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Patch 5.15 Notes

August 4th, 2015

 

Patch 5 15 Official Notes Banner

Patch 5.15 will hit live in a few hours. Here are the official notes:

 

Champion Updates

Balance

Store Content

Miscellaneous

 

Don’t know when the patch will hit live for your region? Here’s the schedule:

Patch-5-15-Maintenance-Banner

 

Scarizard Final PortraitGreetings, summoners.

Welcome to Patch 5.15, the small one where we sit back and let the game catch its breath for a sec. What with all the updates recently to jungle items, game balance and burning tides (thanks, Miss Fortune), we figured it best to enjoy a lighter patch where we focus on some pro-play outliers and watch the ever-evolving metagame take shape. So kick your feet up, this one’s on the house.

Diving a level deeper, we do have some sizable changes for Teemo to give him more control of his destiny in fights rather than setting up minefields and hoping folks’d walk into it. If you’re someone that wishes we’d delete him instead, we suggest you try out Fiora, who’s got a set of updated Demacian duds and slick new moves to help you take out the furry little monster in style. Random aside: did you know Teemo’s last buff was 3 years ago? We thought you’d like some trivia dressing with your foreword-salad. We’ve never really thought of the foreword as food before, but salads are healthy (and so is context).

That’s about everything for 5.15. Check out our HUD update post to read up on the juicy feedback-driven changes being made (or head to the patch notes below), as well as our new ward-skin selection tech, and we’ll see you next time!

[ Link to Post ]

 


FIORA REWORK Banner

Fiora_0-1 Fiora_Splash_0-2-1024x604

 

MODEL

Fiora-Updated-Model-3-1024x640 Fiora-Updated-Model-4-1024x640

 

Fiora Champion Portrait Final

General Box

  • Health decreased from 593 [+85 per level] to 570 [+80 per level]
  • Base mana pool increased from 287 to 302
  • Attack Damage-per-level decreased from 3.2 to 3
  • Auto Attack range increased from 125 to 150
  • Movement Speed decreased from 350 to 345
  • Health-per-second increased from 1.37 [+0.16 per level] to 1.65 [+0.11 per level]
  • Mana-per-second increased from 1.52 [+0.1 per level] to 1.6 [+0.14 per level]

 

PASSIVE DUELISTS DANCE

Duelists Dance Final IconFiora identifies the weak spots – or vitals – in the defenses of all enemy champions she comes close to. If she manages to attack her enemy’s weak spot, Fiora deals 3 [+0.27-0.45 AD]% of the target’s maximum Health as bonus true damage for that attack, receives a 20% [30/40/50% with ranks in R] bonus Movement Speed and restores 20 [+6 per level] Health. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked.

 

Fiora-Passive-1-1024x640 

 

LUNGE Q

Lunge Final IconCost: 25/30/35/40/45 mana || Cooldown: 18/16/14/12/10 seconds || Range: 400

Fiora lunges in a target direction before striking a nearby enemy, dealing 65/75/85/95/105 [+0.55/0.7/0.85/1.0/1.15 bonus AD] physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. Finally, 60% of Lunge’s cooldown is refreshed when the ability strikes an enemy.

 

Fiora-Q-1-1024x640 

 

RIPOSTE W

Riposte Final IconCost: 50 mana at all ranks || Cooldown: X seconds || Range: 750

Fiora enters a defensive stance, parrying all damage and hard crowd control abilities for a fraction of a second. After she’s done parrying, Fiora attacks in a target direction, dealing 90/130/170/210/250 [+0.6 AP] magic damage and slowing the movespeed and Attack  Speed of the first Champion she hits by 50% for 1.5 seconds. If she parries any hard crowd control abilities, Riposte stuns instead of slows.

 

Fiora W 1

 

BLADEWORK E

Bladework Final IconCost: 40/45/50/55/60 mana || Cooldown: 15/13/11/9/7 seconds || Range: 150 [melee]

Fiora gains 50% increased attack speed on her next two basic attacks. The first cannot crit but slows her target by 40/45/50/55/60% for 1 second, while the second is guaranteed to crit for 140/155/170/185/200% damage.

 

Fiora E 3 Fiora E 1

Fiora E 2

 

GRAND CHALLENGE R

Grand Challenge Final IconCost: 100 mana at all ranks || Cooldown: 110/90/70 seconds || Range: 500

Fiora targets an enemy champion, gaining speed and full knowledge of their vitals. Each time she destroys a weak spot, she deals damage equal to a maximum of 4 times the true damage from her passive [15% of Max HP]. If she’s able to destroy all four weak spots in 8 seconds, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions for 80/110/140 [+0.6 AD] each second for 5 seconds.

