Archive

Posts Tagged ‘battlecast’

 

PBE Velkoz Banner

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Kassadin New Portrait

 

  • Base Movement speed increased from 340 to 350

 

Null_SphereNull Sphere [ Q ]

  • Damage reduced from 80/115/150/185/220 ( +0.7 AP) to 80/100/120/140/160 ( +0.5 AP)

 

Nether_BladeNetherblade [ W ] – Reworked

Passive : Kassadin’s basic attacks draw energy from the void dealing 15 ( + 0.1 AP ) bonus magic damage.

Active:  Kassadin charges his Nether Blade, causing his next basica attack to deal 40/65/90/115/140 (+0.5 AP ) bonus magic damage and restore 6/7/8/9/10% of his missing mana. Mana restore triples against champions.

 

Force_PulseForce Pulse [ E ]

  • Damage decreased from 80/130/180/230/280 (+0.7 AP ) to 80/105/130/155/180 ( +0.5 AP )

 

RiftwalkRiftwalk [ R ]

  • Subsequent Riftwalk damage lowered from 50/55/60 to 20/40/60
  • No longer refunds 50% of mana cost when hitting an enemy Champion.
  • Subsequent Riftwalk timer increased from 8 to 12 seconds

 

 

Khazix New Portrait

 

Taste_Their_FearTaste Their Fear [ Q ]

  • bonus AD ratio lowered to 1.3  from 1.5 AD

 

 

Miss Fortune New Portrait

 

Double_UpDouble Up [ Q ]

  • Mana Cost reduced from 70/75/80/85/90 to 55 at all levels
  • Cooldown changed from 9/8/7/6/5 to 7/6/5/4/3
  • Damage to first target changed from 25/60/95/130/165 (+0.75 AD) to 1.1 AD
  • Damage to second target changed from 30/72/114/156/198 +90% AD to 120/130/140/150/160% AD

 

 Impure_ShotsImpure Shots [ W ]

  • Mana Cost reduced from 50 to 30
  • Cooldown reduced from 16 to 15/14/13/12/11 seconds
  • Passive’s damage changed from 4/6/8/10/12 damage per stack to 0.06 AD per stack
  • Active’s Attack Speed buff changed from 30/35/40/45/50% to 20/30/40/50/60%
  • Grievous Wounds duration reduced from 3 seconds to 2

 

Bullet_TimeBullet Time [ R ]

  • Damage reduced from 65/95/125 to 45/75/105
  • Bonus AD ratio reduced from 0.35 to 0.3
  • Now applies stacks of Impure Shots, but not Grievous Wounds

 

 

Items

 

 

doran shieldDoran’s Shield

  • Health reduced from 100 to 90
  • HP/5 reduced from 10 to 5

 

Spirit_Stone_itemSpirit Stone

  • Butcher passive now restores 6% of damage dealt back as health, reduced from 8%
  • Butcher passive now restores 4% of damage dealt back as mana, increased from 3%
  • The effect is non   longer halved for AoE Spells.

 

Spirit_of_the_Ancient_Golem_item   Spirit of the Ancient Golem
  • Butcher passive now restores 6% of damage dealt back as health, reduced from 8%
  • Butcher passive now restores 4% of damage dealt back as mana, increased from 3%
  • The effect is no longer halved for AoE Spells.

 

Spirit_of_the_Elder_Lizard_itemSpirit of the Elder Lizard
  • Butcher passive now restores 6% of damage dealt back as health, reduced from 8%
  • Butcher passive now restores 4% of damage dealt back as mana, increased from 3%
  • The effect is no longer halved for AoE Spells.

 

Spirit_of_the_Spectral_Wraith_itemSpirit of the Spectral Wraith
  • Butcher passive now restores 6% of damage dealt back as health, reduced from 8%
  • Butcher passive now restores 4% of damage dealt back as mana, increased from 3%
  • The effect is no longer halved for AoE Spells.

 

 

Velkoz Portrait

 

Organic DeconstructionOrganic Deconstruction [ Passive ]

Vel’koz’s spells build Organic Deconstruction stacks on enemies. The third spell hit consumes the stacks and deals bonus 35 (+10 per level) true damage.

 

Plasma Fission

Plasma Fission [ Q ]

Cost: 50/55/60/65/70 Mana || Range: 1050 || Cooldown: 7 Seconds

Vel’koz shoots a plasma bolt that deals 80/120/160/200/240  (+0.6 AP) Magic Damage and applies a slow of 70% that decays over 1/1.3/1.5/1.8/2 sec. Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

 

Void RiftVoid Rift [ W ]

Cost: 50/55/60/65/70 Mana || Range: 1050 || Cooldown: 1.5 Seconds

Vel’koz opens a rift to the void that deals 30/50/70/90/110 (+0.25 AP) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+0.375 AP) Magic Damage. Both hits add a stack of Organic Deconstruction. Void Rift uses an ammo system. Vel’Koz can store up to 2 Void Rift charges at once and replenishes one charge every 18 seconds.

 

Tectonic DisruptionTectonic Disruption [ E ]

Cost: 35/45/55/65/75 Mana || Range: 850 || Cooldown: 16/15/14/13/12 Seconds

Vel’koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190  (+0.5 AP) Magic Damage and knocks up enemies hit for 0.8 seconds. Any enemies hit that are close to Vel’koz will be pushed slightly in the direction the ability was cast.

 

Life Form Disintegration RayLife Form Disintegration Ray [ R ]

Cost: 100 Mana || Range: 1575 || Cooldown: 130/110/90 Seconds

Vel’koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 500/700/900 (+0.6*AP), and slows enemies hit by 20% for 1 second. Adds a stack of Organic Deconstruction every 0.5 seconds. Can be cancelled by recasting.

 

 

Velkoz Q

Vel’Koz Q

Velkoz Q Reactivation

Vel’Koz Q Reactivation

Velkoz W

Vel’Koz W

Velkoz W second wave

Ve’Koz W second wave

Velkoz E Casting

Vel’Koz E Casting

Velkoz E

Vel’Koz E Activation

Velkoz R

Vel’Koz R

 

 

Battlecast Vel’Koz

 

Battlecast Velkoz Q Casting

Battlecast Velkoz Q Casting

Battlecast Velkoz Q Recast

Battlecast Velkoz Q Recast

BattlecastVelkoz W Casting

BattlecastVelkoz W Casting

Battlecast Velkoz Second Wave

Battlecast Velkoz W Second Wave

Battlecast VelKoz E Activation

Battlecast VelKoz E Casting

Battlecast VelKoz E Active

Battlecast VelKoz E Active

Battlecast VelKoz R

Battlecast VelKoz R

 

 

 Vel’Koz Voice

 

 

 

Battlecast Vel’Koz Voice + Interactions

 

 

Kassadin

 

  • “A human who survived the void? Implausible! “
  • “An evolution of Man and void… how unusual.”

 

Zilean

 

  • “Zilean… there is a great secret within you!”

 

Howling Abyss

 

  • “Odd, their intelligence drops in the presence of poros.”

 

Yordles

 

  • “99% fur , 1% glee.”
  • “Hahhaha, yordle recognition complete.”

 

 

New GPL Summoner Icons

 

           
          
          

 

 

Missed any recent articles? Check below:

 

 

NOTE: I’ll try to bring you guys a “First Impressions” view on Vel’Koz this weekend. Stay tuned!

 

 

Morgana EUW Banner

 

Red Post Collection

TidbitsSivir’s PBE buffs and more

Community Art: Bloodmoon Kennen

Champion/Skin Sale – Expires October 18th

Champion Rotation – Week 37

 

 

Balancing Ahri and Akali


 

Ahri banner


 Catch up on the discussion here!

 

 

[Nofacekill3r] How is this a damage increase when the AoE on her ult was nerfed?

 

PhreakButton Rioter Phreak: Sure. Yes, her AoE damage of her R went down. That’s just straight up true. However, I’m arguing that Ahri rarely if ever gets full value of her extra R hits. An extremely high number of times, they simply hit nothing (she’s chasing a single target) or minions (she’s chasing a single target in lane). This is extremely common.

