Posts Tagged ‘arcade hecarim’



Riot’s Arcade is open for business. Check out all the sparkly 8-bit content below:





A new app is available for play in the yellow cabinet. Try to save as many Poros as you can with Blitzcrank:


Blitzcrank Poro Roundup 1 Blitzcrank Poro Roundup 2


You can find Blitzcrank’s Poro Round-up for mobile here:



Arcade Riven, Battle Boss Blitzcrank, the recent Arcade Summoner icons and a slew of Arcade merchandise are now available for purchase:

  • Arcade Hecarim – 1350 RP
  • Arcade Miss Fortune – 1350 RP
  • Arcade Riven - 975 RP until 24/08 (1350 RP afterwards)
  • Arcade Sona – 1350 RP
  • Battle Boss Blitzcrank – 975 RP until 24/08 (1350 RP afterwards)
  • Final Boss Veigar – 1820 RP

Arcade Screen 1



2025 RP or 3302 RP if you need the champs.

final-boss-icon (1)

  • Embrace the old school with the Retro Arcade Bundle, featuring Arcade Miss Fortune, Arcade Hecarim, and Arcade Sona. All three champs and skins are 50% off in the bundle until 8/27 23:59 PDT.


  • 250 RP each
  • Final Boss Icon
  • Poro Love Icon



[ Note ] You can find previews of all Arcade skins in-game in the pink cabinet.

sona-profile Arcade_Sona_1920x1080




hecarim-profile Arcade_Hecarim_1920x1080




miss-fortune-profile (1) Arcade_Miss_Fortune_1920x1080




veigar-profile Arcade_Veigar_1920x1080




blitzcrank-profile riven-profile




Arcade RIVEN Banner

Arcade Riven will be available in store for 975 RP until August 24th, after which her price will return to 1350 RP.


Riven_Splash_6 Riven_6


MODEL Banner

Arcade Riven Model 1 Arcade Riven Model 2


Recall Banner

Arcade Riven Recall



Arcade Riven Q Arcade Riven Q 3

Arcade Riven Q 2



Ki Strike W Pic



Arcade Riven E



Arcade Riven R 1



Arcade Riven Death




Battle Boss Blitzcrank will be available in store for 975 RP until August 24th, after which her price will return to 1350 RP.


Blitzcrank_Splash_11 (2) Blitzcrank_11


MODEL Banner

Battle Boss Blitz Model 1 Battle Boss Blitz Model 2


Recall Banner

Battle Boss Blitz Recall 1



Battle Boss Blitz Passive 1



Battle Boss Blitz Q 1



Battle Boss Blitz W



Battle Boss Blitz E 1



Battle Boss Blitz R 2 Battle Boss Blitz R 3

Battle Boss Blitz R 1





Blue Cabinet 1 Blue Cabinet 2


Bit Rush, the Arcade Theme song from the login screen, is available on Youtube:


Also, Arcade wallpapers are available in several resolutions:

Arcade_Sona_1920x1080 Arcade_Hecarim_1920x1080

Arcade_Miss_Fortune_1920x1080 Arcade_Veigar_1920x1080


Arcade Riven vs Battle Boss Blitzcrank

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]


Arcade Miss Fortune

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]


Arcade Sona

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]


Arcade Hecarim

[1280 x 1024] [1920 x 1080] [1920 x 1200] [3840 x 1080]




The following merchandise is now available in Riot’s official store:


Merch Arcade




Blitzcrank Poro Tee

Arcade Sona Poster Arcade Miss Fortune Merch

Final Boss Veigar Merch Arcade Hecarim Merch


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected].

Comments off

Champion Skin Sale August 22 Banner


The following Champions and Skins will be 50% off until August 22nd:


  • Aatrox – 487 RP
  • Kennen – 440 RP
  • Zilean – 292 RP

Arcade Hecarim – 675 RP



Frozen Olaf – 260 RP



Superb Villain Veigar – 487 RP


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


August Sales List


I took the full sales list for August from this thread on Reddit and linked the skins to video previews of them on SkinSpotlights. Lots of great sales this month, see if there’s anything you’d like having !


