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Posts Tagged ‘championship riven’

 

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Why wasnt Championship Riven brought back for sale

[ Note ] You can find the list of Worlds store content HERE.

Championship Riven Banner

 

KateyKhaos Final PortraitChampionship Riven is a limited skin, as opposed to Kalista, Thresh and Shyvana which are legacy skins.

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Championship Riven was a Limited skin not Legacy

KateyKhaos Final PortraitThese are easily confused, as some of this content was actually ‘limited’ at one point. We did a switch in 2013, where this content was swapped over to a ‘legacy’ status.

You can check out which skins were originally part of this, and how we accomodated players who had already purchased the content here –http://oce.leagueoflegends.com/en/news/store/sales/plan-vintage-limited-edition-skins

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Follow Up Banner

KateyKhaos Final PortraitShe’s also available if you correctly predict all of the Worlds Pick’ems this year.

Hippalus did mention the possibility of Championship Riven, however, we haven’t announced any additional information.

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Are you considering nerfing Vayne

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Meddler Final PortraitWe’re currently testing a small reduction to Vayne’s starting AD, our belief being that Vayne’s currently got too strong a lane for how powerful her late game is (with the strong late game a defining feature of hers and a strong lane not intended). That nerf’s deliberately being kept small given the changes to a number of marksmen and marksmen items in the coming preseason and the belief that we’re currently seeing a solo queue meta that’s very favorable to Vayne (lot of tanky dudes to fight). Post preseason disruption we’ll then assess both Vayne and marksmen in general, see where changes are or aren’t needed.

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Can Vayne and KogMaw both exist in the same meta as tank killers

Meddler Final PortraitOur belief is that there’s room in the tank killer space for both Vayne and Kog, since they offer pretty different takes on it. While both are really effective against high health targets, and have at least some capacity to shred or ignore mitigation, they’re pretty different otherwise. Kog’s got a decent amount of poke, even with an AD build, has much greater average attack range come late game and offers some team utility (shred, slow, vision). He needs to be protected pretty carefully though, getting a lot of value from speed boosts and peel in particular, so places demands on his team’s comp. Vayne by contrast’s got high sustained mobility and functions well independently (she’s got a number of duelist traits). She brings very little team utility however, and lacks both AOE and ability to affect enemies outside of her auto attack range.

Whether or not the two are are appropriately balanced, relative to each other and other marksmen, gets a lot of debate, we’re pretty confident there’s enough room within the space of ‘tank killing marksmen’ for both Kog and Vayne though.

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Why does Kassadins Force Pulse E require charges to be cast

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Meddler Final PortraitKassadin was created long before my time at Riot, some benefits I can see to the charge system though:

  • It allows Kassadin to use his E significantly more often in team fights than some 1v1s, giving a champion with strong duelist power a boost elsewhere
  • It modifies how favorable some match ups are for Kassadin, giving him an edge against certain opponents and therefore adding a bit of extra depth to the decision of when to pick him or not, without getting into hard counter territory.
  • It adds a small amount of extra decision making to both Kassadin’s play and his lane opponent’s (value of next spell cast changes slightly in some circumstances if it’s the one that allows an E cast).

Now, if Kassadin were to be buffed, we certainly could remove that gate on his E, that would add power to him. Initial reaction personally though is that it’s a mechanic that creates some optimization and adds a little bit of distinctiveness in some circumstances, so if we were to add power there would likely be more interesting ways to do so that created, rather than removed, gameplay.

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Are any changes planned for Zilean

Zilean Banner

Meddler Final PortraitWe’ve got a few tweaks for him planned for somewhere around 5.21-5.22. Looking at some small responsiveness improvements to his Q (attach logic and feel improvements), plus we’re exploring some experiemental stuff with his passive (still giving XP to allies, but potentially in a way that generates at least a little more interaction on the Zilean player’s part).

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Lets talk about the Server Skin

CptStupendous: Hey everyone,

I want to give you all an update on where we are at with the regionally-inspired skin.

Back in 2013 when the server first opened there was a history of offering a regionally-inspired skin as part of a server launch. We had some discussions with the skins team to do this for Oceania, but it soon became clear this would take a long time and we didn’t want to hold up the launch, so we unlocked Pool Party Ziggs as a bonus for coming over to the new OCE server.

We messed up soon after that by saying that a server skin would also come out.

