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Riot set a new precedent in their latest competitive ruling, focusing its punishment on the organization, and making clear that the players were not at fault. Violating payment agreements, Team Immunity the organization(and it’s owners), not the players – has been banned from competing in any official League of Legends tournament for 2 years. Riot has also ensured that players will receive the payments owed to them, and will allow them to continue competing in the OPL under a new organization, retaining their OPL spot.

 

Competition Ruling: Team Immunity

 

by Riot CptStupendous 

 

Team: Team Immunity
Region: Oceania
Date of Ruling: September 22nd 2015
Subject: Violation of OPL Team Agreement

TL:DR – Team Immunity, an OPL pro team, has failed to meet the requirements of their OPL Team Agreement by not paying minimum match payments to their players. Despite warnings, Team Immunity failed to pay their players within a set time of receiving payment from Riot in consecutive splits.

We will therefore not be allowing the owners or the organisation of Team Immunity to compete in the OPL or any official League of Legends tournament for 2 years. We will ensure that all players receive the match payments owed to them, and will allow those players to continue playing in OPL as/with a new organisation.

Background

Teams in the OPL sign an agreement with Riot in which they agree to pay a minimum match payment to their players within a set period. In split 1 of the 2015 season, the OPL required teams to remit match payments to players within 30 days of receiving payment from Riot. In split 2 of the 2015 season, the OPL required teams to remit match payments to players within 21 days of receiving payment from Riot.

In both splits, multiple reports from players alleged that Team Immunity failed to pay them their owed match payments within a reasonable margin of time. Upon investigation, we confirmed that these payments were outstanding within the agreed-upon time period and that Team Immunity were in violation of their team agreement.

Ruling

The organisation known as Team Immunity and their ownership will not be approved for participation in the 2016 OPL League and will be prohibited from involvement with any team competing in any League of Legends fixture for the 2016 and 2017 seasons, after which time a review will be conducted. To avoid doubt, this includes any Riot-sanctioned competition including professional, semi-professional, and university competitions.

In regards to the 2016 season, the registered players of Team Immunity will be offered their earned slot in the League should they choose to compete as another organisation.

The registered players will also be eligible for voting in the 2015 International Wildcard All Stars.

 

Commentary

As esports grows, so does the investment required of professional players who compete at the highest level. The OPL believes it is important that professional players in Oceania receive match payments to compensate them for the time and effort they put into their play, as well as the pressures they face. We believe it is unacceptable for organisations to repeatedly withhold or delay payments owed to their players.

Unfortunately, Team Immunity has repeatedly proven they are not capable of operating at the standards we expect on behalf of their players and fans. The players themselves, however, have done nothing wrong here, and we will work with them as they decide what path to follow in the 2016 season of OPL.

 

Source

image credit: lolesports

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RiotRadioBlur shares the process of creating the new item icons and the story behind each one, Lyte goes into a deep discussion about dealing with toxic players without banning them, rewarding positivity, resolving issues with AFK-ers in Ranked and the report system as a whole, word from GrumpyMonkey on Champion redesigns, WCC ticket pre-order announced and the latest Sale and Rotation!


Designing New Icons

World Championship tickets available on August 15th!

Lyte on Shaping a Community

The magic behind Visual Updates

Champion Rotation – Week 27

Champion/Skin Sale: August 6th – 9th

 

Gamasutra (Shaping the Community): GDC: Riot Experimentally Investigates Online Toxicity

 

Designing New Icons

 

RiotRadioBlur shares the story of how the new item icons came to be, the design and time-frame aspect, as well as future projects.

 

 

RiotRadioblur Button Rioter RiotRadioblur: Hey there!

I’m sure you’ve noticed some of the items have had their art updated and replaced. As the aesthetic of League becomes more cohesive and solidifies in quality, we’re working hard to update all of our old art. In particular, the Visual Design team is working hard to innovate and improve on our user interface and visual identity. We have already been raising the icon quality bar on our champions and summoner icons, and it’s about time items got some love. Because these icons are so important to our players, I thought I’d walk through some of the decision-making process involved in developing the new aesthetic.

The primary goal of the reworks was to improve clarity, and then to build thematic connections between the item visuals and the other aspects of their design. Familiarity was a big concern as we began working on these—how far can we push the designs until they become too hard to adapt to?—but a few icons had very little in their visuals that could be held onto. When we were looking into which icons to re-design first, we wanted to seek out the ones that presented some of the biggest challenges to redesign, the ones whose themes seemed seriously out of line with their visuals, or whose current art didn’t localize well. From there, we wanted to find ways to build them into the rest of our game’s world in a way that felt consistent and logical.

Let’s look at how each one was chosen and how we developed them:

 

 

Abyssal Scepter

 

Old_AbyssalScepter

Old Icon

 

Abyssal’s older art was a bone on a stick. It was pretty lacking in terms of design, and nobody really felt that the whole “abyss” theme was captured by it. The first explorations toyed with keeping the skull, but it just wasn’t exciting enough. Somebody on the team suggested pushing more in the direction of something extremely warped, exaggerated, and unusual, but retaining the feeling that this was the skull of some terrifying creature. The more we pushed, the more we realized a hybridization of the two would provide the most unsettling result. A vaguely human skull at the end of a staff made out of its own spinal column, wrapped in worn strips of leather. The bone went from bleached white to dark, decayed brown, which also brought out the silhouette and distanced the design even further from appearing too human. The final touch came from one of our splash artists, Alex Flores, who really pushed the S shape in the staff to where it is now. In the end, we had this:

 

abyssal scepter

New Icon

 

 

Catalyst

 

Old_CatalysttheProtector

Old Icon

 

Catalyst’s upgrade had a few very specific goals going in. The first was to change the rune to match the kind of shape language we would see in our game today. The shape we used was designed by one of our other Visual Designers, Zach Roberson, and it definitely feels like it belongs with the world we’re building. The second consideration we had was to make it purple to match the idea of blue and red crystals combining into one new item. The result was something with a really unique color palette and silhouette, brought up to the quality we want to see out of every new icon:

 

catalyst

New Icon

 

 

Deathfire Grasp

 

Old_DeathfireGrasp

Old Icon

 

