Archive

Posts Tagged ‘blood moon elise’

 

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At long last!

 

Elise and Thresh don the Blood Moon mask

 

BY RIOT PARADOX

A sanguine moon stains a canvas of stars as two figures utter an ancient oath, swearing allegiance. They murmur the final words. Bloody light surges from their bodies Power courses through transformed veins as masks materialize in their hands. Thresh and Elise embrace the Blood Moon.

 

BMThreshElise_SS_thumb

Thresh_3

Elise_3

 

Join the ranks of an ancient sect with Blood Moon Elise and Blood Moon Thresh, available now in the League of Legends store for 975 RP each. You can also grab the Blood Moon icon for 250 RP.

Alternatively, snag all five Blood Moon skins plus the icon in the Blood Moon Bundle for 20% off at 3920 RP (7524 RP if you need the champs) until 23:59 PST on January 12.

 

Here are the complete previews for both skins:

 

 

Blood Moon Elise

Elise_Splash_3

EliseLoadScreen_3

Blood Moon Elise Update 3

Blood Moon Elise Update 4

Blood Moon Elise 5

 

Blood Moon Elise Recall

For her recall, Blood Moon Elise plays a melody, akin to Guqin Sona.

 

Blood Moon Elise Basic attack

Basic Attack

 

Blood Moon Elise Human Q

Neurotoxin [ Human Q ]

 

Blood Moon Elise Human W

Blood Moon Elise Human W 2

Blood Moon Elise Human W 3

Blood Moon Elise Human W 4

Volatile Spiderling [ Human W ]

 

Blood Moon Elise Human E

Blood Moon Elise Human E 2

Cocoon [ Human E ]

 

Blood Moon Elise Spider Q

Venomous Bite [ Spider Q ]

 

Blood Moon Elise Spider W

Skittering Frenzy [ Spider W ]

 

Blood Moon Elise Spider E

Rappel [ Spider E ]

 

 

Blood Moon Thresh

Thresh_Splash_3

ThreshLoadScreen_3

Blood Moon Thresh Model 1

Blood Moon Thresh Model 2

 

Blood Moon Thresh Recall

For his recall, Blood Moon Thresh performs a fancy dance and flays his hook around before vanishing.

 

Blood Moon Thresh Passive 1

Blood Moon Thresh Passive 2

Damnation [ Passive ]

 

Blood Moon Thresh Basic Attack

Basic Attack

 

Blood Moon Thresh Q

Death Sentence [ Q ]

 

Blood Moon Thresh W 1

Blood Moon Thresh W 2

Dark Passage [ W ]

 

Blood Moon Thresh E

Blood Moon Thresh E 2

Flay [ E ]

 

Blood Moon Thresh R 1

Blood Moon Thresh R 2

The Box [ R ]

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

News 26 12 Banner

 

 News 26/12

 

Recent News

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NA Ping Issues Banner

 

 

Regarding East Coast ping issues

Ahab Final PortraitHi everyone,

I’m part of the team that’s coordinating our efforts to improve the ping experience in NA. I wanted to hop in this thread, clarify a few things, and answer whatever questions I could.

 

We’re sorry. We know that the ping disparity sucks, and we know that it’s frustrating to feel like Riot isn’t doing anything to make it better. For what it’s worth, it’s frustrating on our end too, because we see these threads and we can’t talk about what’s going on behind the scenes until we’re able to deliver you the results you deserve.

Unfortunately, at this time, I don’t have any results, concrete timelines, or silver-bullet solutions to share. This is a complex issue that we have several teams attacking from different angles and actively working on in the background as part of the NA Server Roadmap. We’re making progress, but the work we’ve done so far has been largely foundational and hasn’t yet significantly improved gameplay for players.

I just want you to know that Riot is always listening. Myself and the rest of the team almost always track NA ping threads and comments, and we meet weekly if not daily on the topic of NA ping. All of your feedback is taken into account, and we know that currently we aren’t performing as fast as we want and as you need.

I’ll be posting updates on the roadmap moving forward as they come, but for now I’ll be here answering whatever questions I can.

[ Link to Post ]

 

 

So are you doing something about it

Ahab Final PortraitThe ultimate goal of the NA Server Roadmap is to get all players in NA a comparable ping. West coast ping is generally very low while East coast is exceedingly high; ideally those two extremes will meld into a very playable average ping for everybody across the region!

[ Link to Post ]

 

 

Can we have an overview of the progress

Ahab Final PortraitIt’s tough.

Believe me, I would love to lean on you guys to talk about what’s happening behind the scenes, but over-communication can be a bad thing as well. There are a lot of ups and downs, roadblocks, stumbles, false-starts (truckloads of servers).

We’re trying to be more judicious with information we share, because we’ve shared a lot of early promises that we couldn’t carry through with, which sucks almost worse than not saying anything!