 

Fiora R 1 Fiora R 2

Fiora R 3

 

NEW FIORA INCLIENT LORE

To complement her gameplay & visual rework, Fiora’s received a new short client entry:

 

”I have come to kill you for the sake of honor. And though you possess none, you will die just the same.” The most feared duelist in all of Valoran, Fiora is as renowned for her indomitable will and haughty pride as she is for her skill with the blade. She was born to Demacia’s House Laurent, a once-proud family whose reputation was tarnished by the actions of her father. In an unprecedented move, Fiora challenged him to single combat and, upon winning, took control of House Laurent. Defying the Demacian establishment, she has set about restoring the reputation and pride of her family name, one duel at a time.

 

ROYAL GUARD FIORA Banner

Fiora Updated Model Royalguard 1 Fiora Updated Model Royalguard 2

 

NIGHTRAVEN FIORA Banner

Fiora Updated Model Nightraven 1 Fiora Updated Model Nightraven 2

 

HEADMISTRESS FIORA Banner

Fiora Updated Model Headmistress 1 Fiora Updated Model Headmistress 2

 

 

NEW MODEL FOR GANGPLANK

Gangplank’s default model has been updated to reflect the events of the Bilgewater Tides storyline. You can get his older looks with the Captain Gangplank skin, which will be free to all players who finish a matchmade game with Gangplank by August 10th (otherwise it will cost 975 RP).

 

Gangplank_Splash_0 GangplankLoadScreen

Gangplank_Square

 

MODEL Banner

Updated GP Model 1 Updated GP Model 2

 

POWDER KEG E

Gangplank Updated E

 

Here is Gangplank’s new Champion Select quote:

 

 

UPDATED INCLIENT LORE FOR GANGPLANK

”I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don’t want to take me on.” As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

 

UPDATED INCLIENT LORE FOR MISS FORTUNE

“‘The bigger the risk, the bigger the bounty.” Beauty and danger: there are few who can match Miss Fortune in either. One of Bilgewater’s most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

 

 

Champion Changes

 

Ekko Final Champion Portrait

 

Change BoxZDrive Resonance Final IconZ-Drive Resonance [ Passive ]

  • Slow strength decreased from 40/50/60/70% to 30/40/50/60% [values for levels 1/6/11/16]
  • Movement Speed buff increased from 40/50/60/70% to 40/50/60/80%
  • AP ratio on third hit increased from 0.7 to 0.8

 

Change BoxParallel Convergence Final IconParallel Convergence [ W ]

Shield value changed from 150/195/240/285/330 [+0.8 AP] to 80/100/120/140/160 [+1.5 AP]

 

Change BoxChronobreak Final IconChronobreak [ R ]

  • Health strength changed from 20/25/30% [+3.33% per 100 AP] of the damage taken over the last 4 second to 20% [+6.66% per 100 AP]

 

 

Gangplank Final Champion Portrait

General Box

  • Gangplank now additionally gains one Silver Serpet every second [3v3, ARAM and Dominion only]

 

Quality of Life Box FinalCannon Barrage Final Icon Cannon Barrage [ R ]

  • [Tooltip Fix] Now mentions that ranks in Cannon Barrage increase Gangplank’s maximum planted Powder Kegs from 2 to 3/4/5

 

 

Nidalee Final Champion Portrait

 

Nerf BoxJavelin Toss Final IconJavelin Toss [ Q ]

  • Base minimum damage decreased from 50/75/100/125/150 to 50/70/90/110/130
  • Maximum base damage decreased from 150/225/300/375/450 to 150/210/270/330/390
  • Cast time has been increased from 0.125 seconds to 0.25

 

 

Sivir Final Champion Portrait

 

Nerf BoxOn the Hunt Final IconOn the Hunt [ R ]

  • Movement speed boost decreased from 60% at all ranks to 40/50/60%
  • If an ally walks within range of On the Hunt after it’s been cast, they’ll receive 20% bonus MS [tooltip fix]
  • If an ally walks into On the Hunt’s range after it’s been cast, they will gain bonus MS equal to Sivir’s bonus MS at the time [on live, they get the maximum value of the buff]. This value still decays to 20% over the duration

 

 

Teemo Final Champion Portrait

 

Change BoxCamouflage Final IconCamouflage [ Passive ]

  • Attack Speed when exiting stealth changed from 40% to 15% + 5% per level
  • Teemo now takes 1.5 seconds to stealth, down from 2
  • While in brush, Teemo will enter stealth twice as fast (0.75 secs) and moving through brush won’t break the stealth.