More than any other icon so far, Deathfire Grasp’s redesign pushed the limits of what we could do with changes. The original icon felt like such a missed opportunity, and had too much overlap with Abyssal Scepter’s visuals. We wanted to separate the two, and make each feel more unique. And then there was this great theme, right there in the name “Death Fire Grasp.” It sort of stuck out in our earliest discussions as the obvious thematic tie, but being obvious isn’t always the best way to design. So we tried a few iterations and different ideas, but in the end we kept coming back to a staff with some sort of hand or claw shape on the end of it holding a spirit flame. Once we decided where we were taking it, we felt like the next step was to bring it into the world. Where would you find a staff holding a captured soul? The Shadow Isles. Looking at champs like Hecarim and Thresh, we tried to give the staff some of the same flair, all the way down to the color pallette, blue-green effects and lighting, with warm iron for the metals. The new design was a huge departure from the original, and we had a lot of internal discussions about whether we were pushing too far. In the end we agreed the added clarity and visual theming made the icon more distinct and easier to associate with its thematic. And here we have all of that process in its final form:

 

deathfire grasp

New Icon

 

 

Glacial Shroud

 

Old_GlacialShroud

Old Icon

 

Glacial shroud also really missed its thematic. We started looking at this around the time we were developing the Freljord event, and with all this lovely new art for our wintery domain, it made sense to make Glacial Shroud more “glacial.” The first step was to remove the lion. After abstracting the details of the face, we saw some shapes that reminded us of the knot shapes on Howling Abyss, so we adjusted them all to fit in. The blue ring matched the True Ice of Freljord, so we inlaid a ring of it onto the medallion. Next was taking the gold and toning it down to the kind of muted color palettes we see on Trundle, Sejuani, and the other Freljord champs. Finally we took those wispy shapes and hinted at a frost-magic fabric the pendant holds together as a brooch, giving us a very literal shroud to play with. The new icon went from being something a bit out of place, to something that could really fit in to our world:

 

glacial shroud

New Icon

 

 

Haunting Guise

 

Old_HauntingGuise

Old Icon

 

For Haunting Guise we set out to actually make something a bit spooky. A clown face was a specific nightmare, but we wanted something that would feel appropriately haunting to anybody. The shape of the mask we ended up with had a lifeless, cold feel. The red and white hinted at something Ionian, and the green magic matched some of what we were seeing out of champs like Karma and Master Yi. We drew on lots of our Ionian champs for reference, but the biggest help on this icon came from the Visual Development department, where they really helped us nail down that Ionian style. The result:

 

Haunting Guise New Icon

New Icon

 

 

Hextech Revolver

 

Old_HextechRevolver

Old Icon

 

Hextech isn’t extremely well-defined to our players right now, but there’s plenty in the various champions to suggest at what it could be. Again, Visual Development played a big role in helping us achieve a look the felt appropriately “hextech,” and helped steer the direction to something more specifically Piltovian, which felt like a natural fit for the item’s origins. The gun replicates a lot of the aesthetics seen in Jayce, Vi, and Graves, where magic and technology play off one another to form unique implements with an unusual design principal. The gun doesn’t function without the magic, and the magic is useless without the gun to harness it. It’s a symbiotic relationship:

 

hextech revolver

New Icon

 

 

Thornmail

 

thornmail

Old Icon

 

Right out the gate, Thornmail felt like Noxus. Bearhug your enemies with spiked mail? Totally Noxus. Again Visual Development helped us find that perfect mix of utilitarian design and aggressive, militaristic aesthetics that makes it fit so well into our world. Darius, Draven, and other Noxian champs heavily influenced the design, right down to the spiked shoulders, dark grey metals, and the red background (shying away from the pinker hue we were seeing before). The process on Thornmail really seemed to flow as soon as we knew it was Noxian, and I think the result really shows for it:

 

thornmail

New Icon

 

 

Vampiric Scepter

 

Old_VampiricScepter

Old Icon

 

Vampiric Scepter is another Noxian artifact, this time drawing from Vlad’s aesthetics to really drive home the vampire aspect inherent to the item. It took a few tries to get here—some of the early iterations involved a bat with scythe even—but the result is something a lot more mature than the older, goofier icon. We managed to preserve and abstract the face and scythe shapes, and give the metal a really unique gold treatment to match the rendering we see in Vlad’s splash. The final touch was making the magic feel like is was reaching out and sucking in energy from the space around it, drawing on the strength of others. The final icon is a lot more menacing than before:

 

vampiric scepter

New Icon

 

And that’s them! The Visual Designers here at Riot worked really hard to bring out the best in these icons, and I think it shows. Lots of thought, time, and energy were poured into these to make them the best icons we can make, and all the other teams who dog-piled them really helped us go that extra mile. A huge shout out to everybody involved!

I’ll be in this thread to address any comments or questions, so if you have anything to say just let me know and I’ll do my best to respond. It’s great to have these out, and we hope you all enjoy!

 

 

Isn’t the new Abyssal Scepter icon just a skull on a spine?

 

RiotRadioblurButton Rioter RiotRadioblur: Fair point. I guess it’s mostly that the old one lacked any real design and wasn’t super interesting. The base was there, it just needed to be pushed. 😛

 

 

 

 

Why is the new Vampiric Scepter lacking the skull face?

 

RiotRadioblurButton Rioter RiotRadioblur: I tried to keep the implied face in there with the fangs and eyes, but keeping the skull ended up making the whole item feel super clunky. Kind of a shame, because in theory it’s pretty cool, I just found it really difficult to execute on and still make look like the Vampiric stuff we see with Vlad. Thanks very much for the feedback though!

 

 

Will you be updating other item icons as well?

 

RiotRadioblurButton Rioter RiotRadioblur: I assure you, no icon will go untouched (unless it released more recently–Orb of Winter, Spectral Cowl, and Seeker’s Armguard are already in-style, as are all the newer champs since Annie’s rework). Look forward to them soon!

 

 

 

How much time does it take to design an icon?

 

RiotRadioblurButton Rioter RiotRadioblur: It varies from icon to icon. Ability icons usually take about two days to bring to final polish, since we paint them at a much higher resolution than seen in game. Item icons can take a bit longer, because a big part of the icon is doing actual redesigns and running the concept by people to make sure the shape language and colors are working. The average time for these item icons was about 4 days apiece, though they were staggered a bit. The overall work time on these was about a month in between other icon projects, and lots of testing and reviews were done before we decided to put them in.

Also, keep your eyes peeled for more coming up in the future!

 

 

Follow-up: Isn’t a whole month too much time for a single icon?

 

RiotRadioblurButton Rioter RiotRadioblur: As I said, “The overall work time on these was about a month in between other icon projects,” which means we had a lot of things going on simultaneously. Keep in mind we’re trying to hit all the new content too, guys. 😛

 

 

 

Why is the new DFG icon so drastically different from the old one?