[ Link to Post ]

 

 

Will Riot hold an AMA on the topic

Ahab Final PortraitOdds are we won’t hold an AMA about this subject until we have some concrete timelines to share. Plans are in the works (you can read more on the NA Server Roadmap) – but at the moment the amount of information we have to share publicly would make for a disappointing AMA.

[ Link to Post ]

 

Follow Up

So theres no timeline for a fix

Ahab Final PortraitWe have internal timelines and dates we’re shooting for, but these are subject to things like approval, contracts, logistics, etc. Often our internal timelines have to shift, which makes us at Riot super-frustrated.

Naturally, we assume that constantly shifting timelines would make you equally frustrated, so we try not to share timelines now unless we’re confident we can hit them, which isn’t always the case.

Which makes transparency difficult — we are actively working towards getting players hard deadlines to expect and results, it’s just we don’t have them yet.

[ Link to Post ]

 

 

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Poro countdown to 2015 with Fan Art

Jynx Final PortraitGreetings, Summoners!

Let’s celebrate the season and the start of a new year with seven images of giving and holiday cheer! We’re serving up a new treat from TCBunny each day. So join us in this countdown in a League of Legends way.

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*

As we count down to 2015, we’ll update this post with a new seasonal creation every day at 2pm PST.

[ Link to Post ]

 

 

December 25: Bittersweet Holiday Feast

xwMYVdP

 

December 26: “Embrace the jaws of death.”

llPYrBT

 

How are you celebrating the holidays and the New Year?

[ Note ] Don’t forget to check back for new community creations on the thread! I’ll be updating this post with all of them as we near New Year’s.

 

 

Blood Moon Skins Banner

 

 

Blood Moon Elise Thresh not Lunar Skins

[ Note ] Still no news on when the two skins will be released. I’ll post an update on the site when I learn a date.

 

 

Darius Pull Banner

 


Why is Dariuss E range 540 not 550

Meddler Final PortraitNice question, got curious myself and had a quick look at the spell’s files. The actual range is 550, though the range display indicator is indeed set to 540. At a guess during Darius’ development or balancing someone decided to test out a slight range drop, realized it didn’t do what they’d hoped and reverted the change, without reverting the display indicator change.

[ Link to Post ]

 

Follow Up

Can Dariuss axe touch pulled units visually

Meddler Final PortraitSpells like this are almost always a bit of a compromise between what looks good and an exact match for the underlying functionality. Often we’ll err a bit on the side of functionality over form to ensure gameplay’s clear for everybody involved. In this particular case though we felt it was clear enough what was going on, and what the intended counterplay was, that it was appropriate to go for a more natural looking animation, rather than one that precisely traced the boundaries of the targeting cone.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

PBE Roundup Patch 4 21 Banner

Patch 4.21 is huge! New champion, six new skins, a new game mode, lots of balance changes, texture rebalances and free healthcare. Patch 4.21 will be hitting live on December 9th, assuming there are no delays.

 

New Champion/Release Skin

Skins & Icons

Christmas Goodies

Balance Changes

Other

 

[ Note ] A new item, Zz’Rot Portal, was introduced in a recent PBE update but has been removed for Patch 4.21. It will return for testing in the next cycle.

 

 

Reksai the Void Burrower


 
Rek’Sai Login Theme


Rek’Sai is a new champion. As such, she’ll be available for 7800 IP/975 RP for the first week after she’s enabled, after which her price will be dropped to 6300 IP/975 RP.

RekSai_Splash_0

RekSai_0 RekSai_Square

Reksai Model 1

Reksai Model 2


Rek’Sai Abilities [ from Riot’s preview ]

 

Rek’Sai Champion Voice [ video by SkinSpotlights ]

 

Reksai Final Portrait

Base Stats

  • Damage: 55.628 (+ 3.35 per level )
  • Health: 611.2 (+ 90 per level )
  • Movement Speed: 335
  • Armor: 28.3 (+ 3.75 per level )
  • Magic Resist: 32.1 (+ 1.25 per level )
  • Health-per-5: 7.35 (+ 0.65 per level )
  • Range: 175 (Melee)

Doesn’t use Mana, uses Fury

 

Client Lore

“The largest and fiercest of her species, Rek’Sai is a merciless predator that tunnels through the earth to ambush and devour her prey. Her insatiable hunger has laid waste to entire regions of the once-great Shuriman empire. Merchants, traders and armed caravans will go hundreds of miles out of their way to avoid these vast areas, though cunning bandits have been known to lure the unwary into her killing grounds. Once Rek’Sai detects you, your fate is sealed. There is no hope of escape; she is death from below the sand.”

