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Posts Tagged ‘chat restriction’

 

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Summary

Azir has been delayed on the live client because of bugs, Ghostcrawler explains the goals of the Fighter rework and Lyte notes that extending chat restrictions for neutral players is a mistake of the system. Lastly, IronStylus with clarity on texture rebalances and why the end result seems less detailed than the original.

TL;DR in featured comments.

 

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Are you delaying Azir because his Shurima story isn’t over

sixtwo Final PortraitHey guys, not sure where the quote comes from, but Azir isn’t out yet because he’s not done – bug fixes are being checked in around me as I type this. Now carry on!

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Baconhawk Final PortraitI was not clear in stating Azir is not available yet because of “reasons” (he is getting bugfixes). I did not mean to insinuate we are waiting for a lore story part 2… just to give some sort of hope and looking forward. My wording was ****.

I’ll try to be more clear next time. Let me know if you have any more questions.

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He shows up in Champ list but is unavailable for purchase

Baconhawk Final PortraitThis is because he was shipped in the patch but not switched on. This is normal.

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Can’t you give us detail on issues or at least a timeline

Baconhawk Final PortraitI totally understand. Unfortunately, we’ve gotten really burned when trying to give you guys dates on when x will come out (or if it even will at all, RIP Magma Chamber, so say we all), so to save us all the the heartache, its best if we just get him ready and unlock him when he’s finished.

 


You DO know there’s a champ coming. There was a time before PBE when [email protected] and other sites wouldn’t be able to do all these great screencaps and preview videos, and set the hype stage for champs, skins, game modes, etc. We have a lot to deliver and we’d like to make sure it’s ready before we say YES IT IS GOING OUT ON THIS DATE and then what happens when we get an Azir and he ends up with some last minute bugs that just absolutely cannot ship? We look bad, you’re upset, we’re upset, and no one wins. The expectation is that we will release everything perfectly, meet everyone’s expectations 100%, release on time AND let you know ahead of time when that is. IN A PERFECT WORLD!

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What are the exact goals for the fighter rework

Ghostcrawler New PortraitThe goals are to agree on what is the strategic identity – the strengths and weaknesses – of melee champs, as well as figure out how many categories of melee we actually have (e.g. Is a bruiser different from a diver? What is a melee carry?)

The list of champs that we’d want to adjust to meet these goals is beyond the scope of a forum post. Generally those who are largely balls of stats with limited counterplay or those who seem mirror images of other melee are the ones most in need.

We haven’t decided yet on the future of red buff. As a general guideline, I think we do throw around movement speed debuffs too readily.

It’s okay for someone to have good or weak laning, within reason, as long as there are trade-offs elsewhere. Our general concern about melee is they don’t have any trait to offset their lack of range. The two characteristics that we have tried (hard to kill or eats your face if they manage to close) have been problematic. The former erodes a niche for true tanks and the latter makes the counterplay pretty binary, as well as making melee on melee engagements slow slugfests.

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How would you define a “tank” in League

Ghostcrawler New PortraitA common thread we’ve found with tanks is that they are good at initiating. The problem is that the word “tank” also carries a strong connotation from other games that they have a ton of survivability as well. If we renamed the role it would be easier to define, but we’re not sure players would react well to redefining a whole lot of roles in the game (as I mentioned for fighters above).

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Why don’t you name the Fighters you plan to rework

Ghostcrawler New PortraitNot sure I agree with that.  Even stating that we think a champ is overtuned feels like a mic drop without a lot of context. The other challenge is that when we mention we want to work on something (like say a fighter rework) and then it takes a lot longer than expected, players get frustrated and want even more context for the delay. Believe me, my inclination is to be as honest and open as possible. If we can earn enough trust with the community that changes we mention will eventually come to pass, I’d love to be able to talk more about long-term plans.

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Can we have specific information on the Fighter reworks

Ghostcrawler New PortraitIt’s just a big project that touches a whole lot of champions. At our current cadence for gameplay updates, it would take a long time to reach them all. In the meantime, if we introduce say counterplay for one fighter and not another, then the second one becomes overpowered in the interim. It’s not just fighters either. If we decide that we offer too many slows, then a lot of ranged champs would need to be touched as well. This is the kind of thing we’d love to be able to hit with some sweeping changes all at once, but we’re still working out how that could be possible.

I’ll talk to Morello and some of the other designers. Maybe we can put together a dev blog that explains our current thoughts so long as we can provide sufficient caveats that we haven’t ironed out all the details yet and would welcome plenty of feedback before those thoughts turned into patch notes.

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Chat Restrictions shouldn’t be extended if you’re neutral

Lyte Final PortraitCompletely agree. We recently tuned the system to try to be more accurate up front, but it’s clear we might be up to ~20 games off still in some cases.

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Can you provide an example of toxic gameplay

Lyte Final PortraitAt the end of the day, are you a neutral player, or a negative one? If you’re still negative, your account will continue to get chat restrictions.

Have you actually reformed after going ~50 games in silence? The answer is probably no. Even how you communicate with others here on the forums shows that your behaviors really haven’t changed.

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Lyte Final PortraitThe idea that the system expects toxic players to be “positive” is a misunderstanding. If a player is “neutral,” their account will eventually be clean of any penalties or punishments.

The actual problem with the system is with situations like these, where the system should have probably just given the player 78 chat restrictions right off the bat; however, that’s a tuning problem that we’ll need to continuously work on to get right.

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Why texture rebalances seem less detailed

IronStylus Final PortraitGotta remember that detail frequency often works against us. Excessive detail, especially detail that is highly contrasted against it’s adjacent material leads to “flickering” and “buzzing.”

That a) hurts they eye, b) generally feels low quality, c) doesn’t fit in with our changing style.

While it can be sometimes confused with feature removal, it results in a cleaner asset, it’s for the overall health and quality of the game.

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What are some of the more known Rioters working on

FeralPony Final PortraitSure, no real spoilers here (sorry) but CertainlyT is still working on Champions. From what little I’ve seen the next one he’s working on looks pretty awesome. Xypherous and myself are working on “Systems” which is primarily working on the next pre-season patch change with a number of other folks.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

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Have you ever wished Riot added voice chatting? Ok, scratch that, here’s why voice chat in League should never exist.

 

 

Lyte Riotlink Button Lyte: At Riot, we’re pretty hardcore gamers. Many of us have lived and breathed games like Counterstrike for many years of our lives. Given the features games like these have, every so often, there’s a heated discussion within Riot about voice chat – should we build it in League of Legends? Would it improve the player experience for the average player? Why do some games choose not to integrate voice chat, while others do? Rioters often debate for hours about the pros and cons of voice chat, so we decided to more deeply investigate the impact of voice chat. Every time the discussion comes up, we add a little bit more research to the mix and learn a little bit more about voice chat’s impact on online games.

Due to the recent rise of 3rd party voice chat applications, we decided to take a moment to share some of our findings and explain why we haven’t implemented voice chat in League of Legends, but also why we haven’t closed the doors on it being possible in the future.


Do players want this feature?

One of the critical things I want to highlight is the difference between integrated voice chat with strangers, versus with friends. We often survey League of Legends players on whether they prefer to use voice chat with friends, and over 79% of players agree that it’s a more enjoyable way to play League of Legends. But when you ask League of Legends players whether they prefer to use voice chat with strangers, the agree rate drops to 50%:  1 in 2 players do not want to voice chat with strangers, or don’t care. More importantly, 28% of players disagree. When looking at numbers like these, we have to carefully consider that adding voice chat would actually create an unwanted experience for just over 1 in 4 players. Meanwhile, players who want voice chat already enjoy it with friends using other voice options.

These numbers might seem different than results from online polls or general threads you’ve seen here on the forums, but there are two important variables at play. One, players that tend to visit online forums or communities are aunique subset of the League of Legends population. Two, online polls or questions about voice chat rarely distinguish the difference between voice chatting with friends versus strangers. If you just ask the question “Do you want voice chat in League of Legends?”, most players answer the question through their perspective. Players that prefer to voice chat with strangers say “Yes!”, but so do players that prefer voice chat with friends, leading to bloated numbers and inaccurate perceptions.


What’s the player experience like?

With the recent surge of 3rd party voice chat applications, we were able to do some neat data analysis on the impact of voice chat to the League of Legends experience. We were especially curious as to whether or not these applications created a more enjoyable experience in games where there was voice chat between strangers.

One of the things about voice chat is that more often than not, you end up with games where only a few of the players opt into the application, and the rest are still using text. In our analysis, we found that text-based communication in games where only some of the teammates were in voice chat had up to 126% more racism, sexism, homophobia, and verbal abuse that we all agree have no place in League. Not surprisingly, we also saw that players who were using voice chat with strangers received 47% more reports than your baseline League player.

There have also been a few concerning studies about gender cues and voice chat in other popular, competitive online games. For example, a published paper from Ohio University showed that just giving a cue or sign that you’re a woman on voice chat leads to 300% more negative comments compared to a male voice, or no voice at all.


TLDR:

At the end of the day, voice chat with friends is a great experience, and what League of Legends players actually want. Many players already use voice chat like Skype and Ventrilo with their friends and that’s awesome. But, a system that automatically or easily puts you into voice chat with strangers leads to 126% more toxicity and 47% more reports even when players can opt-out of the experience or mute each other.

Hopefully this gives players more insight into how we think about voice chat.

Lyte

 

 

[ Question ] How did you calculate these statistics?

 

LyteRiotlink Button Lyte: Like Amazon, Google, Facebook and other tech companies, we’ve developed in-house predictive models that can analyze chat logs in real-time and assess the level of certain sentiment. For example, the model can detect whether a chat log was generally positive communication, or generally negative communication, while also being able to specifically look at the frequency of certain words that we’ve labeled or curated as racist or homophobic (like f*g and f*ggot).

Many third party companies also offer similar services, and many game studios use these services to do things like automatic sentiment analysis of social media to determine player perception of a feature, etc. We built one in-house with some experts in machine learning and language analysis because of the nuance required to build such a model for League of Legends, which has it’s own unique lingo and slang.

For issues like premade sizes vs all solos, these factors are all taken into account in most systems in League. For example, most research will take into account the current premade size when considering things like the # of reports filed in a game, and whether it’s higher or lower than the baseline for that specific premade size vs the general League average.

 

 

[ Question ] How are you so confident that talking to strangers will produce toxicity?

 

LyteRiotlink Button Lyte: Results will vary from app to app and implementation to implementation. For example, if a voice chat app is in Closed Beta, the players that apply for beta, install the app and try it with strangers might be more keen on using voice chat with strangers than your typical player. This experience will be completely different than an integrated voice chat solution that enables voice chat very easily for the entire playerbase.

It’s pretty easy to determine if you are using voice chat with friends vs strangers because many apps will have markers that are different when you use it with friends vs strangers. For example, if you’re using Skype with a stranger, you have to somehow exchange your Skype information over chat first. If you’re using Skype with a friend, you already have the friend on your Skype Friend List. If you’re in voice chat with someone you’ve never played a game with before in League, and never play a 2nd game with, more likely that it’s a stranger than a friend. A few simple heuristics makes it really easy to differentiate voice chat with friends vs strangers.

 

 

[ Question ] Ask your co-workers to put a live poll on the main page of this website

 

LyteRiotlink Button Lyte: We did a “live” poll in the game client, so that we had a better representative sample of the playerbase. If we did it on the website, we’d only sample the % of players that tend to visit the forums, which are a completely different demographic than the overall playerbase.

 

 

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Lyte continues his discussion on the experimental chat restricting system and how it does (and doesn’t do) its job of punishing toxic elements in the game.

 

 

Chat Restriction is an automated system and is often doing its job incorrectly

 

LyteRiotlink Button Lyte: I’m open to hearing your feedback. Even in the Tribunal, Player Support only manually reviews ambiguous cases, or severe cases (that result in bigger penalties).

Even in the chat restriction system, so few players are affected on most servers that Player Support does review a significant portion of the cases and Player Behavior reviews another significant portion. The teams don’t review 100% of cases.

Is the problem you have with the system that there are false positives and positive players being punished, or that we should review 100% of cases regardless of the accuracy of the system?

 

 

Players being chat restricted for not talking

 

LyteRiotlink Button Lyte: Regarding whether players who don’t talk at all should receive additional chat restrictions, it’s actually a very edge case. For example, let’s look at how the system works with this week’s settings and variables.

Let’s take 1000 players that have been chat restricted, and look at what happens with the current system which includes very little feedback.

1) About 67% of players improve their behaviors and never receive a 2nd set of chat restrictions.
– that’s 670 players out of 1000 that are now in neutral or positive standing

2) For many players that receive chat restrictions, not talking at all actually removes their chat restrictions if they received 3-15 game chat restrictions. This is because we agree with Ulanopo, neutral rest states like not talking at all is “good enough” to lift chat restrictions. But, why are some players getting more chat restrictions even when they don’t talk? That leads to point #3.

3) For players that are in the worst 1% of the entire playerbase, they receive 40+ chat restrictions.
– this is about 10 players out of every 1000 players
– since about 67% of players improve their behaviors enough in the 40 games, their chat restrictions are lifted
– this leaves about 3 players out of the 1000 that may receive additional penalties

4) For these worst 1% of players, for these 3 players out of the 1000, it’s sometimes taking ~100-120 games to remove their chat restrictions, even if they don’t talk at all. This means that sometimes these players are going through 3 to 4 batches of chat restrictions. This is because we have not perfected or optimized the tuning of the system, and it should have probably just given these players more chat restrictions to begin with. But, this is why we’re moving rapidly to make sure we experiment efficiently and get to the optimized state ASAP.

We can always tweak the numbers so that players seeing problem #4 need to play through fewer games to reach the “neutral” state. However, due to the lack of transparency, it’s easy to understand why players feel like the problems are more widespread than they are–that’s our fault.

 

 

[ Follow-up ] So whether I talk or don’t talk is a lose-lose situation, since I’ll be punished either way?

 

LyteRiotlink Button Lyte: This is untrue. Many players never talk in-game and just use in-game pings, and they aren’t banned for Refusing to Communicate. A lot of players think they get banned for Refusing to Communicate, but it’s never happened in all my years at Riot.

 

 


[ Opinion ] If I’ve moved from talking negatively to not talking at all, I’ve improved my behavior and shouldn’t be further punished

 

LyteRiotlink Button Lyte: I mentioned this briefly in another post, it’s a bit more nuanced than that. First of all, not talking is fine. Most players don’t talk and just use in-game pings.

However, let’s look at players who have been toxic before, and earned a few penalties. For these players, if they were toxic for 100 games, then don’t talk for 5 games… should we remove their chat penalties? Is the behavior considered fully improved? What if a player was toxic for 1000 games, then did not talk for 1 game? Should we remove their penalties?

 

 

[ Question ] So if I’m ignoring people’s offensive language and still being punished for it, what’s my incentive to improve?

 

LyteRiotlink Button Lyte: If you ignore it all and stay focused on the game, you should stop receiving chat restrictions in the near future. It all depends on a number of factors; for example, if you were being toxic before for 100 games, then ignoring stuff and being positive for 5 games… the system won’t immediately remove your penalties and give you 0 chat restrictions.

At the end of the day, if you continue being sportsmanlike and ignore the trolls, you’ll stop receiving chat restrictions–it might seem slow now, but we’re still tweaking the values on a pretty consistent basis.

 

 

[ Follow-up ] 

 

LyteRiotlink Button Lyte: Players that have never received any penalties before, and not behaved toxic before, will never have an issue not talking.

Players that have been punished before or behaved toxic before are treated differently by systems. So, if players that have been punished recently for toxic behavior do not chat in games, it’s treated as “neutral-negative” and not necessarily positive.

 

 

A computer should not be the final say in people getting punished for behavioural issues, regardless of accuracy. The Tribunal was at least managed by people

 

LyteRiotlink Button Lyte: I agree with many of your points, which is why the chat restriction system is temporary and very experimental. The goal is to take many of the lessons from chat restrictions and incorporate them into the new Tribunal so that we can speed up the Tribunal. 

We’re investigating things like how accurate systems like this can be, and how different types of information can influence the accuracy of the system. For example, is analysis of the chat log more or less important than analysis of player-submitted reports? Or, the comments included in player-submitted reports? Given all the things we record, what data leads to the most accurate decisions?

In the future, we can use a highly sophisticated system like this to determine which Tribunal cases are “ambiguous” and may need more votes, or which are more clear-cut. Alternatively, we could do things like figure out which Tribunal cases are more severe and deserve harsher penalties.

 

 

[ Question ] How can you guarantee innocent players aren’t being chat restricted?

 

LyteRiotlink Button Lyte: As you’ve seen on the forums several times, there’s very few cases of players getting chat restrictions by accident. A lot of players post about their unfair bans, then someone from Player Support will typically reveal that it was well-deserved. It’s 100% not OK for positive players or neutral players to be affected by the system, and we act immediately when such an incident occurs. 

But right now, only 1-2 cases have been overturned since the chat restriction system started handing out penalties.

 

 

[ Suggestion ] When a player is punished, email him/her their chat logs

 

LyteRiotlink Button Lyte: The Tribunal does this, and when the feature comes back it’ll start doing this again.

 

 



[ Question ] What can a chat restricted player do to avoid a secondary “neutral-negative” chat restriction?

 

LyteRiotlink Button Lyte: Right now, approximately 70% of players don’t receive a 2nd set of chat restrictions after their first on ends. Just because you’re chat restricted doesn’t mean you can’t communicate in positive ways.

 

 


Feedback is important for punished players so they know how to reform

 

LyteRiotlink Button Lyte: 100% agree that feedback is necessary and right now it’s disabled because the Tribunal is in upgrade mode. But, chat restrictions are a temporary system, and it’s being experimented with a lot to learn as much as we can about punishment systems so we can incorporate the lessons into the new Tribunal. For example, being able to sort through Tribunal cases with more accuracy, or even better funnel the right cases urgently to Player Support to expedite appeals or harsher bans. Every week with chat restrictions, a few things change, and some parameters change. As a side note, we agree with being more transparent about the system, but we’re still waiting on some servers to get chat restrictions implemented and are waiting for that roll-out before we talk more in-depth about the system.