 

Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Mushrooms now last 5 minutes, decreased from 10
  • Cast range increased from 230 to 300/600/900
  • Internal cooldown decreased from 1 second to 0.25
  • Casting time increased from 1 second to 1.5
  • Now has an additional function: if Teemo throws a mushroom on top of another mushroom, it will bounce up to 3/4/5 Teemos before being planted.

 

Teemo R Bounce

 

Teemo also received new spell icons. From left to right: Passive, AS buff icon from Passive, Q, W, E and R.

Teemo_P Teemo_P_Buff Teemo_Q Teemo_W Teemo_E Teemo_R

 

 

Item Changes

 

Change BoxZekes Harbinger Zeke’s Harbinger 

  • Buff duration has been increased from 6 seconds to 8
  • Now grants 4 stacks per basic attack, decreased from 6
  • Stacks for spellcasts decreased from 12 to 8

 

 

COTTONTAIL FIZZ

You’ll be able to buy this insomnia fuel for 975 RP some time after Patch 5.15 hits live.

 

Fizz_Splash_8 (1) Fizz_8 (1)

 

MODEL

Cotton-Fizz-Model-1-1024x640 Cotton-Fizz-Model-2-1024x640

 

Recall Banner

Cotton-Fizz-Recall-1024x640 

 

CHUM THE WATERS

Cotton-Fizz-R-1024x640 

 

 

CAPTAIN GANGPLANK

GP’s “old” looks will be available in store for 975 RP or for free to all players who finish a matchmade game with GP before August 10th.

 

Gangplank_Splash_0 (1) GangplankLoadScreen

Gangplank_Square_0

 

MODEL EMOTES

Gangplank Model 1 Gangplank Model 2

 

Recall Banner

Gangplank Recall

 

 

New Chroma Packs

All chroma packs are available in store for 590 RP and can be found in the “Bundles” tab.

 

CASSIOPEIA CURSE CHROMA PACK

Cassiopeia_5 Cassiopeia_6 Cassiopeia_7

Cassiopeia Chroma Updated 1 Cassiopeia Chroma Updated 2

Cassiopeia Chroma Updated 3 Cassiopeia Chroma Updated 4

Cassiopeia Chroma Updated 5 Cassiopeia Chroma Updated 6

 

DRAGONSLAYER VAYNE CHAOS CHROMA PACK

Vayne_7 Vayne_9 Vayne_8

Vayne Chroma Updated 3 Dragonslayer vayne Chroma Updated 3

Vayne Chroma Updated 1 Dragonslayer Vayne Chroma Updated 1

Vayne Chroma Updated 2 Dragonslayer Vayne Chroma Updated 2

 

KOI NAMI ELEMENTS CHROMA PACK

Nami_4 Nami_5 Nami_6

Koi-Nami-Chroma-11 Koi Nami Chroma 4

Nami Updated Chroma 1 Nami Chroma Updated 1

Nami Updated Chroma 2 Nami Chroma Updated 2

 

 

New Summoner Icons

This tablet pen-wielding poro will likely be a reward for the recent art event on Riot Korea’s official page.

 

profileIcon904

 

 

TWEAKS TO NEW HUD

Here’s the official list of upcoming changes to the new HUD:

Readability

  • New font and styling
  • Larger team frames, meters, and ult timers
  • Full square cooldown indicator
  • New colors differentiating “on cooldown” and “out of mana”
  • Larger stat icons and text
  • Larger Ping and FPS displays
  • Scoreboard now has more padding, larger champ portraits, and larger fonts
  • Added drop shadow to chat
  • Brighter XP bar
  • Larger Summoner spell timers on the scoreboard
  • Active ability events have been changed to gold (level up, toggle, just off cd) to differentiate from unavailable (cooldown, OoM)

Animation and Audio

  • Shortened and pulled back on many animations including “level up”, “just off cooldown”, and toggles
  • Scaled back many audio cues

Layout

  • CS, KDA, and Team KDA has rejoined game time in the top right
  • Scoreboard improvements including larger and clearer summoner spell and respawn timers

Misc

  • Added colored bonus stats
  • Added cast bars for all abilities other than instant casts
  • Swapped Crit and Attack Range in player stats
  • Mute buttons on the Scoreboard are now always visible
  • Minimap can now be scaled smaller

 

The KDA score and minion kills are once again displayed in the top right corner of the screen. Also, stats that’re affected by runes, items, masteries, etc., are now listed with a yellow color with in the Champion Stats [C] box.

