Archive

Posts Tagged ‘champions’

400px-EDG_2015_LPL_Spring

In one of the closest LPL Finals to date, EDG edges out LGD 3-2, taking home the title of LPL Champions and qualifying for the Mid-Season Invitational.
 

MATCH 1/5: EDG (Blue) vs LGD (Red)

 

Winner: LGD

Game Time: 34:12

BANS

EDG LGD
Kalista Urgot
Kassadin LeBlanc
Gragas Annie

 

FINAL SCOREBOARD

Image: End-game screenshot

Image: Scoreboard shown before last teamfight

EDG
Towers: 3 Gold: 51.8k Kills: 6
Koro1 Gnar 2 1-3-5
ClearLove Nunu 1 4-1-1
PawN Lulu 3 1-2-0
Deft KogMaw 3 0-2-4
meiko Nautilus 2 0-3-5
LGD
Towers: 8 Gold: 60.4k Kills: 11
Acorn Hecarim 1 3-1-3
TBQ Sejuani 2 2-2-4
We1less Orianna 3 1-0-2
Imp Jinx 1 5-1-4
Pyl Janna 2 0-1-6

 


MATCH 2/5: LGD (Blue) vs EDG (Red)

 
Winner: EDG

Game Time: 38:33

 

BANS

LGD EDG
Urgot Kalista
LeBlanc Nunu
RekSai Hecarim

 

FINAL SCOREBOARD

Image: End-game screenshot

LGD
Towers: 3 Gold: 55.3k Kills: 9
Acorn Gnar 3 2-4-6
TBQ Gragas 3 0-4-6
We1less Kassadin 1 5-3-3
Imp Jinx 2 1-3-5
Pyl Janna 2 1-3-6
EDG
Towers: 10 Gold: 65.8k Kills: 17
Koro1 Maokai 1 3-3-9
ClearLove Sejuani 1 2-1-14
PawN Jayce 3 4-3-10
Deft Corki 2 7-1-5
meiko Annie 2 1-1-11

 


MATCH 3/5: EDG (Blue) vs LGD (Red)

 
Winner: EDG

Game Time: 33:40

 

BANS

EDG LGD
Kalista Urgot
Hecarim Annie
Nunu LeBlanc

 

FINAL SCOREBOARD

Image: End-game screenshot

Image: Scoreboard shown before last teamfight

EDG
Towers: 9 Gold: 61.2k Kills: 24
Koro1 Gnar 3 5-4-13
ClearLove Sejuani 1 3-3-13
PawN Kassadin 2 5-4-12
Deft Sivir 3 9-2-8
meiko/Mouse Thresh 2 2-6-12
LGD
Towers: 5 Gold: 55.1k Kills: 19
Acorn/Flame Maokai 1 3-5-13
TBQ RekSai 2 3-5-8
We1less Orianna 3 7-5-7
Imp Graves 2 5-4-9
Pyl Nautilus 1 1-5-12

 


MATCH 4/5: LGD (Blue) vs EDG (Red)

 
Winner: LGD

Game Time: 25:37

 

BANS

LGD EDG
Jayce Kalista
LeBlanc Hecarim
Gnar Kassadin

 

FINAL SCOREBOARD

Image: End-game screenshot

LGD
Towers: 10 Gold: 45.7k Kills: 13
Acorn Maokai 1 1-1-9
TBQ Nunu 2 1-0-11
We1less Orianna 3 6-0-5
Imp Sivir 2 5-2-6
Pyl Thresh 3 0-2-8
EDG
Towers: 1 Gold: 34.3k Kills: 5
Koro1 Rumble 2 0-1-2
ClearLove Sejuani 1 2-5-1
PawN Fizz 3 3-2-0
Deft Urgot 1 0-3-2
meiko Nautilus 2 0-2-2

 


MATCH 5/5: EDG (Blue) vs LGD (Red)

 
Winner: EDG

Game Time: 36:17

 

BANS

EDG LGD
Kalista LeBlanc
Orianna Gnar
Kassadin Annie

 

FINAL SCOREBOARD

Image: End-game screenshot

Image: Scoreboard shown before last teamfight

EDG
Towers: 9 Gold: 67.2k Kills: 18
Koro1 Hecarim 1 4-2-6
ClearLove RekSai 2 4-0-8
PawN Twisted Fate 3 0-6-5
Deft Sivir 3 8-1-6
meiko Thresh 2 2-2-6
LGD
Towers: 4 Gold: 57.6k Kills: 14
Acorn Maokai 2 2-6-6
TBQ Nunu 1 3-4-5
We1less Lissandra 3 2-3-6
Imp Jinx 1 4-4-1
Pyl Janna 2 0-1-9

 

*1,2,3 Number indicates where in the pick phase the champion was taken.

