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Putting up impressive numbers in the first few weeks of the 2016 season, I caught up with Unicorns of Love AD Carry Pierre “Steelback” Mejaldi to talk about his return to Europe, playing on a new team, the current meta, and more.

 

Q: You spent some time playing in North America on Team Imagine before joining Unicorns of Love. Did you enjoy your time there? Do you prefer playing in Europe?

Yes I enjoyed playing there. It was something totally new and a different mindset than EU players. I felt happy when I was in NA because I met really nice people and it gave me the opportunity to grow as a player.

 

Q: What was your mindset like heading into the season? Was there any difficulty in adjusting to a new team?

My mindset was to perform to my own expectations. I knew that I improved a lot but I didn’t want to fail to adapt properly on stage. There wasn’t really any difficulty because everyone is really experienced which make things way easier.

 

Q: What is it like playing with Hylissang and what is the biggest difference between him and BIG/Baby or Yellowstar?

Well the biggest difference is in the laning phase aggression. Hylissang is very aggressive in lane which I like. Baby was kind of the same too. Yellowstar was more control and roamed way more which was also good, it’s just two different playstyles.

 

Q: What type of role do you feel fits you best and do you feel it meshes well with the team?

I feel that I can play way more aggressive in this team and play more how I feel.  I felt that I wasn’t playing my own playstyle before, and I really didn’t like playing passively so now I’m quite happy that I can just play natural and that everyone has the possibility to be a carry.

 

Q: What is the team environment like? What is communication like in game and how is shotcalling handled?

The team environment is pretty good. Everyone is willing to improve and plays the game a lot. We talk way more than my previous team and I think it’s really nice. You always needs to say what’s on your mind with shotcalling, and everyone is doing it pretty much which I think is the best cause everyone should be able to understand what would be the best move possible at what time.

 

Q: You played week with Djoko due to visa issues with Diamondprox. How much has this affected the team? What is the most noticeable difference in his absence?

Djoko played better than everyone expected, I’m sure he had confidence on stage to make plays. The absence of Diamondprox affected us obviously because he was a top tier jungler and had a lot of experience, he was helping the shotcalling a lot. I’d say the most noticeable difference is the experience and the knowledge that he has with every match up which is really huge.

 

Q: Last year, you said you wanted to see more Ezreal in the LCS. In 2016, he rounds out the top 10 most played champions in the EU LCS. Do you still enjoy playing him?

Yes I really enjoy Ezreal even though his laning phase is not the best at the moment due to his tear build. I still like him because you’re able to poke and make plays with him.

 

What in your eyes makes him so strong?

I feel his strongest point is his poke and his ability to peel for yourself and I think that people forget a lot about how to use his ult efficiently. For example clearing waves and harassing the enemy.

 

Q: How would you rate your performance so far? Who do you feel is the biggest competition among AD Carries in EU?

I’m happy that people noticed that I improved but I still think that I can do way more. People shouldn’t forget that my team is really good, which is a huge reason why I’ve looked good at the beginning of the season. I think there are a lot of good AD carries that I can learn from and we will see how it goes during the season.

 

Q: Of the teams you’ve played, who was most difficult to play against?

Well I think Fnatic was the most difficult cause they managed to stall the game for super long even though they were really behind. I feel that we lost to G2 and Origen because mostly because of draft.

 

Q: How do you feel about the state of the current meta? Specifically AD Carries? Are there any changes you’d like to see in the game?

I feel that the current meta is pretty good because it’s more about aggressive plays all over the map and there are way less tanks. Also, on AD carries you can build differently depending on which ADC you pick. Same for masteries, before there was one only way to take masteries and build AD carries.

 

Q: Shoutouts?

I just want to thank every fan that support us. It helps a lot, you guys are awesome keep it up!

 

 

photo credit: lolesports


Caymus is a journalist and content creator for SoloMid. You can find him getting caught out in the depths of solo queue, or on twitter talking about Esports.

We are announcing that the tryouts for our AD Carry position have ended, and would like to welcome the newest member of our organization, Peter ‘Doublelift’ Peng.