What’s constructive and super helpful is posts like Ulanopo’s and Eleshkai’s that give us feedback about the concept of chat restrictions; for example, if players feel it’s mandatory for cases to be human-reviewed, that’s an important point that we know the Tribunal will help resolve when it’s back up. What I don’t want to get into the weeds about is the actual tweaking of the variables because those are easily changed in the system when we bring back the Tribunal.

 

 

[ Question ] Why isn’t failure to communicate with the players a much bigger deal?

 

LyteRiotlink Button Lyte: It is a big deal. I mentioned several times that we will strive to be more transparent, but we’re still working overtime on some servers to implement chat restrictions at all. Historically, we’ve done a poor job at making sure every server has the full player behavior feature set; for example, to this day, some servers have never experienced a Tribunal at all and in some servers they don’t have access to LeaverBuster. We need to get these features rolling on these other servers so they can at least match a baseline of player behavior before we keep forging ahead on NA. One of our core goals of the new Tribunal was to make sure that the tech was globally viable, so that we could launch Tribunal globally for the first time in League of Legends. 

But, because standardizing player behavior features across the globe is a massive undertaking, it’s greatly slowed down our communication with players in specific regions (like NA). We’ve been trying to figure out how we can maintain the quality of dialogue, while still ensuring that every player around the world has access to that information. But, it’s a challenge when everything we’d want to discuss needs to be translated and localized in dozens of languages, then we need people like myself who are familiar with the systems actually interacting in every language at every timezone around the world. We’re learning every day on how to do this better, and we aren’t doing a great job today.

 

 

[ Question ] Why don’t you ask players on the Tribunal Ban Inquiries sub-forums for advice?

 

LyteRiotlink Button Lyte: We also know that there’s tons of bright players in TBI/PB forums, and we’ve rewarded them several times for their direct assistance on issues and in giving us a stronger player-perspective on certain things. We’ve invited players several times (if they live locally) to meet with us and talk about the features currently in progress. But right now, we know exactly what the problems are, exactly what we need to change in the systems, and exactly what dialogues we need to re-boot–we’re just trying to figure out how to do it better everywhere, instead of just NA. For example, TBI/PB forums on some servers have gotten 0 responses from anyone in Player Behavior in the entire server’s existence–we need to fix that.

Give us time, and we’ll figure it out. In the past, we’d just post the KB article in NA and sometimes it’d take months before it reached other servers–we can’t be that irresponsible anymore.

 

 

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Caitlyn’s been a hot topic recently, so here are more questions about her re-design answered by our favourite parrot!

 

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[ Suggestion ] Give Caitlyn a real hunting rifle

 

IronStylus Riotlink Button IronStylus: The way I see her gun is something of an heirloom. A trusty rifle that has served as her tool of choice and that’s a bit anachronistic compared to the other hextech weapons around her.

 

 

 

[ Question ] Will the team enhance her lore to connect more with Vi, Jinx and others from Piltover?

 

IronStylus Riotlink Button IronStylus: I think there’s some agreement that if we did tackle her we’d want to bring her more in line with Vi, Jayce and Jinx. That story and those connections should be strengthened in my opinion.

 

 

 

[ Question ] Did you aim for an actual officer look with Officer Caitlyn or was the design more of a pinup?

 

IronStylus Riotlink Button IronStylus: Can’t say at this point about skin production stuff but I wouldn’t see why anything on her Officer skin would change. It’s pretty much understood that she’s as much of an “officer” as you can be if you went into a costume shop to procure such a getup. It’s not supposed to represent the place where the cop fantasy lives. It’s pure novelty. 

 

 

 

[ Question ] Who is the artist behind Caitlyn’s new splash?

 

IronStylus Riotlink Button IronStylus: Not sure who made it. I’m not too in the loop when it comes to Splash’s cadence or stuff in production.

 

 

 


[ Question ] Where are you in the hierarchy of the concept art team as a Senior artist?

 

IronStylus Riotlink Button IronStylus: It goes: Intern -> Associate -> “artist”, there’s no “mid-level title -> Senior – Lead or Principle -> Director. 

That’s the rough version of the ladder.

 

 


[ Follow-up ] Is it “Director of art” or “Director of concepts”?

 

IronStylus Riotlink Button IronStylus: Usually it’s some sort of Art Director, but the director level often gets less craft-intensive, often focusing on broad initiatives, style, helping people with career development and other leadership duties. There aren’t often specific disciplines that have directors, though RiotBamDragon is our Animation Director, so some do.

 

 


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[ Question ] Is Joon Ahn a new recruit at Riot?

 

Note: Joon is a Concept Artist for Riot. I recently shared some of his art; you can check his full gallery here.

 

Zyra_WildfireRiotlink Button fafafafrani: He actually has been at Riot for about a year and a half. His summoner name is boogergames, but if you want to play with him you’ll need to keep in mind that he pretty much only plays Kat mid

You’ve seen his work before, when we had the freljord event
Here is the link to the Freljord image he worked on.
http://payload217.cargocollective.co…4_max_1200.jpg

 

 

[ Suggestion ] Use character design ideas from Dynasty Warriors 8 for future Warring Kingdoms Skins

 

Riot Whist Riotlink Button Riot Whist: I would love to get involved in creating more Warring Kingdom skins personally. There are a ton of cool things we could do.

I’ll bug the concept artists about it.

 

 

[ Suggestion ] No Fog of War Game Mode

 

Riot Tiki Riotlink Button Riot Tiki: I think a mode that plays around with FoW would be interesting, but one that removes and specifically targets new players is a bit tricky. One issue it might face is teaching something that’s going to be hard to unlearn. Namely that your early experience is having so much vision while the harsh reality is that for most games you play you never will have that much vision.

That begin said, it could be cool to have some variant of this idea as a teaching tool. I agree that the importance of vision is huge and something we could probably do a better of conveying to new players. Might make the lives of new and veteran players better 

 

 

Bonus! An Awesome Nami plushie by LittleForestWorkshop!

 

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


 

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PBE: Updated Headhunter Caitlyn Model


 

HH Cait has had the weird alien face on her head replaced with a shiny new helmet and her arms are now wrapped in armor. Also, her right thigh is covered in metal.

 

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IronStylus continues to gather feedback on a possible visual rework for Caitlyn.

 

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IronStylusRiotlink Button IronStylus: Related question:

If you were to pick which actress would play Caitlyn in a movie, who would it be?

Post suggestions and I’ll see what I can work into any potential VU 😛

 

 

[ Follow-up ]

 

Morgageddon Riotlink Button Morgageddon: Morgageddon pops in.

Yvonne Strahovski.

 

 

 

 

IronStylus worked on Ahri

 
IronStylus Riotlink Button IronStylus: And the original Sejuani.

 

 

 

 

[ Question ] What do you think about the low amount of armored ladies in the league, and how do you plan to address this?

 

IronStylus Riotlink Button IronStylus: Probably doubling down on Poppy when she comes around.

 

 

 

 

[ Opinion ] I’m pretty sure that the benefits of wearing pants and not needing to worry about cuts and abrasions far exceed the “freedom of movement” gained by the miniskirt.

 

IronStylus Riotlink Button IronStylus: Tactical mini-skirt?

 

 

 

 

[ Question ] Why can the men of Freljord walk around shirtless and exposed but Sejuani can’t show midriff?

 

IronStylus Riotlink Button IronStylus: Not sure, didn’t design any topless Freljord champions. The Bravo Ray is your man for Braum and this is mainly a Caitlyn thread.

 

 

 

[ Question ] How conflicted is the art team between having Poppy be an adorable ball of murder like Tristana and her current charm of being an ugly little munchkin (outside of, say, Battle Regalia Poppy)?

 

IronStylus Riotlink Button IronStylus: I’d suggest starting a Poppy thread if you’re curious, though I don’t have too much to say on the subject at the moment. But that aside, I don’t think she has much “adorable” in her. Being a yordle is probably only the real thing tying her to a “cute” trope.

 

 

[ Question ] Wasn’t your reasoning for the no bikini armor Sej because she was in the cold? If so, as the art lead, shouldn’t you want consistency for all the champs?

 

IronStylus Riotlink Button IronStylus: I’m not the art lead. I’m one of a few senior concept artists. There’s one for each content team. Champions, Skins, Champion Update.

 

 

 

[ Opinion ] Champion design moving from “fun” to “serious”

 

I’d like to say that Sej’s old design was fine because of the time she was released. The concepts back in early 2012 were fun, even if they were lacking in creativity. I mean, we have an anchor wielding diver, a bomber squirrel, magic smurf hippie, snobby french Nikasaur and Badlands/Tundra Barbarian Babe. Right after Lulu, we were suddenly smashed with champion after champion who tried to be ‘Cool,’ with the two exceptions being DRAAAAAAAAAAAVEN and Jayce, the latter of which caused a huge ****storm when he was released due to lore.