 

RiotRadioblurButton Rioter RiotRadioblur: This was one of the icons we were most worried about changing, but the old one had very little to work with. I tried a few variations keeping the pink and grey, and even had several iterations with the skull, but they were all mostly as confusing as the original was (which isn’t terribly clear, though I know it’s been around a while so it has become hugely familiar). In the end this one provided the clearest read, and we wanted to introduce the more dramatic changes slowly so that the overall transition would be less jarring. We have a few others planned to be reworked to about this level, but the number isn’t very high and we hope to slot them in gradually over time. 

 

 

Are you in charge of the team making these icons?

 

RiotRadioblurButton Rioter RiotRadioblur: I’m doing most of our icons internally right now, but the whole Visual Design department shares a lot of that responsibility so it doesn’t really fall to any one of us in particular.

 

 

 

 

Will you be updating champion icons as well?

 

RiotRadioblurButton Rioter RiotRadioblur: I can say that updating relaunched champion ability icons was a movement I started when I got here, which was just before Annie was relaunched. We’re looking at ways to get back and update all the old stuff, but there’s a lot of new content rolling out all the time that eats up a significant amount of bandwidth. I don’t want to promise anything, but I assure you it’s not off our radar.

 

 

Are these icons designed by Vigil Rioters? (makers of Darksiders)

 

RiotRadioblurButton Rioter RiotRadioblur: Actually all of these items were primarily spearheaded by me with some seriously huge assists from all the other departments. There are quite a few Vigil folks around the office, but none of them had much of a hand in this rework pass to my knowledge. That said, we might be seeing some down the road with some of them jumping in for support, just as long as the end result continues to feel distinctly “Riot.”

 

 

Will you change the oddity that is Moonflair spellBLADE being a ranged-only item?

 

RiotRadioblurButton Rioter RiotRadioblur: That’s actually a great point. Definitely something to think about going forward. Thanks for the feedback!

 

 

 

World Championship tickets available on August 15th!

 


world championship tickets

Anxious to see the finals live? Reserve your ticket a full month before they start!

 

 

Following our recent announcement about the Season 3 World Championship, which included unveiling the Staples Center as the venue for the finals, we now have more to share on how you can watch all of the action live.

The World Championship will consist of 14 teams from North America, Europe, Korea, Southeast Asia, China, and a qualifying International Wildcard, competing to forever etch their name onto the coveted Summoner’s Cup. The entire Championship tournament takes place over three weeks from September 15 to October 4. Individual tickets will be available for all Championship game days and every match is played in front of a live audience at a Los Angeles studio. The semifinals move to the Galen Center and then the final best of five match plays out at Staples.

Tickets go on sale on August 15 at 12PM PDT / 21:00 CEST. When tickets become available, use the purchase links in the schedule below to directly buy the days you want to attend.

 

CHAMPIONSHIP SCHEDULE

Date Stage # of Games Location Purchase Link
Sun, Sep 15 Group Stage 7 Games Studio Not yet available
Mon, Sep 16 Group Stage 6 Games Studio Not yet available
Tue, Sep 17 Group Stage 7 Games Studio Not yet available
Thu, Sep 19 Group Stage 7 Games Studio Not yet available
Fri, Sep 20 Group Stage 6 Games Studio Not yet available
Sat, Sep 21 Group Stage 7 Games Studio Not yet available
Mon, Sep 23 Quarterfinal 2 Matches (Bo3) Studio Not yet available
Tue, Sep 24 Quarterfinal 2 Matches (Bo3) Studio Not yet available
Fri, Sep 27 Semifinal 1 Match (Bo5) Galen Not yet available
Sat, Sep 28 Semifinal 1 Match (Bo5) Galen Not yet available
Fri, Oct 4 Final 1 Match (Bo5) Staples Not yet available

Look for more details shortly, appearing here first on lolesports.com. And make sure to follow us on Twitter at @lolesports as another way to get info the instant it’s available.

 

Lyte on Shaping a Community

 


player behavior banner

Lyte continues his discussion on dealing with negative players, awarding positive ones and how beneficial the recently-implemented Behavioral Alert and Restricted Chat Mode systems are.


Studying Player Behavior
Positive Players
Honor System
Reports & Bans
Dealing with Toxic Players
Resolving issues in Ranked

 

Studying Player Behavior

 


 

Does/did your team ever disagree on the direction of player behavior?

 

LyteButton Rioter Lyte: There was a time we made Player Behavior face off in a Normal Summoner’s Rift match, and my team won in a landslide. 

Even though the above did happen, we have a smart team that knows it’s about give and take. We generally have long discussions and meetings where we pour over the research and determine the best course of action for the team–surprisingly, we haven’t had many disagreements on what the team should do.

 

 

What’s your stance on smurfing?

 

LyteButton Rioter Lyte: Smurfing isn’t officially endorsed by Rioters.

It’s something we are actively doing research on and trying to address. We agree with some reasons to smurf–such as to make a new account to play with a brand new friend; however, we’d like to make it easier to do that instead of encourage players to smurf.

 

 

Is the Optimus experiment still on-going? 

“Optimus” refers to Lyte’s continuing study on Online toxicity.

 

LyteButton Rioter Lyte: The Optimus experiment was to identify the most effective tips to shape player behavior positively; however, there’s still room for ‘flavor’ in a video game, especially if the effects of the flavor are neutral in the behavioral space.

However, we’re working on sharing more research from Optimus in the future and do have some interesting insights about the ‘flavor’ tips.

 

 

Are long-time players less likely to encounter toxic behavior than newcomers?

 

LyteButton Rioter Lyte: This is a really cool insight, and is partially true. Very, very veteran players should see fewer extremely toxic players, which is the demographic that the Tribunal targets; however, our research suggests that the majority of toxicity comes from the neutral and sportsmanlike population potentially having outbursts due to bad days or other RL incidents. Veteran players will probably still see the same amount of toxicity from these ‘types’ of incidences.

 

Positive Players

 


 

Are any other systems (apart from Honor) in the works for positive reinforcement?

 

LyteButton Rioter Lyte: To us, positive reinforcement is more of a philosophy that guides our system design. You’ll definitely see more systems use concepts of positive reinforcement in the future.

 

 

 

 

Do positive players win more games?

 

LyteButton Rioter Lyte: Because the stats average across the entire playerbase, usually factors like # of games played are normalized. So in the stat I mentioned, the positive players win more games (but play about the same number of games as the other two populations).

 

 

 

Follow-up: Does sportsmanship lead to a higher win-to-loss ratio?