 

Fury of the Xer'Sai Final IconFury of the Xer’Sai [ Passive ]

Dealing damage while unburrowed generates Fury. Burrowing consumes Fury over 5 seconds to restore up to X health. During this time, Rek’Sai’s next attack that generates Fury will grant 15 bonus Fury. White regenerating health, Rek’Sai’s next ability will also generate 15 additional Fury

 

Reksai Passive

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath/Prey Seeker [ Q ]

Cooldown: 4 seconds || Range: 325

Unburrowed – Queen’s Wrath: Rek’Sai lashes out, dealing 15/35/55/75/95 ( +0.4 Bonus AD ) bonus physical damage damage to all enemies around her with her next three basic attacks within 5 seconds.

Burrowed – Prey Seeker: Rek’Sai fires out a pulse of void energy in a straight line skillshot that detonates on the first enemy struck, dealing 60/90/120/150/180 (+1 AP) magic damage and revealing the target and all nearby enemies also hit by the missile’s explosion for 2.5 seconds.

 



 

Burrow Unburrow Final IconBurrow/Unburrow [ W ]

Cooldown: 4 seconds || Range: 1650

Unburrowed – Burrow: Rek’Sai burrows underground, gaining Tremor Sense (a unique mechanic that shows Rek’Sai all enemy movement in a wide area around her) and increased movement speed at the expense of vision range and access to her basic attacks. She ignores unit collision as she moves around.

Burrowed – Unburrow: Rek’Sai bursts out into the open, knocking up nearby enemies for 1 second, based on their proximity to Rek’Sai, and dealing 60/110/160/210/260 ( + 0.5 Bonus AD) physical damage to them. A unit cannot be hit by Unburrow more than once every 10 seconds.

Burrowed Effects: New abilities, +15 Movement Speed, reduces vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in the Fog of War have their position revealed to Rek’Sai and her allies.

 


 

Furious Bite Tunnel Final IconFurious Bite/Tunnel [ E ]

Cooldown: 12 seconds|| Cooldown for Burrowed: 20/19.5/19/18.5/18 seconds || Range: 250

Unburrowed – Furious Bite: Rek’Sai bites a target dealing 80/90/100/110/120% of Total AD as physical damage, increasing by up to 100% at maximum Fury. If Furious Bite is cast while Rek’Sai has 100 Fury, it deals true damage instead of physical.

Burrowed – Tunnel: Rek’Sai digs toward a target location, creating a pair of tunnels at the two ends of her path. Tunnels last for 10 minutes and can be destroyed by enemies. Rek’Sai may have 8 tunnels at one time.

 



 

Void Rush Final IconVoid Rush [ R ]

Cooldown: 150/110/70 seconds || Range: Global

Passive: Rek’Sai gains 20/40/60% Attack Speed.

Active: Rek’Sai channels for 1.5 seconds before burrowing and dashing towards any of her tunnels, briefly gaining significant movement speed once she emerges. Taking damage from a champion or tower will interrupt the channel. While travelling, Rek’Sai cannot be targeted.

 


 

 

Eternum RekSai

 

Eternum Rek’Sai will be available in store for 1350 RP.

RekSai_Splash_1

RekSaiLoadScreen_1

Eternum Reksai Model 1

Eternum Reksai 2

Eternum Reksai 3

 

Eternum Reksai Recall

For her recall, Eternum Rek’Sai summons red lightning around her.

 

Fury of the Xer’Sai [ Passive ]

 



Queen’s Wrath/Prey Seeker [ Q ]

 


Eternum Reksai W 2

Burrow/Unburrow [ W ]

 


Eternum Reksai E 2

Furious Bite/Tunnel [ E ]

 



Void Rush [ R ]

 

 

Blood Moon Elise

 

Blood Moon Elise will be in available in store for 975 RP.

Elise_Splash_3

EliseLoadScreen_3

Blood Moon Elise Update 3

Blood Moon Elise Update 4

Blood Moon Elise 5

 

Blood Moon Elise Recall

For her recall, Blood Moon Elise plays a melody, akin to Guqin Sona.

 

Blood Moon Elise Basic attack

Basic Attack

 

Blood Moon Elise Human Q

Neurotoxin [ Human Q ]

 

Blood Moon Elise Human W

Blood Moon Elise Human W 2

Blood Moon Elise Human W 3

Blood Moon Elise Human W 4

Volatile Spiderling [ Human W ]

 

Blood Moon Elise Human E

Blood Moon Elise Human E 2

Cocoon [ Human E ]

 

Blood Moon Elise Spider Q

Venomous Bite [ Spider Q ]

 

Blood Moon Elise Spider W

Skittering Frenzy [ Spider W ]

 

Blood Moon Elise Spider E

Rappel [ Spider E ]

 

 

Blood Moon Thresh

 

Blood Moon Thresh will be available in store for 975 RP.

Thresh_Splash_3

ThreshLoadScreen_3

Blood Moon Thresh Model 1

Blood Moon Thresh Model 2

 

Blood Moon Thresh Recall

For his recall, Blood Moon Thresh performs a fancy dance and flays his hook around before vanishing.

