Archive

Posts Tagged ‘changes’

teaser_2015

 

No stranger to roster changes, Team Roccat is rumored to have parted ways with head coach  Titus “Ducky” Hafner, and is currently hosting tryouts for their AD Carry position.

A poor split performance and differences of opinion leave Roccat in the search for a new coach heading into Summer Promotion. While the removal of Ducky is the only change thus far, sources say they have been considering the high ranking Challenger AD Carry “EXORKK” as a replacement to current AD Carry Woolite.

EXORKK has been recently seen duo-queuing with Roccat Support Vander.  “ChewedUp” Rodriguez, a U.K. player with limited competitive experience, is also potentially on trial for the AD Carry position.

Woolite and Ducky both came to Roccat from the Copenhagen wolves under an air of praise, with Woolite winning the LCS Rookie of the Year award in 2014.


*It is important to note that this information was reported from an outside source, and has not yet been confirmed. NoL has reached out to Team Roccat for comment, and will update with their response accordingly.

Diana banner

News of the second major balance update to hit the Preseason is now available. Join us for an in-depth discussion on the upcoming changes to League of Legends!

BALANCE CHANGES

AlistarSquareAlistar

  • Base movement speed increased to 330 from 325
  • Headbutt
    • Range increased to 650 from 600

 

Alistar lost a lot of his jungling power in recent patches. These changes will likely make him a competent jungler again. Even though his clear time is quite slow, he is an exceptional ganker. Of course, while situational, support Alistar has always been strong regardless of the jungle changes and these buffs may bring him in line with other agressive supports, such as Leona and Blitzcrank.

 

AmumuSquareAmumu, the Sad Mummy

  • Cursed Touch
    • Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35.

 

 

A slight nerf to Amumu’s mid and lategame damage output. He’ll likely remain a very strong pick in almost all compositions, particularly those with a good late game and ample amounts of CC, due to his amazing ultimate and Bandage Toss initiation.

 

AnnieSquareAnnie, the Dark Child

  • Disintegrate
    • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
  • Incinerate
    • Targeting cone is now attached to Annie
  • Molten Shield
    • Cooldown reduced to 10 seconds from 16
    • Duration reduced to 5 seconds from 8

A few of QoL changes and an interesting alternative to the current version of Molten Shield. It’s always been that “meh” skill Annie players most often use to charge up their Pyromania stun passive. Now it will better serve that purpose while remaining a decent buff to Annie’s tankiness.

 

BlitzcrankSquareBlitzcrank

  • Mana Barrier
    • Cooldown increased to 90 seconds from 60
  • Rocket Grab
    • Will now give vision when it hits a target

Blitzcrank’s been a dominant force on the bottom lane for quite some time now. The reason for this is that against certain carries and supports he doesn’t need his Rocket Grab to be effective because he would frequently become very tanky due to his passive. This nerf will certainly make Blitzcrank players more cautious about engaging early on.

 

CorkiSquareCorki

  • Gatling Gun
    • Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100

 

 

Not much to say here, this buff will make Corki’s mana costs more manageable in the laning phase.

 

DianaSquareDiana

  • Pale Cascade
    • Orb detonation has been adjusted to better match Diana’s basic attack range
    • Shield duration increased to 5 seconds from 4
  • Lunar Rush
    • Cast range increased to 825 from 750

The long-awaited buffs to Diana are finally here! On the PBE she had increased base damage on Pale Cascade to go along with higher duration and detonation range, but that decision has been dropped for the official patch. The most important change, however, is the extra cast range on Lunar Rush. Now Diana players will be able to combo a max-range Crescent Strike (830) with an immediate dash.

 

EvelynnSquareEvelynn

  • Hate Spike
    • Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Ravage
    • Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
    • Bonus attack damage ratio increased to 0.5 from 0.4
  • Agony’s Embrace
    • Damage changed to 15/20/25% of the target’s current health from 15/20/25% of their max health
    • Cooldown increased to 150/120/90 seconds from 120/90/60
    • Cast range reduced to 650 from 800

Lots of overall nerfs to our stealthy widowmaker. Evelynn’s proven quite the challenge for the balance team at Riot and she’s received a lot of attention in the past few patches. We’ll start with her Q, which is gaining a substantial mana cost increase. This will impact her ability to stay out of harm’s way in lane by last hitting with Hate Spike. To compensate, the AD ratio on it is going up for jungling and hybrid Evelynn players, as those generally have trouble keeping up with their mana costs. Ravage follows a similar pattern as it’s now a bit more powerful with AD items but will deal slightly less base damage. Keep in mind it hits twice, so the decrease will likely be noticeable.