After Jayce, we had Angry Plant Lady, Angry Moon Lady, Angry Cat Man, Angry Psychic Lady, Angry Mantis Alien, Evil Spider Lady, Angry Ninja. Even when we were supposed to take Sej seriously, she still was a relic of the time– when LoL champ releases were more goofy/outrageous/cool/fun. Even ignoring the handwave of a reason why she was in a bikini, it still made sense in the context of LoL champs, because the game was more cartoonish. Something I personally liked, and am saddened by riot removing from the game.

~~~

On the subject of Caitlyn, the only thing I’m expecting is a hat larger than she is.

 

IronStylus Riotlink Button IronStylus: This is a very well constructed, thoughtful, and in many ways, valid point. This is not an isolated opinion, and I understand very much where you’re coming from.

 

 

 

[ Off-topic ] Why are you getting hate by the community?

 

IronStylus Riotlink Button IronStylus: Reasons 

Edit: Champion Update is the Live Design of art and theme. I’m bound to get some flack. I’ve grown to accept it.

 

 

Curse Voice Debate Banner
 The discussion on why Curse Voice is still blacklisted continues on the forums.

 

[ Question ] Why is Curse Voice banned for being voice chat software when pros have to use 3rd party programs to communicate?

Riot Sargonas Riotlink Button Riot Sargonas: There are two answers to this, one – Pros are a 5 man premade, and just like my previous answer we don’t care about friends in voice chat or voice chat in general for that matter. We care about strangers being prompted by third part software to join each other together in chat using methods and tools that interact directly with our game. Secondly, believe it or not the pros don’t use voice chat like you think they do in competition. As it happens, their headsets are all hardwired together via a mixunit. They are not using voice software, but old school direct cables.

 

[ Trolling ] If people are being banned for using Curse Voice, why not ask them to shut down the service?

Riot Sargonas Riotlink Button Riot Sargonas: We’re not asking them to shut it down because Curse Voice is a tool for all gamers to use in any game, not just LoL. It’s a great voice client that does good things outside out ecosystem, and it’s unfair to them and players for us to take that route. Also, people are not getting banned at this time for using the app, so taking our time to resolve it diplomatically is of no harm to the players.

 

 

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[ Question ] Can you get a chat ban without typing?

 

Lyte Riotlink Button Lyte: I’m currently out of the office so I can’t look at your specific account; however, there’s some misunderstandings to how the system works.

If you were communicating in a toxic manner, you’ll get a chat restriction; it’s nearly impossible to get your first chat restriction without behaving toxic in some way.

However, what happens afterwards varies a lot from player to player. In each case, after the chat restriction ends for a player, the system reviews all the games you played recently and tries to determine if you’ve improved your behavior. If your behavior has gotten worse, you will get even more chat restrictions than what you got in the previous set of restrictions. If your behavior has improved dramatically and you are in neutral or positive standing, you will receive no chat restrictions. If you don’t talk at all, it’s still better than communicating in a toxic way so you may receive a few chat restrictions until you are in better standing. In fact, many players never talk in League of Legends and just use smart pings to communicate in-game and that’s perfectly fine.

If the system is unsure about your current standing (because you never talked in your past sets of games, or you showed both positive and negative patterns of behavior in your games), you’ll receive a few more chat restrictions so the system can collect more data. In ambiguous or extreme cases, Player Support will also assist the system with manual review of the data to determine next steps; for example, some players who become even more negative after a chat restriction may end up losing their Ranked rewards or receive permanent account bans if Player Support feels like the player is unlikely to ever reform.

 

 

[ Question ] Which support benefits from Ardent Censer?

 

Riot Whist Riotlink Button Riot Whist: I find it really nice on support Karma, especially since chalice’s nerf to mana regen I don’t find that to be a must buy. Now I typically just get me some spooky ghosts and censor.

The movespeed from the two items is super useful to allow Karma to kite even harder.

 

 

[ Question ] Do you ban streamers who use cheats?

 

Riot Boompje Riotlink Button Riot Boompje: Sure. Whenever we find people who are using tools we don’t want them to use, we punish them. But Naming & Shaming is something we simply don’t want on the forums. If you see someone on stream using such tools, take screenshots (as you did) and send a ticket to our player support (use the button on the top right). That way, you will report them and we will notice your report guaranteed.

 

 

Fan Art Showcase Joon Ahn

 

Do you love League art? Check out some previous showcases!

 

Fan-Art-Showcase-Vega-Colors-Banner

Fan Art Enijoi

Fan Art School Designers

 

Katarina and Ashe in Freljord by Artist Joon Ahn

 

Note: Joon Ahn is a Concept Artist working for Riot.

 

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Ashe_WIP_Final

 

Baron Art by NA Summoner Ice Hippo

 

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Irelia Action Figure by NA Summoner Luigi87

 

irelia_003

irelia_001

irelia_002

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

News Update June 14 Banner

 

Karthus Champion Spotlight

Preview of New Summoner’s Rift

Red Post Collection: Update on Yordles

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Recent News

 
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Karthus Champion Spotlight


Following his recent visual update, Karthus got his Champion Spotlight. Warning, video contains a lot of Phreak puns about death.




Samsung vs NaJin Shields on New Summoner’s Rift


Here’s a preview of how the new map will look like in action, courtesy of Korea’s top teams.



Related Collection


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Update on Yordles

We’re getting at least one more new yordle this year!



[ Question ] Will we be getting any new Yordles this year or VUs of existing Yordles?


IronStylusButton Rioter IronStylus: Howdy.

So as you know, Heimer was sort of our new flagship for yordles, male yordles at least. He was built off of the framework of such characters as Ziggs and Lulu.

Now that he’s out, we’re ideating on several different yordle designs, revisiting a lot of our furry/semi-furry friends which need love. What’s ended up happening is not so much a grand exploration or style guide creation, though some artists have chosen to take on entire swaths of general yordle anatomy/shape/character exploration. Most of what we on ChampUp have been doing is adhering generally to what we’ve set forth in Heimer, what we’ve seen other internal collaborators make, and then let the individual concept artist working on a design execute with their own discretion with heavy feedback from the team. The results have yielded really good concepts for a number of characters. Currently we have two yordles in the concept phase which are candidate for production. These concepts still represent the very beginning of our production pipeline, and any such concepts won’t be contributing to a VU or otherwise for some time. However, my hope is that by the end of the year we’ll see at least one more yordle make it out. My hope is that it’ll be a female yordle 😉

With that said, no promises, no certainties, but that’s what preference is.

My current priority is the building of a concept “front-log” which will supply our production pipeline with approved character concepts in the form of a bucket which characters can be easily plugged into the production pipeline without a problem. All of the above characters in the OP qualify for a VU, some higher priority than others.

Hope that helps! Sorry for a certain amount of ambiguity.



[ Question ] Why do you think Lulu needs her model updated?


IronStylusButton Rioter IronStylus: She’s in generally good shape, but she’s going to start to look like she has problems the further we go with other yordle VU’s. She has more anatomy than most, but right now she’s pretty much all head. Though Heimer’s head is gigantic, I’d attribute that to him being a brainiac.

That said, she’s not nearly anywhere near the top of the priority list.


 

Bonus! Awesome Yordle Concept Arts


Art is done by Knockwurst, who’s done a lot of splash arts for League and even draws comics! 


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Yordle Exploration by Knockwurst



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[ Question ] Is there any chance you release a list of champions scheduled for an update? 


IronStylus Button Rioter IronStylus: I wish I could share such a list, but most likely not. Our priorities can sometimes change, or something could explode, get re-slotted, etc. 

There’s a lot of factors in how we consider candidates for VU’s or even more overhaul. If it’s mainly art, each discipline will go in and grade at what level they feel the current execution is. So in someone like, let’s say, Morgana’s situation, concept, 3D, animation, etc, will give her low marks. That will decide how much in need she is from an artistic standpoint. Now this need could be really high, but cross reference that with how much of the champion we see in the game, is that champion in need of a gameplay overhaul, etc. That will slide up or down the likely hook of us devoting resources to a character and in what order in front of or behind other characters. 

Other things to consider are opportunities, or “low hanging fruit” (I hate that term). Which means, is the bang for the buck substantial? Will the proposed changes really enhance how much love this character gets from players? Is this character thematically a home-run and doesn’t need much ideation? Those factors can dictate whether or not we take on something which is merely fidelity, like Karthus, versus something that’s akin to making an entirely new champion, like Sion. 

Further variables arise when the team itself is taken into consideration. How much work will this character need? Is it excessively animation or VFX heavy? How many skins does the character have? These factors can be mitigated by bandwidth, resources on the team, team excitement, etc. Right now, I think the team is more interested in tackling Eve than Morgana honestly despite them needing about the same amount of work. 

All of these factors fluctuate. As we dig into our roster and analyize them by plugging in these data points, we sorta get this order of priority spat out. However, we don’t just stick with what an excel spreadsheet tells us. We’re going to weigh costs and benefits. 

So, while we currently have our “fantasy slotting” of champions on our hit list for the rest of this year and the next, we’re going to go back in and analyze our decisions and see what’s actually possible to make and at what cadence. I’d love to be able to post that up, but I have a feeling my producers wouldn’t really be cool with that. Heh.

I think when we have it more or less locked down, we can start talking about characters we really want to tackle without spelling out specifically what we’re doing in what order. I’m very wary of raising expectations.. I also don’t like ruining surprises when we have some potentially in store 



[ Question ] Why don’t you increase the amount of Bans in Ranked?


Riot Moonleaf Button Rioter Riot Moonleaf: There are many different philosophies of banning
– What has the highest win ratio ATM
– What is perceived to be OP
– What is the FotM
– What is difficult to play against
– What popular streamers ban/play well with
– Banning out a player by removing 3 common picks for a role and firstpicking the fourth

Some philosophies even contradict each other, eg banning Akali due to perception would make no sense for someone who looks at her 50% win ratio.

For some of those mentalities a fourth ban could be useful, for others it would be abusable (eg the last one) while others won’t benefit even though they might think they do (eg FotM). For that reason it’s impossible to please everyone.

Also, adding a 4th ban would hurt the players with smaller champion pools (eg Bronze, Silver).

In general I think that the number of bans at the moment is a good middle ground.



[ Follow-up ] Are you refusing to add more bans just because of LCS?


Riot Moonleaf Button Rioter Riot Moonleaf: We want a healthy LCS, but we also want a healthy ranked play in all tiers. These two are not mutually exclusive.

I’m not disagreeing with the 4th ban, there might be a 4th ban for each team in the future. But I’d like that change to happen in order to promote gameplay instead of hampering it.



[ Question ] What’s your opinion on Ichors on Twisted Treeline?


Ichor of Rage Ichor of Illumination


Scarizard Button Rioter Scarizard: My general thinking is that Ichors, while kind of imba atm, are important distinctions from Summoner’s Rift. (opinion: i think by definition, all ‘alternate maps’ items should be treated as a cool lever that can be used to help identify the map they’re on – feel me?)

We could easily ‘nerf’ them by just removing them and replacing them with Elixirs, but it’s a clear thread through my lurking that TT players like their map being ‘SR Kinda’ and not just SR Lite.

I’ll be pretty up-front and say i’m interested in removing the Resource Regen from Blue Ichor altogether. Structure DMG (while probably OP) is at least interesting to me in that it calls for a specific action once you take it – Resource Regen is like ‘I wanna fight…maybe? Maybe i just want to stall forever.’ When the map already has a global chalice aura, it gets difficult for me to justify Ziggs Potion as an item.

tl;dr 
-gauging if TT players enjoy the secondary ‘map-only’ effects ichors give or if they just want reg. elixirs
-looking to replace blue ichor’s effect with something more defining/actionable, and hopefully more balanceable than stallfest ZiggsPot
-bonus round: if players feel RagePot is too unsatisfying, Structure DMG could become something else

that’s kind of where my head’s at atm – this is purely ideation phase, so don’t worry – not the end of the world! would like to get Ichor changes relatively soon into an upcoming patch tho, so speak up if y’all got thoughts!



[ Question ] Has the Exterminator skin for Twitch been canceled?


IronStylusButton Rioter IronStylus: Story time. When we were doing the twitch VU, I was actually entering into 3D for the first time. So, part of what I did was to take Grumpy Monkey’s sculpt of Twitch and make a costume. I decided to revisit exterminator twitch and did a high-rez sculpt of him.

We used some of those assets to prime our demo for PAX East. So, currently he has a zbrush model hanging around. Right now I don’t know plans or timelines for the skin, but we think it’s a great idea. It won’t end up being my call, but my hope is that the skin sees the light of day, but I doubt it’ll be any time in the immediate future.

Here’s hoping!



[ Question ] Why am I being endlessly chat restricted?


Keyru Button Rioter Keyru: The reason for chat restrictions is to help players notice the negative behavior they are displaying and work towards reforming in a more positive manner. Most toxicity comes from chat. We don’t expect this to be a quick change but a work in progress. Acknowledging is the first step into reforming. We understand that the game can be frustrating and make people rage, especially ranked. I’ve been there. This should not happen on a consistent basis though.

Looking into your account, it seems that you don’t want to focus on becoming a cooperative team member but rather use your restricted chat to consistently abuse and harass your teammates with derogatory terms. It’s actually not surprising that you are continually getting hit by chat restrictions after your last set ends. 

Restrict chat to only specify objectives or give positive reinforcements. If you have nothing good to say, it is better to not say anything at all. Chatting is not obligated and is why we created the smart ping system to help with communication.

https://support.leagueoflegends.com/…803-Smart-Ping

Work towards reducing negative behavior displayed and the chat restrictions will decrease overtime.



[ Question ] Why do Ahri’s tails all come out of different places on her body?


Riot Whist Button Rioter Riot Whist: Back in the day we outsourced rigs, animation, and models for just about everything.


It could be worse. Ahri VU would not have this. (Ahri VU is not anytime soon though)

It bugs us too.

 

 

 If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


 

News Update June 4

 

Red Post Collection

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Recent News

 

Patch 4 point 9 Notes Small Banner

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Upcoming Champion Updates Banner

Here are the Champions who have been and will be the focal points for the rework team over this patch and Patch 4.10.

 

RiotSeb Button Rioter RiotSeb: Hey guys,

RiotSeb back with some info on Champion Update projects headed to Live / PBE with the current patch cycle.

 

 

Karthus New Portrait

 The Karthus Visual Update is headed to live! With the help of your feedback we made several changes to Karthus during his time on PBE, mostly centered on clarity but with a little swag mixed in for good measure.

 Some of you had expressed concern about losing Karthus’ abilities within each other due to color similarity, and internally we wanted to make sure players could tell the difference between abilities cast by friendly/enemy Karthuses (Karthi?). We decided to kill two Teemos with one axe by adding friendly and enemy team-color indicators to Karthus’ basic abilities, so they should be more distinguishable when you’ve got spells flying all over the screen. We’ve also done some optimization work on Defile, as it was originally a bit performance-heavy and visually noisy given how often it’s used.

 We also saw some requests for global VO on Requiem; the main issue there is that Karthus’ R lines are pretty dang long so as to match the channel time, and long global VO could turn annoying very quickly when you’re hearing it (not to mention dying to it) every couple minutes. We definitely liked the idea though, so we added a global, evil laugh to Requiem that’ll crank up the feeling of impending doom no matter where your enemies are on the map.

 As I’ve mentioned previously, we’re committed to following through on Champion Updates post-Live and making sure their foundations are solid. With Karthus, we’re keeping an eye on couple areas such as whether his frenetic casting causes VO overlap and whether his clearer Q effect results in the ol’ lich needing a bit more power.

 

Skarner New Portrait

 We’ve been working on Skarner for a while now, and in addition to some of the gameplay updates we’ve discussed previously we also had time to flesh out his thematic through some art upgrades and a brand new passive.

 While continuing to avoid Skarner’s old gameplay problems, we’re looking to increase his power with more CC and stickiness as well as enable him to consistently bring value to his team even when behind. To that end, Crystal Slash now grants Skarner stacking Movement Speed, and the scorpion is sporting a new passive that stacks on enemies every time he hits them with a spell – at 3 stacks, Skarner’s next attack applies bonus damage and a short stun.

 Skarner’s new passive obviously required some new VFX, and we decided to take the opportunity to roll together some other key art updates. In addition to the obligatory passive particle, Skarner has received a Texture Update as well as a touched-up shield particle on his W.

 If you’d like to dig deeper into Skarner’s approaching update you can head on over to his PBE thread.

 

Nidalee New Portrait

 With her nuclear-tipped spears and incredible escapability, Nidalee’s been a contentious champion for a long time, and we’ve been working on a Gameplay Update focused on toning down the frustration of playing against her and giving Nidalee players more diverse gameplay options and decision points.

 To that end, we knew we wanted to reduce the damage potential of Javelin Toss as well as tone down Nidalee’s overall safety (especially in prolonged chases) and force her to balance escape potential against the ability to finish off opponents. Doing so gave us the opportunity to diversify her offensive arsenal and make Cougar form a more co-equal partner in Nidalee’s engagements – furthered by the fact that Cougar form is now available right from level 1. The defining feature of this update is a new ‘Hunt’ mechanic , which is applied by Nidalee’s human-form abilities and both increases her speed towards Hunted targets and provides additional options and power to her Cougar-form abilities. Along with some other changes, this mechanic links Nidalee’s two forms into a more cohesive package and gives her the chance to feel incredibly agile and dangerous in her ability to close the distance and take an enemy down.

 Head over to the Nidalee PBE thread if you’d like to see the current specifics of her upcoming Gameplay Update.

 

 

[ Suggestion ] Let Karthus players hear his VO during “Requiem” regardless of where the camera is

 

RiotSeb Button Rioter RiotSeb: That’s a good idea, thanks for mentioning it! Will have to look into this possibility because based on what I can think of right now, he’d be the only champion that uses it (unless we want to do Ashe/Jinx/Ezreal ults as well or something…)

 

 

 

[ Trolling ] How do you pronounce Karthus?

 

RiotScruffy Button Rioter RiotScruffy: The only true way to say it is Kartoos (like caboose).

 

 

 

Ququroon Button Rioter Ququroon: Karrrrtoooooooooooooos! It’s the rolling of the R that really makes it.

 

 

 

ohmikegoodness Button Rioter ohmikegoodness: I personally refer to Karthus as CLOTHUS due to all the hours put into animating all his tassels. Soraka takes a close second to difficulty in animating!

 

 

 

[ Question ] Can the stunned target from Skarner’s passive look similar to how they’re encased in Skarner’s ultimate?

 

RiotScruffy Button Rioter RiotScruffy: The crystallized effect is similar, check it out on PBE when the servers come up.

 

 

 

 

Goals for Soraka's Rework Banner

 The discussion regarding Soraka’s announced rework continues. Can she stay a healer in a game where the archetype is so problematic?

 

Relevant Collection

 

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Regarding the recent changes to Soraka

 

morello Button Rioter Morello: Thanks for the post. Looking at it, here’s what our analysis is;

1) Nerfing Solo Soraka was needed, and we think this was the right decision. “Countering” based on a specific pick limits the pool of picks additionally – let’s not confuse hard-countering and counterplay. Solo Soraka, pre-nerf, had a 58% winrate, which does cause us to ask questions.

2) Support Soraka was already weak, and this is an additional kick to her. We know this feels bad, and we may look at this.

3) Soraka will get a rework this year. There’s this thread in where we talk a bit more about our plans here.