 

Blood Moon Thresh Passive 1

Blood Moon Thresh Passive 2

Damnation [ Passive ]

 

Blood Moon Thresh Basic Attack

Basic Attack

 

Blood Moon Thresh Q

Death Sentence [ Q ]

 

Blood Moon Thresh W 1

Blood Moon Thresh W 2

Dark Passage [ W ]

 

Blood Moon Thresh E

Blood Moon Thresh E 2

Flay [ E ]

 

Blood Moon Thresh R 1

Blood Moon Thresh R 2

The Box [ R ]

 

 

Poro Rider Sejuani

 

Poro Sejuani will be available in store for 975 RP. Though she could pass off as an ultimate skin.

Sejuani_Splash_5

Sejuani_5

Poro Sej Model 1

Poro Sej Model 2

Poro Sej Recall

For her recall, Poro Sejuani summons a smaller poro that skips around her. The big poro then lifts it up in the air with its tongue. You NEED this skin.

 

Poro Sej Q

Poro Sej Q 2

Arctic Assault [ Q ]

 

Poro Sej W 1

Poro Sej W 2

Flail of the Northern Winds [ W ]

 

Poro Sej E 1

Poro Sej E 2

Permafrost [ E ]

 

Poro Sej R 1

Poro Sej R 2

Glacial Prison [ R ]

 

 

Snow Day Malzahar

 

Snow Day Malzahar will be available in store for 975 RP.

Malzahar_Splash_5

MalzaharLoadScreen_5

Snow Day Malzahar Model 1

Snow Day Malzahar Model 2

Snow Day Malzahar Voidling

 

Snow Day Malzahar Recall

For his recall, Snow Day Malzahar does a bunch of air tricks with his voidling.

 

Snow Day Malzahar Basic Attack

Basic Attack

 

Snow Day Malzahar Q 1

Snow Day Malzahar Q 2

Call of the Void [ Q ]

 

Snow Day Malzahar W

Null Zone [ W ]

 

Snow Day Malzahar E

Malefic Visions [ E ]

 

Snow Day Malzahar R

Nether Grasp [ R ]

 

 

Winter Wonder Orianna

 

Winter Wonder Ori will be up in store for 975 RP.

Orianna_Splash_5

OriannaLoadscreen_5

 

Winter Wonder Ori will be making an appearance on your client with Patch 4.21; here’s her login screen animation:


Winter Ori Preview

 

Winter Wonder Ori Model 1

Winter Wonder Ori Model 2

 

Winter Wonder Ori Recall

For her recall, Winter Wonder Ori summons an audience of poros to watch her dance ballet.

 

Basic Attack

 

Command: Attack [ Q ]

 

Command: Dissonance [ W ]

 

Command: Protect [ E ]

 

Command Shockwave [ R ]


 

New Summoner Icons


Here’s a Blood Moon icon to go along with the recently-introduced Blood Moon skins for Thresh and Elise:

profileIcon750

 

 

Legend of the Poro King Game Mode

Celebrate the holidays with “Legend of the Poro King”, a custom mode played on the Howling Abyss. Here’s an overview of the new game mode:

 

Champion Select is Blind Draft pick – you can ban champions and you can’t see what the enemy has picked. You also can’t change your Summoner Spells; the following two are locked for you:

 

 
Poro Toss IconPoro Toss

No Cost || Cooldown: 20 Seconds

Active: Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds if it hits an enemy, to dash to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

Poros are not blocked by spell shields or wind walls because they are animals, not spells!

“Poros are a model for Runeterran aerodynamics.”

 


To the King IconTo the King!

No Cost || Cooldown: 10 Seconds

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to King Poro’s side. Can only be cast while the Poro King is summoned for your team.

“Poros tug the heartstrings. The rest of you just comes along for the ride.”

 

The match starts with everyone at level 3. You also get a few poros to follow you.

 

The goal is to score poro hits on enemies with your Poro Toss. The goals are displayed on the top-right score graph.

 


Get 10 goals and you summon the Poro King, who will tank towers and let you push. He’ll also occasionally throw poros around for lols.

 

Problem is, the Poro King does almost no damage and has the AI of a bronze player. As a result, he’s more of a tanky waypoint for you to teleport back to with To the King! and not a worthwhile objective.

 

A TL;DR would be: the new game mode is ARAM where you get to pick your champion and everyone gets a Lee Sin Q.

 

These five Summoner Icons each cost 250 RP in the store. They also change how the poros that follow you look.

profileIcon743 profileIcon744 profileIcon745 profileIcon746 profileIcon747 

 

These two are still a mystery, but I assume they’re rewards for playing the new game mode.

profileIcon748 profileIcon749

 

 

Poro Ward Skins

The following wards will be sold at 640 RP in the store.

 

Poro Ward

Poro Ward Skin

 

Astro Poro Ward

Astro Poro Ward

 

Gentleman Poro Ward

 

 

Santa Hat for Baron


Baron’s getting ready for Christmas!