The hardest nerfs are going to be to Evelynn’s ultimate, which is one of the primary reasons she’s always seen on the ban list. Instead of being both a good combo starter and finisher it will now serve more of an initiation purpose, as complemented by the shield provided. This means that where as before it was a very powerful execution tool, it will now deal pitiful damage in a similar scenario. The cooldown is going up substantially to reduce Evelynn’s ganking presence after level 6. And finally, the cast range is being reduced to just below that of Shadow Walk’s detection radius. The reasoning behind this is Agony’s Embrace often struck players like a bolt from the blue as Evelynn would still be stealthed when initiating. This will make for easier counterplay and hopefully bring this champion in line with other melee assassins.

 


EzrealSquareEzreal

  • Base attack speed reduced to 0.625 from 0.665

 

 

 

An odd nerf that will hopefully reduce Ezreal’s recent popularity spike and bring the spotlight back to forgotten carries such as Ashe, Kog’Maw and Urgot.

 

KatarinaSquareKatarina

  • Base movement speed reduced to 345 from 350
  • Sinister Steel
    • Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%


T
his is primarily an impact on Katarina’s ability to avoid counter-engages from her opponents in lane. With the bonus movement speed from Sinister Steel she often became too elusive for skillshot champions to properly punish her after an agressive Shunpo. Ganking and chasing are also areas where Katarina players will suffer in the future patch. Perhaps this will reduce her kill-potential in teamfights versus mobile champions, which would in turn prevent her from quickly refreshing her skills.

 

KhaZixSquareKha’Zix

  • Unseen Threat
    • Damage reduced at later levels to 15-190 from 15-220
    • Slow reduced to 25% from 35%
  • Taste Their Fear
    • Bonus attack damage ratio reduced to 1.5 from 1.6
    • Isolation bonus attack damage ratio reduced to 2.0 from 2.4

Our vicious AD caster from Alien vs Predator will be receiving a pretty painful Morello Nerf Kick as both his damage and ratios are going down by a sizeable margin. The reduction of the damage and slow he gets from his passive will prevent Kha’Zix from quickly snowballing in the early stages, while the lower scaling on his Q ability is added to prevent him from destroying squishier foes with just a few carry items in slot. Overall this will most likely result in us seeing more Kha’Zix play on the solo scene as he is currently permanently banned on most ELO ranges.

 

LeeSinSquareLee Sin

  • Safeguard
    • Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
  • Iron Will
    • No longer grants armor while active
    • Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
  • Cripple
    • Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
    • Range reduced to 600 from 800

Remember when Phreak did his April Fools joke video back in 2011? Back then people saw Lee Sin as a weak mixture of playstyles and roles who fell short of popular picks. Since then he’s been considered one of the strongest early-game champions with amazing mobility, chase and execute. Indeed Riot has seen a need to alleviate this problem by hitting Cripple’s ganking strengths. In fact, with the reduced range, champions with strong CC such as Irelia, Renekton, Ahri and Ryze will be able to escape a Tempest initiate with Flash and not be slowed. The removal of the armor gained from double casting Safeguard is aimed at hitting Lee Sin’s tankiness when facing other bruisers and ranged carries. Lastly, the increase in Life Steal and Spell Vamp gained from Iron Will will compensate for the loss of armor against monster camps.

 

NamiSquareNami

  • Base movement speed increased to 335 from 330
  • Aqua Prison
    • Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
  • Tidal Wave
    • Missile speed increased to 850 from 750

Nami is a very underrated support currently, as she brings a lot to the table for her carry and the team overall. Lowering the cooldown on her cage will reduce the downtime she currently experiences in lane while making her a more consistent threat in bigger clashes. A faster Tidal Wave will make Nami’s initiations far more potent, hopefully bringing her in line with Sona and Leona in that department.