Doublelift is a player who truly needs no introduction. Consistently heralded as the best AD Carry to have come from North America, Doublelift has been a professional player since Season 1 and has represented our region at Worlds twice. His storied career is well known internationally, and he has proven himself on numerous occasions to be a worthy opponent on the world stage. His reputation as a consistently motivated and hardworking player, in addition to his status as a North American have led us to believe that Doublelift was the best choice for the position over a large number of talented applicants. We are extremely excited to welcome him to TSM, and look forward to the upcoming year with him.

“Joining TSM will be a new chapter in my life, one that I am both excited and proud to be a part of. I hope to prove myself and earn the welcome of TSM fans worldwide. I am determined to use this fresh start to break through my current limits and dominate the competition harder than ever.

To all my current fans: regardless of the team I play for, I will always be the same person that you have known. I will now be playing for an organization I believe that will respect my loyalty and hard work. I am extremely grateful for all the support you have shown me throughout my career, and hope to deliver even better results this season.” – Peter ‘Doublelift’ Peng

As a result of this decision, we are also announcing that Jason ‘WildTurtle’ Tran is now a part of our substitute roster, and is looking at starting AD Carry positions on other teams. We will announce any future updates regarding his situation.

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The TSM roster is now wide open as the team has announced they will be holding tryouts for the ADC position. With last week’s roster shuffle, and the ADC slot also up for grabs, Team SoloMid looks to rebuild over the next few weeks in preparation for upcoming IEM San Jose in November.

“We are announcing tryouts for the AD Carry role on our League of Legends roster. As we are in the process of restructuring our management and rebuilding the team, we would like to explore more talent, new or old, in hopes of finding the best roster possible. Our current AD Carry Jason ‘WildTurtle’ Tran will be participating in these tryouts. The position will go to whomever we feel to be the best suited for it.

Like the other tryouts, every applicant must have the following requirements:

  • Fluency in English
  • Challenger ranking in NA, EU, KR, CN, or TW
  • Willing to relocate to the TSM Gaming House in California, USA
  • A positive mind set, which includes but is not limited to the following:
    • Willingness to learn from others
    • Competitive spirit
    • The ability to accept criticism and be self-critical
    • Cooperative and willing to adapt to and work within a team environment

 

As a side note: we are still accepting applicants for all the previous positions listed.”

 

Application details

 

 

image via lolesports

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As we look towards the 2015 World Championship the Unicorns of Love have their sights set on a possible roster move, announcing that they will be holding tryouts for the AD Carry role beginning in November.

 

UnicornsHere to update you for the changes we’ve been talking about: We’ve decided as a team to hold try-outs for the…

Posted by Unicorns Of Love on Monday, 7 September 2015

 

As the November tryout date approaches, NoL will follow this story and provide further insight into possible candidates for the UoL roster.

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Announced last month, Yuri “KEITH”  Jew been staying at the TSM house on a trial basis.

Today, TSM has released a video announcing their decision to stick with Wildturtle as their starting AD Carry.

 

View the video in it’s entirety below:

 

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No stranger to roster changes, Team Roccat is rumored to have parted ways with head coach  Titus “Ducky” Hafner, and is currently hosting tryouts for their AD Carry position.

A poor split performance and differences of opinion leave Roccat in the search for a new coach heading into Summer Promotion. While the removal of Ducky is the only change thus far, sources say they have been considering the high ranking Challenger AD Carry “EXORKK” as a replacement to current AD Carry Woolite.

EXORKK has been recently seen duo-queuing with Roccat Support Vander.  “ChewedUp” Rodriguez, a U.K. player with limited competitive experience, is also potentially on trial for the AD Carry position.

Woolite and Ducky both came to Roccat from the Copenhagen wolves under an air of praise, with Woolite winning the LCS Rookie of the Year award in 2014.


*It is important to note that this information was reported from an outside source, and has not yet been confirmed. NoL has reached out to Team Roccat for comment, and will update with their response accordingly.

 

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How does it feel to qualify for the LCS again after multiple close attempts? How do you stay motivated?

It feels really good, especially since I’ve been on this team for months and we’ve all worked hard in the gaming house to make it happen. Winning by a 3-2 margin was just one of the best feelings I’ve ever had. It was amazing that me and my teammates perserved after losing 2 games to tie the series. Honestly a good amount of my motivation comes from when I lose horribly to my opponents. Sometimes there’s a lot of mental blocks like the enemy is bad and just lucky etc but sometimes the enemy plays really agressive and just outplays you the whole game so I always want to strive to do better than them but at the same time perfect my play so I can try to be the best in the world.