Recent News


PBE-Update-July-31-Banner (1)




All Sales for August


8/1 -> 8/4
Item Original Price Sale Price
Galio 880 440
Vi 975 487
Teemo 585 292
Crimson Elite Talon 750 375
Statue of Karthus 520 260
Ghost Bride Morgana 975 487
8/5 -> 8/8
Item Original Price Sale Price
Lee Sin 880 440
Corki 790 395
Nami 975 487
Minuteman Gangplank 520 260
Special Weapon Zac 975 487
Soul Reaver Draven 1350 675
8/8 -> 8/11
Item Original Price Sale Price
Amumu 585 292
Hecarim 975 487
Shyvana 880 440
Hextech Anivia 750 375
Waterloo Miss Fortune 520 260
Major Ziggs 975 487
8/12 -> 8/15
Item Original Price Sale Price
Skarner 880 440
Jax 585 292
Rengar 975 487
Sorceress Lux 520 260
Justicar Aatrox 975 487
Foxfire Ahri 975 487
8/15 -> 8/18
Item Original Price Sale Price
Malzahar 880 440
Rammus 790 395
Fiora 975 487
Uncle Ryze 520 260
Woad King Darius 975 487
Runeborn Xerath 750 375
8/19 -> 8/22
Item Original Price Sale Price
Kennen 880 440
Aatrox 975 487
Zilean 585 292
Superb Villain Veigar 975 487
Forsaken Olaf 520 260
Arcade Hecarim 1350 675
8/22 -> 8/25
Item Original Price Sale Price
Kog’Maw 880 440
Cho’Gath 585 292
Quinn 975 487
Ravager Nocturne 520 260
Arctic Warfare Caitlyn 750 375
Rageborn Mundo 975 487
8/26 -> 8/29
Item Original Price Sale Price
Riven 880 440
Sona 790 395
Nautilus 975 487
Blast Zone Heimerdinger 520 260
Bloodstone Taric 975 487
Warmonger Sion 975 487
8/29 -> 9/1
Item Original Price Sale Price
Rumble 880 440
Xin Zhao 585 292
Darius 975 487
Iron Solari Leona 975 487
Commando Jarvan IV 520 260
Little Knight Amumu 750 375



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


Patch 3 point 10a banner Final

Check out Patch 3.10a, featuring lots of tweaks to LeBlanc and Master Yi, the ability for Riven to hop over walls and a complete overhaul on Phage and its upgrades! On the PBE client we have several Dominion-only changes and revamped Turret UI, from Gamescom we get a tease of Dunkmaster Darius, on the store front we have Lucian and his skin, Hired Gun Lucian, as well as Arcade Hecarim and Riot Blitzcrank finally available, as well as a welcome return of Riot Graves for a limited time and, lurking around the forums, we have RiotScruffy bringing us the latest updates to Skarner‘s rework progress. Finally, the latest Champion/Skin Sale!


Patch 3.10a

PBE Update

Dunkmaster Darius at Gamescom

Riot Blitzcrank and Arcade Hecarim in Store!

Lucian is now available!

Update on Skarner

Champion/Skin Sale – Expires August 26th



Patch 3.10a


Patch 3.10a

A comparatively smaller update than usual, Patch 3.10a will fill the gap between 3.10 and the World Finals.


Hey Summoners!

With our focus on stability for patches leading up to the World Finals, we’ve decided to split our next update into a few parts in order to mitigate risk. As such, this patch is titled 3.10a due to the nature of its deploy (as it contains only balance and design changes).







Summary: LeBlanc’s base health regeneration and attack damage per level have been slightly increased.

Context: With unorthodox skills, unmatched mobility and a supremely squishy face, LeBlanc’s always been a difficult champion to master. While this is intended, the changes we made to her in Patch 3.9 made her even more vulnerable, especially during her laning phase. These minor buffs should improve her play experience and even her out a little.



  • Base health regen increased from 5.05 to 7.05
  • Attack damage per level increased from 3.1 to 3.5




  Master Yi

Summary: Highlander now reduces ability cooldowns per kills and assists by a percentage amount rather than a flat second reduction. This means Master Yi will never get a “full reset” to chain Alpha Strikes together even if he kills with his first Alpha Strike. Additionally, Master Yi’s attack speed per level has been reduced, while Meditate’s damage reduction at later levels has been increased. Wuju Style’s passive attack damage bonus is now higher at earlier levels and lower at later levels.