Santa Baron Hat

 

 

Champion Changes

 

 

Cassiopeia Final Portrait

 

Aspect of the Serpent Final IconAspect of the Serpent [ Passive ]

  • No longer stacks on poisoned unit kill or on Twin Fang casts on enemy champions.
  • Now, stacks once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned.
  • Stack breakpoints increased from 75 / 200 / 400 to 100 / 250 / 500

 

Noxious Blast Final IconNoxious Blast [ Q ]

  • Delay changed to actually function as intended (previously hitting between 0.25 and 0.5s). Now has a 0.4s delay.
  • Movement speed buff changed from 10 / 15 / 20 / 25 / 30% to 20% at all ranks

 

Twin Fang Final IconTwin Fang [ E ]

  • Mana cost changed from 30 / 45 / 60 / 75 / 90 to 35 / 45 / 55 / 65 / 75
  • Now adds a debuff on the target which amplifies further poison damage by 20% for 5 seconds, stacks up to 2 times (40%).
  • AP Ratio changed from 0.4 / 0.45  / 0.5 / 0.55 / 0.6 to 0.55 at all ranks

 

 

Cho'Gath Final Portrait

 

Feast Final IconFeast [ R ]

  • If Feast kills a minion or a neutral monster, the cooldown is halved and 50% of the mana cost is refunded
  • Cooldown increased from 60 seconds at all ranks to 80

 

 

Fiddlesticks Final Portrait

 

Dread Final IconDread [ Passive ]

  • Aura removed; now, every spell and basic attack decreases the target’s magic resistance by 10 for 3 seconds

 

Terrify Final IconTerrify [ Q ]

Now applies Dread, Fiddlestick’s passive.

 

Dark Wind Final IconDark Wind [ E ]

  • Can now silence a target only once, regardless of how many times it’s bounced to that target. Dark Wind prioritizes Champions it hasn’t yet hit.
  • Deals 150% bonus damage to minions and monsters

 

 

Jayce Final Portrait

 

Hypercharge Final IconHyper Charge [ Ranged W ]

  • Cooldown decreased from 14/12/10/8/6 seconds to 13/11/9/7/5
  • Cooldown now starts when Jayce has fired all 3 shots rather than when the spell is cast

 

 

 

Jax Final Portrait

 

Counterstrike Final IconCounterstrike [ E ]

  • Cooldown decreased from 18/16/14/12/10 seconds to 16/14/12/10/8

 

Grandmasters Might Final IconGrandmaster’s Might [ R ]

  • Flat magic resist bonus changed from 25/35/45 to 20/35/50
  • Bonus Armor changed from 25/35/45 (+0.3 Bonus AD) to 20/35/50 (+0.5 Bonus AD)

 

 

 

Kalista Final Portrait

 

Sentinel Final IconSentinel [ W ]

  • Minimum damage to minions decreased from 100/125/150/175/200 to 75-125, depending on the minion’s missing health
  • Mana cost decreased from 25 at all ranks to 20

 

Rend Final IconRend [ E ]

  • Percentage increased removed; now, each additional spear increases the damage of Rend by 0.6 Total AD
  • Executing an enemy with Rend now restores mana, up to twice per Rend cast
    • Mana cost increased from 35 at all ranks to 40

 

 

Kennen Final Portrait

 

Electrical Surge Final IconElectrical Surge [ W ]

  • The active now automatically targets enemies caught in Slicing Maelstrom

 

Sliciing Malestrom Final IconSlicing Maelstrom [ R ]

  • Delay between maelstrom strikes decreased from 0.5/0.4/0.33 seconds to 0.25 at all levels
  • Delay between maelstrom strikes on the same target increased from 0.5/0.4/0.33 seconds to 0.5 at all levels
  • Duration of ult unchanged: 3/4/5 seconds.

 

 

Lucian Final Portrait

 

Lightslinger Final IconLightslinger [ Passive ]

  • Damage of second shot decreased from 50% of first shot’s damage at all levels to 30/40/50% (increased at levels 1, 7 and 11)
  • Duration of double-shot buff decreased from 6 seconds to 2

 

 

Nocturne Final Portrait

 

Unspeakable Horror Final IconUnspeakable Horror [ E ]

Passive movement speed increase when moving towards feared targets is now back on the PBE

 

 

 

Sejuani Final Portrait

  • Level 1 Mana increased from 328 to 440

 

Arctic Assault Final Icon  Arctic Assault [ Q ]

  • Damage changed from 40 / 70 / 100 / 130 / 160 (+0.4 AP) (+ 4 / 6 / 8 / 10 / 12% of target’s Max Health) to 80 / 125 / 170 / 215 / 260 (+0.4 AP)

 