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We went through an exhaustive process of coming up with ideas internally and reading every single boards/Reddit/social media post we could find. These ideas were then workshopped and taken through the standard skins criteria.

What made this process so challenging was trying to come up with an idea that represents all of Oceania, while also making sure it resonates with players no matter where they live. Themes like Dropbears, Ned Kelly, Kangaroos, Kiwis, and hundreds of others were where we went initially (we even started concepting on some of these). But the issue is that it would really only represent one of the countries that make up OCE and we needed something that represented everything. This took way too long and that sux.

There was also an expectation that this skin would be available for free. We really should have clarified this earlier for everyone. Because we already offered a free Pool Party Ziggs for everyone who transferred before 13 July 2013, we’re not going to unlock another free skin.

What will be happening is the regionally inspired skin will be discounted to 50% off only in OCE with all funds raised in the first two weeks from OCE going to charity. The type of charity will be chosen by a vote and be between:

  • Environmental
  • Animal Rights
  • Humanitarian Relief Efforts
  • Medical Services/Research

There will be more information about this process in upcoming posts after the skin hits PBE, but we wanted to share this news with you now.

If you have any questions about any of this please ask them below.

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Reminder Third Party Applications

Riot Cluvie Final PortraitHey there, Riot Cluvie here for the Risk team. We’d like to provide some insight into how we work with the Dev Relations team to determine which apps are and aren’t allowed.

Quick preface: third party applications are sometimes difficult to classify, and we know that can make it hard at times to find consistency in what we do and don’t allow. We’ve tried to stay flexible in our decision making to keep up with the community’s innovation, but the lack of clear policy surrounding the use of unapproved apps just generates confusion. So with that in mind, we’d like to set fair expectations by calling out some features that definitely aren’t okay.

To reiterate our stance on 3rd party applications from about a year ago:

> No software should interfere directly with the in-game player experience between when you press “Play” and the end of game screen.

It’s been said before, but we absolutely don’t like applications that provide measurable player advantage. If there were ever any modification that were to become so standard as to be required for competitive play, the integrity of our environment just wouldn’t be viable. You shouldn’t ever have to go digging for add-ons just to stay competitive. Some examples of measurable player advantage include:

  • Exposing information that’s intentionally obfuscated (cooldowns or timers)
  • Taking actions on your behalf (botting or scripting)
  • Drawing conclusions for you (predicting enemy positions)
  • Otherwise altering your field of intelligence (zoomhacks or global ult alerts)

For now, custom models and artwork sit firmly in a “use-at-your-own-risk” category, but we’re keeping an eye on them. We can’t optimize for assets we don’t develop, and if they do become a concern in the future (ie. they provide measurable player advantage), we’ll take action based on the stance we just discussed.

Gray areas aside, there are definitely applications which are blatantly not okay, and while the number of players in this space are very low (think a fraction of a percentage), we remain vigilant and have been handing out punishments to those who show patterns of consistent abuse. Suspensions will ramp up in duration across multiple offenses and will be accompanied by ranked reward removal where applicable.

Hopefully this post hasn’t come across as too doom-and-gloom! The third party ecosystem is full of devs making awesome applications that don’t run afoul of any restrictions. Our goal today is just to ensure we’re being clear on our end to provide them with peace of mind as they continue to innovate.

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Does this mean you guys are starting to detect scripters

mirageofpenguins: Can’t be too explicit into when or how, but I’ll keep this as informative as I can:

Yes.

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What if 3rd party devs handed Riot their applications for approval

Sargonas New PortraitThis one is more up my alley than her’s, so I’ll chime in. (My team handles the 3rd party developer program)

It’s a good idea and something we have explored in the past. Ultimately however we’ve made the call (and least for now) to not dive into such a program. The problem is that the internet (links) and software (dev apps) are highly dynamic. What we review and approve on one day could the next be highly dangerous, either because the Devs pivoted in a new way, because their code was infiltrated (much like the recent security flaw that hit WeChat and many other common mobile apps due to malcious code snuck into 3rd party libraries they use), or multiple other concerns.