Comments off

 

Free Champion Rotation Week 35 Season 4 Banner

 

The following Champions will be free-to-play until September 23rd:

 

 

Champions

 

Aatrox Final Portrait

Anivia Final Portrait

Graves Final Portrait

Janna Final Portrait

Karthus Final Portrait

Lucian Final Portrait

Sona Final Portrait

Udyr Final Portrait

Yasuo Final Portrait

Zac Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

Champion Skin Sale September 5 Banner

The following Champions and Skins will be 50% off until September 5th:

 

Champions


  • Akali – 395 RP
  • Talon – 440 RP
  • Vel’Koz – 487 RP

 

iBlitzcrank – 675 RP

 

Blitzcrank_6

 

 

Pool Party Lee Sin – 487 RP

 

LeeSin_5

 

 

Prom Queen Annie – 260 RP

 

Annie_4

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


Comments off

 

Champion Skin Sale August 29 Banner

 The following Champions and Skins will be 50% off until August 29th:


Champions

 

  • Nautilus – 487 RP
  • Riven – 440 RP
  • Sona – 395 RP

 

Blast Zone Heimerdinger – 260 RP

 

Heimerdinger_2

 

 

Bloodstone Taric – 487 RP

 

Taric_3

 

 

Warmonger Sion – 487 RP

 

Sion_4 (1)

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

PBE Update August 4 Banner

 

 

PBE 04/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.14 Cycle:

 

PBE-Update-July-31-Second-Banner (1) PBE-Update-July-29-Banner

PBE-Update-July-31-Banner PBE-Update-August-1-Banner

PBE-Update-August-2-Banner

 

 

Champion Changes

 

 
Gragas New Portrait
 

Drunken Rage New IconDrunken Rage [ W ]

  • Base Damage increased from 20/34/50/65/80 to 20/50/80/110/140 [ revert on the changes in this PBE update ]

 

 
Kassadin New Portrait
 

Riftwalk New IconRiftwalk [ R ]

  • Base Mana Cost decreased from 100 at all ranks to 75 [ revert on the changes in this PBE update ]

 

 

Kogmaw New Portrait

 
Living Artilery New IconLiving Artillery [ R ]

  • Bonus damage to Champions changed from 75/100/125% to 100% at all levels [ live value is 125% at all levels ]

 

 

Maokai New Portrait

 

Vengeful Maelstrom New IconVengeful Maelstrom [ R ]

  • Now has a maximum duration of 12 seconds

 

 

Morgana New Portrait
 

Soul Shackles New IconSoul Shackles [ R ]

  • Both initial damage and stun damage decreased from 155/240/325 to 150/225/300 [ nerf on the values in this PBE update; live values are 175/250/325 ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

Comments off


Champion Skin Sale June 30 Banner

 

The following Champions and Skins will be 50% off until June 30th:


Champions


  • Caitlyn – 440 RP
  • Jayce – 487 RP
  • Udyr – 292 RP



Cowgirl Miss Fortune – 375 RP


Cowgirl Miss Fortune

Cowgirl Miss Fortune Splash Art


Muay Thai Lee Sin – 487 RP


Muay Thai Lee Sin

Muay Thai Lee Sin Splash Art


Woad Ashe – 260 RP


Woad Ashe

Woad Ashe Splash Art


 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


Sale March 17

twitter-icon-png-13

 


Champions


  • Sona – 395 RP
  • Swain – 440 RP
  • Zyra – 487 RP



Emerald Taric – 260 RP


Taric_Emerald_Splash

Splash Art


 

 Leprechaun Veigar – 260 RP


Veigar_Leprechaun_Splash

Splash Art



Shamrock Malphite – 260 RP


Malphite_Shamrock_Splash

Splash Art


Garen-BannerThere is a scene at the end of The Good, The Bad and The Ugly, where Clint Eastwood, Eli Wallach and Lee Van Cleef (no relation to Edwin Van Cleef, notorious Deadmines end-boss) are stood in a cemetery and have what many regard as the greatest Mexican-stand-off of all time. While the graphical style of the characters leads us to Graves being the closest we get to this in League of Legends, this analogy best lends itself towards the top lane; just you, your opponent and the Jungler(s) in a battle of wits, with everything to lose. The top lane is arguably the most important in the early game; getting a head start on your opponent here will allow you to roam and gank mid and bot lanes, and if you lose your lane then you best pray to your god that your carries can win the game for you.