 

LyteButton Rioter Lyte: The first few times we ran these stats, they were just correlations. So you are right, we couldn’t decipher the causal direction of the relationship and it could just be that players become toxic when they are in losing situations.

However, in the more recent versions of the analyses, we’ve attempted to control for these factors. For example, how does a positive player respond in a losing situation? How many reports do they receive on average? We then compare these baselines to the toxic players and see if we can figure out the exact direction of the relationship between winning and sportsmanlike behavior. With some of our more recent work, we’re getting confident that being more sportsmanlike does win games. Teamwork OP right? 

 

 

Isn’t focusing on positive reinforcement more beneficial than focusing on negative such?

 

LyteButton Rioter Lyte: We definitely would like to focus on positive reinforcement of sportsmanlike behavior; after all, if you make it easy for players to be sportsmanlike, they tend to be sportsmanlike.

However, negative reinforcement hasn’t been shown to always be ineffective or detrimental. We’ve seen success with negative reinforcement in many areas–we just prefer to shift to positive reinforcement instead.

 

Honor System

 


 

Are different game modes affecting the rate at which Honor votes are sent?

 

LyteButton Rioter Lyte: We’ve definitely noticed that Honor distributions vary greatly across different game modes and skill levels. We have a few ideas in mind that we want to research and try for Honor, after we’re done with Champion Select.

 

 

 

Do you feel like Honor is accurate enough to use as the basis for other incentives?

 

LyteButton Rioter Lyte: Depending on which Crest you observe, there’s a correlation between Crest holders and games that have 0 reports–that was interesting to us.

 

 

 

 

Is Honor accomplishing what it was originally set out to?

 

LyteButton Rioter Lyte: Honor needs some work, and we’ve already done some research into the space and how we want to polish and upgrade the system. However, it’s currently being used a healthy amount on all servers and had a very positive effect on player behavior in League (while also allowing us more resolution to analyze player behavior because we only had the ‘negative’ spectrum with reports before). We’d like to improve the correlation between Crest holders and sportsmanlike personalities, and also implement a few features into Honor to encourage players to aspire and strive for Crests.

 

 

Suggestion: Give free runes to players who earn an Honor ribbon

 

LyteButton Rioter Lyte: It’s an interesting idea, and I do want to hear more about what sportsmanlike players would find valuable to their game experiences or their accounts (beyond the obvious like “just give us free skins everyday!”)

 

 

 

Why is there so little information on the forums about the Honor system?

 

LyteButton Rioter Lyte: We’ve been trying to put more FAQs on the forums such as the Tribunal FAQ and “Understanding Tribunal” thread, and we’re trying to do the same for Matchmaking and Honor. If only I invented a machine that gave me infinite time…

 

 

Reports & Bans

 


 

Are multiple reports over a single game more punishing than spread reports over several games?

 

LyteButton Rioter Lyte: Behavioral Alerts do take into account both the # of reports per game, and the # of reports across games. We might not have optimized the tuning of the numbers yet though.

 

 

 

 

Do certain champions cause more reports in a game?

 

LyteButton Rioter Lyte: It depends how you normalize the data. In fact, champions like Ashe get the most reports and the most honors but it’s mainly because Ashe is one of the most-played champions in the game.

A long, long time ago, pre-stealth rework Eve received the most reports in the game; however, the interesting twist was that Eve champions were not punished more often in the Tribunal than any other champion. It was interesting to us because players were acknowledging the context of Eve, and pardoning players a bit more frequently to off-set the increased number of reports that Eve got back then.

 

 

Who decides what type of punishment a player on the Tribunal receives?

 

LyteButton Rioter Lyte: Punishments are usually based on frequency of toxic behavior; for example, someone who is toxic in a majority of their games and has visited the Tribunal multiple times is more likely to be up for a longer timeban.

However, because there is a review process with Riot Player Support, sometimes cases get escalated to higher punishments based on the severity of the toxic behavior as well.

 

 

Any chance of perma-banned accounts receiving a permanent chat instead?

 

LyteButton Rioter Lyte: Our policy is that permanent bans are permanent. We will not go back retroactively and apply different punishments or unban accounts.

 

 

 

 

Follow-up: What’s your reason for leaving players perma-banned?

 

LyteButton Rioter Lyte: When we permanently ban players, we don’t want their time or their money. We want them to spend their time elsewhere. I can’t be more clear than that.

 

 

 

 

Why aren’t IP bans being issued?

 

LyteButton Rioter Lyte: IP Bans aren’t effective for a variety of reasons. For example, there was a story a few years back of an IP Ban that was handed out and it turns out it was at a college dorm–we received something like 200 tickets from players that were affected but didn’t deserve it.

 

 

 

Will perma-banned accounts be unbanned if your policy on the subject changes?

 

LyteButton Rioter Lyte:  No, we will not retroactively unban permanently banned accounts, even if new features or account restrictions are launched.

 

 

 

Dealing with Toxic Players

 


 

Isn’t it wrong to claim that pre/post-game chat logs affect only the most toxic players?

 

LyteButton Rioter Lyte: There’s a slight nuance in our thinking.

The Tribunal is a harsh punishment system, aimed to reform (and if that fails, remove) players from the game. To us, this is a last resort system. Because the system was designed as a last resort, we only want to utilize it against the worst of the worst players because it really sucks to tell players they can’t play a game they love. If at all possible, we’d like to reform these players, or shield their behaviors from other players while still allowing them to play the game.

A lot of players might not report pre- and post-game chat because they know it isn’t included in the Tribunal; so, it’s true that if we included pre- and post-game chat that reports would increase. However, reports increasing doesn’t necessarily mean that we would tune the Tribunal to punish more players. We’ve been recording pre- and post-game chat logs for awhile and have run numerous analyses on them. In many cases, players that are toxic in pre- and post-game chat are also toxic in-game and are always punished by the Tribunal–it just takes a bit longer than the average toxic player. We’ve also observed that the number of players who are solely toxic in pre- and post-game chat is so low, that the incremental value of adding the chat logs just isn’t worth it for now.

The key here is asking how many players are getting away with toxic behavior, by just being toxic in pre- and post-game chat? For now, the answer is too low for us to justify resources. To get back to your original question, we do consider “effort to solve” though. Effort to solve Champion Select is much greater, but the eventual value is much greater as well.

 

 

Is Restricted Chat Mode helping toxic players reform their behavior?

 

LyteButton Rioter Lyte: We’ve heard a lot of feedback that with Restricted Chat Mode on, players are winning more games simply because they are focused on the game and not on negative chat.

 

 

 

 

Will we be able to see which players are put on Restricted Chat Mode?