Soraka is overdue for this – we do think she’s a bad experience for people who want to play her, and we need to fix that. That being said, her current kit cannot be powerful and healthy simultaneously – exactly why we’ve reprioritized her rework to this year. We’re going to do everything we can to keep her as a healer – though that will require MAJOR shifts to her kit.

A healer may be able to work under a different model. The MMO Priest model cannot be what it is (I’ve written litanies on why this is the case). If anyone can do healer in League, it needs to be done on Soraka.

 

 

[ Question ] What are your plans for Soraka?

 

morello Button Rioter Morello: If healer is possible (I think it might be), then we’ll find it for Soraka. If it’s not, though, then the choices would become:

  • Violate Soraka’s identity and make her good, but not a healer
  • Never rework Soraka, but keep her weak since she fucks up the game 🙂

This Sophie’s choice has stayed our hand on it too long already, so we want to rip the bandaid off and make a choice. Starting with exploring (different) healing models, then working from there.

Soraka will not be the same as she is today.

Soraka will hopefully be a healer.

 

 

PBE Nidalee Gameplay Update Banner

Nidalee‘s recently announced rework will soon be available for testing! Here’s her new kit in detail.

 

 

RiotRepertoir Button Rioter RiotRepertoir: Hey guys,

Nidalee has some gameplay changes headed her way, largely in the form of a modified passive and its interactions throughout her kit. These changes help reinforce a pattern of interaction betweenNidalee and opponents, but since the changes are quite dramatic, they required changes to numbers and timings throughout her kit. I’ll be popping in and out of this thread while she’s on PBE to collect everyone’s feedback on her, so please feel free to leave it in the comments and I’ll try to get back to you.

While all feedback is welcome at this point, the stuff that would be particularly useful is:

  • Are Pounce and Swipe behaving the way you’d expect?
  • Are you having difficulty using her Hunt Pounce effectively?
  • How has your laning pattern changed compared to Live (both as and against Nidalee)?
  • How do you feel in roaming cases using your modified brush passive?
  • Did you notice any bugs on her?
  • What items are you guys building on her to be successful?
  • How was your experience building mainly Ability Power items?
  • How was your experience building more bruiser items?
  • Generally, where do you feel she is too strong/weak?

Thanks in advance for all your guys’ thoughts,

Repertoir

With that said, if you’re interested in the full changelist, here it is below:

General:

  • Basic attack hit timing adjusted to better match visual
  • Death Recap now properly differentiates between Javelin Toss and Takedown, and Bushwhack and Pounce
  • (R) Aspect of the Cougar now has 4 ranks and is automatically trained at level 1
  • UI elements added to support modified passive
  • Movement Speed increased to 340 from 335

 

Prowl 

 Prowl [ Passive ]

 

 

  • Movement Speed in brush reduced to 10% from 15%
  • Movement Speed in brush is now increased to 30% while moving toward visible enemy champions within 5500 range
  • Damaging champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 4 seconds, granting Prowl’s increased Movement Speed toward them and enhancing her next Takedown, Pounce, and Swipe against them
  • Nidalee ignores unit collision while Prowl and Hunt are active

 

Javelin_Toss 

Javelin Toss [ Q ]

 

 

  • Minimum base damage reduced to 50/75/100/125/150 from 55/95/140/185/230
  • Maximum base damage reduced to 150/225/300/375/450 from 137/237/350/462/575
  • Minimum Ability Power ratio reduced to 40% from 65%
  • Maximum Ability Power ratio reduced to 120% from 162.5%
  • Cooldown adjusted to 8/7/6/5 with rank in (R) Aspect of the Cougar from 6 at all ranks
  • Now deals maximum damage at 1300 range rather than 1500
  • Missile visuals adjusted to better match player expectation
  • Applies the Hunt debuff to enemy champions hit

 

Takedown 

Takedown [ Cougar Q ]

 

 

  • Deals 33% increased damage to Hunted targets
  • Minimum base damage reduced to 4/20/50/90 from x/40/70/100
  • Maximum non Hunt base damage reduced to 10/50/125/225 from x/120/210/300
  • Maximum Hunt base damage introduced at 13/67/167/300
  • Maximum non Hunt Total Attack Damage ratio reduced to 250% from 300%
  • Maximum Hunt Total Attack Damage ratio introduced at 333%
  • Minimum non Hunt Ability Power ratio introduced at 24%
  • Maximum non Hunt Ability Power ratio introduced at 60%
  • Maximum Hunt Ability Power ratio introduced at 80%
  • Now deals entirely magic damage instead of entirely physical damage
  • Maximum damage is now dealt when the target is at 20% current Health, up from 0%
  • Nidalee gains 75 Attack Range while Takedown is active

 

Bushwhack 

Bushwhack [ W ]

 

 

  • Ground duration reduced to 2 minutes from 4
  • Debuff duration reduced to 4 seconds from 8
  • Now only affects 1 enemy per trap
  • Flat base damage reduced to 20/40/60/80/100 from 80/125/170/215/260
  • Flat damage Ability Power ratio removed (was 40%)
  • No longer shreds enemy Armor and Magic Resist
  • Now additionally deals 12/14/16/18/20% of the target’s current Health over its duration
  • Now additionally deals 1% of the target’s current Health per 50 Ability power over its duration
  • Cooldown reduced to 17/15/13/11/9 from 18 at all ranks
  • Mana cost reduced to 40/45/50/55/60 from 60/75/90/105/120
  • Team color indicators added to better indicate trigger radius
  • Persistent pulsing particle adjusted for better visibility
  • Applies the Hunt debuff to enemy champions hit

 

Pounce 

Pounce [ Cougar W ]

 

 

  • Now moves toward the player’s cursor rather than Nidalee’s current facing
  • Base damage reduced to 50/100/150/200 from x/125/175/225
  • Ability Power ratio reduced to 30% from 40%
  • Cooldown increased to 5 seconds from 3.5
  • Can now be used to jump to Hunted targets at up to 700 range by hovering the cursor over the Hunted target
  • Killing a unit while in Cougar form reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher

 

Primal_Surge 

Primal Surge [ E ]

 

 

  • Base healing increased to 55/95/135/175/215 from 50/85/120/155/190
  • Ability Power ratio reduced to 50% from 70%
  • Attack Speed buff duration reduced to 6 seconds from 7

 

Swipe 

Swipe [ Cougar E ]

 

 

  • Now targets toward the player’s cursor rather than Nidalee’s current facing
  • Base damage reduced to 70/130/190/250 from x/150/225/300
  • Ability Power ratio reduced to 45% from 60%
  • Swiping a Hunted target reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher
  • Cooldown reduced to 5 seconds from 6

 

Aspect_of_the_Cougar 

Aspect of the Cougar [ R ]

 

 

  • No longer grants 20 Movement Speed while in Cougar form
  • Cooldown adjusted to 5.00/3.75/2.50/1.25 from 4.00 at all ranks
  • Nidalee gains vision of all Hunted targets while in Cougar form”

 

 

[ Question ] Is there a range indicator circle for her Hunted Pounce, like with Rengar’s leap?

 

RiotRepertoirButton Rioter RiotRepertoir: There are actually two UI elements for enhanced Pounce that only Nidalee sees while Hunting.

  1. A circle range indicator for Hunt’s improved Pounce
  2. A directional tether between Nidalee and Hunted champions that swaps from dark red to bright green when Nidalee gets in range for the improved Pounce.

 

RiotSeb Button Rioter RiotSeb: Yes, there are new targeting effects to help Nidalee players use their Hunt Pounce more effectively and take advantage of the boosted range. Please give us feedback if it’s not working out for you, once it hits PBE!

 

 

 

[ Question ] Will Nidalee be getting new spell effects with this rework?

 

RiotSeb Button Rioter RiotSeb: Yes, there are new targeting effects to help Nidalee players use their Hunt Pounce more effectively and take advantage of the boosted range. Please give us feedback if it’s not working out for you, once it hits PBE!

 

 

 

[ Question ] Can you explain the range changes to Javelin Toss?

 

RiotRepertoir Button Rioter RiotRepertoir: Javelin Toss still has a range of 1500, but it achieves its max damage once it has traveled 1300 range. I knew there was a limit on the amount of damage Javelin Toss could deal, and it needed to be lower, but I wanted to keep the spell satisfying, so the last 200 units is basically a cushion where the max damage is dealt. Takedown base damage probably does look a bit wonky, but keep in mind that most of the damage of Takedown is in the Total Attack Damage ratio. As such, the base damage at rank 1 R is more like 4 plus her Total Attack Damage.

 

 

[ Question ] Why is Bushwhack now dealing so much damage and not shredding resistances?

 

RiotRepertoir Button Rioter RiotRepertoir: Bushwhack is still in tuning, so maybe they’re too strong right now; that’s quite possible and can be tuned to not be obnoxious I believe. One of the goals of these changes is to reduce invisible power in her kit, which is why the shreds were removed from her traps. However, it wasn’t really the goal to make traps weak, and my experience working on her has taught me that Bushwhack is an integral part of her fighting tankier champions. Also, traps have about the same cooldown at rank 1, and they are now quite visually loud on the ground, so avoiding them will have to be a conscious effort, but it shouldn’t be the case that you couldn’t see them out there openly in the lane.

 

 

[ Question ] Won’t a 700 range Pounce from Hunted be too overwhelming?

 

RiotRepertoir Button Rioter RiotRepertoir: In practice you will very rarely get two empowered 700 range Pounces within the time of the Pounce reset. Most often, you will get the empowered one to go in, use your Swipe on the Hunted target, and then have a 375 range Pounce to jump out.

 

 

 

[ Question ] If minions still activate Bushwhack traps, how can this become an integral part of Nidalee’s rotation in lane?

 

 RiotRepertoir Button Rioter RiotRepertoir: Traps are more about setup to me. While playing this Nidalee, players will be taking aggressive action with their Javelin Toss, forcing enemies to dodge them to not get Hunted. Bushwhack traps, on the other hand, require some foresight into where they should be placed for the purposes of Hunting. For example, if I’m laning against a melee champion that may try to jump on me, I probably want to have one around my feet to get damage and Hunt proc on him if he does, but if I’m against a ranged champion, I may trap the sides of the lane to corral them into a smaller part of the lane where I can line up Javelins.

 

 

[ Follow-up ] What if two targets simultaneously trigger Bushwhack? Does it apply the debuff to both?

 

RiotRepertoir Button Rioter RiotRepertoir: Bushwhack traps always look inside their radius for champions first and minions second, so you shouldn’t ever trigger it on a minion when there is also a champion in its activation range.

 

 

 

[ Question ] If she’s roaming during laning, what’s her mechanism for being able to set up a Hunt?

 

RiotRepertoir Button Rioter RiotRepertoir: Same as any other point in the game I suppose. Hit a spear/trap, switch to cougar and jump to them.

 

 

 

 

[ Question ] Is Nidalee jungle intended to be possible/viable with these changes?

 

RiotRepertoir Button Rioter RiotRepertoir: It wasn’t intended insofar as we tried to make it a thing, but we don’t really think we need to try to stop it from happening either, since it doesn’t seem all that abusive from the get-go.

 

 

 

[ Question ] With these changes, what will stop people from playing her exactly the same as before?

 

RiotRepertoir Button Rioter RiotRepertoir: I think the reduced effectiveness in playing this way will mostly likely cause people to adjust their playstyles. There will still be spear throwing, but a much larger number of her kills will come from getting in your face.

 

 

 

Skarner Rework (Again) Banner

Riot really doesn’t know what to do with Skarner, as evidenced by his second (and, frankly, haphazard) rework. Keep reading for full details on his new kit.

 

 

RiotScruffy Button Rioter RiotScruffy: Hey Skarners,

Skar is up on PBE with a few gameplay and art changes. We’re increasing Skarner’s power with more CC and stickiness without creating the old gameplay problems. Additionally, he will be able to consistently bring value to his team, even when behind. He also has upgraded character textures and some new particles for his passive and W.

Full List of Changes:

 

Energize

 

[NEW] Crystallizing Sting [ Passive ]

 

 

  • Skarners damaging spells apply Crystal Poison to enemy Champions and large monsters
  • If Skarner attacks a target with 3 stacks of Crystal Poison he will deal an additional 20-105 damage and stun the target for 0.5/0.75/1 seconds
  • After a stun, targets will not receive Crystal Poison for 6 seconds

 

Crystal_Slash

 

Crystal Slash [ Q ]

 

 

  • [NEW] Crystal Energy Bonus: Skarner now gains 3/4/5/6/7% Movement speed per stack
  • [NEW] Auto attacks reduce Crystal Slash’s cooldown by .5s (doubled against Champions)
  • Base physical damage reduced from 25/40/55/70/85 to 20/30/40/50/60
  • Base physical ratio reduced from 0.8 to 0.4
  • Bonus magic damage reduced from 24/36/48/60/72 to 20/30/40/50/60
  • Bonus magic ratio reduced from 0.4 to 0.2

 

Crystalline_Exoskeleton

 

Crystalline Exoskeleton [ W ]

 

 

  • Cooldown lowered from 16 to 13 seconds

 

Fracture

 

Fracture [ E ]

 

 

  • Base damage lowered from 80/120/160/200/240 to 40/60/80/100/120
  • AP ratio lowered from 0.7 to 0.4
  • Cooldown lowered from 14 to 12 seconds

 

Impale

 

Impale [ R ]

 

 

  • Cooldown lowered from 130/120/100 to 100/90/80
  • Impale consumes all stacks of Crystal Poison and deals 50/75/100 damage per stack consumed to the target

 

 

[ Opinion ] His ultimate consuming his passive stacks without a stun seems counter-intuitive

 

RiotScruffy Button Rioter RiotScruffy: When we didn’t have the ult consuming the passive stacks we were seeing Ult into follow up passive stun pretty much every time. This was creating really long hard CC chains beyond the duration that we typically allow.

With this in mind, we compensate him if he uses an ult on a target with stacks of the passive by adding additional damage per stack.

 

 

[ Follow-up ] Does Skarner gain the 6 second cooldown if this is the case?

 

RiotScruffy Button Rioter RiotScruffy: The stun cooldown is not applied in this case.

 

 

 

 

[ Question ] Can Skarner still Q during his ult?

 

RiotScruffy Button Rioter RiotScruffy: Yes he can.

 

 

 

 

[ Question ] Does proccing the stun on Skarner’s passive consume the current stacks of Crystal Poison?

 

RiotScruffy Button Rioter RiotScruffy: It does, he will have to stack it up again for the next stun on the same target.

 

 

 

 

[ Question ] How long do the stacks of Crystal Poison last?

 

RiotScruffy Button Rioter RiotScruffy: The stacks last for 5 seconds right now.

 

 

 

 

[ Question ] Why do the damage numbers seem so low?

 

RiotScruffy Button Rioter RiotScruffy: The great thing is, that if he is only deficient in damage numbers that is a very easy fix. The mechanics changes here (more cc and stickiness) are the main focus to get right.

We will definitely keep an eye on him and make adjustments to his overall dps after more testing.

 

 

[ Question ] How will these changes affect Skarner’s gameplay?

 

RiotScruffy Button Rioter RiotScruffy: It does change his feel somewhat in that he now has a very tangible goal that he is shooting for in a gank/skirmish or any duel. Reaching the stun will often secure kills or turn a fight.

At the same time, the Q changes (movement speed per stack) actually make him feel much more like his old self. If I start Qing on a target, I’m going to stick to them pretty well.

AD bruiser builds are still viable with his high base AD, but generally he will take slightly longer to kill enemies but have much better time sticking and CCing.

 

 

 

 

State of Kha'Zix post Patch 4 point 9 Banner

Kha’Zix was hit hard in Patch 4.9. Why were the decisions to nerf him made and where does this place him in the meta?

 

 

[ QQ ] Why did you kill Kha’Zix’s playstyle as a tanky bruiser?

 

morello Button Rioter Morello: If you were planning on running in the frontline and snowballing through a team, yep, you can’t do that now.

If you wanted to flank, assassinate and escape, you can still do that.

 


 

[ Question ] Were these changes made to remove bruiser Kha’Zix from the game?

 

morello Button Rioter Morello: Everything that made bruiser Kha’Zix good is gone – that’s the entire point. Assassin Kha’ should still be in good shape.

 

 

 

 

[ Question ] Can you clarify why his ultimate evolution was nerfed so much?

 

morello Button Rioter Morello: Damage Reduction on Assassins is OP* 🙂

 

 



Pings, Refusing to Communicate Banner

A concern has sprung up among some players that if they decide to mute their team to avoid tilting, they can be banned for refusing to communicate.

 

 

[ Question ] Can I get banned for not using chat to communicate with my teammates?

 

WookieeCookie Riotlink Button WookieeCookie: You won’t get banned for not communicating in chat with your teammates.

Generally I don’t chat much myself, I just use pings to communicate my intentions or alerts to others.

Even if you mute someone, they will still be able to see your pings so you can effectively communicate with them.

Getting use to the ping tool can be a bit weird at first, but to be honest now that I’m comfortable with it I can communicate to my team a lot faster than actually typing things out.

 

 

[ Suggestion ] Mute players, but don’t tell them you have, and communicate with pings only

 

WookieeCookie Riotlink Button WookieeCookie: Blazing Salvo has a lot of great points, but I wanted to reinforce his first point. There’s a good way to mute people, and a bad way. Make sure you’re not super passive aggresive about it and let everyone know that you’re muting them. Don’t threaten or abuse them and then mute them. Don’t say you’re muting them, not mute them, and then verbally abuse them when they see what you say, etc etc.

Be the bigger player, if someone is abusive, just report them and move on. No need to feed the trolls.

 

 

[ Question ] How do YOU deal with negativity in-game?

 

WookieeCookie Riotlink Button WookieeCookie: I try to avoid muting people as much as possible as well. I like to give everyone the benefit of the doubt. But I have seen some players start to trend towards the negative in certain matches and rather than take the morale hit I just mute them and play on. It helps me play cooperatively with them throughout the match and keeps me focused on the game at hand without having to see their negativity.

 

 

Grumpy Monkey Returns Banner


Senior Character Artist Grumpy Monkey is up on the forums to answer some questions about where he’s been and what he’s been working on.

 

 

[ Q&A ] Grumpy Monkey returns to forums

 

grumpy monkey Riotlink Button Grumpy Monkey: Hey! I am right here! Sorry for the radio silence. I have been super busy! We got Heimerdinger,Twitch, Karthus, Some Skarner Texture update love on the way, and of course we have been toiling away at the big guy Mr. Sion himself. in fact here is some concept art of new Sion to get you pumped!http://imgur.com/t67yPai Done by Feral Pony. Who knew he was such a legit artist? Anyways we have some great stuff lined up for the rest of the year. Thanks for missing me on the forums! I sometimes forget I need to visit good ol GD from time to time. If you want to hit me up directly you can always get my attention at @riotgrumpmonkey on the twitters.

 

 

grumpy monkey Riotlink Button Grumpy Monkey: I want to answer some of your questions best I can.

1. How is work going for the Champs? Pretty good. 

You know just making them and stuff. No biggie.

2.How many do you actively work on at a given time? 

Well, I like to work on three and a given time. One in final polish, one in hard core production mode, and one in early conceptual phase. It’s like juggling.

3.A Rioter said not too long ago that there were 10 VUs last year and that there should be more this year. Since Rioters have said that they’ve gotten the team more together and running more efficiently, will there be 10 or more VUs this year?

“Should” is a funny word isn’t it? We have a lot planned, I just hope we can get everything we set out to do done! Bless that Rioter’s heart for being so ambitious though.

4.Is Grump Monkey the only one who works on sculpting the champs and their skins?

Well mostly yes. I get much needed helps from time to time from Mr. Iron Stylus and Concept help from various Concept geniuses on the team (Riot Teatime, Huge n Fast) But the sculpting is largely done and supervised by yours truly.

5.Will Pantheon get a VU this year? If so, has he been started?

He is not Highest on the list. His Dragon slayer skin certainly made us re consider though.

6.Will Kassadin get a VU this year? If so, has he been started? 

We have a few loose ends we need to tie up before we can get to him , but he is in our crosshairs, and we can’t wait to get to him.

7.Malzahar is not discussed often but his model is in serious need for a VU. I know you guys will get to all champs eventually, but has he been discussed?

I talked about him just today! I think he might be more in line for a TU, just a fresh coat of paint and some model tweaks rather than a full on VU.

8.Do you think you can give Pantheon a traditional skin? Just for the fact that the team can go all out making him this original creative looking badass armored Rakkor, and fans who are attached to his “greek” look wont be upset. It’s a win win for everyone. Please?

Ideally I would hope we theme the Rakkor around what pantheon currently is. I would want to make Pantheon feel new, but still very familiar. But thats just me. If we decide that the Rakkor are visually very different from what pantheon currently is and want him to represent that new direction, then I think a traditional skin is in order. We will see when we cross that bridge though.

9.How’s the Taric and Sion progress going?

Taric is in progress, very very early steps to be honest…. But Sion is my focus these days, and he’s going great. I’m Really happy with how he’s turning out so far.

10.What do you love about your job?

GREAT QUESTION!!! I love how fast things move, I never get bored. I love that I can make things that millions of people appreciate. I love showing My wife and kids stuff that I worked on when it goes live, and I love the people I work with.

11.What about your job frustrates you?

I hate my Commute lol. I also wish I could get stuff done faster, but with such a huge game we try our best to be really really careful that what we release is quality stuff, so I understand. I also get frustrated with Ironstylus’s hair. It’s so perfect. He never has a bad hair day.
Hope I answered your questions good enough!

 

 

Single Posts banner


 

 

Champion Updates & Refund Requests

 

 SquidMoxRiotlink Button SquidmoX: Hey all,

Over the past two years we’ve been ramping up our ability to steadily modernize champions’ art, background and gameplay, to the point where champion updates have become an integral part of the overall evolution of League of Legends. When we first began making these updates we were mindful of the fact that we were altering content to which players might be very attached, and with that in mind we agreed to the handful of refund requests from the passionate players who owned updated champions and who sent a ticket to Player Support. 