Additionally, her total damage on W actually goes up. The base damage on the ability has stayed the same, yet still gets the Charm benefit. So if you only land one tick of W, you get the amplified version, while the other two full-power versions hit something else. On top of that, I know we were toying with having Charm forcibly suck up all the W charges, even if they would have been out of range. This helps actually guarantee single target damage increases (contingent on landing charm).

 

 

[quezala] Doesn’t Akali share the same issues you’re trying to resolve with Ahri?

 

PhreakButton Rioter Phreak: And we aren’t particularly pleased with Akali either. If you are within 700 range and she has enough stats, you just die.

 

 

 

 

[Criomhthann] Follow-up: Does that mean you’ll be nerfing Akali?

 

Phreak Button Rioter Phreak: I don’t know exactly.

But just think back to her past. When she was a dominant pick, she was very quick to get nerfed. Even Gunblade is targeted. I don’t know the balance state of Akali right now, but I know we’ve been trying for a while to add some extra gameplay to that champion. Our tweaks to Twilight Shroud, for example.

 

 

Morgana – another victim of the %HP meta


 

Morgana decoration

Following the recent changes to Morgana’s W on the PBE, Rioters hop on the forums to discuss how these have affected her playstyle.

 

MorganaSquare

   Morgana

Tormented_SoilTormented Soil ( W )  

  • Enemies on the cursed ground take magic damage equal to 20/32.5/45/57.5/70 (+0.2) plus 3/3/3/3/3% of their missing Health (capped at 80/80/80/80/80 versus minions and monsters) every second
  • Damage lowered from 25/40/55/70/85 to 20/32.5/45/57.5/70
  • No longer grants MR reduction
  • Now does 3% missing HP every second.

 

 

Are you trying to nerf Morgana?

 

PhreakButton Rioter Phreak: I know the goal with Morgana changes are not nerf. They are a shift in abilities.

Auto-farming basically for free (get two Doran’s Rings or something) is really non-interactive and just not great gameplay. Our goal is to give her extra kill potential (get hit with a Q, get dunked by missing health W) and late-game scaling (health scales with the game, so does W).

If the changes are not enough to compensate for the loss in farm power, then that’s something we’re happy to change.

But to your point, Lux’s E does much less damage than Tormented Soil. Tormented Soil deals some ridic damage.

Edit: And to be perfectly clear, to my knowledge Morgana is the only champion who can kill the back minion line with one ability at champion level 5. Max Force Pulse has a base damage of 280. Rake deals 260. Tormented Soil deals 425. At rank 3 it deals 275 wither a higher AP ratio than Force Pulse. Bit of a difference there 

 

 

Countering Phreak

 

Morgageddon Button Rioter Morgageddon: pokes his head in.

The issue with just comparing full damage is context though. How often will you get a W on any champion in lane to do the full duration of damage? 2-3 ticks is about all you can get usually, coupled on top of a snare. Most all other mages and ad assassins mid can do that damage instantly with a single spell. In terms of risk, they’re far safer to do damage. Morg has to rely on that mechanic in order to somewhat safely farm.

Morg walks into auto range to farm, Talon can rake then to farm and apply damage. If Morg waits to drop her W to counter, Talon might take 1-2 ticks and walk out, or even blink on top. Kass can just use his targeted silence and walk out. The point isn’t that her damage at full time is high. It’s that it needs to be in order to farm, because of the fact it’s damage over time. If it was a blunt 425 instantly, that’d be brokenly OP. But it’s a slow burn, which is why she suffered from mid/late game farming issues and why the change seemed to be good, but appears to be numerically weak for the purpose of remaining relevant to farm both early and late game.

 

 

Feedback on the changes

 

MorgageddonButton Rioter Morgageddon: Morgageddon pops in.

OPINION STARTING

I’ve done a few tests on the PBE.

 

Standard runes for consistency:

Greater Mark of Magic Penetration x9 (7.8 Magic Pen)
Greater Seal of Scaling Mana Regeneration x9 (10.53 Mana Regen @ level 18)
Greater Glyph of Scaling Cooldown Reduction x9 (10.00% CDR @ level 18)
Greater Quintessence of Scaling Mana Regeneration x3 (12.96 Mana Regen @ level 18)

Totals are 7.8 Magic Pen, 24/5 Mana Regen @ 18 and 10% CDR @ 18

Masteries are standard 21-0-9 for AP casters.

Starting items are boots and 4 pots. As old Morgana, at level 5, I can just clear out the caster minions with a rank 3 W, which if dropped properly, leaves the melee minions at roughly 1 auto each.

On New Morgana, rank 3 W doesn’t even come close to the same. It takes 2 autos, or one timed properly, in order to farm the caster minions. The fourth level in W allowed her to grab caster minions.

On old Morgana, at rank 4 W (which is usually 7 and where I then divert points into Q), I easily farm the caster minions, and with waiting a moment for the melee to take damage before I cast W, I also get all the melee minions.

On New Morgana, I can’t even get melee minions with rank 4, and 5 is barely.

When fighting enemy mages in mid who had no MR, my W felt more like a double damage type scenario. I could drop a W on them, and watch as the base damage did 32, then see the added damage start at 30 and move up slowly to match. This is most likely due to the base scaling, AP ratios and 3% missing hp. However, my WQ combos felt…lackluster.

I used to drop a W just before my Q hit, for the magic shred and to make the Q hit just a little harder. Now, it doesn’t really feel like I’m hitting with any noticeable gain. Granted, late game troll pools (dropping a W on someone running away with ~100 hp) meant instant death, as it used to, but I actually had less gold per game on average than before.

The reason for that is I had to rely on Morgana’s slow AA animation and horrendous range in order to farm. Walk into range to farm minions I used to be able to farm safely from range, get poked by targetable or far less mana intensive spells. Decide not to go into AA range, and I lose farm. Not a very good feeling, to have the one aspect of Morgana you expect to fall through.

Without other changes to her spells/champion, I feel that while this may help her late game damage output (Didn’t really notice any particular power spikes yet), I feel that this is more harmful than helpful due to the increased difficulty for farming.

OPINION ENDING

TL:DR – These changes make it much more difficult for Morgana to farm as the % bonus damage vs minions is minimal and so she has to rely on short-range auto attacks to get the gold.

 

 

[Nuclear Dragon] What are your plans for Morgana?

 

ricklessabandon Button Rioter ricklessabandon: Regarding rework-level changes to one or more abilities: there are a lot of cool/fun things we could do with her kit, and in all honesty we probably should do a deep dive at some point to see what that would look like, but it’s hard to me to comment offhand since i’m super biased when it comes to morgana—i started playing her like, 3 years ago and played her hundreds of times getting to level 30 and beyond—so unless i spend a lot of time thinking about it i’ll likely be overly conservative. >_<

 

 

 Update on Morgana

 

ricklessabandon Button Rioter ricklessabandon: Real quick:

  • I increased the base damage on tormented soil to 23/36/49/62/75 (which is still less than live)
  • I already know the above definitely isn’t the last iteration, but wanted to nudge these closer while i finish doing a bunch of math/implementation
  • Speaking of math, i have a spreadsheet i want to share somehow (probably google docs or something?) that will help you guys know numbers versus champions ahead of time
  • The goal of these changes is to be a net buff for morgana (specifics later), so they won’t leave the PBE until i’m confident of them being such
  • Thanks again to everyone that ran her in games to get feedback for me—it makes doing this much easier ♥

So yeah. Going to go nap for a couple of hours, then i’ll swing by here again to do a proper ‘goals’ post. Also, we’ve got someone looking into the masteries bug, so hopefully that’ll be addressed in the next PBE update (which might be today?), but i have no idea since it’s not related to the stuff I’ve been working on.

 

 

 Battlecast Skins – the Tech


 

battlecast banner

Catch up on the initial announcement here!

 

 

The Bravo Ray Button Rioter The Bravo Ray: Let’s talk about the key components of the BC line visuals; it’s Tech level. When we say “Tech Level,” we mean how technologically advanced the design theme.

Tech Level guild line

For all intents and purposes, the Battle Cast is a robot themed skin line. While being robotic in nature, this does not mean it needs to present a futuristic feel. That is why you can see complex mechanical parts underneath the thick plating(wires, actuators, bolts, and exhaust).