The amount of resources it would take for us to police this sort of ecosystem constantly to ensure that the “safe” list is 100% always safe is simply too large, especially when you factor in the damage possible by the ONE time that something snuck by. (For comparison, Apple has HUNDREDS of people who review apps for approval 24/7.) Instead, we prefer to create rules that say “if it fits within these policies it’s ok to use, in a policy sense, but the security and safety of your system and account are at your discretion.” This is also why we prefer to highlight and support web apps and tools that are cloud based, and not ones that require you to download software to your system. (It’s also why the most recent API dev challenge required all valid entries to not include downloaded components as well.) Truth be told, people SHOULD be scared about using these (downloaded) software, and we will always highlight that risk and concern. A lot of bad people out there want access to your info, and would love to use the popularity of league to further that agenda given the chance.

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Werent Curse Voice and Razor Comms approved by Riot for use

Sargonas New PortraitI know it may sound like I am mincing words, but i think it’s important to point out that the link you shared of my post does not have an actual “approval” of Curse Voice in it. They key phrase included is “Because of this, the latest revision of Curse Voice (version 6.1.X) and Razer Comms (version 2.1.X) no longer violate our current guidelines. “

In short, I clarified that it no longer violated the policies, I did not however give it a clear “approval”, and I even addressed this later in the thread elsewhere by stating that we did not keep an approved list nor intended to. As Applications can always change by their developer without warning, it’s better/safer for us to state what does/does not comply with the rules than it is to give something an “official seal of approval” which we might then awkwardly have to retract later due to unexpected changes.

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Follow Up Banner

Riot Cluvie Final PortraitWe will not be maintaining a list of applications that might be approved or denied, because honestly, we’re just not ever going to be able to continually audit every service or function for player security, especially in this ecosystem where devs so frequently improve and expand their apps. And just to clarify, Curse is not “100% approved” specifically either, though it is okay to use. We only spoke about it specifically by name to clear up confusion around the fact we did initially prohibit its use, but we want to make sure it’s clear that it is not “100% approved” as we do not make that statement about any particular app.

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The fan art of Legends Rising


Hitstreak Prime: Hopefully you enjoyed Legends Rising! If you haven’t seen it yet, check it out here!

We featured some incredible fan art in Legends Rising Episode 1 – Faker & Bjergsen “History” and wanted to make sure to give credit where credit is due. Click on the links to go directly to the artist’s page where you can see more of their work.

“bjerg vs hai” by polkadotzombie
“Bjerg Zed” by Sasha-Cabbit
“Bjergsen [TSM]” by simoneferriero
“Bjergsen” by Roew
“Bjeeerg” by Polkadotzombie
“TSM-Bjergsen Leblanc FanArt” by Kanra-Tsuna
“TSM Bjergsen and Challenger Ahri” by SkyeExcalibur
“Bjergerking” by Annleigh
“TSM Bjergsen Speed Drawing – League of Legends” by sachos345
“Faker’s Zed” by OrekiGenya
“Faker-senpai” by Honolein
“SKT T1 Faker” by Pinoring
“SKT T1 Faker with plant” by Pinoring

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Positive play icon unlocked

Lyte Final PortraitWhen 5.18 dropped, we powered up the instant feedback system and shared that positive players would earn an exclusive Summoner Icon. If you met the requirements (no restrictions or bans 6/15–9/15), your icon should be unlocked right now.

Thanks for being a positive force!

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Here’s how the positive player icon looks like:

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

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Darius Gameplay Update Soon Banner

Darius will be receiving a minor gameplay update and potentially some unique new mechanics.

 

Can we have an update on Darius

Scruffy Final PortraitWe’ve actually come back around to the work that started 2 years ago and will have something to show very soon. Statikk picked up the darius project after he finished working on Gangplank, and it turns out we can make a lot of improvements for him without too many dramatic changes.

When it’s all done, he should have a more healthy + satisfying + some new unique stuff in his kit.

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I hope the ult stays the same

Scruffy Final PortraitAgreed, its pretty damn cool to just chop your enemies in half.

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Will he be getting a shield and a dash

Scruffy Final PortraitNo dash or shield sry.

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Update on Morde Rework Soon Banner

Mordekaiser is still slated for a rework and the team is currently debating on how to solve his mobility issues.

 

Any plans to make Mordekaiser viable

Meddler Final PortraitWe’re testing some really experimental changes for him at the moment that involve making it much more dangerous to be directly next to him. We have talked a lot about whether Morde should have some CC or more mobility. We concluded however that his lack of those tools was pretty definitional to his playstyle and an opportunity to potentially give him some effects we wouldn’t be able to do on a more mobile champion (in the same way that Nasus for example’s only allowed to have his stacking Q because he has trouble getting onto the targets he really wants).