 

RengarSquareRengar

  • Bonetooth Necklace
    • Now grants +5 Attack Damage
  • Unseen Predator
    • Fixed a bug where Rengar could leap while rooted
  • Savagery
    • Attack speed duration increased to 4 seconds from 3
    • Fixed a bug where Savagery could be used three times consecutively
  • Battle Roar
    • Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health
  • Thrill of the Hunt
    • Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
    • Stealth duration increased to 7 seconds from 5

The roaring English-speaking monster of the League has received quite a lot of negative attention in recent patches and his initial strength was reduced to rubble. With an added second to his Savagery attack speed bonus Rengar will have an easier time trading with top tier bruiser, while having substantial damage to take down squishies in the late game. The changes to Battle Roar are interesting in that even a level one Empowered Roar will be quite efficient. This will provide Rengar with a powerful method of sustaining himself early, while still able to be used as a clutch heal-nuke for those tight spots. A decent buff to his stealth duration when in Manhunt mode means he will be a larger threat to overextended enemies. Finally an added base damage to his Bonetooth Necklace to justify the 800 gold investment early on.

 

RivenSquareRiven

  • Base health regen reduced to 6 from 10.4
  • Health regen per level reduced to 0.5 from 0.9
  • Valor
    • Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
  • Blade of the Exile
    • Cooldown increased to 110/80/50 seconds from 75/60/45
    • Targeting cone is now attached to Riven

Regardless of whether she’s donning her peasant rugs or doing fanservice in her Playboy suit, Riven has proven to be a very powerful top laner with her unmatched levels 1-3 agression and dueling capabilities. And that’s exactly what Riot aims to hit with the latest patch as both her initial and per-level HP/5 are being cut essentially in half. To compensate for this unhealthy action (anyone?) the base shield strength on Valor is going up. Now Blade of Exile is an amazing ultimate, it provides both a powerful steroid to start fights with and an execution mechanic to end them. In the older rendition, Riven would be able to constantly reforge her sword in order to either force her opponent out of lane lane or outright kill him. Logical changes that don’t remove any of the champion’s signature strengths (<cough> Diana <cough>).

 

SyndraSquareSyndra

  • Transcendent
    • Now increases range on Unleashed Power by 75 at max rank
  • Scatter the Weak
    • Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14

As a huge fan of Malzahar’s wife, I’m a little biased when it comes to these changes. In all honesty Syndra probably isn’t in need of these buffs as she is already a very powerful pick; when used to her full potential. Regardless, increased range of her ultimate in the late game will make bursting high-priority targets a much safer endeavor. And a lower cooldown on her pushback-stun combo is always a welcome improvement.

 

TalonSquareTalon

  • Noxian Diplomacy
    • Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
    • Bleed bonus attack damage ratio reduced to 1 from 1.2
  • Cutthroat
    • Fixed a bug where the damage amplification did not actually apply
    • Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
  • Shadow Assault
    • Damage reduced at later ranks to 120/170/220 from 120/190/260
    • Bonus attack damage ratio reduced to 0.75 from 0.9

The dagger-wielder chose axes over conventional blades in the preseason and this helped players revisit him and find his forgotten burst damage and ability to counter mages to a high degree. Talon’s case is more interesting because aside from straight-up nerfing his damage combo, Riot will be fixing a common bug where the bonus damage from Cutthroat wouldn’t trigger. This could actually mean a lot for future play as a 15% damage amplification is no laughing matter. We’ll have to wait and see how Talon turns out after these changes.

 

UdyrSquareUdyr

  • Monkey’s Agility
    • Now additionally increases Udyr’s armor and magic resist by 4% per stack

 
 
 
A very smart buff to a champion who currently doesn’t see much competitive play due to the high-mobility meta. Udyr is a strong pick for certain compositions as he becomes very tanky with little items due to Turtle Stance. This change will add to that strength, hopefully resulting in the return of the shape-shifting bruiser on the competitive scene.