This design angle helps the in game visuals reduce the tech level from a futurist feel and brings it into the steam punk, or apocalyptic realm. Another thing to note on the tech level, is the source of the BC power operation or engine. For Urgot, we created a combustion style engine as his power source. Two large exhaust pipes exit out his back; shaking, and emitting smoke. Keeping true to the theme of the crude power delivery. There is nothing complex or refined, just a huge motor to do the job. Remember “Function over Form”.

Some guidelines do not have to be carried over to all the BC when it comes to the tech level. Cho’Gath Prime, is an example.

For Cho, we wanted to elude that he was the prime example of Viktor’s designs. He runs a furnace style power system, like a coal powered locomotive. The more he consumes, the hotter and larger he gets. So, in his full stacked form, his plates would fan out to let the piping, hot gas escape.

These are some of the ways we take a robotic theme and keep the tech level down.

Armor Plating

The biggest defining thing about the line, is the armor plating. It is very thick, hard, and rough around the edges. Matte painted, dented, worn, and distressed. This helps keep it from looking like a futuristic robot; which would be slick, stream lined, and polished. BC plates are slightly curved or bent to cover sensitive systems components. Usually, the armor plating is designed to be forward facing to block incoming damage. It needed to appear heavy and awkward, like a tank would. This is why some of the BC seem bigger than their bases(but we try to make sure they fit their hit boxes).

Feel free to continue to post and ask questions. We really love a lot of the creative ideas posted so far.

 

 

EU West issues continue


 

EUW banner

System administrators over at EU: West address the community’s concerns over the ridiculously long login queues.

 

 

Riot TerabloButton Rioter Riot Terablo: Hello Summoners,

We’re just raising a new daily thread for today. Once again we have our strike team assembled and we have been watching things closely and are ready to strike at any minute should we see chat issues again.

Right now while we are at our limit again we are working on raising this safely in order to ensure queue times are as low as possible. But we do not want to risk the stability of the service.

The actual average login queue wait time right now is 8 minutes. The numbers displayed in the client are inaccurate if we are at our limit. You might even be at position one for a few minutes before being let in.

Terablo

 

 

Why is there a queue to log in?

 

Riot TerabloButton Rioter Riot Terablo: The platform is at its limit so there is a short wait period before you can login. Its less than 10 minutes at this moment. The estimated time displayed can be inaccurate at this time. Please hang in there and wait.

 

 

 

[Jay of Fail] Will I be forced to wait this long if I disconnect while in-game?

 

Riot TerabloButton Rioter Riot Terablo: No. If you are in an active game and reconnect you will get priority. You still have to wait for a short period of time while you are at position 1 until a space free’s up. I would expect this to be less 1-3 minutes tops.

 

 

 

Today’s status

 

Riot TerabloButton Rioter Riot Terablo: There has been no chat cluster failure today or related incidents with matchmaking.

The service has been online all day.

The platform was at its player limit for a decent amount of time. The limit was increased several times to allow for more players and we have remained stable. Unfortunately because it was at capacity there was a wait time you will have experienced logging in. Which sucks.

The average wait time right now is < 5 minutes, estimation displayed in the client is still inaccurate.

 

 

Solution to “Reconnecting to Chat” issue

 

Riot TerabloButton Rioter Riot Terablo: If you right now have a chat issue please see this:

Hey Summoners,We see a few of you guys are reporting chat is stuck with ‘connecting to chat servers’ for seemingly long durations. From what we can tell, the chat systems appear to be running properly. Please submit your air client logs here so we can further investigate the issue. Air client logs can be pulled from the following directory:C:\Riot Games\League of Legends\RADS\projects\lol_air_client\releases\[VERSION NUMBER]\deploy\logs\

Thanks.

 

 

How to judge if your game will run stable


Windows: Open your command prompt and insert “ping www.google.com -t”.
Mac : Open your Terminal and insert “ping www.google.com”.

If the result there is stable, you can expect (unless firewall/antivirus/Riotproblems) a stable ping during your game.

 

Riot Eglorian Button Rioter Riot Eglorian: I actually do exactly this before playing, it’s just a good measure of how your own connection is doing.

It’s quick and easy.

 

 

 

[Xyltin] Can we get the IPs and Network Names of EUW servers for pinging?

 

RiotSundiataButton Rioter RiotSundiata: You can find a list of addresses for the game servers here. The list is a little dated ( from 2011 ) but the ranges for the EU shards are still accurate.

 

 

 

 

[Xyltin] Why can’t we track latency from local servers?

 

RiotSundiataButton Rioter RiotSundiata: You can see ping in the in-game client by typing Ctrl-F.

I tend to favor MTR over using ping and traceroute individually. Keep in mind however that certain network segments may still block icmp type 30, which is necessary for traceroute to operate.

As for using Google as a touchstone for gauging general internet connectivity and performance, you might also consider using one of the root nameservers. You’ll want to pick one that uses anycast, as this will direct you somewhere that is geographically close, and far enough away from you to be a good measurement. You can find a list of the root nameservers here.

 

 

 Tidbits


 

 

Does Morello only take NA players into consideration when balancing the game?

 

RiotSundiata Button Rioter RiotSundiata: FYI, we have a pretty massive data collection and analysis operation here. I assure you, NA is not the only region considered.

 

 

 

 

Does W still reset Sivir’s AA timer?

 

Statikk Button Rioter Statikk: Yes, activating W still resets her basic attack.

 

 

 

 

 

Buffs to Sivir

 

Statikk Button Rioter Statikk: Another update after testing some more iterations, here are the changes:

– Base Attack Speed back to 0.658 from 0.625 (this is back to her Live values)
– Made her basic attack more responsive
– Attack Speed per level increased to 1.6% from 1%
– Ricochet cooldown reduced to 9/8/7/6/5 (going to keep inching this down until it feels appropriately powerful to her kit)

This is in addition to the last changes (Ricochet bounce damage scaling per rank and her ult duration going back to Live values).

Not sure if all the changes will make it into the next PBE build, but hopefully you guys get a chance to test it out.

 

 

Will there be any new CDR items for AD carries?

 

Statikk Button Rioter Statikk: I wish there were more AD + CDR items in the game. I’ve talked a bunch with Xypherous about the current lack of AD + CDR itemization. Unfortunately, it’s not something we can prioritize over our current goals as it is actually a decent-sized project. Injecting new items can cause huge side effects and we’re already working on a ton of stuff that you guys haven’t gotten a chance to see yet. Hopefully, you guys will get to hear about it soon.

 

 

Community Art


 

This incredible artwork was made by Akiman. If you like his style, please visit his deviant art page!

blood_moon_kennen_by_akiman-d6qcw0j

Bloodmoon Kennen

 

 

Champion/Skin Sale – October 15th to 18th


 

October 17 S3

 

 

Champions:

 

  • Akali - 395 RP
  • Nautilus - 487 RP
  • Vayne 440 RP

 

 

Frostblade Irelia - 675 RP

 

Frostblade Irelia

 

Mafia Graves – 487 RP

 

Mafia Graves

 

Shadow Evelynn - 260 RP

 

Shadow Evelynn

 

 

Champion Rotation – Week 37


 

 The following champions will be free-to-play until October 22nd!

 

 

  • Annie – 450 IP / 260 RP
  • Amumu - 1350 IP / 585 RP
  • Diana – 6300 IP / 975 RP
  • Draven – 6300 IP / 975 RP
  • Gangplank – 3150 IP / 790 RP
  • Graves – 6300 IP / 975 RP
  • Leona – 4800 IP / 880 RP
  • Nautilus  – 6300 IP / 975 RP
  • Shen – 3150 IP / 790 RP
  • Thresh – 6300 IP / 975 RP

 

 

Missed any recent updates? Check out the latest topics below!

 

 

 

twitter-icon-png-13 Follow me on Twitter!

 

Skype: chefoslr

IGN: NoL Chefo, EUW

Mafia Jinx Banner

 

PBE Update: Jinx

Jinx AMA

Red Post Collection

Champion/Skin Sale – Expires October 11th

 

PBE Update

 


 

JinxSquare

      Jinx

 

Zap!Zap! (W )

  • Mana cost increased from 45/50/55/60/65 to 45/55/65/75/85

 

Flame_Chompers!Flame Chompers ( E )

  • Range reduced from 950 to 900
  • Cooldown increased from 20/19/18/17/16 to 24/22/20/18/16 seconds
  • Damage reduced from 120/175/230/285/340 to 100/150/200/250/300

 

Super_Mega_Death_Rocket!Super Mega Death Rocket ( R )

  • Minimum damage decreased from 150/200/250 to 125/175/225. No changes in ratio
  • Maximum damage decreased from 300/400/500 to 250/350/450. No changes in ratio

 

 

Why are these nerfs necessary?