Back then we could do these individual gestures of goodwill because the number of refund requests was pretty low. Requests came largely from players who mained the champ. Once the policy was made public, there was a 10,000%+ spike in requests. We looked at the data and found that a very large majority of requests were from players who weren’t actively invested in the champion pre-update, but were trying to get back RP or IP without using a refund token.

To give you an idea of the impact, every recent champion update has resulted in a storm of support tickets larger than what we typically see from a full day of major server instability. Combine this with the fact that we’re on pace to double our annual number of champion updates (6 in 2013, already 7 in first half of 2014) and it begins to significantly impact Player Support’s ability to handle critical issues like account recoveries and tech support.

As a result of these factors, we’ve decided that beginning with the Karthus champion update, we will stop processing refund requests for updated champions. It would be awesome to have a process that specifically targets those players significantly impacted by an update and doesn’t interfere with Player Support’s ability to quickly solve vital support issues, but we are far off from a good solution to this.

We know this may be disappointing for some players, particularly those actively playing and invested in updated champions. To help address this issue, the champion update team is working on increased transparency when it comes to which champions they’re working on. Additionally, the Player Support team has created a central hub with info on past, present, and future champion updates. These efforts should both help you plan your purchases and use of refund tokens and give you better places to voice your feedback and help us fine-tune updates. 

If you have any questions about this change, please leave them below and we’ll do our best to address them.

 

 

[ Twitter ] Will there be a new Caitlyn skin this year?

 

 

 

[ Question ] Why was Patch 4.9 so large (~860 Mb) ?

 

Riot Draggles Riotlink Button Riot Draggles: The audio engine updates are most of this patch – imagine you have a suitcase full of coats: adding content like skins and new champions are essentially putting socks in the suitcase – you can slip them in without disturbing too much of the contents. Changing something as deep and complex as the audio engine is like taking out all the coats and replacing them with towels – it’s a delicate process.

Okay, that wasn’t the most perfect metaphor but you get what I mean – gave me something to do while I was patching my own client 

 

 

[ Feedback ] Help Riot Spider choose a League tattoo!

 

Riot Spider Riotlink Button Riot Spider: Hey everyone! 

I like video games AND I like tattoos, and I was considering getting another tattoo…maybe even a League of Legends related one! What is some of your favorite iconic LoL artwork? If you have a LOL Tattoo (and it’s safe to post) – post it! 

If I do get one I will post it – but it will be awhile. I have to find the right person to do the work too.

*skitter*

 

 

[ Follow-up ]

 

Riot Spider Riotlink Button Riot Spider: I was thinking of silhouettes, or potentially something like an insignia from one of the factions. There are also some iconic objects that could be interesting too. I have a lot of material to draw from here…


There are a few posts I wanted to address though. 

People get tattoos for many reasons, often nobody else will really understand those reasons. I would argue that is the case for other forms of self expression too. Other people understanding them is great, but it isn’t really the point. 

I have been in game development for nearly 8 years. It has taken me around the world, allowed me to make amazing friends, and it has introduced me to countless new ideas – things I would never have understood if not for my being part of the gaming community. I will always have some things in common with millions of people around the world – I may never have really understood that without being part of it. Without any hyperbole, gaming has changed who I am as a person. 

I have one other tattoo on my right calf, so far. It’s related to the games I worked on previously, and it’s is extremely likely that decades from now very few people will understand what it means. Even now when people see it I often get questions about it, and that doesn’t bother me in the slightest. I didn’t get it for them, I got it for me. I earned it.

 

 

[ Question ] Where did you get the inspiration for Pentakill’s songs?

 

Anvilanche Riotlink Button ANVILANCHE: HAIL! 

AS REQUESTED. 

Happy to hear you like it. I can’t speak entirely to the influence of all the songs, but for my bit (The Prophecy) I imagined myself as something like Charon, the boatman, looking into a tide of souls. Just an old, gravelly hunch watching the jimmies of a billion souls get rustled at the rising of an unseen and ancient force.

 

 

[ Question] Why was I banned for ELO-boosting?

 

Keyru Riotlink Button Keyru: When investigating MMR Boosting cases we take a lot of time and thoroughness to confirm that the player was participating in these actions. The two accounts under your email were both punished for boosting another account that is not yours. When we do find boosters, we punish all accounts owned by them.

After looking into this case again today, I also found something quite interesting. It seems like both accounts that are under your current email have transferred ownership within the past 8 months. I’ve went forward with proactively locking them to go through our account recovery process. We can continue this conversation through your tickets.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo.

 

 

Red Post Collection May 29 Banner


Official Announcements: One for All is Back with a Twist

Red Post Collection

Fan Art Showcase: All the Quinn Art in One Thread

Single Posts


Recent News:

 

PBE-29-May-Banner

PBE-23-May-Banner (1)

PBE-27-May-Banner

 

 

One For All is back with a twist Banner

One-For-All returns to live servers, but now the rules are slightly different.

 

Last time you tangoed with One for All, you could nuke the enemy team with five Final Sparks or chain together a series of Unstoppable Forces. Some teams even achieved immortality with back-to-back-to-back-to-back-to-back Chronoshifts.

Now it’s time for One For All: Mirror Mode! We’ve moved the action to the Howling Abyss and changed the rules so players on both teams clash with the same champ. Soon you’ll really play pinball with Monsoons, dodgeball with Dark Spheres or hide-and-seek with ten times the Noxious Traps.

For this iteration of One For All, champ select is determined by the combined nominations of both teams. A vote tracker shows the nominated champions – if one champ achieves a strict majority, they’re chosen. If not, we base the choice on a weighted random from all the nominated champs, so if four people vote for Amumu, three people pick Blitzcrank and the last three all pick different champs; there’s a 40% chance everyone plays Amumu, a 30% chance everyone plays Blitz and a 10% chance for each of the remaining champs!

After playing your first game, you’ll permanently unlock the One For All icon (it’ll take a few days to hit your account). Additionally, we’ve added a feature to One For All: Mirror Mode that allows you to purchase a Battle Boost for your team during champ select. If you purchase one (150 RP), you’ll temporarily unlock all the chosen champ’s currently available skins for yourself and your allies. Everyone on your team also gets a one game 100 IP boost!

This game mode was inspired by feedback from you guys, so let us know what you think! One For All: Mirror Mode will be live from May 29 through June 8 and we’ll be hanging out on the Community Beta looking for your thoughts and awesome ideas!




DevBlog the design values of League Banner


Morello recently posted an exploration of the defining game design that’s gone into League of Legends. 



morello Button Rioter Morello: It’s long been our belief that to make a long-lasting game, we can’t set our sights on a single target. Being able to constantly work on League of Legends means we’ll never stop evolving and (hopefully) improving the landscape of the game. Hand in hand with that philosophy is also our desire to improve how we communicate – to have a real, meaningful dialogue with all of you guys so we can stay connected to the community while also holding ourselves accountable for the changes we make.

On that note, communication is what this dev blog is about – if League is going to continue to evolve, then why shouldn’t the way we talk about the game? Specifically, how can we continue to have real, meaningful conversations?

This got us thinking that we should really sit down to establish a foundation for our talks: our values. At the center of every discussion, shared values – or knowing where we differ – arenecessary for the conversation to have meaning. Also, and more importantly, we can have conversations about where we’re successful and where we need more work. With these values out in the open, our hope is that if you don’t agree with a change, you at least understand where we’re coming from.

Ultimately, if our goal is to make a competitive, hardcore game that’ll last for decades (and it is!), then these are the values that will get us there.


Mastery


League of Legends is about the pursuit of mastery and challenge. A player can grow in skill, teamwork, decision making and adaptability, but being the best means learning all paths, not just picking one. We’ll always find new ways to reward and support a player’s developing mastery of the game.

Whether a player aspires to be a motivating in-game leader, a mechanically gifted marksman, or a trendsetting strategist who shapes the landscape; they’re pursuing mastery. Skilled players can carry the game on a few core aspects, but masters understand and work on all of them. Whether a player’s starting their 10th or 1000th game, there should always be new and exciting challenges to pursue.


Meaningful Choice


A meaningful choice requires tradeoffs. If it’s a no-brainer, it’s not interesting. If nobody understands the consequences of their decision, it’s not engaging. If there’s a better choice rather than a differentchoice, players become followers rather than pioneers. We support new strategies by ensuring that tradeoffs exist for the game as a whole.

Instead of offering a best path forward, we want to offer different paths forward that have real tradeoffs. Players should see changes that reflect this philosophy when we introduce strategic tradeoffs for emergent strategies, not because they’re new and unique, but usually because they’re dominating the scene.


Counterplay


Rich and exciting fights need to be two-sided, not one-sided. In order to dominate your opponent, you need to consistently outplay them, not just pull off that one perfect kill. League isn’t won at champion select and no phase of the game should be decided before a team steps up to fight. We strive to ensure a player’s decisions, actions, and reactions matter.

While counterplay is a type of meaningful choice, it’s so important to League of Legends as a competitive multiplayer game that we consider it a pillar of our design values. A fight loses its excitement if the first punch wins – it’s what you can do after that adds depth and complexity. We try to prevent hard counters and abilities with no room for reaction, as no game should be over without a real show of skill.


Teamplay


No victory is won alone. Players need to rely on teammates to augment their strengths and cover their weaknesses. Supports can’t make plays without a team to follow up, and marksmen can’t dish out the damage without protection.

Rather than designing champions who do everything, we create distinct roles to enhance teamplay. Marksmen deal tons of damage, but they’ll likely deal tons more with a tank up front and a support by their side. Teamplay is also an avenue for self-expression. Whether a player wants an assassin that waits for the perfect engage or a tank that fights when he pleases, we want to present a wide selection of champions that can deliver on a variety of distinct roles.


Clarity


Players should fight their opponents, not the game. We strive to present information in a clear and precise way so that League can be about dominating opponents with skill and teamwork – not through bookkeeping hidden information.

Clarity means we want distinct, transparent mechanics in everything we design. When the outcome of a game hinges on a player’s ability to quickly assess the situation, information needs to be clear and accessible. This doesn’t mean we tell players the best play to make, but we should make sure they have the right info to make calls as best they can.


Evolution


A constantly evolving game is a healthy game. We will continually update League of Legends with new champions and mechanics. As long as we work through the lens of our design values, we believe we can create a more satisfying and compelling experience.

Players and designers are both a part of the League of Legends experience and evolution doesn’t come through inaction. Our commitment to evolution means we can keep League healthy and dynamic over a number of years. Mistakes will be made along the way, but with player feedback and consistent iteration, we can create a constantly improving, ever-evolving game.



With our values right here in the open, we can have open conversations about how we approach design in League of Legends. Better still, we can be held accountable when we make changes that aren’t in line. If you have any questions, feel free to leave them in the comments, but stay tuned for in-depth articles from senior League of Legends game designers on each core value. We’ll be updating this post as they go live!


 

Q: Why can’t we delete Teemo?



ghostcrawler Button Rioter Ghostcrawler: Oops. That was supposed to be the seventh design value.

 

 



Q: Why is Clarity so bad?


morello Button Rioter Morello: haha. Well, it is a good callout in how that choice isn’t very meaningful 🙂

 

 



Q: When will Mages be buffed?


morello Button Rioter Morello: We’ve got Ghostcrawler – mages should be overpowered soon! 😉

Ducks




Q: Why was Feral Flare released on live servers in such a problematic state?


morello Button Rioter Morello: We agree – we messed up on Feral Flare, and that’s why I think it needs a lot more work. The great part about talking about these publicly is that you guys are better armed to talk about where we’re making mistakes.



 

Follow-up:


morello Button Rioter Morello: We messed up on Feral Flare – it wasn’t necessarily A mistake. Some of this is the “farm until big” play being SO extreme, but much of it is in the raw power. The tradeoffs weren’t there.

It was successful in opening up the jungle to other junglers – but there are also much deeper problems there in how that happens and what the enemy’s options are. I DO like that the strategy is different.

Wanna talk about egg on my face – let’s discuss how our direction on the jungle in the last 3 years has had the opposite effect.


 

Q: Will anything be done to prevent AFK-ers in Ranked?


morello Button Rioter Morello: This is a complex issue, I feel your pain (I just had 3 AFKs in my own placement matches). Making a system that can tolerate or avoid this, without removing the meaning of rank (via a “gameable” system) is something we’re very interested in, though Lyte can speak much more intelligently on this than I.



Busted! If you rearrange the letters in “Singed” you get “Design”


Xelnath Button Rioter Xelnath: They’ve figured out that Designs and Singed are the same thing? Quickly, launch the orbital laser cannons!

 

 



Q: Are comebacks hard to design in League?


morello Button Rioter Morello: I think the balance between consequences and making this so you can comeback is hard to do, but something we’ll always be looking to smooth out. We don’t want the game to be “you can always win!<3”, but we do need to make it not about a single moment until later in the game.

These values are really a compass for where we’re going, not where we are today – many of our designs fail this rubric.


 

Q: Is LeBlanc problematic right now?


morello Button Rioter Morello: LeBlanc is tough – she takes skill mechanically, but if that player is skilled, there’s nothing you can do. What do we do?

By these values, we would change LeBlanc to add interaction/counterplay.

 



Q: Is Caitlyn too stagnant to meet your design goals? Why is she so hard to counter?


morello Button Rioter Morello: Agreed – it’s easy to see why Caitlyn performs well so consistently. Her range and safety eliminate any other tradeoffs pretty well. This makes her more self-sufficient and reliable, which then pushes out other picks who may have more appropriate strengths and weaknesses (say, Ashe).

In many cases, balance will look fine, but the ability to make choices that are variety, interesting and exciting can be really undermined by these all-purpose designs. Many of our gameplay reworks need to focus on this.


 

Suggestion: Make small hot-fixes for Champions who are problematic to counterplay and study the metrics in-between


ghostcrawler Button Rioter Ghostcrawler: Those are good points, and we do intend to follow up this general feature with dev blogs going into more detail on each value.

We don’t think randomness necessarily violates the clarity value. Randomness is just one of those challenges you need to overcome and can help ensure that players are actually reacting to current situations at that moment. When randomness gets out of control is when it gets to the point of randomly winning or losing, which was the problem we were trying to fix with fear.

In terms of counterplay, having a single powerful ability or even a combo that is tough to counter isn’t necessarily a violation of that value. As the opponent, you can time your own abilities to try and go in when your opponent’s cooldown is down for example. It’s when you feel like you literally have no options that counterplay is really being violated.

The specific tactic you suggest of making frequent small changes is a viable one and we have done that on occasion. There is also value to ripping the band-aid off quickly or making larger changes to make sure we’re actually moving the needle. It’s tactically simpler sometimes to overshoot the target and then correct back than it is to incrementally buff or nerf something that is going to end up taking dozens of increments to reach its target (if that makes sense).

Most of you got this intuitively, but it is worth restating that these values are aspirational — they are what we want the game to be. There are plenty of examples where we currently aren’t living up to the ideal, and those are things we want to fix over time.


 

Suggestion: Implement a Council of Players, similar like the one in EVE Online


ghostcrawler Button Rioter Ghostcrawler: I am personally very passionate about any mechanism that improves player and Rioter communication. While I am familiar with the CSM, I’m not immersed enough in EVE itself to know how players evaluate its success.



 

Q: Do point-and-click abilities lack counterplay?


Button Rioter DanielZKlein: Good question!

There are ways of putting counterplay into point and click abilities, though, to steal a Morello expression, in my opinion point and click (or more technically correct unit targeted abilities) are “guilty until proven innocent”. One way to add counterplay is range. Annie Q is okay because of its relatively low range. Another way of doing it is by having your cake and eating it too–aka Lucian Q, which is a unit targeted ability that borrows dodging counterplay from skillshots (but fails at execution; this could be a devblog all by itself).


 

Reminder: Design Philosophy vs Design Reality


Button Rioter DanielZKlein: Remember that this blog post describes our values and goals. We’re not saying “EVERYTHING CURRENTLY IN THE GAME PERFECTLY AND FLAWLESSLY ADHERES TO THESE STANDARDS”, we’re saying “this is the game we’re trying to make. All our design is striving to bring the game closer to this platonic ideal.” Do call us out whenever we do not live up to these values, but please don’t expect every single instance of where we fail to live up to these values to be fixed overnight. There are so, so many.

That said, I’m so happy this is out there now. It’ll make talking to you guys about design much easier and much more fruitful. Thanks to Morello and Pwyff for putting this together!

 



Does Chat Restricting Work Banner


The debate for whether chat restricting is proper punishment continues. Lyte and Wookiiecookie are once again on the forums to explain to players why they’re muted and how this system reforms toxic elements in the community.


Relevant Red Post Collections


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Q: What’s wrong with showing Tribunal chat in public?


WookieeCookie Button Rioter WookieecCookie: Since the reform card system is currently disabled (until the tribunal is back) it’s not exceptionally easy to get chat and provide it in a format that is acceptable for the public. We generally don’t manually release lines of chat as it takes some extra time to edit out information we don’t want to share. Since an excerpt of chat was already shared, I felt it appropriate to give extra context.



Q: Don’t we need something other than Tribunal reports so players know why they’re punished?


WookieeCookie Button Rioter WookieecCookie: We agree! Unfortunately the reform card is tied to the Tribunal System. Since we took the tribunal down for extended maintenance we had to disable reform cards as well. It would take too much work for us to transfer the reform card feature to the chat restriction experiment. That’s time we’d much rather spend on improving the Tribunal and getting it back online.

In the meantime, if players genuinely are concerned or frustrated about their chat restrictions they can write to Player Support to talk to my team about it.



Q: How does chat restricting work?


WookieeCookie Button Rioter WookieecCookie: You start the game off with 4 or 5 lines of chat. As you continue to play the game you will unlock a few additional lines of chat. This way, a player can still have the ability to communicate throughout the game but they will have to think strategically about what chat is important vs what is unnecessary banter.

You can check out our full knowledge base article on it here: https://support.leagueoflegends.com/…cted-Chat-Mode



Q: What about people who intentionally troll & feed? Why aren’t they punished?


WookieeCookie Button Rioter WookieecCookie: Players who feed, rage and troll are not immune to our punishment system. They are treated the same way as people that verbally abuse others. If they don’t respond to our chat restrictions then it’s very likely they’ll end up with other punishments like the loss of ranked rewards or in-game suspensions.



Q: Isn’t a Bachelor’s in Computer Science more impressive than a Ph.D in Psychology?


Lyte Button Rioter Lyte: Maybe. It depends what you’re looking for. In Neuroscience or Cognitive Neuroscience (the field I’m from), some of the top scientists in the field are former Computer Scientists or Physicists. In Economy, some of the top economists in the field are former Psychologists or Neuroscientists.

