Rebirth
    • Chat messages from Anivia will now have a custom champion name while she’s in egg form

     

     

 

JannaSquareJanna

  • Janna’s basic attack should now feel more responsive

 

 

 

 

JarvanIVSquareJarvan IV

  • Martial Cadence
    • Fixed a bug where Martial Cadence was dealing more damage than intended to minions and monsters

     

     

 

MasterYiSquareMaster Yi

  • Alpha Strike
    • Fixed a bug which caused Alpha Strike to appear available when it was on cooldown

 

 

 

MorganaSquareMorgana

  • Soul Shackles
    • Fixed a bug that sometimes caused the Soul Shackles sound and spell effect to play even when the target wasn’t stunned

 

 

 

NocturneSquareNocturne

    • Fixed a bug where Nocturne wouldn’t automatically chase his target after using Paranoia

 

 

 

 

RenektonSquareRenekton

  • Fixed a bug where Renekton’s Slice and Dice wouldn’t work on minions that he couldn’t see

 

 

 

 

SivirSquareSivir

  • Ricochet
    • Fixed a bug where the cooldown on earlier ranks was longer than intended

     

 

 

ViSquareVi

  • Assault and Battery
    • Fixed a bug where the crowd control component of Assault and Battery was ignoring spell shields

     

     

 

ZiggsSquareZiggs

  • Hexplosive Minefield
    • Fixed a bug where the sound effect for triggering a mine would not play

 

 

 

Items:

 

 

Athene's_Unholy_GrailAthene’s Unholy Grail

  • Cooldown reduction increased to 20% from 15%

 

Glacial_ShroudGlacial Shroud

  • Combine cost reduced to 230 gold from 380 (total cost reduced to 1350 from 1500)
  • Armor increased to 45 from 40
  • Cooldown Reduction reduced to 10% from 15%

 

Spirit_VisageSpirit Visage

  • Combine cost increased to 630 gold from 540 (total cost unchanged)
  • Cooldown reduction increased to 20% from 15%

 

Deathfire_GraspDeathfire Grasp

  • Combine cost reduced to 680 gold from 880
  • Total cost reduced to 3100 from 3300
  • Cooldown reduction reduced to 10% from 15%

 

Zeke's_HeraldZeke’s Herald

  • Combine cost increased to 900 gold from 800
  • Total cost increased to 2550 gold from 2450
  • Cooldown reduction increased to 20% from 15%

 

Iceborn_GauntletIceborn Gauntlet

  • Total cost reduced to 3250 gold from 3400
  • Cooldown reduction reduced to 10% from 15%
  • Fixed a bug where the slow field was lasting longer than intended
  • Fixed a bug where the slow was not being applied immediately
  • Slow field radius for ranged champions reduced to 210 from 275
  • Slow field radius for melee champions increased to 285 from 275

Shifting the focus of Iceborn Gauntlet to melee champions is a welcome change, considering it was easily abused on certain picks.

 

Chalice_of_HarmonyChalice of Harmony

  • Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold

 

Will make multiple Faerie Charms a viable option for mages in the early game. Those fare well with level 1 wards so hopefully we’ll see more diversity.

 

Frozen_HeartFrozen Heart

  • Combine cost increased to 550 gold from 400 (total cost unchanged)
  • Armor increased to 95 from 90

 

Negatron_CloakNegatron Cloak

  • Cost reduced to 720 gold from 810
  • Magic resist reduced to 40 from 45

 

Quicksilver_SashQuicksilver Sash

  • Combine cost reduced to 830 gold from 850
  • Total cost reduced to 1550 gold from 1660

 

Avarice_BladeAvarice Blade

  • Gold per 10 seconds increased to 3 from 2

 

 

Eleisa's_MiracleEleisa’s Miracle

  • Now reduces the cooldown of Heal, Clairvoyance and Clarity by 25% instead of reducing the cooldown on Heal, Clairvoyance and Revive by 20%

 

Executioner's_CallingExecutioner’s Calling

  • Critical strike chance increased to 20% from 15%

 

Liandry's_TormentLiandry’s Torment

  • Ability power reduced to 50 from 60
  • Damage per second increased to 2% from 1.66%
  • Damage-over-time and multi-target spells no longer have reduced effect
  • Fixed damage effect not being properly reapplied on targets that already have it

Solid buffs to a previously niche item pick. Liandry’s Torment will certainly become a strong choice, seeing as its already staple on some champions.