 

gypsylordButton Rioter RiotGypsy: Hey guys,
Super sorry I don’t have time to talk but we’re trying to get Jinx out as soon as possible which means I’m spending all my time tweaking, balancing, and burning down bugs. Again, thanks for all your feedback. I’ve read all of it.

 

The damage nerfs are intended to trim excess power that Jinx doesn’t necessarily care about. E is more about the snare and R is still going to deal a ton of damage to low health targets thanks to the execute.

The E range and CD changes are targeted at the situation where Jinx gets ahead in lane, runs up to you with minigun, and then throws traps WAAAAY behind you when you try to run away. This circumvents the arm time and guarantees either a snare or a ton more minigun shots. We want Jinx to be able to use E offensively but the range and frequency was making it much too effective.

 

 

Jinx AMA


 

reddit

 

Development

Personality / Visual

Gameplay / Balance

Lore

Funny / Off-topic

 

Development

 


 

[Inxplotch] Why did you decide to make a Mafia skin for Jinx?

 

Ransom Button Rioter Ransom: Hey! So Mafia Jinx is dressed as a flapper from the 1920s. Flappers were basically the fun-loving party girls of their time. Now who does that sound like? 🙂 So it was a natural fit, as flappers were also known to hang out with mobsters back in the day.

 

 

[TheFearlessSeal] Why was Jinx at the pool party?

 

RansomButton Rioter Ransom: It’s pretty clear to everyone that Jinx loves to have fun, and is the life of every party. Of course she’d show up, and I’d like to think Ziggs invited her, as they have a lot in common. In fact, you guys may have noticed that her original model had quite a bit of tan. That’s because she was at the pool party! 😉 I think whether a champion likes Jinx depends on who that champion is – Zaunites in particular are more likely to get along with her. Piltover gang – not so much.

 

 

[Vorx] Who thought of Jinx’s dance animation?

 

RiotYoung Button Rioter RiotYoung: It’s from RiotTeaTime’s idea originally, and there’re couple devs also suggested the adventure time dance. We really liked the idea, and it was successful matching with her characteristics.

 

 

 

[FutureHeroNextGen] Who wrote her lines?

 

RansomButton Rioter Ransom: The writing team at Riot! I was responsible for compiling her script, and, of course, wrote a bunch of her lines.

 

 

 

RiotYoungButton Rioter RiotYoung: Riot’s creative team is working hard to create all lines as well as stories, lores and stuff. Also the whole Jinx team reviewed and gave lots of feedback in production.

 

 

 

[LullabyGaming] What was your favourite thing when creating her?

 

RansomButton Rioter Ransom: Too many things to choose from, but I would have to say that I loved, loved, LOVED working on her VO script with the rest of the writing team. Those were some of the most hilarious meetings of all time. So many people pitching funny jokes!

 

 

[Pabro] Where did you get idea for Jinx weapons?

 

RiotTeaTimeButton Rioter RiotTeaTime: We wanted Jinx to have an ARSENAL of weapons (her code name was actually Psycho Arsenal)!! We visually explored tons of ideas including hextech SMGs, tazer crossbows, flamethrowers, in the end we settled on Rocket Launcher, Minigun, Tazer pistol and grenaaaaades!! Those weapons are really easy to read and understand what you’re probably going to do (like minigun will attack fast and rocket launcher will do mega splash dmg).

 

gypsylord Button Rioter RiotGypsy: From a design standpoint it was a desire for new and unique weapons that we hadn’t done before with strong silhouettes in regards to in-game readability. We knew from day one that she’d be a form swapper and we wanted to make sure the different guns were as readable as possible. Both guns are huge heavy weapons that contrast with her skinny form. The rocket launcher is carried high and on her shoulder while the minigun is carried low and on her hip.

 

 

[LullabyGaming] Why was the passive named “Get Excited” ?

 

RansomButton Rioter Ransom: The story behind “get excited”: An acquaintance of mine used to leave messages on people’s phones, and end them with the saying, “The name’s so-and-so. Get excited.” I always thought this was hilarious, and would say it all the time to my coworkers at Riot, much to their chagrin. Which meant that they would never allow the saying to make it into Jinx’s script (I wanted it for her champion select line), and I quickly gave up on trying to sneak it in. Then when it came time to name Jinx’s abilities, I couldn’t come up with a name for the passive, and RiotGypsy asked, “Why don’t you just call it ‘Get Excited!’”? When opportunity knocks, you have to answer.

 

 

[vakabiel] Are you going to get the same band that did Vi’s login music to do Jinx?

 

gypsylordButton Rioter RiotGypsy: Not same band. Still going to be awesome. Like really awesome. Like oh man just wait 🙂

 

 

 

[Mrjelioy] What was the hardest part in designing of Jinx?

 

RansomButton Rioter Ransom: I think one of the hardest challenges of designing Jinx as a character was deciding where on the spectrum between funny/crazy and evil/crazy she sits. She has obviously killed a lot of people, but we don’t think of her as a truly evil supervillain or straight up psychotic. We had to hit that balance really carefully in order to allow for the funny VO lines that you guys dig so much.

 

 

[idlephase] How did you come up with the idea of Jinx sabotaging various champion pages?

 

RansomButton Rioter Ransom: As well as being on the champion team, I also work on all the lore teasers and reveals for new champions. We knew that we wanted Jinx to sabotage the LoL website in some way, as a big part of her lore is vandalism. And then someone had the brilliant idea of having her target her nemesis and make fun of Vi, which was something she did constantly in her VO. The visual designers who worked on that piece had a blast, and we owe them big time. True fact: each of the vandalized Vi pages in every territory is HAND PAINTED. The designer didn’t use a font!

 

 

[rockfules20] Did you already have plans for Jinx when you released Vi?

 

gypsylordButton Rioter RiotGypsy: Fun story. Jinx and Vi’s original concepts were designed by TeaTime and Zeronis around the same time. I saw them up on the concept wall together when I started at Riot last July and immediately thought I MUST MAKE BOTH OF THESE. Vi because OMG PUNCH GIRL and Jinx because OMG CRAZY GIRL WITH TONS OF GUNS (I wanted to make a ranged character who could swap out her weapon)!

Vi had just been approved so she was a natural first champ but during her whole development I delved into Jinx during my free time. Worked reaaaaaal hard with Ransom and TeaTime to get “Psycho Arsenal” (as we called her back then) approved. Been working on Jinx for over a year at this point and am soooooo psyched to finally get her out to you guys.

 

 

[xorobas] What part did Pamela Horton have in bringing Jinx to life?

 

RiotTeaTimeButton Rioter RiotTeaTime: Pam is actually a good personal friend of mine and I asked her and some of my other friends to send me photos of crazy expressions, I had to do a LOT of studying to get the appropriate expression for Jinx in the concept and splash art. This is actually something artists do A LOT at riot, the splash artists especially are always getting eachother to hold weird poses so we can study how a hand grasps a weapon, or how a leg looks when it’s bent that certain way 🙂

 

 

[xorobas] What was the thought process behind Jinx’ body type?

 

RiotTeaTimeButton Rioter RiotTeaTime: The thought behind Jinx’s body type was diversity and variety, the majority of League of Legends female champions have a similar body type, and there is absolutely nothing wrong with it, but it can get stale if you see the same thing over and over, I felt like it was due time to maybe try something new! The thin pale frame also contrasts really well when you put her in front of a bunch of chunky huge weapons!!

 

 

[DAGRONX] What inspired you to name her ‘Jinx’?

 

RansomButton Rioter Ransom: Awesome question. So 1) Jinx is something children say a lot when playing games with each other, and Jinx is a fun-loving, youthful personality. 2) Something that is jinxed is usually followed by trouble and bad luck. Who does that sound like? 🙂 So that name always seemed like a great fit to us.