 

LyteButton Rioter Lyte: We were very careful not to give indicators or badges that a player is in Restricted Chat Mode; this is because we don’t want to brand players as ‘toxic’ and set them up for failure before the match has even started.

Some players still choose to use their messages to inform their teammates that they are in Restricted Chat Mode; however, many players simply choose to hide their status and be sportsmanlike members of the team and we’re OK with that. If we labeled these players or otherwise branded them, they might be harassed even if they were going to be sportsmanlike in that particular game.

 

 

Will anything be done to stop AFK-ing in-game?

 

LyteButton Rioter Lyte: LeaverBuster is the system that handles Leavers/AFKs, and yes, reporting them is effective even if only 1-2 players do it.

The player behavior team hasn’t done a pass on the LeaverBuster system in awhile, it’s something I’ll look into after Champion Select.

 

 

What is Riot’s current alternative to perma-banning toxic players?

 

LyteButton Rioter Lyte: We’ve always said that we prefer reforming toxic players first, and will only remove them on a last resort basis.

We are currently handing out massive chat bans before permanent bans these days though, and are trying to research new ways to reduce the motivation for toxic players to simply make new accounts. One way would be to add more ‘account restrictions’ and just let these players stay on their main accounts.

 

Resolving issues in Ranked

 


 

Suggestion for Ranked: Reduce LP loss for the team with leaver/AFK || Increase LP loss for the Leaver/AFK

 

LyteButton Rioter Lyte: These are interesting ideas that we’ve discussed in the past. The problem with reduced LP loss for the team is that it encourages the team to bully or harass someone to leave the game if they believe there’s no longer a chance to win. In many ways, a feature like this would encourage some number of neutral players to ‘go toxic’ in frustrating games and vent on a player, hoping that they would leave.

Increased LP loss for Leavers/AFKs is less of a problem; however, in Ranked Modes, we don’t see many intentional leavers or AFKs–most of the leavers in Ranked Modes are likely due to legitimate reasons such as emergencies or outages. Everyone in League of Legends has disconnected at least one game in their career–should we really be punishing these players even harsher?

It might be worthwhile to punish these players harsher if we reduce intentional leavers/AFKs by a certain percentage; but, it’s something we’d have to model and calculate out and see if the change is worth it.

 

 

Follow-up: Why are you hesitant to implement a reduced LP loss system?

 

LyteButton Rioter Lyte: What was the original goal of reduced LP loss for teammates? Was it to reduce Leavers/AFKs in games, or reduce the impact on teammates when there was a leaver or AFK player?

In both cases, reducing LP losses for teammates doesn’t actually solve the problem. It creates more. Regardless of whether the Tribunal will handle the new abuse that the feature would introduce, the feature doesn’t actually reduce Leavers/AFKs (and you could argue it would increase the number of them if teams start harassing each other to get someone to leave) and the feature doesn’t actually reduce the impact on teammates because now teammates are not dealing with Leavers/AFKs–they are creating them through toxic behavior.

 

 

How does Matchmaking Rating work?

 

LyteButton Rioter Lyte: The system is pretty sophisticated because it’s continuously evolving as we collect new data. Over time, we’ve added custom features to the algorithm based on unique situations in League of Legends such as how do we handle duo queues? Premade 5s? How do we handle situations where players are queued with a friend who has a large skill differential?

In many of these cases we are taking into account a lot more variables than simply Wins/Losses.

 

The magic behind Visual Updates

 


Sivir Decoration

GrumpyMonkey details in on future visual updates of champions, the time it takes to rework one and how the team prioritize their projects.

 

 

Any news on Sivir’s VU?

 

grumpy monkeyButton Rioter GrumpyMonkey: She looks cool. She will be out soon. The skins are still being worked on but Sivr Pax is looking legit not much changed, just streamlined the design a bit for readability.

 

 

 

 

Follow-up

 

grumpy monkeyButton Rioter GrumpyMonkey: But I will say this much, She’s not the next VU.

 

 

 

 

 

What makes some visual reworks harder than others?

 

grumpy monkeyButton Rioter GrumpyMonkey: So a while back one of the Relaunch guys (can’t remember who, might have been Qqroon or Ironstylus) explained about high risk reworks vs low risk reworks. Master yi is an example of a low risk rework. We knew what he was going to be, is original look and concept was cool, the execution just needed a bit of polish to get to the current standard. It was mostly just visual work.

Reworks get more risky as more aspects like gameplay design and lore have to be involved. So we wanted to do a few low risk characters before we hit the really work intensive Relaunches (like Sion). Sivir was mostly visual work, but there are some story elements that the writing team have been working on to make her tie into the world a bit better, and make her a major player in the Leagueaverse. That being said, the reason she’s not the next one out is simply because we started another one before her.

 

 

Is Twitch the next champion to get a visual rework?

 

grumpy monkeyButton Rioter GrumpyMonkey: It’s not twitch, but Twitch is coming along nicely. I am really digging him. I have the sculpt done and the team has approved moving him forward.

 

 

 

 

Follow-up: What is a champion model’s sculpt?

 

grumpy monkeyButton Rioter GrumpyMonkey: The sculpting phase is when I translate the 2d drawing into a 3d sculpture like I did for master yi and trundle.https://vimeo.com/68653110
It’s a phase where the design is getting locked down and streamlined for the actual game.
After sculpting it gets dropped down in resolution and we take the shadow info from the high res sculpture and use it as the starting point for the low res game model’s texture.

 

 

Will the next VU be teased early?

 

grumpy monkeyButton Rioter GrumpyMonkey: The team likes to announce these types of things very formally with lots of great support from all the different facets of Riot, from the web team, community,events, and marketing teams. If I were to leak images or teasers, that would be a waste of a lot of hard working peoples time.

 

 

 

What’s the timeline for releasing VUs?

 

grumpy monkeyButton Rioter GrumpyMonkey: Our goal is to have one rework done a month. Now having one done and having one released are two different things. Yi had been done for a few weeks, but SGU had priority, we didn’t want to steal any even a little bit of it’s thunder, also there were lots of platform techy stuff things that would have made the patch too big. So we held off until SGU was home free. So what I’m saying is, we try to be flexible.Just because a rework is done, doesn’t mean it’s time to release it. We try to time it with other stuff that can boost overall player engagement.

 

Champion Rotation – Week 27

 

Champion Rotation - Week 27

The following champions will be free-to-play until August 13th!