Time wise within a month or two we should either be ready to talk about those changes in detail or be ready to say they didn’t work out and we’ve scrapped them. Worth noting that if we do them they’ll be very gameplay driven, so would only include visual changes as needed to support ability modifications. We would love to give Morde a visual upgrade in general, but have other champs that are before him in line for full overhauls.

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Can you tell us more about what Mordes identity will be post rework

Meddler Final PortraitWhat we’re currently testing is a more bruiser ish version of Morde, that builds somewhat tankier and doesn’t have as much front loaded damage. In playtests so far he’s still been able to put out quite a lot of damage in a short time frame, but he’s had to ramp up to it a bit first.

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Will you be making changes to his ultimate

Meddler Final PortraitMorde’s Ult will likely remain very similar to its current form.

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When you last made changes to Morde you said hed be more of a bruiser

Meddler Final PortraitWe did have a go at a similar approach when we were removing DFG. At that time however we only had a very brief period (one patch’s worth of development) to investigate and test changes. That wasn’t enough time to fix the issues we saw come up, or even investigate a decent range of approaches. We weren’t confident in the results of that work as a result, so ended up pulling almost all of it. This time we’re putting a solid amount of time aside for both experimentation and testing, so feel it’s worth taking another swing at that direction.

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How will the new Morde deal with being kited

Scruffy Final PortraitBeing an immobile melee with no CC does mean that you do get kited by champs like ashe or kallista. There’s two ways that we’ve thought about how Morde will be able to handle those types of champs/situations:

  1. More baseline defense – Morde right now relies almost entirely on dealing damage to stay tanky, which makes him even more dead when he cant get to target. We’re trying to bring up his reliable/baseline tankiness so that he can function better when he’s not winning already.
  2. Ally CC – This may sound like a bit of a cheesy answer but we really want Morde to be that much of a thread that allies and enemies will dread getting caught in CC when he’s nearby. If Nami lands that bubble, it’s go time for Morde.

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Follow Up Banner

Do you mean Morde will have to rely on others to deal with mobility

Scruffy Final PortraitIt’s more like if I was talking about Janna (who has a lot of CC and very little damage) I would say that she is very good with ally damage. On the food chain of League of Legends, Morde will not bring the CC himself, but he does bring the damage. That will naturally pair well with allies that bring CC.

The end result wont be any farther on the “need my team to carry me” scale than amumu, janna, jinx etc.

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Are you thinking of making Morde somewhat more like Darius

Scruffy Final PortraitCloser to that sort of space yeah. We’ve got some ideas on how to reduce the ‘what do I do if I’m melee against this guy’ problem, we’ll see how they work out though.

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Will Morde receive a visual update with his gameplay changes

Scruffy Final PortraitThis time around he wont be getting the full shabang (like sion or GP) but he will be getting some small visual love to represent some of the new gameplay that he’s getting. Overall it’ll be mostly upgraded spell VFX.

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UPCOMING CHANGES TO PROMO MATCHES

 

How about removing promo series for divisions weve already reached

Riot Mirross Final PortraitThese ideas are good. We’re looking at making some changes like this at the end of this season. We’d like to reduce ambiguity around when demotion shortly after you’re promoted, as well as the pain points when you’re climbing back to a division you’ve already reached.

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Have you considered giving us a free win in promo series we’ve failed before

Riot Mirross Final PortraitYes. We decided not to make any mid-season changes, but this is something we’re planning to do.

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Wont these changes make it easier to climb and harder to fall back down

Riot Mirross Final PortraitActually changes like this aren’t going to increase the number of people in any tier overall. It’s a zero-sum game.

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Mastery Emotes Visible to Enemis Banner

Mastery Emotes will soon be visible to enemies, although they’ll still have an internal cooldown and will be affected by muting.

 

Werent Mastery Emotes supposed to be visible to enemies 3 patches ago

Riot Mirross Final PortraitWe’re are going to change this soon (not next patch, that’s already locked, probably one after) – it was mistakenly in a patch note, which caused the confusion.

We’re going to slightly increase the cooldown and make it respect muting before we make that change though.

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Socrates New PortraitHey dudes. The patch note for this went out early. Our bad.