 

 

[Griffinite1] Are there going to be any interactions toward Jinx by existing champions, such as new VOs?

 

RansomButton Rioter Ransom: Nothing planned at the moment, but I wouldn’t rule it out. We have our hands full with new stuff at the moment.

 

 

 

[Hlemguard]  Since when has Jinx been in development?

 

RiotYoungButton Rioter RiotYoung: It’s been taking quite a long time… once we set the initial ideas, the actual development doesn’t take that long as it follows our production schedule but the idea about the Jinx started somewhere last year?

 

 

 

[maatttxd] What gave you the idea / inspiration for another crazy champion like Shaco and Ziggs?

 

RiotTeaTimeButton Rioter RiotTeaTime: When I did her first sketches I thought it would be cool to introduce a new female villain unlike any others, we have some quirky ladies but no downright insane ones. The team really pushed for that crazy aspect of her!

 

 

 

[tomato-andrew] Did you have any ideas or concepts you wish you could have fit into her kit/personality/gameplay that you ultimately had to cut?

 

gypsylordButton Rioter RiotGypsy: Story time! Here’s some crazy abilities I eventually cut:

Drop the Hammer (R): Jinx calls in an orbital light strike anywhere on the map, dealing MASSIVE damage in an AoE 5 seconds after cast. Think pantheon ult here, except it’s just the damage. Cut this because it was totally awkward to use. Liked the idea that Jinx has her own super weapon floating above the battlefield ready to wipe out everything!

Insanity (Passive): After Jinx is in combat with champions for 10 seconds she gains 100% multiplicative attack speed while using minigun and shoots an additional rocket at nearby enemies when using Rocket Launcher. Liked that this made her feel very crazy and unhinged but at the end of the day it was a raid boss passive meant for a tank, didn’t work for a squishy marksman.

Stinger Swarm (R): Jinx takes aim in a direction and let’s loose a volley of hundreds of rockets over 3 seconds. This was like MF R that could be blocked. Very awesome, very chaotic, very the same as MF ult. CUT!

Circle of cats (R): Jinx fires a rocket across the map that she can detonate at any time, spawning a circle of gas around that point that turns enemies into adorable kittens (think polymorph). This skill was fun and thematic but Jinx really didn’t need anymore CC on her kit with W and E.

Finally – Ranged Udyr (Old kit): Jinx originally had an Udyr like kit. Q, W, and E were all different weapons she could equip and the ultimate changed depending on the equipped weapon. Eventually canned this kit because it ended up creating a character with a tool for every situation and no real weaknesses. Udyr is okay like this because his weakness is built into the fact that he’s melee. Wasn’t all bad though, managed to preserve a lot of the “different weapons for attacks” feel in the current Q.

 

Personality / Visual

 


 

[Zerglinator] What does Jinx think of yordles?

 

RiotTeaTimeButton Rioter RiotTeaTime: Yordles… She likes them, for the most part, especially Ziggs. They’re entertaining and she likes being entertained.

 

 

 

[Zerglinator] Is blue her natural hair color?

 

RiotTeaTimeButton Rioter RiotTeaTime: Her hair was not the color she was born with, but it’s definitely permanent now. Same with her eyes.

 

 

 

[hmblcat] What about a possible relationship between Jinx and Ziggs?

 

RansomButton Rioter Ransom: I think there’s no doubt that Jinx has a real fondness for Ziggs – they both have a fun-loving, explosive personality. But I also think Ziggs is terrified of Jinx. So it’s like Jinx wants to hug Ziggs all the time, but Ziggs is all like, get me away from this lady! But hopefully he’ll come around someday…

 

 

[Redefusion] How old is she?

 

RansomButton Rioter Ransom: Jinx is approximately – to use a reference you guys all know – Vi’s age. Maybe a little bit older, despite acting and looking significantly younger. She’s a youthful, fun-loving personality, and I think she’ll always be that no matter how old she gets. I can’t even imagine grown-up Jinx.

 

 

[MrEyus] How does Jinx feel about the more eccentric yordles – Lulu, Veigar and Ziggs?

 

RiotTeaTimeButton Rioter RiotTeaTime: They’re the only ones who might really -get- her, ya’know?

 

 

 

 

[tubbimurra] Does her laser pistol have a name?

 

RiotYoungButton Rioter RiotYoung: Zapper!

 

 

 

 

[atomsk216] Does she still love cats?

 

RansomButton Rioter Ransom: Regarding her love of kitties – that was me referring to the ears on Pow Pow, her mini-gun. Since then, there’s been quite a bit of discussion about which species those ears belong to, and I admit to not being a cat owner. That being said, it’s clear Jinx has some affection for cute critters. And I think you will DEFINITELY see her love of graffiti appear again. Get excited!

 

 

[richaslions] Why does Jinx stray so much from the typical female archetype in LoL?

 

RiotTeaTimeButton Rioter RiotTeaTime: I think the standard female champion archtype is cool, it’s a good and rather safe neutral base (in most games) for a female hero, however, when you have 100+ champions having a single female body type gets stale, diversity really gets important! We wanted to add some variety with Jinx, and she was a great champion to give a super thin frame when we can contrast it with enormous chunky weapons! 😀

 

 

[Time4ManMode] What exactly is the story behind the tattoos?

 

RiotTeaTimeButton Rioter RiotTeaTime: The story that I had in mind was that she’s so enamored by weapons that she went to get a full body smoke and bullets tattoo but she can only sit in a seat for so long without getting SUPER bored, thus a quarter-body tattoo 🙂

 

 

[Griffinite1] Do you think Vi is too serious in her teaser for Jinx?

 

RansomButton Rioter Ransom: Great question. Vi’s teaser certainly doesn’t sound like her in-game. But the point is, Jinx’s crimes have hurt a lot of innocent people in Piltover. And for the first time, we’re getting a glimpse of serious Vi, the one who realizes that she has to protect her citizens from this terrible menace. We all know that Vi is tough – we’re just seeing her at her toughest in that piece.

 

 

[fr3nzical] Can Jinx and Varus get married?

 

RansomButton Rioter Ransom: I have to say, I love the relationships that the fans come up with our champions. Right now, I don’t know that Jinx is dating anyone, but if I find out about anything, I’ll let you know!

Also, this wouldn’t be a RiotRansom post about shipping unless I mentioned that I think Quinn and Jarvan IV are definitely a thing.

 

 

 

Gameplay / Balance

 


 

[vakabiel] What makes Jinx a viable pick?

 

gypsylordButton Rioter RiotGypsy: The two most “strategic” things Jinx brings to a team are her ability to cleanup teamfights and her strong objective control. Her always-on steroids contribute to both of these, allowing her to drop baron, towers, and champions very fast if allowed to just stand there and autoattack.

If Jinx’s team is winning a fight and one champion falls she is very likely to chain that kill into another thanks to the passive. Also, in higher up competitive play, she offers a strong 2v1 with the pushing potential of rockets.

 

 

[vakabiel] What’s a good support champion for her?

 

gypsylordButton Rioter RiotGypsy: I’ve seen her do extremely well with Janna and Nami. Janna shield gives her insane poke once her rockets get to about 650 range + the passive is very appreciated given how slow Jinx is. Nami E is strong for the same reason and Nami bubble allows Jinx to easily follow up and CC chain the target with her E into W.

 

 

[Holoflash] What inspired you for the Chaotic Neutral trait?

 

RansomButton Rioter Ransom: So all the hardcore D&D players totally called me out here for not understanding the strict definition of chaotic neutral, and I deserve it. My understanding of alignment is not quite as nuanced as your typical dungeon master’s! When we were working on Jinx, we repeatedly described her as chaotic neutral in order to convey the fact to our team that she’s not an overtly malicious murder machine in her every waking moment. Not the Joker, in other words.

If she were walking past a stranger in a dark alley, she wouldn’t automatically stab that person and take their money. But if she were walking past a stranger in a dark alley near a PILE OF FIREWORKS, she would totally blow up the fireworks and unintentionally light the stranger on fire because fireworks are freakin’ fun. That’s her attitude. She’s not a classical villain archetype, but more of a trickster archetype who loves chaos.

 

 

[TwoTurtleLoves] Can she jungle?