Flail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Damage on initial hit changed from 40 / 60 / 80 / 100 / 120 (+0.3 AP) to 4 / 6 / 8 / 10 / 12% of target’s Max Health (+3% per 100AP)
  • AoE damage changed from 80 / 120 / 160 / 200 / 240 (+0.6 AP) (+10% Bonus Health) to 40 / 70 / 100 / 130 / 160 (+0.6 AP) (+ 4 / 6 / 8 / 10 / 12% of Total Health)
    • Mana cost decreased from 40 at all levels to 40/35/30/25/20

 

Permafrost Final IconPermafrost [ E ]

  • Cooldown decreased from 11 seconds at all ranks to 10 / 9 / 8 / 7 / 6
  • Damage decreased from 60 / 110 / 160 / 210 / 260 (+0.5 AP) to 60 / 90 / 120 / 150 / 180 (+0.5 AP)
  • Slow duration decreased from 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds to 1.5 at all ranks

 

 

Shen Final Portrait

 

Shadow Dash Final IconShadow Dash [ E ]

  • Energy cost reduced from 120 at all ranks to 100

 

 

 

Shyvana Final Portrait

 

Twin Bite Final IconTwin Bite [ Q ]

  • Cooldown decreased from 10/9/8/7/6 seconds to 9/8/7/6/5

 

Burnout Final IconBurnout [ W ]

  • Now deals 20% more damage against jungle monsters

 

 

 

Soraka Final Portrait

  • Base HP-per-second decreased from 0.9 to 0.4
  • HP-per-second per level decreased from 0.14 to 0.1

 

Astral Infusion Final IconAstral Infusion [ W ]

  • AP Ratio on heal after hitting an enemy champion with Starcall increased – minimum ratio up from 0.2 AP to 0.4 AP, maximum – from 0.4 AP to 0.8 AP

 

 

Warwick Final Portrait

 

Hunter's Call Final IconHunter’s Call [ W ]

  • Duration decreased from 10 seconds to 6


Infinite Duress Final IconInfinite Duress [ R ]

  • Total base damage decreased from 250/335/420 to 150/250/350

 

 

 

Yasuo Final Portrait

  • Movement Speed increased from 340 to 345

 

Steel Tempest Final IconSteel Tempest [ Q ]

  • Cooldown decreased from 5/4.75/4.5/4 seconds to 4 at all ranks

 

 

 

Zac Final Portrait

 

Elastic Slingshot Final IconElastic Slingshot [ E ]

  • Base damage increased from 80/120/160/200/240 to 80/130/180/230/280
  • Addtionally, Elastic Slingshot will spawn bonus health blobs for Zac if he hits multiple enemy champions with the spell.

 

 

Item Changes

 

Abyssal Scepter Final IconAbyssal Scepter

  • Recipe changed: no longer builds out of 2 Null Magic Mantles (2 x 500 Gold) and a Blasting Wand ( 860 Gold )
  • Now builds out of the new Negatron Cloak (850 Gold) and a Blasting Wand ( 860 Gold). Combine cost is 730 Gold.

 

 

Athene's Unholy Grail Final IconAthene’s Unholy Grail

  • Unique passive  – Mana Font increased to 2% missing mana every  5 seconds from 1.5%

[ Note ] This change also applies to Chalice of Harmony and Mikael’s Crucible

 

Face of the Mountain Final IconFace of the Mountain

  • Execute passive range increased from 200 to 400 (means you can execute minions when your allies are at 400 range)

 

Forbidden Idol Final IconForbidden Idol

  • Mana Regen decreased from 60% of champion’s base mana regen to 50%

 

Guardian Angel Final IconGuardian Angel 

Magic Resist increased from 40 to 50

 

Targon's Brace Final IconTargon’s Brace

  • Execute passive range increased from 200 to 240 (same change as Face of the Mountain, but smaller range)

 

Overlord Bloodmail Final IconOverlord’s Bloodmail [ Twisted Treeline / Dominion ]

  • Health-over-5 after a kill or assist increased from 200 to 300

 

 

Jungle Changes

[ Note ] The jungle monsters on Twisted Treeline have received the Smite buffs from Summoner’s Rift, as well as tweaks to their stats (more health, higher respawn time, more gold granted, higher movement speed)

 

Hunter's Machete New Icon 2Hunter’s Machete

  • Now grants an additional 10 Gold when a large monsters is killed

 

Hunter’s Machete Upgrades

  • Same change as with Hunter’s Machete


The gold granted by jungle monsters has been reduced for every camp.