 

OhmwreckerOhmwrecker

  • Recipe Changed: Ruby Crystal + Blasting Wand + Philosopher’s Stone + 800 gold = 2850 gold
  • +350 health
  • +50 ability power
  • +15 health regen per 5 seconds
  • +15 mana regen per 5 seconds
  • Retains the same UNIQUE active

 

 

Rabadon's_DeathcapRabadon’s Deathcap

  • Combine cost increased to 840 gold from 740 (total cost increased to 3300 gold from 3200)
  • Ability power bonus increased to 30% from 25%

 

Spirit_of_the_Spectral_WraithSpirit of the Spectral Wraith

  • New UNIQUE Passive: Reduces the cooldown on Smite by 20%

 

 

Shurelya's_ReverieShurelya’s Reverie

  • Cooldown reduction is no longer UNIQUE

 

 

Blade_of_the_Ruined_KingBlade of the Ruined King

  • Attack damage increased to 45 from 40
  • Current health damage increased to 5% from 4%

 

Wit's_EndWit’s End

  • Magic resist increased to 25 from 20

 

 

 

Leagues

 

 

  • Fixed a number of display bugs with the league system
  • Updated the rules around displaying Season 2 loading screen borders in each queue
    • Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue
    • Custom and Dominion games now show the best reward achieved in any queue
    • Ranked games still show the reward from that specific queue

Matchmaking

  • We adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches.
    • We made some adjustments this patch to reduce average queue times.

Item Shop Optimization

  • We made some keyboard navigation updates to the Item Shop:The search menu is now on the Recommended Items tab in addition to the All Items tab
    • Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu)
    • Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu)
    • You can now view the scoreboard while the item shop is ope
    • You can now chat while the item shop is open
  • “On Hit” and “Stealth Detect” are now searchable terms within the Item Shop
  • You can now single right click items in the item shop to purchase
  • The item shop should now be more responsive upon buying or selling items
  • The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced

Co-op vs. AI

  • Shen Bot should now continue to function after the target of his ultimate is killed during the channel time

General

We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards
  • Ashe
    • Focus is no longer consumed when attacking wards
  • Caitlyn
    • Headshot is no longer consumed when attacking wards
  • Kennen
    • Electrical Surge is no longer consumed when attacking wards
  • Sona
    • Power Chord is no longer consumed when attacking wards
  • Twisted Fate
    • Pick A Card is no longer consumed when attacking wards
    • Stacked Deck is no longer consumed when attacking wards
  • Ziggs
    • Short Fuse is no longer consumed when attacking wards

 

  • The teleport indicators on the minimap should now appear more distinct from the recall indicators.
  • The chat command system has been slightly improved behind the scenesKnockups now function more consistently and should fail less frequently when close to walls
    • You can type /allcommands to get a complete list of chat commands
    • You can now type /help /command to get detailed information on that chat command
    • You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName
  • Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn
  • Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam
  • Fixed an issue that prevented some players from receiving in-game messages that included special characters
  • Zooming the camera in and out has been smoothed
  • Boots of Mobility will now show a cooldown for their passive effect
  • You now have the option to display your autoattack range by pressing attack
  • The camera should no longer pan when League of Legends is not the program of focus
  • Kog’maw, Karthus and Zyra should no longer give double kills when using Muramana
  • Dragon and Baron kill callouts should now display assists
  • Nami’s Aqua Prison should now properly reset jungle creeps
  • Hitting space while using a locked camera should no longer disable locked camera mode”

 

 

Good luck on the Fields of Justice!