 

Solcrushed Button Rioter Solcrushed: I think she can jungle decently, I consider her jungling as pretty good as far as Marksmen go. (Quinn being the best at it)

 

 

 

[Seth_Bader] How will Jinx contribute to late game teamfights?

 

Solcrushed Button Rioter Solcrushed: Late game she will bring a lot of poke power coupled with AOE damage due to rockets. She is one of the strongest late game carries in the game but generally takes longer to get to that point than others like Kog or Vayne. Also as you said, she brings a lot of cleanup power.

 

 

[H4jr0] What’s the current state of her burst and overall DPS?

 

Solcrushed Button Rioter Solcrushed: I actually consider her burst as one of her weakest points and the reason she can have ‘high’ numbers. Most of her damage is deferred (Minigun needs ramp up time, W and R have long cast times and E has an arm time). She generally cannot win short burst trades and need to either hit them without them hitting back (Rockets and W) or engage in an extended engagement where she can make use of her minigun.

 

 

[AmeliaPondLoL] Suggestion: Allow Jinx to manually detonate her ult

 

gypsylordButton Rioter RiotGypsy: Her R had this at one point. It was a simple 3000 range AoE nuke that she could detonate at any time after launch, causing shrapnel to rain down on the battlefield. I eventually moved away from that because the spell didn’t feel at all crazy enough. It was just too precise in its execution. Felt like a spell a sniper would use, not Jinx.

 

 

[ChaoticPenor] What is Jinx’s weakness compared to other Marksmen?

 

Solcrushed Button Rioter Solcrushed: Jinx has a very key weakness not shared with most other Marksmen and that is her lack of burst. Almost all of her power is deferred and not fit for short trades. Her steroid also looks stronger on paper because she has very bad base AS and AS per level. This was done mainly to emphasize the difference between her Rocket and Minigun form

 

Lore

 


 

[Drunkasarous] Will we get more lore on Mr. Fishbones?

 

RansomButton Rioter Ransom: Poor Fishbones. All he wants is a normal life in the suburbs and some kids and a dog. But Jinx just won’t settle down! This doesn’t quite answer your question, but I will say that as a writer, I feel that Fishbones represents Jinx’s subconscious preoccupations and desires – her hidden, repressed self. She may be a crazy party girl outwardly, but she has some latent desire for normalcy on some level, which I think is fascinating.

I’ll also drop a making-of story here. Fishbones is a classic story of Riot teamwork. RiotTeaTime gave the launcher his name. Then one of Jinx’s animators had the brilliant idea of having her perform a ventriloquism act with Fishbones, and asked me to write some lines for it. RiotGypsy asked whether it would be funny if the rocket launcher had a completely normal, law-abiding, and boring personality. So I remembered this ancient claymation show that used to air on TV called Davey and Goliath, about a boy who would get into trouble and get moral lectures from his sermonizing dog. Fishbone’s voice and personality is a pretty blatant parody of Goliath, and Jinx’s actress had a blast doing that voice.

 

 

[FutureHeroNextGen] Is Jinx connected to Zaun?

 

RansomButton Rioter Ransom: So Jinx’s origins are quite mysterious – she just shows up in Piltover one day to wreak havoc, with no rhyme nor reason to her madness. But Piltover’s finest have tracked her for long enough to deduce that she has spent a significant amount of time in Zaun. Her weapons are dirty and vicious and modded, as if they were assembled from parts collected from the hextech black market in Zaun.

They’re certainly not clean and streamlined like Jayce’s inventions. And her style of dress is a little dark and street for Piltover. And the graffiti – that’s something you see in Zaun more than the other factions. So there’s clearly a past chapter of Jinx’s life that takes place there. As we learn more about her, perhaps that story will be told…

 

 

[FutureHeroNextGen] Is she involved with Viktor’s lore?

 

RansomButton Rioter Ransom: I think Viktor is a bit serious for Jinx’s taste. Not sure how they would get along.

 

 

 

 

[Pabro] Are Vi and Jinx sisters?

 

RansomButton Rioter Ransom: Not sure why this is such a hot topic. Vi and Jinx don’t behave like siblings at all! I mean, they’re always bickering and making fun of each other, and that’s not very sisterly, right? Actually, wait a minute… Perhaps this topic DOES merit some further consideration. So here’s what we know: Vi claims in Jinx’s teaser that she has no idea who Jinx is or where she came from. So if these two are related, Vi clearly hasn’t gotten the memo yet. Which is interesting, and there’s also the fact that we don’t know a whole lot about Vi’s past as a street urchin. So who knows? Seems like there are a lot of interesting story paths this rivalry could go down. I can’t wait to see how it will play out!

 

 

[Pabro] What experiences from Jinx life made her so crazy?

 

RansomButton Rioter Ransom: As I said earlier, Jinx’s past is an extremely mysterious one. The citizens of Piltover have deduced that she’s spent a lot of time in Zaun, which is certainly not the sanest city-state in Runeterra.

 

 

 

[hmblcat] Will we ever learn of Jinx’s true identity?

 

RansomButton Rioter Ransom: I think there’s a lot about Jinx we don’t know yet, and her bio simply introduces her and doesn’t really say much about her past. Our goal is to definitely continue this story in some form, as clearly you guys are fascinated by this particular rivalry.

 

 

[Griffinite1] Is there any more story planned for Jinx’s release/the near future?

 

RansomButton Rioter Ransom: We obviously wouldn’t kick off the story of Jinx and Vi with such a bang if we didn’t intend to keep it going in some form. Now while that may not happen as quickly as everyone would like, it’s definitely the plan. So please be patient with us. We’re just as excited about Vi and Jinx as you are, and we want to wow you! You do bring up a good point, though. It seems like Jinx performs a lot of her crimes just to get Vi’s attention. As if it’s her way of hanging out with her favorite police officer. That’s kind of a strange behavior for a criminal, I think.

 

 

Did you feel torn between Jinx and Vi’s characters?

 

RansomButton Rioter Ransom: I worked on the champion concept pitches for both Vi and Jinx, and obviously wrote a bunch of stuff for Jinx alongside the writing team. I’ll be honest, I was very much in love with Vi from day one, but the process of working on Jinx brought me around to the side of the Loose Cannon. I agree, Jinx picks on Vi a great deal, and much of it is totally not called for. But that’s Jinx’s personality – she’s a wiseacre and a troll, and she clearly has a favorite target. As for why that is, we’ll just have to see how the story unfolds.

 

Funny / Off-topic

 


 

[DawnSpace] New Year Jinx with fireworks and stuff?

 

RiotTeaTimeButton Rioter RiotTeaTime: erhmahgerdd.. such a good idea!!!!

 

 

 

 

[Pabro] Is Fishbones Mrs or Mr rocket launcher?

 

RansomButton Rioter Ransom: Fishbones is definitely a Mr!

 

 

 

 

[Zeet19] What is Jinx’s opinion on Poros?

 

gypsylord Button Rioter RiotGypsy: She thinks they’re adorable.

 

 

 

RiotTeaTimeButton Rioter RiotTeaTime: Especially when set on fire.

 

 

 

 

[Errandar] What’s her favourite food?

 

gypsylord Button Rioter RiotGypsy: She loves sweets but she forgets to eat sometimes.

 

 

 

 

[DICKPUNISHER] (writer’s note: lol) What does Jinx love buying the most?

 

RiotTeaTimeButton Rioter RiotTeaTime:  Probably skittles. Yep. And guns. Skittles and Guns.

 

 

 

 

[BuggyMuShi] What happened to Art Spotlights?

 

RiotTeaTimeButton Rioter RiotTeaTime: The splash artists do miss doing them but recording splash art actually makes the process of creating the art waaaay longer, every hour we have to compile video so it breaks up our work a lot. We’re trying to think of better ways to bring back the art spotlights though, so we have not forgotten!!! ^

 

 

[AsperaAstra] Follow-up: Can’t you upload the entire video without editing?

 

RiotTeaTimeButton Rioter RiotTeaTime: Splash arts take around 40 to 80 hours to paint, those would be pretty long videos~! We still would have to stop and compile the recordings, past 1hr or so it starts lagging the computers because we’re simultaneously working on enormous photoshop documents. We do the timelapsing afterwards but it just is so inefficient to record the splash arts :'(

 

 

Riot logo decoration

Battlecast Skins in the making!