Context: New Yi quickly emerged as a powerhouse champion, and while we soon identified the need to reduce his power, we wanted to do it in an intelligent way that created windows of opportunity for both Yi and his opponents, rather than by simply reducing his overall damage. We like Highlander’s reset mechanic, but the flat second reduction on it meant that solid Yi players could effectively chain Alpha Strikes together with no window of vulnerability after scoring a kill. These changes mean Master Yi needs to land a few basic attacks after earning resets in order to Alpha Strike, which should give his opponents opportunities to fight back. Yi’s Meditate buffs give him ways of bridging those cooldown gaps defensively if needed, and offer more viable options when upgrading abilities.



  • Attack speed per level decreased from 2.75% to 2%


DoubleStrike_newDouble Strike ( Passive )

  • Fixed a bug where the second strike would damage targets even when Master Yi was blinded


Meditate_newMeditate ( W )

  • Damage reduction increased from 40/45/50/55/60% to 50/55/60/65/70%


WujuStyle_newWuju Style ( E )

  • Passive attack damage bonus changed from 7/9/11/13/15% to 10% at all ranks


Highlander_newHighlander ( R )

  • Now passively reduces the remaining cooldown for Master Yi’s basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)





Summary: Riven can now leap over walls with the third hit of Broken Wings.

Context: Riven’s Broken Wings started crossing walls on live following a few engine fixes. We looked at this and decided we want to fully support the emergent gameplay while cleaning up the ability’s environmental interactions. This change promotes Riven’s high mobility playstyle and skirmish play pattern, so we’ll balance around it rather than simply remove the change if it affects her power significantly.



  • Fixed an issue where several of Riven’s particle effects were missing


Broken_WingsBroken Wings ( Q )

  • Third hit now knocks up affected targets rather than knocking them back
  • Only the third cast can now leap over walls
  • Hitbox has been retuned to more closely match the particles





Summary: Shen’s Feint shield has been weakened, while Stand United can now be interrupted by root effects.

Context: As a dominant force in the competitive scene, Shen gets just a little too tanky in the late game – to the point where even primary damage dealers have a tough time eating through his shields. This small nerf should reduce some of Shen’s strong dueling potential. Additionally, our Stand United change has been brought in to increase the consistency with which we handle delayed movement abilities. Specifically, Shen’s Stand United channel will be interruptible by root effects, similar to Twisted Fate’s Gate. We’ll continue looking at other cases in the future.


FeintFeint ( W )

  • Shield amount reduced from 70/115/160/205/250 to 60/100/140/180/220


Stand_UnitedStand United ( R )

  • Can now be interrupted by root effects





Summary: Twitch’s Expunge now deals less damage at early to mid levels.

Context: Currently Twitch’s laning phase trades are too strong, even when he’s forced to pop Expunge before reaching full stacks of Deadly Venom. These changes should balance out the Plague Rat’s early game power without affecting his team fight potential.


ExpungeExpunge ( E )

  • Base damage reduced from 40/50/60/70/80 to 20/35/50/65/80





Summary: Zac’s passive healing blobs will now be harder to pick up for both him and his opponents. Additionally, Zac’s ult no longer grants him Tenacity while active.

Context: Previously, Zac’s pickup range was so large he would sometimes regain health from his blobs even if he stood still after using an ability. The blob radius change creates more potential counterplay in lane, since Zac and his opponents now have to specifically move to blobs to regain or deny health. The tenacity portion of Let’s Bounce has removed to allow for more gameplay in fights, notably by giving enemies the chance to lock Zac down while protecting vulnerable targets.


CellDivisionCell Division ( Passive )

  • Blob absorption and squish radius reduced from 100 to 25


Let'sBounce!Let’s Bounce ( R )

  • No longer grants Tenacity
  • Fixed the tooltip to state that Zac removes all slows affecting him upon activation



Will this change make blobs really hard to run over?