  • Gromp  – from 72 to 62
  • Ancient Krug  – from 66 to 60
  • Krug  – from 18 to 14
  • Greater Murkwolf  – from 48 to 42
  • Small Murkwolf  – from 14 to 12
  • Crimson Raptor – from 42 to 41
  • Raptor from 12 to 9
  • Blue Sentinel  – from 42 to 36
  • Small Sentry – from 22 to 20
  • Red Brambleback – from 42 to 36
  • Cinderling  – from 22 to 20

 

64px-Devourer_itemEnchantment: Devourer

  • On-hit magic damage decreased from 40 to 25

 

64px-Warrior_itemEnchantment: Warrior

  • No longer grants 10 flat armor penetration
  • Now deals 10% increased physical damage to Champions

 

Ranger's Trailblazer New IconRanger’s Trailblazer

  • No longer reduces Smite’s cooldown by 15 seconds

 

Skirmisher's Sabre Final IconSkirmisher’s Sabre

  • While marked by Challenging Smite, targets take bonus true damage from basic attacks for 3 seconds, decreased from 6

 

Gift of Heavy Hands [ Krug Camp ]

  • Stun on jungle monsters now procs every 6 attacks, increased from 5

 

Krug-Camp-Visuals2

 

 

Texture Rebalances

Malphite, Malzahar, Shen, Wukong and Xin Zhao got texture updates to their base model and skins in this patch.

 

Classic Malphite

Classic Malphite TU

 

Coal Reef Malphite

 

Marble Malphite

 

Obsidian Malphite

Obsidian Malphite TU

 

Classic Malzahar

Malzahar New


Shadow Prince Malzahar

Shadow Prince Malzahar


Djinn Malzahar

Djinn Malzahar


Overlord Malzahar

Overlord Malzahar

 

Classic Shen

 

Surgeon Shen

 

Blood Moon Shen

 

Warlord Shen

 

 Classic Wukong

 

Volcanic Wukong

 

General Wukong

 

Classic Xin Zhao

Xin TU 1

 

Commando Xin Zhao

Xin TU 2

 

Imperial Xin Zhao

Xin TU 3

 

Viscero Xin Zhao

Xin TU 4

 

Winged Hussar Xin Zhao

Xin TU 5

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

PBE 05 12 Banner

 

PBE 05/12

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

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PBE-25-11-Banner-22 (1)

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PBE-02-12-Banner

PBE-03-12-Banner

 

 

Blood Moon Elise Color Changes

Blood Moon Elise has gone back to being mildly pink-colored.

 

Old

Blood Moon Elise Updated Model 1

Blood Moon Elise Updated Model 2

 

New

Blood Moon Elise Update 3

Blood Moon Elise Update 4

Blood Moon Elise 5

 

 

New Splash Arts

 

Blood Moon Elise

Check here for a full preview of Blood Moon Elise’s abilities and here for her color tweaks.

Elise_Splash_3

EliseLoadScreen_3

 

Eternum Rek’Sai

Check here for an in-game preview of Eternum Rek’Sai.

RekSai_Splash_1

RekSaiLoadScreen_1

 

Poro Rider Sejuani

Check here to see Poro Rider Sejuani in-game.

Sejuani_Splash_5

Sejuani_5

 

Snow Day Malzahar

Check here for an in-game preview of Snow Day Malzahar.

Malzahar_Splash_5

MalzaharLoadScreen_5

 

Blood Moon Thresh

Check here to see Blood Moon Thresh in-game.

Thresh_Splash_3

ThreshLoadScreen_3

 

 

Item Changes

 

Enchantment: Devourer

  • Base magic damage on-hit decreased from 40 to 25 [revert on the changes in this PBE update]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 


PBE 25/11:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

mo2jl3b

 

 

Legend of the Poro King Game Mode

Here’s an overview of the new game mode:

 

Champion Select is Blind Draft pick – you can ban champions and you can’t see what the enemy has picked. You also can’t change your Summoner Spells; the following two are locked for you:

 

 
Poro Toss IconPoro Toss

No Cost || Cooldown: 20 Seconds

Active: Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds if it hits an enemy, to dash to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

Poros are not blocked by spell shields or wind walls because they are animals, not spells!

“Poros are a model for Runeterran aerodynamics.”

 


To the King IconTo the King!

No Cost || Cooldown: 10 Seconds

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to King Poro’s side. Can only be cast while the Poro King is summoned for your team.

“Poros tug the heartstrings. The rest of you just comes along for the ride.”

 

The match starts with everyone at level 3. You also get a few poros to follow you.

 

The goal is to score poro hits on enemies with your Poro Toss. The goals are displayed on the top-right score graph.

 


Get 10 goals and you summon the Poro King, who will tank towers and let you push. He’ll also occasionally throw poros around for lols.

 

Problem is, the Poro King does almost no damage and has the AI of a bronze player. As a result, he’s more of a tanky waypoint for you to teleport back to with To the King! and not a worthwhile objective.

 

A TL;DR would be: the new game mode is ARAM where you get to pick your champion and everyone gets a Lee Sin Q.