Pantheon’s Visual Rework

Announcing Heimerdinger’s Rework QA

Dunkmaster Darius Preview

Soraka’s Passive

 

 Battlecast Skins in the making!

 

The Bravo Ray Button Rioter The Bravo Ray: Hello fellow summoners and lovers of all things Battlecast,

We wanted to create a place for you to come and post, share, and ask questions on the Battlecast skin line. By creating this thread, we hope to help you understand our vision for the line, and gain insight into “The Glorious Evolution.” We welcome any and all feedback and suggestions on how you feel we can improve the line. The sky is the limit!

Our first discussion about the line is our most popular question….

Who is targeted for evolution?

As it stands, we are focusing on creatures and non-humanoids. This gives us a bigger playground when it comes to the visual thematic. (ie. arms evolve into cannons, multiple legs evolve into tank treads)

There are exceptions to the rule, Viktor and Xerath.
For Xerath, one of his launch skins was a sci-fi themed robot aptly named Battlecast. This was the beginning of the line. There was no suggested story attached to the name, but it was a very cool idea.
For our most recent skin, Creator Viktor, we took the design sense sparked from Xerath and continued that through Urgot and Cho’gath. This allows for an implied alternate universe that these champions share.

We would love to hear what other champions, you feel, are viable candidates for the BC line and why.

In the meantime, please feel free to ask us anything. We will be checking in with you and we will post more insight when we can.

“FOR THE GLORIOUS EVOLUTION”

 

 

The Bravo Ray Button Rioter The Bravo Ray: Mecha vs Battlecast skin line

This is another question that comes up quite often, what is the difference? Are they not the same?

Well let’s try to clear it up for you.

Battlecast

Battlecast design language is composed of heavy, crude, thick plating; exposed mechanical components; and sci-fi based weaponry. We like to show all the champions abilities on the design of the skin.

Let’s take Cho’gath, for example. In his BC Prime skin, all his abilities are visually identifiable on his skin. From his iron jaws, arm cannons, and his sonic speakers, these give artistic reason behind the champion’s skills.

Mecha or Full Metal etc.

Khaz’Zix’s Mecha skin slightly differs from the design language of BC, his being more high tech and stream lined. Unlike BC, he has more covered components and very high tech weaponry. Mecha tends to lean towards a Anime inspired design language.

 

 

Will Battlecast Xerath get a rework to fit him into the glorious evolution?

 

The Bravo Ray Button Rioter The Bravo Ray: We would love to get him more aligned with the recent iterations of the BC line, for sure. At Xerath’s launch, the overall theme was not established yet. It was not until BC Urgot, did we realize, we had something really exciting.

This would be a good discussion to have, with the skins and rework teams, to help tie him more thematically with his BC brothers.

He does retain the iconic face plate grill that they all share stylistically, maybe we could switch the paint scheme to the sinister black and grey.

 

Pantheon’s Visual Rework

 


 

Will you keep his character intact?

 

IronStylus Button Rioter IronStylus: Personally I’d like to make Pantheon not just a “faceless Spartan”, but that doesn’t mean necessarily giving him a face. I mean, I think he’s iconic because ya know, the image of a Spartan-like warrior has that shape language.

Logistically, maybe if we did a VU on him we’d put a face under there, actually add some geometry so that it’s not just a hollow helmet, but I don’t think we’d bust open the helmet to reveal a head.

Even if we don’t make it particularly visible on the model, I’d like to give him a bit more depth, figure out to wrap him up in what stuff has gone down on Mt Targon with Protecty Sun Lady and Grumpy Moon Chick.

 

 

Maybe a skin where he shows his face?

 

IronStylus Button Rioter IronStylus: Hmm.. I actually don’t know if I’d do a Pantheon skin sans helmet. I think the helmet is a big part of him, but heck, who knows? Maybe a good idea will crop up that warrants him unmasking.

 

 

 

Why do we have un-masked Kayle but not Pantheon?

 

IronStylus Button Rioter IronStylus: I don’t see any immediate benefit for a helmet-less Panetheon skin, while with Kayle, you sort of have that unmasked Samus thing going on. As for Kayle, I’d say her big reads being her wings and sword trump the helmet/no helmet thing. It’s a neat aspect to her, but I don’t think it’s as equal value to her wings and sword. Just my opinion though.

 

 

Maybe do a recoloring of his armament?

 

IronStylus Button Rioter IronStylus: Recolors are a big playground for us. I’d like to give his weapon and shield, base or otherwise, some personality. Base wise, if Targon is all about relic melee weapons, maybe we should figure out how to make his special.

 

 

 

Follow-up: Maybe expand on his weaponry, since it’s so deeply connected to his lore?

 

IronStylus Button Rioter IronStylus: Yeah, that seems to be a trend with Targon champions. Funny thing is, I wasn’t even cognizant of the relic weapon thing when we made Diana. Started to all fall into place by coincidence honestly. But hey, Pantheon, Leona, Diana, all have relic weapons/shields/armor.

 

 

Is Pantheon’s VU on the way?

 

IronStylus Button Rioter IronStylus: “On the way” is a very subjective term. Nothing planned or scheduled, but some artists have gone out of their way to make some awesome concepts for if and/or when a Pantheon VU happens.

 

 

 

Will there be a revealed connection between Pantheon, Diana and Leona?

 

IronStylus Button Rioter IronStylus: There’s nothing set in stone. My hope would be to figure out a way to make Targon much more solid and tangible. There’s obviously some **** going down up there. Crazy eclipses, entire celestial body worshiping tribes being slaughtered every so often. It’s a big place, but these character must have some sort of connection. I’d like to figure out how we can explore and tell stories of those connections.

 

 

Offtopic: How many Champions are in line for rework?

 

IronStylus Button Rioter IronStylus: Take a look at the list of Champions in the Roster. It’s safe to assume that.. oh.. 50 of them are in need of some sort of finesse. Model tweaks, texture update, polish. Others, say maybe 20, might have a usable rig, but could really use a geo swap-out and a new model. A legendary skin for such a champion might even create the ability for a VU to happen faster than expected, because we often have to do heavy work on the rig, or possibly rebuild it, making it ripe for a VU. Then 10 or so, of those 50, are high priority. Champions that require a major overhaul.

That’s a large pool of champions, and I’d go further than the supposed 50 to enact some level of VU on. We as a team look at pretty much everything up until early 2012 as ripe for some level of VU depending on current quality from stylistic, craft and thematic aspects.

Again, things can change. We do have those “Relaunches of opportunity” that arise. Sejuani-type situations.

Fun thing is, I’m not the exclusive concept artist for Relaunch. I physically work on the characters I’m best suited to work on, or most interested in, and for those that are beyond my scope, or aren’t really served best by my strengths, I cultivate work done by other artists who are passionate about the champion that needs concept art resources dedicated to it. We work very openly like that as a team. It’s not a single artists’ responsibility or duty. It’s the entire art team coming together to decide what’s best, put input into the pot, and submit whatever art they have time to. It’s resulted in some awesome results. We find that our designs end up looking more stylistically consistent when there’s a lot of influence from around the different members of the art department.

That said, there’s a lot of concepts sitting around just waiting for the team to crunch through the priority list. So, it’s possible anyone’s favorite champ is in that concept backlog waiting for the right time for production to start!

 

 

Off-topic: Any chance for a Halloween Diana skin?

 

IronStylus Button Rioter IronStylus: Unfortunately no. She might be up for something early-ish next year. We’ll see

 

 

 

Announcing Heimerdinger’s Rework QA

 


 

Xelnath Button Rioter Xelnath: Hey guys,

Have you met 20thCenturyFaux?

No? Perhaps you should. 20thCenturyFaux has been super helpful QA’ing the Xerath rework, supporting the creative team and generally chatting with you guys on general discussion. However, more importantly:

Coming in 3.13, 20thCenturyFaux will be gathering feedback and iterating on our favorite Revered Inventor – Heimerdinger.

When 3.13 comes to PBE, Heimerdinger and Xerath reworks will be available for testing, but not necessarily be shipping in 3.13. While we’re not ready to release their kits today, I want you guys to give a warm PBE welcome to Faux. This is his first time taking heavy feedback on PBE, so please do your best to help him out!