Meddler Riotlink Button Meddler: Can understand your concern, because of the way distance between Zac and his blobs is calculated though this isn’t as big a hit as it appears on paper. Previously Zac would pick up a blob if the distance between his edge and the blob’s edge was 100 units or less, now he’ll pick up a blob if that distance is 25 units or less. The amount of space the blob itself occupies is unchanged however. As a result you need to get noticeably closer to the blobs but you certainly don’t have to run over their exact center or anything extreme like that.






NOTE: If an item value or statistic is not mentioned, it is still present on the item.


Bilgewater_Cutlass Bilgewater Cutlass

  • Range reduced from 550 to 450
  • Active now takes into account the bounding boxes for each champion


Blade_of_the_Ruined_KingBlade of the Ruined King

  • Range reduced from 550 to 450
  • Active cooldown increased from 60 seconds to 90


Locket_of_the_Iron_Solari_itemLocket of the Iron Solari

  • Fixed a bug where it was granting more health regen than intended


Spirit_VisageSpirit Visage

  • Combine cost increased from 375 to 500 gold (total cost increased from 2625 to 2750 gold)




Phage & Trinity Force’s Icy Passive


Summary: Phage and Trinity Force no longer have the “Icy” slow passive. Instead of a percentage chance to slow an enemy champion on hit, these items now grant movement speed for a short duration of time, along with even more movement speed on minion, monster, and champion kills. Frozen Mallet’s function remains unchanged, but its recipe has changed.

Context: Following the nerfs to Blade of the Ruined King, we wanted to create more tools to help bruisers stick to their targets. Ultimately we focused on in-skirmish mobility as a valuable and healthy stat for all champions.



  • UNIQUE Passive – Icy removed
  • New UNIQUE Passive – Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
  • Combine cost reduced from 590 to 375 gold ( total cost reduced from 1465 to 1250 gold )


Trinity_ForceTrinity Force

  • UNIQUE Passive – Icy removed
  • New UNIQUE Passive – Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
  • UNIQUE Passive – Spellblade
  • Unique passive on-hit damage increased from 150% to 200% base AD
  • Due to Phage’s price reduction, total cost is decreased from 3843 to 3628 gold


Frozen_MalletFrozen Mallet

  • New Recipe: Giant’s Belt + Pickaxe + Ruby Crystal + 950 gold = 3300 total gold
  • UNIQUE Passive – Icy retained






Summoner’s Rift



120px-WraithSquareLesser Wraith

  • Fixed a bug where lesser wraiths were granting less experience than intended (4 instead of 15)



Twisted Treeline and Crystal Scar


Blade_of_the_Ruined_KingBlade of the Ruined King

  • Now available on the Crystal Scar



  • UNIQUE Passive – Icy removed
  • New UNIQUE Passive – Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
  • Due to Phage’s price reduction, total cost is reduced from 3615 to 3400 gold


Kitae's_Bloodrazor_itemKitae’s Bloodrazor

  • Removed from the Crystal Scar



Howling Abyss



  • No change. Still awesome



PBE Update








Idol_of_DurandIdol of Durand ( R )

  • Cooldown reduced from 170/150/130 to 150/135/120
  • Mana cost reduced from 100/150/200 to 100 at all ranks




Dominion-only changes






Bushwhack Bushwhack ( W )

  • Armor and Magic Resistance shred reduced from 12 seconds to 6
  • Trap duration reduced from 4 minutes to 2







Null Sphere ( Q )

  • Silence duration reduced from 1/1.4/1.8/2.2/2.6  seconds to 1/1.25/1.5/1.75/2






Taste_Their_Fear Taste Their Fear ( Q )

  • Isolation bonus damage reduced from 45% to 35%


Evolution_Enlarged_ClawsEnlarged Claws ( Evolved Q ) 

  • Now deals 6% of missing health as additional damage, reduced from 8






Noxious_Trap Noxious Trap ( R )

  • Mushrooms now last 3 minutes, reduced from 10




Turret UI


Turrets now have a separate item bar which shows their buffs. Currently this bar is only active on Summoner’s Rift.

NOTE: Nothing has been changed to turrets in terms of numbers or additional passives.