 

  • Anivia – 3150 IP / 790 RP
  • Caitlyn – 4800 IP / 880 RP
  • Cho’Gath – 1350 IP / 585 RP
  • Garen – 450 IP / 260 RP
  • Jax – 1350 IP / 585 RP
  • Lissandra – 6300 IP / 975 RP
  • Lulu – 6300 IP / 975 RP
  • Mordekaiser – 3150 IP / 790 RP
  • Taric – 1350 IP / 585 RP
  • Urgot – 3150 IP / 790 RP

 

Champion/Skin Sale: August 6th – 9th

 


Sale- Expires August 9th

Enjoy the following champions and skins at a discount until August 9th!

 

 

 Champions:

  • Graves - 487 RP
  • Kog’Maw - 440 RP
  • Morgana - 292 RP

 

 

 Battlecast Urgot - 675 RP

 

Battlecast Urgot

 

Bloodfury Renekton - 487 RP

 

Bloodfury Renekton
 

Lil’ Slugger Trundle - 260 RP

 

Lil' Slugger Trundle

 

 

Twitter is up!

twitter-icon-png-13 A lot of you like to express your opinion in-depth on the news posted here and while I do try to answer most of you, I think the comment section is rather lackluster for this sort of thing. So, as of today, you can find me on Twitter! I encourage anyone who wants to ask a question, tweet me and I’ll answer you in my own free time. Please remember that I’m not working for Riot, I’m a university student so base your expectations with that knowledge in mind. I do appreciate your interest in my articles and I hope this helps you get your answers quicker!

 

 

Missed any recent updates? Check here!

 

GrumpyMonkey on Evelynn and Poppy’s Visual Updates, IronStylus shares stunning Leona/Diana art, Soraka’s Jelly Time dance on Youtube and more!

Mercy Vote: Anti-AFK System, Update to Galio, Lyte on Positive features, Visual Overhaul for Summoner’s Rift and the latest Sale!

Patch 3.10 – Big Changes to Elise/Master Yi/Ryze/TF, New MR Items, Jungle Nerfs // Rioters discuss Skarner and Rengar!

Ask Lyte: Positive/Negative Players and State of Tribunal; Spellbreaker removed, Tristana’s E and Season 4 Changes!

PBE: Nerfs to Vayne and AP Lucian, Xypherous on Phage, Arcane Helix, LoL’s New Site, Update to Olaf’s Kit and the latest Sale!

 

 

Welcome to Tribunal Cases of the Weak. Every week you’ll get the best/weirdest/worst Tribunal cases. As always, purple text is the accused, green text is the team-mates, and red is the opponents. The title of each case is a link to the full Tribunal case, but don’t click through unless you’re ready for NSFW language. Unsure of what the Tribunal is or how it works? Read Riot’s FAQ.

 

Case #5: Judging the Judicator

The player in this case is guilty of one simple offense.  There are five games total, and they are pretty clean, except for right at the end of two of them:

kayle2

That was game three, this is game five:

kayle1

Poor sportsmanship at its simplest.  Whether this is really punishable has been debated often on the forums, but in this case it was.

PunishTime Ban

Case #4: Dunking the Dunkmaster submitted by wes3449

Submitter wes3449 of NA had this to say about the case: “While this isn’t the most blatant case of abuse, I find it particularly funny because of how he thinks that what he is doing is perfectly fine, and that he’s actually following the summoner’s code.”

First Darius says this:

darius1

And then goes on to explain:

darius2

He’s so confident that calling people noobs is ok and that the reports won’t affect him.  The Tribunal said: Get Dunked!

PunishTime Ban

 

 Case #3: Silently Feeding

The player in this case didn’t say anything in these three games, but his scores do tell a story:

feeder1

Certainly those are unusual builds.  Now you might be tempted to say the Lux game was good, but that was a game against bots.  His fellow players didn’t appreciate his play or builds in these three games, and the Tribunal didn’t either:

PunishTime Ban

Case #2: Worst Troll of the Week submitted by Thrasher33

Thrasher33 of EUNE sent along this case, saying: “He was raging all game long, but there are lines that deserve special attention”.  Lines like this:

drunkdarius

That probably explains the all-caps raging.  PSA: Don’t play drunk.  You’re mean when you’re drunk.

PunishWarning

Case #1: PERMABAN OF THE WEEK

This player picked a very particular insult to hurl at his enemies:

varus1

No idea how he knows what his enemy’s crotch smells like, but he went on:

varus2

And on:

varus3

Yeah…  so strange and uncalled for.  This player got what was coming to him.

Punishpermaban

 

That’s all for this week! We’ll be back next week with another round of Tribunal Cases of the Weak.

Have a case you think should be included? Send your submissions to tribunalcasesoftheweak@gmail.com. Be sure to include the case number and region, your summoner name, and explain what makes it interesting.

Welcome to Tribunal Cases of the Weak.  Every week you’ll get the best/weirdest/worst Tribunal cases.  As always, purple text is the accused, green text is the teammates, and red is the opponents. The title of each case is a link to the full Tribunal case, but don’t click through unless you’re ready for NSFW language.  Unsure of what the Tribunal is or how it works? Read Riot’s FAQ.

 

Case #5: Putting the “Intent” in Intentionally submitted by LuBuFu

This case has been submitted by an observant NA Tribunal judge.  In his words: “So, what makes this case interesting? Well let’s start with [an] average of 5 reports a game… That’s a lot…”  Reports like:

lufubu1

LuBuFu goes on to ask, “So, what could have caused this?”

lufubu2

Multiple mobility boots huh?  That last Pantheon must have been running on all fours.

PunishWarning

 

 

Case #4: Premade to Fail submited by WPZionLion

This EUW case contains five games featuring the same five-man premade team.  Every game features reports by the enemy team.  Because there is no chat. it’s hard to tell exactly what the premade team is doing.  But their scores are consistent, and consistently unusual:

ghost

All five players with ghost/heal?  No kills, no CS, just deaths?  And there are five games of this behavior? It’s certainly a strange kind of trolling.

PunishWarning

 

Case #3: A Game of Cat and Mouse

The Lux in this game had a bad score and what appears to be a troll “build”.

lux2

And what is the explanation for four pairs of boots, 20 deaths and no CS?

lux1

Well, that makes sense.  Maybe the four pairs of boots were for the cat.

PunishTime Ban

 

 

Case #2: “Carry” Hard, Get Banned

The Akali in these game is clearly pretty good.  Here are her scores from two of the games:

akali1

But despite this strong performance, both games are losses.  And she got reports for her behavior.  What gives?

akali2

She rages at “feeders” and verbally abuses her teammates.  Despite doing very well personally, she’s a terrible teammate.

akali3

Now that explains everything.  This player’s main was permabanned and is now on a smurf.  This player has been pubstomping  low-level players with Akali and raging when they “feed”.  Hard to win like that.