 

Is this the strongest team you’ve been on so far? How do you believe you will perform in the LCS, and do you think you can reach the top 6?

Yea it’s definitely the strongest team I’ve qualified with but myself and the other players on my team take a good amount of time to adapt to the meta. so atm we’re not doing super well but I believe in my teams potential and the hard work that they put in. The first split might be shaky but I definitely think we can make top 3 and go to worlds in 2015.

 

Who are you most looking forward to playing against? More specifically who do you think will be the biggest challenge for your team?

I’m excited to play almost every team. I think there’s never been so much talent in LCS ever, I am excited to watch and play against a lot of the talented players who I believe will become huge carry superstars: Quas, Pobelter, Impaler, Crumbzz, Cali(no pressurino) etc.

 

Who do you feel is the biggest threat to you in the bot lane?

I think most bot lanes have better mechanics than us but I think me and dodo have a strong strategic mind so as long as we don’t blunder super hard I think sneaky and lemon will be the biggest threat as they have strong mechanics and brains meaning I should cheese them with my good old kennen ADC.

 

How much do you think the role of AD has changed in the recent patches? What changes do you like or dislike most? Is there anything you would change before the new season starts?

I don’t think it’s changed too much, it feels like a lot of junglers can do significantly more damage though making the early game more difficult for ADCs. Riot has nerfed a lot of the ADC’s recently so now they’re all pretty similarly balanced. Corki doesn’t have a ridiculous edge anymore because Sivir OP.

What are the biggest obstacles in playing in Challenger and the road to the LCS? Do you feel Riot is taking the right steps in creating a viable path to the Pro Scene?

Well everyone kind of starts off in Challengerland and its just not cutthroat enough in a way. You have to beat an LCS team to make it in so you gotta assemble a really strong challenger team to do that. When the current roster of team 8 formed we were slightly behind the monstrous LMQ in skill but had a good record against most teams. A bad seeding (partially our fault but also ranked 5’s is a horrible way to bracket because for example : if seed 1 was LMQ seed 18 would avoid seed 1 until finals  but 20,10,11,2,19,9,12 are all doomed to face seed 1 early to the point where they wouldn’t get enough points to get into the playoff stage.

 

How do you feel about the new teams entering the LCS and of them who do you feel is strongest?

I thought Coast would be really good coming into the tournament but they looked a little shaky. I think they’ll eventually pick it up and be a huge threat in terms of mechanics and laning phase. Also Impaler seems to be ‘slightly’ good at jungling. Curse Academy was on and off amazing they would seemingly play teamfights brilliantly and then follow it up with them getting picked off multiple times. I think if CA fixes that they’d be a similar team to C9 with absolutely dominant team fighting pressure.

 

It seems that newer teams have trouble not being relegated. Is this just not adjusting properly to the level of play or not changing practice habits? What plays most into this?

Don’t know. It seems like a lot of the teams end up disliking each other when they finish low in the standings. I thought Complexity had really strong ward control but it seemed that our teamwork and essentially chemistry was better than CoL for teamfights which decided most games.

 

How was it subbing for Lyon Gaming? What was it like playing with a squad from a different region?

I just wanted to have fun. We didn’t get a huge amount of practice so it was kind of an uphill battle and then during the tournament games we ran completely different stuff. Wish there was a loser’s bracket so we could’ve played against pain they were really cool people that I met during the afterparty. It’d also help the international scene grow!

 

What are your overall thoughts on IEM San Jose? How is playing on an international stage compared to the LCS or even Challenger? What did you learn most?

I sucked but people were congratulating me for shooting a rocket that got me a triple kill when Seiya completely set up that play LOL. I wasn’t on my game because I wasn’t used to how uncomfortable earbuds + tight headsets were. It was very painful for me but I made a few amateurish mistakes so I gotta just work harder so that doesn’t happen next time.
Draven. Will we get to see him again? Where does he fit in 4.21 and what types of AD carries do you enjoy most right now? 

Draven is always playable but a very unsafe pick. He’s got the damage potential though and the dollah bills. In the current patch I still love Corki. He’s absolutely broken after triforce is finished, I feel like I always have 2k+ gold on my next back. He’s insanely flexible and still super OP imo.

 

Shoutouts?