Turret UI


Penetrating Bullets Penetrating Bullets

  • +30% Armor Penetration
  • UNIQUE Passive – Dodge Piercing: Tower attacks cannot be dodged.
  • UNIQUE Passive – Warming Up: Towers gain 25% damage each time they strike a champion (Max 75% bonus damage)
  • UNIQUE Passive – Heated Up: After the tower is fully heated, consecutive attacks against the same champion deal 25% additional damage. (Max 50% bonus damage)


vision ward Warden’s Eye

  • +1000 Vision Radius
  • UNIQUE Passive – Magical Sight: Can see invisible units.


Reinforced Armor Reinforced Armor

  • +60 Armor
  • +100 Magic Resist
  • UNIQUE Passive – Backdoor Plating: Gains 150 Armor and Magic Resist when no enemy minions are nearby.




Dunkmaster Darius at Gamescom


 A few pictures taken during this year’s Gamescom appeared on RiotMeDroid‘s Twitter page, giving us a glimpse of what could be the next skin for Darius.



Shaded Sketch




Full View

Final mesh

Riot Blitzcrank and Arcade Hecarim in Store!



Also, Riot Graves makes a return!


We’re kicking off the new convention circuit at gamescom in Cologne, Germany. That means another year of Riot Games antics at venues across the globe, and a brand new run of convention skins.

This year, gamescom attendees will be the first to get their hands on the latest additions to the Riot and Arcade skin lines: Riot Blitzcrank and Arcade Hecarim. Free codes are available at the booth, so be sure to stop by and pay us a visit if you’re in the neighborhood. If you can’t make it to Germany you can also snag both skins in the League of Legends store.


 Arcade Hecarim, the latest and 8-bittiest of the digitally reduxed champions, will be a permanent addition to the League of Legends store. Featuring new sounds, an arcade-inspired recall animation, some electric VO processing, and new spell effects including a color-draining Spirit of Dread, Hecarim’s decked out in our most ambitious arcade attire to date. He’ll debut at 1350 RP, but you can pick him upon sale for 975 RP if you buy before we leave gamescom on August 25th.


Arcade Hecarim Comic


Riot Blitzcrank, a riotous reimagining of your favorite steam golem, is only available while we’re on location at one of our convention stops. If you don’t pick him up for 975 RP before we hit the road on August 25th, you’ll have to wait ‘til we set up shop at PAX.


Riot Blitzcrank Comic


Riot Graves from last year’s convention lineup will also make one final appearance for 975 RP while we’re at gamescom. Once we pack up and hit the road on August 25th, he’s retiring to the Legacy Skins Vault, so be sure to snag the outlaw in full riot gear while you’ve got the chance.


Riot Graves Comic




Lucian is now available!



Lucian now available

Wield ancient weapons and send evil back to the grave as Lucian, the Purifier, now fighting on the Fields of Justice.


Hired Gun Lucian Splash


Hired Gun Lucian

“It’s a dangerous world out there – always nice to have a pair of guns at your side. I’ll do your dirty work, but it’ll cost you…”

Trading in the traditional trappings of his order for a cyberpunk-inspired look, Hired Gun Lucian is ready to blast any foe into oblivion. A new recall accompanies new sounds, visuals and effects that transform Lucian into a concussive and badass tour de force.



Stop the shadows in their tracks with Lucian and his Hired Gun skin for 1462 RP (normally 1950 RP) until the end of the weekend.


Also, you can check out Lucian’s music theme in the loading screen:




Update on Skarner


Skarner decoration

RiotScruffy iterates on his decision to move the Attack Speed buff from Skarner’s W to his Q. For the full discussion on Skarner’s Rework, please visit the links below.


Initial discussion – why is Skarner being changed?

Follow-up: Tweaks to Fracture ( E )

Overview of Reworked Kit



Changes in Question


Crystal_SlashCrystal Slash ( Q )

  • When target is hit, Skarner gains a 4/5/6/7/8% Attack Speed buff for 6 seconds. Stacks up to 3 times.


Crystalline_ExoskeletonCrystaline Exoskeleton ( W )

  • Attack speed component removed (moved to Q)



RiotScruffyRiotlink Button RiotScruffy: I see some comments about how moving the attack speed from W to Q is a nerf. From what we have seen (and what we intended) this is a buff to his consistency and a slight buff in overall stats.