When we tested this on pbe it could get a little spammy when abused. We decided to increase the cool down before going live with it. It will be appearing in one of the coming patch cycles.

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How about rewarding us with 500 1000 IP for achieving level 5 Mastery

Socrates New PortraitWe agree the rewards are probably too light atm for these achievements. We think we can do better than ip. Can’t share too much on this yet but it is something we are looking at.

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Team Builder Draft Vote Kick in Champion Select Banner

Lyte expands on the upcoming Team Builder Draft mode and answers community questions for why a vote feature to kick/leave Champion Select is still absent.

 

Team Builder is underrated

Lyte Final PortraitWe’ll be the first to admit that Team Builder “Classic” solves a lot of problems, but also has a few major issues that we’ve solved in the new Team Builder Draft experience. For context, Team Builder “Classic,” reduced reports by about 26%, increased honors by about 18%, and reduced negative/toxic chat by about 36% in wins, and 23% in losses. It also reduced leavers/AFKs by about 8-10%, I don’t remember that one off top of my head.

One of our primary goals in Team Builder Draft is to retain some of the benefits above in the design of the system, but invest heavily in solving the queue time issues and improving the matchmaking quality. We’ve also invested in the actual UI work so that it’s much faster to setup your team, play with friends and get into the game.

So far in testing where we bring players into Riot HQ to test Team Builder Draft, we’ve seen the vast majority of players prefer the experience over every other queue experience. So for now, we’re not going to encourage players to funnel into Team Builder “Classic,” and we’re going to see if Team Builder Draft is popular enough that it becomes the dominant Champion Select experience.

Happy to answer questions about Team Builder Draft in this thread.

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Whatre your thoughts on a votekick leave system for Champion Select

Lyte Final PortraitWe played around with a few “Vote Kick” designs before, and the results were surprising. First, let’s assume the design is a simple: players in Champion Select can vote to kick a player, and you need 4 out of 5 votes to proceed.

Immediately, we saw the behaviors change in Champion Select. One, players began using the “Vote Kick” feature when they didn’t like a particular team comp, when they felt like the Captain didn’t ban the appropriate champions, when players played off-meta champions, and sometimes when they felt the opposing team comp was better than theirs. This dramatically increases the amount of time it takes to get through a Champion Select and into the game as many Champion Selects fail out and you have to start over, and then players will complain about it taking 15-20 minutes to actually get through a Champion Select and load into a match. Now to play one game, you need anywhere from 1 hour to 1.5 hours of free time, which was way too high of a time commitment. Secondly, some scenarios with Duo Queues became even more frustrating, because if a Duo Queue group was being negative in Champion Select you still had nothing you could do to resolve it, and the situations felt even worse than before.

Some additional designs would be to give every player only 1 “Vote Kick” per day, but just giving 1 vote to every player increased failed Champion Selects by ~20%, which means that you’re now going through multiple Champion Selects just to get into a game. We also reduced the penalty for queue dodging before, which would make it “less painful” for players to queue dodge if they absolutely had to, but this increased failed Champion Selects by about ~30%, and again players started complaining about failed Champion Selects and taking too long to get into a game.

We think that Team Builder Draft will ultimately solve Champion Select issues better than most other features or systems, so we decided to work on that system first because it also solves a bunch of other problem spaces such as better retention and onboarding for low level players and giving players more control over their Champion Select experience. If Team Builder Draft does not improve Champion Select enough, we have some ideas ready to go such as allowing players to report when someone doesn’t play the position they specified, or allowing players to give us a reason (and specify a player) if they choose to queue dodge.

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Can we have an ETA on Team Builder Draft

Lyte Final PortraitIt’s a major change to the pre-game flow, and a brand new Champion Select, so we want to avoid this big of a disruption in the 2015 Season. We didn’t start too long ago, while we were researching and learning from lessons in Team Builder Classic we were working on a slew of features like Party Rewards (for events like the Pool Party), Suggested Players, LeaverBuster, the machine learning Tribunal and Instant Feedback System and the new Intentional Feeder detection that’s going out in the next patch or two.

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How will Riot encourage players to use the Team Builder

Lyte Final PortraitIf the live beta test goes well (and is similar to our lab tests where we bring players into Riot HQ to try out Team Builder Draft), it might be an option to replace some queues which will funnel players into the new experience. However, in the system itself we’ve introduced the “Fill” position which helps reduce queue times, and we’re requiring players select 2 positions (instead of 1) which also reduces queue times. If we have to, we’re also going to incentivize the high demand positions so you get a small bonus for playing them. We think these 3 things combined should solve the queue time issues nicely.