New Hud Yellow Text

 

Cooldowns on the new HUD now fill the entire icon, not just a circle inside it:

Hud-Comparison1-1024x224

 [ Note ] The new HUD will also replace the old one for Ranked when Patch 5.15 hits live. You can read the announcement HERE.

 

 

WARD SELECTION FOR CHAMPION SELECT

You can now select the ward skins for the wards you won’t place from Champ Select:

 

Ward-Selection-1-1024x640 Ward-Selection-2-1024x640

 


INSTANT FEEDBACK SYSTEM

As mentioned at launch, the Instant Feedback System was originally tuned conservatively to avoid false positives. Now that it’s been in place for a few months we’re ready to start taking the training wheels off. In particular, the system is now more likely to punish hate speech after just one incidence.

 


CHAMPION MASTERY EMOTE

When Champion Mastery launched a while back, we decided we’d wait and see how the rank 4 and 5 emotes were being used before making them visible to the enemy team. Fast forward a few months and, after adding in a light safeguard to ensure players can opt out of emote spam, we’re ready to let you show your achievements off to everyone in your matches!

[ YOU CAN’T IGNORE MY BADGE ] The rank 4 and 5 Champion Mastery emotes are now visible to the enemy team

[ WAIT YES YOU CAN ] Muting a player now hides their Champion Mastery emote (both ally and enemy)
 


Bugfixes

 

  • (Black Market Brawlers) Enchantment: Teleport‘s active effect can no longer be bugged to cast without a cooldown
  • Rift Scuttler now drops a soul
  • Upgrading a trinket no longer resets its cooldown (This was fixed in 5.14 but we forgot to document it. Sorry!)
  • Using a consumable item no longer temporarily disables Devourer’s effects
  • Galio now properly gets assists when shielding allies with W – Bulwark
  • Spirit Guard Udyr now plays VO when he kills a Rift Scuttler
  • Restored custom E – Shunpo VFX for Sandstorm and Slay Belle Katarina

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

News 08 01 Banner

 

News 08/01

 

Recent News Banner

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Champion Updates Banner 2

 


The new champion should be delayed to prioritize reworks of older champions

Scruffy Final PortraitHey Sinwrath, we totally feel like you do in terms of how much we need to (and want to) update our old champs. The potential of these characters to be awesome is really high. Just in terms of designers on the champion update team, this year we are growing from 4 to 6, and at the same time I think (hope) we’re getting better at what we do.

We don’t have any set timelines like “expect 1 update a patch,” but we will release as many high quality updates as we can this year (both big and small). We are in progress on a bunch of the champs you have listed above, and the work is looking very promising so far.

That said, we don’t have any plans to slow down new champion releases. IMO new champs are part of the lifeblood of what keeps League fresh and evolving.

2015 is gonna be a good one.

[ Link to Post ]

 
Follow Up

Do you mean only 4 people get to decide what the reworked kits will be

Scruffy Final Portrait We actually work very closely with a lot of people, so every update gets feedback and improvements from 10-20 different designers and another 20 artists, producers and engineers.

The whole champion update team is closer to 30 people, in 2014 we had 4 game designers (not including me).

[ Link to Post ]

 


Can we at least get a vague timeline on each of these champions

Scruffy Final PortraitI don’t want to bring up any stuff that is still too early and experimental but a few projects that we are working on and are going pretty well IMO are:

Ryze
Poppy
Taric
Tristana

Some are small, medium, and some are big scope. Also there are a bunch more in the pipe just not ready to talk about yet.

[ Link to Post ]



What will be the scope of Tarics rework

Repertoir New PortraitThis time around, Taric’s update is not going to be a small one. The next update you guys see to him will be pretty substantial. Haven’t locked down full details yet so we haven’t established a release patch yet (and don’t have too much to share as far as details go), but he’s one of two projects I’m pretty actively working on.

[ Link to Post ]

 

 

What about Gangplank

Scruffy Final PortraitWe’re actually working on GP as well, he’s just a bit earlier in the process.

[ Link to Post ]





Will Shen be reworked He isnt on the list

Scruffy Final PortraitAgree that Shen needs work, we just have so many to do and only enough bandwidth for a handful at one time. We will get to everyone that needs it in time.