Shoutout to all the m8’s who have supported the team. Be sure to follow the team on twitter because we’re eventually gonna have a store that will sell hella stuff! Shoutout to our sponsors Freedom, CyberpowerPC and Wearhaus and all the people that want hugs at live events. Hugs are cool.

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How was Korea? What did you like most about the trip?

I’m glad I had the opportunity to visit Korea, it was awesome. The food really surprised me, I didnt expect it to be really good compared to California’s food.

 

You and Lustboy began playing together on an official stage in week 10 of the Summer Split. How did you feel changing supports so late in the split and at such a critical time? Were you confident you could build enough synergy to perform and make worlds? When did things really start to click in terms of synergy?

I was worried about the synergy we would have going into playoffs and into worlds, but we started to click after we started boot camping in Korea and started playing the foreign bot lanes. We started communicating a lot more and Lustboys English improved a lot during the couple weeks we played together. And I also learned some Korean to use in solo q.

 

How do you feel you improved over boot camp as a bot lane?   Individually?

I feel I improved a lot and I think this season I will be very impactful as a player. I learned about rotations and teamplay due to the bootcamp.

 

Who was your favorite duo to play against during your time scrimming up to the World Championship?

My favorite bot lane to play against was definitely Mata & Imp by far. They were just so amazing at the game. They played their lanes really solidly and the mind games they played in the bot lane were so new to me; they controlled vision so well. They were defintely my favorite bot lane to play against.

 

Going into the group stage, how confident were you? Who were you looking forward to playing the most?

Going into groups I thought to myself if we played well we could easily get first seed in groups, but we got ahead of ourselves and ended up losing the first game to SHRC due to overconfidence and lack of preparation. I was looking forward to playing SHRC a lot because of their bot lane and Insec.

 

Which team do you feel gave you the hardest time? What duo lane did you feel was stronger out of the teams in your group?

SHRC gave us the hardest time because of their solid mechanics. In the group stage I really wanted to play vs Uzi & Zero, I was pretty confident going into the bot lane vs them, but I choked and ended up playing really poorly the first game, I wish I had more games to prove myself against them.

 

What was your preparation like heading into the quarterfinals? How do you feel you and Lustboy stack up against Imp and Mata? What stood out most about Imp?

We were too focused on what to do mid game that we completely ignored our level 1s and they just dominated us 2 games because of our lack of preparation. Lustboy & I defintely could have defeated Imp & Mata at that stage I believe. After groups Lustboy & I were improving faster than we did for groups and I actually think if it was 2v2 we could have had a good chance to beat SSW. The thing that stands out the most about Imp is his ability to rotate with his team and be at the right place at the right time.

 

What is your overall opinion of where NA stands in comparison to other regions?

I think NA is definitely catching up to Korea and currently I would say we’re a top 4 region.

 

What did you learn most from the tournament and how do you feel about your overall performance?

I learned about teamplay and objectives this tournament more than anything and I realized I was playing the game wrong until the Koreans taught me, I felt my performance could have been better hopefully I can show my  improvement during the split.

 

Looking ahead, how strong do you believe the team can be in Season 5?

I think TSM will definitely be the strongest NA team this season and hopefully we can even do better at worlds for S5.

 

How do you plan to spend the rest of your vacation?

I am planning to spend the rest of my vacation playing smash bros and League of Legends, I can’t seem to stay away from video games.

 

Solomid would like to thank our fans and sponsors for supporting us. Shout out to Alienware, Logitech, and HyperX.


About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL 

Catching up with Tabzz

October 29th, 2013

From LCS underdogs to contenders on the World Stage, Lemondogs surprised everyone when they took 1st place in the EU summer split and bested Gambit Gaming to finish second in the playoffs. I had a chance to talk with former mid-laner and Fizz extraordinaire, Erik “Tabzz” Van Helvert, AD Carry for Lemondogs.

 

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First off, what is something unknown or that very little people know about you?

Tabzz: I play piano as a hobby.

 

What was it like coming back from the 4-6 start you guys had during the LCS? What do you think the biggest changes were that contributed to your success and helped you to place 2nd in the playoffs?

Tabzz: The biggest change was definitely the patch in which AP top laners were meta, we took heavy advantage of this and managed to get high in the league because of it. Switching supports helped a lot too.