Today I’m going to introduce you to the top lane, and a handful of champions I feel anyone who is learning this role for the first time should get to grips with. The champions I’m about to talk about aren’t the best top lane champions in the game, but by no means are they bad; they are just simple yet effective champions that will help you learn how to handle the lane without worrying about mechanics. For anyone who is experienced in the top lane, this guide isn’t for you. However, if you are new to ranked games or are simply levelling up and wish to explore the top lane, read on.

Singed

SingedSquareSinged is by far one of the simplest top lane champions you can play. When played correctly, he can be very effective as a tank or a bruiser/tank. Singed’s kit consists of:

  • A poison trail
  • A slow on the enemy
  • A flip
  • A self buff

All of these abilities work in perfect harmony with each other. The simplest tactic for Singed is to activate your Poison Trail (Q), charge the enemy, use Mega Adhesive (W) when they run, then Fling (E) them backwards towards your poison trail. The best part? If they attack and continue to chase you, they’ll run right into your poison trail. Standard builds on Singed also make him a great safe pick, as you can build him as tanky or as damage-focused as you wish. Usual core items include Rod of Ages and Rylai’s Crystal Scepter, both of which offer nice AP damage for his Poison Trail and Fling, as well as a solid amount of health and mana. If things get a little hairy, or you’re just looking to secure a kill, activating his Insanity Potion (R) will give you improved movement speed, armour, magic resist, ability power, health AND mana regen. This means there should be no reason for you to die in a one-on-one situation.

Singed offers a simple yet very effective build for the top lane that allows for mistakes. He is a champion that will remain in your repertoire throughout your ranked and casual play, and is a must for anyone learning the Top Lane. For a full in depth guide to Singed, check out InvertedComposer’s build.

Garen

LikGarenSquaree Singed, Garen is one of the simplest champions in the game, so simple in fact that he has his own little phrase: “spin to win”. Garen offers the player a few simple tools that can be devastating in the early game, when used correctly. Decisive strike (Q) offers not only a solid amount of damage, but a gap closer that also silences the enemy, all in one attack. This means that it’s very easy for you to get close to the enemy, stop them attacking you and then activate your Judgement (E) to deal a second round of damage on the silenced enemy. If things get too much for you, Courage (W) is a handy little shield, and once you are out of combat for seven seconds your passive will give you 0.4% of your maximum health back every second.

Where Garen really comes in to his own, especially in the early game, is Demacian Justice (R). This ability, a clear predecessor to Darius’ Noxian Guillotine, offers a scaling amount of damage depending on how little health the enemy has; the less health they have, the more damage it will deal. Once the enemy reaches anything below 50% health, a quick Q>E>R combo will almost certainly secure a kill. Garen is designed around being powerful in the early game and winning his lane, leading to a swift victory before you reach the late game. The high base-damage stats from his Q and R mean that you can build him tanky and still offer your team a solid amount of damage in team fights. Garen’s kit is very simple and he works well as a top lane champion, with a respectable amount of damage, good sustain, great tankiness (and in the early game) frankly amazing lane presence. For a more in-depth guide on Garen, check out King Kroanin’s full guide, or WingsofDeathX’s build.

 

Malphite

MalphiteMalphite is my third and final choice for beginner Top Lane champions. He’s tanky, he’s got great poke, good overall damage and has one of the best, if not the best, initiates or fight-resets in the game. He’s regarded by many as being overpowered; this leads to him being banned in most games at low to mid skilled levels. So although he is very effective and is a champion you should definitely have perfected, don’t be disappointed if you don’t get to play him right away. Like Singed and Garen, Malphite is very simple to pick up. His kit consists of Granite Shield (Passive) which gives him a shield equal to 10% of his health, making him tanky from the start, allowing you to trade very effectively. Seismic Shard (Q) is his primary method of poking the enemy as well as slowing them down and speeding him up. This helps you engage, chase down enemies or even escape- all of which are crucial to your survival. Brutal Strikes (W) is not a great laning ability, but offers some aid in farming and also some armour. When stacked with his passive, this offers you an even greater level of tankiness in the laning phase. Ground Slam (E) is an AoE attack that scales with armour, slowing enemy attack speed. This works very nicely in the late game, slowing ADC attack speed is a huge debuff to the enemy team.