 

These five Summoner Icons each cost 250 RP in the store. They also change how the poros that follow you look.

profileIcon743 profileIcon744 profileIcon745 profileIcon746 profileIcon747 

 

These two are still a mystery, but I assume they’re rewards for playing the new game mode.

profileIcon748 profileIcon749

 

 

L4T3NCY Final PortraitThis year’s Snowdown brings with it our next featured game mode… and a legend. The “Legend of the Poro King”. We’ve dramatically changed what fights on the Howling Abyss will look like, so let’s get straight into the rules:

Played on the Howling Abyss, Legend of the Poro King is a 5v5 Blind Draft game mode, where your goal is still to destroy the enemy team’s nexus. However, you’ll have some Poro companions with you (to throw at each other of course), be diving deep to make #bigplays and work together to summon some help from the legendary Poro King himself.

New summoner spells

When playing the Legend of the Poro King, your regular summoner spells are replaced with two new ones, made just for the mode:

1) Poro Toss / Poro Dash:

Throw a Poro a long distance, dealing true damage to the first enemy unit hit. This ability can be recast for 3 seconds after it hits an enemy to cast Poro Dash, which will dash your champion to the target hit. Dashing to the target will reduce the cooldown of Poro Toss by 5 seconds.

2) To the King!:

Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to the Poro King’s side. Can only be cast when the Poro King is summoned for your team.

The Poro King

The Poro King is benevolent and will aid whichever team has summoned him. He can be dispelled, but only to return again when enough favour has been curried with him. As a tanky siege minion, he brings an impressive power boost to whichever team he’s aiding. His powers include:

— Tanky siege minion with a LOT of health. Let him be your front line!
— The Poro King absorbs all Poros within his range being thrown by the enemy team, making him a powerful pushing force.
— The Poro King will heal nearby allied champions every 5 seconds for health and a smaller amount of mana based on the team’s average level.
— Every 5 seconds, the Poro King will lob out Poros in an arc around him, dealing magic damage to enemies where they land.

Known issues:

— Play flow art placeholder. Coming soon.
— Loading screen art placeholder. Coming soon.
— Some VO still missing from the Poros.

Also, for fans wondering where Showdown is this year, never fear. We’re looking to make some tweaks to that one and hopefully bring it back at some point as a smoother experience than it was the first time around. We wanted to try something new and light-hearted this year and can’t wait to see what you guys can pull off with the Poro King. Your collective mechanics are waaaaay better than anything we can manage in our playtests, so we’re looking forward to it. The dives.. oh the dives…

See you guys on the Abyss. o^_^O

[ Link to Post ]

 

 

Blood Moon Elise Color Changes

Blood Moon Elise is now distinctly more blood-colored. Check out her full preview here.

 

Old

Blood Moon Elise Model 2

Blood Moon Elise Spider Model

 

New

Blood Moon Elise Updated Model 1

Blood Moon Elise Updated Model 2

 

 

Champion Changes


 

 

Fiddlesticks Final Portrait

 

Terrify Final IconTerrify [ Q ]

Now applies Dread, Fiddlestick’s passive.

 

[ Note ] Dread got a major overhaul in a recent PBE update; it’s no longer an aura, but it applies on all of Fiddlesticks’ basic attacks and spells

 

 

Kennen Final Portrait

 

Electrical Surge Final IconElectrical Surge [ W ]

  • The active now automatically targets enemies caught in Slicing Maelstrom

 

Sliciing Malestrom Final IconSlicing Maelstrom [ R ]

  • Delay between maelstrom strikes decreased from 0.5/0.4/0.33 seconds to 0.25 at all levels
  • Delay between maelstrom strikes on the same target increased from 0.5/0.4/0.33 seconds to 0.5 at all levels
  • Duration of ult unchanged: 3/4/5 seconds.

 

 

Item Changes

 

Abyssal Scepter Final IconAbyssal Scepter

  • Recipe changed: no longer builds out of 2 Null Magic Mantles (2 x 500 Gold) and a Blasting Wand ( 860 Gold )
  • Now builds out of the new Negatron Cloak (850 Gold) and a Blasting Wand ( 860 Gold). Combine cost is 730 Gold.

 

 

64px-Devourer_itemEnchantment: Devourer

  • On-hit magic damage decreased from 40 damage to 25

[ Note ] The item is currently disabled and can’t be purchased.

 

Face of the Mountain Final IconFace of the Mountain

  • Execute passive range increased from 200 to 400 (means you can execute minions when your allies are at 400 range)

 

Targon's Brace Final IconTargon’s Brace

  • Execute passive range increased from 200 to 240 (same change as Face of the Mountain, but smaller range)

 

Overlord Bloodmail Final IconOverlord’s Bloodmail [ Twisted Treeline / Dominion ]

  • Health-over-5 after a kill or assist increased from 200 to 300

 

Skirmisher's Sabre Final IconSkirmisher’s Sabre

  • While marked by Challenging Smite, targets take bonus true damage from basic attacks for 3 seconds, decreased from 6

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]