 

What was it like playing on the world stage and making it to worlds after being considered underdogs earlier in the year? What was your favorite experience at worlds?(best game, delicious food, etc)

Tabzz: It was certainly a great feeling, as nobody expected us to be there. Best experience was laughing at how ridiculously stupid American TV commercials are.

 

Thoughts on the teams at worlds and did everyone make it as far as you expected? Did any of the outcomes surprise you? Who was the strongest opponent you played against?

Tabzz: The tournament went just as expected in my eyes. The strongest opponent we played against was SKT and they ended up winning the whole thing.

 

Thoughts on SKT’s bot lane? What is the hardest thing about playing against SKT?

Tabzz: SKT botlane is very hard to trade with, they will always punish you. The best thing to do is to just equal farm them if you have an equal matchup. Beating them in trades is almost impossible. The hardest thing about playing SKT is their jungle and map control. Once they grab a tiny advantage in jungle or midlane, they can easily snowball it into a win for them.

 

We saw the rise of Corki recently, being picked or banned nearly every game. What makes him as strong as he is? What do you feel the current state of AD carries are and what kinds of changes do you want to see in season 4?

Tabzz: Trinity force change just boosted his power by a lot. I hope AD carries will be auto attack carries instead of casters in season 4, because I like that play style more. Buffs to phantom dancer and infinity edge would help in making that a reality.

 

What should an AD carry do to make the most impact on the game for his team?

Tabzz: Get as much farm without losing towers, and then play teamfights correctly later in the game. Using summoner spells correctly is also very important.

 

Going into worlds what was your preparation like and your expectations of yourselves and other teams?

Tabzz: We had a very hard group and were not sure if we could make it through, we tried our best but fell short against the Asians. All in all, I think the tournament went pretty much as expected.

 

What champions are you current favorite to play as? Who is your least favorite to play against right now?

Tabzz: Vayne and Ezreal are the most fun to play as. Least favourite to play as and against would be Corki, because he’s incredibly OP with very low skill requirements.

 

We have seen incoming changes on Zed/Ahri/Fizz. What do you think of Fizz current status and what do you think needs to or will be changed, if anything? What do you think the best way to balance Fizz would be?

Tabzz: I think the main unbalance with fizz right now is that there is no way to counter his late game. Increasing his early game damage while nerfing his lategame cooldowns would tone him down a lot. But as it is right now, I don’t think fizz needs any nerfs. Other champions just need buffs. Or there has to be an AD item that gives invulnerability to magic on active in season 4.

 

How have you and the team been spending the offseason? Is there a lot of time spent outside of the game together?

Tabzz: We’ve basically not talked to or seen eachother since worlds.

 

Looking into Season 4, do you think the current top teams will stay on top, or new ones emerge as we have seen in the past? Do you think SKT can stay as dominant as they have been?

Tabzz: League of legends changes all the time and as a result so do the teams. I don’t think a single team will stay on top for a very long time.

 

How do you feel about the current format of the LCS and World Championship? Do you think there should be changes for Season 4?

Tabzz: I’d like games to be bo3 instead of just 1 game in the season. Bo1’s are pretty boring and their outcome often feels like it doesn’t carry any weight. That means the games are less interesting for the viewers aswell.

 

Do you ever miss the mid lane? What is your favorite thing about each role? (AD/Mid) Which do you personally feel you are better at?

Tabzz: I think I can be at the top 3 players of both roles in EU. What I like most about Mid would be that I can lane, engage and make a lot of things happen on my own, whereas the AD role is more reliant on teammates. The AD role is more fun in teamfights, and it feels very rewarding to position properly and dodge important spells while killing your enemies.

 

Shoutouts!

Tabzz: Shoutout to all my fans and everyone who supports me!

 

You can follow Tabzz on twitter, or catch him streaming on twitch.

Stream

Twitter

 

The ABC of ADC

January 18th, 2013

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The ADC is the powerhouse of any team. They are the sustained damage in team fights, they are one of your main tower pushing players and completing an objective such as Baron or Dragon without them is something that will be infinitely harder. This week I’m going to talk about a few different aspects of playing ADC, that while may be obvious to the Pro’s, aren’t necessarily obvious to the low-to-mid Elo players amongst us. Aspects such as: the season 3 Armour Penetration changes, last hitting and positioning. A solid grasp of all three of these parts of playing ADC should give anyone learning the role a good basic understanding of the theoretical and practical sides of playing.