Finally, the pièce de résistance, Unstoppable Force (R); it is the primary reason to play Malphite and the main reason why he’s banned. It is a charge with 1000 range which knocks up the enemies it hits for two seconds at rank 3. A truly unstoppable ability (Sona’s ult won’t stop it) and it deals a solid amount of damage in the early-to-mid game. This ability can be used to initiate, reset the fight, steal baron, escape, secure a kill or anything you wish. It is one of the most overpowered abilities in the game, and is a great final ability for Malphite. He is simple, with two tanking abilities (passive + W), three damage abilities (Q, E and R), two crowd control abilities (Q and R) and an ultimate that makes anyone ganking you think twice. Malphite’s kit works amazingly well, and the fact he gets banned in so many games is testament to just how powerful he is! LEARN HIM! For a full Malphite guide, check out MakNoon’s winning build, Dolphin Trainer’s Guide!

There are many top lane champions I haven’t talked about to today; like Jax, who is the next champion I suggest you play but didn’t make this list due to serious mana issues if you don’t know what you’re doing. Or Renekton who is very powerful right now. Also champions like Pantheon who will help you stomp soloqueue and Yorick who simply has no direct counter. I haven’t talked about these because they are more difficult to learn. They have more skillshots and modified abilities which require a higher skill level to be able to play successfully. Once you have used the three champions I have outlined, I suggest you move on to the other champions in this list and truly master the top lane.

Categories: LoL News Tags: , , , , ,

ALookBack

Welcome to a brand new series here at News of Legends.  I am TiberiusAudley, one of the early beta testers with the cool blue names on the official forums. In this series, I’ll be giving a bit of a history lesson on some of the champions, players, and even items in League of Legends.

Today’s focus is generally considered to be an “ok” champion. That’s right, today I will be taking a look back at Rammus.

DealWithItRammus

Rammus was introduced into the beta of League of Legends in the July 10th, 2009 patch, with Coronach as the designer in charge of his completed design. He came into the league in the same patch as Anivia, the Cryophoenix. Some other major changes that were introduced in the Rammus/Anivia patch include the first addition of sigils, which in today’s game are commonly just referred to as “red buff” and “blue buff.” Doran’s Blade briefly became a gold per ten item, giving players 2 gold every 10 seconds. Negatron Cloak was introduced into the game for the first time. And most importantly, the vision-obscuring mechanic known as Brush was introduced onto Summoner’s Rift.

RammusBrush

In his initial release, many players felt Rammus to be underwhelming, and suffered against the main picks that were prevalent at that time in the game, namely burst casters such as Annie and Ryze (who used to be much more like Syndra is now, with a ton of single-target burst potential). Because of this, in the very next patch, Rammus was given magic resist to go alongside the armor granted by his Defensive Ball Curl. Additionally, they gave him some extra base health stats and trimmed his mana costs to make him a little less item-dependent to become the tank he needed to be.

He had also been released with several bugs, such as Taunt not always working properly (it actually required Rammus to land an auto attack before the taunt took effect) and Powerball had an awkward hitbox with champions. Several of these were fixed in his early days, and within no time at all, the buffs from his second patch since introduction to the league catapulted him into being the Armordill-OP.

Thanks to his Defensive Ball Curl’s massive steroid at higher ranks, Rammus quickly became the “tank” to pick for team compositions. His steroid was available much more often than Alistar’s. Amumu didn’t have defensive steroids, and hadn’t yet caught on in the jungle, so although his ultimate was as good as it ever was, he just didn’t stack up against Rammus, who had much shorter cooldowns and more reliable, shorter cooldown CC once his Taunt actually began to taunt opponents.

To make matters even better for Rammus, in his early days, a Beta player named Edwy experimented with jungling as Rammus, with great success. Although it didn’t catch on immediately, it laid the groundwork for Rammus’ later resurgence.

Speaking of Beta, Rammus was selected as the champion that all players who participated in the Beta would receive once the game officially launched on October 27th, 2009. All Beta players received both Rammus and the limited edition “King Rammus” skin to reward their dedication.