PunishWarning

 

 

Case #1: Worst Troll of the Week

Some players have so much rage in their personal life that it spills into the game.  They find an outlet, which is good, but it’s on their fellow players, which is bad. This player has a very specific wish for his victims:

Game 1:

worst1

Game 2:

worst2

Game 3:

worst3

Game 4:

worst4

Game 5:

worst5

Very specific, very consistent, very inappropriate.  Hopefully this player’s time away from the game will be time spent finding a better outlet for his rage.

PunishTime Ban

 

 

PERMABAN OF THE WEEK submitted by evilsaint

The permaban this week comes courtesy of a level 22 summoner, proof positive that Dr. Lyte and Riot are correct to let players into the Tribunal when they are level 20+.  Evilsaint sent this along because it is interesting and potentially controversial.  In his words:

“What is so strange about this is that aside from one mention of being drunk, I don’t think he even violated the Summoner’s Code at all during the games (according the logs). With the punishment he received, I’m sure that he has violated it many times prior, but in this case, he didn’t swear at all (in-game), didn’t directly insult anyone, and didn’t do anything more aggressive than threaten to report people on his teams (most of whom seemed to rightly deserve it). He taunted a guy at one point, but that was after the guy threatened to have three other people report him or some such. What he apparently said in pre-/post-game chat, however, is what makes this guy quite the unique little blood-covered snowflake -”

permareport

Evilsaint goes on to say, “Dunno about this one – is hearsay enough to permaban someone? Take a closer look and you’ll even see that the Tribunal only managed a Majority vote instead of a Strong or Overwhelming majority. Strange, eh?”

It is strange.  While this player was negative, he wasn’t overly so.  It was close for a reason.

Ironically, the punishment makes the guilt more likely, because this player had been banned several times before and Riot hand-reviews all Permabans before they take effect.  That being said, if this player hadn’t been found guilty by the Tribunal, Riot probably never would have looked into it more and potentially confirmed the post-game verbal abuse.

What do you guys think, fair or unfair?

Punishpermaban

 

That’s all for this week!  We’ll be back next week with another round of Tribunal Cases of the Weak.

Have a case you think should be included?  Send your submissions to tribunalcasesoftheweak@gmail.com.  Be sure to include the case number and region, your summoner name, and explain what makes it interesting.
Categories: Original Content Tags: , , ,

Welcome to Tribunal Cases of the Weak.  Every week you’ll get the best/weirdest/worst Tribunal cases.  As always, purple text is the accused, green text is the teammates, and red is the opponents. The title of each case is a link to the full Tribunal case, but don’t click through unless you’re ready for NSFW language.  Unsure of what the Tribunal is or how it works? Read Riot’s FAQ.

 

Case #5: The Dark Child

Playing Annie as a support is certainly unorthodox, but with team approval, anything can work.  It can be hard though, to tell if someone is just being unorthodox, or if they are trolling.  It’s always reassuring, though, when the player seems smart and mature:

annie2

Not the most encouraging sign.  Here is Annie’s score:

annie1

Not the best score, looks like she’s trolling.  What does this Annie have to say for herself?

annie3

Isn’t that supposed to calm people down?  In this case, it seemed to lead to a lot of raging, intentional feeding and attempts to solo Baron.

PunishWarning

 

 

Case #4: The Soon to Be Exiled

You know the slash commands, like /joke or /dance.  This player had some commands of his own:

riven1

Obviously he’s trolling.  If you read through the game, you’ll find verbal abuse along with a healthy dose of feeding.  But there was more:

riven2

Yes, that’s a real channel; streaming the trolling of new players.  The only thing worse than this guy may be his viewers.

PunishWarning

 

 

Case #3: The True Terror of the Void

This is a strange case.  Most trolls either believe they are innocent and are righteous in their defense, or they maliciously harass opposing players.  This troll trolls himself:

cho1

This player is not only asking for a report, he’s providing the necessary behavior.  He fed and he went afk.  If that wasn’t enough:

cho2

And it worked, he got reported.  And then the Tribunal gave him what he must have really wanted:

PunishTime Ban

 

 

Case #2: The Defeatist

This player created a self-fulfilling prophecy.  The moment he started losing, he thought there was no way to win:

teemo2

And with his behavior, he ensured it:

teemo1

Needless to say, his teammates didn’t appreciate his fatalism.

PunishTime Ban

 

Case #1: Worst Troll of the Week

This player didn’t get the lane he wanted.  This is what he had to say:

shen2

Believing that most low level players are “meta sheeps” certainly doesn’t help him get an unorthodox role.  The reports detail his behavior:

shen1

And what is his explanation for it?

shen3

Ah, yes.  The old “I’m banned on my main” excuse.  This is one type of player that the Tribunal quickly bans:

PunishTime Ban

 

 

PERMABAN OF THE WEEK (NSFW)

This player consistently crosses the line between joke and harassment.  In fact, he may not know where the line is at all:

KAYLE1

That’s some adult material.  And in another game is this fun gem:

lux2

And more:

lux3

Well, this troll got what he had coming.  After a series of Warnings and Time Bans, he ended up with:

Punishpermaban

 

That’s all for this week!  We’ll be back next week with another round of Tribunal Cases of the Weak.

Have a case you think should be included?  Send your submissions to tribunalcasesoftheweak@gmail.com.  Be sure to include the case number and region, your summoner name, and explain what makes it interesting.

PBE

Today Riot Lyte announced a new system for detecting and punishing Toxic Behaviour and it’s hitting the PBE today.

As an example, we have implemented a system on PBE that will automatically detect toxic behaviors and ban the players the same day—this system will go live today and will immediately punish 167 players with a 7 day ban. Depending on the consistency and severity of the toxic behaviors, this system will hand out bans that range in severity from a 7 day ban to a permanent ban from the PBE environment. This system will start off conservative and may have hiccups at first, but we hope to ramp up the aggressiveness of this system while maintaining a goal of 99% accuracy with a false positive rate of less than 1%.

 

An automatic system: capable of being judge, jury and executioner with 99% accuracy is the goal. Riot’s focus on removing the truly toxic players has always been very human, with the players (tribunal) or Riot themselves doling out the punishment. This will remove the human factor completely from day-to-day bans. It will be more efficient, but will it be better? Only time will tell. While it’s only coming to the PBE for now, and something as complex as this will almost certainly have a long testing phase, Lyte had one last thing to say:

Yes, all effective experiments will be promoted onto live environments.