Last Hitting

I have always maintained that out of all the roles in a game, the ADC must have the most technical knowledge of how League of Legends works. They must make the most of every last situation, knowing exactly when to last hit, knowing when to engage and who to focus in a team fight. They are the person that needs to have the highest understanding of the basic fundamentals of the game. The first of these is Last Hitting, that is, getting final bit of damage on to a Minion (or Creep) to kill it, thus earning the player the gold. Last hitting requires the player to know how much basic attack damage they do as well as the damage output level from the enemy Minion wave, so they can avoid letting the Minion die to another Minion.

Practicing Last Hitting is something that is probably the easiest thing to do. You can set up a simple Bot Game and practice away as much as you like, and this is probably the best option for you. Having an understanding of your chosen champion’s attack animation, as well as how it changes as your attack speed increases as well as how it is affected by your ping, is something that can be learnt, for the most part, in practice games. If you take the time to practice the technical aspect of Last Hitting in Bot Games, then when you reach PvP games it will become natural to you, and instead of focusing on the enemy opposition in lane as well as Last Hitting, you can focus your concentration on the enemy.

What benefit does last hitting give me?

Last hitting gives you a huge gold advantage. Getting a kill on a champion without a kill streak gives the killer 300g. Caster minions give 15g and increase at 0.5g every 3 minutes. Melee minions give 20g and also increase at 0.5g every 3 minutes. Siege minions give 40g and increase at 1g every 3 minutes. What this means is, if you kill every single creep spawning from the first 3 waves, you will have gained roughly 355g, which is more than you would gain from a kill, and at this point we’re only 3 minutes into the game. This doesn’t even account for experience gained from killing Minions. If we remember that the amount of gold each minion is worth only increases throughout the course of the game, then it is very clear just how important killing those little minions is. As we see professional players hitting the high hundreds in Minion kills at the end of the game, it’s easy to conclude that they are gaining thousands of gold from this very simple process.

Armour Penetration

When the Pre-Season 3 patch hit, Armour Penetration was given a bit of a reshuffle in how it works. Prior to the patch, flat pen, such as Brutalizer’s +10 ArP would take effect first before ArP percentages such as Last Whisper’s +35% ArP*. What this meant was, if you hit someone with 100 Armour, the Brutalizer would knock it down to 90 Armour and then your Last Whisper would ignore 35% of that, giving an effective armour level of 58.5. What happens now is that the Last Whisper ignores 35% first, knocking it down to 65 armour, then Brutalizers ignores a flat 10 armour giving an effective armour level of 55. This is 3.5 armour less than before. This is just one situation with rather low armour figures and only two items that give armour penetration. What this basically means is we’ve seen a buff to both types of ArP so bruisers and tanks are suddenly slightly more squishy.

*ArP figures used are post-patch for simplicity in comparison.

So what do I do with this information?

Building ArP runes is now a much more viable option compared to before for the ADC. Although simply buying Last Whisper and using ArP runes won’t make you better than before, due to the percent nerfs on ArP items, it does mean building ArP across multiple items is much more effective, such as using ArP runes as well as Last Whisper and Black Cleaver. The most important thing to remember is that nothing is fixed. All that has happened is that ArP in the right situations has become more practical and with items like Black Cleaver there is less of a negative trade between building flat AD and ArP, you can now build both to a greater effect!



Champion Position

As with the rest of the basics covered in this article, positioning is crucial to you been a competent ADC. Correct positioning in the laning phase will allow you to maximise your Minion Kills while avoiding poke from the enemy team, as well as being able to make attacks on the enemy if needed. In team fights, correct positioning will allow you to do the maximum amount of damage without dying. Chaox writes: “ To position well, you need to keep track of all 10 Champions in the game and where they are and what they do.” To read all of Chaox’s generic ADC guide click here, and for a more in depth guide on positioning see YouTube user AwesomeFusion’s video on positioning.

The role of ADC is not an easy one to learn, but is one that is crucial to playing the game at the highest level. I hope throughout this piece I have given some insight into what the basics of ADC are and why you should be doing them. For a more in depth look into the role of ADC, keep an eye out for fellow writer ChefoSLR’s upcoming series on ADC’s.