EDIT: 20thCenturyFaux desired his titled be changed to “The Donger Raiser”. I have made this appropriate for ages K-12 instead.

 

 

Introduction

 

20thCenturyFaux Button Rioter 20thCenturyFaux: Hello! I’ve been around the forums a while but I’ve never done a formal introduction thread, which should be false by the time you’re reading this. I’m 20thCenturyFaux, and I’ll be in on this PBE iteration strat because more communication makes the Dinger more awesome.

Some random stuff about me:

  • I’ve played probably 300+ different levels of DooM II
  • I sometimes mix Diet Mountain Dew with bad whiskey, a crime against alcohol I will eventually be jailed for
  • I need a dispenser here
  • I grew up in Wisconsin, where I did terribly irresponsible things with fireworks every 4th of July. Since moving to California, I have yet to build a single sparkler bomb. This is awful.
  • I get a certain awful joy out of dying in Roguelikes because I know it’s happened to tons of other people the same way
  • RAISE YOUR TURRETS

 

 

Anything new you can share on Heimer’s rework?

 

20thCenturyFauxButton Rioter 20thCenturyFaux: I think so, but I figure it’s probably better to save that for when 3.13 hits PBE. Once I start talking details it’ll be hard to stop xD

 

 

 

Are these changes targeted for a 3.13 PBE release?

 

20thCenturyFauxButton Rioter 20thCenturyFaux: I’m not sure, but I know as soon as the release guys have something nailed down they tend to announce it. There’s a million considerations about when to put content out–what other stuff is coming out, localization, etc.

I also don’t have a ton of understanding about Production generally, haha

 

 

How’s development coming along?

 

20thCenturyFauxButton Rioter 20thCenturyFaux: I got the bug sweep back and I’m chewing through all the stuff they found the last couple days. There’s a particularly tricky code bug with Heimer turrets refusing to shoot after he dies plus one or two little things, but I fixed the other stuff they found. I have to figure out how to get his backend set up for PBE and talk to publishing to figure out the exact time yet, but from my end it’s mainly polish stuff. As for the kit, if I save the juiciest reveal for when he’s playable, he gets more playtesting ^^. I will say that I picked up where Xypherous left off, rather than starting from scratch.

I also want to make sure I get it right and not just give in to temptation at a billion in the morning on a friday night, lol.

 

Dunkmaster Darius Preview

 


 

 

 

Ymir Button Rioter Ymir: Hey guys,

While recorded on a phone, this is badass and I thought you guys might enjoy watching it.

CaptainLx is a guy who has really been a major part of making the in game animations amazing for years now, if you were at Gamescom you may have seen the Dunkmaster Darius splash worked on and here he runs through how the animations were added to that original concept.

It’s very cool, interesting and makes me want to play Darius right now (while dribbling a ball irl).

Thanks to this Reddit thread for putting it in front of me.

 

Soraka’s Passive

 


 

Will there be any changes to Consecration?

 

Meddler Button Rioter Meddler: If we do end up making changes to Soraka at some point her passive would definitely be a prime spot to do some work, agree there’s plenty of room there to make something more engaging. The current one’s certainly not useless, there’s only a tiny amount of gameplay associated with it though, and even then the power it offers is pretty hardly to directly appreciate. Would be inclined to look at passives that support her healer with some combat effects playstyle in a way that didn’t buff her passive sustain (which has been the big problem we’ve had in the past with her).

 

 

Isn’t her passive efficient in its own way?

 

Meddler Button Rioter Meddler: Her passive definitely offers power, particularly early on in lane and once team fights start, no argument there. It doesn’t create much gameplay though. You don’t stand near allies you wouldn’t otherwise stand near because of it, the decisions associated with the rest of her kit instead overwhelm that as a consideration. There’s also not much you can do to be a more skilled user of that aura, it’s just there, and the actions that maximize it (be with your team, don’t die, be in a fight but no need to be right in the center given its large range) are the actions you’ll be taking anyway.

Compare that with say Nami’s passive by contrast. Sure, often the extra movement speed’s just be an incidental benefit, there are regularly moments though where you’ll get an opportunity to use spells in a way or at a time you otherwise wouldn’t if you want to access the power that passive offers you (E an ally to help them get away, even if they can’t spare the time to auto attack, look to angle an ult through your team as well as the enemy’s etc).

 

 

Does that mean that AoE auras from items are also toxic to gameplay?

 

Meddler Button Rioter Meddler: In a lot of games item purchasing results in some really significant decision making (what, when, on who). How feasible it is to properly utilize many of the auras is a big part of that decision (will I be able to get close enough to get them within Abyssal’s range, can we create teamfights that take advantage of WotA’s sustain enough etc). As a result I generally feel much better about our item auras than passives like Soraka’s. That’s not to say they’re great examples of gameplay versus power, there are some solid arguments in their favor though.

 

 

Will you be reworking her ultimate as well and will Infuse lose its mana gain component?

 

Meddler Button Rioter Meddler: Can’t see any reason to significantly alter Wish, it’s a great spell and a really healthy heal (generates clutch saves, has skillful uses, has multiple use cases, comes with a significant cost).

 

As far as Infuse goes mana restore to ally has been a bit problematic, particularly given there’s no cost apart from the CD to Soraka so much of the time it’s simply ‘Push Infuse on ally without max mana or you’re doing it wrong’. A healthier approach there would be something along the lines of giving Infuse a mana cost, so it’s not an automatic choice to give mana to an ally, but then also reduces Soraka’s other mana costs to compensate. Might result in too much transfer of agency from support to team mate though (‘Spend your mana to heal someone else while they actually engage with the enemy, then give away the remainder as well’) so some potential issues there too.

 

 

Isn’t Soraka a weak aura support compared to others?

 

Meddler Button Rioter Meddler: Sona’s auras are somewhat better certainly, there is some play going on there, though the decisions associated with the activation effects do often drown out decision making based on the auras. Wouldn’t be inclined to put something like that on Soraka though, in part simply because that’s already Sona’s thing – would much rather create more distinctive niches for champions where possible than homogenize them unnecessarily.

R.E. picking Soraka for her aura, particularly against certain comps, then yes, there is some decision making offered there. Again though it’s pretty overwhelmed by all the other things that go into ‘Should I pick Soraka’ – how she’ll match up against lane opponents, what sort of team comp you’re running etc. It’s definitely the best argument in favor of the current passive in my eyes, feel there’s strong opportunity to do better though.

 

Champion/Skin Sale – Expires October 11th

 


October 11 S3

 

 

Champions:

 

  • Galio - 440 RP
  • Shyvana - 487 RP
  • Sona - 395 RP

 

 

Bioforge Darius - 487 RP

 

Biorforge Darius

 

Giant Enemy Crabgot - 260 RP

 

Giant Enemy Crabgot

 

Sandscourge Skarner - 487 RP

 

Sandscourge Skarner

 

 

Missed any recent updates? Check here!

 

Patch 3.12 – Olaf Reworked, Visual Upgrade for Garen, More 3v3 & Dominion Balance, Better Trade System, Creator Viktor and Champion-Themed Wards in Store || Red Posts: Feedback on Jinx, Thoughts on Death Lotus in 3.12 and Interview with Xelnath

Meet Jinx – Ability Details, Lore, In-game Preview, Guide to Play Style and Community Feedback!

Ransom teases info about the Next Champion, Full AMA inside! || Champion Price Reduction, View Party Program, Graffiti on Vi’s Front Page, Lyte on Issues with the Tribunal and Halloween Ziggs!

PBE Update: Changes to Olaf, New Xerath & Olaf Splashes and Championship Thresh || Official Teamwork Video, even more Official Crazy Cat Lady Yorick || Red Posts: Nerfing %Pen Items, More on the issue of Support/Warding, Climbing to Diamond, RP+ and Scamming, Hotfix for Blue Side XP Bug, How to write in gaming, 3D Character Art

PBE: Massive Changes to Olaf, New Ward Skins & Champion Trading || News: Pool Party Skins on Sale! || Reds: Fighters, Supports & Warding in Season 4, Zac to get future nerfs, Shaping Player Behavior & Concept Art of the New Sivir!

 

 

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