[ Link to Post ]

 


Follow Up

What do you mean by bandwidth

Scruffy Final Portrait“Bandwidth” refers to how much content you create and work on simultaneously. It’s a combination of how many resources you put the team (primarily staffing and testing) and type of the work required (how many people you can throw on a problem before you hit diminishing returns or “too many cooks in the kitchen problem”)

[ Link to Post ]

 


Adding too many new champions will make League impossible to balance

Scruffy Final PortraitIt’s definitely true that there is a point (just for illustration say 500 champions) where there are more champions than there should be and it starts to detract rather than add value to the game.

At our current rate of ~8 new champs a year, I think we have at least a few more years before we start to hit the point of slowing down further.

On point though, we definitely want to ramp up the rate of fixing/improving existing champs by a large amount.

[ Link to Post ]

 

 

Zzrot Portal Banner 2

 


What kind of impact are you hoping this item has on the game

Reinboom Final PortraitThe main ideal impact is more teams can split push even if it costs an item investment to do so. Or a different type of siege pressure.

The item actually functions best when there is someone present to support it. It’s kind of weak at pushing minions itself (intentionally). It WILL eventually push down a tower, but it takes awhile by itself.

The type of opening that provides though could be useful.

Nasus CAN gain stacks on it. Be careful when building against Nasus.

And yes, the item does have uses outside of split pushing. It can compliment a siege. It can be placed preemptively against a lane that is at risk of slowly pushing towards a tower alone to help negate it. It can be used for vision (in kind of a weird manner).

[ Link to Post ]



Why cant the gate be killed by skillshots

Reinboom Final PortraitOne of the core concepts to the item is “here is a defensible point you must take from me”. It’s a tool to lure your opponent into engaging or making a mistake.

Making it hittable by skillshots goes against that.

[ Link to Post ]

 

 

Shouldnt the Voidspawns grant gold to enemy champions who kill them

Reinboom Final PortraitMost ranged champions have better tools available to them for taking towers than Zz’Rot Portal already.

If it becomes a must pick on all champions, then the base stats of the voidspawn can be dropped even further and more of it shifted over to how your defenses contribute to its damage. That is, pushing it even further into the realms “tank only-ness”.

Damage output counters Zz’Rot Portal innately in that you can clear the voidspawn and the void gates. If your opposing ranged character purchases an early Zz’Rot Portal, then you can build clear and sustain (Tiamat) to deal with it or you can threaten pressure elsewhere. By putting their value into pushing power, they sacrificed stats that could’ve helped them with Dragon.

[ Link to Post ]

 

Reinboom Final PortraitThe cost of the item is already paid by building it. Unlike a champion ability, there was already significant investment given to getting a void gate out.

Turning such an investment into a reward for your opponent is… tricky and not ideal. The void gate itself does provide 25 gold when you kill it, but even that is only a tiny bit for the purposes of the incentive, “this is the thing you’re supposed to kill”.

[ Link to Post ]



Do you expect it to be actually used or do you feel the itemll be forgotten

Reinboom Final PortraitMy predictions: It will have a spike in usage when it first rolls out then it will have a drastic decrease. People will find creative usages and some people will become attached to it. It’s a uniquely fun ability – active map presence on an item – for some players. I don’t think it will have an overwhelming usage rate though, it’s not really “core” on many champions.

[ Link to Post ]

 

 

Do the Voidspawns benefit from the Siege Commander Elixir

Reinboom Final PortraitThey currently aren’t boosted by siege commander. That will probably change.

[ Link to Post ]

 

 



Is ZzRot Portal supposed to be a support or top lane item

Reinboom Final PortraitTop, Bruisers, or a late game “My GA is on cooldown and I just really need to take a turret so I’ll exchange the GA for this new thing” item.

Fun fact: Raptor Cloak (and thus Point Runner) was made for this item. It building into Ohmwrecker was a later changed. This item just got delayed enough that it got released in a weird order.

[ Link to Post ]

 

 

Will the item be available on Twisted Treeline and Howling Abyss as well

Reinboom Final PortraitCurrently, no. It was tuned for SR lane distances so we would need to do a bit of research to make sure it would work healthily on those maps first.

[ Link to Post ]

 


Follow Up

How about Dominion

Reinboom Final PortraitNope. Sorry! It could be kind of interesting on Crystal Scar, though the cooldown might be a bit long for the map. Hm.

[ Link to Post ]

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.