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Will there be the option to queue for every role in Team Builder

Lyte Final PortraitYou can queue up as “Fill,” which basically covers all positions. It’s a new position we’re introducing with Team Builder Draft.

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Context for Yorick Rework Delay Banner

Yorick’s rework is still a long ways off… you can bury your hopes again.

 

Why isnt Yorick a top priority for the rework

Scruffy Final PortraitI feel you on this, and agree that he is in dire need of an update. That said, we want to take the time to do him right and he is in early stages of gameplay design, concepting, and lore work.

Don’t expect him to come out before Poppy/Taric (both are much farther along), but do know that we are working on him and we are not gonna put it down until we finish. Yorick can be soooo much more than he is and I hope that you will like the results when he’s finally rebuilt from the ground up.

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Scruffy Final PortraitAfter Xelnath stopped working on yorick we didn’t end up picking it back up until very recently (march ish if I remember correctly, ah you linked it too). We definitely used some of his work as a starting point and have continued iterating from there.

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Details on Poppys Visual Update Banner

Poppy’s visual update won’t so much cater to seasoned Poppy players as it will draw in newcomers to the Champion.

 

What can you tell us about Poppys upcoming visual update

IronStylus Final PortraitWell, so good news and bad news:

Good news: Poppy will get a visual update. She’s in the same camp as Sion, Taric, Urgot, etc which will recieve complete overhauls which will not only increase fidelity and introduce a newer and cleaner design, but also will aid in clarify and mechanical expression. We did a lot exploration on Poppy and are happy with what we’ve got. She’s currently in the art production pipeline as her kit has been locked for some time. Now it’s a matter of time and the technical work of getting that new character to live in game.

“Bad” news: Poppy is shipping with a complete kit overhaul which will retain the spirit of Poppy, and utilize some signature abilities, but will probably vary pretty significantly than current Poppy. Think of the same way which we wanted to retain the “feeling” of Sion while keeping virtually nothing of his existing kit. I’e played her, and she’s really, really fun. I think players old and new will find a home with her. I think that’s what’s going to bring her into a place where she’ll be loved by passionate players but also new players alike.

So shipping the visual update probably isn’t going to turn people onto existing, present-day Poppy as much as it will excite people to try what is fundamentally a brand new character which takes what we love about Poppy, amplifies it, and makes her more cohesive. Our goal on ChampUP is to excite enthusiasts, to get at what the real and visceral emotional attachments that bind them to a character and hone them, making that feeling more clear, maybe even stronger. Often that means pretty substantial change, for multiple reasons. Unique identity, clear role and play pattern, character/kit/art cohesion, among other things. A sub-goal is to bring that character up so at the very least new players are aware of the character and can approach it comfortably. To bring that champion back into some rotation even if it’s with a smaller but dedicated slice of players.

The team is very excited about Poppy. I’m happy to have been part of her development and can’t wait for people to get a hold of this take on her. Though things change, the spirit is there I feel.

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Are there any upcoming champion changes that don’t involve VUs

IronStylus Final PortraitThere is a kit change in the works for Shen, with that comes our investigation as to how much visual changes (model, animation, VFX, etc) have to go towards facilitating the gameplay overhaul. We always ask the question about scope. How much scope does this need, and how much do we want it to have? We currently are exploring ideas for a new base design for Shen, but this for the moment remains an exploration. It might be beyond scope lets say to redesign his base. But, if we deem it a substantial opportunity, or something that really needs more art resources to make the new mechanics work, then we’ll scope the project up.

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Fanmade Skin Ideas Banner

 

Even if Riot pick up a fan idea for a skin they wont spoil the surprise

Kindlejack Final PortraitPretty much what I was going to say.

However I can give you more context on how we go about choosing what projects to work on. When we have a meeting to ideate on thematics and champions for skins we always bring up relevant fan concepts and take note of how much player support they have garnered. We never just say ‘This concept got 8k upvotes so let’s make it’ but if an idea is popular it will at least be considered in the spread or used as a starting point for a design. I would say skins team (with people like Whist, Galetta, Nurse Flan and KateyKhaos to name a few) keeps a close eye on fan concepts, not just on the boards but also on the Chinese/Korean/Garena sites. Riot Penguin also takes player requests on the weekends just for fun, but they are often pretty great ideas (Armoured Annie plz).