Psychology (whether it’s Social, Cognitive, etc) often collaborates hand-in-hand with Computer Scientists to help them out and vice versa.



Q: Why am I chat restricted when I don’t trash talk?


Lyte Button Rioter Lyte: Let’s be more constructive. Your chat restrictions were deserved. We generally prefer not to copy and paste chat logs, but just looking at a sampling of chat logs reveals negative behavior where you just piss off a lot of players. You will earn more chat restrictions or a permanent ban if you continue to behave this way, and even if you don’t agree that your behaviors are bad, many of your own peers don’t believe you should even be able to play League of Legends. In fact, in many games, even the enemy team is telling you to stop raging at your teammates because they are doing OK and just having a bad game.



“BECAUSE”
“YOU DON’T PEEL”
“OR MAYBE”
“YOUR NOOB WHOLE GAME”
“THIS RIVEN SUCKS”
“THIS RIVEN IS SO BAD. ASHE DOESN’T PEEL. ONLY KAT FEELS MY PAIN.”
“ASHE SUCKS. I CAN’T DO ANYTHING WHEN ADC IS A COWARD.”
“IT’S LIKE GIVING A CHILD THE EXCALIBUR.”
“OMGZ, ITS THE EXCALIBURS… TOO BAD I DON’T HAVE THE BALLS TO USE IT.”
“I HAS **** BEADS”
“ASHE DOES’T EVEN HAVE A KILL. HUEHUEHUE.”
“NOT A GG”
“BAD TEAM”

“because I don’t care, lol”
“just a bunch of children that blame others for their own discrepancies”
“i destroyed your nid, and outplayed you. lolol. Get off your high horse, kid”
“yet you couldn’t beat me 1v1”
“lol, stupid team”



Many players would agree that spamming negative comments in caps all game isn’t a positive experience, and when you intentionally start messing with your team because they are “kids” and you “don’t care,” it’s definitely not a positive experience either.

The chat restriction system isn’t perfect. There are going to be a few false positives, and we will do everything we can to minimize them and correct them, but you aren’t a false positive.



Follow-up Q: Aren’t you being too strict at punishing players who are not racist or overly offensive?


Lyte Button Rioter Lyte: It’s not “us.” It’s not Riot versus the players, or Riot versus certain language. The community participates in defining what’s cool and what’s not in League of Legends. Numerous players in the community felt that this language was unnecessary, and we support the community 100%. Remember, this player wasn’t just getting a little feisty–this was a large chunk of his games, every time. This also wasn’t the worst examples… just a random sample since I only had a few minutes available.



Q: Is it true only people who haven’t been punished by the Tribunal get to vote in it?


Lyte Button Rioter Lyte: No.

That’s just flat out wrong. It’s nearly always been a random sample of League of Legends players. I know you might find it hard to believe, but most players are pretty awesome and don’t believe it’s just about “not being racist.” It’s about being human beings and just having fun and enjoying the game.

Do you really just go yell at random people in public? Maybe you do, but most people don’t think it’s cool.

 


Q: Isn’t chat restricting in a competitive game where interaction is needed a bad way to punish players?


Lyte Button Rioter Lyte: I hear this complaint a lot, but there are fines for many kinds of behaviors in most professional sports. We’re not limiting chat for everyone and not allowing any interactions–something like 95% of players have complete freedom to chat and interact in any manner they like.

We’re just limiting chat for those who the community agrees don’t have enough respect to use chat responsibly and with respect for others.

 


Q: Doesn’t chat restriction lead to players reporting the muted person for “refusing to communicate”?


Lyte Button Rioter Lyte: A lot of players just use pings to communicate in-game, and they are almost never reported for Refusing to Communicate. In fact, a lot of players are concerned about that report type when it’s rarely used in the situations players are concerned about.

For example, we’ve never seen a chat restricted player get an additional punishment because of Refusing to Communicate. It’s usually because they continue to be negative, verbally abuse others even with their restricted chat, etc.



Q: Does the 95% reforming statistic include inactive accounts?


Lyte Button Rioter Lyte: It doesn’t.






Q: If this system is so effective, then why am I matched up with toxic players so often?


Lyte Button Rioter Lyte: I think this may be related to a cognitive bias. A lot of players report experiences like this, but forget that it’s maybe just 1 or 2 players in the game–not everyone in every game.

If you look at the number of players you interact with (up to 9 strangers per game) and the number of players that are actually negative… it’s a low percentage. This means that a high number of games might be frustrating experiences, but it’s due to a very low percentage of players.



Twisted Treeline after Patch 4 point 8 Banner

Do you play 3v3 in League? Me neither, but this might interest you.



Scarizard Button Rioter Scarizard: 

WARNING THIS POST IS PROLLY GON’ BE REAL LONG

Hey, thanks for making this thread. There’s a lot of good discussion here, and feedback such as this is what’s going to help us make the map better in the long run.

For those of you who don’t know me, i’ve been working on Live Balance and assisting in Reworks/Champions for almost 2 years. Pretty recently i’ve joined Nome and the legendary ManWolfAxeBoss to aid their efforts of making our Alt Maps better for everyone. Most recently we shipped Soul Anchor to Dominion (mega-props to Manwolf for this one) as well as balance changes to items (sweeper, BFT and Twin Shadows) and systems changes like the ones to Inhibitors, Monster Level Scaling as well as the ones you’re talking about here.

Let me make clear that while the work we do is informed (we keep up with the opinions/posts of high tier players like this one, as well as having access to a ton of data) i’ll admit it’s iterative. There will be side-effects of changes that we either didn’t intend or don’t wholly support, and my goal is to react swiftly on a patch-by-patch basis to help resolve some of the issues you’re feeling. We’re players of League (and lovers of Dominion -and- TT alike) and aim to increase the quality of life for these communities as best we can. So let’s work together and make a better experience for everyone 

THAT SAID! Let’s get into meat of y’all’s feelin’s and break down what’s up. 

I’ve detailed and broken into points your concerns in this thread, and i’ll respond to them as best i can. If you feel i’ve left any out drop me a comment and i’ll try and get to it.

Concerns 
– ‘Smite being optional’ is desirable – these changes ruin that.
– The necessity of Jungle Items limits my diversity of items that i can build on junglers.
– The jungle pool has become less diverse with these changes.
– Y no Madreds???
– Turtling is too effective with AP/Waveclear champions (Ziggs being a big one named here)
– Ichors OP 
– Games are taking longer (or at the very least feeling longer)
– 3v3 becoming a mini-5v5

Smite isn’t optional

First up on our list gives me a chance to detail our current thinking about jungling on Twisted Treeline. At this time, we do not believe that jungling should be mandatory the same way that it is on SR. Since the map’s release, comps with ‘support’ lanes vs ones that had junglers were a unique and defining characteristic of teams’ playstyles. We want to keep this and feel like it’s a point of mastery and learning for TT players. That said, if you do want to jungle on TT there are certain conventions we expect you to follow. 

On both maps, Junglers perform a very important role – controlling game flow through uncertainty and strategy. Their power on these maps have been linked to and controlled by the use of Smite and build paths giving us predictable power curves/spikes throughout the game. We intend to enforce this on TT as well. There may need to be a ton of balance changes to support this stance – Smite might need more damage, a lesser CD, a cooler effect, who knows? Jungle items might need to be reworked entirely to fit the needs and flow of this map. If it comes to that, we’ll compensate where necessary.

Jungle Items limit build diversity // Jungle champions are too limited 

This one i feel less sure on. Let me up front agree with you that yes, build diversity for junglers is limited. I do not agree that this is new, however. Ravenous Hydra was (and likely still is) bought on every common jungler as their first and sometimes only damage item. It didn’t just limit the jungle items outright – how good you were with Hydra defined how good a jungler your champion could be, with an exception being made for Evelynn. We see making Spirit Items better as an opportunity to introduce diversity to jungle picks and builds by allowing different characters to be played.

That’s probably not true right now. It’s likely that Lee Sin, Kha’Zix, and all the other top tier junglers still just build Hydra and dominate everyone. Instead of just taking out Hydra with the nerf shotgun however, i’d like your thoughts on what spirit items could accomplish to enable diverse junglers (Super Golem Spirit letting Maokai, Nautilus. Amumu more niche? Super Wraith Spirit letting certain AP’s into the fray?)

Y No Madreds?

We’ll be adding this. Now that we’re embracing machete/spirit stone, we’ll likely be putting this into Grez’s lantern or something else. Unsure how it will manifest, though i like the idea of tweaking the costs such that you could start with either Spirit Stone or Madred’s Razor’s from start of game. Would like thoughts here!

Turtling is too effective with AP Champions/Waveclear

While i think this is a problem, i’d argue this is mostly a champion specific issue. Ziggs does this on every map he’s played in – but ours having two lanes makes his ‘clear endlessly in one lane and ult another’ even more obnoxious. Ichor’s duration and effect also make stalling champions pretty rough.

It’s unclear how we’ll respond to this right now – i’d like to hear your ideas on how you’d like to see it solved, but my gut says that waveclear is just too powerful on this map. Your champion can probably hit a point where they -can- one shot minions, but maybe it needs to start later? A lot of possible solutions to this. As an aside, the tower defense changes were actually made in an attempt to address this meta before it took hold – Champions like Ziggs, Cassi, Vel’Koz and Syndra (and many others) who can waveclear to siege a tower with little to no effort would poke the towers down super quickly – so this change was made to try and give people defending AP sieges a little more time/bulk to deal with it. Naturally this means defending AP/Waveclear is also pretty hard to deal with. 

Regardless, this is something we’re keeping our eye on with great interest/caution.

Ichors OP 

I agree here. This isn’t ‘BOTH ICHORS NERFED NEXT PATCH GG RIOT’, but i think Blue Buff on an elixir and Tower Damage on an elixir may just be too strong. It could also be the duration/cost, but i’m inclined to think that any gold threshold that says ‘you stall the game out longer for x minutes’ is probably overdoing it. Will put a lot of thought into what elixirs -should- be, but as with every other bullet-point (you guessed it) i want to hear what y’all think.

The last two concerns have a lot to do with the overall identity of the map (What should TT be?) and as such, i’d rather respond to them separately and give them the discussion they deserve instead of trying to boil my thinking down to a paragraph or two.

Not the longest post ever, but not the shortest. This is not me simply telling you how things are going to be, but meant to be a first transmission that can lead to y’all communicating with us on the issues you’re most passionate about.

Fire away! ALSO IF YOU MANAGED TO READ ALL OF THIS YOU ARE A HERO [i probably overused commas to hell]



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This thread is like Christmas in May. Enjoy! 


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Color Blindness


MattEnth Button Rioter MattEnth: I’m not colorblind, but I did help out with color blind mode over 2 years ago. Some random stuff I learned during its development.

  • A common misconception is that color blindness usually means that you “can’t see color,” or that everything is monochromatic and black/white/gray. This is extremely rare.
  • The most common use of “color blind” really refers to red/green color blindness. It has some genetic links and mostly affects men due to them only having one X chromosome. Women would need to have the same genetic defect across both chromosomes to become red/green colorblind – men lack that redundancy. In contract, blue/yellow colorblindness is equally likely for both sexes (though extremely rare).
  • Color “blindness” isn’t as much of a binary as you might think – it’s much more of a spectrum from completely “blind” to just color deficient. If you’re in this category, odds are you can see and identify red, but have to focus much more than someone without any color deficiencies.
  • One in every 12 men have some level of red/green color deficiency. Statistically speaking, that means you’re probably running into someone who has deuteranomaly every few games (we haven’t actually studied this, but just extrapolating from the entire male population). On a stream of hundreds of thousands, tens of thousands are probably colorblind (which is why we switched to blue/red instead of blue/purple as the default in eSports spectator).
  • Photoshop has a pretty great color blind filter. For me, it’s View–>Proof Setup–>Color Blindness. You can use this to see any image as a color blind person would see it. Gimp also has the filter, and there are a few free online ones too (just Google “Deuteranopia filter”).



List of improvements for Summoner’s Rift


Button Rioter MasterVidallis: The map needs a graphic rework pretty badly. The general design is fine for the most part, it’s really just about the textures and the shapes of the decorative models. Here are some ideas from an very active player who also happens to be a professional designer:

A lot of the issues has to do with just low resolution textures and low polygon models for the both the map itself and the items on it. That they both need to be increased significantly goes without saying, and with today’s computers even at the low end, there is no need for such a low graphic map. But onwards to some specific aesthetic suggestions.

1- The cartoony styles works for the game and is it’s identity, so I’m not saying the jungle needs to be realistic, but I do wish it looked and felt like a jungle as we all call it that. Pine trees don’t belong in the jungle, it’s a jungle not a forest, neither does that really pastel color pallet. I would love to see some more tropical jungle looking trees, some more fierce and colorful flowers, something like this is what I imagine for the vegetation stylehttp://www.worldfortravel.com/wp-con…zon-Jungle.jpg.

2- The towers need a lot of love, they’re magical so more magic effects like designs that light up when it’s attacking and a more epic magical explosion when it goes down (just bigger, probably light purple particle effects on a wider radius sort of thing, would be awesome. They should also fall apart gradually and show damage as they are attacked. I think rather than human shaped they should be creature themed, one for each side, a lion for one side and dragon for another would be really cool. This would give each side of the map more visual identity and people would soon call it “dragon” side and “lion” side.

3- I think the river, being so shallow would be much cooler if redone as a swamp, which would also be more suited for the jungle. So things like little frogs and a murky greenish color for the water texture would be awesome.

4- The baron area should feel epic when you walk into it, rather than just sticking out of the ground it should look like it burrowed itself up through a cave stone floor and the area should feel like a cave with magical symbols shining on the walls. There should be skeletons by the entrance and an ominous light effect coming from the area as you walk by the river.

5- The nexus is this massive source of power and should be redone entirely with some lively animation so it looks more like a living energy source irradiating from the crystal, probably various circular motion light effects that look almost liquid spinning around a large round crystal, players should feel like they’re attacking the crystal itself when hitting the nexus not a stone base. The crystal should glow red when being attacked and start pulsating faster and faster as it gets lower, as if it knows (it knows!).

6- The bushes should look taller and like bushes, not low poly tall grass, seehttp://lucieonthelam.files.wordpress…/dsc01437m.jpg on the right side. Their shadows should also be more intense so they look like they’re completely dark inside.

7- The summoner’s platform looks really bland considering it resurrects players and deals a lot of damage. It should look entirely and change color when enemies step on it.

These are general as I could write pages on pages to get to the details, but hopefully it gives you some ideas.



Fan Art in Full 3D of Diana


  • by Summoner Endesong, link to thread


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Fan Art of Diana Full 3D


 

If you have any questions, feel free to ask me at @NoL_Chefo.


 

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Note: No TL:DR today (sorry), I’m wrapping up a fun article that would be the start of a series on this website. Stay tuned!

 

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The conversation regarding the recent chat restriction wave continues!

 

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Q: Without numbers backing up your findings, how can we believe player behavior is an actual study?

 

Lyte Button Rioter Lyte: You know, it’s a bit unfair to call out researchers at Riot in this fashion. Most players haven’t worked with data of this scale, nor the problems that come up when dealing with online player behavior; in fact, most scientists haven’t worked in this space before either.

For example, you talk about sample sizes, p-values and hypotheses. You really think revealing those values are the problem and if we did, we’d convince players that we conduct strong, robust science here? Do you understand why calculating p-values might not be the best approach when your sample sizes are over 1 trillion? You get a “significant” effect with almost every pair-wise comparison. That’s meaningless. So how do you analyze an experiment with millions of interactions? What kinds of multiple-comparison techniques are appropriate? Do we need to develop new ones because this scale of data has never been analyzed before? Are effect sizes of 1% meaningful when you have 1 billion samples of data? Maybe, maybe not. If you knew that 1% of games were worse because of a feature or experiment, and look at the millions of games played every hour… that’s a pretty big practical impact isn’t it? These are tough questions, and there are rarely easy or straight-forward answers. The researchers at Riot are some of the best in their respective fields whether it’s neuroscience, aeronautics, bioinformatics or economics. They’ve published papers in Nature and the top journals in their fields. They’ve worked with former Nobel Prize laureates and their proteges. We still spend some time reaching out to top institutions like Harvard, MIT, Stanford, York, USC and more to collaborate on studies, and review papers for journals.

We ask researchers at Riot to have even higher standards than academia. Why? Because we value players and their experiences. In academics, some scientists are OK with 95% confidence intervals or 99% confidence intervals–do you laugh at their suggestion that they are 99% confident about a result? Yet here, whether we choose 95% or 99% confidence intervals is a big deal. One mistake here could impact a player forever if they lose Ranked Rewards or lose their accounts and we treat that responsibility extremely seriously. There was one time where an analysis could have provided a negative experience for 6 players. Just 6. However, 6 is 6 too much and we went back into the analysis to clean it up. Do we make mistakes? Of course. Mistakes are always going to happen. But, to give researchers at Riot **** for not being “scientists” and not strongly adhering to scientific standards is bull****.

Is the problem really the science? Or, is it that some players are angry they got a punishment, and maybe deserved it? A negative player can disagree with what we believe is “OK” in League of Legends, but it’s never been just Riot’s opinion of what’s OK or not OK–it’s been the community’s decision and we back the community 100%. A negative player can disagree with the community’s subjective perspective on what’s OK or not OK, but that doesn’t make the science bad. If the problem is actually the science, let’s talk about it.

 

 

Q: Isn’t the issue here that players don’t understand why they’re being Chat restricted?

 

Lyte Button Rioter Lyte: Completely agree that players currently are not getting the “Reform Card” equivalent to see what exactly they said to earn a restrictive chat game; however, this is because we’re currently running temporary experiments versus launching a permanent feature.

In the old days, we used game bans often. We had data before Reform Cards, after Reform Cards, before Justice Reviews, after Justice Reviews, etc. However, we didn’t really have as much data about restricted chat bans alone. How effective are restrictive chat bans without a reform card of sorts? How effective are they for handling issues that may not be related to communication? These are the types of questions that (hopefully!) are answered in these experiments so we know what features to incorporate into the new Tribunal.

 

 

Q: Why aren’t you publishing your team’s studies as proof the numbers are accurate?

 

Lyte Button Rioter Lyte: Do players want us to focus on publishing papers, or making new features? If the resource of time wasn’t a concern, then of course we’d just do everything. To add to this, we could publish papers and we’d still have to deal with skeptics–scientists deal with that every single day.

We’ve already revealed more data and methodology than most studios–check out GDC talks and talks at MIT, Harvard, York, USC, etc. Players have long been able to download and run their own analyses on Tribunal data too (when it was up)–not surprisingly, they often had the same results we talked about regarding its accuracy.

 

 

Q: Is it true some players deserving punishment don’t currently have Tribunal cases?

 

Lyte Button Rioter Lyte: I could probably write entire blogs about this topic, and maybe we’ll touch on some in the future. Basically, there were multiple factors related to what you were seeing:

1) The Tribunal was conservative in many cases, so people who may have deserved punishment earlier were often playing games far longer than they should until Tribunal gathered more evidence.