Beep Boop, Ban the Baddies.

-Jaszon ‘Lightblind’ Alexzander

Welcome to Tribunal Cases of the Weak.  Every week you’ll get the best/weirdest/worst Tribunal cases.  As always, purple text is the accused, green text is the teammates, and red is the opponents. The actual cases are NSFW.

 

Case #5: This Is Your Game…

You know your game normally.  It’s good, it’s under control.  What about someone who does this:

solo yolo dolo

Solo Yolo Dolo?  And pages of cursing and complaining?

drugs

Yes, this is your game on drugs.

PunishTime Ban

 

Case #4: What’s In a Name

Sometimes it seems like special characters only serve to get around the banned word filter.  Like in this case, where the player cleverly named himself Rim Joß.  That’s pretty inappropriate.  But it only starts there:

r1mjob

You stay classy LoL trolls.

PunishTime Ban

 

Case #3: No Master of Self Control

Master Yi, the Wuju Bladesman, was slicing and dicing his teammates in these games.  He’s not too friendly when you aren’t playing to his standards:

yi1

And if that wasn’t direct enough:

yi2

A first time offender, unfortunately:

PunishWarning

 

Case #2: Worst Troll of the Week submitted by iEpic

Credit to iEpic of the NA server for bringing us this gem.  “What makes this interesting: I have never, ever, in my time on league or in the tribunal, seen someone so VILE and so SINISTER to say so many racist things over the course of 4 games. He fed nearly every game and even when he didn’t he just pulled the race card. It was seriously so stupid it was laughable, the worst part of it is this toxic player only got a warning, I’m hoping I never have to see someone like him. EVER.”

worst troll

“The amount of racism in this tribunal case is TOO DAMN HIGH!”

PunishWarning

 

Case #1: PERMABAN OF THE WEEK

This player may be one of the most self-absorbed player formerly in the game.

say ok

Threatening to feed and ruin a game until someone says “ok”.  And he means it:

say ok2

And he did.  He put himself way before his team and couldn’t handle himself in a mature way.  You know it wasn’t his first offense, because:

Punish permaban

 

That’s all for this week!  We’ll be back next week with another round of Tribunal Cases of the Weak.

Have a case you think should be included?  Send your submissions to tribunalcasesoftheweak@gmail.com.  Be sure to include the case number and region, your summoner name, and explain what makes it interesting.
Categories: Original Content Tags: , , ,

lifetimebanner

In the past few months we’ve seen Riot cracking down on toxic players in the professional scene. Harsh punishments have hit IWillDominate, Absolute Legends, Linak, and Envision. However, today, the hardest swing of Riot’s banhammer has come crashing down on Team Solo Mebdi.

Khaled “StunnedandSlayed” Abusagr and Nicolaj “Veigodx” Jensen have received lifetime bans and as of today are ineligible to compete in any Riot-affiliated events indefinitely. A third member of the team, Simon “Rayt3ch” Näslund, has received the standard one year ban from competitive play. Naturally this means Team Solo Mebdi will not be playing in the European LCS Qualifier.

ddos

StunnedandSlayed was reported in an absurd 18% of total matches and has had three other accounts permabanned in the past. One account is the infamous DarkwinJax, who has the highest harassment score ever recorded in the history of the EU West server. To add to the ridiculousness, he was reported over 1000 times during a 375-game period and threatened to physically assault a Riot employee. Jensen was completely unapologetic for his past actions and as seen above, has been caught engaging in DDoS attacks. He’s also been banned twice in the past under the names Wizikx and Wizikodex. While Rayt3ch was the least serious offender he’s still in the worst 0.01% of all European accounts.

Source

lancearmstrong

Yes, that’s Lance Armstrong. Google it.

 

 

Welcome to Tribunal Cases of the Weak.  Every week you’ll get the best/weirdest/worst Tribunal cases.  As always, purple text is the accused, green text is the teammates, and red is the opponents. The actual cases are NSFW.

 

Case #5: A Little Roleplay

This player has a “character”.  He goes by the name of The Large Negro, a name some find offensive:

inappropriate-name

He likes to “roleplay” in the game as The Large Negro:

rape

And say things like:

penis

And:

rape2

Add it all up, and it ends up like this:

PunishWarning

 

Case #4: A Little Creepy

This player must be a psychic.  He knows what the other players look like:

fatty

And what they’re doing:

fapping

And maybe he’s a doctor as well?

fapping2

He can add another title, Warned:

PunishWarning

 

Case #3: A Little Personal

This player is an open book.  He’s also a subjective thinker.  Were you to complain about his slow pc loading:

toaster

Were you to make a couple mistakes:

monkey

Were you to make even more mistakes:

shotgun

Now doubt, he earned:

PunishTime Ban

 

 

Case #2: A Little Predictable

What happens to players when they get banned?  Some players just create a new account:

banned

And then they troll low-level players and earn:

PunishWarning

 

 

Case #1: Worst Troll of the Week

Nothing “little” about this case.  It’s way over the line:

honesty

Woah, tell us how you really feel.  Unfortunately, this is a first time offender:

PunishWarning

 

PERMABAN OF THE WEEK

This player liked to hit a little too close to home:

ugly

And then keep going:

oddone

No one insults General OddOne and gets away with it.  What’s going on here?

2kelo

Not anymore.

Punish permaban

 

 

That’s all for this week!  We’ll be back next week with another round of Tribunal Cases of the Weak.

 

Have a case you think should be included?  Send your submissions to tribunalcasesoftheweak@gmail.com.  Be sure to include the case number and region, your summoner name, and explain what makes it interesting.

sadmous

This morning we were informed by RIOT that they prohibit Envision from playing the Season 3 offline qualifier.

Envision (formerly known as ShookL2) was a toxic player, but allegedly since October he has changed his ways, even going so far as to change his name to disassociate himself from his past. Riot was aware of the situation, and even allowed Envision to play in the online qualifiers. However, with only a few days to go before the Riot European LCS Qualifiers they have prohibited him from attending. Whether the ban was justified or not is a matter of opinion, but it is a little silly to allow a player to participate up to this point, only to disallow him now. This put Mousesports in the tough spot of having to find a new jungler in just four days.

Not only is Envision punished severely but the dreams and hopes of 4 other individuals are destroyed by this extremely late decision.

Luckily, Mousesports has managed to pick up Naruterador, a jungler who reached 2700 Elo in Season 2. They began practicing immediately.

Source