ViSquareVi

  • Vault Breaker
    • Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
    • Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
    • Fixed a bug where Vault Breaker’s stun duration was sometimes shorter than intended
    • Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
  • Excessive Force
    • Increased the responsiveness of Vi’s attacks after using Excessive Force

Assault and Battery

  • Fixed a bug where targets could cast spells after being knocked into the air
  • Fixed a bug where characters with stealth could cause Assault and Battery to miss
  • Fixed a bug where damage was not applied to targets immune to disable effects

 

QoL CHANGES & FIXES Jungle

ChoGathSquare Cho’Gath

  • Feral Scream
    • Targeting cone is now attached to Cho’Gath

KassadinSquare Kassadin

  • Force Pulse
    • Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

KennenSquare Kennen

  • Basic attack has been retuned so it’s more responsive

 
Mordekaiser

  • Siphon of Destruction
    • Targeting cone is now attached to Mordekaiser

ShacoSquareShaco

  • Hallucinate
    • Controlling the clone no longer reveals Shaco in brush
    • Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances

ZiggsSquareZiggs

  • Short Fuse
    • The cooldown indicator now more accurately shows when Short Fuse is available.

Summener’s Rift

  • Wraith
    • Base gold increased to 30 from 25
    • Base health increased to 1000 from 750
  • Lesser Wraith
    • Base health reduced to 150 from 250
  • Giant Wolf
    • Base gold increased to 55 from 40
    • Base health increased to 1100 from 900
  • Wolf
    • Base health reduced to 200 from 300
  • Golem
    • Base gold increased to 55 from 45
    • Base health increased to 1200 from 1000
  • Small Golem
    • Base health reduced to 300 from 500

    Riot’s primary goal with the tweaks to the jungle in preseason were to nerf the dominance of AoE junglers and give single- target champions such as Warwick, Rengar, Trundle, Volibear, Fiddlesticks and Xin Zhao the opportunity to shine. This new set of changes is aimed in the same direction, shifting health from lesser monsters to primary ones.

    ITEMS

    • Item tooltips have been revised to improve consistency
    • Manamune
      • Attack damage increased to 20 from 10
    • Archangel’s Staff
      • Ability power increased to 60 from 50
      • Mana charge amount increased to 6 from 5

      Both items have really solid late game upgrades that don’t cost anything. Improving upon their base stats will make them a more attractive choice for players who don’t consider large quantities of mana to be something worth investing in.

    • Crystalline Flask
      • Cost increased to 345 from 225
      • Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge

      Riot’s alternative to the Bottle from Dota 2 actually proved to be an amazing sustain item as it allowed the purchase of Wards and Potions in addition to itself. Next patch will switch focus to the strengths of the Flask and not so much on the gold left over from purchasing it.

    • Mikael’s Crucible
      • Can no longer target allied minions
    • Last Whisper
      • Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
    • Hextech Gunblade
      • Spell vamp is now UNIQUE
    • Iceborne Gauntlet
      • Duration of slow field reduced to 2 seconds from 3
      • Slow percentage reduced to 30% from 35%
      • Slowing field now displays team color rings

      A cosmetic upgrade to go along with indirect Ezreal nerfs. Other AD carries approve.

    • Philosopher’s Stone
      • Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
    • Enchantment: Homeguard
      • Homeguard now works immediately after purchasing the enchant
    • Spirit of the Elder Lizard
      • Now grants +10% cooldown reduction
    • Spirit of the Spectral Wraith
      • Ability power increased to 50 from 40
      • Cooldown reduction is no longer UNIQUE
    • Sanguine Blade
      • Combine cost reduced to 500 gold from 800
      • Attack damage increased to 65 from 60
      • Attack damage per stack increased to 6 from 5
      • Max stacks reduced to 5 from 7
    • Blackfire Torch
      • New recipe: Kage’s Lucky Pick + Fiendish Codex + Haunting Guise
      • Total gold cost: 3950 (combine cost: 700)
      • Ability power increased to 80 from 70
      • Cooldown reduction increased to 20% from 10%
      • Now grants 10 mana regeneration per 5 seconds
    • Will of the Ancients
      • New recipe: Kage’s Pick + Hextech Revolver
      • Total gold cost is now 2550 (combine cost: 585)
    • Twin Shadows
      • Ability power reduced to 40 from 50
      • Magic resist increased to 40 from 30
      • Movement speed increased to 6% from 5%

      Twin Shadows is primarily a support item that could be seen on champions such as Gragas and Twisted Fate. Shifting the stat bonuses from offensive to defensive helps narrow the usages of this pickup.