2) The Tribunal didn’t benefit from a lot of the research we developed while we were building Team Builder. One consequence is that a Tribunal case takes a lot longer to ‘close’ then it should. For example, let’s say a Tribunal case typically requires 1000 votes. We now have a lot of data that we can look at patterns of votes to determine when a case should be closed early with really high accuracy, so we could close cases in as little as 20 votes and expedite the penalty (or reward, in the future).

3) The Tribunal didn’t upgrade its tech overtime and wasn’t very scale-able. This is why players often saw the system go up and down, trying to build cases and close cases as fast as it could but the scale League operates at is just unprecedented.

 

 

Q: Why was I banned after being Chat Restricted?

 

WookieeCookie Button Rioter WookieeCookie: On Friday we decided to review the data we collected after placing chat restrictions on accounts with high levels of recorded toxicity. We were pretty pleased with the results, a large majority of players actually showed signs of less harassment and toxic behavior. Unfortunately a small % of accounts actually increased in recorded levels of poor behavior. For these players we decided to place a 3 Day Suspension on their account.

As a lot of you are probably aware, the Tribunal is currently in extended recess while the Player Behavior and Justice dev team works on some upgraded features for it. During this time we’re not going to sit idle while some players try to exploit others in game. Even without the Tribunal we have numerous tools at our disposal to find and take action on high offenders.

In this particular case, we sent e-mails to those affected. I am bee bee sea you might want to check that the e-mail on your account is up to date, as this is the primary way you’ll receive messages on the status of your account from us.

To help you out here, I decided to take another look at your account. In your case, during the period of chat restrictions your account continued to receive reports in over 40% of the games you played.


During your chat restricted period you had a habit of passively aggresively treating your team mates poorly. Either by feeding the enemy, rambo’ing on your own, or just waiting around not contributing until your team surrendered. Even with chat restrictions you did manage to say quite a few terrible things that I wouldn’t repeat here. But I’m pretty sure that Lee Sin jungle in one of your games didn’t appreciate being called that terrible racial slur just because he wasn’t performing well.

Everyone has bad games, it’s how we deal with them that we excel and grow as players at League of Legends. Calling someone names doesn’t help them get better and it certainly doesn’t help you win.

 

 

Q: Is the system completely automated now?

 

WookieeCookie Button Rioter WookieeCookie: The system is not automated at all currently. This wave of bans, and the wave of chat restrictions prior have been the result of close collaboration between a number of teams including Player Behavior and Justice, Business Intelligence, Player Support, and our regional offices. Human interaction has been a core component of each step the entire way through.

 

 

Conclusory findings for Chat Restricted players

 

WookieeCookie Button Rioter WookieeCookie: The observed behavior of those which were banned was that they used what little chat they had in game to harass and berate others. In other cases they decided to feed or play against their own team in order to “prove a point”.

But what I find most interesting is that of the players we chat restricted last week (and there were a lot!)we only had to place manual suspensions on less than .05% of the players. By and large, the vast majority of players had no problem adjusting their behavior in game with limited chat.

 

 

Single Posts banner

 

 

Q: Is Banner of Command viable?

 

Riot Peaches Button Rioter Riot Peaches: Banner of Command is extremely powerful for supports, imo. I like to use it to promote top or bottom and then tell the entire team to group in the opposite lane. It is almost guaranteed to force a lane to push to tower, which will probably cause a 4v5 or result in a free objective. You also get free gold for every enemy minion slain by the promoted minion. The stats are awesome on caster supports, especially on Zyra since it buffs her plants, and it’s cheap enough to build after core (which I consider Frost Queens (2200), Sightstone(800), Tabi(1000), and Crucible(1600) — so BoC is done at 8k give or take consumable cost, which is about 25 mins in on an average game). However, if I’m trying to rush it I’ll convert my Codex into BoC before finishing Frost Queen’s which gives me Banner 1335 gold earlier. 

I build it if bot has a huge early lead and I want to prevent their other laners from grouping to shut us down in teamfights, or if we are losing badly and desperately need some lane presence. If it’s an evenish game I’d probably just build more defense (locket/randuins). 

I don’t see it anywhere in your recent history so I suggest building it next time you’re a caster support. Don’t knock it til you try it!

 

 

Mystery Gifting re-enabled on EUW

 

Riot tmx Button Rioter Riot tmx: We have verified that the migration was completed and Mystery Gifting was re-enabled. Have fun.

 

 

 


Q: Why is the jungle so hard to balance properly?

 

Phreak Button Rioter Phreak: The goal has always been to have a mix. In the first few seasons, it was basically impossible to carry from the jungle because there wasn’t any gold in it. We upped the gold, a little too much, and the junglers who carried became massively overpowered, so we have to tune it back down. We’re happy that guys like Wukong and Kha’Zix can jungle now, but we want Nautilus to be able to be picked, too.

As an example, saying, “Yeah, you know we’d really like Rumble to get played” then giving him 5,000 damage on Flamespitter, nerfing it next patch, and players going, “WTF I thought you wanted to buff Rumble, Riot!” And the answer is yes we do, but we don’t want it broken in the other direction.

 


Follow-up Q: Why wasn’t the jungle fixed during testing and instead has to see nerfs on live servers?


Phreak Button Rioter Phreak: Quite simply, it’s because this game is complex.

We do everything we can in internal testing, but a few dozen bros compared to millions of players playing millions of games is just massively different.

Why didn’t people realize Twitch was really good all along? Why did it take four months for mid lane Lulu to catch on? Why did people think Zed was underpowered on release?

People don’t figure stuff out right away. Us included.

 

 

Q: Will Nidalee’s Javelin toss be completely nerfed?

 

RiotRepertoir Button Rioter RiotRepertoir: It will probably just see straight up nerfs. It’s important to the spell’s identity that the spell varies quite meaningfully in damage from point blank to max range, so the more that is true, the better players will feel about those long range snipes. The problem with increasing the base damage on Javelin Toss is that it deals immense damage at level 9 when maxed first.

 

 

Fan Art Showcase Vega Colors Banner

 

Some artists are just too incredible to skip. I’d like to revive the fan art showcases in news posts and this is an awesome opportunity for it.

 

Like the Series? Check out some of the previous showcases:

 

Fan Art Enijoi

Fan Art Erina Topic

Fan Art School Designers

 

 

Artist: VegaColors

 

Dog Walker Thresh

Dog Walker Thresh

Soul Reaver Aatrox

Soul Reaver Aatrox

Harlequin Jinx

Harlequin Jinx

Rogue Quinn

Rogue Quinn

 

 

If you have any questions, feel free to ask me at @NoL_Chefo.

 

 

May 24 News Banner

 

Red Post Collection

Single Posts

Too Long, Didn’t Read

 

Recent News

 

PBE-23-May-Banner Morello-Upcoming-Soraka-Rework-Banner Riotrepertoir-Continued-Nidalee-Rework-QA-Banner (1)

 

 

Riotchun Patch 4 point 9 Forecast Banner

Riotchun has shared on the forums what we can expect from Patch 4.9 in terms of balance.

 

 

Hi guys, here is Chun with 4.9 Patch Forecast, where I’ll be talking about the major issues we’re looking at in League of Legends. Keep in mind that the forecast is more about identifying problems that we’re looking at, and not promises of changes to come in each patch. Some changes might take longer than others!

 

Khazix New Portrait

 

As Jag mentioned in last forecast (http://community.na.leagueoflegends.com/en/c/live-gameplay/gTkfbmI6-48-live-gameplay-patch-forecast ), we have been working on Kha’Zix. Currently Kha’Zix is being played and built like a brute-force fighter who can initiate a team fight while also being able to survive to clean it up. Assassins in League need to rely on fighters or tanks to initiate fights before they take the opportunity to engage, but Kha’Zix is able to do it all by himself, which gives him a lot of free power. We’re looking at highlighting Kha’Zix’s assassin powers over his fighter abilities.

As a side goal, some of Kha’Zix’s evolutions are really powerful and certain ones are really weak (hello W), so we want to make all 4 of his evolutions compete with each other (maybe not equally, but situationally), so you can choose the evolution to adapt what you need it in certain phases of games.

 

Kassadin New Portrait

 

As a rework follow up, we’ve been keeping track of Kassadin as he continues to become a more and more dominant force. We think we released Kassadin in a good state but then gave him a little too much strength as we saw players struggling with the new kit. The buffs taught players how to play the updated Kass, so we’re peeling back the layers we added to get him back to a correct power level.

 

New Portrait Kayle

 

Kayle right now is being played as an AP-scaling supportive mobile ADC because of her consistent burst, her high ramping damage and her high utility. What this also does is give her very few weaknesses as she can shred everyone in the fight while staying just out of range to use her Intervention on a teammate. We’re looking at ways to give Kayle some real weaknesses to compensate for her high strengths so she needs to think about how she gets into the fray.

 

LeBlanc New Portrait

 

As mentioned in 4.7 forecast, we’re continuing to look into LeBlanc. Some of the things we like about LeBlanc are her high precision, her skill requirements, and her trickiness. Unfortunately she’s doing all of this along with having crazy high burst damage without any counterplay for the enemy. LeBlanc has so much damage that in competitive play she doesn’t even need a Deathfire Grasp to burst down enemies (and DFG is potentially overboard at doing this). This tells us that LeBlanc is scaling very well (too well?) as a burst champion, and we’re trying to find a way to balance her tricky / precise burst while making her fair to play against.

 

Braum New Portrait

 

As a follow -up to a newly released champion, Braum is a little too powerful at this point. We are happy with what he can do for his team in team fights as a shield man, but meanwhile he is getting very tanky too quickly and he’s a strong lane bully at same time. When we release champions we have to think about how players will get used to their playstyle, but people were mastering Braum very quickly so we’re keeping an eye on his performance across all levels of play.

 

New Portrait Pantheon

 

Grand Skyfall was always intended to be a high risk, high reward – a high damage global ability that’s inconsistent. We’ve never been a fan of Pantheon’s ability to cast spells while landing (which made his ult very reliable), but as he’s gotten more into the spotlight, we finally decided to make the fix (and then forgot to document it, which was a big mistake). Either way, we’ve fixed the bug with Pantheon’s ult where he could be affected by AoE abilities before he lands, but we’re still trying to find a good way to make Grand Skyfall feel good to use without directly buffing its power levels (Pantheon has actually been pretty stable from some of our internal statistics).

 

Jungle XP New Portrait

 

We have bigger plans for the jungle, but currently we’re seeing problems where junglers are getting really far ahead of the game, especially if they have a strong start. We think it might have to do with lane EXP versus monster EXP, as lane minion EXP doesn’t scale with average champion level, but jungle monster EXP does. Basically a snowballing jungler gets his teammates some kills, they get levels and bring up the average level of the game, and then the jungler gets even more experience as he clears camps for additional rewards. No other lanes get this kind of bonus, and we’ve always been aware of strong junglers controlling the pace of the game, so we’re looking for ways to tone that down.

 

 

Q: Isn’t the lower Jungle XP a nerf to tanky support junglers, who are already weak in the current meta?

 

SmashGizmo Button Rioter SmashGizmo: I get your concern here and just wanted to offer up a couple responses.

The first is that while it’s true that this will also be a slight nerf to jungle support tanks, the relative nerf is much lighter on them than it is on fighter/assassin junglers. Basically, this XP scaling ramped up as the game ramped up, meaning that it has a very minimal impact on the first 6 levels of the game and was mostly impacting the XP from camps in the mid to late game. During these later phases of the game, not only are Tanks slower at dedicated jungle farming, but they’re also spending more time ganking, assisting lanes, and donating camps to teammates than their damage dealing counterparts. So all in all, yes, their strength is slightly lower from this change than it was prior to this change, but they lost much less than the class that they are trying to compete with and thus get relatively stronger (slightly).

The second response I’ll offer up is that we’re still working on larger jungle projects aimed more directly at bringing Tank junglers back up to par with Fighters/Assassins. The change for XP in this patch is merely a response to a problematic trend we’re seeing, it’s not nearly large enough scale to be aimed at solving the larger issues that are causing Tanks to suffer in the Season 4 jungle. As I said above, I believe the net result of this change is a small relative benefit for Tank junglers, but this change is not aimed at the problem you’re stating and rather, we have a larger on-going project that is working towards the issues you’re seeing.

 

 

Q: Do you think these changes will solve the current issues with LeBlanc and Kayle?

 

RiotChun Button Rioter RiotChun: At this point, we are just doing experimental changes to LeBlanc/Kayle and there is a good chance that we will not release those changes for 4.9.

To be more specific, I personally believe LeBlanc’s damage is a little too high as she has above-average base damage and very-high AP ratio (3.7 ap ratio for a QRWE combo -_-). Changing the Mimic damage is a good direction to try but we are still trying to find a way to balance her tricky / precise burst while making her fair to play against as I mentioned in the OP.

For Kayle, it is not the case you are afraid of. There are high strengths of Kayle and she just needs some real weaknesses. Range reduction would be effective but we are still exploring.

 

 

Ymir Chat Restriction Banner

Chat restriction has been a hot topic this week, with thousands of players expressing confusion as to why they were suddenly punished. Ymir steps on the forums to clear some of the misconceptions about labeling people “toxic” in-game.

 

Relevant Red Post Collection

 

Lyte-Chat-Restrictions-Banner

 

 

Q: Why are you chat restricting people who flame with the intention of showing a teammate what they did wrong?

 

Ymir Button Rioter Ymir: What we want is to let you know other people don’t like playing with someone who is a constant critic. You’re not actually improving the game or the individual and that means anything you type is entirely negative.

If you can just let your flame end at your fingertips then, like the vast majority of players, you’ll be 100% fine and never experience a Chat Restriction or anything else.

 

 

Q: What should we do if we’re not allowed to critique a bad player / intentional troll ?

 

Ymir Button Rioter Ymir: What I wouldn’t do is get down to his level because there are still eight other people in the game who want to play the game and getting into a fight with someone who quite obviously isn’t thinking straight or is just confused is always a recipe for a disaster.

It’s quite obvious that dude made a bad call and is probably more angry with himself than with you.

I’d mute the guy and encourage the rest of my team before dropping a report. It doesn’t need to be an extreme and most people who play League of Legends have never encountered any form of punishment or warning. They constantly give advice, but they’re not critical in the way I tend to see people talking about their restrictions here are. 

If you’re using words like flame or witty to describe your critiques then you’re looking to own someone and not make them better players and that is a key difference.

 

 

How do Chat Restrictions work?

 

Ymir Button Rioter Ymir: Chat Restrictions actually have a lot going on, a misconception I’ve seen here is that it’s simply a set number of reports = punishment. There is more to it than that and you don’t have to worry about that guy who reports everyone because the system is elegant enough to pick it up.

The reason some of the higher numbers of both people with these and also 40+ games is down to the Tribunal changes and not the everyday system. We may have more going on with that in the future so we may not be done with waves just yet. One thing we can’t do and it’s a bit of a pickle for us is go into depth about numbers and levels of the system as if we talk too much about it the effectiveness is lessened as people attempt to game the system.

This has always been the case in any Player Behaviour initiative and it sucks because where we need transparency we can’t bring it as it has the potential to break things. This is far from just a Riot concern.

The main thing with Chat Restrictions is they are fast and have been in game for close to a year now. They are not a new feature and they’re pretty much proven through speed of action and having players think about where they allocate their communication to educate and make rapid improvements. Which has long been a request and long been a goal of ours.

We’re constantly monitoring this and one thing we have most definitely not seen in Chat restriction experiments is that they cause games to be lost. What we have seen is people with Chat Restrictions receiving less reports and improvement that makes the game a far better experience.

 

 

Q: Isn’t going alone in fights a sign of intentional trolling?

 

Ymir Button Rioter Ymir: As someone who everyone in the office can vouch does this with some regularity it isn’t about ruining the game it’s a weird barbarian complex where the opportunity for something epic is dangled like a carrot and I can’t help but chase it.

‘YMIR NO!’ Is a common shout on Skype or across the office.

Sometimes it pays off and I cackle madly, sometimes I get my ass kicked. The main point is the followthrough on this, I’ll never blame anyone else and I’ll make sure that if I’m in a game with strangers I halt myself from going too crazy. That said I have sympathy for people who make a questionable play, they’re genuinely not trolling to them at that time and on their screen they saw a BIG PLAY and tried to take it.

Whether it’s inexperience, greed, bloodlust or Teemo Hate something drove them to do it beyond trolling or feeding. A reaction against the rest of the team afterwards is them venting at themselves most of the time and the key thing there is not to engage on it as it just gives them an outlet to continue venting.

 

 

Q: Have you ever considered adding a self-chat-restriction buttons for players who can’t control themselves?

 

Ymir Button Rioter Ymir: This is an interesting one.

What we found was that actually allowing players to mute themselves did not have any real effect, or the potential for effect. It became a crutch and they didn’t actually learn what they were saying was wrong. If you do this then it becomes a system where any change is reliant upon tools to change whereas the system now puts it on you to change.

For very few people it may work, but for most it’s an option that doesn’t really work out the way it should and if they need a Chat Restriction they’ll end up with one through the system.

 

 

BelligerentSwan New Audio Engine Banner

League of Legends will be getting a new sound engine in a few patches time. Senior Sound Designer BelligerentSwan has stepped on the forums to answer community questions regarding the upcoming feature.

 

 

Reporting bugs with the new audio engine

 

BelligerentSwan Button Rioter BelligerentSwan: As always, if you find a bug (with the current or new audio engeine) let us know! If it is an audio specific issue, feel free to report them directly on the Audio Section, or for general issues the Bug Reports Section. Also, if you have a PBE account, stay on the lookout for periodic PBE tests where the engine will be activated.

 

 

Q: Will this allow me to mute character voices without muting the entire game’s sound?

 

BelligerentSwan Button Rioter BelligerentSwan: You can currently do this already! When in game, open the settings menu, select sounds, and click the small speaker icon at the end of the “Voice Volume” slider to mute the in-game voices.

 

 

 

Q: Will the new audio engine be supported by Windows XP?

 

BelligerentSwan Button Rioter BelligerentSwan: If you can run the game, you shouldn’t have an issue with this new audio engine! If you run into any problems though, feel free to report them over in the Audio Feedback section, or the Bug Reports section.

 

 

 

Q: If you are in fact aiming for the camera being the listener, as we were told here, then why not just put the microphone at the camera?

 

BelligerentSwan Button Rioter BelligerentSwan: This was actually more involved than just moving the listener (microphone). When you move the listener, it affects all the sound levels in game. It has a big impact on how things sound at a specific distance based on your current position. We essentially had to go back in an re-mix all the content to match this new position without having a negative impact on the gameplay feedback that sounds deliver. However, fixing the listener was just one part of the changes with the New Audio Engine, and not the only reason we are changing Audio Engines.

 

 

Q: Will the new engine fix the delay in voice responses when emotes are requested?

 

BelligerentSwan Button Rioter BelligerentSwan: For some VO that is processed (added effects to make it sound a certain way like Thresh, Blackfrost Anivia, Lissandra, etc…), they will usually have long “tails” where the sound might not be immediately audible in some cases, but has reverb or something that adds to the overall quality of the VO. You are correct in the fact that a new line of VO won’t trigger in some instances if a previous VO line is already playing.

 

 

Q: Will we be able to change the language pack without messing with the game files?

 

BelligerentSwan Button Rioter BelligerentSwan: We won’t be changing anything regarding how you select the language packs.

 

 

 

 

Q: Will the new engine have an option to lower both Champion Select sound and in-game sound at once?

 

BelligerentSwan Button Rioter BelligerentSwan: The New Audio Engine is separate from the champ select screen. You can adjust these volumes separately. For Champ Select music, I believe you can select the Gear looking icon in the upper right corner and adjust the sfx and music volume there. For in game sounds/music/voices, open the opens menu in-game, and select the Sound page.

 

 