King Rammus

As other tanky champions received buffs, or newer tanks were introduced to the game, Rammus’ popularity dwindled.

During the first-ever Harrowing event patch in 2010, however, Rammus received some buffs that brought him back into the limelight. His Defensive Ball Curl’s return damage began to scale with Rammus’ total armor, meaning not only did his auto attack damage benefit from him building tanky, but the damage others took for choosing to attack him (or being forced to, via Puncturing Taunt) would as well. Additionally, two patches before the Harrowing patch, an indirect buff to Rammus that took some time to discover was introduced: Shurelya’s Reverie. In addititon to the DBC scaling buff, many of the bugs with Taunt were finally fixed in this patch, and Rammus base mana regen and move speed were nudged up in order to help him out.

Around this time, one of the largest threads in League of Legends General Discussion history started — a simply plea from forum user Pyrise to “Please continue the ‘Rammus Ok’ thing” — today, the thread sits with 2,466 pages, +3,813 upvotes, and 79 Red Posts. The thread can be found here.

Over the course of the next few months, Rammus received minor nerfs to compensate for the buffs that brought him back into popularity. It wasn’t until the patch just before Dominion that Rammus got developer attention again — receiving buffs to his attack damage stat growth and late game damage return on Defensive Ball Curl. Of course, once Dominion released, he saw an overwhelming popularity boom on the map, as his Powerball proved quite efficient for back-capping and racing to Windmill before others could ever hope to reach it.

In the later stages of 2011, Rammus saw a lot of tournament popularity in the Jungle. His Powerball was a huge enabler for his ganking potential, and his defensive steroid allowed him to farm the jungle rather efficiently. A part of this came from the increased cost of Doran’s items earlier in the year leading to many players choosing to start Boots in other lanes instead, making Rammus a rather ideal choice due to his extreme early mobility, especially combined with the Shurelya’s Reverie build path for late game initiation.

As the new year rolled in, however, the nerf bat came swinging to Rammus patch after patch, cutting his Powerball mobility and Defensive Ball Curl’s damage return and defensive stats.

nerfbat1

Even after he retreated back to the realm of obscurity in Summoner’s Rift, an overwhelming majority of casual Dominion players continued to complain about Rammus in the unorganized levels of play (although in competitive Dominion, he was not nearly as valued, and was often not picked at all) leading to just a base stat nerf to all but cement his fate.

The Beta Giveaway was not the only time Rammus has been given away for free to the masses. In August of 2012, Riot Games announced that they would be giving away codes for the Full Metal Rammus skin at Gamescom in Cologne. Although the skin was also available in the store, many players managed to snag themselves a code for free.

Although Rammus is not seen often today, he has received some buffs that have gone more or less unnoticed since he fell out of popularity. His mana costs were reduced. He finally gained the scaling Magic Resist per level that was originally only given to Melee DPS to deal with the aforementioned Annie/Ryze Happy Hour. Most recently, (in the Nami patch), the base armor nerf was reverted, and his base health regen was increased.

It is unclear what the near-future holds for Rammus. He is by no means an undisputed lord of the jungle in today’s League of Bruisers, and his clear speed is not quite as impressive as many of the AoE junglers that exist today.

His 3-second taunt is still a force to be feared, though. Combined with the common occurrence of an AD Caster mid lane such as Kha’Zix, Lee Sin, or Pantheon right now, the armor shred of his taunt is a great contributor to ganks.

Additionally, although he is not great in most 2v2 lanes as a support, he is great at zoning enemy melee solo laners out of last-hit range when used as a 2v1 lane swapper. Combined with the mobility he gets from Powerball, he could potentially be used to fulfill the niche many have used Taric for in the recent months — a roaming CC support that helps the team’s jungler invade and set up kills in other lanes. Crystalline Flask or the cheaper Philo Stone components both mitigate the risks of selecting Rammus as a support.

Hopefully this former King of the Koopas, this Tacit Turtle, the Authoritative Armordillo will return to favor among the masses and see glory similar to his past days.

That’s all for this A Look Back.  Next time, we’ll be taking a look at a champion who has seen a few different iterations over the course of LoL’s history.  I hope you’ll return to see the Ryze of my new article.

Until next time, I’m TiberiusAudley.  Follow me on Twitter @TiberiusAudley.