    • Banner of Command
      • Ability power reduced to 40 from 50
      • Now grants 10% cooldown reduction

      Although it will probably still be frowned upon, the Banner of Command will now become a more viable choice for supports. Besides, most of them secretly love turning minions into Godzilla.

    • Banshee’s Veil
      • Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
      • Health increased to 400 from 300
    • Ninja Tabi
      • Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
    • Liandry’s Torment
      • Health increased to 300 from 200
      • Ability power reduced to 60 from 70
    • Wooglet’s Witchcap
      • New recipe: Blasting Wand + Blasting Wand + Chain Vest
      • Total gold cost: 3500 (combine cost: 1060)
      • Armor reduced to 40 from 50
    • Hextech Sweeper
      • New UNIQUE passive – Trap Detection: Nearby stealthed enemy traps are revealed
    • Grez’s Spectral Lantern
      • Attack damage reduced to 20 from 25
    • Lightbringer – Remade!
      • New recipe: Grez’s Spectral Lantern + Pickaxe
      • Total gold cost: 2425 (combine cost: 300)
      • +50 attack damage
      • +20 armor
      • +12% life steal
      • UNIQUE passive – Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
      • UNIQUE passive – Trap Detection: Nearby stealthed enemy traps are revealed
      • UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

    Masteries

    • Pickpocket
      • Now displays a buff timer after attacking to show the time before gold can be earned again

    Twisted Treeline

    • Speed Shrine removed! There’s now a Ghost Relic in its place.
      • The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
      • The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
    • New items now available
      • Lightbringer
      • Runic Bulwark
      • Ohmwrecker

    Proving Grounds

    • New items now available
      • Blade of the Ruined King

    Co-op vs. AI

    • Bots are now more likely to use activatable items.
    • Added Darius Bot to Co-op vs. AI on all maps.
    • Fixed a bug where Shen Bot wasn’t casting Stand United.
    • Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

    Spectator

    • Gold totals with more than three digits will now include punctuation for easier readability
    • Directed camera positioning will now take the health bars for Baron and Vilemaw into account
    • Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
    • Added spectator chat callouts for powerful items such as Athene’s Unholy Grail and Blade of the Ruined King

    Ranked

    • Added a new provisional medal for players and teams that are in their placement matches
      • All players and teams have been temporarily set to this medal in preparation for Season 3

    UI

    • Improvements to the item shop
      • Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
      • Fixed a bug where the item shop could show you as owning more of an item than you actually have
      • Fixed a bug where items in the recommended item pane would light up even if you couldn’t afford the item
      • Fixed a bug where items that could not be sold were showing a sell value
      • Improved the responsiveness of double clicking to purchase items
      • Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
    • Adjusted the graphics for the borders on vote tallies in the surrender display

    General

    • Turrets
      • Now prioritize minions in the following order:
        • Player-owned minions (ex: Tibbers, Zyra Plants)
        • Super Minions, Cannon Minions
        • Melee Minions
        • Caster Minions
    • Added keybindings for Self Casting Items
    • Fixed keybinding for Show/Hide HUD
    • Changed the “Ended Killing Spree” chat messages to better indicate that the number shown is the total gold received for the kill
    • Fixed a bug where players couldn’t send chat messages at end of game
    • Fixed a bug where champions affected by near-sightedness (Graves’s Smokescreen, Nocturne’s ultimate) could attack their team mates
    • The Minimap has been improved:
      • Wards now show special icons on the minimap
      • Players are outlined in blue while recalling
      • Players are outlined in orange while using teleport
    • Teleport is now colored based on enemy/ally team
    • Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
    • Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
    • Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
    • Hovering over your attack damage stat will display your champion’s auto attack range
    • You may now unlock the game camera while holding down your mouse button on the minimap
    • Pinging a tower in the basic tutorial will no longer display an unlocalized string
    • The camera snap that occurs when you respawn can be disabled by setting “DisableCameraSnapOnRespawn=1” in Game.cfg
    • You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
    • Muting a player will now mute that player’s emote sounds
    • Added teammate chat callouts for new items such as Sightstone, Mikael’s Crucible and Ohmwrecker
    • Fixed a bug preventing buff durations from drawing on the target frame

    That’s all for the upcoming patch! I hope you found my analysis on the changes helpful and entertaining. A review on Riot’s newest deviation, Thresh, will be available soon.