Single Posts banner

 

 

Q: Is Irelia’s rework still underway?

 

 Button Riotermorellovatar Morello: Irelia would be easier than Soraka – but I think we gotta stare down Sion and Poppy before that 🙂

 

 

 

 

Q: Is Soraka’s ultimate in need of changes?

 

 Button Riotermorellovatar Morello: We actually like Wish, it’s one of the most strategically good spells she has.

 

 

 

 

Q: Any chance you can update Taric’s visuals?

 

morellovatar Button Rioter Morello: I don’t think Taric’s in the immediate priority, but we agree he’s on the “ugh” list of badness. 🙂 I’d have to ask artists on their thoughts of VU and how that relates to gameplay update.

In this case, we’d be waiting to add Gameplay until a VU, since we can easily piggyback on the new VFX and animations (which lets us release more reworks when we do this!)

 

 

Bug Report: Purple splash particles missing from Koi Nami’s taunt animation

 

RiotNurseFlan Button Rioter RiotNurseFlan: Oh dear, water shortage crisis!
The water particles should be there on Koi Nami, thanks for pointing it out :]

 

 

 

 

Q: Do you plan on updating older Legendary skins to the quality of current ones?

 

Riot jXe Button Rioter Riot JxE: I think they will definitely consider it, there’s no doubt about that. I don’t know if they’ll do it or not, because there’s a lot of variables and trade-offs that go in to making these decisions.

 

 

 

Q: Why was I Chat Restricted?

 

Riot Moonleaf Button Rioter Riot Moonleaf: We have pre-announced that chat restrictions are coming here. If you want more information on why your account received a chat restriction please send a ticket to Support and the Support team will provide more information. Obviously we can’t discuss account details over the forum.

 

 

May 24 TLDR Banner


 

1. The forecast for Patch 4.9 has been shared on the forums.

  • Kha’Zix is too tanky in teamfights for how well he deals with priority targets and this is something the balance team will address. Evolutions will also be evened out so all 4 are viable options and dependent on the flow of the match.
  • Kassadin was buffed in response to players struggling to counter his kit. Now that they’ve adapted, his power will be toned down a bit.
  • Kayle is currently lacking big weaknesses, while bringing a lot of up-front damage and utility for her team. The team is exploring ways of adding counterplay to her kit.
  • LeBlanc‘s damage is simply too high for the amount of mobility and utility she brings in high-level play. This will be nerfed in an upcoming patch.
  • Braum is currently becoming too tanky with little effort. The team is still monitoring his performance.
  • With Pantheon‘s recent bugfix leaving his ultimate severely weakened, the team is exploring ways to make Grand Skyfall feel satisfying while maintaining its high-risk global skill factor.
  • Jungle XP currently scales with average Champion level, which means snowballing junglers can greatly pull ahead in terms of XP on the map. Experience from monster camps in the mid- and late- game is going down significantly.

2. Ymir has answered some of the community’s concerns regarding the recent chat restriction wave. Recommend you read through it if you’ve been affected or you’re just interested to see how this punishment is distributed.

3. Morello has confirmed Soraka‘s ultimate is in a good place and that long-cooldown heals are a fun mechanic in League.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo.

 

 

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Official Announcements

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Enjoy a 2-for-1 deal for two weeks during the Rune Page Sale!

 

Here at Riot Games we know the value of a good book – especially if that book happens to be loaded with powerful arcane runes. So to help you get the most out of your seals, marks, glyphs and quintessences, we’re holding a sale on Rune Pages.

Between May 23rdand June 6th at 11:59 PM PST you’ll receive two rune pages for the price of one on purchases made with either RP or IP.

You’ll find the 2 for 1 Rune Pages item in the Bundles tab of the League of Legends store, so don’t miss this chance to bolster your book while they’re on sale.

Please note: this is a pre-announced promotion, meaning that we won’t be offering partial refunds on rune pages bought between now and the sale. Please mark your calendars!

 

 


Lyte Chat Restrictions Banner


 

 Following the recent wave of chat restrictions, Lyte steps on the forums to explain this new automated system, its accuracy and benefits over banning players.

 

 

Q: Can you allow safe chatting for muted players, like “Let’s go fight the Dragon/Baron!”, so they aren’t completely incapable of communicating with teammates?

 

Lyte Button Rioter Lyte: This is certainly a possibility, and something we’ve discussed; however, we have a lot of initial experiments in mind that we want to test out first and see what works best. If we end up needing a way for negative players to communicate with their team that isn’t sufficient with the current chat restriction design, we can figure out a better solution.


I think many players forget that this isn’t a full mute. A lot of studies went into restricted chat design to determine what is the right amount of chat ‘resources’ to give a player, and if players used their chat resources only for team play, they actually can manage pretty well. The current design forces negative players to consider whether they value teamplay (and winning!) more than being verbally abusive.. and we find that most players opt to use their chat resources for positive communication and end up winning more games than they did before.

 

 

Q: Isn’t chat restricting an inaccurate punishment system?

 

Lyte Button Rioter Lyte: Happy to discuss the accuracy because after reviewing a large sampling of the initial chat restrictions, the accuracy is greater than 99.9%–meaning, we didn’t need to overturn or remove any chat restrictions.

 

 

 

Q: Are “wtf are you doing” and “noob” really grounds for punishing a player?

 

Lyte Button Rioter Lyte: There were other examples that I just didn’t feel like displaying. Calling someone noob or spamming report or throwing “wtf u doing” everywhere might not deserve a ban, but that’s why the player received a few games of restricted chat and can still enjoy the game. If a person was throwing death threats out, the penalty would be different.

 

 

 

Q: Are we able to see if we’re on restricted chat?

 

Lyte Button Rioter Lyte: Yes, you’ll get an in-game notification and see a progress update after each game.

 

 

 

 

Q: Is there a way to see where I stand as a player on the bar of toxicity?

 

Lyte Button Rioter Lyte: No, unfortunately progress like this makes it very easy for players to “skirt the line,” and be negative until the point they are close to the line then drop their act until they are further from the line.

 

 

 

 

Q: Do you monitor Champ Select chat?

 

Lyte Button Rioter Lyte: Yes, Champion Select chat is monitored and there’s definitely a correlation between level of communication in Champ Select and in-game performance of a team.

 

 

 

 

Q: How did you reach a 99.99% number in terms of restriction accuracy?

 

Lyte Button Rioter Lyte: Happy to go into detail about the numerous sampling methods that are used to determine the accuracy of a system. We often use methods that are far more stringent than scientists use in academia because every action we take impacts a player’s experience.

For the early experiments (even way back when Tribunal first started), we reviewed and used multi-party reviews for 100% of cases. We even had numerous test-runs where multiple people had to review cases independently, then debate the cases where there were disagreements.

Why assume that we ‘only reviewed a few cases?’

 

 

Q: Is it true the system is almost 100% accurate?

 

Lyte Button Rioter Lyte: There’s a lot of reasons why something might be close to 100% accurate. I didn’t say 100% because it’s impossible for a system to have no errors unless we hand-checked every single case.

However, let’s say that the system only hands out penalties to 100 people at a time, and 99 of those cases are reviewed by at least 1 Player Support staff each time. In that case, if there are no false positives, we can say that the system was almost 100% accurate… or 99.9% accurate.

Or, let’s say that we’re using a language analysis model that is highly sophisticated and analyzes millions of chat logs and determines the worst 1% of players that exhibited the most verbal abuse. If we then handed out chat game restrictions to the worst half (so the worst 0.5%) of the players, we can safely say that we probably did not have many false positives. 

There’s many, many ways you can have a system that’s close to 100% accuracy. It all depends on the methodology and the context.

 

 

Q: Are Rioters also liable to banning if their in-game behavior is inappropriate?

 

Lyte Button Rioter Lyte: Rioters are judged at an even higher standard, so if you see negative behavior in-game please report it. There’s been a few times we’ve had to penalize a Rioter but thankfully it’s been extremely rare.

 

 

 

Q: If you are so confident in the accuracy of chat bans, shouldn’t you then be banning players?

 

Lyte Button Rioter Lyte: I think you’re suggesting that if we were confident with our systems, we’d just ban players instead?

We actually use restricted chat bans because they are more effective than game bans. We find that game bans nudge a lot of players to create smurf accounts and simply shift their negative behaviors to low levels and overall, that’s a worst experience for the community.

During restricted chat design testing, we tested several variants to ensure that the typical player had enough chat resources to communicate effectively with their team. The current setup (with smart pings) is decent for team communication for most players, although we acknowledge that junglers have a bit more difficulty in the current setup. 

What’s interesting to note is that many restricted chat players are actually winning more games than they were before being in restricted chat; so, I’m not as convinced as you are that the mode is hurting the rest of the team as much as you might believe.

 

 

Q: Is this automated system the “new Tribunal”?

 

Lyte Button Rioter Lyte: New Tribunal is a ways out, we’re working on some experiments (like the ones mentioned here) in the mean time to test several ideas that may end up being incorporated into the new system.

 

 

 

Q: What exact penalties would a Rioter incur? 

 

Lyte Button Rioter Lyte: The penalties are more severe and there have been real-world consequences, but this isn’t the place to discuss these issues.

 

 

 

 

Q: When I was using the Tribunal before it was taken down, I was getting fewer and fewer cases where I could justify pardoning the accused. Was this the result of continued refinement of the algorithms that are now taking its place?

 

Lyte Button Rioter Lyte: Yes, and this is part of a design issue we’d like to address. If we kept improving the algorithms and who we funnel into the system, it became harder and harder for players to be diligent and review every choice meaningfully because they knew intuitively that most cases should be punished.

In the future, because you can review positive, neutral and negative behaviors, it’ll always force players to review carefully because who knows, they could be rewarding someone and making someone’s day.

 

 

Q: How would the new Tribunal be communicated with players?

 

Lyte Button Rioter Lyte: It’s a little too early to tell what we should do, but as you know, we love to have these discussions directly with the community so they can give feedback, have discussions of their own, and share the information with others.

So, I don’t know exactly what kind of Q&As or discussions we’ll have, but we’ll do our best to have some when the time comes 

 

 

Q: Have we come to a point where any offensive language is punished?

 

Lyte Button Rioter Lyte: It’s a great question, and one that I think needs more context. As others have mentioned, there’s a difference between “wtf” once in a game, and:

“wtf what are you doing”
“wtf this yasuo noob”
“report him pls”
“****, do you even know how to play”
“what the fuk, uninstall”

Secondly, those examples were just a very small (1%) of the things that were flagged. As much as possible and especially in recent months, we’ve tried not to copy-paste a player’s chat logs or their worst offenses because it creates a witch-hunt mentality. So, when I responded to the player with some general trends, they were an average chat log–players don’t need to see copy-pastes of the player’s entire list of offenses.

To the original point, what do we expect out of players? Well, 95% of players were not affected by Tribunal bans, and about 95% were not affected by chat restriction experiments so far–clearly, most players are perfectly fine in matches and have no problem staying within bounds.

We’re not out to get offensive language, and we don’t expect players to tip-toe around or offensive language. Many players say “****, missed that skill shot!” or “****, close fight, we almost had that!” and no one gets punished for such language. 

Everyone that got hit by restricted chat bans recently clearly crossed the line. Whether it was the repeated nature of the language or the severity of the language, something triggered the system way beyond the norm of what your typical “teen” game should have.

 

 

Q: How are these chat restrictions handed out?

 

Lyte Button Rioter Lyte: We’ll look into revealing some context and information around some of the experiments in the future. We’re trying a lot of different things while Tribunal is being upgraded, and “automated” was probably the wrong word to use.

By “automated,” we simply meant that it is possible for a penalty to be handed out more quickly after a negative action. Sometimes in the Tribunal a negative action would happen and it’d be a month before the player received a notification or feedback about it. 

To give you brief glimpse into what one experiment is testing, first, we have to understand that the Reporting system is different than the Tribunal system. The Reporting system’s sole job is to calculate a player’s report accuracy, and a lot of fancy math has gone into the system to make sure that a report is only taken into account when it is accurate. So, if a player is a consistently negative player themselves, their reports might be worth less because the system may consider them a bad judge of others’ behaviors. If a player troll reports and gets their 3 friends to troll report, the system will completely toss the reports out. All of the experiments that use reports benefit from the above system to make sure that players aren’t able to just abuse someone with random reports. 

Secondly, we have a system that’s been analyzing millions of chat logs, and become quite good at detecting whether a conversation in a game is negative or positive. I presented some of this work at the previous Game Developer’s Conference. It’s an interesting system because the more chat logs you feed the system, the more accurate it becomes at determining whether a player communicates more positively or negatively than the average player in League of Legends. 

As you can imagine, by combining reports, Player Support reviews, the chat log analysis and in-game metrics in different forms, we can do some pretty interesting (and accurate) experiments. In addition, when it comes to the player experience, we’re always quite conservative with penalties. Let’s say (for today’s example) that a player can have a score between 1 and 100, where 100 is super awesome and 1 is super not awesome. Even though we might all agree that players 25 and below deserve a penalty, we’ve set all our experiments to be very conservative initially and penalize players 5 and below (as an example) so that we can slowly gauge the accuracy of the systems before we expand the thresholds.

Anyways, happy to figure out with the team which experiments would be cool to talk to players about in the future but for now, we’re hoping that players are seeing an improved in-game experience.

 

 

Q: Is what you’re hinting at here an AI System?

 

Lyte Button Rioter Lyte: Machine learning, predictive modeling, sentiment analysis, etc.

That’s the most I can reveal without being kidnapped by our researchers.

 

 

 

Q: Will you publish these findings about controlling player behavior?

 

Lyte Button Rioter Lyte: This is something we’re debating a lot internally. We’d love to give back to the academic community and have done some collaborations, but we have to balance spending time contributing back to academics and making sure we’re always focused on making cool stuff for players.

 

 

 

Morello Upcoming Soraka Rework Banner

 

Soraka is slated for a complete rework this year, following her rising issues with solo-lane dominance and support role irrelevance. 

 

 

Q: What do you hope to solve with Soraka’s rework?

 

morellovatar  Button Rioter Morello: Valid feedback – I think the rework needs to solve “how does Soraka become healthy”, which is prioritized for this year unless all Hell breaks loose. These nerfs should be targeted at unfightable mid-lane, and hitting the things that make her particularly oppressive there.

One approach on these “busted” characters is the Kass/Grags approach we like. Nerf in the short term while we get the rework out as soon as it makes sense. Since we’re actively working on a shipping plan for Soraka, this would be part of that.

 

 

Follow-up

 

morellovatar  Button Rioter Morello: I’m excited to get this done. I feel this is getting to Evelynn levels of “oops”. I’ll be relieved to get this done, and intellectually I’m excited to look at the healing paradigm under a fresh lens.

 

 

 

Q: Why wasn’t Soraka left unchanged until her rework, like Kassadin?

 

morellovatar  Button Rioter Morello: Because this was something we really realized when working on Kassadin of how problematic it tends to be. There’s more here, LeBlanc, Talon, etc, but we’re trying to address them AS they become problems so we don’t have these “wait, wtf, why are you nerfing Talon?” issues.

Since we learn as we work on stuff, we tend to evolve our understanding of root causes on these issues over time – especially as player skill improves, and exposes things that were more manageable before.

As for the damage changes, I’ll have to ask Statikk – I only was really involved in the conversation around E. That might be to lower burst and increase total damage, but I do get that it risks TankRaka being insane.

 

 

Q: So, everything about Soraka should be changed?

 

morellovatar  Button Rioter Morello: In this, we agree 🙂

 

 

 

 

Q: Could you at least preserve her healer archetype?

 

morellovatar  Button Rioter Morello: We’d like to try to make healing work – this is extraordinarily difficult to make rich or interesting to anyone but Soraka. My stance on this is still really unhopeful, but we’re exploring that first.

I know of non-caster models in which healing can work, but feel that violates Soraka too.

 

 

Q: Did you intend to slowly make Soraka irrelevant in the meta?

 

morellovatar  Button Rioter Morello: It’s kind of hilarious to see what the “intent” argument is. There is a thing to call us out on here, and it’s that we’ve been chicken-shits (me included) about doing this rework because we know it’s not going to be “here’s a Soraka buff!” We’ve remedied that 🙂

 

 

Suggestion: Make Soraka use her own health to heal allies

 

morellovatar  Button Rioter Morello: “Infuse healer” is one of my favorite models (in GW1, this was the most interesting healer strategically). It creates windows and big moments while still feeling very “healer.”

 

 

 

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Q: Is Urgot still on the line for a rework?

 

RiotScruffy  Button Rioter RiotScruffy: Just because Urgot isn’t currently in progress doesn’t mean we’ve forgotten about him. It’s really the hardest thing having so many champs that need love, but we would rather do them one at a time and focus on quality rather than rush them all out too fast.

We will definitely get to him in time, keep reminding us.

 

 

Q: Are 3rd Party Skin website illegal?

 

Button Rioter SquidmoX: Hi everyone – just wanted to chime in here.

I work in Player Support and we see these skin sites all the time. I urge everyone here to be EXTREMELY CAREFUL before interacting with any of these sites.

Very often they are scammer sites and have acquired their skin codes through illegitimate means. We see cases all the time where players give sites like this their money and then never see the skin, or worse, provide their account to the scammers and lose it forever.

Use common sense, and think twice before giving your personal information to someone you don’t know. 😀

 

 

Q: Do you plan on bringing limited skins back on sale?

 

Button Rioter SquidmoX: With regards to bringing the old skins out of the vault, this happens periodically. For example, with the recent launch of the SKT skins, we brought back the TPA skins from Season 2. Ditto for Harrowing, we brought out the older skins to join Haunted Zyra.

We want these skins to feel exclusive and limited, that’s why they may only be available for a limited time. They celebrate a specific point and time in League’s history. Snowstorm Sivir or Lunar Goddess Diana wouldn’t feel as special if you could purchase them year round. Sure we may make more money by making them more available, but we aren’t about what makes the most money. We’re about what creates the best experience for the players.

 

 

Q: Will you make the VO for when Karthus ults globally heard?

 

Button Rioter C3Sound: Global dialog is something we don’t do very often, outside of say, Nocturn’s Ult. If he had a one word Iconic line like DARKNESS, then it may be different. However, he has many lines for the ult, and most are much longer than just 1 word. One thing to consider is that by allowing global VO, it would be subjecting other players to hear someone else’s full length VO lines whether they wanted to hear them or not. We definitely hear the feedback, and will give it a round of deliberation! Thanks for the feedback everyone!

 

 

May 23 TLDR Banner


 

1. Lyte has elaborated on the current system to restrict chat over banning players for toxic behavior.

  • The system is close to 100% accurate, meaning almost every case is reviewed and approved by Player Support for punishment.
  • Offensive language in general isn’t restricted and isn’t a cause for banning. Directed hate-speech, however, is.
  • Tribunal 2.0 will be communicated with players, regarding its features & improvements over the existing Tribunal.

2. Morello has shared his plans for a Soraka rework this year.

  • Soraka is too problematic, currently, and the nerf on her E in Patch 4.8 is a band-aid until her Rework comes.
  • The team would like to preserve her healer archetype, but it’s a difficult mechanic to implement in League.
  • Everything about Soraka will likely be changed.

3. 3rd Party Sites that sell Skins are illegal and will most likely scam a potential user.
 

 

If you have any questions, feel free to ask me at @NoL_Chefo.