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Follow Up Banner

Is this your approach for fanmade champion concepts

Kindlejack Final PortraitNo, skins are additive in that we can create one knowing that there will be more in the future. Champions are absolute, once they launch then that’s it. The champion team spend a lot longer crafting a champion and it’s a collaborative effort between art, gameplay and narrative. I’m not on that team though so I can’t give you as much insight.

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Whatre your thoughts on the fan idea for a Firedancer Draven skin

Kindlejack Final PortraitI brought it up when we were working on Pool Party Draven. It was decided that Gladiator Draven already had fire particles and ‘Firedancer’ didn’t fit enough into the ‘Pool Party’ theme. I’ll bring it up again next time there is Draven ideation because I still think it’d be a great fit for him.

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Do limited time skins ever come back

KateyKhaos Final PortraitHiya!

We have both limited and legacy skins.

Legacy skins will periodically come back to the store. Examples of these are Kitty Kat Katarina, or Poro Rider Sejuani. Limited skins are removed once the event is over, and there is no guarantee they’ll return to the store/be made available again. These would include skins such as Rusty Blitzcrank, Championship Riven and Victorious skins (Jarvan, Janna, Elise, Morgana).

You can find the full list of both legacy and limited skins here.

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Hippalus mentioned that Championship Riven may return to the store

KateyKhaos Final PortraitYup! Hippalus did say there’s a possibility. :]

“Yes I think Championship Riven will come back someday. Most limited edition skins took four years to come back after release, and it’s been two years for Riven so far.”

As far as I know, the statement still stands.

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Are World Championship skins classified as Legacy or Limited

KateyKhaos Final PortraitSure! Championship Thresh and Shyvana are legacy, as well as the commemorative Championship team skins, such as SKT, SSW, etc.

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Will we be able to get skins like Silver Kayle or Black Alistar eventually

KateyKhaos Final PortraitHiya!

We deactivated the older skin codes to due 3rd party sites scamming players, claiming they could buy rare skins like PAX TF, when in fact, they were given fake codes, or codes that had already been used.

We informed players in advance that we were doing this, so if they had codes hanging around, they had the opportunity to redeem them before the codes were deactivated. you can check out more information about why we decided to deactivate the codes here.

I agree with Chat97 that there is some uniqueness to having a skin from beta, or even Victorious skins from previous seasons, and selling them now would leave bad sentiments to those who earned them during x event.

I understand the frustration that arises, especially if you’ve joined the game, and don’t have the opportunity to buy/use these skins, however, at this time, we do not have plans to make these rare skins (Silver Kayle, PAX skins, etc.) available for distribution/purchase.

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Fan Art Tristana by Meltedjujubees

You can check out more of Meltedjujubees‘s work HERE.

tristanerrr_by_meltedjujubees-d91vap0

 

 

Fan Art - Riven by Songoanda

You can find the rest of Songoanda‘s work HERE.

riven_by_songoanda-d8ni88w

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Legacy Sale Banner

 

Legacy Skins on Sale

 

These skins will return to the vault on October 31st!

Championship Riven will not be coming back as she is a limited skin, not legacy.

 

Championship Thresh


Championship Thresh will be sold for 975 RP until October 31st:

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Championship Thresh


Video by SkinSpotlights


 

 

SKT T1 Skins


SKT T1’s Season 3 World Champion Skins will be available for 750 RP each and as a bundle for 2812 RP or 5358 RP, which includes the Champions.

 

Zyra_Splash_3

skt2-ss

 

SKT T1 Jax:

 

 

SKT T1 Lee Sin:


 

SKT T1 Vayne:

 

 

SKT T1 Zed:

 

 

SKT T1 Zyra:

 

 

 

TPA Skins


Taipei Assassins’ Season 2 World Championship Skins are also being re-sold for 750 RP each. You can get the bundle with all skins for 2812 RP or 5358 RP if you need the Champions, too.

 

Orianna_Splash_4

TA_1

 

TPA Dr. Mundo:

 

 

TPA Ezreal:

 

 

TPA Nunu:

 

 

TPA Orianna:

 

 

TPA Shen:

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.