The old W gave 30/35/40/45/50% while his shield was up (0-6s).

The new Q gives 4/5/6/7/8% per stack up to 12/15/18/21/24% max.

There are a few reasons why the attack speed on Q has been more consistent and powerful for Skarner.

-Skarner players level Q before W typically, gaining the attack speed earlier in the game. This is also great for his jungle clear times, and early lane dominance (if he’s laning).

-The attack speed buff is no longer reliant on his shield. In late game fights or duels, Skarner’s shield was only up for ~3s. 24% attack speed all the time is stronger than 50% attack speed for 3s out of every 18s.

I’m glad you all are holding these changes to a high standard. I too want to see Skarner back into common play.



Follow-up: Why was this change made?


RiotScruffyRiotlink Button RiotScruffy: The attack speed numbers on Q were actually much higher in the earlier iterations of the new kit. He was totally OP in our playtests, and dominating in every phase of the game.

Skarner’s damage doesn’t come from his auto attacks primarily. The reason, as many of you experienced Skarner players know, that Skarner scales very well with attack speed is because of the -1s (0.5 on minions) that it applies to his spell cooldowns.

The exact numbers aren’t final, but the 1% nerf on his base attack speed is a direction that we tried out and liked. We thought it was much cooler for Skarner to have slightly lower base attack speed and potentially scale up to higher numbers once he has been fighting for a few seconds.

In his pre rework design, he has tremendous attack speed IF he can keep his shield up. This can create some optimization confusion for a few reasons:

-Should I use my shield to block damage? This is ideal use of the shield mitigation, but it will break.
-Should I use my shield when I am not taking damage for the attack speed? This is great for the attack speed buff, but the shield has provided me sub optimal mitigation.

Moving the attack speed to Q has remedied this confusing element of his kit.

Additionally, a lot of the feedback on Skarner was that he has a very feast or famine gameplay. In one case, Skarner is ahead and he has a huge attack speed buff that is further increasing his lead. In the other, Skarner is losing and he can’t even use his attack speed buff because the shield is broken very quickly.

With this problem in mind, the change does intentionally lower Skarner’s attack speed in the best case scenario (shield is up for full duration). But the changes also bring an increase to the average attack speed and lower the standard deviation.

I’d like to continue to discuss the merits and problems with the proposed changes, and I have been seriously considering every argument made. Also, I don’t have any exact dates for when he will be on the PBE yet, but I will let you know as soon as I find out.

Edit: The E still has it’s old cast time, but it has extended range and a slow so if you hit, you can easily reach the target.




Champion/Skin Sale – Expires August 26th


Sale August 26

Enjoy the following champions and skins at a discount until August 26th!




  • Urgot – 395 RP
  • Vladimir – 440 RP
  • Ziggs – 487 RP



Dragon Slayer Jarvan – 375 RP


Dragon Slayer Jarvan


Imperial Xin Zhao – 260 RP


Imperial Xin Zhao


Pentakill Olaf – 487 RP


Pentakill Olaf



Missed any recent updates? Check here!


Pool Party Graves, Leona, Lee Sin and Renekton on the PBE, IronStylus tells the story of Leona’s skin, Lucian Spotlight & Making Video, No more stealth for Rengar, State of Taric and Massive changes to Skarner!

Massive PBE Update – Changes to Yi, Zac and Phage, New Teamfight and Dragon & Baron UI, Improvements to Champions Tab, Update on Skarner, Skins in development, More amazing Diana Art, Results from the Freljord Tribe Event and the latest Sale!

Patch 3.11 Teaser, Legendary Skin for Janna, Zileas on Game Design, New Bundles in the Store, Summoner shows unique Skin Splash Arts and the latest Sale!

Are Leagues better than S2’s Rating? Morello on LoL’s core design, Nerfs planned for Master Yi, Lucian still not live, Rioters object to Mercy Voting, No plans for Udyr VU and the new Sale!

Mercy Vote: Anti-AFK System, Update to Galio, Lyte on Positive features, Visual Overhaul for Summoner’s Rift and the latest Sale!



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